Card Tips:The Seal of Orichalcos


 * Use this card in Decks that don't need to Fusion, Synchro, or Xyz Summon regularly, like "Malefic", "Machina Gadget" and "Earthbound Immortal" Decks.


 * Monsters that in the past were easily dealt with can be useful with this card. For example:
 * "Airknight Parshath" would be equal to a Monarch.
 * "Nightmare Horse" cannot be attacked and will deal more damage.
 * "Spirit Reaper" can attack directly without leaving you open to damage.


 * Use "Mind Control" to take control on one of your opponent's special summoned monsters, then activate "The Seal" to destroy it.


 * If you have two, or more face-up attack position monsters with the same attack, and no other monsters, your opponent can't attack any of them. If these monsters can attack directly, you can inflict at least 1000 more damage every turn.


 * Combine this with cards that activate when monsters are destroyed, such as "Michizure" or "Interplanetarypurplythorny Dragon".


 * This card lets you manipulate your opponent's attack targets by using effects that increase and decrease your monster's ATK (like "Lumenize"), monsters like "Shining Angel", "Trap Monsters" and effects that protect your monsters from being destroyed by battle. You can base the entire strategy on this, protecting your monsters, slowly gaining advantage and beating your opponent.
 * This cards effect is also useful with Alchemy Cycle. As Alchemy Cycle can reduce all of your monster(s)'s ATK to 0 (500 technically due to "The Seal") during your opponents turn so they can't attack any of your face-up attack position monsters.


 * Use "Magic Deflector" or "World Suppression" to negate this card's effect for a turn, to free up your Special Summons from the Extra Deck.
 * Be wary when using these cards, as the opponent may take this opportunity to try and destroy "The Seal".


 * Use "Forbidden Lance" or "Interdimensional Matter Transporter" to prevent your best monster from dying via the effects of the "Orichalcos", the former for your Xyz Monster and the latter for your Synchro or Fusion Monster.


 * Since you can only use it once per Duel, it is okay to have only one copy in your Deck. This means you should focus your strategy on bringing it out as quickly as possible.
 * "Terraforming" or "Planet Pathfinder" can help you search for it. If you are facing a Deck where your opponent Special Summons often, "Demise of the Land" can bring it out during your opponent's turn.


 * This card forces you to play without Extra Deck and destroys your special summoned monsters to prevent you from abusing it's effects. However, there are many ways for this card to be useful:
 * You can use Mausoleum of the Emperor to Normal Summon a powerful beatstick, then activate "The Seal". Best used with monsters like "Light and Darkness Dragon".
 * Tribute Summon "Jinzo", then activate this card to have a game-changing scenario - 2900 ATK beater that prevents trap activations.
 * Activate this card, then use "Valhalla, Hall of the Fallen" to summon a big Fairy-Type monsters with a powerful effects (like "Archlord Kristya").
 * Activate "The Seal" while you have at least five DARK monsters in your Graveyard ("The Seal" will destroy your special summoned monsters to help you meet this condition) then summon "The Dark Creator" and use it's effect to swarm the field with a big DARK monsters. "The Seal" will boost their ATK and prevent "The Dark Creator" from being attacked (his ATK will be the lowest, if all your other monster have at least 2400 ATK or more from the start).
 * In Skill Drain Deck, you'll have absolutely no drawbacks from using it.
 * You can use this card in a Watt Deck - It will protect your "Watthopper" (0 ATK) from being attacked, while your Direct Attacking Watts will gain 500 ATK and inflict more damage.
 * "Tiras, Keeper of Genesis" and "Evolzar Solda" (while they have Xyz Material), "Majestic Red Dragon" and "Ultimate Axon Kicker" are immune to card effect destruction, making them ideal for this card as well.
 * In Six Samurai Deck, if you normal summon at least one other "Six Samurai" monster, "Legendary Six Samurai - Shi En" will protect himself from the drawbacks of "The Seal" and remain on the field, becoming a 3000 ATK monster that can negate Spells and Traps ("Spirit of the Six Samurai" can help as well).
 * Activate this card while "Wind-Up Zenmaines" with an Xyz Material(s) is on the field. It will not be destroyed, and will be able to destroy on of the opponent's cards during your End Phase.
 * This strategy is slightly risky, as at the End Phase if your opponent has no cards to destroy, you will either be forced to select the Seal, (in which case it won't be destroyed via its own effect, unless previously your opponent attempted to use a Mystical Space Typhoon or a Dust Tornado), or your own cards such as Zenmaines itself, most likely using its last overlay unit if you want to save it from itself.
 * You can safely play this card in a Zombie deck if you run "Archfiend Zombie-Skull". He will prevent not only himself from the Seal's destruction, but also any other Zombies that were special summoned, thereby letting you keep him on the field, and letting him gain 500 attack for a 3000 indestructible beast of a monster.
 * In a Nordic Deck you can first Synchro Summon Odin, Father of the Aesir, use his Effect to protect him from being destroyed, then Activate The Seal. (Be awared, that The "Seal" will not boost it's attack while his effect is active.)
 * Amazoness decks can also utilize this card well. Not only boost your monster's ATK (even more than boosts from "Amazoness Village"), this card can also protect your "Amazoness Scouts" so that you can Tribute it whenever it is necessary. It is ideal for playing this card first before "Amazoness Village for distracting your opponent, possibly wasting their resources so that you can activate "Amazoness Village" safely.
 * Use with the effect of Lightray Daedalus to blow up 2 cards every turn for free.
 * Equip your Special Summoned monsters with a Union Monster prior to activating the Seal; then, they will be destroyed in the equipped monster's place.
 * This card works well with "The Wicked Avatar."
 * Use this card in an "Earthbound Immortal" deck along with "Grinder Golem" and "Precious Cards from Beyond". "Grinder Golem" will summon two tokens with the same ATK to your side of the field rendering your opponent unable to attack and you will have tributes for your "Earthbound Immortal" on your next turn ( before that, during your opponent's turn, you can activate "Card of Sacrifice" for a free draw) and with "Precious Cards from Beyond" on the field you get to draw 2 cards as well.
 * You can use a card like "Silent Magician" or "Satellite Cannon" that gains attack points every turn, so it will be protected until it's strong enough to protect your other monsters.
 * In an Inca deck, this card can be used without worries after both "Sun Dragon Inti" and "Moon Dragon Quilla" have already been Synchro Summoned.
 * Use the monster "D.D. Sprite" as a substitute, to keep any Special Summoned monsters. Or activate "The Seal" whilst "Stardust Dragon" is in the Graveyard.
 * Use this card with "Relinquished"", so he can only be attacked while equipped with a monster or is the only card you control.
 * This card is an easy way to summon "Theinen the Great Sphinx", and buff it up a little more to boot.
 * Use this card to destroy your "Yubel" or "Yubel - Terror Incarnate" to bring out "Yubel - Terror Incarnate" or "Yubel - The Ultimate Nightmare", respectively.


 * Ritual Monsters can make use of this card. A prime target is "Divine Grace - Northwemko," who will then have 3200 ATK and be indestructible by anything but battle for as long as you control the Seal (assuming you target it with her effect upon Ritual Summoning her).
 * In addition, if you bring her out using "Djinn Releaser of Rituals," your opponent will not be able to perform any Special Summons while you control her.
 * Just be sure to activate the Seal prior to Ritual Summoning, as it will destroy them (due to being Special Summoned monsters) otherwise.