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* This card can be [[searcher|searched]] by "[[Dark Sage]]", "[[Ancient Gear Drill]]", "[[Alchemic Magician]]", "[[Angmarl the Fiendish Monarch]]", "[[Left Arm Offering]]", "[[Spell Calling]]", "[[Quick Booster]]", and "[[Mecha Phantom Beast Jaculuslan]]".
 
* This card can be [[searcher|searched]] by "[[Dark Sage]]", "[[Ancient Gear Drill]]", "[[Alchemic Magician]]", "[[Angmarl the Fiendish Monarch]]", "[[Left Arm Offering]]", "[[Spell Calling]]", "[[Quick Booster]]", and "[[Mecha Phantom Beast Jaculuslan]]".
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* Festival Spinning can be activated while there are active field spells and so can be used to send one of your face-up field spells to the grave by setting on top of it, or it can be used to remove one of your opponent's active field spells.
 
* This card can be played in a [[Triamid]] Deck. As the deck is based around field spells, there are plenty of targets for Festival Spinning.
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* This card can be useful for eliminating an opponent's Field Spell Card on the field without destroying it.
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** After activation, you can flip up your field spell for use on your turn and remove the newly set field on your opponent's side of the field with Triamid Master.
 
* Combine this card with [[:Murmur_of_the_Forest|Murmur of the forest]] to add both field spells set by this effect to your hand and if playing Triamids, providing a target for [[Triamid Master]] by setting one of your opponent's monsters.
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* This card works well with "[[Murmur of the Forest]]", since one will be able to essentially add 2 Field Spell Cards with different names from their Deck to their hand this way.
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* This card can be useful for giving the opponent a Field Spell Card with a beneficial effect that only activates for its [[own]]er when it is destroyed, such as "[[Geartown]]", "[[Kozmotown]]", "[[Morphtronic Map]]", etc.
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* Lock your opponent out of their Field Zone by giving them a Field Spell Card that cannot be activated. Or at least without drawback.
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** Those with an effect that must add a specific card to their hand when it is activated. Such as "[[Gateway to Chaos]]" and "[[Oracle of Zefra]]". They cannot be activated as they will not have a legal card to search.
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** "[[Magical Mid-Breaker Field]]" can be used in a similar manner to lock opponent's access to further Field Spell.
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** "[[The Seal of Orichalcos]]", so that they cannot activate their own Field Spell without destroying all of their own Special Summoned monsters.
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* This card can be useful for giving the opponent a Field Spell Card with an effect that affects both players, but is very useful for one's own strategy (such as "[[Defense Zone]]", "[[Mausoleum of the Emperor]]", "[[Mound of the Bound Creator]]" etc.), thus allowing one to take advantage of that effect alongside another Field Spell Card that presumably only benefits them (and not the opponent).
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* Even if it requires two different Field Spells in your [[Main Deck]], this card has an advantage over "[[Terraforming]]" and "[[Metaverse]]" since it Sets cards from the [[Main Deck]], where it cannot be stopped by anti-[[searcher]]s such as "[[Thunder King Rai-Oh]]" and "[[Ash Blossom & Joyous Spring]]".

Revision as of 10:55, 22 May 2018

  • This card can be useful for eliminating an opponent's Field Spell Card on the field without destroying it.
  • This card works well with "Murmur of the Forest", since one will be able to essentially add 2 Field Spell Cards with different names from their Deck to their hand this way.
  • This card can be useful for giving the opponent a Field Spell Card with a beneficial effect that only activates for its owner when it is destroyed, such as "Geartown", "Kozmotown", "Morphtronic Map", etc.
  • Lock your opponent out of their Field Zone by giving them a Field Spell Card that cannot be activated. Or at least without drawback.
    • Those with an effect that must add a specific card to their hand when it is activated. Such as "Gateway to Chaos" and "Oracle of Zefra". They cannot be activated as they will not have a legal card to search.
    • "Magical Mid-Breaker Field" can be used in a similar manner to lock opponent's access to further Field Spell.
    • "The Seal of Orichalcos", so that they cannot activate their own Field Spell without destroying all of their own Special Summoned monsters.
  • This card can be useful for giving the opponent a Field Spell Card with an effect that affects both players, but is very useful for one's own strategy (such as "Defense Zone", "Mausoleum of the Emperor", "Mound of the Bound Creator" etc.), thus allowing one to take advantage of that effect alongside another Field Spell Card that presumably only benefits them (and not the opponent).