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{{Infobox archetype
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{{Infobox archseries
 
| image = Rekindling-TF05-JP-VG.png
 
| image = Rekindling-TF05-JP-VG.png
| caption = 3 "[[Flamvell Baby|Flamvell Babies]]".
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| caption = Three "[[Flamvell Baby|Flamvell Babies]]" in the artwork of "[[Rekindling]]".
 
| ja_name = フレムベル
 
| ja_name = フレムベル
 
| romaji = Furemuberu
 
| romaji = Furemuberu
  +
| zh_name = 炎獄
  +
| zh_jyutping = Jim4 juk6
  +
| zh_pinyin = Yányù
  +
| zh_trans = Flame Prison
 
| fr_name = Cloche de Feu
 
| fr_name = Cloche de Feu
|fr_trans=Fire Bell
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| fr_trans = Fire Bell
  +
| de_name = Flamvell
 
| it_name = Flamvell
 
| it_name = Flamvell
 
| ko_name = 플레임벨
 
| ko_name = 플레임벨
 
| ko_romanized = Peulleimbel
 
| ko_romanized = Peulleimbel
  +
| ko_trans = Flamebell
  +
| pt_name = Flamvell
 
| es_name = Flamvell
 
| es_name = Flamvell
|zh_name=炎獄
 
|zh_jyutping=Jim4 juk6
 
|zh_pinyin=Yányù
 
|zh_trans=Flame Prison
 
|de_name=Flamvell
 
|pt_name=Flamvell
 
 
| sets =
 
| sets =
* [[Duel Terminal - Synchro Awakening!!]]
 
* [[Duel Terminal - Invasion of Worms!!]]
 
* [[Duel Terminal - Justice Strikes Back!!]]
 
* [[Duel Terminal - Pulse of the Trishula]]
 
 
* [[Ancient Prophecy]]
 
* [[Ancient Prophecy]]
 
* [[Hidden Arsenal]]
 
* [[Hidden Arsenal]]
 
* [[Hidden Arsenal 2]]
 
* [[Hidden Arsenal 2]]
* [[Hidden Arsenal 4]]
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* [[Hidden Arsenal 4: Trishula's Triumph]]
  +
* [[Dark Neostorm]]
  +
| tcg =
 
* [[Duelist Revolution]]
 
* [[Duelist Revolution]]
* [[Duel Terminal 1 (TCG)|Duel Terminal 1]]
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* [[Duel Terminal 1]]
* [[Duel Terminal 2 (TCG)|Duel Terminal 2]]
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* [[Duel Terminal 2]]
  +
| ocg =
  +
* [[Duel Terminal - Synchro Awakening!!]]
  +
* [[Duel Terminal - Invasion of Worms!!]]
  +
* [[Duel Terminal - Justice Strikes Back!!]]
  +
* [[Duel Terminal - Pulse of the Trishula!!]]
 
| anime =
 
| anime =
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! 5D's]]
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}}
 
}}
   
"'''Flamvell'''" (フレムベル ''Furemuberu'') is an [[archetype]] of [[FIRE]] [[Attribute]] monsters whose effects include burning away the opponent's [[Life Points]] and increasing each others attack points. Many of their effects are triggered when they inflict [[Battle Damage]] or destroy a monster as a result of battle. They are introduced in ''[[Duel Terminal - Synchro Awakening!!]]'' with further support in ''[[Duel Terminal - Invasion of Worms!!]]''. They are introduced to the [[TCG]] through the [[Booster Pack]] ''[[Ancient Prophecy]]'', with "[[Flamvell Commando]]" as a TCG-exclusive, with further cards coming through the [[Booster Pack]] ''[[Hidden Arsenal]]''. Aside from being FIRE monsters, the majority of them have 200 DEF, and have support based around that. It is possible that they are used by [[Bob]] in ''Yu-Gi-Oh! 5D's'', because he has "[[Flamvell Guard]]".
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"'''Flamvell'''" (フレムベル ''Furemuberu'') is an [[archetype]] of [[FIRE]] [[Monster Card|monsters]] whose [[Monster effect|effects]] include burning away the opponent's [[LP]] and increasing each others' [[ATK]]. Many of their effects are triggered when they inflict [[Battle damage]] or destroy a monster as a result of battle and a lot of the monsters have 200 DEF or effects supporting monsters with this value. They are introduced in ''[[Duel Terminal - Synchro Awakening!!]]'' with further support in ''[[Duel Terminal - Invasion of Worms!!]]''. They are introduced to the [[TCG]] through the [[Booster Pack]] ''[[Ancient Prophecy]]'', with "[[Flamvell Commando]]" as a TCG-exclusive, with further cards coming through the [[Booster Pack]] ''[[Hidden Arsenal]] ''and [[Dark Neostorm|''Dark Neostorm'']].
   
The "[[Neo Flamvell]]" sub-archetype was released in ''[[Duel Terminal - Pulse of the Trishula]]''. These monsters are more focused on [[Graveyard]] control, especially by [[banish]]ing the opponent's cards.
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The "[[Neo Flamvell]]" sub-archetype was released in ''[[Duel Terminal - Pulse of the Trishula!!]]''. These monsters are more focused on [[Graveyard]] control, especially by [[Banish|banishing]] the opponent's cards.
   
==Playing Style==
+
It is possible that they are used by [[Bob]] in ''Yu-Gi-Oh! 5D's'', because he has "[[Flamvell Guard]]".
A Deck using the "Flamvell" archetype will essentially be using FIRE monsters, most of which have 200 or less [[DEF]], and their trump card, "[[Rekindling]]", can get you up to 5 monsters at once. This could lead to various Synchro Summons, or if you have a "[[Flamvell Archer]]" handy you can tribute it, "[[Flamvell Baby]]", or "[[Flamvell Poun]]" in order to add 800 Attack to each one giving you a total of 3200 extra attack points.
 
   
==Deck Types==
+
The Japanese name of this archetype could derive from "flamberge". It is interpreted as "Fire Bell" in the French version, and "Flame Prison" in the Chinese version (or perhaps more properly, "Flame Hell", from the word for "hell" that literally means "earthly prison").
   
===Accel Synchro Summon Flamvell===
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==Playing style==
This deck uses the "Flamvell" cards to quickly summon Red Nova Dragon and/or Shooting Star Dragon.
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A Deck using the "Flamvell" archetype will try to overpower the opponent with monsters and, supporting this strategy, increases ATK values and inflicts burn damage. "Neo Flamvell" stay true to this overall idea while adding Graveyard-banishing effects to the party. The deck is essentially using FIRE monsters; Most of these FIRE monsters have 200 (or less) [[DEF]] and the archetype has effects to work with this small amount of defense. Furthermore, up to this day FIRE monsters from completely unrelated archetypes do have exactly 200 DEF to work with cards from back when "Flamvell" came out.
   
{{Decklist
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The "Flamvell" trump card is "[[Rekindling]]": It can get you up to five monsters at once, working similarly to "[[Soul Charge]]", but only for FIRE monsters and without the drawbacks. "Rekindling" can lead to various Synchro Summons/Link Summons or simply allows to run over the opponent with the monsters summoned this way. If the second option is desired "[[Flamvell Archer]]" can further increase the damage via its effect.
|color=
+
|color2=
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Unfortunately, both time and Master Rule 4 weren't nice to the "Flamvell" archetype. "Rekindling", unquestionably the main playmaker in the "Flamvell" deck, is Limited, making deck-building just that much harder. The aforementioned "Soul Charge" can be used as an alternative, but not being able to attack the opponent in the same turn really hurts the tempo and therefore the overall strategy. The usefulness of the other cards also dropped with the general power creep in the game; "[[Flamvell Magician]]" was one of the first Level 4 tuners, but has little to nothing to offer nowadays; the "Flamvell" player will still be forced to play him if he wants a searchable Level 4 FIRE Tuner due to the lack of other options. "[[Flamvell Poun]]" might have a big search pool, but needs to be destroyed by battle to trigger the searching and cards like "[[Flamvell Grunika]]", "[[Flamvell Fiend]]" or "[[Flamvell Commando]]" just are not impactful enough to make running them worthwhile. Even their boss monsters "[[Flamvell Uruquizas]]" and "[[Ancient Flamvell Deity]]" got victim to power creep and probably have to make way for other monsters in the "Flamvell" Extra Deck.
|monsters =
+
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
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Regarding Master Rule 4, "Flamvell" was a useful archetype for Synchro Summoning back around 2010, but the advent of Link Monsters made them that much harder to use. Aside from "Rekindling", "Flamvells" really are not the best swarming archetype available and really lack options to place multiple monsters on the board without outside support.
* [[Flamvell Firedog]]
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* [[Flamvell Baby]]
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"Flamvell" surprisingly got support in [[Dark Neostorm]] in form of "[[Neo Flamvell Lady]]", a nice option for both Graveyard banishing and Graveyard setup.
* [[Flamvell Archer]]
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* [[Flamvell Magician]]
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==Recommended cards==
* [[Flamvell Poun]]
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"[[Red Resonator]]" is an absolute godsend in this deck, which allows you to normal summon it and use its effect to special summon whatever is in the player's hand. This allows for quick Link Summoning into monsters like [[Duelittle Chimera]] or [[Crystron Glassfiber]]. Since Red Resonator is a Tuner-monster, a Synchro Summon is also possible provided the player has the correct Synchro materials. If the player has [[Rekindling]], it can easy revive Red Resonator for more summoning.
* [[Kinka-byo]]
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* [[Ryko, Lightsworn Hunter]]
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"[[Resonator Call]]" can be used to increase the access to plays via "Red Resonator".
* [[Magical Merchant]]
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* [[Plaguespreader Zombie]]
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Any Link Monster can help this deck to get field presence. "Duelittle Chimera" is helpful because of its effects, but basically any Link 2 will help "Flamvells", especially if the player still wants to use cards like "[[Formula Synchron]]".
* [[Blaster, Dragon Ruler of Infernos]]
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|synchro monsters =
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"[[One for One]]" benefits this deck in two ways: The discard effect functions as Graveyard setup and the Special Summon can fetch an array of monsters like "[[Flamvell Baby]]", "[[Flamvell Poun]]" or "[[Flamvell Guard]]".
* [[Formula Synchron]]
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* [[Stardust Dragon]]
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"[[Reasoning]]" can help the "Flamvell" player with the board building and gives extra Life Points when "Red Resonator" is summoned; these are not substancial, but anything helps.
* [[Shooting Star Dragon]]
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* [[Shooting Quasar Dragon]]
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"[[Cataclysmic Scorching Sunburner]]" can be used with relative success in a "Flamvell" deck. When summoned, it helps the Aggro strategy by being a relatively big beater, it has the potential to deal burn damage and it can even be summoned in the Battle Phase via "Flamvell Firedog" since it is a 200 DEF FIRE monster.
* [[Red Dragon Archfiend]]
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* [[Red Nova Dragon]]
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With enough Pyro-type monsters ("[[Flamvell Poun]]", "[[Flamvell Baby]]", "[[Flamvell Archer]]", "[[Neo Flamvell Origin]]", "[[Neo Flamvell Hedgehog]]", etc.) "[[Royal Firestorm Guards]]" can be a helpful draw engine.
|spells =
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* [[Rekindling]]
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"[[Brionac, Dragon of the Ice Barrier]]" is an especially useful Synchro Monster for this deck: It helps clearing the field of potential threats while setting up the own Graveyard for "Royal Firestorm Guards" or "Rekindling".
* [[Hand Destruction]]
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* [[Gold Sarcophagus]]
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==Deck Types==
* [[Charge of the Light Brigade]]
 
* [[One for One]]
 
|traps =
 
* [[Trap Stun]]
 
}}
 
   
 
===Volcanic Flamvell===
 
===Volcanic Flamvell===
Volcanic Flamvell uses the "Flamvell" cards to Swarm the field with Synchro Monsters and "[[Blaze Accelerator]]" to get rid of your opponent's monsters.
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Volcanic Flamvell uses the "Flamvell" cards summon useful Synchro Monsters (and at times Link and Xyz Monsters) and the Volcanics and their "[[Blaze Accelerator]]" is able to get rid of your opponent's monsters.
   
 
{{Decklist
 
{{Decklist
|color=
 
|color2=
 
 
|monsters =
 
|monsters =
 
* [[Flamvell Magician]]
 
* [[Flamvell Magician]]
 
* [[Flamvell Firedog]]
 
* [[Flamvell Firedog]]
 
* [[Flamvell Poun]]
 
* [[Flamvell Poun]]
  +
* [[Flamvell Baby]]
 
* [[Neo Flamvell Origin]]
 
* [[Neo Flamvell Origin]]
  +
* [[Neo Flamvell Lady]]
  +
* [[Cataclysmic Scorching Sunburner]]
 
* [[Volcanic Rocket]]
 
* [[Volcanic Rocket]]
 
* [[Volcanic Scattershot]]
 
* [[Volcanic Scattershot]]
 
* [[Volcanic Shell]]
 
* [[Volcanic Shell]]
  +
* [[Volcanic Counter]]
 
* [[Royal Firestorm Guards]]
 
* [[Royal Firestorm Guards]]
* [[Blaster, Dragon Ruler of Infernos]]
+
* [[Red Resonator]]
 
|spells =
 
|spells =
 
* [[Blaze Accelerator]]
 
* [[Blaze Accelerator]]
  +
* [[Tri-Blaze Accelerator]]
  +
* [[Wild Fire]]
 
* [[Pot of Dichotomy]]
 
* [[Pot of Dichotomy]]
 
* [[Rekindling]]
 
* [[Rekindling]]
* [[Wild Fire]]
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* [[One for One]]
* [[Tri-Blaze Accelerator]]
+
* [[Resonator Call]]
|traps =
+
* [[Foolish Burial]]
}}
+
|traps =* [[Reckless Greed]]
  +
* [[Blazing Mirror Force]]
  +
|link monsters = * [[Linkuriboh]]
  +
* [[Duelittle Chimera]]
  +
* [[Summon Sorceress]]|synchro monsters = * [[Brionac, Dragon of the Ice Barrier]]
  +
* [[Black Rose Dragon]]
  +
* [[Clear Wing Synchro Dragon]]
  +
* [[Crimson Blader]]
  +
* [[Stardust Dragon]]
  +
* [[Vermillion Dragon Mech]]
  +
* [[Trishula, Dragon of the Ice Barrier]]|xyz monsters = * [[Tornado Dragon]]
  +
* [[Castel, the Skyblaster Musketeer]]}}
   
 
===Zombievell===
 
===Zombievell===
This Deck's strategy is to mix "Flamvells" with [[Zombie]]-Type monsters, since some of the most beneficial Zombie monsters in the game share 200 DEF, the same as a majority of "Flamvell" monsters. "[[Flamvell Poun]]" makes an excellent search card because of that, netting the player either an "[[Immortal Ruler]]", a "[[Spirit Reaper]]", or a "[[Plaguespreader Zombie]]".
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This Deck's strategy is to mix "Flamvells" with [[Zombie]] monsters, since some of the most beneficial Zombie monsters in the game share 200 DEF, the same as a majority of "Flamvell" monsters. "[[Flamvell Poun]]" makes an excellent search card because of that, netting the player either one of the "Flamvell" monster, "[[Necroworld Banshee]]", "[[Red Resonator]]" or a "[[Plaguespreader Zombie]]". "Flamvell Firedog" can summon "Shiranui Solitaire" upon destroying a monster in battle and allows the player to go through the basic Zombie summoning with "[[Mezuki]]" and "[[Uni-Zombie]]".
   
 
{{Decklist
 
{{Decklist
|color=
 
|color2=
 
 
|monsters =
 
|monsters =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
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* [[Flamvell Firedog]]
 
* [[Flamvell Firedog]]
 
* [[Flamvell Poun]]
 
* [[Flamvell Poun]]
* [[Blaster, Dragon Ruler of Infernos]]
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* [[Shiranui Solitaire]]
 
* [[Goblin Zombie]]
 
* [[Goblin Zombie]]
 
* [[Mezuki]]
 
* [[Mezuki]]
  +
* [[Gozuki]]
 
* [[Pain Painter]]
 
* [[Pain Painter]]
 
* [[Plaguespreader Zombie]]
 
* [[Plaguespreader Zombie]]
* [[Spirit Reaper]]
+
* [[Uni-Zombie]]
 
* [[Zombie Master]]
 
* [[Zombie Master]]
  +
* [[Glow-Up Bloom]]
  +
* [[Necroworld Banshee]]
  +
* [[Doomking Balerdroch]]
  +
* [[Red Resonator]]
 
|synchro monsters =
 
|synchro monsters =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Ancient Flamvell Deity]]
 
 
* [[Archfiend Zombie-Skull]]
 
* [[Archfiend Zombie-Skull]]
  +
* [[Ally of Justice Catastor]]
 
* [[Dark End Dragon]]
 
* [[Dark End Dragon]]
 
* [[Doomkaiser Dragon]]
 
* [[Doomkaiser Dragon]]
* [[Formula Synchron]]
 
 
* [[Revived King Ha Des]]
 
* [[Revived King Ha Des]]
  +
* [[Ancient Pixie Dragon]]
  +
* [[Red-Eyes Zombie Necro Dragon]]
  +
* [[Brionac, Dragon of the Ice Barrier]]
  +
* [[Trishula, Dragon of the Ice Barrier]]
  +
* [[Crimson Blader]]
  +
* [[Stardust Dragon]]
 
|spells =
 
|spells =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
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* [[Foolish Burial]]
 
* [[Foolish Burial]]
 
* [[Rekindling]]
 
* [[Rekindling]]
  +
* [[Resonator Call]]
  +
* [[Reasoning]]
 
|traps =
 
|traps =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Flamvell Counter]]
 
* [[Flamvell Counter]]
}}
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|link monsters = * [[Linkuriboh]]
  +
* [[Duelittle Chimera]]
  +
* [[Vampire Sucker]]}}
   
===Flamval===
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==Weaknesses==
This Deck adds [[Laval]] monsters to help mill cards and swarm the field.
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Since "[[Rekindling]]" and "[[Flamvell Firedog]]" play a large part in most "Flamvell" Decks, cards like "[[Vanity's Ruler]]", "[[Vanity's Emptiness]]", "[[Archlord Kristya]]" and "[[Fossil Dyna Pachycephalo]]" kills this deck type. In addition to that any deck with "[[Macro Cosmos]]", "[[Banisher of the Light]]", "[[Masked Hero Dark Law]]", "[[Dimensional Fissure]]" or similar effects will destroy the strategy by making it impossible to use "Rekindling"'s effect to its maximum extent, if at all. "[[Prohibition]]" or "[[Armageddon Designator]]" (the latter in [[Mirror Match|Mirror Matches]]) can also prevent the use of "[[Rekindling]]", making it much harder to win. "[[Necrovalley]]", "[[The End of Anubis]]" and "[[Silent Graveyard]]" can also stop "[[Rekindling]]".
   
{{Decklist
+
Any form of negation can also bring the "Flamvell" archetype to a screeching halt. They already struggle with filling the board to begin with and disallowing them from performing their already limited pool of plays can bring swift demise to the "Flamvell" deck.
|color=
 
|color2=
 
|monsters =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Flamvell Firedog]]
 
* [[Flamvell Grunika]]
 
* [[Flamvell Magician]]
 
* [[Laval Volcano Handmaiden]]
 
* [[Laval Forest Sprite]]
 
* [[Laval Lakeside Lady]]
 
* [[Laval Cannoneer]]
 
* [[Laval Lancelord]]
 
* [[Blaster, Dragon Ruler of Infernos]]
 
* [[Ryko, Lightsworn Hunter]]
 
* [[Card Trooper]]
 
|synchro monsters =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Lavalval Chain]]
 
* [[Red Nova Dragon]]
 
* [[Red Dragon Archfiend]]
 
* [[Stardust Dragon]]
 
* [[Formula Synchron]]
 
* [[Black Rose Dragon]]
 
* [[Shooting Star Dragon]]
 
* [[Ally of Justice Catastor]]
 
|spells =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Molten Conduction Field]]
 
* [[Charge of the Light Brigade]]
 
* [[Rekindling]]
 
* [[Magical Stone Excavation]] (Gets back "Rekindling")
 
* [[Gold Sarcophagus]]
 
* [[Foolish Burial]]
 
* [[Burial from a Different Dimension]]
 
|traps =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Flamvell Counter]]
 
}}
 
   
==Weaknesses==
+
"[[Blackwing - Jin the Rain Shadow]]" can destroy almost every "Flamvell" monster because a majority has a measly 200 [[DEF]] compared to "Jin's" 600 ATK. Many key "Flamvells" (i.e. "Firedog" and "Magician") are also [[Level]] 4, making them prey for "[[4-Starred Ladybug of Doom]]". By a similar token, "[[Water Dragon]]", "[[Star Boy]]" and possibly "[[Umi]]" can severely handicap "Flamvell" offenses.
Since "[[Rekindling]]" and "[[Flamvell Firedog]]" plays a large part in most "Flamvell" Decks, cards like "[[Vanity's Ruler]]", "[[Vanity's Emptiness]]", and "[[Fossil Dyna Pachycephalo]]" kills this deck type. In addition to that, a Macro deck will destroy the strategy by making it impossible to use "[[Rekindling]]"'s effect to it's maximum extent. "[[Prohibition]]" or "[[Armageddon Designator]]" (the latter in [[Mirror Match]]es) can also prevent the use of "[[Rekindling]]", making it much harder to win. "[[Necrovalley]]" and "[[Forbidden Graveyard]]" can also now stop "[[Rekindling]]" in the TCG since TCG/OCG rulings merged.
 
   
"[[Blackwing - Jin the Rain Shadow]]" can destroy every "Flamvell" monster because they all have a measly 200 [[DEF]] compared to "Jin"'s 600 ATK. Many key "Flamvell"s (i.e. "Firedog" and "Magician") are also [[Level]] 4, making them prey for "[[4-Starred Ladybug of Doom]]". By a similar token, "[[Water Dragon]]", "[[Star Boy]]" and possibly "[[Umi]]" can severely handicap "Flamvell" offenses.
+
Due to the "Flamvells" focus on Synchro Summoning especially, cards like "[[Discord]]" will stop them from getting board presence.
   
 
{{Flamvell}}
 
{{Flamvell}}

Revision as of 11:46, August 15, 2019

"Flamvell" (フレムベル Furemuberu) is an archetype of FIRE monsters whose effects include burning away the opponent's LP and increasing each others' ATK. Many of their effects are triggered when they inflict Battle damage or destroy a monster as a result of battle and a lot of the monsters have 200 DEF or effects supporting monsters with this value. They are introduced in Duel Terminal - Synchro Awakening!! with further support in Duel Terminal - Invasion of Worms!!. They are introduced to the TCG through the Booster Pack Ancient Prophecy, with "Flamvell Commando" as a TCG-exclusive, with further cards coming through the Booster Pack Hidden Arsenal and Dark Neostorm.

The "Neo Flamvell" sub-archetype was released in Duel Terminal - Pulse of the Trishula!!. These monsters are more focused on Graveyard control, especially by banishing the opponent's cards.

It is possible that they are used by Bob in Yu-Gi-Oh! 5D's, because he has "Flamvell Guard".

The Japanese name of this archetype could derive from "flamberge". It is interpreted as "Fire Bell" in the French version, and "Flame Prison" in the Chinese version (or perhaps more properly, "Flame Hell", from the word for "hell" that literally means "earthly prison").

Playing style

A Deck using the "Flamvell" archetype will try to overpower the opponent with monsters and, supporting this strategy, increases ATK values and inflicts burn damage. "Neo Flamvell" stay true to this overall idea while adding Graveyard-banishing effects to the party. The deck is essentially using FIRE monsters; Most of these FIRE monsters have 200 (or less) DEF and the archetype has effects to work with this small amount of defense. Furthermore, up to this day FIRE monsters from completely unrelated archetypes do have exactly 200 DEF to work with cards from back when "Flamvell" came out.

The "Flamvell" trump card is "Rekindling": It can get you up to five monsters at once, working similarly to "Soul Charge", but only for FIRE monsters and without the drawbacks. "Rekindling" can lead to various Synchro Summons/Link Summons or simply allows to run over the opponent with the monsters summoned this way. If the second option is desired "Flamvell Archer" can further increase the damage via its effect.

Unfortunately, both time and Master Rule 4 weren't nice to the "Flamvell" archetype. "Rekindling", unquestionably the main playmaker in the "Flamvell" deck, is Limited, making deck-building just that much harder. The aforementioned "Soul Charge" can be used as an alternative, but not being able to attack the opponent in the same turn really hurts the tempo and therefore the overall strategy. The usefulness of the other cards also dropped with the general power creep in the game; "Flamvell Magician" was one of the first Level 4 tuners, but has little to nothing to offer nowadays; the "Flamvell" player will still be forced to play him if he wants a searchable Level 4 FIRE Tuner due to the lack of other options. "Flamvell Poun" might have a big search pool, but needs to be destroyed by battle to trigger the searching and cards like "Flamvell Grunika", "Flamvell Fiend" or "Flamvell Commando" just are not impactful enough to make running them worthwhile. Even their boss monsters "Flamvell Uruquizas" and "Ancient Flamvell Deity" got victim to power creep and probably have to make way for other monsters in the "Flamvell" Extra Deck.

Regarding Master Rule 4, "Flamvell" was a useful archetype for Synchro Summoning back around 2010, but the advent of Link Monsters made them that much harder to use. Aside from "Rekindling", "Flamvells" really are not the best swarming archetype available and really lack options to place multiple monsters on the board without outside support.

"Flamvell" surprisingly got support in Dark Neostorm in form of "Neo Flamvell Lady", a nice option for both Graveyard banishing and Graveyard setup.

Recommended cards

"Red Resonator" is an absolute godsend in this deck, which allows you to normal summon it and use its effect to special summon whatever is in the player's hand. This allows for quick Link Summoning into monsters like Duelittle Chimera or Crystron Glassfiber. Since Red Resonator is a Tuner-monster, a Synchro Summon is also possible provided the player has the correct Synchro materials. If the player has Rekindling, it can easy revive Red Resonator for more summoning.

"Resonator Call" can be used to increase the access to plays via "Red Resonator".

Any Link Monster can help this deck to get field presence. "Duelittle Chimera" is helpful because of its effects, but basically any Link 2 will help "Flamvells", especially if the player still wants to use cards like "Formula Synchron".

"One for One" benefits this deck in two ways: The discard effect functions as Graveyard setup and the Special Summon can fetch an array of monsters like "Flamvell Baby", "Flamvell Poun" or "Flamvell Guard".

"Reasoning" can help the "Flamvell" player with the board building and gives extra Life Points when "Red Resonator" is summoned; these are not substancial, but anything helps.

"Cataclysmic Scorching Sunburner" can be used with relative success in a "Flamvell" deck. When summoned, it helps the Aggro strategy by being a relatively big beater, it has the potential to deal burn damage and it can even be summoned in the Battle Phase via "Flamvell Firedog" since it is a 200 DEF FIRE monster.

With enough Pyro-type monsters ("Flamvell Poun", "Flamvell Baby", "Flamvell Archer", "Neo Flamvell Origin", "Neo Flamvell Hedgehog", etc.) "Royal Firestorm Guards" can be a helpful draw engine.

"Brionac, Dragon of the Ice Barrier" is an especially useful Synchro Monster for this deck: It helps clearing the field of potential threats while setting up the own Graveyard for "Royal Firestorm Guards" or "Rekindling".

Deck Types

Volcanic Flamvell

Volcanic Flamvell uses the "Flamvell" cards summon useful Synchro Monsters (and at times Link and Xyz Monsters) and the Volcanics and their "Blaze Accelerator" is able to get rid of your opponent's monsters.

Deck

Zombievell

This Deck's strategy is to mix "Flamvells" with Zombie monsters, since some of the most beneficial Zombie monsters in the game share 200 DEF, the same as a majority of "Flamvell" monsters. "Flamvell Poun" makes an excellent search card because of that, netting the player either one of the "Flamvell" monster, "Necroworld Banshee", "Red Resonator" or a "Plaguespreader Zombie". "Flamvell Firedog" can summon "Shiranui Solitaire" upon destroying a monster in battle and allows the player to go through the basic Zombie summoning with "Mezuki" and "Uni-Zombie".

Deck

Weaknesses

Since "Rekindling" and "Flamvell Firedog" play a large part in most "Flamvell" Decks, cards like "Vanity's Ruler", "Vanity's Emptiness", "Archlord Kristya" and "Fossil Dyna Pachycephalo" kills this deck type. In addition to that any deck with "Macro Cosmos", "Banisher of the Light", "Masked Hero Dark Law", "Dimensional Fissure" or similar effects will destroy the strategy by making it impossible to use "Rekindling"'s effect to its maximum extent, if at all. "Prohibition" or "Armageddon Designator" (the latter in Mirror Matches) can also prevent the use of "Rekindling", making it much harder to win. "Necrovalley", "The End of Anubis" and "Silent Graveyard" can also stop "Rekindling".

Any form of negation can also bring the "Flamvell" archetype to a screeching halt. They already struggle with filling the board to begin with and disallowing them from performing their already limited pool of plays can bring swift demise to the "Flamvell" deck.

"Blackwing - Jin the Rain Shadow" can destroy almost every "Flamvell" monster because a majority has a measly 200 DEF compared to "Jin's" 600 ATK. Many key "Flamvells" (i.e. "Firedog" and "Magician") are also Level 4, making them prey for "4-Starred Ladybug of Doom". By a similar token, "Water Dragon", "Star Boy" and possibly "Umi" can severely handicap "Flamvell" offenses.

Due to the "Flamvells" focus on Synchro Summoning especially, cards like "Discord" will stop them from getting board presence.

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