Card Rulings:Compulsory Evacuation Device

TCG Rulings

 * Compulsory Evacuation Device targets 1 monster.

Mentions in Other Rulings

 * Burst Stream of Destruction: If you activate Burst Stream of Destruction and the Blue-Eyes White Dragon is removed from the field with...Compulsory Evacuation Device...Burst Stream of Destruction's effect still resolves.


 * Dark Magic Attack: If you activate Dark Magic Attack and the Dark Magician is removed from the field with...Compulsory Evacuation Device...Dark Magic Attack's effect still resolves.


 * Dummy Golem: The effect of Dummy Golem will NOT resolve if any of the following is true: (1) Dummy Golem is not on the field when the effect resolves; (2) Dummy Golem has been destroyed before the effect resolves, such as by damage calculation; (3) there is no opponent's monster when the effect resolves, such as if it was returned to the hand with Compulsory Evacuation Device.


 * Last Turn: You can chain to the activation of Last Turn with cards like...Compulsory Evacuation Device to eliminate the opponent's monsters. If the player who activated Last Turn has no monsters on the field when it resolves, the effects of Last Turn are not negated. So the turn player still Special Summons a monster, although the special Battle Phase is not conducted, but the victory check in the End Phase is still performed.


 * Spiritual Energy Settle Machine: When this card is active, Spirit Monsters may still be returned to their owner's hands by card effects such as..."Compulsory Evacuation Device".

OCG Rulings

 * If your "Elemental Hero Absolute Zero" is under your opponent's control, then when it is removed from play by "Dark Core" etc, it activates as your effect, and you destroy all monsters on your opponent's field. If it is removed from play temporarily with "Compulsory Evacuation Device"/"Dimensionhole"/etc, then it is considered to be under your opponent's control while removed from play, so it activates as your opponent's effect and destroys all monsters on your field.