|Forums:||Index → General Yu-Gi-Oh! Discussion → Cards with really akward effects|
|Please sign your comments with ~~~~. See Help:Signature and Help:Talk pages for further information.|
|This forum thread has been unedited for 2842 days and is considered archived. Please don't add to the discussion, unless absolutely necessary.|
Feel free to add cards to this part of the discussion, but please keep discussions in the lower area.
Parasite Paracide: you shuffle this card into your opponents deck, that is pretty weird. It's effect is useful in certain situations but so unreliable. It also has the interesting side effect of causing your opponent to lose a draw phase. It has combo potential with Jade Insect Whistle, another weird card.
Gale Dogra: Yeah, I have a feeling this card was made before the whole Fusion monster must be fusion summoned in oreder to be revived deal. Never got an errata change to deal with this though, probably because of the copious number of tricks in the Tips section.
Tongue Twister: I want to know what the creator of this freakazoid was smoking when he thought it up. And its effect. Really? You want us to Tribute Summon a 400/300 for the sake of drawing cards? Really?
Elemental HERO Dark Neos: Not that weird of an effect, but the way it was initially phrased was really weird. Seriously, how could one screw up saying "If this card isn't targeting another monster by its effect, target 1 monster the opponent controls, and its effects are negated as long as both it and this card are face-up on the field"?
Felgrand Dragon: I just... what? So, let me get this straight: you cannot Special Summon it under any circumstance unless it's from the graveyard... and only if it's sent there from the field and nowhere else. That's really limiting, people. That's not even a NOMI or Semi-NOMI effect, there, that's just... bizarre.
Convulsion of Nature: Flip your deck upside down. This is just, I don't even... WHY? I can imagine this useful if you build around sending cards to the bottom of the deck without shuffling. but still its plain weird.
Yu-Jo Friendship: This is pretty much the only card that calls for physical contact with the opponent. And you're bound to fail to use its effect unless your opponent benefits off this, or you have Unity to force a success.
Cold Feet: This card is like Cold Wave, except it only affects the user... wait what? Why would ANYONE want to use a card that only restricts them??? To have any kind of use out of this card, you need to use in a crazy combination with cards such as Mystical Refpanel and Bait Doll. Good luck trying.
Pot of Generosity: I could understand the benefit of a card like this if it was returning 1 card to gain some other effect (much like Plaguespreader Zombie). But returning 2 for nada? Did anyone ever seriously use this card?
Exchange:Yoink! you get one of my cards I get one of yours. Great for breaking up combos and totally weird.
Curse of Fiend: This is a Normal Spell card and can only be activated on your Standby Phase. That's really weird.
Darkness Approaches: Okay, so you flip a monster face-down. Many cards do tha- Wait, you don't change its battle position? What? Why? How can you have a face-down Attack position monster?
Graverobber: Least odd out of the troop but the whole treat a card in your-opponents-graveyard-as-if-it-is-in-your-own-hand detail makes it more interesting than the similar this-cards-effect-becomes-selected-card.
Magical Hats: The way this card can treat any two of the Spell/Trap cards in your deck as monsters and "summon" them is just plain weird. It's decently useful with Geartown, Meklord Fortress, and to a lesser extent Dark Coffin (because Dark Coffin activates when it is destroyed but unlike similar cards ,Kozaky's Self-Destruct Button, it doesn't depend on being destroyed by the opponents tricks)
An Unfortunate Report/The Gift of Greed/Foolish Revival: All of these has the same issues as Cold Feet and Pot of Generosity, but in reverse; instead of you giving yourself a disadvantage without compensation, you give your opponent an advantage. Why would you ever give them extra cards, revive their monsters to their side of the field, or - worst yet - give them TWO Battle Phases for the price of nada for you? At least with Gift Card - which gives the opponent massive LP for nothing - has a strategy behind it with Bad Reaction to Simochi/Nurse Reficule the Fallen One, but these?
I was just thinking about all the cards that have akward wordings and really convoluted effects. These were the big ones that had an original effect that aren't just different renditions of simple effects. I don't know every single card and I just wanted a more diverse opinion on some of these. Add your own and have fun! ZGWolf (talk • contribs) 18:55, October 2, 2012 (UTC)
- I added Magical Hats. Always thought that one was odd. 184.108.40.206 (talk) 20:09, October 2, 2012 (UTC)
Gale Dogra you pay 3000 life points to send extra deck monsters to the grave.
Not sure if this is what you asked, but I think Heroic Gift is a pretty pointless card. Incredibly situational activation, it gives at least 6000 lp to the opponent, but this isn't the problem. "You can only activate 1 "Heroic Gift" per turn." ????? What the hell was they thinking? I activate this card, inflict 6000 damage to the opponent, then activate another Heroic Gift, so broken combo, right? No, it's ridiculous!Nephthy (talk • contribs) 14:12, October 4, 2012 (UTC)
- I agree it's a bad card, but the "one per turn" restriction is to prevent chaining 2 or 3 to each other for massive draws. Even then I doubt it would be worth it. 220.127.116.11 (talk) 18:45, October 4, 2012 (UTC)
- After all, the "make your opponent's LP 8000" effect cannot stack. Chain 3 Heroic Gifts together under their activation requirement and you get 6 cards in exchange for restoring 6000 LP to the opponent. To several people, that's worth the trade. --Gadjiltron (talk • contribs) 02:09, October 5, 2012 (UTC)
Yeah, those are pretty weird, but nothing compares to the WTF factor of Cold Feet. Also Tongue Twister and Pot of Generosity have always made me scratch my head. Eps01 (talk • contribs) 21:06, October 4, 2012 (UTC)
- You can use Pot of Generosity in an /Assalt Mode deck, when you draw a /Assault Mode monster. As for Heroic Gift, look at Jarel Winston's World Championship Exodia deck. You can use it with Hope for Escape if your opponent uses Solemn Judgment and/or Solemn Warning, and drawing 2 cards should be a bonus, if anything.
Cold Feet with Mystical Repfanel (to lazy to look it up.) Opponent can't play spells or traps. It affects the player. BOOM, finally a use for that card. Adamtheamazing64 (talk • contribs) 23:08, October 4, 2012 (UTC)
- "Confusion Chaff" and "Ancient Lamp", are there any other cards that let two monsters on the same side of the field attack each other?
- Also, "Mirage Tube", the 1st condition is redundant because of the 2nd condition. -Falzar FZ- (talk page|useful stuff) 01:42, October 5, 2012 (UTC)
For most of the cards on the list I can pretty much just say look up their tips page to see why they're useful.
Though I'll mention two cards in particular because I know they can be beastly cards.
I will add a card to this list though. Exchangea card, which while it does have uses such as a tech versus Exodia, makes you play with one of your opponents cards in hand. Not seen anyone ever use it because of the randomness and -1 they'd be doing.--The FireFALL (talk • contribs) 02:05, October 5, 2012 (UTC)
I added several cards to the list; Dark Neos I never got the wording for what should be a simple effect to understand, until they finally redid it with the effect-fixing text (one of the good things about that, I think); Felgrand's strict Special Summoning effect just confounds me; Darkness Approaches always got me with its "you don't change the monster's battle position when you flip it face-down" effect (seriously, who ever heard of a face-down ATK position monster?), and all of the "help your opponent, not yourself" Traps out there except for maybe Gift Card (especially An Unfortunate Report) are just stupid, in my opinion. Vorpal Storm Pony (talk • contribs) 03:35, October 7, 2012 (UTC)
- I don't know about An Unfortunate Report, but I know The Gift of Greed can be useful in mill decks or with Heavy Slump and that Foolish Revival has a lot of, albeit obscure, potential uses. You can give your opponent a monster while you have nothing else to do to summon Cyber Dragon during topdecking wars, if your opponent has one powerful monster you can give them another and tribute them for Lava Golem, etc. 18.104.22.168 (talk) 11:25, October 7, 2012 (UTC)
- Darkness Approaches is a bit of a wattered down book of moon. but with an interesting side effect of boosting any monster that has a terrible natrual defense but awsome natrual attack. It reminds me of Chain of memories for playstation. you could set in facedown attack position and roflstomp the ai as they wasted their monsters attacking a mystery Dark elf (which had no effect in that game so Wooo) normal people aren't that dumb but I am willing to bet It still works on AI players in the other video games. ZGWolf (talk • contribs) 00:14, October 8, 2012 (UTC)
- These will be niche uses, but...
- An Unfortunate Report can be used with force-monsters-to-attack cards in a Yubel Deck for twice as much pain.
- Foolish Revival can be used to initiate "destroy in battle" effects. Or maybe use it with Karma Cut if all of the target's copies are in the Graveyard.
- The Gift of Greed can be used to amplify the effect of Card Destruction, or in extreme cases, give the opponent enough cards for you to trigger Hand Destruction.
- We're talking about real-life effect applications, not unusual cases in the anime. If we included anime cases we'd be here all day. --Gadjiltron (talk • contribs) 04:53, October 12, 2012 (UTC)