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* This is the first single-digit "[[Number]]" to be revealed.
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* This was the first single-digit "[[Number]]" to be revealed.
** Second and third are "[[Number 6: Chronomaly Atlandis]]" and "[[Number 9: Dyson Sphere]]".
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**Coincidentally, this card is 1 of 3 "Number" cards whose Number is the same as its Rank. The other 2 are "[[Number 6: Chronomaly Atlandis]]" and "[[Number 9: Dyson Sphere]]".
**Coincidentally, this card is 1 of 3 "Number" cards whose Number is the same as its Rank. The other 2 being "[[Number 6: Chronomaly Atlandis]]" and "[[Number 9: Dyson Sphere]]".
 
   
* The number 7 is located at the top of this card's cane and on the gambling chip he's holding.
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* The number 7 is located at the top of this monster's cane and on the gambling chip it's holding.
** This makes this card the only "Number" monster so far to have his number on two different places on his body.
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** This makes this card the only "Number" monster so far to have its number on two different places on its body.
   
 
* This card's number could refer to the opposite faces on a six-sided die, all adding up to '''7''' (1 and 6, 2 and 5, 3 and 4).
 
* This card's number could refer to the opposite faces on a six-sided die, all adding up to '''7''' (1 and 6, 2 and 5, 3 and 4).
   
 
* This is the second "Number" card that is a [[Rank 7 Monster Cards|Rank 7 monster]]. The first one was "[[Number 11: Big Eye]]".
 
* This is the second "Number" card that is a [[Rank 7 Monster Cards|Rank 7 monster]]. The first one was "[[Number 11: Big Eye]]".
 
* This card's summoning requirements are similar to "[[Gate Guardian]]", as each pieces of "Gate Guardian" are Level 7 monsters.
 
   
 
* This card has many gambling images on its body.
 
* This card has many gambling images on its body.
** Its number 7 is known as a sign of good luck, hence its "number". Its [[Rank]], ATK/DEF, ATK gain, and dice activation number being 7.
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** Its number 7 is known as a sign of good luck, hence its "number". Its [[Rank]], ATK/DEF, ATK gain, and dice activation number are also 7.
*** Coincidentally, this card's [[Type]], [[Fairy]], is the seventh in the list of Types that's alphabetically ordered in English.
 
 
** This card is dressed as a jester.
 
** This card is dressed as a jester.
** Its collar and sleeves have roulettes.
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** In the anime, its collar and sleeves are revealed to be roulette patterns.
 
** Its name could be a pun of "lucky streak" or "lucky strike".
 
** Its name could be a pun of "lucky streak" or "lucky strike".
 
** Its English name could be a reference to a straight in poker.
 
** Its English name could be a reference to a straight in poker.
   
  +
* This card's 3 TCG/OCG effects are possibly references to 3 powerful cards that were [[Forbidden]] at least once: "[[Chaos Emperor Dragon - Envoy of the End]]", "[[Monster Reborn]]" and "[[Graceful Charity]]".
* A part of this card's effect is similar to that of "[[Judgment Dragon]]".
 
** Another part is also similar to that of "[[Graceful Charity]]".
 
   
 
* The requirement of '''3''' Level '''7''' monsters may refer to the three '''stripes''' on a slot machine. Getting all three 7's would be a "Jackpot".
 
* The requirement of '''3''' Level '''7''' monsters may refer to the three '''stripes''' on a slot machine. Getting all three 7's would be a "Jackpot".
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* Using its effect, its lowest [[ATK]] would become 700 while its highest ATK would become 4200.
 
* Using its effect, its lowest [[ATK]] would become 700 while its highest ATK would become 4200.
   
* Probability to activate this card's dice effect is 1/6.
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* The probability to achieve this card's die result of 7 is 1/6.
** This is the highest probability for a sum total of rolling two dice, as it has the most possible combinations that add to 7 (1/6, 2/5, 3/4).
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** This is the highest probability for a sum total of rolling two dice, as it has the most possible combinations that add to 7 (1/6, 2/5, 3/4). This is also why it is viewed as a "lucky" number in gambling.
 
* This is the second Fairy-Type "Number" card; the first was "[[Number 16: Shock Master]]".
 
   
 
* This card is the first "Number" since "[[Number 39: Utopia|Utopia]]" to have a red number.
 
* This card is the first "Number" since "[[Number 39: Utopia|Utopia]]" to have a red number.
** This is the second longest gap between two "Numbers" with the same color number; a gap of 11 "Numbers". This is only beat by "Number 34: Terror-Byte" - "Number 6: Chronomaly Atlandis".
 
   
* This card has a rather rare effect compared to other luck based effects where a dice roll occurs which has a condition based on the sum of separate dice tosses instead of selecting a single result only.
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* This card is similar to "[[Fire Darts]]" in that its effect relies on the sum of the die results, unlike other die-result based cards.
** The only other card that does this is "[[Fire Darts]]".
 
   
* Looking at only the body of this monster, there seems to be yet another reference to the number 7, this being how many colors it is made up of. In addition, its body position is almost curved to resemble the number.
+
* The posture of this monster is almost curved to resemble its number.
 
* Oddly enough, this card's ability to use its effect multiple times in one turn is a reference to luck itself. If the owner is lucky enough to use the effect three times, selecting a variation of the effects each time, it can give them a huge advantage. This "three time success" is similar to real life jackpot winners.
 
   
 
* This card is the first "Number" to have been released in the V Jump Edition Series.
 
* This card is the first "Number" to have been released in the V Jump Edition Series.
   
 
* This is one of the few "[[Number]]" cards that didn't take control over its holder, and instead had a positive effect on its owner.
* Additionally, this card effect is very similar to 3 very strong [[Spell Card]]s, which are being [[Limited]] or [[Forbidden]]. They are "[[Dark Hole]]", "[[Monster Reborn]]" and "[[Graceful Charity]]".
 
 
* The ''[[OCG]]'' version of this card says that this effect lasts until your opponent's [[End Phase]]; in the ''[[TCG]]'' this part of the effect was left out.
 
* This is one of the few "[[Number]]" cards that didn't take control over its holder and had a positive effect on the owner.
 

Revision as of 05:37, 21 December 2012

  • The number 7 is located at the top of this monster's cane and on the gambling chip it's holding.
    • This makes this card the only "Number" monster so far to have its number on two different places on its body.
  • This card's number could refer to the opposite faces on a six-sided die, all adding up to 7 (1 and 6, 2 and 5, 3 and 4).
  • This card has many gambling images on its body.
    • Its number 7 is known as a sign of good luck, hence its "number". Its Rank, ATK/DEF, ATK gain, and dice activation number are also 7.
    • This card is dressed as a jester.
    • In the anime, its collar and sleeves are revealed to be roulette patterns.
    • Its name could be a pun of "lucky streak" or "lucky strike".
    • Its English name could be a reference to a straight in poker.
  • The requirement of 3 Level 7 monsters may refer to the three stripes on a slot machine. Getting all three 7's would be a "Jackpot".
  • Using its effect, its lowest ATK would become 700 while its highest ATK would become 4200.
  • The probability to achieve this card's die result of 7 is 1/6.
    • This is the highest probability for a sum total of rolling two dice, as it has the most possible combinations that add to 7 (1/6, 2/5, 3/4). This is also why it is viewed as a "lucky" number in gambling.
  • This card is the first "Number" since "Utopia" to have a red number.
  • This card is similar to "Fire Darts" in that its effect relies on the sum of the die results, unlike other die-result based cards.
  • The posture of this monster is almost curved to resemble its number.
  • This card is the first "Number" to have been released in the V Jump Edition Series.
  • This is one of the few "Number" cards that didn't take control over its holder, and instead had a positive effect on its owner.