Kozmo

"Kozmo" is one of two TCG-exclusive archetypes that premiered in Clash of Rebellions, the other being the "Kaiju" archetype.

The archetype consists of LIGHT and DARK-Attribute Psychic-Type "pilot" monsters and Machine-Type "spaceship" monsters who banish themselves to Special Summon other "Kozmo" monsters. The pilot monsters have a Quick Effect to banish themselves from the field to Special Summon any "Kozmo" monster from the hand with a higher Level, while the spaceship monsters have a Trigger Effect to banish themselves from the Graveyard when destroyed to Special Summon or add to the hand (depending on the card) any "Kozmo" monster from the Deck with a lower Level.

The archetype also includes several effects that manipulate the player's LP, with some cards requiring the player to lose/pay LP, and some restoring them, similar to the initial Psychic-Type monsters.

Origin
The "Kozmo" cards seem to be based on properties from The Wizard of Oz and Star Wars. The pilot monsters are based on characters, the spaceship monsters on objects and vehicles, and the Field Spell Card on a location. The Psychic-Type of the pilot monsters is likely a reference to the Force-sensitive characters from Star Wars.

Playing style
The "Kozmo" strategy generally focuses on dealing large amounts of damage as fast as possible through winning battles rather than more complicated card combos. The "Kozmo" monsters themselves have few removal effects, so instead must focus on their attacks. Fortunately, their Summoning Quick Effects can make up for this lack of removal, and they can work well with both "Honest" and "Juragedo" to ensure damage.

Weaknesses

 * "Imperial Iron Wall" is a solid choice to use against this archetype, as it relies primarily on banishing monsters to Summon more "Kozmo" monsters from the hand or Deck. However, ignoring the presence of generic cards such as "Mystical Space Typhoon" and "Galaxy Cyclone" that may be teched, this card can still be destroyed if the "Kozmo" player manages to Summon a "Kozmo Sliprider".


 * "Light-Imprisoning Mirror" was an excellent deterrent for "Kozmo" Decks before Dimension of Chaos was released in the TCG, since all of their themed monsters were LIGHT at the time. The card can still can be effective, but is now less so with the introduction of DARK "Kozmo" monsters.


 * "Deck Lockdown" can serve to prevent "Kozmo Farmgirl" and "Kozmo Tincan" from using their search effects, as well as prevent the "Kozmo" Machine-Type monsters from using their Graveyard effects to replace themselves. However, it is still vulnerable to "Kozmo Sliprider", and cannot prevent the draw effect of "Kozmotown".


 * "Grave of the Super Ancient Organism" can drastically slow this Deck. However, it is still vulnerable to the effect of the Level 5 "Kozmo Sliprider".


 * "Prohibition" declaring "Kozmo Sliprider" can remove the "Kozmo" Deck's main way out for the above cards.