Yu-Gi-Oh! - Duel 005

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Reason for challenge

Kanekura, so called "fortune teller", used Chloroform to put Anzu to knock out Anzu. Also, he discovered Kanekura has ways of decieving others into believing he is a fortune teller.

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Rules

Pieces of paper are placed spread out on a table, overlapping each other in the middle of the table. The Chloroform bottle is placed on top of the area of the papers where they're all overlaping each other. Players take turns swiping out one piece of paper. If a player knocks the bottle over, they loose. If Kanekura wins, Yugi will achknoledge him as a true fortune teller. If Yugi wins, Kanekura suffers a penalty game

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The Game

Yugi goes first, swiping out a piece of paper. He yanked the paper out so quick that it pulled the bottle along with it for some ofthe ay, but the bottle doesnt fall. Kanekura does the same, drwing the bottle to the corner of the table. yugi pulls another piece of paper out, so that only half of the bottle is still on the table, while hey other half is suspended above the ground. Since there is no way Kanekura can win, Yugi starts the penalty game, causing Kanekura to believe that he is using his "phychic powers" to levitate the bottle, when in reality, the bottle is hast moved from its half-way positio. Yugi asks him why he doesnt pull the paper out, since the bottle is levitating. Kanekura pulls it out, knocking thebottle of chloroform onto the floor, and shattering all over Kanekura, putting him out cold. Yugi sees the inside Kanekura's coat, he has hundreds of "predictions" written down inside his coat, so that if justabout anything happens, he can pull out card that has what happened written on it, and claim he wrote it earlier when he saw it happen in a vision.

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Penalty Game Bold textImagination: Kanekuara sees the bottle levitating