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* This card can be searched by "[[Sangan]]" and "[[Dark General Freed]]".
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* This card can be [[Searcher|searched]] by "[[Single Purchase]]", "[[Dragunity Corsesca]]", "[[Painful Escape]]", "[[Sangan]]", "[[Dark General Freed]]", "[[Vampire Dragon]]", "[[Creeping Darkness]]", "[[Resonator Engine]]" and "[[Chaos Zone]]".
   
 
* This card is great for monsters with high [[DEF]] giving them high [[ATK]]/DEF depending their battle positions.
 
* This card is great for monsters with high [[DEF]] giving them high [[ATK]]/DEF depending their battle positions.
 
** This can be useful against monsters with low DEF but high ATK, such as "[[Steelswarm]]s", making themselves vulnerable in battle.
   
 
* This card works well with "[[Castle Gate]]", letting it stay in Attack Position safely.
* This can be useful against monsters with low DEF but high ATK, such as "[[Steelswarm]]s", making themselves vulnerable in battle.
 
   
 
* If you have all three Crashbugs in your Graveyard to Special Summon this card, you can use "[[Burial from a Different Dimension]]" to bring them back and get ready to Special Summon another "Super Crashbug". That way, if "Super Crashbug" is returned to the hand from an effect like "[[Compulsory Evacuation Device]]" or simply destroyed, Special Summoning it is that much easier.
* This Can work well with "[[Castle Gate]]", letting it stay in Attack position safely.
 
   
 
* "[[Dark Grepher]]", "[[Armageddon Knight]]", "[[Dark Crusader]]" and "[[Veil of Darkness]]" work well with this card, as they are all easy to Summon and allow you to quickly dump the required "Crashbug" to the Graveyard.
* If you have all three Crashbugs in your grave to Special Summon "[[Super Crashbug]]", you can use "[[Burial from a Different Dimension]]" to bring them back and get ready to Special Summon another "Super Crashbug". That way, if "Super Crashbug" is returned to the hand from an effect like "[[Compulsory Evacuation Device]]" or "[[Brionac, Dragon of the Ice Barrier]]" or simply destroyed, Special Summoning it is that much easier.
 
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** "[[Tour Guide From the Underworld]]" can Special Summon any of the three "Crashbugs" from your Deck, speeding up the Summoning of this card.
   
 
* "[[Darkness Neosphere]]" is perfect to use with this card. It can send 1 "Crashbug" from your hand and field to the Graveyard to summon itself, it is Fiend-Type like the "Crashbugs", and has equal ATK and DEF, making it inmmune to this card's effect.
* Combine "[[Crashbug X]]", "[[Crashbug Y]]", and "[[Crashbug Z]]" with "[[Veil of Darkness]]" to meet the conditions for this card's Special Summon easier.
 
 
** A good card that can be on the field at the same time as this card without losing ATK is "[[Ancient Gear Golem]]", since its' ATK and DEF are the same and if it attacks a monster with lower ATK than DEF, it can inflict Piercing Damage to your opponent's Life Points, provided said monster is in Defense Position.
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** Can also combine with the "[[Arcana Force]]" monsters, which all have equal ATK and DEF.
   
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* After correctly Special Summoning this card once, you can easily bring it back to the field with "[[Limit Reverse]]", where its 0 ATK will become 3000.
* "[[Dark Grepher]]", "[[Armageddon Knight]]", and "[[Dark Crusader]]" work well with this card, as they are all easy to summon and allow you to quickly dump the required Crashbug to the grave.
 
   
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* Use this card with "[[Gear Golem the Moving Fortress]]".
*[[Darkness Neosphere]] is perfect to use with this card. It can send 1 "Crashbug" from your hand and field to the graveyard to summon itself, it is fiend-type like the "Crashbugs", and has equal ATK and DEF, making it inmmune to this card's effect.
 
   
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* This card's effect is similar to the "[[Ojama Country]]" Field Spell Card's effect; there might be some strategies and tips there.
* A good card that can be on the field at the same time as this card without losing ATK is [[Ancient Gear Golem]], since its' ATK and DEF are the same and if it attacks a monster with lower ATK than DEF, it can inflict Piercing Damage to your opponent's Life Points, provided said monster is in Defense Position.
 

Revision as of 01:08, 10 April 2017

  • This card is great for monsters with high DEF giving them high ATK/DEF depending their battle positions.
    • This can be useful against monsters with low DEF but high ATK, such as "Steelswarms", making themselves vulnerable in battle.
  • This card works well with "Castle Gate", letting it stay in Attack Position safely.
  • If you have all three Crashbugs in your Graveyard to Special Summon this card, you can use "Burial from a Different Dimension" to bring them back and get ready to Special Summon another "Super Crashbug". That way, if "Super Crashbug" is returned to the hand from an effect like "Compulsory Evacuation Device" or simply destroyed, Special Summoning it is that much easier.
  • "Darkness Neosphere" is perfect to use with this card. It can send 1 "Crashbug" from your hand and field to the Graveyard to summon itself, it is Fiend-Type like the "Crashbugs", and has equal ATK and DEF, making it inmmune to this card's effect.
    • A good card that can be on the field at the same time as this card without losing ATK is "Ancient Gear Golem", since its' ATK and DEF are the same and if it attacks a monster with lower ATK than DEF, it can inflict Piercing Damage to your opponent's Life Points, provided said monster is in Defense Position.
    • Can also combine with the "Arcana Force" monsters, which all have equal ATK and DEF.
  • After correctly Special Summoning this card once, you can easily bring it back to the field with "Limit Reverse", where its 0 ATK will become 3000.
  • This card's effect is similar to the "Ojama Country" Field Spell Card's effect; there might be some strategies and tips there.