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Thanks for the help in advance[[User:Eky95|Eky95]] 08:04, February 22, 2010 (UTC) |
Thanks for the help in advance[[User:Eky95|Eky95]] 08:04, February 22, 2010 (UTC) |
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+ | Hi, |
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+ | I was thinking about playing Cyber Dragons as well for this format, but I just noticed a few things that could help your deck: |
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+ | -I personally use 1 22:18 (monster:Magic/trap) ratio. the problem with 20:20 is that you could get a full hand of magic/traps, which is useless in Cybers. |
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+ | -You don't need the following: |
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+ | Blast Sphere x2 (Fat chance it would be useful. People are smart enough these days to summon during main phase 2, and also they could simply tune the monster.) |
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+ | Heavy Mech Support Platform x2 (Too fragile. Unions aren't useful these days.) |
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+ | Armored Cybern x1 (See above) |
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+ | Cyber Ouroboros x1 (Other than overloading and valley, I doubt you can get this RFPed, not to mention you have to discard 1 after.) |
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+ | -I suggest the following |
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+ | 1 more Protocyber (More cyber) |
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+ | 3x Light hex sealed (Cyber Twin~) |
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+ | 1x tragoedia (Stealing) |
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+ | 3x Shining Angel (Cyber Valley in case of emergency) |
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Hey guys this is my proposal of a cyber dragon deck, it is just a rough thing that i whipped together and would appreciate it greatly if you guys could help me out in imporving the deck. Here is my attempt
20
- Cyber Dragon x2
- Proto-Cyber Dragon x2
- Cyber Valley x3
- Cyber Dragon Zwei x3
- Honest x2
- Blast Sphere x2
- Heavy Mech Support Platform x2
- Armored Cybern x1
- Cyber Ouroboros x1
- Sangan x1
- Gorz the Emissary of Darkness x1
Extra Deck
15
- Future Fusion x1
- Overload Fusion x1
- Power Bond x1
- Evolution Burst x3
- Magical Mallet x1
- Lightning Vortex x1
- Mystical Space Typhoon x1
- Heavy Storm x1
- Brain Control x1
- Giant Trunade x1
- Limiter Removal x1
- Hand Destruction x2
5
Thanks for the help in advanceEky95 08:04, February 22, 2010 (UTC)
Hi, I was thinking about playing Cyber Dragons as well for this format, but I just noticed a few things that could help your deck: -I personally use 1 22:18 (monster:Magic/trap) ratio. the problem with 20:20 is that you could get a full hand of magic/traps, which is useless in Cybers. -You don't need the following: Blast Sphere x2 (Fat chance it would be useful. People are smart enough these days to summon during main phase 2, and also they could simply tune the monster.) Heavy Mech Support Platform x2 (Too fragile. Unions aren't useful these days.) Armored Cybern x1 (See above) Cyber Ouroboros x1 (Other than overloading and valley, I doubt you can get this RFPed, not to mention you have to discard 1 after.) -I suggest the following 1 more Protocyber (More cyber) 3x Light hex sealed (Cyber Twin~) 1x tragoedia (Stealing) 3x Shining Angel (Cyber Valley in case of emergency)