Card Rulings:Calming Magic

OCG Rulings

 * After the effect of "Calm Magic" has resolved, players cannot Special Summon monsters and cannot choose to activate effects which Special Summon monsters.
 * Neither player can activate effects like those of "Gorz the Emissary of Darkness", "Monster Reborn", "Embodiment of Apophis", etc.
 * When "Giant Germ" is destroyed by battle, you inflict damage to the opponent, but you cannot Special Summon additional copies of "Giant Germ" from your Deck.


 * When "Dandylion" is sent to the Graveyard after the effect of "Calm Magic" has resolved, its effect activates, but no "Fluff Tokens" will be Special Summoned.


 * After the effect of "Calm Magic" has resolved, you can activate the effect of "Evil Thorn" which inflicts damage to the opponent. However, you cannot Special Summon additional copies of "Evil Thorn" from your Deck.