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  • In most situations, “Finite Cards” is a better choice over this card as it reduces the hand size limit to 3 instead and is a Spell Card that can be activated as soon as you draw it. The only advantage this card has over that card is that, being a Trap Card, you can spring it as a surprise during your opponent’s End Phase to force them to discard at least 1 card, and it’s a one-sided floodgate unlike “Finite Cards” which also reduces your hand size limit as well.
  • This card works well in a Mill Deck that focuses on forcing the opponent to draw many cards, like Empty Jar; the opponent will be forced to discard or set most of the cards they draw (which is why this card works well with "Spatial Collapse" and "Magical Thorn").
  • Use this card alongside with "Infinite Cards", so you will have no limit to the number of cards in your hand, while your opponent will can only have five.
    • You can activate this card after several turns have passed since you (or your opponent) have activated "Infinite Cards". This way, your opponent will be forced to discard so many cards until they have only 5.
      • This two card combo is also another advantage this card could situationally have over “Finite Cards”.
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