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Command Duels are a type of dueling to be done on Yu-Gi-Oh! Day, where the store owner uses a random command duel card to tell people what to do.

"Legendary Magician of Dark", "Legendary Dragon of White", "Creator of Hope", "Winning Formula" and "Creator of Miracles" can be used during these Duels.

Command Cards[]

Set Command
CD-JP001 Both players choose 1 card from their Decks, reveal it to their opponent and then add it to their hand.
CD-JP002 Both players choose 1 card from their Decks, and send it to the Graveyard.
CD-JP003 Both players reveal the top card of their Decks. If it's a monster, that card is added to the hand, otherwise, place it on top of the Deck.
CD-JP004 Both players randomly discards 1 card from their opponent's hand, then, draws 1 card.
CD-JP005 Both players adds the top card of their Graveyard to their hand.
CD-JP006 Both players chooses 1 card from their hand and places it at the bottom of the Deck, then, draw 2 cards.
CD-JP007 Both players can directly Set 1 Trap Card from their Deck onto the field.
CD-JP008 If both players have a Set card on the field, both players can destroy 1 Set card their opponent controls.
CD-JP009 Both players discard 1 card from their hand, and add 1 card from the Graveyard to their hand.
CD-JP010 Both players shuffle all cards in their hands into the Deck, then they draw an equal amount of cards.
CD-JP011 Both players play Rock-Paper-Scissors. The player who wins gains 2000 Life Points.
CD-JP012 Both players play Rock-Paper-Scissors. The player who wins Special Summons 1 monster from their Graveyard.
CD-JP013 Both players play Rock-Paper-Scissors. The player who wins draws 1 card.
CD-JP014 All monsters on the field are changed to face-down Defense Position. During this turn, monsters cannot change their battle positions.
CD-JP015 The player who has less Life Points than their opponent gains 2000 Life Points.
CD-JP016 Until the end of the turn, face-up FIRE and WATER monsters on the field have their original ATK doubled.
CD-JP017 Until the end of the turn, face-up WATER and EARTH monsters on the field have their ATK and DEF switched.
CD-JP018 Until the end of the turn, face-up FIRE and WIND monsters on the field can attack twice during each Battle Phase.
CD-JP019 Until the end of the turn, face-up EARTH and WIND monsters on the field cannot be destroyed.
CD-JP020 Until the end of the turn, face-up LIGHT and DARK monsters cannot activate their effects.
CD-JP021 All currently face-up monsters have 0 ATK until the end of this turn.
CD-JP022 Detach all Xyz Materials from Xyz Monsters currently on the field.
CD-JP023 Return all Level 4 monsters face-up on the field to the hand.
CD-JP024 Players wearing a belt can change the Levels of all monsters they currently control, from 1 to 12.
CD-JP025 Players wearing glasses gain 800 Life Points.
CD-JP026 -
CD-JP027 -
CD-JP028 -
CD-JP029 -
CD-JP030 -
CD2-JP001 Both players can Special Summon 1 monster from their Deck or Extra Deck that has "This card cannot be used in a Duel." written on it.
CD2-JP002 Both players can Special Summon 1 monster from their Extra Deck that has "This card cannot be used in a Duel." written on it, and if it does, that player(s) can draw 1 card.
CD2-JP003
CD2-JP004
CD2-JP005
CD2-JP006
CD2-JP007
CD2-JP008
CD2-JP009
CD2-JP010
AT04-JP009 Write a Command for Command Duels here and have fun!
AT05-JP009 Write a Command for Command Duels here and have fun!

References[]

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