Forum:Exodia Garden ~~ Please Comment!

I've made a few Exodia decks before, and all of them had one thing in common. Speed. Getting the five pieces of the Forbidden One to your hand requires drawing a lot of cards, to win effeciantly. However, due to my love of the Plant type, I've made a different sort of Exodia deck. One that relies on control, as well as speed.

The deck relies on having Black Garden out throughout the duel, reducing my opponents monster's ATK points and preventing them from using the effects of cards through Pollinosis and Tytannial, Princess of Camellias. With this lock in place, I should be able to use the drawpower in the deck to gather Exodia before my opponent can break my Garden.

Monsters: The Exodia pieces are there, no suprise. I figured Royal Magical Library would be a good choice. Terraforming will net me two Spell Counters, and with all of the other drawpower spells, I figured it would get me a few draws. It's DEF was another factor that led me to add it. Summoner Monk grabs Library, by discarding an extra Garden or Terraforming. Sangan and Emissary grab Exodia pieces, and Lonefire may not have many targets, but it will spawn more Rose Tokens, and give me a 2600 defender with built-in negation. I'm talking about Tytannial. She'll Tribute Rose Tokens to keep herself and my Garden alive. Dandylion can also give me more fodder.

Spells: Black Garden and Terraforming are here, they get the control started. Fragrance Storm blows up Rose Tokens for free draws, even though I usually won't get the second draw off of it. Upstart Goblin adds speed, and Dark Eruption brings back fallen Exodia pieces, Sangan, or Summoner Monk. Gold Sarcophasgus grabs Exodia pieces and carries them safely to my hand.

Traps: An Exodia deck that runs Traps? Pollinosis provides excellent protection, along with Threatening Roar, which could give me that last turn I need to finish. Reckless Greed is more drawpower.

Please give me suggestions to help improve this deck!--Akiza Izayoi 23:36, January 7, 2010 (UTC)