Forum:July 2014 Banlist Predictions

Prio just came out today, and we have about two months before the new banlist will be released (July banlist is for the TCG and OCG). I don't really know what to think of the OCG banlist anymore...but my TCG predictions for July 13 are these:

Banned:
 * Black Luster Soldier - Envoy of the Beginning - Not very likely to happen, but it's one of two ways to kill the Primal Seed Loop (the other being put Primal Seed back to 1).
 * Blaster, Redox, Tempest, and Tidal - I have had enough of this deck. Kill it already. It keeps finding a way to win even if you give it the slightest inch of vitality.
 * Necroface - The semi-limit on this card was one of the stupidest moves Konami ever made. If it's not banned then back to 1 at least.
 * Red-Eyes Darkness Metal Dragon - Key card of the Hieratic OTK and allows for too many good combos in other dragon decks as well.
 * Dark Hole - The last of the power spells, while it's losing its staple status, it's still strong enough to warrant a ban.
 * Rekindling - Might as well ban it by now, Lavals can use Soul Charge instead (which I think should be hit as well).
 * Royal Tribute - With all the support Gravekeeper's had in Legacy of the Valiant last January, they don't really need this card anymore. It's a turn 1 win-button like Gateway and Offering, both of which are also banned.

Limited:


 * Bujingi Crane - Bujins have gone on for a while now with no hits, this is the most likely thing to happen to them. If they decide to keep them alive for Worlds in August, this'll likely happen the list after.
 * Dark Magician of Chaos - If Dark Hole and/or Rekindling go, this can almost certainly come back without any issues.
 * Karakuri Shoguns Burei and Bureido - Not as likely, but it's one less OTK combo the game has to deal with.
 * Mermail Abyssteus or Abyss-Sphere - Gunde was the wrong hit for the deck in April, this is what should've happened.
 * Madolche Hootcake - They won't hit Anjelly because it's new and it's not the issue with the deck. While limiting Hootcake won't stop them from searching and reusing it, banning it is probably too harsh.
 * Sinister Serpent - Not as good as it once was.
 * Thousand-Eyes Restrict - TER is no better than number 101 and he could honestly go to 3 at this point, but knowing Konami they'd test him at 1 first.
 * Dragon Ravine - If the 4 Dragon Rulers finally get banned, then this can come back to 1 to assist slower decks like Dragunities.
 * Primal Seed - Again, either this, or ban BLS.
 * Soul Charge - Fairly powerful card, but I wouldn't outright ban it just yet; unlike Reborn, you play LP to use it and you lose your battle phase that turn. I think those restrictions would balance it out at 1.
 * Artifact Sanctum - The key card to Artifact decks, but like Anjelly and Crane, they might leave them as they are until the banlist after worlds.
 * Geargiagear - Slows down Geargias.

Semi-Limited:


 * Dark Armed Dragon - Could come down to 2 like the OCG did, it's not as good as it once was and only rogue decks use it anymore.
 * Debris Dragon - Doesn't need to stay at 1 if the Rulers get banned. It could even come down to 3 like the OCG did.
 * Gladiator Beast Bestiari - Gladiator Beasts do nothing anymore.
 * Neo-Spacian Grand Mole - Not really that good anymore, it needs to attack to get its effect and no one would run it at 2 except rock stun, which is meh.
 * Allure of Darkness - If and only if Necroface gets banned.
 * Reinforcement of the Army - Warrior decks don't do that much anymore.

Unlimited:


 * Burner, Lightning, Reactan, and Stream - If the 4 daddy rulers go, these can come off the list.
 * Magician of Faith - No one runs it anymore because it sucks. To positive infinity.
 * Mermail Abyssgunde - Switch places with Teus and/or Sphere.
 * Advanced Ritual Art - Ritual decks are bad nowadays and unlimiting this won't change that.
 * Gold Sarcophagus - If the Rulers and Necroface go to 0, this can come off the list with no issues.
 * Sacred Sword of Seven Stars - Not run outside of Rulers, which need to be banned.

Whew, that's quite a long list, and while I don't think all of these will happen, worlds is gonna be a mess if the TCG and OCG don't come to an agreement soon. Ninety-eight (talk • contribs) 22:02, May 16, 2014 (UTC)


 * So it begins.
 * Is the Primal Seed loop actually doing things? I complained about it too but forgot to actually check if it was ....well a thing. Faggot Dragons need to die. I would say slow and Painful, but that basically sums up ......their entire history after the first hit. While they deserve it, i don't see artifacts being hit so soon. I wouldn't mind seeing Gunde staying where she is in addition to the Teus and sphere...................Basically i agree with everything but Sinister serpent, a free card is a free card to discard.DreadKaiser (talk • contribs) 22:14, May 16, 2014 (UTC)
 * Well, yeah the Primal Seed loop isn't that consistent, but neither were the loops or OTK's involving Morphing Jars 1 and 2, yet they got banned; I thought TCG Konami wanted to kill all loops regardless of relevance. The Rekindling limit this format was another example of such. My argument on unbanning Serpent remains the same as it always has: one, it's not really infinite discard fodder since it only returns during your standby phase and most effects that discard happen during your main phase, two, decks that could use it like Mermails or Dark Worlds have better things to pitch that get effects immediately when you pitch them, instead of during your next turn, and last but not least, a +1 like Serpent isn't really a +1 unless you can effectively take advantage of it, which most decks can't. Ninety-eight (talk • contribs) 23:00, May 16, 2014 (UTC)