Forum:BUG gameplay of cards....

Why is Card destruction has a bug in its requirements in order to activate?

for example: in a chain... turn player: exiled force priority... chain link 1 opposing player:trap hole... chain link 2 in conclusion: trap doesn't resolve because exiled force isn't in the field...

BUG game play: literally in the card text...

For example: turn player: Card destruction... chain link 1 opposing player: doesn't respond... turn player: Serial spell... chain link 2 in conclusion in actual game play which is a bug: card destruction resolves without the turn player discarding any card for card destruction to draw while opponent discards twice which is a bug...

in my observation in other rulings in this kind of situation is...

all cards must be discarded in order to make any of the player draw...

meaning if anyone of them doesn't discard, card destruction will simply will not resolve...

Another bug is...

Ceasefire...

for example:there is no face-down monster in the field...2 monsters were in play both normals monsters in total turn player: summons a breaker the magical warrior on priority destroying face-down (ceasefire)... chain link 1 opposing player: ceasefire... chain link 2 in conclusion: ceasefire resolves inflicting 500 effect damage to the turn player even if there is no face-down monster

for the bug here is: the first effect was bypass in order for this card to resolve which is a bug...

bypassing the first card effect of ceasefire will not fulfill it's requirements or conditions for ceasefire to be played...