Forum:Deck Guide/Roid

Roid Guide
By User:BobaFett2/BobaFett2

The "Roids" or "Vehicroids" are a group of monsters with "Roid" in their name that and living vehicles. They are used by Syrus Truesdale in the Yu-Gi-Oh! GX anime and manga and were released in the TCG and OCG in Cybernetic Revolution. The archetype has never entered the metagame although "Drillroid" was a popular card for some time. Like other themes of the time, the Archetype's boss monsters were Fusion Monsters.

Ratings
Power: 4/10 "Roid" non-Fusion Monsters are pretty weak with the exception of "Drillroid". The Fusion Monsters are either too costly or too weak. However, they do get the benefit of "Machina Gearframe" and "Machina Fortress".

Consistency: 2/10 "Roid" decks have very few good monsters, little draw and search power, and the Fusion Monsters require you to lose too many cards for them to be very good.

Speed: 2/10 "Roid" decks also lack speed.

Draw/Search Power: 3/10 "Roid" decks have very little draw power and no search power.

Overall: 2.75 "Roid" decks are almost guaranteed never to hit the metagame unless it slows down a lot or they receive a lot more support.

Monsters

 * Abulanceroid: "Ambulanceroid" is one of the better "Roid" monsters-when a "Roid" monster is added to your hand from your Graveyard, you can Special Summon it. Unfortunately, it has very low ATK and DEF.
 * Armoroid: "Armoroid" is the strongest non-Fusion "Roid" monster. It has 2700 ATK and 2000 DEF. In addition to that, if a "Roid" monster is used to Tribute Summon it, all Spell and Trap Cards on the field are Banished. The downside is that it's a two-tribute monster.
 * Carrieroid: "Carrieroid" is a nearly useless monster. Its effect is that you can discard a card in response to an effect activated by your opponent that targets and destroys a Spell or Trap Card you control to negate and destroy the card. Unfortunately, this only stops the commonly maindecked "Mystical Space Typhoon" and most other maindecked cards that destroy Spell and Trap Cards would not be used while this is out. In addition to that, it has 1000 ATK and 800 DEF, making it vulnerable in battle.
 * Cycroid: A Normal "Roid" monster. Next-to-useless for its low ATK and DEF.
 * Dark Jeroid: Not a "Vehicroid", but still a "Roid" as its name contains "Roid".
 * Decoyroid: This would be useful if it had more ATK and DEF-however, protecting your other "Roid" monsters means nothing when it has no self-protecting abilities, 300 ATK, and 500 DEF.
 * Drillroid: "Drillroid" has a decent base ATK score of 1600. In addition to that, when it attacks your opponent's Defense-position monster it is destroyed without applying damage calculation.
 * Expressroid: "Expressroid" is probably the best "Roid" monster due to its effect-when it is Normal Summon, you may add two "Roid" monsters from your Graveyard to your hand other than "Expressroid". By combining this with "Ambulanceroid" you can Special Summon any two "Roid" monsters in your Graveyard.
 * Gyroid: "Gyroid" used to be decent because once per turn it couldn't be destroyed by battle but now that "Spirit Reaper" is Semi-Limited, "Marshmallon" exists, "Arcana Force 0 - The Fool" exists and "Shield Wing" exists, this card is outclassed.
 * Jetroid: "Jetroid" allows you to activate Trap Cards from your hand when it is attacked. While this could potentially be useful, it's just not worth using.
 * Patroid: "Patroid" has 1200 ATK and DEF as well as a mediocre effect-once per turn you can look at one of your opponent's set cards.
 * Rescueroid: "Rescueroid" would be good if it weren't a tribute monster. Its effect is that when a "Roid" monster you control is destroyed by battle and sent to your Graveyard, it is returned to your hand. Unfortunately, "Rescueroid" also has 1600 ATK and 1800 DEF.
 * Shuttleroid: "Shuttleroid" is a weak monster that can stop itself from being destroyed by battle by Banishing itself, leaving you open for attack. In addition to that, when it is Special Summoned after being Banished (during your Standby Phase), it inflicts 1000 points of damage to your opponent's Life Points.
 * Stealthroid: If "Stealthroid" attacks, at the end of the Battle Phase you can destroy a Spell or Trap Card on the field if you control another "Roid" monster. This decent effect is mitigated by the fact that it only has 1200 ATK.
 * Steamroid: "Steamroid" has the highest base ATK of a non-tribute "Roid" monster, with 1800. When it attacks, it gains 400 ATK, but when it is attacked, it loses 400 ATK.
 * Submarineroid: "Submarineroid" has 800 ATK and 1800 DEF but a useful effect-it can attack your opponent directly, and at the end of the Damage Step you may switch it to Defense Position.
 * Truckroid: "Truckroid" has a decent effect but it eats up your Spell and Trap Cards zones as well as having a base ATK of 1000-when it destroys your opponent's monster by battle, it is automatically equipped to "Truckroid", giving "Truckroid" all of its ATK.
 * UFOroid: "UFOroid" is the only "1500 or less ATK" searcher that requires a tribute. For this reason, it is rather useless outside of a specific OTK.
 * Ambulance Rescueroid: "Ambulance Rescueroid" is the best "Roid" Fusion Monster as it Special Summons a monster on your side of the field that was destroyed by battle that turn (but only once per turn). It also has a decent ATK (2300).
 * Barbaroid, the Ultimate Battle Machine: This monster is terrible-it requires far too many materials to be a feasible monster (except with "Future Fusion" and "Overload Fusion".) It has 4000 ATK, cannot attack your opponent directly, can attack twice during the Battle Phase, negates the effect of any monster it battles after damage calculation, and inflicts 1000 points of damage to your opponent's Life Points if it destroys your opponent's monster in battle.
 * Elemental HERO Necroid Shaman: This is not a "Vehicroid"-it is only a "Roid" monster because its name contains "Roid".
 * Magical Android:This is not a "Vehicroid"-it is only a "Roid" monster because its name contains "Roid".
 * Steam Gyroid: "Steam Gyroid" was the first "Vehicroid" Fusion Monster. It is basically a "Steamroid" with a stable maximum ATK of 2200.
 * Super Vehicroid Jumbo Drill: This is a powerful Fusion Monster but it requires three Fusion Material monsters. In addition to that, its only effect is piercing (although it does have a high base ATK).
 * Super Vehicroid - Stealth Union: "Stealth Union" has 3600 ATK and 3000 DEF but requires four Fusion Material monsters. However, when it attacks, its ATK is halved until the end of the damage step. It inflicts piercing damage as well. In addition to that, once per turn you can equip on monster (except a Machine-Type monster) on the field to it. It can then attack all monsters your opponent controls once.
 * UFOroid Fighter: "UFOroid Fighter" is a mediocre Fusion Monster because it uses "UFOroid". However, it can have a high ATK power (it's the sum of the Fusion Material Monsters, which are "UFOroid" and a Warrior-Type monster.)

Spells

 * Vehicroid Connection Zone: This is essentially a "Polymerization" but it prevents the Fusion Summoned monster from being destroyed by the effects of Spell, Trap, and Monster Card's effects as well as being immune to effects that would negate its own effect.

Traps

 * Supercharge: "Supercharge" allows you to draw two cards if the only monsters you control are Machine-Type "Roid" monsters when your opponent declares an attack. If it were a Spell Card it would be much better.
 * Wonder Garage: When "Wonder Garage" is destroyed while face-down on the field you can Special Summon a Level 4 or lower "Roid" type monster from your hand. It is generally a weak card.

Monsters

 * Biofalcon: "Biofalcon" allows you to add Machine-Type monsters with 1000 or less ATK from your Deck to your hand when another Machine-Type monster you control is destroyed by battle. However, your opponent is more likely to attack "Biofalcon" then your other monsters if you have it out.
 * Falchionβ: You can send "UFOroid" to your Graveyard or Special Summon it with "Falchionβ's" effects.
 * Machina Gearframe: Adds "Machina Fortress" from your Deck to your hand as well as having 1800 ATK and being a Union Monster that protects your Machine-Type monsters.
 * Machina Fortress: By discarding Machine-Type monsters whose Levels total 8 or more you can Special Summon "Machina Fortress" from your hand or Graveyard. It has 2500 ATK and two other effects-when targeted by the effect of your opponent's effect monster you may look at your opponent's hand and discard a card in it. In addition to that, when it is destroyed by battle you can destroy one card on the field. It's easy to summon and can be used on your first turn by discarding only one monster and itself.
 * Shredder: "Shredder" works well with "Armoroid" to destroy mid-Level monsters or by discarding a different "Roid" monster it can destroy low-level monsters.

Spells

 * Break! Draw!: This Equip Spell Card adds draw power to Machine-Type decks.
 * Future Fusion: You can use this to Fusion Summon large Fusion Monsters at no cost.
 * Limiter Removal: "Limiter Removal" doubles the ATK of all Machine-Type monsters you control until the End Phase of the turn, then destroying them. This can be used in response to an ATK (since it can be used during the Battle Phase) or for an OTK.
 * Machina Armored Unit: This continuous Spell Card allows you to Special Summon another Machine-Type monster from your deck with less ATK and the same attribute as the monster destroyed in battle once per turn. This works best in EARTH-based "Roid" decks.
 * Power Bond: "Power Bond" is a "Polymerization" that doubles the summoned monster's ATK in exchange for taking damage equal to its original ATK during the End Phase of the turn.
 * Solidarity: "Solidarity" will add 800 points to the ATK of your "Roid" monsters if you only use Machine-Type monsters.

Truckroid Deck
By powering up "Truckroid" you can get a powerful monster with low cost. However, this strategy falls apart as soon as "Truckroid" is destroyed. In addition to that, you run out of Spell and Trap Card Zones are "Truckroid" gets bigger and bigger.

Armoroid Deck
Decks focusing on "Armoroid" need to get tribute materials out quickly so that they can tribute summon "Armoroid".

EARTH Roid-Machina Deck
An EARTH "Roid"-"Machina" Deck uses the "Machina" monsters as support for the EARTH "Roid" monsters.

Super Vehicroid Stealth Union Deck
This deck focuses on Fusion Summoning "Stealth Union" as quickly as possible.

Super Vehicroid Jumbo Drill Deck
This deck focuses on Fusion Summoning "Jumbo Drill" as quickly as possible.

Vehicroid Synchro-Swarm
This deck uses "Ambulanceroid" and "Expressroid" to swarm the field then Synchro Summon using the Plant Synchro Engine.

Ambulance Rescueroid Deck
This deck uses "Ambulance Rescueroid" to protect your other monsters in battle.