User:Powerup123

I thought I'd tell you about my decks first. But I have a lot of decks so I'll just tell you about my favourites. Feel free to use these ideas for your own decks. More decks are coming soon. If you wish to suggest ideas then please put it on my talk page. Also if you wish to ask any questions then if you put it on my talk page I'll try to answer them. Also I tend to put 41 cards in my deck just in case I'm up against stalling. This way I can't get a deck out. I just want to warn you. I can't garantee that these decks are tourney legal. I'm sorry for any problems this may cause. For example I know my fortune deck cannot be used because it has raigeki in which is forbidden. If you want to put other cards in instead when you make your own, feel free to.

Fortune Swarming
The first one is my Fortune Lady deck and I have all 6 Fortune Ladies plus 2 support cards. Catoblepas and the Witch of Fate and Solitaire Magician. It gives my opponents a really hard time sometimes. I have The Tricky in it so I can quickly Special Summon it from my hand and then use it as tribute fodder for Earth or Dark. My Key Card in this deck is Fortune Lady Dark because she is very good at swarming the field with more Fortune Ladies. As the name suggests it focuses on swarming with Light and Dark and sometimes using Inherited Fortune.

Monsters


 * Catoblepas and the Witch of Fate x2
 * Fortune Lady Dark
 * Fortune Lady Earth x3
 * Fortune Lady Fire x3
 * Fortune Lady Light x3
 * Fortune Lady Water
 * Fortune Lady Wind x3
 * Solitaire Magician x2
 * Sorcerer of Dark Magic
 * The Tricky

Spells


 * Black Pendant
 * Brain Control
 * Different Dimension Capsule
 * Ekibyo Drakmord
 * Fissure
 * Magical Blast
 * Pot of Greed
 * Raigeki
 * Reasoning
 * Swords of Revealing Light
 * Time Passage
 * Yami

Traps


 * Bending Destiny x2
 * Inherited Fortune
 * Magical Hats
 * Ominous Fortunetelling
 * Raigeki Break
 * Rivalry of Warlords
 * Slip of Fortune
 * The Transmigration Prophecy

Sky Warriors
My Amazoness deck is good as well. I use this deck as a mean beatdown deck. The only amazoness monster that I'm missing is Amazoness Queen. My Key Card for this deck is Amazoness Tiger because I focus on Summoning as many Amazoness monsters as I can with cards like Queen's Pawn and Amazoness Village, and if my Tiger is on the field with 4 other Amazoness monsters, then I have a 3100 ATK monster that protects my other Amazoness monsters. Amazoness Tiger is also a very good combo with Amazoness Archers. Also if I have my Amazoness Village then it gets 200 ATK plus I can summon another one when it gets destroyed. It's name is from a combination of amazonesses and Slifer the Sky Dragon.

Dark Nature
I also have a Rock/Fiend deck which has a balanced combination of Rocks and Fiends. It focuses on summoning my Key card of the deck, Evil Hero Dark Gaia with Dark Calling. I also have Small Piece Golem, Medium Piece Golem and Big Piece Golem and the Fusion Monster Multiple Piece Golem. My Rock monster with the highest ATK is Multiple Piece Golem and the highest ATK Fiend is Grinder Golem. So 3000+2600=5600 attack points which could take a fair bit of work to beat in battle. It's only weakness is that it could be destroyed by an effect.

Cyber XYZ
I have recently made another deck. The ancient gears have been taken out to make a seperate deck. But in this deck there areCyber Dragons and the VWXYZ Union monsters. When I get enough cards then I'll split my Union/Cyber Dragon deck into 2 seperate decks. The Cyber Dragon deck will have either Chimeratech Overdragon or Cyber End Dragon as the Key Card. The Union deck's Key Card will be VWXYZ-Dragon Catapult Cannon, as this deck's current Key Card is. For extra support I've added a few favourite machines like Blast Sphere and Shreddder.

Monsters


 * Armored Cybern
 * Blast Sphere
 * Blue Thunder T-45
 * Cyber Barrier Dragon
 * Cyber Dragon
 * Cyber Dragon Zwei
 * Cyber Esper
 * Cyber Phoenix
 * Dark Catapulter
 * Heavy Mech Support Platform
 * Lord British Space Fighter
 * Mecha Bunny
 * Mechanicalchaser
 * Oilman x2
 * Proto-Cyber Dragon x2
 * Shreddder
 * Spell Reactor・RE
 * Turbo Booster
 * V-Tiger Jet
 * W-Wing Catapult
 * X-Head Cannon
 * Y-Dragon Head
 * Z-Metal Tank x2

Spells


 * Break! Draw!
 * Card Destruction
 * Frontline Base
 * Rush Recklessly x2
 * Tribute to the Doomed

Traps


 * Attack Reflector Unit
 * Call of the Haunted
 * Conscription
 * Dust Tornado
 * Formation Union
 * Ordeal of a Traveler
 * Rare Metalmorph
 * Reinforcements

Fusion Monsters


 * VW-Tiger Catapult
 * XYZ-Dragon Cannon
 * VWXYZ-Dragon Catapult Cannon

Magic Gear
I've just gained an ancient gear boost. So now I have taken out the ancient gears out of my machine deck and made a seperate ancient gear deck. I've also added Giant Rat to help summon weaker ones like Ancient Gear Engineer and Ancient Gear Soldier quicker, and I have an FTK in it. It's under Ancient Gears then scroll down to First Turn Kill. It's the one which uses Spell Gear and involves 2 gear golems. I just want one more Ancient Gear Golem then I can summon Ultimate Ancient Gear Golem. When I get it. But I have got Power Bond and Barrel Behind the Door ready to put in the deck. The name is from the FTK.

Monsters

Spells
 * Ancient Gear x3
 * Ancient Gear Beast
 * Ancient Gear Cannon x2
 * Ancient Gear Engineer
 * Ancient Gear Golem x2
 * Ancient Gear Knight x3
 * Ancient Gear Soldier x2
 * Giant Rat x3
 * The Trojan Horse


 * Ancient Gear Castle
 * Ancient Gear Drill x2
 * Ancient Gear Factory
 * Ancient Gear Fist x2
 * Ancient Gear Tank
 * Ancient Gear Workshop
 * Invigoration
 * Gaia Power
 * Geartown x2
 * Last Will
 * Limiter Removal
 * Machine Assembly Line
 * Magnet Circle LV2
 * Mausoleum of the Emperor
 * Pot of Greed
 * Spell Gear

Traps


 * Royal Decree
 * Trap Stun x2

Unleash the Light
But my favourite deck out of all of my decks is my Lightsworn. Like my Amazoness deck, incomplete but when it is, it will be unstoppable. The meanest cards in this deck are Blasting the Ruins, since Lightsworn cards focus on destroying you deck, and Gragonith, Lightsworn Dragon which is my Key Card for this deck. Once it's been summoned it hasn't been beaten. Unfortunatly, this deck isn't complete so I have put in some temporary substitutes. I think its only main weakness is a deck out.

Monsters


 * Garoth, Lightsworn Warrior x3
 * Gragonith, Lightsworn Dragonx3
 * Jain, Lightsworn Paladin x3
 * Jenis, Lightsworn Mender x2
 * Judgment Dragon
 * Lumina, Lightsworn Summoner x2
 * Rinyan, Lightsworn Rogue
 * Silent Magician LV4
 * Shire, Lightsworn Spirit

Spells


 * Card Trader
 * Change of Heart
 * Charge of the Light Brigade
 * Mystic Box
 * Realm of Light x3
 * Solar Recharge x2
 * Soul Exchange

Traps


 * Blasting the Ruins
 * Frozen Soul
 * Light Spiral x2
 * Lightsworn Barrier x2
 * Raigeki Break
 * Glorious Illusion x2
 * Solar Ray
 * Vanquishing Light
 * Waboku

The Unknown
I also have an Alien deck. I have a fair few but not as much as I would like so I have to rely on the support cards I've added. My Key Card for this deck is Alien Overlord because it can easily be Sp. Summoned and that can slow my opp. down a lot unless they can quickly summon a monster to beat it before it beats them. Here's the strategy. My opponent summons at least one monster. Then on my turn I summon an alien. Then from my hand I use the ability of Alien Dog. What happens is that when you normal summon an alien you can sp.summon Alien Dog from your hand. Then you can put 2 A-Counters on your opp.'s monster then remove them to special summon Alien Overlord from your hand.

Monsters


 * Alien Dog x2
 * Alien Grey x2
 * Alien Infiltrator x2
 * Alien Mars
 * Alien Overlord x2
 * Alien Psychic
 * Alien Skull
 * Alien Warrior
 * Cosmic Horror Gangi'el
 * Charcoal Inpachi x2
 * Flying Saucer Muusik'i
 * Oshaleon x3
 * Storm Shooter
 * Whirlwind Prodigy

Spells


 * "A" Cell Breeding Device
 * "A" Cell Incubator
 * Corruption Cell "A"
 * Mysterious Triangle
 * Otherworld - The "A" Zone x2

Traps


 * Bottomless Trap Hole
 * Brainwashing Beam
 * Detonator Circle "A"
 * Elemental Burst
 * Gift of the Mystical Elf
 * Interdimensional Warp
 * Mass Hypnosis
 * Miniaturize
 * Planet Pollutant Virus x2
 * Shattered Axe

Multiple Armies
My latest work is my Six Samurai deck. I have a lot of support cards for this deck and no temporary substitutes. This deck focuses on Summoning as many six samurai as I can to use their abilities. Also quickly getting them from my deck and keep getting them back with Reinforcement of the Army and The Warrior Returning Alive so I can keep recycling them. I haven't got any Legendary Six Samurai because I'm not interested in them apart from Shien's Squire which I use as a tuner for X-Saber Wayne and X-Saber Urbellum.

Monsters


 * Hand of the Six Samurai
 * Shien's Footsoldier
 * Shien's Squire
 * Spirit of the Six Samurai x2
 * The Six Samurai - Irou
 * The Six Samurai - Kamon x2
 * The Six Samurai - Nisashi x2
 * The Six Samurai - Yaichi x2
 * The Six Samurai - Yariza x3
 * The Six Samurai - Zanji x3

Spells


 * Blind Spot Strike
 * Legendary Ebon Steed x2
 * Reinforcement of the Army x2
 * Shien's Castle of Mist
 * Six Samurai United
 * Six Strike - Triple Impact
 * The Warrior Returning Alive x2

Traps


 * Backs to the Wall
 * Breakthrough!
 * Desperate Tag
 * Dimension Wall
 * Musakani Magatama
 * Shien's Scheme x2
 * Six Style - Dual Wield x2
 * Swift Samurai Storm!
 * Swiftstrike Armor x3
 * Trap Hole

Synchro Monsters


 * X-Saber Urbellum
 * X-Saber Wayne

Sacred Phantom
I quite like my Sacred Beast deck. It has all of the sacred beast cards in it and I've got Armityle the Chaos Phantom which is the Key Card for this deck. It has 11 fiends for Raviel, Lord of Phantasms, 7 continuous spells for Hamon, Lord of Striking Thunder, and 10 continuous traps for Uria, Lord of Searing Flames. I also have a few fiend-type tuners in so that helps to synchro summon. I have Gaia Knight, the Force of Earth x3, Hundred Eyes Dragon, X-Saber Urbellum x2, Stygian Sergeants, and to help for sergeants I have the tuner Stygian Security. I'm hoping to improve this deck quite a bit.

Light and Darkness
I've tried to make a Blackwing deck but I've also tried to make a Watt deck. But I don't have enough cards to. I have about 20 cards for each Archetype. So I decided to bung both together. So now I have a Blackwing/Watt deck. The Chaos monsters I've added have helped add some power to this deck. The Key Card would have to be Black Luster Soldier - Envoy of the Beginning. But I don't know how powerful this deck is because it's untested. It's getting tried out soon.


 * Black Luster Soldier - Envoy of the Beginning
 * Blackwing - Blizzard the Far North x2
 * Blackwing - Bora the Spear
 * Blackwing - Etesian of Two Swords
 * Blackwing - Fane the Steel Chain x2
 * Blackwing - Kalut the Moon Shadow x2
 * Blackwing - Sirocco the Dawn
 * Blackwing - Shura the Blue Flame x3
 * Chaos Sorcerer
 * Divine Grace - Northwemko
 * Skelengel
 * Wattberyx
 * Wattbetta x3
 * Watthopper x2
 * Wattkiwi
 * Wattlemur
 * Wattpheasant

Spells


 * Against the Wind x2
 * Black Whirlwind x2
 * Black-Winged Strafe
 * Raptor Wing Strike
 * Reasoning
 * Ritual of Grace
 * Wattcine

Traps


 * Blackback
 * Black Thunder x2
 * Wattcannon x2
 * Wattkeeper

Reptile Sting
I've managed to gain enough reptilianne cards to make a pure Reptilianne deck. As it focuses on reducing monsters ATK to 0 I've added a lot of cards that take away attack points such as Pestilence. It does contain a lot of equip spells like Reptilianne Rage and Molting Escape so I've put in Fairy of the Spring to keep recycling them. My key card would have to be Reptilianne Medusa even though I have Reptilianne Vaskii. Medusa can help a lot to summon vaskii just by discarding cards. But I want 3 of medusa and I only have 2. Serpent Suppression can really help when your opponent has really strong monsters. Also Final Attack Orders is a good support card to beating up your opponent. The only downside to that is I can't use Reptilianne Poison on face-up monsters. Luckily, Poison does work on face-down monsters as well so it helps flip them face-up.

Monsters


 * Reptilianne Gardna x3
 * Reptilianne Gorgon x3
 * Reptilianne Medusa x2
 * Reptilianne Naga x2
 * Reptilianne Scylla
 * Reptilianne Servant x2
 * Reptilianne Vaskii x2
 * Reptilianne Viper

Spells


 * Attack Pheromones
 * Card Destruction
 * Card Rotator
 * Fairy of the Spring
 * Last Will
 * Molting Escape
 * Nobleman of Crossout
 * Pestilence x2
 * Reptilianne Poison
 * Reptilianne Rage x3
 * Savage Colosseum x2
 * Viper's Rebirth

Traps


 * Alien Brain x2
 * Battle Mania
 * Damage = Reptile
 * Shattered Axe
 * Snake Whistle
 * Serpent Suppression x3

Synchro Monsters


 * Reptilianne Hydra

Spirit of a Hero
I also have a deck which is a favourite for most Yu-Gi-Oh! GX fans. An Hero deck. But I'm not after an elemental heroes. I'm after the Evil Heroes which Jaden used while he was possessed by Yubel in season 4. I know it has a destiny hero in it but that will eventually get taken out. Even though I have Evil Hero Dark Gaia it's not going in this deck because it needs a fiend and a rock. And I don't want to spoil the deck by putting in some rocks for just 1 card. Unfortunately I don't have any fusion monsters for this deck yet. But I have Dark Calling and Dark Fusion ready.

Monsters


 * Elemental Hero Avian x2
 * Elemental Hero Bladedge
 * Elemental Hero Burstinatrix
 * Elemental Hero Clayman x2
 * Elemental Hero Ice Edge
 * Elemental Hero Sparkman
 * Elemental Hero Stratos
 * Elemental Hero Wildheart
 * Evil Hero Infernal Gainer
 * Evil Hero Infernal Prodigy
 * Evil Hero Malicious Edge

Spells


 * E - Emergency Call
 * Fifth Hope
 * Fake Hero
 * H - Heated Heart
 * Hero Flash!!
 * O - Oversoul
 * Premature Burial x2
 * R - Righteous Justice
 * Skyscraper x2
 * Skyscraper 2 - Hero City

Traps


 * A Hero Emerges
 * Backup Soldier
 * Chain Healing
 * Elemental Recharge
 * Hero Barrier
 * Hero Counterattack
 * Hero Medal
 * Just Desserts
 * Jar of Greed
 * Mirror Gate
 * Negate Attack
 * Sakuretsu Armor
 * Thunder of Ruler
 * Torrential Tribute

Skill Valley Lockdown
This deck is a nasty piece of work. I refer to it as my main deck because it's my most powerful and most annoying. As the name suggests, it's a Lockdown deck. This is done by using Necrovalley to stop getting cards back or removing them. Skill Drain negates effects on the field. The monsters in it have high attack points and low levels apart from Beast Machine King Barbaros Ür. In a nutshell, it's a Skill Drain/Necrovalley and a beatdown deck.