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"Fortune Lady" (フォーチュンレディ Fochūnredi) is an archetype of female Spellcaster monsters with various Attributes (primarily LIGHT and DARK), which are also evolved versions of the "Fortune Fairy" monsters. They are used by Carly Carmine while she was a Dark Signer in the Yu-Gi-Oh! 5D's anime.
After Carly's transformation into a Dark Signer, the cards in her Deck changed. The "Fortune Fairies" evolved into the "Fortune Ladies". Each "Fortune Lady" is an evolved and older version of the "Fortune Fairies" of the same Attribute and Level. Compared to their younger counterpart, the Fortune Ladies have black bat wings as part of their motif instead of angelic bird wings and their wands are now combined with scythes. The team's symbol is an Eye of Wdjat (resembling the top half of the one from The Eye of Truth) which also appears on their foreheads.
"Fortune Lady Light" and "Fortune Lady Fire" were first released in Ancient Prophecy, while the rest were released in Stardust Overdrive. The archetype would not get another support until almost 10 years later in Rising Rampage and Collection Pack: Duelist of Revolution.
Each "Fortune Lady" has a different Attribute and Level from 1 to 6. Each one's Attribute and Level correspond to that of her "Fortune Fairy" counterpart. All Ladies are Spellcaster Effect Monsters, with ? ATK and DEF. In the OCG, the names of all known Fortune Ladies have been their Attribute with an added "y" at the end. They all have effects that increase their Levels by 1 each turn. All of their effects either activate when they are Summoned or are used to Special Summon other Fortune Ladies, meaning that they can be strategically used once "Future Visions" is also on the field. They can also be protected with the help of "Slip of Fortune". Note that Fortune Ladies increase their Level during each of their controller's Standby Phases.
Interestingly enough, the OCG cards have similar names to 4 of the element Clow Cards in Cardcaptor Sakura (Windy, Earthy, Firey, Watery). They also seem to derive some inspiration from CLAMP's style in general, such as Fire strongly resembling Hikaru from Magic Knight Rayearth (Though this is more evident in her previous form, Fortune Fairy En). They also appear to be based on witches.
|Fortune Lady||Associated Fortune Fairy||Effect|
|Dark||Ann||400||When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the GY, you can select and Special Summon 1 "Fortune Lady" monster from your GY.|
|Earth||Chee||When the Level of this card increases, inflict 400 damage to your opponent.|
|Every||N/A||During your opponent’s End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.|
|Fire||En||200||When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster on your opponent's side of the field, and inflict damage to your opponent equal to that monster's ATK.|
|Light||Hikari||When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.|
|Past||N/A||You can target 1 “Fortune Lady” monster you control; banish from your hand, field, and/or GY any number of Spellcaster monsters, except the targeted monster, and if you do, either increase or decrease the targeted monster’s Level by the same number until the end of the turn. You can only use this effect of "Fortune Lady Past" once per turn.|
|Water||Swee||300||When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.|
|Wind||Hu||When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.|
Like many female cards, the artworks of the "Fortune Lady" monsters were censored for international release: the color of their skin was changed to look like they are wearing tights, and on some of them, the amount of cloth around the groin was also increased; and their busts were reduced or their cleavage was removed. For example, "Fortune Lady Fire" has light red skin in the original artwork, which is changed to turquoise blue in the international artwork. In the dubbed version, only the monsters' hip and thigh area are censored by extending the black clothing. The censorship toned down significantly for "Past" and "Ever" and the support cards featuring them with only the clothing in the pelvis area extended, leaving their cleavage line and bare skin intact like the dubbed version.
"Pure" Fortune Lady Decks either revolve around a hit-and-fade strategy involving careful field control leading into a quick field swarm offensive with powerful attacking monsters or very specific combination Decks with a focused win condition. Quite often though, Fortune Lady cards are incorporated into a mixed Deck style where they act as a draw engine through the use of "Fortune's Future" and/or "Fortune Lady Water" with "Fortune Lady Dark" that improves the effectiveness of the core Deck strategy.
To pick off specific theme cards though for assessment, "Fortune Lady Wind" is not a commonly used card in a pure Fortune Lady Deck because its effect only activates when it is Normal Summoned and not Special Summoned like other Fortune Lady monsters.
Likewise "Fortune Lady Earth" is a situational card in a pure "Fortune Lady" Deck. This is because she is only useful as a beatstick, since her burn effect is poor compared to other true Burn theme cards. Following the release of "Fortune Lady Every" however, increases her usefulness by using her as a Synchro Material along with "Fortune Lady Past"
Of note though, if against a Stall or "Final Countdown" Deck, the burn effect of "Fortune Lady Earth" can prove somewhat useful, since you can simply stop attacking and inflict minor burn damage every time the card gains a level while you work on breaking through their strategy. And "Fortune Lady Earth" does have its place as a toolbox card in more aggressive Spellcaster-themed Decks.
"Fortune Ladies" need to swarm the field quickly using "Fortune Lady Light" and "Fortune Lady Dark". For example, you can play "Fortune Lady Light" while "Future Visions" is face-up on the field to Special Summon "Fortune Lady Dark". Using "Fortune Lady Dark" and "Fortune Lady Light's" effects, you can Special Summon:
- "Fortune Lady Water" to draw 2 cards, and keep constant hand advantage.
- "Fortune Lady Earth" for another beatstick and decent burn damage each turn it's on the field.
- "Fortune Lady Fire" to destroy an opponent's troublesome monster (and inflict burn damage).
- Another "Fortune Lady Dark", thus continuing the swarm combo.
- If you control two "Fortune Lady Dark" and any Fortune Lady destroys a monster by battle and sends it to the Graveyard, you can activate both of their effects and Special Summon two "Fortune Ladies".
"Future Visions" can be also used to keep the opponent's monster Banished:
- 1) Your opponent Normal Summons a monster. The monster is Banished by "Future Visions"
- 2) Make "Future Visions" leave the field (via "Mist Valley Falcon", etc.)
- 3) Since the effect that would return the monster from play disappeared, the monster stays Banished
Running several copies of "Future Visions" can be great for a "Fortune Lady" Deck. When an opponent's monster gets Banished by "Future Vision's" effect, playing a new one (and therefore destroying the first) will not only allow you to keep the field the same, but it traps your opponent's monster in the Removed From Play Zone.
The release of "Fortune Fairy Hikari", "Fortune Lady Calling", and "Fortune Vision" allow the deck to increase their consistency in swarming along with Summoning and Activating "Light's" effect. "Fortune Lady Past" can also activate "Light's" effect, boosts their Attack and Levels, and grants the deck an access to powerful Synchro Monster, notably the archetype's very first Synchro monster "Fortune Lady Every" who will continue to punish the opponent by banishing their face-up monster during your Standby Phase, and can always Special Summoning herself from the Graveyard during the opponent's End Phase by banishing another Spellcaster monster. "Fortune Lady Rewind" can provide instant swarming and trigger "Fire" and "Water's" effect, providing more advantage.
|Fortune Lady Light||Most Decks consider this as an important card. Decks that don't use "Future Visions" or other cards that can activate her effect can leave her out.|
|Fortune Lady Fire||Although her effect is quite good, leaving her to stay on the field makes you vulnerable to attacks. For this reason, she is one of the optional cards.|
|Fortune Lady Wind||Another optional Fortune Lady. Note that her effect only activates when she is Normal Summoned. However, she is good in "Dark Simorgh" builds due to her Attribute and ability to destroy backrow.|
|Fortune Lady Water||A staple in Fortune Lady decks. She plays a main part in the draw engine of the Deck, and combos extremely well with "Fortune Lady Past" and "De-Synchro". (This combo is a main part of some powerful Controlled Loops and FTKs in Duel Links.)|
|Fortune Lady Dark||Not only does she help swarm, she can also revive "Fortune Lady Water" for more draw power.|
|Fortune Lady Earth||The last of the optional Fortune Ladies. Many people choose not to use her, since she's primarily used as a beatstick (400 damage per turn just isn't worth it). However, she can run over a good amount of monsters, making it hard for players to combat her in the early stages of a duel. She can be used with "Fortune Lady Past" to easily Synchro Summon "Fortune Lady Every", making her useful if you run both of those cards in your deck too.|
|Fortune Lady Past||Triggers "Fortune Lady Light"'s effect and banishes "Fortune Lady Fire" and "Fortune Lady Water" after using their effects. It also allows access to Synchro Summoning, and combos well with "Fortune Lady Rewind". She is a very good monster to summon with "Fortune Lady Calling", especially if you control "Water" or "Light".|
|Fortune Lady Every||Powerful beatstick with the ability to easily re-summon herself. Provides a non-targetable banish every Standby Phase.|
|Fortune Fairy Hikari||Searches "Fortune Lady Light" and "Fortune Lady Past". Triggers the former's effect.|
|Black Luster Soldier - Envoy of the Beginning||Banishes "Fortune Lady Light" and "Fortune Lady Dark" from your GY for its Special Summon, and can banish a monster your opponent controls with its effect. Combos well with "Fortune's Future". "Chaos Sorcerer" can be used in more Spellcaster-oriented builds.|
|Magical Exemplar||This card is generally used in builds that use "Secret Village of the Spellcasters", and combos well with "Night's End Sorcerer".|
|Night's End Sorcerer||A good choice of Tuner in this Deck, though generally only used in Decks which contain "Magical Exemplar".|
|Dark Armed Dragon||Can be summoned by having your 3 copies of "Fortune Lady Dark" in the GY. You can banish them to destroy your opponent's cards, then use cards like "Fortune's Future" to return them to the GY, letting you repeat this if necessary.|
|Beast King Barbaros||If this card is Normal Summoned with "Future Visions" on the field, he returns to the field as a 3000 ATK beatstick. If you want to Tribute Summon him for his effect, fuel this card with the swarming power of "Fortune Lady Dark". "Fusilier Dragon, the Dual-Mode Beast" can be an alternative if you don't want to Tribute 3 monsters, but it isn't recommended as it doesn't have a second use, has slightly less original ATK, and completely relies on "Future Visions" in this deck.|
|Solitaire Magician||Good to have if your Deck contains "Fortune Lady Earth", because you can use this card's effect to make it more than just a beatstick. Also works well with "Time Passage", or can help "Fortune Lady Past" summon low-Level Synchro Monsters like "Mist Bird Clausolas" or "Old Entity Chthugua".|
|Tragoedia||With all the draw power thanks to "Fortune Lady Water" and "Fortune's Future", this card can become a force to be reckoned with. Also, since Fortune Ladies have varying Levels, his second effect of taking control of an opponent's monster becomes easier to use.|
|Earthbound Immortal Aslla piscu||You should only have two at most, but when you Tribute Summon it while "Future Visions" is on the field, you get to destroy your opponent's monsters and burn them for a bit of damage based on what was destroyed.|
|Rai-Mei||This card is able to search out "Fortune Lady Light" upon being destroyed by battle. This card is generally used in decks focusing on "Future Visions" thanks to this.|
|Kinka-byo||Special Summons "Fortune Lady Light", and banishes "Light" (triggering her effect) when this card leaves the field from a card like "Future Visions".|
|Summoner Monk||This card is generally used to Special Summon "Fortune Lady Water" or "Solitaire Magician", but is also useful for summoning other Level 4 monsters like "Performage Trick Clown" or a Level 4 Tuner.|
|Catoblepas and the Witch of Fate||When a monster is Special Summoned, banish a Fortune Lady from the GY to destroy it. The banished monster(s) can be put back in the GY with "Fortune's Future".|
|Dimensional Alchemist||This card can return one of your banished Fortune Lady monsters to your hand when it's destroyed and sent to the GY. Good Fortune Lady targets for this are "Past", "Light", or even "Every" (since it can't activate its effect to Special Summon itself if it isn't in the GY).|
|Plaguespreader Zombie||This is another Tuner that this Deck can include. If you have "Fortune Lady Calling" in your hand (while you control a "Fortune Lady" monster, of course), you can use this card's effect to place a "Fortune Lady" from your hand on the top of your deck, then use "Calling" to Special Summon the monster you just placed on top of your deck.|
|Caius the Shadow Monarch||An excellent card that can both rid your side of the field of a weak monster and also banish a card your opponent controls (while inflicting 1000 damage to them if the banished card was a DARK-Attribute monster).|
|Temperance of Prophecy||This card allow you to quickly Special Summon "Fortune Lady Dark" from Deck, at the cost of not being able to Special Summon other Level 5 or higher monsters for the rest of the turn. Only use this if your Deck includes Spellbook cards.|
|Charioteer of Prophecy||This card can add a Fortune Lady monster from your GY to your hand. Use this only if you run Spellbook cards.|
|Apprentice Magician||This allows you to Special Summon "Fortune Lady Light", and is useful when using strategies situated around Spell Counters. Note, however, that it will summon "Light" in face-down Defense Position, making it necessary to flip "Light" face-up with another card's effect to be able to trigger "Light"'s effect.|
|Wattpheasant||This card can attack the opponent directly. After doing so, it can banish one of your opponent's monsters, or one of your own (like "Fortune Lady Light"), for the turn.|
|Strength of Prophecy||This monster not only recycles Spellbook cards, but also increases a Fortune Lady monster's ATK and Level, which not only helps with their offensive and defensive prowess but also makes summoning Synchro and Xyz Monsters easier.|
|Dimensionhole||This card is useful for removing a Fortune Lady monster from your side of the field, and then summoning it back to the field during your next Standby Phase to increase its Level by its own effect. It's very handy for triggering the effect of "Fortune Lady Light" or "Earthbound Immortal Aslla piscu".|
|Future Visions||This Field Spell works well with Decks that use "Fortune Lady Light", since it both immediately triggers her effect and slows your opponent down during their turn. It also allows "Kinka-byo" to immediately trigger "Light"'s effect instead of during the End Phase.|
|Fortune's Future||Along with "Fortune Lady Water, this is the core of the draw engine in this Deck.|
|Fortune Vision||Staple searcher. Its other effects can be useful depending on your situation. Works best with "Future Visions" on your field.|
|Fortune Lady Calling||Special Summons a Fortune Lady monster form your deck. Triggers the effects of "Fire" or "Water", though it's most commonly used to summon "Past" or "Light" (depending on which one you control already) to let "Past" trigger "Light"'s effect to summon another Fortune Lady like "Water" so you can Synchro Summon.|
|Fortune Lady Rewind||Provides massive swarming if you have many differently-named Fortune Lady monsters banished. Triggers the effects of "Fire" and/or "Water" as well.|
|Gold Sarcophagus||This card combos well with "Fortune's Future" to quickly banish a Fortune Lady, followed by sending it to the GY to draw with "Fortune's Future". It can also provide you with one of the monsters you can summon with "Fortune Lady Rewind".|
|Allure of Darkness||This card further adds to the draw power of this Deck. Be wary when using this card, though, as not having "Fortune Lady Past" or "Fortune Lady Dark" to discard will rid you of your entire hand.|
|Nobleman of Crossout||In the TCG, triggers the effect of "Fortune Lady Light" and sets up for "Fortune's Future". This can be useful for making immediate use of a "Light" that was Special Summoned by "Apprentice Magician". It's also handy for punishing opponents that try to dodge the effect of "Future Visions" by setting their monsters.|
|Secret Village of the Spellcasters||An alternate Field Spell that can be used. Take care to note that this card can be a double-edged sword, since you will be unable to activate Spell cards if you don't control a Spellcaster.|
|Time Passage||It increases the Level of a Fortune Lady monster by 3 until the End Phase, which both boosts its ATK and DEF and helps set up your board for a Synchro or Xyz Summon.|
|One for One||Another card that can Special Summon "Fortune Lady Light" or another Level 1 monster, from your deck.|
|Bound Wand||A Spellcaster-specific Equip Spell that increases the Attack of the equipped monster by 100 x its Level. This is the ideal equip card for your Fortune Lady monsters as their Levels increase each turn (making this card more effective over time), and it Special Summons the monster it was equipped to from the GY if it was destroyed by battle.|
|Different Dimension Gate||Banish your opponent's monster and your "Fortune Lady Light". This triggers "Light"'s effect, allowing your to Special Summon another Fortune Lady monster and possibly enabling you to attack directly depending on how many monsters your opponent has out.|
|Wonder Wand||This card adds to this deck's draw power. Equip to "Fortune Lady Water", then send it to GY to draw 2 cards. Special Summon "Water" again with "Dark" for more draw power.|
|Dark Hole||Triggers "Fortune Lady Light"'s effect while also destroying all other monsters on the field, possibly allowing your new Fortune Lady monster to attack directly.|
|Galaxy Queen's Light||This card allows the player to quickly power up their Fortune Lady monsters. Simply Level up a Fortune Lady monster to at least Level 7, then activate this card to make your other monsters the same Level. This card can work well with "Time Passage".|
|Spellbook of Life||This card allow you to Special Summon a Fortune Lady monster from your GY by banishing another Fortune Lady from the GY. The Level of the banished Fortune Lady will be added to the newly-summoned monster (which in turn increases its ATK/DEF and helps with Synchro or Xyz Summoning). The banished Fortune Lady monster can be used with "Fortune Future" or "Fortune Lady Rewind".|
|Spellbook of Wisdom||This is a Spellcaster version of "Forbidden Lance" with no ATK restriction.|
|Magical Blast||Inflicts minor effect damage. Best used after swarming your field with "Fortune Lady Rewind" to use.it to its maximum potential.|
|Magical Dimension||Activate this card to tribute a Fortune Lady monster you control (except "Fortune Lady Light") and Special Summon a Spellcaster from your hand (like "Fortune Lady Dark" or "Fortune Lady Water"). Afterwards, destroy "Light" with this card and trigger her effect.|
|Synchro Boost||This card increases the equipped monster's Level by 1 and ATK by 500. Not only does this greatly assist in your Fortune Lady monsters' offense, but it can also assist in Synchro or Xyz Summoning.|
|Power of the Guardians||This card can do wonders for protecting your "Fortune Lady Dark" (or any monster, really) from being destroyed. It's also incredibly useful in a deck based around using Spell Counters.|
|The Fang of Critias||While it's very useful in most decks and not just in a Fortune Lady deck, each monster this card can summon can do nothing but help you. "Tyrant Burst Dragon", for example, can help in clearing out your opponent's monsters or equip itself to "Fortune Lady Dark" and allow her to summon 3 Fortune Lady monsters with her effect by attacking with her.|
|Torrential Tribute||Same tip as "Dark Hole", though it can be used during your opponent's turn. Not only can this halt your opponent's own combo in its tracks, but your newly-summoned Fortune Lady monster will have its Level increased during your next Standby Phase.|
|Compulsory Evacuation Device||This card works well for getting rid of your opponent's Semi-Nomi monsters. This card can also trigger "Fortune Lady Light"'s effect if needed.|
|Dimension Slice||Since most Fortune Lady can be Special Summoned easily. You can activate this card to banish your opponent's monster, or your own "Fortune Lady Light" to trigger her effect.|
|Gagagashield||This card can work well in protecting one of your Fortune Lady monsters from destruction by both battle and card effect for one turn.|
|Call of the Haunted||While this can summon any of your Fortune Lady monsters from your GY, it can also be used to summon "Fortune Lady Light" in response to an effect that will destroy this card.|
|Armory Arm||Can be Synchro Summoned using "Fortune Lady Past" (or another Tuner) and one of your low-Level Fortune Lady monsters. Use its effect to equip it to "Fortune Lady Dark" to increase her offensive power.|
|Arcanite Magician||This card is a staple in Spellcaster Decks.|
|Tempest Magician||This card is generally used only in FTK versions of this Deck. However, it can also be used to finish the opponent off under other builds.|
|Various generic Xyz Monsters||Fortune Ladies can swarm and alter their Levels, as can Tragoedia.|
|Magi Magi ☆ Magician Gal||Can be easily use two Level 6 Fortune Lady monsters as its materials. Banish another Fortune Lady from your hand to take control of your opponent's monster. The banished Fortune Lady can later be used with "Fortune Future" or "Fortune Lady Rewind".|
|Lavalval Chain (Traditional Format)||While this card is currently Banned in the TCG, it is a great card to Xyz Summon in Traditional Format. It can send a card from your Main Deck to the GY (like "Fortune Lady Water" to be summoned by "Dark" or banished by "Past"), or place a monster from your Main Deck on top of your deck to draw next turn (or this turn, if you use "Water" or "Fortune's Future" and the like).|
Fortune Lady Crowd Control
Focuses on Future Visions making Earthbound Immortal Aslla piscu and Beast King Barbaros strong cards. Also aiming to protect Future Visions so the Fortune Ladies can swarm the field. Easily synchro of Ally of Justice Catastor, Junk Warrior and Brionac, Dragon of the Ice Barrier (Traditional only).
Also known as Absolute Fortune, this Deck uses "Miracle Fusion" to banish "Fortune Ladies" which can later be used as fodder for "Fortune's Future". It can also use the "Destiny" Draw Engine together with the "Fortune Lady" Draw Engine for maximum draw power.
With "Dark Simorgh", "Future Visions" and "Anti-Spell Fragrance", your opponent won't be able to activate/Set Spells and Traps and any monster they Normal Summon will be banished until the next turn. Anti-Special Summon cards are also used to lock your opponent.
Even though the "Fortune Ladies" have an immense amount of draw power and can grow in strength with each passing turn, their effects can easily be ruined through simple effect-negating cards such as "Forbidden Chalice", "Infinite Impermanence", "Skill Drain" and "Gladiator Beast War Chariot". Worse, due to their dynamic Level values and the fact that they are composed of each of the six main Attributes, cards like "Gozen Match", "Battle of the Elements", "Attention!" and "Unification" can not only expunge them off the Field but even keep it that way for quite some time, which can be better than using mass-removing staples like "Dark Hole" and "Torrential Tribute". By a similar token, "Doom Donuts" and "Gorgonic Guardian" can also clean house since a "Fortune Lady's" original ATK and DEF would both be 0. Still with their ATK, "Number 103: Ragnazero" "Overworked" can also control them whether their ATK is higher or lower. Lastly, "Fortune Ladies" can easily be sent to the GY without being destroyed, shuffled back into the Deck and be Tributed through "Kaijus", "The Monarchs Stormforth" and "Lava Golem".
"Fortune Ladies" tend to rely on swarming, which "Fortune Lady Dark" (for the GY) "Inherited Fortune" (for the hand) or "Fortune Lady Light" (for the Deck) can do within this archetype. If the Special Summoning starts late-game, it can be very difficult to win. Against other swarm Decks, such as "Blackwings", "Future Visions" can slow down both Decks if you don't have "Fortune Lady Light". Likewise, if "Fortune Lady Dark" is somehow sent to Graveyard, the swarming is pretty much disrupted. Cards like "Keldo", "Pot of Benevolence", "The Transmigration Prophecy", "Disappear" "Foolish Return", "Evilswarm Ouroboros", "Soul Release" and "Out of the Blue" can interdict "Fortune Lady Dark" from reviving any "Fortune Lady" sitting in the Graveyard.
Level reducing cards such as "Hallohallo", "Demotion", "Silent Strider" and "Mischief of the Yokai" can be odd choices to temporarily counter "Fortune Ladies" because lower Levels will spell lower ATK and DEF (even less than than their initial values after a "Fortune Lady's" Summon if used early on any "Lady" other than "Light".)
Finally, "Number 33: Chronomaly Machu Mech" can deal "Fortune Lady" players a very expeditious end. Since a "Fortune Lady's" original ATK and DEF would both be 0, it can jack up its offensive points to astronomical heights hastily whilst also seriously Burning the player (especially if its effect targets "Earth" or "Dark", the two strongest "Ladies" in terms of their base Levels.) ATK boosters like "Solidarity" and "Time Passage" only make "Machu Mech's" potency against this Deck more of a debacle.