This archetype I thought myself is a militarized version of the Morphtronics with a aggressive version of there effects. So ask yourself a fanfictional question: What would happen is Leo protrays John Connor using such a deck even though I made up such a archetype for myself.
The Archetype itself has a machine dragon called Megatronic Dragon and its evolved form Galvatronic Dragon.
Here are the cards
Deceptor Helion
(DARK/Machine/Effect/Level 5/ATK 2000/DEF 1600)\
*While in attack position: This card can make an second attack during each battle phase. *While in Defense Position: Your opponent cannot target "Deceptor" monsters you control for attacks, except this one.
Deceptor Scorpeon
(EARTH/Machine/Effect/Level 3/ATK 1500/DEF 1000)
*While in attack position: This card can attack directly but when it does so using this effect, the battle damage inflict to your opponent becomes 1000. *While in defense position: Your opponent cannot target "Deceptor" monsters you control for card effects, except this one.
Deceptor Policen
(DARK/Machine/Effect/Level 5/ATK 1800/DEF 1200)
*While in attack position: "Deceptor" monsters cannot be destroyed by battle or card effects. *While in defense position: Your opponent cannot activate spells/traps during the battle phase.
Deceptor Boomboxen
(EARTH/Machine/Effect/Level 2/ATK 1000/DEF 1000)
*While in attack position: Once per turn; negate the attack of 1 face-up monster your opponent controls, and if you do, draw 1 card. *While in defense position: Level 5 or higher monsters your opponent controls cannot declare an attack.
Deceptor Celfon
(EARTH/Machine/Effect/Level 1/ATK 600/DEF 200)
*While in attack position: Once per turn; roll a six-sided die, then reveal the top cards of your deck based on the result, special summon 1 "Deceptor" monster from among those revealed cards. *While in defense position: Roll a six-sided, then draw a number a cards based on the result. Then send cards from your hand to the GY until you have 5 cards in your hand during the end phase of the turn you activate this effect. (You do not send cards from your hand to the GY if you have 5 or less.)
Megatronic Dragon
(DARK/Machine/Effect/Level 8/ATK 2500/DEF 2700)
You can special summon this card (from your hand) by tributing 2 Level 5 or lower Machine monsters you control. Once per turn, you can send up to 3 cards of the top of your deck to the GY; this card gains 500 ATK for each card sent to the GY by this effect until the end of this turn. During your battle phase, you can equip 1 monster from your hand or GY to this card. (You can equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK. If this card would be destroyed while it is equipped with a monster, destroy the monster equipped to it instead.
Galvatronic Dragon
(DARK/Machine/Effect/Level 10/ATK 3000/DEF 3500)
Cannot be normal summoned/set. Must first be special summoned (from your hand) by tributing 1 "Megatronic Dragon" you control. During your battle phase, you can equip 1 monster from your hand or GY to this card. (You can equip 1 monster at a time to this card with this effect.) This card gains ATK equal to the equipped monster's ATK. If this card would be be destroyed while it is equipped with a monster, destroy the monster equipped to it instead. You can use each of these effects of "Galvatronic Dragon" once per turn.
*During your main phase 1: You can destroy all other cards on the field, except DARK Machine monsters, also, for the rest of this turn, other monsters you control cannot attack.
*During either player's battle phase, When a spell/trap card or a monster effect is activated on your opponent's field, negate the activation, and if you do, destroy it, and if you do that, this card gains 500 ATK.
Deceptor Blaster
(Spell/Equip)
Equip only to a "Deceptor" monster. It gains 300 ATK. Once per turn, change the battle position of the equipped monster. Then target 1 attack position monster your opponent controls, change it to defense position. That opponent's targeted monster loses 600 DEF.
Deceptor Shield
(Spell/Equip)
Equip only to a "Deceptor" monster. Twice per turn, if the equipped monster would be destroyed by battle, it is not destroyed.
Deceptor Warfare
(Trap/Normal)
Banish 1 "Deceptor" monster from your GY. Special summon 1 Machine monster from your hand or deck. If the monster you special summon has more ATK than the banished monster, you can return the banished monster to the GY. If the monster you special summon has the same name as the banished monster, you can special summon the banished monster and any number of monsters with the same name from your hand or deck.
What's you think of the idea Archetype. You can give me ideas for existing card supports from the TCG/OCG such as Limiter Removal and possibly Anime/Manga such as DDoS Attack, just some examples, if you want to. I will make more as well.
So Morptronics.
Yeah, they're just morphtronics
Honestly I thought these were your best cards yet until you ripped off boomboxen and celfon
If you remember that Keyblade archetype I made a while back. I gave each of them a Slifer like effect. I think I should make it that the destruction is actually treated as destroyed by battle.
Wait a second, my bay senses are tingling. These cards are based off of Transformers the decepticons
What do you think?