Charmer

The Charmer cards are a series of spellcaster-type monsters from different attributes. As their names suggest, each version possesses various effects depending on the creature's attribute. The first monsters are representing young magicians with their familiars, the second are the same magicians, but with a blank look and a monstrous version of their familiar and the third are grown-up versions of the magicians.

The first cards, each named as "[Name] the [Attribute] Charmer", released with The Lost Millennium, are flip-effect monsters that take control of an opponent's monster of the same attribute as the charmer's.

The second cards, each named as "Familiar-Possessed - [Name]", released with Elemental Energy, are monsters whose effect is activated when you tribute one of the first cards with another attribute-matching monster on your side of field. If special summoned this way, the familiar-possessed charmer will gain the trample effect. Otherwise, they can be normal summoned as usual.

The third cards, each named as "[Adjective] [Name]", released with Enemy of Justice, are effect monsters that allows you to tribute a monster to special summon another monster from your hand of the same attribute as the charmer and the tributed monster. However, should the charmer be destroyed, so are the monsters summoned by her effect.

This series also has a few trap cards called "Spiritual Art", which allows you to tribute an attribute-matching monster on your side of the field for a different effect such as inflicting damage or returning cards.