Here is a collection of Gameplay articles. This list is set to expand to cover new areas of gameplay and to further clarify other elements.
- "Negate" vs. "Destroy" and Continuous Cards
- Activation & Targeting Eligibility
- Battle Position Changes
- Card Tournament Legality Clarification
- Chaining to Your Own Cards
- Chains, Activation, and Resolution
- Costs
- Costs: Fusion Material & Ritual Spell Tributes
- Counter Traps and Chains
- Difference between Costs and Effects
- Equip Cards
- Ignoring the Summoning Conditions
- Missing the Timing - Optional Trigger Effects
- Negating Continuous Card Costs
- Returning Activated Cards
- Rules for Quick-Play Spell Cards
- Simultaneous Effects Go On Chain
- Summons & Chains
- Toon Monster Rules
- Unaffected by Spell Cards
- Unaffected by Trap Cards
- Union Monster Rules
- Winning in a Chain