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During your turn you set mystical space typhoon.In the end phase it is returned to your hand(it doesn't matter how)by your opponents effect.Can you activate the mystical space typhoon in that same end phase? yes/no and more importantly why?(note:this is a question about fast effect timing not about how quick play spells work)SaltyPepper (talkcontribs) 18:42, August 3, 2013 (UTC)

No, you can't. As for why, a turn is made up of the Draw Phase, Main Phase 1, Battle Phase, Main Phase 2, and the End Phase. The "End Phase" is still considered part of your turn, and quick-play spells can't be activated the turn they are set. The next turn doesn't start until the opponent's Draw Phase. Your question doesn't really relate to Fast Effect Timing. --Dark Ace SP (Talk) 20:41, August 3, 2013 (UTC)
Fast Effect Timing relates to who gets priority in building the Chain, and exactly when the Chain building ends and begins resolving. Unfortunately, a recently Set Quick-Play Spell Card is still subject to the Quick-Play mechanics as Dark Ace described above and thus can't be involved in building a Chain yet. If it was Set the turn before, you would be able to Chain it as a fast effect. --Gadjiltron (talkcontribs) 00:24, August 4, 2013 (UTC)
Have either of you actually read the part where the Quick-Play Spell was returned to the hand? If you have and are still saying it can't be activated, I'd have to disagree. I don't know this for certain, but I do know that if Makyura the Destructor's effect is in play, you CAN activate a Trap Card from your hand if you Set it that turn and it later got returned to your hand. If we apply the same rule to Quick-Play Spells, we reach the conclusion that activating it should be possible (assuming of course that it is the Quick-Play's owner's turn). If I'm wrong, I'd appreciate a source that tells me why I'm wrong. Battlemaniac (talkcontribs) 01:53, August 4, 2013 (UTC)

Makyura's effect has NOTHING to do with this. Quick-Play Spells cannot be activated if they are set that turn, especially considering how the question is worded. For starters, Makyura can activate traps at any time, regardless of whether it was played or not, as they act like Normal spells with spell speed 2 or 3, depending on the type of trap. Second, the quick-play would be returned at resolution and unable to start a new chain, as cards cannot be chained to a resolution, only an activation. Know the chain breakdown before claiming veterans of both the game and the wiki are wrong. Jet-Black Nova (talkcontribs) 02:11, August 4, 2013 (UTC)

What are you talking about, chaining to a resolution? That's not what I've said at all. During the End Phase, after whatever effect has returned Mystical Space Typhoon to the hand, there is no longer a Chain. As such, how is Mystical Space Typhoon going to be Chained to anything? The question is whether or not it can be activated once the game state is open, or whether the fact that it was Set that turn prevents it from being activated even though it's now back in your hand. Battlemaniac (talkcontribs) 02:45, August 4, 2013 (UTC)

The end phase happens once a turn. A card can be activated during that phase. Once that happens, a chain occurs, and once it resolves, the turn ends, unless it's an effect that can occur multiple times (i.e. Stardust Dragon). Thus it'd be card bounces, card returns, end phase ends, next players draw phase. You have no chance to play it because the window is closed. Jet-Black Nova (talkcontribs) 02:51, August 4, 2013 (UTC)

I'm aware that there's only 1 End Phase per turn. However, I'm also aware that there is only one time in a turn when only one Chain can be formed, and it's during damage calculation. During any other time (be it another Step of the Battle Phase or a different Phase entirely), the game state reverts to being open when a Chain ends, and another can be started. Battlemaniac (talkcontribs) 02:56, August 4, 2013 (UTC)

End Phase can have any numbers of chain, not only once. It only ends when both players don't want to activate anything anymore.-- (talkcontribs) 03:34, August 4, 2013 (UTC)

So the conclusion is that you would be able to use that set Quick-Play, correct? It makes the most sense to follow the older Makyura the Destructor rulings in this case. --Dark Ace SP (Talk) 04:02, August 4, 2013 (UTC)

When it is returned to hand, it is treated as a new card, not "that set Quick-Play" anymore. And because it is a Quick-play Spell, it can be used from hand in its player's turn.-- (talkcontribs) 04:44, August 4, 2013 (UTC)

Oh, okay. Dark Ace and I assumed that the MST was going to be part of a Chain, but OP was asking if it can be re-activated after Chain resolution. So, to summarize, with reference to the chart in the Fast Effect Timing page:

  1. The bouncing effect activates, targeting the Set MST.
  2. First Chain resolves, sending the previously-Set MST back to hand.
  3. Since no trigger effects are initiated, the turn player now has the opportunity to activate a Fast Effect. MST can be activated at this time, since it's still his End Phase.
  4. If the turn player passes, the opponent can choose to activate their fast effects, where the in-hand MST can be used to form a Chain.
  5. After both players pass, the opponent's next turn begins. The turn player loses their chance to activate their in-hand MST until their next turn arrives.

--Gadjiltron (talkcontribs) 06:41, August 4, 2013 (UTC)

Did not expect to see such a lengthy discussion but thank you for your answers it's all clear now.SaltyPepper (talkcontribs) 07:45, August 4, 2013 (UTC)

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