Forum:Junk Destroyer/Quickdraw Deck

With the release of the 2010 Starter Deck just around the corner I wanted to make a deck based around the Cover card, Junk Destroyer. Now without any further ado here's the deck!

First up the Monsters, as you can probably guess the main goal of the deck is to get Junk Destroyer onto the field as fast as possible and get the most advantage out of it's effect as possible. I have one main way to do this and that's with the help of Quickdraw Synchron, this little guy can get me almost instant access to the majority of my Synchros depending on what else is on the field. Tuningware, Level Eater and Dandylion are used mostly to help with Destroyer coming out quickly or, in tight situations, being used as to stop attacks from my opponent for a turn of two. Next up is Cyber Valley, not much to say about this other than it can help me stall for a turn and gives me another option for ]]Machine Duplication]]. The remaining Monsters in the Main Deck are their mostly for either helping with Synchro summoning, searching the for certain cards in the deck, or allow me to have a way to get rid of "in the way" cards.

The Synchros are rather simple to explain they are used to expand the number of target Synchros Quickdraw has when it's out on the field, or are just generic Synchro Staples given the cards that are already in the deck.

Next up is the Spells mostly fall into a few categories, attack disruption, Sychro help/deck recycling and Staples. I guess the main Spell is Machine Duplication as it can give me an instant three Tuningware which, when combined with Quickdraw, can give me a Junk Destroyer in the first few turns. Pot of Avarice will allow me to return already used cards in my Grave back to my deck, especially if I have two Tuningwares in Grave and one in hand with a Mahcine Duplication. De-Synchro help when it comes to producing multiple Synchros in a turn, since I can effectively turn a single Junk Destroyer into two, allowing multiple card destruction and drawing if Tuningware is used

Lastly the Traps, only a few here, 2 Dust Tornados for Spell and Trap destruction, Starlight Road to help protect my cards when I have a good field set up. Mirror Force and CotH are both staples and Dimensional Prison to help deal with those pesky Stardust Dragons

Now for where you come in, the deck as a whole seems solid (I haven't been able to play test it yet) but there are still a few things I'd like to put in it/try out, namely, Tuning, Synchron Explorer and Darksea Rescue, but I don't exactly what I should take out or whether I should use a certain card at all. So I hope with your help this deck can become the best it can be. --Trivi-AM (talk) 20:22, May 23, 2010 (UTC)