Psychic-Soil

Psychic-Soil, also known as Tele-Soil, or Grandsoil Psychics focuses on sending Earth type Psychic Monsters, such Serene Psychic Witch or Esper Girl, to the graveyard either by destroyed or by Synchro Summon. After reaching the required amount of Earth type monsters in your graveyard, you can then summon the boss monster of the deck, Grandsoil the Elemental Lord, which allows you to Special Summon any monster from either player's graveyard, which provides you with another monster to use.

The deck gained about recongition when Jeff Jones placed second at YCS Toronto back in September 2012. Now the deck has not been able top anymore after that, however it is still a funny deck to play because of the combo plays it can make.

Monsters

 * Grandsoil the Elemental Lord - The boss monster of the deck. Once there are exactly five Earth monster in the graveyard, he can summon himself and then Special Summon a monster form either player's graveyard for you to use.


 * Serene Psychic Witch - One of the main cards of the deck. Allows you to search out a Psychic monster with 2000 or less attack, such as another Serene Psychic Witch, or Esper Girl in order to fill your graveyard up for Grandsoil, or to use the effect of the Psychic monsters that were banished when they are summoned.


 * Silent Psychic Wizard - Another one of the key cards of the deck. Allows you to banish one Psychic monster from your graveyard and Special Summon then when he sent to the graveyard. Meaning he can recycle Serene Psychic Witch effect again, or bring back a strong Psychic Synchro Monster.


 * Esper Girl - One of the key tuner monsters, and is searchable with Witch's effect. And can add a card to your hand, once Esper Girl is sent to the graveyard.


 * Psychic Jumper - Another one of the main tuner monsters in the deck, and is searchable with Witch's effect. This card combos well with Serene Psychic Witch, by switching control of one of your opponent's monster and Witch. Getting you a new strong monster and being able to search for a Psychic monster once Witch is destroyed.


 * Psychic Commander - Another key tuner monster. Also searchable for Witch's effect, and can offer more synchro summoning options.


 * Giant Rat - Can special summon Witch onto the field if you do not draw her. Plus since he is a Earth, can offer more synergy when you need to summon Grandsoil.


 * Neo-Spacian Grand Mole - Can get rid of threats to the deck such as Evilswarm Ophion, or Wind-Up Zenmaines.


 * Maxx "C" - The main draw power of the deck, since most decks these decks special summon at least twice per turn. Plus, it's an Earth type.

Spells

 * Emergency Teleport - The heart and soul of the deck. Provides instant synchro summoning so you can bring out Naturia Barkion or Naturia Beast. Also combos well with Psychic Jumper and Serene Psychic Witch, by normal summoning either one, and special summon the other with Teleport, and using Jumper's effect to take control one of your opponent's monster.


 * Dark Hole - Staple


 * Mind Control - Since this deck relies on Synchro Summon, Mind Control can allow you to use your opponent's monster to Synchro with, or get their monster out of the way to finish them off.


 * Mystical Space Typhoon - Staple

Traps

 * Psychic Overload - Recycles your [Psychic]] monsters if you have too much monsters in your grave when you need to summon Grandsoil.


 * Bottomless Trap Hole - Staple


 * Compulsory Evacuation Device - Staple

Fusion Monsters

 * Ultimate Axon Kicker

Synchro Monsters

 * Ally of Justice Catastor
 * Magical Android
 * Armades, Keeper of Boundaries
 * Naturia Beast
 * Naturia Barkion
 * Psychic Nightmare
 * Black Rose Dragon
 * Psychic Lifetrancer
 * Stardust Dragon
 * Thought Ruler Archfiend
 * Crimson Blader
 * Scrap Dragon

Xyz Monster

 * Wind-Up Zenmaines
 * Leviair The Sea Dragon
 * Hieratic Sun Dragon Overlord of Heliopolis

Tech Cards

 * Swift Scarecrow - Prevents OTKs, and provides synergy for Grandsoil when sent to the graveyard.


 * Effect Veiler - Negate your opponent's monsters effect. Provides perfect stalling for you to get your combos going.


 * Card Trooper - Sends up to three cards to the graveyard, and gains 500 ATK for each card. And allows you to draw a card once destroyed. Can also set up your graveyard, by sending Earth monsters to the grave, and then summon Grandsoil once there are five in the grave. Very risky card, however.


 * Tragoedia - Another OTK preventer, and it's level manipulation is very useful when you need to Synchro Summon.


 * Redox, Dragon Ruler of Boulders - A very useful monster for when you have too much Earth monsters in the grave, and to bring back any of your monsters.


 * Scapegoat - Provides a more faster way to special summon your synchro monsters, such as Naturias Beast and Barkion. Also prevents direct attacks.


 * Enemy Controller - If running Scapegoat, then Enemy Controller can take use the tokens to use it's first effect, or use it's second effect to stall.


 * Miracle Synchro Fusion - Another option to when you have too much monsters in the graveyard, or use it second effect when it's destroyed.

Weaknesses
Since the deck relies mostly in the graveyard, cards like Dimensional Fissure, Macro Cosmos, or Banisher of the Radiance, can severely hinder the deck. Even Imperial Iron Wall can hurt, because monsters cannot be banished. Also cards, such as Archlord Kristya, and Evilswarm Ophion can also stop your synchro plays, and Grandsoil.