Self-Destruct Button Tie-Out Deck

The card Self-Destruct Button has mostly been used by newer players who think that its a good way to start a Duel over. They never thought that it could turn into a theme deck that can either top or win major tournaments such as Regionals, Nationals, and Worlds. The decks competitiveness is very low, considering it only has a few monsters in it, but its win condition is so not thought of, that it makes this deck one of the most irritating decks to play against. Its set-up is similar to that of Magical Explosion FTKs, using a lot of Spell cards that have the effects of searching your deck for cards that thin out your deck, while, obviously, thinning out your deck. Monsters that are commonly used for this deck-type are Royal Magical Library, because of its effect of drawing 1 card after 3 Spell cards are activated, Summoner Monk, because of its effect of discarding a Spell card to Special Summon a Level 4 monster from your Deck, like Royal Magical Library or our next monster, Elemental Hero Stratos, whose effect is that when its Normal or Special Summoned, you search your Deck for an Elemental Hero, Destiny Hero, or Evil Hero monster, which is good because this deck uses parts from the D-Engine draw engine, using cards like Trade-In and the now Limited cards Destiny Draw and Allure of Darkness to discard (or remove) Level 8 Destiny Heroes that you search for with Elemental Hero Stratos. Now, how does this deck win? At major tournaments, there is a 40-Minute time limit for each round, each round consisting of a Match, each match consisting of 3 Duels, the player who wins 2 out of 3 of the Duels is the winner. This deck, using the Wall of Revealing Light/Magical Explosion/Life Equalizer combination with 15 Spell cards in the Graveyard for an exact game Win. Then you go to Duel 2, at this point you use your Side Deck to put in Inspections and Self-Destruct Buttons. At this point, you play the deck the same, using Inspection's effect to continuously pay 500 Life Points during your opponent's Standby Phase and look at a random card in their hand, but if they don't have Mystical Space Typhoon in their hand at this point, they cannot stop you from Drawing the game, making the current record '1 Win-1 Draw-0 Loss' for you. You continue this combination for about 30 minutes or so, or ask the Officials how much time is left on the round. Keep asking until about 4 minutes are left, then forfeit the Duel, your record should be '1 Win-X Draws-1 Lose' after doing so. You and your opponent have then 3 minutes to Side Deck cards. At this point you side in Rainbow Lifes, Goblin Thiefs, and Tremendous Fires. Then, when the 40-Minute Time Limit is over, it will go to a 4 Turn Sudden Death, in which which ever player's life points are lower after 4 turns will lose. If you play this Deck correctly, you will end up having a 2W-XD-1L record. Now, the recommended cards.

Monsters

 * Royal Magical Library
 * Elemental Hero Stratos
 * 8-Star Destiny Hero monsters
 * Summoner Monk
 * Thunder Dragon
 * Toon Cannon Soldier
 * Broww, Huntsman of Dark World

Spells

 * Inspection
 * Goblin Thief
 * Tremendous Fire
 * Meteor of Destruction
 * Broken Bamboo Sword
 * Golden Bamboo Sword
 * Destiny Draw
 * Allure of Darkness
 * Toon Table of Contents
 * Dark World Dealings
 * Hand Destruction
 * Card Destruction
 * Giant Trunade
 * Trade-In
 * Reinforcement of the Army or E - Emergency Call
 * Upstart Goblin
 * Into the Void

Traps

 * Self-Destruct Button
 * Wall of Revealing Light
 * Rainbow Life
 * Magical Explosion
 * Life Equalizer