After Carly's transformation into a Dark Signer, the cards in her Deck changed. The "Fortune Fairies" evolved into the "Fortune Ladies". Each "Fortune Lady" is an evolved version of the "Fortune Fairies" of the same Attribute and Level.
Each "Fortune Lady" has a different Attribute and Level from 1 to 6. Each one's Attribute and Level correspond to that of her "Fortune Fairy" counterpart. All Ladies are Spellcaster Effect Monsters, with ?ATK and DEF. In the OCG, the names of all known Fortune Ladies have been their Attribute with an added "y" at the end. They all have effects that increase their Levels by 1 each turn. All of their effects either activate when they are Summoned or are used to Special Summon other Fortune Ladies, meaning that they can be strategically used once "Future Visions" is also on the field. They can also be protected with the help of "Slip of Fortune". Note that Fortune Ladies increase their Level during each of their controller's Standby Phases.
Interestingly enough, the OCG cards have similar names to 4 of the element Clow Cards in Cardcaptor Sakura (Windy, Earthy, Firey, Watery). They also seem to derive some inspiration from CLAMP's style in general, such as Fire strongly resembling Hikaru from Magic Knight Rayearth (Though this is more evident in her previous form, Fortune Fairy En). They also appear to be based on witches.
Like many female cards, the artworks of the "Fortune Lady" monsters were censored for international release: the color of their skin was changed to look like they are wearing tights, and on some of them, the amount of cloth around the groin was also increased; and their busts were reduced or their cleavage was removed. For example, "Fortune Lady Fire" has light red skin in the original artwork, which is changed to turquoise blue in the international artwork.
"Pure" Fortune Lady Decks either revolve around a hit-and-fade strategy involving careful field control leading into a quick field swarm offensive with powerful attacking monsters or very specific combination Decks with a focused win condition. Quite often though, Fortune Lady cards are incorporated into a mixed Deck style where they act as a draw engine through the use of "Fortune's Future" and/or "Fortune Lady Water" with "Fortune Lady Dark" that improves the effectiveness of the core Deck strategy.
To pick off specific theme cards though for assessment, "Fortune Lady Wind" is not a commonly used card in a pure Fortune Lady Deck because its effect only activates when it is Normal Summoned and not Special Summoned like other Fortune Lady monsters.
Likewise "Fortune Lady Earth" is a situational card in a pure "Fortune Lady" Deck. This is because she is only useful as a beatstick, since her burn effect is poor compared to other true Burn theme cards.
Of note though, if against a Stall or "Final Countdown" Deck, the burn effect of "Fortune Lady Earth" can prove somewhat useful, since you can simply stop attacking and inflict minor burn damage every time the card gains a level while you work on breaking through their strategy. And "Fortune Lady Earth" does have its place as a toolbox card in more aggressive Spellcaster-themed Decks.
3) Since the effect that would return the monster from play disappeared, the monster stays Banished
Running several copies of "Future Visions" can be great for a "Fortune Lady" Deck. When an opponent's monster gets Banished by "Future Vision's" effect, playing a new one (and therefore destroying the first) will not only allow you to keep the field the same, but it traps your opponent's monster in the Removed From Play Zone.
The last of the optional Fortune Ladies. Many people choose not to run her, since she is a beatstick and that's about it. 400 damage per turn just isn't worth it. However, she gets over a good amount of monsters, making it hard for players to run over her.
If this card is Normal Summoned with Future Visions on the field, he returns to the field as a 3000 ATK beatstick. Alternatively, fuel this card with the swarming power of Fortune Lady Dark. Fusilier Dragon, the Dual-Mode Beast isn't really recommended as it doesn't have a second use, and it is a much weaker monster if "Future Visions" isn't on the field.
This card allow you to quickly Special Summon Fortune Lady Dark from Deck. You cannot Special Summon level 5 or higher, but you can still Special Summon Fortune Lady Water, Fire, Wind or Light. Only use this if your Deck includes Spellbook.
This card allow you to retrieve either any Fortune Lady from grave. Therefore, allowing the player to reuse Fortune Lady Light's effect in conjuction with Future Vision, or reuse Fortune Lady Wind's effect. Use this only if you run Spellbook.
This Field Spell works well with Decks which use Fortune Lady Light, since it will immediately trigger her effect as well as slow your opponent down. Also allows Kinka-byo to trigger the effect of Light immediately rather than at the End Phase.
A Spellcaster-specific equip card that increases the Attack by 100 x the monster's level. This is the ideal equip card for Fortune Ladies, and it comes with the bonus effect of Special Summoning the monster it is equipped to from the Graveyard if destroyed in battle.
This card allows the player to quickly power up their Fortune Lady. Simply have Fortune Lady Earth on the field for more than 1 turn, then use this card to target it. Furthermore, you could later Xyz summon afterwards.
This card allow you to Special Summon a Fortune Lady from grave by banishing another Fortune Lady from grave. The level of the banished Fortune lady will be added to Special Summoned Fortune lady (give ATK/DEF boost). The banished Fortune Lady can be used as fodder for Fortune Future.
Activate this card to tribute Fortune Lady Light triggering her effect, allowing you to special summon a Fortune Lady with another Spellcaster on the Field while taking out one of your opponent's monsters
Since most Fortune Lady can be Special Summoned easily (Through Fortune Lady Light and Dark, or Inherited Fortune). You can activate this card easily to banish your opponent beatstick or banish Light to trigger her effect. Light can later be used as a fodder for Fortune Future.
When it is target for a by a Mystical Space Typhoon or Heavy Storm, chain it to Special Summon Fortune lady Light from grave. When Call of the Haunted is destroyed, Fortune Lady Light is also destroyed. Therefore, triggering her effect. An alternative strategy involves quickly Special Summoning Fortune lady with this card when opponent activate Mirror Force or Dark Hole.
If you run Plaguespreader Zombie, you can tune it with a Fortune Lady Fire who has already used her effect so that she doesn't become an easy attack target. This card combos well with Fortune Lady Dark.
Also known as Absolute Fortune, this Deck uses "Miracle Fusion" to banish "Fortune Ladies" which can later be used as fodder for "Fortune's Future". It can also use the "Destiny" Draw Engine together with the "Fortune Lady" Draw Engine for maximum draw power.
With "Dark Simorgh", "Future Visions" and "Anti-Spell Fragrance", your opponent won't be able to activate/Set Spells and Traps and any monster they Normal Summon will be banished until the next turn. Anti-Special Summon cards are also used to lock your opponent.
Level reducing cards such as "Hallohallo", "Demotion", "Silent Strider" and "Mischief of the Yokai" can be odd choices to temporarily counter "Fortune Ladies" because lower Levels will spell lower ATK and DEF (even less than than their initial values after a "Fortune Lady"'s Summon if used early on any "Lady" other than "Light".)
Finally, "Number 33: Chronomaly Machu Mech" can deal "Fortune Lady" players a very expeditious end. Since a "Fortune Lady"'s original ATK and DEF would both be 0, it can jack up its offensive points to astronomical heights hastily whilst also seriously Burning the player (especially if its effect targets "Earth" or "Dark", the two strongest "Ladies" in terms of their base Levels.) ATK boosters like "Solidarity" and "Time Passage" only make "Machu Mech"'s potency against this Deck more of a debacle.
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