Ojama

The Ojama cards are a series most played by Chazz Princeton. While the Ojama monsters all have 0 ATK, many Ojama cards can fill up or prevent the use of the opponent's monster card zones. The card themes do not always focus on this. Ojama Delta Hurricane!! can destroy all cards on the opponent's side of the field when the three Ojama are on the field. Ojama King can gain 1000 ATK for each Ojama monster destroyed by Ojamuscle as long as he remains on the field. Two additional Ojama cards exist, as well as Ojama Country, presenting this archetype with DEF beatdown strategies. Still more unknown new Ojamas are shown in Ojama Country and Solidarity: a spiky flying Ojama, a flat purple Ojama, a fat lime green Ojama and a non-flying one with a spiky head. These four have yet to be seen in either the TCG or the OCG.

The name "Ojama" comes from the Japanese phrase Ojamashimasu (お邪魔します) which means "Excuse me for intruding" and is usually said by people entering a room unexpectedly.

The three Ojamas are siblings and have grandparents, as featured on Ojama Knight. The relationship between the original trio and the two newer Ojamas (Ojama Blue and Ojama Red) is unknown, but they appear to be family (as suggested by Solidarity, a possible direct reference), or at least countrymen/citizens/beings all hailing from Ojama Country.

The Ojamas seem to be used as the butt of humor on several card illustrations, such as being hunted down on Harpies' Hunting Ground, being used to practice boxing in Ojamuscle or flattened on Power Filter.

Playing Style
The Ojama deck uses the Ojama series of cards. There are many defining characteristics of the Ojamas: their low level and the fact that the first three (Yellow, Black, and Green) are all normal type; their ability to make opponent's monster spaces unusable: and the fact that all have 0 attack, but some have quite high defense. Listed below are cards to take advantage of these characteristics:
 * Low level, normal type: This makes the original Ojamas searchable by cards such as The League of Uniform Nomenclature (which as a dead giveaway has the three Ojama Yellows shown in the card art), Human-Wave Tactics, and Enchanting Fitting Room.
 * Monster Space Lockdown: Ojama King, Ojama Knight, and Ojama Trio all have the ability to make opponent monster spaces unusable. This can lead to an effective lockdown, particularly when combined with other cards that lock monster zones, like Ground Collapse, and to a lesser extent Narrow Pass and Spatial Collapse.
 * High defense: This can be combined with the Zone lockdown to produce practically an OTK. Fill up opponent monster spaces with Ojama Tokens and Ground Collapse. Summon Ojama King, and ideally two other Ojamas. Then, switch the Attack and Defense of all monsters with either Shield and Sword or the Ojama's own field card, Ojama Country; this raises the King's attack to 3000. Finally, use Ojamuscle, destroying the three Ojama Tokens on your opponent's side of the field and a number of Ojamas on your side of the field, thus raising Ojama King's attack to at least 6000 (8000 if your opponent had two Ojama Tokens). Attack directly, hopefully to win.
 * Beast-type: Being Beast-type and easily destroyed, Green Baboon, Defender of the Forest becomes a powerful backup monster to have in hand - or in the Graveyard.
 * You can use Shield and Sword to switch their attack and defense.

DeltaOjama deck
The deltaOjama deck is based on getting 5 ojama cards on the field useing Ojama Red effect, and then use Ojama Delta Hurricane!! to clear your opponents field, then activate Ojama Country to switch the ATK and DEF of all your ojama´s so that each has 1000ATK, then do 5000 damage to opponents life points, this will result in a two turn kill, also have cards like Mage Power, United We Stand, and The Big March of Animals in your deck to increase the ATK of your Ojama´s for an OTK. If you run a Beast-only deck, you can also use Unity of Family.

Use Ojama Blue effect to search for Ojama cards like Ojama Red, Ojamagic, Ojama Country, Ojama Delta Hurricane!!.

Ojama Beatdown
This usage of the Ojamas is dependant on Ojama Country, which can be searched out by Ojama Blue. It works by using cards like Destiny Hero - Defender and Ojama King and Ojama Knight with large defenses to make them into powerful beatsticks.

It also strives to summon and resummon Ojama Fusions. Therefore, cards like King of the Swamp and Elemental Hero Woodsman are used. Woodsman also becomes a beatstick under Ojama Country by his 2000 DEF. You can also use Gear Golem the Moving Fortress to attack directly for 2200 ATK by paying 800. And additionally you can use cards like Snowman Eater to destroy your opponents problem monsters and have a 1900 beatstick to boot. Honest can also be used since it becomes a 1900 beatstick with a hit and run tactic. This can be used to protect your Ojamas as well as get in a good hit.

Ojamagic, searchable by Ojama Blue can be discarded as a cost of Ojama Country or by Magical Hats or many other means in order to add the three Normal Ojamas to your hand. This thins the deck very quickly and also provides you the means to fusion summon Ojama King.

Also, Instant Fusion can be used to summon Ojama Knight. Ojama Knight is a level 5 monster; when he is sent to the grave after Instant Fusion's effect, one may revive him from the grave using Ojama Country's effect.

Monster Cards

 * Ojama Yellow x3
 * Ojama Black x3
 * Ojama Green x3
 * Ojama Blue x3
 * Ojama Red x2
 * The Light - Hex-Sealed Fusion x2
 * Shining Angel x2
 * Rescue Cat x1
 * Elemental Hero Woodsman x1
 * Green Baboon, Defender of the Forest x2
 * Cybernetic Magician (To dump Ojamagic + Power) x1
 * Red Ogre (To dump Ojamagic and clear the field) x1
 * Honest

Fusion Monsters

 * Ojama King x3
 * Ojama Knight x3

Spell Cards

 * Ojama Delta Hurricane!!
 * Ojamagic
 * Ojamuscle
 * Ojama Country
 * Polymerization
 * Ground Collapse
 * Enchanting Fitting Room
 * Terraforming
 * United We Stand
 * Future Fusion
 * Instant Fusion
 * Fusion Gate
 * Foolish Burial

Trap Cards

 * Ojama Trio
 * Beast Soul Swap
 * The League of Uniform Nomenclature
 * Limit Reverse
 * Broken Blocker
 * Xing Zhen Hu (to lock down their spell and traps as well.)

Optional Support Cards

 * Pixie Ring - Since all Ojamas share the same ATK and DEF this card will prevent your opponent from attacking.


 * Elemental Hero Woodsman - This card, while face up on the field, allows you to quickly grab Polymerization and fuse your Ojamas for Ojama King or Ojama Knight. When Elemental Hero Woodsman used while Ojama Country is active it gives you a 2000 ATK beatstick (because Elemental Hero Woodsman's ATK and DEF are switched).


 * Solidarity - All Ojamas share the same type so this card can give your Ojamas a nice 800 ATK boost.


 * Rescue Cat - Great card when you need to activate an Ojama Delta Hurricane or fuse. This card allows you to grab any 2 Ojamas from your deck.


 * Backup Soldier - Since the 3 Main Ojamas (Ojama Yellow, Ojama Black, and Ojama Green) are Normal Monsters this card allows you to quickly return them from your graveyard to your hand.
 * Heart of the Underdog - Since the 3 Main Ojamas are Normal Monsters, when you draw one durring your draw phase you can draw another card and show it to your opponent, to speed up the draw power of your deck.


 * Natural Tune - This card turns any of the main Ojamas (Ojama Yellow, Ojama Black, and Ojama Green) into a Tuner, which gives the Ojamas Synchro Summoning capabilities.


 * Limit Reverse and Graceful Revival - These cards allow you to special summon one of the lower level Ojamas in Attack Position to your side of the field from the graveyard.


 * Attack of the Cornered Rat allows you to pay life points to make sure that your lower level Ojamas aren't destroyed by battle. If your opponent plays Honest as a chain to this card's activation, you could lose a lot of life points.