Forum:Quickdraw Karakuri OTK

Well, honestly I'm shocked that I haven't seen a single build like this so far, because it looks like it could be incredibly consistent. If I get the cards in time, this is the deck I will be taking to Regionals. I just wanted your opinions on it first.

And that's the deck. Quickdraw Turbo helps fuel the Karakuri OTK by drawing into the cards you need, and it uses Machine Dupe, which is one of the required cards for the Karakuri OTK. Karakuri OTK plays out like this: Summon Nishipachi, Machine Duplication Nishipachi, synchro one Nishipachi with any 4 star into Burei, special summon 4 star Karakuri, repeat until you have 3 Burei and a random Karakuri monster, then proceed to deal out the OTK. Quickdraw uses many of the same cards as Karakuri, and can bring out it's own win conditions without needing to use the OTK, which is the problem I was having with Karakuris. They only have 1 win condition on their own, which is the OTK, but that can get thrown off quite easily, so they fail if miss the timing on their OTK. I think all of the cards in here are fairly self explanatory, the reason I'm only running 3 traps that aren't Royal Decree, is because this deck gathers more advantage from stopping their monsters than from stopping their traps. If you have any questions on any card choice, then feel free to ask, and any help improving is welcomed :D. Also, sorry about the links for the Karakuris, I don't have the cards nearby, and I'm posting this from my Wii, so I can't copy/paste the appropriate names. Bear Sounds (talk • contribs) 20:00, January 6, 2011 (UTC)