watch 02:39
The Loop (Games)
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Damage calculation
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Japanese |
ダメージ | ||
Japanese (ruby) |
ダメージけいさん | ||
Japanese (base text) |
ダメージ計算 | ||
Japanese (romanized) |
damēji keisan | ||
English |
damage calculation | ||
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Damage calculation (Japanese: ダメージ
Details
Attacking a monster in Attack Position | Attacking a monster in Defense Position | ||
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Attacking monster's ATK < Attack target's ATK | The controller of the attacking monster takes damage equal to the difference between the two monsters' ATK. | The controller of the attacking monster takes damage equal to the difference between the attacking monster's ATK and the attack target's DEF. | Attacking monster's ATK < Attack target's DEF |
The attacking monster is destroyed. | Neither monster is destroyed. | ||
Attacking monster's ATK = Attack target's ATK | Neither player takes damage. | Attacking monster's ATK = Attack target's DEF | |
Both monsters are destroyed, unless their ATK is 0, in which case neither is. | Neither monster is destroyed. | ||
Attacking monster's ATK > Attack target's ATK | The controller of the attack target takes damage equal to the difference between the two monsters' ATK. | Neither player takes damage, unless the attacking monster inflicts piercing damage, in which case the controller of the attack target takes damage equal to the difference between the attacking monster's ATK and the attack target's DEF. | Attacking monster's ATK > Attack target's DEF |
The attack target is destroyed. |
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