Forum:Synchro summons and fusions!

firstly, i just wanted to state that a deck revolving around any form of synchro summon or fusion summon, is actually pointless. because if you're playing a game to build up this huge strategy to bring out the toughest monster possible, you'll find your going to simply lose. fusion and synchro were, and still are, simply an additional strategy.

for example, i made a dark deck, primarily strategising the use of The Dark Creator (which, if you knof of, is hell easy to summon), but my additional strategy towards it, was the addition of 1 Sinister Sprocket, the only tuner monster i had, and i had synchro monsters ranging from 6 to 8 stars, so that Sinister Sprocket could be used with a total of 5, 6 or 7 stars on the field.

anyway, here is a VWXYZ deck list that utilises synchro and fusion as simple back up tactics :)

monsters X-Head Cannon x3 Y-Dragon Head x2 Z-Metal Tank x3 V-Tiger Jet x2 W-Wing Catapult x2 Heavy Mech Support Platform x2 Blue Thunder T-45 x2 Reflect Bounder D.D. Warrior Lady Jinzo Kuraz the Light Monarch

fusion VW-Tiger Catapult x3 XY-Dragon Cannon x3 XZ-Tank Cannon XYZ-Dragon Cannon x2 VWXYZ-Dragon Catapult Cannon

synchro Thought Ruler Archfiend Colossal Fighter

spell Lightwave Tuning Dimension Explosion x2 Luminous Spark Limiter Removal Offerings to the Doomed x2 Mystical Space Typhoon Monster Reborn

trap Roll Out! x2 Rare Metalmorph x2 Sakuretsu Armor x2 Bottomless Trap Hole Dust Tornado Cyber Shadow Gardna x2 Scrap-Iron Scarecrow

basically, my deck doesn't need the fusion or synchro, but it's always handy to have them on standby :) as you can see, i have Lightwave Tuning, the only card to synchro with, as simple support.

also, you're more than welcome to add any advice to this deck list, i haven't lost with it yet though, as it currently stands :P Iamthekyleb 19:35, 16 November 2008 (UTC)