User:Chris427

Introduction
Well, hello. This is my page. I enjoy making decks of all kinds. I try to keep them on the unique side, away from what people usually suggest. And they usually turn out well with smooth gameplay, so I'm happy. So below are my decks, some are completed, some are not, and the ones that aren't will be continually updated as time progresses and I somehow get a little more enlightened on how to improve it. Or, you can drop in a suggestion, which may prove more productive. After all, no deck is truly completed--no deck is perfect, and I am more than happy to know how to improve them. So feel free to check my decks, advise me of something better, or use them for all I care, but please don't pass them off as your own. I mean, who knows, the "heart of the cards" may betray you (to hell with the anime and manga), and my decks may turn out like utter failures. And don't blame me if that happens. Also, if you'd like me to, please post on the very bottom of the page a subject I can work a deck off of. Keep your mind fresh! Ludicrous ideas are welcome at the Requested Decks section. So. Yeah. When it comes to Yugioh, I really sometimes have no life. Sigh ...

Completed Decks
{Current Deck}

Author's Note: This deck is my main and favorite deck. It features the Cloudian archetype monsters, which vary in effects that allow a field advantage. Most Cloudians have long lifespans and are able to produce counters of some sort in numerous combinations. The Cloudian counter is used to conserve my cards while controlling the gameplay. (Compatible with official play)

{Current Deck}

Author's Note: This is one of my favorite decks, which upholds my love in ninjas. It features the tricky, covert, and skillful aspects of the ninja, especially their specialized ninjitsu cards. The ninjas have various effects that clear the field with the right spell or trap cards. They can also transform into greater monsters that have powerful abilities. This is an extremely versatile deck while performing multiple direct attacks. (Compatible with official play)

Author's Note: The Atlantis Deck is one of my all-time favorite decks because I'm a water-orientated person. It features the powerful Daedalus sea serpents that can clean out the whole field to perform attacks on the enemy. Not much can be said about this deck except for its indisputable prowess in destructive force. The ocean is a powerful arena. (Compatible with official play)

Author's Note: This deck focuses on the Final Countdown and the ability to win in 20 turns. This is sped up by Pyro Clock of Destiny and Mask of Darkness to repeat the usage. Stall cards and Cloudians are added for extended life span and defensive properties of this deck. (Compatible with official play)

Author's Note: This deck features rapid life-increasing cards that allow the monsters to gain powerful effects. Dramatic life change leads to dramatic attacking force that allows the user to perform powerful moves. Life points render this deck difficult to defeat, although life-reversal cards may hinder it greatly. Some extra favorite cards are added to this deck for fun. (Compatible with official play)

Author's Note: This deck was an interesting one to make. It features a powerful OTK using multiple attacks with numerous equip cards. Searcher cards allow equip cards to be retained while using Ben Kei to attack. Stall cards are used until the conditions are right to perform the OTK. (Compatible with official play)

Author's Note: I love this deck because it focuses on one of the unnoticed aspects of the game--luck. It features the defensive power of the Rock attribute. The OTK related to this deck focuses on having the enemy attack, using Fairy Box to decrease the damage to 0, and target it at a Stone Statue of the Aztecs in a Canyon field. It's quick and easy, but insufficient on offense. One of my favorite cards, Time Wizard, allows a more creative gameplay option. (Compatible with official play)

Author's Note: This deck is dedicated to one of my friends who runs a fiend beat-down deck prioritizing the Dark Fusion to quickly bring out powerful fusion monsters. I decided that it was time he met his match in attack power. Hence, this was one of my experiments and later became one of my great successes. It features the Great Maju Garzett and having it be tributed on top of a Blue-Eyes Ultimate Dragon, increasing its attack to 9000 in one turn. Blue-Eyes Ultimate can be summoned using the Summoner of Illusions. This OTK is extremely powerful in the right conditions, but of course, you will need a cleared field. (Compatible with official play)

Author's Note: This deck features the ability to see everything before it happens on both sides of the field. In some sense, this deck is the ultimate friend for a tag team battle. Traps needed for this Bad Reaction Burn deck in addition to an All-Seeing-Eye Deck are searched using some topdecking cards. Other cards are added in for a powerful burn and extra versatility under certain circumstances. (Compatible with official play)

Author's Note: This deck is pretty fun, not as powerful, but substantially powerful in monster removal. Combo and Monk cards are able to attack powerfully multiple times, clearing out the field quickly to perform multiple direct attacks. Dragon cards are used in conjunction with DNA Surgery and D. Tribe to allow the fighters to gain dragon effects via the right cards. This gives the deck an extra edge, but risks the possibilities of a dead draw. (Not compatible with official play)

Author's Note: This deck is for my friend who wanted a Dragon deck based off of his structure deck he bought: Rise of the Dragon Lords. Since his deck needed to be refined, I decided to utilize the more-important cards of the structure deck he used to make something a little more well-rounded. This deck is not completely original. Here it is. (Not compatible with official play)

Semi-Completed Decks
Pending

Requested Decks
Feel free to propose a deck for me to make, and I will try to find time to do so. Please keep in mind I'm too lazy to do hero decks because the fusions get annoying to keep track of. Also, I do not make Jinzo decks for 2 reasons. He's way too splashable and just detriments my integrity to a little more creativity, and he's ugly/creepy. Also, I do not make clown decks because they're just weird and scary.

Below are the list of decks that I have received requests for. I will be making them in order from top to bottom.


 * Roboyarou/Robolady Deck (In-Progress)
 * Notes: This is a tricky deck to make it good ... may take a little while, maybe through this weekend.


 * DD Deck
 * Kuriboh Deck
 * Beast Deck