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(I don't see why your opponent's hand needs to be empty for it to work. I'll know which card the monster is due to its position in their hand.) |
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− | * [[Activate]] after using a [[card effect]] like "[[Compulsory Evacuation Device]]" |
+ | * [[Activate]] after using a [[card effect]] like "[[Compulsory Evacuation Device]]" so that you can be certain you are [[Removed from play|removing]] a valuable card from your opponent's [[hand]]. |
* Just like [[D.D. Crow]], this card can stop your opponent from playing a devastating card like "[[Judgement Dragon]]" or even the [[Sacred Beasts]], for 4 turns, which should be long enough to think of a way to stop them. |
* Just like [[D.D. Crow]], this card can stop your opponent from playing a devastating card like "[[Judgement Dragon]]" or even the [[Sacred Beasts]], for 4 turns, which should be long enough to think of a way to stop them. |
Revision as of 21:37, 22 January 2011
- Activate after using a card effect like "Compulsory Evacuation Device" so that you can be certain you are removing a valuable card from your opponent's hand.
- Just like D.D. Crow, this card can stop your opponent from playing a devastating card like "Judgement Dragon" or even the Sacred Beasts, for 4 turns, which should be long enough to think of a way to stop them.