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(I don't see why your opponent's hand needs to be empty for it to work. I'll know which card the monster is due to its position in their hand.)
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* [[Activate]] after using a [[card effect]] like "[[Compulsory Evacuation Device]]" while your opponent's [[hand]] is empty so that you can be certain you are [[Removed from play|removing]] a valuable card from your opponent's [[hand]].
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* [[Activate]] after using a [[card effect]] like "[[Compulsory Evacuation Device]]" so that you can be certain you are [[Removed from play|removing]] a valuable card from your opponent's [[hand]].
   
 
* Just like [[D.D. Crow]], this card can stop your opponent from playing a devastating card like "[[Judgement Dragon]]" or even the [[Sacred Beasts]], for 4 turns, which should be long enough to think of a way to stop them.
 
* Just like [[D.D. Crow]], this card can stop your opponent from playing a devastating card like "[[Judgement Dragon]]" or even the [[Sacred Beasts]], for 4 turns, which should be long enough to think of a way to stop them.

Revision as of 21:37, 22 January 2011

  • Just like D.D. Crow, this card can stop your opponent from playing a devastating card like "Judgement Dragon" or even the Sacred Beasts, for 4 turns, which should be long enough to think of a way to stop them.