This is a list of Gameplay articles deemed as being suitable for "Advanced" players.
- Introduction to the Fusion Deck
- Interduction to Removed from Play
- Advanced Monster Cards
- Introduction to Fusion Monsters
- What are Fusion Material Monsters?
- What are Fusion Substitute Monsters?
- Introduction to Synchro Monsters
- Advanced Effect Monsters
- Introduction to Spirit Monsters
- Introduction to Gemini Monsters
- Introduction to Tuner Monsters
- Advanced Summoning Monsters
- Introduction to Fusion Summons
- Rules for Fusion Summons
- Advanced Monster Effects
- Introduction to Multi-Trigger Monster Effects
- Optional and Mandatory Trigger Effects
- Alternate Win Conditions
- Introduction to Chaining
- Equip Cards & Equip Spell Cards
- Introduction to Missing the Timing
- Introduction to Maintenance Costs
- Activating & Resolving Cards
- Spell Speeds: Clarifications & Examples
- What are Activation Requirements?
- Activation & Targeting Eligibility
- Why are "Negate" and "Destroy" different?
Unsorted
- "Negate" vs. "Destroy" and Continuous Cards
- Battle Position Changes
- Chains, Activation, and Resolution
- Costs
- Costs: Fusion Material & Ritual Spell Tributes
- Counter Traps and Chains
- Difference between Costs and Effects
- Equip Cards
- Ignoring the Summoning Conditions
- Missing the Timing - Optional Trigger Effects
- Negating Continuous Card Costs
- Returning Activated Cards
- Rules for Quick-Play Spell Cards
- Simultaneous Effects Go On Chain
- Summons & Chains
- Toon Monster Rules
- Union Monster Rules
- Winning in a Chain