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| es_name = HÉROE Malvado
 
| es_name = HÉROE Malvado
 
| sets =
 
| sets =
* [[Duelist Pack: Jaden Yuki 3]]
 
 
* [[Gladiator's Assault]]
 
* [[Gladiator's Assault]]
 
* [[Duelist Pack: Jaden Yuki 3]]
  +
| tcg =
 
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]
 
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]
  +
* [[Battle Pack 2: War of the Giants]]
  +
* [[Battle Pack 3: Monster League]]
  +
* [[Legendary Duelists: Immortal Destiny]]
  +
| ocg =
  +
* [[Tournament Pack 2009 Vol.3]]
  +
* [[Duelist Edition Volume 2]]
  +
* [[Duelist Pack: Legend Duelist 5]]
  +
* [[LINK VRAINS Pack 3]]
  +
| korea = [[Tournament Pack 2011 Vol.11]]
 
| anime = [[Yu-Gi-Oh! GX]]
 
| anime = [[Yu-Gi-Oh! GX]]
 
}}
 
}}
   
"'''Evil HERO'''" ({{Ruby|E-HERO|イービルヒーロー}} ''Ībiru Hīrō'') is a [[series]] of [[Fiend]] [[Monster Card|monsters]] with various [[Attribute]]s (primarily [[EARTH]] and [[FIRE]]) that are part of the "[[HERO]]" archetype used by [[Jaden Yuki]] in the ''[[Yu-Gi-Oh! GX]]'' anime temporarily after being possessed by [[The Supreme King]]. They are corrupted versions of Jaden's "[[Elemental HERO]]" monsters. Most of the "Evil HERO" monsters are [[Fusion Summon]]ed by fusing existing "Elemental HERO" monsters with "[[Dark Fusion]]" instead of the traditional "[[Polymerization]]".
+
"'''Evil HERO'''" ({{Ruby|E-HERO|イービルヒーロー}} ''Ībiru Hīrō'') is an [[archetype]] of [[Fiend]] [[Monster Card|monsters]] with various [[Attribute]]s that are part of the "[[HERO]]" archetype used by [[Jaden Yuki]] in the ''[[Yu-Gi-Oh! GX]]'' anime temporarily after being possessed by t[[The Supreme King|he Supreme King]]. They are corrupted versions of Jaden's "[[Elemental HERO]]" monsters. Most of the "Evil HERO" monsters are [[Fusion Summon]]ed by fusing existing "Elemental HERO" monsters with "[[Dark Fusion]]" instead of the traditional "[[Polymerization]]".
   
 
They were released in ''[[Gladiator's Assault]]'', but were mainly featured in ''[[Duelist Pack: Jaden Yuki 3]]''. The only "Evil HERO" monsters to not have a separate counterpart are "[[Evil HERO Infernal Gainer]]" and "[[Evil HERO Infernal Prodigy]]".
 
They were released in ''[[Gladiator's Assault]]'', but were mainly featured in ''[[Duelist Pack: Jaden Yuki 3]]''. The only "Evil HERO" monsters to not have a separate counterpart are "[[Evil HERO Infernal Gainer]]" and "[[Evil HERO Infernal Prodigy]]".
   
Prior to the [[Problem-Solving Card Text]] rename to distinguish between cards in the "[[HERO]]" archetype and cards that simply include "Hero" in their name, cards that support the "HERO" archetype in the ''OCG'' instead supported "Elemental Hero", "Destiny Hero" and "Evil Hero" as a group in the ''TCG'' ("Masked HERO" and "Vision HERO" had not been released in the ''TCG'' at that time). This is the only time "Evil HERO" has been treated as an archetype.
+
Prior to the [[Problem-Solving Card Text]] rename to distinguish between cards in the "[[HERO]]" archetype and cards that simply include "Hero" in their name, cards that support the "HERO" archetype in the ''OCG'' instead supported "Elemental Hero", "Destiny Hero" and "Evil Hero" as a group in the ''TCG'' ("Masked HERO" and "Vision HERO" had not been released in the ''TCG'' at that time). This was the only time "Evil HERO" was treated as an archetype before the release of their first support in ''[[Duelist Pack: Legend Duelist 5]] ''in the OCG and ''[[Legendary Duelists: Immortal Destiny]]'' in the TCG.
   
 
==Origin==
 
==Origin==
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==Members==
 
==Members==
===[[Main Deck]]===
+
===Corrupted===
{| class="wikitable sortable" style="text-align: center"
 
! Evil HERO
 
! Summoning effect
 
|-
 
| [[Evil HERO Infernal Gainer|Infernal Gainer]]
 
| Special Summon this card from your Banished Zone in Attack Position during your second Standby Phase after activating its first effect to banish itself.
 
|-
 
| [[Evil HERO Infernal Prodigy|Infernal Prodigy]]
 
| Special Summon this card from your hand in Attack Position if you control no monsters.
 
|-
 
| [[Evil HERO Malicious Edge|Malicious Edge]]
 
| Tribute Summon this card with 1 Tribute if your opponent controls at least 1 monster.
 
|}
 
 
===[[Extra Deck]]===
 
====Corrupted====
 
Most "Evil HERO" [[Fusion Monster]]s use the same [[Fusion Material]]s as "[[Elemental HERO]]" Fusion Monsters, with the intent of them being counterparts to those monsters. They also possess a stronger version of their original counterpart's [[Monster effect|effect]], as well as an additional effect (with the exception of "[[Evil HERO Lightning Golem]]").
 
 
 
{| class="wikitable sortable" style="text-align: center"
 
{| class="wikitable sortable" style="text-align: center"
 
! rowspan="2" | Evil HERO
 
! rowspan="2" | Evil HERO
! rowspan="2" | Corresponding Elemental HERO
+
! rowspan="2" | Associated Elemental HERO
 
! colspan="2" | Effect
 
! colspan="2" | Effect
 
|-
 
|-
 
! Upgraded
 
! Upgraded
 
! Additional
 
! Additional
 
|-
  +
| [[Evil HERO Adusted Gold|Aduster Gold]]
  +
| [[Elemental HERO Captain Gold|Captain Gold]]
  +
| Discard this card to add 1 "Dark Fusion" or 1 card that specifically lists "Dark Fusion" in its text, except "Evil HERO Adusted Gold", from your Deck to your hand. Cannot attack unless you control a Fusion Monster.
  +
| N/A
 
|-
 
|-
 
| [[Evil HERO Infernal Sniper|Infernal Sniper]]
 
| [[Evil HERO Infernal Sniper|Infernal Sniper]]
 
| [[Elemental HERO Rampart Blaster|Rampart Blaster]]
 
| [[Elemental HERO Rampart Blaster|Rampart Blaster]]
| Inflicts 1000 damage if this card is in face-up Defense Position during your Standby Phase.
+
| Inflict 1000 damage to your opponent during each of your Standby Phases, provided this card is in face-up Defense Position.
 
| Cannot be destroyed by Spell Cards.
 
| Cannot be destroyed by Spell Cards.
 
|-
 
|-
 
| [[Evil HERO Inferno Wing|Inferno Wing]]
 
| [[Evil HERO Inferno Wing|Inferno Wing]]
 
| [[Elemental HERO Flame Wingman|Flame Wingman]]
 
| [[Elemental HERO Flame Wingman|Flame Wingman]]
| Inflicts damage equal to the greater value (ATK or DEF) of a monster destroyed in battle by this card.
+
| Inflict damage to your opponent equal to the greater value (ATK or DEF) of a monster this card destroyed by battle and sent to the GY.
| Inflicts piercing battle damage.
+
| Inflict piercing battle damage to your opponent if this card attacks a Defense Position monster.
 
|-
 
|-
 
| [[Evil HERO Lightning Golem|Lightning Golem]]
 
| [[Evil HERO Lightning Golem|Lightning Golem]]
 
| [[Elemental HERO Thunder Giant|Thunder Giant]]
 
| [[Elemental HERO Thunder Giant|Thunder Giant]]
 
| Destroy 1 monster on the field.
 
| Destroy 1 monster on the field.
  +
| N/A
 
|-
 
| [[Evil HERO Malicious Edge|Malicious Edge]]
  +
| [[Elemental HERO Bladedge|Bladedge]]
  +
| N/A
 
| Tribute Summon this card with 1 Tribute if your opponent controls a monster.
 
|-
  +
| [[Evil HERO Sinister Necrom|Sinister Necrom]]
  +
| [[Elemental HERO Necroshade|Necroshade]]
  +
| Banish this card from your GY to Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom".
 
| N/A
 
| N/A
 
|-
 
|-
 
| [[Evil HERO Wild Cyclone|Wild Cyclone]]
 
| [[Evil HERO Wild Cyclone|Wild Cyclone]]
 
| [[Elemental HERO Wild Wingman|Wild Wingman]]
 
| [[Elemental HERO Wild Wingman|Wild Wingman]]
| Destroys all face-down Spell/Trap Cards your opponent controls when this card inflicts battle damage.
+
| Destroy all face-down Spell/Trap Cards your opponent controls when this card inflicts battle damage.
| Prevents your opponent from activating Spell/Trap Cards until the end of the Damage Step when this card attacks.
+
| Your opponent cannot activate Spell/Trap Cards until the end of the Damage Step if this card attacks.
 
|}
 
|}
   
====Original====
+
===Original===
 
{| class="wikitable sortable" style="text-align: center"
 
{| class="wikitable sortable" style="text-align: center"
! Evil HERO
+
! rowspan="3" | Evil HERO
  +
! colspan="3" | Effect
! Battle position changing effect
 
 
|-
 
! Battle position/Summoning
  +
! Unique
 
|-
 
|-
 
| [[Evil HERO Dark Gaia|Dark Gaia]]
 
| [[Evil HERO Dark Gaia|Dark Gaia]]
| Change all of your opponent's Defense Position monsters to Attack Position when this card attacks, with Flip effects not activating at that time.
+
| Change all Defense Position monsters your opponent controls to face-up Attack Position when this card declares an attack, with Flip effects not activating at that time.
  +
| Original ATK = The combined original ATK of the Fusion Materials used to Fusion Summon this card.
  +
|-
 
| [[Evil HERO Infernal Gainer|Infernal Gainer]]
 
| Special Summon this banished card in Attack Position during your second Standby Phase after using its unique effect.
  +
| Banish this card during your Main Phase 1 to allow 1 Fiend monster you control to make a second attack during each Battle Phase.
  +
|-
 
| [[Evil HERO Infernal Prodigy|Infernal Prodigy]]
 
| Special Summon this card from your hand in face-up Attack Position if you control no monsters.
  +
| Draw 1 card during the End Phase of the turn you Tributed this card to Tribute Summon a "HERO" monster.
  +
|-
  +
| [[Evil HERO Malicious Bane|Malicious Bane]]
  +
| N/A
  +
| Cannot be destroyed by battle or card effects. Destroy as many monsters your opponent controls as possible with ATK less than or equal to this card's, and then gain 200 ATK for each monster destroyed.
 
|-
 
|-
 
| [[Evil HERO Malicious Fiend|Malicious Fiend]]
 
| [[Evil HERO Malicious Fiend|Malicious Fiend]]
| Change all of your opponent's monsters to Attack Position and force each of them to attack this card during your opponent's Battle Phase.
+
| Change all monsters your opponent controls to face-up Attack Position and have each of them attack this card, if able, during their Battle Phase.
  +
| N/A
 
|}
 
|}
   
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A good "Evil HERO" Deck relies on using "[[Dark Fusion]]" and then copying the fusions with "[[Dark Calling]]". A commonly seen strategy is to use "Dark Fusion" to Summon "[[Evil HERO Malicious Fiend]]" then equipping "[[Vicious Claw]]" onto it to buy time for your other "Evil HERO" monsters. Then if "Malicious Fiend" was ever destroyed, Special Summon it with "Dark Calling".
 
A good "Evil HERO" Deck relies on using "[[Dark Fusion]]" and then copying the fusions with "[[Dark Calling]]". A commonly seen strategy is to use "Dark Fusion" to Summon "[[Evil HERO Malicious Fiend]]" then equipping "[[Vicious Claw]]" onto it to buy time for your other "Evil HERO" monsters. Then if "Malicious Fiend" was ever destroyed, Special Summon it with "Dark Calling".
   
  +
The fastest and most efficient way to add "Dark Fusion" or "Dark Calling" to your hand is to use the effect of "[[Evil HERO Adusted Gold]]". "[[Evil Mind]]" can also help, providing draw power to the deck while also allowing for not only the search of "[[HERO]]" monsters and "[[Dark Fusion]]", but ''any'' “[[Fusion (archetype)|Fusion]]" card.
While "Evil HERO" Decks cannot draw out fusion cards like "Elemental HERO" Decks can, due to the absence of an "Evil HERO"-based "[[Elemental HERO Woodsman]]", you can use "[[Gold Sarcophagus]]" to draw out "Dark Fusion" and "Dark Calling".
 
   
 
Generally, this Deck utilizes an all-out aggressive style. The opponent may counter with various destruction effects and Trap cards, so use cards like "[[Royal Decree]]", "[[Trap Stun]]", or "[[My Body as a Shield]]" to protect your monsters. "[[Shrink]]" can help your material monsters to destroy the opponent's key monster if you cannot perform a Fusion Summon yet.
 
Generally, this Deck utilizes an all-out aggressive style. The opponent may counter with various destruction effects and Trap cards, so use cards like "[[Royal Decree]]", "[[Trap Stun]]", or "[[My Body as a Shield]]" to protect your monsters. "[[Shrink]]" can help your material monsters to destroy the opponent's key monster if you cannot perform a Fusion Summon yet.
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The Rock "[[Koa'ki Meiru]]" cards can supplement this Deck with astonishing effectiveness. By using copies of "[[Koa'ki Meiru Guardian]]", "[[Koa'ki Meiru Sandman]]" and "[[Koa'ki Meiru Wall]]", you can effectively shut down, at least for a while, your opponent's Spell, Trap and monster effects, thus allowing you more time and safety to create your Fusion Monsters. If they do get removed from the field, either by use of their effect or by a maintenance failure, they can be used from the Graveyard via "Dark Calling" to make "Evil HERO Dark Gaia". Not only that, but they each possess 1900 attack points, allowing them to defeat almost any non-Tribute monster.
 
The Rock "[[Koa'ki Meiru]]" cards can supplement this Deck with astonishing effectiveness. By using copies of "[[Koa'ki Meiru Guardian]]", "[[Koa'ki Meiru Sandman]]" and "[[Koa'ki Meiru Wall]]", you can effectively shut down, at least for a while, your opponent's Spell, Trap and monster effects, thus allowing you more time and safety to create your Fusion Monsters. If they do get removed from the field, either by use of their effect or by a maintenance failure, they can be used from the Graveyard via "Dark Calling" to make "Evil HERO Dark Gaia". Not only that, but they each possess 1900 attack points, allowing them to defeat almost any non-Tribute monster.
   
You can also use "[[Evil HERO Dark Gaia]]" along with "[[Ojama Trio]]". When "Dark Gaia" declares an attack, the opponent's Defense Position monsters can be switched into Attack Position. If you Fusion Summon it with cards like "[[Darkness Neosphere]]" then you can increase its ATK to over 4000.
+
You can also use "[[Evil HERO Dark Gaia]]" along with "[[Ojama Trio]]". When "Dark Gaia" declares an attack, the opponent's Defense Position monsters can be switched into Attack Position. If you Fusion Summon it with cards like "[[Darkness Neosphere]]" then you can increase its ATK to over 4000. Adding to this, "[[Evil HERO Infernal Gainer]]" can allow "Dark Gaia" multiple attacks, potentially causing 10,000+ damage.
 
"[[The Gates of Dark World]]" add some draw power to the Deck and power up the "Evil HERO" monsters simultaneously.
 
   
  +
"[[The Gates of Dark World]]" add some draw power to the Deck and power up the "Evil HERO" monsters simultaneously. "[[Supreme King's Castle]]" on the other hand, allows for more versatility in what crass can summon the Fusion Monsters, while also acting as a unique version of “[[Skyscraper |Skyscraper]]" with an x200 ATK increase determined by the level of monsters sent from ''both'' the Main Deck and Extra Deck, allowing for dumping of useful cards such as "[[Evil HERO Sinister Necrom]]".
Though an "Evil HERO" Deck isn't as flexible as an "Elemental HERO" Deck, you can use "[[Elemental HERO Prisma]]" to give it more speed.
 
   
"[[Jar of Avarice]]" and "[[The Transmigration Prophecy]]" will recover any cards from the graveyard. Recycle "Dark Fusion" as much as you possibly can.
+
Though an "Evil HERO" Deck isn't as flexible as an "Elemental HERO" Deck, you can use "[[Elemental HERO Prisma]]" to give it more speed. Not only that, but "[[Jar of Avarice]]" and "[[The Transmigration Prophecy]]" will recover any cards from the graveyard. Recycle "Dark Fusion" as much as you possibly can.
   
Adding the support of [[Elemental HERO Honest Neos]] can also help add major attack and counter strength to the deck as discarding it will allow an Evil HERO or even one of the non-fusion HERO monsters to gain a large attack boost of 2500 ATK. This will help protect weaker monsters, deal unexpected damage from the non-fusion HERO monsters, and power up monsters like Evil HERO Inferno Wing which can make use of its piercing damage effect.
+
Adding the support of "[[Elemental HERO Honest Neos]]" can also help add major attack and counter strength to the deck as discarding it will allow an "Evil HERO" or even one of the non-fusion "HERO" monsters to gain a large attack boost of 2500 ATK. This will help protect weaker monsters, deal unexpected damage from the non-fusion "HERO" monsters, and power up monsters like "Evil HERO Inferno Wing" which can make use of its piercing damage effect.
   
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
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* [[Elemental HERO Wildheart]]
 
* [[Elemental HERO Wildheart]]
 
* [[Elemental HERO Voltic]]
 
* [[Elemental HERO Voltic]]
  +
* [[Evil HERO Adusted Gold]]
  +
* [[Evil HERO Sinister Necrom]]
 
|fusion monsters =
 
|fusion monsters =
 
* [[Evil HERO Infernal Sniper]]
 
* [[Evil HERO Infernal Sniper]]
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* [[Reinforcement of the Army]]
 
* [[Reinforcement of the Army]]
 
* [[Miracle Fusion]]
 
* [[Miracle Fusion]]
  +
* [[Painful Decision]]
 
* [[Burial from a Different Dimension]]
 
* [[Burial from a Different Dimension]]
 
* [[Dark Factory of Mass Production]]
 
* [[Dark Factory of Mass Production]]
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"Evil HERO" Decks often have the potential to be enormously powerful and, with a little luck, can completely annihilate an opponent before they can even begin to defend themselves. The majority of the "Evil HERO" Fusions are of regular non-Fusion "Elemental HERO" monsters, so any "Elemental HERO" searching option will work just as well in an "Evil HERO" Deck to speed the process of Fusion (Currently, the only searching option for non-Fusion "Evil HERO" monsters is "[[Elemental HERO Stratos]]" and "[[Elemental HERO Ocean]]"). There are also a smaller number of Fusion Monsters for the "Evil HERO" archetype compared to their original counterparts, mostly based upon the "core" "Elemental HERO" Fusions. However, the non-Fusion "Evil HERO" monsters have potent enough effects that they splash well into other Decks besides those dedicated to using "[[Dark Fusion]]", as well.
 
"Evil HERO" Decks often have the potential to be enormously powerful and, with a little luck, can completely annihilate an opponent before they can even begin to defend themselves. The majority of the "Evil HERO" Fusions are of regular non-Fusion "Elemental HERO" monsters, so any "Elemental HERO" searching option will work just as well in an "Evil HERO" Deck to speed the process of Fusion (Currently, the only searching option for non-Fusion "Evil HERO" monsters is "[[Elemental HERO Stratos]]" and "[[Elemental HERO Ocean]]"). There are also a smaller number of Fusion Monsters for the "Evil HERO" archetype compared to their original counterparts, mostly based upon the "core" "Elemental HERO" Fusions. However, the non-Fusion "Evil HERO" monsters have potent enough effects that they splash well into other Decks besides those dedicated to using "[[Dark Fusion]]", as well.
   
Since "Dark Fusion" and "[[Dark Calling]]", unlike "[[Polymerization]]", have no way of being quickly added to the Hand or of being quickly recycled from the [[Graveyard]], and although the Material Monsters may be supported by basic "Elemental HERO" support, there is almost none for the "Evil HERO" archetype itself, making these monsters far less flexible than their original counterparts. Recently, a new card revealed as [[Keeper of Dragon Magic]] allows for the search of a "Fusion" normal spell card by the cost of a discard when normal summoned or special summoned. This allows for extremely good use to help search Dark Fusion as well as help set up plays for Dark Calling through the use of discard.
+
Since "Dark Fusion" and "[[Dark Calling]]", unlike "[[Polymerization]]", have no way of being quickly added to the Hand or of being quickly recycled from the [[Graveyard]], and although the Material Monsters may be supported by basic "Elemental HERO" support, there is almost none for the "Evil HERO" archetype itself, making these monsters far less flexible than their original counterparts. "[[Keeper of Dragon Magic]]" allows for the search of a "Fusion" Normal Spell Card by the cost of a discard when Normal or Special Summoned. This allows for extremely good use to help search "Dark Fusion" as well as help set up plays for "Dark Calling" through the use of a discard.
   
A clever opponent that specializes in using [[Counter Trap]]s (esp. "[[Cursed Seal of the Forbidden Spell]]") to make "Dark Fusion" unusable will ruin their strategy and make it difficult to recover. You should definitely side "[[Counter Counter]]" and such. Another non-Counter Trap way to render this Deck useless is for your opponent to activate "[[Non-Fusion Area]]", which is just as catastrophic to this Deck as their original "Elemental HERO" forms.
+
A clever opponent that specializes in using [[Counter Trap Card|Counter Traps]] (esp. "[[Cursed Seal of the Forbidden Spell]]") to make "Dark Fusion" unusable will ruin their strategy and make it difficult to recover. You should definitely side "[[Counter Counter]]" and such. Another non-Counter Trap way to render this Deck useless is for your opponent to activate "[[Non-Fusion Area]]", which is just as catastrophic to this Deck as their original "Elemental HERO" forms.
   
 
{{HERO}}
 
{{HERO}}
 
{{HERO (anime)}}
 
{{HERO (anime)}}
  +
[[Category:Archetypes with Fusion Monster(s)]]
  +
[[Category:TCG and OCG Archetypes]]

Revision as of 18:58, 15 November 2019

"Evil HERO" (E-HERO (イービルヒーロー) Ībiru Hīrō) is an archetype of Fiend monsters with various Attributes that are part of the "HERO" archetype used by Jaden Yuki in the Yu-Gi-Oh! GX anime temporarily after being possessed by the Supreme King. They are corrupted versions of Jaden's "Elemental HERO" monsters. Most of the "Evil HERO" monsters are Fusion Summoned by fusing existing "Elemental HERO" monsters with "Dark Fusion" instead of the traditional "Polymerization".

They were released in Gladiator's Assault, but were mainly featured in Duelist Pack: Jaden Yuki 3. The only "Evil HERO" monsters to not have a separate counterpart are "Evil HERO Infernal Gainer" and "Evil HERO Infernal Prodigy".

Prior to the Problem-Solving Card Text rename to distinguish between cards in the "HERO" archetype and cards that simply include "Hero" in their name, cards that support the "HERO" archetype in the OCG instead supported "Elemental Hero", "Destiny Hero" and "Evil Hero" as a group in the TCG ("Masked HERO" and "Vision HERO" had not been released in the TCG at that time). This was the only time "Evil HERO" was treated as an archetype before the release of their first support in Duelist Pack: Legend Duelist 5 in the OCG and Legendary Duelists: Immortal Destiny in the TCG.

Origin

The designs of the "Evil HERO" monsters bear some similarity to various demonic superheroes, villains, and antiheroes, such as The Darkness, Hellboy, and Witchblade.

The "Evil HERO" monsters appear to have allusions to Hell. Most of them have the word "Hell" in their Japanese attack/effect names, as well as fire being a prominent feature among them. For example, the attack name of "Inferno Wing" is "Inferno Blast" and its effect name is "Hell Backfire", "Infernal Sniper" (whose Japanese name is "Hell Sniper") has the effect name "Hell Shot". The Japanese names of "Infernal Gainer" and "Malicious Fiend" are "Hell Gainer" and "Malicious Devil" respectively. Additionally, when "Dark Gaia" (whose background appears to be Hell) was Summoned in the anime, a big burst of lava erupted from the ground.

Members

Corrupted

Evil HERO Associated Elemental HERO Effect
Upgraded Additional
Aduster Gold Captain Gold Discard this card to add 1 "Dark Fusion" or 1 card that specifically lists "Dark Fusion" in its text, except "Evil HERO Adusted Gold", from your Deck to your hand. Cannot attack unless you control a Fusion Monster. N/A
Infernal Sniper Rampart Blaster Inflict 1000 damage to your opponent during each of your Standby Phases, provided this card is in face-up Defense Position. Cannot be destroyed by Spell Cards.
Inferno Wing Flame Wingman Inflict damage to your opponent equal to the greater value (ATK or DEF) of a monster this card destroyed by battle and sent to the GY. Inflict piercing battle damage to your opponent if this card attacks a Defense Position monster.
Lightning Golem Thunder Giant Destroy 1 monster on the field. N/A
Malicious Edge Bladedge N/A Tribute Summon this card with 1 Tribute if your opponent controls a monster.
Sinister Necrom Necroshade Banish this card from your GY to Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". N/A
Wild Cyclone Wild Wingman Destroy all face-down Spell/Trap Cards your opponent controls when this card inflicts battle damage. Your opponent cannot activate Spell/Trap Cards until the end of the Damage Step if this card attacks.

Original

Evil HERO Effect
Battle position/Summoning Unique
Dark Gaia Change all Defense Position monsters your opponent controls to face-up Attack Position when this card declares an attack, with Flip effects not activating at that time. Original ATK = The combined original ATK of the Fusion Materials used to Fusion Summon this card.
Infernal Gainer Special Summon this banished card in Attack Position during your second Standby Phase after using its unique effect. Banish this card during your Main Phase 1 to allow 1 Fiend monster you control to make a second attack during each Battle Phase.
Infernal Prodigy Special Summon this card from your hand in face-up Attack Position if you control no monsters. Draw 1 card during the End Phase of the turn you Tributed this card to Tribute Summon a "HERO" monster.
Malicious Bane N/A Cannot be destroyed by battle or card effects. Destroy as many monsters your opponent controls as possible with ATK less than or equal to this card's, and then gain 200 ATK for each monster destroyed.
Malicious Fiend Change all monsters your opponent controls to face-up Attack Position and have each of them attack this card, if able, during their Battle Phase. N/A

Playing style

A good "Evil HERO" Deck relies on using "Dark Fusion" and then copying the fusions with "Dark Calling". A commonly seen strategy is to use "Dark Fusion" to Summon "Evil HERO Malicious Fiend" then equipping "Vicious Claw" onto it to buy time for your other "Evil HERO" monsters. Then if "Malicious Fiend" was ever destroyed, Special Summon it with "Dark Calling".

The fastest and most efficient way to add "Dark Fusion" or "Dark Calling" to your hand is to use the effect of "Evil HERO Adusted Gold". "Evil Mind" can also help, providing draw power to the deck while also allowing for not only the search of "HERO" monsters and "Dark Fusion", but anyFusion" card.

Generally, this Deck utilizes an all-out aggressive style. The opponent may counter with various destruction effects and Trap cards, so use cards like "Royal Decree", "Trap Stun", or "My Body as a Shield" to protect your monsters. "Shrink" can help your material monsters to destroy the opponent's key monster if you cannot perform a Fusion Summon yet.

Diversity is everything in a Fusion Deck. As such, it's best to include Fusion Substitute Monsters. The most recommended cards are any of the Hex-Sealed Fusion cards, because not only are they useful for Fusions, but they are also Rock monsters, so you can use "Evil HERO Dark Gaia". "Versago the Destroyer" is a good Fiend fusion substitute. It's also recommended that you use "Gorz the Emissary of Darkness" in an "Evil HERO" Deck as he is a high-level Fiend monster compatible with "Evil HERO Dark Gaia" and "Evil HERO Malicious Fiend". Its effect is also handy for a Fusion-based Deck as it gives the main deck the added punch it needs to overwhelm "Monarch" Decks and low-level Synchro Monsters.

The Rock "Koa'ki Meiru" cards can supplement this Deck with astonishing effectiveness. By using copies of "Koa'ki Meiru Guardian", "Koa'ki Meiru Sandman" and "Koa'ki Meiru Wall", you can effectively shut down, at least for a while, your opponent's Spell, Trap and monster effects, thus allowing you more time and safety to create your Fusion Monsters. If they do get removed from the field, either by use of their effect or by a maintenance failure, they can be used from the Graveyard via "Dark Calling" to make "Evil HERO Dark Gaia". Not only that, but they each possess 1900 attack points, allowing them to defeat almost any non-Tribute monster.

You can also use "Evil HERO Dark Gaia" along with "Ojama Trio". When "Dark Gaia" declares an attack, the opponent's Defense Position monsters can be switched into Attack Position. If you Fusion Summon it with cards like "Darkness Neosphere" then you can increase its ATK to over 4000. Adding to this, "Evil HERO Infernal Gainer" can allow "Dark Gaia" multiple attacks, potentially causing 10,000+ damage.

"The Gates of Dark World" add some draw power to the Deck and power up the "Evil HERO" monsters simultaneously. "Supreme King's Castle" on the other hand, allows for more versatility in what crass can summon the Fusion Monsters, while also acting as a unique version of “Skyscraper" with an x200 ATK increase determined by the level of monsters sent from both the Main Deck and Extra Deck, allowing for dumping of useful cards such as "Evil HERO Sinister Necrom".

Though an "Evil HERO" Deck isn't as flexible as an "Elemental HERO" Deck, you can use "Elemental HERO Prisma" to give it more speed. Not only that, but "Jar of Avarice" and "The Transmigration Prophecy" will recover any cards from the graveyard. Recycle "Dark Fusion" as much as you possibly can.

Adding the support of "Elemental HERO Honest Neos" can also help add major attack and counter strength to the deck as discarding it will allow an "Evil HERO" or even one of the non-fusion "HERO" monsters to gain a large attack boost of 2500 ATK. This will help protect weaker monsters, deal unexpected damage from the non-fusion "HERO" monsters, and power up monsters like "Evil HERO Inferno Wing" which can make use of its piercing damage effect.


Evil HERO Fusion

Evil HERO Fusion decks focus on Fusion Summoning one of a few "Evil HERO" Fusion Monsters.


Strengths and weaknesses

"Evil HERO" Decks often have the potential to be enormously powerful and, with a little luck, can completely annihilate an opponent before they can even begin to defend themselves. The majority of the "Evil HERO" Fusions are of regular non-Fusion "Elemental HERO" monsters, so any "Elemental HERO" searching option will work just as well in an "Evil HERO" Deck to speed the process of Fusion (Currently, the only searching option for non-Fusion "Evil HERO" monsters is "Elemental HERO Stratos" and "Elemental HERO Ocean"). There are also a smaller number of Fusion Monsters for the "Evil HERO" archetype compared to their original counterparts, mostly based upon the "core" "Elemental HERO" Fusions. However, the non-Fusion "Evil HERO" monsters have potent enough effects that they splash well into other Decks besides those dedicated to using "Dark Fusion", as well.

Since "Dark Fusion" and "Dark Calling", unlike "Polymerization", have no way of being quickly added to the Hand or of being quickly recycled from the Graveyard, and although the Material Monsters may be supported by basic "Elemental HERO" support, there is almost none for the "Evil HERO" archetype itself, making these monsters far less flexible than their original counterparts. "Keeper of Dragon Magic" allows for the search of a "Fusion" Normal Spell Card by the cost of a discard when Normal or Special Summoned. This allows for extremely good use to help search "Dark Fusion" as well as help set up plays for "Dark Calling" through the use of a discard.

A clever opponent that specializes in using Counter Traps (esp. "Cursed Seal of the Forbidden Spell") to make "Dark Fusion" unusable will ruin their strategy and make it difficult to recover. You should definitely side "Counter Counter" and such. Another non-Counter Trap way to render this Deck useless is for your opponent to activate "Non-Fusion Area", which is just as catastrophic to this Deck as their original "Elemental HERO" forms.