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(Quick-Play Spell Cards → Quick-Play Spell Card)
 
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* A good combo with this card would be to use it in "[[Macro Cosmos]]"/"[[Dimensional Fissure]]" so that you can still Synchro Summon before using this card.
 
* A good combo with this card would be to use it in "[[Macro Cosmos]]"/"[[Dimensional Fissure]]" so that you can still Synchro Summon before using this card.
   
* Alternatively, use this in a deck that focuses on [[Xyz Monsters]], [[Fusion Monsters]], [[Ritual Monster]]s, or any sort of deck that doesn't use [[Synchro Monsters]] very much or at all.
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* Alternatively, use this in a deck that focuses on [[Xyz Monster]]s, [[Fusion Monster]]s, [[Ritual Monster]]s, or any sort of deck that doesn't use [[Synchro Monster]]s very much or at all.
 
** [[Instant Win Deck|Alternate win conditions]] such as a [[Final Countdown Deck]] could also make good use of this card.
 
** [[Instant Win Deck|Alternate win conditions]] such as a [[Final Countdown Deck]] could also make good use of this card.
   
* This card is similar to "[[Enemy Controller]]." Both of the cards are [[Quick-Play Spell Cards]], and neither of them have any restrictions on how you can use the monster, unlike "[[Mind Control]]."
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* This card is similar to "[[Enemy Controller]]." Both of the cards are [[Quick-Play Spell Card]]s, and neither of them have any restrictions on how you can use the monster, unlike "[[Mind Control]]."
 
** Unlike "[[Enemy Controller]]," this card's cost does not lose [[Card Advantage]], and you keep the monster until the end of your turn, not just the current turn.
 
** Unlike "[[Enemy Controller]]," this card's cost does not lose [[Card Advantage]], and you keep the monster until the end of your turn, not just the current turn.
 
*** Activate this card during your opponent's turn (perhaps while s/he's attacking) and keep the Synchro Monster until the End Phase of your turn.
 
*** Activate this card during your opponent's turn (perhaps while s/he's attacking) and keep the Synchro Monster until the End Phase of your turn.

Latest revision as of 16:30, June 24, 2019

  • This card is similar to "Enemy Controller." Both of the cards are Quick-Play Spell Cards, and neither of them have any restrictions on how you can use the monster, unlike "Mind Control."
    • Unlike "Enemy Controller," this card's cost does not lose Card Advantage, and you keep the monster until the end of your turn, not just the current turn.
      • Activate this card during your opponent's turn (perhaps while s/he's attacking) and keep the Synchro Monster until the End Phase of your turn.
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