Wind-Up

The Wind-Up, also known as Mainspring in the OCG, are a series of wind-up toy-like monsters that are premiering in Generation Force. Despite their appearance, only one of them thus far is a Machine.

The effects of the known "Wind-Up" monsters varies from Special Summon and Swarm tactics to Level and ATK manipulation to gaining field advantage. All of these varied effects make the "Wind-Up" monsters useful for Synchro Summoning and Xyz Summoning. Each "Wind-Up" monster can only use its effect once while it's face-up on the field. Support cards include flipping "Wind-Up" monsters face-down or returning them to your hand, allowing you to re-use their effects.

Monster Cards

 * Desertapir
 * Flip Effect Monsters
 * Tsukuyomi (Traditional only)
 * Wind-Up Bat
 * Wind-Up Dog
 * Wind-Up Hunter
 * Wind-Up Juggler
 * Wind-Up Kitten
 * Wind-Up Knight
 * Wind-Up Magician
 * Wind-Up Snail
 * Wind-Up Soldier
 * Wind-Up Warrior

Spell Cards

 * Book of Moon
 * Book of Eclipse
 * Legendary Wind-Up
 * Overwound Spring
 * Wind-Up Factory
 * Forbidden Chalice

Trap Cards

 * Over Wrench
 * Spring Rewinding
 * Desert Sunlight
 * Compulsory Evacuation Device

Extra Deck

 * Wind-Up Zenmaister
 * Tiras, Keeper of Genesis
 * Adreus, Keeper of Armageddon

Trivia

 * An actual wind-up toy is wound up (summoning it) does what the toy was made to do (activating the effect) then is completed (effect can only activate once). Returning to hand or flipping it face-down and back up signifies "winding-up" the monster.
 * This archetype is similar to "T.G.s" and "Scraps" in a way that they look like Machine-Type monsters even though they have different Types.