(Many Numbers Astral didn't absorb right away.)
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* This card is the first "Number" since "[[Number 39: Utopia|Utopia]]" to have a red number.
 
* This card is the first "Number" since "[[Number 39: Utopia|Utopia]]" to have a red number.
** This is the second longest gap between two "Numbers" with the same color number; a gap of 11 "Numbers". This is only beat by "Number 34: Terror-Byte" - "Number 6: OOPArts Athlantal".
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** This is the second longest gap between two "Numbers" with the same color number; a gap of 11 "Numbers". This is only beat by "Number 34: Terror-Byte" - "Number 6: Chronomaly Atlandis".
   
 
* This card has a rather rare effect compared to other luck based effects where a dice roll occurs which has a condition based on the sum of separate dice tosses instead of selecting a single result only.
 
* This card has a rather rare effect compared to other luck based effects where a dice roll occurs which has a condition based on the sum of separate dice tosses instead of selecting a single result only.

Revision as of 19:28, 28 November 2012

  • The number 7 is located at the top of this card's cane and on the gambling chip he's holding.
    • This makes this card the only "Number" monster so far to have his number on two different places on his body.
  • This card's number could refer to the opposite faces on a six-sided die, all adding up to 7 (1 and 6, 2 and 5, 3 and 4).
  • This card's summoning requirements are similar to "Gate Guardian", as each pieces of "Gate Guardian" are Level 7 monsters.
  • This card has many gambling images on its body.
    • Its number 7 is known as a sign of good luck, hence its "number". Its Rank, ATK/DEF, ATK gain, and dice activation number being 7.
      • Coincidentally, this card's Type, Fairy, is the seventh in the list of Types that's alphabetically ordered in English.
    • This card is dressed as a jester.
    • Its collar and sleeves have roulettes.
    • Its name could be a pun of "lucky streak" or "lucky strike".
    • Its English name could be a reference to a straight in poker.
  • The requirement of 3 Level 7 monsters may refer to the three stripes on a slot machine. Getting all three 7's would be a "Jackpot".
  • Using its effect, its lowest ATK would become 700 while its highest ATK would become 4200.
  • Probability to activate this card's dice effect is 1/6.
    • This is the highest probability for a sum total of rolling two dice, as it has the most possible combinations that add to 7 (1/6, 2/5, 3/4).
  • This card is the first "Number" since "Utopia" to have a red number.
    • This is the second longest gap between two "Numbers" with the same color number; a gap of 11 "Numbers". This is only beat by "Number 34: Terror-Byte" - "Number 6: Chronomaly Atlandis".
  • This card has a rather rare effect compared to other luck based effects where a dice roll occurs which has a condition based on the sum of separate dice tosses instead of selecting a single result only.
    • The only other card that does this is "Fire Darts".
  • Looking at only the body of this monster, there seems to be yet another reference to the number 7, this being how many colors it is made up of. In addition, its body position is almost curved to resemble the number.
  • Oddly enough, this card's ability to use its effect multiple times in one turn is a reference to luck itself. If the owner is lucky enough to use the effect three times, selecting a variation of the effects each time, it can give them a huge advantage. This "three time success" is similar to real life jackpot winners.
  • This card is the first "Number" to have been released in the V Jump Edition Series.
  • The OCG version of this card says that this effect lasts until your opponent's End Phase; in the TCG this part of the effect was left out.
  • This is one of the few "Number" cards that didn't take control over its holder and had a positive effect on the owner.
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