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(You'e also adding duplicates. but the whole rewording is uneccesary. They're females not things. Undo revision 4305501 by Milodic mellodi (talk))
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{{Cleanup}}
 
{{Infobox archseries
 
{{Infobox archseries
 
| image = InheritedFortune-TF04-JP-VG.png
 
| image = InheritedFortune-TF04-JP-VG.png
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| it_name = Signora della Fortuna
 
| it_name = Signora della Fortuna
 
| ko_name = 포츈 레이디
 
| ko_name = 포츈 레이디
| ko_romanized = Pochyun Reidi
+
| ko_romanized = Pochyun Leidi
  +
| pt_name = Senhora Fortuna
 
| es_name = Adivinadoras
 
| es_name = Adivinadoras
 
| sets =
 
| sets =
 
* [[Ancient Prophecy]]
 
* [[Ancient Prophecy]]
 
* [[Stardust Overdrive]]
 
* [[Stardust Overdrive]]
  +
* [[Rising Rampage]]
  +
| tcg = [[OTS Tournament Pack 11]]
  +
| ocg =
  +
* [[Duelist Edition Volume 4]]
  +
* [[Collection Pack: Duelist of Revolution Version]]
  +
* [[Special Pack 20th Anniversary Edition Vol.5]]
 
| anime = [[Yu-Gi-Oh! 5D's]]
 
| anime = [[Yu-Gi-Oh! 5D's]]
 
}}
 
}}
   
"'''Fortune Lady'''" (フォーチュンレディ ''Fochūnredi'') is an [[archetype]] of [[Spellcaster]]-[[Type]] monsters, which are also evolved versions of the "[[Fortune Fairy]]" monsters. They are used by [[Carly Carmine]] while she was a [[Dark Signer]] in the ''[[Yu-Gi-Oh! 5D's]]'' anime.
+
"'''Fortune Lady'''" (フォーチュンレディ ''Fochūnredi'') is an [[archetype]] of [[List of female cards|female]] [[Spellcaster]] [[Monster Card|monsters]] with various [[Attributes]] (primarily [[LIGHT]] and [[DARK]]), which are also evolved versions of the "[[Fortune Fairy]]" monsters. They are used by [[Carly Carmine]] while she was a [[Dark Signer]] in the ''[[Yu-Gi-Oh! 5D's]]'' anime.
   
After Carly's transformation into a Dark Signer, the cards in her Deck changed. The "Fortune Fairies" evolved into the "Fortune Ladies". Each "Fortune Lady" is an evolved version of the "Fortune Fairies" of the same [[Attribute]] and [[Level]].
+
After Carly's transformation into a Dark Signer, the cards in her Deck changed. The "Fortune Fairies" evolved into the "Fortune Ladies". Each "Fortune Lady" is an evolved and older version of the "Fortune Fairies" of the same [[Attribute]] and [[Level]]. Compared to their younger counterpart, the Fortune Ladies have black bat wings as part of their motif instead of angelic bird wings and their wands are now combined with scythes. The team's symbol is an [[Eye of Wdjat]] (resembling the top half of the one from [[The Eye of Truth]]) which also appears on their foreheads.
   
"[[Fortune Lady Light]]" and "[[Fortune Lady Fire]]" were first released in ''[[Ancient Prophecy]]'', while the rest were released in ''[[Stardust Overdrive]]''.
+
"[[Fortune Lady Light]]" and "[[Fortune Lady Fire]]" were first released in ''[[Ancient Prophecy]]'', while the rest were released in ''[[Stardust Overdrive]]''. The archetype would not get another support until almost 10 years later in ''[[Rising Rampage]]'' and ''[[Collection Pack: Duelist of Revolution Version|Collection Pack: Duelist of Revolution]]''.
   
Each "Fortune Lady" has a different Attribute and Level from 1 to 6. Each one's Attribute and Level correspond to that of her "Fortune Fairy" counterpart. All Ladies are [[Spellcaster]]-[[Type]] [[Effect Monsters]], with [[?]] [[ATK]] and [[DEF]]. In the ''[[OCG]]'', the names of all known Fortune Ladies have been their Attribute with an added "y" at the end. They all have effects that increase their Levels by 1 each turn. All of their effects either activate when they are [[Summon]]ed or are used to Special Summon other Fortune Ladies, meaning that they can be strategically used once "[[Future Visions]]" is also on the field. They can also be protected with the help of "[[Slip of Fortune]]". Note that Fortune Ladies increase their Level during each of their controller's Standby Phases.
+
Each "Fortune Lady" has a different Attribute and Level from 1 to 6. Each one's Attribute and Level correspond to that of her "Fortune Fairy" counterpart. All Ladies are Spellcaster [[Effect Monster]]s, with [[?]] [[ATK]] and [[DEF]]. In the ''[[OCG]]'', the names of all known Fortune Ladies have been their Attribute with an added "y" at the end. They all have effects that increase their Levels by 1 each turn. All of their effects either activate when they are [[Summon]]ed or are used to Special Summon other Fortune Ladies, meaning that they can be strategically used once "[[Future Visions]]" is also on the field. They can also be protected with the help of "[[Slip of Fortune]]". Note that Fortune Ladies increase their Level during each of their controller's Standby Phases.
   
Interestingly enough, the ''OCG'' cards have similar names to 4 of the element Clow Cards in [http://en.wikipedia.org/wiki/Cardcaptor_Sakura Cardcaptor Sakura] (Windy, Earthy, Firey, Watery). They also seem to derive some inspiration from CLAMP's style in general, such as [[Fortune Lady Fire|Fire]] strongly resembling Hikaru from Magic Knight Rayearth (Though this is more evident in [[Fortune Fairy En|her previous form, Fortune Fairy En]]). They also appear to be based on witches.
+
Interestingly enough, the ''OCG'' cards have similar names to 4 of the element Clow Cards in [[wikipedia:Cardcaptor Sakura|Cardcaptor Sakura]] (Windy, Earthy, Firey, Watery). They also seem to derive some inspiration from CLAMP's style in general, such as [[Fortune Lady Fire|Fire]] strongly resembling Hikaru from Magic Knight Rayearth (Though this is more evident in her previous form, [[Fortune Fairy En]]). They also appear to be based on witches.
   
 
==Members==
 
==Members==
{| class="wikitable"
+
{| class="wikitable sortable" style="text-align: center"
! rowspan="2" | Level
+
! rowspan="2" | Fortune Lady
! colspan="2" | Monster
+
! rowspan="2" | Associated Fortune Fairy
! rowspan="2" | Stat boost
+
! colspan="2" | Effect
 
|-
 
|-
  +
! ATK/DEF boost
! Fortune Lady
 
  +
! Unique
! Fortune Fairy
 
 
|-
 
|-
| [[Level 1 Monster Cards|1]]
+
| [[Fortune Lady Dark|Dark]]
| [[Fortune Lady Light|Light]]
+
| [[Fortune Fairy Ann|Ann]]
 
| rowspan="3" | 400
| [[Fortune Fairy Hikari|Hikari]]
 
  +
| When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the GY, you can select and Special Summon 1 "Fortune Lady" monster from your GY.
| rowspan="2" | 200
 
 
|-
 
| [[Fortune Lady Earth|Earth]]
 
| [[Fortune Fairy Chee|Chee]]
  +
| When the Level of this card increases, inflict 400 damage to your opponent.
  +
|-
 
| [[Fortune Lady Every|Every]]
  +
| N/A
  +
| During your opponent’s End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
 
|-
 
|-
| [[Level 2 Monster Cards|2]]
 
 
| [[Fortune Lady Fire|Fire]]
 
| [[Fortune Lady Fire|Fire]]
 
| [[Fortune Fairy En|En]]
 
| [[Fortune Fairy En|En]]
 
| rowspan="3" | 200
  +
| When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster on your opponent's side of the field, and inflict damage to your opponent equal to that monster's ATK.
 
|-
 
|-
| [[Level 3 Monster Cards|3]]
+
| [[Fortune Lady Light|Light]]
| [[Fortune Lady Wind|Wind]]
+
| [[Fortune Fairy Hikari|Hikari]]
  +
| When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
| [[Fortune Fairy Hu|Hu]]
 
  +
|-
| rowspan="2" | 300
 
 
| [[Fortune Lady Past|Past]]
  +
| N/A
  +
| You can target 1 “Fortune Lady” monster you control; banish from your hand, field, and/or GY any number of Spellcaster monsters, except the targeted monster, and if you do, either increase or decrease the targeted monster’s Level by the same number until the end of the turn. You can only use this effect of "Fortune Lady Past" once per turn.
 
|-
 
|-
| [[Level 4 Monster Cards|4]]
 
 
| [[Fortune Lady Water|Water]]
 
| [[Fortune Lady Water|Water]]
 
| [[Fortune Fairy Swee|Swee]]
 
| [[Fortune Fairy Swee|Swee]]
 
| rowspan="2" | 300
  +
| When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.
 
|-
 
|-
| [[Level 5 Monster Cards|5]]
+
| [[Fortune Lady Wind|Wind]]
| [[Fortune Lady Dark|Dark]]
+
| [[Fortune Fairy Hu|Hu]]
  +
| When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
| [[Fortune Fairy Ann|Ann]]
 
| rowspan="2" | 400
 
|-
 
| [[Level 6 Monster Cards|6]]
 
| [[Fortune Lady Earth|Earth]]
 
| [[Fortune Fairy Chee|Chee]]
 
 
|}
 
|}
   
 
==Censoring==
 
==Censoring==
Like many [[List of female cards|female cards]], the artworks of the "Fortune Lady" monsters were censored for international release: the color of their skin was changed to look like they are wearing tights, and on some of them, the amount of cloth around the groin was also increased; and their busts were reduced or their cleavage was removed. For example, "Fortune Lady Fire" has light red skin in the original artwork, which is changed to turquoise blue in the international artwork.
+
Like many [[List of female cards|female cards]], the artworks of the "Fortune Lady" monsters were censored for international release: the color of their skin was changed to look like they are wearing tights, and on some of them, the amount of cloth around the groin was also increased; and their busts were reduced or their cleavage was removed. For example, "Fortune Lady Fire" has light red skin in the original artwork, which is changed to turquoise blue in the international artwork. In the dubbed version, only the monsters' hip and thigh area are censored by extending the black clothing. The censorship toned down significantly for "Past" and "Ever" and the support cards featuring them with only the clothing in the pelvis area extended, leaving their cleavage line and bare skin intact like the dubbed version.
  +
  +
<gallery widths="200" position="center" captionalign="center">
  +
FortuneLadyFire-TF05-JP-VG.png | OCG version
  +
FortuneLadyFire-TF05-EN-VG.png | TCG version
  +
</gallery>
   
 
==Playing style==
 
==Playing style==
 
"Pure" Fortune Lady Decks either revolve around a hit-and-fade strategy involving careful field control leading into a quick field swarm offensive with powerful attacking monsters or very specific combination Decks with a focused win condition. Quite often though, Fortune Lady cards are incorporated into a mixed Deck style where they act as a draw engine through the use of "[[Fortune's Future]]" and/or "[[Fortune Lady Water]]" with "[[Fortune Lady Dark]]" that improves the effectiveness of the core Deck strategy.
 
"Pure" Fortune Lady Decks either revolve around a hit-and-fade strategy involving careful field control leading into a quick field swarm offensive with powerful attacking monsters or very specific combination Decks with a focused win condition. Quite often though, Fortune Lady cards are incorporated into a mixed Deck style where they act as a draw engine through the use of "[[Fortune's Future]]" and/or "[[Fortune Lady Water]]" with "[[Fortune Lady Dark]]" that improves the effectiveness of the core Deck strategy.
   
To pick off specific theme cards though for assessment, "[[Fortune Lady Wind]]" is not a commonly used card in a pure Fortune Lady Deck because its effect only activates when it is Normal Summoned and not Special Summoned like other Fortune Lady monsters.
+
To pick off specific theme cards though for assessment, "[[Fortune Lady Wind]]" is not a commonly used card in a pure Fortune Lady Deck because its effect only activates when it is Normal Summoned and not Special Summoned like other Fortune Lady monsters.
   
Likewise "[[Fortune Lady Earth]]" is a situational card in a pure "Fortune Lady" Deck. This is because she is only useful as a beatstick, since her burn effect is poor compared to other true [[Burn]] theme cards.
+
Likewise "[[Fortune Lady Earth]]" is a situational card in a pure "Fortune Lady" Deck. This is because she is only useful as a beatstick, since her burn effect is poor compared to other true [[Burn]] theme cards. Following the release of "[[Fortune Lady Every]]" however, increases her usefulness by using her as a Synchro Material along with "[[Fortune Lady Past]]"
   
 
Of note though, if against a [[Stall]] or "[[Final Countdown]]" Deck, the burn effect of "[[Fortune Lady Earth]]" can prove somewhat useful, since you can simply stop attacking and inflict minor burn damage every time the card gains a level while you work on breaking through their strategy. And "[[Fortune Lady Earth]]" does have its place as a toolbox card in more aggressive [[Spellcaster]]-themed Decks.
 
Of note though, if against a [[Stall]] or "[[Final Countdown]]" Deck, the burn effect of "[[Fortune Lady Earth]]" can prove somewhat useful, since you can simply stop attacking and inflict minor burn damage every time the card gains a level while you work on breaking through their strategy. And "[[Fortune Lady Earth]]" does have its place as a toolbox card in more aggressive [[Spellcaster]]-themed Decks.
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:: If you control two "Fortune Lady Dark" and any Fortune Lady destroys a monster by battle and sends it to the Graveyard, you can activate both of their effects and Special Summon two "Fortune Ladies".
 
:: If you control two "Fortune Lady Dark" and any Fortune Lady destroys a monster by battle and sends it to the Graveyard, you can activate both of their effects and Special Summon two "Fortune Ladies".
   
Use "[[Terraforming]]" to search for "[[Future Visions]]" as soon as possible; it is a strong "field control" card.
+
Use "[[Terraforming]]" to search for "[[Future Visions]]" as soon as possible; it is a strong "field control" card.
   
 
"[[Future Visions]]" can be also used to keep the opponent's monster Banished:
 
"[[Future Visions]]" can be also used to keep the opponent's monster Banished:
Line 90: Line 111:
   
 
Running several copies of "[[Future Visions]]" can be great for a "Fortune Lady" Deck. When an opponent's monster gets Banished by "Future Vision's" effect, playing a new one (and therefore destroying the first) will not only allow you to keep the field the same, but it traps your opponent's monster in the Removed From Play Zone.
 
Running several copies of "[[Future Visions]]" can be great for a "Fortune Lady" Deck. When an opponent's monster gets Banished by "Future Vision's" effect, playing a new one (and therefore destroying the first) will not only allow you to keep the field the same, but it traps your opponent's monster in the Removed From Play Zone.
  +
  +
The release of "[[Fortune Fairy Hikari]]", "[[Fortune Lady Calling]]", and "[[Fortune Vision]]" allow the deck to increase their consistency in swarming along with Summoning and Activating "Light's" effect. "[[Fortune Lady Past]]" can also activate "Light's" effect, boosts their Attack and Levels, and grants the deck an access to powerful Synchro Monster, notably the archetype's very first Synchro monster "[[Fortune Lady Every]]" who will continue to punish the opponent by banishing their face-up monster during your Standby Phase, and can always Special Summoning herself from the Graveyard during the opponent's End Phase by banishing another Spellcaster monster. "[[Fortune Lady Rewind]]" can provide instant swarming and trigger "Fire" and "Water's" effect, providing more advantage.
   
 
==Recommended cards==
 
==Recommended cards==
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples. -->
 
<!-- This is not an exact Decklist. Do not add multiples or staples. -->
  +
{| class="wikitable sortable" style="text-align: center"
 
{| class="wikitable"
 
 
|-
 
|-
! style="font-size: 135%;" align="center" |Card Name
+
! style="font-size: 135%;" align="center" | Card Name
! style="font-size: 135%;" align="center" |Reason
+
! style="font-size: 135%;" align="center" | Reason
 
|-
 
|-
 
! colspan="2" |Monsters <!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
! colspan="2" |Monsters <!-- This is not an exact Decklist. Do not add multiples or staples.-->
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|-
 
|-
 
| [[Fortune Lady Fire]]
 
| [[Fortune Lady Fire]]
| Although her effect is great, she stays on the field as a vulnerable target for attacks. She is one of the optional cards.
+
| Although her effect is quite good, leaving her to stay on the field makes you vulnerable to attacks. For this reason, she is one of the optional cards.
 
|-
 
|-
 
| [[Fortune Lady Wind]]
 
| [[Fortune Lady Wind]]
| Another optional Fortune Lady. Note that she only activates when she is Normal Summoned. However, she is good in [[Dark Simorgh]] builds.
+
| Another optional Fortune Lady. Note that her effect only activates when she is Normal Summoned. However, she is good in "[[Dark Simorgh]]" builds due to her Attribute and ability to destroy backrow.
 
|-
 
|-
 
| [[Fortune Lady Water]]
 
| [[Fortune Lady Water]]
| A staple in Fortune Lady Decks. She plays a main part in the draw engine of the Deck.
+
| A staple in Fortune Lady decks. She plays a main part in the draw engine of the Deck, and combos extremely well with "[[Fortune Lady Past]]" and "[[De-Synchro]]". (This combo is a main part of some powerful Controlled Loops and FTKs in Duel Links.)
 
|-
 
|-
 
| [[Fortune Lady Dark]]
 
| [[Fortune Lady Dark]]
| Not only does she help swarm, she can also revive [[Fortune Lady Water]] for more draw power.
+
| Not only does she help swarm, she can also revive "[[Fortune Lady Water]]" for more draw power.
 
|-
 
|-
 
| [[Fortune Lady Earth]]
 
| [[Fortune Lady Earth]]
| The last of the optional Fortune Ladies. Many people choose not to run her, since she is a beatstick and that's about it. 400 damage per turn just isn't worth it. However, she gets over a good amount of monsters, making it hard for players to run over her.
+
| The last of the optional Fortune Ladies. Many people choose not to use her, since she's primarily used as a beatstick (400 damage per turn just isn't worth it). However, she can run over a good amount of monsters, making it hard for players to combat her in the early stages of a duel. She can be used with "Fortune Lady Past" to easily Synchro Summon "[[Fortune Lady Every]]", making her useful if you run both of those cards in your deck too.
  +
|-
 
| [[Fortune Lady Past]]
  +
| Triggers "[[Fortune Lady Light]]"'s effect and banishes "[[Fortune Lady Fire]]" and "Fortune Lady Water" after using their effects. It also allows access to Synchro Summoning, and combos well with "[[Fortune Lady Rewind]]". She is a very good monster to summon with "[[Fortune Lady Calling]]", especially if you control "Water" or "Light".
  +
|-
 
| [[Fortune Lady Every]]
  +
| Powerful beatstick with the ability to easily re-summon herself. Provides a non-targetable banish every Standby Phase.
  +
|-
 
| [[Fortune Fairy Hikari]]
  +
| Searches "Fortune Lady Light" and "Fortune Lady Past". Triggers the former's effect.
 
|-
 
|-
 
| [[Black Luster Soldier - Envoy of the Beginning]]
 
| [[Black Luster Soldier - Envoy of the Beginning]]
| Remove Light, remove Dark, remove opponent's monster. Combos well with "[[Fortune's Future]]". [[Chaos Sorcerer]] can be used in more [[Spellcaster]]<nowiki> |oriented builds.</nowiki>
+
| Banishes "Fortune Lady Light" and "[[Fortune Lady Dark]]" from your GY for its Special Summon, and can banish a monster your opponent controls with its effect. Combos well with "[[Fortune's Future]]". "[[Chaos Sorcerer]]" can be used in more [[Spellcaster]]-oriented builds.
 
|-
 
|-
 
| [[Magical Exemplar]]
 
| [[Magical Exemplar]]
| This card is generally used in builds that use "[[Secret Village of the Spellcasters]]" and combos well with [[Night's End Sorcerer]].
+
| This card is generally used in builds that use "[[Secret Village of the Spellcasters]]", and combos well with "[[Night's End Sorcerer]]".
 
|-
 
|-
 
| [[Night's End Sorcerer]]
 
| [[Night's End Sorcerer]]
| One of the possible Tuners in this Deck. Generally only used in Decks which contain [[Magical Exemplar]].
+
| A good choice of Tuner in this Deck, though generally only used in Decks which contain "[[Magical Exemplar]]".
 
|-
 
|-
 
| [[Dark Armed Dragon]]
 
| [[Dark Armed Dragon]]
| Banish your [[Fortune Lady Dark]]s and destroy your opponent's cards. Then return your [[Fortune Lady Dark]]s with "[[Fortune's Future]]" and repeat.
+
| Can be summoned by having your 3 copies of "Fortune Lady Dark" in the GY. You can banish them to destroy your opponent's cards, then use cards like "Fortune's Future" to return them to the GY, letting you repeat this if necessary.
 
|-
 
|-
 
| [[Beast King Barbaros]]
 
| [[Beast King Barbaros]]
| If this card is Normal Summoned with [[Future Visions]] on the field, he returns to the field as a 3000 ATK beatstick. Alternatively, fuel this card with the swarming power of [[Fortune Lady Dark]]. [[Fusilier Dragon, the Dual-Mode Beast]] isn't really recommended as it doesn't have a second use, and it is a much weaker monster if "Future Visions" isn't on the field.
+
| If this card is Normal Summoned with "Future Visions" on the field, he returns to the field as a 3000 ATK beatstick. If you want to Tribute Summon him for his effect, fuel this card with the swarming power of "Fortune Lady Dark". "[[Fusilier Dragon, the Dual-Mode Beast]]" can be an alternative if you don't want to Tribute 3 monsters, but it isn't recommended as it doesn't have a second use, has slightly less original ATK, and completely relies on "Future Visions" in this deck.
 
|-
 
|-
 
| [[Solitaire Magician]]
 
| [[Solitaire Magician]]
| Good to have if your Deck contains a [[Fortune Lady Earth]] because you can use this card's effect to make it more than just a beatstick. Also works well with Time Passage.
+
| Good to have if your Deck contains "[[Fortune Lady Earth]]", because you can use this card's effect to make it more than just a beatstick. Also works well with "[[Time Passage]]", or can help "Fortune Lady Past" summon low-Level Synchro Monsters like "[[Mist Bird Clausolas]]" or "[[Old Entity Chthugua]]".
 
|-
 
|-
 
| [[Tragoedia]]
 
| [[Tragoedia]]
| With all the draw power, this card can become a force to be reckoned with. Also, Fortune Ladies have varying Levels, making his second effect of taking control an opponent's monster easy to use.
+
| With all the draw power thanks to "Fortune Lady Water" and "Fortune's Future", this card can become a force to be reckoned with. Also, since Fortune Ladies have varying Levels, his second effect of taking control of an opponent's monster becomes easier to use.
 
|-
 
|-
 
| [[Earthbound Immortal Aslla piscu]]
 
| [[Earthbound Immortal Aslla piscu]]
| Should only have two at most, but when you Summon it while [[Future Visions]] is active, you get to bomb your opponent's monsters and burn them for a bit of damage.
+
| You should only have two at most, but when you Tribute Summon it while "Future Visions" is on the field, you get to destroy your opponent's monsters and burn them for a bit of damage based on what was destroyed.
 
|-
 
|-
 
| [[Rai-Mei]]
 
| [[Rai-Mei]]
| This card is able to search for [[Fortune Lady Light]]. This is generally used in Decks which focus on [[Future Visions]].
+
| This card is able to search out "Fortune Lady Light" upon being destroyed by battle. This card is generally used in decks focusing on "Future Visions" thanks to this.
 
|-
 
|-
 
| [[Kinka-byo]]
 
| [[Kinka-byo]]
| Special Summons [[Fortune Lady Light]], and, when it's removed from the field, [[Fortune Lady Light|Light]] will be removed from play, triggering her effect. She can later be used for [[Fortune's Future]].
+
| Special Summons "Fortune Lady Light", and banishes "Light" (triggering her effect) when this card leaves the field from a card like "Future Visions".
 
|-
 
|-
 
| [[Summoner Monk]]
 
| [[Summoner Monk]]
| This card is generally used to Special Summon [[Fortune Lady Water]], or a Tuner if needed.
+
| This card is generally used to Special Summon "Fortune Lady Water" or "[[Solitaire Magician]]", but is also useful for summoning other Level 4 monsters like "[[Performage Trick Clown]]" or a Level 4 Tuner.
 
|-
 
|-
 
| [[Catoblepas and the Witch of Fate]]
 
| [[Catoblepas and the Witch of Fate]]
| When a monster is Special Summoned, banish a Fortune Lady from the Graveyard to destroy it. The banished monsters can be used for [[Fortune's Future]].
+
| When a monster is Special Summoned, banish a Fortune Lady from the GY to destroy it. The banished monster(s) can be put back in the GY with "Fortune's Future".
 
|-
 
|-
 
| [[Dimensional Alchemist]]
 
| [[Dimensional Alchemist]]
| This card can return a banished [[Cyber Valley]], [[Battle Fader]], or [[Plaguespreader Zombie]] to your hand, or even your Fortune Ladies (in case [[Fortune's Future]] doesn't come).
+
| This card can return one of your banished Fortune Lady monsters to your hand when it's destroyed and sent to the GY. Good Fortune Lady targets for this are "Past", "Light", or even "Every" (since it can't activate its effect to Special Summon itself if it isn't in the GY).
 
|-
 
|-
 
| [[Plaguespreader Zombie]]
 
| [[Plaguespreader Zombie]]
| This is another Tuner that this Deck can include. It can be retrieved by [[Dimensional Alchemist]] if you happen to run him too.
+
| This is another Tuner that this Deck can include. If you have "Fortune Lady Calling" in your hand (while you control a "Fortune Lady" monster, of course), you can use this card's effect to place a "Fortune Lady" from your hand on the top of your deck, then use "Calling" to Special Summon the monster you just placed on top of your deck.
 
|-
 
|-
 
| [[Caius the Shadow Monarch]]
 
| [[Caius the Shadow Monarch]]
  +
| An excellent card that can both rid your side of the field of a weak monster and also banish a card your opponent controls (while inflicting 1000 damage to them if the banished card was a DARK-Attribute monster).
| A Special Summoned [[Fortune Lady Water]] is usually an open attack target for the opponent. If you haven't already summoned, you can Tribute her for this card. Caius also works well with [[Battle Fader]].
 
 
|-
 
|-
 
| [[Temperance of Prophecy]]
 
| [[Temperance of Prophecy]]
| This card allow you to quickly Special Summon Fortune Lady Dark from Deck. You cannot Special Summon level 5 or higher, but you can still Special Summon Fortune Lady Water, Fire, Wind or Light. Only use this if your Deck includes [[Spellbook]].
+
| This card allow you to quickly Special Summon "Fortune Lady Dark" from Deck, at the cost of not being able to Special Summon other Level 5 or higher monsters for the rest of the turn. Only use this if your Deck includes [[Spellbook]] cards.
 
|-
 
|-
 
| [[Charioteer of Prophecy]]
 
| [[Charioteer of Prophecy]]
| This card allow you to retrieve either any Fortune Lady from grave. Therefore, allowing the player to reuse Fortune Lady Light's effect in conjuction with Future Vision, or reuse Fortune Lady Wind's effect. Use this only if you run [[Spellbook]].
+
| This card can add a Fortune Lady monster from your GY to your hand. Use this only if you run Spellbook cards.
 
|-
 
|-
 
| [[Apprentice Magician]]
 
| [[Apprentice Magician]]
| This allows you to Special Summon [[Fortune Lady Light]]. (Can also help give [[Magical Exemplar]] and Spellcaster [[Synchro Monster|Synchro]]s useful [[Spell Counter]]s if you run them).
+
| This allows you to Special Summon "Fortune Lady Light", and is useful when using strategies situated around [[Spell Counter|Spell Counters]]. Note, however, that it will summon "Light" in face-''down'' Defense Position, making it necessary to flip "Light" face-up with another card's effect to be able to trigger "Light"'s effect.
 
|-
 
|-
 
| [[Wattpheasant]]
 
| [[Wattpheasant]]
| This card can attack the opponent life points directly. It could then trigger [[Fortune Lady Light]]'s effect.
+
| This card can attack the opponent directly. After doing so, it can banish one of your opponent's monsters, or one of your own (like "Fortune Lady Light"), for the turn.
 
|-
 
|-
 
| [[Strength of Prophecy]]
 
| [[Strength of Prophecy]]
| This not only recycles spellbook cards, but increases a Fortune Lady's attack and it's level making them even fiercer, even more useful for Synchro Monsters and Xyz Monsters.
+
| This monster not only recycles Spellbook cards, but also increases a Fortune Lady monster's ATK and Level, which not only helps with their offensive and defensive prowess but also makes summoning Synchro and Xyz Monsters easier.
 
|-
 
|-
 
! colspan="2" |Spells <!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
! colspan="2" |Spells <!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
|-
 
|-
 
| [[Dimensionhole]]
 
| [[Dimensionhole]]
| This card is useful to increase the level of a Fortune Lady by one after its use. Its also handy to trigger the effect of [[Fortune Lady Light]] and [[Earthbound Immortal Aslla piscu]].
+
| This card is useful for removing a Fortune Lady monster from your side of the field, and then summoning it back to the field during your next Standby Phase to increase its Level by its own effect. It's very handy for triggering the effect of "Fortune Lady Light" or "Earthbound Immortal Aslla piscu".
 
|-
 
|-
 
| [[Future Visions]]
 
| [[Future Visions]]
| This Field Spell works well with Decks which use [[Fortune Lady Light]], since it will immediately trigger her effect as well as slow your opponent down. Also allows [[Kinka-byo]] to trigger the effect of Light immediately rather than at the End Phase.
+
| This Field Spell works well with Decks that use "Fortune Lady Light", since it both immediately triggers her effect and slows your opponent down during their turn. It also allows "[[Kinka-byo]]" to immediately trigger "Light"'s effect instead of during the End Phase.
 
|-
 
|-
 
| [[Fortune's Future]]
 
| [[Fortune's Future]]
| Along with [[Fortune Lady Water]], this is the core of the draw engine in this Deck.
+
| Along with "Fortune Lady Water, this is the core of the draw engine in this Deck.
  +
|-
  +
| [[Fortune Vision]]
  +
| Staple searcher. Its other effects can be useful depending on your situation. Works best with "Future Visions" on your field.
  +
|-
  +
| [[Fortune Lady Calling]]
  +
| Special Summons a Fortune Lady monster form your deck. Triggers the effects of "Fire" or "Water", though it's most commonly used to summon "Past" or "Light" (depending on which one you control already) to let "Past" trigger "Light"'s effect to summon another Fortune Lady like "Water" so you can Synchro Summon.
  +
|-
  +
| [[Fortune Lady Rewind]]
  +
| Provides massive swarming if you have many differently-named Fortune Lady monsters banished. Triggers the effects of "Fire" and/or "Water" as well.
 
|-
 
|-
 
| [[Gold Sarcophagus]]
 
| [[Gold Sarcophagus]]
| This card combos well with [[Fortune's Future]]. Quickly remove a Fortune Lady, then return it and draw. This combo also serves as a [[Foolish Burial]], allowing your to quickly send a [[Fortune Lady Water]] to the Graveyard to be revived by [[Fortune Lady Dark]].
+
| This card combos well with "Fortune's Future" to quickly banish a Fortune Lady, followed by sending it to the GY to draw with "Fortune's Future". It can also provide you with one of the monsters you can summon with "Fortune Lady Rewind".
 
|-
 
|-
 
| [[Allure of Darkness]]
 
| [[Allure of Darkness]]
| This card adds to the draw power of this Deck. If you remove [[Fortune Lady Dark]], then you can return it through [[Fortune's Future]] and draw again.
+
| This card further adds to the draw power of this Deck. Be wary when using this card, though, as not having "Fortune Lady Past" or "Fortune Lady Dark" to discard will rid you of your entire hand.
 
|-
 
|-
 
| [[Nobleman of Crossout]]
 
| [[Nobleman of Crossout]]
| [[Card Rulings:Fortune Lady Light|In the TCG]], triggers the effect of Fortune Lady Light and sets up for [[Fortune's Future]]. Also punishes opponents for trying to dodge [[Future Visions]] by Setting monsters.
+
| [[Card Rulings:Fortune Lady Light|In the TCG]], triggers the effect of "Fortune Lady Light" and sets up for "Fortune's Future". This can be useful for making immediate use of a "Light" that was Special Summoned by "[[Apprentice Magician]]". It's also handy for punishing opponents that try to dodge the effect of "Future Visions" by setting their monsters.
 
|-
 
|-
 
| [[Secret Village of the Spellcasters]]
 
| [[Secret Village of the Spellcasters]]
| An alternate Field Spell that can be used.
+
| An alternate Field Spell that can be used. Take care to note that this card can be a double-edged sword, since you will be unable to activate Spell cards if you don't control a Spellcaster.
 
|-
 
|-
 
| [[Time Passage]]
 
| [[Time Passage]]
| It increases the Level of a Fortune Lady monster by 3 until the End Phase, boosting its ATK and DEF.
+
| It increases the Level of a Fortune Lady monster by 3 until the End Phase, which both boosts its ATK and DEF and helps set up your board for a Synchro or Xyz Summon.
 
|-
 
|-
 
| [[One for One]]
 
| [[One for One]]
| Another card that can search for Fortune Lady Light. It can also be used to search for [[Cyber Valley]].
+
| Another card that can Special Summon "Fortune Lady Light" or another Level 1 monster, from your deck.
 
|-
 
|-
 
| [[Bound Wand]]
 
| [[Bound Wand]]
| A Spellcaster-specific equip card that increases the Attack by 100 x the monster's level. This is the ideal equip card for Fortune Ladies, and it comes with the bonus effect of Special Summoning the monster it is equipped to from the Graveyard if destroyed in battle.
+
| A Spellcaster-specific Equip Spell that increases the Attack of the equipped monster by 100 x its Level. This is the ideal equip card for your Fortune Lady monsters as their Levels increase each turn (making this card more effective over time), and it Special Summons the monster it was equipped to from the GY if it was destroyed by battle.
 
|-
 
|-
 
| [[Different Dimension Gate]]
 
| [[Different Dimension Gate]]
| Banish your opponent's monster and your Fortune Lady Light. This triggers Light's effect, allowing your to Special Summon another Fortune Lady and possibly enabling you to attack directly.
+
| Banish your opponent's monster and your "Fortune Lady Light". This triggers "Light"'s effect, allowing your to Special Summon another Fortune Lady monster and possibly enabling you to attack directly depending on how many monsters your opponent has out.
 
|-
 
|-
 
| [[Wonder Wand]]
 
| [[Wonder Wand]]
| This card adds to the draw power of this Deck. Equip to [[Fortune Lady Water]], then send it to grave to draw 2 cards. Special summon Water again through [[Fortune Lady Dark]] effect for more draw power.
+
| This card adds to this deck's draw power. Equip to "Fortune Lady Water", then send it to GY to draw 2 cards. Special Summon "Water" again with "Dark" for more draw power.
 
|-
 
|-
 
| [[Dark Hole]]
 
| [[Dark Hole]]
| Trigger's Fortune Lady Light's effect, while destroying all other monsters, allowing your Special Summoned Fortune Lady to attack directly.
+
| Triggers "Fortune Lady Light"'s effect while also destroying all other monsters on the field, possibly allowing your new Fortune Lady monster to attack directly.
 
|-
 
|-
 
| [[Galaxy Queen's Light]]
 
| [[Galaxy Queen's Light]]
| This card allows the player to quickly power up their Fortune Lady. Simply have Fortune Lady Earth on the field for more than 1 turn, then use this card to target it. Furthermore, you could later Xyz summon afterwards.
+
| This card allows the player to quickly power up their Fortune Lady monsters. Simply Level up a Fortune Lady monster to at least Level 7, then activate this card to make your other monsters the same Level. This card can work well with "Time Passage".
 
|-
 
|-
 
| [[Spellbook of Life]]
 
| [[Spellbook of Life]]
| This card allow you to Special Summon a Fortune Lady from grave by banishing another Fortune Lady from grave. The level of the banished Fortune lady will be added to Special Summoned Fortune lady (give ATK/DEF boost). The banished Fortune Lady can be used as fodder for Fortune Future.
+
| This card allow you to Special Summon a Fortune Lady monster from your GY by banishing another Fortune Lady from the GY. The Level of the banished Fortune Lady will be added to the newly-summoned monster (which in turn increases its ATK/DEF and helps with Synchro or Xyz Summoning). The banished Fortune Lady monster can be used with "Fortune Future" or "Fortune Lady Rewind".
 
|-
 
|-
 
| [[Spellbook of Wisdom]]
 
| [[Spellbook of Wisdom]]
| This is a Spellcaster version of [[Forbidden Lance]] with no attack restriction.
+
| This is a Spellcaster version of "[[Forbidden Lance]]" with no ATK restriction.
 
|-
 
|-
 
| [[Magical Blast]]
 
| [[Magical Blast]]
| inflict minor damage, works well with lady DARK(swarm) to inflict 1000 damage per turn.
+
| Inflicts minor effect damage. Best used after swarming your field with "Fortune Lady Rewind" to use.it to its maximum potential.
 
|-
 
|-
 
| [[Magical Dimension]]
 
| [[Magical Dimension]]
| Activate this card to tribute [[Fortune Lady Light]] triggering her effect, allowing you to special summon a Fortune Lady with another Spellcaster on the Field while taking out one of your opponent's monsters
+
| Activate this card to tribute a Fortune Lady monster you control (except "Fortune Lady Light") and Special Summon a Spellcaster from your hand (like "Fortune Lady Dark" or "Fortune Lady Water"). Afterwards, destroy "Light" with this card and trigger her effect.
  +
|-
  +
|[[Synchro Boost]]
  +
|This card increases the equipped monster's Level by 1 and ATK by 500. Not only does this greatly assist in your Fortune Lady monsters' offense, but it can also assist in Synchro or Xyz Summoning.
  +
|-
  +
|[[Power of the Guardians]]
  +
|This card can do wonders for protecting your "Fortune Lady Dark" (or any monster, really) from being destroyed. It's also incredibly useful in a deck based around using Spell Counters.
  +
|-
  +
|[[The Fang of Critias]]
  +
|While it's very useful in ''most'' decks and not just in a Fortune Lady deck, each monster this card can summon can do nothing but help you. "[[Tyrant Burst Dragon]]", for example, can help in clearing out your opponent's monsters or equip itself to "Fortune Lady Dark" and allow her to summon 3 Fortune Lady monsters with her effect by attacking with her.
 
|-
 
|-
 
! colspan="2" |Traps <!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
! colspan="2" |Traps <!-- This is not an exact Decklist. Do not add multiples or staples.-->
|-
+
|-
 
| [[Torrential Tribute]]
 
| [[Torrential Tribute]]
  +
| Same tip as "[[Dark Hole]]", though it can be used during your opponent's turn. Not only can this halt your opponent's own combo in its tracks, but your newly-summoned Fortune Lady monster will have its Level increased during your next Standby Phase.
| Trigger's Fortune Lady Light's effect, while destroying all other monsters, allowing your Special Summoned Fortune Lady to attack directly.
 
 
|-
 
|-
 
| [[Compulsory Evacuation Device]]
 
| [[Compulsory Evacuation Device]]
| This card works well for getting rid of your opponent's Synchro Monsters, especially [[Stardust Dragon]]. This card can also trigger Fortune Lady Light's effect if needed.
+
| This card works well for getting rid of your opponent's [[Semi-Nomi]] monsters. This card can also trigger "Fortune Lady Light"'s effect if needed.
 
|-
 
|-
 
| [[Dimension Slice]]
 
| [[Dimension Slice]]
| Since most Fortune Lady can be Special Summoned easily (Through Fortune Lady Light and Dark, or [[Inherited Fortune]]). You can activate this card easily to banish your opponent beatstick or banish Light to trigger her effect. Light can later be used as a fodder for Fortune Future.
+
| Since most Fortune Lady can be Special Summoned easily. You can activate this card to banish your opponent's monster, or your own "Fortune Lady Light" to trigger her effect.
 
|-
 
|-
 
| [[Gagagashield]]
 
| [[Gagagashield]]
| This card can protect you Fortune Lady from destruction by both battle and card effect for one turn.
+
| This card can work well in protecting one of your Fortune Lady monsters from destruction by both battle and card effect for one turn.
 
|-
 
|-
 
| [[Call of the Haunted]]
 
| [[Call of the Haunted]]
  +
| While this can summon any of your Fortune Lady monsters from your GY, it can also be used to summon "Fortune Lady Light" in response to an effect that will destroy this card.
| When it is target for a by a Mystical Space Typhoon or Heavy Storm, chain it to Special Summon Fortune lady Light from grave. When Call of the Haunted is destroyed, Fortune Lady Light is also destroyed. Therefore, triggering her effect. An alternative strategy involves quickly Special Summoning Fortune lady with this card when opponent activate Mirror Force or Dark Hole.
 
 
|-
 
|-
 
! colspan="2" |Extra Deck <!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
! colspan="2" |Extra Deck <!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
|-
 
|-
 
| [[Armory Arm]]
 
| [[Armory Arm]]
  +
| Can be Synchro Summoned using "Fortune Lady Past" (or another Tuner) and one of your low-Level Fortune Lady monsters. Use its effect to equip it to "Fortune Lady Dark" to increase her offensive power.
| If you run Plaguespreader Zombie, you can tune it with a [[Fortune Lady Fire]] who has already used her effect so that she doesn't become an easy attack target. This card combos well with [[Fortune Lady Dark]].
 
 
|-
 
|-
 
| [[Arcanite Magician]]
 
| [[Arcanite Magician]]
Line 264: Line 312:
 
| This card is generally used only in FTK versions of this Deck. However, it can also be used to finish the opponent off under other builds.
 
| This card is generally used only in FTK versions of this Deck. However, it can also be used to finish the opponent off under other builds.
 
|-
 
|-
| Various [[Rank]]s of [[Xyz Monster]]s
+
| Various generic [[Xyz Monster]]s
 
| Fortune Ladies can swarm and alter their Levels, as can Tragoedia.
 
| Fortune Ladies can swarm and alter their Levels, as can Tragoedia.
 
|-
 
|-
 
| [[Magi Magi ☆ Magician Gal]]
 
| [[Magi Magi ☆ Magician Gal]]
| Can be easily overlayed with a level 6 [[Fortune Lady Dark]] and [[Fortune Lady Earth]]. Banish another Fortune Lady on hand to take control opponent's powerful beat-stick that could not be destroyed by [[Fortune Lady Fire]], eg. [[Stardust Dragon]]. The banished Fortune Lady can later be used as a fodder for Fortune Future.
+
| Can be easily use two Level 6 Fortune Lady monsters as its materials. Banish another Fortune Lady from your hand to take control of your opponent's monster. The banished Fortune Lady can later be used with "Fortune Future" or "Fortune Lady Rewind".
 
|-
 
|-
| [[Lavalval Chain]]
+
| [[Lavalval Chain]] (Traditional Format)
  +
| While this card is currently Banned in the TCG, it is a great card to Xyz Summon in Traditional Format. It can send a card from your Main Deck to the GY (like "Fortune Lady Water" to be summoned by "Dark" or banished by "Past"), or place a monster from your Main Deck on top of your deck to draw next turn (or this turn, if you use "Water" or "Fortune's Future" and the like).
| This card can be easily Special Summoned by Fortune Lady. With the insane draw power, this card can help put the right monster you needed to the top of the Deck for quick use.
 
 
|-
 
|-
 
|}
 
|}
Line 324: Line 372:
 
* [[Destiny HERO - Malicious]]
 
* [[Destiny HERO - Malicious]]
 
* [[Destiny HERO - Diamond Dude]]
 
* [[Destiny HERO - Diamond Dude]]
* [[Elemental HERO Stratos]] (Traditional only)
+
* [[Elemental HERO Stratos]]
 
* [[Deep Sea Diva]]
 
* [[Deep Sea Diva]]
 
* [[Dark Armed Dragon]]
 
* [[Dark Armed Dragon]]
Line 377: Line 425:
   
 
==Weaknesses==
 
==Weaknesses==
Even though the "Fortune Ladies" have an immense amount of draw power and can grow in strength with each passing turn, their effects can easily be ruined through simple cards such as "[[Forbidden Chalice]]", "[[Skill Drain]]" and "[[Gladiator Beast War Chariot]]". Worse, due to their dynamic Level values and the fact that they are composed of each of the six main Attributes, cards like "[[Gozen Match]]", "[[Battle of the Elements]]", "[[Attention!]]" and "[[Unification]]" can not only expunge them off the Field but even keep it that way for quite some time, which can be better than using mass-removing staples like "[[Dark Hole]]" and "[[Torrential Tribute]]". Similarly, "[[Doom Donuts]]" and "[[Overworked]]" can also clean house since a "Fortune Lady"'s original ATK ''and'' DEF would both be 0.
+
Even though the "Fortune Ladies" have an immense amount of draw power and can grow in strength with each passing turn, their effects can easily be ruined through simple effect-negating cards such as "[[Forbidden Chalice]]", "[[Infinite Impermanence]]", "[[Skill Drain]]" and "[[Gladiator Beast War Chariot]]". Worse, due to their dynamic Level values and the fact that they are composed of each of the six main Attributes, cards like "[[Gozen Match]]", "[[Battle of the Elements]]", "[[Attention!]]" and "[[Unification]]" can not only expunge them off the Field but even keep it that way for quite some time, which can be better than using mass-removing staples like "[[Dark Hole]]" and "[[Torrential Tribute]]". By a similar token, "[[Doom Donuts]]" and "[[Gorgonic Guardian]]" can also clean house since a "Fortune Lady's" original ATK ''and'' DEF would both be 0. Still with their ATK, "[[Number 103: Ragnazero]]" "[[Overworked]]" can also control them whether their ATK is higher or lower. Lastly, "Fortune Ladies" can easily be sent to the GY without being destroyed, shuffled back into the Deck and be Tributed through "[[Kaiju]]s", "[[The Monarchs Stormforth]]" and "[[Lava Golem]]".
   
"Fortune Ladies" tend to rely on summoning, as they must be summoned either from the [[Graveyard]], by "[[Fortune Lady Dark]]", or from your hand (through cards like "[[Inherited Fortune]]"), or solely on the effects of "[[Fortune Lady Light]]". If the swarm starts too late, it can be very difficult to win. Against other swarm Decks, such as "Blackwings", "Future Visions" can slow down both Decks if you don't have "Fortune Lady Light". Likewise, if "Fortune Lady Dark" is somehow sent to Graveyard, the swarming is pretty much disrupted. Moreover, even if she's on the Field, cards like "[[Keldo]]", "[[Pot of Benevolence]]", "[[The Transmigration Prophecy]]", "[[Foolish Return]]", "[[Evilswarm Ouroboros]]", "[[Soul Release]]" and "[[Out of the Blue]]" can interdict "Fortune Lady Dark" from reviving any "Fortune Lady" sitting in the Graveyard.
+
"Fortune Ladies" tend to rely on [[swarm|swarming]], which "[[Fortune Lady Dark]]" (for the [[GY]]) "[[Inherited Fortune]]" (for the hand) or "[[Fortune Lady Light]]" (for the Deck) can do within this archetype. If the Special Summoning starts late-game, it can be very difficult to win. Against other swarm Decks, such as "[[Blackwings]]", "Future Visions" can slow down both Decks if you don't have "Fortune Lady Light". Likewise, if "Fortune Lady Dark" is somehow sent to Graveyard, the swarming is pretty much disrupted. Cards like "[[Keldo]]", "[[Pot of Benevolence]]", "[[The Transmigration Prophecy]]", "[[Disappear]]" "[[Foolish Return]]", "[[Evilswarm Ouroboros]]", "[[Soul Release]]" and "[[Out of the Blue]]" can interdict "Fortune Lady Dark" from reviving any "Fortune Lady" sitting in the Graveyard.
   
Level reducing cards such as "[[Demotion]]", "[[Stygian Dirge]]", "[[Silent Strider]]" and "[[Mischief of the Yokai]]" can be odd choices to temporarily counter "Fortune Ladies" because lower Levels will spell lower ATK and DEF (even less than than their initial values after a "Fortune Lady"'s Summon if used early on any "Lady" other than "Light".)
+
Level reducing cards such as "[[Hallohallo]]", "[[Demotion]]", "[[Silent Strider]]" and "[[Mischief of the Yokai]]" can be odd choices to temporarily counter "Fortune Ladies" because lower Levels will spell lower ATK and DEF (even less than than their initial values after a "Fortune Lady's" Summon if used early on any "Lady" other than "Light".)
   
Finally, "[[Number 33: Chronomaly Machu Mech]]" can deal "Fortune Lady" players a very expeditious end. Since a "Fortune Lady"'s original ATK ''and'' DEF would both be 0, it can jack up its offensive points to astronomical heights hastily whilst also seriously [[Burn Deck|Burning]] the player (especially if its effect targets "Earth" or "Dark", the two strongest "Ladies" in terms of their base Levels.) ATK boosters like "[[Solidarity]]" and "[[Time Passage]]" only make "Machu Mech"'s potency against this Deck more of a debacle.
+
Finally, "[[Number 33: Chronomaly Machu Mech]]" can deal "Fortune Lady" players a very expeditious end. Since a "Fortune Lady's" original ATK ''and'' DEF would both be 0, it can jack up its offensive points to astronomical heights hastily whilst also seriously [[Burn Deck|Burning]] the player (especially if its effect targets "Earth" or "Dark", the two strongest "Ladies" in terms of their base Levels.) ATK boosters like "[[Solidarity]]" and "[[Time Passage]]" only make "Machu Mech's" potency against this Deck more of a debacle.
   
 
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{{Archseries navbox}}
 
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{{Six Attributes}}
 
{{Six Attributes}}
   
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]
  +
[[Category:Archetypes with Synchro Monster(s)]]

Revision as of 22:13, 27 May 2020

"Fortune Lady" (フォーチュンレディ Fochūnredi) is an archetype of female Spellcaster monsters with various Attributes (primarily LIGHT and DARK), which are also evolved versions of the "Fortune Fairy" monsters. They are used by Carly Carmine while she was a Dark Signer in the Yu-Gi-Oh! 5D's anime.

After Carly's transformation into a Dark Signer, the cards in her Deck changed. The "Fortune Fairies" evolved into the "Fortune Ladies". Each "Fortune Lady" is an evolved and older version of the "Fortune Fairies" of the same Attribute and Level. Compared to their younger counterpart, the Fortune Ladies have black bat wings as part of their motif instead of angelic bird wings and their wands are now combined with scythes. The team's symbol is an Eye of Wdjat (resembling the top half of the one from The Eye of Truth) which also appears on their foreheads.

"Fortune Lady Light" and "Fortune Lady Fire" were first released in Ancient Prophecy, while the rest were released in Stardust Overdrive. The archetype would not get another support until almost 10 years later in Rising Rampage and Collection Pack: Duelist of Revolution.

Each "Fortune Lady" has a different Attribute and Level from 1 to 6. Each one's Attribute and Level correspond to that of her "Fortune Fairy" counterpart. All Ladies are Spellcaster Effect Monsters, with ? ATK and DEF. In the OCG, the names of all known Fortune Ladies have been their Attribute with an added "y" at the end. They all have effects that increase their Levels by 1 each turn. All of their effects either activate when they are Summoned or are used to Special Summon other Fortune Ladies, meaning that they can be strategically used once "Future Visions" is also on the field. They can also be protected with the help of "Slip of Fortune". Note that Fortune Ladies increase their Level during each of their controller's Standby Phases.

Interestingly enough, the OCG cards have similar names to 4 of the element Clow Cards in Cardcaptor Sakura (Windy, Earthy, Firey, Watery). They also seem to derive some inspiration from CLAMP's style in general, such as Fire strongly resembling Hikaru from Magic Knight Rayearth (Though this is more evident in her previous form, Fortune Fairy En). They also appear to be based on witches.

Members

Fortune Lady Associated Fortune Fairy Effect
ATK/DEF boost Unique
Dark Ann 400 When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the GY, you can select and Special Summon 1 "Fortune Lady" monster from your GY.
Earth Chee When the Level of this card increases, inflict 400 damage to your opponent.
Every N/A During your opponent’s End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
Fire En 200 When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster on your opponent's side of the field, and inflict damage to your opponent equal to that monster's ATK.
Light Hikari When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
Past N/A You can target 1 “Fortune Lady” monster you control; banish from your hand, field, and/or GY any number of Spellcaster monsters, except the targeted monster, and if you do, either increase or decrease the targeted monster’s Level by the same number until the end of the turn. You can only use this effect of "Fortune Lady Past" once per turn.
Water Swee 300 When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.
Wind Hu When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.

Censoring

Like many female cards, the artworks of the "Fortune Lady" monsters were censored for international release: the color of their skin was changed to look like they are wearing tights, and on some of them, the amount of cloth around the groin was also increased; and their busts were reduced or their cleavage was removed. For example, "Fortune Lady Fire" has light red skin in the original artwork, which is changed to turquoise blue in the international artwork. In the dubbed version, only the monsters' hip and thigh area are censored by extending the black clothing. The censorship toned down significantly for "Past" and "Ever" and the support cards featuring them with only the clothing in the pelvis area extended, leaving their cleavage line and bare skin intact like the dubbed version.

Playing style

"Pure" Fortune Lady Decks either revolve around a hit-and-fade strategy involving careful field control leading into a quick field swarm offensive with powerful attacking monsters or very specific combination Decks with a focused win condition. Quite often though, Fortune Lady cards are incorporated into a mixed Deck style where they act as a draw engine through the use of "Fortune's Future" and/or "Fortune Lady Water" with "Fortune Lady Dark" that improves the effectiveness of the core Deck strategy.

To pick off specific theme cards though for assessment, "Fortune Lady Wind" is not a commonly used card in a pure Fortune Lady Deck because its effect only activates when it is Normal Summoned and not Special Summoned like other Fortune Lady monsters.

Likewise "Fortune Lady Earth" is a situational card in a pure "Fortune Lady" Deck. This is because she is only useful as a beatstick, since her burn effect is poor compared to other true Burn theme cards. Following the release of "Fortune Lady Every" however, increases her usefulness by using her as a Synchro Material along with "Fortune Lady Past"

Of note though, if against a Stall or "Final Countdown" Deck, the burn effect of "Fortune Lady Earth" can prove somewhat useful, since you can simply stop attacking and inflict minor burn damage every time the card gains a level while you work on breaking through their strategy. And "Fortune Lady Earth" does have its place as a toolbox card in more aggressive Spellcaster-themed Decks.

"Fortune Ladies" need to swarm the field quickly using "Fortune Lady Light" and "Fortune Lady Dark". For example, you can play "Fortune Lady Light" while "Future Visions" is face-up on the field to Special Summon "Fortune Lady Dark". Using "Fortune Lady Dark" and "Fortune Lady Light's" effects, you can Special Summon:

If you control two "Fortune Lady Dark" and any Fortune Lady destroys a monster by battle and sends it to the Graveyard, you can activate both of their effects and Special Summon two "Fortune Ladies".

Use "Terraforming" to search for "Future Visions" as soon as possible; it is a strong "field control" card.

"Future Visions" can be also used to keep the opponent's monster Banished:

1) Your opponent Normal Summons a monster. The monster is Banished by "Future Visions"
2) Make "Future Visions" leave the field (via "Mist Valley Falcon", etc.)
3) Since the effect that would return the monster from play disappeared, the monster stays Banished

Running several copies of "Future Visions" can be great for a "Fortune Lady" Deck. When an opponent's monster gets Banished by "Future Vision's" effect, playing a new one (and therefore destroying the first) will not only allow you to keep the field the same, but it traps your opponent's monster in the Removed From Play Zone.

The release of "Fortune Fairy Hikari", "Fortune Lady Calling", and "Fortune Vision" allow the deck to increase their consistency in swarming along with Summoning and Activating "Light's" effect. "Fortune Lady Past" can also activate "Light's" effect, boosts their Attack and Levels, and grants the deck an access to powerful Synchro Monster, notably the archetype's very first Synchro monster "Fortune Lady Every" who will continue to punish the opponent by banishing their face-up monster during your Standby Phase, and can always Special Summoning herself from the Graveyard during the opponent's End Phase by banishing another Spellcaster monster. "Fortune Lady Rewind" can provide instant swarming and trigger "Fire" and "Water's" effect, providing more advantage.

Recommended cards

Card Name Reason
Monsters
Fortune Lady Light Most Decks consider this as an important card. Decks that don't use "Future Visions" or other cards that can activate her effect can leave her out.
Fortune Lady Fire Although her effect is quite good, leaving her to stay on the field makes you vulnerable to attacks. For this reason, she is one of the optional cards.
Fortune Lady Wind Another optional Fortune Lady. Note that her effect only activates when she is Normal Summoned. However, she is good in "Dark Simorgh" builds due to her Attribute and ability to destroy backrow.
Fortune Lady Water A staple in Fortune Lady decks. She plays a main part in the draw engine of the Deck, and combos extremely well with "Fortune Lady Past" and "De-Synchro". (This combo is a main part of some powerful Controlled Loops and FTKs in Duel Links.)
Fortune Lady Dark Not only does she help swarm, she can also revive "Fortune Lady Water" for more draw power.
Fortune Lady Earth The last of the optional Fortune Ladies. Many people choose not to use her, since she's primarily used as a beatstick (400 damage per turn just isn't worth it). However, she can run over a good amount of monsters, making it hard for players to combat her in the early stages of a duel. She can be used with "Fortune Lady Past" to easily Synchro Summon "Fortune Lady Every", making her useful if you run both of those cards in your deck too.
Fortune Lady Past Triggers "Fortune Lady Light"'s effect and banishes "Fortune Lady Fire" and "Fortune Lady Water" after using their effects. It also allows access to Synchro Summoning, and combos well with "Fortune Lady Rewind". She is a very good monster to summon with "Fortune Lady Calling", especially if you control "Water" or "Light".
Fortune Lady Every Powerful beatstick with the ability to easily re-summon herself. Provides a non-targetable banish every Standby Phase.
Fortune Fairy Hikari Searches "Fortune Lady Light" and "Fortune Lady Past". Triggers the former's effect.
Black Luster Soldier - Envoy of the Beginning Banishes "Fortune Lady Light" and "Fortune Lady Dark" from your GY for its Special Summon, and can banish a monster your opponent controls with its effect. Combos well with "Fortune's Future". "Chaos Sorcerer" can be used in more Spellcaster-oriented builds.
Magical Exemplar This card is generally used in builds that use "Secret Village of the Spellcasters", and combos well with "Night's End Sorcerer".
Night's End Sorcerer A good choice of Tuner in this Deck, though generally only used in Decks which contain "Magical Exemplar".
Dark Armed Dragon Can be summoned by having your 3 copies of "Fortune Lady Dark" in the GY. You can banish them to destroy your opponent's cards, then use cards like "Fortune's Future" to return them to the GY, letting you repeat this if necessary.
Beast King Barbaros If this card is Normal Summoned with "Future Visions" on the field, he returns to the field as a 3000 ATK beatstick. If you want to Tribute Summon him for his effect, fuel this card with the swarming power of "Fortune Lady Dark". "Fusilier Dragon, the Dual-Mode Beast" can be an alternative if you don't want to Tribute 3 monsters, but it isn't recommended as it doesn't have a second use, has slightly less original ATK, and completely relies on "Future Visions" in this deck.
Solitaire Magician Good to have if your Deck contains "Fortune Lady Earth", because you can use this card's effect to make it more than just a beatstick. Also works well with "Time Passage", or can help "Fortune Lady Past" summon low-Level Synchro Monsters like "Mist Bird Clausolas" or "Old Entity Chthugua".
Tragoedia With all the draw power thanks to "Fortune Lady Water" and "Fortune's Future", this card can become a force to be reckoned with. Also, since Fortune Ladies have varying Levels, his second effect of taking control of an opponent's monster becomes easier to use.
Earthbound Immortal Aslla piscu You should only have two at most, but when you Tribute Summon it while "Future Visions" is on the field, you get to destroy your opponent's monsters and burn them for a bit of damage based on what was destroyed.
Rai-Mei This card is able to search out "Fortune Lady Light" upon being destroyed by battle. This card is generally used in decks focusing on "Future Visions" thanks to this.
Kinka-byo Special Summons "Fortune Lady Light", and banishes "Light" (triggering her effect) when this card leaves the field from a card like "Future Visions".
Summoner Monk This card is generally used to Special Summon "Fortune Lady Water" or "Solitaire Magician", but is also useful for summoning other Level 4 monsters like "Performage Trick Clown" or a Level 4 Tuner.
Catoblepas and the Witch of Fate When a monster is Special Summoned, banish a Fortune Lady from the GY to destroy it. The banished monster(s) can be put back in the GY with "Fortune's Future".
Dimensional Alchemist This card can return one of your banished Fortune Lady monsters to your hand when it's destroyed and sent to the GY. Good Fortune Lady targets for this are "Past", "Light", or even "Every" (since it can't activate its effect to Special Summon itself if it isn't in the GY).
Plaguespreader Zombie This is another Tuner that this Deck can include. If you have "Fortune Lady Calling" in your hand (while you control a "Fortune Lady" monster, of course), you can use this card's effect to place a "Fortune Lady" from your hand on the top of your deck, then use "Calling" to Special Summon the monster you just placed on top of your deck.
Caius the Shadow Monarch An excellent card that can both rid your side of the field of a weak monster and also banish a card your opponent controls (while inflicting 1000 damage to them if the banished card was a DARK-Attribute monster).
Temperance of Prophecy This card allow you to quickly Special Summon "Fortune Lady Dark" from Deck, at the cost of not being able to Special Summon other Level 5 or higher monsters for the rest of the turn. Only use this if your Deck includes Spellbook cards.
Charioteer of Prophecy This card can add a Fortune Lady monster from your GY to your hand. Use this only if you run Spellbook cards.
Apprentice Magician This allows you to Special Summon "Fortune Lady Light", and is useful when using strategies situated around Spell Counters. Note, however, that it will summon "Light" in face-down Defense Position, making it necessary to flip "Light" face-up with another card's effect to be able to trigger "Light"'s effect.
Wattpheasant This card can attack the opponent directly. After doing so, it can banish one of your opponent's monsters, or one of your own (like "Fortune Lady Light"), for the turn.
Strength of Prophecy This monster not only recycles Spellbook cards, but also increases a Fortune Lady monster's ATK and Level, which not only helps with their offensive and defensive prowess but also makes summoning Synchro and Xyz Monsters easier.
Spells
Dimensionhole This card is useful for removing a Fortune Lady monster from your side of the field, and then summoning it back to the field during your next Standby Phase to increase its Level by its own effect. It's very handy for triggering the effect of "Fortune Lady Light" or "Earthbound Immortal Aslla piscu".
Future Visions This Field Spell works well with Decks that use "Fortune Lady Light", since it both immediately triggers her effect and slows your opponent down during their turn. It also allows "Kinka-byo" to immediately trigger "Light"'s effect instead of during the End Phase.
Fortune's Future Along with "Fortune Lady Water, this is the core of the draw engine in this Deck.
Fortune Vision Staple searcher. Its other effects can be useful depending on your situation. Works best with "Future Visions" on your field.
Fortune Lady Calling Special Summons a Fortune Lady monster form your deck. Triggers the effects of "Fire" or "Water", though it's most commonly used to summon "Past" or "Light" (depending on which one you control already) to let "Past" trigger "Light"'s effect to summon another Fortune Lady like "Water" so you can Synchro Summon.
Fortune Lady Rewind Provides massive swarming if you have many differently-named Fortune Lady monsters banished. Triggers the effects of "Fire" and/or "Water" as well.
Gold Sarcophagus This card combos well with "Fortune's Future" to quickly banish a Fortune Lady, followed by sending it to the GY to draw with "Fortune's Future". It can also provide you with one of the monsters you can summon with "Fortune Lady Rewind".
Allure of Darkness This card further adds to the draw power of this Deck. Be wary when using this card, though, as not having "Fortune Lady Past" or "Fortune Lady Dark" to discard will rid you of your entire hand.
Nobleman of Crossout In the TCG, triggers the effect of "Fortune Lady Light" and sets up for "Fortune's Future". This can be useful for making immediate use of a "Light" that was Special Summoned by "Apprentice Magician". It's also handy for punishing opponents that try to dodge the effect of "Future Visions" by setting their monsters.
Secret Village of the Spellcasters An alternate Field Spell that can be used. Take care to note that this card can be a double-edged sword, since you will be unable to activate Spell cards if you don't control a Spellcaster.
Time Passage It increases the Level of a Fortune Lady monster by 3 until the End Phase, which both boosts its ATK and DEF and helps set up your board for a Synchro or Xyz Summon.
One for One Another card that can Special Summon "Fortune Lady Light" or another Level 1 monster, from your deck.
Bound Wand A Spellcaster-specific Equip Spell that increases the Attack of the equipped monster by 100 x its Level. This is the ideal equip card for your Fortune Lady monsters as their Levels increase each turn (making this card more effective over time), and it Special Summons the monster it was equipped to from the GY if it was destroyed by battle.
Different Dimension Gate Banish your opponent's monster and your "Fortune Lady Light". This triggers "Light"'s effect, allowing your to Special Summon another Fortune Lady monster and possibly enabling you to attack directly depending on how many monsters your opponent has out.
Wonder Wand This card adds to this deck's draw power. Equip to "Fortune Lady Water", then send it to GY to draw 2 cards. Special Summon "Water" again with "Dark" for more draw power.
Dark Hole Triggers "Fortune Lady Light"'s effect while also destroying all other monsters on the field, possibly allowing your new Fortune Lady monster to attack directly.
Galaxy Queen's Light This card allows the player to quickly power up their Fortune Lady monsters. Simply Level up a Fortune Lady monster to at least Level 7, then activate this card to make your other monsters the same Level. This card can work well with "Time Passage".
Spellbook of Life This card allow you to Special Summon a Fortune Lady monster from your GY by banishing another Fortune Lady from the GY. The Level of the banished Fortune Lady will be added to the newly-summoned monster (which in turn increases its ATK/DEF and helps with Synchro or Xyz Summoning). The banished Fortune Lady monster can be used with "Fortune Future" or "Fortune Lady Rewind".
Spellbook of Wisdom This is a Spellcaster version of "Forbidden Lance" with no ATK restriction.
Magical Blast Inflicts minor effect damage. Best used after swarming your field with "Fortune Lady Rewind" to use.it to its maximum potential.
Magical Dimension Activate this card to tribute a Fortune Lady monster you control (except "Fortune Lady Light") and Special Summon a Spellcaster from your hand (like "Fortune Lady Dark" or "Fortune Lady Water"). Afterwards, destroy "Light" with this card and trigger her effect.
Synchro Boost This card increases the equipped monster's Level by 1 and ATK by 500. Not only does this greatly assist in your Fortune Lady monsters' offense, but it can also assist in Synchro or Xyz Summoning.
Power of the Guardians This card can do wonders for protecting your "Fortune Lady Dark" (or any monster, really) from being destroyed. It's also incredibly useful in a deck based around using Spell Counters.
The Fang of Critias While it's very useful in most decks and not just in a Fortune Lady deck, each monster this card can summon can do nothing but help you. "Tyrant Burst Dragon", for example, can help in clearing out your opponent's monsters or equip itself to "Fortune Lady Dark" and allow her to summon 3 Fortune Lady monsters with her effect by attacking with her.
Traps
Torrential Tribute Same tip as "Dark Hole", though it can be used during your opponent's turn. Not only can this halt your opponent's own combo in its tracks, but your newly-summoned Fortune Lady monster will have its Level increased during your next Standby Phase.
Compulsory Evacuation Device This card works well for getting rid of your opponent's Semi-Nomi monsters. This card can also trigger "Fortune Lady Light"'s effect if needed.
Dimension Slice Since most Fortune Lady can be Special Summoned easily. You can activate this card to banish your opponent's monster, or your own "Fortune Lady Light" to trigger her effect.
Gagagashield This card can work well in protecting one of your Fortune Lady monsters from destruction by both battle and card effect for one turn.
Call of the Haunted While this can summon any of your Fortune Lady monsters from your GY, it can also be used to summon "Fortune Lady Light" in response to an effect that will destroy this card.
Extra Deck
Armory Arm Can be Synchro Summoned using "Fortune Lady Past" (or another Tuner) and one of your low-Level Fortune Lady monsters. Use its effect to equip it to "Fortune Lady Dark" to increase her offensive power.
Arcanite Magician This card is a staple in Spellcaster Decks.
Tempest Magician This card is generally used only in FTK versions of this Deck. However, it can also be used to finish the opponent off under other builds.
Various generic Xyz Monsters Fortune Ladies can swarm and alter their Levels, as can Tragoedia.
Magi Magi ☆ Magician Gal Can be easily use two Level 6 Fortune Lady monsters as its materials. Banish another Fortune Lady from your hand to take control of your opponent's monster. The banished Fortune Lady can later be used with "Fortune Future" or "Fortune Lady Rewind".
Lavalval Chain (Traditional Format) While this card is currently Banned in the TCG, it is a great card to Xyz Summon in Traditional Format. It can send a card from your Main Deck to the GY (like "Fortune Lady Water" to be summoned by "Dark" or banished by "Past"), or place a monster from your Main Deck on top of your deck to draw next turn (or this turn, if you use "Water" or "Fortune's Future" and the like).

Fortune Lady Crowd Control

Focuses on Future Visions making Earthbound Immortal Aslla piscu and Beast King Barbaros strong cards. Also aiming to protect Future Visions so the Fortune Ladies can swarm the field. Easily synchro of Ally of Justice Catastor, Junk Warrior and Brionac, Dragon of the Ice Barrier (Traditional only).


Zero Fortune

Also known as Absolute Fortune, this Deck uses "Miracle Fusion" to banish "Fortune Ladies" which can later be used as fodder for "Fortune's Future". It can also use the "Destiny" Draw Engine together with the "Fortune Lady" Draw Engine for maximum draw power.


Fortunate Simorgh

With "Dark Simorgh", "Future Visions" and "Anti-Spell Fragrance", your opponent won't be able to activate/Set Spells and Traps and any monster they Normal Summon will be banished until the next turn. Anti-Special Summon cards are also used to lock your opponent.


Weaknesses

Even though the "Fortune Ladies" have an immense amount of draw power and can grow in strength with each passing turn, their effects can easily be ruined through simple effect-negating cards such as "Forbidden Chalice", "Infinite Impermanence", "Skill Drain" and "Gladiator Beast War Chariot". Worse, due to their dynamic Level values and the fact that they are composed of each of the six main Attributes, cards like "Gozen Match", "Battle of the Elements", "Attention!" and "Unification" can not only expunge them off the Field but even keep it that way for quite some time, which can be better than using mass-removing staples like "Dark Hole" and "Torrential Tribute". By a similar token, "Doom Donuts" and "Gorgonic Guardian" can also clean house since a "Fortune Lady's" original ATK and DEF would both be 0. Still with their ATK, "Number 103: Ragnazero" "Overworked" can also control them whether their ATK is higher or lower. Lastly, "Fortune Ladies" can easily be sent to the GY without being destroyed, shuffled back into the Deck and be Tributed through "Kaijus", "The Monarchs Stormforth" and "Lava Golem".

"Fortune Ladies" tend to rely on swarming, which "Fortune Lady Dark" (for the GY) "Inherited Fortune" (for the hand) or "Fortune Lady Light" (for the Deck) can do within this archetype. If the Special Summoning starts late-game, it can be very difficult to win. Against other swarm Decks, such as "Blackwings", "Future Visions" can slow down both Decks if you don't have "Fortune Lady Light". Likewise, if "Fortune Lady Dark" is somehow sent to Graveyard, the swarming is pretty much disrupted. Cards like "Keldo", "Pot of Benevolence", "The Transmigration Prophecy", "Disappear" "Foolish Return", "Evilswarm Ouroboros", "Soul Release" and "Out of the Blue" can interdict "Fortune Lady Dark" from reviving any "Fortune Lady" sitting in the Graveyard.

Level reducing cards such as "Hallohallo", "Demotion", "Silent Strider" and "Mischief of the Yokai" can be odd choices to temporarily counter "Fortune Ladies" because lower Levels will spell lower ATK and DEF (even less than than their initial values after a "Fortune Lady's" Summon if used early on any "Lady" other than "Light".)

Finally, "Number 33: Chronomaly Machu Mech" can deal "Fortune Lady" players a very expeditious end. Since a "Fortune Lady's" original ATK and DEF would both be 0, it can jack up its offensive points to astronomical heights hastily whilst also seriously Burning the player (especially if its effect targets "Earth" or "Dark", the two strongest "Ladies" in terms of their base Levels.) ATK boosters like "Solidarity" and "Time Passage" only make "Machu Mech's" potency against this Deck more of a debacle.


Six Attributes
DARK DARK EARTH EARTH FIRE FIRE LIGHT LIGHT WATER WATER WIND WIND
/Assault Modes Red Dragon Archfiend / Colossal Fighter Hyper Psychic Blaster / T.G. Halberd Cannon Doomkaiser Dragon Arcanite Magician n/a Stardust Dragon
@Ignisters
Base forms
Evolved forms
Doyon
Dark Templar
Doshin
Earth Golem
Achichi
Fire Phoenix
Pikari
Light Dragon
Hiyari
Water Leviathan
Bururu
Wind Pegasus
Alchemy Beasts
Summoners
(Normal Spell Cards)
Moonface the Silver
Silver Key
Leon the Lead
Lead Compass
Salamandra the Steel
Steel Lamp
Ouroboros the Bronze
Bronze Scale
Ekenas the Mercury
Mercury Hourglass
Aretos the Tin
Tin Spell Circle
Aliens Overlord / Mother / Psychic Shocktrooper / Infiltrator / Warrior Mars / Telepath Ammonite / Dog / Grey / Kid / Shocktrooper M-Frame Hunter / Hypno Skull
Altergeists Primebanshee / Multifaker / Kidolga / Fifinellag / Dragvirion / Memorygant / Pookuery Kunquery Hexstia Marionetter Meluseek / Fijialert Silquitous / Pixiel
Aromages Marjoram Cananga Bergamot Jasmine Rosemary Laurel
Attribute Boosters (500 ATK▲/400 DEF▼)
Link Monsters
(500 ATK▲/500 DEF▲)
Field Spells
(500 ATK▲/400 DEF▼)
Equip Spells
(400 ATK▲/200 DEF▼)
Witch's Apprentice
Wee Witch's Apprentice
Mystic Plasma Zone
Sword of Dark Destruction
Milus Radiant
Missus Radiant
Gaia Power
Invigoration
Little Chimera
Duelittle Chimera
Molten Destruction
Burning Spear
Hoshiningen
Hip Hoshiningen
Luminous Spark
Elf's Light
Star Boy
Mistar Boy
Umiiruka
Steel Shell
Bladefly
Greatfly
Rising Air Current
Gust Fan
Attribute Knights Armageddon Dust Brushfire Dawn Shore Altitude
Attribute Reptiles Umbral Soul Raging Earth Firestorm Prominence Radiant Spirit Silent Abyss Destruction Cyclone
Attribute Sorcerers
(4/1500/0/Spellcasters)
Dark n/a Fire Light Aqua n/a
Attribute Spirits Luna the Dark Spirit The Rock Spirit Spirit of Flames Diana the Light Spirit Aqua Spirit Garuda the Wind Spirit
Attribute Summoners Mystic Tomato Giant Rat UFO Turtle Shining Angel Mother Grizzly Flying Kamakiri #1
B.E.S. Big Core Covered Core / Blaster Cannon Core Big Core MK-2 Big Core MK-3 Crystal Core Tetran
Barrier Statues Abyss Drought Inferno Heavens Torrent Stormwinds
Beast Gear World Catapult Devilkong Motor Wolf / Trike Fox / King Convoy Ligeon Buggy Dog n/a n/a Gyro Jackal
Charmers
Familiar-Possessed
Cataclysmic Charmers
Spiritual Arts
Familiar
Possessed Familiars
Dharc
Dharc
n/a
Greed
Meda Bat
n/a
Aussa
Aussa
Avalanching Aussa
Kurogane
Marmot
Nefarious
Hiita
Hiita
Blazing Hiita
Kurenai
Fox Fire
Inari Fire
Lyna
Lyna
n/a
Hijiri
Happy Lover
n/a
Eria
Eria
Raging Eria
Aoi
Gigobyte
Jigabyte
Wynn
Wynn
Storming Wynn
Miyabi
Petit Dragon
Ranryu
Chrysalis
Neo-Spacians
Evolved forms
Contact Fusions
Evolved forms
Advanced Contact Fusions
Pantail
Dark Panther
n/a
Dark Neos
n/a
Chaos Neos
Mole
Grand Mole
n/a
Grand Neos
n/a
Nebula Neos
Larva
Flare Scarab
n/a
Flare Neos
n/a
Magma Neos
Pinny
Glow Moss
Twinkle Moss
Glow Neos
n/a
Cosmo Neos
Dolphin
Aqua Dolphin
Marine Dolphin
Aqua Neos
Marine Neos
n/a
Chicky
Air Hummingbird
n/a
Air Neos
n/a
Storm Neos
Code Talkers
(Link-3)
Decode
(Extended)
Transcode Powercode Encode Shootingcode Excode
Color Ninjas
Dragon Ninjas
Strike
Black
Senior Silver
n/a
n/a
Red
White
White
n/a
Blue
Yellow
Yellow
Cubic Vijam / Crimson Nova (Trinity) Dark Garnex Blade Garoodia Duza / Buster Gundil / Indiora Doom Volt n/a Geira Guile
CXyz Dark Fairy Cheer Girl / Mechquipped Djinn Angeneral Comics Hero Legend Arthur / Battleship Cherry Blossom / Zubaba Saikyo General Coach Lord Ultimatrainer Simon the Great Moral Leader / Barian Hope N.As.Ch. Knight Skypalace Babylon
Dice Roll Archfiends Terrorking / Masterking Vilepawn Infernalqueen Desrook Darkbishop Shadowknight
Double Tributers
Effigies
Double Coston
Dark
The Trojan Horse
Earth
Flame Ruler
n/a
Kaiser Sea Horse
Light
Unshaven Angler
n/a
Whirlwind Prodigy
Wind
Dragonmaids
Human forms
Dragon forms
Chamber
n/a
Nurse
Ernus
Kitchen
Tinkhec
House
Sheou
Laundry
Nudyarl
Parlor
Lorpar
Dustons
(1/0/1000/Fiends)
Star Yellow Red House / White Blue Green
Elemental HERO
Fusion Monsters
(1 "HERO" + 1 matching Attribute)
Escuridao Gaia Nova Master The Shining Absolute Zero Great Tornado
Elemental Lords
Elementsabers
Umbramirage
Molehu
Grandsoil
Aina
Pyrorex
Malo
Phosphorage
Lapauila (Mana)
Moulinglacia
Nalu
Windrose
Makani
Empowered Warriors
Summoners
Dragonox
n/a
Terratiger
White Tiger
Arnis
Red Sparrow
Dragodies
Golden Dragon
Hydrortoise
Green Turtle
Ventdra
Blue Dragon
Endymion Master Magician / Mighty Master of Magic Magister Rogue Crusader / Reflection Magistus of Mastery Servant
Entities Azathot Nyarla Cthugua N'tss Norden Hastorr
Fortune Fairies
Fortune Ladies
Ann
Dark / Past
Chee
Earth
En
Fire
Hikari
Light / Every
Swee
Water
Hu
Wind
Fur Hire Seal / Folgo Beat / Dyna Bravo Rafale Helmer / Wiz Donpa / Recon / Sagitta
Generaiders Hela / Harr Dovelgus / Jormungandr Naglfar / Loptr Mardel / Utgarda Nidhogg Frodi
Gizmek Orochi Uka Kaku Yata Okami Mikoto
Guardians
Weapons
(Equip Spell Cards)
Baou / Dreadscythe
Wicked-Breaking Flamberge / Reaper Scythe
Grarl
Gravity Axe
Ceal
Shooting Star Bow
Tryce
Twin Swords of Flashing Light
Kay'est
Rod of Silence
Elma / Eatos
Buttefly Dagger / Celestial Sword
Invoked
(1 "Aleister the Invoker" + 1 matching Attribute)
Caliga Magellanica Purgatrio Mechaba Cocytus Raidjin
Kaiju Radian Kumongous Dogoran Jizukiru / Mecha-Dogoran / Thunder King / Mecha-Thunder-King Gameciel Gadarla
Knightmare Iblee / Unicorn / Orcust / Idlee Cerberus Phoenix Gryphon Mermaid Goblin
Legendary Planets Sun / Jupiter / Saturn / Pluto Terra Firma Mars Venus / Uranus Mercury / Neptune n/a
Masked HEROes Dark Law / Anki Dian Goka Koga Vapor / Acid Divine Wind / Blast
Magician Girls (Toon)
Dark
(Dragon Knight)
Berry Apple Lemon Chocolate Kiwi
Magikey Clavkiys / Batosbuster / Ansyalabolas Garesglasser Transfurlmine Mafteal Vepartu Andrabime
Magistus Grimoire Crowley Goddess Ninaruru Flame Zoroa / Dragon Vafram Verre Cendrillon / Maiden Artemis Master Endymion Saint Aiwass
Mirror Force Dark Quaking Blazing Radiant Drowning Storming
Monarchs
Mega Monarchs
Related "Monarch" Spell/Trap Cards
Vassals
Caius / Erebus
Caius the Mega
Tenacity / The First
Lucius / Eidos
Granmarg
Granmarg the Mega
Return
Landrobe / Samsara Kaiser
Thestalos
Thestalos the Mega
Erupt
Berlineth
Zaborg / Ehther
Zaborg the Mega
Strike / The Prime
Mithra / Edea
Mobius
Mobius the Mega
Awaken
Escher
Raiza
Raiza the Mega
Stormforth
Garum
Musical Djinns Maestroke Temtempo n/a Melomelody Humhumming Muzurhythm
Mythyrian Numbers Djinn Buster Lion Heart / Ronin Raccoon Sandayu n/a Sky Pegasus / Dragluon Abyss Splash / Crystalzero n/a
Nemeses Protos Keystone Flag Eschatos Umbrella Corridor
Number 10X
Number C10X
n/a
Umbral Horror Masquerade
Giant Hand
Giant Red Hand
Battlin' Boxer Star Cestus
Battlin' Boxer Comet Cestus
Star Seraph Sentry / Masquerade / Galaxy-Eyes Tachyon Dragon
Archfiend Seraph / Neo Galaxy-Eyes Tachyon Dragon
Silent Honor ARK / Ragnazero
Silent Honor DARK / Ragnafinity
n/a
n/a
Odd-Eyes Dragons Odd-Eyes / Pendulum / Rebellion (Overlord) / Persona / Phantom / Mirage / Performapal Metal Claw / Raging / Supreme King / Wing / Venom / Arc Pendulum / Advance / Wizard Gravity Meteorburst Saber / Lancer / Revolution / Pendulumgraph Absolute Vortex
Pendulum Magicians Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison / Performapal Celestial Dragonpulse Nobledragon Wisdom-Eye / Xiangsheng / Dharma-Eye / Performapal Five-Rainbow Dragonpit Oafdragon / White Wing
Prediction Princesses Astromorrigan / Tarotreith Coinorma / Petalelf / Bibliomuse n/a Tarotrei Crystaldine Arrowsylph
Resonators Dark / Synkron / Crimson / Vision Clock Flare / Red / Double / Net / Soul Barrier / Chain / Mirror Force Creation
Road Magic N/A Diastrophism Explosion Rays Alter Backflow Tempest
El Shaddoll
Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Winda Shekhinaga Grysta Construct Anoyatyllis Wendigo
Signer Dragons Red Archfiend / Black-Winged Life Stream Black Rose Ancient Fairy n/a Stardust
Six Samurai
Legendary Six Samurai
Secret Six Samurai
Irou
Shi En
Doji
Yariza
Kizan
Kizaru
Kamon
Mizuho
Genba
Zanji
Enishi
Rihan
Yaichi
Shinai
Hatsume
Nisashi
Kageki
Fuma
Sky Striker Ace Raye / Zeke Kaina Kagari Roze Shizuku Hayate
Sushi Angels Spider Roll Monkey Roll n/a Garibel / Agaribel Tiger Roll Dragon Roll
Synchro Warriors
Tuner Synchrons
Junk / Satellite
Junk / Satellite
Drill
Drill
Nitro / Jet
Nitro / Jet
Road
Road
n/a
Steam
Turbo
Turbo
Tenyi Spirits Vishuda Adhara Mapura Ashuna / Sahasrara Sthana Nahata
The Weathers
Canvas
(Continuous Spell/Trap Cards)
Aurora / Moonbow
Auroral
Snow
Snowy
Sun
Sunny
Thunder / Rainbow
Thundery / Rainbowed
Rain
Rainy
Cloud
Cloudy
Timelords Vorpgate Kamion / Hailon Metaion / Lazion / Michion Sephylon / Sandaion Zaphion / Gabrion Sadion / Raphion
True Draco and True King All Calamities Lithosazim / Dreiath III Agnimazud / Ignis Heat Master Peace (King) / Metaltron XII Bahrstos / Dinomight Knight Majesty Maiden / Mariamne
Witchcrafters Haine Potterie Schmitta Edel / Madame Verre / Golem Aruru Pittore Genni
World Chalice World Legacy Beckoned / Ningirsu Chosen / Auram Lee Crowned / Ib (Priestess/Justiciar) Guardragon / Imduk / Almarduke
Yang Zing Taotie / Jiaotu / Yazi Bi'an / Zefraxi / Zefraniu Suanni Chiwen / Baxia / Chaofeng / Denglong Bixi Pulao
Yo-kai Girls Ghost Reaper & Winter Cherries Ghost Belle & Haunted Mansion Ash Blossom & Joyous Spring Ghost Ogre & Snow Rabbit Ghost Sister & Spooky Dogwood Ghost Mourner & Moonlit Chill
ZW - Chimera Clad / Dragonic Halberd Ultimate Shield Phoenix Bow / Asura Strike Unicorn Spear / Lightning Blade / Leo Arms / Sleipnir Mail / Fenrir Sword / Pegasus Twin Saber / Sylphid Wing n/a Tornado Bringer / Eagle Claw