Forum:Cyber Twin Dragon

My friend and I have many arguements over rules, I'm sometimes wrong, but I'm usually right. A lot of my friends arguments come from him playing videogames. Beacause he says his vidoegame allows something and shows it to me just to prove it doesn't me its true. Anyways this is our current argument.

In his PS2 videogame it allows you to fusion summon Cyber Twin Dragon using Light Hex, which is a fusion substitute. However, Cyber Twin Dragon clearly says it can't be summoned except with the correct monsters. But he says that Light Hex must be an exception because the videogame lest him do it. (And I have proved him wrong before about other things videogames have allowed him to do or not do.)

Anyways my friend uses a machine deck in real life and uses light hex to do it all the time and I can't find a ruling that clearly says that you can't do this. I think the reason there is not ruling is obvious because the card makes it so so so very clear, but of course the videogame is his constant argument.

As a point of argument in one of his videogames the computer was allowed to flip summon monsters and then change them into defense postion on the same turn, but you were not allowed to. My friend admitted that this was an error in the game because it didn't allow both players to do the same thing. But we did have an argument about the Legendary Fisherman for the longest time because in the videogame it couldn't be destroyed by traps and you couldn't attack the player directly. I eventually proved myself right about that.

This is not from a videogame, but I actually had to show my friend the rulebook to prove this. He played Mystical Space Typhoon during my turn from his hand and claimed her could because it was a quickplay. Well I'm sorry but this isn't MTG.

I hope you have folled allong and agree with how frsutarting this can get sometimes.King of Games 22:10, 17 March 2008 (UTC)