Forum:Alien Exodia Deck

Crazy Thought: Alien Exodia Deck?

I know that many people will oppose this, but I recently thought up a new Alien Exodia deck idea and would like feedback. I already have a regular alien deck, so I do know how they are supposed to work. Here is my idea:

monsters(23):

x5 Exodia pieces, x3 Alien Warrior, x3 Alien Ammonite, x2 Alien Overlord, x2 Alien Kid, x2 Alien Dog, x2 Alien Grey (draw power and A counter distribution), x1 Alien Telepath (destroy opp. backfield or ACI), x1 Alien Psychic (stall), x1 Evil Dragon Ananta (backup plan), x1 Sangan, (possibly Magical Merchant).

spells(14):

x3 Code A Ancient Ruins, x3 Card of Safe Return, x2 “A” Cell Incubator (gives limitless graveyard summons w CAAR), x2 Mysterious Triangle, x2 “A” Cell Scatter Burst, x1 Pot of Avarice, x1 Snake Rain.

traps(3):

x2 Snake Whistle/Crop Circles, x1 Torrential Tribute (instead of planet pollutant virus - yes, I know what it does).

Synchro(2+):

Cosmic Fortress Gol’gar, Black Rose Dragon, Red Dragon Archfiend (maybe)

The deck revolves around getting aliens into the graveyard (thinning out the deck and destroying aliens on the field), and then using a Code A Ancient Ruins/A Cell Incubator engine to draw mass amounts of cards with Card of Safe Return. This will, of course, repeat until I draw Exodia.

I know that this strategy is not exceptionally fast, but aliens CAN be great stallers and really slow an opponent down, giving me enough time to get the cards I need.74.177.157.168 00:49, September 29, 2009 (UTC)Alien Guy