D/D Guard Dog
Once per turn, when your opponent Special Summons a Fusion, Synchro, or Xyz Monster: Negate that Special Summon, and if you do, destroy it.
Fusion, Synchro, and Xyz monsters cannot attack.
D/D/D/D/D Emperor of the Zero Dimension -- Divine Being Paradoxia
Once per turn: You can place 1 "D/D" card from your hand in one of your opponent's Pendulum Zones, and if you do, until the End Phase, this card's Pendulum Scale becomes the same as the Pendulum Scale of that card.
(This card's Level is always treated as 12.)
Cannot be Normal Summoned/Set. Must be Special Summoned when you have 2 "D/D" monsters with the same Pendulum Scale in your Pendulum Zones, and cannot be Special Summoned by other ways. If this card is Special Summoned successfully: You can destroy all cards in both players' Pendulum Zones, and if you do, you can place 2 "D/D" monsters in your Pendulum Zones from your deck. The ATK of all monsters on the field becomes 0. When this card attacks your opponent directly: Your opponent's LP becomes 0. You can Tribute 4 other "D/D" monsters you control; banish all cards in both players' fields, hands, and GYs.
Dark Contract with the Pendulum
Once per turn, if you Pendulum Summon successfully: You can Special Summon 1 Fiend Pendulum Monster from your deck that has the same name as a monster you control. Monsters Special Summoned by this effect cannot attack. During your Standby Phase: Take 1000 damage.
Dark Contract with the Different Dimension
If there are 5 or more "D/D" cards on the field: All "D/D" cards are also treated as "D/D/D" cards. Once per turn, during your opponent's turn (Quick Effect): You can Tribute 1 "D/D/D" monster you control; your opponent cannot attack this turn. During your Standby Phase: Take 1000 damage.
Dark Contract with the Champions
Once per turn: You can choose 5 "D/D/D" Pendulum Monsters from your deck; your opponent randomly chooses one for you to Special Summon to your field, also place those other monsters in your Extra Deck, and if you do, your opponent can Special Summon any number of Pendulum Monsters from their hand, but if they have no Pendulum Monsters in their hand, take 2000 damage. Once per turn, during your Standby Phase: Take 2000 damage.
I summoned E.HERO wildheart set, in the the next turn , I summoned another monster while my wildheart is set, my opponent has activated treacherous trap hole and destroyed my wildheart, what's problem ?isn't he unaffected by traps?
Featuring the only two Kaiju that don't have proxies yet.
Nagig, the Cybernetic Space Kaiju
You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Defense Position. You can only control 1 "Kaiju" monster. This card can attack while in Defense Position, but if so, its ATK is halved. If this card is destroyed while in face-up Defense Position: Destroy the monster that destroyed it.
02, the Pteranodon Daikaiju
2 "Kaiju" monsters
Must be Special Summoned from your Extra Deck by sending 2 "Kaiju" monsters (1 from each player's field) to the GY, and cannot be Special Summoned in other ways. You can only control 1 "Kaiju" monster. Each time a monster you control destroys an opponents monster by battle, place 1 Wing Flap Counter on this card (max. 5). Once per turn (Quick Effect): You can remove 3 Wing Flap Counters from this card; destroy all face-up monsters your opponent controls, and if you do, and 1 of those destroyed monsters was "Thunder King, the Lightningstrike Kaiju," you can Special Summon 1 "Dogoran, the Mad Flame Kaiju" from your hand, Deck, or GY to your field, and if you do that, its effect is negated.
Garuda, Anti-Kaiju Warship
Equip only to a "Super Anti-Kaiju War Machine" monster. It gains 1000 ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can send this card and 1 "The Kaiju Files" you control to the GY; Special Summon 1 "Kaiju" monster from your GY, but its effects are negated, also it becomes Machine-Type.
Like I said in the last post, I'm making a new fanfic, and this is where you can sign up for it if you want to
The story takes place in a city called Stormsdale City, a few decades after the events of Vrains. Here, Dueling has evovled a little bit. You can now ride your Duel Board anywhere in the city (almost anywhere), because the researchers working on the Solid Vision System were finally able to bring the Data Storms to the real life, something which made Speed Dueling more popular than ever. However, Speed Duels use the normal format, not the Speed Dueling one used in Vrains
I won't say more now, wait for episode 0
For anyone who wants to sign up, I need to know these stuff about your character:
Age (preferably not over 20)
3 Personality traits
Special traits (eg. High IQ, martial arts)
Deck (anime decks are allowed)
How you want your D- Board to look like (or if you don't want one)
Skill (if you had a D-Board)
A small bio (optional)
And that's it
Instead of directly telling you what I mean, I'll say it as a short story.
Pink is sitting at her desk, thinking of something and looking really frustrated.
Then a voice rings from behind her.
Voice:"Why did you stop already? You were just getting started"
Pink:" *Sigh* It wasn't gonna continue anyway"
Voice:"Maybe you should have tried to improve in the next times you write it"
Pink:"That was impossible. After seeing what was already written, I realised I couldn't continue and make it an at least decent story"
Voice:"Then maybe you should've retconned the episodes with trouble in them"
Pink:"I tried that too, and it failed"
Voice:"But what was wrong with it anyway?"
Pink:"Almost everything. I couldn't make a significant difference between the characters, which made them stale, and the dialogue was full of shit. Ugh, this thing is over"
Voice:"Hmm.... Why not make a new one, then?"
Pink (looking puzzled):"A new one?"
Voice:"Well, you should've probably learnt something from the first try"
Voice:"A lot of stuff. You even got some advice to help you improve, and you should use that"
Pink:"You know what, you might be right"
Voice:"I defenitely am right. Now I'll leave to let you think of the next step"
Pink smiles:"Thanks. Wait, who the-"
Pink turns around to see no one at all.
Pink:"Was I dreaming or something? Whatever"
She shooks her head, then opens a little notebook and writes the title "Yu-Gi-Oh! After The Storm"
Yes, I'm starting to write a new fanfic. The old one let me know some stuff I should do and others I should avoid, and I'll use that to make this one a better fic.
I'll write the details in the comments if you want to know about it.
I use a Playmaker deck that uses about 4 of 6 Code Talkers and I’ve been watching Vrains episodes on YouTube. After watching them I thought of the theory that, since there were 6 Ignis, the Code Talkers are some how connected to them. If you notice, each of the Code Talkers are a different element, much like the Ignis. I made a chart based on the research that I’ve been doing on this topic:
Dark Ignis -> Decode Talker
Light Ignis -> Encode Talker
Wind Ignis -> Excode Talker
Fire Ignis -> Powercode Talker
Water Ignis -> Shootingcode Talker
Earth Ignis -> Transcode Talker
If you agree with me on this topic please do let me know what you think.
I was playing against a friend a while ago. He got Ancient Gear Howitzer out and then I managed to get Santa Claws in my hand. I then attempted to special summon Santa Claws, however, my friend said it wouldn't work. The reasoning he had is that Howitzer was unaffected by card effects and said that Santa Claws' special summon was part of its effect. Though I'm not entirely sure if that is true, any ideas?