Forum:Deck Guide/Dark World

Dark World Guide
By BF2

When the "Dark World" archetype arrived, it took the game by storm. First introduced in Elemental Energy, they featured two monsters of tremendous power which could only be Special Summoned after being discarded by a card effect, backed by a few discarding Spell Cards and Monster effects, as well as a few weaker, not used monsters.. The current metagame was one where "Don Zaloog" was prevalent - this changed, as discarding your opponent's "Dark Worlds" would not only trigger their first effect but also their second, which would get rid of at least two cards. However, they fell out of favor soon: without "Don Zaloog" to trigger them and their loss of "Graceful Charity", which was even better than a "Pot of Greed" for them, they lacked consistent discarding ability. Enter Structure Deck 21: Gates of the Underworld: "Dark Worlds" have a new boss monsters: "Grapha, Dragon Lord of Dark World", as well as a Field Spell Card, "Gate of the Dark World", and a great searcher "Snoww, Unlight of Dark World". They now have massive amounts of destruction ability, the ability to both Xyz Summon some of the most powerful Xyz Monsters of the game, and the ability to get high powered monsters easily.

Ratings
Power: 10/10 The "Dark World" monsters lack power at all.

Consistency: 7/10 They still lack consistency, although not as much.

Speed: 10/10 "Dark Worlds" are very fast.

Draw/Search Power: 9/10 "Dark Worlds" have a large amount of draw/search power, but some of it is useless against other "Dark World" decks.

Monsters

 * Beiige, Vanguard of Dark World:
 * Broww, Huntsman of Dark World:
 * Brron, Mad King of Dark World:
 * Ceruli, Guru of Dark World:
 * Grapha, Dragon Lord of Dark World:
 * Gren, Tactician of Dark World:
 * Kahkki, Guerilla of Dark World:
 * Latinum, Exarch of Dark World: