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Damage calculation

Japanese

ダメージ (けい) (さん)

Japanese (ruby)

ダメージけいさん

Japanese (base text)

ダメージ計算

Japanese (romanized)

damēji keisan

English

damage calculation

Damage calculation (Japanese: ダメージ (けい) (さん) damēji keisan) is the process during the Damage Step of calculating the battle damage done to Life Points from an attack and determining which monster(s) is to be destroyed (if any). When a direct attack is performed, the damage inflicted is equal to the current ATK of the attacking monster unless stated on the card, as is the case with "Cyberdark Edge".

Details[]

Attacking a monster in Attack Position Attacking a monster in Defense Position
Attacking monster's ATK < Attack target's ATK The controller of the attacking monster takes damage equal to the difference between the two monsters' ATK. The controller of the attacking monster takes damage equal to the difference between the attacking monster's ATK and the attack target's DEF. Attacking monster's ATK < Attack target's DEF
The attacking monster is destroyed. Neither monster is destroyed.
Attacking monster's ATK = Attack target's ATK Neither player takes damage. Attacking monster's ATK = Attack target's DEF
Both monsters are destroyed, unless their ATK is 0, in which case neither is. Neither monster is destroyed.
Attacking monster's ATK > Attack target's ATK The controller of the attack target takes damage equal to the difference between the two monsters' ATK. Neither player takes damage, unless the attacking monster inflicts piercing damage, in which case the controller of the attack target takes damage equal to the difference between the attacking monster's ATK and the attack target's DEF. Attacking monster's ATK > Attack target's DEF
The attack target is destroyed.
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