Forum:Contribution Aproval

This topic is intended to discuss the aproval of my contribution. The contribution belongs to Nexware Team. This is the "Yugioh: Capsule Monster Coliseum Gameplay Main Article". The empty links intend to be our next work. We make it by playing the game by ourselves via emulation, so our future works may takes a long time.

Gameplay Main Article
The game consist in a duel between two sides represented by their symbols. The symbol of each side have a element, and this element attribute is one of three modifier numbers that influences the monsters of their respective sides. So both sides have the monsters to strike down each other.

The duel can be win by two ways, destroy the enemy symbol or by destroying all enemy monsters. To achieve the goal, monsters can move by ways similar to the chess piece movements, but every monster have a move and attack range with distinct directions.

Don't be fooled thinking it's easy to destroy the opponent symbol. Both symbol and monsters can be leveled up, and for not be able to attack, the symbol have a large amount of PP (Power Points, just similar to Health Points). With the in-game progress it's PP amount can be improved and may reach more than 900 PP. In another words, destroying a symbol can be a real crack.

Summoning and Moving
Like any status based games, the level up improve your monsters attributes, making them more useful for the duels. But in order to do any duel, the symbol have a few particular status, the Total MP (Total of Monster Points), Base AP (Base of Action Point) and the Attribute Effect Rate known by "Symbol".

First we need select monsters, all of them with their respective MP cost, and each duel have a "max MP" to be spent also a "max number" of monsters. But to acquire this monsters buy them in the Shop, doing it in exchange of your Total MP. So with all monsters selected they can be put on field as a "Capsule Form", that can finally be summoned by spending AP (Action Points), in response of it, the Base AP is improved by the +AP status of that summoned monster. Each player turn that passes, the Base AP will grant Action Points amount to be spent for any action (Move and/or Attack). Keep in mind that have a limit depending on duel for the "max AP" to be refilled. When the AP reaches it's end, the turn may be passed or you can pass before that in the menu (select any space without pieces).

In capsule form the monsters are vulnerable, in that form monsters can't attack or move, plus the fact it is weaker than the summoning form. How much it's weaker depend upon that capsule rank.

Move and Attack Directions
Now a few things about movement that must be known. Every monster have a well defined movement and attack range, it's very similar to the chess movements, that means also the monsters movement have "weak spot", to a better understanding let's call it "Movespot".

The directions are: The bold expressions used in this table are just illustrative, don't exist any word defined by in-game.

See also: SPA Monster List
Many monsters have particular abilities called SPA, just like any other actions, it spend AP but more than usual. By the way, SPA can just activated before any other actions, and sure it means the end of the monster's turn.

Every SPA have their specific use limit. There is no common amount between them.

SPA can cover distinct area than usual monsters move/attack. It can be a common direction up to entire field, in another words, don't really exist any rules.

The effect of each SPA can buff your monsters, or make enemy monsters weaker. Also can be a kind of special attack that more powerful than it's standard attack, plus the possibility of strike more than one target. There are more effects of all kinds to be explored.

To acquire a SPA (if it's possible) just level up the monster until reach it's specific level to obtain it.

See also: Monster List
The status of every monster and symbol can be seen by select the desired one then the compatibility option. Out of duel this can be verified by the manager pressing triangle button.

Here the listed explication Capsule Monster Coliseum status.

General:
 * AP (Action points): Required points to move/attack, the limit AP to spend depend upon duel rules.
 * +AP (Plus Action Points): The amount that increases the "AP per turn" granted after summoning the monster.
 * MP (Monster Points): Cost required to put monsters in duel (limit depend upon the duel rules), also the cost to obtain the monster in shop by spending "Total MP".
 * PP (Power Points): The damage amount needed to destroy the monster.
 * AT (Attack): The damage amount granted by attacking other monster or symbol.
 * DF (Defense): Damage reduction when targeted by an attack.

AE (Attribute Effect) Rate related:
 * Symbol (%): Monster's symbol attribute rate. The affected attribute depend upon the related elements between monster and it's symbol.
 * Land Form (%): Attribute rate which effects the monster depending upon the land it's stepped by. Like all AE the element related between monster and land decides the affected attributes .
 * Map (%): Attribute rate which effects monster depending upon elements related to all the field. Of course the status change is decided by the related elements between field and monster.

Capsule Info:

All status contained here (in-game) are related to the base status of monster's capsule form. Commonly all capsule form are weaker than the summoned monster.

Symbol Related:
 * Total MP: The amount to spend by monsters in the Shop.
 * AP base: The initial amount of AP to be spend when duel start, also granted by every turn and it's will be improved by the summoned monsters' +AP.
 * "Symbol base":  The amount which effects the owner's monsters depending upon the related elements between monster and symbol.

AE Rate calculation

Perhaps it's a complex calculation to make without a calculator, the AE Rate actually is the rate to the percentage that effects the monster attributes. So as an equation form we can see like this: "AE rate(AE Attribute) = Effect (%)"So if we have a monster with 100 AT that affected by 50 Symbol AE, and the monster's symbol AE Rate is 100%,  then the calculation will be: "1,00(0,50) = 0,50 (or 50%)"Also"100%(50%) = 50%"Let's see what happen to the monster's AT: "100 + (100 * 0,50) = 150"There are another attributes to effect the monster (gain or loss) making a final number that can be calculated by: "Effect A + Effect B + Effect … = Total (%)"Note: Maximum "effects" in the game is up to 5.

It's important to remember the "Effects" may also reduce the monster's attribute. That’s a example: "20 + 10 – 35 = -5%"

Compatibility
The elemental relations are called Compatibility, it's define the attribute effects depending on the case in question.

The most common relation is the Advantage, that occurs in battle when a monster attacks or be attacked.

Advantage

It's very simple, every monster have a Element, it's decide a Weakness and a "Strong to be against" in battle, exactly one of each. The strong deal more damage and receive minor damage. The weak deal minor damage and receive more damage. And here we are, the problem is that don't exist a common calculation to all battle relations, every Advantage relation have it's specific method.

AE Rate relation

See Also: AE Rate Table
Every monster element grant status "Weakens" and "Strengthens" depending on three attributes, the Symbol, the Land and the Map. But it does not depend completely on the common elemental relation, there are specific relations per element.XKIUx (talk • contribs) 14:31, March 10, 2016 (UTC)