Yu-Gi-Oh! Wiki
Yu-Gi-Oh! Wiki
("activating directly in response" for negation should be located at negate instead.)
Tag: sourceedit
(Added another downside for Counter Traps. Is there any exception to it?)
Tag: Visual edit
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| chinese = 反制陷阱卡 ''Fǎnzhì Xiànjíngkǎ / Faan2 zai3 Haam6 zeng6 kaat1''
 
| chinese = 反制陷阱卡 ''Fǎnzhì Xiànjíngkǎ / Faan2 zai3 Haam6 zeng6 kaat1''
 
| spanish = Carta de Trampa de Contraefecto
 
| spanish = Carta de Trampa de Contraefecto
| portuguese = Card de Resposta
+
| portuguese = Card de Armadilha de Resposta
 
}}
 
}}
 
{{Infobox/Archetype/Yu-Gi-Oh!
 
{{Infobox/Archetype/Yu-Gi-Oh!
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{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
   
'''Counter Trap Cards''' (Japanese: カウンター{{Ruby|罠|トラップ}}カード ''Kauntā Torappu Kādo'') are a unique Trap [[card type]] that are of [[Spell Speed 3]]. Being the only cards/effects that are Spell Speed 3, only other Counter Trap Cards can be activated in response to them. Most of them can only be activated to negate the activations of other cards, although there are some that can be used to start a [[Chain]] on their own, such as "[[Intercept]]" and "[[Drastic Drop Off]]".
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'''Counter Trap Cards''' (Japanese: カウンター{{Ruby|罠|トラップ}}カード ''Kauntā Torappu Kādo'') are a unique Trap [[card type]] that are of [[Spell Speed 3]]. Being the only cards/effects that are Spell Speed 3, only other Counter Trap Cards can be activated in response to them. Most of them can only be activated to negate or punish the activations of other cards, or Summons of monsters. Although there are some that can be used to start a [[Chain]] on their own by the mechanic, such as "[[Intercept]]" and "[[Drastic Drop Off]]", their activation requirements is against an action that does not start a chain.
   
 
Counter Trap Cards can be activated during the [[Damage Step]].<ref>{{cite book |last=Konami |title=Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 9.1 |url=http://yugioh.wikia.com/wiki/File:Rulebook_v9.1.pdf |pages=37}}</ref>
 
Counter Trap Cards can be activated during the [[Damage Step]].<ref>{{cite book |last=Konami |title=Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 9.1 |url=http://yugioh.wikia.com/wiki/File:Rulebook_v9.1.pdf |pages=37}}</ref>
   
 
==Play style==
 
==Play style==
At least a few Counter Trap Cards are vital in most Decks—without the ability to prevent an opponent's card effect from activating, there is little guarantee of being able to prevail against an opponent, especially if the player has no idea what the opponent's strategy is or what cards they may be playing. Many of the more powerful Counter Traps have a cost or downside to using them so attempting to rely on a very large number of them may result in greatly diminished resources for the player to use.
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At least a few Counter Trap Cards are vital in most Decks—without the ability to prevent an opponent's card effect from activating, there is little guarantee of being able to prevail against an opponent, especially if the player has no idea what the opponent's strategy is or what cards they may be playing. Many of the more powerful Counter Traps have a cost or downside to using them so attempting to rely on a very large number of them may result in greatly diminished resources for the player to use. Other than that, most Counter Traps can only negate the activation of a Spell/Trap Card, or Monster Effects; they cannot negate Spell/Trap effects that are already face-up on the field or in the GY.
   
 
A group of [[Fairy]]-Type monsters, usually referred to as [[Counter Fairy|Counter Fairies]], support Counter Trap Cards. An example of a non-Fairy-Type monster that supports Counter Trap Cards is "[[Van'Dalgyon the Dark Dragon Lord]]", which Summons itself and and applies several effects after a Counter Trap is activated.
 
A group of [[Fairy]]-Type monsters, usually referred to as [[Counter Fairy|Counter Fairies]], support Counter Trap Cards. An example of a non-Fairy-Type monster that supports Counter Trap Cards is "[[Van'Dalgyon the Dark Dragon Lord]]", which Summons itself and and applies several effects after a Counter Trap is activated.
   
 
==Example==
 
==Example==
[[File:SolemnWarning-PGL2-EN-GUR-1E.png|center|330px]]
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[[File:SolemnJudgment-LCJW-EN-ScR-1E.png|center|330px]]
   
 
==See Also==
 
==See Also==
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==References==
 
==References==
<references/>
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<references />
   
 
{{Gameplay}}
 
{{Gameplay}}

Revision as of 14:14, 11 May 2018

Counter Trap Card

Counter Icon
Counter Icon

Japanese

カウンター (トラップ) カード

Japanese (ruby)

カウンタートラップカード

Japanese (base text)

カウンター罠カード

Japanese (romanized)

Kauntā Torappu Kādo

English

Counter Trap Card

Lists

Counter Trap Cards (Japanese: カウンター (トラップ) カード Kauntā Torappu Kādo) are a unique Trap card type that are of Spell Speed 3. Being the only cards/effects that are Spell Speed 3, only other Counter Trap Cards can be activated in response to them. Most of them can only be activated to negate or punish the activations of other cards, or Summons of monsters. Although there are some that can be used to start a Chain on their own by the mechanic, such as "Intercept" and "Drastic Drop Off", their activation requirements is against an action that does not start a chain.

Counter Trap Cards can be activated during the Damage Step.[1]

Play style

At least a few Counter Trap Cards are vital in most Decks—without the ability to prevent an opponent's card effect from activating, there is little guarantee of being able to prevail against an opponent, especially if the player has no idea what the opponent's strategy is or what cards they may be playing. Many of the more powerful Counter Traps have a cost or downside to using them so attempting to rely on a very large number of them may result in greatly diminished resources for the player to use. Other than that, most Counter Traps can only negate the activation of a Spell/Trap Card, or Monster Effects; they cannot negate Spell/Trap effects that are already face-up on the field or in the GY.

A group of Fairy-Type monsters, usually referred to as Counter Fairies, support Counter Trap Cards. An example of a non-Fairy-Type monster that supports Counter Trap Cards is "Van'Dalgyon the Dark Dragon Lord", which Summons itself and and applies several effects after a Counter Trap is activated.

Example

SolemnJudgment-LCJW-EN-ScR-1E

See Also

References