Forum:Red Dragon Archfiend/Assault Mode deck ~~ Please Comment!

I doubt many people remember this deck, but a while ago I decided to make a deck based around summoning Red Dragon Archfiend/Assault Mode. I know he's not the most playable of the Assault Modes, in fact he may be the "worst". However, I perservered, and came up with a deck. When the September Format came out, the deck had to be changed a lot. Now, I finally have the time and the skill to perfect it, so I'm putting it out again. May I present: Red Demon's Roar!!

This is the new and improved, Red Dragon Archfiend/Assault Mode deck. While I'm at it, I have to say: DAMN YOU 4KIDS, WE SHOULD BE ALLOWED TO HAVE THE WORD "DEMON" IN OUR CARD NAMES!!!

Anyway, now for the monster line-up. Everyone who has seen Jack Atlas duel knows that his favorite way to summon his Dragon is to use a level 5 Non-Tuner monster, plus a level 3 Tuner. Blackwing - Gale the Whirlwind is a DARK, Level 3 Tuner monster that can eternally Shrink an opponent's monster, while Dark Resonator can protect itself in battle, and is one of Jack's signature cards, so it's impossible not to run 3. Meanwhile, Psychic Commander is somewhat easy to pull out, with the help of Emergency Teleport. Now for the non-Tuners. Most of them are level 5, barring Sangan, who searches Tuners, and Assault Beast, who searches my key Trap card. Cyber Dragon is the most obvious and powerful level 5, and we all know why. Next up is a more unorthodox choice, Mist Archfiend. He works well with Double Summon, or if I already have a Tuner in play. Plus, it can be a suprise for my opponent when he is ressurected through Archfiend's Roar. Vice Dragon is another of Jack's key cards, and it would be madness not to include it. The Tricky probably won't be summoned too often, in preference of Vice or Cyber Dragon, but he still helps in a time of need. Last up is my star, Red Dragon Archfiend/Assault Mode.

There aren't that many Spells, but the ones that are in here already work very well. Allure of Darkness works as drawpower, and like any other deck, Cold Wave, Mystical Space Typhoon, and Giant Trunade help push for the final attack. Double Summon works nicely with Mist Archfiend, but it can be dropped if necessary. Swords of Concealing Light can help make a monster weaker, or set up all of my opponent's monsters to smash with Red Demon's. Lastly, Monster Reincarnation can bring back a Tuner or anything else I need, while dumping dead draws.

Traps: Of course, Assault Mode Activate comes first. The next most important being No Entry!, it can stop a whole Battle Phase and set up for RDA's wrath. Descending Lost Star can make me go from zero monsters to a Red Dragon Archfiend/Assault Mode instantly, just as long as I have Red Demon's in the Graveyard, and Assault Mode Activate face-down. Lastly, Dragon's Rage gives my 3500 beatstick a Piercing effect, along with Red Demon's or Stardust if I have to Summon it. Lastly, Call of the Haunted wraps up the deck, bringing anything back when needed.

Well, here's the new deck, along with a description as to why every card is in the deck. I would really appretiate suggestions on how to improve it!--Black Rose 02:02, November 25, 2009 (UTC)