Yu-Gi-Oh!
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0 0
• 1h

Custom Cards: Random stuffs

[I did say my posts would be heavily slowed durinf university time]
What to expect: New stuffs, varied... the works...

Ravenous Devourer
Dinosaur Link Effect
Dark
ATK 0
LINK-6
Link Markers
↙️⬇️↘️↖️⬆️↗️
2 LINK-3 Monsters
• If your opponent controls 4 or more monsters, and you control no monsters: You can Special Summon this card from your Extra Deck, for the rest of this turn, you cannot Summon other monsters.
• If this card is Link Summoned: Tribute all monsters this card points to, if you do, those monsters are banished face-down instead of being sent to the GY, and this card gains 1000 ATK for each monster tributed.
• During your opponent's turn, If this card points to a monster: banish it face-down, and if you do, this card gains 500 ATK.
[/note: Inspired by Deviljho from Monster Hunter series]

Alluring Princess
Spellcaster Effect
Dark
4☆
ATK 0
DEF 0
• Cannot be Normal Summoned/Set.
• Must be Special Summoned by tributing 1 DARK Spellcaster monster you control, and cannot be summoned by ither ways.
• When this card is Special Summoned: target 1 monster your opponent controls; equip it to this card.
• During your opponent's turn if this card is equipped with a monster (Quick Effect): you can tribute this card; Special Summon 1 "Allure Queen" monster from your Deck, ignoring it's summoning conditions, then equip 1 monster from either GY to it, it gains half the ATK of the equipped monster, also monsters with the same name as the equipped monsters cannot activate their effects.


Prototron
Cyberse Normal
Earth
4☆
ATK 2000
DEF 0
NORMAL TEXT: Many bits of scrapped data combine in the forgotten sectors of Cynet to form these creatures. Hardy programs capable of upgrading their own code to become more efficient.

Upgrade Software
• Tribute 1 "Prototron" you control, Special Summon 1 "Prototron v2.0" from your Hand, Deck, or GY.

Downgrade Virus
• If you have a Level 7 or higher "Prototron" monster in your GY: Special Summon 1 "Prototron" from your Hand, Deck, or GY.

Prototron v2.0
Cyberse Normal
7☆
Light
ATK 2500
DEF 1500
NORMAL TEXT: A Prototron unit undergone evolution involving upgrade components. It has become much more efficient at processing huge amounts of data with smoother resolution. An invaluable program for any within Cynet.

Graphix Driver
Cyberse Effect
Wind
3☆
ATK 300
DEF 1700
• You can tribute 1 other Cyberse Monster you control: Special Summon 1 Cyberse Monster from your Deck with a higher level than the tributed monster, but banish it during the End Phase. You can only use this effect of "Graphix Driver" once per turn.

Lens-Flare Knight
Cyberse Effect
Light
5☆
ATK 2000
DEF 1000
• Once per turn, you can target 1 face-up card your opponent controls; your opponent must add the targeted card to your Hand, or send 1 card with the same name from their Deck or Extra Deck to the GY.
• Once per turn, if a card on the field is added to your Hand, you can target 1 card on the field; retrun it to the Hand.

Mimicware
Cyberse Effect
Light
6☆
ATK 0
DEF 0
• If this card is Tribute Summoned: look at your opponent's Hand, add 1 card from your opponent's Hand to your Hand.
• If this card is Special Summoned: Send 1 monster from your Deck to the GY, this card's Name, Level, Attribute, Type, and Effect becomes the sent monster's, but give control of this card to your opponent.
• You can only use 1 effect of "Mimicware" once per turn, and only once that turn.
0 0
• 3h

Duel?

It had been a long time since I last dueled here. A lot of things to do in school. Any Takers?
0 12
• 3h

Vs.

Blue-Eyes Vs Dark Magician
0 13
• 5h

Structure deck....

Since now we have Structure deck Soulburner and Structure deck Revolver is coming too. Is it possible that the next one will be Structure deck Playmaker?
0 9
• 5h

Custom Cards: D/D

D/D Guard Dog

Level 6

DARK

Fiend/Pendulum/Effect

ATK 0

DEF 2000

PS 6

Pendulum Effect:

Once per turn, when your opponent Special Summons a Fusion, Synchro, or Xyz Monster: Negate that Special Summon, and if you do, destroy it.

Monster Effect:

Fusion, Synchro, and Xyz monsters cannot attack.


D/D/D/D/D Emperor of the Zero Dimension -- Divine Being Paradoxia

Level 0

DARK

Fiend/Pendulum/Effect

ATK 0

DEF 0

PS 0

Pendulum Effect:

Once per turn: You can place 1 "D/D" card from your hand in one of your opponent's Pendulum Zones, and if you do, until the End Phase, this card's Pendulum Scale becomes the same as the Pendulum Scale of that card.

Monster Effect:

(This card's Level is always treated as 12.)

Cannot be Normal Summoned/Set. Must be Special Summoned when you have 2 "D/D" monsters with the same Pendulum Scale in your Pendulum Zones, and cannot be Special Summoned by other ways. If this card is Special Summoned successfully: You can destroy all cards in both players' Pendulum Zones, and if you do, you can place 2 "D/D" monsters in your Pendulum Zones from your deck. The ATK of all monsters on the field becomes 0. When this card attacks your opponent directly: Your opponent's LP becomes 0. You can Tribute 4 other "D/D" monsters you control; banish all cards in both players' fields, hands, and GYs.


Dark Contract with the Pendulum

Continuous Spell

Once per turn, if you Pendulum Summon successfully: You can Special Summon 1 Fiend Pendulum Monster from your deck that has the same name as a monster you control. Monsters Special Summoned by this effect cannot attack. During your Standby Phase: Take 1000 damage.


Dark Contract with the Different Dimension

Continuous Spell

If there are 5 or more "D/D" cards on the field: All "D/D" cards are also treated as "D/D/D" cards. Once per turn, during your opponent's turn (Quick Effect): You can Tribute 1 "D/D/D" monster you control; your opponent cannot attack this turn. During your Standby Phase: Take 1000 damage.


Dark Contract with the Champions

Continuous Spell

Once per turn: You can choose 5 "D/D/D" Pendulum Monsters from your deck; your opponent randomly chooses one for you to Special Summon to your field, also place those other monsters in your Extra Deck, and if you do, your opponent can Special Summon any number of Pendulum Monsters from their hand, but if they have no Pendulum Monsters in their hand, take 2000 damage. Once per turn, during your Standby Phase: Take 2000 damage.

0 2
• 17h

Meh.

Some sweet fan art of the Blue-Eyes trio Vs the Dark Magician pair I found online.
Post image
5 13
• 17h

Art Contest

Ok guys, here's the official post for the contest. Please put your drawings below. If you're not done yet, don't worry, you have until Sunday afternoon my time. The theme was "Draw a Level 1 monster". Good luck!
1 7
• 19h

Wild heart effect issue

I summoned E.HERO wildheart set, in the the next turn , I summoned another monster while my wildheart is set, my opponent has activated treacherous trap hole and destroyed my wildheart, what's problem ?isn't he unaffected by traps?

0 6
• 19h

Where are the description of the cards ?

I can't find them on the new Fandom. What should I do ?
0 1
• 22h

Custom Cards: Kaiju

Featuring the only two Kaiju that don't have proxies yet.


Nagig, the Cybernetic Space Kaiju

Level 8

EARTH

Machine/Effect

ATK 2000

DEF 0

You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Defense Position. You can only control 1 "Kaiju" monster. This card can attack while in Defense Position, but if so, its ATK is halved. If this card is destroyed while in face-up Defense Position: Destroy the monster that destroyed it.


02, the Pteranodon Daikaiju

Level 10

WIND

Dinosaur/Link/Effect

ATK 3000

DEF 2000

Link-2

2 "Kaiju" monsters

Must be Special Summoned from your Extra Deck by sending 2 "Kaiju" monsters (1 from each player's field) to the GY, and cannot be Special Summoned in other ways. You can only control 1 "Kaiju" monster. Each time a monster you control destroys an opponents monster by battle, place 1 Wing Flap Counter on this card (max. 5). Once per turn (Quick Effect): You can remove 3 Wing Flap Counters from this card; destroy all face-up monsters your opponent controls, and if you do, and 1 of those destroyed monsters was "Thunder King, the Lightningstrike Kaiju," you can Special Summon 1 "Dogoran, the Mad Flame Kaiju" from your hand, Deck, or GY to your field, and if you do that, its effect is negated.


Garuda, Anti-Kaiju Warship

Equip Spell

Equip only to a "Super Anti-Kaiju War Machine" monster. It gains 1000 ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can send this card and 1 "The Kaiju Files" you control to the GY; Special Summon 1 "Kaiju" monster from your GY, but its effects are negated, also it becomes Machine-Type.

1 1
• 1d
0 165
• 1d

Issuing Sign-ups for the new fanfic

Like I said in the last post, I'm making a new fanfic, and this is where you can sign up for it if you want to


The story takes place in a city called Stormsdale City, a few decades after the events of Vrains. Here, Dueling has evovled a little bit. You can now ride your Duel Board anywhere in the city (almost anywhere), because the researchers working on the Solid Vision System were finally able to bring the Data Storms to the real life, something which made Speed Dueling more popular than ever. However, Speed Duels use the normal format, not the Speed Dueling one used in Vrains


I won't say more now, wait for episode 0


For anyone who wants to sign up, I need to know these stuff about your character:


Name

Age (preferably not over 20)

Physical appearance

3 Personality traits

Special traits (eg. High IQ, martial arts)

Deck (anime decks are allowed)

Ace

Boss

How you want your D- Board to look like (or if you don't want one)

Skill (if you had a D-Board)

A small bio (optional)


And that's it

0 5
• 1d

I'm starting over

Instead of directly telling you what I mean, I'll say it as a short story.




Pink is sitting at her desk, thinking of something and looking really frustrated.


Then a voice rings from behind her.


Voice:"Why did you stop already? You were just getting started"


Pink:" *Sigh* It wasn't gonna continue anyway"


Voice:"Maybe you should have tried to improve in the next times you write it"


Pink:"That was impossible. After seeing what was already written, I realised I couldn't continue and make it an at least decent story"


Voice:"Then maybe you should've retconned the episodes with trouble in them"


Pink:"I tried that too, and it failed"


Voice:"But what was wrong with it anyway?"


Pink:"Almost everything. I couldn't make a significant difference between the characters, which made them stale, and the dialogue was full of shit. Ugh, this thing is over"


Voice:"Hmm.... Why not make a new one, then?"


Pink (looking puzzled):"A new one?"


Voice:"Well, you should've probably learnt something from the first try"


Pink:"Like what?"


Voice:"A lot of stuff. You even got some advice to help you improve, and you should use that"


Pink:"You know what, you might be right"


Voice:"I defenitely am right. Now I'll leave to let you think of the next step"


Pink smiles:"Thanks. Wait, who the-"


Pink turns around to see no one at all.


Pink:"Was I dreaming or something? Whatever"


She shooks her head, then opens a little notebook and writes the title "Yu-Gi-Oh! After The Storm"


End.


Yes, I'm starting to write a new fanfic. The old one let me know some stuff I should do and others I should avoid, and I'll use that to make this one a better fic.


I'll write the details in the comments if you want to know about it.


And enjoy!

1 37
• 2d

Ignis/Code Talkers Connections

I use a Playmaker deck that uses about 4 of 6 Code Talkers and I’ve been watching Vrains episodes on YouTube. After watching them I thought of the theory that, since there were 6 Ignis, the Code Talkers are some how connected to them. If you notice, each of the Code Talkers are a different element, much like the Ignis. I made a chart based on the research that I’ve been doing on this topic:


Dark Ignis -> Decode Talker

Light Ignis -> Encode Talker

Wind Ignis -> Excode Talker

Fire Ignis -> Powercode Talker

Water Ignis -> Shootingcode Talker

Earth Ignis -> Transcode Talker


If you agree with me on this topic please do let me know what you think.

0 5
• 2d

Custom Card - Chimeratech

I was given the idea for an Extra Link-breaking card better than Megafleet, so here’s what I came up with. As always, any and all criticism is welcome.

Chimeratech Castle Dragon
Effect Fusion Monster
DARK
Level 11
Machine / Fusion / Effect
ATK/ 0
DEF/ 0
1 “Cyber Dragon” monster + 2+ Machine monsters
Cannot be used as Fusion Material. Must be Special Summoned by sending the above cards from either field to the GY. (You do not use Polymerization.) If you control “Cyber Dragon” and there is a monster(s) in the Extra Monster Zone, you can treat all linked monsters on the field as Machine monsters for this card’s Fusion Summon. You can only Special Summon “Chimeratech Castle Dragon” once per Duel. The original ATK of this card becomes 700 x the number of Fusion Materials used for its Special Summon.
0 7
• 2d

Tribute opponents monster to summon monster to their side

I was playing against a friend a while ago. He got Ancient Gear Howitzer out and then I managed to get Santa Claws in my hand. I then attempted to special summon Santa Claws, however, my friend said it wouldn't work. The reasoning he had is that Howitzer was unaffected by card effects and said that Santa Claws' special summon was part of its effect. Though I'm not entirely sure if that is true, any ideas?

Post image
1 9
• 2d

[Custom Support] Kaiju

These are made to make a pure Kaiju build actually playable and viable, so it's adding boss monsters and stuff.



Anguira, the Hardened Armor Kaiju
★7 EARTH Dinosaur / Effect
2300 ATK / 2700 DEF
You can Special Summon this card (from your hand) to your opponent's field in Attack position by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 1 Kaiju Counter from anywhere on the field; add 1 "Kaiju" card from your Deck to your hand, also for the rest of this turn, you cannot Special Summon monsters, except "Kaiju" monsters.




Destroyer, the Ancient Conqueror Kaiju
★11 DARK Dragon / Effect
3500 ATK / 3500 DEF
You can Special Summon this card (from your hand) to your opponent's field in Attack position by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack position. You can only control 1 "Kaiju" monster. Once per turn, while you control no other monsters (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field, then target 1 "Kaiju" monster in your GY, except "Destroyer, the Ancient Conqueror Kaiju"; replace this effect with that monster's effect, and if you would remove any Kaiju Counters from the field to activate it's effect, you can send 1 card from your hand or field to the GY instead. These changes last until the end of this turn.




Keizer X, the Unknown Kaiju
★11 LIGHT Thunder / Fusion / Effect
3300 ATK / 2100 DEF
2 "Kaiju" monsters
Must be Special Summoned from your Extra Deck by removing 3 Kaiju Counters from anywhere on the field, and sending the above Fusion Materials on the field to the GY (You do not use "Polymerization"). You can only control 1 "Kaiju" monster. Each time a monster you control destroys an opponents monster by battle, place 1 Kaiju Counter on this card (max. 5). Once per turn (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; destroy all face-up monsters your opponent controls, and if you do, you can Special Summon 1 "Kaiju" monster from your GY to your opponents field, and if you do that, it's ATK/DEF become 0 and it's effects are negated.





Kaiju Alliance
Continuous Spell Card
Each time a Spell/Trap Card is activated, place 1 Kaiju Counter on this card (max. 5). You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Kaiju" monster from your hand or GY to either player's field. You can banish this card from your GY (Quick Effect); all "Kaiju" monsters on the field gain ATK/DEF equal to their Level x 100. You can only use each effect of "Kaiju Alliance" once per turn.




Kaiju Encrypted Code
Continuous Trap Card
Once per turn, while there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; negate it's effects until the End Phase, and if you do, place 1 Kaiju Counter on this card (max. 3). The targeted monster's effects cannot be activated in response to this effect's activation. While there are 3 Kaiju Counters on this card: Neither player can Normal Summon monsters.
3 5
• 2d

Tournament Duel on Nexus

Yuto Otori

Status: Slifer Slacker

1 1
• 2d

Anime Duel vs Real Life Duel

In the original Yugioh DM, every main characters would have actually lost their duels if they played by real life rules, instead of anime rules. P.S. I actually duel real life players who duel using the anime rules lol, though its all illegal play

* Yugi vs Kaiba first duel = one of the rules was no direct attacks, so Yugi would had lost easily; also how could nobody been able to called forth Exodia (according to Kaiba) if direct attacks wasnt allowed
* Yugi vs Pegasus = how do you "blind" a monster?
* Yugi vs Strings = Brain Control takes control of an opponent's monster, not treated as a monster that was summoned, meaning Slifer cant use its effect on it. Then, Slifer can just attack Buster Blader.
* Yugi vs Arkana = you cant summon DMG from your opponent's Dark Magic Curtain
* Yugi/Seto vs Lumis/Umbra = you cant summon Obelisk while Mask of Restrict is active.
* Yugi vs Possessed Joey = that duel shouldn't been a tie after Meteor of Destruction wiped out Yugi LP
* Kaiba vs Ishizu = Kaiba was waiting for her to summon her 3rd monster; however, Ishizu had 2 monsters on the field whose total ATK was more than Kaiba LP
2 2