Dark World

The Dark World monsters are a series of DARK Fiend-Type monsters with 「暗黒界」 in their Japanese names that were introduced in Elemental Energy with further support in Strike of Neos. They are based around effects that activate when they are discarded from the hand to the Graveyard by a card effect. Therefore, this does not include cards that require you to discard as a cost, such as "Magic Jammer", "Tribute to the Doomed" and "Lightning Vortex" since Costs are not considered to be card effects. Also, because sending cards to the Graveyard is not considered to be discarding, cards like "Hand Destruction" will not work. Dark World cards benefit from the use of cards like "Card Destruction", "Morphing Jar" and "Dragged Down into the Grave".

Trivia
The names of Dark World monsters are based on colors: "Goldd" is based on gold, "Sillva" is based upon silver, "Gren" is based on green, "Kahkki" on khaki, "Broww" on brown, "Renge" on orange, "Scarr" on scarlet, "Beiige" on beige, "Zure" on azure, "Brron" on bronze, "Celri" on cerulean, and "Cobal" on cobalt, with the exception of "Reign-Beaux", which is a play on "rainbow". (It is pronounced as "Rainbow"). Most Dark World monsters' artwork have the color their names were based on (Reign-Beaux has many colors, Goldd's armor is gold, etc.)

Basic Strategy
Dark World cards as a whole are intended to punish an opponent who uses cards that discard (such as XX-Sabers or certain Milling decks), and many gain extra (and usually more destructive) effects if they are discarded by an opponent's effect than by your own card's effects. "Dark Deal" is included in this set because it exists solely to make it possible to trigger those secondary effects, by randomly discarding one of your own cards but making it "count" as having been discarded by the opponent.

Dark World monsters can rapidly and aggressively swarm the field and overwhelm the opponent by destroying and discarding your opponent's cards, but there is only one exceptionally powerful monster, "Reign-Beaux, Overlord of Dark World" who cannot trigger its own effect or summon itself if you discard it by your own card effect.

Other Discard Methods
Dark World cards do not activate if they are discarded as part of a cost (e.g. "Lightning Vortex" or "Monster Reincarnation"), but there are other ways to discard them than by "Dark World Dealings", "Dark World Lightning" or "Brron, Mad King of Dark World". These include:


 * Card Destruction
 * Morphing Jar
 * Fine
 * The Cheerful Coffin
 * Dragged Down into the Grave
 * Rigorous Reaver
 * Dangerous Machine Type-6
 * Dark Deal
 * Mirage of Nightmare
 * Fabled Raven
 * Clear Vice Dragon
 * Into The Void
 * Drill Warrior

Recommended Cards for a Dark World Deck
A Dark World Deck focuses on the "Dark World" cards, which have effects that activate when they are discarded from your hand to the Graveyard via a Card Effect. By taking advantage of this effect, players are able to both create easy field presence and turn the opponent's discard effects against them. It should be noted that these effects activate in the Graveyard and are only triggered when the discard is a part of a Card Effect, not a Cost. Likewise, "sending" cards to the Graveyard due to a card effect does not trigger the Dark World monsters.

Thanks to its potential speed, this deck can be very aggressive and powerful, though incredibly vulnerable to cards that lock the Graveyard, namely "Dimensional Fissure", "Macro Cosmos", and so on. Thankfully, the same does not apply to "Necrovalley". In fact, many Dark World decks could easily throw in "Necrovalley" at little cost; the only cards you will be missing are "Gateway to Dark World" and "The Forces of Darkness", neither of which are key cards. To be safe, "Imperial Iron Wall" is a worthy card to include or at least side deck, as it not only erase most of these problems, it also completely locks down the decks that use those cards.

Knowing its weaknesses however, a Dark World deck is fearsome. As fast as the first turn it can throw into the field its most powerful monsters, "Goldd, Wu-Lord of Dark World" and "Sillva, Warlord of Dark World", which can both be considered staples and have to be run in threes each. "Brron, Mad King of Dark World" grants sheer attack power for a low-level monster and can further discard cards from the hand, while "Broww, Huntsman of Dark World" increases exponentially the drawing power of the deck. Discarding cards plays a crucial role, so cards such as "Morphing Jar" along with many support cards that the archetype offers, are a staple. Another incredibly useful card is "Card of Safe Return", which offers draw power with each Dark World monster sent and revived from the Graveyard, although outside of Traditional play, this card is banned.

Use a "Morphing Jar" and "Creature Swap" combination to get "Morphing Jar" on your opponents side of the field to activate the second effect of "Goldd, Wu-Lord of Dark World", "Sillva, Warlord of Dark World" and "Reign-Beaux, Overlord of Dark World". In fact, it is possible to create an OTK with the above combo; first give "Morphing Jar" to your opponent with "Creature Swap" and attack "Morphing Jar" with their card (it won't matter whether you can destroy Morphing Jar or not). You will discard your hand and if you contain enough of the big Dark World monsters ("Reign-Beaux, Overlord of Dark World", "Goldd, Wu-Lord of Dark World" and/or "Sillva, Warlord of Dark World") you can clear the opponent's field with their effects and attack directly with them. However, this does rely on your opponent's monster being in attack position. "Dark Deal" is also a staple in this deck because not only does it negate your opponent's spell card but turns the spell card's effect into making you discard one card from your hand so you could use the second effect of the monster discarded.

Other powerful Dark Monsters, such as "Dark Necrofear" or "Raviel, Lord of Phantasms",and Dark Armed Dragon, can be included as additional, unexpected and powerful beatsticks.

Suggested support monsters for Dark World decks can include "Dark Ruler Ha Des" (nearly as strong as "Reign-Beaux" and with a powerful negation effect), "Dark Necrofear", which takes advantage of the Fiends filling your Graveyard and gives you a chance to take control of an opponent's powerful monster, and "Raviel, Lord of Phantasms", to turn the fiends swarming the field into a massive beatstick. Lastly, an equip spell card such as "Big Bang Shot" can help "Brron, Mad King of Dark World" inflict battle damage on the opponent, triggering his effect. A great card to include in a Dark World Deck is "Forced Requisition", meaning that your opponent must discard the same number of cards you discard (over time), which will usually involve their entire hand! Since most Dark World monsters gain additional effects when discarded by your opponent, "Dark Deal" will come in handy a lot. Recycle it with "Mask of Darkness" to reuse the effect over and over again (potentially devastating your opponent's field if you have multiple "Reign Beauxs" at your disposal).

Dark World monsters can also be combined with "Crush Card Virus", "Deck Devastation Virus" and "Eradicator Epidemic Virus".

"Van'Dalgyon the Dark Dragon Lord" is another dark monster to use in a Dark World deck with a respectable ATK of 2800 and can be special summoned by "Dark Illusion".

Also, with the recent introduction of the Synchro Monsters, Tuner Monsters such as "Krebons" or mainly "Dark Resonator" can be used. If you have access to Duel Terminal cards, then one of the most, if not the most useful tuner monster would be "Fabled Raven", as its effect triggers the special summon of the Dark World Monster, and increases its own level and attack. In fact, "Raven" discarding either "Goldd" or "Sillva" will merit you level 8 Synchro Monster materials.

"Necrovalley" does not affect this deck, because "Necrovalley" can't negate the effect of monsters that special summon themselves from the graveyard.

"Solidarity" is also helpful to Dark World decks since all Dark World monsters are Fiend type monsters.

Monster Cards

 * Goldd, Wu-Lord of Dark World
 * Sillva, Warlord of Dark World
 * Sangan
 * Broww, Huntsman of Dark World
 * Brron, Mad King of Dark World
 * Dark Tinker
 * Dark Resonator
 * Dark Ruler Ha Des
 * Dark Necrofear
 * Morphing Jar
 * Beiige, Vanguard of Dark World
 * Mystic Tomato
 * Gorz the Emissary of Darkness
 * Gravitic Orb
 * Newdoria

Spell Cards

 * Allure of Darkness
 * Dark World Dealings
 * Card Destruction
 * The Cheerful Coffin
 * Dark World Lightning
 * Mystic Plasma Zone
 * Return of the Doomed
 * Gateway to Dark World

Trap Cards

 * The Forces of Darkness
 * Fine
 * Dark Illusion
 * Depth Amulet
 * Black Horn of Heaven
 * Escape from the Dark Dimension
 * Pulling the Rug

Dark World Skill Drain Deck
Dark World decks lack on power but they swarm well and their effects activate outside of the field, making "Skill Drain" a useful card in this Deck, Along with the attack power of "Beast King Barbaros", and you can easily empty your opponents field with "Kahkki, Guerilla of Dark World" and "Gren, Tactician of Dark World", it'll leave your opponent stunned when you swarm, overpower, eliminate, and negate. "Fusilier Dragon, the Dual-Mode Beast" is used as a great beatstick, as it can be summoned without tributes and it keeps its massive ATK while "Skill Drain" is active. "Darkness Neosphere" is also a great beatstick and can be easily summoned when your opponent attacks, switching one of your lower leveled Fiends with a massive 4000 ATK monster.

Monster Cards

 * Goldd, Wu-Lord of Dark World
 * Sillva, Warlord of Dark World
 * Mystic Tomato
 * Brron, Mad King of Dark World
 * Spirit Reaper
 * Morphing Jar
 * Krebons
 * Broww, Huntsman of Dark World
 * Sangan
 * Beiige, Vanguard of Dark World
 * Gren, Tactician of Dark World
 * Gorz the Emissary of Darkness
 * Blackwing - Gale the Whirlwind
 * Dark Resonator

Spell Cards

 * Dark World Lightning
 * Dark World Dealings
 * Card Destruction
 * Allure of Darkness
 * Book of Moon

Trap Cards

 * Skill Drain
 * The Forces of Darkness
 * Compulsory Evacuation Device
 * Fine

Side Deck

 * Imperial Iron Wall

Dark World Disruption Deck
The Main Weakness of Dark World Monsters is that because they have to be Discarded by any other cards effect, this can make you waste all your hand while your opponent's hand is still full; this deck focuses in Hand Control to deplete all your opponent's hand so you won't be at a disadvantage while you're summoning the Dark World Monsters, also you can run other cards such as "Drop Off", "Drastic Drop Off" and "Don Zaloog" but the Main card to include is "Forced Requisition", so that every time you Discard to summon your monsters, your opponent must Discard also.

A single copy of "Reinforcement of the Army" and "Allure of Darkness" can bring speed to the deck and can help with gaining more advantage over your opponent.

Also, because "Necrovalley" does not negatively affect the deck, "Royal Tribute" may prove a good tech card. Not only will you basically be able to summon the majority of monsters in your hand, your opponent will lose all of his/her monsters, too, potentially causing major disruption.

Dark World OTK deck
Since "Emergency Teleport" is limited to one it can be hard at times to summon the synchro monster you want, so go with thinning out your deck to get the cards you want instead.

Dark World OTK revolves around Non-Dark World monsters thinning themselves out of the deck while bringing out valuable Tuners such as "Blackwing - Gale the Whirlwind" or "Dark Resonator" in order to quickly synchro summon and overwhelm your opponent. Dark World OTK only focuses on swarming the field and draw power rather than destroying your opponent's cards using weaker monsters such as Grenn or Kakhi.

Monsters

 * Dark Armed Dragon
 * Dark Necrofear
 * Gorz the Emissary of Darkness
 * Goldd, Wu-Lord of Dark World
 * Sillva, Warlord of Dark World
 * Broww, Huntsman of Dark World
 * Morphing Jar
 * Mystic Tomato
 * Sangan
 * Plaguespreader Zombie
 * Blackwing - Gale the Whirlwind
 * Dark Resonator
 * Great Maju Garzett

Spells

 * Card Destruction
 * Allure of Darkness
 * Dark World Dealings
 * Brain Control
 * Dark World Lightning
 * Dark Eruption
 * Creature Swap

Traps

 * Dark Bribe
 * Deck Devastation Virus
 * Dark Deal

Weaknesses and Counter-Strategies
Dark World cards activate in the Graveyard, so remove-from-play strategies that revolve around "Dimensional Fissure", "Karma Cut", or "Macro Cosmos" almost completely negate their threat, though a Dark World player will still be able to normal summon their stronger monsters and use "Dark World Lightning" to destroy face-downs. "Shadow-Imprisoning Mirror", "Banisher of the Light", and "Banisher of the Radiance" will also completely negate all in-Graveyard effects, making Dark World cards nearly useless. Dark World cards are also all DARK Fiend-Types, making it possible for your opponent to tailor their strategy to counter those kinds of cards specifically (such as with "Tualatin"). Since the majority of Dark World monsters have to be Special Summoned to gain their effects, they can be handled with cards that prevent Special Summoning, such as "Royal Oppression" (though this can easily backfire) and "Vanity's Ruler" or "Vanity's Fiend".