Clown Control

A Clown Control Deck focuses on the effects of Dream Clown, Blade Rabbit, Stumbling, and Labyrinth of Nightmare. Since Stumbling switches cards to Defense Position right after they are summoned, you can activate Dream Clown and Blade Rabbit's effects immediately, and at the same time turn your opponent's Monsters to Defense Position. Labyrinth of Nightmare does the same thing, but at the end of the turn.

Earthquake and Zero Gravity should be used because it could activate Dream Clown and Blade Rabbit's effects. Tragedy also works very well in this deck, usually leaving your opponent with no monsters at all. Level Limit - Area A can be used so when you change your Dream Clown/Blade Rabbit to Defense Position, they automatically change back into Attack Position.

With all the Monster removal this deck uses, it is a good idea to have Spell and Trap removal too, along with hand disruption. Your opponent will usually have an open field, so Don Zaloog, and even Cliff the Trap Remover are good cards to include in the deck. Vengeful Bog Spirit will prevent your opponent's monsters from attacking your weak monster until they are destroyed by your Dream Clown and Blade Rabbit effects

Monster Cards

 * Dream Clown
 * Blade Rabbit
 * Giant Rat
 * Don Zaloog
 * Cliff the Trap Remover
 * Ryu-Kishin Clown
 * Bite Shoes
 * Crystal Beast Emerald Tortoise
 * Goblin Attack Force
 * [ [Spear Dragon] ]

Spell Cards

 * Stumbling
 * Earthquake
 * Reinforcement of the Army
 * The Warrior Returning Alive
 * Shrink

Trap Cards

 * Tragedy
 * Labyrinth of Nightmare
 * Zero Gravity
 * Level Limit - Area A