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ShaddollFusion.png

"Shaddoll" ("Sombraneco" em português) é um arquétipo composto principalmente de monstros de TREVAS que estrearam na coleção Aliança dos Duelistas. Seu foco é a Invocação-Fusão dos mais poderosos monstros "El Shaddoll", que restringem ou punem Invocações-Especiais. Todos os monstros "Shaddoll" do Deck Principal possuem Efeito de Virar que se concentram em busca e vantagem de campo, bem como efeitos secundários que se concentram em recuperar a vantagem sempre que eles são enviados para o Cemitério por um efeito de card.

Arte

Aparência

Os cards "Shaddoll" parecem ser versões de marionetes obscuras de cards de outros arquétipos (incluindo alguns do mundo Hidden Arsenal), com seus tópicos vindo da parte de trás de "El Shaddoll Construct".

Card "Shaddoll" Monstro/card original
El Shaddoll Anoyatyllis "El Shaddoll Construct" fundida com "Nekroz of Trishula" e "Infernoid Devyaty"
El Shaddoll Construct -
El Shaddoll Grysta "Shaddoll Core" tomando forma plena a partir da cabeça de "Cairngorngorn, Antiluminescent Knight"
El Shaddoll Shekhinaga "El Shaddoll Construct" e "Apoqliphort Towers"
El Shaddoll Wendigo "Ritual Beast Ulti-Pettlephin"
El Shaddoll Winda "Winda, Priestess of Gusto" e "Pulao, Wind of the Yang Zing"
Shaddoll Beast "Naturia Beast"
Shaddoll Core Cabeça de "Cairngorngorn, Antiluminescent Knight"
Shaddoll Dragon "Suanni, Fire of the Yang Zing"
Shaddoll Falco "Gusto Falco"
Shaddoll Fusion "Gem-Knight Fusion"
Shaddoll Hedgehog "Neo Flamvell Hedgehog"
Shaddoll Hound Armadura de "Satellarknight Sirius"
Shaddoll Squamata Armadura de "Satellarknight Unukalhai"
Shaddoll Zefracore "Gem-Knight Crystal" e "Shaddoll Core" purificados e fundidos
Shaddoll Zefranaga "Evilswarm Kerykeion"

Estilo De Jogo

For the "Shaddoll" Effect Monsters activating their Graveyard effects is the quickest way of gaining advantage, especially "Shaddoll Beast" who is usually the first to be sent off of "Shaddoll Fusion" or "Sinister Shadow Games"; with "Shaddoll Falco" soon to follow. And lastly, "Shaddoll Squamata" and "Shaddoll Hedgehog" are best for searching the other two or left be until they are Drawn as the 1st basically acts as any "Shaddoll" when sent and the second usually searches the other of the first two.

A quick but important note on the effect of "Squamata" is it can be used to send even "Shaddoll" Spell and Trap cards, this is only important for "Shaddoll Core" who will recover another Spell or Trap from the Graveyard; except "Sinister Shadow Games" for obvious reasons.

Previously "Shaddolls" Monsters were run with a Light engine (notable cards in Recommended). Nowadays "Shaddolls" can be run as support with "Railway" archetype with "Shekhinaga" (usually with "Kaiju"), "Prediction Princess" for Flip Effect support or the newer "Invoked" Fusion archetype

Although the main focus of this archetype is Fusion Summoning of "El Shaddoll Winda", "Shekhinaga" (with "Mathematician") and "Construct" (til it was banned), the Level 4 "Shaddoll" monsters are the most disruptive on the Field, namely "Shaddoll Dragon", who bounces cards when flipped face-up and "Shaddoll Squamata", who destroys a monster. At this archetype's unrestricted phase it also had "Super Polymerization" and "Soul Charge" Spell Cards at 3 and ran "Arcanite Magician" ("Winda" + "Falco") and "Leo, the Keeper of the Sacred Tree" ("Construct" + "Falco") as the Lion was hard for some archetypes to get over.

All "Shaddoll" monsters can only use one of their effects and only once that turn so while the players are advised discretion and to plan ahead. The Flip effect of "Shaddoll Falco" is ideally activated at the End Phase of the opposing turn by "Sinister Shadow Games" or for reuse by the effect of "Purushaddoll Aeon" to avoid negation and such. Lastly, "El Shaddoll Fusion" has some similar timings to the two Trap cards as well.

One can also take profit of their effects by using them as Fusion Material for the ace cards of the Deck: the "El Shaddoll" Fusion monsters. Since using "Shaddoll Fusion" or "El Shaddoll Fusion" involves sending "Shaddoll" monsters to the Graveyard by a card effect, their effects can be activated as soon as one attempts to Fusion Summon them, creating even more advantage. One can also use "Curse of the Shadow Prison" to not only weaken the opponent's monsters but also use their monsters as Fusion Materials.

The aforementioned "El Shaddoll" monsters rely on anti-supporting Special Summons, either by restricting them, negating them, destroying Special Summoned monsters in battle or destroying those ones who dare to activate their effects; also, some of them send 1 "Shaddoll" card from your hand to the Graveyard at their effect's resolution, which can trigger the effect of the sent monster. Finally, they can recycle the "Shaddoll" Spell/Trap cards as long as they are sent to the Graveyard, so even if they are destroyed during or after their Summoning they can still re-add cards like "Shaddoll Fusion" to set up a Fusion Summon the next turn.

The "El Shaddoll" monsters follow a pattern of requiring "1 "Shaddoll" monster + 1 [corresponding Attribute] monster" as Fusion Materials, and their effects become more aggressive as their Levels increase:

"El Shaddoll" Attribute Level Special Summon-related effect
Winda DARK 5 Allows only 1 Special Summon per turn.
Wendigo WIND 6 Prevents one of your monsters from being destroyed by battle with an opponent's Special Summoned monster for only one turn.
Grysta FIRE 7 Negates a Special Summon and destroys the monster.
Construct LIGHT 8 Destroys a Special Summoned monster at the start of the Damage Step.
Anoyatyllis WATER 9 Prevents monsters from being Special Summoned from the hand or Graveyard by the effect of Spell/Trap Cards.
Shekhinaga EARTH 10 Negates the activation of a Special Summoned monster's effect and destroys that monster.

Due to the requirements for the Fusion Summons, cards like "Shaddoll Core" and "Nephe Shaddoll Fusion", can be used to either substitute any Attribute or to turn a "Shaddoll" monster into one declared Attribute. One can also use cards like "Curse of the Shadow Prison" in order to use opposing monsters to Fusion Summon them.

Cards Recomendados

Cards Recomendados

Monstros de Efeito

Monstros de Fusão

Monstros Sincro

Monstros Xyz

Monstros Link

Magias

Armadilhas

Monstros de Ritual


Lightsworn

A powerful "Shaddoll" variant that uses "Reinforcement of the Army" to recruit "Raiden, Hand of the Lightsworn" monster to mill a few "Shaddoll" cards or "Elemental HERO Blazeman" to search for "Polymerization".

Cards Recomendados

Monstros de Efeito

Monstros de Fusão

Monstros Sincro

Monstros Xyz

Magias

Armadilhas

Fraquezas

Since the Deck basically relies on sending the "Shaddoll" monsters to the Graveyard in order to trigger their effects, or flipping them face-up, cards like "Soul Drain", "Royal Command", "Abyss Dweller", "Armades, Keeper of Boundaries", "Majesty's Fiend", "Archfiend Black Skull Dragon", and "Gem-Knight Citrine" can be simple and effective.

Additionally, one can also use cards that banish or return the Fusion Monsters to the Extra Deck to avoid the retriever effect. Due to cards like "El Shaddoll Winda", cards that can do this without the need to special summon, such as "Compulsory Evacuation Device", "Phoenix Wing Wind Blast," and "Karma Cut," are recommended. The variety of Types and Attributes also makes the Fusion Monsters vulnerable to floodgate cards like "Rivalry of Warlords" and "Gozen Match". "Skill Drain" is also a viable solution as it counters the anti-Special Summoning effects of the "Shaddoll" Fusion Monsters. This makes certain Decks that can use "Skill Drain" able to effectively bypass the "Shaddoll" Deck's threats. Examples of such Decks include "Qli", "Malefic", "Dark World", "Scrap", "Archfiend", "Yang Zing" and "Zombie".

As the archetype is primarily comprised of DARK Attribute monsters, "Shadow-Imprisoning Mirror" and "Stellarknight Constellar Diamond" can stop them from activating their Flip and Graveyard effects.

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