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− | {{Redirect|Continuous|other uses|" |
+ | {{Redirect|Continuous|other uses|""Continuous Card""}} |
{{Infobox/Archetype/Start |
{{Infobox/Archetype/Start |
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{{Infobox/Archetype/ExtendedName |
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− | + | | japanese = 永続効果 |
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+ | | kanji = {{Ruby|永|えい}}{{Ruby|続|ぞく}}{{Ruby|効|こう}}{{Ruby|果|か}} |
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⚫ | |||
− | | furigana = |
+ | | furigana = えいぞくこうか |
| romaji = Eizoku Kōka |
| romaji = Eizoku Kōka |
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| japanese translated = |
| japanese translated = |
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| italian = Effetto Continuo |
| italian = Effetto Continuo |
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| korean = 지속 효과 (持續效果) ''Jisok Hyogwa'' |
| korean = 지속 효과 (持續效果) ''Jisok Hyogwa'' |
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− | |chinese=永續效果 ''Yǒngxù Xiàoguǒ'' |
+ | | chinese = 永續效果 ''Yǒngxù Xiàoguǒ / Wing5 zuk6 Haau6 gwo2'' |
| spanish = Efecto Continuo |
| spanish = Efecto Continuo |
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− | |portuguese=Efeito Contínuo |
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{{Infobox/Archetype/End}} |
{{Infobox/Archetype/End}} |
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⚫ | '''Continuous |
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⚫ | '''Continuous Effects''' (Japanese: {{Ruby|永|えい}}{{Ruby|続|ぞく}}{{Ruby|効|こう}}{{Ruby|果|か}} ''Eizoku Kōka'') are a type of monster effect that applies while the monster remains [[face-up]] on the [[field]]. Some of these effects must meet additional requirements before they can be applied, and others may only be applied temporarily. These effects never "[[activate]]", and thus, do not start a [[Chain]]. |
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⚫ | "[[Jinzo]]" and "[[Starduston]]" are two such cards with Continuous Effects. Since |
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⚫ | "[[Jinzo]]" and "[[Starduston]]" are two such cards with Continuous Effects. Since these effects don't start a Chain, they do not interact with effects that negate activations. However, they can still be negated by other card effects that negate monster effects that don't needing to respond to an activation, such as "[[Skill Drain]]", "[[Effect Veiler]]", "[[Junk Synchron]]", etc. |
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Some Continuous Monster Effects only have an effect when specific requirements are met, rather than being applied as long as the monster is face-up on the field. "[[Bountiful Artemis]]", "[[Ancient Gear Golem]]", and "[[Steamroid]]" are cards with this kind of Continuous Effect. |
Some Continuous Monster Effects only have an effect when specific requirements are met, rather than being applied as long as the monster is face-up on the field. "[[Bountiful Artemis]]", "[[Ancient Gear Golem]]", and "[[Steamroid]]" are cards with this kind of Continuous Effect. |
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+ | On cards using [[Problem-Solving Card Text]], Continuous Effects are easier to recognize due to not using colons or semicolons. |
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− | Continuous effects are now much easier defined upon the release of problem solving text in [[Generation Force]]. A continuous effect will now not have a colon or semicolon in the effect, whereas [[Trigger Effect]]s and [[Ignition Effect]]s will. |
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==Example== |
==Example== |
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− | [[File:Jinzo- |
+ | [[File:Jinzo-DPBC-EN-R-1E.png|width=400|link=Jinzo|center]] |
− | ==List of TCG and OCG |
+ | ==List of ''TCG'' and ''OCG'' monsters with Continuous Effects== |
− | {{ |
+ | {{Card query|[[Effect type::Continuous Effect]]|medium=official|type=monster|limit=10}} |
{{Gameplay}} |
{{Gameplay}} |
Revision as of 06:43, 26 June 2018
Continuous Effect
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Japanese |
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Japanese (ruby) |
えいぞくこうか | ||
Japanese (base text) |
永続効果 | ||
Japanese (romanized) |
Eizoku Kōka | ||
English |
Continuous Effect | ||
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Continuous Effects (Japanese:
"Jinzo" and "Starduston" are two such cards with Continuous Effects. Since these effects don't start a Chain, they do not interact with effects that negate activations. However, they can still be negated by other card effects that negate monster effects that don't needing to respond to an activation, such as "Skill Drain", "Effect Veiler", "Junk Synchron", etc.
Some Continuous Monster Effects only have an effect when specific requirements are met, rather than being applied as long as the monster is face-up on the field. "Bountiful Artemis", "Ancient Gear Golem", and "Steamroid" are cards with this kind of Continuous Effect.
On cards using Problem-Solving Card Text, Continuous Effects are easier to recognize due to not using colons or semicolons.
Example
List of TCG and OCG monsters with Continuous Effects
Japanese name | Primary type | Secondary type | Attribute | Type | Level/ Rank | ATK | DEF | |
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Abyss Actor - Comic Relief | 魔界劇団-コミック・リリーフ | Effect Monster Pendulum Monster | DARK | Fiend | 3 | 1000 | 2000 | |
Abyss Actor - Curtain Raiser | 魔界劇団-カーテン・ライザー | Effect Monster Pendulum Monster | DARK | Fiend | 4 | 1100 | 1000 | |
Abyss Actor - Mellow Madonna | 魔界劇団-メロー・マドンナ | Effect Monster Pendulum Monster | DARK | Fiend | 7 | 1800 | 2500 | |
Abyss Actor - Sassy Rookie | 魔界劇団-サッシー・ルーキー | Effect Monster Pendulum Monster | DARK | Fiend | 4 | 1700 | 1000 | |
Abyss Actor - Superstar | 魔界劇団-ビッグ・スター | Effect Monster Pendulum Monster | DARK | Fiend | 7 | 2500 | 1800 | |
Abyss Actor - Twinkle Little Star | 魔界劇団-ティンクル・リトルスター | Effect Monster Pendulum Monster | DARK | Fiend | 4 | 1000 | 1000 | |
Abyss Dweller | 深淵に潜む者 | Effect Monster Xyz Monster | WATER | Sea Serpent | 4 | 1700 | 1400 | |
Abyssal Kingshark | 深海王デビルシャーク | Effect Monster | WATER | Fish | 4 | 1700 | 600 | |
The Accumulator | ザ・アキュムレーター | Effect Monster | LIGHT | Thunder | 1 | 0 | 0 | |
Airknight Parshath | 天空騎士パーシアス | Effect Monster | LIGHT | Fairy | 5 | 1900 | 1400 | |
... further results (2016 more) |