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* Cards that make the opponent waste cards are a good way of setting up this card's power. Use [[Morphing Jar #2]], [[Needle Worm]], [[Card Destruction]], [[Morphing Jar]] and possibly [[Robbin' Goblin]] or [[Robbin' Zombie]] while [[Macro Cosmos]] or a Banisher is on the field. |
* Cards that make the opponent waste cards are a good way of setting up this card's power. Use [[Morphing Jar #2]], [[Needle Worm]], [[Card Destruction]], [[Morphing Jar]] and possibly [[Robbin' Goblin]] or [[Robbin' Zombie]] while [[Macro Cosmos]] or a Banisher is on the field. |
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+ | * The mimimum number of removed-from-play cards you need for an OTK is 27. (27 x 300 = 8100) |
Revision as of 05:45, 15 September 2008
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- "D.D. Dynamite" works well with "Soul Release" or "Necroface".
- "D.D. Dynamite" is a good end-game card in decks using "Macro Cosmos", "Banisher of the Light", "Banisher of the Radiance" or "Dimensional Fissure", as by that time a good number of cards should be in your opponent's graveyard (and your other cards should have done enough damage to his/her lifepoints already).
- Cards that make the opponent waste cards are a good way of setting up this card's power. Use Morphing Jar #2, Needle Worm, Card Destruction, Morphing Jar and possibly Robbin' Goblin or Robbin' Zombie while Macro Cosmos or a Banisher is on the field.
- The mimimum number of removed-from-play cards you need for an OTK is 27. (27 x 300 = 8100)