Forum:Deck Contest 2: Duel Terminal 1

Last week Runer5h and I had a competition to see who could build the better deck, using a certain card. This week, we are back again, but using an archetype from the Duel Terminal instead of picking a specific card. I have chosen the Fiend Roar Deities, and Runer has chosen the Naturia. If you don't know much about the two, look them up. My deck will be posted first, but wait to vote and/or critique until Runer has posted his deck.

Reign of the Demon Gods
This deck puts to use the discard requiring Fiend Roar Deities, to help swarm the field, overpower the opponent, and take back what was stolen by the beasts. To help with the effects of these odd creatures, cards in combo like Appropriate + Dark World Dealings + Fiend Roar Deity Cruz can help to achieve massive hand and field advantage. Their being light makes them perfect with Honest, and combos well with Shadow-Imprisoning Mirror. The only problem is the ability to quickly lose hand advantage, but cards that destroy while discarding, ala Lightning Vortex, can help to make up for it. Others like Pot of Avarice can help to replenish a very thinned deck, and reuse other Deities that can give a little extra boost, while helping to maintain hand advantage. Messengerofthedark 08:34, 22 June 2009 (UTC)Messengerofthedark

Naturesworns
The time has come! The Fiend Roar Deities will now be opposed... by a garden! Well, that's not really all that's in this deck - I wonder if you can guess the special addition.

You'd be surprised by how many Naturia monsters either mill cards themselves (Beast, Rock) or benefit from the milling of cards (Balkion, Dragonfly). And what deck does milling better than the Lightsworns? None of them! So, the basic strategy is to swarm the field and control your opponent.

I've practically got a toolbox of Naturias; with Antjaw, Cliff, and Kurogane I'll usually be able to pull the right monster at the right time. This is why some of the more powerful cards, such as Rosewhip and Triumph, are only represented once. As for the Lightsworns, I didn't have room for many, so I chose the the three best I could think of. They were Ryko, representing unconditional destruction; Wulf, which is easy access to beatdown; and Lyla, which is consistent mill and spell destruction. I would have inserted Garoth, but there wasn't time. Also, there's other monsters that work well in this deck. Black Shining G is one of them; I confidently predict that this card will see use in Lightsworn decks as soon as it's released in English. Necro Gardna and Plaguespreader Zombie, of course, already do see play in Lightsworns. Finally, Dandylion helps as Synchro fodder and defense.

In addition, I've got a fair amount of tech cards. These are Book of Moon, Threatening Roar, Horn of Heaven, and Mirror Force. They are useful cards as I've found.

Well, now you can post. Tell me what you think of our concept decks. Runer5h 19:36, 22 June 2009 (UTC)Runer5h

Which deck is better? Runer5h MotD

lets see
the naturia set up is very solid and seem to be able to hold their own. monster, spell and trap set up works really well with each other. black shining g was a shock but i like it. i dont like your synchro set up. the last 4 on the list can leave. you can use more stardust, colossal, dark strike and black rose. a 3rd necro is all i can say to the monsters. spell wise i will say foolish is a good call but only one BOM? why not at least 2 and i dont like COSR in the deck either. mst and heavy storm are needed for the deck. trap wise, switch the bribes for solemns get rid off horn of heaven and add in bottomless. all in all, bravo


 * the demonic gods on the other hand, the set up that i see, is too scattered. gold sarc wont help very much and your traps dont work with eachother at all. spells are the same and why is appropriate in the spell area, its a trap card. also, if you run solemn and bribe run 3 of each and 2 bottomless thats all. spell wise, where is mst and heavy storm? and why light wave tuning? the deck has more then enough tuners to get synchros in play. also, get rid of the dealings, it give you no hand advantage. mallet gives you a -1 in your hand. POA is no good for this format anymore so that can go too. soul taker is no good either, you play it but it is easily stopped. book of moon can make the card pointless. synchro wise, where are the basics? colossal fighter, stardust, red dragon, black rose, dark strike? armory arm doesnt help and light end dragon is far too weak to help. dark end would have been a better call. you can make use of magical android too. much much better to use. all in all...a poor set up for this deck--Duelest 101 22:49, 22 June 2009 (UTC)

Thanks for the praise! As for not having a third Necro Gardna, or more Books of Moon, I was having supreme difficulty getting in one Book of Moon as it was. Getting those tech cards in really was difficult. As for Black Shining G, I'm confident that it will become common practice to put it in LS, as I said. It's even EARTH, so it has synergy with Kurogane and the synchros. Runer5h 23:14, 22 June 2009 (UTC)Runer5h Ba-bump bump. Again.


 * Thanks for the critiques, but you missed Appropriate + Dark World Dealings + Deity. I would end up wth a +2 advantage, and gain the effect of the discarded Deity. The traps are supposed to be roadblocks for my opponent, they do something, and I stop. I don't want to keep halving my own lifepoints to a max of 1000, so Solemn should stay at 1. Mallet can help to search out any card that I need but don't have, and Book of Moon can make lots of cards useless, so that was a poor point. You also missed that POA helps to reuse any Deities, since most must be discarded. Armory Arm gives a 1000 boost + a Wingman effect, how is that not helpful? Thanks. Messengerofthedark 01:44, 23 June 2009 (UTC)Messengerofthedark
 * BIg problem with appropriate. for the trap to work the last thing to happen is the draw. since dealings last effect is a discard you do not get to draw to cards. see the ruling for the trap itself. so the +2 is rather a 0 hand advantage.--Duelest 101 02:29, 23 June 2009 (UTC)


 * Duelist101 ,the ruling is that Appropriate will allow me to draw when my opponent draws from Dealings, because after activation, Appropriate will allow me to draw enev in the middle of a chain. Messengerofthedark 08:48, 24 June 2009 (UTC)Messengerofthedark

demonic god ruling?
my question for them is, their effects seem a lot like dark world which begs to ask do they follow the same ruling as their effects dont work if they were discarded as a cost? i think that is the ruling on any card like that right? i could be wrong, but i just wanna make sure

For the Naturiasworns i say take out Black Shining G maybe side deck it.What does the G even stand for.--Airbellum 07:27, 27 June 2009 (UTC)

Here's what I think
Personally, I prefer MotD's deck since it's better at swarming which, in the current format is almost mandatory. One another note I find if these decks went face-to-face with each other then once the Fiend Roar Deity Deck would find it easier to get the Synchro's out than the Naturia's would, since they rely on your opponent performing certain actions to get relatively weak monsters which can be easily run over (feel free to correct me if I'm wrong in any of ths since I only know the first Hand full of cards from each archetype). --Trivi-AM 19:12, 23 June 2009 (UTC)