The Element (エレメント Eremento) cards are a series of LIGHT and DARK monsters that gain two additional effects (such as ATK boost, effect negation, and double attack) when a certain Attribute is present on the field other than their own. They're all Level 4 monsters with 1500 ATK and 1200 DEF. The effects themselves are also generic:
- FIRE provides a respectable 500 ATK boost (to 2000).
- WATER prevents the monster from shifting to the opposing player.
- WIND allows the monster to attack up to twice during the Battle Phase by first having destroyed another monster.
- EARTH allows the monster to negate the effect of another monster it destroys.
No two "Element" monsters have the same combination of effects and they always depict the Attributes where they gain their effects in the background of the cards. All "Element" monsters depict in their artwork the Elements in which they gain their effects on both the monster themselves and the background the monster is in.
They were released throughout Soul of the Duelist, Rise of Destiny and Flaming Eternity in a consistent pattern; always as a pair of one LIGHT and one DARK monster that featured all four elements between the two.
|Soul of the Duelist||Dragon||Soldier|
|Rise of Destiny||Magician||Saurus|
Because they benefit from the four elemental Attributes, they are all either LIGHT or DARK monsters, so they do not activate the Effects due to themselves. "Elemental Mistress Doriado", "Elemental Hero Electrum" and, to a lesser extent, "Homunculus the Alchemic Being" can easily activate all their effects when you need it. They all also fall under 5 heavily supported Types (Fiend, Dragon, Spellcaster, Dinosaur, and Fairy), allowing them to be able to incorporated into other Decks as support. Elemental Mistress Doriado is the key card of this Deck as it supports all the Element monsters and activates both of their effects.
Because of their low ATK, they can often be searched by many searchers, such as "Mystic Tomato", "Shining Angel", and "Sangan". However, their effects are not game breaking, thus should be used to supplement another archetype, rather than try to win on their own. They also suffer from the fact that each only possess two out of the four possible effects, thus reducing each card's flexibility. The play style is not very competitive anymore, but a decent Deck can be made from these using cards like Scroll of Bewitchment. There is also the possibility of using "DNA Transplant" if you would like to rely on one particular ability. A player using a Deck built around these would also do well to use the Charmers and their possessed variations.
|Attribute Spirit counterparts||Gigantes / Gigastone Omega||Inferno||Fenrir||Silpheed|
|Dracoslayers and Dracoverlords||Amorphactor Pain||Ignister Prominence||Dinoster Power||Majester Paladin|
| Dragon Rulers |
(by set and effect)
| Guardragons |
| Hydradrive |
| Prank-Kids |
|Prevents Trap Acticvation upon being Normal Summoned||Tactical Espionage Expert||Invasion of Flames||Creeping Doom Manta||Eagle Eye|
| Sky Striker Ace |