OCG Rulings[]
- If you play "Graceful Charity" and (after discarding) you have the 5 pieces of "Exodia", you win the duel before "Magical Thorn" inflicts damage.[1]
- After resolving a Chain Link, if you have "Exodia the Forbidden One"/"Right Arm of the Forbidden One"/"Left Arm of the Forbidden One"/"Right Leg of the Forbidden One"/"Left Leg of the Forbidden One" in your hand, you immediately win the Duel. If your opponent activates "Delinquent Duo" and you chain "Backup Soldier", "Backup Soldier" will resolve first. If you have all five pieces in your hand, you will win the Duel before "Delinquent Duo" resolves.[2]
- When you have 300 Life Points and activates "Graceful Charity" while "Skull Invitation" is active, if you have "Exodia the Forbidden One"/"Right Arm of the Forbidden One"/"Left Arm of the Forbidden One"/"Right Leg of the Forbidden One"/"Left Leg of the Forbidden One" in your hand after "Graceful Charity" resolves, then you immediately win the Duel before resolving the effect of "Skull Invitation".[3]
- If each player has a "Sangan" sent to the Graveyard simultaneously by "Dark Hole" etc, the two form a Chain and you resolve backwards. The Turn Player's "Sangan" is Chain Link 1, and the opponent's is Chain Link 2. If each player has four pieces of "Exodia" in his hand, then Chain Link 2 resolves first and the opponent is declared the winner before Chain Link 1 resolves.[4]
- If both players draw all five pieces of "Exodia the Forbidden One" from the effect of "Morphing Jar", then the Duel ends in a DRAW.[5]
- If a player completes "Exodia the Forbidden One" while "Prohibition" is active and declaring "Exodia the Forbidden One", then that player still wins the Duel.[6]
- For cards like "Graceful Charity", "Dark World Dealings", "Solar Recharge", "Allure of Darkness", "Common Charity", and similar cards: if you draw the fifth piece of "Exodia the Forbidden One" through this effect, then you declare victory after you finish fully resolving the effect. If the second part of the effect causes you to discard a piece, then after you finish fully resolving the effect "Exodia the Forbidden One" is no longer complete, so you cannot declare victory.[7]
- Suppose that both players have "Appropriate" active, and that they are in the middle of a "loop" where both players keep drawing. If a player completes "Exodia the Forbidden One" during that loop, then he immediately wins the Duel and there is no more drawing.[8]
- When resolving the effect of "Pot of Greed" or "Appropriate", if the only card left in your Deck is the last piece of "Exodia the Forbidden One", then you lose the Duel because you cannot draw when you are forced to draw.[9]
- When you draw the fifth piece of "Exodia the Forbidden One", you win the Duel as soon as all five pieces are in your hand. Your opponent cannot activate "Drop Off" in response, since the Duel has already been won.[10]
- If you draw the fifth piece of "Exodia the Forbidden One" while "Deck Devastation Virus" is active, then you immediately declare victory before the effect of "Deck Devastation Virus" destroys the last piece.[11]
- When a player adds the fifth piece of "Exodia the Forbidden One" to his hand, he must declare victory immediately. He cannot refuse to declare victory.[12]
- At the start of the Duel, if the player going second starts off with all five pieces of "Exodia the Forbidden One" in his hand, then he wins the Duel before the first player draws his card. The same applies if the player going first starts off with all five pieces. If both players have all five pieces of "Exodia the Forbidden One" in their hands at the start of the Duel, then the Duel ends in a DRAW.[13]
- When you add the fifth piece to your hand and declare that you win the Duel, you are using a victory condition. You are not activating a monster's effect, so "Divine Wrath" and "Gladiator Beast War Chariot" cannot be activated.[14]
Mentions in Other Rulings[]
- Exodius the Ultimate Forbidden Lord: A single "Exodius the Ultimate Forbidden Lord" must send all five "Forbidden One" cards to the Graveyard for you to win the Duel. If multiple copies of "Exodius the Ultimate Forbidden Lord" send a total of five "Forbidden One" cards to the Graveyard, you do not win the Duel.[15] If "Foolish Burial" sends one piece to the Graveyard, you do not win the Duel.[16]
- Jar Turtle: If both you and your opponent control a "Jar Turtle", then the Turn Player's "Jar Turtle" is treated as resolving first. If the Turn Player draws and obtains the last piece of "Exodia the Forbidden One", then he wins the Duel before his opponent draws from his "Jar Turtle".[17]
Previously Official Rulings[]
These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami.[18] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [19][20][21][22][23][24][25][26][27] |
- If both players have all 5 of the cards listed on "Exodia the Forbidden One" in their hand at the same time, such as if both players start with all 5 of the cards in their opening hand, or if both players draw all 5 cards by the effect of "Card Destruction", the game is declared a DRAW.
Mentions in Other Rulings
- Appropriate: If you and your opponent have "Appropriate" face-up and you or your opponent draw a card outside of your respective Draw Phases, the effect of each "Appropriate" is applied until you or your opponent cannot Draw a card and lose the Duel or gather all 5 pieces of "Exodia" into your respective hand and win the Duel. This process does not start a Chain.
- Backup Soldier: If your opponent activates "Delinquent Duo" and you chain "Backup Soldier" with 2 pieces of Exodia and retrieve the other 3 from your Graveyard you win the Duel before you have to discard for "Delinquent Duo". This is because you check for victory conditions in between steps in a chain, (but not in between two separate effects of a single card like "Graceful Charity").
- Deck Devastation Virus: If you have the four limbs of Exodia in your hand when your opponent activates "Deck Devastation Virus" they will be destroyed. You can use two "Backup Soldier" to return them to your hand and they will not be destroyed (they were not drawn). If on your next turn you then draw "Exodia the Forbidden One" you will win the game before "Exodia the Forbidden One" is destroyed by the effect of "Deck Devastation Virus".
- Graceful Charity: If you have three pieces of Exodia in your hand, "Graceful Charity", and no other cards, and then you activate "Graceful Charity" and draw the final 2 pieces of Exodia, you must discard 2 cards before a victory can be declared, but after you discard you will no longer have all 5 pieces of Exodia, and cannot declare a victory.
- Prohibition: If "Exodia the Forbidden One" is declared with "Prohibition", when a player has all five pieces of Exodia in their hand, they win the Duel. This is a win condition and cannot be prevented with "Prohibition".
- Skull Invitation: If you draw the final piece of "Exodia" with "Graceful Charity" and have all 5 pieces of "Exodia" in your hand after discarding, you win the Duel even if the damage resulting from "Skull Invitation" would reduce your Life Points to 0.
References[]
- ↑ Konami OCG FAQ: [Basic Rules] What happens when simultaneously your Life Points become 0 and you declare victory with Exodia?
- ↑ Konami OCG FAQ: If "Delinquent Duo" is activated and "Backup Soldier" is chained and you complete Exodia, then is a victory declared?
- ↑ Konami OCG FAQ: If "Skull Invitation" is active and "Graceful Charity" activates and completes "Exodia", who is the winner?
- ↑ Konami OCG FAQ: If both players' "Sangan"s activate simultaneously and both complete "Exodia the Forbidden One", who is the winner?
- ↑ Konami OCG FAQ: Who wins the Duel if both players complete "Exodia the Forbidden One" simultaneously?
- ↑ Konami OCG FAQ: Do you still win the Duel if you complete "Exodia the Forbidden One" while "Prohibition" has "Exodia the Forbidden One" declared?
- ↑ Konami OCG FAQ: If you draw the fifth piece of "Exodia the Forbidden One" with "Graceful Charity", then do you win without resolving the effect which has you discard?
- ↑ Konami OCG FAQ: Who wins the Duel if both players have "Appropriate" active and both complete "Exodia the Forbidden One"?
- ↑ Konami OCG FAQ: Who wins the Duel when "Pot of Greed" forces you to draw the last card in your Deck, which has you complete "Exodia the Forbidden One"?
- ↑ Konami OCG FAQ: Can you activate "Drop Off" when the opponent draws "Exodia the Forbidden One"?
- ↑ Konami OCG FAQ: What happens if "Exodia the Forbidden One" is completed while "Deck Devastation Virus" is active?
- ↑ Konami OCG FAQ: Can you not declare victory when you have "Exodia the Forbidden One" (etc) in your hand?
- ↑ Konami OCG FAQ: If the player going second has all five pieces of "Exodia the Forbidden One" in his hand, then when does the player going first lose?
- ↑ Konami OCG FAQ: Can "Divine Wrath" (etc) be activated when "Exodia the Forbidden One" (etc) are in the hand?
- ↑ Konami OCG FAQ: When multiple "Exodius the Ultimate Forbidden Lord" send 5 "Forbidden One" cards to the Graveyard, is the Duel won?
- ↑ Konami OCG FAQ: When "Exodia the Forbidden One" etc are sent to the Graveyard by both "Foolish Burial" and "Exodius the Ultimate Forbidden Lord", is the Duel won?
- ↑ Konami OCG FAQ: If there is a "Jar Turtle" on each side of the field, then are the draws from the effects of the "Jar Turtle"s simultaneous?
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS