Yu-Gi-Oh! Wiki
Yu-Gi-Oh! Wiki
(Quick-Play Spell Cards → Quick-Play Spell Card)
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** [[Instant Win Deck|Alternate win conditions]] such as a [[Final Countdown Deck]] could also make good use of this card.
 
** [[Instant Win Deck|Alternate win conditions]] such as a [[Final Countdown Deck]] could also make good use of this card.
   
* This card is similar to "[[Enemy Controller]]." Both of the cards are [[Quick-Play Spell Cards]], and neither of them have any restrictions on how you can use the monster, unlike "[[Mind Control]]."
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* This card is similar to "[[Enemy Controller]]." Both of the cards are [[Quick-Play Spell Card]]s, and neither of them have any restrictions on how you can use the monster, unlike "[[Mind Control]]."
 
** Unlike "[[Enemy Controller]]," this card's cost does not lose [[Card Advantage]], and you keep the monster until the end of your turn, not just the current turn.
 
** Unlike "[[Enemy Controller]]," this card's cost does not lose [[Card Advantage]], and you keep the monster until the end of your turn, not just the current turn.
 
*** Activate this card during your opponent's turn (perhaps while s/he's attacking) and keep the Synchro Monster until the End Phase of your turn.
 
*** Activate this card during your opponent's turn (perhaps while s/he's attacking) and keep the Synchro Monster until the End Phase of your turn.

Revision as of 16:30, 24 June 2019

  • This card is similar to "Enemy Controller." Both of the cards are Quick-Play Spell Cards, and neither of them have any restrictions on how you can use the monster, unlike "Mind Control."
    • Unlike "Enemy Controller," this card's cost does not lose Card Advantage, and you keep the monster until the end of your turn, not just the current turn.
      • Activate this card during your opponent's turn (perhaps while s/he's attacking) and keep the Synchro Monster until the End Phase of your turn.