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− | * This card's effect turns all monsters ''on the field'' into a declared Attribute, but prevents monsters in the opponent's ''possession'' from activating their effects. Therefore, it is more appropriate to declare an Attribute predominantly present on the opponent's Deck, rather than a random and unlikely one, such as [[DIVINE]]. For example: against a "[[Burning Abyss]]" Deck, declaring "DIVINE" or "[[ |
+ | * This card's effect turns all monsters '''''on the field''''' into a declared Attribute, but prevents monsters in the opponent's '''''possession''''' from activating their effects. Therefore, it is more appropriate to declare an Attribute predominantly present on the opponent's Deck, rather than a random and unlikely one, such as [[DIVINE]]. For example: against a "[[Burning Abyss]]" Deck, declaring "DIVINE" or "[[WATER]]" will stop all opposing Extra Deck "Burning Abyss" monsters on the field from activating their effects and attacking, but declaring "[[DARK]]" will also stop the "Malebranches" from activating their effects in the hand and Graveyard; against a "[[Shiranui]]" Deck, declaring "[[FIRE]]" will stop their effects that activate when they are banished; against a Deck that uses the "[[Windwitch]]" engine, declaring "[[WIND]]" will nullify their effects in the hand, etc. |
Revision as of 14:41, 5 February 2017
- This card's effect turns all monsters on the field into a declared Attribute, but prevents monsters in the opponent's possession from activating their effects. Therefore, it is more appropriate to declare an Attribute predominantly present on the opponent's Deck, rather than a random and unlikely one, such as DIVINE. For example: against a "Burning Abyss" Deck, declaring "DIVINE" or "WATER" will stop all opposing Extra Deck "Burning Abyss" monsters on the field from activating their effects and attacking, but declaring "DARK" will also stop the "Malebranches" from activating their effects in the hand and Graveyard; against a "Shiranui" Deck, declaring "FIRE" will stop their effects that activate when they are banished; against a Deck that uses the "Windwitch" engine, declaring "WIND" will nullify their effects in the hand, etc.