FANDOM


(Quick-Play Spell Cards → Quick-Play Spell Card)
 
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
{{Navigation}}
 
{{Navigation}}
   
* This card can allow you to bypass synchro monsters like "[[Stardust Dragon]]" which can be very annoying.
+
* A good combo with this card would be to use it in "[[Macro Cosmos]]"/"[[Dimensional Fissure]]" so that you can still Synchro Summon before using this card.
   
* Combine this card with "[[Mystik Wok]]" to remove the Synchro monster and gain Life Points.
+
* Alternatively, use this in a deck that focuses on [[Xyz Monster]]s, [[Fusion Monster]]s, [[Ritual Monster]]s, or any sort of deck that doesn't use [[Synchro Monster]]s very much or at all.
  +
** [[Instant Win Deck|Alternate win conditions]] such as a [[Final Countdown Deck]] could also make good use of this card.
   
* Very useful against Decks that focus on [[Synchro Summon]]ing.
+
* This card is similar to "[[Enemy Controller]]." Both of the cards are [[Quick-Play Spell Card]]s, and neither of them have any restrictions on how you can use the monster, unlike "[[Mind Control]]."
+
** Unlike "[[Enemy Controller]]," this card's cost does not lose [[Card Advantage]], and you keep the monster until the end of your turn, not just the current turn.
* A good combo with this card would be to use it in "[[Macro Cosmos]]"/"[[Dimensional Fissure]]" so you can still Synchro Summon, because your own Synchro monsters previously summoned won't be in the graveyard.
+
*** Activate this card during your opponent's turn (perhaps while s/he's attacking) and keep the Synchro Monster until the End Phase of your turn.
 
* Even better, use the monster for a Synchro Summon or [[Tribute]], etc. so then the monster you take won't be able to return to its original controller.
 
** Since most [[Synchro Monsters]] have high ATK, this card can work well with "[[Great Maju Garzett]]".
 
 
* This card is also good in a side deck so you wouldn't have to waste a card in your deck if your opponent doesn't have any Synchro Monsters.
 

Latest revision as of 16:30, June 24, 2019

  • This card is similar to "Enemy Controller." Both of the cards are Quick-Play Spell Cards, and neither of them have any restrictions on how you can use the monster, unlike "Mind Control."
    • Unlike "Enemy Controller," this card's cost does not lose Card Advantage, and you keep the monster until the end of your turn, not just the current turn.
      • Activate this card during your opponent's turn (perhaps while s/he's attacking) and keep the Synchro Monster until the End Phase of your turn.
Community content is available under CC-BY-SA unless otherwise noted.