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(My point exactly. It says "only activate 1 per duel", not "only use 1 per turn". If a card that says "activate only 1 per turn/duel" has its activation negated, you can activate another that turn/duel.)
Tag: sourceedit
(False because Cursed Seal prevents the card from being activated for the rest of the duel so again it's a pointless counter.)
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** Fittingly, Special Summoning a "[[Legendary Knight]]" will allow its effect to banish this card.
 
** Fittingly, Special Summoning a "[[Legendary Knight]]" will allow its effect to banish this card.
   
* Counter Trap Cards such as "[[Magic Jammer]]" or "[[Dark Bribe]]" can negate the activation of this card and destroy it before any of its effects can apply. "[[Cursed Seal of the Forbidden Spell]]" will do that and prevent your opponent from using any other copies they might have in their Deck.
+
* Counter Trap Cards such as "[[Magic Jammer]]" or "[[Dark Bribe]]" can negate the activation of this card and destroy it before any of its effects can apply.
   
 
* Field Spells must fully resolve before their effects can be applied, so chaining "[[Mystical Space Typhoon]]" or "[[Dust Tornado]]" to this card's activation will destroy it.
 
* Field Spells must fully resolve before their effects can be applied, so chaining "[[Mystical Space Typhoon]]" or "[[Dust Tornado]]" to this card's activation will destroy it.

Revision as of 20:04, 5 September 2016

  • Simply play another Field Spell Card when this card's negative effect becomes too much of a burden.
  • Use "Mind Control" to take control on one of the opponent's Special Summoned monsters, then activate this card to destroy it.
  • Use card effects that change your monsters' ATK to manipulate the monsters your opponent can attack.
  • If only 2 face-up monsters that have the same ATK are under control, this will prevent your opponent from attacking.
  • Use "Magic Deflector" or "World Suppression" to negate this card's effects for a turn, to free up Special Summons for the owner from the Extra Deck. This will also stop the card from destroying all of your Special Summoned monsters if you chain it to the activation.
    • Using either card in response to your activation of "The Seal" will prevent your monsters from being destroyed.
    • Be wary when using these cards, as the opponent may take this opportunity to try and destroy this card.
  • While this card can only be activated once per Duel, "Pseudo Space" can be used to replicate its effect for a turn after it is destroyed. Moreover, replicating the effect will not destroy your Special Summoned monsters.
  • This card can work well with Special Summoned monsters that can protect themselves from this card's destruction effect.
    • Special Summon "Wind-Up Zenmaines" and activate this card, allowing yourself to destroy an opponent's card at the end of the turn.
  • Summon "Papa-Corn" while this card is on the field. Its effect combined with this card will give it 2700 ATK.
  • Summon "The Dark Creator" after activating this card to swarm the field with powerful monsters, preferably ones with even higher ATK to protect "The Dark Creator" with.
  • Use this card in a "Watt" Deck. It will protect your "Watthopper", which in turn protects the rest of your monsters, and the direct attacks from your monsters will deal more damage.
  • Use this card with the effect of "Lightray Daedalus" to destroy 2 cards while this card remains protected by its own effect.
  • Ritual Summon "Divine Grace - Northwemko" and target this card with its effect to protect it from destruction by card effects.
  • The "Duston" archetype can benefit from this card, abusing both the defensive support to buy time and the offensive support for ending the game quicker.
  • This card works well with "Monarch" monsters, since they tend to have identical ATK and typically do not use

Playing against "The Seal of Orichalcos"

  • Use a card effect that returns this card to the hand or Deck, such as "Murmur of the Forest", or banishes this card, such as "[[Caius

the Shadow Monarch]]", to bypass its ability to prevent its own destruction.

    • "Arkbrave Dragon" is best at getting rid of this card due to their effects not relying on being Tribute Summoned or difficult Summoning Conditions to activate. Simply activating "Return of the Dragon Lords" or "Call of the Haunted" can clear away all of your opponent's Spells/Traps, including this card.
    • Fittingly, Special Summoning a "Legendary Knight" will allow its effect to banish this card.
  • Counter Trap Cards such as "Magic Jammer" or "Dark Bribe" can negate the activation of this card and destroy it before any of its effects can apply.