Forum:Super poly ban

alright so with the release of the attribute heros such as gaia, absolute zero, the shining, great tornado, and nova master im thinking heros are climbing the latter and getting stronger and stronger hell in my oppinion if they make a DARK attribute hero (which is a huge possibility) heros are gonna be a huge threat but the thing that makes these fusions such a threat is a lil card called super polymerization first off you have to discard for cost usualy that can lead to a miracle fusion play or something along those lines, second the card can use materials from both sides of the field so any dark deck going vs this card is screwed good bye JD, DAD, drill warrior, basicly any big boss monster, and third the CARD CANT BE STOPPED so good bye solemn judgement, solemn warning, dark bribe, 7 tools of the bandit, ect. in my oppinion when they release the DARK attribute hero fusion any deck going vs heros is bound to die and be stopped in its tracks and eventually lead to super polys ban. well thats my oppinion but i wanna get others oppinions what do you guys/girls/its think? when the DARK attribute hero is released will super poly land on the list? Raiga (talk • contribs) 03:11, October 17, 2010 (UTC)

Not likely
It won't get banned until after decks built around it start dominating tournaments. Given that most people only care about relatively new deck types (Infernity, Naturia, whatever, etc.) few enough people will use it UNLESS someone wins with it, and even then, most people probably won't bother with it due to the need to acquire old cards that may have seemed useless. Given that it is a decent counter to machine based decks, it probably wouldn't get hit any worse than a mere limiting. Doomagent13 (talk • contribs) 03:29, October 17, 2010 (UTC)

Definitely Not
Elemental Hero The Shining and Elemental Hero Gaia are already released in the OCG, if Super Polymerization was such a problem against Judgment Dragon and Drill Warrior, you'd think that Super Poly would be banned, but it's not. The Shining and Gaia's effects aren't even that great and losing Judgment Dragon or Drill Warrior doesn't mean much seeing how Lightsworns already run Graveyard retrieval cards and Quickdraw Dandywarrior run 2-3 Pot of Avarices. A DARK Attribute Elemental Hero shouldn't really pose a problem against most of today's meta seeing as the only decks that mainly consist of DARKs are Blackwings, Infernities, and Twilight while the rest of the meta is Quickdraw Dandywarrior, Frognarchs, X-Sabers, Gladiator Beasts, Machina Gadgets, Perfect Heralds, and Lightsworns. The discard cost takes a real hit to Elemental Hero decks since they cannot maintain hand advantage well due to Polymerization and that they lack a good Draw engine or card.CowKing000 (talk • contribs) 08:05, October 17, 2010 (UTC)

If this card gets banned...........
you might as well ban future visions. Besides there is a bunch of ways to stop a fusion summon anyways. Fallensilence (talk • contribs) 05:16, October 17, 2010 (UTC)

.....super poly cant be negated or chained to thats why its broken and gonna be banned fallen Raiga (talk • contribs) 05:28, October 17, 2010 (UTC)

@Raiga no as in there is a bunch of ways to destroy a fusion monster. Fallensilence (talk • contribs) 17:52, October 17, 2010 (UTC)


 * You act as though once a Fusion monster comes out it is impossible to kill. The card is weak, leaves you with a -1, and doesn't even come close to the definition of broken. Most often, you'll be left with a Gaia or Shining that can be easily killed through dozens of commonly used cards, as no one uses decks filled with WIND, WATER, or FIRE monsters, except for the occasional Monarch, Six Samurai, or Gladiator Beast. Even then, the card is highly situational. 06:47, October 17, 2010 (UTC)

obviously (like always) your not grasping the concept im talkin about how super poly might be banned when the dark attribute fusion comes out which wouldnt make super poly situational hell if ur opponent has goyo and a dark u can super poly off of that and get a free monster with a rediculous effect sure u can kill the fusion but if the opponent isnt a complete idiot they'll take care of it with paradox of some other means the fact that super poly steals monsters,cant be negated and its a quickplay maked it broken by its self Raiga (talk • contribs) 07:03, October 17, 2010 (UTC)

I can help you solve your problem in 3 simple words: Compulsory Evacuation Device. It worked for Synchros, so it'll work double for Fusions, as they usually require more resources to Summon. --Gadjiltron (talk • contribs) 06:57, October 17, 2010 (UTC)


 * Exactly. 07:04, October 17, 2010 (UTC)

The Elemental Hero fusions are all pretty bad, aside from |0|, anyways. With the current Elemental Heroes Fusions, you honestly can't assume that the DARK Attribute one to be good enough in order to utilize Super Polymerization and -1 yourself. CowKing000 (talk • contribs) 08:05, October 17, 2010 (UTC)

eh... bad? Do we have a look at the same fusions?

Keep in mind, although the earth and wind might not have the best effects (but still usefull, permanent shrink on all monster ftw) you can just steal any monster card from your opponent you want. For the others? Light has a great power up effect, making it 3200 with 1 miracle fusion. And +600 for every miracle played previously. That is not that bad. Fire as currently known, 3400 atack and a +1 each time you destry an opponents monster with it? That is just great. And now the best: Absolute Zero, Destroys all monsters each time he leaves the field... and no matter how he leaves the field without being able to miss the timing.

And for super poly, there is not only E-Heroes. How about Dragon Knight Draco-Equiste? Steal any Synchro Dragon your opponent has. Bye Stardust/Shooting-/Majestic Star (those can also be used for great tornado)/Red Dragon/Majestic Red Dragon/Red Nova Dragon and god knows what else. Besides being able to take an opponents warrior if it is there, too. -dest- (talk • contribs) 08:27, October 17, 2010 (UTC)

And how often does anyone use Super Poly with those monsters, aside from |0|, in a competitive tournament in the Main Deck or Side Deck in order for it to even be touched by the banlist? No one. Gaia and Great Tornado don't have very good effects and The Shining can be taken down like any other high ATK monster. Nova Master's stats and effects are unconfirmed. |0| doesn't amount to much with a well protected Stardust Dragon like most people usually have on the field. The only reason that |0| is played more often than the other Attribute-Based Fusions is because of it's synergy with Destiny Heroes where the other Fusions can't use them as Fusion Material Monsters. CowKing000 (talk • contribs) 08:41, October 17, 2010 (UTC)

you know ... super poly + absolute zero + stardust = great tornado/Draco equiste + all monster destruction without stardust anymore? There can be stardust protection as much as you want, you can't chain anything to super poly. -dest- (talk • contribs) 08:47, October 17, 2010 (UTC)

The above must obviously happen often enough for Super Poly to get hit by the banlist. Also, with Dark Hole limited, Black Rose Dragon at 3, and Mirror Force getting reprinted twice in Common, people will definitely either use Starlight Road or have some kind of easy recovery in their deck which makes Super Poly sum up to not much. Seeing how the OCG has access to all these cards, why hasn't Super Poly been hit by the banlist? It goes to show that it has NO effect on the meta. CowKing000 (talk • contribs) 08:56, October 17, 2010 (UTC)

Lets face it: how broken are the Attribute Hero Fusions or Dragon Knight Draco-Equiste? Are they as broken as DAD? Are they on par with Judgment Dragon or even Doom Dozer? To be honest, Doom Dozer is more powerful than most of the Attribute Hero Fusions. It requires less resources and is less situational. If you design a deck to summon mere beatsticks, you won't be winning much. Only Absolute Zero has more to it than a high ATK and rarely will you get it out through Super Polymerization. 20:23, October 17, 2010 (UTC)

All of them are better than doom dozer. Come on, be serious.--Helix-king (talk • contribs) 03:57, October 18, 2010 (UTC)


 * I can't tell if this was supposed to be sarcastic or not...CowKing000 (talk • contribs) 05:37, October 18, 2010 (UTC)


 * I was not being sarcastic. Doom Dozer doesn't need three other cards to get him out (Super Polymerization, the discard for Super Polymerization, and an Elemental Hero), just himself. Let me tell you something: in Yu-Gi-Oh!, cards that don't have built-in protection effects often die within turns of their summon. You probably already knew that, but your statements don't make it apparent. So, would you rather invest three of your cards (half of your opening hand!) into a monster that will likely die the next turn, or just one? A Super Polymerization power play will hurt you in the long run. 17:00, October 18, 2010 (UTC)

Does Doom dozer get rid of Judgment Dragon? Does Doom dozer get rid of Gladiator Beast Heraklinos? Does doom dozer get rid of Stardust Dragon/Assault Mode? does doom dozer det rid of XX-Saber Gottoms? Does Doom dozer get rid of Trishula, Dragon of the Ice Barrier? No. Don't EVEN try to say Doom Dozer is better than SP. there are better cards. DD isn't one. I will argue this till the end of time.--Helix-king (talk • contribs) 21:42, October 18, 2010 (UTC)

Well sir I can't wait for 2012 then! Just kidding. However there is one card that gets rid of all those cards you mention and it's......................... well there's a bunch. Fallensilence (talk • contribs) 22:05, October 18, 2010 (UTC)


 * You are right, Doom Dozer can't kill a Heraklinos or JD. But dozens of commonly used cards can and can do it without clearing your hand. Divine Wrath kills all of them and doesn't require three cards to use. BTW, when an X-Saber player brings out Gottoms, he usually uses Cold Wave/Giant Trunade prior to the summon, and kills your hand soon afterwards. A good player would wait until he drew into protection, and only then would he bring out his boss monster. By the way, can't you use priority with JD to nuke the field, including the set Super Polymerization and face-up E Hero? And can't Doom Dozer kill Trishula by battle? 22:26, October 18, 2010 (UTC)

Okay, wow, so your actually gonna argue with me on this. one sec... okay:
 * Divine wrath doesn't leave you with a strong monster on the field and can be negated, super poly can't
 * You can chain super poly to cold wave. you can't chain Doom dozer
 * It doen't matter who much protection you have. you can't stop Super poly
 * Even if JD nukes, they won't have JD in the end
 * and Finally, Trishula was the first/best water that came to mind, how about Ocean Dragon Lord - Neo-Daedalus or The Tyrant Neptune under good conditions?
 * okay done, your move --Helix-king (talk • contribs) 22:56, October 18, 2010 (UTC)

I can't seem to tell if you guys are debating or pretending to play a children card game. Fallensilence (talk • contribs) 23:26, October 18, 2010 (UTC)

Even better! Neither. we are .... trolling each other? No...wait, Debating over hypothetical situations!YAY!!123! --Helix-king (talk • contribs) 23:32, October 18, 2010 (UTC)

Helix King, you always seem to put people under situations that are, well, very situational. In the LONG RUN, Doom Dozer is better then a SP play. Most fusing plays are bad (why do you think I got rid of my DED deck?). They usually leave a bad hand advantage and leaves your Summoned monster in a "hardly holding on to the cliff" situation. BEWK isn't saying Doom Dozer is good, AT ALL. He's saying that SP is worse, which in most cases, is true.| DED ( (Leaving Me Messages Are Often Left Here) 01:22, October 19, 2010 (UTC)


 * I see and respect your point of view, but if you are referring to the monsters I listed as "situational" I would like to justify myself. 2 of my close friend run hero decks. They also order cards from japan, and, with their opponents consent, use them. They also enter local tournaments that I wouldn't describe as "casual". I have seen Gottoms lose to super poly. I Have seen Stardust assault fall to super poly. I have seen Brionic, Ceolicanth, and Neo deadalus ALL bow to super poly.

Not once, twice or trice. Hundreds would be an exaggeration but do you get my point? I have NOT seen Doom Dozer win a game since Demise's glory days. And that is just Heroes. I wouldn't be surprised to see Super poly bring forth a Cyber twin in this format and with the increasing number of fusions that use Synchros, Who knowa what we could start seeing. I can see Everything Doom Dozer does, right here, right now and I'm not impressed.--Helix-king (talk • contribs) 02:48, October 19, 2010 (UTC)

You are really better off with Dark Armed Dragon instead. It has a powerful effect and is more useful than Doom Dozer. Fallensilence (talk • contribs) 01:24, October 19, 2010 (UTC)

Also with All attributes but (currently) DARK and DIVINE being fusable by heroes, super poly covers almost ANY situation.--Helix-king (talk • contribs) 02:51, October 19, 2010 (UTC)


 * I enter my Main Argument Phase. I summon Bullet Points in Attack Mode!


 * I never argued that Doom Dozer was better than Super Polymerization. I only have stated that it is better than most of the Attribute Hero Fusions. You supported the idea of using Super Polymerization to summon it and a deck built around said action, and I stated that if you wanted to get out a beatstick, use Doom Dozer, as he did the same job while not shooting half your hand down the John Crapper. Correct?
 * Not really relevant because of my above statement.
 * Wrong. It is easy to stop the result of a Super Polymerization. So many cards kill monsters that I don't even want to list them.
 * JD is easy to recover. Monster Reincarnation and Beckoning Light, to name a few. Either way, it has accomplished it's goal.
 * Those cards never show up in competitive play. You might as well list Gogiga Gagagigo and Granadora. 02:53, October 19, 2010 (UTC)


 * I got ninja'd by...well...everybody. 02:55, October 19, 2010 (UTC)

Rebuttal! and yes, yes you did.--Helix-king (talk • contribs) 03:11, October 19, 2010 (UTC)
 * The E-heros are Good beatsticks: Elemental Hero Gaia actually siphons an opponents monsters attack, Great tornado Removes the "beatstick status of other monsters, And at the cost of Discarding 1 card, which isn't nessisarily half your hand, you can't stop it.
 * meh
 * Your statement is a invalid argument as the same could be said for Doom Dozer.
 * JD is gay no matter what you do.
 * And finaly, Coelicanth might one day...


 * JD is gay..........................uhm................not exactly the best way to defend yourself? I run JD in my Batterysworns, and it's true. I can recover him easily, with just my two Beckoning Lights.| DED ( (Leaving Me Messages Are Often Left Here) 03:19, October 19, 2010 (UTC)


 * Gaia is good for one turn, then he becomes food for anything with moderate ATK scores. Great Tornado does do his job better than Dozer, but he is hard to get out (lol what's a WIND monster?). Still, Doom Dozer is much greater than Shining and Nova Master. As for half your hand, remember you are using one Elemental Hero, Super Polymerization, and the discard. Three cards. All cards are inherently -1s unless it's effect removes one or more of your opponent's cards from their immediate control.
 * mlah
 * Can't argue against that.
 * True dat.
 * Could be true. 03:26, October 19, 2010 (UTC)

The jackass that started this thread Needs to Go screw themself If your gonna ban superpoly Ban the other cards that don't require a cost.

Super Polymerzation has it's ups and it's downs Quit acting like it's a god Card

Dang dude calm down, it's just a card game. Fallensilence (talk • contribs) 03:41, October 19, 2010 (UTC)

lol i need to go screw myself? im just getting the oppinion of other people dont get pissy Raiga (talk • contribs) 03:45, October 19, 2010 (UTC)