Forum:A different view on deckbuilding

i have read so many deck guides and they all seem to focus on one central idea. build a deck that focuses on one central idea such as a lockdown, burn, or beatdown deck. but what i've realized is i build my decks a completely different way. i also duel a little differently (i follow all the rules) i've always been a traditional duelist (i love delinquent duo and pot of greed) so my decks have some cards others wont of course, but i build them with a completely different idea in mind. see usually youll build decks that focus on dragons or the aesirs or the red eyes monsters. i build mine a little like this.

1. favorite card is a staple (kuriboh has never been out of my deck. never since i started playing. my lucky card)

2. unpredictable. theres no way on earth your opponents gonna know what your thinkin when theres no VISIBLE plan. so i build my decks with the idea of keep a central idea. but dont make it obvious, hence stopping any chance of someone preparing a deck to counter yours.

3. fun... yup. i build my decks with cards i love to use, idc if there good or not, if i enjoy the duel i'm happy.

4. keep it small...well...at least try. i have a deck with about 55 cards in it. thats a little more than people will reccomened but theres so many different ideas in there it's hard not to draw something useful.

5. strategies win duels. but back up plans save your life. i practice a way of building to where you can keep one idea but still fit a whole lot of combinations there. in short i make it versatile. even the most useless cards can save your life if you know how to use it in your situation. you have 5 cards and 1000 life points. your opponent manages to summon a blue eyes on his turn with soul exchange. saving you for one turn. you draw. you have NO MONSTERS! oh no what do you do? now what i do is possibly controversial and you don't wanna try it if you arent willing to take one heck of a risk. no telling how many times a facedown you cant even use has saved my life. this little plan wont work in the big leagues...sometimes, but if your in need of an ace in the hole and you dont have one. then do step 6

6. mental dueling... if theres anything i've learned it's you need a certain level of stability in your thinking in order to duel well. a players confidence in their cards is their strength. take that away and youve got yourself an advantage. it's called bluffing. you play a card you cant use and (without pushing the rules) slip your way out of losing the duel. if you can successfully bluff your opponent. you've bought yourself an extra turn. this game DEMANDS thinking. if a person cant think without fear. hes not gonna last long. it sounds kinda dirty at first but it isnt. as long as you dont take it too far. the one phrase that's saved the most lives is "are you sure?"

do you see what i mean? theres many different ways you can approach it when building your deck. it's rare you see someone play like this but if you aren't prepared and ready. you might find yourself missing a golden opportunity at the hands of a facedown. i dont build my decks around one type of monster or one type of plan (burning, milling) i think on my toes and i play with a deck that if you looked at it would think im just handing you a win on a silver platter. underestimating a card is a capitol offense when it comes to dueling. it'll lose you the duel.

i don't play dirty but i do play tough. i don't let up and i don't give you time with cards like final countdown...you have to think fast and break through a solid defense. now for those that think this is absolutely stupid and think im a lunatic. have you ever made a gut decision in a duel? well...imagine a deck where every turn youll have to make one. and just so you know...im almost never bluffing if you think i've got something ready...your probably right. i guess i do have a strategy actually. a parry deck, you get them off their guard and then attack

well i hoped this was informative for you. if you wanna be the best you gotta learn about the different sides of the game.

P.S. i am not saying this is ANY better than any other theories or styles of building decks or dueling and i am not saying im better than anyone else.

( have fun...it's only a game, we all lose one eventually) Kuriboh: the 4th god card (talk • contribs) 07:29, August 7, 2011 (UTC) Kuriboh:--Kuriboh: the 4th god card (talk • contribs) 07:29, August 7, 2011 (UTC)