Forum:Toon World deck help

So this is my Toon World deck. I've been working on it for the past month or two now, and i know its not perfect, so I thought maybe the community could see something wrong with it that I can't. I've been noticing that Starlight Road doesn't get used very often, so I was thinking of replacing it with My Body as a Shield (since often I get hit with vortex when I have only one monster), but then I'd have to remove a spell, and I pretty much need all the ones I have there. Giant Trunade also doesn't get used very often, but I plan to enter our local weekly tournament with this deck just once, and there's always things like Ryko, so it would be advantageous to keep it in I think. Below is a list that states my reasoning for each card in the deck:

Monsters:
 * Blue-Eyes Toon Dragon - Strong Direct Attacker, holds off the opponent while they take 3000 damage a turn, plus tributing for him counts as a Special summon.
 * Toon Dark Magician Girl - Can attack on the first turn she's summoned, and is also a special summon, so getting her on the first turn is easy.
 * Toon Summoned Skull - One tribute like Toon DMG, but strong enough to hold off threats like Stardust Dragon. Also a special summon.
 * Toon Gemini Elf - Can be tributed for the higher levels, and is as strong as any level 4 beatstick. Can attack directly as well.
 * Toon Mermaid - Counts as a special summon, so she's used as an instant tribute.
 * Breaker The Magical Warrior - No Mystical Space Typhoon or Dust Tornado in this deck, so Breaker takes care of Spell/Trap destruction.
 * Dandylion - Tribute fodder like Mermaid, and makes tokens for more tributes. Since all 3 high-levels are special summons, the tokens can be tributed right away.
 * Marshmallon - Marshmallon can protect me from monsters, since sometimes I won't have Toon World or a high-level monster right away.
 * Arcana Force 0 - The Fool - Same reasoning as Marshmallon, they both can't be destroyed by battle.

Spells:
 * Toon World - I run 3 to draw it more often, and if the opponent destroys it I'll have another.
 * Toon Table of Contents - Can search for Toon world, or if I have it already, any toon monster.
 * Monster Reborn - Seems fairly obvious, useful for right after they use Lightning Vortex or Mirror Force.
 * Giant Trunade - Gets rid of their attack negation while simultaneously safely removing Toon World from the field without destroying it.
 * Burden of the Mighty - Protects weaker toons like Toon DMG from being attacked while I attack directly.
 * Swords of Revealing Light - Blocks attacks from high-level monsters while the toons attack directly, and can stall to wait for toon world.
 * Lightning Vortex - Since I don't attack the opponent's monsters, they get to build up a full field of their best monsters. This can fix that problem.

Traps:
 * Mirror Force - Same reasoning as Vortex, plus it protects my monsters.
 * Scrap-Iron Scarecrow - Many would say to instead use Threatening Roar, but that only works for one turn. If they only have one or two monsters, this holds them off while I attack directly.
 * Dark Bribe - Negates opponents effects, especially those that would destroy Toon World.
 * Starlight Road - Mirror force, vortex, torrential tribute, etc all ruin this deck, this protects my monsters, plus the Stardust Dragon I get can stop the next effect.
 * Magician's Circle - Toon DMG, Toon Gemini elf, and Breaker can all activate this, plus it gives me a free Toon DMG.