User:Falzar FZ/Archived Decks



Absolutely No Luck Whatsoever

 * Deck Type: Absolute Zero and Fortune Ladies (Zero Fortune)
 * Number of Cards: 41-42
 * Notes:
 * This deck uses two of the best Draw Engines in the game. The Destiny Draw Engine and The Fortune Draw Engine.
 * Summon Deep Sea Diva while Future Visions is active and you'll have one Tuner this turn and another Tuner next turn.
 * Miracle Fusion can remove Fortune Lady Water, this can then fuel Fortune's Future.
 * Giant Trunade can be used as it works well with Future Visions (The opponent's monster cannot return since this card's effect was reset when removed from the field).

Future Town (IRL)

 * Deck Type: Fortune Ladies
 * Number of Cards: 40
 * Notes:
 * Set Future Visions to Destroy Geartown and Special Summon Ancient Gear Gadjiltron Dragon.
 * Summon Minefieldriller and Future Visions removes it, allowing you to retrieve Geartown. When it returns next turn, destroy it and you can get another Field Spell.
 * Fortune Slip not only works with Fortune Lady Lighty, but also Minefieldriller. Allowing you get add a Field Spell to your hand.

Debris-Hime...???

 * Deck Type: Plants and Yubel
 * Number of Cards: 40
 * Notes:
 * With Black Rose Dragon limited what else can you blow the field with and works with Debris Dragon? That would be Yubel - Terror Incarnate.
 * If you can't use the regular Debris-Hime tactic, use Debris Dragon to Special Summon Yubel. It's effect will be negated so it will be able to be destroyed by battle, then you can Special Summon Yubel - Terror Incarnate.
 * Black Ptera is there if both players happen to not want to or not be able to destroy Yubel - Terror Incarnate. This actually happens quite a lot.
 * The Discussion Page can be found HERE

Only One

 * Deck Type: Ban List
 * Number of Cards: 40
 * Notes:
 * This is possibly the fastest good deck I have made, by fastest I mean the time that was taken to plan this deck.
 * Since it only uses cards that have been Limited in some point in time, a good example is D.D. Warrior Lady since there are 3 in this deck since it was Limited in March 2009 List.
 * Exceptions are Foolish Burial and Bottomless Trap Hole which have only been Semi-Limited at most. They are used because they work well in this deck.
 * I made this deck to prove my point to someone that staples help win games and can be extremely annoying. I won xD

Perfectly Ultimate Super Special Awesome Deck

 * Deck Type: Moths and Plants
 * Number of Cards: 41
 * Notes:
 * Challenge: To make a usable deck which uses one of the most fail Archtypes, Moths.
 * When I say Great Moths, I am referring to Great Moth and Perfectly Ultimate Great Moth.
 * Larvae Moth is probably the most useless card in the game, it's essentially an Effect-less Weak Semi-Nomi.
 * Features the Trade-In Draw Engine, works on Great Moth, Perfectly Ultimate Great Moth and Tytannial, Princess of Camellias.
 * Note that the Great Moths are Semi-Nomi, so all you have to do is to Special Summon them with Cocoon of Evolution once, and then if they die, you can revive them with Gigaplant.
 * Gigaplant can Special Summon Petit Moth in Defense Position, the perfect position for Cocoon of Evolution's Effect.
 * It's a good idea to first establish Field Control by Synchro Summoning the Generic Level 8 Protection Monsters before attempting the Summon of the Great Moths.
 * This is because the point of this Deck is so that you could say that you GG'd someone with a Perfectly Ultimate Great Moth.
 * Quote from D_Dasher: "If you could summon a Perfectly Ultimate Great Moth, chances are you drugged your opponent."
 * The Discussion Page can be found HERE

Necro Cosmos Mill

 * Deck Type: Mill
 * Number of Cards: 41
 * Notes:
 * Macro Cosmos + Gravekeeper's Servant = Opponent Cannot Attack.
 * Gold Sarcophagus works well with Necroface.
 * Worm Mill and Necroface Mill in one deck.
 * Imperial Custom protects Royal Oppression, Mask of Restrict, Macro Cosmos, Skill Drain, Gravity Bind.
 * Dark Bribe not only Negate's a Spell or Trap but also is a -1 to the Opponent's Deck.
 * ┌Against Special Summoning Decks (e.g. BW, GB, LS) use Royal Oppression
 * └Against Tributing Decks (e.g. Monarchs) use Mask of Restrict
 * ┌Against S/T based Decks (e.g. Burn) use Dark Bribe
 * └Against Effect Monster based decks (e.g. BW, GB, Monarchs) use Skill Drain

FZ's Debris-Hime Deck (IRL)

 * Deck Type: Plants
 * Number of Cards: 40
 * Notes:
 * Debris get Dandy, synchro BRD, bomb field then get 2 tokens...
 * Against Blackwing decks, if they have a Shura, I summon Tomato and Creature Swap, Shura attack, I get Tomato's effect and Shura's effect.
 * Foolish Burial Dandylion, get 2 tokens, Debris get Dandylion, synchro for Stardust (Debris + Dandy + 1 Token), get 2 more Tokens... (So I end up with 3 Tokens and 1 Stardust on the first turn)
 * This deck still works quite well even with 1 BRD.

FZ's Gigaplant Beatdown (IRL)
Have DSF and UO out, then: Lonefire --> GP1 --> with UO Gemini GP1 --> GP1 revive Lonefire --> Lonefire --> GP2 --> with UO Gemini GP2 DSF tribute GP1 --> GP2 revive GP1 --> with UO Gemini GP1 --> DSF tribute GP2 --> GP1 revive GP2 --> with UO Gemini GP2 --> Repeat from DSF tribute GP1 --> (you will lose 500 LP from UO and deal 1200 LP to opponent each repeat)
 * Deck Type: Plants
 * Number of Cards: 42 (Apparently also the answer to life, the universe, and everything)
 * Notes:
 * OTK Combo starting with 3 cards: OTK with Gigaplant (GP), Ultimate Offering (UO) and Dark Strike Fighter (DSF)

FZ's Forest Glads (IRL)

 * Deck Type: Gladiator Beasts
 * Number of Cards: 40

FZ's GB Deck

 * Deck Type: Gladiator Beasts
 * Number of Cards: 42