Forum:Flamvell Assault Skill Drain Deck. Needs input !

I run a flamvell assault skill drain deck, the Gale is pretty much thrown in. I just use it because of its effect, and i can always just instant fusion a 5 and synchro for stardust. Most of the time i can usually pull first turn assault mode summons, i cut down from 3 assaults to 2 because i started to really get annoyed from dead draws. Though sometimes i seem to have streaks of drawing NOTHING but spells and traps for a good 3 turns, especially the first 6 cards you draw into game start. Its really annoying me, and i dont know if its the way im shuffling ? The amount of monsters to spell and trap ratio, or is there a way i can cut down on spells/traps, replacing them with monsters, and not potentially leaving my deck open to get raped if i dont get a 4/4 combo on an opening turn. Im thinking about using Level Warriors, im still kind of iffy. What do you guys think ?

Monsters: 18 2x Stardust Dragon/Assault Mode 3x Flamvell Firedog 3x Flamvell Magician 3x Mist Valley Soldier 2x Assault Beast 1x Summoner Monk 1x Morphing Jar 1x Gorz the Emissary of Darkness 1x Blackwing - Gale The Whirlwind 1x Mystic Tomato

Spells: 13 2x Instant Fusion 2x Book of Moon 1x Heavy Storm 1x Giant Trunade 1x Brain Control 1x Mystic Space Typhoon 1x Assault Teleport 1x Rekindling 1x Swords of Revealing Light 1x Lightning Vortex 1x Pot of Avarice

Traps: 10 3x Good Goblin Housekeeping 2x Assault Mode Activate 2x Skill Drain 1x Solemn Judgement 1x Starlight Road 1x Call of the Haunted

Extra Deck: 3x Stardust Dragon 1x Black Rose Dragon 1x Iron chain Dragon 1x Ally of Justice Catastor ____________________________ 1x Giltia the D. Knight 1x Karbonala Warrior 1x Darkfire Dragon 1x Dragoness the Wicked Knight 1x Fusionist

Side Deck: 3x Prohibition 2x D.D. Crow 1x Trap Eater 1x Royal Oppression 1x Marshmallon 1x Rose, Warrior of Revenge 1x Decending Lost Star 1x Chain Destruction 1x Penguin Soldier 1x Torrential Tribute 1x Double Summon 1x Sangan