User:Darth Covah/Darth Covah's DeckZone

Goal
The goal of this subpage is to list all my decks, while giving advice about deck construction and more. Later, possibly, I will include other's decks, to add much-needed variety.

Basics
Well, you are all familiar with the concept of the Deck, right? Right? RIGHT? Oh well, then I'll have to write a thing or two.


 * Your deck may consist of 40 to 60 cards. At least 40 cards must be included. Fusion Monster and Synchro Monster cards do not count against this limit, as they are placed in a seperate deck (Extra Deck - formerly Fusion Deck).
 * Cards in your deck can be any combination of Monster, Spell and Trap cards.
 * Only 3 copies of most cards are permitted per deck.
 * Certain cards are even more limited in number (see Semi-Limited, Limited and Forbidden cards).

With these in mind, all that remains is making your own deck. Although I could include a deck constructing strategy, I'm too lazy to do so now.

Later I probably will include strategies to consider while making your deck. Alternatively, you can go here, where I learned tons of stuff. T-up to Dmaster!

Crystal Fist
This is an Abundance OTK deck, in my opinion the best kind of Crystal Beast Deck around:


 * Statistics:
 * Monster Card to Spell and Trap Card ratio: 1:1
 * Win/loss ratio: 2:1

An overall good deck, without many weaknesses. What it lacks in beatsticks it makes up for with awesome effects. Fun to play with, but difficult to master. Beware of the occasional Harpie or Macro Cosmos Decks, as they are able to to bring this kind of deck to a disadvantage. Tends to produce many dead draws, a fact to beware of. Side decking has so far proven useless.
 * Comments:


 * Side Deck: None.

Smoking Gun
This is a burn deck, revolving around cards that deal massive damage without attacking:


 * Statistics:
 * Monster Card to Spell and Trap Card ratio: 1:1
 * Win/loss ratio: 3:1

Very good deck, capable of defeating most nowadays decks (I said most, not all...). A quick deck, capable of dealing an average of 2000 damage per turn. Has considerable drawing power thanks to Reckless Greed and Morphing Jar, and it rarely produces dead draws, in the form of monster hands (a hand full of monsters only). Has no notable weaknesses, as it manages to overpower even Prime Material Dragon. Beware, though, since it is weak against trap negating cards, such as Jinzo and Royal Decree. Side decking essential.
 * Comments:


 * Side Deck (Includes some of the 15 cards - the rest are subject to change and, therefore, are not included):
 * 3x Double Snare
 * 3x Bad Reaction to Simochi
 * 2x Poison of the Old Man
 * 1x Wave-Motion Cannon

Home Run
Here is my latest deck, a Fire deck revolving around Ultimate Baseball Kid:


 * Statistics:
 * Monster Card to Spell and Trap Card ratio: 1:1
 * Win/loss ratio: 5:2

A deck I made for fun, and because I think Ultimate Baseball Kid is a cool card that is being underestimated. This deck, albeit weird, can take on head-to-head any nowadays deck (perhaps except Crystal Beasts). Capable of summoning monsters with up to 9500 ATK, while taking advantage of the presence of your opponent's monsters with DNA Transplant, this deck is a fearsome one. The support of every other Fire monster is valued too, with Solar Flare Dragons and others wreaking havoc.
 * Comments:

Occasionally, it is useful. Used according to the difficulty of the competition, and the participants' decks.
 * Side Deck:

8-Star Hotel
This is my favorite WC08 deck, a deck I would like to make in real life too, but lack some cards - for now...:

* Call of the Haunted in a real (non-WC08) deck would be swapped for Monster Reborn.

* Dark Magician of Chaos in a real (non-WC08) deck would be swapped for either Gorz the Emissary of Darkness or another Sengenjin.


 * Statistics:
 * Monster Card to Spell and Trap Card ratio: 17:23 (= 0.74:1).
 * Win/loss ratio: 8:5

A deck focusing on discarding level 8 normal monsters to draw cards, destroy opponent's cards or simply to revive them from the graveyard with multiple revival cards. Milling through the deck is easy, and made easier by adding Monster Gate and Reasoning. Only weaknesses of this deck are Stall decks, possibly Macro Cosmos decks and its own dead draws and occasional useless opening draws.
 * Comments:


 * Side Deck (includes some cards - the rest are subject to change and, therefore, are not included):
 * 3x Magical Mallet
 * 3x Spear Cretin   **
 * 3x Spiral Serpent **

** Spiral Serpent and Spear Cretin are not included in WC08, but are cards I would include in this deck in reality.

Decks Under Construction

 * Single Tribute Deck - Ready, soon to be posted.
 * Flash Burn Deck - Almost ready, waiting for the last few cards.
 * Black Rose Deck - Waiting for CSOC to come out - already in posession of many key cards.
 * Macro Mayhem Deck (counter-meta) - Almost ready, waiting for the last few cards.
 * Summon Counter Deck (counter-meta) - Half-done.

Comments/Suggestions
Please do comment if you will, but do so in a proper fashion (i.e. no insults, racism, spamming etc). Failure to comply will result in me FIRIN' MAH LAZOR! At you.

Constructive criticism is always welcome. Be sure to sign your posts! I say so 'cause I keep forgetting to sign mine...whoops.

More Coming Soon!!
Heading says it all - check often for new decks and more...

Deck construction strategies are to be included soon also, followed by " "How to play Yu-Gi-Oh! using Darth Covah's decks" for Dummies. " :-P.