Forum:Archfiend Convulsion Deck

So I was trying out some ideas in my head, and this one popped in there. Let me know what you all think, and if anyone has constructive criticism, I'd really appreciate it!

My main problem here is too many damn cards (total 51). Suggestions for removal would be nice.

Basic ideas for this deck are to play both Convulsion of Nature and Archfiend's Oath to allow for double draw power.

One thing I can do is collect Zeras and Mazeras via this double drawing and reinforcement of the army. Then play double summon to summon them both at the same time if the situation allows it, demolishing my opponent's hand and giving me two strong monsters.

Another is the standard boost terrorking to 4000 via AoD or the queens and then play checkmate and remove infernal gainer

Alternatively, Hundred Eyes becomes a terrorking and then checkmate is played. If checkmate is unavailable, remove infernalqueen and boost him to 4000, then remove infernal gainer.

Any other tips would be great. Thanks!

Wightmare (talk • contribs) 17:22, April 14, 2011 (UTC)