Card Rulings:Disturbance Strategy


 * You can chain "Disturbance Strategy" to a Ritual Spell Card and then, if your opponent no longer has the Ritual Monster Card in hand when the Ritual Spell Card resolves, then the effect of the Ritual Spell Card disappears.


 * You can also chain "Disturbance Strategy" to "Polymerization" and, if the opponent no longer has the Fusion Material Monsters (if they were in his hand for example) then the effect of "Polymerization" disappears.

Other Rulings

 * [Re: Amazoness Chain Master] If you have your opponent's monster that you acquired with "Amazoness Chain Master", and your opponent activates "Disturbance Strategy", the monster returns to the owner's Deck. However, you draw the same number of cards that you had in your hand, including 1 card for the monster you acquired with "Amazoness Chain Master".


 * [Re: Null and Void] You cannot chain "Null and Void" to "Disturbance Strategy", "Graceful Charity", "Card Destruction", "Morphing Jar", "Mind Wipe", "Dragged Down into the Grave", or "Reload".


 * [Re: Penalty Game!] If you choose the first effect, neither player can activate a card that would require the opponent to draw during their next Draw Phase, such as "Jar of Greed" or "Disturbance Strategy".


 * [Re: Protector of the Sanctuary] You cannot activate cards if they make your opponent draw, such as "Dragged Down Into the Grave", "Card Destruction", or "Disturbance Strategy".


 * [Re: Protector of the Sanctuary] If "Call of the Haunted" is chained to "Disturbance Strategy" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles it by the effect of "Disturbance Strategy", but "Protector of the Sanctuary" prevents him from drawing.