Previously Official Rulings[]
These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami.[1] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [2][3][4][5][6][7][8][9][10] |
- When "Legendary Fiend" is removed from the field or flipped face-down, the ATK gain disappears.
- When control of "Legendary Fiend" shifts to another player, the ATK gain is still applied.
- When "Legendary Fiend" is equipped with "Megamorph", first double or halve its original ATK and then reapply the ATK gain.
- If you Special Summon "Legendary Fiend" during your Standby Phase, its effect activates during that same Standby Phase.
- If "Legendary Fiend" is equipped with your opponent's "Blast Sphere", you can choose to activate "Legendary Fiend's" effect or pass to your opponent. If they decide to pass, you must activate "Legendary Fiend's" effect.
- While "Skill Drain" is active, the ATK gain disappears. When "Skill Drain" is negated or removed from the field, the ATK gain is not reapplied.
References[]
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS