Forum:Institute for Proper Deck Building Skills

General Information/Mission Statement
I, Dark Ace SP, have retired from being a deckbuilder for Decks for Free! and this new forum page is something I've come to the conclusion that we need. The purpose of this forum page is 2 pronged, while I like making decks for people, I noticed that people just can't seem to build a proper deck, and that's why they would ask us to do it. While I love the service Lappyzard is now continuing, I think it's also important to help people actually get better at deckbuilding, rather than just being given a deck. Proper deckbuilding is a skill that every duelist should have.

The second reason for this page is that some people won't want to work at getting better and will just continue to use Decks for Free!, the only problem is all the deckbuilders will eventually have to leave for one reason or another, so Decks for Free! will always need more staff. So, if this forum page can help you get better at making real decks that work, then you would feel more comfortable making decks for others, and you might apply to become a Decks for Free! staff member.

This page is mostly like the deck help forum, the only difference is that I will reply and give you my thoughts, and won't let your request go unanswered. I've had the experience to make decks for almost 2 years for deck ideas that were odd or really just out of the mainstream, so what I tell you is based on that. Take in mind, that doesn't mean all duelists are bad or horrible deckbuilders, but some people do feel like they need help to get better, and that's what this page is for, to help you on a personal level, with someone who has gained experience from working with talented people, and would like to pass that on.

I will not make decks on request, only help you make your idea come to life.

General Procedure
Much like how Decks for Free! works, I'd like the people who want help to make a new section, then I can start to help you get better at deckbuilding. Please make a new request by using this link. Just remember to have a user account and know how to sign your posts. You should also know how to use the Template:Decklist. You should know that you will make the deck, and I will give you feedback, but I hope you can get better, that's the end goal.

How would I help you get better?
I would help you make a deck of your own choosing, but I'd only give you my own thoughts and what I think can be changed to give the deck as much focus as possible. I won't make your deck for you, but I will try to guide you to a deck that you think works for you. I'll only take a few people at a time, and I do want to help people who want a hands on experience at getting better.

-- - Dark Ace SP ( Talk )

General Deckbuilding Guidelines

 * Deck Building 101

Request Archives
= Requests =

Help With My Dragon Deck
I am new at building decks and would like help improving my current dragon deck. I would also appreciate pointers to help with beck building in the future. The cards I currently have in this deck are as follows;

I find the deck to be fairly decent but my main problem is drawing the cards I need at the right time. Any assistance that you could provide in improving this deck and how to make strong decks in the future would be greatly appreciated. I am really into Yu-Gi-Oh again and I would love to know how to create a good strong deck. Thanks a lot, JewBoy93 (talk • contribs) 03:51, August 30, 2012 (UTC)

Read Forum: Deck Guide/General. After you've read that, remake your deck, and see if you can't find ways to make it better. Your deck needs to be focused into Dragons, and right now you have a huge mess of cards that shouldn't be used (Even if you really want to summon Dragon Master Knight A.K.A Drop the Black Luster Solider Ritual Monster and Ritual Spell card, and just go for major Dragon power). If you can't find a way to remake it, then tell me, but you should be able to drop some unneeded cards. -- - Dark Ace SP ( Talk )  23:11, August 30, 2012 (UTC)

Alright thanks, I will see what I can do then post my new deck for advice (if you don't mind). thanks again.--JewBoy93 (talk • contribs) 01:51, August 31, 2012 (UTC)


 * Sure no problem. I'll be here. The guide should help remove the major stuff and I should be able to help with the minor stuff later. But the end goal is to make you a better deckbuilder, so not like it really matters how we start. -- - Dark Ace SP ( Talk )  02:48, August 31, 2012 (UTC)

Hey again, I am still reading through all the different posts from you and the one you recommended posted by Lappyzard. I have taken out a bunch of non dragon cards but I left except a few that can go well with my other dragon cards I think. Please go through my revised deck list and see if I'm making any progress.

thanks again for your help, --JewBoy93 (talk • contribs) 05:41, September 1, 2012 (UTC)


 * I'll have to fix your template, it seems to have a bug in it. -- - Dark Ace SP ( Talk )  13:44, September 1, 2012 (UTC)

Now, I have an idea for the deck, but where do you want the deck to go? I mean Dragons have really changed in the last year or so, and this new format really hurts the older style of Disaster Dragon (REDMD at 1). So if you want, we could do a Chaos Disaster Dragon Deck? Lightpulsar is really easy to summon, and there are a bunch of strong Level 4 DARK and LIGHT Dragons, like Alexandrite Dragon and Axe Dragonute. -- - Dark Ace SP ( Talk )  14:09, September 1, 2012 (UTC)

Sure we can try that. I looked up Lightpulsar and it seems like it would go really well with REDMD and I like how it still deals with light and dark and then I can still keep my BLS envoy of the beginning. Like I said the main idea is to learn better way to make a deck anyways. Thanks again for your time.


 * Did you want to make the deck? That way I can maybe give you my thoughts? See Chaos Dragon if you want a guide for it. -- - Dark Ace SP ( Talk )  14:40, September 2, 2012 (UTC)

Hey, I am still making the deck. I sadly have not had much time to work on it lately but will post as soon as I finish so I can get your opinion. thanks--JewBoy93 (talk • contribs) 21:04, September 5, 2012 (UTC)

X-Saber Return
Hi After experimenting with Lightsworn Zombies, I had some problems with the deck. One Chain Disappearance could kill my plays, as could a Psychic Jumper. Combined with the new cards in Return of the Duelist, this is the deck I've currently built

Is this deck good?

Vyomo (talk)


 * I would drop Elemental HERO Mudballman, as he's a Fusion monster that needs Elemental HERO fusion materials. I get what your trying to do with the Block Golem and Gogogo Golem, but I think they just make the deck inconsistent. I would instead add another Fulhelmknight and anther Grandsoil. However, my biggest question right now is why does the extra deck lack versatility (X-Saber can make a wide variety of levels when they Synchro Summon, such as XX-Saber Gottoms and Black Rose Dragon, and well as Rank 3 and Rank 4 Xyz Summons) and where are XX-Saber Emmersblade and X-Saber Pashuul? And there are even more issues with the Spell cards that you've chosen. You've chosen to use the X-Saber support (Which isn't that great...even if it kills monsters), you've chosen to avoid Dark Hole (It's a BLOODY STAPLE) in favor of the more costly Lightning Vortex, Gaia Power really isn't needed, and I don't see a point what so ever in Miracle Fusion. If you meant Miracle Synchro Fusion, then the only target would be Naturia Exterio, who isn't worth the time and effort needed).

Also, Saber Hole is kinda situational, and Solemn Warning is usually better, as it can actually negate Gorz the Emissary of Darkness's Summon. You also left out Solemn Judgment. The 3 Solemn Cards might be expensive to use at times, but they make sure you don't get screwed.

Also, this is an X-Saber Deck I ran back in Sep. 2011, but the base of the deck is still fairly solid, and can be edited to fit the newer game and format. Remember that the following deck was from an earlier format, so some of the card choices may now be outdated.


 * Also, I will help you as much as I can with X-Sabers. I've run them before, I know how the work best, and I think they have lots of potential for this format.

-- - Dark Ace SP ( Talk )  13:11, September 8, 2012 (UTC)

Ok, thanks a lot! So, looking at the deck you've put up, both the Ice Barriers are banned and Orient Dragon seems pointless now because almost no decks synchro, so I'd remove those three for a Number 39: Utopia, a M-X Saber Invoker and a Mist Wurm I would also remove a MST for Night Beam, which can be better than MST in some situations. Sword of Sparkles is pretty good, so one of those too. In Monsters, I would probably add a Gigantes, and a Marauding Captain Maybe a Starlight Road?(Need to remove a Souza Then) So this is the new deck?

Is it good? Vyomo Vyomo (talk • contribs) 15:46, September 8, 2012 (UTC)


 * Captain is pointless, and maybe replace Sword of Sparkles with a At One With the Sword? I mean I'd rather you didn't use any of the X-Saber Equip Supports, but At One With the Sword is like a Horn of the Phantom Beast, so it's not that bad. Also, I'd replace Torrential with 2 Mirror Force. Other than that, go for it? -- - Dark Ace SP ( Talk )  21:41, September 8, 2012 (UTC)


 * Also, Forbidden Lance is better than Nightbeam, and Lance can protect from most things that can hurt your monsters, save for Counter Traps. -- - Dark Ace SP ( Talk )  21:42, September 8, 2012 (UTC)


 * Also, you should drop 1 of the Stardust for maybe a Soul of the Silvermountain. -- - Dark Ace SP ( Talk )  04:18, September 9, 2012 (UTC)

Ok, so I'll replace Captain with Silver Sentinel and make all the other changes. Soul of Silvermountain could be replaced by the new card from Abyss Rising Number 9: Canopy Star - Dyson Sphere I'd also want to add a Tannhäuser Gate and Galaxy Queen's Light because X-Sabers have the same type, so it will help in summoning Dyson Sphere Also, to prevent Grandsoil's negative effect, I'll have to remove a monster for Hieratic Sun Dragon Overlord of Heliopolis This is the final deck?


 * Tannhäuser Gate is kinda pointless, as almost none of the X-Sabers have less than 1000 ATK, only Darksoul falls into this catagory, and even then, it's better used for Synchro Summoning and what not. I'd replace the Gate with another Enemy Controller, it's a good card for defense, and it goes really well with Fulhelmknight. You should add in a Rank 8 to avoid Gradsoil's negative reaction. I also think you won't need 2 Naturia Beast, usually 1 is fine. If you want to have a Level 7 Naturia, run Naturia Landoise, you'll need at least 2 Level 7 Synchros, trust me on that. -- - Dark Ace SP ( Talk )  13:27, September 9, 2012 (UTC)

Ok, I've edited it above. I have Hieratic Overlord for Rank 8, Added a Star Light Star Bright for Xyz. Thinking of ditching Utopia because of Creature Swap + C39, Gem-Knight Pearl is better as a beatstick


 * Star Light Star Bright seems to only really work for Boggart and Fulhelmknight. Hmm...maybe a Resonance Device if you really need it? But truthfully, those types of cards are situational and add inconsistencies to the deck in general, and it's not like you NEED to Xyz Summon, it's useful yes, but most of the time, Wind-Up Zenmaines and M-X-Saber Invoker will really be all you'll ever really need to summon. -- - Dark Ace SP ( Talk )  02:14, September 11, 2012 (UTC)

Ok, updated it by removing it. Also added in a Zenmaines in there Now for the Side Deck! I have right now this:
 * 2x Chain Disappearance
 * 1x Starlight Road
 * 1x Saber Hole
 * 2x Gigantes


 * Add in actual stuff you can use to beat other decks. Machines look like they'll be a thing for this format so a few Cyber Dragon and Chimeratech Fortress Dragon or System Down will be really important. Maybe even stuff to stop other Synchro and Xyz Summons, like Thunder King Rai-Oh. More general stuff. -- - Dark Ace SP ( Talk )  00:03, September 15, 2012 (UTC)

Future Town
Here i am again, with a new deck. I´m making a few deck to decide wich one to buy in RL ( I only have a kaiba Starter Deck) So if you could help me it would be great.

It's a beatdown deck with a lot of drawpower and field control. I really like it but it isn't that good. --InvictaNL (talk • contribs) 19:20, September 7, 2012 (UTC)


 * The only time I've seen Fortune Lady really viable was last format, some people mixed them with a few Destiny HERO - Diamond Dude to create a turbo kinda thing, and use Miracle Fusion and Fortune's Future to summon Elemental HERO Absolute Zero and draw more cards. I'm pretty sure Wolf from Decks for Free! was making one of those for a current requester, so you may want to use that possibly? He takes a while with his decks, so it may take a week or 2...


 * If you need something right now, look at Thomas Vo's DDT....

-- - Dark Ace SP ( Talk )  04:13, September 9, 2012 (UTC)

I actually requested that deck :P I just want to try some decks and decide wich one to buy --InvictaNL (talk • contribs) 15:21, September 9, 2012 (UTC)

Fortune Ladies have a lot of possibilities here, but not with Future Town This is what I would suggest:


 * Not sure if you posted the above or random anon user did, so I haven't really commented. -- - Dark Ace SP ( Talk )  02:45, September 16, 2012 (UTC)

Sorry, I forgot to sign with tildes, it was me! Vyomo Vyomo (talk • contribs) 14:27, September 17, 2012 (UTC)

Psychic Banish
First of all thank you in advance for you help. I'm not a good deckbuilder, but I like building decks very much. Not too long ago I started making a psychic banish deck and I really enjoyed playing with it. It's a basic deck, nothing special and it's mainly focused on summoning strong synchros. I hope you guys can make this deck work even better!

So here's the deck:

Afro-Aeron (talk • contribs) 17:52, September 9, 2012 (UTC)

Remember that I'm only going to give you advice. First of all, I'm guessing you wanted something more on the budget friendly side, so I'll forget about Grandsoil the Elemental Lord (He's really cool, but not necessarily needed for the deck).

I would: Drop:
 * 1 Psychic Commander - You have 3 Emergency Teleport to get to any tuner you want, so running 2 Commander isn't a big deal, and it frees up 1 card slot.
 * 1 Hushed Psychic Cleric - He isn't as amazing as a searcher as Serene Psychic Witch, and only serves really as a blocker.
 * Krebons - Esper Girl should really be all you need for Level 2 Tuners, plus Krebons and the old generation Physics that made you play a bunch of Life Points to work, aren't really that great anymore, plus Esper Girl and Witch gives us a bunch of advantage and Jumper is a cool Level 2 Creature Swap. You don't need 5 Level 2 Tuners, do you?
 * You can probably drop Psychic Feel Zone - It summons the monster in Defense, and you don't really need anything back from the banished zone that much. You have Wizard and Witch for that.
 * Psychic Trigger - Lame, no good, forget about it.

Add:
 * 1 Neo-Spacian Grand Mole - Random yes, but it's an easy way out of a bad situation.
 * 1 Sangan - It searches for Witch, add in 2 Tour Guide if you want/can. You don't need Guide, but it helps get to Sangan faster.
 * 1 Pot of Avarice? - Maybe?
 * A couple of MST or Forbidden Lance never hurt. They cover for trap cards and other threats.
 * Add in 2 Bottomless Trap Hole or Compulsory Evacuation Device/Dimensional Prison.
 * Maybe 2 Starlight Road?

-- - Dark Ace SP ( Talk )  02:57, September 10, 2012 (UTC)

Thank you very much for your advice, I'll work on the next version and post it. Afro-Aeron (talk • contribs) 06:01, September 10, 2012 (UTC)

Hi Firstly, I'd suggest reading the Konami articles on it. They are very good. Based on the articles, I would suggest adding two copies of Space-Time Police and two copies of Time Escaper.
 * http://www.konami.com/yugioh/articles/?p=3233
 * http://www.konami.com/yugioh/articles/?p=2990
 * http://www.konami.com/yugioh/articles/?p=2395

Hi, thanks for the help, I'm not sure about time police, he's good, ubt I just don't want to sacrifice any other cards for it and I don't want to get too much cards in the deck. I'll try to use him though, and proabably side him. Time escaper... I'll definetly at two of those in the deck. He'll definetly help, preventing the strong synchro's from being destroyed by traps and other effects. Thanks! Afro-Aeron (talk • contribs) 15:05, September 10, 2012 (UTC)


 * Time Escaper is good, and I've seen it run as a tech in some builds. I personally don't think Time Police is worth the card space in the main deck, so maybe side 1 or 2 if you think it's needed. -- - Dark Ace SP ( Talk )  02:02, September 11, 2012 (UTC)

Red Dragon/Red Nova Deck
So the main card of this deck is of course the Red Nova Dragon. And this is best, with whats on hand, I threw together with my cards. IMO its largely done, just needs the finishing tweaks and polished and it should be good to go. FYI the way I duel (according to a friend) is pretty defensive, so I thought that maybe by limiting some of my defenses (not too much) that it would help bring out my offensiveness when dueling. Any tips/help is greatly appreciated. Necros165 (talk • contribs) 04:07, September 13, 2012 (UTC)

Hi I would recommend you remove some of those cards and use the Resonator series as tuners These are the cards I would add in: 1) Power Giant Why: Easy summon for a beatstick, allows access to quick Synchros and Xyz Summons 2) Creation Resonator: With Red Dragon Archfiend on the field, summoning this card is a easy way to Red Nova 3) Clock Resonator: This card protects itself for Synchros 4) Resonator Call: This is a good card, adds to the hand and can get you a Creation Resonator when you need it most 5) Resonator Engine: This card is again a good card, adds cards to the hand 6) DD Unicorn Knight: Free access to Level 4 Monster, can get you banished cards if any 7) Stardust Shimmer: Can be used to get back Red Dragon if necessary 8) Descending Lost Star: Same as above 9) Debris Dragon: Has HUGE Potential to summon Monsters 10) Salvage Warrior: Free Dragon Archfiend. As simple as that! 11) D.D Sprite: Nice tuner, summons quickly, can help you save a Defense Position Monster from RDA(Red Dragon Archfiend)'s effect 12) Battle Waltz: Nice tribute for some cards and can also be a good attacker even if there is no battle damage

Cards I would remove from the Deck 1) Dark Armed Dragon: Nice card, but no synchronization with the rest of the deck 2) All the Flamvell Monsters and Rekindling: That is a good deck, but chances of getting them are low, and even lower the chances that they stay long enough to summon RND(Red Nova Dragon) 3) Magical Mallet: -1. Why would you want it when you have Resonator Call 4) Trident Warrior: Shift to Side Deck or not at all, because it's very situational and takes up way too much space in the deck for such a small chance 5) Ultimate Offering: It's Forbidden 6) Seven Tools of the Bandit: Better to have a Solemn Warning, or a Chain Disappearance 7) Crimson Fire: Nobody plays Burn Decks, and the card is a dead draw without Archfiend on the field

Extra Deck: It's imbalanced, I would suggest adding in some Xyz Monsters More later! Vyomo Vyomo (talk • contribs) 11:35, September 13, 2012 (UTC)


 * Truthfully, if you need super fast access to Red Dragon Archfiend and Red Nova Dragon....then Flamvell is probably the way to go. It might sound depressing, but Flamvell has the ability to add a lot of consistency to your deck. I'm not actually sure that some of your additions would help the deck. I mean Resonators can work, but aren't really amazing. As for Ultimate Offering, it's limited, but serves no real purpose here. -- - Dark Ace SP ( Talk )  12:52, September 13, 2012 (UTC)

Dark Ace, just check the deck, because I don't think it runs that Bad!


 * [Vyomo]- Level Eater can drop my high level'd monsters, like Dark Armed Dragon. DAD can also use it's effect to get rid of any nasty cards i might run into (although would be used sparingly). Tour Guide, sorry but that's way out of my price range for even just one. Crimson Fire is to counter burn decks that i have gone up against, at my local tourny there are some burn decks, and my friend who i duel very often sometimes uses burn effect (most notably when i have red nova/red dragon on the field). XYZ's can clutter the field, since nothing in this deck really takes advantage of them (can't be synched either). And from my list of synchro's available, those were the best one i could pick (or it'd end up a synchron deck, which i don't want). [Dark Ace SP]- I realize that Flamvell's do help to get Red Dragon/Red Nova out very quickly, why i didn't run them more often was because I lacked multiple copies of rekindling and magician/origin. Without those cards, it would be harder to use the flamvell's to synch for red dragon/red nova. But now that another Magician, Rekindling, and Origin are on the way, it should be easier to add flamvell's. Necros165 (talk • contribs) 16:59, September 13, 2012 (UTC)


 * Well, all you really need is 3 Dog and 3 Magician, having 3 Rekindling is great, but 1 or 2 is fine as well. I've seen Firedog and Magician run as a quick engine to create Level 8 Synchros or Rank 4 Xyz. If you wanted to I think placing more focus on the Resonators is another way to go. But to help you start I'll say this:

Drop:
 * Swords of Revealing Light - You don't need to stall, and there are better cards for it than this...
 * Dark Bribe - In a format of 3 MST, you don't really need to worry about backrow stuffs.
 * Scrap-Iron Scarecrow - Dimensional Prison is better, heck even Sakuretsu Armor works better than Scarecrow.
 * Chain Disappearance is really a card for the side deck, it isn't helpful against all decks, and only a few are really hurt by it. I'd add in another Bottomless Trap Hole or Solemn Warning or this thing in the main deck.
 * Descending Lost Star - Yes, Synchros are great, but you can't even really use the Synchro you bring back, Call of the Haunted is WAY BETTER as Call has no restrictions on what monsters you can bring back, and it lets you attack with them!

The other thing I'd say is to edit the monster line-up, I think Cyber Dragon is better than Vice Dragon and The Tricky, it has a small restriction attached to it, but it's better than Vice Dragon ever will be. Plus, it seems like you have a weird mix-up of Warriors and Fiends, which makes no sense to me what so ever. Anyway, there are a variety of choices to make when making a Synchrocentric deck, whether to max out on Snowman Eater to destroy cards and to summon Gungnir, Dragon of the Ice Barrier with Debris and Snowman, or to max out on Snowman and some useful Level 3 Tuners to create Level 6 and Rank 3 monsters. So yeah, decide which levels you really want to focus on and which cards are actually useful and can survive for a few turns. -- - Dark Ace SP ( Talk )  03:52, September 14, 2012 (UTC)


 * I don't even run the v3 deck listed above, still running v2. Swords being ditched makes sense. Scrap-Iron was mainly to get around my friends Stardust but will be able to add the Sakuretsu's, but not the Dimensional Prisons [lack of funds currently]. Chain Disappearance, I don't even have. Descending can be replaced by Haunted or maybe two copies. All of my attempts to acquire Cyber Dragon have failed, and I had a couple of copies of Vice Dragon and The Tricky and that makes up for Cyber Dragon for now [Vice Dragon can also dodge bottomless, and its easy RDA with a lvl 3 Resonator]. As for the Warriors/Fiends mix-up, I was looking at their effects, not type, but does make sense what your saying. The extra [v2's extra] that i'm running has those options in it because I can't always go directly into RDA, and I might need a 3-star tuner and 5-star nontuner, but only have 2x 3-star tuner and a 2-star nontuner, could easily synch for 5 then go RDA. But these tips do help and i can try them out. I'll mess with the deck again and try to lessen [or completely get rid of] the Warriors. Necros165 (talk • contribs) 23:40, September 14, 2012 (UTC)

If you are running Flamevell, I would only advise you to add three-four cards: 1) Dark Bug: Discovered this gem while going through sets, will help you get out a Level 4 Synchro like Armory Arm quickly or if you already have a Firedog on the field, RDA 2) D.D. Unicorn Knight and D.D. Sprite: These monsters have an epic combo with any Resonator: Step 1) Banish the Resonator with Sprite Step 2) Summon Unicorn Knight with it's effect Step 3) Special Summon the Resonator Step 4) Tune in the Knight with Sprite for X-Saber Wayne Step 5) Tune in Catastor with Resonator for RDA!! You still have a Normal Summon left, which sets up RND! If you had a warrior when Wayne was summoned, even better!


 * Dark Bug would be a great card, adding to list of cards to get. D.D. Unicorn Knight however it cannot revive any tuners, check card effect. Necros165 (talk • contribs) 23:40, September 14, 2012 (UTC)


 * Well, add in another Vice if you can. But don't get Salvage Warrior, any card that you need to tribute summon is probably useless in this day and age, and only the Monarch series is even worth tribute summoning. -- - Dark Ace SP ( Talk )  23:56, September 14, 2012 (UTC)

The above build was something a friend made for Decks for Free!, do you see any ideas that you like? The deck is a little old, so some of the card picks are outdated. -- - Dark Ace SP ( Talk )  23:56, September 14, 2012 (UTC)


 * 2x Reborn Tengu's is a strategy I didn't consider, could be used with 2x Deep Sea Diva's, and Flamvell Magician for a quick RND [or rekindling to bring back Magician or use Firedog instead of Reborn Tengu]. Would love to get Catastor, but too expensive for my current budget. Resonator's and Resonator Call are obvious [just missing an additional copy of Creation, Force, and Clock. As well as 2x more copies of Resonator Call]. T.G. Hyper Librarian would be a better alternative to Scarred Warrior in v2, draw a card instead of protect warriors/itself. A second Call of the Haunted was just added earlier today. I'll take these suggestions and construct a new deck, the post the results i got later. Necros165 (talk • contribs) 00:33, September 15, 2012 (UTC)


 * The Side Deck is not perfect, that will need more modifications. As for the Extra, Catastor and Hyper Librarian will take quite awhile to acquire, due to their price [unless i snag one or both at my locals tomorrow]. The rest are essentially all I got in my possession that would work the best IMO. Side Deck essentially requires fixing up, so go ahead and modify that. Thanks for this help Dark Ace. Necros165 (talk • contribs) 01:38, September 15, 2012 (UTC)

The Deck is really good, just would suggest you run a Resonator Call in the Main Deck. All the best for Dark Bug, but I think you might need a level 4 synchro like Dark Diviner to go with it. And yes, D.D. Unicorn Knight can't get a Tuner, but, with D.D. Sprite, still gives access to RDA. D.D. Sprite is also good if you have a RDA and your opponent has a bunch of good monsters, use Scarlet Security to destroy any S/T support, then go for the kill with D.D. Sprite by banishing RDA, then play Dark Hole to destroy everything, Normal Summon, Attack and get RDA back in the next Standby Phase, giving you Massive advantage. It's not too expensive either, so all the best to get it!

Your biggest problems will be Psychic-Grandsoil and HERO, so side in a Kinetic Soldier against HERO and possibly a Macro Cosmos and a Helios Primordial Sun against Grandsoil.


 * I personally, think that the D.D. cards are really pointless here. I think that the D.D. Monster will just get in the way of consistency. -Ace

Dark Ace SP, Unicorn Knight might, but the Sprite is a quick tuner and can also help by banishing RDA, then using Dark Hole can be lethal. Sprite can also be a quick access to RND, which practically wins the game.

Anyways, if possible, since you're running Flamvell, why not go for Goka, the Pyre of Malice? The fireball token can be used for synchros, and Goka too!


 * Goka is pretty useless, and your not really running things that benefit from being destroyed. Also, if you need Red Nova Dragon, then you might as well run 3 Deep Sea Diva or something. -- - Dark Ace SP ( Talk )  15:20, September 15, 2012 (UTC)


 * Magical Android can work as a cheaper Level 5 Substitute. -- - Dark Ace SP ( Talk )  15:23, September 15, 2012 (UTC)

So no luck with getting great synchro's, but I got a few decent ones. Since my new cards came in I was able to reconstruct my deck. This is currently what is in it. I think it runs way better and i was able to pull off consistent wins/hand for test duels. If you think there's anything that would benefit it more [besides Catastor, Hyper Librarian, or Magical Android] then by all means say so. Also any idea's for the side deck? Mainly I was thinking Majestic Dragon and Resonator Call are going to have to be in there, but any other ideas?

Hmm, let's see:
 * Drop Double Summon
 * Drop Lightning Vortex
 * Drop Seven Tools
 * Drop Sakuretsu Armor
 * Add in Dark Hole, it's better than Vortex, because it has no cost and is a staple.
 * Add in 2 Dimensional Prison, it's easier to get things back from the graveyard than it is from the Banished Zone.
 * Add in 1 Forbidden Lance or another Fiendish Chain.

That's about all I can really say. -- - Dark Ace SP ( Talk )  22:11, September 18, 2012 (UTC)

Worm
HI, here i am again with a new deck: worms

so for the deck:

The goal from this deck is to disrupt the opponent, creating field advance and thinning his Resources. Then finish him of with King, Anata, Triforce or his own bossmonster (Alien Brain)

I think just the 2 tour guide isn't enough. I've got a few duels in wich i got both in my hands (W Nebula or opening hand) So i think to add in Sangan/Night Assailant or both. But have no idea what to take out :p What do you think of the deck? what should be improved? Thanks in advance :D --InvictaNL (talk • contribs) 11:35, September 16, 2012 (UTC)

You might want to move the Maxx "C" to the side deck? I mean it's great and all, but it's a bit situational, maybe add in 2 Effect Veilers instead? Run either a Sangan or Night Assailant, they're both good, so it really shouldn't matter which one you run, although Night Assailant might be useful to reuse Cartaros.

Drop Alien Brain, it's really pointless when you can either run over the attacking monster with Forbidden Lance or just remove the monster from the game with Dimensional Prison. Also try to add in 2 Solemn Warning. Also, if your going to run Utopia Ray, then you should also run 1 Mind Control. -- - Dark Ace SP ( Talk )  12:30, September 17, 2012 (UTC)

So here's version 2 I've swapped MSt for Lance since it can, like you said, run over my opponents monster. Maxx C swapped for Effect Veiler ALien Brain gone for 2 Prison and 2 warning But, This is bringing me to 42 cards and i don't know what to leave out. Thought about Nebula, but it's an important card for getting out King quickly --InvictaNL (talk • contribs) 04:39, September 18, 2012 (UTC)


 * You can probably drop both Bottomless Trap Hole AND Evil Dragon Ananta (She's really a late-game ender, and you shouldn't really need her...), and add in another Solemn Warning. Also, add in Number 50: Blackship of Corn to the extra Deck. -- - Dark Ace SP ( Talk )  22:06, September 18, 2012 (UTC)

I edited the above list

I already used 2 warning, just forgot the 2x mark :P I left out bottomless I switched Anata for BLS. I thougt with 5 darks (birdman, tour guide and Night Assailant) It would be enough I switched zenmaister for blackship of corn Just never used zenmaister, becouse there are better targets :P --InvictaNL (talk • contribs) 04:45, September 19, 2012 (UTC)

GK or Scrap?
Hi its me again I just need a bit of advice on what deck to take to a torny this weekend and what you think I could take out/add in.

or

So what do you think?

82.13.190.4 (talk) 22:24, September 16, 2012 (UTC)


 * Maybe you should make an account first, or maybe sign in with your account? -- - Dark Ace SP ( Talk )  02:56, September 17, 2012 (UTC)

Lol I didn't realise I wasn't signd in its Taylor_ace


 * I personally like GK, but the Scrap might work as well. Although Beast Stun might work too. Anyway, I'd use GK, and I'd drop the Torrential for Mirror Force. Also, try adding in a few Forbidden Lance? -- - Dark Ace SP ( Talk )  12:34, September 17, 2012 (UTC)

HEROES
Hi This is a HERO deck that I've been trying out and it's worked fantastically

Is this good VyomoVyomo (talk • contribs) 08:02, September 19, 2012 (UTC)

Well, your not running Elemental HERO Stratos, so that's like a huge mistake right there. R - Righteous Justice, H - Heated Heart, and O - Oversoul just plain suck, really they do, and Hero Flash!! is just too damn situational. Polymerization is also just crap to use now-a-days, it's a huge -2 in card presence, and if your Fusion gets killed by a Bottomless Trap Hole or Compulsory Evacutaion Device, then your've just taken a -4. Most HERO duelists have abandoned that way of making a HERO deck because it's just too much loss of card presence if your HERO Fusion get's killed or removed from the field, which is really easy to do with 2 Torrential Tribute, 2 Mirror Force, 2 Bottomless Trap Hole, and Dark Hole, plus popular tech cards like Compulsory Evacuation Device/Dimensional Prison. Most of us have moved on to Miracle Fusion, you don't lose any card presence, because you just lost monsters in the grave, which you really didn't have use for besides becoming Miracle fodder, and it combos really well with Elemental HERO The Shining, Elemental HERO Voltic (Voltic combos well with other Voltic and Stratos), and to a lesser extent Parallel World Fusion, but people only run maybe just 1 of that if they really want to, as it makes Shining's effect less useful. Most people also only run 2 Super Poly, as 3 clogs and such.

Destiny HERO - Defender, Elemental HERO Woodsman (Don't use regular Poly it sucks!!!) and Elemental HERO Bladedge are fairly useless, and most people only run 1 Necroshade if they plan on using Neos. There's actually a really great way to get a free Elemental HERO Neos out from just 2 cards. Use Summoner Monk -> Special Summon Elemental HERO Prisma, use Prisma to dump a Elemental HERO Neos into the graveyard, overlay Monk and Prisma for Daigusto Emeral, use Emeral's effect to summon the Neos in grave, a quick way to get 4300 ATK on the board in a flash, and even better if you have a Mircale Fusion in hand.

Desperate Tag, Hero Barrier, and Hero Signal? Why? Just remove the monster BEFORE it can hurt you with a Dimensional Prison. Fake Hero is also just plain useless, it's outclassed by A Hero Lives.

So overall, based on my 3-5 years of playing Elemental HERO decks competitively, the deck really isn't that great, and it seems like you hit a bunch of beginner HERO duelist potholes. Just how I see it.

Also, there are about maybe 4-5 different variants or ways to play Elemental HERO, so yeah.

-- - Dark Ace SP ( Talk )  03:33, September 20, 2012 (UTC)

Hi Bladedge is good only because I can get Plasma Vice with it, because Plasma Vice is an amazing fusion. I only have Parallel World Fusion because of Fusion Gate, because it can make some really good combos. Also, I've decided to run 1 polymerization because it can help me swarm the field and gather material in the graveyard for Divine Neos Woodsman has really good defense, can even beat Rai-Oh and Firedog which can be crucial, if it stays a turn, a free Terra Firma Also, finally got Miracle Contact, so have added it


 * Drop D - Time, Hero Signal, and Hero Barrier for 2 Solemn Warning and another Bottomless, also drop Defender for another A Hero Lives. --Ace

Did that,but did not drop Defender because it can be a very good defender and a target for HERO's Bond which I FINALLY managed to procure online!

Also, Signal is decent and can get me a Woodsman to defend and serves as a backup if Dimensional Prison is negated by Dolkka or Laggia or Shi-En.


 * Why not just run 2 Summoner Monk? Most of the HEROes are Level 4 or less. Also, add in staples like MST or Forbidden Lance. You'll need it as we're going into a heavy backrow type format again. -Ace

GB Deck Help for a Friend
It's me again, this time with a deck for a friend that I've been wanting to help him streamline. He runs pure GB, and I'm not too familiar with them, aside from how badly he kicks my butt with them, so I'm pretty much going in blind on this. I've read suggestions online, but they prove confusing. Ultimately, this is the deck that I came up for him on, but he's concerned that with 16 monsters, he's not going to be able to get out the monsters he needs. I need you to help allay his fears and figure out what's wrong with this deck and how to fix it. Any suggestions would be helpful, even suggestions for Tigerless GBs, as long as it stays as pure GB (so no AHL/Prisma plays, please). Thanks. Vorpal Storm Pony (talk • contribs) 23:06, September 22, 2012 (UTC)

Well, I don't like the looks of it off the bat. When people use Gladiator Beasts in today's metagame, they don't pick it because it's a fast deck that kills the opponent really fast (Granted it can happen at times with Gyzarus), but people mostly play Gladiator Beasts because the deck plays to a slower and more controlling pace.

Anyway, I can assure him that decks with low monster counts are successful (HERO for example can win and always have a monster ready with a max monster count of 12-13 monsters). HERO helps to alleviate it's low monster count by using the lot of search spells, and your friend should do the same, so run 3 Gladiator Proving Ground.

My recommendations would be:

Drop:
 * Drop Gladiator Beast Samnite - It's up to you, but it's really not needed with 3 Proving Ground.
 * Both Gladiator Beast Secutor - His effect might be great, but his low attack really doesn't help him.
 * Drop theGladiator Beast's Respite - It seems like a great card, but you it's really like Moray of Greed and Reload, your just trading good monsters for stuff that might not help you.
 * Gladiator Beast's Battle Archfiend Shield - Equips spells are generally bad, only a few good Equip spells actually exist, and the Gladiator series isn't one of them.
 * Drop Double Tag Team - We want to make sure our Glads get their effect when they are summoned, and Tag Team won't let them gain their effects, don't worry we can still cover for our Glads with some better cards.
 * Drop Trap Stun - He won't need it, with 2 MST and 2 Dark Bribe, 2 Trap Stun is a little bit much, don't worry I have a better card in mind to replace it.
 * So far we've drop 11 cards, that gives us quite a bit of breathing room for better cards.

Add::
 * 1 Neo-Spacian Grand Mole - Out of the pure Glad theme, but it really helps Glads by making it easy for them to attack and it gets rid of annoying and powerful monsters, that Glads can't really run over.
 * 2 Forbidden Lance - It can protect our monsters from being taken out by a Torrential Tribute or Mirror Force, and it can help our Gladiators run over stuff in battle, that's a really versatile card, and it's just worth the card space in Glads.
 * 1 Gladiator Proving Ground - Consistency is KING.
 * 1 Solemn Judgment - It's a Staple, and it's worth the LP cost (The cost is actually fair, as you pay more if your winning, than if your losing), plus it's going to make sure your Gyzarus play isn't nerfed by a Solemn Warning, or stop that game-winning summon of a boss monster. It's worth the space, and decks run it if they can.
 * 2 Solemn Warning - As I said before, Glads used today are more of a control oriented deck that strives to take away the opponent's ability to fight over the course of a duel.
 * 1 Mirror Force - You may as well enjoy the semi-limited status, if you don't want to, run either a Compulsory Evacuation Device or a Dimensional Prison.
 * 2 Waboku - It triggers the Glads effects, but save you from taking damage and losing Life Points, and a cool way to set up a Gladiator Gyzarus play for your turn during your opponent's turn. (Usually players commit monsters to the field and then attack, and most won't be prepared for Glads that can't be killed in battle, and they probably won't kill all the monsters they took time to summon, if that monster is useful.)
 * Add 1 X Card - Run either a Starlight Road, Dimensional Prison, or Compulsory Evacuation Device depending on your tastes for the last card.

-- - Dark Ace SP ( Talk )  00:18, September 23, 2012 (UTC)


 * No go on removing the Secutors; he considers them to be the ace in his deck; he loves going into Secutor from a Tigered GB for a one-turn Gyzarus or Heraklinos, and he'd freak if it was taken out entirely. Also not sure if he'll take to Grand Mole, but I'll talk to him about it. I know he hates the Solemns, because of their high LP cost, but I think I can turn him around to them, if I can convince him they do well in my Tiger Stun deck and they'll work well in his deck, as well. As for Waboku... I do have a few he could borrow, but he's already got Defensive Tactics in his deck, and since it's pure GB, I'm wondering if he's better off just using those, instead. He jsut got a CED today, so I can convince him of using it in his deck in lieu of a second Mirror Force. Vorpal Storm Pony (talk • contribs) 00:32, September 23, 2012 (UTC)


 * Tactics can work, it fulfills that role. Hmm...Secutors are just really bad truthfully, and he has Test Tiger and Darius to make Gyrzarus, but if he can't part with a 400 ATK monster, try to run a few more defensive traps, like Dimensional Prison (Sakuretsu Armor can work too). -- - Dark Ace SP ( Talk )  01:37, September 23, 2012 (UTC)


 * Secutor, in his hands, really is his ace, from what I've experienced, but I agree that he shouldn't rely on it too much, which is why I cut a Secutor from his usual 3. What would you suggest for a Tigerless build? He and I've been talking about it, but we don't know how well we can make one. Vorpal Storm Pony (talk • contribs) 01:46, September 23, 2012 (UTC)

Yuma deck.
Hey its me, I wanted to build my own yuma deck. Here it is:



I really need ur advice on this deck. Thank you! Guardmaster (talk • contribs) 01:53, September 23, 2012 (UTC)


 * Could you just use a Template? I don't really want to look up a few cards. -- - Dark Ace SP ( Talk )  02:03, September 23, 2012 (UTC)

There. Howzat? Guardmaster (talk • contribs) 13:15, September 23, 2012 (UTC)

Malefic Orichalcos
So i have here a Malefic Orichalcos deck as i want to try them out. Its like the Malefic Geartown with Necrovalley but splashed The Seal too. One problem is that when i activate The Seal when AGGD is present then AGGD will die. So i am thinking of removing the Geartown but i do not know what to put. Malefic World maybe? Hmmm so i also need your thoughts with this. Thanks for the help Ace SharkTenjo 02:35, September 23, 2012 (UTC)

Budget T.G. Psychics
Hey Ace, I haven't been using the cards for years so I believe its time for me to update my collection. I'm not really one of those who would go and spend a lot of money on my deck, but the mix of T.G. and Psychics was pretty cheap and deciced that it would most likely become my main deck. My budget was around $150 USD but willing to go to a little over $170, and this is what I have come up with.

I don't have a lot of the deck, but most of the staples I do have. I would add Warning but that would push me over my limit so Bottomless was a cheaper replacement. The deck works very quickly to Xyz summon Rank 3's and Synchro fairly easily in the beginning of the duel, I just don't know if it would be able to compete with the new meta that is going to be forming. Also I don't want to spend more than $20 USD on a single card, and I know that Tour Guide was kind of pushing that limit but I felt as if she had a reason to be here, and the Zenmaines I got in the 2012 tins so I didn't have to buy it seperate. Thanks again Ace. Hastydemon2 (talk • contribs) 05:29, September 23, 2012 (UTC)