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'''Control''' is the term used to describe who can use what card on the [[Playing Field|field]]. Most of the time, cards remain under the control of their [[owner]]s, but a few cards can bend this situation.
 
'''Control''' is the term used to describe who can use what card on the [[Playing Field|field]]. Most of the time, cards remain under the control of their [[owner]]s, but a few cards can bend this situation.
   
A player implementing a [[Control]] based strategy is often going to play such cards as [[Dark Bribe]], [[Solemn Judgment]], [[Solemn Warning]], [[Seven Tools of the Bandit]], [[Trap Jammer]], [[Trap Stun]], [[Magic Jammer]], and various other cards that would give the player a feeling of "control" since these cards all have to do with [[Negate]]ing or destroying cards upon [[Activate]]ion or [[Summon]]ing and whether or not the player is going to allow things to pass. The controller of such cards basically says what goes in the duel.
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A player implementing a [[Control]] based strategy is often going to play such cards as [[Dark Bribe]], [[Solemn Judgment]], [[Solemn Warning]], [[Seven Tools of the Bandit]], [[Trap Jammer]], [[Trap Stun]], [[Magic Jammer]], and various other cards that would give the player a feeling of "control" since these cards all have to do with [[Negate]]ing or destroying cards upon [[Activat]]ion or [[Summon]]ing and whether or not the player is going to allow things to pass. The controller of such cards basically says what goes in the duel.
   
 
Cards such as "[[Change of Heart]]", "[[Creature Swap]]" and "[[Enemy Controller]]" allow one to take control of [[Monster Cards|monsters]] owned by one's opponent.
 
Cards such as "[[Change of Heart]]", "[[Creature Swap]]" and "[[Enemy Controller]]" allow one to take control of [[Monster Cards|monsters]] owned by one's opponent.

Revision as of 07:01, 21 July 2011

Control is the term used to describe who can use what card on the field. Most of the time, cards remain under the control of their owners, but a few cards can bend this situation.

A player implementing a Control based strategy is often going to play such cards as Dark Bribe, Solemn Judgment, Solemn Warning, Seven Tools of the Bandit, Trap Jammer, Trap Stun, Magic Jammer, and various other cards that would give the player a feeling of "control" since these cards all have to do with Negateing or destroying cards upon Activation or Summoning and whether or not the player is going to allow things to pass. The controller of such cards basically says what goes in the duel.

Cards such as "Change of Heart", "Creature Swap" and "Enemy Controller" allow one to take control of monsters owned by one's opponent.

When a monster switches Control to you, place it on your side of the field. It is returned to the original owner's Graveyard when sent to the Graveyard in any way.