Forum:Decks for Free!

DECKS FOR FREE STATUS: ''' Closed! '''

Please make sure to check the Archives or Deck Galleries FIRST, before requesting a deck. If the deck requested is already in the Archives/Deck Galleries, the request will be marked as Finished.

''' Please note, any deck that doesn't follow the guidelines below will be removed. '''

If your deck request was removed due to inactivity, feel free to re-request it.

If you have any questions regarding an archived deck, feel free to leave questions on the deckbuilder's talk page, or that of Ace, if the deckbuilder has retired.

General Information
This page is dedicated to helping all duelists out there that need help with their decks. If you're a duelist that needs some help, we'll build you a deck. All you have to do is post here and tell us what kind of deck you want and how much money you're willing to spend getting the cards. If you already have a deck, if you post it in the Deck Template form, we'll revise it and give you our insight. We'll also make a side deck on request, but most likely you'll be directed to this list.

Example Requests

 * Ex1: Hi, could you make me a Butterspy deck? I have a money limit of $300. ~


 * Ex2: Hey, would you look at my Butterspy deck for me? ~

We'll make it a personal project and try to make sure that you're pleased with the final product. Each deckbuilder will only take one deck at a time and they will mark it by adding their part of their username to the header of that section and will let you know when they're done with a project by replacing their name with "Finished" on the request.

Please note that it's your job to collect the cards, our job is to create the perfect decklist for you.

Rules and Guidelines

 * 1) Please check the top of this page to see if Decks for Free! is "Open", if we are "Closed", then we will not accept requests.
 * 2) Make all requests in their own section and not directly beneath another person's request. Click here to start a new request.
 * 3) Have a direction for your deck (Examples: Dark World, Burn, Spellcaster, Bounce, etc.). Random strings of cards will not be helped. Remember that if you ask for a generic theme, such as Swarm or Chaos, you're leaving your deck up to the deckbuilder's preferences. If you don't want that, be more specific in what you want.
 * 4) Please don't post a request and ask for a Meta deck, you can find a decklist for almost any meta deck on most major Yu-Gi-Oh article sites, like TCGPlayer.com or Alter Reality Games. OCG decks can be found at Shriek.com. However, if you want to post a request for a meta deck, but want a unique twist to the deck to make it less meta, you may post that, just have something in mind when you do post.
 * 5) Give us at least 2-3 weeks notice if you plan to take a deck to a tournament, it is very difficult to make a deck for a tournament with only a few days of notice.
 * 6) Remember that we do build decks on a budget, but we can't make a great deck for under $20, the modern world doesn't work like that any more, so try to have a budget closer to $40 or $50.
 * 7) Do not ask for more than one deck at a time as others will have to wait longer for the deckbuilder to get to them. If you do post more than 1 request, we will close one of them, until the other one is finished, or just remove it. Also, don't post many requests back-to-back, as that creates more work as well.
 * 8) You may request a deckbuilder to help you, please note that it will only ensure that deckbuilder's help. It will not ensure the immediate help of that deckbuilder.
 * 9) This is a free service, but we are taking time out of our lives to help you. Be courteous and respectful to us, and please don't leave us waiting for you to answer a question.
 * 10) If we believe a duelist has abandoned their request, we'll place a notice on the request warning of it's removal within 24 hours unless some activity happens, but don't count on a notice, as a request can be removed without one.
 * 11) Decks that are not signed with 4 tildes (~) will not be helped, and the request may be removed without a notice.
 * 12) We reserve the ability to delete any and all requests for with or without a reason, including having an attitude toward a deckbuilder(s) on this wiki, abandonment, or failure to follow rules.
 * 13) Completed decks will be moved to the archive after a few days. Also, if you saw a deck on your post, but your post is now gone, check the most recent archive.
 * 14) We expect that you'll have access to and/or be able to buy cards from online retailers or hobby stores, we base all card prices on TCGPlayer or Google Shopping. We can, on request, verify prices on other sites. We will automatically chose the lowest card price for you.
 * 15) This page is not a page for people to post their opinions. Please, if you want to give your opinion on someone's deck, post it on the user's talk page.
 * 16) It is highly recommended that you browse the deck galleries or archives before requesting, you may find what you're looking for there before requesting our assistance. Also, please try to update the builds in the archives or galleries by yourself before asking us, you may ask us if you don't know how to update a deck, but it helps us if you do update an old deck by yourself.
 * 17) Please post all requests at the bottom of this forum, and not at the top of the Requests section, this is for archival purposes, and makes it easier on the staff.
 * 18) Please use proper spelling, grammar, and capitalization. Don't posts requests that have "I hav dek tht nds impvmt", it will be removed without further consideration. This also applies to the title of your request.
 * 19) Please make an account and log in before posting a request. Mere IP signatures will not be accepted, because it makes it more difficult for the deckbuilders to contact you. Making an account is simple and easy, just go to the top of the page and click on “Create an account”, then follow the simple instructions. Requests signed by with mere IP addresses will be given 24 hours to make an account.
 * 20) Remember to use a Template:Decklist for all requests, if you are posting your own deck. You can also post a Screen Shot of your deck from Dueling Network, if that's quicker. But a template is preferred.
 * 21) Please do not ask about the status of your request. When a deckbuilder has taken your request they will tell you that they have taken it, and you'll see a part of their username in the request title. Again, please don't ask about the status, but do at times comment on the deck, otherwise it may be removed because there is no activity from you or a deckbuilder.

ANY REQUEST THAT DOES NOT FOLLOW THESE RULES WILL BE GIVEN 24 HOURS TO COMPLY.

Contacts
''For more information or questions concerning this page, please visit the talk pages below. Do note that names higher up on the list are veteran members of Decks for Free!, and the most active members are listed.''

Archive Maintenance Notes
This section is for staff only. If you want to browse the archives, please look in the above section.

tag has been removed from Archive...

Deck Galleries
All the decks built on DFF, are in the galleries.
 * If you want a deck based around a monster, such as Yubel, look in the Monster Gallery.
 * If you want an Archetype, such as Gladiator Beasts, look in the Archetype Gallery.
 * If you want a deck based around a specific Type or Attribute, such as Beast or FIRE, look in the Attribute and Type Gallery.
 * If you want a deck based around a specific Theme, such as Chaos or Ritual, look in the Theme Gallery.

Deck Gallery Maintenance Notes
This section is for staff only. If you want to browse the deck galleries, please look in the above section.

= Requests =

Finished - Thief-theme Deck
Alright, I've never posted on Wiki before so forgive me if something is messed up here. Anyways, I've been trying to put together a thief-themed deck for a friend's birthday but I'm having issues making it work.

Basically, I'm looking for a deck centered around removing cards from my opponent's hand/deck (Specifically, things like Confiscation, White Magical Hat, Change of Heart, etc., as they fit the "thief" theme). It doesn't really matter if they go to the graveyard or banished or what. It's going to be just for casual play so banished cards are perfectly fine if they'll help.

I know it's not going to be a competitive deck by any standard, though I want something that can at least put up a fight, something which my own efforts haven't been able to achieve (though, my own card supply with effects of this nature are limited). I'm not really concerned about a budget so I'll just buy whatever I don'http://yugioh.wikia.com/wiki/Forum:Decks_for_Free!?action=edit&section=21#t have. Also I don't really care what else the deck can do as long as it keeps that thief theme. If it needs to have a more specific focus though I'll find something. So... any thoughts?

Shadow Serenity 57 (talk • contribs) 01:16, March 30, 2013 (UTC)


 * Why not use Vampire Lady and Vampire Lord? -- Dark Ace SP ( Talk )  01:50, March 30, 2013 (UTC)

They're in there already also, but the deck just doesn't mesh well and it's not consistent. I've tried looking around online for other builds like zombie-specific ones including those, but I haven't had any luck finding anything. It doesn't look like these types of decks are very popular (I guess with good reason since they're not exactly competitive level these days).

Shadow Serenity 57 (talk • contribs) 01:58, March 30, 2013 (UTC)


 * Pretty sure there's a Vampire deck somewhere in the Galleries. Just look under the Attribute/Type Gallery. -- Dark Ace SP ( Talk )  02:06, March 30, 2013 (UTC)


 * Yeah, look under the Attribute/Type gallery and then look in the T-Z Gallery. If you like that I can make slight modifications to that. Use Ctrl+F in the T-Z Gallery and search "Vampire". -- Dark Ace SP ( Talk )  02:10, March 30, 2013 (UTC)

Ah, okay. I checked the theme and monster galleries but didn't find anything, wouldn't imagine there'd have been anything that might work in the other two. Anywyas... before I devote your time to this, is there anything other than flat-out zombies that you think might be usable? If not, then go ahead with that plan. I'm just concerned because the person it's for already runs a zombie deck, but if that's all that works, then we'll go with it.

Shadow Serenity 57 (talk • contribs) 02:17, March 30, 2013 (UTC)


 * Ace, one of my old Convulsion of Nature decks runs Great Phantom Thief, White Magical Hat, and other cards to control the hand. I could fix it for Traditional Format. Do you think that will work for your friend, Shadow Serenity? Synchro Maniac10 (talk • http://yugioh.wikia.com/wiki/Forum:Decks_for_Free!?action=edit&section=14#contribs) 13:38, March 30, 2013 (UTC)


 * I think that deck would probably be better for this request. -- Dark Ace SP ( Talk )  13:49, March 30, 2013 (UTC)


 * That actually sounds perfect! Thanks.

76.22.117.215 (talk) 15:22, March 30, 2013 (UTC)


 * Oops, that's me there above, sorry. Not used to having to log in on here, heh.

Shadow Serenity 57 (talk • contribs) 15:24, March 30, 2013 (UTC)


 * Sorry, SM10's Internet hasn't been working lately. -- Dark Ace SP ( Talk )  16:21, May 4, 2013 (UTC)


 * No worries. I just don't want this taken down for inactivity, but I was afraid to post on it for no real reason. :P Shadow Serenity 57 (talk • contribs) 01:34, May 6, 2013 (UTC)

SOOO sorry for the LOOONG wait, but yea, tennis, school, and then my Internet so yea...anyways, here's the deck.

First of all, the deck is at 41 cards, I'll let you make the choice because the last card to cut is tough, but I'd probably pick between a Diva, Dark Hole, or Duality. The bread and butter of the deck revolves around Convulsion of Nature to gain advantage, via Gishki Diviner, Great Phantom Thief, Archfiend's Oath, and Mind Crush, and pin-points the card in their hand that bothers you the most. At times, due to the forbidden Spells, your opponent is left with little of a hand to start with. The key is having cards that let you dig through the deck to set up the combos, (Pot of Duality, Pot of Greed, Graceful Charity, etc.) and protection cards like Duster, Trunade, and Lance, which also makes sure you inflict damage with White Magical Hat 's and Great Phantom Thief's weak 1000 ATK. Diva searches Diviner for a quick + and lets you make good Synchro plays after, if needed. How's that? Synchro Maniac10 (talk • contribs) 02:37, May 11, 2013 (UTC)


 * I very much like this, actually, and it looks like I already have a significant number of the cards included so it shouldn't even be too expensive. So yeah, I'll give it a few test runs, but I think this is going to work just great, thanks! :) Shadow Serenity 57 (talk • contribs) 05:51, May 11, 2013 (UTC)


 * No problem, glad you like it! Synchro Maniac10 (talk • contribs) 22:21, May 13, 2013 (UTC)

Dark Simorgh Complete Lockdown
Dark Simorgh Complete Lockdown: Combo between Dark Simorgh, Anti-Spell Fragrance and Tyrant's Throes. This deck requires both Dark and Wind monsters as well as Normal for Tyrant's Throes. I need help getting the combo set up faster.
 * So far I'm using Rescue Rabbit to get the Normal monster tributes for Tyrant's Throes, but I need them after I get Dark Simorgh out. Using(3 of each) Nin-Ken Dog, Mad Dog of Darkness, Sonic Duck, and Hunter Dragon as normal monsters.
 * other monster's I include are: Ninja Grandmaster Hanzo, Strike Ninja, for using Ninjitsu Art of Transformation plus Goe Goe the Gallant Ninja, Masked Ninja Ebisu, and Lady Ninja Yae Destiny HERO - Defender in combination with Des Koala to burn for all cards in the hand.
 * Spells I include: Dark Hole, Faustian Bargain, Swords of Revealing Light, Monster Reborn, Mystical Space Typhoon, Emergency Provisions, plus Heart of the Underdog and Veil of Darkness for draw power.
 * other traps I use: Overworked, Reverse Trap, Safe Zone, Divine Wrath, and Dark Bribe.
 * Extra Deck: Gem-Knight Pearl, Utopia, Number 66: Master Key Beetle, Number 50: Blackship of Corn, Diamond Dire Wolf, Lightning Chidori, Wind-Up Zenmaister, Lavalval Chain, Daigusto Emeral, Leviair the Sea Dragon

Please help me figure out how to fine tune this Deck Idea I have. http://yugioh.wikia.com/wiki/Forum:Decks_for_Free!?action=edit&section=16#Morphingninja (talk • contribs) 19:12, May 7, 2013 (UTC)


 * I've made a deck based around this guy, and instead of using Tyrant's Throes, why not use something like Future Visions? Just play it after you've summoned Dark Simorgh correctly, and you're pretty much going to be golden. Obviously, Visions won't hurt decks that never have to use their Normal Summon, but many decks do have to use it. -- Dark Ace SP ( Talk )  22:43, May 7, 2013 (UTC)


 * So you suggest replacing Tyrant's Throes? :/ i wanted to put a stopper on Elemental dragon Decks that are running rampant on DevPro, most decks I've been seeing are constant special summon effect monsters, I wanted to halt them in their tracks. Morphingninja (talk • contribs) 22:41, May 9, 2013 (UTC)

Summon Breaker! Chances are you won't really Special Summon more than 2 times a turn, unless you plan to totally just abuse Upstart Golden Ninja. Even though we can try to do something with Throes, chances are the deck will have to become much slower paced, plus there's no real way to search out Tyrant Throes, but we can search out Summon Breaker with Terraforming. If all else, we can just side in Royal Prison or Imperial Iron Wall. -- Dark Ace SP ( Talk )  00:22, May 10, 2013 (UTC)


 * It was going to be a deck that stopped Effect monsters from being played by my opponent, most decks are using almost only Effect monsters and I was looking to trip them up. Was going to make it a field lockdown where no cards can be placed then burn for whats in their hand. Morphingninja (talk • contribs) 23:48, May 10, 2013 (UTC)


 * That's too much for a single deck to do, and burning for damage is really just not necessary. It's just not going to be consistent. If you need a deck to lock down the opponent, consider Herald of Perfection. -- Dark Ace SP ( Talk )  00:20, May 11, 2013 (UTC)

OK so slash the burn damage, for How do I make a Dark Simorgh Lock Deck that includes monsters? Morphingninja (talk • contribs) 15:45, May 16, 2013 (UTC)


 * Alright, but I need to be clear on something. You want a deck that can use both Dark Simorgh and Anti-Spell Fragrance, right? Or do you also need to have Tyrant's Throes? Do you also necessarily need Ninja? -- Dark Ace SP ( Talk )  03:39, May 17, 2013 (UTC)

Yes to Dark Simorgh and Anti-Spell Fragrance, but no other specific requirements other than also blocking opponent from using monsters. That's why I was looking at Tyrant's Throes because I believed it would combo well with Dark Simorgh, especially if I used flips like Des Koala. And Ninja were only in there since I could use Ninjitsu Art of Transformation to get out Simorgh quickly. Anyway, if you see an alternate field lockdown strategy for monsters by all means point it out. Thank you again. Morphingninja (talk • contribs) 15:21, May 17, 2013 (UTC)

Finished - Chronomaly
Thanks for the Umbralis deck. it works well and has no dead hands so far, even constantly bringing out Number C's several times in 1 duel. Anyway, another deck I want is a competitive Chronomaly deck. Guardmaster (talk • contribs) 23:18, May 10, 2013 (UTC)

So, the deck is fairly simple and straightforward: spam Rank 3's and 5's. Skull puts together combo pieces and makes Bones a live, 1-card Xyz. Maxx "C" is really nice right now and personally I'd probably run a 3rd one and a 3rd MST over the Technologies, but I've left that call up to you, as its mostly personal preference, much like the Field Spell. Both work and have their merits, as Babylon lets you make an extra Xyz every now and then, but Xyz Territory provides staying power, and lets you easily make a 3900 or 4000 ATK beater with 2 Level 3's via the Xyz climb of Hyades -> Ptolemy -> Gaia (if needed). Another pretty cool option for the deck is to drop the Technologies and Dualities for 2 Doomcaliber Knights, 1 Dark Calling, and a Maxx "C" or MST, and slip a Evil HERO Dark Gaia into the Extra. Doomcal is cool because the deck doesn't always make a Normal Summon, and so he can be a decent card to drop after making a big play. What do you think? Synchro Maniac10 (talk • contribs) 22:14, May 13, 2013 (UTC)

I was buildin the deck, and i saw that there are 2 warnings, even though the current banlist allows 1. I'll just replace it with another Maxx "C" Guardmaster (talk • contribs) 18:40, May 17, 2013 (UTC)

deck works pretty well. I got a few dead draws, but i usually able to get out at least 1 Xyz every duel. Guardmaster (talk • contribs) 19:02, May 17, 2013 (UTC)


 * Sorry, I don't really know how that happened... >.> probably from the template I took it from, but anyways, the second Warning was supposed to be a Safe Zone. Synchro Maniac10 (talk • contribs) 05:00, May 18, 2013 (UTC)

Disaster Dragon Help
Hi, could you make me a Disaster Dragon Deck? I won't be using any synchro's or xyz's so you don't have include any elements needed like that for the deck. I've got a limit of £50-55 if possible. --NejiHyugaRocks (talk • contribs) 19:05, May 15, 2013 (UTC)


 * Umm...Disaster is kinda hard to play with only 1 Red-Eyes Darkness Metal Dragon (Unless you can get Tempest, Dragon Ruler of Storms), any chance you want to try Chaos Dragon instead? -- Dark Ace SP ( Talk )  03:27, May 17, 2013 (UTC)

Finished - ZW: Utopian Force
I've been trying to make a deck using the new ZW cards, but I just can't get it to work... think you guys could take a crack at it? UndiscoveredSong (talk • contribs) 22:36, May 15, 2013 (UTC)


 * There should be a ZW Utopia deck in the newest archive. Hastydemon2 (talk • contribs) 22:53, May 15, 2013 (UTC)


 * Here's the link. Forum:Decks for Free!/Archive18 -- - Kungfu-mama ( Talk ) 02:31, May 16, 2013 (UTC)

Nephthy - Clown Deck
Hi guys I've always wanted to make a clown deck but never really knew where to start so I come to you guys. Thanks in advance. SnowyG (talk • contribs) 18:15, May 16, 2013 (UTC)


 * Clown deck as in Clown Control or as in a deck like Lazar's? Hastydemon2 (talk • contribs) 19:11, May 16, 2013 (UTC)

A clown control deck SnowyG (talk • contribs) 19:20, May 16, 2013 (UTC)


 * Hi, if it's okay, I'll do this. Nephthy (talk • contribs) 08:33, May 18, 2013 (UTC)

And as a note beforehand, SnowyG, just be aware of the fact that Clown Control is almost completely outclassed by other grinding, removal-focused decks. It's not exactly bad, but struggles to differentiate itself from similar decks, like say, Volcanics. Synchro Maniac10 (talk • contribs) 18:02, May 18, 2013 (UTC)

So here is the decklist, hope you like it. If not, then let me know and I will make the changes you'd like to see. The strategy is more or less common lockdown. You wait until the right moment then ativate the position changing trap and destroy the key monster on the opponent's field. Dyna is just too good to not play it. I also played Jowgen the Spiritualist, but there were too many monsters so I discarded that one. Not the most powerful deck of all time, but I think it's pretty good against most casual decks and some tier 1/2 that are not prepared. Ojama trio is awesome in locking down the opponent. The position changing traps trigger the clowns' effects and can be used as protection from attacks. I think the others need no explanation. Nephthy (talk • contribs) 08:06, May 19, 2013 (UTC)

Dice/Coin Toss Deck
I want to try this very interesting idea. I would like to request request a deck based on dice rolls and/or coin tosses (whichever is better). I seem to have a lot of these types of cards, so why not make a deck out of them? The only requirement is that I want to have Number 7: Lucky Straight in it. No budget. Can you guys do it? SomeTigOlBitties (talk • contribs) 23:09, May 17, 2013 (UTC)


 * I've seen fairly alright Coin Toss decks, as for Number 7, why? I mean we can do it, but we'd have to shove in things like Fusilier Dragon, the Dual-Mode Beast, Reasoning, Darkworld Shackles, and Machine Duplication. That's like 4 cards, that are going to take up valuable space and possible clog up your hands. We could also do Mother Grizzly, Fog King, and Inferno Reckless Summon. Either way, you're asking for inconsistency. At the same time, I could also include a random Machine suite of cards, Machina Fortress, Machina Cannon, Machina Gearframe, and Barrel Dragon. The bottom line is that #7 is going to add inconsistency, you sure you want it? -- Dark Ace SP ( Talk )  01:52, May 18, 2013 (UTC)


 * It was just a suggestion. If it would make the deck inconsistent, then you don't need to use it. Yor're not hurting my feelings. SomeTigOlBitties (talk • contribs) 11:51, May 18, 2013 (UTC)


 * Well, you could consistently make Number 7 with Dragon Rulers, and there's a few gamble cards of different attributes that could be played alongside them, but yea, if you really want that to be the biggest focus of the deck, it'll be better without Lucky Straight. Synchro Maniac10 (talk • contribs) 18:10, May 18, 2013 (UTC)


 * Yeah, I don't need Number 7 if it makes it inconsistent. SomeTigOlBitties (talk • contribs) 18:26, May 18, 2013 (UTC)

Ace - I am so Excited
i am sorry that i keep bothering you all but i have a request. i have made my first good Deck by my slef (all the others i got from the archtype pages or here) but i have become very intersted in The Mecha Phantom Beast cards. i have spent an hour putting my own spin on the deck and i have some questions.

1. how dose it look?

2. should i try to take out cards to make it 40 cards total (it is currently 42)?

3. what eles should i put in the extra deck?

any comments would be helpful. Thanks --Venom assult trooper (talk • contribs) 23:39, May 17, 2013 (UTC)


 * Can you go back and add in asterisks (Shift + 8 on top of Keyboard), that way you don't need an extra space between each of the cards. As for comments, I'll let the someone else answer, as I haven't played with these too much. I get the game plan, but haven't messed around with them. But maybe some of the new Phantom Beast monsters might be interesting? Such as Mecha Phantom Beast Harriard, who basically makes the cost of tributing tokens null and void, and makes Xyz plays quick. To see the newer Mecha Phantom Beasts, see List of All Phantoms and List of All Phantom Support. -- Dark Ace SP  ( Talk )  01:38, May 18, 2013 (UTC)


 * Although if it's for real life, then ignore the comment about the newer plane cards. -- Dark Ace SP ( Talk )  01:39, May 18, 2013 (UTC)

It is for real life. --Venom assult trooper (talk • contribs) 13:07, May 18, 2013 (UTC)

also i would like to know what should be taken out for some Cyber Summon Blaster? --Venom assult trooper (talk • contribs) 18:36, May 18, 2013 (UTC)


 * If you insist, then probably Planet Pathfinder, as you have no Field Spell to search for to increase it's utility value as a card. In this current deck, Pathfinder is basically an Elemental HERO Avian. -- Dark Ace SP ( Talk )  23:30, May 18, 2013 (UTC)


 * It's not that great of a choice, though. I don't really understand why I've been seeing it a lot with Mecha Phantom Beasts...that burn damage is small. I still have my Geargia build of this deck that I can post up if you'd want to see it. Synchro Maniac10 (talk • contribs) 00:53, May 19, 2013 (UTC)

Planet Pathfinder is so i can use Tannhauser Gate for Number 9: Dyson Sphere. if that is not worth it please tell me but i want Number 9 to be the "Boss" of this deck. if CSB is not good i do not need it but i have a question: Should i take out Hyper Pyshic Blaster for Ally of Justice Feild Marshal (or light gazer i can not rember which one is levle 9 for Dyson sphere. by the way there is two of what ever that ends up being so i can XYZ for Sphere.)  thanks for the offor SM10 but i kind of want to try modifying the deck i came up with but maybe as a last resort if this idea dose not work. what would you swap for a feild spell and what would it be? Rising Air Current? --Venom assult trooper (talk • contribs) 01:58, May 19, 2013 (UTC)


 * Why not just drop Pathfinder for something like Tin Goldfish? It gives you some devilish plays with Blackfalcon and Megaraptor. The play sequence would be Summon Solar Wind Jammer, summon Goldfish, summon Blackfalcon, then activate Gate. Only the end result is that you end up with a 2800 attack, a 1200 ATK Blackfalcon who can probably now attack directly thanks to Number 9, and a token off of Blackfalcon to protect itself. -- Dark Ace SP ( Talk )  04:10, May 19, 2013 (UTC)


 * As for Hyper Psychic Blaster, where are you getting the Psychic non-tuner needed to summon it? Anyway, I'd drop Token Feastevil for more defensive traps in general. The logic is the same as Cyber Summon Blaster, it's a small amount of damage, and you'll leave your Mecha Phantom Beasts unprotected. Token Sundae is cool just because you can kill things with it, as for Thanksgiving, it's not that great, but maybe just leave 1 copy? Also, where's the Scapegoat? -- Dark Ace SP ( Talk )  04:14, May 19, 2013 (UTC)


 * Also, why Victory Viper over Blue Thunder T-45? Yeah, Viper has more effects, but it's low ATK leaves it prone to quick removal from the field, I wouldn't suggest it unless you were trying for a real spaceship deck. Why just drop Ally Mind? It's not that great as a Level 5 Tuner, plus you don't have other Synchros, so it's probably a waste, I'd drop it for 2 Cyber Dragon is you want to get Number 9. -- Dark Ace SP ( Talk )  04:16, May 19, 2013 (UTC)

alright to answer your questions: and a qusetion: what would cyber dragon be good for he is only level 5.
 * 1. i did not read HPB text and i thought i could summon him.
 * 2. droping token feastevival is fine for somthing like negate attack or other sauch card.
 * 3. i forgot about scapegoat.
 * 4. i was planning on adding cards like united we stand so Victory Viper could gain attack and so could the token.
 * 5. ok on droping Ally Mind because now i would have to use two non-tuner monsters any way.
 * 6. i thought Cyber Dragon was allowed only one copey per deck and i want to play in advanced format.

oh yah and tin goldfish is ok i just like space a lot and thought it would be cool to put in planetery Pathfinder plus it can make Number 9 but if Tin Goldfish is better for competitive play than i am fine with it. --Venom assult trooper (talk • contribs) 11:47, May 19, 2013 (UTC)

Blue Thunder T-45 is fine also. --Venom assult trooper (talk • contribs) 11:53, May 19, 2013 (UTC)


 * Cyber Dragon is Unlimited in the current Advanced Format, I suggest checking Konami's Forbidden and Limited List next time to check. AS for why he would be good, he is basically a Solar Wind Jammer with 2100 ATK, but a little more restrictive. I was only offering him as a replacement for Ally Mind and the fact that you could use him with Tannhauser Gate. As for United We Stand, Equip Spells are questionable at best, the best ones are really things like the Noble Arms and Bound Wand as they make sure you don't take losses when your monster dies. That's about it.

SM10 - Majestic Dragon
Could you now build me a competitive Majestic Dragon deck please? Guardmaster (talk • contribs) 00:47, May 18, 2013 (UTC)