FANDOM


(Not how the card works.)
Line 65: Line 65:
 
* Field Spells must fully resolve before their effects can be applied, so chaining "[[Mystical Space Typhoon]]" or "[[Dust Tornado]]" to this card's activation will destroy it (and since its activation wasn't [[negate]]d, your opponent will still be unable to use it for the rest of the Duel).
 
* Field Spells must fully resolve before their effects can be applied, so chaining "[[Mystical Space Typhoon]]" or "[[Dust Tornado]]" to this card's activation will destroy it (and since its activation wasn't [[negate]]d, your opponent will still be unable to use it for the rest of the Duel).
 
** Avoid straight-up using [[Counter Trap Card]]s such as "[[Magic Jammer]]" or "[[Dark Bribe]]"; although they will negate the activation of this card and destroy it before any of its effects can apply, your opponent will still be able to activate any further copies they may have.
 
** Avoid straight-up using [[Counter Trap Card]]s such as "[[Magic Jammer]]" or "[[Dark Bribe]]"; although they will negate the activation of this card and destroy it before any of its effects can apply, your opponent will still be able to activate any further copies they may have.
*** "[[Cursed Seal of the Forbidden Spell]]" gets around this. To avoid the [[discard]] [[cost]] making this card inferior to a simple chained "Mystical Space Typhoon", discard a [[Spell Card]] such as "[[Destruction Swordsman Fusion]]", "[[Return of the Dragon Lords]]", "[[Machine Angel Ritual]]", etc. that have Graveyard effects, may benefit the activator of "Cursed Seal of the Forbidden Spell" further.
+
*** "[[Cursed Seal of the Forbidden Spell]]" gets around this. To avoid the [[discard]] [[cost]] making this card inferior to a simple chained "Mystical Space Typhoon", discard a [[Spell Card]] with a Graveyard effect such as "[[Destruction Swordsman Fusion]]", "[[Return of the Dragon Lords]]", or "[[Machine Angel Ritual]]".
 
* Using "[[Spiritualism]]" will put this card back into your opponent's hand, and due to the negative effect of "The Seal" it will be unable to be played again.
 
* Using "[[Spiritualism]]" will put this card back into your opponent's hand, and due to the negative effect of "The Seal" it will be unable to be played again.
  +
  +
* If facing a Deck that relies heavily on a Field Spell(s), use "[[Set Rotation]]" to Set this card to your opponent's field. They will be unable to activate their own Field Spell without destroying all Special Summoned monsters they control.

Revision as of 19:26, December 31, 2017

  • Simply play another Field Spell Card when this card's negative effect becomes too much of a burden.
  • Use "Mind Control" to take control on one of the opponent's Special Summoned monsters, then activate this card to destroy it.
  • Use card effects that change your monsters' ATK to manipulate the monsters your opponent can attack.
  • If you control only 2 or more face-up monsters that all have the same ATK, this will prevent your opponent from attacking any of them.
  • Use "Magic Deflector" or "World Suppression" to negate this card's effects for a turn, to free up Special Summons for the owner from the Extra Deck. This will also stop the card from destroying all of your Special Summoned monsters if you chain it to the activation.
    • Using either card in response to your activation of "The Seal" will prevent your monsters from being destroyed.
    • Be wary when using these cards, as the opponent may take this opportunity to try and destroy this card while it has no protection.
  • While this card can only be activated once per Duel, "Pseudo Space" can be used to replicate its effect for a turn after it is destroyed. Moreover, replicating the effect will not destroy your Special Summoned monsters.
  • This card can work well with Special Summoned monsters that can protect themselves from this card's destruction effect.
    • Special Summon "Wind-Up Zenmaines" and activate this card, allowing yourself to destroy an opponent's card at the end of the turn.
  • Summon "Papa-Corn" while this card is on the field. Its effect combined with this card will give it 2700 ATK.
  • Summon "The Dark Creator" after activating this card to swarm the field with powerful monsters, preferably ones with even higher ATK to protect "The Dark Creator" with.
  • Use this card in a "Watt" Deck. It will protect your "Watthopper", which in turn protects the rest of your monsters, and the direct attacks from your monsters will deal more damage.
  • The "Duston" archetype can benefit from this card, abusing both the defensive support to buy time and the offensive support for ending the game quicker.

Playing against "The Seal of Orichalcos"

  • Perhaps the best way to get rid of this card is with "Phoenix Wing Wind Blast", which will spin it to the top of their Deck and clog their next draw with a now-completely useless card.
  • If facing a Deck that relies heavily on a Field Spell(s), use "Set Rotation" to Set this card to your opponent's field. They will be unable to activate their own Field Spell without destroying all Special Summoned monsters they control.
Community content is available under CC-BY-SA unless otherwise noted.