User:SnorlaxMonster/Sandbox

These are lists of things that I feel like compiling. Maybe they should be added Semantically to the card pages, but these are not necessarily complete lists. Feel free to add to these if you know of any that I'm missing.

Mandatory Quick Effects

 * Great Dezard (negation effect)
 * Light and Darkness Dragon (negation effect)
 * Doomcaliber Knight
 * Dark Balter the Terrible
 * Big Shield Gardna (negation effect)
 * Mid Shield Gardna (negation effect)
 * Hieratic Dragon of Nuit
 * Vivid Knight
 * Arcana Force EX - The Light Ruler (Tails effect)
 * White Night Dragon (negation effect)
 * Number C106: Giant Red Hand
 * Nopenguin
 * Number 23: Lancelot, Ghost Knight of the Underworld (negation effect)
 * Gogogo Golem - Golden Form
 * Crystal Wing Synchro Dragon

Mandatory Quick-like Effects

 * Lucky Chance

Trigger(-like) Effects
Based on "Verdant Sanctuary's" rulings, most Trigger(-like) effects that would be activated by the opponent are instead activated by the card's controller (but the opponent decides whether or not they activate); other such cards would be "Pandemonium" and "Two-Man Cell Battle". However, there is one potential exception:
 * "Clear World" (EARTH, FIRE, WATER)

Ignition(-like) Effects

 * Mausoleum of the Emperor
 * Fusion Gate
 * Chicken Race

Quick(-like) Effects

 * Royal Oppression
 * Destructive Draw

Disembodied effects
These are activated effects that while they have a specific origin are unaffected by the state of the card that caused them and cannot affect the state of those cards. This means that even if the card that caused the effect is now face-up on the field and "Skill Drain", "Jinzo" or "Spell Canceller" is applying its effect, the effect will activate and resolve regardless. Also, if the effect or its activation is negated by a card like "Solemn Warning", the card that caused the effect will not be destroyed.


 * Sun Dragon Inti
 * Bujintervention
 * Spellbook of Power
 * Inherited Fortune
 * Alchemy Cycle
 * Ebon Arrow


 * Gamushara
 * Mini-Guts
 * Ribbon of Rebirth
 * Photon Trident

Special Summons outside of a Chain
These are cards that Special Summon monsters without using a Chain. This does not include monsters that Special Summon themselves, nor cards that Synchro or Xyz Summon a monster immediately after they resolve.
 * Memory of an Adversary
 * Reanimation Wave
 * Vampire's Curse (TCG only)
 * Revival Jam
 * Last Will
 * Last Turn
 * Ghostrick Doll
 * Number 62: Galaxy-Eyes Prime Photon Dragon
 * W Nebula Meteorite
 * Purge Ray
 * Synthetic Seraphim
 * Vicious Claw

Delayed Trigger Effects
These are cards that activate during a subsequent phase after they are moved to a specific location a specific way.

Graveyard

 * Gernia
 * Inari Fire
 * Vampire Lord
 * The Supremacy Sun
 * Destiny HERO - Fear Monger
 * Destiny HERO - Double Dude
 * Silver Sentinel
 * Toy Magician
 * Majiosheldon
 * Triple Star Trion
 * T.G. Striker
 * T.G. Cyber Magician
 * T.G. Warwolf
 * T.G. Rush Rhino
 * Fire King High Avatar Garunix
 * Fire King Avatar Barong
 * Sacred Phoenix of Nephthys
 * Dark Nephthys
 * XX-Saber Darksoul
 * Manticore of Darkness
 * Scarm, Malebranche of the Burning Abyss
 * Raidraptor - Mimicry Lanius
 * Dogu
 * Harpie Harpist
 * Helios Duo Megistus
 * Helios Trice Megistus
 * Twin-Headed Behemoth
 * Deep Diver
 * Playful Possum
 * Fox Fire
 * Ido the Supreme Magical Force
 * Stardust Dragon
 * Stardust Dragon/Assault Mode
 * Stardust Warrior
 * Blackwing - Pinaki the Waxing Moon
 * Gusto Thunbolt
 * Brotherhood of the Fire Fist - Caribou
 * Ruffian Railcar
 * Hysteric Sign
 * Red Cocoon


 * Vampire's Curse (OCG only)

Banished

 * D.D. Scout Plane
 * D.D. Survivor
 * Shuttleroid
 * Drill Warrior
 * Angel of Zera
 * Evil HERO Infernal Gainer
 * Shooting Star Dragon
 * Red Nova Dragon
 * T.G. Blade Blaster

Flips attack target face-down during Damage Step
These are cards that can flip an attack target face-down during the Damage Step such that it could theoretically be face-down during damage calculation (either "before damage calculation" or "during damage calculation"). In the TCG, per UDE ruling, if a card is flipped face-down at this time, it is immediately flipped face-up.
 * Gemini Counter
 * Tackle Crusader
 * Terrene Toothed Tsuchinoko

References cards in card text
These are cards that have effects dependent on cards named in a card's text. This sometimes has unintended effects, and may actually have interesting effects on cards treated as an alternate name.
 * Cocoon Rebirth
 * Contact
 * Pre-Preparation of Rites


 * Level Up!
 * If "Allure Queen LV5" is sent, "Allure Queen LV3" can be Special Summoned ("Allure Queen LV7" can also be Special Summoned).
 * If "Allure Queen LV7" is sent, "Allure Queen LV5" can be Special Summoned.
 * If "Armed Dragon LV7" is sent, "Armed Dragon LV5" can be Special Summoned (but "Armed Dragon LV10" cannot).
 * If "Armed Dragon LV10" is sent, "Armed Dragon LV7" can be Special Summoned.
 * If "Dark Lucius LV6" is sent, "Dark Lucius LV4" can be Special Summoned ("Dark Lucius LV8" can also be Special Summoned).
 * If "Dark Lucius LV8" is sent, "Dark Lucius LV6" can be Special Summoned.
 * If "Dark Mimic LV3" is sent, "Dark Mimic LV1" can be Special Summoned.
 * If "Horus the Black Flame Dragon LV8" is sent, "Horus the Black Flame Dragon LV6" can be Special Summoned.
 * If "Silent Magician LV8" is sent, "Silent Magician LV4" can be Special Summoned.
 * If "Silent Swordsman LV7" is sent, "Silent Swordsman LV5" can be Special Summoned.
 * If "Ultimate Insect LV3" is sent, "Ultimate Insect LV1" can be Special Summoned ("Ultimate Insect LV5" can also be Special Summoned).
 * If "Ultimate Insect LV5" is sent, "Ultimate Insect LV3" can be Special Summoned ("Ultimate Insect LV7" can also be Special Summoned).
 * If "Ultimate Insect LV7" is sent, "Ultimate Insect LV5" can be Special Summoned.
 * If "Winged Kuriboh LV9" is sent, "Winged Kuriboh LV9" can be Special Summoned (but "Winged Kuriboh LV10" cannot).

Name comparisons
These are cards with effects that compare the names of cards. This includes comparing the values of numbers in a card's name. This is not the same as archetype membership, which is simply determined by the presence of a string in a card's (Japanese) name. This sometimes has unintended effects, and may actually have interesting effects on cards treated as an alternate name.
 * Level Down!?


 * Assault Mode Activate
 * Allows a Synchro Monster with its name treated as "Kaiser Dragon" to be turned into "Doomkaiser Dragon/Assault Mode" (e.g. "Hundred Eyes Dragon" copying "Neo-Spacian Dark Panther" copying "Kaiser Dragon").


 * Rank-Up-Magic - The Seventh One
 * CXyz Barian Hope

Non-composed archetypes
These are archetypes that exist in Japanese, but in some other languages are simply created by listing the specific members or archetypes that are members. Prior to being renamed "HERO", the "Hero" archetype was implemented this way.


 * "Ultimate Gem God" - all TCG languages

Coupled archetypes
Coupled archetypes are pairs (or hypothetically larger tuples) that (in the TCG/OCG) are always supported at the same time, or from which one archetype is always also supported if the other is. In non-Japanese languages, this is sometimes necessary due to the way the names are translated.

Non-Japanese archetype splits
These are archetypes that have multiple names in non-Japanese languages, due to the same string being translated in multiple different ways. This most frequently occurs in Romance languages due to their gendered nature. How support is worded varies between treating them as separate archetypes, using parentheses, and using slashes.

Special manga categories
These are categories of cards that have support or anti-support in the manga, but for which the members do not contain the name of the category in their Japanese names. They are likely either Types or abilities, but are categorized on Yu-Gi-Oh! Wikia as archetypes.
 * Snake (not a Type as monsters are Reptile-Type)
 * Duel Dragon (not a Type as some have known Types)

Yokai previously was considered one of these categories, before it was discovered that in Birth of the Ultimate Tag!! "Phantasmagoria" was used to turn Jesse's Insect-Type monsters into Yokai, forcing him to change them back to use the effect of "Rose Papillon".

"Vision Fusion" specifies "Visions" rather than "Vision HERO", and uses kanji for this name that do not appear in the Japanese name for "Vision HERO". "Vision" refers to "Vision HERO" monsters in the Spell & Trap Zone.

(except during the Damage Step)
Only some effects that cannot be activated during the Damage Step will specify "(except during the Damage Step)", since many effects do not require such a clarification. These are effects that will specify it if they cannot be.
 * Trigger and Trigger-like Effects.
 * Examples: "Cyber Dinosaur", "Divine Wind of Mist Valley", "Chain Ignition"


 * Fast effects that can be Chained to an activation.
 * Examples: "My Body as a Shield", "Bujingi Turtle", "Mirror Force Dragon", "Xyz Wrath", "Number 106: Giant Hand", "Vivid Knight", "Memory Loss", "Maiden with Eyes of Blue", "Inzektor Orb", "Evilswarm Thunderbird", "Destruction Sword Flash"
 * Exceptions: "Starlight Road", "Cairngorgon, Antiluminescent Knight", "Traptrix Trap Hole Nightmare", "Ancient City - Rainbow Ruins"


 * Spell/Trap Cards that can be activated when a monster is destroyed, but do not specify how.
 * Examples: "Seismic Shockwave"
 * Includes cards that used to not specify how, but now specify by card effects: "Soul Rope"


 * Spell/Trap Cards that modify ATK/DEF.
 * Examples: "Half or Nothing"
 * Exceptions: "Curse of Anubis"


 * "Dimension Slice" (reason unknown)

Any effect that has other activation requirements that prevent it from potentially being activated during the Damage Step (such as an activation timing of the Standby Phase) will not specify that they cannot be, regardless of the kind of effect.

TCG cards with non-ASCII English names
These are cards that have non-ASCII characters in their English names.


 * Chirubimé, Princess of Autumn Leaves
 * Cú Chulainn the Awakened
 * Beast Machine King Barbaros Ür
 * Machine Lord Ür
 * Mariña, Princess of Sunflowers
 * Kuwagata α
 * Falchionβ
 * Damage Vaccine Ω MAX
 * Fiendish Engine Ω
 * E☆HERO Pit Boss
 * Magi Magi ☆ Magician Gal
 * Summon Reactor・SK
 * Spell Reactor・RE
 * Trap Reactor・Y FI

Portuguese cards with bad codes
These are Portuguese cards that are missing the string to indicate the language of the card in their code. Since these are from the era in which setcodes varied between languages, they may or may not also have a setcode in the wrong language.

Special Summoning from locations
Ritual Monsters, Extra Deck monsters, and Special Summon Monsters all cannot be Special Summoned from public locations at all unless they were first Special Summoned properly. As long as they remain in public locations, if they have been properly Special Summoned once, they can be Special Summoned repeatedly even if Special Summoned improperly afterwards (except Nomi monsters). If they have not first been properly Special Summoned, they cannot be Special Summoned from public locations, even with cards that ignore the Summoning conditions.

However, if a monster is moved to a private location (including being flipped face-down), it forgets that it was ever properly Special Summoned. These monsters can only be Special Summoned from these locations the proper way, or by ignoring the Summoning conditions (except cards that are face-down in the Extra Deck, which can be Special Summoned by any appropriate effect that Special Summons cards from the Extra Deck).

Typically, these monsters can only be properly Special Summoned from private locations (although this is not universally the case, such as "Dark Magician Knight").

Public locations

 * Monster Zone (face-up)
 * Spell & Trap Zone (unknown if this applies when face-down, weak evidence even for when face-up)
 * Pendulum Zone
 * Graveyard
 * banished
 * Extra Deck (face-up only)

Private locations

 * Monster Zone (face-down)
 * Main Deck
 * hand
 * banished (face-down)
 * Extra Deck (face-down only)