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"Dark World" ( (あん) (こく) (かい) Ankokukai) is an archetype consisting of DARK Fiend monsters. This archetype is prominent for its discarding effects from your hand into the Graveyard; as many "Dark World" monsters retain and gain extra effects, depending on which player’s card effect discarded them. They were introduced in Elemental Energy, with further support in Strike of Neos, Gates of the Underworld Structure Deck and Primal Origin.

Brron, Mad King of Dark World uses this archetype in the Yu-Gi-Oh! GX anime. Several other members also appear in the Yu-Gi-Oh! GX anime as duel spirits.


The names of "Dark World" monsters are mostly based on colors, many of which feature prominently in their artwork and their army positions. The English names are based on the words for the colors with letters added and removed. The Japanese names are based on the transcriptions of the English words for the colors with one or more morae deleted. The Chinese names are combinations of the color names and transcription/transliteration of English or Japanese words, in terms of phonetics.

The anime-only "Dark Corridor" also belongs to this archetype since its kanji name contains "暗黒界".

"Darkworld Thorns" and "Cyber Soldier of Darkworld" are not "Dark World" cards, reflected by their names using "Darkworld" instead of "Dark World".


English Japanese Origin
Name Origin Name Origin
Beiige Beige ベージ Bēji ベージBēju Vanguard
Broww Brown ブラウ Burau ブラウBuraun Hunter
Brron Bronze ブロン Buron ブロンBuronzu King
Ceruli Cerulean セルリ Seruri セルリアン Serurian Guru
Cobal Cobalt コバル Kobaru コバルKobaruto Excavator
Colorless Colorless カラレス Kararesu カラレス Karāresu King
Genta Magenta ゼンタ Zenta ゼンタ Mazenta Gateman
Goldd Gold ゴルド Gorudo ルド Gōrudo Wu-Lord
Grapha Graphite グラファ Gurafa グラファイト Gurafaito Dragon Lord
Gren Green グリン Gurin グリ Gurīn Tactician
Kahkki Khaki (literally "soil-colored") カーキ Kāki Guerrilla
Latinum Platinum ラチナ Rachina ラチナ Purachina Exarch
Lucent Translucent ケルト Keruto ケルト Sukeruton
ける Sukeru
Reign-Beaux Rainbow
Reign + Beaux
レイン Rein レインボー Reinbō
レイン Rein
Perl Pearl パアル Pa'aru Pāru Hermit
Renge Orange レンジ Renji レンジ Orenji Gatekeeper
Scarr Scarlet スカー Sukā スカーレット Sukāretto Scout
Sillva Silver シルバ Shiruba シルバShirubā Warlord
Snoww Snow スノウ Sunou Unlight
Zure Azure ズール Zūru ズール Azūru Knight

Basic strategy

"Dark World" cards are generally intended to gain advantage by activating Summoning, destruction, and other effects through discarding cards (through effects) from your hand into the Graveyard. Many "Dark World" monsters gain extra effects in the graveyard if they were discarded by an opponent's card effect.

They are based around effects that activate when they are discarded from the hand to the Graveyard by a card effect. This does not include costs that require the user to discard, such as "Lightning Vortex" or effects that send cards from the hand to the Graveyard, without discarding, such as "Hand Destruction".

"Dark World" monsters can rapidly and aggressively swarm the field and overwhelm the opponent by destroying and discarding your opponent's cards. The deck's main boss monster, "Grapha, Dragon Lord of Dark World", has a built-in destruction effect and the ability to Special Summon itself from the Graveyard; coupled with its high ATK, it is the key card in any "Dark World" Deck.

With the Gates of the Underworld Structure Deck, the Deck picked up more speed in Summoning and getting card effects. In addition to the aforementioned "Grapha", it introduced "Snoww, Unlight of Dark World", whose effect allows for quick searches and Deck thinning. On the other hand, the Deck no longer needed to rely on "Goldd, Wu-Lord of Dark World" and "Sillva, Warlord of Dark World" for power. Their high Level means that they will often sit unused in the hand (although they can still be viable for some strategies, such as a Rank 5 Xyz Summon). Using your discard outlets for other cards such as "Grapha" or "Snoww" is often more favorable to either immediately remove a threat, or search the Deck for a card you need.

Another uncommon strategy is discarding "Ceruli, Guru of Dark World" when you have a "Dark World" monster that gains effects when discarded by an opponent's card effect (e.g. "Reign-Beaux, Overlord of Dark World", "Goldd", or "Snoww"). Since the effect of "Ceruli" summons itself on the opponent's side of the field, you are the target of its discard effect; this gives your "Dark World" monster a special effect and wastes the opponent's field space.

"Dark World Brainwashing" and "Dark Deal", disrupt with the opponent's cards as they change Effects into a random discard on you.

As per the New Master Rules, "Dark World" suffers almost nothing and can gain a better field control as the opponent would lack a strong Monster to take down your Monster.

With the release of Danger! monsters, Dark World decks now have a powerful new allied archetype with similar themes to call upon, expanding their firepower at the cost of more random discards. The Dark World FTK was, as of the September 2018 TCG Forbidden and Limited Lists, a very powerful tournament viable strategy. Utilising Cannon Soldier to Tribute Grapha and Firewall Dragon to Summon any other Dark World from your hand, which is used to Summon Grapha, repeating the loop until the opponent runs out of Life Points. While methods to reach this combo varied, they normally use a Danger! engine of some kind, and they all shared the same weaknesses as other FTKs: handtraps. With the power of the Danger deck, it was not uncommon to see this deck winning without the FTK, however. Now as of the December 2018 Lists, Firewall Dragon is Forbidden, making this loop unplayable in the Advanced Format.

Discard effects

This section will show exactly which effects are activated with any "Dark World" monster's discard. This also shows exactly the additional effect that happens when the opponent's effect is the cause for the discard.

Dark World Effect after being discarded by…
any card effect an opponent's card effect
Beiige Special Summons itself. N/A
Broww Draw 1 card. Draw 1 more card (simultaneously, in addition to the 1st effect).
Ceruli Special Summons itself to the opponent's field in Defense Position. N/A
Goldd Special Summons itself. Destroys up to two cards the opponent controls.
Grapha Destroys a card the opponent controls. Looks at 1 random card in your opponent's hand; if it is a monster, that monster can be Special Summoned to the player's field.
Gren Destroy a Spell/Trap on the field. N/A
Kahkki Destroy a monster on the field. N/A
Latinum Special Summons itself. 1 Fiend monster gains 500 ATK.
Lucent Special Summons itself. Special Summons a Fiend monster from the Deck to either field.
Reign-Beaux N/A Special Summons itself, then destroys all of the opponent's monsters OR Spells/Traps.
Sillva Special Summons itself. The opponent returns two cards from their hand to the bottom of their Deck in any order.
Snoww Adds a "Dark World" card from the Deck to the hand. Special Summons a monster from the opponent's Graveyard to the player's field in face-up Defense Position.

"Dark World" cards do not activate if they are discarded as part of a cost (e.g. "Lightning Vortex" or "Monster Reincarnation"), but they have several cards that force discards as an effect (e.g. "Dark World Dealings", "Dark World Lightning" or "Brron, Mad King of Dark World"). The difference has become easier to determine with the July 2011 "Problem-Solving Card Text" solution. Now all cards with a "discard" effect occurring after a semicolon, ";", are effects that will cause "Dark World" monsters' effects to activate. (See Discards for effect for a list of such cards.)

In general, a "Dark World" Deck should not rely too heavily on card effects that require the opponent to force a discard. Although the archetype has some means of forcing the opponent to make you discard, their situational nature means that you will often have difficulty making the most of the effects.

Recommended cards

  • "Card Destruction" and "Morphing Jar" are very useful for "Dark World" Decks as they can provide many discards and draws at once.
  • "Fiendish Rhino Warrior" is an effective addition to the Deck.
    • It protects other Fiends from card effects and destruction by battle while it's on the field
    • When it's sent to the GY, it can act as "Foolish Burial".
Recommended cards

Weaknesses and counter-strategies