Command Duels are a type of dueling to be done on Yu-Gi-Oh! Day, where the store owner uses a random command duel card to tell people what to do.
"Legendary Magician of Dark", "Legendary Dragon of White", "Creator of Hope", "Winning Formula" and "Creator of Miracles" can be used during these Duels.
Command Cards[]
Set | Command |
---|---|
CD-JP001 | Both players choose 1 card from their Decks, reveal it to their opponent and then add it to their hand. |
CD-JP002 | Both players choose 1 card from their Decks, and send it to the Graveyard. |
CD-JP003 | Both players reveal the top card of their Decks. If it's a monster, that card is added to the hand, otherwise, place it on top of the Deck. |
CD-JP004 | Both players randomly discards 1 card from their opponent's hand, then, draws 1 card. |
CD-JP005 | Both players adds the top card of their Graveyard to their hand. |
CD-JP006 | Both players chooses 1 card from their hand and places it at the bottom of the Deck, then, draw 2 cards. |
CD-JP007 | Both players can directly Set 1 Trap Card from their Deck onto the field. |
CD-JP008 | If both players have a Set card on the field, both players can destroy 1 Set card their opponent controls. |
CD-JP009 | Both players discard 1 card from their hand, and add 1 card from the Graveyard to their hand. |
CD-JP010 | Both players shuffle all cards in their hands into the Deck, then they draw an equal amount of cards. |
CD-JP011 | Both players play Rock-Paper-Scissors. The player who wins gains 2000 Life Points. |
CD-JP012 | Both players play Rock-Paper-Scissors. The player who wins Special Summons 1 monster from their Graveyard. |
CD-JP013 | Both players play Rock-Paper-Scissors. The player who wins draws 1 card. |
CD-JP014 | All monsters on the field are changed to face-down Defense Position. During this turn, monsters cannot change their battle positions. |
CD-JP015 | The player who has less Life Points than their opponent gains 2000 Life Points. |
CD-JP016 | Until the end of the turn, face-up FIRE and WATER monsters on the field have their original ATK doubled. |
CD-JP017 | Until the end of the turn, face-up WATER and EARTH monsters on the field have their ATK and DEF switched. |
CD-JP018 | Until the end of the turn, face-up FIRE and WIND monsters on the field can attack twice during each Battle Phase. |
CD-JP019 | Until the end of the turn, face-up EARTH and WIND monsters on the field cannot be destroyed. |
CD-JP020 | Until the end of the turn, face-up LIGHT and DARK monsters cannot activate their effects. |
CD-JP021 | All currently face-up monsters have 0 ATK until the end of this turn. |
CD-JP022 | Detach all Xyz Materials from Xyz Monsters currently on the field. |
CD-JP023 | Return all Level 4 monsters face-up on the field to the hand. |
CD-JP024 | Players wearing a belt can change the Levels of all monsters they currently control, from 1 to 12. |
CD-JP025 | Players wearing glasses gain 800 Life Points. |
CD-JP026 | - |
CD-JP027 | - |
CD-JP028 | - |
CD-JP029 | - |
CD-JP030 | - |
CD2-JP001 | Both players can Special Summon 1 monster from their Deck or Extra Deck that has "This card cannot be used in a Duel." written on it. |
CD2-JP002 | Both players can Special Summon 1 monster from their Extra Deck that has "This card cannot be used in a Duel." written on it, and if it does, that player(s) can draw 1 card. |
CD2-JP003 | |
CD2-JP004 | |
CD2-JP005 | |
CD2-JP006 | |
CD2-JP007 | |
CD2-JP008 | |
CD2-JP009 | |
CD2-JP010 | |
AT04-JP009 | Write a Command for Command Duels here and have fun! |
AT05-JP009 | Write a Command for Command Duels here and have fun! |
This article is a stub. You can help the Yu-Gi-Oh! Wikia by expanding it. |
References[]
- yugioh-card Yu-Gi-Oh! Day
- Neoarkcradle