Forum:Deck Guide/Fairy

Fairy Guide
By Tantara

The Fairy type started out a weak type, similar to Spirit or Union, as it had virtually no support. The first competitive fairy to be introduced was Airknight Parshath, a card that was included in almost every deck, especially chaos. Other early fairy support cards included Asura Priest, Mudora, Guardian Angel Joan, and Shining Angel, the light searcher. Soon after Parshath’s rise to glory, Vampire Lord was released shunting Parshath to the side, due to his low attack, and taking it’s place as the favored 1 tribute monster. Fairies soon fell out of competitive play and were all but forgotten until the release of Ancient Sanctuary. Ancient Sanctuary brought new support to fairies with the introduction of the Agent monsters and the Sanctuary in the Sky. Fairies also gained the incredibly powerful, but impossible to get out, Archlord Zerato. Ancient Sanctuary turned fairies into a type that based themselves on gaining Life Points, using the difference in life points to use powerful effects (such as the Agent of Judgment – Saturn and the Agent of Force - Mars). The Sanctuary in the Sky theme was meant to run parallel to the Archfiend theme which had been released in the previous set. While Sanctuary decks never became popular (the same as archfiend decks), fairies gained the vital support to become an actual deck. Fairies later got a second boost with the introduction of Enemy of Justice which introduced Bountiful Artemis, the Heralds, Majestic Mechs, and Voltanis the Adjudicator. The game directed fairies away from Life Point game and towards the modern Counter Fairy decktype. Fairies later gained support from the Surge of Radiance structure deck, a structure deck revolving around fairies that introduced new, critical fairy support such as Gellenduo, Nova Summoner, Harvest Angel of Wisdom, and others. The deck was never released but the new essential cards were released as secret rares in the Strike of Neos booster pack. As the new essential fairy support were all secret rare, fairies became unpopular due to their cost. Recently, however, most of the Strike of Neos fairies were reprinted in the Crossroads of Chaos Special Edition and the Dark Legends booster pack, allowing fairies to become a powerful decktype. The introduction of Honest in Light of Destruction (Honest itself being a fairy) as well as Athena and Valhalla, Hall of the Fallen being released in the Premium Pack 2 benefitted fairies greatly. On to the cards…

Fairy decks rarely see competitive play. The latest spotlight that fairies had was a Counter Fairy build doing well in SJC Anaheim.

Card Choices
Airknight Parshath - One of the original Fairy Monsters, this card’s draw effect is still quite good today. This card is one of the few Lv5 fairies so it’s an essential monster in Fairy Synchro Decks. Though not as powerful as it once was, Airknight Parshath is still an important card in most fairy decks.

Ancient Sacred Wyvern - A synchro card from ANPR, this card uses the original idea of Life Points difference to make it’s ATK huge. This card is a synchro version of The Agent of Force – Mars. Ancient Sacred Wyvern’s revivial effect is very good against decks such as Lightsworn or Blackwing that use Honest or Kalut to beat an opponents monster.

Angel O7 - Never a very popular card, if you can manage to get this guy out, he makes things VERY difficult for your opponent. This is a monster version of Skill Drain that needs to be tributed. Skill Drain is more efficient

Archlord Zerato - This is the boss monster of the Sanctuary in the Sky deck (even though it’s never used). Having to run Warrior of Zera (an effectless EARTH monster with 1600 ATK that can only be searched by Reinforcement of the Army ) ruins this cards playability. Still, with a deck built around him, Zerato can be a fun card to play.

Asura Priest - An early fairy monster, this monster used to make appearances in a few decks back when Goat Control was around. Today, this card can be used for massive field clearing attacks with the help of Honest

Athena - A newer fairy, this card’s burn effect can lead to a FTK/OTK utilizing Ultimate Offering and Honest. On top of being a possible one turn kill card, this is a beneficial in cutting down your opponents life points and resurrecting dead monsters (tribute a Marshmallon to get a Airknight Parshath)

Avenging Knight Parshath - A fairy synchro, this is another version of Airknight Parshath. This card is very good at cutting down your opponents life points and removing large obstacles such as Beast King Barbaros and other large monsters.

Bountiful Artemis - A staple in Counter Fairy builds. This is the card that started off the Counter Fairy decks. One of the best advantage makers in the game. -1 for the opponent +1 for the player

Dark Valkyria - The DARK version of Dunames Dark Witch. This card is a powerful fairy that is usually only played in chaos fairy builds.

Dark Voltanis - The DARK version of Voltanis the Adjudicator, this card is a powerful fairy that is only played in chaos counter fairy builds. This card may be better than the original as the original demands the destruction of all the fairies you have on the field

Darklord Zerato - The DARK version of Archlord Zerato, this is a card that’s played in chaos fairy builds. This is a tribute summonable raigeki with a self-destruction effect. This card has seen serious tournament play and has overshadowed the original Zerato

Darknight Parshath - The DARK version of Airknight Parshath. While this card can get a huge ATK and can usefully remove DARK monsters from the grave and draw a card at the same time, Airknight Parshath’s piercing and drawing effect are better.

Dimensional Alchemist - Only played in RFP Fairy Builds. This useful card can regain essential monsters such as Honest from the RFP zone.

Freya, Spirit of Victory - While this card can boost a monsters ATK up to impressive levels, it’s best effect is that it can be used as a wall while combined with Marshmallon, Gellenduo, or another Freya

Gellenduo - A very good fairy support card. Though mostly played in fairy decks that utilize big monsters such as Athena, Guardian Angel Joan, or Angel O7, almost any fairy deck can utilize it. Though the double tribute fodder is nice, it’s true gift is that it can’t be destroyed by battle. With The Sanctuary in the Sky out, this card can remain in ATK position and be protected from it’s self-destruction effect.

Guardian Angel Joan - The best fairy in gaining lifepoints, this card never saw play until the introduction of Gellenduo and, later, Valhalla, Hall of the Fallen. This card is invaluable at creating a gap between your and your opponents life points making it invaluable to an Agent Deck.

Harvest Angel of Wisdom - A card to get back any counter trap card in your graveyard. With the limitation of Solemn Judgment, Counter Fairies took a huge hit; one of their best counter traps was taken away from them. Harvest allows Counter Fairies to reuse their single Solemn Judgment

Hecatrice- A searcher for Valhalla, Hall of the Fallen and excellent fodder for Athena is she’s in the deck.

Herald of Green Light - This card can result in a massive waste of recourses, but can be extremely useful at the same time. A counter trap against a spell that doesn’t have to be played on the field where it can be destroyed can be very good. This card is the least useful of the Heralds.

Herald of Orange Light - This card is the best of the Heralds, negating an effect is excellent in todays metagame making it an invaluable monster to play. Though it can waste half of your hand, negating a judgment dragon may be worth it. As well as being an in hand divine wrath, this card is a tuner as well. Tune this with Parshath to get Wyvern. Tune this with Saturn to get Parshath.

Herald of Purple Light - This card is the second best of the Heralds, though still not very good. The cost of two cards in the hand may or may not be worth negating a mirror force.

Honest - This is the best light support ever released, as well as being able to knock out an opponents lifepoints or a big monster, this card is a fairy making it reusable with Athena or Layard and is light making it searchable by Nova Summoner and Shining Angel

Layard the Liberator - An excellent recursion card in RFP Fairy. This makes counter trap cards be involved how ever and may crowd the deck.

Majestic Mech - Goryu - Excellent in Valhalla decks, this potentially one tribute card can be of great use in Skill Drain fairies. This is one of the largest fairies out there that pierces to boot.

Majestic Mech - Ohka - Excellent in Skill Drain fairies as it won’t destroy itself at the end phase, this card can be an excellent card to remove threats such as Rai-Oh and Doomcaliber Knight

Marshmallon - A near-staple in fairy decks, it’s spirit reaper-like effect makes it a good block until you have something to go on the offensive. The burn effect of this card makes it a powerful addition to Agent decks as well.

Meltiel, Sage of the Sky - This is the card that combines the Sanctuary Deck and the Counter Fairy Deck. Player’s might play Sanctuary in the Sky just to include this card in a Counter Fairy deck. It rivals Bountiful Artemis in it’s ability to create advantage.

Mudora - A late-game beatstick that is searchable by Giant Rat. Best used in builds using Heralds, Shining Angels, Nova Summoner, without using Pot of Avarice

Neo-Parshath, the Sky Paladin - The most powerful fairy type besides honest, this deck requires Sanctuary in the Sky but is well worth the effort. This card does not need Airknight to be Special Summoned, despite popular belief (Even the Card of the Day reviewers on Pojo got this wrong). This card powers itself up every time it attacks as well as allowing you to net free draws. This card could easily get up into the ten thousands in a good build.

Nova Summoner - An excellent searcher that can search out an Airknight if Sanctuary is out. This card is also perfect for searching for cards like Honest and putting them in defense where they’ll be safe. This card can be recycled via Pot of Avarice and can be used for Athena fodder

Ruin, Queen of Oblivion - Both this card and Demise, King of Armageddon use the End of the World ritual spell to summon themselves. This is a remake of the Envoy of the Beginning while Demise is Envoy of the End. This can be a fun card to play with alongside Shinato in a fairy ritual build.

Senju of the Thousand Hands and Manju of the Ten Thousand Hands - Both are essential in a fairy ritual build. These cards can not be summoned by Nova Summoner or Shining Angel making them slightly slow.

Shinato, King of a Higher Plane - This ritual card has the highest ATK of all fairies, able to take out even Judgment Dragon and Beast King Barbaros. This card is excellent at swelling your life points until your near invincible.

Shining Angel - A light searcher, recyclable by Pot of Avarice and is Mudora/Athena fodder.

Soul of Purity and Light - A good monster for fairy decks that don’t use their graveyard, this card can also become excellent tribute fodder for fairy decks not running Valhalla. This card can be used in RFP fairies as well.

Splendid Venus - Best used in Counter Fairies as it turns Magic Drain into free spell negation without cost. It also negates things such as Solemn Judgment and Dark Bribe.

Tethys, Goddess of Light] - One of the best fairy draw cards and a LV5 for tuning to boot. This card should be used in any fairy deck that has 15+ fairies.

The Agent of Force - Mars - One of the main monsters in a lifepoints Sanctuary Deck. This card can be boosted up to huge power, this card is also unaffected by cards like Shrink and Book of Moon. Attack last with this card to ensure maximum results :D

The Agent of Judgment - Saturn - A possible OTK card, get your lifepoints to twice the opponents and you win. Or get the opponent to use a solemn.

Tualatin - Though difficult to summon, the effects are worth it. If you manage to summon this card, you’ll most likely win (unless it’s Gladiator Beasts). This card is best utilized with Nova Summoners, Shining Angels, and Valhalla.

Voltanis the Adjudicator - May be a good card, depending on your choice. This card, while making you tribute ALL of your fairies can cause a HUGE amount of destruction. Consider it the balanced Dark Armed Dragon of Counter Fairies.

Zeradias, Herald of Heaven - Being a searcher for Sanctuary in the Sky is enough to run it, 2100 ATK on a lv4 is nothing to scoff at either as it can destroy high attack monsters such as Thunder King Rai-Oh and Doomcaliber Knight.

The Sanctuary in the Sky - Not the best card alone, this card is only played to use certain monster’s effects.

Aegis of Gaia - A card that may help boost up Mars or Neo-Parshath’s attack to huge levels as well as potentially making Saturn lethal Valhalla, Hall of the Fallen - A near-staple in fairy decks (not usually played in most Counter Fairy decks and RFP fairy), this card allows you to summon HUGE fairies such as Airknight Parshath and Athena for free.

Cestus of Dagla - An equip card that can swell Airknight to the size of a Monarch that makes a large difference in lifepoints. Equip this to Neo-Parshath and this card is amazing.

Draining Shield - A card that negates an attack for lifepoints, play only in an Agent/Neo-Parshath build

Synthetic Seraphim - A card that may be a dead draw or may swarm the field with an impenetrable wall. Use these tokens as tribute fodder or use them to burn with Athena.

Pot of Avarice - A draw card that can recycle Nova Summoner and Shining Angel, one of the many directions you can utilize the fairy graveyard

Van'Dalgyon the Dark Dragon Lord - A free 2800 beatstick when played in Counter Fairies. This card is far superior to Voltanis due to having no cost.

Counter Trap Cards - The following cards are excellent when used in counter fairies - Solemn Judgment, Divine Wrath, Dark Bribe, Magic Drain, Seven Tools of the Bandit, Drastic Drop Off, Forced Back, Magic Jammer, Trap Jammer, Black Horn of Heaven

Morphing Jar - Best used in a Counter Fairy deck where it can replenish after a hand of counter traps

Summoner Monk - One of the best ways to get out Bountiful Artemis. Best used in Counter Fairies. The inclusion of this card does force the user to have more spells in their deck.

Fairy Variants
'''Please know that, while I can not stop you from netdecking, I discourage it. In an attempt to stop netdeckers, I've made sure that these examples are all highly unpolished. Netdecking ruins any creativity in the game, I highly recommend that you make your fairy deck unique and your own as it's extremely rewarding.'''

A Counter Fairy deck is a deck that utilizes trap cards to pin down your opponent while you sit with Bountiful Artemis and generit massive card advantage. This version does not utilize the Sanctuary in the Sky and goes with an anti-metaish approach, utilizing Thunder King Rai-Oh to lock down your opponent further with Honest to back him up.

This is an example of a Chaos Counter Fairy deck. The point of the deck is to use counter traps to special summon Van’Dalgyon as well as Dark Voltanis. I’ve already given my views on Dark Voltanis, but this isn’t a competitive build. The deck uses Allures, Trade-In, and Bountiful Artemis to draw cards.

This is a rough example of a Saturn OTK. The point is to use Celestial Tranformation on Saturn and then activate Reckless Summon to get all three out for a huge amount of direct damage. Summon can also be used with Nova/Angel on Honest to get all three out as well. Pot of Avarice is to recycle the searchers as well as Honest.

A rough outline of a RFP fairy deck, the point of the deck is to use Freed and Soul to RFP fairies in your graveyard and then retrieve them via Light of Redemption and Layard.

This a rough version of an Athena OTK, the point of the deck is to have Athena on the field, then summon Honest, activate Ultimate Offering, and then continue to return and resummon Honest due to his and Offering’s effect. As you continue to Return and Summon Honest, Athena will inflict continuous burn.

This deck is built to summon Parshath out of the deck as fast as possible. The deck uses Pot of Avarice to recycle Nova Summoners and Shining Angels.

This is a rough example of a Valhalla Rush deck. The point of the deck is to use Valhalla to summon as many big monsters as possible, this deck can be quick with 3 reckless greeds and 3 trade-ins.

This is a rough example of a Sanctuary in the Sky deck, utilizing Agents. The point of the deck is to both whittle your opponent’s lifepoints down, through Honest and Parshath, and to increase your own LP, Joan and Draining Shield. This deck can make a large difference in lifepoints between you and your opponent that can lead to the Agents becoming highly “broken”

Variants coming - Drain Fairies, Synchro Fairies, Ritual Fairies, Zerato

--Tantara (talk) 00:54, 27 August 2009 (UTC)