Legacy of Darkness

LOD-000	Yata-Garasu	Spirit Monster	Wind	Fiend	2	200	100	Secret Rare	This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase. LOD-001	Dark Ruler Ha Des	Effect Monster	Dark	Fiend	6	2450	1600	Ultra Rare	As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type monsters on your side of the field in Battle. This card cannot be Special Summoned from the Graveyard. LOD-002	Dark Balter the Terrible	Fusion / Effect Monster	Dark	Fiend	5	2000	1200	Super Rare	"Possessed Dark Soul" + "Frontier Wiseman" This monster can only be Fusion Summoned by the above Fusion-Material Monsters. When a Normal Magic Card is activated, negate the effect by paying 1000 Life Points. Also negate the effect of an Effect Monster that is destroyed by this monster in Battle. LOD-003	Lesser Fiend	Effect Monster	Dark	Fiend	5	2100	1000	Rare	As long as this monster remains face-up on the field, monsters destroyed by this monster in battle are removed from play instead of being sent to the Graveyard. LOD-004	Possessed Dark Soul	Effect Monster	Dark	Fiend	3	1200	800	Common	Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are destroyed or removed from the field. LOD-005	Winged Minion	Effect Monster	Dark	Fiend	2	700	700	Common	Offer this face-up card as a Tribute to select 1 Fiend-Type monster and increase its ATK and DEF by 700 points as long as it remains face-up on the field. LOD-006	Skull Knight #2	Effect Monster	Dark	Fiend	3	1000	1200	Common	If you Tribute Summon a monster by offering this monster as a Tribute, Special Summon 1 "Skull Knight #2" from your Deck in face-up Attack or Defense Position. Your Deck is then shuffled. LOD-007	Ryu-Kishin Clown	Effect Monster	Dark	Fiend	2	800	500	Common	When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position. LOD-008	Twin-Headed Wolf	Effect Monster	Dark	Fiend	4	1500	1000	Common	When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card in battle. LOD-009	Opticlops	Monster	Dark	Fiend	4	1800	1700	Rare	A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. LOD-010	Bark of Dark Ruler	Trap	n/a	Normal	n/a	n/a	n/a	Common	You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the field attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn. LOD-011	Fatal Abacus	Trap	n/a	Continuous	n/a	n/a	n/a	Rare	As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owners' Life Points. LOD-012	Life Absorbing Machine	Trap	n/a	Continuous	n/a	n/a	n/a	Common	As long as this card remains face-up on the field, increase your Life Points by an amount equal to half of the total Life Points you have paid in your very last turn. LOD-013	The Puppet Magic of Dark Ruler	Magic	n/a	Normal	n/a	n/a	n/a	Common	Select 1 Fiend-Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard. LOD-014	Soul Demolition	Trap	n/a	Continuous	n/a	n/a	n/a	Common	You can activate this card's effect only when you have a Fiend-Type monster on your side of the field. You must pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard and remove them from play. LOD-015	Double Snare	Magic	n/a	Normal	n/a	n/a	n/a	Common	Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it. LOD-016	Freed the Matchless General	Effect Monster	Earth	Warrior	5	2300	1700	Ultra Rare	Negate the effect of a Magic Card that specifically designates this card as a target and destroy it. As long as this card remains face-up on the field, you can add a Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing a card during your Draw Phase. Your Deck is then shuffled. LOD-017	Throwstone Unit	Effect Monster	Earth	Warrior	4	900	2000	Common	Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster. LOD-018	Marauding Captain	Effect Monster	Earth	Warrior	3	1200	400	Ultra Rare	As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand. LOD-019	Ryu Senshi	Fusion / Effect Monster	Earth	Warrior	6	2000	1200	Super Rare	"Warrior Dai Grepher" + "Spirit Ryu" This monster can only be Fusion Summoned by the above Fusion-Material Monsters. Negate the effect of a Trap Card by paying 1000 Life Points. Also negates the effect of a Magic Card that specifically designates this card as a target and destroys it. LOD-020	Warrior Dai Grepher	Monster	Earth	Warrior	4	1700	1600	Common	The warrior who can manipulate dragons. Nobody knows his mysterious past. LOD-021	Mysterious Guard	Effect Monster	Earth	Spellcaster	3	800	1200	Common	FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. At the same time, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand. LOD-022	Frontier Wiseman	Effect Monster	Earth	Spellcaster	3	1600	800	Common	As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type monsters on your side of the field as targets and destroys the Magic Card. LOD-023	Exiled Force	Effect Monster	Earth	Warrior	4	1000	1000	Super Rare	Offer face-up this card on your side of the field as a Tribute to destroy 1 monster on the field. If this card is used for a Tribute Summon or this card is offered as a Tribute due to other cards' effects, this card's effect is not activated. LOD-024	The Hunter with 7 Weapons	Effect Monster	Earth	Warrior	3	1000	600	Common	When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation. LOD-025	Shadow Tamer	Effect Monster	Earth	Warrior	3	800	700	Rare	FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the turn. LOD-026	Dragon Manipulator	Effect Monster	Earth	Warrior	3	700	800	Common	FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the turn. LOD-027	The A. Forces	Magic	n/a	Continuous	n/a	n/a	n/a	Rare	For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points. LOD-028	Reinforcement of the Army	Magic	n/a	Normal	n/a	n/a	n/a	Super Rare	Move 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled. LOD-029	Array of Revealing Light	Magic	n/a	Field	n/a	n/a	n/a	Rare	Declare 1 Type of monster. Any monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon). LOD-030	The Warrior Returning Alive	Magic	n/a	Normal	n/a	n/a	n/a	Rare	Select 1 Warrior-Type monster in your Graveyard and return it to your hand. LOD-031	Ready for Intercepting	Trap	n/a	Normal	n/a	n/a	n/a	Common	Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position. LOD-032	A Feint Plan	Trap	n/a	Normal	n/a	n/a	n/a	Common	A player cannot attack face-down monsters during this turn. LOD-033	Emergency Provisions	Magic	n/a	Quick Play	n/a	n/a	n/a	Common	Send Magic or Trap Cards on your side of the field to the Graveyard to increase your Life Points by 1000 points per card. This card is excluded. LOD-034	Tyrant Dragon	Effect Monster	Fire	Dragon	8	2900	2500	Ultra Rare	When there is a monster on your opponent's side of the field after the first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that specifically designates this card as a target and destroy it. If this monster is Special Summoned from the Graveyard, you must offer 1 Dragon-Type monster on your side of the field as a Tribute. LOD-035	Spear Dragon	Effect Monster	Wind	Dragon	4	1900	0	Super Rare	If this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card attacks, it is changed to Defense Position at the end of the Damage Step. LOD-036	Spirit Ryu	Effect Monster	Wind	Dragon	4	1000	1000	Common	Each time you discard 1 Dragon-Type monster from your hand to the Graveyard during your Battle Step, increase the ATK and DEF of this monster by 1000 points until the End Step of that turn. LOD-037	The Dragon Dwelling In The Cave	Monster	Wind	Dragon	4	1300	2000	Common	A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures. LOD-038	Lizard Soldier	Monster	Wind	Dragon	3	1100	800	Common	A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist. LOD-039	Fiend Skull Dragon	Fusion / Effect Monster	Wind	Dragon	5	2000	1200	Super Rare	"Cave Dragon" + "Lesser Fiend" This monster can only be Fusion Summoned by the above Fusion-Material Monsters. As long as this card remains face-up on the field, negate all Flip Effect Monsters' effects. In addition, negate the effects of a Trap Card that specifically designates this card as a target and destroy it. LOD-040	Cave Dragon	Effect Monster	Wind	Dragon	4	2000	100	Common	If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this monster cannot attack. LOD-041	Grey Wing	Effect Monster	Wind	Dragon	3	1300	700	Common	Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of any turn this effect is used. LOD-042	Troop Dragon	Effect Monster	Wind	Dragon	2	700	800	Common	When this card is destroyed and sent to the Graveyard, take 1 "Troop Dragon" from your Deck and Special Summon it to the field in face-up Attack or Defense Position. The Deck is then shuffled. LOD-043	The Dragon's Bead	Trap	n/a	Continuous	n/a	n/a	n/a	Rare	Discard 1 card from your hand to negate the effect of a Trap Card that specifically designates 1 face-up Dragon-Type monster as a target and destroy it. LOD-044	A Wingbeat of Giant Dragon	Magic	n/a	Normal	n/a	n/a	n/a	Common	Return 1 face-up Level 5 or higher Dragon-Type monster on your side of the field to the owner's hand and destroy all Magic and Trap Cards on the field. LOD-045	Dragon's Gunfire	Magic	n/a	Normal	n/a	n/a	n/a	Common	You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: - Inflict 800 points of Direct Damage to your opponent's Life Points. - Destroy 1 face-up monster with a DEF of 800 points or less. LOD-046	Stamping Destruction	Magic	n/a	Normal	n/a	n/a	n/a	Common	You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Magic or Trap Card on the field to inflict 500 points of Direct Damage to the destroyed card's controller. LOD-047	Super Rejuvenation	Magic	n/a	Quick Play	n/a	n/a	n/a	Common	During the End Phase of the turn this card is activated, draw 1 card for each Dragon-Type monster discarded from your hand and/or offered as a Tribute during this turn. LOD-048	Dragon's Rage	Trap	n/a	Continuous	n/a	n/a	n/a	Common	As long as this card remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. LOD-049	Burst Breath	Trap	n/a	Normal	n/a	n/a	n/a	Common	Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster. LOD-050	Luster Dragon	Monster	Wind	Dragon	6	2400	1400	Super Rare	This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. LOD-051	Robotic Knight	Monster	Fire	Machine	4	1600	1800	Common	The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. LOD-052	Wolf Axwielder	Monster	Earth	Beast-Warrior	4	1650	1000	Common	Once it has started battle, this monster attacks fiercely and cannot stop. LOD-053	The Illusory Gentleman	Monster	Dark	Spellcaster	4	1500	1600	Common	Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes. LOD-054	Robolady	Monster	Earth	Machine	3	450	900	Common	A warrior fully covered with metal. It upgrades by fusing with "Roboyarou". LOD-055	Roboyarou	Monster	Earth	Machine	3	900	450	Common	A warrior fully covered with metal. It upgrades by fusing with "Robolady". LOD-056	Fiber Jar	Effect Monster	Earth	Plant	3	500	500	Ultra Rare	FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks. LOD-057	Serpentine Princess	Effect Monster	Water	Reptile	4	1400	2000	Common	If this face-up card is sent directly from the field to your Deck, Special Summon 1 Level 3 or lower monster from your Deck. LOD-058	Patrician of Darkness	Effect Monster	Dark	Zombie	5	2000	1400	Common	As long as this monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks. LOD-059	Thunder Nyan Nyan	Effect Monster	Light	Thunder	4	1900	800	Rare	If there is a non-LIGHT monster on your side of the field, this face-up card is immediately destroyed. LOD-060	Gradius' Option	Effect Monster	Light	Machine	3	0	0	Common	This monster can only be Special Summoned by selecting 1 "Gradius" on your side of the field. The ATK and DEF of this monster is always applied to the ATK and DEF of the selected "Gradius". If the selected "Gradius" is destroyed or removed from the field, this card is also destroyed. LOD-061	Woodland Sprite	Effect Monster	Earth	Plant	3	900	400	Common	Send an Equip Magic Card equipped to this monster to the Graveyard to inflict 500 points of Direct Damage per Equip Magic Card to your opponent's Life Points. LOD-062	Airknight Parshath	Effect Monster	Light	Fairy	5	1900	1400	Ultra Rare	When this card attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your deck. LOD-063	Twin-Headed Behemoth	Effect Monster	Wind	Dragon	3	1500	1200	Super Rare	If this monster is destroyed and sent to the Graveyard, this monster is Special Summoned with an ATK and DEF of 1000 during the End Phase of the turn. This effect can be used only once during the current Duel. LOD-064	Maharaghi	Spirit Monster	Earth	Rock	4	1200	1700	Common	This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck. LOD-065	Inaba White Rabbit	Spirit Monster	Earth	Beast	2	700	500	Common	This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. LOD-066	Susa Soldier	Spirit Monster	Earth	Thunder	4	2000	1600	Rare	This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. LOD-067	Yamata Dragon	Spirit Monster	Fire	Dragon	7	2600	3100	Ultra Rare	This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand. LOD-068	Great Long Nose	Spirit Monster	Dark	Beast-Warrior	5	1900	1700	Common	This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase. LOD-069	Otohime	Spirit Monster	Light	Spellcaster	3	0	100	Common	This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, you can change the battle position of 1 monster on your opponent's side of the field. LOD-070	Hino-Kagu-Tsuchi	Spirit Monster	Fire	Pyro	8	2800	2900	Ultra Rare	This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw. LOD-071	Asura Priest	Spirit Monster	Light	Fairy	4	1700	1200	Super Rare	This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first. LOD-072	Fushi No Tori	Spirit Monster	Fire	Winged Beast	4	1200	0	Common	This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. LOD-073	Super Robolady	Fusion / Effect Monster	Earth	Machine	6	1200	500	Common	"Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. LOD-074	Super Roboyarou	Fusion / Effect Monster	Earth	Machine	6	1200	500	Common	"Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. LOD-075	Fengsheng Mirror	Magic	n/a	Normal	n/a	n/a	n/a	Common	Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand. LOD-076	Spring of Rebirth	Magic	n/a	Continuous	n/a	n/a	n/a	Common	Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. LOD-077	Heart of Clear Water	Magic	n/a	Equip	n/a	n/a	n/a	Common	If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally. LOD-078	A Legendary Ocean	Magic	n/a	Field	n/a	n/a	n/a	Common	This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. LOD-079	Fusion Sword Murasame Blade	Magic	n/a	Equip	n/a	n/a	n/a	Rare	This card can only be equipped to Warrior-Type monsters. A monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Magic Cards. LOD-080	Smoke Grenade of the Thief	Magic	n/a	Equip	n/a	n/a	n/a	Common	When this Equip Magic Card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard. LOD-081	Creature Swap	Magic	n/a	Normal	n/a	n/a	n/a	Ultra Rare	Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated. LOD-082	Spiritual Energy Settle Machine	Magic	n/a	Continuous	n/a	n/a	n/a	Common	As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately. LOD-083	Second Coin Toss	Magic	n/a	Continuous	n/a	n/a	n/a	Rare	As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. LOD-084	Convulsion of Nature	Magic	n/a	Continuous	n/a	n/a	n/a	Common	As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel. LOD-085	The Secret of the Bandit	Magic	n/a	Normal	n/a	n/a	n/a	Common	This card can only be activated during Main Phase 1. Select 1 monster on your side of the field. Each time the selected monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated. LOD-086	After Genocide	Magic	n/a	Normal	n/a	n/a	n/a	Rare	This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. LOD-087	Magic Reflector	Magic	n/a	Normal	n/a	n/a	n/a	Rare	Select 1 Magic Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed. LOD-088	Blast with Chain	Trap	n/a	Normal	n/a	n/a	n/a	Rare	After activation, this card is treated as an Equip Magic Card. Select 1 monster you control and equip it with this card to increase the ATK of the selected monster by 500 points. When this card is destroyed by the effect of another card, select 1 card on the field and destroy it. LOD-089	Disappear	Trap	n/a	Normal	n/a	n/a	n/a	Common	Select 1 card from your opponent's Graveyard and remove it from play. LOD-090	Bubble Crush	Trap	n/a	Normal	n/a	n/a	n/a	Common	This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5. LOD-091	Royal Oppression	Trap	n/a	Continuous	n/a	n/a	n/a	Rare	Pay 800 Life Points to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field. LOD-092	Bottomless Trap Hole	Trap	n/a	Normal	n/a	n/a	n/a	Rare	When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play. LOD-093	Bad Reaction to Simochi	Trap	n/a	Continuous	n/a	n/a	n/a	Common	As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points. LOD-094	Ominous Fortunetelling	Trap	n/a	Continuous	n/a	n/a	n/a	Common	During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Magic, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can use this effect only once per turn. LOD-095	Spirit's Invitation	Trap	n/a	Continuous	n/a	n/a	n/a	Common	Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. LOD-096	Nutrient Z	Trap	n/a	Normal	n/a	n/a	n/a	Common	This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points. LOD-097	Drop Off	Trap	n/a	Normal	n/a	n/a	n/a	Super Rare	This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately. LOD-098	Fiend Comedian	Trap	n/a	Normal	n/a	n/a	n/a	Common	Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. LOD-099	Last Turn	Trap	n/a	Normal	n/a	n/a	n/a	Ultra Rare	This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. LOD-100	Injection Fairy Lily	Effect Monster	Earth	Spellcaster	3	400	1500	Secret Rare	This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step.