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- Those who have fallen under the spell of the all-consuming "Evil Eye"...
"Serziel" and "Medusa" clash over the "Evil Eye of Selene", which is said to grant great power. "Serziel" overloads the "Evil Eye of Selene" during their battle, and thus is reborn as "Zerrziel", who begins plotting to take over the world... 
The Japanese name may be inspired by the Buddhist concepts of 呪願 (jugan, a type of Buddhist prayer) and 入眼 (jugan "opening the eyes of a Buddhist statue"). Additionally, the "Watchers of the Evil Eye" are also titled 死徒 (Shito), a blend of 死 (shi "death") and 使徒 (shito "disciple").
The TCG name, Evil Eye, comes from a curse or legend believed to be cast by a malevolent glare, usually given to a person when they are unaware. Many cultures believe that receiving the evil eye will cause misfortune or injury. Talismans created to protect against the evil eye are also frequently called "evil eyes".
Evil Eye is also one of the subcategories of Chūnibyō culture, which is the delusion of gaining special powers through a certain medium (i.e. an "evil eye").
Evil Eye Monsters are named after legends or myths that involve the eye.
The deck focuses on field control by using the Quick-Effect abilities of Serziel, Watcher of the Evil Eye and Medusa, Watcher of the Evil Eye while they're each equipped with the equip card Evil Eye of Selene. Evil Eye of Selene is the main card of the deck which grants attack point increase and protection to any Evil Eye monster it's equipped to by preventing it's destruction from battle or card effects, and it prevents the opponent from targeting them with card effects. Serziel allows deck thinning by allowing the player to search the deck for any Evil Eye card when Normal Summoned. When equipped with the Evil Eye of Selene, he can destroy a Special Summoned monster on the field with the caveat being that you destroy any card on your side of the field on the Standby Phase of the next turn after using the effect. Medusa can Banish a monster from your opponent's Graveyard, with her condition being that you banish a card from your GY on the Standby Phase of the next turn after using it.