Forum:List of cards to side in against common decks

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 * This is based on the General/Basic builds of each deck.
 * Also taking into account of the cards run in those decks (e.g. Gadgets run lots of Fissures and Smashing Grounds, so Thunder King Rai-Oh will not Cripple the deck) (e.g. Glads have tricks such as the Book of Moon trick against Skill Drain). However, this does not take into account of the opponent's Side Decks (e.g. ignores 3 Dust Tornados in their Side Deck).
 * Ignoring Staples as they are not Side Deck material.
 * If anyone would like to add (e.g. cards or top tier decks) or change things (e.g. move cards from cripple to works against) please post the ideas below.
 * 12:31, April 27, 2010 (UTC)

New Decktype
Maybe we should add a new deck to the decklist: the one that revolves around Reborn Tengu. A good number of Tengu decks made it to the Top 32 in the previous Orlando tournament. Maybe a couple of cards that can be sided-in against them are Archlord Kristya and Royal Oppression, since Tengu decks seem to rely a lot on Special Summoning.

Moja619 (talk • contribs) 17:39, June 7, 2011 (UTC)


 * Vanity's Fiend used in Frog decks.
 * Debunk
 * and you could abuse the fact that Reborn Tengu is a Mandatory Trigger. Would be nice if there was some combo that lets you attack all of them continuously and OTK them.... or vice versa, like a Strong monster + Battle Mania. -Falzar FZ- (talk page|useful stuff) 02:04, June 8, 2011 (UTC)

can i ask what cards is best to side against twilight deck ? if i'm not wrong i has not see on the the list Gemini 93 (talk • contribs) 02:39, June 9, 2011 (UTC)


 * First two that come to mind are Chaos Trap Hole, Koa'ki Meiru Drago (kinda);
 * other anti Special Summoned cards, other anti Lightsworn cards (depending on the type of Twilight deck). -Falzar FZ- (talk page|useful stuff) 02:37, June 10, 2011 (UTC)


 * Prohibition against Monarchs and Frogs = Win.


 * What is the best monster to declare?
 * added Chain Disappearance against Formula Synchron spammers
 * Rivalry of Warlords against Monarchs (before, if you only control 1 monster, you can Tribute 1 Type for another Type in a Tribute Summon; now you cannot.)
 * Added section on Dark World.
 * -Falzar FZ- (talk page|useful stuff) 11:57, July 11, 2011 (UTC)

How come Tengu Synchro still doesn't appear in the Deck list above? It's pretty much dominating the major tournaments since Tengu's release  Moja619 (talk • contribs) 21:06, July 11, 2011 (UTC)


 * It's being discussed, (under the heading "New Decktype"; just a few lines above).
 * I'm not sure if it's worth starting a new section for them, or add it to the plants section.
 * Any suggestions on the cards apart from the ones in the plants section and the 2 mentioned above? -Falzar FZ- (talk page|useful stuff) 01:57, July 12, 2011 (UTC)

Yeah, i see your point. plant synchro is quite similar to Tengu synchro outside of tengu itself. i don't know if the negation effects of cards like Solemn Warning, Thunder King Rai-Oh and Black Horn of Heaven used on a Special Summoned tengu will prevent it from using its effect. Moja619 (talk • contribs) 02:03, July 13, 2011 (UTC)


 * Thunder King Rai-Oh/Black Horn of Heaven (Summon negation) cards don't work against Special Summons that occur during resolution of an effect. -Falzar FZ- (talk page|useful stuff) 02:44, July 13, 2011 (UTC)

Modern Built

 * Gladiator Beasts: Solemn Warning
 * Gladiator Beasts: Dimensional Prison
 * Warning is definitely a Main Deck card.
 * Dragons:Different Dimension Ground won't do anything if chained to Trade-In since discarding a monster is a cost. 207.233.120.2 (talk) 21:18, August 4, 2011 (UTC)

Most people maindeck both already.


 * Solemn Warning's a Staple, Dimensional Prison is already listed there.
 * Was intended to prevent Trade-In from being activated that turn by activating it before hand, like in the Standby Phase, but I guess there's little point in that and you don't know when the opponent would have it, removed Trade-In from the list. -Falzar FZ- (talk page|useful stuff) 01:41, August 5, 2011 (UTC)
 * I think they're already Staples, and are thus not Side Deck Material.

Designless Square (talk • contribs) 20:32, August 12, 2011 (UTC)

Stuff

 * In the references to Necrovalley, both Gigaplant and REDMD are noted to "not Target". That is no longer an issue. I find it ironic that there's a warning to get Royal Oppression out before Herald of Perfection comes out, but nothing like that in the 6S section.
 * Also, you listed Ally Salvo as a counter to Celestia and JD. Prolly dittography.

By the way, does Dimensional Fissure hurt Gravekeeper's? 207.233.120.2 (talk) 21:18, August 4, 2011 (UTC)


 * Fixed, thanks.
 * Removed; was probably thinking of something else.
 * Not really... I don't think so... -Falzar FZ- (talk page|useful stuff) 01:41, August 5, 2011 (UTC)

Allies of Justice
Ally of Justice Cycle Reader is awesome against Lightsworns and Agents-it's a double D.D. Crow and it's a Level 3 Tuner monster if you want to use it in a Synchro Summon. Ally of Justice Core Destroyer is a Catastor when you're dueling Agents and Lightsworns that you can summon at no cost.
 * "Cycle Reader" is a great Side, particularly against Fabled. "Core Destroyer" is OK, but Agents can Synchro around it or bomb it with "Hyperion". Lightsworns have a bit of trouble unless they're the Chaos variant (they usually are). 'Least it kills "Wulf".
 * On an unrelated note, "Chain Disappearance" only works against "Infernity Mirage" in the OCG.

Designless Square (talk • contribs) 20:24, August 12, 2011 (UTC)


 * Can you explain? I don't see why it can't be used on Infernity Necromancer in the OCG TCG... -Falzar FZ- (talk page|useful stuff) 22:54, September 26, 2011 (UTC)

Cards to side against Agents need to be added, as they are now the top deck of the format. I recommend Thunder King Rai-Oh (stops Earth, negates Hyperion/Kristya/BLS if they run it, Sangan if they run BLS), Light-Imprisoning Mirror (stops everything), Leeching the Light, (gain major ATK for game, was popular at the last YCS), Dimensional Fissure/Macro Cosmos (nothing in grave, no fuel for Hyperion, nothing to drop Kristya, nothing for BLS, Sangan doesn't search). Lappyzard (talk • contribs) 05:57, September 25, 2011 (UTC)

Grave of the Super Ancient Organism stops Hyperion, BLS, Kristya, and Trishula as well as the occasional Stardust. Chain Disappearance rids you of pesky Earths and Shine Balls. BF2 Talk  Deck Guides 12:50, September 25, 2011 (UTC)

I can't believe I forgot this: side Zombie Master against Zombies. Paladin of Cursed Dragon works as well although not necessarily as effectively. Of course, Puppet Plant works as well. Kycoo stops Book of Life if I'm not mistaken. BF2 Talk  Deck Guides 23:01, September 26, 2011 (UTC)

Ah. Big Burn against Infernities, or does that not work? Ally of Justice Quarantine isn't bad against Agents (Vulnerable only to Honest and Jupiter, and not even BLS). BF2 Talk  Deck Guides 23:25, September 26, 2011 (UTC)

Big Burn worked pre-Leviair, but now it might actually help them. Lappyzard (talk • contribs) 01:55, September 27, 2011 (UTC)

Nah, it's as effective as ever-unless they have Tour Guide, they have no access to Leviair once their Necromancers are Banished. BF2 Talk  Deck Guides 02:11, September 27, 2011 (UTC)

And all good Infernity decks are running Tour Guide. Lappyzard (talk • contribs) 19:19, September 27, 2011 (UTC)
 * I meant that they have to draw it, since they'll be topdecking. BF2 Talk  Deck Guides 20:40, September 27, 2011 (UTC)
 * Definitely a counter.
 * I should have been clearer. "Infernity Mirage" cannot be stopped by "Chain Disappearance" in the TCG because it is no longer a valid target after the cost for its effect is carried out (with Priority).
 * "Zombie World" works all right against Agents. It stops Kristya, keeps Hyperion from bombing anything, blocks the effect of Jupiter, and crushes Sanctuary if they're using it (sillyheads). Doesn't stop Venus though.

Designless Square (talk • contribs) 20:06, September 30, 2011 (UTC)
 * Are you saying Big Burn is a counter? BF2 Talk  Deck Guides 20:39, September 30, 2011 (UTC)


 * Actually, my mistake, I misread it as you can't use it in the OCG for some reason, when you meant you can't use it in TCG. -Falzar FZ- (talk page|useful stuff) 02:35, October 1, 2011 (UTC)

Mind Crush really trips up Machina Gadget decks, especially those that use the Gadget chain with Ultimate Offering for Xyz. --Gadjiltron (talk • contribs) 13:03, October 6, 2011 (UTC)

Dark World
Designless Square (talk • contribs) 15:04, November 13, 2011 (UTC)
 * "Kycoo the Ghost Destroyer" is good for blocking Gates and Smog, and fiddles with the Graveyard. He dies to Raven and Snoww+, though.
 * Maybe you could add the caveat "bypassed by Dark World Lightning"; that card makes Debunk very hard to use.

Rabbit / Evolsar
Any Ideas to stop this new threat? Ruicub (talk • contribs) 12:07, November 15, 2011 (UTC)

Imperial Iron Wall. More Effect Veiler. BF2 Talk  Deck Guides 17:37, November 15, 2011 (UTC)

Use Dark Trap Hole and Giant Trap Hole to counter rescue rabbit, it should work quite effectively seen as it was originally desinged to counter Rescue Cat. Karma Cut can annoy rescue rabbit although he he may re summmoned later with Leviair the Sea Dragon

matthew.lightbody@talktalk.net (talk • contribs) 16:09, November 19, 2011 (UTC)

I sided Lava Golem during Six Samurai format. I plan to do the same if the Rabbit Dino deck becomes big. It won't, though. It can't compare to Plant Synchro. Lappyzard (talk • contribs) 17:59, November 19, 2011 (UTC)

Any more advice to counter Rabbit / Evolzar? 24.0.144.144 (talk) 00:57, November 25, 2011 (UTC)
 * Imperial Iron Wall works. Maxx "C" is pretty effective just to draw cards. BF2 Talk  Deck Guides 01:10, November 25, 2011 (UTC)
 * No one's mentioned "Summon Limit"? Also, "Rivalry of Warlords" pretty much locks Xyzs.

Designless Square (talk • contribs) 01:55, December 10, 2011 (UTC)

Why has nobody mentioned Mirror of Oaths? I side deck two nowadays on DN to stop Rabbit and GB. Menace13 (talk • contribs) at 04:03, December 10, 2011 (UTC)

Dark World
I have a sugggestion for side decking against dark worlds. You can side deck Appropriate, so that whenever they draw a card you also draw 2 cards, this can give you very good hand adavantage ,and it can be combined with Maxx "C" to get more extra cards.

matthew.lightbody@talktalk.net (talk • contribs) 14:04, November 25, 2011 (UTC)

Exodia
For Exodia, can we put Exchange to "cripples the deck completely", and add Amazoness Chain Master (not as good since you have to get it killed, but still useable). Battlemaniac (talk • contribs) 16:44, January 2, 2012 (UTC)

BF2's Additions
4-Star Ladybug of Doom against Gadgets, Gravekeeper's, and Gladiator Beasts.

Steelswarm is actually pretty good, and if added, Blackwing - Jin the Rain Shadow is an side card (Catastor against them). If I'm not mistaken, Des Donut hurts them as well. Infestation Wave actually hurts them as you can return their monster to their hand and destroy their card.

Chain Burn is missing - Rainbow Life, Des Wombat, Lifeforce Harmonizer, and Prime Material Dragon are all good sides against them. Vanity's Emptiness is also incredibly against them as it even stops their draw cards.

Cursed Seal of the Forbidden Spell, while a -1, will almost certainly paralyze Dragunities and hurt Gravekeeper's. Field Barrier hurts them as well, preventing them from playing Field Spell Cards.

Fossil Dyna Pachycephalo is a godsend against Fabled - protect it with a Trap or two and you can't lose.

Huge Revolution Reversal is good against Scrap (Scrap Dragon).

Hunter of Black Feathers is good against any mono-Attribute Archetype - Agents, Sabers, Dark World, etc.

Infinite Dismissal against Plants.

Karakuri Klock works against Karakuri.

More to come. BF2 Talk  Deck Guides 18:00, January 5, 2012 (UTC)

King Tiger Wanghu stops Mystical Shine Balls and destroys Earth, as well as destroying Kageki/Kagemusha/Elder (which cripples Six Samurai), destroys most X-Sabers, destroys Infernities (other than Archfiend), hurts Plants/Naturia, devastates Inzektor Wind-Ups, makes Treeborn Frog useless, etc.

Rescue Laggia is missing, Mirror of Oaths, Smashing Horn, and Bottomless Trap Hole are all effective side cards, as is Imperial Iron Wall.

Snowman Eater is good against Miracle Gemini.

Widespread Dud is bait against X-Sabers and Scraps that gets rid of their cards. BF2 Talk  Deck Guides 19:04, January 5, 2012 (UTC)

Made some modifications, more to come. BF2 Talk  Deck Guides 19:26, January 5, 2012 (UTC)


 * I think you meant Karakuri Trick House.


 * Rivalry of Warlords and Gozen Match are pretty good against Rabbit and Wind-Ups. D.D. Crow works okay against Wind-Ups and Inzektors if you can cut their loops short. They can go for Leviair if you mispredict and they're still holding Gallis or Spell Striker, though. 24.199.53.194 (talk) 21:14, February 17, 2012 (UTC)

More cards to cripple Dragunities
Could you side in a Dark Highlander against a Dragunity deck since it stops all Synchro Summons and can take out Equip Cards and burn for each? Not to mention having a 2800 atk level 7 beatstick on the fieldJa1lbreakr0cks (talk • contribs) 17:20, February 12, 2012 (UTC)

Newer Archetypes
Some I'm thinking of: Rabbit: Ryko, Lightsworn Hunter. Penguin Soldier. Snowman Eater, etc. Not many run Dolkka or try to get it out, most go for Laggia which is only really vulnerable to flip effect monsters or monsters already on the field. Summon Limit, but it doesn't solve the first turn problem. Overlay Owl but they would negate its summon anyway.

Inzektors: Effect Veiler. D.D. Crow. Shadow-Imprisoning Mirror. Consecrated Light (only if they have no hornet equipped, so not that great). Necrovalley (not extremely good but decent). Safe Zone (they pop it they lose a monster, not amazing though). Fiendish Chain. Chain Disappearance.

Wind-Ups: Maxx "C". Effect Veiler. D.D. Crow? Regenerating Mummy possibly, if they send it to the grave you add it back to your hand, they're likely to hit it constantly when the hand gets low. Not bad to draw into too. Neko Mane King possibly, if they hit it their turn ends, risky though, bad to draw into too. Could also be a side against Dark Worlds. Since these are a first turn deck at the moment I won't list cards that need to be already on the field.

Hieroglyphs:  (I don't know much about these) Maxx "C". I'm not sure if Effect Veiler does much against them. Zombie World, tribute summon quite a lot (although that might be tribute to summon), and it stops quite a few Dragon specific cards. Mask of Restrict. Light-Imprisoning Mirror, most of them are light. Shadow-Imprisoning Mirror, it'd stop their REDMD. Summon Limit, they spam a lot. King Tiger Wanghu since they spam 0 attack monsters quite often. Any negate special summon cards like Fossil Dyna Pachycephalo.

Ninjas: Thunder King Rai-Oh, they add to the hand often. Effect Veiler can really hurt their Upstart Golden Ninja. Royal Decree can hurt, but they don't really need Ninjitsu Art of Super-Transformation to run, Xyz spamming with dead traps would work almost as well. Warrior Elimination, they don't spam much though.

Any other new top tier(ish) archetype I'm forgetting? 121.222.228.13 (talk) 04:10, February 20, 2012 (UTC)

Against Rabbits, you're better off with Spirit Reaper, Arcana Force 0 - The Fool, Marshmallon, and, believe it or not, Wave-Motion Cannon. Dolkka can negate the Flip Effect monsters making them less useful. Lava Golem is also an insanely good side against them.

Hieroglyphs don't have to use REDMD, so strike Shadow-Imprisoning Mirror. Wanghu isn't very effective as they'll kill it with either an effect or by battle (their 0 attack monsters would come out after they've destroyed him). Leeching the Light is decent against Hieroglyphs as they have high ATK monsters.

For Ninjas, Shadow-Imprisoning Mirror isn't a bad side - it stops Tour Guide and Hanzo. BF2 Talk  Deck Guides 14:19, February 20, 2012 (UTC)


 * I completely forgot about Hanzo being dark. And why would Wave-Motion Cannon be a good side against rabbit? I'm not quite getting that. Is it because if they don't negate it they could get big damage, if they do they lose materials? Because if that's the case wouldn't cards like Smashing Ground or Dimensional Prison be better?123.211.144.181 (talk) 08:11, February 21, 2012 (UTC)

If you watch ! Xcloud (some number of spaces) play on DN, you'll see that he sides everything against Rabbits. He does extremely well against Rabbits by siding in a bunch of wall monsters (The Fool, Reaper, Marshmallon) an Wave-Motion Cannon. If I'm not mistaken, they don't run a lot of Spell/Trap removal... BF2 Talk  Deck Guides 17:33, February 21, 2012 (UTC)

I can see why the stall monsters would work. Their only real destruction cards would be Dark Hole, maybe 1 or 2 Smashing Ground or Dimensional Prison, and I don't think you'll be attacking much with the stall monsters. But Wave-Motion Cannon still seems iffy to me, Laggia can negate it if they wish, but I guess it'd make them think a bit more if they want to use those solemns that have set later too.123.211.144.181 (talk) 08:18, February 22, 2012 (UTC)

They don't use a lot of backrow destruction and Laggia usually has better things to negate (and if they negate it, you're free to use Dark Hole or another good card). BF2 Talk  Deck Guides 13:45, February 22, 2012 (UTC)

What about Mask of Restrict for Hieratics? I feel as if it would be a > or + card on the above list, because most Hieratic plays and means of destroying cards come from tribute effects. 108.196.206.15 (talk) 14:27, June 21, 2012 (UTC)
 * + would be appropriate. It shuts down the engine, but like Macro Cosmos and Necrovalley it's vulnerable to Tefnuit -> A Wingbeat of Giant Dragon. 207.233.120.2 (talk) 00:01, June 28, 2012 (UTC)

Dino rabbits,Wind-up and Inzektors
This list should have sections for those 3 i have some cards : inzektors: LG talk My own Guides 16:03, February 22, 2012 (UTC)
 * necrovalley:stops dragonfly and others from equipping hornet from graveyard.
 * d.d. Crow:when they try to get hornet from the grave,chain and LOL at their dragonfly unassisted
 * different dimension ground:chain this to anything they use to dump hornet in grave.
 * effect veiler:use to stop inzektors from equipping anything.
 * macro cosmos:unlike dimensional fissure,this works on spells


 * Having played Wind-Ups, I find it horribly injurious when the opponent springs a Bottomless Trap Hole on Zenmaity. Breaks the loop, leaves the Wind-Up player struggling for a turn. Oh, wait, do you guys still have the Priority ruling? Guess it won't work that way for the TCG. At least it still can be used on Shark.
 * Effect Veiler is also particularly useful in defusing Zenmaity and Rat. Especially Rat, since they will be left with a monster with 600 ATK in Attack Position just asking to be beaten in.

--Gadjiltron (talk • contribs) 14:06, March 5, 2012 (UTC)

In the list above, Cursed Seal of the Forbidden Spell is listed twice for Gravekeeper's (with different ratings of effectiveness). Also, how about Consecrated Light against Steelswarms and Royal Decree against Chain Burn? 207.233.120.2 (talk) 18:57, March 7, 2012 (UTC)


 * I just realized, Gozen Match and Rivalry of Warlords can both cripple Wind-Ups, right? 99.165.192.113 (talk) 00:50, March 8, 2012 (UTC)


 * Yes, and they cripple Dino Rabbit as well. --> Summoned Skull 2: Electric Boogaloo 00:52, March 8, 2012 (UTC)

--68.41.75.225 (talk) 08:55, April 2, 2012 (UTC)I have found Icy Crevice to be a interesting card to side agaisnt insector players. It will hurt them for playing hornet and has the potential to break up loops. In addition after its been played once the oppenent will begin to act more cautiously around single backfields. Just a card not widely expected that can throw insecktors off their game.
 * If they shot your monster before shooting your back row, they are being silly. Which reminds me: "Wild Tornado" and "Security Orb".207.233.120.2 (talk) 17:35, April 23, 2012 (UTC)

We need to update the table at the top for the current meta. Someone please do it. Its really accessible to all users and its a good list with good explanations.

Roughpuppet (talk • contribs) 10:32, April 26, 2012 (UTC)
 * With the recent changes to Ignition Priority (now "Fast Effect Timing", i.e. nonexistent for Ignition Effect Monsters), "Effect Veiler" becomes a viable side against Dino Rabbit. Designless Square (talk • contribs) 18:32, April 26, 2012 (UTC)


 * For the record, I haven't played for a long time, I'm not sure about the current meta, or what to use against it.
 * I've mentioned a couple of times that anyone can edit the list as long as they know what they're doing (follow proper table syntax); or post below if they're not sure about adding to the table.
 * -Falzar FZ- (talk page|useful stuff) 23:45, April 26, 2012 (UTC)

ok.. i'll get some small suggestions on the most common cards to use against the meta decks.

Dino-Rabbits gozen/rivalry. different attibutes and types, rabbit being earth/beast. rest being dino/ earth or water or fire. Xyz monsters are dragon/fire.

effect veiler, post priority ruling, priority was able to cause it to use its effect before veiler so it was off the field before veiler activates. also useful to negate evolsar dollka if one feels like doing so. forces them to waste material.

chain disappearance, better post priority. similar reason to above, though it will leave the field first. Also able to use against tour guide, another staple against this deck.

spirit reaper/marshmallon, good stallking monster cards, do not activate, does not need to be normal or special summoned(set) thus cannot be negated when attacked. good stall card to stop them from beating you down.

Inzektors: shadow imprisoning, all dark, activate on field in order to control. not unlike reasons for infernity

macro cosmos, does not allow them to send hornet or any other equipped inzektor card to the graveyard. same thing as shadow imprisoning.

effect veiler, generally good at negating their effects of all monsters

chain disappearance, able to banish a dragonfly or hornet if they get summoned. stops their special summoning mechanic and causes them to not be able to swarm.

Wind-ups, gozen/rivalry. all different types and attributes. no explanation needed

cyber dragon/chimeratech. wind-up XYZ cards are all machine type, thus a good card to counter. to zenmaines and zenmeity.

effect veiler. able to stop wind up loop during first turn loop

maxx C. negates the effects of wind up loop, by drawing more cards then they make you discard.

There are definitely more cards to side deck against these and other matchups but this is the general kick start to the big 3 decks this format. effect veiler may be a general card as people main deck it as well. but always good to mention.

other deck types inc darkworlds, heroes. main meta decks that have not been mentioned above.

Roughpuppet (talk • contribs) 14:19, April 27, 2012 (UTC)

Guys, read the original comments Falzar made. "Ignoring Staples as they are not Side Deck material." Under Staples: Effect Monsters
 * Maxx C
 * Effect Veiler


 * Perhaps Maxx "C" shouldn't be listed. But certain OTK Decks like Dark Gaia OTK and Empty Jar will end the game if your opponent drops "Heavy Storm" or "Trap Stun" and you don't have Veiler. Maybe Glads or Zombies don't need Veiler against most things, but there are times when it's the only viable option. Designless Square (talk • contribs) 17:27, May 3, 2012 (UTC)


 * But the thing is they're a main deck card where you side the rest, they aren't cards you'd side if you don't main them.
 * 121.222.167.78 (talk) 05:15, May 4, 2012 (UTC)

Well, against Dino Rabbit, I would suggest side decking Black Ray Lancer and Galaxy-Eyes Photon Dragon,not to mention Neo Galaxy-Eyes Photon Dragon, whose overwhelming effect can destroy any Dino decks. I would also recommend the forgotten Majestic Star Dragon, who can destroy a Dino Rabbit deck in seconds If you aren't maining Maxx "C"/Veiler you probably shouldn't be siding them either. 60.228.86.44 (talk) 13:57, April 28, 2012 (UTC)
 * Lancer and Galaxy-Eyes most likely won't make it to the field, and Lancer only has 2100 ATK anyways. "Majestic Star Dragon" is unlikely to land as well, and won't be around on your opponent's turn.
 * What I meant about Veiler is that a Deck which normally has no need for Veilers, is compelled to run them to protect itself from what would otherwise be an unpreventable OTK. Ancient history.
 * "Trap Hole" works nicely against Inzektors, killing Dragonfly, Centipede, and Hopper. It doesn't hit Hornet, Ladybug or DAD, but it can't be circumvented with Zektkaliber (unlike Veiler), a chained MST (unlike S-IM, Skill Drain, Macro Cosmos and Fiendish Chain), and it's not a half-answer like BTH/Chain Disappearance. Designless Square (talk • contribs) 00:15, June 2, 2012 (UTC)