OCG Rulings[]
- The effect of "Prime Material Dragon" can negate the activation of a Continuous Spell/Trap Card's effect which destroys a monster on the field, such as "Blaze Accelerator" or "Skull Lair".[2]
- This effect cannot be activated by banishing more monsters than the Level of a monster on the field. This effect must be activated by banishing as many monsters as the Level of a monster on the field.[3]
- As long as you can banish a number of monsters from your Graveyard equal to the Level of a face-up monster on the field, this effect can be activated multiple times during the same turn. However, this effect cannot be activated more than once in the same chain.[4]
Previously Official Rulings[]
These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami.[5] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [6][7][8][9][10][11][12][13][14] |
Mentions in Other Rulings
- Amplifier: If you have "Jinzo with Amplifier" [sic], your Trap Cards are not negated and their effects are applied, including ... "Skull Lair"...
- Ancient Gear Beast / Ancient Gear Golem: If “Ancient Gear Beast” attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like “Ultimate Offering”... or “Skull Lair”. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down “Ultimate Offering”, etc.
- Destruction Jammer: "Destruction Jammer" cannot be chained to the activation of the Ignition-like effect of a Continuous Spell or Trap Card (like "Skull Lair", etc.).
- Mirage Dragon: The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as ..."Skull Lair"...
- Penalty Game!: If the second effect of "Penalty Game!" is chosen, the opponent can still activate the effects of cards that are already face-up on the field, such as "Skull Lair"...
- Pitch-Black Warwolf: The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as ..."Skull Lair"...
- Prime Material Dragon: "Prime Material Dragon's" second effect can be activated when the effect of a Continuous Spell or Trap Card that destroys a monster(s) is activated, like ... "Skull Lair".
- Sasuke Samurai #2: You cannot activate the effects of Continuous cards like "Skull Lair"...while "Sasuke Samurai #2"'s effect is active.
- Stardust Dragon: "Stardust Dragon's" effect can be chained to the effect of a Continuous Spell or Trap Card, like "Blaze Accelerator" or "Skull Lair".
References[]
- ↑ 1.0 1.1 Konami OCG Card Database: Skull Lair
- ↑ Konami OCG Card Database: Can the effect of "Prime Material Dragon" negate the "activation of the effect" of a Continuous Spell/Trap Card?
- ↑ Konami OCG Card Database: Can you banish more monsters than the Level of any monster on the field with the effect of "Skull Lair"?
- ↑ Konami OCG Card Database: Can the effect of "Skull Lair" be activated more than once per turn?
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS