Forum:Plasmasworn

Ok, so let me explain how this work. As we all know, LS are the best deck around, or so it has been said. Now the build of this deck is straight forward, all but the Plasmas. Plasma is used here not only as fule for D-Draw and Allure but also as a hidden win strategy for this deck. My priotiy as with any LS deck, is to use JD to set up a winning field. If by some strange chance i cannot win using JD i switch to the back up plan which is using a 3 card combo. I use DAD to wipe out the opponents spell and trap zone. I then use Lumina to bring out the 3rd monster for plasma. Once Plasma is in play, my opponent should be close enough to losing that Plasma alone should be able to hold them off. The main deck itself is 43 cards so it should be able to move fast enough to keep up with any deck. IF YOU ARE GOING TO HELP THIS DECK DONT SAY STUFF LIKE THE DECK IS BAD OR TAKE OUT PLASMAS. This deck is called Plasmasworn for a reason. if you are to add or remove cards from the deck please tell me why and dont just say bc its how other decks are ran or bc its good. i want a convincing reason for why i should add a card or remove a card. I DIDNOT INCLUDE A SIDE OR EXTRA DECK. so dont tell me to add them

Monsters:27 Judgment Dragon x 2 Honest x 3 Lyla, Lightsworn Sorceress x 2 Garoth, Lightsworn Warrior x 1 Lumina, Lightsworn Summoner x 3 Ryko, Lightsworn Hunter x 1 Wulf, Lightsworn Beast x 2 Celestia, Lightsworn Angel x 2 Destiny Hero - Plasma x3 Destiny Hero - Malicious x2 Dark Armed Dragon x1 Gorz Emissary of Darkness x1 Necro Gardna x 3 Plaguespreader Zombie x 1

Spells:13 Monster Reincarnation x 2 Heavy Storm x 1 Destiny Draw x2 Allure of Darkness x2 Solar Recharge x 3 Charge of the Light Brigade x 3

Trap Cards:3 Torrential Tribute x1 Beckoning Light x 2 69.122.236.248 00:45, January 14, 2010 (UTC)