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Burn Decks are designed to "burn" opponents with waves of cards that inflict Direct Damage or Effect Damage, instead of relying on Battle Damage, like an Aggro deck. These Decks are usually slow and are usually combined with Stall Decks to maximize inflicted damage while protecting the user's Life Points.

There are several counters to Burn Decks. The most threatening is "Prime Material Dragon", although cards like "Lava Golem", "Volcanic Queen", "Divine Wrath" and "Bad Reaction to Simochi" can reverse this. However, there are many other threats:

  • "Tele-DAD", "Gladiator Beasts" and "Lightsworns" decks can cause large amounts of damage to Burn users.
  • Because Burn Decks mostly rely on stall cards to prevent taking battle damage, they are highly vulnerable to Spell and Trap removal. A Burn Deck must therefore contain plenty of Counter Traps, like "Solemn Judgment", "Dark Bribe" and "Seven Tools of the Bandit".
  • Faster burn decks leave the player without any cards quickly, so a way to refill the player's hand is needed.

Reactor Burn

This deck revolves around the three Reactor monsters, working to Special Summon Flying Fortress SKY FIRE while dealing damage to your opponent until you can.

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Wave motion cannon

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Anti-Heal

The Anti Heal deck revolves around the effects of "Nurse Reficule the Fallen One" and "Bad Reaction to Simochi" and their ability to reverse Life Point gain into damage. With Prime Material Dragon on the field you will gain life points when dealt burn damage but your opponent will still lose them because of Nurse Reficule the Fallen One or Bad Reaction to Simochi.

See also: Bad Reaction to Simochi OTK

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Molten Burn

The Molten Burn Deck is a medium speed deck, that focuses on locking down your opponents ability to attack. Cards like "Solar Flare Dragon" and "The Thing in the Crater" keep monsters on your field, while "Backfire" makes your opponent think twice about attacking your monsters, giving you time to lay down a suitable defense. Other cards such as "Curse of Darkness" and "Chain Burst" do direct damage and then allow you to either put them back in your deck or even your hand. Those cards combined with the ability of "Dark Room of Nightmare" will increase the damage dealt. However this deck is vulnerable to "Lightning Vortex" "Barrel Behind the Door" and "Heavy Storm"

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Bubbleman Burn

The Bubbleman Burn Deck is a very fast version of the Burn Deck, which uses cards like "Elemental Hero Bubbleman" and "Card of Sanctity" to draw Normal or Quick-Play Spell Cards which inflict damage. These decks are made up mostly of one-time burn cards and self-milling cards that go to the Graveyard after they are used, making "Bubbleman" and "Card of Sanctity" more playable. Stall cards are not recommended, since the drawing effect of Bubbleman won't trigger if there are cards on the field. The only trap card recommended is Magical Explosion, often used as a finisher in this deck.

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Dark Snake Syndrome Deck

The main point of this deck is to activate "Dark Snake Syndrome" and protect your Life Points with "Des Wombat"

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Direct Burn

An effective way to burn your opponent quickly is to use monsters that can attack your opponent directly while protecting yourself with stall cards. Another version of this is to use Shadow Delver's effect to allow Level 4 or lower DARK monsters to attack your opponent's Life-Points directly. By using monsters such as Prometheus, King of the Shadows or any high level DARK monster equipped with 1 or more Demotion, this can become an OTK.

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Exxod Burn

The main point of the Exxod Burn Deck is to quickly summon "Exxod, Master of The Guard" and continually use its burn effect.

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Shadowpriestess Burn

It must be warned that "Mask of Restrict" will totally cripple this deck type.

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Chain Strike OTK

A newer type of Burn Deck is the "Chain Strike OTK", which is designed to win by the first to third turn. This is accomplished by starting a chain with, for example, "Just Desserts", continuing with, for example, "Ojama Trio", and adding Chain Links until a well-timed "Chain Strike" can generate enough burn damage to win. These decks are generally built with few monsters, resulting in decks with about six monster cards, and burn or drawing cards for the rest.

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Chain Burn (Non OTK)

This deck focuses on more sustained damage using spells that chain together. While "Chain Strike" is certainly part of the deck's strategy it is by no means impossible to win without it. In favor of stacking your own spells in hopes of burning the opponent down you use this deck to force a grid lock using stall cards so that attacking is not a viable option for the opponent. By doing this the opponent is forced to set spell and trap cards in order to avoid discarding them. This gives the player an excellent opportunity to take advantage of the effect of "Princess of Tsurugi." Stall monster cards such as "Gyroid" or "Dark Resonator" can be used in supplement to more reliable stall cards such as "Gravity Bind" and "The Dark Door". One of the most glaring flaws in this deck is the very quick consumption of the player's hand. This is rectified by use of cards such as "Reckless Greed", "Accumulated Fortune", and in some cases early game, "Gamble." Using reckless greed in the middle of a chain is crucial to build up the chain count in order to use accumulated fortune and chain strike. Drawing four cards in addition to one card during your draw phase is lightning fast hand advantage. Some chainable monster removal is recommended for pesky monsters such as "Jinzo" or "Dark Armed Dragon," "Offerings to the Doomed" and "Compulsory Evacuation Device" are great answers to such monsters. The issue of forcing the player to skip draws is a non issue because the opponent shouldn't be able to capitalize on your vulnerability in one or two turns due to the clog you've imposed on their field. An important part of this deck's strategy is that there is only one monster in the deck that the player should be using to attack with if at all, and that's "Raging Flame Sprite." Raging Flame Sprite serves two purposes in this deck. The first purpose is an alternate win condition. By gaining 1000 attack every time it attacks directly the damage will add up fast and it is also immune to most of the player's stall cards by being a level three. The second purpose is to incite the activation of your opponent's spell and trap cards when needed to start a chain by the player. Other than those two instances attacking should be minimal if not non-existent. By not attacking, the player is protected against the activation of most of their opponent's trap cards. The deck, however, does not have great answers to cards like "Raigeki Break" and "Icarus Attack" outside the realm of chaining to them but even then cards like that are the biggest threat to unclogging the field. "Chain Detonation" and "Chain Healing" are the bread and butter chain starters of this deck. These cards are extremely important because unlike most of the cards in the "chain" archetype multiple copies may be used in the same chain. So it is possible to chain to an opponent's spell card with two chain detonations, reckless greed, accumulated fortune, and chain strike thus hitting the opponent for 3800 points of damage and netting the player four cards which he can set to start a chain all over again. The risk of drawing out of your deck is reduced by the aforementioned draw skipping mechanic in addition to the effects of chain heal and chain detonations that return them to your deck upon resolving.

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Solar Burn/Stall Deck

The main priority of the Solar Burn/Stall Deck is to get at least two "Solar Flare Dragon" on the field so each of your turns your opponent will lose 1000 LP and with the effect of Dark Room of Nightmare the Damage will increase.

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Volcanic Stall/Burn Deck

The point of this deck is to stall your opponent while you take away little bits of their life points every turn.This type of deck can be very frustrating. Especially for your opponent because they will rarely ever get to deal damage to you. Although this deck isn't perfect yet, it will be updated as it's improved. What really frustrates people that you should never attack your opponent, or else there is the possibility that they will wipe out all your defenses and be open to huge amounts of damage.

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This deck can inflict a huge amount of damage using Dark Room of Nightmare, also you can use dark monsters to add a real block to your opponent, cards on this deck are focused in summoning alot of times so you really want cards that can do that. Use some tokens to stall your opponent while you destroy your opponens life points, you may also want to block your opponents attacks and destruction effects so you should add Magic Cylinder. Now the perfect synchro to stop your opponents effect damage use Black-Winged Dragon. To add fun if you like me, miss Yata-Garasu , you can block your opponents draw using Eradicator Epidemic Virus or Diabolos, King of the Abyss. And this way your opponent will be in a damage lockdown.

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Extra Deck

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