- This card can be searched by "Dark Sage", "Ancient Gear Drill", "Alchemic Magician", "Angmarl the Fiendish Monarch", "Left Arm Offering", "Watch Dog", "The Despair Uranus", "Toon Table of Contents" and "Toon Dark Magician".
- If "Toon World" is destroyed, certain Toon Monsters will be destroyed by their own effect. If it's sent to the Graveyard, is banished, or returned to your hand, without being destroyed, the Toons will remain on the field.
- As there are many cards in the game that are capable of destroying "Toon World", it is often advisable to activate Toon World whenever a hit on an opponent's LP is assured. For example, if "Toon Gemini Elf" has been on the field one turn earlier, you may activate "Toon World" to try to attack your opponent's LP directly. However, if "Toon World" is activated before any Toons are capable of attacking, the likelihood exists that "Toon World", as well as the Toon Monsters, would be destroyed on your opponent's following turn without any damage inflicted.
- As such, it is also never advisable to activate "Toon World" unless necessary.
- The most commonly used cards that are capable of protecting "Toon World" are the following: "Royal Decree", "Magic Drain", "Prohibition", "Solemn" cards, "Card Guard", "Magic Reflector", "Proxy Dragon", "Dark Bribe".
- Since this card has no real effect, "Imperial Order" can be used to protect this card from Spells. Be careful, though: "Imperial Order" will negate your own Spells as well as your opponent's.
- Do not activate more than one "Toon World" since having one on the field even while another is destroyed does not prevent your Toon Monsters from being destroyed.
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