Forum:Stardust Dragon/Assault Mode Deck

I don't know what else to say other than I LOVE THIS DECK. The potential in this deck is absurd, and it is super quick. Many times, I'll have way too many cards in my hand to know what to do. The purpose is to bring out Stardust Dragon/Assault Mode as soon as I can (or at least, have the materials needed to bring him out). I apologize for the sloppy formating, but this is my FIRST wiki entry. I'll edit as I go along.

Oh, as always, feedback is appreciated.

Monsters
2 Stardust Dragon/Assault Mode 1 Breaker the Magical Warrior 1 Dark Armed Dragon 1 Destiny Hero - Diamond Dude 2 Destiny Hero - Malicious 2 Destiny Hero - Plasma 1 Elemental Hero Stratos 1 Gorz the Emissary of Darkness 2 Krebons 1 Mystic Tomato 1 Plaguespreader Zombie 1 Sangan 1 Spirit Reaper

Magic
2 Allure of Darkness 1 Brain Control 2 Destiny Draw 1 Emergency Teleport 1 Foolish Burial 1 Heavy Storm 1 Monster Reborn 1 Mystical Space Typhoon 1 Reinforcement of the Army 1 Scapegoat 2 Upstart Goblin 2 Assault Teleport

Traps
1 Crush Card Virus 1 Mirror Force 2 Phoenix Wing Wind Blast 1 Torrential Tribute 2 Assault Mode Activate

Extra Deck
Stardust Dragon Stardust Dragon Arcanite Magician Red Dragon Archfiend Black Rose Dragon Tempest Magician Colossal Fighter Gaia Knight, The Force of Earth Thought Ruler Archfiend Dark Strike Fighter Magical Android Goyo Guardian Ally of Justice Catastor

Thoughts
Played against my friend's Lightsworn deck, and while he usually DESTROYS me, a couple of things happened that helped me out. For one, "Destiny Hero - Diamond Dude" got me some great effects in the way of "Allure of Darkness", and "Destiny Draw". MY hand advantage was crazy. Then I had so many cards, I willingly kept them in my hand at the end to discard things like "Plaugespreader" and "Destiny Hero - Malicious". I'm thinking of making some adjustments so I can get two Diamond Dudes.

This deck is fast already, but the addition of Assault Teleport just adds to the mayhem. I can honestly deck out faster than a Lightsworn deck.

"Crush Card Virus" + "Sangan" is friggin Evil. Not only did I know what my friend had in his hand, but I got rid of those pesky Judgement Dragon. He even had that 2500 Atk monster that can be special summoned if you have at least two Light Monsters on the field, and that got sent right to the grave.

Stardust Dragon/Assault Mode is awesome, and when I have monsters like Goyo and Ally of Justice to back him up, the deck becomes very strong.

But then again, that was a lucky match. He milled most of his monsters himself, and Crush Card did the rest. Once I nullified his strong monsters, I was home free. The match after that was harder, and I lost, but after that, I realized that this deck has major potential. I still need to play around with it a bit more, but I need to know how to use my Synchos better (for instance, If I would have summoned "Arcanite Magician", and just cleared his field in our last match, I would have won. But I left his monster there and I ran straight into an "Honest"). Oh, and Dark Armed Dragon is all sorts of Awesome. I summoned it and removed three monsters from the field. Ally is perfect on a Lightsworn deck as well. Upstart Goblin is there for free drawing; My deck is essentially made up of 38 cards, lol. Reinforcements is usually for Stratos, and from Stratos, depending on what I have in my hand (for instance, "Destiny Draw"), I'll usually draw Malicious or Diamond Dude.

I honestly have no usage for "Destiny Hero - Plasma", as he is just fodder for Allure, Destiny Draw and the other "discard" effects I have going on in this deck.

I think my weakness would be a deck that removes from the graveyard, or stalls. But I haven't encountered them. I have yet to face a Blackwing deck, or a Gladiator Beast deck (my friend with the Gladiator Beasts normally spanks my friend with the Lightsworn deck, a feat which I think is remarkable, because I thought Lightsworns were invincible.)