Forum:Infernity Swarm!

Ahh, the Infernities. We all know how they work - with no cards in your hand they get powerful effects. But those effects never really seemed to work together - you had piercing, Ancient Gear-esque effects, searchers, burn... etcetera. So far, not so good...

Until now. Recently, we found out that the new booster set, The Shining Darkness, would have new Infernity support. And this support is so good that it looks to me like the Infernities are going to be skyrocketing up the tier list!

The first monster is Infernity Archfiend, and it is really one of the best Infernities, if not the best. It's a beatstick, it special summons from your hand, AND it searches your deck! Next up is Infernity Necromancer, which gives me a free Infernity from the grave each turn; it can also activate the effect of Archfiend. Mirage gives me TWO Infernity monsters from my graveyard, at the cost of not being summonable from the grave itself. Destroyer is the deck's main beatstick, and has an amazingly overpowered burn effect. The last Infernity monster is Beetle - it's a level 2 tuner that can make a little swarm on its own, and allows for some great synchro tricks combined with the swarm power of Infernities.

Now, for non-Infernities. Dark Grepher and Armageddon Knight are great at sending my monsters to the graveyard, where they can be summoned for massive damage later. The Dark Creator is a great card for swarming - at 2300 ATK, it is especially useful because it can special summon Necromancer and thus allow me to special summon something else. Then, Necro Gardna is a great defensive card, especially here. Just because I WANT to empty my hand doesn't always make up for the fact that, well, I have an empty hand. So this can help. Finally, Mystic Tomato can search out Necromancer or Mirage for a synchro, or Arma Knight to mill something. It can also search out Snipe Hunter, whose effect can discard from my hand and take cards out.

Reinforcement of the Army is the first spell card I have in the deck: it can search out Armageddon Knight, Dark Grepher, or potentially Necro Gardna. Allure of Darkness is standard draw power for DARK decks. Infernity Gun has an amazing effect that allows me to get any two Infernities from my graveyard, and it can send them there in the first place as well. Card Destruction is a good card for many reasons - it discards to the graveyard, where I need my cards most; it lowers my hand size; and if I draw Infernity Archfiend with its effect, it can be special summoned! (Check Archfiend's rulings.) Granted, I probably won't get the search effect, but it's still very very useful. Heavy Storm, MST, AND Giant Trunade all are included, because this deck almost always overextends. I can't really afford to take chances about face-down cards like Mirror Force or Icarus Attack that would ruin me, so these deal with problems before they become problems. Foolish Burial is a quick way to mill a monster. Finally, Dark Eruption is mainly included to retrieve my Mirage, allowing me to pull off a double special summon, but it works on Arma Knight, Snipe Hunter, and Necromancer as well (also Beetle).

Waboku is the only trap card. It gives an extra layer of defense, stopping one-turn-kills and thwarting Honest and Kalut. It's nice to have a field of indestructible monsters, which Waboku provides.

The extra deck isn't really special, so I'd like to talk about the kinds of combos I can pull off with this deck. First of all, this deck thrives on topdecking, unlike most decks. If I draw any of these cards during my draw phase, with nothing else in hand, I can swarm.
 * Infernity Archfiend: SS and grab Infernity Gun/Infernity Necromancer/Infernity Mirage, use them for a swarm
 * Infernity Gun: Use to SS 2 monsters from grave
 * The Dark Creator (with 5 or more DARKs in grave): SS and use to special summon Necromancers and Archfiends
 * Infernity Necromancer: Summon and SS a monster from grave, preferably Archfiend
 * Infernity Mirage: Summon, tribute to SS some monsters
 * Dark Eruption: Retrieve Necromancer/Mirage, summon them, swarm

That's 14 cards out of the deck! And these combos can allow me to special summon a field of five monsters - for instance, if i draw Infernity Gun, I can activate it, and if I have an Infernity Archfiend in my graveyard I will summon that and use its effect to search another Gun or Mirage. I'll special summon another two monsters with whatever I searched, and if any of the special summoned monsters were Infernity Necromancer I can pull off a full field. This can mean OTKs.

Meanwhile, thanks to Infernity Beetle, I can pull off easy synchro summons into level 5 with my Infernity Necromancer, 6 with any level 4 monster, or 8 by using Beetle's effect to bring out two more while I have a level 4 monster - or I can just tune it with my Destroyer. Thanks to the amazing recyclability of my Infernities, I'm confident that I'll be able to synchro summon multiple times in a duel.

Tell me what you think of this concept deck. Runer5h 23:31, December 17, 2009 (UTC)Runer5h