Card Tips:Card Destruction


 * Remember that this card gives a Card Advantage of -1, which means a disadvantage in terms of playing! In fact, after you discard your whole hand, you have to draw the same amount of cards you discarded minus one (the Card Destruction just used), though your opponent will draw exactly the same amount of cards he/she was forced to discard.


 * Try to make your opponent's hand as large as possible for the best effect. A good card to use would be "Giant Trunade", as it will also get rid of potential trap cards your opponent may have played. (Just remember to reset your Traps and Spells first.)


 * This card works great for special summons by sending powerful monsters to the "Graveyard", but first playing cards like "Monster Reborn" face down and activating them after you've sent those cards to the "Graveyard".


 * This is a godsend if your hand is filled with Dark World cards, especially ones that summon themselves from the graveyard once discarded. Combined with the fact that you are allowed to draw cards to replace the discarded Dark World Monsters, this will put you at a considerable advantage to your opponent.
 * this card is an idea to use after you've cleared your opponent's field, as the amount of monsters you can summon if your hand is full can cause heavy damage.
 * Alternatively, have a few Gren, Tactician of Dark World and Kahkki, Guerilla of Dark World in your hand, to wipe the field.


 * This card also works great with "D.D. Scout Plane" when you have at least one "Banisher of the Light" or "Banisher of the Radiance" face-up on the field or the continuous trap "Macro Cosmos" active on the field.


 * This card can be devastating if you cast it with Magical Thorn on the field.


 * Combine this card with Serial Spell, and a previously activated Forced Requisition, and watch the look on your opponent's face. They'll lose anywhere from 4 to 28 cards.