Card Rulings talk:Final Countdown

Not too sure on the ruling on "Pyro Clock of Destiny" making both cards win at once. You don't count the number of turns on a particular card, you just count the turns (they're counted regardless of card effects anyway, as the current length of the duel may effect certain cards) and Pyro Clock will advance the count on both cards. example:


 * Player A plays Final Countdown at turn 4 of a given Duel


 * Player B plays Final Countdown on turn 5, the next turn after Player A.


 * Player A chains Pyro Clock of Destiny to Player B's Final Countdown. The duel is now considered to be on turn 6.  Because of Final Countdown's effect, it has counted 3 turns for Player A and 2 for Player B, since Final Countdown counts the turn that it was activated on as 1 turn.

So regardless, Player A is still one turn higher that Player B, despite activating Pyro Clock of Destiny on Player B's turn, since it moves the turn count of the Duel one move forward, and not the turn count of a particular card.

-King Starscream 03:42, 30 October 2007 (UTC)