Forum:TeleDAD deck help?

I hate intros, so let's just just into it. Here's my new TeleDAD deck after the March 1st Banlist

Monsters (23): x1 Dark Armed Dragon x1 Gorz, the Emissary of Darkness x3 Caius the Shadow Monarch x1 Jinzo x3 Dark Grepher x1 Armageddon Knight x2 Mystic Tomato x2 Krebons x1 Sangan x1 Neo-Spacian Grand Mole x1 Elemental Hero Stratos x1 Destiny Hero Dasher x2 Destiny Hero - Malicious x1 Necro Gardna x1 Plaguespreader Zombie x1 Treeborn Frog

Spells (14): x1 Allure of Darkness x1 Back to Square One x1 Book of Moon x1 Brain Control x1 Destiny Draw x1 Emergency Teleport x1 Foolish Burial x2 Gold Sarcophagus x1 Heavy Storm x1 Lightning Vortex x1 Mind Control x1 Mystical Space Typhoon x1 Reinforcement of the Army

Traps (3): x1 Call of the Haunted x1 Mirror Force x1 Phoenix Wing Wind Blast

Extra Deck (15): x1 Mist Worm x1 Colossal Fighter x2 Stardust Dragon x1 Red Dragon Archfiend x1 X-Saber Urbellum x1 Black Rose Dragon x1 Psychic Lifetrancer x1 Brionac, Dragon of the Ice Barrier x1 Goyo Guardian x1 Magical Android x2 Ally of Justice - Catastor x1 Armory Arm

Side deck (still in progress): x2 D.D Crow x2 Tunor's Scheme x2 Bottemless Traphole x1 Solemn Judgment x1 Blacking - Gale The Whirlwind x2 Jinzo x2 Dust Tornado x1 Royal Oppresion x2 Royal Decree

First thing you may notice: 23 monsters compared to 17 spells/traps. I like fast paced games, and the pace of the game relies on the ability to abuse your graveyard, pulling cards out of your deck, and monster cards to keep the pressure. Dark Grepher is an amazing card that racks up plenty of combos with Malicious and Caius, and using Armageddon Knight to put Plaguespreader in your grave to immediately Synchro summon is an amazing way to keep the pressure on your opponent.

Back to Square One and Phoenix Wing help get rid of dead cards or stuff that is just better in the grave, plus it helps set my opponent back a turn. I think everything is a little self explantory. I don't run many traps, idk. I like a fast deck I guess lol. If I do add some more, it'll probably be Royal Decree to make sure my opponent doesn't use any traps, because cards like Tunor's Scheme, Shadow-Imprissoning Mirror, and Royal Oppression really screw me up (although I don't know how I would be able to add those to my deck without keeping the card count at 40).

The deck runs good, It OTKs, it's just straight up fun. Feel free to leave comments/feedback! Let me know how you feel about the deck and if you see anything wrong or something you would change with it. I'ld really appreciate some feedback!

Also, I realize that Consecrated Light really hurts me =(. Any ideas on how to help my deck alleviate that problem a bit?