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(Doesn't really fit the meaning here. Control here is in the literal sense.) |
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'''Control''' is the term used to describe who can use what card on the [[Playing Field|field]]. Most of the time, cards remain under the control of their [[owner]]s, but a few cards can bend this situation. |
'''Control''' is the term used to describe who can use what card on the [[Playing Field|field]]. Most of the time, cards remain under the control of their [[owner]]s, but a few cards can bend this situation. |
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− | A player implementing a [[Control]] based strategy is often going to play such cards as [[Dark Bribe]], [[Solemn Judgment]], [[Solemn Warning]], [[Seven Tools of the Bandit]], [[Trap Jammer]], [[Trap Stun]], [[Magic Jammer]], and various other cards that would give the player a feeling of "control" since these cards all have to do with [[Negate]]ing or destroying cards upon activation or [[Summon]]ing and whether or not the player is going to allow things to pass. |
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Cards such as "[[Change of Heart]]", "[[Creature Swap]]" and "[[Enemy Controller]]" allow one to take control of [[Monster Cards|monsters]] owned by one's opponent. |
Cards such as "[[Change of Heart]]", "[[Creature Swap]]" and "[[Enemy Controller]]" allow one to take control of [[Monster Cards|monsters]] owned by one's opponent. |
Revision as of 07:56, 21 July 2011
Control is the term used to describe who can use what card on the field. Most of the time, cards remain under the control of their owners, but a few cards can bend this situation.
Cards such as "Change of Heart", "Creature Swap" and "Enemy Controller" allow one to take control of monsters owned by one's opponent.
When a monster switches Control to you, place it on your side of the field. It is returned to the original owner's Graveyard when sent to the Graveyard in any way.