Card Rulings:Vivid Knight

OCG Rulings

 * The effect "Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand" is a Quick Effect that is activated when 1 LIGHT Beast-Warrior-Type monster on your field is targeted by an opponent's card effect. (It does not target. Also, it cannot be activated during the Damage Step.)


 * The effect "Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand" is a Quick Effect that is activated when 1 LIGHT Beast-Warrior-Type monster on your field is targeted by an opponent's monster for an attack. (It does not target. Also, it cannot be activated during the Damage Step.)


 * For either effect of "Vivid Knight", applying "Banish that monster you control until your next Standby Phase" and applying "Special Summon this card from your hand" are treated as being performed at the same time.


 * The monster banished by the effect of "Vivid Knight" can be returned to any unoccupied Monster Zone. (It does not have to return to the same Monster Zone it was in when it was banished.) Also, when that monster returns, it will return in the same battle position it was in when it was banished.


 * If a face-down Defense Position LIGHT Beast-Warrior-Type monster in the player's Monster Zone is targeted for an attack by an opponent's monster or targeted by an opponent's card effect, the effect of "Vivid Knight" cannot be activated. The effect of "Vivid Knight" can be activated when a face-up monster on the player's field is targeted for an attack by an opponent's monster or targeted by an opponent's card effect.

Mentions in Other Rulings

 * Bujingi Turtle: If a face-up "Bujin Yamato" and "Vivid Knight" on the player's field are targeted by an opponent's "Icarus Attack", the player can chain the effect of "Bujingi Turtle" to "Icarus Attack". In that case, the effect of "Icarus Attack" is negated and neither of the two targeted monsters are destroyed.