AkulakhanBot (talk | contribs) |
(Quick-Play Spell Cards → Quick-Play Spell Card) |
||
Line 6: | Line 6: | ||
** [[Instant Win Deck|Alternate win conditions]] such as a [[Final Countdown Deck]] could also make good use of this card. |
** [[Instant Win Deck|Alternate win conditions]] such as a [[Final Countdown Deck]] could also make good use of this card. |
||
− | * This card is similar to "[[Enemy Controller]]." Both of the cards are [[Quick-Play Spell |
+ | * This card is similar to "[[Enemy Controller]]." Both of the cards are [[Quick-Play Spell Card]]s, and neither of them have any restrictions on how you can use the monster, unlike "[[Mind Control]]." |
** Unlike "[[Enemy Controller]]," this card's cost does not lose [[Card Advantage]], and you keep the monster until the end of your turn, not just the current turn. |
** Unlike "[[Enemy Controller]]," this card's cost does not lose [[Card Advantage]], and you keep the monster until the end of your turn, not just the current turn. |
||
*** Activate this card during your opponent's turn (perhaps while s/he's attacking) and keep the Synchro Monster until the End Phase of your turn. |
*** Activate this card during your opponent's turn (perhaps while s/he's attacking) and keep the Synchro Monster until the End Phase of your turn. |
Revision as of 16:30, 24 June 2019
- A good combo with this card would be to use it in "Macro Cosmos"/"Dimensional Fissure" so that you can still Synchro Summon before using this card.
- Alternatively, use this in a deck that focuses on Xyz Monsters, Fusion Monsters, Ritual Monsters, or any sort of deck that doesn't use Synchro Monsters very much or at all.
- Alternate win conditions such as a Final Countdown Deck could also make good use of this card.
- This card is similar to "Enemy Controller." Both of the cards are Quick-Play Spell Cards, and neither of them have any restrictions on how you can use the monster, unlike "Mind Control."
- Unlike "Enemy Controller," this card's cost does not lose Card Advantage, and you keep the monster until the end of your turn, not just the current turn.
- Activate this card during your opponent's turn (perhaps while s/he's attacking) and keep the Synchro Monster until the End Phase of your turn.
- Unlike "Enemy Controller," this card's cost does not lose Card Advantage, and you keep the monster until the end of your turn, not just the current turn.