User:Dinoguy1000/sandbox/DLG Text E.bin

Pay the cost anyway?
 * Select @21st @3monster@0 as @3Tribute@0.
 * Select @22nd @3monster@0 as @3Tribute@0.
 * Win in this @2turn@0!
 * Do you @3surrender@0?
 * The effect of "@3%s@0" is @3activated@0. @3Chain@0 another card or effect?
 * "@3%s@0" is @3activated@0. @3Chain@0 another card or effect?
 * Discard @21@0 @3card@0 to prevent negation of the effect?
 * Discard @21@0 @3card@0 to negate the effect?
 * Bring it to 'em!
 * Select @2%d @3monsters@0 to use as @3Fusion Material@0.
 * There is no applicable @3card@0 in the @2Deck@0.
 * Select a @3monster@0 you control to be the attack target instead.
 * Select a @3monster@0 your opponent controls to be the attack target instead.
 * There is no applicable @3card@0 in your opponent's @2hand@0.
 * Select the @3monster(s)@0 as @3Tribute@0.
 * Select "@3%s@0" as @3Tribute@0.
 * Select the @3Spell Card(s)@0 to be discarded from your @2hand@0.
 * There are no @3cards@0 to be added from your @2Deck@0.
 * There is no applicable @3card@0 on the field.
 * Add a @3Spell/Trap Card@0 to your @2hand@0?
 * Pay your Life Point?
 * Select the @3monster(s)@0 to @3Special Summon@0 from your @2Extra Deck@0.
 * Select the @3monster(s)@0 to send to the @2Graveyard@0 from your @2Extra Deck@0.
 * Add another card from the @2Deck@0 to your @2hand@0?
 * Discard once more?
 * Return a @3card@0 from your @2hand@0 to the bottom of your @2Deck@0?
 * Select the @3card(s)@0 from your @2hand@0 to return to the @2Deck@0.
 * Select @3Spell/Trap Card(s)@0 from the list.
 * @3Destroy@0 another @3Spell or Trap card@0?
 * Send another @3card@0 from the @2Deck@0 to the @2Graveyard@0?
 * @3Special Summon@0 another @3monster@0?
 * Select a @3%s monster@0 to @3Special Summon@0 from your @2hand@0.
 * Select a @3%s-Type monster@0 to @3Special Summon@0 from your @2hand@0.
 * @3Set@0 another @3card@0?
 * Select a @3monster@0 to @3Normal Summon or Set@0.
 * Discard a @3monster@0 from your @2hand@0?
 * Select a @3monster@0 to discard from your @2hand@0.
 * Select a @3monster@0 to @3Normal Summon@0.
 * Select @25@0 @3cards@0 from your @2Deck@0.
 * There are @2%d@0 cards remaining.
 * @3Set@0 a @3Spell or Trap Card@0 on the field?
 * Select a @3Spell or Trap Card@0 to @3Set@0 on the field.
 * @3Special Summon@0 a @3monster@0 to the field?
 * Select the @3monster(s)@0 to @3Special Summon@0 from your @2Deck@0.
 * @3Normal Summon@0 a @3monster@0 to the field?
 * Do you wish to add a @3Ritual Spell Card@0 from your @2Deck@0 to your @2hand@0?
 * Select the @3card(s)@0 to add from your @2Deck@0 to your @2hand@0.
 * @3Set@0 "@3%s@0" on the field?
 * @3Special Summon@0 "@3%s@0" to the field?
 * Add the @3monster(s)@0 from the @2Graveyard@0 to your @2hand@0?
 * Select the @3monster(s)@0 to add to your @2hand@0.
 * Coin Toss Selection:
 * @3Tribute@0 "@3%s@0" and @3Special Summon@0 "@3%s@0"?
 * Select the @3card@0 to send to the @2Graveyard@0.
 * Select the @3card(s)@0 from your @2Deck@0.
 * Set the designated @3card(s)@0 from the @2Deck@0 to the field?
 * Send a @3card@0 in your @2hand@0 to the @2Graveyard@0.
 * It is the @2Draw Phase@0.
 * It is the @2Standby Phase@0.
 * It is before the end of the @2Main Phase@0.
 * It is the @2Battle Phase@0.
 * Continue your @2Main Phase@0?
 * It is the @2End Phase@0.
 * It is the end of the @2Battle Phase@0.
 * Select a @3monster@0 to @3equip@0 with "@3%s@0".
 * Select @3card(s)@0 to @3banish@0.
 * Place "@3%s@0" at the top of the @2Deck@0?
 * Pay @31000LP@0 to @3Special Summon@0 "@3%s@0" in your next @2Standby Phase@0?
 * Select a @3monster@0 from your @2hand@0.
 * Select @21 @3Spell or Trap Card@0 from your @2hand@0.
 * Select @2%d@0 @3Spell and/or Trap Cards@0 from your @2hand@0.
 * Select the @3monster(s)@0 to be returned to the owner's @2Deck@0.
 * Select the @3monster(s)@0 to be returned to the owner's @2hand@0.
 * Select a @3card@0 to be returned the owner's @2Deck@0.
 * Select the @3monster(s)@0 to be returned to the owner's @2Extra Deck@0.
 * Select the @3monster(s)@0 you control to @3banish@0.
 * @3Banish@0 another @3card@0?
 * You may @3surrender@0 starting from the @25th turn@0.
 * Send another @3card@0 to the @2Graveyard@0?
 * Change to @3face-up Defense Position@0?
 * @3Banish@0 the @3card(s)@0 from the @2Graveyard@0?
 * Select the @3card(s)@0 in the @2Graveyard@0 to @3banish@0.
 * @3Banish@0 @21@0 @3card@0 in your opponent's @2Graveyard@0.
 * Select the @3card(s)@0 to add to your @2hand@0.
 * @3Special Summon@0 a @3Fusion-Material Monster@0 to the field?
 * Select @3banished@0 @3card(s)@0 to return to the @2Graveyard@0.
 * Select a @3Fusion Monster@0 to @3Special Summon@0.
 * Select @3monsters@0 to use as @3Fusion Material@0.
 * Select another @3card@0?
 * Select the @3card(s)@0 to target.
 * Select the @3Trap Card@0 that you wish to @3destroy@0.
 * Select "@3%s@0" in your @2hand@0.
 * Select the opponent's @3Monster Card@0 that you want returned to the opponent's @2hand@0.
 * Select the @3monster@0 your opponent controls to @3destroy@0.
 * Select the @3monster@0 your opponent controls that you wish to absorb.
 * Select @21@0 @3monster@0 your opponent controls.
 * Select a @3monster@0 to @3equip@0.
 * Hand @21@0 @3card@0 to your opponent?
 * Whose Life Points do you wish to @3recover@0?
 * @3Destroy@0 the @3monster(s)@0?
 * @3Destroy@0 the @3monster(s)@0 in your @2Deck@0?
 * Select @21@0 more @3monster@0 to @3destroy@0.
 * Select the @3Spell Card@0 that you wish to @3destroy@0.
 * Select the @3%s-Type monster@0 that you wish to @3destroy@0.
 * Select the @3monster(s)@0 to @3destroy@0.
 * Select the @3monster(s)@0 to return to the @2hand@0.
 * Select @21 @3monster@0.
 * @3Set@0 "@3%s@0" without @3Tributing@0?
 * Select @2%d @3Cards@0 to @3destroy@0.
 * @3Normal Summon@0 without @3Tributing@0 by the effect of "@3%s@0"?
 * Return the @3card@0 to the @2hand@0?
 * @3Tribute@0 as many @3monsters@0 as you wish.
 * Return another @3monster@0 to the @2hand@0?
 * Equip an @3Equip Spell Card@0?
 * Select the @3monster(s)@0 your opponent controls to take control.
 * Declare a Pendulum Scale.
 * Select a @3monster@0 to be an @3Equip Card@0.
 * Select one @3face-down Defense Position monster@0 that you wish to @3destroy@0.
 * Select the @3monster(s)@0 you control to @3destroy@0.
 * Select @21@0 @3monster@0 you control.
 * Select one of your @3monsters@0 that you wish to recall.
 * Select one of your @3monsters@0 that you wish to @3banish@0.
 * Which do you wish to gain?
 * Decide how many @3cards@0 to excavate from the top of your @2Deck@0.
 * Select a parameter.
 * Select the @21st@0 of your @3monsters@0.
 * Select the @22nd@0 of your @3monsters@0.
 * Select the opponent's @3monster@0 that you wish to @3destroy@0.
 * Select the @3monster@0 to gain @3ATK@0.
 * Select the @3monster@0 that you wish to increase @3DEF@0.
 * Select the @3monster@0 that you wish to decrease @3DEF@0.
 * Select one of your opponent's @3monsters@0 that you wish to place in @3Defense Position@0.
 * Select a @3monster@0 that you wish to position @3face-down@0.
 * Select a @3card@0 to switch the target of "@3%s@0".
 * Select the @3Equip Card@0 to switch over.
 * Select the @3monster@0 to switch over "@3%s@0".
 * Select the @3Spell or Trap Card(s)@0 to @3destroy@0.
 * Select an opponent's @3Spell or Trap Card@0 that you wish to @3destroy@0.
 * Select a @3face-down monster@0 that you wish to @3banish@0.
 * Declare @23@0 card names.
 * Declare @21@0 card name.
 * Select the @3monster@0 to halve @3ATK@0.
 * Select the @3card(s)@0 to be Xyz Material.
 * Select the opponent's @3monster@0 to @3destroy@0.
 * Select a @3monster@0 you control to give control to your opponent.
 * Select which one of your opponent's @3monsters@0 that you wish to offer as @3Tribute@0.
 * Select one @3face-up@0 "@3%s@0" or @3%s-Type monster@0 on your Field.
 * Select a @3monster@0.
 * Change the ATK of @3monster@0.
 * An attack target was selected.
 * Select @2Zones@0 to render unusable.
 * If the conditions are met, you may @3activate@0 it from the @2Graveyard@0.
 * Change @21@0 @3monster@0 your opponent controls to @3face-down Defense Position@0.
 * Change this @3card@0 to @3face-down Defense Position@0.
 * You @3Set@0 a @3Spell or Trap Card@0.
 * Your opponent @3Set@0 a @3Spell or Trap Card@0.
 * Select @2%d @3card(s)@0 to return to the owner's @2hand@0.
 * If the conditions are met, you may @3activate@0 it from the @2Deck@0.
 * Select a @3monster@0 your opponent controls to @3attack@0 instead.
 * Select the number of @3monsters@0 to @3banish@0 from the @2Graveyard@0.
 * @2%d@0 remaining.
 * Select your opponent's @3Spell or Trap Card@0 that you wish returned to the owner's @2hand@0.
 * Select the @3Trap Card@0 that you wish to @3activate by force@0.
 * Select the @3Fusion Monster@0 that you wish to have returned to the owner's @2Extra Deck@0.
 * You @3Normal Summoned@0 a @3monster@0.
 * Your opponent @3Normal Summoned@0 a @3monster@0.
 * You @3Flip Summoned@0 a @3monster@0.
 * Your opponent @3Flip Summoned@0 a @3monster@0.
 * You @3Special Summoned@0 the @3monster(s)@0.
 * Your opponent @3Special Summoned@0 the @3monster(s)@0.
 * You @3Set@0 a @3monster@0.
 * Your opponent @3Set@0 a @3monster@0.
 * Entered @2Damage Step@0.
 * The battle position of a @3monster@0's battle position is changed.
 * A @3monster@0 has been flipped @3face-up@0.
 * Which player's die result would you change?
 * It is the @2Battle Step@0.
 * You have declared @3battle@0.
 * Your opponent has declared @3battle@0.
 * @3Monster@0 is @3destroyed@0 by battle.
 * You have suffered @3damage@0 as a result of battle.
 * You have delivered @3damage@0 to your opponent as a result of battle.
 * You have received @3deflected damage@0 as a result of battle.
 * Your opponent has received @3deflected damage@0 as a result of battle.
 * You have received @3damage@0.
 * You have @3damaged@0 your opponent.
 * @3Spell Card destroyed@0.
 * @3Trap Card destroyed@0.
 * Battle Phase
 * End Phase
 * @3Banish@0 the necessary @3monsters@0 to match the required number of Level.
 * A @3monster@0 has been @3equipped@0 with an @3Equip Card@0.
 * You @3drew@0 @3card(s)@0.
 * Your opponent @3drew@0 @3card(s)@0.
 * The @3card(s)@0 on the field has been returned to the @2hand@0.
 * The @3card(s)@0 has been sent from the @2Deck@0 to the @2Graveyard@0.
 * You have discarded from your @2hand@0.
 * Your opponent has discarded his/her @2hand@0.
 * The @3card(s)@0 has/have been sent to the @2Graveyard@0.
 * There is no @3card@0 that can be @3activated@0 during this time.
 * There is no @3card@0 that can be @3activated@0 by a @3chain@0.
 * Check the field?
 * @3Tribute@0 the necessary @3monsters@0 to match the required number of Level.
 * Return @3card@0 from the @2Graveyard@0 to your @2hand@0?
 * Use which effect of "@3%s@0"?
 * Select a @3card@0 to @3negate@0 its effects.
 * Send 1 random @3card@0 from your opponent's @2hand@0 to the @2Graveyard@0?
 * Attach a @3card@0 to the Xyz Monster as Xyz Material?
 * "@3%s@0" was @3banished@0. @3Activate@0 the effect of "@3%s@0"?
 * Select @2%d@0 @3%s-Type monster(s)@0 in the @2Graveyard@0 to @3banish@0.
 * Select @2%d@0 @3%s monster(s)@0 in the @2Graveyard@0 to @3banish@0.
 * Select a @3%s-Type monster@0 in the @2Graveyard@0 to @3banish@0.
 * Select a @3%s monster@0 in the @2Graveyard@0 to @3banish@0.
 * Choose the number of Levels you want to increase.
 * Switch the target of the effect to another monster.
 * Switch the attack target to another monster.
 * Start the 2nd @2Battle Phase@0?
 * Select an attack target @3monster@0.
 * Replay happens. Continue to @3attack@0?
 * @3Tribute@0 @21@0 monster in order to @3attack@0 with this @3monster@0.
 * @3Attack@0 your opponent directly?
 * @3Use@0 the effect of "@3%s@0"?
 * Detach @21@0 Xyz Material from this @3card@0.
 * You take 2000 damage.
 * "@3%s@0" was @3destroyed@0. @3Activate@0 the effect of "@3%s@0"?
 * You do not need to pay the cost for "@3%s@0".
 * Select @2phase@0 to enter.
 * To maintain "@3%s@0" on the field requires @2%dLP@0. Pay the cost?
 * Select @3monster(s)@0 to @3Special Summon@0 to your side of the field.
 * Select @3monster(s)@0 to @3Special Summon@0 to your opponent's side of the field.
 * Discard from your @2hand@0.
 * Level up "@3%s@0"?
 * Select a @3monster@0 to @3Set@0 on the field from your @2hand@0.
 * Discard @21@0 @3card@0?
 * Select a @3monster@0 to @3Set@0 on the field from the @2Graveyard@0.
 * Select a @3monster@0 to @3Special Summon@0 from the @2Graveyard@0.
 * Select @3Type(s)@0.
 * Select @3Attribute(s)@0.
 * Select @21@0 @3card@0 from your @2hand@0.
 * Select @21@0 @3card@0 from your opponent's @2hand@0.
 * Select the @3cards@0 you wish to return to the @2Deck@0 in order of your choice.
 * Select one @3card@0 from the list.
 * Select the battle position of the card.
 * Your opponent didn't use the effect of "@3%s@0".
 * You can look through your opponent's @2Deck@0.
 * @3Activate@0 the effect of "@3%s@0"?
 * Your opponent is about to end his/her @2turn@0.
 * You succeeded in @3Normal Summoning@0 a @3monster@0.
 * Your opponent succeeded in @3Normal Summoning@0 a @3monster@0.
 * You succeeded in @3Flip Summoning@0 a @3monster@0.
 * Your opponent succeeded in @3Flip Summoning@0 a @3monster@0.
 * You succeeded in @3Special Summoning@0 a @3monster@0.
 * Your opponent succeeded in @3Special Summoning@0 a @3monster@0.
 * Gain which effect?
 * Use which effect?
 * Select @3card@0 type.
 * It is before @3damage application@0.
 * You can look through your opponent's @2hand@0.
 * Missed the activation timing! You cannot @3activate@0 the effect of "@3%s@0".
 * <@3%s@0> was selected.
 * Switch the attack target to another monster?
 * It is before @3damage calculation@0.
 * The @3card(s)@0 on the field has been @3destroyed@0.
 * The number is invalid. Please try another one.
 * @3Activate@0 the effect of a @3card@0?
 * Use the effect now?
 * Return @3cards@0 from the @2Graveyard@0 to the @2Extra Deck@0?
 * Your opponent's @2Battle Phase@0 will soon end.
 * Check the field.
 * Select @21@0 @3card@0 on the field to target.
 * Select a card to @3activate@0.
 * Select effect to @3activate@0.
 * Select the @3card(s)@0 to target.
 * Select @2%d@0 @3card(s)@0 to target.
 * Select @2Deck@0 to shuffle.
 * Declare @3monster@0 level.
 * Select @3card@0 to @3destroy@0.
 * Select @3monster@0 to switch to @3face-down Defense Position@0.
 * %d
 * Remove @2%d@0 @3Counter(s)@0 from your side of the field.
 * Select @3monster(s)@0 to @3Special Summon@0.
 * Select @3monster(s)@0 from the @2hand@0 to @3Special Summon@0.
 * Perform coin toss again?
 * Which die result would you change?
 * Select @3card(s)@0 from your @2Deck@0 to send to the @2Graveyard@0.
 * There is no @3monster@0 that you can @3Special Summon@0.
 * @3Normal Summon@0 this @3monster@0 by @3Tributing @23 @3monsters@0?
 * Treat this @3monster@0 as @22 @3Tributes@0?
 * Select 1 @3card@0 to @3banish@0.
 * Where will you return the @3card@0?
 * The die result %d is changed to %d.
 * Choose two numbers ranging from @21-6@0.
 * Your opponent has selected @2%d@0 and @2%d@0.
 * Shake hands with your opponent?
 * Show "@3%s@0" to coerce your opponent to shake hands?
 * Handshake with opponent declined.
 * Decide how much Life Points to pay as a cost.
 * %d000LP
 * %d00LP
 * Level %d
 * Add the designated @3card@0 to your @2hand@0?
 * Due to the card's effect, @2turn@0 is skipped.
 * Due to the card's effect, @2Draw Phase@0 is skipped.
 * Due to the card's effect, @2Standby Phase@0 is skipped.
 * Due to the card's effect, @2Main Phase 1@0 is skipped.
 * Due to the card's effect, @2Battle Phase@0 is skipped.
 * Place the @3monster@0 to be @3destroyed@0 on the top of your opponent's @2Deck@0?
 * @3Tribute@0 another @3monster@0?
 * Select the @3card@0 to @3equip@0 to the @3monster@0.
 * @3Destroy@0 your opponent's @3card@0?
 * @3Destroy@0 another of your opponent's @3cards@0?
 * Due to the card's effect, @2Main Phase 2@0 is skipped.
 * Decide the number of @3Spell Counters@0 to be removed.
 * %d counters
 * @3Tribute Summon@0 by @3Tributing @21 @3monster@0 by the effect of "@3%s@0"?
 * Select a face of the dice.
 * Use <@3%s@0>?
 * Select a @3monster@0 you want to keep on the field.
 * Select a "@3%s@0" to send to the @2Graveyard@0.
 * Decide how many @3cards@0 to banish.
 * Select @2Monster Zone@0 location to move to.
 * Select @3card@0 position.
 * Select position for "@3%s@0".
 * @3Activate@0 the effect of "@3%s@0" in your @2hand@0?
 * @3Activate@0 the effect of "@3%s@0" in your @2Graveyard@0?
 * Decide how many @3cards@0 to send to the @2Graveyard@0.
 * %d card(s)
 * Declare which @3monster@0 is on the bottom of your opponent's @2Graveyard@0.
 * @3Destroy@0 another @3card@0 instead of "@3%s@0"?
 * Show your opponent a @3monster@0 in your @2Extra Deck@0?
 * You must @3Tribute@0 @21@0 monster in order to @3Tribute Summon@0 this @3monster@0. @3Tribute Summon@0?
 * You must @3Tribute@0 @2%d@0 monsters in order to @3Tribute Summon@0 this @3monster@0. @3Tribute Summon@0?
 * You must @3Tribute@0 @21@0 monster in order to @3Special Summon@0 this @3monster@0. @3Special Summon@0?
 * You must @3Tribute@0 @2%d@0 monsters in order to @3Special Summon@0 this @3monster@0. @3Special Summon@0?
 * There is no applicable @3card@0 in your @2hand@0.
 * @3Draw@0 a @3card@0 from your @2Deck@0?
 * Select the @3card(s)@0 to show your opponent.
 * Select the @3card(s)@0 to place a counter on.
 * @3Tribute Summon@0 "@3%s@0" using a chosen number of @3Tributes@0?
 * Select the @3card(s)@0 to remove a counter from.
 * @3Tribute@0 a @3monster@0?
 * Pay the necessary costs to keep "@3%s@0" on the field?
 * Select the @2card(s)@0 in your hand you want to discard.
 * Select the @3card(s)@0 to return to the @2hand@0.
 * Select the @3card(s)@0 from your @3hand@0 to @3banish@0.
 * Add the designated @3card(s)@0 from the @2Deck@0 to your @2hand@0?
 * Show @3card(s)@0 in your @2hand@0?
 * Return @3cards@0 from the @2Graveyard@0 to the @2Deck@0?
 * @3Destroy@0 a @3card@0?
 * Select the @3%s monster@0 to @3banish@0.
 * Select the @3Type@0 of @3monster@0 you want to keep on the field.
 * Select the @3Attribute@0 of @3monster@0 to keep on the field.
 * Select the @3monster@0 to change its battle position.
 * Choose the number of @3Counters@0 to remove.
 * Your opponent has selected @2%s@0 and @2%s@0.
 * You can look through your opponent's @3card(s)@0.
 * You can look through your opponent's @2Extra Deck@0.
 * Choose the number of Levels you want to decrease.
 * @3Normal Summon@0 this as @3level 2 monster@0?
 * @3Banish@0 a card from your opponent's @2hand@0?
 * @3Banish@0 a @3card@0 from the field?
 * Increase the Level of the @3monster@0.
 * Decrease the Level of the @3monster@0.
 * Which side of the field you wish to @3Special Summon@0?
 * Your side of the field
 * Your opponent's side of the field
 * Reveal "@3%s@0" to your opponent?
 * This @3card@0 can attack your opponent directly this turn.
 * Excavate the top @3card@0 of your opponent's @2Deck@0?
 * Fusion Monster
 * Synchro Monster
 * Xyz Monster
 * How many @3cards@0 do you wish to @3banish@0 from your opponent's @2hand@0?
 * Equip @21@0 @3monster@0 your opponent controls to this @3card@0 as an Equip Card.
 * Your opponent changed the order of @3cards@0 on the top of the @2Deck@0.
 * Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects.
 * @3Special Summon@0 @21@0 designated @3monster@0 from your @2Deck@0.
 * Increase the @3ATK@0 of @21@0 @3monster@0 on the field.
 * You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position.
 * You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck.
 * Select the @3monster(s)@0 to be Xyz Material.
 * Select Xyz Material(s) to be detached.
 * How many @3cards@0 do you wish to look from your opponent's @2hand@0?
 * Negate the effect of your opponent's @3Spell/Trap Card@0.
 * Once per turn: You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; look at a number of cards from the top of your Deck equal to the Level that the sent monster had in the hand or on the field, then place them on the top of the Deck in any order.
 * Once per turn: You can detach 1 Xyz Material from this card; choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, and if you do, return up to that many cards on the field to the hand (min.1), except this card. Also, place the other cards on the bottom of your Deck in any order.
 * Select a @2Deck@0 to look at.
 * Select a @3monster@0 to change its Level.
 * Select a @3card@0 to place on the bottom of the @2Deck@0.
 * Return @3Field Spell Card(s)@0 to the @2hand@0?
 * Select a @3monster@0 to allow it to attack your opponent directly.
 * Time is over. @3Extra Turns@0 (@23 turns@0) will start from the next turn.
 * @3Extra Turns@0 has begun. If a win condition does not occur in @23 turns@0, the player with higher Life Points wins.
 * @3Sudden-death playoff@0 has begun. If there is a change of Life Points, the player with higher Life Points wins.
 * @3Extra Duel@0 has begun. If a win condition does not occur in @24 turns@0, the player with higher Life Points wins.
 * Heads
 * Tails
 * Hands
 * Deck
 * Correct!
 * Miss!
 * Recover your Life Points.
 * Opponent recovers Life Points.
 * ATK
 * DEF
 * You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5.
 * During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.
 * @3Destroy@0 @21@0 @3card@0 on the field.
 * Halve the @3ATK@0 and allows for a @3direct attack@0.
 * @3Remove from play@0 this @3card@0.
 * @3Special Summon@0 the designated @3monster(s)@0.
 * Attach a @3card@0 to the Xyz Monster as Xyz Material.
 * @3Equip@0 this card to a monster.
 * Both effects
 * You take 1000 damage.
 * Inflict @3damage@0 to your opponent.
 * Inflict @2300@0 @3damage@0 to your opponent for each Xyz Material attached to @3this card@0.
 * Randomly discard @21@0 card from your opponent's @2hand@0.
 * Send @22@0 cards from the top of your opponent's @2Deck@0 to the @2Graveyard@0.
 * Your Deck
 * Opponent's Deck
 * Discard @21@0 card at random from your @2hand@0.
 * @3Destroy@0 @21@0 @3monster@0 you control.
 * Do not @3activate@0 effect.
 * @3Destroy@0 @21 @3monster@0 on the field.
 * Convert Life Points to @3ATK/DEF@0.
 * @3Destroy@0 @21 @3Spell or Trap Card@0 on the field.
 * Return @21@0 @3card@0 on the field to the @2hand@0.
 * Look at top @3card@0 of opponent's @2Deck@0 and place it either at the top or at the bottom of the @2Deck@0.
 * Return @21@0 @3monster@0 your opponent controls to the top of the @2Deck@0.
 * Send the top @3card@0 on your opponent's @2Deck@0 to the @2Graveyard@0.
 * Add @21@0 designated @3card@0 to your @2hand@0 from your @2Deck@0.
 * Add @21@0 designated @3card@0 to your @2hand@0 from your @2Graveyard@0.
 * Top of the Deck
 * Bottom of the Deck
 * Monster Cards
 * Spell Cards
 * Trap Cards
 * Negates the Effect @3activated@0 by the opponent.
 * @3Activates@0 the negated Effect of the @3monster@0.
 * @3Destroys@0 the designated @3monster@0 and @3draw@0 @21@0 @3card@0.
 * Change the battle position of your opponent's @3monster@0.
 * Gain control of @21@0 @3monster@0 your opponent controls.
 * @3Draw@0 @21@0 @3card@0.
 * @3Special Summon@0 this @3card@0.
 * Negate the @3activation@0 of a @3Spell Card@0 that targets @21 @3monster@0.
 * Send @21 @3Spell Card@0 to the @2Graveyard@0 to negate the @3activation@0 of a @3Spell Card@0.
 * @3Equip@0 @21@0 @3Union Monster@0.
 * @3Unequip@0 @21@0 of your equipped @3Union Monsters@0.
 * @3Destroy@0 @21 @3Equip Card@0 on the field.
 * @3Equip@0 @21 @3Equip Card@0 on the field to this @3card@0.
 * Negate @3monster@0.
 * Negate @3Spell/Trap@0.
 * @3Destroy@0 all @3monsters@0 your opponent controls.
 * @3Destroy@0 all @3Spell and Trap Cards@0 your opponent controls.
 * Change the battle position of the @3equipped monster@0.
 * Allow the @3equipped monster@0 to @3attack@0 players directly.
 * This card's @3ATK@0 becomes @22000@0.
 * @3Attack@0 once more after @3destroying@0 a @3monster@0.
 * Inflict @3damage@0 equal to the @3ATK@0 of the @3monster@0 @3destroyed@0 in battle.
 * Your opponent cannot @3draw@0 during their next @2Draw Phase@0.
 * Your opponent cannot @3activate@0 a @3Spell or Trap Card@0 during this @2turn@0.
 * This card gains @3ATK@0.
 * @3Destroy@0 @21@0 face-up @3Spell or Trap Card@0.
 * @3Special Summon@0 @21@0 Token.
 * @3Destroy@0 @3Spell or Trap Card(s)@0 on the field.
 * @3Special Summon@0 Token(s).
 * Move this @3card@0 to an adjacent unoccupied @2Monster Card Zone@0.
 * Place the Counter(s) on the @3monster(s)@0.
 * @3Destroy@0 the @3monsters@0 with the Counter on it.
 * Send all "@3Crystal Beast@0" monsters you control to the @2Graveyard@0 and increase the @3ATK@0 of this @3card@0.
 * @3Remove from play@0 all "@3Crystal Beast@0" Cards in your @3Graveyard@0 to return all cards on the field to their owner's @2Decks@0.
 * @3Equip@0 this @3Equip Card@0 to another @3card@0.
 * @3Special Summon@0 1 designated @3monster@0.
 * @3Destroy@0 @21@0 @3Spell or Trap Card@0 your opponent controls.
 * @3Destroy@0 @22@0 @3cards@0 your opponent controls.
 * Return @21@0 card from the @2Graveyard@0 to the top of the @2Deck@0.
 * Return all @3monsters@0 your opponent controls to the @2Deck@0.
 * Return all @3Magic and Trap Cards@0 your opponent controls to the @2Deck@0.
 * Return all @3cards@0 in your opponent's @2Graveyard@0 to the @2Deck@0.
 * Change the Level of the monster.
 * @3Destroy@0 @21@0 @3card@0 your opponent controls.
 * @3Destroy@0 the monster(s) @3Normal or Special Summoned@0 by your opponent.
 * @3Destroy@0 the @3card(s) Set@0 by your opponent.
 * Halve the ATK of @3monster@0.
 * End @2Battle Phase@0.
 * Return cards @3banished@0 to the top of the @2Deck@0.
 * Send @21@0 designated @3card@0 from your @2hand@0 to the @2Graveyard@0.
 * Reveal @21@0 designated @3card@0 in your @2hand@0.
 * You do not pay the cost.
 * Send @21@0 @3monster@0 on the field to the @2Graveyard@0.
 * @3Destroy@0 @21@0 @3Set card@0 your opponent controls.
 * Send all @3LIGHT monster@0 from your opponent's @2hand@0 to the @2Graveyard@0 and inflict damage to your opponent.
 * @3Destroy@0 @3Field Spell Cards@0.
 * Send @21@0 designated @3card@0 to the @2Graveyard@0 from your @2Deck@0.
 * Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects.
 * You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position.
 * You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck.
 * Once per turn: You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; look at a number of cards from the top of your Deck equal to the Level that the sent monster had in the hand or on the field, then place them on the top of the Deck in any order.
 * Once per turn: You can detach 1 Xyz Material from this card; choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, and if you do, return up to that many cards on the field to the hand (min.1), except this card. Also, place the other cards on the bottom of your Deck in any order.
 * You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5.
 * During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.
 * Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand.
 * During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
 * During either player's turn: You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control.
 * During either player's turn: You can banish this card from your Graveyard; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control.
 * You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1.
 * You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie-Type monsters, also send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, increase that target's Level by 1.
 * Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material.
 * You can send this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)
 * Your Extra Deck
 * Opponent's Extra Deck
 * Your Deck
 * Opponent's Deck
 * Your Graveyard
 * Opponent's Graveyard
 * Your Removed Cards
 * Opponent's Removed Cards
 * Confirm
 * Select a card.
 * Select %d card(s).
 * You may select up to %d cards.
 * Select amount