Deck Contest 5: Deckromancy

The contestants have all been chosen, so there are no new enters. They are:

The object of this competition is to revive a deck that has been either severely weakened, or has been completely shut down, due to the ban-list. The users have until next Wednesday to enter their decks. Good luck to all! Messengerofthedark 05:04, 8 July 2009 (UTC)Messengerofthedark


If you have any questions about the contest, post them here on a new bullet; I will answer them. Runer5h 14:45, 8 July 2009 (UTC)Runer5h

  • Is this contest in traditional format?
  • No, it's advanced format.
  • Should I post my deck now? UltraSynchron 01:05, 8 July 2009 (UTC)
  • No. Please wait until the due date (unless you won't have the ability to post the deck next Monday, in which case post it as late as possible). This will give you more time to think of ideas, and also helps with fairness of criticism. Runer5h 01:13, 8 July 2009 (UTC)Runer5h
  • Where will I post my deck if it's time to post it? Jampong 09:45, 13 July 2009 (UTC)
  • Post under the Q&A (and under the decks of anyone else who's posted before you) in a new section. Runer5h 19:34, 13 July 2009 (UTC)Runer5h
  • If I'm finished making my deck, could I post it already? UltraSynchron 08:02, 14 July 2009 (UTC)

--Is tomorrow the posting day of deck?Today is Tuesday here in the Philippines.

Jampong 09:20, 14 July 2009 (UTC)

--When will the voting end?

Jampong 09:07, 20 July 2009 (UTC)

Friday. Runer5h 18:59, 20 July 2009 (UTC)Runer5h

Gadjiltron's Deck

Well, seeing that it'd be Monday in the Western Hemisphere by now, why not...

Dimension Stampede

The Deck I've chosen to revive would be the Bazoo Return Deck. It was formerly crippled with the banning of Dimension Fusion and the limiting of Return from the Different Dimension. To bypass this, this Bazoo Beastdown uses DDR to recover some key monsters from the Removed from Play zone before Return arrives for the big finish. Arms Hole is also present to recycle or search DDR, with the added bonus of possibly milling a Beast for Bazoo to eat. Mosaic Manticore may seem out of place here, but it serves as Trade-In bait while being a nice 2800 ATK beatstick if Barbaros isn't around to toss out. Magical Merchant here also serves to dig through the deck for hopes of getting Return quickly, whilst milling more Beasts at the same time. The rest should be self-explanatory, so there you have it. May the legacy of the once-favoured baboon rise again in this new age. --Gadjiltron 12:06, 14 July 2009 (UTC)


User: Overlordzorc

I'm a day late but here is what I've come up with over the past week. Enjoy.

Twilight of the Scourged

Well this is the second week I've participated in these great contests, and I am humbled by how much I have yet to learn. At the start of this competition I was reviewing some of the decks that were severely injured or killed over the years due to the banned list. The most recent decks though, from what I've noticed, have not taken that much of a hit. You can still have a teliDAD deck you just have to operate more conservatively, and you can still perform Rescue Cats OTK. So, I had a large problem with what to do with this competition. So I decided to step a few years back. I decided to go back to one of the first decks to be killed off. I chose the Twilight/Chaos deck. This deck is kind of slow and might take some getting used to. I created a blend of Sky Scourge, that mirror the more deadly Chaos Soldier and Emperor, along with some other creatures that benefit from a Chaos strategy, such as Chaos Sorcerer and Dark Armed Dragon. Burial from a Different Dimension helps to reload the grave to summon more or the crazy beasts, while the other cards in my deck either swarm or put a halt on strategies. One more than powerful monster that boasts it's might in the deck is the Doomcaliber Knight which negates monster effects and is 1900 atk and only four stars. Giant Germ and Nova Summoner help to swarm the field and fill up the graveyard. Aside from DAD and Chaos Sorcerer each monster is either a light attribute fairy, or a dark attribute fiend, and to make matters worse, is that each monster has a tricky effect that either prevents attacks, effects, or fills the grave. Hopefully this deck will bring the light back on the twilight series. (I can't believe I wrote that last line.) Please consider voting for me.--Overlordzorc 18:51, 14 July 2009 (UTC)


DaD's Assault Tele-Tricks

Much of this deck's strategy is self-explanatory. As you can see, this deck is a combination of Tricky Turbo deck and the dead Teleport Dark Armed deck with the addition of the Assault archetype, which covers out some of the drawbacks of this deck. Gold Sarcophagus is there to draw out cards that are needed by the situation, most likely Assault Teleport, Assault Mode Activate, or Emergency Teleport. I use Descending Lost Star as a form of defense, though it can also be used for yes, bringing out Stardust Dragon for Assault Mode Activate. DDR would be needed here, just in case I need to return Destiny Hero - Malicious in my field(most probably), or Plaguespreader Zombie. Well, I guess that's good enough, may the Assault forces be with you! UltraSynchron 02:05, 15 July 2009 (UTC)

Jampong's Revived Tele-DaD

  • The trick of this deck is to Synchro Summon as many Synchro Monster to the field,and also to Special Summon Dark Armed Dragon,and also to return cards that are removed from play.
  • I don't think this deck will win.Actually,this is my deck,so judge it.

Jampong 13:14, 15 July 2009 (UTC)

The Perfect Woman

As I said, I'm doing Perfect Circle Monarchs - but no D-Heroes. Those who have dueled the deck know what the replacement for the D-Heroes is. That's right: Fortune Ladies! Now, it's the Perfect Lady Monarch deck.

Perfect Lady Monarchs

The main theme is to gain tribute material for Monarchs quickly and to stay ahead in card advantage. And Fortune Ladies, like the D-Heroes before them, are well-suited to both tasks. Lighty and Darky allow me to special summon other Fortune Ladies, and Fortune Lady Watery is the new Disk Commander. It's a little harder to set up for, but you don't need Watery to be in the grave.

For monsters, there's 4 unique Monarchs; Raiza, Caius, Mobius, and Thestalos. I found those to be the most useful of the Monarchs in testing. Then, I have a focused line-up of Fortune Ladies. Lighty searches any Fortune Lady when it's removed from the field by a card effect, and that happens surprisingly often; if my opponent doesn't do it, I have a few ways to do it myself. Watery can do great things with my hand, and has plenty of ways to be summoned in this deck; for starters, Light and Darky. Darky's swarming effect is second to none, and it and Watery are the basis of a Perfect Circle loop.

  1. Have Watery in the grave and Darky on the field.
  2. Destroy something with Darky. SS Watery. Draw 2 cards.
  3. Tribute Watery for a Monarch.
  4. Repeat next turn.
  5. ... profit!

The combo doesn't always get off, but I've got backup plans just in case. The last Fortune Lady is Firey, with a one-sided Ring of Destruction effect that is a force to be reckoned with. Having Lighty set could easily block a OTK push if I fetched Firey. Then, Jester Confit is easy tribute material for a Monarch. Dark Grepher can also be by discarding any of 5 monsters, and has fairly good stats to boot.

For spells, Monster Reborn is first (it always is). Then comes Fortune Future, which is a +1 in cards. It's also great for card advantage, which is why I have so much RFG at work. Allure of Darkness is obvious with all the DARK monsters; of course, Darky is the optimal target, turning Fortune Future into a live card. Gold Sarcophagus is in primarily to make Fortune Future a live card very often, but I have used it to search out cards occasionally. DDR revives removed monsters, and it is great in this deck. It can be instant tribute fodder for a Monarch; it can give me field presence when I had none; and it loads the graveyard with Wateries and other Fortune Ladies. Book of Moon is a tech card. Brain Control makes quick tribute fodder. DD Gate is a surprisingly good card here; it's great with Lighty, DDR, and Fortune Future, so it goes in for synergy and being able to remove my opponent's monster. Trunade and Heavy Storm make for mass spell and trap removal, which is quite useful when used correctly. Finally, Lightning Vortex was added after losing to Messengerofthedark's Big Piece Golem because I simply couldn't get rid of it.

For traps, I have Interdimensional Matter Transporter. It seems like an odd choice, but it's proved its worth so far. Mirror Force is a plain-great card. Solemn is another good card. Finally, Phoenix Wing Wind Blast allows for the removal of some tricky cards, and sets my opponent back a turn.

I'd like to thank all the testers (Ziros, Vehicroidsrage, and Messengerofthedark) who helped me refine this deck - I couldn't have done it without you. Tell me what you think of this concept deck. Runer5h 03:45, 16 July 2009 (UTC)Runer5h

Swaggs' Deck

Cyber Tune-up

Whoops, submitted a bit late. Oh well, hope this deck makes up for the overtime. Main theme of this deck is a combination of Yusei and Zane's machine monsters, both characters whom are among my favorites in the show. In the result of that, the swarming power of Yusei's weak monsters combines with the beatdown power of Zane's monsters, which is not something to be trifled with. Also, the deck carries a Light-attribute theme which makes Light support very welcome. Pretty much, this deck is a big mix of strategies which adapts to the situation: swarm and/or beatdown.

This deck is pretty explanatory on the monster choice. Cyber Dragon or Proto-Cyber Dragon + Hex-Sealed Fusion for Cyber Twin Dragon. Or Cyber Dragon + Overload Fusion. Or Cyber Dragon + tuner = Synchro monster. However, there are some complex strategies mixed in with the monsters. Machine Duplication can duplicate Tuningware, Turbo Synchron and Cyber Valley for the tuning process, and 2 of these monsters can also fulfill the requirements for Guardian of Order to come in with almost no effort. More honors given to Turbo Synchron, as it helps special summon out Proto-Cyber Dragon or Hex-Sealed Fusion on the field to use their effects together. More Light Attribute monsters such as Shining Angel and Honest help search out the tuner monsters or Proto-Cyber Dragon and keep them out on the field for at least one turn. This deck can go either way for a Yusei or a Zane strategy, whichever is needed for the situation.

As for spells, I believe De-Synchro is a great choice since many decks run Synchro monsters and it helps abuse Tuningware's drawing power if used as a Synchro material for one of my monsters. As I said before, Machine Duplication helps swarm the field in no time at all. One for One is used for especially getting out Turbo Synchron and other monsters to be used for Machine Duplication. Overload Fusion is sort of a last-ditch resort in case the swarming strategy doesn't quite work out. Every other spell is a staple thrown in for the space.

Finally for traps, Graceful Revival recycles Turbo Synchron and Tuningware. Solemn Judgment's use is pretty obvious.

That's all I have to say for the deck. Hope Cyber decks will see the light of dawn once again! Swaggs 23:10, 16 July 2009 (UTC)


  • Votes, votes, and more votes. Time to get in those votes. Here are the contestants.
Which of the undead, is the best one "alive"?

The poll was created at 22:41 on July 17, 2009, and so far 36 people voted.
Please vote! And put comments on the talk page of the forum. (Contestants, don't vote for yourselves.) Runer5h 22:51, 17 July 2009 (UTC)Runer5h

Tie For First!

Jampong and Runer win! Congratulations! Runer5h 18:03, 9 August 2009 (UTC)Runer5h

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