Forum:Ninja Deck(s)

I've played with this Deck for a short while now, and it is definitely missing something, but I know it has so much potential...Plus it's a really fun and original idea. Below I'll discuss my usual strategy and motives with this Deck and of course ask for advice on how to improve it.


 * A general rule with this Deck was that I wanted to only use "Ninja" cards, or at least as many as I can without using outsiders such as "Freed", because I want my monsters to get the full use out of effects I use such as "Aqua Armor Ninja" or "Armor Ninjitsu Art of Freezing".

The star of the show would be "Hanzo". He is basically "Reinforcement of the Army" in Monster form, and also has the added utility of searching for Traps. "Sasuke" is just there for his useful ATK stat (I don't often face face-up Defense Position Monsters). One Aqua Ninja as "Necro Gardna" incarnate.

Although summoning the Xyz Ninja or "Dragon Ninja" is highly satisfying, these strategies are fallible, and in fact I've noticed that a far more efficient strategy is simply getting "Goe Goe" and "Ebisu" on the Field as soon as possible to exploit their LP-piercing and Spell-phazing effects.

My friends have praised the pseudo-"Cyber Dragon" utility of "Earth Armor Ninja", but I find his highly inferior ATK tiresome. Basically, all I can imagine him being good for is Xyz Summoning - and thanks to "Flame Armor Ninja", I can obtain either Xyz Ninja just fine.

I find "Sr. Silver Ninja" to be one of my favorite cards, with his ability to swarm my field full of useful monsters. He can even bring back fallen Xyzs, but not "White Dragon Ninja" (sadly). When I can get him onto the Field, I know I have an advantage provided he lives (And often even if he doesn't)

The major weakness of my Ninja are the inferior ATK of most of the Monsters, and no reliable way of boosting them. "Fuhma Shuriken" is nice, but it's temporary, and only affects one Monster at a time. "The A. Forces" also looks rather insignificant. "Solidarity" would mean I'd have to get rid of my Dragon Ninja.

Here are cards I've considered adding to my Deck or otherwise fitting into it somewhere...

"White Ninja" - Didn't think of this till now. This guy could also kill Set Monsters, according to his effect. He'd be replacing "Sasuke".

"Uria, Lord of Searing Flames" - Instead of using "Alchemy", I thought perhaps the Continuous Traps clogging my Field could be the perfect setting for this Sacred Beast to rear its ugly head.

"Upstart Golden Ninja" - I didn't find myself using his effect often, as most of the time I do not want to waste the Trap(s) in my hand (if any). Still, I've thought of having mass amounts of Traps over Spells to make it more exploitable, perhaps. This would probably go with the "Uria" idea.

"Double Summon" - Being able to place "Goe Goe" and "Ebisu" on the field simultaneously (or any two Ninja for an automatic Xyz Summon) would be a nice touch.

"The Tyrant Neptune" - Since Ninja as an Archetype mostly lack pure ATK power, this fiendish Reptile could be my 2-Tribute beatstick in place of White Dragon Ninja. Notably, absorbing Goe Goe's effect would be quite effective.


 * Lastly, I've thought of just going mostly WIND-Attribute to take advantage of "Lady Ninja Yae", "Dark Simorgh", and "Rising Air Current". Here is a Deck revolving around that idea.

I'd be sacrificing my Rank 5 Xyz and my "Dragon Ninja" for a more Spell-unfriendly Deck with a little more bang for the buck.