Card Tips:Imperial Iron Wall


 * This card is ideal for dealing with decks like The Dark Emperor.


 * This card can prevent the summoning of Chaos Monsters.


 * This is a way to shut down Macro Cosmos Decks, and even counter Banisher of the Radiance's effect.


 * This is a way to protect your Graveyard so you can still use powerful cards such as "Il Blud", "Red-Eyes Zombie Dragon", "Monster Reborn", and many other that relies on having cards on the Graveyard.


 * Use this with "Plaguespreader Zombie" to allow it to constantly revive.


 * This card can shut down the effect of "Dark Armed Dragon" and the Special Summon condition of "Dark Nephthys".


 * You can use this card to keep Special Summoning "Destiny Hero - Departed" to your opponent's field.


 * Use this card with "Quillbolt Hedgehog" so that you can have a card that constantly summons itself when you have a Tuner on the field. By using three copies, Summoning high-level Synchro Monsters will not be very hard.
 * The Quillbolt Loop uses Quillbolt Hedgehog's ability to revive itself while this card is active as well as a 'tribute for damage' effect such as Cannon Soldier. This idea requires 1 tuner on the field, Quillbolt Hedgehog on the field or in the graveyard, the 'tribute for damage card' active, and this card active. By tributing Quillbolt Hedgehog for the 'tribute for damage card's effect, Quillbolt Hedgehog will return to the graveyard instead of the removed from play zone due to this card. Then the tuner allows Quillbolt's return. Rinse & Repeat.


 * Using this card with "Exodia Necross" will keep all the pieces of Exodia in the Graveyard from being removed (and thus keeping "Exodia Necross" alive).


 * Since this card's effect only prevents cards from going out of play, this will not stop cards from returning to play; you can activate "Return from the Different Dimension" to bring back your removed monsters, without the drawback of losing them at the end of the turn.


 * This card helps against Necroface Mill decks.


 * Use this card with "Mirage Knight" to have a powerful monster that basically can't be destroyed by battle.


 * You can chain Allure of Darkness with this card, if you do, you won't have to remove the DARK monster in your hand from play.