Forum:Ancient Machina!!

Well i wanted to know how much this two decks can be fuse thogether and what can help them to be stronger how much good idea is to mix them so.... comment =D

=Decklist=

Monsters=20:
 * -Ancient Gear Gadjiltron Dragon
 * -Ancient Gear Golem
 * -Heavy Mech Support Platform*2
 * -Scrap Recycler
 * -Satellite Cannon
 * -Koa'ki Meiru Speeder
 * -Gear Golem the Moving Fortress
 * -Boot-Up Soldier - Dread Dynamo
 * -Yellow Gadget
 * -Red Gadget
 * -Green Gadget
 * -Machina Gearframe
 * -Cyber Dragon
 * -Cyber Valley
 * -Blast Sphere
 * -Machina Fortress
 * -Machina Sniper
 * -Machina Peacekeeper
 * -Machina Soldier

Spells=12
 * -Geartown
 * -Solidarity
 * -Frontline Base
 * -Card Trader
 * -Shrink
 * -Swords of Revealing Light
 * -Fissure
 * -Pot of Avarice
 * -Limiter Removal
 * -Mystical Space Typhoon
 * -Machina Armored Unit
 * -Monster Recovery

Traps=9
 * -Covering Fire
 * -Roll Out!*2
 * -Compulsory Evacuation Device
 * -Magic Cylinder
 * -Time Machine
 * -Metalmorph
 * -Dimensional Prison
 * -Ceasefire

Main ideas:

Monster Recovery
-Monster Recovery is avery good Shock factor and Guard the Machina Fortress from removing from play

DPPt25 (talk • contribs) 00:37, July 6, 2010 (UTC)

Limiter Removal
With Limiter Removal i could make a very easy OTK with Machina Fortress

DPPt25 (talk • contribs) 00:37, July 6, 2010 (UTC)