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"Aroma" (アロマ Aroma) is an archetype largely consisting of Plant monsters (with one Rock monster) that were introduced in Clash of Rebellions. The archetype's monsters all derive their names from tools and various species of flowers, all of which are used to produce and utilize medicinal and culinary herbs.

Members

Monster Origin
Aroma Jar Heat Diffuser
Aromage Bergamot Monarda fistulosa/Bergamot orange
Aromage Cananga Cananga odorata/Ylang ylang
Aromage Jasmine Jasmine
Aromaseraphy Jasmine
Aromage Laurel Laurus nobilis/Bay laurel
Aromage Marjoram Marjoram
Aromaseraphy Sweet Marjoram
Aromage Rosemary Rosemary
Aromaseraphy Rosemary
Aromaseraphy Angelica Angelica

Design

The "Aroma" monsters all get their names from various herbs, flowers and spices that are essential to Aromatherapy. This is where the archetype’s gimmick originates, as the effects that revolve around gaining life points are symbolic of the health benefits of aromatics in medicinal and culinary use, which provide relaxing, invigorating, or delicious scents and flavors and can help reduce stress.

The archetype is female-centric, with only three males in the set (“Aromage Bergamot”, “Aromage Cananga” and “Aromage Laurel”). At this time, “Aromaseraphy Angelica” can only combine with the females of the archetype ("Aromage Jasmine", "Aromage Rosemary", and "Aromage Marjoram"), causing the male presence to languish. The “Aromaseraphy” counterparts are LIGHT attribute compared to their main deck forms, suggesting that they become angels once they combine with “Aromaseraphy Angelica”. “Aroma Jar” is the sole Rock-Type monster in an otherwise Plant-oriented archetype and is the only inanimate object among the rest of the human-like monsters.

All of the main deck “Aromage” monsters are typed with each of the elemental attributes, based on the plant they’re inspired by. Their names and artwork suggest that they are all mages that specialize in magic involving scents derived from plants.

Playing style

All Plant-Type "Aroma" monsters share two common types of effects: a Continuous Effect that applies while their controller has more LP than the opponent, and a Trigger Effect that activates when their controller gains LP. The Continuous Effect supports Plant monsters and encourage the controller to engage in battle by granting them advantages in that area against the opponent, while the Trigger Effects focus upon increasing utility, partly through field disruption.

Monster Effect
Continuous Trigger
Aromage Bergamot The controller's Plant monsters inflict piercing battle damage. Gains 1000 ATK and DEF until the end of the opponent's next turn.
Aromage Cananga Reduces the ATK and DEF of the opponent's monsters by 500. Targets and returns a Spell/Trap Card the opponent controls to the hand.
Aromage Jasmine Allows one additional Normal Summon/Set for a Plant monster. The controller draws a card.
Aromage Laurel Special Summons itself from your hand. Targets 1 Plant monster on the field; and treats it as a Tuner this turn.
Aromage Marjoram Take no battle damage from battles involving your Plant monsters. Targets cards in your opponent’s GY up to the number of "Aroma" monsters you control and banishes them.
Aromage Rosemary The opponent cannot activate monster effects when the controller's Plant monster attacks, until the end of the Damage Step. Targets and changes a face-up monster's battle position.
Aromaseraphy Angelica Discards itself and targets another "Aroma" monster in the Graveyard to increase LP by the target's ATK. Can be Special Summoned from the Graveyard if you control another "Aroma" monster, but is banished when it leaves the field.
Aromaseraphy Jasmine This card and Plant monsters this card points to cannot be destroyed by battle. Add 1 Plant monster from the Deck to the hand.
Aromaseraphy Rosemary All Plant monsters you control gain 500 ATK and DEF. Target face-up card has its effects negated for the turn.
Aromaseraphy Sweet Marjoram Opponent cannot target Plant monsters you control with card effects. Target 1 card your opponent controls and destroy it.

The battling aspect that is encouraged by the archetype is also pronounced by its support cards, "Aroma Jar", "Aroma Garden", and "Aroma Gardening". "Aroma Jar" is a Flip monster whose Flip effect bestows 500 LP upon the controller during either player's End Phase while it remains face-up. Additionally, its other effect has interactivity with its Flip effect, as it also defends itself from destruction by battle if it was flipped face-up. The archetype's Field Spell Card, "Aroma Garden", grants the controller 500 LP during their turn when they control an "Aroma" monster, while additionally bolstering the ATK and DEF of all of their monsters by 500 until the end of the opponent's next turn (the downside of battling is also covered by the card, which increases the controller's LP by 1000 when an "Aroma" monster they control is destroyed and sent to the Graveyard). "Aroma Gardening", therefore, provides summoning support by bestowing 1000LP when an "Aroma" monster is summoned (except during the Damage Step), as well as allowing an emergency summon if you've taken damage and your LP has dropped below the opponent's when they attempt to attack.

The deck also contains 3 Continuous Trap Cards which further assist the controller by turning the LP they gained into a utilizable asset. "Dried Winds" serves as a means to put pressure on the opponent by having the controller target and destroy a monster the opponent controls, each time they gain LP. The card further takes advantage of its controller's tendency to amass large amounts of LP by allowing them to pay LP equal to the difference between their LP and their opponent's, to destroy monsters with equal or less ATK than the amount of LP paid, provided the controller has at least 3000 more LP than the opponent. "Humid Winds" provides the Deck with much needed speed, allowing the controller to search out "Aroma" monsters from their Deck at the cost of 1000 LP, a small sum to pay for the controller. If the controller should find themselves disadvantaged in LP count compared to their opponent, the card further helps them make up the deficit, providing a steady stream of 500 LP per turn until the deficit is bridged. "Blessed Winds" provides Graveyard support by not only allowing them to manipulate what goes into and comes out of the GY (with a 500 LP boost to boot), but also providing revival of "Aroma" monsters back to the field at the paltry price of 1000 LP. All of these Trap Cards are best protected by "Imperial Custom".

The archetype's efficacy can be enhanced with the use of cards that increase the LP of the controller. Such cards should preferably do so either by a significant margin or with control over when they activate by the player, such as with "Poison of the Old Man" and "Aegis of Gaia", to keep the Continuous Effects of the "Aroma" monsters active. As several of the "Aroma" monsters, except "Aromage Bergamot", have low ATK and DEF and still emphasize battling, cards such as "Juragedo" and "Nutrient Z" keep your LP safe while fulfilling the archetype's mandate of increasing your LP and maintaining a high LP count. Alternatively, you can use "Waboku" to protect your LP and your monsters.

The "Aroma" archetype also performs well with disabling and preventative cards, such as "Anti-Spell Fragrance" to compliment the Spell/Trap bouncing effect of "Aromage Cananga", "Lose 1 Turn" and "Cactus Bouncer" to compliment the extra Normal Summon effect of "Aromage Jasmine", and "Magic Planter" and "Booby Trap E" to make use of the many Continuous Trap Cards that the deck utilizes, such as "Humid Winds", "Dried Winds", and the aforementioned Lose 1 Turn and Anti-Spell Fragrance.

Weaknesses

Given that the archetype focuses on gaining LP, it is extremely vulnerable to cards such as “Earthbound Greater Linewalker”, "Bad Reaction to Simochi" and "Darklord Nurse Reficule", which subvert LP gaining effects and instead damages you for the same amount. "Asleep at the Switch" presents the archetype with another weakness, as it can be used to destroy "Aroma" monsters when their controller gains LP, an incredibly common occurrence for the Deck.

If one does not directly consider the LP aspect of these monsters as a consideration, this archetype can be subdued through many other means. More generally, effect negaters like "Skill Drain," "Angel 07", "Infinite Impermanence" and "Majesty's Fiend" can shut down "Aromage" effects. The Summoning emphasis of some of the "Aroma" cards can also be put in check via "Narrow Pass" "Summon Limit, and "Summon Breaker". The potpourri of Attributes make them vulnerable to "Gozen Match" and "Battle of the Elements". "Aroma" monsters can also be easily Tributed (via "Kaiju"s, "Lava Golem", etc) unless you control “Cactus Bouncer”, and easily removed from the field via general field control due to a lack of card effect immunity, backrow removal and total uselessness off the field. Finally, the known "Aromage" monsters thus far are not of hefty ATK/DEF (save for the secondary effect of "Bergamot",) thence unless the effect of "Rosemary" is serving as a temporary bridal against monsters in a pinch, they can easily yield to more aggressive or faster Deck builds.

The backrow support is highly vulnerable to general Spell/Trap removal and furthermore, none of these cards have effects when they're destroyed or are in the GY, nor effects that banish themselves from the GY for other effects. The first effect of "Humid Winds" can also be stopped by "Thunder King Rai-Oh", "Droll & Lock Bird" and "Ash Blossom & Joyous Spring"; the latter two which can effectively causing a waste of 1/8th of one's total LPs.

Recommended cards



Six Attributes
DARK DARK EARTH EARTH FIRE FIRE LIGHT LIGHT WATER WATER WIND WIND
/Assault Modes Red Dragon Archfiend / Colossal Fighter Hyper Psychic Blaster / T.G. Halberd Cannon Doomkaiser Dragon Arcanite Magician n/a Stardust Dragon
@Ignisters
Base forms
Evolved forms
Doyon
Dark Templar
Doshin
Earth Golem
Achichi
Fire Phoenix
Pikari
Light Dragon
Hiyari
Water Leviathan
Bururu
Wind Pegasus
Alchemy Beasts
Summoners
(Normal Spell Cards)
Moonface the Silver
Silver Key
Leon the Lead
Lead Compass
Salamandra the Steel
Steel Lamp
Ouroboros the Bronze
Bronze Scale
Ekenas the Mercury
Mercury Hourglass
Aretos the Tin
Tin Spell Circle
Aliens Overlord / Mother / Psychic Shocktrooper / Infiltrator / Warrior Mars / Telepath Ammonite / Dog / Grey / Kid / Shocktrooper M-Frame Hunter / Hypno Skull
Altergeists Primebanshee / Multifaker / Kidolga / Fifinellag / Dragvirion / Memorygant / Pookuery Kunquery Hexstia Marionetter Meluseek / Fijialert Silquitous / Pixiel
Aromages Marjoram Cananga Bergamot Jasmine Rosemary Laurel
Attribute Boosters (500 ATK▲/400 DEF▼)
Link Monsters
(500 ATK▲/500 DEF▲)
Field Spells
(500 ATK▲/400 DEF▼)
Equip Spells
(400 ATK▲/200 DEF▼)
Witch's Apprentice
Wee Witch's Apprentice
Mystic Plasma Zone
Sword of Dark Destruction
Milus Radiant
Missus Radiant
Gaia Power
Invigoration
Little Chimera
Duelittle Chimera
Molten Destruction
Burning Spear
Hoshiningen
Hip Hoshiningen
Luminous Spark
Elf's Light
Star Boy
Mistar Boy
Umiiruka
Steel Shell
Bladefly
Greatfly
Rising Air Current
Gust Fan
Attribute Knights Armageddon Dust Brushfire Dawn Shore Altitude
Attribute Reptiles Umbral Soul Raging Earth Firestorm Prominence Radiant Spirit Silent Abyss Destruction Cyclone
Attribute Sorcerers
(4/1500/0/Spellcasters)
Dark n/a Fire Light Aqua n/a
Attribute Spirits Luna the Dark Spirit The Rock Spirit Spirit of Flames Diana the Light Spirit Aqua Spirit Garuda the Wind Spirit
Attribute Summoners Mystic Tomato Giant Rat UFO Turtle Shining Angel Mother Grizzly Flying Kamakiri #1
B.E.S. Big Core Covered Core / Blaster Cannon Core Big Core MK-2 Big Core MK-3 Crystal Core Tetran
Barrier Statues Abyss Drought Inferno Heavens Torrent Stormwinds
Beast Gear World Catapult Devilkong Motor Wolf / Trike Fox / King Convoy Ligeon Buggy Dog n/a n/a Gyro Jackal
Charmers
Familiar-Possessed
Cataclysmic Charmers
Spiritual Arts
Familiar
Possessed Familiars
Dharc
Dharc
n/a
Greed
Meda Bat
n/a
Aussa
Aussa
Avalanching Aussa
Kurogane
Marmot
Nefarious
Hiita
Hiita
Blazing Hiita
Kurenai
Fox Fire
Inari Fire
Lyna
Lyna
n/a
Hijiri
Happy Lover
n/a
Eria
Eria
Raging Eria
Aoi
Gigobyte
Jigabyte
Wynn
Wynn
Storming Wynn
Miyabi
Petit Dragon
Ranryu
Chrysalis
Neo-Spacians
Evolved forms
Contact Fusions
Evolved forms
Advanced Contact Fusions
Pantail
Dark Panther
n/a
Dark Neos
n/a
Chaos Neos
Mole
Grand Mole
n/a
Grand Neos
n/a
Nebula Neos
Larva
Flare Scarab
n/a
Flare Neos
n/a
Magma Neos
Pinny
Glow Moss
Twinkle Moss
Glow Neos
n/a
Cosmo Neos
Dolphin
Aqua Dolphin
Marine Dolphin
Aqua Neos
Marine Neos
n/a
Chicky
Air Hummingbird
n/a
Air Neos
n/a
Storm Neos
Code Talkers
(Link-3)
Decode
(Extended)
Transcode Powercode Encode Shootingcode Excode
Color Ninjas
Dragon Ninjas
Strike
Black
Senior Silver
n/a
n/a
Red
White
White
n/a
Blue
Yellow
Yellow
Cubic Vijam / Crimson Nova (Trinity) Dark Garnex Blade Garoodia Duza / Buster Gundil / Indiora Doom Volt n/a Geira Guile
CXyz Dark Fairy Cheer Girl / Mechquipped Djinn Angeneral Comics Hero Legend Arthur / Battleship Cherry Blossom / Zubaba Saikyo General Coach Lord Ultimatrainer Simon the Great Moral Leader / Barian Hope N.As.Ch. Knight Skypalace Babylon
Dice Roll Archfiends Terrorking / Masterking Vilepawn Infernalqueen Desrook Darkbishop Shadowknight
Double Tributers
Effigies
Double Coston
Dark
The Trojan Horse
Earth
Flame Ruler
n/a
Kaiser Sea Horse
Light
Unshaven Angler
n/a
Whirlwind Prodigy
Wind
Dragonmaids
Human forms
Dragon forms
Chamber
n/a
Nurse
Ernus
Kitchen
Tinkhec
House
Sheou
Laundry
Nudyarl
Parlor
Lorpar
Dustons
(1/0/1000/Fiends)
Star Yellow Red House / White Blue Green
Elemental HERO
Fusion Monsters
(1 "HERO" + 1 matching Attribute)
Escuridao Gaia Nova Master The Shining Absolute Zero Great Tornado
Elemental Lords
Elementsabers
Umbramirage
Molehu
Grandsoil
Aina
Pyrorex
Malo
Phosphorage
Lapauila (Mana)
Moulinglacia
Nalu
Windrose
Makani
Empowered Warriors
Summoners
Dragonox
n/a
Terratiger
White Tiger
Arnis
Red Sparrow
Dragodies
Golden Dragon
Hydrortoise
Green Turtle
Ventdra
Blue Dragon
Endymion Master Magician / Mighty Master of Magic Magister Rogue Crusader / Reflection Magistus of Mastery Servant
Entities Azathot Nyarla Cthugua N'tss Norden Hastorr
Fortune Fairies
Fortune Ladies
Ann
Dark / Past
Chee
Earth
En
Fire
Hikari
Light / Every
Swee
Water
Hu
Wind
Fur Hire Seal / Folgo Beat / Dyna Bravo Rafale Helmer / Wiz Donpa / Recon / Sagitta
Generaiders Hela / Harr Dovelgus / Jormungandr Naglfar / Loptr Mardel / Utgarda Nidhogg Frodi
Gizmek Orochi Uka Kaku Yata Okami Mikoto
Guardians
Weapons
(Equip Spell Cards)
Baou / Dreadscythe
Wicked-Breaking Flamberge / Reaper Scythe
Grarl
Gravity Axe
Ceal
Shooting Star Bow
Tryce
Twin Swords of Flashing Light
Kay'est
Rod of Silence
Elma / Eatos
Buttefly Dagger / Celestial Sword
Invoked
(1 "Aleister the Invoker" + 1 matching Attribute)
Caliga Magellanica Purgatrio Mechaba Cocytus Raidjin
Kaiju Radian Kumongous Dogoran Jizukiru / Mecha-Dogoran / Thunder King / Mecha-Thunder-King Gameciel Gadarla
Knightmare Iblee / Unicorn / Orcust / Idlee Cerberus Phoenix Gryphon Mermaid Goblin
Legendary Planets Sun / Jupiter / Saturn / Pluto Terra Firma Mars Venus / Uranus Mercury / Neptune n/a
Masked HEROes Dark Law / Anki Dian Goka Koga Vapor / Acid Divine Wind / Blast
Magician Girls (Toon)
Dark
(Dragon Knight)
Berry Apple Lemon Chocolate Kiwi
Magikey Clavkiys / Batosbuster / Ansyalabolas Garesglasser Transfurlmine Mafteal Vepartu Andrabime
Magistus Grimoire Crowley Goddess Ninaruru Flame Zoroa / Dragon Vafram Verre Cendrillon / Maiden Artemis Master Endymion Saint Aiwass
Mirror Force Dark Quaking Blazing Radiant Drowning Storming
Monarchs
Mega Monarchs
Related "Monarch" Spell/Trap Cards
Vassals
Caius / Erebus
Caius the Mega
Tenacity / The First
Lucius / Eidos
Granmarg
Granmarg the Mega
Return
Landrobe / Samsara Kaiser
Thestalos
Thestalos the Mega
Erupt
Berlineth
Zaborg / Ehther
Zaborg the Mega
Strike / The Prime
Mithra / Edea
Mobius
Mobius the Mega
Awaken
Escher
Raiza
Raiza the Mega
Stormforth
Garum
Musical Djinns Maestroke Temtempo n/a Melomelody Humhumming Muzurhythm
Mythyrian Numbers Djinn Buster Lion Heart / Ronin Raccoon Sandayu n/a Sky Pegasus / Dragluon Abyss Splash / Crystalzero n/a
Nemeses Protos Keystone Flag Eschatos Umbrella Corridor
Number 10X
Number C10X
n/a
Umbral Horror Masquerade
Giant Hand
Giant Red Hand
Battlin' Boxer Star Cestus
Battlin' Boxer Comet Cestus
Star Seraph Sentry / Masquerade / Galaxy-Eyes Tachyon Dragon
Archfiend Seraph / Neo Galaxy-Eyes Tachyon Dragon
Silent Honor ARK / Ragnazero
Silent Honor DARK / Ragnafinity
n/a
n/a
Odd-Eyes Dragons Odd-Eyes / Pendulum / Rebellion (Overlord) / Persona / Phantom / Mirage / Performapal Metal Claw / Raging / Supreme King / Wing / Venom / Arc Pendulum / Advance / Wizard Gravity Meteorburst Saber / Lancer / Revolution / Pendulumgraph Absolute Vortex
Pendulum Magicians Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison / Performapal Celestial Dragonpulse Nobledragon Wisdom-Eye / Xiangsheng / Dharma-Eye / Performapal Five-Rainbow Dragonpit Oafdragon / White Wing
Prediction Princesses Astromorrigan / Tarotreith Coinorma / Petalelf / Bibliomuse n/a Tarotrei Crystaldine Arrowsylph
Resonators Dark / Synkron / Crimson / Vision Clock Flare / Red / Double / Net / Soul Barrier / Chain / Mirror Force Creation
Road Magic N/A Diastrophism Explosion Rays Alter Backflow Tempest
El Shaddoll
Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Winda Shekhinaga Grysta Construct Anoyatyllis Wendigo
Signer Dragons Red Archfiend / Black-Winged Life Stream Black Rose Ancient Fairy n/a Stardust
Six Samurai
Legendary Six Samurai
Secret Six Samurai
Irou
Shi En
Doji
Yariza
Kizan
Kizaru
Kamon
Mizuho
Genba
Zanji
Enishi
Rihan
Yaichi
Shinai
Hatsume
Nisashi
Kageki
Fuma
Sky Striker Ace Raye / Zeke Kaina Kagari Roze Shizuku Hayate
Sushi Angels Spider Roll Monkey Roll n/a Garibel / Agaribel Tiger Roll Dragon Roll
Synchro Warriors
Tuner Synchrons
Junk / Satellite
Junk / Satellite
Drill
Drill
Nitro / Jet
Nitro / Jet
Road
Road
n/a
Steam
Turbo
Turbo
Tenyi Spirits Vishuda Adhara Mapura Ashuna / Sahasrara Sthana Nahata
The Weathers
Canvas
(Continuous Spell/Trap Cards)
Aurora / Moonbow
Auroral
Snow
Snowy
Sun
Sunny
Thunder / Rainbow
Thundery / Rainbowed
Rain
Rainy
Cloud
Cloudy
Timelords Vorpgate Kamion / Hailon Metaion / Lazion / Michion Sephylon / Sandaion Zaphion / Gabrion Sadion / Raphion
True Draco and True King All Calamities Lithosazim / Dreiath III Agnimazud / Ignis Heat Master Peace (King) / Metaltron XII Bahrstos / Dinomight Knight Majesty Maiden / Mariamne
Witchcrafters Haine Potterie Schmitta Edel / Madame Verre / Golem Aruru Pittore Genni
World Chalice World Legacy Beckoned / Ningirsu Chosen / Auram Lee Crowned / Ib (Priestess/Justiciar) Guardragon / Imduk / Almarduke
Yang Zing Taotie / Jiaotu / Yazi Bi'an / Zefraxi / Zefraniu Suanni Chiwen / Baxia / Chaofeng / Denglong Bixi Pulao
Yo-kai Girls Ghost Reaper & Winter Cherries Ghost Belle & Haunted Mansion Ash Blossom & Joyous Spring Ghost Ogre & Snow Rabbit Ghost Sister & Spooky Dogwood Ghost Mourner & Moonlit Chill
ZW - Chimera Clad / Dragonic Halberd Ultimate Shield Phoenix Bow / Asura Strike Unicorn Spear / Lightning Blade / Leo Arms / Sleipnir Mail / Fenrir Sword / Pegasus Twin Saber / Sylphid Wing n/a Tornado Bringer / Eagle Claw
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