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===Mention in Other Rulings===
 
===Mention in Other Rulings===
 
* '''[[Card Rulings:Majestic Star Dragon|Majestic Star Dragon]]''': If you activate the effect of the monster that "[[Majestic Star Dragon]]" negated it will start a [[Chain]]. "[[Divine Wrath]]" can be used against this effect and will destroy "[[Majestic Star Dragon]]" in this case.
 
* '''[[Card Rulings:Majestic Star Dragon|Majestic Star Dragon]]''': If you activate the effect of the monster that "[[Majestic Star Dragon]]" negated it will start a [[Chain]]. "[[Divine Wrath]]" can be used against this effect and will destroy "[[Majestic Star Dragon]]" in this case.
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===Judge Program Forum Rulings===
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{{RulingFlagged |TCGJudgeProgram =
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* '''[[Card Rulings:Stardust Dragon|Stardust Dragon]]''': If "[[Divine Wrath]]" is chained to the "''During either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can Tribute this card; negate the activation, and if you do, destroy it.''" effect of "[[Stardust Dragon]]" and negates it, then "[[Stardust Dragon]]" will not be able to activate its effect to [[Special Summon]] itself during the [[End Phase]].<ref>[https://tcg.konami-europe.com/judgeforum/forum/viewtopic.php?f=6&t=510&sid=2fe18ddb1524d2ac1eb9d15ebfd3f633 Konami Judge Program Forum]: Divine Wrath vs. Stardust Dragon</ref>
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}}
   
 
==OCG Rulings==
 
==OCG Rulings==
*You can activate "[[Divine Wrath]]" and "[[Gladiator Beast War Chariot]]" during the [[Damage Step]] in [[Chain]] to an [[Effect Monster]]'s effect. You can also activate these cards during [[Damage Calculation]], for example, in [[Chain]] to the effect of "[[Honest]]".<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=51726&event=FE0006 Konami FAQ]: <nowiki>[Damage Step]</nowiki> Can "Divine Wrath" and "Gladiator Beast War Chariot" be activated during the Damage Step?</ref>
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*[[Discard]]ing 1 card is a [[cost]] to activate this card.<ref name="No.4837">[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=51726&event=FE0006 Konami FAQ]: <nowiki>[Damage Step]</nowiki> Can "Divine Wrath" and "Gladiator Beast War Chariot" be activated during the Damage Step?</ref>
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*This card does not [[target]].<ref name="No.4837"/>
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*This card cannot be chained to effects that activate in the [[Main Deck]].<ref name="No.4837"/>
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*You can activate "[[Divine Wrath]]" and "[[Gladiator Beast War Chariot]]" during the [[Damage Step]] in [[Chain]] to an [[Effect Monster]]'s effect. You can also activate these cards during [[Damage calculation|Damage Calculation]], for example, in [[Chain]] to the effect of "[[Honest]]".<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=51726&event=FE0006 Konami FAQ]: <nowiki>[Damage Step]</nowiki> Can "Divine Wrath" and "Gladiator Beast War Chariot" be activated during the Damage Step?</ref>
   
 
===Versus Specific Cards===
 
===Versus Specific Cards===
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*'''[[Card Rulings:Dark Magician of Chaos|Dark Magician of Chaos]]''': "[[Divine Wrath]]" cannot be used against "[[Dark Magician of Chaos]]'" second and third effects.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=15422&event=FE0006 Konami FAQ]: Does the effect which removes from play "Dark Magician of Chaos" begin a chain (for "Divine Wrath")?</ref>
 
*'''[[Card Rulings:Dark Magician of Chaos|Dark Magician of Chaos]]''': "[[Divine Wrath]]" cannot be used against "[[Dark Magician of Chaos]]'" second and third effects.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=15422&event=FE0006 Konami FAQ]: Does the effect which removes from play "Dark Magician of Chaos" begin a chain (for "Divine Wrath")?</ref>
   
*'''[[Card Rulings:Ehren, Lightsworn Monk|Ehren, Lightsworn Monk]]''': If a [[Flip Effect]] activates after "[[Ehren, Lightsworn Monk]]" returns the Flip Effect monster to the Deck, then the Flip Effect is treated as [[activating]] on the field.<ref name="Ehren-Flip-SIMirror-DivWrat">[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=51846&event=FE0006 Konami FAQ]: If "Shadow-Imprisoning Mirror" is active and "Ehren, Lightsworn Monk" attacks a Flip Effect monster, then is the Flip Effect negated?</ref>
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*'''[[Card Rulings:Ehren, Lightsworn Monk|Ehren, Lightsworn Monk]]''': If a [[Flip effect|Flip Effect]] activates after "[[Ehren, Lightsworn Monk]]" returns the Flip Effect monster to the Deck, then the Flip Effect is treated as [[activating]] on the field.<ref name="Ehren-Flip-SIMirror-DivWrat">[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=51846&event=FE0006 Konami FAQ]: If "Shadow-Imprisoning Mirror" is active and "Ehren, Lightsworn Monk" attacks a Flip Effect monster, then is the Flip Effect negated?</ref>
 
**Example: If a Flip Effect activates after "[[Ehren, Lightsworn Monk]]" returns the Flip Effect monster to the Deck, then "[[Divine Wrath]]" may be [[Chain]]ed to the Flip Effect. The Flip Effect will be negated, but the Flip Effect monster will not be destroyed and will remain in the Deck.<ref name="Ehren-Flip-SIMirror-DivWrat"/>
 
**Example: If a Flip Effect activates after "[[Ehren, Lightsworn Monk]]" returns the Flip Effect monster to the Deck, then "[[Divine Wrath]]" may be [[Chain]]ed to the Flip Effect. The Flip Effect will be negated, but the Flip Effect monster will not be destroyed and will remain in the Deck.<ref name="Ehren-Flip-SIMirror-DivWrat"/>
   
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*'''[[Card Rulings:Majestic Star Dragon|Majestic Star Dragon]]''': The effect of "[[Majestic Star Dragon]]" which negates the effects of an Effect Monster is an effect which [[activate]]s and starts a [[Chain Link]]. "[[Divine Wrath]]" may be [[Chain]]ed to this effect to negate its activation and destroy "[[Majestic Star Dragon]]".<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=51227&event=FE0006 Konami FAQ]: When the effect of "Majestic Star Dragon" which negates the effects of an Effect Monster activates, does it start a Chain Link?</ref>
 
*'''[[Card Rulings:Majestic Star Dragon|Majestic Star Dragon]]''': The effect of "[[Majestic Star Dragon]]" which negates the effects of an Effect Monster is an effect which [[activate]]s and starts a [[Chain Link]]. "[[Divine Wrath]]" may be [[Chain]]ed to this effect to negate its activation and destroy "[[Majestic Star Dragon]]".<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=51227&event=FE0006 Konami FAQ]: When the effect of "Majestic Star Dragon" which negates the effects of an Effect Monster activates, does it start a Chain Link?</ref>
   
*'''[[Card Rulings:Stardust Dragon|Stardust Dragon]]''': [[Counter Trap Cards]] are [[Spell Speed 3]], so you cannot activate the [[Spell Speed 2]] effect of "[[Stardust Dragon]]" in Chain to the effect of a [[Counter Trap Card]] like "[[Magic Jammer]]", "[[Seven Tools of the Bandit]]", or "[[Divine Wrath]]".<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=51700&event=FE0006 Konami FAQ]: Can the effect of "Stardust Dragon" be activated in Chain to the activation of a Counter Trap Card?</ref>
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*'''[[Card Rulings:Stardust Dragon|Stardust Dragon]]''': [[Counter Trap Card]]s are [[Spell Speed 3]], so you cannot activate the [[Spell Speed 2]] effect of "[[Stardust Dragon]]" in Chain to the effect of a [[Counter Trap Card]] like "[[Magic Jammer]]", "[[Seven Tools of the Bandit]]", or "[[Divine Wrath]]".<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=51700&event=FE0006 Konami FAQ]: Can the effect of "Stardust Dragon" be activated in Chain to the activation of a Counter Trap Card?</ref>
   
 
*'''[[Card Rulings:Stardust Dragon|Stardust Dragon]]''': If "[[Stardust Dragon]]" or "[[Stardust Dragon/Assault Mode]]" do not negate the effect of a Spell/Trap/Effect monster, during the [[End Phase]] they cannot Special Summon themselves. For example, if "[[Divine Wrath]]" negates the effect of "[[Stardust Dragon]]" or "[[Stardust Dragon/Assault Mode]]", then you cannot activate the effect during the [[End Phase]].<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=46448&event=FE0006 Konami FAQ]: When "Stardust Dragon/Assault Mode" does not negate the activation of the effect of a card, can it Special Summon itself during the End Phase?</ref>
 
*'''[[Card Rulings:Stardust Dragon|Stardust Dragon]]''': If "[[Stardust Dragon]]" or "[[Stardust Dragon/Assault Mode]]" do not negate the effect of a Spell/Trap/Effect monster, during the [[End Phase]] they cannot Special Summon themselves. For example, if "[[Divine Wrath]]" negates the effect of "[[Stardust Dragon]]" or "[[Stardust Dragon/Assault Mode]]", then you cannot activate the effect during the [[End Phase]].<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=46448&event=FE0006 Konami FAQ]: When "Stardust Dragon/Assault Mode" does not negate the activation of the effect of a card, can it Special Summon itself during the End Phase?</ref>
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**If you have five cards in your hand and the opponent has six cards in his hand, and afterwards the opponent activates "[[Divine Wrath]]" or the effect of "[[Honest]]", then when resolving the effect of "[[Divine Wrath]]" or "[[Honest]]" both players have five cards in their hands, so the effect of "[[The Fabled Unicore]]" is applied and the effect of "[[Divine Wrath]]" or "[[Honest]]" is negated.<ref name="RDBUnicor-WhenHand"/>
 
**If you have five cards in your hand and the opponent has six cards in his hand, and afterwards the opponent activates "[[Divine Wrath]]" or the effect of "[[Honest]]", then when resolving the effect of "[[Divine Wrath]]" or "[[Honest]]" both players have five cards in their hands, so the effect of "[[The Fabled Unicore]]" is applied and the effect of "[[Divine Wrath]]" or "[[Honest]]" is negated.<ref name="RDBUnicor-WhenHand"/>
   
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===Mentions in Other Rulings===
*'''[[Card Rulings:Totem Dragon|Totem Dragon]]''': The effect of "[[Totem Dragon]]" which Special Summons it may be activated multiple times during the same [[Standby Phase]]. Thus, if you activate the effect of "[[Totem Dragon]]" and the effect is negated by an effect like "[[Divine Wrath]]" or "[[Doomcaliber Knight]]", then you can activate the effect of "[[Totem Dragon]]" a second time during the same [[Standby Phase]], as long as you still do not control any monsters.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=51798&event=FE0006 Konami FAQ]: Can you activate the effect of a "Totem Dragon" whose effect has already been negated once by "Doomcaliber Knight" during the same Standby Phase?</ref>
 
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*During the [[Damage Step]], in general, you cannot activate Spell/Trap Cards other than Counter Trap Cards and ATK/DEF-increasing/decreasing effects. Thus, you cannot activate "[[Book of Moon]]" nor "[[Raigeki Break]]", but you can activate the Counter Trap "[[Divine Wrath]]" during the Damage Step.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=63949&event=FE0006 Konami OCG FAQ]: Can you activate Quick-Play Spell Cards, Counter Trap Cards, and so on during the Damage Step?</ref>
   
 
==Previously Official Rulings==
 
==Previously Official Rulings==
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* You can activate "[[Divine Wrath]]" to negate an effect that activates in the Graveyard, such as "[[Witch of the Black Forest]]", "[[Mystic Tomato]]", "[[Despair from the Dark]]", "[[Night Assailant]]", "[[Electric Snake]]", and "[[Sangan]]".<ref name="UDE-FAQ"/>
 
* You can activate "[[Divine Wrath]]" to negate an effect that activates in the Graveyard, such as "[[Witch of the Black Forest]]", "[[Mystic Tomato]]", "[[Despair from the Dark]]", "[[Night Assailant]]", "[[Electric Snake]]", and "[[Sangan]]".<ref name="UDE-FAQ"/>
   
* You can activate "[[Divine Wrath]]" when the opponent discards "[[Kuriboh]]" from his / her hand to negate the effect of "[[Kuriboh]]" and when a "[[Night Assailant]]" is discarded to negate the effect of returning a [[Flip Effect Monsters|Flip Effect monster]] to the owner’s hand.<ref name="UDE-FAQ"/>
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* You can activate "[[Divine Wrath]]" when the opponent discards "[[Kuriboh]]" from his / her hand to negate the effect of "[[Kuriboh]]" and when a "[[Night Assailant]]" is discarded to negate the effect of returning a [[Flip monster|Flip Effect monster]] to the owner’s hand.<ref name="UDE-FAQ"/>
   
* You can activate "[[Divine Wrath]]" when "[[Exiled Force]]", "[[Red-Eyes B. Chick]]", or "[[Paladin of White Dragon]]" is [[Tribute]]d for its own effect.<ref name="UDE-FAQ"/>
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* You can activate "[[Divine Wrath]]" when "[[Exiled Force]]", "[[Black Dragon's Chick]]", or "[[Paladin of White Dragon]]" is [[Tribute]]d for its own effect.<ref name="UDE-FAQ"/>
   
 
* You can activate "[[Divine Wrath]]" when "[[Dark Necrofear]]" activates its effect in the [[Graveyard]] during the [[End Phase]], and since a monster in the Graveyard cannot be destroyed, "[[Dark Necrofear]]" is not destroyed by a card effect, so its effect does not activate again.<ref name="UDE-FAQ"/>
 
* You can activate "[[Divine Wrath]]" when "[[Dark Necrofear]]" activates its effect in the [[Graveyard]] during the [[End Phase]], and since a monster in the Graveyard cannot be destroyed, "[[Dark Necrofear]]" is not destroyed by a card effect, so its effect does not activate again.<ref name="UDE-FAQ"/>
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* You can chain "[[Divine Wrath]]" to the effect of "[[King Dragun]]" that Special summons a [[Dragon]]-[[Type]] monster.<ref name="UDE-FAQ"/>
 
* You can chain "[[Divine Wrath]]" to the effect of "[[King Dragun]]" that Special summons a [[Dragon]]-[[Type]] monster.<ref name="UDE-FAQ"/>
   
* You can activate "[[Divine Wrath]]" when the opponent uses "[[Relinquished]]"’s effect to equip itself with a monster, or when "[[Relinquished]]"’s effect inflicts damage.<ref name="UDE-FAQ"/>
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* You can activate "[[Divine Wrath]]" when the opponent uses "[[Relinquished]]"’s effect to equip itself with a monster<s>, or when "[[Relinquished]]"’s effect inflicts damage</s>.<ref name="UDE-FAQ"/><ref group="Notes">The latest print of "Relinquished" has [[Problem-Solving Card Text]] which shows its effect to inflict damage is a [[Continuous Effect]] and not a [[Trigger Effect]].</ref>
   
* You can activate "[[Divine Wrath]]" when a [[Spirit Monster]] is returned to the owner’s hand by its own effect, and the [[Spirit Monster]] will be destroyed and sent to the Graveyard.<ref name="UDE-FAQ"/>
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* You can activate "[[Divine Wrath]]" when a [[Spirit monster]] is returned to the owner’s hand by its own effect, and the [[Spirit monster]] will be destroyed and sent to the Graveyard.<ref name="UDE-FAQ"/>
   
* You can activate "[[Divine Wrath]]" when the effect of "[[Helpoemer]]" activates in the Graveyard, and the effect of "[[Helpoemer]]" will not activate again.<ref name="UDE-FAQ"/>
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* You can activate "[[Divine Wrath]]" when the effect of "[[Helpoemer]]" activates in the Graveyard<s>, and the effect of "[[Helpoemer]]" will not activate again</s>.<ref name="UDE-FAQ"/><ref group="Notes">The latest print of "Helpoemer" has [[Problem-Solving Card Text]] which states that its effect only requires it to be in the Graveyard due to being destroyed by battle, so its effect can be activated again even if its effect is negated by "Divine Wrath".</ref>
   
 
* You can activate "[[Divine Wrath]]" when "[[Vampire Lord]]" or "[[Sacred Phoenix of Nephthys]]" activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned; but because they cannot be "destroyed" while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again.<ref name="UDE-FAQ"/>
 
* You can activate "[[Divine Wrath]]" when "[[Vampire Lord]]" or "[[Sacred Phoenix of Nephthys]]" activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned; but because they cannot be "destroyed" while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again.<ref name="UDE-FAQ"/>
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* You can activate "[[Divine Wrath]]" when the effect of "[[Black Luster Soldier - Envoy of the Beginning]]" activates that allows it to attack a second time.<ref name="UDE-FAQ"/>
 
* You can activate "[[Divine Wrath]]" when the effect of "[[Black Luster Soldier - Envoy of the Beginning]]" activates that allows it to attack a second time.<ref name="UDE-FAQ"/>
   
* You cannot chain "[[Divine Wrath]]" to [[Continuous Effects]] such as: "[[Perfect Machine King]]", "[[Raging Flame Sprite]]" (either effect), "[[Jinzo]]", "[[Fire Princess]]", "[[Mad Sword Beast]]", "[[Hayabusa Knight]]", "[[Cat's Ear Tribe|Cat’s Ear Tribe]]", "[[Amazoness Swords Woman]]", "[[Harpie Lady 3]]", {{sic|"[[Fusilier Dragon, the Dual-Mode Beast|Fusilier Dragon the Dual-Mode Beast]]"}}, "[[The Fiend Megacyber]]", "[[Blade Knight]]" (either effect), "[[Patrician of Darkness]]", or monsters like "[[Element Saurus]]" that gain ATK continuously.<ref name="UDE-FAQ"/>
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* You cannot chain "[[Divine Wrath]]" to [[Continuous Effect]]s such as: "[[Perfect Machine King]]", "[[Raging Flame Sprite]]" <s>(either effect)</s><ref group="Notes">The latest print of "Raging Flame Sprite" has [[Problem-Solving Card Text]] which shows that its second effect is a [[Trigger Effect]] and not a [[Continuous Effect]].</ref>, "[[Jinzo]]", "[[Fire Princess]]", "[[Mad Sword Beast]]", "[[Hayabusa Knight]]", "[[Cat's Ear Tribe|Cat’s Ear Tribe]]", "[[Amazoness Swords Woman]]", "[[Harpie Lady 3]]", {{sic|"[[Fusilier Dragon, the Dual-Mode Beast|Fusilier Dragon the Dual-Mode Beast]]"}}, "[[The Fiend Megacyber]]", "[[Blade Knight]]" (either effect), "[[Patrician of Darkness]]", or monsters like "[[Element Saurus]]" that gain ATK continuously.<ref name="UDE-FAQ"/>
   
* You cannot activate "[[Divine Wrath]]" when "[[Giant Orc]]", "[[Goblin Attack Force]]", or "[[Spear Dragon]]" changes to Defense Position because these are considered [[Continuous Effects]].<ref name="UDE-FAQ"/>
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* You cannot activate "[[Divine Wrath]]" when "[[Giant Orc]]", "[[Goblin Attack Force]]", or "[[Spear Dragon]]" changes to Defense Position because these are considered [[Continuous Effect]]s.<ref name="UDE-FAQ"/>
   
 
* You can activate "[[Divine Wrath]]" when "[[Lava Golem]]" does damage to your Life Points, but you cannot activate it when "[[Lava Golem]]" is Special Summoned.<ref name="UDE-FAQ"/>
 
* You can activate "[[Divine Wrath]]" when "[[Lava Golem]]" does damage to your Life Points, but you cannot activate it when "[[Lava Golem]]" is Special Summoned.<ref name="UDE-FAQ"/>
   
* You can activate "[[Divine Wrath]]" when any [[Union Monster]] activates its effect to equip itself to another monster, because that is an [[Ignition Effect]]. However, you cannot activate "[[Divine Wrath]]" when a [[Union Monster]] Special Summons itself back as a monster, because that is an effect of an [[Equip Spell Card]].<ref name="UDE-FAQ"/>
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* You can activate "[[Divine Wrath]]" when any [[Union monster|Union Monster]] activates its effect to equip itself to another monster, because that is an [[Ignition Effect]]. However, you cannot activate "[[Divine Wrath]]" when a Union Monster Special Summons itself back as a monster, because that is an effect of an [[Equip Spell Card]].<ref name="UDE-FAQ"/>
   
* You can activate "[[Divine Wrath]]" when a "[[LV Monster|LV]]" monster is sent to the Graveyard to Special Summon the next level version (an [[Ignition Effect]]), and "[[Divine Wrath]]" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.<ref name="UDE-FAQ"/>
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* You can activate "[[Divine Wrath]]" when a "[[LV]]" monster is sent to the Graveyard to Special Summon the next level version <s>(an [[Ignition Effect]])</s><ref group="Notes">Some "LV" monsters have [[Problem-Solving Card Text]], which makes it clear that the effect to Special Summon the next "LV" monster is [[Trigger Effect]].</ref>, and "[[Divine Wrath]]" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.<ref name="UDE-FAQ"/>
   
* After you negate the effect of "[[Sinister Serpent]]" with "[[Divine Wrath]]", your opponent can activate the effect of "[[Sinister Serpent]]" again to return it to his hand, even during the same [[Standby Phase]].<ref name="UDE-FAQ"/>
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* After you negate the effect of "[[Sinister Serpent]]" with "[[Divine Wrath]]", your opponent can activate the effect of "[[Sinister Serpent]]" again to return it to his hand<s>, even during the same [[Standby Phase]]</s>.<ref name="UDE-FAQ"/><ref group=Notes>The latest print of "Sinister Serpent" has [[Problem-Solving Card Text]] that states that its effect can only be used once per turn, so even if its effect is negated it cannot be activated again during that same turn. This difference is due to a major change in the functionality of "Sinister Serpent".</ref>
   
 
===Mentions in Other Rulings===
 
===Mentions in Other Rulings===
* '''[[Card Rulings:Ancient Gear Beast|Ancient Gear Beast]]''' / '''[[Card Rulings:Ancient Gear Golem|Ancient Gear Golem]]''': The effect of “[[Ancient Gear Beast]]”/“[[Ancient Gear Golem]]” that prevents your opponent from [[activate|activating]] [[Spell Cards|Spell]] or [[Trap Cards]] is a [[Continuous Monster Effects|Continuous Effect]]. It cannot be [[chain]]ed to. “[[Divine Wrath]]” cannot be [[activate]]d against it.
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* '''[[Card Rulings:Ancient Gear Beast|Ancient Gear Beast]]''' / '''[[Card Rulings:Ancient Gear Golem|Ancient Gear Golem]]''': The effect of “[[Ancient Gear Beast]]”/“[[Ancient Gear Golem]]” that prevents your opponent from [[activate|activating]] [[Spell Card|Spell]] or [[Trap Card]]s is a [[Continuous Effect]]. It cannot be [[chain]]ed to. “[[Divine Wrath]]” cannot be [[activate]]d against it.
   
 
* '''[[Card Rulings:Criosphinx|Criosphinx]]''': The effect of "[[Criosphinx]]" is a [[Trigger]] Effect, and can be [[chain]]ed to. You can activate "[[Divine Wrath]]" against it. If a monster is returned to the hand in the middle of a [[chain]], the effect of "[[Criosphinx]]" activates as a new [[chain]] after the previous [[chain]] has finished resolving.
 
* '''[[Card Rulings:Criosphinx|Criosphinx]]''': The effect of "[[Criosphinx]]" is a [[Trigger]] Effect, and can be [[chain]]ed to. You can activate "[[Divine Wrath]]" against it. If a monster is returned to the hand in the middle of a [[chain]], the effect of "[[Criosphinx]]" activates as a new [[chain]] after the previous [[chain]] has finished resolving.
   
* '''[[Card Rulings:D.D. Survivor|D.D. Survivor]]''': You can [[activate]] "[[Divine Wrath]]" against the effect of "[[D.D. Survivor]]" when it [[activate]]s during the [[End Phase]]. In this case, "[[D.D. Survivor]]" is not actually [[Special Summon]]ed. "[[D.D. Survivor]]" remains [[removed from play]] (its effect doesn't [[activate]] again).
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* '''[[Card Rulings:D.D. Survivor|D.D. Survivor]]''': You can [[activate]] "[[Divine Wrath]]" against the effect of "[[D.D. Survivor]]" when it [[activate]]s during the [[End Phase]]. In this case, "[[D.D. Survivor]]" is not actually [[Special Summon]]ed. "[[D.D. Survivor]]" remains [[Banish|removed from play]] (its effect doesn't [[activate]] again).
   
* '''[[Card Rulings:Dark World|Dark World Monsters]]''': If these cards are [[discard]]ed by your opponent’s card effect, both parts of their effects [[resolve]] in a single [[Chain Link|chain link]]. If “[[Divine Wrath]]” is [[chain]]ed to these effects, it will [[negate]] both parts.
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* '''[[Card Rulings:Dark World|Dark World]]''': If these cards are [[discard]]ed by your opponent’s card effect, both parts of their effects [[resolve]] in a single [[Chain Link|chain link]]. If “[[Divine Wrath]]” is [[chain]]ed to these effects, it will [[negate]] both parts.
   
 
* '''[[Card Rulings:Destiny HERO - Captain Tenacious|Destiny HERO - Captain Tenacious]]''': "[[Divine Wrath]]" can be [[chain]]ed to "[[Destiny Hero - Captain Tenacious]]'s" effect when it activates during your [[Standby Phase]].
 
* '''[[Card Rulings:Destiny HERO - Captain Tenacious|Destiny HERO - Captain Tenacious]]''': "[[Divine Wrath]]" can be [[chain]]ed to "[[Destiny Hero - Captain Tenacious]]'s" effect when it activates during your [[Standby Phase]].
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* '''[[Card Rulings:Gearfried the Swordmaster|Gearfried the Swordmaster]]''': The effect of "[[Gearfried the Swordmaster]]" is a [[Trigger]] Effect that can be [[chain]]ed to, starting a new [[chain]] after the current [[chain]] [[resolve]]s. You can [[chain]] "[[Divine Wrath]]" to the activation of this effect.
 
* '''[[Card Rulings:Gearfried the Swordmaster|Gearfried the Swordmaster]]''': The effect of "[[Gearfried the Swordmaster]]" is a [[Trigger]] Effect that can be [[chain]]ed to, starting a new [[chain]] after the current [[chain]] [[resolve]]s. You can [[chain]] "[[Divine Wrath]]" to the activation of this effect.
   
* '''[[Card Rulings:Gladiator Beasts|Gladiator Beasts]]''': “[[Divine Wrath]]” can be chained to the effect that returns the “[[Gladiator Beast]]” to the Deck. The effect will be negated, but the “[[Gladiator Beast]]” monster will not be destroyed because it is in the Deck.
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* '''[[Card Rulings:Gladiator Beast|Gladiator Beast]]''': “[[Divine Wrath]]” can be chained to the effect that returns the “[[Gladiator Beast]]” to the Deck. The effect will be negated, but the “[[Gladiator Beast]]” monster will not be destroyed because it is in the Deck.
   
 
* '''[[Card Rulings:Gyroid|Gyroid]]''': The effect of "[[Gyroid]]" is a [[Continuous]] Effect that cannot be [[chain]]ed to (including "[[Divine Wrath]]").
 
* '''[[Card Rulings:Gyroid|Gyroid]]''': The effect of "[[Gyroid]]" is a [[Continuous]] Effect that cannot be [[chain]]ed to (including "[[Divine Wrath]]").
   
* '''[[Card Rulings:King Dragun|King Dragun]]''': "[[Divine Wrath]]" is NOT a card that [[target]]s, so "[[Divine Wrath]]" may be used against [[Dragon]]-[[Type]] monsters while "[[King Dragun]]" or "[[Lord of D.]]" is on the [[Playing Field|field]].
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* '''[[Card Rulings:King Dragun|King Dragun]]''': "[[Divine Wrath]]" is NOT a card that [[target]]s, so "[[Divine Wrath]]" may be used against [[Dragon]]-[[Type]] monsters while "[[King Dragun]]" or "[[Lord of D.]]" is on the [[field]].
   
 
* '''[[Card Rulings:King Dragun|King Dragun]]''': You can [[chain]] "[[Divine Wrath]]" to the effect of "[[King Dragun]]" that [[Special Summon]]s a [[Dragon]]-[[Type]] monster.
 
* '''[[Card Rulings:King Dragun|King Dragun]]''': You can [[chain]] "[[Divine Wrath]]" to the effect of "[[King Dragun]]" that [[Special Summon]]s a [[Dragon]]-[[Type]] monster.
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* '''[[Card Rulings:Super-Electromagnetic Voltech Dragon|Super-Electromagnetic Voltech Dragon]]''': You can [[activate]] "[[Divine Wrath]]" when this card is [[Tribute Summon]]ed if a "Batteryman" monster was [[Tribute]]d.
 
* '''[[Card Rulings:Super-Electromagnetic Voltech Dragon|Super-Electromagnetic Voltech Dragon]]''': You can [[activate]] "[[Divine Wrath]]" when this card is [[Tribute Summon]]ed if a "Batteryman" monster was [[Tribute]]d.
   
* '''[[Card Rulings:Super Vehicroid - Stealth Union|Super Vehicroid - Stealth Union]]''': When “[[Super Vehicroid - Stealth Union]]” is Fusion Summoned by “[[Vehicroid Connection Zone]]” and afterwards the “[[Super Vehicroid - Stealth Union]]” activates its effect to equip with a monster, “[[Divine Wrath]]” can be [[chain]]ed to [[negate]] the effect but the “[[Super Vehicroid - Stealth Union]]” will not be destroyed.
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* '''[[Card Rulings:Super Vehicroid - Stealth Union|Super Vehicroid - Stealth Union]]''': When “[[Super Vehicroid - Stealth Union]]” is Fusion Summoned by “[[Vehicroid Connection Zone]]” and afterwards the “[[Super Vehicroid - Stealth Union]]” activates its effect to equip with a monster, “[[Divine Wrath]]” can be [[chain]]ed to [[negate]] the {{sic|{{Span|Negates the activation of the effect, not the effect itself.|effect}}}} but the “[[Super Vehicroid - Stealth Union]]” will not be destroyed.
 
* '''[[Card Rulings:Uria, Lord of Searing Flames|Uria, Lord of Searing Flames]]''': When a player [[Special Summon]]s "[[Uria, Lord of Searing Flames]]" and [[activate]]s its effect to [[destroy]] a [[Set]] [[Spell]] or [[Trap]] Card, no [[Spell]] or [[Trap]] Card can be [[chain]]ed, including..."[[Divine Wrath]]".
 
   
 
* '''[[Card Rulings:Zoma the Spirit|Zoma the Spirit]]''': "[[Divine Wrath]]" cannot be chained to "[[Skull Zoma]]'s" effect because it is a Trap Card in the Graveyard.
 
* '''[[Card Rulings:Zoma the Spirit|Zoma the Spirit]]''': "[[Divine Wrath]]" cannot be chained to "[[Skull Zoma]]'s" effect because it is a Trap Card in the Graveyard.
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===Out of Date===
 
* '''[[Card Rulings:Uria, Lord of Searing Flames|Uria, Lord of Searing Flames]]''': When a player [[Special Summon]]s "[[Uria, Lord of Searing Flames]]" and [[activate]]s its effect to [[destroy]] a [[Set]] [[Spell Card|Spell]] or [[Trap Card|Trap]] Card, no [[Spell Card|Spell]] or [[Trap Card|Trap]] Card can be [[chain]]ed, including..."[[Divine Wrath]]".<ref group="Notes" name="Priority">Due to the removal of [[Ignition Effect]] [[priority]], Ignition Effects cannot be activated in the [[Summon response window]] as this ruling implies.</ref>
 
}}
 
}}
  +
  +
==Notes==
  +
<references group="Notes"/>
   
 
==References==
 
==References==

Latest revision as of 17:43, 26 May 2020

TCG Rulings

Mention in Other Rulings

Judge Program Forum Rulings

OCG Rulings

  • This card cannot be chained to effects that activate in the Main Deck.[2]

Versus Specific Cards

  • Freed the Matchless General: The effect of "Freed the Matchless General" can only be activated when you draw during your Draw Phase. Suppose you control two copies of "Freed the Matchless General". If you activate the effect of one copy, then you cannot activate the effect of the second copy in a new Chain after the first one resolves, since the activation timing is no longer correct. Thus, if you activate the effect of one copy and its activation and effect are negated by "Divine Wrath", then you cannot activate the effect of the second copy after "Divine Wrath" resolves, since the activation timing is no longer correct.[9]

Mentions in Other Rulings

  • During the Damage Step, in general, you cannot activate Spell/Trap Cards other than Counter Trap Cards and ATK/DEF-increasing/decreasing effects. Thus, you cannot activate "Book of Moon" nor "Raigeki Break", but you can activate the Counter Trap "Divine Wrath" during the Damage Step.[16]

Previously Official Rulings

  • If you activate "Divine Wrath" during the Damage Step to destroy the attacking monster or the monster being attacked, the monster is destroyed. No replay occurs because a replay can only happen during the Battle Step. If damage calculation has not been performed yet, it is not performed.[17]
  • You can activate "Divine Wrath" when "Vampire Lord" or "Sacred Phoenix of Nephthys" activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned; but because they cannot be "destroyed" while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again.[17]
  • You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect)[Notes 5], and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.[17]

Mentions in Other Rulings

Out of Date


Notes

  1. Konami Judge Program Rulings are considered unverified, as their source(s) are not publicly viewable. They are not confirmed as applicable to the TCG until they have been officially published by Konami.
  2. The latest print of "Relinquished" has Problem-Solving Card Text which shows its effect to inflict damage is a Continuous Effect and not a Trigger Effect.
  3. The latest print of "Helpoemer" has Problem-Solving Card Text which states that its effect only requires it to be in the Graveyard due to being destroyed by battle, so its effect can be activated again even if its effect is negated by "Divine Wrath".
  4. The latest print of "Raging Flame Sprite" has Problem-Solving Card Text which shows that its second effect is a Trigger Effect and not a Continuous Effect.
  5. Some "LV" monsters have Problem-Solving Card Text, which makes it clear that the effect to Special Summon the next "LV" monster is Trigger Effect.
  6. The latest print of "Sinister Serpent" has Problem-Solving Card Text that states that its effect can only be used once per turn, so even if its effect is negated it cannot be activated again during that same turn. This difference is due to a major change in the functionality of "Sinister Serpent".
  7. Due to the removal of Ignition Effect priority, Ignition Effects cannot be activated in the Summon response window as this ruling implies.

References

  1. Konami Judge Program Forum: Divine Wrath vs. Stardust Dragon
  2. 2.0 2.1 2.2 Konami FAQ: [Damage Step] Can "Divine Wrath" and "Gladiator Beast War Chariot" be activated during the Damage Step?
  3. Konami FAQ: [Damage Step] Can "Divine Wrath" and "Gladiator Beast War Chariot" be activated during the Damage Step?
  4. Konami FAQ: When the activation of the effect of "Blackwing - Sirocco the Dawn" is negated, can other monsters declare attacks?
  5. Konami FAQ: Does the effect which removes from play "Dark Magician of Chaos" begin a chain (for "Divine Wrath")?
  6. 6.0 6.1 Konami FAQ: If "Shadow-Imprisoning Mirror" is active and "Ehren, Lightsworn Monk" attacks a Flip Effect monster, then is the Flip Effect negated?
  7. Konami FAQ: When the effect of "Elemental HERO Absolute Zero" activates in the Extra Deck, can "Divine Wrath" be activated?
  8. Konami OCG FAQ: Can "Divine Wrath" (etc) be activated when "Exodia the Forbidden One" (etc) are in the hand?
  9. Konami FAQ: If you control two copies of "Freed the Matchless General" and "Divine Wrath" negates the activation of the effect of one copy, then can the effect of the other "Freed the Matchless General" be activated?
  10. Konami FAQ: When the effect of "Majestic Star Dragon" which negates the effects of an Effect Monster activates, does it start a Chain Link?
  11. Konami FAQ: Can the effect of "Stardust Dragon" be activated in Chain to the activation of a Counter Trap Card?
  12. Konami FAQ: When "Stardust Dragon/Assault Mode" does not negate the activation of the effect of a card, can it Special Summon itself during the End Phase?
  13. Konami FAQ: Can "Divine Wrath" be activated if "Sun Dragon Inti" is in the Extra Deck?
  14. 14.0 14.1 Konami FAQ: Can "Sword Master" be Special Summoned if the attacked monster is destroyed by an effect after damage calculation?
  15. 15.0 15.1 Konami FAQ: The effect of "The Fabled Unicore" can negate an opponent's card if the hand sizes are the same at what time?
  16. Konami OCG FAQ: Can you activate Quick-Play Spell Cards, Counter Trap Cards, and so on during the Damage Step?
  17. 17.00 17.01 17.02 17.03 17.04 17.05 17.06 17.07 17.08 17.09 17.10 17.11 17.12 17.13 17.14 17.15 17.16 17.17 17.18 17.19 17.20 UDE FAQ: Individual Card Rulings [D-E] Cite error: Invalid <ref> tag; name "UDE-FAQ" defined multiple times with different content
  18. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  19. UDE FAQ: Individual Card Rulings [A-C]
  20. UDE FAQ: Individual Card Rulings [D-E]
  21. UDE FAQ: Individual Card Rulings [F-H]
  22. UDE FAQ: Individual Card Rulings [I-K]
  23. UDE FAQ: Individual Card Rulings [L-O]
  24. UDE FAQ: Individual Card Rulings [P-R]
  25. UDE FAQ: Individual Card Rulings [S-T]
  26. UDE FAQ: Individual Card Rulings [U-Z]