So, I had an idea for an archetype, but I have no idea how to do it. The archetype draws inspiration from Fur Hire, Artifact, and Phantom Beast for the actual monsters, but the effects are something I'm confused on, as I want this to be an archetype of Illusion monsters. This archetype is called Battlegend (戦魔), derived from "legendary (creature)" and "battle," and would ideally be an aggro deck focused on not only swarming to bring out boss monsters and restrict the opponent, but, I also wanted to take advantage of Illusion monsters being able to battle without monsters being destroyed by having them be able to attack in defense mode, and/or, pressure the opponent into playing certain cards, then punish them for playing said cards, and they'd also have a field spell to help with this. Also, since this is inspired by Fur Hire, Artifact, and Phantom Beast, each of would be anthropomorphic mythical creatures based on various weapons, with the boss monsters being based on legendary weapons. The monsters would serve as familiars, and both wield the weapon and are the weapon, sorta like how Pyra and Mythra in Xenoblade Chronicles both wield and are the Aegis.
I literally just had the idea for the archetype now so I don't have much more detail to give, but I'd be greatly appreciative for any and all help you can give. Thank you!