User:Dustinrawr

Age: 16 Favorite Monster: Inaba the White Rabbit

Deck: Mill/Final Countdown stall deck w/aggro

Monsters: (25) Iron Chain Repairman x2 Morphtronic Clocken Iron Chain Blaster x2 Roulette Barrel Kuraz The Light Monarch Sangan Trap Reactor - Y FI Seismic Crasher Mask of Darkness Yomi Ship Des Feral Imp Morphing Jar Iron Chain Coil x2 Tyrant Dragon Gaurdian Sphinx Iron Chain Snake Caius The Shadow Monarch Cyber Tutu Anteatereatingant Spirit Reaper White Magician Pikeru Inaba The white Rabbit

Spells: (8) Poison Chain x2 Gravekeeper's Servant Final Countdown Card Destruction Monster Reincarnation Mystical Space Typhoon Mausoleum of the Emperor

Traps: (11) Wall of Revealing Light Astral Barrier Spirit Barrier Magic Drain Negate Attack Fake Trap Call of the Haunted Dark Spirit of the Silent Judgement of Anubis Solemn Wishes Really Eternal Rest

Strategy: The main stall is Wall of Revealing Light, i usually pay 4000 lifepoints. If I don't have the wall or it gets destroyed I used Astral Barrier and Spirit Barrier to cause the opponents monsters to attack me directly instead of my monsters and because i have monsters the damage becomes 0. Spirit Reaper is thrown in to stall also. Magic Drain, Fake trap and Judgement of Anubis are in the deck to stop my wall from getting destroyed.

Final Countdown is usually used aslong as I feel any of my strategies are working, it is my back-up. The strategies are often used together.

Stall Strategy A: I use Poison Chain and the Iron Chain monsters to send cards off the opponents deck. Using Iron Chain Coil's ability to give 300 atk and def points to an iron chain every turn, so when the opponent does get past the defense's or destroys the poison chain the Coil's and Repairman's have enough atk and def points to survive. Every turn I tribute Iron Chain Blaster to deal 800 points of damage and bring it back with Iron Chain Repairman. If the opponents monsters get close to 4000 I can equip them with Iron Chain Snake to lower them by 800 and possibly destroy them by battle, If they're using equip cards I activate Really Eternal Rest to destroy the monster, if they aren't using equip cards I can equip their monster with Iron Chain Snake and then activate Really Eternal Rest to do the same thing.

Stall Strategy B: If I don't have access to my Iron Chain monsters or Poison Chain I go on the offensive. Iron Chain Snake can weaken the opponent's monsters and make the opponent discard cards off the top of their deck at the same time, Iron Chain Repairman can reborn Iron Chain Snake and it deals 300 damage whenever it destroys a monster. Cyber Tutu can attack lifepoints directly for 1000 aslong as the opponent has a stronger monster. Gaurdian Sphinx can cause all the opponents monsters go to their hand so they can get attacked directly from all monsters then flip itself facedown to do this every turn. Inaba the White Rabbit can attack for 700 damage every turn.

Non-stalling: When I have no access to any stalling cards I usually use Gravekeeper's Servent to mill the opponents deck whenever they attack. Anteatereatingant can quickly be special summoned by tributing to spell/traps, it can then destroy one of the opponents spell or traps then be tributed to summon a Monarch. Tyrant Dragon can attack 2 monsters per turn and not be effected by trap cards.

Drawing: Morphing Jar and Card Destruction can help me draw more and also help mill the opponents deck. Using card destruction after gaurdian sphinx returns is often an annoyance to the opponent. Using Kuraz The Light Monarch's effect to destroy one of my own cards, usually used after summoning him with Mausoleum of the Emporer destroying the Mausoleum so the opponent cannot use its effect and I get to draw a card.

Lifepoints Problem: With Mauseleum of the Emporer, Final Countdown and Wall of Revealing Light my deck starts to cost me alot of lifepoints, I make up for this with Solemn Wishs and White Magician Pikeru, which together can give me between 900 and 2500 lifepoints every turn.

Every thing else is just helpful to have in the deck.