Forum:Need help speeding my "underdog" otk deck =)

Hello all!

I have put together what is, apparently, one of the the rarest and seemingly harmless decks. It is a deck filled completely with normal monsters. All the monsters... are only level 2. The deck depends on swarming the field with the "weak" critters and then super charing them with Thousand Energy and then making way for their newfound power to hit the opponent's life points with The Law of The Normal. =)

It's a fun deck to play with. Everyone I played with looked at my field like "Wtf?". And if I got lucky (which is what I'm trying to fix, luck should be ruled out of a good deck in my opinion), I'd whip out my combo for an "embarassing" OTK. =)

Anyways, here is what I have so far:

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Monsters - (ALL are 2 star-no-effect monsters.)

2x Dharma Cannon

2x Kagemusha of the Blue Flame

3x Firegrass

2x Fiend Scorpion

3x Man Eater

3x Atlantean Pikeman (the "heavy hitters" of my deck XD)

3x Petit Dragon

1x Souls of the Forgotten

Magics/Traps -

2x Heart of the Underdog (DEFINITELY need a 3rd)

1x Level Limit - Area B

3x Enchanting Fitting Room

1x Ultimate Offering

1x Fake Trap (My only defense for my ever-necessary traps)

1x Gravity Bind

2x Thousand Energy (I'm messing around to see if 3 or just 2 are needed, so far 2 works ok)

3x The Law of the Normal (Use this just after Thousand Energy to open the field for the OTK ;) Or use it prematurely to mess the opponent up )

3x Different Dimension Capsule (I think of these as an "extension card" as far as drawing what I need. I usually pull out Heart OT Underdog or Human-Wave Tactics)

3x Human-Wave Tactics (Preserves my critter swarm, as long as the opponent attacks WHILE slimming the deck so I have more chance to draw what I need =) )

3x Common Charity (The Allure of Darkness of normal decks)

1x Swords of Revealing Light

2x Skill Drain (REALLY messes up other people's strategies while not doing crap to me XD )

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The card count is 43, which is a tad much, but still rather slim I think (I deck out MUCH faster than my opponents usually). I really cannot see myself shrinking the deck much, but I know it needs fixing. It's such a fun deck to use (and especially to win with) but it takes too long to setup the OTK. It CAN be done pretty freaking quickly (turn 1 if I get the absolute god-hand that'd make Yugi piss himself.), but I'm looking to make the deck work CONSISTENTLY quickly whilst attempting to stall cause... well the little guys are no match for even most of the front-liners of popular decks. The opponent will usually laugh knowing his Sangan might actually serve him better than whatever he might've fetched with it. I laugh harder when they activate Crush Card... but must place my hand over my deck if they use Deck Devastation Virus. :(

The trick is to get the right Magics (or Spells, whatever. I still call them Magic :p ) and Traps to make up for all the monsters' lack of effects. A hard task to do.

So there you go. Any ideas/suggestions on making this deck from "fun but..." to "fun... and kick ass!"? =)

If needed, I have 3 Flame Dancers to throw in, to help balance the monster/magic&trap ratio (which is already tipping too much on the magic&trap side). I already know about and am currently trying to acquire "The League of Uniform Nomenclature".