User:Scheepybird

Favorite characters
(No particular order)
 * Dark Bakura/Thief King Bakura
 * Yami Marik
 * Marik Ishtar
 * Early manga Dark Yugi
 * Dartz
 * Alister
 * Rafael

Main
Battle City arcs (Battle City, Battle City Quarterfinals, Enter the Shadow Realm) (original versions, of course)

Filler
Waking the Dragons

Manga
Battle City,

Battle City Finals,

Millennium World

Gods' effects (what I want)
(Let me know if there is anything I should add or remove).

Obelisk
Requires 3 Tributes to Normal Summon (cannot be Set). During the End Phase, if this card was Special Summoned: Send it to the Graveyard. When Summoned, this card cannot leave the field. This card is also treated as a Warrior-Type. Control of this card cannot change. No cards can be equipped to this card. Cannot be destroyed, sent to the Deck or hand by card effects, except by the effects of DIVINE monsters. Cannot be Tributed by an opponent. Continuous Spells/Traps, Continuous Effects and effects that will change this card's ATK will affect this card until the End Phase. During either player's turn: You can Tribute 2 monsters; destroy all monsters your opponent controls, then if one or more of them was in Attack Position, your opponent loses all of their LP. This card cannot attack the turn this effect is activated.

Divine-Beast-Type

DIVINE

Level 10

ATK: 4000/DEF:4000

Slifer
Requires 3 Tributes to Normal Summon (cannot be Set). During the End Phase, if this card was Special Summoned: Send it to the Graveyard. When Summoned, this card cannot leave the field. This card is also treated as a Dragon-Type. Control of this card cannot change. No cards can be equipped to this card. Cannot be destroyed, sent to the Deck or hand by card effects, except by the effects of DIVINE monsters. Cannot be Tributed by an opponent. Continuous Spells/Traps, Continuous Effects and effects that will change this card's ATK will affect this card until the End Phase. This card's ATK and DEF equals the number of cards in your hand x 1000 (this effect cannot be negated). When your opponent Summons a monster to their side of the field: Target that card; that target loses 2000 ATK or DEF, depending on its battle position, then if its ATK or DEF gets reduced to 0 as a result: Destroy it.

Divine-Beast-Type

DIVINE

Level 10

ATK:?/DEF:?

Ra
Requires 3 Tributes to Normal Summon (cannot be Set). During the End Phase, if this card was Special Summoned: Send it to the Graveyard. When Summoned, this card cannot leave the field. Control of this card cannot change. No cards can be equipped to this card. Cannot be destroyed, sent to the Deck or hand by card effects, except by the effects of DIVINE monsters. Cannot be Tributed by an opponent. Continuous Spells/Traps, Continuous Effects and effects that will change this card's ATK will affect this card until the End Phase. ATK and DEF of this card is the total respective ATK and DEF of the monsters Tributed for this card's Normal Summon (this effect cannot be negated). If this card was Special Summoned from the Graveyard, you can activate one of these effects: Divine-Beast-Type
 * You can pay LP so that you only have 1 LP left, then this card gains ATK and DEF equal to the number of LP payed. You can also Tribute other monsters, then this card gains ATK equal to the total ATK of the monsters Tributed by this effect. If there is an effect(s) that would prevent this card from attacking: Negate that effect(s). Either play can send 1 "De-Fusion" they control to the Graveyard; this card's ATK becomes 0 and you gain LP equal to that lost ATK. If this effect was activated when this card declared an attack: Negate the attack.
 * Tribute this card to Special Summon "The Winged Dragon of Ra - God Phoenix" from your hand, Deck, or Graveyard.

DIVINE

Level 10

ATK:?/DEF:?

Deadroot
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon/Set. When Summoned, this card cannot leave the field. Control of this card cannot change. Cannot be destroyed, sent to the Deck or hand by card effects, except by the effects of DIVINE monsters. Cannot be Tributed by an opponent. Continuous Spells/Traps, Continuous Effects and effects that will change this card's ATK will affect this card until the End Phase. Halve the ATK and DEF of all monsters on the field, except this card.

Divine-Beast-Type

DIVINE

Level 10

ATK:4000/DEF:4000

Eraser
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon/Set. When Summoned, this card cannot leave the field. Control of this card cannot change. Cannot be destroyed, sent to the Deck or hand by card effects, except by the effects of DIVINE monsters. Cannot be Tributed by an opponent. Continuous Spells/Traps, Continuous Effects and effects that will change this card's ATK will affect this card until the End Phase. The ATK and DEF of this card is the number of cards your opponent controls x 1000 (this effect cannot be negated). If this card would be Tributed or destroyed: Destroy all cards on the field.

Divine-Beast-Type

DIVINE

Level 10

ATK:?/DEF:?

Avatar
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon/Set. When Summoned, this card cannot leave the field. Control of this card cannot change. No cards can be equipped to this card. Cannot be destroyed, sent to the Deck or hand by card effects. Cannot be Tributed by an opponent. Continuous Spells/Traps, Continuous Effects and effects that will change this card's ATK will affect this card until the End Phase. The ATK and DEF of this card is 1 point higher than the highest face-up monster's ATK (except "The Wicked Avatar").

Divine-Beast-Type

DIVINE

Level 10

ATK:?/DEF:?

Ra (Phoenix)
Cannot be Normal Summoned/Set. Must be Special Summoned by "The Winged Dragon of Ra", and cannot be Summoned by other ways. No cards or effects can activate to this card's Summon. Unaffected by card effects. You can pay 1000 LP, then target 1 monster your opponent controls; destroy it, negating the effect of the monster destroyed by this card's effect. You cannot attack the turn you activated this effect. If this card attacks your opponent directly: You win the Duel. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.

Divine-Beast-Type

DIVINE

Level 10

ATK: 0/DEF:0

Obelisk (Progenitor)
Cannot be Normal Summoned/Set. Must be Special Summoned by "Divine Evolution", and cannot be Summoned by other ways. This card's Summon cannot be negated. No cards or effects can activate in response to this card's Summon. Unaffected by card effects. Cannot declare an attack. During either player's turn: You can Tribute 2 monsters; destroy all monsters your opponent controls, then if 1 or more of them was in Attack Position: Your opponent loses all of their LP. If 1 of the monsters destroyed by this card's effect was "The Wicked Avatar" or "The Winged Dragon of Ra": Destroy that card, ignoring its effects, but this card gets destroyed and your opponent doesn't lose any LP if it was "The Wicked Avatar".

Divine-Beast-Type

DIVINE

Level 10

ATK: 5000/DEF: 5000

Other cards
(Let me know if there is anything I should add or remove).

Divine Evolution
Tribute 1 "Obelisk the Tormentor"; Special Summon 1 "Obelisk the Progenitor" from your hand, Deck, or Graveyard.

Normal Spell

Dark Sanctuary
Activate this card from your hand, Deck, or Graveyard if "Dark Necrofear" is in your Graveyard. When this card is activated: Special Summon 1 "Ghost Token" (Fiend-Type/Union/DARK/Level 8/ATK 0/DEF 0). It cannot be targeted for an attack, but does not prevent your opponent from attacking you directly. It cannot declare an attack. It cannot leave the field, except by this card's effect. During your opponent's turn: Target 1 random monster your opponent controls; equip this Token to the monster targeted. If your opponent attacks with the monster equipped, negate the attack, and if you do, your opponent loses LP equal to half the ATK of the attacking monster. During each of your End Phases, Tribute 1 monster or destroy this card.

Field Spell

Magical Hats
Target 1 Spellcaster-Type monster you control; if it is face-up, Set that target. Then choose 3 Spell/Trap cards in your Deck; Special Summon them as Normal Monsters in face-down Defense Position (ATK 0/DEF 0), then shuffle them on the field. These cards cannot be used for a Summon, be Tributed, declare an attack, or change its battle position. If one of these cards Special Summoned by this card's effect would leave the field: Shuffle it back into the Deck instead.

Normal Trap

Revival Jam
When this card is destroyed by battle or by an Effect Monster's effect: Its controller can pay half their LP, then Special Summon this card to their side of the field in face-up Defense Position.

Aqua-Type

WATER

Level 4

ATK: 1500/ DEF: 500

Multiply
Target 1 monster you control with 1000 or less ATK; Tribute that target, then Special Summon as many "Duplicate Tokens" as possible with the same Attribute, Type, ATK, DEF, and Level in Defense Position.

Quick-Play Spell

Card of Safe Return
When a monster would be Special Summoned from either player's Graveyard: Draw 3 cards.

Continuous Spell

Card of Sanctity
Banish up to 6 cards in your Graveyard. Each player must draw until their hand has cards equal to the number of cards that was banished with this card's effect.

Normal Spell

Turn Jump
End the turn of the turn player. Each player skips their next 3 turns. (Each player does not conduct their normal draw for their Draw Phases). 6 turns after activation, resume play of the Battle Phase.

Quick-Play Spell

Jam Defender
When a monster you control is targeted for an attack: You can change the attack target to 1 "Revival Jam" you control. If you would receive effect damage: You can destroy 1 face-up "Revival Jam" you control; the damage you receive becomes 0.

Continuous Trap

Blast Held By A Tribute
When a Tribute Summoned monster controlled by your opponent declares an attack: Negate that card's effects, then destroy that card, then your opponent loses LP equal to the ATK of the monster destroyed.

Normal Trap

Kuriboh
During either player's turn: If you would take damage: You can send this card from your hand to the Graveyard; make that damage 0.

Fiend-Type

DARK

Level 1

ATK: 300/ DEF: 200

Soul Exchange
This turn, if you would Tribute a monster(s) for a Tribute Summon: Tribute monsters your opponent controls equal to the number of Tributes necessary instead as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.

Quick-Play Spell

Soul Taker
This turn, if you would Tribute a monster: Target 1 monster your opponent controls; Tribute that target instead as if you controlled it, then your opponent gains 1000 LP.

Quick-Play Spell

Summoning Clock
During each of your Standby Phases, place 1 Clock Counter on this card. You can send this face-up card you control and Tribute 1 monster you control; Special Summon monsters from your hand up to the number of Clock Counters that was on this card.

Continuous Spell

Magnet Force
Until the End Phase, if a face-up Rock or Machine-Type monster(s) you control is targeted by a card or effect: Target 1 monster(s) on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target(s).

Normal Trap

Mirage Spell
When an monster you control would lose ATK and/or DEF: Negate that effect, then gain LP equal to the number of ATK/DEF that would have been lost.

Normal Trap

Egyptian God Slime
"Metal Reflect Slime" + "Revival Jam"

This card's name is treated as "Revival Jam" while face-up on the field. During each of your Standby Phases: Pay half your LP or destroy this card. If this card would be destroyed (except by this card's effect): You can Special Summon this card in face-up Defense Position.

Life Shaver
During each of your Standby Phases: Place 1 ??? Counter on this card. You can send this card from the field to the Graveyard; your opponent must discard cards from their hand equal to the number of ??? Counters that were on this card when this card left the field.

Continuous Trap

Magical Dimension
If you control a Spellcaster-Type monster(s): Tribute 1 monster you control; Special Summon 1 Spellcaster-Type monster from your hand, then you can target 1 monster your opponent controls; negate that target's effects, then destroy it. You cannot conduct your Battle Phase the turn you activate this card.

Quick-Play Spell

Ragnarok
If you control "Dark Magician" and "Dark Magician Girl": Banish all cards in you hand, Deck, and Graveyard; banish all monsters your opponent controls.

Quick-Play Spell