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I am looking to get help with my agent fairy deck, I have entered alot of tournaments with it and only made 2 and 2 and the most recent I went 1 and 3 sad I know and it isn't because I am a bad player I am alright but I am just looking for suggestions..... |
I am looking to get help with my agent fairy deck, I have entered alot of tournaments with it and only made 2 and 2 and the most recent I went 1 and 3 sad I know and it isn't because I am a bad player I am alright but I am just looking for suggestions..... |
Revision as of 00:29, 11 July 2011
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Write the first paragraph of your article here. I am looking to get help with my agent fairy deck, I have entered alot of tournaments with it and only made 2 and 2 and the most recent I went 1 and 3 sad I know and it isn't because I am a bad player I am alright but I am just looking for suggestions.....
Dib's Try
Try using a Tethys/Airknight Parshath combo. When Airknight destroys an opposing monster, Tethys helps you gain more cards.
Or, if you want a Saturn build, combo Sanctuary, Fountain, and multiple cards to swarm the field or stop your opponent from attacking while you use multiple cards to drain your opponent's life.
Also, Lost Sanctuary has many other combos I haven't found yet.
:'D GOOD LUCK! :'D
--InvaderDib (talk • contribs) 23:41, July 10, 2011 (UTC)
If you want a potent Agent Deck go with this: (I play traditional format so if you don't just replace the appropriate cards with good counterparts for them)
3x Master Hyperion
3x Agent of Mystery Earth
3x Agent of Miracles Jupiter
3x Dimensional Alchemist
1-3x Zeradias, Herald of Heaven
1-2x Tethys, Goddess of Light
1-2x Hecatrice
1-2x Archlord Kristya
Honest
(Agent of Judgment Saturn optional)
3x Sanctuary in the Sky
3x Cards from the Sky
Raigeki/Dark Hole
Pot of Greed/Pot of Duality
Harpie's Feather Duster/Mystical Space Typhoon
2x Valhalla, Hall of the Fallen
Monster Reborn
D.D.R.
Return from the Different Dimension
2-3x Miraculous Descent
Mirror Force
Solemn Judgment
Solemn Warning
Torrential Tribute
(Light of Judgment optional)
This deck is insanely good and easily stands up to Gravekeeper's, Samurai and Plants. Mine is tweaked a little to my playing style, so play around with the ratios to see what fits you best, the only thing you really want hard-coded into the deck is the 9 Agent cards. Hyperion is very easy to summon and decimates the field. Always try to keep a Hyperion or Kristya removed from play and ready to summon with Return, Miraculous or Jupiter. Alchemist helps you pull back cards you remove with Hyperion, and Jupiter can summon them straight from RFP. Many combinations of cards in this deck will help you pull out Hyperion with ease and have monsters to remove on even the very first turn. Drop Zeradias and Hecatrice to the grave to get Sanc and Valhalla then summon Earth to immediately bring him to your hand and play him with two cards to destroy. Earth can help you summon powerful Synchros as well being a level 2, so you can easily summon cards like Brionac. Saturn is optional in this deck because he's more situational than the other monsters, but with Valhalla and Hecatrice he'll usually at the very least be a decent attacker. With a deck like this you'll be winning in no time; and best of all most of the cards are quite cheap!