Field

The normal playing field looks like this:



Here is a brief Guide-By-Numbers:

1 is the Field Spell Card Zone. Only 1 Field Spell Card may be active at any time, any new card that is activated here destroys one on the other side of the field, if present.

2 are the Monster Card Zones. Placing a Monster Card Horizontally represents Defense Position, and placing one Vertically represents Attack Position. Defense Position monsters can be either face-down, or face-up, but can only be Set to the field face-down, unlike on the TV Show, where you could summon in Face-up Defense Position. Attack Position cards can only be face-up. if all 5 Zones are occupied, you cannot Summon another monster, unless you Tribute one first.

3 is your Graveyard, also known as the Discard Pile. Cards destroyed on the field, or discarded from the hand and sent here, unless specified otherwise.

4 is your Fusion Deck. Here is the only place you may keep Fusion Monster Cards prior to them being summoned to the field.

5 are your Magic and Trap Card Zones, also abbreviated as M/T Zones (They can also be called Spell and Trap Card Zones, or S/T Zones). Here, Trap and Spell Cards may be set, and additonally, Spell Cards may also be activated. If you have 5 Zones occupied, you cannot Set anymore Trap Cards, or Set/Activate Spell Cards from your hand.

6 is where your Deck is. You may draw one card from it per turn during your Draw Phase, unless a card effect specifies you may do so.