User:Bugzyade619

Ｊｕｓｔｉｎhello i just wanted to put my deck on here to get some opinions on it. the basic point of me deck is not to counter my opponent but it is just for maximum draw power the best draw combo i have is with 2 cyber valleys dmoc and another monster removed from play you use dimension fusion bring them back the with dmoc get dimension fusion back to my hand then remove all 4 monsters from play draw 4 cards do this 2 more times, it cost's 6000 life points but it is worth the 12 cards you will draw so if u like it or have some sugestions please let me know.

monsters: chaos:

chaos emperor dragon-envoy of the end

black luster soldier-envoy of the beginning

chaos sorcerer

dark magician of chaos

Non light/dark:

morphing jar

yata-garasu

Light:

effect velier x2

cyber valley x2

magician of faith

thunder king dai-oh

honest

Dark monsters:

d.d. scout plane

necro gardna

cyber jar

cyber ouroboros

destiny hero-disk commander

sangan

witch of the black forrest

Spells:

graceful charity

pot of greed

allure of drakness

painful choice

dimension fusion

giant trunade

d.d.r.- different dimension reincarnation

gold sarcophagus

soul release

book of taiyou

monster reborn

premature burial

harpies feather duster

raigeki

question

burial from a different dimension

foolish burial

Traps:

escape from the drak dimension

solemn judgment

so the only cards i have to counter my opponent are 2 effect veliers, thunder king rai-oh, necro gardna and solemn judgment i do want to get rid of the traps in the deck and have it only for draw power with spelly and monsters the deck is not really for tornaments it is basicaly for having turns that take a long time to do but you draw 80% of your deck and thenm devestate your opponents firld and hand so let me know what you think please and if u can make it faster that would be appreciated.