Forum:Obelisk/Beat-down Deck Help

I need a hand on how to improve a deck i have made.

It's original purpose was to be part of a tag-team deck with my freind (he used a 'tie-down stragegy' while i beat the life points out of them with loads of 4 star 1800+ ATK normal monsters with a couple of more powerful tribute monsters for when i need them.) however it started to become a stand-alone deck when i managed to get hold of a copy of the tornament legal version of obelisk the tormentor.

The deck has become one of the best out of the decks i play but i want to make improvements on it as i feel it is lacking something that will make it just that much better.

The Deck's contents
Monster name                                          |   Amount - Gemini Elf                                            |   x1 Elemental Hero Neos Alius                              |   x2 Obelisk The Tormentor (10th anniversary legal edition) |   x1 Montage Dragon                                         |   x1 Breaker The Magical Warrior                            |   x1 Gagagigo                                               |   x2 Guardian Angel Joan                                    |   x1 Gladiator Beast Andal                                  |   x2 Gorz The Emissary of Darkness                          |   x1 Psychic Snail                                          |   x1 Insect Knight                                          |   x1 Caius The Shadow Monarch                               |   x1 Prime Material Dragon                                  |   x1 Beast Of Talwar                                        |   x1 Goblin Elite Attack Force                              |   x1 Luster Dragon                                          |   x1 -- total = 19 -- Spell/Magic name                                      | Amount -- Swords Of Reveailing Light                            |   x1 Mage Power                                             |   x1 Lightning Vortex                                       |   x1 Supremacy Berry                                        |   x1 Pot Of Avarice                                         |   x1 Heavy Storm                                            |   x1 Fighting Spirit                                        |   x1 Mystical Space Typhoon                                 |   x1 Clock Tower Prison                                     |   x1 -- total = 9 -- Trap names                                            | Amount -- Copmulsory Evacuation Device                          |   x1 Time Machine                                           |   x1 Magic Cylinder                                         |   x1 Trap Hole                                              |   x1 Dust Tornado                                           |   x2 Negate Attack                                          |   x1 Zoma The Spirit                                        |   x3 Rising Energy                                          |   x1 Call Of The Haunted                                    |   x1 - total = 12

I would be very greatful for any suggestions and in return i'll leave you with a 2 card combo by chaining rising energy to magic cylider that you may not know... (at the cost of one card from your hand your opponent looses an exrta 1500 points)