Yu-Gi-Oh! Wiki
Yu-Gi-Oh! Wiki
No edit summary
(Doesn't really fit the meaning here. Control here is in the literal sense.)
Line 1: Line 1:
 
'''Control''' is the term used to describe who can use what card on the [[Playing Field|field]]. Most of the time, cards remain under the control of their [[owner]]s, but a few cards can bend this situation.
 
'''Control''' is the term used to describe who can use what card on the [[Playing Field|field]]. Most of the time, cards remain under the control of their [[owner]]s, but a few cards can bend this situation.
 
A player implementing a [[Control]] based strategy is often going to play such cards as [[Dark Bribe]], [[Solemn Judgment]], [[Solemn Warning]], [[Seven Tools of the Bandit]], [[Trap Jammer]], [[Trap Stun]], [[Magic Jammer]], and various other cards that would give the player a feeling of "control" since these cards all have to do with [[Negate]]ing or destroying cards upon activation or [[Summon]]ing and whether or not the player is going to allow things to pass.
 
   
 
Cards such as "[[Change of Heart]]", "[[Creature Swap]]" and "[[Enemy Controller]]" allow one to take control of [[Monster Cards|monsters]] owned by one's opponent.
 
Cards such as "[[Change of Heart]]", "[[Creature Swap]]" and "[[Enemy Controller]]" allow one to take control of [[Monster Cards|monsters]] owned by one's opponent.

Revision as of 07:56, 21 July 2011

Control is the term used to describe who can use what card on the field. Most of the time, cards remain under the control of their owners, but a few cards can bend this situation.

Cards such as "Change of Heart", "Creature Swap" and "Enemy Controller" allow one to take control of monsters owned by one's opponent.

When a monster switches Control to you, place it on your side of the field. It is returned to the original owner's Graveyard when sent to the Graveyard in any way.