Forum:How about another type of dueling? - Team Duel maybe?

Really, most duelist know about Tag Duel. But what I'm deeply impressed is the WRGP's new type of dueling - Team Duel. Though Team Duel is developed for Riding Duel only, I managed somehow to put it fit into our normal duels. Here are the rules:

+ There are 2 teams with 3 duelists each to create a Team Duel.

+ Each team set up their dueling order, then the 1st duelists start the game normally.

+ When a duelist is defeated, the winner stays but the loser is eliminated from the game and the next duelist of that team will hop in. The field, the Graveyard, the RFP Zone and the winner's LP is kept as it was in the last duel, just like the game continues normallly with the new opponent. And just before Draw Phase of the 1st turn when the new duelist just hopped in, he/she draws 5 cards from the Deck, likes it's a start of a new duel for him/her.

+ The game goes on until all duelists of a team is eliminated (last duelist's LP -> 0), that team loses the game and the other team wins.

Some more advanced rules:

+ When the finishing damages is greater than the remaining LP of a duelist, the left damages will be dealt to the next duelist of that team right in the start of his/her turn. Example: Duelist A has 100 LP and takes 1000 damages, the next duelist of that team - B - will start with 7100 LP cuz he/she must take 900 left damages from A. But if the finishing blow for A was 8100 damages, duelist B is also eliminated without competing his/her turn.

+ The 3-cards-rule and banlist is applied for all 3 duelists in a team, just like their 3 decks are 1. Example: If duelist A's deck has 3 Harpie Ladies, then non of B and C can use Harpie Lady again in their decks. Or if A just uses 2, then B and C can only use 1 more. The same for banned, limited and semi-limited.

This is it. So what's your comments about it?