Forum:Decks for Free!

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General Information
This page is dedicated to helping all duelists out there that need help with their decks. If you're a duelist that needs some help, we'll build you a deck. All you have to do is post here and tell us what kind of deck you want and how much money you're willing to spend getting the cards. If you already have a deck, if you post it in the Deck Template form, we'll revise it and give you our insight. We'll also make a side deck on request, but most likely you'll be directed to this list.

Example Requests

 * Ex1: Hi, could you make me a Butterspy deck? I have a money limit of $300. ~


 * Ex2: Hey, would you look at my Butterspy deck for me? ~

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 * 4) Please don't post a request and ask for a Meta deck, you can find a decklist for almost any meta deck on most major Yu-Gi-Oh article sites, like TCGPlayer.com or Alter Reality Games. OCG decks can be found at Shriek.com. However, if you want to post a request for a meta deck, but want a unique twist to the deck to make it less meta, you may post that, just have something in mind when you do post.
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 * 21) Please do not ask about the status of your request. When a deckbuilder has taken your request they will tell you that they have taken it, and you'll see a part of their username in the request title. Again, please don't ask about the status, but do at times comment on the deck, otherwise it may be removed because there is no activity from you or a deckbuilder.

ANY REQUEST THAT DOES NOT FOLLOW THESE RULES WILL BE GIVEN 24 HOURS TO COMPLY.

Contacts
''For more information or questions concerning this page, please visit the talk pages below. Do note that names higher up on the list are veteran members of Decks for Free!, and the most active members are listed.''

Archive Maintenance Notes
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tag has been removed from Archive...

Deck Galleries
All the decks built on DFF, are in the galleries.
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Deck Gallery Maintenance Notes
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= Requests =

Finished - Dark Simorgh Complete Lockdown
Dark Simorgh Complete Lockdown: Combo between Dark Simorgh, Anti-Spell Fragrance and Tyrant's Throes. This deck requires both Dark and Wind monsters as well as Normal for Tyrant's Throes. I need help getting the combo set up faster.
 * So far I'm using Rescue Rabbit to get the Normal monster tributes for Tyrant's Throes, but I need them after I get Dark Simorgh out. Using(3 of each) Nin-Ken Dog, Mad Dog of Darkness, Sonic Duck, and Hunter Dragon as normal monsters.
 * other monster's I include are: Ninja Grandmaster Hanzo, Strike Ninja, for using Ninjitsu Art of Transformation plus Goe Goe the Gallant Ninja, Masked Ninja Ebisu, and Lady Ninja Yae Destiny HERO - Defender in combination with Des Koala to burn for all cards in the hand.
 * Spells I include: Dark Hole, Faustian Bargain, Swords of Revealing Light, Monster Reborn, Mystical Space Typhoon, Emergency Provisions, plus Heart of the Underdog and Veil of Darkness for draw power.
 * other traps I use: Overworked, Reverse Trap, Safe Zone, Divine Wrath, and Dark Bribe.
 * Extra Deck: Gem-Knight Pearl, Utopia, Number 66: Master Key Beetle, Number 50: Blackship of Corn, Diamond Dire Wolf, Lightning Chidori, Wind-Up Zenmaister, Lavalval Chain, Daigusto Emeral, Leviair the Sea Dragon

Please help me figure out how to fine tune this Deck Idea I have. http://yugioh.wikia.com/wiki/Forum:Decks_for_Free!?action=edit&section=16#Morphingninja (talk • contribs) 19:12, May 7, 2013 (UTC)


 * I've made a deck based around this guy, and instead of using Tyrant's Throes, why not use something like Future Visions? Just play it after you've summoned Dark Simorgh correctly, and you're pretty much going to be golden. Obviously, Visions won't hurt decks that never have to use their Normal Summon, but many decks do have to use it. -- Dark Ace SP ( Talk )  22:43, May 7, 2013 (UTC)


 * So you suggest replacing Tyrant's Throes? :/ i wanted to put a stopper on Elemental dragon Decks that are running rampant on DevPro, most decks I've been seeing are constant special summon effect monsters, I wanted to halt them in their tracks. Morphingninja (talk • contribs) 22:41, May 9, 2013 (UTC)

Summon Breaker! Chances are you won't really Special Summon more than 2 times a turn, unless you plan to totally just abuse Upstart Golden Ninja. Even though we can try to do something with Throes, chances are the deck will have to become much slower paced, plus there's no real way to search out Tyrant Throes, but we can search out Summon Breaker with Terraforming. If all else, we can just side in Royal Prison or Imperial Iron Wall. -- Dark Ace SP ( Talk )  00:22, May 10, 2013 (UTC)


 * It was going to be a deck that stopped Effect monsters from being played by my opponent, most decks are using almost only Effect monsters and I was looking to trip them up. Was going to make it a field lockdown where no cards can be placed then burn for whats in their hand. Morphingninja (talk • contribs) 23:48, May 10, 2013 (UTC)


 * That's too much for a single deck to do, and burning for damage is really just not necessary. It's just not going to be consistent. If you need a deck to lock down the opponent, consider Herald of Perfection. -- Dark Ace SP ( Talk )  00:20, May 11, 2013 (UTC)

OK so slash the burn damage, for How do I make a Dark Simorgh Lock Deck that includes monsters? Morphingninja (talk • contribs) 15:45, May 16, 2013 (UTC)


 * Alright, but I need to be clear on something. You want a deck that can use both Dark Simorgh and Anti-Spell Fragrance, right? Or do you also need to have Tyrant's Throes? Do you also necessarily need Ninja? -- Dark Ace SP ( Talk )  03:39, May 17, 2013 (UTC)

Yes to Dark Simorgh and Anti-Spell Fragrance, but no other specific requirements other than also blocking opponent from using monsters. That's why I was looking at Tyrant's Throes because I believed it would combo well with Dark Simorgh, especially if I used flips like Des Koala. And Ninja were only in there since I could use Ninjitsu Art of Transformation to get out Simorgh quickly. Anyway, if you see an alternate field lockdown strategy for monsters by all means point it out. Thank you again. Morphingninja (talk • contribs) 15:21, May 17, 2013 (UTC)

I saw this deck a while ago, and thought I'd make some slight tweaks. -- Dark Ace SP ( Talk )  19:33, May 25, 2013 (UTC)

Ace - Disaster Dragon Help
Hi, could you make me a Disaster Dragon Deck? I won't be using any synchro's or xyz's so you don't have include any elements needed like that for the deck. I've got a limit of £50-55 if possible. --NejiHyugaRocks (talk • contribs) 19:05, May 15, 2013 (UTC)


 * Umm...Disaster is kinda hard to play with only 1 Red-Eyes Darkness Metal Dragon (Unless you can get Tempest, Dragon Ruler of Storms), any chance you want to try Chaos Dragon instead? -- Dark Ace SP ( Talk )  03:27, May 17, 2013 (UTC)

Yeah Chaos Dragon is a better idea. Changed my mind on using Xyz cards so you can recommend those too if need be. --NejiHyugaRocks (talk • contribs) 17:30, May 21, 2013 (UTC)


 * One last question, is this deck more for the casual side of dueling or the competitive side? -- Dark Ace SP ( Talk )  01:01, May 24, 2013 (UTC)

Finished - Clown Deck
Hi guys I've always wanted to make a clown deck but never really knew where to start so I come to you guys. Thanks in advance. SnowyG (talk • contribs) 18:15, May 16, 2013 (UTC)


 * Clown deck as in Clown Control or as in a deck like Lazar's? Hastydemon2 (talk • contribs) 19:11, May 16, 2013 (UTC)

A clown control deck SnowyG (talk • contribs) 19:20, May 16, 2013 (UTC)


 * Hi, if it's okay, I'll do this. Nephthy (talk • contribs) 08:33, May 18, 2013 (UTC)

And as a note beforehand, SnowyG, just be aware of the fact that Clown Control is almost completely outclassed by other grinding, removal-focused decks. It's not exactly bad, but struggles to differentiate itself from similar decks, like say, Volcanics. Synchro Maniac10 (talk • contribs) 18:02, May 18, 2013 (UTC)

So here is the decklist, hope you like it. If not, then let me know and I will make the changes you'd like to see. The strategy is more or less common lockdown. You wait until the right moment then ativate the position changing trap and destroy the key monster on the opponent's field. Dyna is just too good to not play it. I also played Jowgen the Spiritualist, but there were too many monsters so I discarded that one. Not the most powerful deck of all time, but I think it's pretty good against most casual decks and some tier 1/2 that are not prepared. Ojama trio is awesome in locking down the opponent. The position changing traps trigger the clowns' effects and can be used as protection from attacks. I think the others need no explanation. Nephthy (talk • contribs) 08:06, May 19, 2013 (UTC)

Looks like a fun casual deck to play thanks!! SnowyG (talk • contribs) 17:31, May 20, 2013 (UTC)

You are welcome! Nephthy (talk • contribs) 17:47, May 20, 2013 (UTC)

Finished - Dice/Coin Toss Deck
I want to try this very interesting idea. I would like to request request a deck based on dice rolls and/or coin tosses (whichever is better). I seem to have a lot of these types of cards, so why not make a deck out of them? The only requirement is that I want to have Number 7: Lucky Straight in it. No budget. Can you guys do it? SomeTigOlBitties (talk • contribs) 23:09, May 17, 2013 (UTC)


 * I've seen fairly alright Coin Toss decks, as for Number 7, why? I mean we can do it, but we'd have to shove in things like Fusilier Dragon, the Dual-Mode Beast, Reasoning, Darkworld Shackles, and Machine Duplication. That's like 4 cards, that are going to take up valuable space and possible clog up your hands. We could also do Mother Grizzly, Fog King, and Inferno Reckless Summon. Either way, you're asking for inconsistency. At the same time, I could also include a random Machine suite of cards, Machina Fortress, Machina Cannon, Machina Gearframe, and Barrel Dragon. The bottom line is that #7 is going to add inconsistency, you sure you want it? -- Dark Ace SP ( Talk )  01:52, May 18, 2013 (UTC)


 * It was just a suggestion. If it would make the deck inconsistent, then you don't need to use it. Yor're not hurting my feelings. SomeTigOlBitties (talk • contribs) 11:51, May 18, 2013 (UTC)


 * Well, you could consistently make Number 7 with Dragon Rulers, and there's a few gamble cards of different attributes that could be played alongside them, but yea, if you really want that to be the biggest focus of the deck, it'll be better without Lucky Straight. Synchro Maniac10 (talk • contribs) 18:10, May 18, 2013 (UTC)


 * Yeah, I don't need Number 7 if it makes it inconsistent. SomeTigOlBitties (talk • contribs) 18:26, May 18, 2013 (UTC)


 * Thinking for a while about this, and I have 2 ideas (except the "throw in a bunch of random coin-tossing monsters" deck). So I had an Arcana Force deck once, I can renew it to cope with modern decks, and there is this monster called B.E.S. Covered Core. So maybe a B.E.S. deck is possible based on this card and cards like Lucky Chance and Second Coin Toss to prevent the monster from being destroyed in battle. Nephthy (talk • contribs) 10:56, May 21, 2013 (UTC)


 * Sasuke Samurai 4 is important as well... -- Dark Ace SP ( Talk )  12:34, May 21, 2013 (UTC)

An Arcana Force deck sounds fine to me. SomeTigOlBitties (talk • contribs) 23:35, May 22, 2013 (UTC)


 * Okay, then I will try to make this. Nephthy (talk • contribs) 04:49, May 23, 2013 (UTC)

So I was thinking bout something like this:

So, about the most important cards: Lucky Chance is the engine of the deck, just drawing cards. If you are lucky in coin tossing, you can call HEADS when summoning an arcana force monster, so you get the good effect and an extra card, although I usually call TAILS with this card, so if I don't get the effect, at least I can draw. This deck contains the really good stall combo of summoning Arcana Force 0 in defense mode. You can do this with Nova Summoner or Arcana Force III. If you get the right effect, you get a monster that cannot be destroyed by battle and cannot be targeted. For some decks, this is incredibly annoying. IF you get the wrong effect with any of the Arcana Force monsters, you can swap the monster for an opponent's stronger one with Creature Swap This is especially strong with The Fool if it's ever changed to attack position. The last card that has to be mentioned is Sasuke Samurai 4. I totally missed this card before, but it works really well with second Coin toss and Lucky Chance. The opponent just doesn't want to attack it.

Let me know what your thoughts are on this deck. If you don't like anything about it, I'll make the appropriate changes of course. Nephthy (talk • contribs) 10:49, May 26, 2013 (UTC)


 * I'll try it tomorrow; thanks Nephthy. SomeTigOlBitties (talk • contribs) 03:22, May 27, 2013 (UTC)

Finished - I am so Excited
i am sorry that i keep bothering you all but i have a request. i have made my first good Deck by my slef (all the others i got from the archtype pages or here) but i have become very intersted in The Mecha Phantom Beast cards. i have spent an hour putting my own spin on the deck and i have some questions.

1. how dose it look?

2. should i try to take out cards to make it 40 cards total (it is currently 42)?

3. what eles should i put in the extra deck?

any comments would be helpful. Thanks --Venom assult trooper (talk • contribs) 23:39, May 17, 2013 (UTC)


 * Can you go back and add in asterisks (Shift + 8 on top of Keyboard), that way you don't need an extra space between each of the cards. As for comments, I'll let the someone else answer, as I haven't played with these too much. I get the game plan, but haven't messed around with them. But maybe some of the new Phantom Beast monsters might be interesting? Such as Mecha Phantom Beast Harriard, who basically makes the cost of tributing tokens null and void, and makes Xyz plays quick. To see the newer Mecha Phantom Beasts, see List of All Phantoms and List of All Phantom Support. -- Dark Ace SP  ( Talk )  01:38, May 18, 2013 (UTC)


 * Although if it's for real life, then ignore the comment about the newer plane cards. -- Dark Ace SP ( Talk )  01:39, May 18, 2013 (UTC)

It is for real life. --Venom assult trooper (talk • contribs) 13:07, May 18, 2013 (UTC)

also i would like to know what should be taken out for some Cyber Summon Blaster? --Venom assult trooper (talk • contribs) 18:36, May 18, 2013 (UTC)


 * If you insist, then probably Planet Pathfinder, as you have no Field Spell to search for to increase it's utility value as a card. In this current deck, Pathfinder is basically an Elemental HERO Avian. -- Dark Ace SP ( Talk )  23:30, May 18, 2013 (UTC)


 * It's not that great of a choice, though. I don't really understand why I've been seeing it a lot with Mecha Phantom Beasts...that burn damage is small. I still have my Geargia build of this deck that I can post up if you'd want to see it. Synchro Maniac10 (talk • contribs) 00:53, May 19, 2013 (UTC)

Planet Pathfinder is so i can use Tannhauser Gate for Number 9: Dyson Sphere. if that is not worth it please tell me but i want Number 9 to be the "Boss" of this deck. if CSB is not good i do not need it but i have a question: Should i take out Hyper Pyshic Blaster for Ally of Justice Feild Marshal (or light gazer i can not rember which one is levle 9 for Dyson sphere. by the way there is two of what ever that ends up being so i can XYZ for Sphere.)  thanks for the offor SM10 but i kind of want to try modifying the deck i came up with but maybe as a last resort if this idea dose not work. what would you swap for a feild spell and what would it be? Rising Air Current? --Venom assult trooper (talk • contribs) 01:58, May 19, 2013 (UTC)


 * Why not just drop Pathfinder for something like Tin Goldfish? It gives you some devilish plays with Blackfalcon and Megaraptor. The play sequence would be Summon Solar Wind Jammer, summon Goldfish, summon Blackfalcon, then activate Gate. Only the end result is that you end up with a 2800 attack, a 1200 ATK Blackfalcon who can probably now attack directly thanks to Number 9, and a token off of Blackfalcon to protect itself. -- Dark Ace SP ( Talk )  04:10, May 19, 2013 (UTC)


 * As for Hyper Psychic Blaster, where are you getting the Psychic non-tuner needed to summon it? Anyway, I'd drop Token Feastevil for more defensive traps in general. The logic is the same as Cyber Summon Blaster, it's a small amount of damage, and you'll leave your Mecha Phantom Beasts unprotected. Token Sundae is cool just because you can kill things with it, as for Thanksgiving, it's not that great, but maybe just leave 1 copy? Also, where's the Scapegoat? -- Dark Ace SP ( Talk )  04:14, May 19, 2013 (UTC)


 * Also, why Victory Viper over Blue Thunder T-45? Yeah, Viper has more effects, but it's low ATK leaves it prone to quick removal from the field, I wouldn't suggest it unless you were trying for a real spaceship deck. Why just drop Ally Mind? It's not that great as a Level 5 Tuner, plus you don't have other Synchros, so it's probably a waste, I'd drop it for 2 Cyber Dragon is you want to get Number 9. -- Dark Ace SP ( Talk )  04:16, May 19, 2013 (UTC)

alright to answer your questions: and a qusetion: what would cyber dragon be good for he is only level 5.
 * 1. i did not read HPB text and i thought i could summon him.
 * 2. droping token feastevival is fine for somthing like negate attack or other sauch card.
 * 3. i forgot about scapegoat.
 * 4. i was planning on adding cards like united we stand so Victory Viper could gain attack and so could the token.
 * 5. ok on droping Ally Mind because now i would have to use two non-tuner monsters any way.
 * 6. i thought Cyber Dragon was allowed only one copey per deck and i want to play in advanced format.

oh yah and tin goldfish is ok i just like space a lot and thought it would be cool to put in planetery Pathfinder plus it can make Number 9 but if Tin Goldfish is better for competitive play than i am fine with it. --Venom assult trooper (talk • contribs) 11:47, May 19, 2013 (UTC)

Blue Thunder T-45 is fine also. --Venom assult trooper (talk • contribs) 11:53, May 19, 2013 (UTC)


 * Cyber Dragon is Unlimited in the current Advanced Format, I suggest checking Konami's Forbidden and Limited List next time to check. AS for why he would be good, he is basically a Solar Wind Jammer with 2100 ATK, but a little more restrictive. I was only offering him as a replacement for Ally Mind and the fact that you could use him with Tannhauser Gate. As for United We Stand, Equip Spells are questionable at best, the best ones are really things like the Noble Arms and Bound Wand as they make sure you don't take losses when your monster dies. That's about it. -- Dark Ace SP ( Talk )  17:17, May 19, 2013 (UTC)

ok replace Ally Mind with cyber dragon but Gate only works with monsters with less than 1000 attack. --Venom assult trooper (talk • contribs) 15:29, May 19, 2013 (UTC)


 * Whoops, then in that case just drop Cyber Dragon, maybe go with Genex Neutron if your Machine Tuners are really important to you. -- Dark Ace SP ( Talk )  17:17, May 19, 2013 (UTC)

i just use them to get out the syncrons. speaking of which what should be put in the extra deck. --Venom assult trooper (talk • contribs) 17:40, May 19, 2013 (UTC)

Nutron is fine. --Venom assult trooper (talk • contribs) 17:42, May 19, 2013 (UTC)

Here (to the best of my knolwedge) is what it looks like.

if i forgot to put something just fix it and tell me. Thought we could use an updated list. --Venom assult trooper (talk • contribs) 18:05, May 19, 2013 (UTC)


 * Maybe Threatening Roar over Negate Attack, sure Negate is harder to negate, but Roar can be activated before the battle phase, and is chainable. Include things like Mist Wurm and other Generic Level 8 Synchros as well. -- Dark Ace SP ( Talk )  18:55, May 19, 2013 (UTC)

can I make level 8? i was thinking more XYZ's but mist Wurm is a 9 so that is ok. --Venom assult trooper (talk • contribs) 20:13, May 19, 2013 (UTC)

what about level 6 syncrons because my turner is 3 and most of my tokens are 3. --Venom assult trooper (talk • contribs) 20:16, May 19, 2013 (UTC)


 * General tip: If you can make it, include at least one of that card. Since Solar Wind Jammer and Ally of Justice Cyclone Creator can make Level 8, include 1-2 Level 8 Synchros, since you can make Level 6, include a few of those as well. -- Dark Ace SP ( Talk )  01:39, May 20, 2013 (UTC)

ok what about XYZ's. other than that is there anything about the deck that needs to be changed? --Venom assult trooper (talk • contribs) 01:47, May 20, 2013 (UTC)


 * If I may, Turtleracer. It doesn't really add anything to your swarming capabilities. Gear Gigant X is a great extra choice for your Extra, if you can get it. Tempest, Dragon Ruler of Storms is also really good here, but it's just a thought. Your monster count could use a little trimming, as it's really high for Mecha Phantom Beasts, but I'll leave this up to you and Ace. Synchro Maniac10 (talk • contribs) 17:57, May 20, 2013 (UTC)

Turtletracer prevents one MPB token from beging destoyed be battle that adds staying power until i can draw or genarate what i need if i have to drop something i was thinking Solidarity because i do not think every monster in the extra deck will be a Machine. as for Gear Gigant X that sounds nice but i would have to look up the dragon. Ace what do you think? --Venom assult trooper (talk • contribs) 18:47, May 20, 2013 (UTC)

Here is the extra deck i have for DN i am just about to test it. Ally of Justice Feild Marshal x2 Mist Wurm Dyson Sphere x2 AOJ Light Gazer Tin Archduke

i know i need more but i want to test the deck first. --Venom assult trooper (talk • contribs) 22:39, May 20, 2013 (UTC)

i am having trouble with the deck i think it might be because i am not fimiliar with DN but i think this might not work. I have played aginst Armed Dragon Gladiator Beast Infernaty and lost each time. --Venom assult trooper (talk • contribs) 23:25, May 20, 2013 (UTC)

i am doing better i am getting used to the deck and DN but the two times i won the oppent surrened after i destroyed there boss with dark hole or switching it to def. --Venom assult trooper (talk • contribs) 23:44, May 20, 2013 (UTC)

That's something I would try, but I think the whole Number 9 thing is making the deck kinda inconsistent. Hopefully, when Number Hunters comes out, Skypalace Gangaridai will be kinda cheap, or it might be really expensive, just depends on the demand for it. I didn't include Tempest, Dragon Ruler of Storms because their isn't really a point without a Rank 7 in the extra deck. I also wouldn't mind if SM10 pitched in a bit, he has more experience with these. -- Dark Ace SP ( Talk )  01:12, May 21, 2013 (UTC)

i am fine with SM10 helping i will try this on DN later. thanks.--Venom assult trooper (talk • contribs) 21:00, May 21, 2013 (UTC)

i have two questions --Venom assult trooper (talk • contribs) 22:53, May 21, 2013 (UTC)
 * 1. why so many syncrons when i only have 2 tuner's
 * 2. is there anything to replace Feind's Sanctuary (i understand how it contributs but i do not like fiends)

i dueled using your version and won by dropping his lp to zero. i could have syncroned the second turn but i did not (i had to summon nutron and i wanted to try the MPB). --Venom assult trooper (talk • contribs) 23:14, May 21, 2013 (UTC)

i summoned Number 9 using the gate combo and won using it (i do not think it makes it inconssitant but i might just be lucky) --Venom assult trooper (talk • contribs) 23:54, May 21, 2013 (UTC)


 * The reason for the Synchros is just variety, you can drop one of the Level sixes and Black Rose if you want. As for Fiend's Sanctuary, there isn't anything as versatile and restriction free as that card. If you really needed a replacement, I guess Stray Lambs or Fires of Doomsday, but both need more setup than Sanctuary. But if you want something more on theem, you could try Aerial Recharge, or another trap that summons a token, like Golden Apples. -- Dark Ace SP ( Talk )  01:22, May 22, 2013 (UTC)

i will try it but your right Feinds Sancutary is better. --Venom assult trooper (talk • contribs) 18:49, May 22, 2013 (UTC)

i replaced it with Recharge but that coast is kinda of steep to keep it on the feild. --Venom assult trooper (talk • contribs) 23:24, May 23, 2013 (UTC)


 * One reason I didn't include it, and the other is that it is a trap and is thus slower to use than Sanctuary. Anyway, I'll mark this as finished. -- Dark Ace SP ( Talk )  00:59, May 24, 2013 (UTC)

thanks for everthing. it might be slower but if used at the right time it can help. i stalled aginst a Overmind Archfeind for 3 turins with that card. --Venom assult trooper (talk • contribs) 17:00, May 24, 2013 (UTC)

SM10 - Majestic Dragon
Could you now build me a competitive Majestic Dragon deck please? Guardmaster (talk • contribs) 00:47, May 18, 2013 (UTC)