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"Floowandereeze" (ふわんだりぃず Fuwandariizu) is an archetype that focuses on Normal/Tribute Summoning multiple times per turn that debuted in Burst of Destiny. The archetype is composed of Level 1 and Level 10 WATER and WIND Winged Beast monsters themed around the migratory journey of three Arctic terns passing through different continents and encountering different birds. The Level 10 Monsters represent the beginning of the journey at the North Pole and end of the journey at the South Pole, while the Level 1 Monsters represent the continents they visit along the way. The name "Floowandereeze" is a portmanteau of the words "flew", "wander", and "breeze".

Members[]

Floowandereeze Origin
Bird Region
& Eglen Bald Eagle North America
& Empen Emperor Penguin Antarctica
& Robina European Robin Europe
& Snowl Snowy Owl Arctic
& Stri Ostrich Africa
& Toccan Toco Toucan South America

Playing style[]

Floowandereeze is a Normal Summon and banished focused deck that aim to lock down your opponent through the effect of "Floowandereeze & Empen" and "Floowandereeze & Snowl". Both of them have high attack and effects that negate your opponent's special summoned monsters and effect, forcing them into Normal Summon, which you can take advantage of using the archetype's spells and traps, especially "Floowandereeze and the Dreaming Town" and "Floowandereeze and the Magnificent Map", both of which assist with their Continuous spell "Floowandereeze and the Unexplored Winds" to tribute off your opponent's card, leaving them with few options to counter your summoning.

The archetype benefit extremely well from Winged Beast main deck boss monsters or floodgates, especially since their Level 1 monsters "Floowandereeze & Robina" and "Floowandereeze & Eglen" can search out the Winged Beast monsters. "Mist Valley Apex Avian", "Raiza the Mega Monarch" and the "Simorgh" cards are excellent choice to interrupt the opponent's turn. "Barrier Statue of the Stormwinds" (now Forbidden) is an extremely potent floodgate for the deck since the deck do not need any special summoning to achieve their power turn and thus only affect the opponent, not to mention the fact that WIND has been historically one of the hardest attributes to special summon.

"Harpie Harpist" and "Harpie's Feather Storm" are excellent addition to the archetype, as Harpist can be Normal summon out with the archetype's many Normal Summon granting effect during your opponent without a tribute while Harpie's Feather Storm can lock down your opponent by negating all of their monster's effect.

"Dimension Shifter" is another very potent card for the deck, as the deck want their monsters to be banished, while their monster "Floowandereeze & Toccan" can retrieve any spells or traps from the archetype that was banished during the Shifter turn.

Counter Strategies[]

  • The deck in general is especially vulnerable to hand traps and interruption, as one interruption can essentially end their turn because their monsters lock them out of Special Summoning. "Ash Blossom & Joyous Spring" and "Droll & Lock Bird" are especially potent against the archetype as their effect cannot be played around with the effect of "Floowandereeze and the Advent of Adventure"
  • "Artifact Lancea" is a very good card to remove the recurrent effect of the archetype's low level monster since it cannot be negated by Empen, allowing you to win through attrition and draining the resources of the deck.
  • "Mask of Restrict" and "There Can Be Only One" will lock them out of their higher level monsters. They need to draw into their spells and traps removal or "Floowandereeze and the Unexplored Winds".
  • "Zombie World" will stop them in their tracks, preventing tribute summoning altogether as well as rendering even "Floowandereeze and the Unexplored Winds" useless. Having "Necroworld Banshee" in tandem will make it especially tough as she prevents Zombie World from being destroyed or targeted by card effects.
  • Backrow heavy decks in general are very powerful against the archetype as their cards focus on pressuring or restrict Special Summon monsters. Even their card removal "Floowandereeze and the Unexplored Winds" can only remove the spells and traps, not negate or banished them.
  • Spells and traps cards that negate monsters effect is especially potent against the archetype, as the archetype has little to no counterplay against these cards. "Infinite Impermanence" and "Forbidden Droplet" are excellent card to dismantle their board.


Gallery[]

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