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  • Use a Spell Speed 2 LP-gaining effect (including something as trivial as "Chain Healing") at the end of your opponent's turn in order to bounce a Spell/Trap they just set.
    • If "Anti-Spell Fragrance" is on the field, you can even afford to gain LP on your turn with a Spell Speed 1 effect in order to delay your opponent's Set Spell for another turn.

Traditional Format[]

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