Forum:You Say You Want a Revolution, Well...

You know, we all want to change the world. Kudos to you if you've already figured out that this deck is about Huge Revolution. It's a relatively-easy to use way to take down your opponent's entire hand and field, so I've made a deck that can use this card effectively (I hope).

Here's the deck. I have 3 each of Oppressed People. People Running About, and United Resistance. Sangan and Emissary of the Afterlife are searchers. Finally, D.D. Trainer is some good defense, and is Dark, normal, and low-level, which come into play a little later.

Sword of the Soul-Eater is the main way to win with this deck. Equipping it to United after the revolution means 3000 ATK on the Resistance. Enchanting Fitting Room gets combo pieces out before the Revolution; Afterwards, it can be used to give more Soul-Eater food. Magical Mallet is a draw spell; Reasoning goes in because I figure my opponent will never choose a number lower than 4 (coincidentally, most of the monsters in this deck are below level 4). Allure of Darkness works with Emissary, Sangan and Trainer. Finally, Double Summon can get out two combo pieces at once. I've heard it said that Double Summon just overextends and wastes cards - it doesn't matter in this deck, because the turn that I use Double Summon should be the turn that my monsters revolt.

Huge Revolution is in threes, for obvious reasons. Dust Tornado comes in because Huge Revolution can only be used during my main phase, so with Dust Tornado I can set it at the end of my opponent's turn. Common Charity is a perfect draw spell for this deck, there being so many normal monsters. The League of Uniform Nomenclature is useful for some defense, especially with Oppressed People (3 2000 DEF monsters!), and also for Sword of the Soul Eater. Finally, Waboku is just some defense.

Tell me what you think of this concept deck. Runer5h 17:48, 3 May 2009 (UTC)Runer5h