User:MrVariant

thumb|300px|right Hi, I'm just a person that sees the potential in Yu-Gi-Oh but is let down upon by the otk's that are caused by internal loops (I mentioned in the tips section of Rainbow Life the Manticore of Darkness loop given Fire Princess and Skull Invitation, free removal (even clones stack up, like having both a Fissure and Smashing Ground), and useless cards D.D. Trap Hole. There are a lot of balanced cards left, even if you just took the cards I have on the list that I semi and restricted here.

There are many fair alternatives one can use for any facet of the game. Instead of using Swords of Revealing Light, Gravity Bind, Messenger of Peace, and Level Limit - Area B to stall, one can use The Dark Door, Mist Body, Swords of Concealing Light, and attack locks like Magician's Valkyria. These cards can also combine and prevent the game from being put on auto-pilot due to the same exact turn movements.

Monster removals in general should cost a discard or a card of some sort if they can hit anything. You can easily use Bottomless Trap Hole because there are 2 ways to avoid it, by summoning something weak or by your opponent drawing it a turn too late; still it is still a powerful card. You can still use Offerings to the Doomed, Exiled Force, Raigeki Break, a theme-based card that cannot be stapled into any deck such as Hero Blast, or Monarchs instead.

Beast King Barbaros can be used in a deck combined with the many ways of special summoning Hero Kid to wipe out the field. You can use Warrior Lady of the Wasteland, Reinforce Truth, or use Pot of Avarice with Graceful Revival. I've had games where I summoned that card with 3 tributes in consecutive turns. There are still other fair alternatives too like Mobius the Frost Monarch, Royal Decree, Malevolent Catastrophe, or Dust Tornado. Even combining Breaker the Magical Warrior with Magical Citadel of Endymion can be overpowered. Heavy Storm works too well, being able to use it to destroy everything regardless of spell or trap the turn you draw it with no real cost, and it even combines with cards like Geartown or Blast with Chain.

There are still many field clearers, either with types of decks such as Chaos End or Short Circuit, or with combos such as Giant Trap Hole or Needle Ceiling. Even Release Restraint Wave can work with Crystal Beasts or Spell Shattering Arrow, but they don't get everything, making them fair. Draw cards like Allure of Darkness or Common Charity can combine too easily with remove from play retrievals like Escape from the Dark Dimension or Elemental Hero Voltic respectively.

The game has gotten faster with cards like Sky Scourge Norleras, Levia-Dragon - Daedalus or Black Rose Dragon to wipe out the field. There are also many special summons, so Ultimate Offering is not needed any more, especially given how it's a repeat offender of OTK's; I forget the site I heard it from but repeat offenders are the cause of problems in tcgs and need to be banned, especially Rescue Cat. Even Give and Take lets you reuse searcher monsters or burn with Giant Kozaky.

Lastly, given these actual restrictions and lack of clone cards, one's removal means a lot more, making chainable versatile traps like Waboku, Compulsory Evacuation Device, or Threatening Roar a lot more powerful. It also makes removing Sacred Phoenix of Nephthys even more of a chore. I did realize there are many overpowered combos like Stumbling with Dream Clown or Twin-Sword Marauder as well as how Burden of the Mighty cripples your opponent's monsters, even letting Submarineroid do hit and runs against Dark Magician. I also constantly update this list, and am glad to find at least 50 workable decks for this format, and they're quite diverse.

At the top of the page is a video I have for a trading card game I made, called Quickstrike, based on the 2 rpg parodies (technically rpg's that parody rpg's while having a few scenes that can be taken seriously) I made, and it interestingly enough inspired me to improve my rpgs and add characters to my 1st one while making cards from my second one. It's pretty much Vs. System meets Yu-Gi-Oh's virtual world given the avatar of a character that represents you, the unique skill set that each avatar has, and the synergy of teams, such as team attacks, for the characters. It's also very balanced, lacks useless cards and has a quick pace thanks to the draw power and combos the game has. I also did reviews on livevideo with the same username.