Forum:Decks for Free!

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Decks for Free!
Tantara - Administration

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Blue-Eyes White Kid

NYKid

Akiza

TwosidedDragon

This page is dedicated to helping all you new (or lazy) duelists out there that need help with their decks. If your a lazy/new duelist, We'll build you a deck. All you have to do is post here and tell us what kind of deck you want and how much money you're willing to spend getting the cards. If you already have a deck, if you post it in the Deck Template form, we'll revise it and give you our insight. We'll also make a side deck on request.


 * ex: Hi, could you make me a batteryman deck? I have a money limit of $60. ~
 * ex2: Hey, would you look at this deck for me? ~

If you give us a deck to build, We'll make it a personal project and make sure that you'll be pleased with the final product. Each deckbuilder will only take one deck at a time and will let everyone know when they're done with a project by posting it on the top of the page. Please note that it's your job to collect the cards, our job is to create the perfect decklist for you.

Deck Galleries
Here are all of the decks constructed on this forum on 3 seperate pages. We advise you browse through these before making a request because the deck you have in mind may have already been made.


 * Deck Gallery A-J
 * Deck Gallery K-T
 * Deck Gallery U-Z

Rules and General Information

 * 1) Make all requests in their own section and not directly beneath another's request. Click here to start a new request.
 * 2) Have a direction for your deck (examples - Dark World, Burn, Spellcaster, Bounce-Back-To-Hand, etc.). Random strings of cards will not be helped.
 * 3) Do not ask for more than one deck at a time as others will have to wait longer for the deckbuilder to get to them.
 * 4) This is a free service, but we are taking time out of our lives to help you. Be courteous and don't leave us waiting for you to answer a question.
 * 5) If we believe a duelist has abandoned their request, we'll place a notice on the request warning of it's removal within 24 hours unless some activity happens.
 * 6) Completed decks will be moved to the archive after a few days.
 * 7) Decks that are not signed with 4 tildes (~) will not be helped.
 * 8) We reserve the ability to delete any and all requests.
 * 9) We expect that you'll have access to and/or be able to buy cards from online retailers or hobby stores, we base all card prices on eBay.
 * 10) This page is not a page for people to post their opinions. Please, if you want to give your opinion on someone's deck, post it on the user's talk page.
 * 11) You may request a deckbuilder to help you, please note that it only ensures that deckbuilder's help. It will not ensure the immediate help of that deck builder.
 * 12) It is highly recommended that you browse the Deck Galleries or Archives before requesting, you may find what you're looking for before requesting our assistance.
 * 13) Please post all requests at the bottom of this forum.
 * 14) Please make an account and log in before posting a requests. Mere IP signatures will no longer be accepted, because it makes it more difficult for us deckbuilders to contact you. Making an account is simple and easy, just go to the top of the page and click on “Create an account”, then follow the simple instructions. Requests signed by with mere IP addresses will be deleted on sight.

ANY REQUEST THAT DOES NOT FOLLOW THESE RULES WILL BE IMMEDIATELY DELETED.

For more information or questions concerning this page, please visit my talk page. --Tantara (talk) 23:54, 23 August 2009 (UTC)

=Requests=

FIENDISH ENGINGE OMEGA --- FINISHED
This is how far I've made it by myself. Would really appriciate some help and/or tips on this. I only have 1 copy of Fiendish Engine Ω, so I kinda want this deck centering about him staying on the field, getting out there quick and if he dies, that he'll be easy to summon back. I got no money limit. MajinViktor 09:14, February 20, 2010 (UTC)


 * Want help? --Tantara (talk) 19:29, May 21, 2010 (UTC)

Yeah, I would really like some help. :)


 * Alright, if you've got no money limit, do you mind if I put in more than one copy of Fiendish Engine? --Tantara (talk) 19:05, June 18, 2010 (UTC)

no, go ahead. and thanks :)


 * Alright, I'm deciding whether to do a Dark Creator Turbo based on summoning out Omega from the grave or a Different Dimension deck based on tribute fodder. Would you rather have one over the other? And would you mind signing your posts for me? Thanks. --Tantara (talk) 09:41, June 27, 2010 (UTC)

The Different Dimension deck based on tribute fodder sounds nice. and yeah, I will remember, thanks. MajinViktor (talk • contribs) 16:04, June 30, 2010 (UTC)

Plus according synchro monsters.

Alright- here it is. I origionally thought of a brilliant plan including geartown and breaker the magical warrior. As Macro Cosmos/Dimensional fissure are often destroyed, i added Geartown to special summon Gadjiltron Dragon as punishment. I then realized that Geartown has to be sent to the graveyard for it's effect to work, so, of course, that was out of the question. I then decided on using Guardian Eatos, instead. I think you'll find this sufficient, would you like an explanation on how it works? --Tantara (talk) 20:16, July 2, 2010 (UTC)

yes, that would be good. still, thanks man :) MajinViktor (talk • contribs) 12:15, July 5, 2010 (UTC)

Alright, as the point of the deck was to keep Omega on the field, I put in three of them as well as a basic Macro lineup (3 Macro, 2 Dimensional Fissure, 3 Survivor, and 2 Scout Plane). The basic lineup should keep a steady stream of monsters on your field, ready to be tributed for Omega. Besides that, I added 2 Breaker the Magical Warrior for a bit of spell/trap destruction which is typically difficult to use in Macro decks. You can replace these Breaker's with Dimensional, Alchemists if you like though. Anyways, Cyber Valley is included as it combos well with the tokens produced by Omega and with Scout Plane/Survivors. Summoner Monk is included to grab Survivor and Necroface is there to mess with your opponent. Each time it's removed from play, your opponent loses 5 cards permanently, use Gold Sarcophagus with it for more fun. On top of the basic Macro engine, I added a pair of Eatos, special summonable when you have no cards in your grave (Soul Release is backup with this) and it's fodder for Trade-In. Lightning Vortex clears your opp's field for large plays, MST and trunade deal with spells, and Allure and Trade-In are in there for added deck-speed. A solid defensive trap lineup is used with lots of s/t defense (1 Solemn, 1 Dark Bribe, and 2 Starlight Road should deal with Heavy Storm and such). I hope that's sufficient, feel free to ask more questions. --Tantara (talk) 17:11, July 6, 2010 (UTC)

Yeah,I wondered if "Return from the Different Dimension" would be a card that would be good too include?


 * Return from the Different Dimension's effect is too steep in today's meta to use it. Most decks nowadays make huge explosive plays and having too few lifepoints can be a deathsentence. I included DDR to try and do the same thing in a much more cautious and consistent manner. --Tantara (talk) 21:06, July 7, 2010 (UTC)

Master of Oz Beast Deck -- FINISHED

 * I am currently addicted to WC08 and i was wondering if you could bake me a deck revolving around Master of Oz? If you could i would like that the cards in the deck are from either WC08, or WC09. I don't really have a price limit since its virtual thanks. :) -- Gotenks  (talk) 03:21, March 5, 2010 (UTC)
 * Haha, you're kidding. I was playing World Championship 2010 and saw that card and knew I needed to make a deck around it too. But I've never made a deck around a fusion before, no idea where to start. Ochabox 05:37, March 9, 2010 (UTC)

Hello. If you are still looking for help with creating a Master of Oz deck, then I have some good news, and some bad news. The good news is I have a deck for you. The bad news is, not all of the cards are avaliable in World Championship 2008, World Championship 2009, or World Championship 2010, since some of the cards used came from The Shining Darkness Booster Pack wich was recently released. But here is the deck and if you wish I can make one using cards avaliable in World Championship 2009.

Hpboy111 (talk • contribs) 19:19, July 12, 2010 (UTC)

Heroes --- FINISHED
i would like to request an elemental hero deck, i have most of the basic cards and some fusions for it, i do not have a spending limit, i would like the deck to make use the the fusions so being able to use alot of them quite quickly but still have a back up plan, preferable just the e heroes out of the current hero cards, as i dont want to use evil or destiny, the odd neo spacian would help and some outside cards, thanks. Ryeshret 18:12, March 6, 2010 (UTC)

Also preferable the anime heroes not the manga ones, stratos is good though, thx again. Ryeshret 16:19, March 10, 2010 (UTC)


 * Want help? --Tantara (talk) 20:17, July 2, 2010 (UTC)


 * Yes please, a change on which heroes, i dont mind which ele heroes used, but still not evil or destiny etc.., thx Ryeshret (talk • contribs) 22:39, July 3, 2010 (UTC)


 * Alright, no problem. I've always wanted to make a decent Hero deck. I'll get right on it. --Tantara (talk) 10:39, July 4, 2010 (UTC)


 * Thanks very much for taking, take as long as needed.Ryeshret (talk • contribs) 21:34, July 5, 2010 (UTC)

Extra - 15
 * 3x Elemental Hero Absolute Zero
 * 3x Elemental Hero Gaia
 * 3x Elemental Hero Plasma Vice
 * 2x Elemental Hero Wildedge
 * 1x Elemental Hero Darkbright
 * 1x Elemental Hero Necroid Shaman
 * 1x Elemental Hero Thunder Giant
 * 1x Elemental Hero Shining Flare Wingman

Here you go, it's pretty fast and consistent. King of the Swamp is CRUCIAL in this deck. --Tantara (talk) 22:14, July 8, 2010 (UTC)

Big City Synchro -- FINISHED
Could you guys make a E-hero synchro deck, id like it to have mostly light monsters and maybe a couple of Cyber Dragons and a D.D. Warrior Lady. Also it would be nice if it could bring out Level 8 Synchros fast. Got no budget! Thanks in advance!!! Geobow 20:36, April 6, 2010 (UTC)

If it is easier for you guys to fix a deck rather than make one from zero i can try building it on my own and then bring it here for fixes.... Geobow 15:53, April 21, 2010 (UTC)

So.... i took a look at the city deck and saw that little city is xloser to my likes and the deck im asking for..... so i decided to make it a little city deck! Hope that someone can pick up my request soon... cant wait for it! :) Geobow 19:47, April 26, 2010 (UTC)


 * Want help? --Tantara (talk) 23:39, July 9, 2010 (UTC)


 * yes please! :) Geobow (talk • contribs) 10:24, July 10, 2010 (UTC)


 * Alright, I like this request. I'll start on it immediately. --Tantara (talk) 21:26, July 10, 2010 (UTC)


 * ok thanks!!! :) Geobow (talk • contribs) 08:44, July 11, 2010 (UTC)


 * This deck really doesn't work too well. Big City decks tend to use too few monsters to synchro summon correctly. Anti-Meta decks tend to do poorly with synchro summoning. I can give you what I have, but the idea isn't too good. --Tantara (talk) 17:54, July 16, 2010 (UTC)


 * Then if it is easier make it without synchros its not a big deal :) Geobow (talk • contribs) 16:59, July 17, 2010 (UTC)

Extra Deck including 3 Stardust Dragon as well as any other synchros that you'd like. Remember, Synchro Summoning doesn't work too well, which is why I recommend Rai-Oh in the place of Rose. Anyways, the deck's pretty consistent and powerful. I like it, hope you do too. This is a bit later than I expected to give it to you, I was caught up in international travel for a few days. --Tantara (talk) 19:50, July 24, 2010 (UTC)


 * Seems cool.... cant wait to try it out! Thanks a lot!!! :) Geobow (talk • contribs) 21:08, July 28, 2010 (UTC)

Spell counter Synchro Deck -- FINISHED
I'm trying to make a good spellcaster deck that abuses spell counters a lot. I've been working on it for awhile but i just started playing not to long ago and i could use some help. Cost isn't really an issue because i have most of the cards I'll probably need already and I've already got all the spellcaster synchros. I'd like something thats really aggressive and consistent if possible. Anorexorcist 04:05, April 8, 2010 (UTC)

This should be somewhat along the lines that you're looking for. I can explain any questions, comments, or concerns that you may have.--Akiza Izayoi (talk • contribs) 08:21, July 4, 2010 (UTC)

Waters of Codarus -- FINISHED
Hello there, I would like to ask you for help. you see, im new to this game and was hoping you can help me make one. my limit is 60$. the deck i would like revoles around Codarus. i got him in a pack and he looks so cool and i love his effect. i also like them to play for fun. if its to much to ask, would you please make thi for me so all my friends dont point and laugh cause im new to the game. also, Deep Sea Diva is in with him and hopes to make the deck around them so no one will be ready for a Codarus. PLEASE take you time, i am very paicent so dont feel like im rushing you and I cant wait to see it if you deside to help me and thank you for taking you time and helping a newbie like me. 3:43, April 29, 2010 (UTC) Gengar Griffen hj;

Do you still want help? I can take this.--Akiza Izayoi (talk • contribs) 23:45, July 3, 2010 (UTC)

If you're wondering why I chose Umi over A Legendary Ocean, it's because A Legendary Ocean messes up your Level Stars for Synchro Summoning. The rest of the deck should be pretty basic. You can save your monsters with Forgotten Temple, then come out swinging next turn. Codarus with a Solidarity makes a 2200 attacker, so you should be able to control and beat down your opponent efficiantly with your favorite monster. Lastly, I included a single Levia-Dragon - Daedalus, since he's essentially Codarus' big brother, and he can clear the field if things get out of hand.--Akiza Izayoi (talk • contribs) 03:18, July 4, 2010 (UTC)

Valhalla-Synchro deck In need of advice PLEASE!!!!!!!! -- FINISHED
Hello guys, I'd like you to give me some advice with my deck, it is based on the concept of abusing the effect of "Valhalla Hall Of The Fallen", but at the same time being flexible enough to allow synchro monsters to be special summoned, but to tell you the truth, the freaking deck only runs smoothly when it feels like it.

OK guys, that's pretty much my deck, I've tried to make it somewhat anti-meta but I don't know.... the decks that are hard to beat for me are blackwings and the one that uses plants, anyway, hope you can help me and thanks in advance.

Please, anyone that's available, but preferably BEWK THX.

Come on guys, I really need some help with my deck!!!!! can't you see I'm begging here????.

Guys please help me, I just need some advice, besides it's not like you have to create the deck entirely, it just needs some minor tweaks, also I don't have a spending limit. Lighness 05:21, May 9, 2010 (UTC)


 * I've changed around your deck to make it more consistant and controlling. Tell me how you like it. 22:13, May 29, 2010 (UTC)

Thank god you helped me!!!!! I've been too much waiting for someone to help me with the deck but I'm glad you did it, about the changes that you made, to tell you the truth I never expectedthem, and I'm a little surprised you took Kristya out but that's OK, I like the looks of the new format and I can't wait to test it thanks BEWK!!!! oh, before I forget, do you think it's a good idea to use herald of perfection on this deck?Lighness 21:42, May 31, 2010 (UTC)


 * The use of the Herald would require the modification of most of the deck. If you really want to do that, I can make it happen, but the cost would be somewhat large. 02:18, June 6, 2010 (UTC)

Well it really doesn't matter if the cost increases, so yeah, I'd like to see a deck using that herald and maybe kristya thanks in advance BEWK 69.228.42.4 22:01, June 8, 2010 (UTC)

Armed Samurai Ben-Kei/ Power Tool! -- FINISHED
I've been attempting this deck for a little while, but no matter what I seem to do I can't get it fixated. I have a spending limit of $100 total, so suggest away. Anyways, this is what I have so far, and I'm just needing a fresh start. I attempted to modify the Gemini Warrior Deck (Forgot the actual name) with Armed Samurai and Power Tool Dragon. It didn't work to my liking, but I wanted to keep the mainstays of those (Namely Evocator Chevalier) around because they did help somewhat.

Here's the list of what I feel is what I want the deck to keep. I'm always open to better suggestions, even though really I'm just looking for good filler.

Thanks in advance and if you have any questions lemme know! :) Katsuma-San 08:11, May 11, 2010 (UTC)

If you are still looking for help with this deck, I would be more than glad to give you assistance. Hpboy111 (talk • contribs) 18:55, July 6, 2010 (UTC)

Yes, I am thank you very much :) If you have any questions, let me know! Katsuma-San (talk • contribs) 01:53, July 10, 2010 (UTC)

That's fantastic that you're willing to help, but please keep this outside of this thread. I know we seem strict with our rules, but we're trying to bring back this program in a neat and organized manner, meaning that only us specified deckbuilders and the people making the requests should be posting here. Please continue this between your Talk Pages.--Akiza Izayoi (talk • contribs) 02:10, July 10, 2010 (UTC)


 * It's ok, Akiza. He's doing a trial. Hpboy, would you mind putting your Oz build under the request for me? --Tantara (talk) 21:16, July 10, 2010 (UTC)

Ok, here is the deck:

Ok, first this deck is not focused solely around Ben Kei and Power Tool Dragon. Each and every monster in this deck has the potential to become an absolutely huge power house if given enough time. As such this deck becomes more of a general equip deck. This deck should fit nicely into you're price range, (at worst I calculate about $95) taking into account the cards that you already own, and assuming that you own no other cards apart from those. But you should be able to get it for less. If you have any questions concerning the deck feel free to ask and I'll be happy to help. Hpboy111 (talk • contribs) 19:42, July 12, 2010 (UTC)

Awesome, thank you very much :) I'm going to start building with what I have available and purchase the rest asap. If I get mostly commons, it shouldn't be that expensive :) Thanks again! Katsuma-San (talk • contribs) 04:33, July 13, 2010 (UTC)

Fortune Ladies:Earthbound -- FINISHED
Hi i need a good fortune lady deck that uses Earthbound Immortal Aslla piscu. I already have most of the cards, but i have a cash limit of about 30$ for anything i don't have yet. Help would be gladly appreciated. Evenged7x 23:18, May 13, 2010 (UTC)

Here is my current decklist if it would help in creating this for me

Evenged7x 23:18, May 13, 2010 (UTC)

Just checking in Evenged7x 20:21, May 18, 2010 (UTC)

Check Evenged7x 23:39, May 31, 2010 (UTC)

Yeah, I'm Still here Evenged7x (talk • contribs) 12:20, July 3, 2010 (UTC)

Sorry about the wait. I can try and help you if you want.--Akiza Izayoi (talk • contribs) 23:45, July 3, 2010 (UTC)

Woo! Thank you and yes i would like the help if you'd be so kind! Evenged7x (talk • contribs) 17:25, July 6, 2010 (UTC)

This should be more consistent than what you have right now. You mentioned that you had a monetary limit of 30 dollars, but Gold Sarcophagus is a very good card for Fortune Ladies, even better when you want to search out Aslla. I also included Level Eater, since it can feed off of Darky, or Watery if she’s been on-field for a turn. It’s great for Tribute Summoning your Earthbound Immortal. Please leave a message here or on my Talk Page if you have any questions, comments, or concerns about the deck.--Akiza Izayoi (talk • contribs) 20:19, July 6, 2010 (UTC)

Ok so i have some questions... Thanks for the decklist i'll get to it right away Evenged7x (talk • contribs) 15:04, July 7, 2010 (UTC)
 * What is the purpose of Buster Blader?
 * Would it be ok for me to use the Different Dimension Capsule for now?
 * What is the purpose of Nobleman of Crossout?

Whoops! Buster Blader isn’t supposed to be in the deck, I just copied a Deck Template that included Buster Blader as an example card.

I wouldn’t recommend Different Dimension Capsule, actually. The card is removed from play face-down, which makes it unable to be returned through Fortune’s Future, and the Capsule is extremely vulnerable to Spell and Trap removal, which you don’t want since you would be searching Lighty almost all of the time. If you can’t get the card no matter what, I would recommend using another Rai-Mei and a Brain Control as substitutes for now.

Nobleman of Crossout is a good card here. Both Aslla Piscu and Future Visions will encourage your opponent to Set their monsters, where Nobleman of Crossout can kill them.Akiza Izayoi (talk • contribs) 16:37, July 7, 2010 (UTC)

Bludvise Zero -- FINISHED
I want to make a Gemini Zero deck....but use a little synchro...with the tuner i think will be deep sea diva..may be..there is no money limit.thx.

Daredevil^^ (talk • contribs) 03:18, July 12, 2010 (UTC)

I would take this, but i'm swamped with requests right now. Just letting you know that you weren't forgotten, and i'll try to get to you eventually.--Akiza Izayoi (talk • contribs) 19:34, July 12, 2010 (UTC)

okay2.....I am not in hurry...thx for your help..hahahaDaredevil^^ (talk • contribs) 15:58, July 15, 2010 (UTC)

No budget limit...thank you..Daredevil^^ (talk • contribs) 13:23, July 21, 2010 (UTC)


 * Akiza, I'll take this if you're busy. Daredevil, wan't help? --Tantara (talk) 19:56, July 24, 2010 (UTC)

Thanks, I'd appreciate it.--Akiza Izayoi (talk • contribs) 22:05, July 24, 2010 (UTC)

Yes, i want the help very much..Daredevil^^ (talk • contribs) 14:37, July 25, 2010 (UTC)


 * Gotcha, I'll start on this, then. --Tantara (talk) 18:10, July 25, 2010 (UTC)


 * Alright, I've got two working versions of this deck. One's a basic Destiny Hero Zombie deck using Il Blud and a couple other Gemini cards and the other is an anti-meta deck that works with a bunch of LIGHT Zombies. Zombie World is more a fun card than a competitive card, I can attempt to include it in these builds if you'd like, but I need to know if you want to be competitive with this deck. --Tantara (talk) 15:39, July 28, 2010 (UTC)

which one do you think is better and more competitive??Daredevil^^ (talk • contribs) 17:18, July 28, 2010 (UTC)


 * It's really just a preference thing. The LIGHT zombie version is more anti-meta and the Destiny Hero Zombie version is a lot faster. --Tantara (talk) 19:23, July 28, 2010 (UTC)


 * i would like destiny hero zombie...haha..but with the limiting of allure n d draw..n semi limiting malicious..is that still okay???Daredevil^^ (talk • contribs) 01:01, July 29, 2010 (UTC)


 * Malicious if fine, but the limiting of D-Draw severely cripples the deck. It's still a great deck, but it'd be much better with another D-Draw or two. I'm pretty sure that, come next format, konami will semi-limit D-Draw. I had trouble choosing between two builds, so I'll let you choose for yourself. Each deck is capable of huge plays, my favorite is equiping Il Blud with Supervise, special summoning for Black Brutdrago, activating Supervise, special summoning Il Blud again, summoning Il Blud, then special summoning Il Blud for another level 8. Either that or activating Future Fusion to send Malicious and a Diva to the grave, activating Miracle Fusion for E-Hero Absozero, then summoning Deap Sea Diva, grabbing a Gillman, then removing your malicious in the grave to special summon another and tuning Diva and Malicious together for Stardust. Let me know if you have any questions. --Tantara (talk) 04:15, July 31, 2010 (UTC)

I like the first one...but I think i want to remove the dustshoot n creature swap to make it 41cards...I think I dont want to add DAD...n what the use of goblin zombie??i think it's not very important..Daredevil^^ (talk • contribs) 18:24, July 31, 2010 (UTC)


 * Dustshoot is vital this format, along with Rai-Oh. It leaves you the ability to mess with X-Sabers by sending back Rescue Cats or Faultrolls back, it can also send back various components of Frognarchs to stall them a bit, it can knock back JD and Honest and Kalut, as well... it's one of the best cards this format, I think. As this deck has trouble running over things like Gottoms and JD, Creature Swap is included. I included this high number of cards as there really isn't anything that should go. I guess you can drop a Pyramid Turtle, if you'd like. Goblin Zombie > Pyramid Turtle as Turtle has to be destroyed by battle to get it's effect, things like Gyzarus and DAD would still trigger Goblin Zombie's effect, it's excellent at grabbing Plaguespreader and Zombie Master and such. On top of that, it's excellent when used with synchro summoning. If you want a smaller deck, choose the second and drop the Zombie Master. --Tantara (talk) 20:02, July 31, 2010 (UTC)


 * And DAD won't ever really be dead with the amount of grave control you have, it's coming out as a super rare in the fall. --Tantara (talk) 20:04, July 31, 2010 (UTC)


 * thank you tantara...I will test it as soon as possbile..n change may be little different cards for adapt with my local...^^Daredevil^^ (talk • contribs) 02:09, August 2, 2010 (UTC)


 * Are you not happy with the deck? What you were asking was kind of weird. the deck you were asking for is difficult to create, I think this is among the better decks I've created. Would you still like revisions? --Tantara (talk) 04:14, August 2, 2010 (UTC)


 * who said that I dont like it???hahah..I like it very much...^_^..I only dont want to netdeck all of the deck content..:DDaredevil^^ (talk • contribs) 11:55, August 2, 2010 (UTC)


 * Phew, glad to hear it haha. If you'd like, I could help give you tips on customizing the deck further for your locals (side deck, small revisions, etc.). If you're interested, leave a message on my talk. --Tantara (talk) 16:52, August 2, 2010 (UTC)


 * I need side deck...^^


 * alright, would you mind posting this on my talk? --Tantara (talk) 03:59, August 5, 2010 (UTC)

A Dark Counterparts Deck -- FINISHED
––––

I need help finishing my Dark Counterparts Deck. I want to spend $50 to $75 on the deck if possible. Can you improve this decklist if you can. Thanks Kageakumo 15:53, June 25, 2010 (UTC)


 * want help? --Tantara (talk) 13:38, July 31, 2010 (UTC)

Cyber Dragon -- FINISHED
Hi, got intested in cyber theme recently and this is the deck I just made. The main focus is getting chimeratech or cyber twin out for otk. Jinzos and Future Fusion are fillers currently and I dont usually use much of Overload Fusion. Anyway to make it more consistent ?? Help appreciated, Cheers!

Nocturnal2 (talk • contribs) 11:20, June 28, 2010 (UTC)

Cyber Dragon Zwei and Evolution Burst are two very good additions to the Cyber archetype. Machina Armored Unity should help too, thinning your deck out for your needed cards, and grabbing Cyber Valley in a pinch. I removed DNA Surgery because the only real combo it had was with Fortress Dragon, and it seemed like a dead draw otherwise. I think this build will be more consistent and to your liking, pulling off OTKs more often. If you run into any trouble with the deck, or have any questions, please let me know.--Akiza Izayoi (talk • contribs) 04:24, July 4, 2010 (UTC)

Machina Build -- FINISHED
this deck is very good already i'm just looking for a nudge in the right direction so if anyone wants to pick this project up go for it.

please and thanks Adaptdeckplayer (talk • contribs) 22:07, June 27, 2010 (UTC)Adaptdeckplayer


 * Sorry for taking out the Cyber Fusions, they made the deck inconsistent. You may have to buy another Structure Deck to build this, but that won't cost too much, right? Tell me what you think of it. 21:10, July 3, 2010 (UTC)


 * Machina Peacekeeper S-U-C-K-S. Just thought you should know that BEWK. Does absolutely nothing in the deck. Gearframe loop, thats it. Too slow because it has to be destroyed. I could appreciate it if it was at least upon summon. Definitely go with a 3rd Gearframe and 3rd Compulsory. Compulsory is chainable. Take out D Prison for 2 Fissure exactly because of that. Also, if you are going to use Soldier, I suggest a 3rd Fortress for it. Maybe not but I have found it dead in my deck even with 3 Gearframe and Fortress. Otherwise, looks good. ~NYKid 80.78.79.154 (talk) 23:43, July 3, 2010 (UTC)
 * I didn't want the guy to have to buy two more Structure Decks. I can see how your fixes would help, though. 16:47, July 7, 2010 (UTC)


 * Well, he would only need to buy one more if he already owns 2 and they are only $10 a pop anyway. I should have taken this up with you outside of the help thread because this is really unprofessional on my end. I really stand by my fixes though because it is my exact build bar BoM's; I find them useless 50% of my games. NYKid8295 (talk • contribs) 17:06, July 16, 2010 (UTC)

Fabled Deck -- FINISHED
I have had a post on here for a little while, saying that I wanted a Deck ulilizing Spirit Monsters, but I didn't really give a direction I wanted the Deck to go in, well, i've thought about it, and have decided to try and make a Fabled/Spirit Hybrid deck (I know Fabled Monsters arn't out in TCG yet, but they will be soon). My plan is to use the Fabled monsters' mass Swarming abilities to get out high level Spirits in one turn by utilizing the discarding effect of Spiritual Energy Settle Machine to discard and thus special summon many Fabled Monsters. Unfortunatly, however, I do not know where to go from this. Could someone please help? This is what I have so far... (This has changed, see comments below...)

Aside from Brionac, the Synchros would not play into the stategy of the deck, it would simply be easy to get level 5, 6, and 7 Synchros out using The Fabled Cerburrel. Level 7s would be simplist using The Tricky and The Fabled Cerburrel 24.210.152.254 (talk) 19:39, July 4, 2010 (UTC)

I think I can try this one. I've never dabbled in Fabled monsters before, but this looks interesting.--Akiza Izayoi (talk • contribs) 20:14, July 4, 2010 (UTC)

Thank You! It Will be greatly Appreciated!! 24.210.152.254 (talk) 04:32, July 5, 2010 (UTC)

Based on what I’ve attempted, there’s really no synergy between Spirit Monsters and Fabled Monsters other than the sole engine of Spiritual Energy Settle Machine. For this and a few other reasons, I don’t think the deck concept will work out or run smoothly.

Even though you can keep your Spirits on-field thanks to the Settling Machine, there really aren’t any Spirits worth Summoning that you want to keep out. Yamata Dragon and Hino-Kagu are great, but they each require Tributes, and would then be vulnerable to a simple Mystical Space Typhoon, Dust Tornado, Breaker the Magical Warrior/any other S/T removal. The rest of the Spirits I looked through either enjoyed going back to your hand to save themselves, or preferred being Set first.

Your Spiritual Energy Settle Machine would be hard to search out and protect, plus the downside about the discard… it happens during the End Phase. Fabled Monsters like to discard their friends and themselves in order to pull off combos, but activating one of their effects at your own End Phase leaves you very vulnerable, and prevents a lot of comboing through Synchros and such. If the discarded Monster Summons itself, it wouldn’t be able to attack, or do anything useful.

Another thing… Fableds and Spirits usually only like to discard and work with their friends, other Fableds and Spirits respectively. Adding monsters in the deck that aren’t of their kind will limit your options a lot, and leave you wishing you had more Fabled Monsters at the time, or more Spirit monsters.

Lastly, the speed limit of the deck. The prevention of Spirits being Normal Summon/Set only will stop you from pulling off a LOT of combos, and the only Spirit that can be Special Summoned has the requirement of removing another Spirit from play, where they don’t like to be.

I apologize for the huge explanation, but I feel that I had to give a few reasons why the deck wouldn’t run smoothly. I can still gladly make you another deck, but I just don’t feel that this combination will work.Akiza Izayoi (talk • contribs) 04:03, July 6, 2010 (UTC)

Thanks anyways. I might just have to face the fact that it seems to be nearly impossible to make a top-tier Spirit deck. I must ask though, would it be possible for you to make a purely Fabled deck even though they do not come out until the 20th? I can't imagine how you would test it. Anyways, if I try to make a purely Fabled deck and post it here, would you still help me with that, if even able to? I understand if you couldn't do anything till the 20th. 24.210.152.254 (talk) 19:01, July 6, 2010 (UTC)

Of course I can make a Fabled deck for you. I test the decks out using proxies, so it’s not difficult. However, I do have numerous other requests right now, so I actually might not get to this for a a few days regardless.Akiza Izayoi (talk • contribs) 19:42, July 6, 2010 (UTC)

Well, Thank You! I don't mind waiting (cant do anything with 'em till the 20th anyway) I've started to make a Fabled Deck on my own, and, to save space, have replaced it with my Fabled Spirits Decklist. I think im decently good at compliling monsters, but im horrible at choosing the Spells and Traps to go with them. Thanks again for helping me build/improve a Fabled Deck :) 24.210.152.254 (talk) 20:52, July 6, 2010 (UTC)

Here it is, sorry that it took so long. I was backed up on a lot of requests, and this was really hard to make work. I had to call for a bit of help in the choices in the cards, but I hope I made your deadline.

If you have any questions, comments, or concerns about the deck, please leave a message here or on my Talk Page.Akiza Izayoi (talk • contribs) 01:08, July 19, 2010 (UTC)

Thank you so much! I know how busy you've been so thank you even more! I'll have to test it out and get back to you if I have any problems. Thanks again! 24.210.152.254 (talk) 15:56, July 19, 2010 (UTC)

Ice Barrier Deck -- FINISHED
Hi, could someone please take a look at my deck? It does pretty ok... except for the fact that you will have zero hand advantage in the late game... This deck mainly revolves sending Ice Barrier monsters to the graveyard via Strategist of the Ice Barrier and then reiviving them with General Gantala of the Ice Barrier and then stalling till the time is right. With this, the synching power is quite immense. So far I had 2 games where I was able to bring out all four Ice Barrier Synchros. So its like a lockdown-synchro deck. Levia Dragon is sort of a last resort card, if my opponent has more field advantage than I do, I will summon him and blow the field up.

I don't have a budget.

Thanks! NightxRise (talk • contribs) 14:41, June 29, 2010 (UTC)

I think I can take a shot at this.--Akiza Izayoi (talk • contribs) 19:37, July 2, 2010 (UTC)

Thank you! ^^ --NightxRise (talk • contribs) 11:09, July 3, 2010 (UTC)

This should be much more consistant. Crest of the Ice Barrier is.... good. If the lore of the card gets changed, I can edit the deck to adjust.

As you requested, the strategy should be a sort of lockdown/synchro. Bottomless Trap Hole and Divine Warning can slap opposing monsters in the face, Raiho can seal off pesky effect monsters (AND COMPLETELY SCREWS OVER INFERNITIES), Defender and Cryomancer can stall if necessary, Medium prevents your monsters from being destroyed by most other means, and Spellbreaker can be really nasty. Try using her effect at your Main Phase 2, after you’ve obliterated your opponents defenses with Magic Triangle and are done searching through Crest. During your next turn, just toss her for a Synchro Summon with Defender or Cryomancer, then your Dragons can really start the beatdown!

Please tell me what you think of the deck, and if there is any way I can improve it more to your liking.--Akiza Izayoi (talk • contribs) 23:12, July 3, 2010 (UTC) '''Thanks for all that you've done! I appreciate it a lot!''' I've tried and tested it with proxies and here's what I feel: It works a lot better against attacking decks, but other stalling decks can kill it... Like burn for example. Unless I get Medium out fast and keep her there, chain burn and trap burn (Ceasefire,Just Desserts) will deal quite a lot of damage due to the Ice Barrier's high field advantage. Also, Dai-sojo of the Ice Barrier kinda helped as it prevented my monsters from being nuked by Lightning Vortex, Mirror Force and Torrential Tribute or destroyed by a Smashing Ground. (I know that spell breaker can prevent all the spells from harming them, but there's always a random Sakuretsu Armor somewhere =D) Secret Guards of the Ice Barrier was kinda useful as it prevented destruction from Dark Armed Dragon and Fortune Lady Fire(no one likes a burnt Trishula). I guess other Synchro Monsters can help avert all of the above, like Black-Winged Dragon for the burn prevention and Stardust Dragon for monster destruction. Still, do you think using a Starlight Road or My Body as a Shield would be useful for spell, trap and other destructions like Judgment Dragon or Black Rose Dragon? When I play with this deck, I kinda wish having General Grunard of the Ice Barrier in due to the high amount of monsters I will have in my hand due to Salvage and Crest of the Ice Barrier. I think that general is good for the late game after you have used Water Hazard and you have about 3 or more monsters on the field. Another point would be about Call of the Haunted. I had it in as you can discard General Gantala of the Ice Barrier via Strategist of the Ice Barrier and revive him easily before the end phrase for the summon of an Ice Barrier monster. All in all, I need a way to ensure that my dragons hit the field safely. A Book of Moon completely destroys Trishula's effect and the opponent's Bottomless Trap Holes and Solemn Judgments will stop the dragons in their tracks. Maybe a Royal Decree or a Cold Wave? 'Thanks again for your help! --NightxRise (talk • contribs) 09:39, July 4, 2010 (UTC)'

You can probably remove Samurai, and replace it with something else. I never really liked his effect, he was just included for his use as a beatstick. Secret Guards or Dai-Sojo wouldn’t be bad replacements, depending on the deck type you face. As for Call of the Haunted, I figured that Gantala would work as your Coth, and that Triangle would be Special Summoning him most often. You can try out Cold Wave, and see how it works for you. If you have any other questions or problems with the deck, feel free to leaves a message here or on my Talk Page.--Akiza Izayoi (talk • contribs) 09:53, July 4, 2010 (UTC) May I ask you why the field cards were removed? With legendary ocean, all level 4 ice barrier monsters on my side of the field would be able to attack under cryomancer's ability. --NightxRise (talk • contribs) 02:20, July 5, 2010 (UTC)

Cryomancer isn’t even in the deck for his ability. I only included him for more targets with Salvage, as an alternate Level 2 Tuner, or possible stalling until you can pull out a Synchro. You should probably be using him for either discard fodder, or to stall at the right moment (Bringing him back with Gantala at the End Phase so your opponent can’t attack, then Synchroing with him next turn so you can attack). I figured that Water Hazard would provide a lot more field advantage, and let you bring out monsters like the Spellbreaker and Defender in face-up Defense mode right off the bat. A Legendary Ocean would force you to put a lot more effort into Synchro Summoning, just to get a few more ATK and DEF points, and some minor lock escapage.Akiza Izayoi (talk • contribs) 02:58, July 5, 2010 (UTC)

Monarch Control -- FINISHED
Hey, if anyone has the time please make me a Monarch Control Deck under $30. I would like some Synchros but not too many I just want a good Tournament Style Monarch Control Deck. If you could also state how long this might take because I tend to get impatient. Please and Thanks! Adaptdeckplayer (talk • contribs) 00:47, June 30, 2010 (UTC)Adaptdeckplayer


 * We are 70 decks behind... I can tell you when we'll get to this, when we're thirty. Do you really expect us to be done with this anytime soon? If you're impatient, leave. We have 70 other decks to get to. You have already put up 2 requestd. Choose one, just one... I can take the Machina request. I run the Machinas and Gadgets as well, they are one of my specialties.

NYKid8295 (talk • contribs) 17:05, July 2, 2010 (UTC)


 * well BEWK has already started and is almost done with my Machina request so can anyone do this deck? I'm not looking for it to be done any time soon but i don't want to wait too long. The longest i'll wait will be 1 month until someone starts this deck. Please and Thanks Adaptdeckplayer (talk • contribs) 19:25, July 3, 2010 (UTC)Adaptdeckplayer

I just checked the prices of the cards you would need, and there's no way anyone could build a tournament-worthy Monarch Control deck for 30 dollars. Raiza the Storm Monarch is approximately $6.00, and Caius the Shadow Monarch is around $5.00. You would need 3 of each to build an efficient Monarch deck, but those two cards alone add up to 33.00.--Akiza Izayoi (talk • contribs) 00:31, July 4, 2010 (UTC)


 * Well I already have like three of every Monarch so those guys are covered. It's just the deck I need done.

Remember to sign your posts. And here you go.

I'm not sure if this is outside of your budget or not (Assuming you have most of the staples), but I can edit it down a bit if you want.--Akiza Izayoi (talk • contribs) 02:22, July 4, 2010 (UTC)

Watt Deck -- TAKEN
I want to make a Watt deck with the upcoming cards that are coming out. I have all the Watt cards from shining darkness but I want to know the cards I should get frm the upcoming packs. Here is what I have so far.

I have no money limit. I hope you can help! 101earthking101 14:44, July 2, 2010 (UTC)

Maybe once my schedule clears up, i’ll be able to try my hand at helping you. I just wanted to let you know that I was interested in your deck, and that you weren’t forgotten.--Akiza Izayoi (talk • contribs) 19:05, July 9, 2010 (UTC)

Thanks! Sorry I have not checked in in a while!101earthking101 13:23, July 18, 2010 (UTC)


 * Akiza, if you're too busy, I could take this. --Tantara (talk) 13:39, July 31, 2010 (UTC)

I am sorry if I am a burden on the people here. It is all right, I can wait. 101earthking101 (talk • contribs) 00:40, August 3, 2010 (UTC)


 * nono, it's fine. Do you want me to include the cards from the next set? --Tantara (talk) 00:41, August 3, 2010 (UTC)

Yeah, Thanks you guys for helping me out. -- 101earthking101 (talk • contribs) 17:40, August 3, 2010 (UTC)

Total Lockdown -- FINISHED
Here's a deck that i made with one intention : to completely lock ALL the options that my opponent might make, which is to completely seal the activation of magic, Trap and Monsters effect.

i thought of using Angel 07, Destiny Hero - Plasma, Splendid Venus, Horus series but i don't have them right now so this is the build i made. They work, but with low success rate in completely locking down my opponent's deck. Please help me upgrade the deck (and make the deck more compact, 40-50 cards only) so that the complete lockdown rate will be much higher than it currently is. Thanks —— tommy666 0452hr, 3rd July 2010(UTC)

I could take this, but you would have to change the engine entirely. It would be an easier route to Summon Destiny Hero - Plasma while having Royal Decree and Secret Village of the Spellcasters on the field.--Akiza Izayoi (talk • contribs) 01:10, July 4, 2010 (UTC)

Well fire away then. Don't worry anything about the budget, you can let the price go sky high if you want, as long as the deck works perfectly. But, ain't Secret Village of the Spellcasters workable for a spellcaster deck only? Preferable, i want the deck to be of mixed attribute/type and not focused on type/attribute/name. Thanks a lot. —— tommy666 0630hr, 4th July 2010(UTC)

You’re correct in that Secret Village of the Spellcasters needs a magician on-field to maintain the lock, but remember that Plasma doesn’t need to be Summoned using Destiny Hero monsters. As long as you have Plasma, Village, Decree + random Spellcaster monster on field, you’ll be in control. In addition, attacking monsters shouldn’t pose too much of a problem, since Plasma can simply steal anything away that poses a threat.--Akiza Izayoi (talk • contribs) 06:50, July 4, 2010 (UTC)

Oh and regarding Plasma, i don't really get his effect. Well you see, it says 'Once per turn, select your opponent's monster and equip it to this card. (You can only equip 1 monster at a time to this card.) This card gains ATK equal to half of the ATK of the equipped monster' But how long does that monster remain to be the equip card for Plasma? One turn or for as long as i wish it to be or what? Well i really look forward seeing this deck in play. I can imagine my opponent's expression already XD —— tommy666 0702hr, 4th July 2010(UTC)

Each turn, if Plasma doesn’t already have a monster, he can take one. That monster remains equipped unless destroyed by removal (Mystical Space Typhoon, Heavy Storm) or until Plasma is no longer face-up. Once he no longer has an Equipped monster, he can go ahead and steal another one during your Main Phase.--Akiza Izayoi (talk • contribs) 07:31, July 4, 2010 (UTC)

Then i presume the selected monster becomes equip card ya? May i ask how many copy of Plasma will you put into the deck? Because i'm gonna order it online in like a day or two. Thank you. —— tommy666 1352hr, 4th July 2010(UTC)

I’m going to include 2 copies of Plasma. Just one wouldn’t be enough, and playing three would ensure you draw him more often than needed.--Akiza Izayoi (talk • contribs) 18:21, July 4, 2010 (UTC)

This is whast I ended up with. I used Tantara’s Spellcaster Lockdown deck as a base, since it was a very well-built deck and followed the same lines as what you were requesting.

The strategy is relatively simple, just try to maintain field presence through Gravekeeper’s Spies, Magical Exemplar, Kycoo, and other Spellcasters. Secret Village will be locking them out of their Spells, and hopefully you’ll be able to draw into Plasma and Royal Decree in time to complete the shutdown. From there, just beat through their remaining defenses, using the Synchro powers of Night’s End Sorcerer and an equipped Plasma.

The main problems with the deck will be getting Plasma and Royal Decree in time. Decree is Semi-Limited, so I added a single Trap Stun as a minor substitute. Plasma would be a dead draw far too often running at 3, so he had to stay at 2. Book of Moon can substitute for him when needed, sealing off an Effect monster when Plasma isn’t around, and Gold Sarcophagus can search out either of those combo pieces.

Please feel free to leave a message here or on my Talk Page if you want to discuss about the deck, or have any questions or problems.Akiza Izayoi (talk • contribs) 20:24, July 4, 2010 (UTC)

Well,i can't say i'm very, totally, utterly, completely, absolutely satisfied with the built because it is still somehow look very much like a spellcaster deck to me. However i can't deny the fact that its a good built, and i'm wondering whether its the system went haywire or did you insert the wrong name. Musician King X3?? I can see that there could be a sync with Instant Fusion but are you really sure its this card? —— tommy666 0816hr, 5th July 2010(UTC)


 * I can answer that. Musician King is a level 5 SPELLCASTER that's summonable by Instant Fusion. It allows you to tune with Night's End for access to lvl7 synchro's (Arcanite Magician, in particular) --Tantara (talk) 20:36, July 5, 2010 (UTC)

It's also a free Tribute for Plasma. As for making the deck multi-typed, it would be nearly impossible to find enough synergy between those types and strategies to combine into one deck.--Akiza Izayoi (talk • contribs) 01:45, July 6, 2010 (UTC)

I see. Well, its fine if it had to be this way. And, what do you think about this card? Flamvell Magician? Would it boost the deck? I was wondering if this would help the deck. Thanks for deck. —— tommy666 0657hr, 6th July 2010(UTC)

I don’t think you need the Magician. The reason Night’s End is included, is mainly because of his RFG effect (Your opponent can say good-bye to any Judgment Dragon plays, Vayu swarms, Infernity OTKs, and the like), and because he’s extremely easy to Summon through Exemplar. Just one Spell gets him on field, and that’s another check for Plasma fodder. You shouldn’t be thinking too much about Synchro Summoning, unless it would win you the game that turn, or put you at a huge advantage without risks. A near-perfect opening play would be this…

I Summon Magical Exemplar, and activate Secret Village of the Spellcasters. 2 Counters. I activate Foolish Burial, sending Night’s End Sorcerer to the Graveyard. 4 Counters. I activate Instant Fusion twice, bringing out two Musician Kings. 8 Counters. I remove two of those Counters to bring back Night’s End, then Tribute Night’s End and both of my Kings for Destiny Hero – Plasma. I Set my Royal Decree and end my turn. Good luck.Akiza Izayoi (talk • contribs) 07:10, July 6, 2010 (UTC)

Yeah that is a great combination but i'm afraid you've forgotten the fact that only 1 Instant Fusion can be activated per turn. But the combination of yours was scary enough even if with 1 Instant Fusion used. —— tommy666 1218hr, 6th July 2010(UTC)

Twilight Norleras -- FINISHED
Need help on my deck, no budget limit, any cards are fine. Help will be very appreciated, thx. 118.136.188.123 (talk) 06:21, July 3, 2010 (UTC)


 * Edited the deck. Heavier LS line-up for a pair of Judgment Dragon. A lot of s/t protection should ensure the deck runs smoothly. Any questions? ~ NYKid 80.78.79.154 (talk) 23:53, July 3, 2010 (UTC)

Nope, Thanks for getting this so quick! The deck works better than before, unfortunately I am short in money ATM, so I have to proxied some cards first. But I don't like the deck being 41, maybe because i'm quite used to a deck of 40, can you make it a 40 card deck? Thanks. 118.136.188.123 (talk) 12:11, July 6, 2010 (UTC)


 * Garoth's out. Not the most useful card there is when running 7 DARK monsters as well. Sorry I saw this so late. NYKid8295 (talk • contribs) 21:57, July 29, 2010 (UTC)

Six Samurai Deck -- FINISHED
Well, i need some improvements to this deck. Thanks! oh yah btw, can help me make it as cheap as possible yet I want it to be strong. hope this is not a tall order. Thanks, if anybody helps. :D 218.186.13.231 (talk) 12:45, July 3, 2010 (UTC) 218.186.13.231 (talk) 12:42, July 3, 2010 (UTC)

I don’t think it needed much work. You don’t need Shien’s Footsoldier (Gateway of the Six does enough searching for you), but Six Samurai United will pretty much ALWAYS get the double draw, so it should be in threes. I added Reasoning, a Samurai staple, and changed your Trap line-up a bit. Bottomless should do better than Waboku in terms of stopping damage, and Starlight Road (Although you can probably remove this) can protect Gateway of the Six and other important stuff.--Akiza Izayoi (talk • contribs) 23:29, July 3, 2010 (UTC)

okays thank you very much :DD:DD218.186.13.240 (talk) 08:02, July 4, 2010 (UTC)

God's Beatdown -- FINISHED
This is a decklist for a beatdown deck involving the Egyptian Gods, the Wicked Gods, and the Sacred Beasts. I was hoping to get a critique on how i could make this deck as strong and as fast as possible. There is no real spending limit, as I'm sure is obvious from the monsters this deck is built around. Thanks!! d(^_^)b Jon Kovacs (talk • contribs) 15:33, July 8, 2010 (UTC)

Oh, and i was wondering, does anyone know what the name of a card that changes the type of the monsters on the field, ala DNA Surgery? i thought i saw one a while ago, but i can't remember what it was called... Jon Kovacs (talk • contribs) 15:38, July 8, 2010 (UTC)

There’s no real way to make a consistent and powerful deck utilizing every single available “god” card. If you could cut the number of win conditions down by either removing the set of Sacred Beasts or Wicked Gods, then maybe we could help you out more.--Akiza Izayoi (talk • contribs) 01:21, July 9, 2010 (UTC)

I think I'll get rid of the Sacred Beasts then, and make a deck with them in it another time. Thanksf ro showing an interest in the deck, I really appreciate it. Jon Kovacs (talk • contribs) 13:12, July 9, 2010 (UTC)

The Wicked Gods seem to be more important for what i was hoping for in this deck; such as using the wicked eraser to clear the field. Jon Kovacs (talk • contribs) 16:17, July 9, 2010 (UTC)

All right then. I might be able to take this, but you need to understand that i’m very backed up on requests, may it be here, or personal requests. I will get to this though, I can promise that.--Akiza Izayoi (talk • contribs) 17:35, July 9, 2010 (UTC)

Thank you very much, I'll take any help your willing to give at any time. Thanks!!!!!!!! Jon Kovacs (talk • contribs) 18:17, July 9, 2010 (UTC)

I'm glad that you're being patient. I'm almost finished with your Mokey Mokey deck, and I have about 4 other requests in addition to this one. I'll get to it eventually.

Hooray! d(^_^)b Jon Kovacs (talk • contribs) 19:53, July 12, 2010 (UTC)

Frogs? Yes, frogs. These little amphibians are the best way to get Tribute fodder right now, and i’m about to explain a few combos that do so. Start off by getting Swap Frog onto the field, and using him to get Treeborn and Ronintoadin into the Graveyard. Don’t worry about bouncing him to clear your field, Battlefader takes those OTKs and turns them into more Tribute fodder. Each turn, you should be able to bring back a Treeborn, a Ronintoadin, and steal a monster. That’s 3 Tributes, for a God!

The number of high Tribute monsters may seem high, but with this combo you can consecutively pull off huge monsters each turn without worry. There’s only a single Trap, because you really need your back row open for Treeborn Frog each turn. If at all possible, avoid using Dust Tornado’s secondary effect.

If you have any questions, comments, or concerns, please leave a message here or on my Talk Page.Akiza Izayoi (talk • contribs) 03:22, July 15, 2010 (UTC)

It looks really cool, i'll have to test it out asap! Jon Kovacs (talk • contribs) 13:10, July 15, 2010 (UTC)

Alien Genex -- FINISHED
How about this: an Alien Genex mix deck. I've been trying a long time to mix the two, but I usually fail at it, (you guys probaly understand how hard it is to mix two archetypes), and I wanted to bring it to my local tournament(s). I am in no rush for it to be done, there is a tournament once every two months, so I won't have to wait long to use it after it's finished, and I have no money limit. Seriously, spend all the time you want (can, lol) on this, and you don't have to worry about time I've got all the time in the world. Good luck, and I hope you will have as much fun creating it as I will when I'm using it. Thanks in advance! Drew-Gi-Oh! (talk • contribs) 23:46, July 8, 2010 (UTC)

Hey. If you're still looking for help with this deck, I'd more than glad to give you a hand. Hpboy111 (talk • contribs) 00:05, July 15, 2010 (UTC)

Thanks! I can't wait. Well, actually I can, but you get the picture...Drew-Gi-Oh! (talk • contribs) 05:26, July 15, 2010 (UTC)

Ok, before I get to the deck I just want to say, when I looked at this request, I thought you were crazy. But, I really did some research and I found a great way to make this deck work, and now I have only one thing to say, you were on to something, and this deck works amazingly after testing. I'm thinking of making my own. Bit there is one problem before we get to the deck. I don't know if you play TCG or OCG, or both, but one of the key cards is an OCG only card so I hope that that isn't a big problem. Here's the deck.

Well, Here's how it works: Starting with monsters we have Alien Ammonite which is a given in any alien deck for obvious reasons, Gol'gar. Next comes Alien Grey, he provides draw power as well "A" Counters. Alien Kid is for "A" counters, and plays a pivotal role in the strategy of this deck. Telepath is S/T removal. And Overlord is there for obvious reasons. Now we have the Genex's. They play a support role throughout this deck. Controller is their primary tuner and also the most easily searched genex so it's there. Neutron is there for searching Controller, as well as playing a role similar to Kid. And Undine is there for search power as well. For our extra deck we have Gol'gar, which speaks for itself, field control. Catastor is there to help get rid of a nasty monster if necessary. Hydro Genex is there because Genex Undine is. Now we have the key card of this deck, Genex Ally Triforce. This card gains a different ability depending on the monster that was used to synchro summon it. The one that is most important is when he is synchro summoned using a light monster, hence the reason we need kid and neutron so badly. It allows you to set a light attribute monster from your graveyard. This can be use dto reuse Gol'Gar, Neutron, Kid, Ammonite, and most importantly Grey for reusable draw power.

Thanks a LOT! I knew that because of Tri-Force and Tri-Arm that the two would mix! Anyway, it looks extremely well built, and once all the cards go OCG, I'll be running it in some tourneys. Thanks, again. Drew-Gi-Oh! (talk • contribs) 02:29, July 21, 2010 (UTC)

No problem. Glad to help. Hpboy111 (talk • contribs) 02:18, July 22, 2010 (UTC)

Need a rating, suggestion for improvement or just a comment on it.
I created this deck quite recently and I would really like some comments on it. I know some cards are forbidden/limited, but it doesn't matter since I don't play official duels. Generally, the title says it all. Thanks in advance! --Monte (talk • contribs) 18:21, July 9, 2010 (UTC)

I reconstructed my deck and deleted all the unnecessary comments. Hope I didn't break any rule... --Montechristo95 (My Talk Page • My Contribs • My Decks) 10:52, July 25, 2010 (UTC)

Neos Wiseman -- FINISHED
I would really love to play a Neos Wiseman deck. I've seen one for sale on Ebay before and I wish I wrote down the cards in it because it looked really good. I don't know where to start with building a deck based around a card like this, which requires such weird cards to summon, so Decks for Free!, can you help me out? NecrofearNorleras (talk • contribs) 19:15, July 9, 2010 (UTC)

This looks relatively simple, so I can probably take this. Just remember that i’m extremely busy at the moment, and there’s a waiting line. I’ll get to you eventually.Akiza Izayoi (talk • contribs) 19:20, July 9, 2010 (UTC)

I'm almost done with your deck, just as a heads-up.--Akiza Izayoi (talk • contribs) 19:34, July 12, 2010 (UTC)

Sadly, there’s no way to search Neos Wiseman other than Gold Sarcophagus. For this reason, the deck probably won’t be as consistent as it could be otherwise. I did include a lot of search/draw power to attempt to solve this problem, though.

Monsters: Up first is Neos, dumpable through Prisma and he comes back when you use Oversoul. He’s also LIGHT, so Honest is going to give him a little boost. Stratos belongs in ANY Hero deck, due to his amazing search power. There’s a reason he’s Limited. Prisma is extremely good for Summoning Wiseman, since he’s an instant Neos, and thins the deck. Yubel is only played at 2, since he/she is such a high level, and there’s a good amount of ways to search her out to the field/grave, like Mystic Tomato. Neos Wiseman, well.... he’s your Key card, and you should be able to Summon him on the draw. Sangan can search for a number of goodies, including Honest to stop your opponent’s battle plans. Mystic Tomato can search for Yubel instantly, or Phantom of Chaos to copy a number of things next turn. Chaos Sorcerer was an obvious pick with so many LIGHT and DARK Monsters, and he’s a great follow-up to Wiseman. Honest is a real slap across the face to anyone who just tried to kill Neos Wiseman by battle, and he saves your Prismas and such.

Spells: There’s a LOT of search/drawpower here. Rota can grab Stratos or Prisma, and Oversoul brings back the Neos you just dumped to the Graveyard. Heavy Storm, Foolish Burial, and Lightning Vortex should be self-explanatory... Gold Sarcophagus searches for your Wiseman if you don’t already have it in hand. Emergency Call toolboxes for Stratos, who then grabs Neos or Prisma. Allure of Darkness is more drawpower, since you have 9 DARKs.

Traps: Call of the Haunted brings back the two parts of Wiseman, and Solemn Judgment should ensure that your opponent can’t do anything about him. Hero Signal searches out Prisma before you start your turn, meaning that Wiseman should be easier to get out. Bottomless Trap Hole and Torrential Tribute are staples, but Wiseman has the benefit of not being harmed by Torrential! Beckoning Light can dump Yubel, while bringing back Prisma, Neos, Wiseman, or Honest. You can even activate it when your opponent attacks, then discard Honest in the Damage Step!

Please leave any questions, comments, or concerns about the deck here or on my Talk PageAkiza Izayoi (talk • contribs) 22:55, July 12, 2010 (UTC)

Uhh... Deep Diver can search out Wiseman, right?

I would love a competitive "gadget" deck with swarming ability and somewhat easy to use.
I recently starting playing yuhioh as a way to spend time with my kids. I have 3 decks, spellcaster structure x2, gemi/ warrior and a totally random. I started taking my kids to this local comic book store where they have cool yugioh tournaments. Of course I figured out quickly that my deck is way to slow to compete. My kids gave me some yellow, red and green gadget cards and a guy told me i could build a competitive gadget deck pretty cheaply. I know this is little to go on but i would really appreciate some help. I will try to trade for most of the cards and i have a limit of maybe 50-60 dollars. thanks in advance. i really like the idea of this site, it is overwhelming when you first start.

Read the rules. Create an account and sign your post, or this will be deleted.--Akiza Izayoi (talk • contribs) 02:58, July 11, 2010 (UTC) --hixonr28 (talk • contribs) 03:23, July 11, 2010 (UTC)

Six Samurai -- FINISHED
Need help on my deck, no budget limit, any cards are fine. Help will be very appreciated, thx.118.137.99.205 (talk) 00:34, July 12, 2010 (UTC)

Read the rules. There's a Six Samurai deck a mere few posts above this.--Akiza Izayoi (talk • contribs) 00:48, July 12, 2010 (UTC)

Oh, ok then, sorry to have bothered you.thx for the info.118.137.99.205 (talk) 10:25, July 12, 2010 (UTC)

But, can i just ask a few questions? do you think its appropriate to put in a trapdustshoot and alo replacing 2 cunnings for 2 book of moons ? thx in advance.

Trap Dustshoot should be in the Side Deck to fight X-Sabers or Gadgets (Although you can Main Deck it if there are high amounts of those decks in your area). As for Book of Moon vs. Cunning of the Six Samurai, it doesn’t matter much regarding which one you play. Both are very versatile in toolboxing and saving your monsters. However, I would leave Book in the Side Deck just in case you find an opportunity where it would work better.--Akiza Izayoi (talk • contribs) 15:12, July 12, 2010 (UTC)

Diabolos, King of the Abyss Deck -- FINISHED
Ive been looking to make a deck centered around the card Diabolos, King of the Abyss. since his effect is based on hand control, i guess this deck would revolve around it. but not to the extent of triggering the effects of Dark World Monsters since they're being sided this format. I'd like this deck to be competitive, So do you think you could help? My budget is $500.Apophis457 (talk • contribs) 19:22, July 12, 2010 (UTC)

I could take this, but you need to remember that there’s a waiting line. I’m swamped with requests, so you’ll have to be patient and wait your turn, checking back every couple of days. I’ll get to you eventuallyAkiza Izayoi (talk • contribs) 23:01, July 12, 2010 (UTC)

For an engine of getting Diabolos onto the field, I went with Gravekeeper’s. It may seem unorthodox at first, but Necrovalley’s Graveyard control plus Diabolos’ hand control will leave your opponent in a bad situation. Royal Tribute provides amazing hand destruction as well. Kill off each creature and your opponent’s hand, then don’t let them draw any more? Yes please. Overwhelm also helps stop BTH, and annoying Synchro effects. It can even be triggered when Visionary is Summoned with 1 Tribute.

Royal Oppression maintains control over the game, and your opponent can’t use it to stop Spy when he’s attacked. Other than that, it doesn’t affect you at all. Phoenix Wing Wind Blast provides cruel control while you have Diabolos out; if you don’t want the spun card to appear again, just move it to the bottom of your opponent’s deck. Stele provides fuel for PWWB and helps recover from Royal Tribute, and Spirit Reaper acts as more hand control and the occasional wall.

If you have any questions, comments, or concerns about the deck, leave a message here or on my Talk Page.Akiza Izayoi (talk • contribs) 18:35, July 16, 2010 (UTC)

Thanks for this build, i never even thought about using the gravekeepers. But do you think you could build a side deck as well?

Naturia Deck? -- FINISHED
So I'm not sure if I'm posting this correctly but I'm trying to build a naturia deck even though all the cards aren't out. I want it to swarm and abuse the naturia's speed to constantly shut down the opponents moves, and use the powerful naturia synchros. Price isn't a big deal since the cards aren't out yet, but I can deal with the price issue later. Thanks in advance.

Pandaking91 (talk • contribs) 04:57, July 14, 2010 (UTC)

I actually play a VERY good Naturia Control deck, and I could give you the list immediantly. However, it doesn’t exactly swarm, it locks the opponent down to the point where they can’t make a move, while you have dozens of options at your disposal.

The other option, would be to wait while we catch up on other requests, seeing as I have a huge list right now. It would probably take a while to build a Naturia swarm deck, since they actually don’t storm the field very well.Akiza Izayoi (talk • contribs) 18:39, July 16, 2010 (UTC)

That sounds like it would be good, I'll wait on the other deck since cards like Naturia Balkion and Extrio won't be out for a while. It would be great if you'd post your control deck. Thanks again. Pandaking91 (talk • contribs) 14:47, July 17, 2010 (UTC)

Do you want me to explain how the deck works?--Akiza Izayoi (talk • contribs) 00:14, July 18, 2010 (UTC)

From what I see the deck uses the broad counter traps to control the opponent along with Bamboochute, the forest maintains advantage when you counter and so do cliff/dandylion. Oppression makes it difficult to deal with Bamboochute, synchros don't seem like the win condition for this deck since you aren't using swarming cards like antjaw and white oak. This is just my take on the deck are there any other points that I missed? (btw the deck looks awesome)Pandaking91 (talk • contribs) 04:45, July 18, 2010 (UTC)

You’ve got the idea, I don’t think there’s much that you missed. Remember that Fruitfly can steal a monster for a Synchro Summon, and it’s usually worth giving up Cherry and their Monster, even if they use Oppression to kill the Synchro. Also, Extrio’s Fang can be activated while you have no cards in hand!

Another key point that I feel should be mentioned; Taking the first turn is crucial to this deck. Some games against more aggressive decks will simply be decided based on whether or not they get a Synchro out on the first move before you can Set that Oppression. There’s nothing you can really do about that, though. Just remember what and when to Counter, and you should be fine.

Final note: I feel this should also be mentioned. Forest can only be triggered when an EFFECT is negated, not a Summon. Therefore, if you negate the EFFECT of a Junk Synchron with Divine Warning rather than the Summon, you can search with Forest. The same holds true for Oppression. You can’t trigger Forest when stopping a Synchro Summon, but feel free to put a Fruitfly in your hand when you stop Call of the Haunted cold.

If you have any questions, comments, or concerns about the deck, please leave a message here or on my Talk Page.Akiza Izayoi (talk • contribs) 05:37, July 18, 2010 (UTC)

Sounds good, I'll be sure to keep that in mind. Thanks for all your help again! Pandaking91 (talk • contribs) 14:29, July 18, 2010 (UTC)

Gladiator Beast / Sychro Cat
I've been running Gladiator Beasts for a while now and I stumbled upon the Synchro Cat format the other week and thought that I'd try and incorperate it. I'm looking to spend at most between £20-£30 ($30-$45. This is my attempt so far;-

Any assistance would be greatly apprieciated and I would be happy to answer any queries you may have. Thank you, Petero 05 (talk • contribs) 17:20, July 18, 2010 (UTC) Petero 05

Vennominaga deck -- FINISHED
I generally prefer to build my decks myself, and I generally do pretty well, so I only come when when I hit snags. I've been trying to put together a Venom Deck focused on Summoning Vennominaga the Deity of Poisonous Snakes was soon as possible, but my efforts aren't holding up very well in testing. If one of you deck experts could help me, it would be appreciated, thanks. no budget, please focus on summoning Vennominaga asap, and if possible, include Reptilianne Naga Thanks. Thorn of RosenYubel (talk • contribs) 19:23, July 18, 2010 (UTC)

I’ll get to this one when I have the chance. My list of requests is thinning out slowly but surely, so it hopefully shouldn’t take too long.Akiza Izayoi (talk • contribs) 16:26, July 19, 2010 (UTC)

Alright, that's fine, I'll wait for you to be done with the others, no rush. Thanks. Thorn of RosenYubel (talk • contribs) 07:29, July 23, 2010 (UTC)

(NOTE: A single Dust Tornado is switchable with Starlight Road, if you think it would be more useful in your meta.)

This is my idea of the deck. I assume that you already understand the workings and mechanics, since you noted that you’ve attempted the deck before. If you have any questions, comments, or concerns about the deck, feel free to leave a message here or on my Talk Page.Akiza Izayoi (talk • contribs) 17:46, July 26, 2010 (UTC)

wow, that was a lot quicker then I expected, Thanks Akiza.

I presume the strategy is dump Vennominon the King of Poisonous Snakes into the grave with Snake Rain and then Limit reverse or Viper's Rebirth it to the field and then use their destruction effects with Rise of the Snake Deity to bring out Vennominaga? I hadn't thought of focusing on that, my attempts used Damage = Reptile to Summon Vennominon from the deck. Thanks again Akiza.

Just out of curiousity, if you hadn't included Reptillianne Naga, what cards would you have added instead? Thorn of RosenYubel (talk • contribs) 18:23, July 27, 2010 (UTC)

Even if you hadn’t requested to use Naga, I would’ve included her. She’s good for stalling in general, can “suicide” against monsters that she’s already fought, and isn’t affected by the Swamp.Akiza Izayoi (talk • contribs) 18:29, July 27, 2010 (UTC)

Alright, cool, I agree Naga is a great card, I even made a Venom Burn based deck around her in the past. Thanks again for the deck, now for my personal tweaking and dueling. This request can be archived now. Thorn of RosenYubel (talk • contribs) 05:39, July 28, 2010 (UTC)

Fenrir deck?!-- TAKEN
hi ive just recently cleaned out my old decks and i found my three copies of fenrir. Has anyone ever made a deck completely circulated around fenrir? it would be awesome if a fenrir deck could be made. i dont have a budget, os if you guys have time or find this one interesting plz help me out thx.

Michael.chuang1 (talk • contribs) 16:34, July 19, 2010 (UTC)

I've actually wanted to make something like this for quite a while, i'll see to it that it gets done.--Akiza Izayoi (talk • contribs) 16:38, July 19, 2010 (UTC)

thx a ton for willing to to do this:)Michael.chuang1 (talk • contribs) 16:41, July 19, 2010 (UTC)

One strategy Iv found effective is using Levia-Dragon - Daedalus' effect then summoning Fenrir and attacking with Fenrir thus locking your opponent form getting any kind of advantage, just hope they dont have Gorz the Emissary of Darkness or Tragoedia in their hand when you attack --Xsirch (talk • contribs) 22:00, July 20, 2010 (UTC)

You do know that Fenrir only prevents the opponent’s Draw Phase when he kills a monster, right? Anyway, i’ve got a general concept so far, and am working on it.Akiza Izayoi (talk • contribs) 22:28, July 20, 2010 (UTC)

Oh, my bad, sorry for the confusion--Xsirch (talk • contribs) 23:09, July 20, 2010 (UTC)

hey is the deck coming along ok?Michael.chuang1 (talk • contribs) 03:53, August 4, 2010 (UTC)

Yes, sorry for the wait. I've just been very busy lately, and the decklist is quite hard to perfect. The only reason I did the Vanity Garden request first was because it was simpler, this is more difficult. I'll try to find time to finish it within a week.Akiza Izayoi (talk • contribs) 23:56, August 5, 2010 (UTC)

no worries man take all the time you need, its already a big favour that youre willing to build a fenrir deck:)Michael.chuang1 (talk • contribs) 14:15, August 6, 2010 (UTC)

Dark Magician Girl/Silent Magician Deck?
Another user told me to post my request on here, so I figured I'd do so. I want to make a deck that revolves around Dark Magician Girl and the Silent Magicians. If possible, I also want to add Chaos Goddess the Extra Deck. ...Well, actually, this obviously sounds silly, but I want the deck to revolve around female monsters, but geared mostly towards Spellcasters. While I've no idea where to start with the deck, I want it to revolve around effects/Special Summoning (such as locking with Magician's Valkyria), rather than an all-out offensive deck.

Currently, my spending limit is around $50, but I may have some of the cards I'll need, and my spending limit will increase to at least $70 by the middle of August.Kurai Terios (talk • contribs) 03:34, July 21, 2010 (UTC)

Ultimate Offering Gemini's -- TAKEN
i made an Ultimate Offering Gemini deck that i think could work very well if built correctly.

i would like to know if someone on Decks For Free could help me with my deck thank you very much Blackwingbirdman (talk • contribs) 18:52, July 24, 2010 (UTC)


 * I'll take this one. 03:46, August 5, 2010 (UTC)
 * How much are you willing to spend? If there is no reply in 24 hours, this request will be deleted. 21:54, August 5, 2010 (UTC)

there is no money limit thanks Blackwingbirdman (talk • contribs) 00:34, August 7, 2010 (UTC)

Yubel Forced Attack [OTK?]
I was hoping one of you would be willing to lend me a hand with my Yubel decklist... I practiced with it, and I had some difficulty forcing my opponent to attack the Yubels. I think that it might be possible to make this deck into an OTK, but Im not sure. If possible, I want to improve on the Fiend theme... I have no spending limit. I will not have access to my computer for a while, however, I would appreciate any and all help. Thanks! Jon Kovacs (talk • contribs) 23:30, July 24, 2010 (UTC)

Vanity's Garden. -- FINISHED
Hi! Thanks for taking the time to look at this request. My favourite cad in the world is Vanity's Fiend which (in my little imagination lives in my favourite field spell card Black Garden.) That besides, I was wondering whether or not a deck based around Vanity's Fiend would be possible, and even better, a deck including Black Garden but of course, that is of less importance than the previously mentioned card. I really don't mind if the deck is Plant based or Fiend based (or a combination of the two) I have thought a little about it, realising the special-summoning Vanity's Fiend places on the field, and Black Garden's ATK halving ability, combined with the effect of Dark Ruler Ha Des could make some high DEF Fiend monsters, this could make my monsters hard to remove. I also realised that the second effect of Black Garden wouldn't activate, meaning I can pretty much cut off any offensive possibilities of his/her deck. while I stop my opponent from attacking me, I could use an alternate victory condition to win, (if you think that's a good idea, that is) something like Destiny Board (another of my much loved cards) but not Destiny Board, because everyone I've asked tells me that it's a truly awful card ( D': ) so perhaps Final Countdown which has a few more positive reviews. I think this is a neat deck idea, but different strokes I suppose. I don't expect this deck to be tournament worthy (unless it is! that would be pretty amazing) but at least capable of proving a bit of an annoyance. Thanks again, and (knowing many people beg you for decks) if you havn't the time to create a draft for this deck, please just a few suggestions for the deck, so I can add to it. Thanks! --Penguin Soldier (talk • contribs) 19:17, July 25, 2010 (UTC)

Dibs on this one! I’m relatively well-rounded in Black Garden and Plant decks in general, and I know exactly how to make this work. You’ll be right behind the Venom and Fenrir decks, when I find time to finish those off.Akiza Izayoi (talk • contribs) 23:35, July 25, 2010 (UTC)

Awk, you've made my day, thanks! Penguin Soldier (talk • contribs) 16:06, July 26, 2010 (UTC)

The basic strategy is to lock out the Tokens from Black Garden (and Special Summoning in general) though Cactus Bouncer and Vanity's Fiend. Tytannial is a good wall and has built-in negation, and Pot of Duality digs for your needed cards, since you'll hardly ever Special Summon. From there, gather the pieces of the Destiny Board while using Pollinosis and Solemn as protection.

If you have any questions, comments, or concerns about the deck, please leave a message here or on my Talk Page.Akiza Izayoi (talk • contribs) 21:24, July 30, 2010 (UTC)

Thanks a lot for the deck build, I do appreciate it, but i've got a few questions, because of Vanity's Fiend the effect of Dandylion will not activate, making it a purely low attack monster. The same applies to Lonefire Blossom and Gravekeeper's Spy Perhaps I don't understand the idea behind it, but I did create a very simmilar deck, but with a few changes to the monsters.

The plan of this deck is to use the efect of Black Garden to halve the attack of monsters, and only use high-DEF monsters, so that only monsters with 4002+ ATK can destroy them by battle, at the same time, searching out the spirit messages, and go for the win. It is meant to be Fiend - Plant but i have kept my beloved fiends at a minimum to help with the build of the deck. And I really would add pot of duality, but the only card i found on the net was valued at £65.00, so I guess a combo of Big Eye and Pot of Greed will suffice. (not that costs are a problem,just that's a bit wow.) Will this work just as well? Thanks for your help so far Penguin Soldier (talk • contribs) 17:13, August 3, 2010 (UTC)

I think you should take a look at the March 2010 Forbidden and Limited Lists first. That helps me explain why you need to remove Pot of Greed, Fiber Jar, and a copy of Solemn Judgment. Secondly, I advise against the high DEF monsters such as Des Dendle, Prickle Fairy, Wall of Illusion, and Botanical Lion. Gravekeeper's Spy works much better, because he thins your deck and increases field prescence. It's true that he doesn't activate when Vanity's Fiend is on the field, but the main purpose of using him is to gain Tribute fodder for Fiend anyway. Once the deck's Key Card is in play, Spy's effect triggering isn't that big of a deal. The same holds true for Dandylion. It's excellent fodder for Pollinosis and Tytannial, regardless of whether or not you have Vanity's Fiend out. I also advise against Reload, seeing as you lose a card while playing it, thus decreasing your hand advantage.

I've playtested the version I posted, and it's very easy to lock down the opponent quickly. Spy and Dandylion's effects being negated aren't a big deal, especially when Destiny Board is creeping towards your win condition.Akiza Izayoi (talk • contribs) 04:23, August 4, 2010 (UTC)

Right, so the effects are a plus, if Vanity's Fiend isn't on the field. I'm sure it will work, thanks! :D Penguin Soldier (talk • contribs) 08:15, August 4, 2010 (UTC)

Machina/Morphtronics Deck
Hey, would you look at this deck for me?--MrDuelPro (talk • contribs) 18:57, July 27, 2010 (UTC)

Do you strictly want a geartown turbo with machina? If not, i have created an incredibly powerful Ancient gear deck that uses Ultimate Ancient Gear Golem, geartown, machina, and Chimeritech Overdragon.  ~ TSD, The Envoy Of Light and Darkness ~ 13:53, July 29, 2010 (UTC)
 * I'll look at it for you. But first i need to know where you want to go with it.

well i have changed it up a bit and now it is a machina/morphitronic deck, so far since i rebuilt it I have beaten a plant monarch deck and a quickdraw dandywarrior deck and it runs quite well--MrDuelPro (talk • contribs) 15:22, August 1, 2010 (UTC)

anyway here is the list

--MrDuelPro (talk • contribs) 04:08, August 1, 2010 (UTC)

can you please help me improve on this?--MrDuelPro (talk • contribs) 19:30, August 5, 2010 (UTC)

just checking in, my tournaments are on saturday which is tomorrow by the way, thanks --MrDuelPro (talk • contribs) 13:36, August 6, 2010 (UTC)

Shadow Defense (Suggestions needed)
Hi.

I created this deck based on the structure deck Invincible Fortress. It is a 50 card advanced format deck that plays quite well but I feel that it could be improved on a bit.

The goal of the deck is to maintain a "Shadow Defense" wall where I would be able to easily switch from defense to attack for short battles, and than back to defense on the second main phase. I have included some sphinx's and Megarock Dragon to help with some of the offense, and Exxod helps deal effect damage. To help with the quick attacks I included Great Spirit and Shield and Sword. In this regard I have been debating whether I should scrap the offensive monsters, and stick to short attacks, and maybe include another Shield and Sword.

While switching from defense to attack I would like to be able to clear most of the field. I am pretty good at clearing monsters, but I have a harder time clearing spells/traps from the field. I was thinking about adding some Swarm of Locusts, but the problem I see with this plan is that it could decrease Megarock's potential power and in turn Lost Guardian's power if I switch out a card during a match. It could also affect Exxod's ability a bit.

I made the deck side 50 cards so that I could possibly stall my opponent if things aren't going my way. Because most of my monsters have high enough defense, I could use cards like Messenger of Peace, Stumbling and Ordeal of a Traveler to stall my opponent. The only problem with this strategy is that I can see is that I don't have much defense against burn decks except for Solemn Wishes.

If anyone could help me in those aspects I would appreciate it. The main issues I find include:
 * Whether I should stick with short attack bursts or keep my offensive monsters in for more large scale attacks
 * How I could clear spell/traps without affecting other effects too much
 * How I could defend against effect damage without affecting the deck too much
 * Whether I should keep the stall aspect of the deck in tact, or cutting the deck size and stick with short attack bursts
 * I don't have many search engines in the deck and finding a suitable one for the deck can be a bit hard. Help with this would be appreciated as help.
 * Help with the side deck would be great as well. I more or less threw it together for some useful cards for the overall deck.

If anyone could guide me a bit that would be great. I don't have a price limit, but it has to fit within the current edition of the advanced format restricted list.

Thanks,

Superskull85 (talk • contribs) 01:00, July 29, 2010 (UTC)

Spell Striker Beatdown
Er, I'd like some basic advise for a Spell Striker Beatdown deck. (ie good searchers,destruction negation, preventing my spell strikers from getting attacked and equips to power up my Spell Strikers.) Cards like Gravity Bind, Giant Rat, Inferno Reckless Summon, Unstable Evolution and Sangann as well as basic warrior support have been taken into consideration. No budget. Megadeth9887 (talk • contribs) 06:29, July 29, 2010 (UTC)

Obelisk!!!!!!! Abuse -- FINISHED
Need help on making a deck revolving around Obelisk the tormentor but please don't combine it with frogs ( except if it is really needed ). No budget limit, thanks in advance. Obelisk the Crusher (talk • contribs) 05:54, July 31, 2010 (UTC)

I built this a while ago, but it should still work pretty well. Black Garden can control the field and create fodder for Obelisk, who isn't affected by the ATK-halving effect of Black Garden!! Pollinosis and Solemn Judgment can keep the God safe of any threat that can actually get rid of him.

If you have any questions, comments, or concerns about the deck, please leave a message here or on my Talk Page.Akiza Izayoi (talk • contribs) 01:50, August 1, 2010 (UTC)

Warrior Toolbox Deck
Okay so I'm kind of new here but still, I need some imput on this deck. It's supposed to be a Warrior toolbox deck, only thing is that I've tested it out and that it works good but in the end the duel comes down to power, which is something most of my Warriors don't really have. I'm also not entirely sure if I have enough searching cards. I want to make this deck a really interesting one since I've been seeing several decks in my area that are just the same thing as the more popular decks. The main focus of this deck is basically the focus of a regular Warrior Toolbox deck, but I want to make it something more than that. My budget is anywhere between $10-$50. I've always been fascinated by warriors and this has been a deck I've been working on ever since I started playing, at first I didn't have a concept but now I do. I'll appreciate any and all help with this deck. LZM645 (talk • contribs) 18:43, August 1, 2010 (UTC)

Fish Synchro Deck
Hello guys, I'm here again. Anyone can help me out in building a fish synchro deck that revolves around the use of the superancient deepsea king coelacanth. Thanks. Timeless YongQuan (talk • contribs) 14:39, August 5, 2010 (UTC)
 * Price? 21:57, August 5, 2010 (UTC)

Try not to make it over $50 dollars.

i have a few cards already so yah. thanks. :D Timeless YongQuan (talk • contribs) 10:37, August 6, 2010 (UTC)

I was about to say you can't really keep it under 50 depending on how many Coelacanth you own because he's 20 a piece. I just saw him on T&T for $5 1st Edition O_O I might actually make one myself. If you don't have a lot of time on your hands, I can take this one BEWK. I need to start finishing some decks anyway. Seeing as I have a mutual interest as well. Whatever you prefer though. Its not a big deal ^^ -NYKid

haha, well i have already have a coelacanth and i can get those ex fishes in ocg which is common in the ocg packs. so haha. :D Anyways, i think i want to adjust the budget to $80. haha thanks :D Timeless YongQuan (talk • contribs) 02:52, August 9, 2010 (UTC)

yugiohmint.com has the cheapest cards that i can find, Coelacanth is $3-$4 depending on the rarity u want--Xsirch (talk • contribs) 20:39, August 9, 2010 (UTC)

i'm getting 1 coelacanth for $1.50 and another for $2 from my friends haha. so anyway, can anybody help me build this deck? thanks alot in advance!! 218.186.13.230 (talk) 09:16, August 10, 2010 (UTC)

okay decided to change the budget to no limit. Hey guys I would really want some help here in this deck. Thanks so much :DTimeless YongQuan (talk • contribs) 12:44, August 12, 2010 (UTC)

Hey, It's BeastLink, need help with this build!
Alright, this is my elemental hero deck. please review it and see what i need to make it better, unless it's fine the way it is.

No budget limit if i need more cards for it, and try to keep the deck hero frindly, not to many non-hero cards unless it will drastically speed this deck up.

Thank you in advance, k peace.-BeastLink (talk • contribs) 12:54, August 6, 2010 (UTC)

Take a look at the rules. There's an Elemental Hero deck near the top of this page that you can use to help modify your's. Hpboy111 (talk • contribs) 13:33, August 6, 2010 (UTC)

Dont know what at the rules i needed to look at, but i did make a minor edit to the deck, extra pardox fusion and miracle fusion. I still however would love to speed this deck up, maybe some kind of draw power? any ideas in that field? thank you. -BeastLink (talk • contribs) 16:20, August 10, 2010 (UTC)

Watt Lockdown Deck
Hi I am looking to build a lockdown deck based aroundWatt's. I have a $50 budget. I hope that someone can help me. 007714 (talk • contribs) 08:32, August 7, 2010 (UTC)

Destiny Heroes fight again
So I wanted to know if someone could make a Destiny Hero deck. I want this deck to be strictly Destiny Heroes only but the only non-Destiny Hero in this deck could possibly be a Gorz. I have no money limit because I have almost all the needed cards. please and thanks. and I don't want that plasma/dogma fusion monster in the deck Adaptdeckplayer (talk • contribs) 23:09, August 10, 2010 (UTC)

Machina Geartown -- FINISHED
Lmk your thoughts on this deck. Is it ready for tournaments or does it need some fixing? Thanks.

Evil4g63 (talk • contribs) 03:02, August 11, 2010 (UTC)

Looks good, although I think you could use less Fissure.--Akiza Izayoi (talk • contribs) 18:27, August 14, 2010 (UTC)

The Tyrant Neptune TAKEN
Hello deckbuilders, I was wondering if you could make me a deck revolving around The Tyrant Neptune and his insane ATK potential? I don't have a budget, so put all the best in the deck. Thank you in advance! Albinoafro808 (talk • contribs) 22:54, August 13, 2010 (UTC)

Oh boy, i've always wanted to do this! I accept B] I already have great ideas for this.  Twosided Dragon ~ 01:50, August 14, 2010 (UTC)