User:Falzar FZ/Current Decks

FZ's Gladiator Beast Deck (IRL)

 * Deck Type: Gladiator Beasts
 * Number of Cards: 40
 * Notes:
 * If you don't like Smashing Ground is pro. Smash and attack directly.
 * Also works well against cards that need certain monsters on the field, like Icarus Attack.
 * About the sided cards.
 * Cold Wave against Starlight Road spammers.
 * Dimensional Fissure, Enemy Controller, Compulsory Evacuation Device and Dust Tornado against decks like Infernities and Plants.
 * Take out Waboku for Effect Veiler against Infernities if Dimensional Fissure isn't working too well against that particular build.

Solid Fortune (IRL)

 * Deck Type: Fortune Ladies
 * Number of Cards: 40
 * Notes
 * Solidarity isn't the only reason for running only one Type of monster. Rivalry of Warlords makes it so much more worth it.
 * Rivalry of Warlords is epic. It kills Cat Synchro, Monarchs, Lightsworns, Infernities, etc.
 * Just side them out for Starlight Road against Blackwings and Deck Devastation Virus against Gadgets.
 * Catoblepas and the Witch of Fate has a Trigger Effect, so it steals Priority.
 * Rivalry of Warlords Sends to the Graveyard. So opposing Stardust Dragons and Starlight Roads can't touch it.

Future Town (IRL)

 * Deck Type: Fortune Ladies
 * Number of Cards: 42
 * Notes
 * You can Giant Trunade your own Future Visions to prevent the Opponent's Monster from being returned next turn.

Proto Fortune

 * Deck Type: Fortune Ladies
 * Number of Cards: 40
 * Notes:
 * As the name suggests, this is what I think Fortune Ladies were originally designed to be run as by Konami. (using Future Visions, Catoblepas and the Witch of Fate, Earthbound Immortal Aslla piscu, etc.)
 * It may not be the best way to run Fortune Ladies, but it works quite well with that restriction.
 * Fires of Doomsday instantly provides Tributes for Earthbound Immortal Aslla piscu.
 * Interdimensional Matter Transporter and Future Visions work very well with Earthbound Immortal Aslla piscu and Fortune Lady Light.
 * Set Graceful Revival and wait for the Opponent to try destroy it, then chain it reviving Fortune Lady Light. Graceful Revival will then be destroyed, destroying Fortune Lady Light. Fortune Lady Light now triggers.
 * Alternatively, use against cards such as Fissure.

Chaos Fortune (IRL)

 * Deck Type: Chaos and Fortune Ladies
 * Number of Cards: 42
 * Notes:
 * Standard build for the Chaos version of Fortune Ladies.

GigaVis (IRL)

 * Deck Type: Plants
 * Number of Cards: 40
 * Notes:
 * Gigaplant OTK is now more consistent and faster than ever with Supervis and Black Bulldrago.
 * {Gigaplant + Nettles} http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/Equilibrium_P.png {Black Bulldrago}

Flamvell Garden (IRL)

 * Deck Type: Plants and Flamvell
 * Number of Cards: 40
 * Notes:
 * Deck made from cards I had that were unused at the time. It worked surprisingly well for a deck with that limitation.
 * Despite the name, Flamvell Firedog does not work with Black Garden since Tokens don't go to the Graveyard.
 * Kycoo the Ghost Destroyer works well with Black Garden, giving him an attack target when he is Summoned.
 * Flamvell Firedog --> Flamvell Magician = Level 8 Synchro Monster.
 * Horus the Black Flame Dragon LV6 is not affected by Black Garden.
 * The deck essentially runs 3 Bribes (Flamvell Counter) and 3 Solemns (Pollinosis).
 * If Black Garden is in play, set Botanical Lion. Flip Summons don't trigger Black Garden.
 * Black Garden fuels Pollinosis fairly well.
 * Do not activate Skill Drain unless you really have to. As it conflicts with Horus.

The Gate of Destiny

 * Deck Type: 2010 Elemental Hero Fusion
 * Number of Cards: 40
 * Notes:
 * Easily gains massive advantage via Elemental Hero Absolute Zero, Elemental Hero The Shining and Elemental Hero Great Tornado.
 * Gain further advantage with the Debris Nuke or use it to reverse a tough situation.
 * Fusion Gate works well with Parallel World Fusion.
 * Miracle Fusion and Fusion Gate to remove the monsters for Parallel World Fusion and Elemental Hero The Shining.
 * {Fusion Gate} http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/Equilibrium_P.png {Elemental Hero The Shining}. When Elemental Hero The Shining is destroyed, you get the materials back so you can use Fusion Gate again.
 * You can even get +1s if Elemental Hero Stratos is used.
 * About the sided cards. It will make the deck explosive, but less consistent.
 * Use Fusion Gate with Chain Material.
 * 1) Fuse using Chain Material till you have 5 monsters.
 * If this is the first time, it's a good idea to have 1 Elemental Hero Absolute Zero here, so after the next step, your opponent will have a clear field.
 * 2) Fuse the monsters on the field without Chain Material for monsters that will not be destroyed during the End Phase by Chain Material.
 * If this is the first time, you should now have 1 monster that is marked for destruction by Chain Material, and 2 monsters that will stay.
 * 3) Repeat steps 1 & 2 until you have 4 monsters that will stay.
 * 4) Fuse for Elemental Hero The Shining in your 5th monster zone. End your turn. Elemental Hero The Shining is destroyed by Chain Material and you get some removed monsters back.
 * Your opponent now has no monsters, and you have 4 strong monsters. Finish them off next turn.
 * This deck can OTK with a certain starting hand.
 * 1 {Fusion Gate or Terraforming},
 * 4 {Any Elemental Hero Monster or E - Emergency Call or Reinforcement of the Army, Stratos or a searcher for him is needed unless you have 5 monsters, with at least (1 Alius or 1 WATER Monster) or (2 Alius)},
 * 1 {Heavy Storm or Giant Trunade}. (optional)
 * 1) Storm or Trunade if you have it and Play Fusion Gate.
 * 2) Summon Stratos.
 * Add Alius to hand if you don't have 2 in your hand, or add any WATER Hero to hand if you don't already have it. (Now you have 5 Monsters)
 * 3) Fuse for Absolute Zero with a non-LIGHT Elemental Hero Monster and WATER Elemental Hero Monster. (Now you have 3 Monsters and 1 Absolute Zero, and 2 removed cards)
 * 4) Fuse for The Shining with Absolute Zero and Alius. (Now you have 2 Monsters and 1 The Shining, and 4 removed cards, and the opponent's monsters just got nuked)
 * 5) Fuse for another The Shining with the other Hero in your Hand and Alius. (2 The Shining, and 6 removed cards)
 * 6) Attack for game!
 * 2*(2600+300*6) = 8800

Crystal Harmonics

 * Deck Type: Crystal Beasts and Synchro
 * Number of Cards: 40
 * Notes:
 * My Body as a Shield is a great protection card. It stays in your hand until you need it, thus it does not get in the way of the Crystals.

God Bird of Doom Deck

 * Deck Type: God Bird of Doom FTK
 * Number of Cards: 40
 * Notes:
 * The FTK is not called Star Bird of Doom because people may confuse Gallis the Star Beast with Rallis the Star Bird.
 * The beauty of this deck is that everything important is searchable, in many ways.
 * Mother Grizzly --> Deep Diver --> Gallis the Star Beast / Ally Genex Birdman / Koa'ki Meiru Doom
 * Deep Diver --> Gallis the Star Beast / Ally Genex Birdman / Koa'ki Meiru Doom
 * Mystic Tomato --> Sangan --> Gallis the Star Beast / Ally Genex Birdman
 * Sangan --> Gallis the Star Beast / Ally Genex Birdman
 * Giant Rat --> Gallis the Star Beast
 * Genex Neutron --> Ally Genex Birdman
 * Giant Rat --> Koa'ki Meiru Boulder --> Koa'ki Meiru Doom
 * Koa'ki Meiru Boulder --> Koa'ki Meiru Doom
 * The Discussion Page can be found HERE

Forbidden Blue Dragon

 * Deck Type: Deep Draw Dragon Exodia
 * Number of Cards: 40
 * Notes:
 * This deck FTKs occasionally.
 * Using Harmony's Treasure with The White Stone of Legend gives a +1.
 * Super Rejuvenation is broken in this deck.
 * Level Limit - Area B not only switches my Royal Magical Library to defense, it also adds a counter and stalls if needed.

Can't Touch This

 * Deck Type: Stall for Final Countdown
 * Number of Cards: 40
 * Notes:
 * Side out the 3 Battle Fader for Mirror Force, Torrential Tribute and Swords of Revealing Light against Piercing Decks, e.g. Blackwings.
 * Side out Level Limit - Area B and Gravity Bind for Marshmallon and Spirit Reaper or The Flute of Summoning Kuriboh and Reinforcement of the Army against decks that run 3 Dust Tornadoes.
 * Gorz the Emissary of Darkness can be used instead of some of these cards.

BurningSkyPenguinZ v2.1

 * Deck Type: Bounce/Spin and Burn
 * Number of Cards: 40
 * Notes:
 * OCG Falcon of Mist Valley is very important, this is a great beatstick and returns Chain Energy during your turn so you don't burn yourself.
 * The deck originally had Penguin Soldier mained, it is sided now but I like the name.
 * Depending on the hand, either lock down with Wanghu and Burden.
 * or Bounce/Spin more cards than you play while Chain Energy is on the field.
 * This version is a virtual Deck in Yu-Gi-Oh! 5D's Stardust Accelerator, an even better version of this deck exists.

XXX-Sabers

 * Deck Type: X-Saber x XX-Saber
 * Number of Cards: 40
 * Notes:
 * Standard build for X-Sabers.

Burdenroids

 * Deck Type: Roids
 * Number of Cards: 41
 * Notes:
 * Burden of the Mighty works very well with Drillroid, Stealth Union and Jumbo Drill; as most people change their monsters to Defense mode when Burden is in play.
 * Machina Frontline is not needed unless it's against a Deck that can Destroy Burden easily.
 * Vehicroid Connection Zone is really good. The Fusion Monster cannot be Destroyed by Card Effects and its Effects cannot be Negated.

INFinity = etERNITY

 * Deck Type: Infernities
 * Number of Cards: 40
 * Notes:
 * Infernity Gun is broken.

Metal Snake OTK

 * Deck Type: Cyber Dragons
 * Number of Cards: 40
 * Notes:
 * With Machina Frontline; Cyber Dragon --> Cyber Dragon Zwei --> Proto Cyber Dragon --> Cyber Valley.
 * ┌If you use 3 Holy Light, then use 2 The Light - Hex-Sealed Fusion.
 * └If you use 2 Thunder King Rai-Oh, then use 3 The Light - Hex-Sealed Fusion.
 * When you should switch between them should be self explanatory.

Charge of the Batterymen

 * Deck Type: Batterymen
 * Number of Cards: 40
 * Notes:
 * Standard build for Batterymen.

Only One v2

 * Deck Type: Ban List
 * Number of Cards: 40
 * Notes:
 * Only uses cards that have been Limited in some point in time, a good example is D.D. Warrior Lady since there are 3 in this deck since it was Limited in March 2009 List.
 * An exception is Bottomless Trap Hole which have only been Semi-Limited at most. They are used because it works well in this deck.

Unstɐblǝ Būsutā Shotto

 * Deck Type: Based around Injection Fairy Lily and Unstable Evolution
 * Number of Cards: 41
 * Notes:
 * Injection Fairy Lily + Unstable Evolution, Pay 2000 = 4000 ATK or 5400 ATK.
 * Injection Fairy Lily is Level 3, so it is not affected by Level Limit Area B and Gravity Bind.
 * Defender, the Magical Knight + Level Limit Area B = Defense Defender + Counter.
 * 2 Starlight Road and/or 2 Lightning Vortex will be in if I have room.

Cure-Burn

 * Deck Type: Anti-Heal
 * Number of Cards: 40
 * Notes:
 * Cure-Burn sounding a bit like Kuribon was not a coincidence.
 * Keep Imperial Custom set until the Opponent tries to destroy another Continuous Trap. That way, they waste a card.
 * e.g. Opponent uses Mystical Space Typhoon on Bad Reaction to Simochi, you chain Imperial Custom. Imperial Custom resolves first, Mystical Space Typhoon resolves without effect.
 * Kuribon + Bad Reaction to Simochi = Good Defence
 * Kuribon + Bad Reaction to Simochi + Savage Colosseum + Ultimate Offering = Ownage Defence
 * Gift Card + Bad Reaction to Simochi = Instant 3000 Damage
 * Sides into a faster Cure-Burn deck.