Forum:Cards that Konami should invent to make the game more exciting

What I have been thinking for a wile now is a sort of card series that would give you more control over a deck when it comes to combos. An idea would be to add something like an "archetype" archetype which could allow your to add like 3 cards back to your deck to add 3 archetype cards to your hand of that same archetype. Another thing I would like to see is something that makes the duel get intense by a battle with only 2 monsters like in the duel with Yugi and Kaiba in the battle city finals with cards that could be overall useful but if used with those cards they could also make an epic moment. This is mostly something that would turn out epic if it would be possible to effect any card in the game and still be able to make it an equal chance at victory by setting up obstacle for your opponent for him to overcome and vice-versa also like Bakuras infamous Dark Sanctuary or other cards that would be looked upon being to overpowered to overcome. It would be great to be able to take any deck in the format that would be and beat any deck depending on how you play not your lack of combos or deck search abilities, though it would take a lot of time to study the balance between all the cards in the game so that already good decks would benefit to much from it. Just something random lovely F-Meister :D ==

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== GaroLo (talk • contribs) 20:02, April 19, 2015 (UTC)