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+ | ==TCG Rulings== |
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+ | *Adding 1 monster in the Graveyard to your hand is part of the [[Trigger Effect]] that [[Special Summon]]s “[[Drill Warrior]]” during your [[Standby Phase]].<ref name="Konami-ABPF">[http://www.yugioh-card.com/en/gameplay/rulings/ABPF_sneak_ruling.pdf Konami Gameplay FAQ]: Absolute Powerforce - Card Rulings (Version 1.0)</ref> |
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+ | *[[Discard]]ing 1 card and removing “[[Drill Warrior]]” from play are both part of the same [[Ignition Effect]]. [[Discard]]ing the card is not a cost.<ref name="Konami-ABPF"/> |
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+ | *If you control your opponent’s “[[Drill Warrior]]” and remove it from play, it will be [[Special Summon]]ed to its owner’s side of the field during the owner’s next [[Standby Phase]] and they will add a [[Monster Card]] to their hand.<ref name="Konami-ABPF"/> |
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+ | *[[Special Summon]]ing “[[Drill Warrior]]” and adding 1 [[Monster Card]] to your hand do not happen at the same time. You [[Special Summon]], then add the [[Monster Card]] to your hand. “[[Bottomless Trap Hole]]” cannot be activated.<ref name="Konami-ABPF"/> |
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+ | *You do not [[target]] the [[Monster Card]] you return to your hand.<ref name="Konami-ABPF"/> |
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+ | *Even if you halve “[[Drill Warrior]]’s” ATK, you do not have to attack directly.<ref name="Konami-ABPF"/> |
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+ | *“[[Drill Warrior]]’s” [[ATK]] remains halved until “[[Drill Warrior]]” is removed from the field or flipped [[face-down]].<ref name="Konami-ABPF"/> |
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==OCG Rulings== |
==OCG Rulings== |
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− | *The effect of "[[ |
+ | *The effect of "[[Drill Warrior]]" which adds a card to your hand is resolved as the same effect which Special Summons the "[[Drill Warrior]]" which is removed from play.<ref name="SM-DrillWarrior">[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=52432&event=FE0006 Konami FAQ]: Synchro Monster > Drill Warrior</ref> |
− | *You [[discard]] one card when [[resolving]] the effect of "[[ |
+ | *You [[discard]] one card when [[resolving]] the effect of "[[Drill Warrior]]" which removes from play. It is not a [[cost]] to [[activate]] the effect.<ref name="SM-DrillWarrior"/> |
− | *The effect of "[[ |
+ | *The effect of "[[Drill Warrior]]" which removes it from play and the effect which Special Summons it are not treated as the same effect; "[[Drill Warrior]]" is not treated as being removed from play temporarily. Thus, if the effect of "[[Drill Warrior]]" removes it from play after control of it switches by an effect like "[[Mark of the Rose]]" or "[[Brain Control]]" or "[[Creature Swap]]", then "[[Drill Warrior]]" will be Special Summoned to its original owner's side of the field during its original owner's next [[Standby Phase]], and its original owner adds a card from his Graveyard to his hand.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=52801&event=FE0006 Konami FAQ]: If you remove from play your opponent's "Drill Warrior", then can either player add a card to his hand?</ref> |
− | *"[[ |
+ | *"[[Drill Warrior]]" is [[Special Summon]]ed during the [[Standby Phase]], and afterwards you add a card to your hand. The two are not treated as resolving simultaneously. Thus, "[[Bottomless Trap Hole]]" cannot be activated; you [[miss the timing]] since you add a card to your hand after "[[Drill Warrior]]" is Special Summoned.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=52812&event=FE0006 Konami FAQ]: Are the "''Special Summon''" and "''add to your hand''" effects of "Drill Warrior" treated as being resolved at the same time?</ref> |
− | *The effect of "[[ |
+ | *The effect of "[[Drill Warrior]]" which halves its ATK gives it the ability to attack directly. The effect does not force "[[Drill Warrior]]" to attack directly during that turn's Battle Phase, so "[[Drill Warrior]]" can still attack a monster.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=52826&event=FE0006 Konami FAQ]: If the ATK of "Drill Warrior" is halved by its effect, then must it attack directly?</ref> |
− | *If "[[ |
+ | *If "[[Drill Warrior]]" halves its [[ATK]] by its own effect, then its ATK remains halved as long as "[[Drill Warrior]]" remains [[face-up]] on the field. If "[[Drill Warrior]]" is flipped face-down or is removed from the field, then its ATK returns to the original amount.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=52830&event=FE0006 Konami FAQ]: If the effect of "Drill Warrior" halves its ATK, then how long is it applied?</ref> |
==References== |
==References== |
Revision as of 19:46, 14 February 2010
TCG Rulings
- Adding 1 monster in the Graveyard to your hand is part of the Trigger Effect that Special Summons “Drill Warrior” during your Standby Phase.[1]
- Discarding 1 card and removing “Drill Warrior” from play are both part of the same Ignition Effect. Discarding the card is not a cost.[1]
- If you control your opponent’s “Drill Warrior” and remove it from play, it will be Special Summoned to its owner’s side of the field during the owner’s next Standby Phase and they will add a Monster Card to their hand.[1]
- Special Summoning “Drill Warrior” and adding 1 Monster Card to your hand do not happen at the same time. You Special Summon, then add the Monster Card to your hand. “Bottomless Trap Hole” cannot be activated.[1]
- You do not target the Monster Card you return to your hand.[1]
- Even if you halve “Drill Warrior’s” ATK, you do not have to attack directly.[1]
- “Drill Warrior’s” ATK remains halved until “Drill Warrior” is removed from the field or flipped face-down.[1]
OCG Rulings
- The effect of "Drill Warrior" which adds a card to your hand is resolved as the same effect which Special Summons the "Drill Warrior" which is removed from play.[2]
- You discard one card when resolving the effect of "Drill Warrior" which removes from play. It is not a cost to activate the effect.[2]
- The effect of "Drill Warrior" which removes it from play and the effect which Special Summons it are not treated as the same effect; "Drill Warrior" is not treated as being removed from play temporarily. Thus, if the effect of "Drill Warrior" removes it from play after control of it switches by an effect like "Mark of the Rose" or "Brain Control" or "Creature Swap", then "Drill Warrior" will be Special Summoned to its original owner's side of the field during its original owner's next Standby Phase, and its original owner adds a card from his Graveyard to his hand.[3]
- "Drill Warrior" is Special Summoned during the Standby Phase, and afterwards you add a card to your hand. The two are not treated as resolving simultaneously. Thus, "Bottomless Trap Hole" cannot be activated; you miss the timing since you add a card to your hand after "Drill Warrior" is Special Summoned.[4]
- The effect of "Drill Warrior" which halves its ATK gives it the ability to attack directly. The effect does not force "Drill Warrior" to attack directly during that turn's Battle Phase, so "Drill Warrior" can still attack a monster.[5]
- If "Drill Warrior" halves its ATK by its own effect, then its ATK remains halved as long as "Drill Warrior" remains face-up on the field. If "Drill Warrior" is flipped face-down or is removed from the field, then its ATK returns to the original amount.[6]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Konami Gameplay FAQ: Absolute Powerforce - Card Rulings (Version 1.0)
- ↑ 2.0 2.1 Konami FAQ: Synchro Monster > Drill Warrior
- ↑ Konami FAQ: If you remove from play your opponent's "Drill Warrior", then can either player add a card to his hand?
- ↑ Konami FAQ: Are the "Special Summon" and "add to your hand" effects of "Drill Warrior" treated as being resolved at the same time?
- ↑ Konami FAQ: If the ATK of "Drill Warrior" is halved by its effect, then must it attack directly?
- ↑ Konami FAQ: If the effect of "Drill Warrior" halves its ATK, then how long is it applied?