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* "[[Degenerate Circuit]]" banishes any card that would return back to the hand.
* "[[Degenerate Circuit]]" banishes any card that would return back to the hand.
* "[[Mind Crush]]" stops hand traps by chaining it to the hand trap and then declaring it. Not only it stops the hand trap but you get to see your opponent's hand too.
* "[[Mind Crush]]" stops hand traps by chaining it to the hand trap and then declaring it. Not only it stops the hand trap but you get to see your opponent's hand too.
* "[[Anti-Spell Fragrance]]" stops your opponent from setting up Pendulum Scales since they cannot be set as well as slowing down your opponent's regular spells too.
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Revision as of 02:20, April 20, 2016

Complete Deck Lists by Type

An Anti-Meta Deck is any Deck that is built to counteract the most popular Decks being played.

There are many different Anti-Meta Decks, such as, "Monarch," Yosenju," "Evilswarm," "Little City" "Gravekeeper's", "Gadget Oppression", "Meklord" and "Stun". The usual theme of Anti-Meta Decks is to prevent the opponent's Special Summon, as many current Decks in the metagame focus on Special Summon. Some Anti-Meta decks focus on banishing your opponent's monsters, since most meta Decks require the Graveyard to work, or else can't function while certain components are banished. Likewise, some decks revolve around banishing their own cards to reach their goals, with cards like "Imperial Iron Wall" being prevalent in formats. The types of Anti-Meta decks used changes occasionally every format.

Recommended Cards

Negating Effects

Preventing Special Summons

  • "Thunder King Rai-Oh" again for its repeated success against the Metagame.
  • "Royal Oppression" can negate Special Summons which can usually win the game and almost all meta Decks Special Summon often. However, it is banned from the Advanced Format.
  • "Royal Prison" acts as an alternative to "Royal Oppression", though it can only negate Special Summons from the Graveyard.
  • "Fossil Dyna Pachycephalo" holds back any powerful monsters that can be Special Summoned, including all Synchro Monsters, "Gorz", "DAD", "Judgment Dragon", and most other key finishers in Meta Decks. Can also destroy Special Summoned monsters rather than just negating them in the first place.
  • "Vanity's Fiend", "Vanity's Ruler", and "Archlord Kristya" can completely block Special Summons.
  • "Vanity's Emptiness" prevents both players from special summoning. However if any card of its controller is sent to the graveyard, this card is destroyed.
  • "Jowgen the Spiritualist" can also prevent Special Summons, but it's far weaker than "Fossil Dyna" and requires a cost.
  • With the debut of "Solemn Warning" in Duelist Revolution, preventing Special Summons becomes much easier. For a cost of 2000 LP not only can it negate the Summon of a monster, but also a card effect that Special Summons a monster.
  • "Koa'ki Meiru Drago" is able to jam the Summon of LIGHT and DARK monsters, such as "Dark Armed Dragon" or "Judgment Dragon". It can be used with "Horus the Black Flame Dragon LV8" or "Tyrant Dragon" for maximum effectiveness.
  • "Steelswarm Roach" can negate the Special Summon of a Level 5 or higher monster by simply detaching one of its two Xyz Materials.
  • "Mirror of Oaths" is a good Trap to negate the Special Summon of an opponent's monster(s) from their Deck, such as "Gladiator Beasts", destroy them and draw 1 card.
  • "Grave of the Super Ancient Organism" is a great card to make Level 6 or higher Special Summoned monsters (particularly Synchro Monsters) useless.
  • With the massive influx of swarming and Xyz summons that are now prevalent, "Summon Limit" is an excellent card to include, as well as "Summon Breaker", both of which limit both players to two Summons per turn, unless they wish to incur a penalty in the case of the latter.
  • "Kaiser Colosseum" prevents your opponent from summon more monsters than you as long as you have at least one monster on the field your opponent can only have one monster on their side of the field.
  • "The Selection" can negate the Summon of a monster that has the same Type as a monster on the field for a cost of 1000 LP. (e.g. It could prevent a Dragon Ruler player to summon another dragon.)
  • "Black Horn of Heaven" can negate the Special Summon of 1 of your opponent's monster and destroy it.
  • "Horn of Heaven" can prevent the Special Summon, Normal Summon, or Flip Summon of a monster at the cost of tributing 1 monster.
  • "Grand Horn of Heaven" works only during your opponent's Main Phase. When your opponent Special Summons a monster(s), this card negates the Summon, destroys that monster, and then ends the Main Phase. (at the cost of letting your opponent draw 1 card)
  • "Summoning Curse". Whenever a player Special Summons a monster they must choose 1 card in their hand and remove it from play. This is a good card in Anti-Meta decks, especially if the deck does not rely on Special Summoning, as well as working as anti-meta against decks such as "Gladiator Beasts", "Blackwings", Zombie, and Plant. The only drawback of this card is that during each of your End Phases, you must pay 500 Life Points or destroy this card.
  • "Solemn Strike" negates the Special Summon of a monster(s) or the activation of a monster effect and destroys it with a cost of 1500 LP. This card is basically a combination of Divine Wrath and Black Horn of Heaven. Just as potent as Solemn Warning.
  • "Power Filter" prevents both players from special summoning monsters with 1,000 or less attack.
  • "Discord" prevents both players from Synchro summoning. Note that it is destroyed after your third end phase.
  • "Non-Fusion Area" prevents both players from Fusion summoning.


Almost all Meta Decks use the Graveyard, so banishing cards can be the ultimate negation. Cards such as "Banisher of the Radiance" also prevent the activation of cards that send a card to the Graveyard as a Cost, such as "Honest". Also, cards like "Dimensional Prison" are handy because they cannot be negated by "Stardust Dragon" or "My Body as a Shield".

  • "Banisher of the Radiance" is one of the most Anti-Meta defining cards. This card can be quite annoying if you can keep it on the field long enough to banish vital cards; as an example, you can demolish their Deck by milling, and against "Gladiator Beasts", you'll end up destroying cards they can't get back.
  • "Banisher of the Light" works exactly like "Banisher of the Radiance". Both cards work also work exacly the same as "Macro Cosmos."
  • "Bottomless Trap Hole" is a nice Anti-Meta card that can be used to banish any powerful monster that is summoned. Many monsters, such as the Dragon Rulers, can special summon themselves from the graveyard with their effects. This card can banish them to keep them from summoning themselves back.
  • "Deep Dark Trap Hole" is similar to Bottomless Trap Hole. They both banish the monster. It is also similar to "Steelswarm Roach" because they were both meant for level 5 or higher special summoned monsters. Unlike Bottomless Trap Hole, Deep Dark Trap Hole only banishes the monster, So it cannot be negated by cards like "Stardust Dragon".
  • "D.D. Crow" can be chained to cards such as a "Gladiator Beast Darius", "Debris Dragon", "Junk Synchron", and "Call of the Haunted" and disrupt their plays.
  • "D.D. Warrior Lady" and "D.D. Assailant" can be used to banish monsters such as "Stardust Dragon", and "Black Luster Soldier - Envoy of the Beginning" to make the Duel easier for you.
  • "Macro Cosmos" banishes every card that would go to the Graveyard, most of the Meta Decks these days send a lot of cards to the Graveyard or can get harmed when their cards are banished.
  • "Dimensional Fissure" banishes every monster that would go from the field to the Graveyard. Most of the meta Deck these days send a lot of cards to the graveyard or can get harmed when their cards are banished. Unlike "Macro Cosmos", it can be activated the turn it is drawn but only banishes cards sent from the field to the Graveyard.
  • "Crevice Into the Different Dimension" banishes two monsters, but is generally outclassed by "D.D. Crow" due to having to Set it on the field, as well as the fact that there has to be two monsters of the same Attribute in the Graveyards to banish.
  • "Gravekeeper's Servant" will prevent your opponent from attacking as long as you have something to continually banish your opponents cards. "Banisher of the Radiance", "Macro Cosmos" ,and "Dimensional Fissure" are examples of this.
  • "Masked HERO Dark Law" banishes all cards that would otherwise be sent to your opponent's graveyard, without banishing yours unlike other popular anti-meta cards, which banish all cards. In addition, his second effect banishes cards that your opponent would add to their hand (other than the draw phase) and many meta decks rely on searching. "Mask Change II" Allows him to be summoned in any deck with DARK monsters.





Extra Deck

Anti-Meta Dimension




Anti-Meta Chaos

See: Anti-Meta Chaos

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