Forum:Dark Simorgh Round 2 V. Ace

I already made a version for this deck a while ago. Now I want to come back and remake it. I want to add more staples make it more consistent. These are normal things to do, but I have no idea what to change. The theory is that after I have Dark Simorgh, Future Visions locks my opponent out from Normal Summoning for a turn, and Dark Simorgh stops him form setting a monster/Spell or Trap to protect himself. Just need some simple edits to make it better. That's all.

-- - Dark Ace SP™ ( Talk )  03:11, July 28, 2011 (UTC)