Dragon

Dragons are a powerful Type to contend with, often focusing on brute ATK strength and powerful Fusion and Synchro Monsters. Dragons are also the most numerous monster Type and tend to be the strongest or key monster in numerous Deck types that would otherwise have nothing to do with dragons. Ever since the Yu-Gi-Oh Trading Card franchise began, Dragon monsters have been known for having attack points greater than any other type of monster in the game. Dragons and Dragon support cards also tend to have effects that Special Summon other Dragon-Type Monsters, such as "King Dragun", "Red-Eyes Darkness Metal Dragon", "Lord of D." in combination with "The Flute of Summoning Dragon", "Decoy Dragon", etc. There are Dragon-Type Monsters for every single Attribute (except for DIVINE); mainly LIGHT, DARK, WIND and FIRE.

As of now, the highest ATK monsters in the game, "Dragon Master Knight", "Five-Headed Dragon", and "Malefic Truth Dragon" are Dragon-Types. In addition, the most powerful Normal Monster is also a Dragon, the "Blue-Eyes White Dragon", including all its support cards. Red-Eyes B. Dragon and "Rainbow Dragon", and the famous OTK Maker "Rainbow Dark Dragon" are also notable. Plus two of the most powerful "LV" series, "Armed Dragons" and "Horus" are also Dragon-Types. Decks that run lots of high-level monsters may also consider "Montage Dragon". The most powerful Fusion, Synchro and Xyz monsters are also Dragons. Legendary examples include "Stardust Dragon", "Red Dragon Archfiend", "Black Rose Dragon", "Five-Headed Dragon", "Dragon Master Knight", "Blue-Eyes Ultimate Dragon", "King Dragun", "Dragon Knight Draco-Equiste, "Shooting Star Dragon", "Red Nova Dragon", "Life Stream Dragon", "Black-Winged Dragon", "Shooting Quasar Dragon", "Number 17: Leviath Dragon and Thunder-End Dragon.

Dragons also have their own three Structure Decks, Structure Deck 1: Dragon's Roar, Structure Deck 13: Revival of the Great Dragon, whose TCG counterpart is Structure Deck: Rise of the Dragon Lords and Structure Deck 19: Dragunity Drive.

To date, there are no Flip Effect Dragon-Type monsters.

The Dragon-Type is certainly one of the contenders for "most Type-Specific support cards". Most Dragon-Type monsters have the word "Dragon" in its card name. The word "Dragon" also exists in many non-Dragon Monster Card names, typically denoting a creature of exceptional power. Examples include "Cyber Dragon", "Power Tool Dragon", "Brionac, Dragon of the Ice Barrier", "Blowback Dragon", "Barrel Dragon", "Solar Flare Dragon", "Megarock Dragon", "Thunder Dragon", and "Twin-Headed Fire Dragon".

A recent trend with multi-Type Archetypes is having the trump card of the archetype be a Dragon-Type unlike the rest of the monsters in the archetype, such as "Rainbow Dragon" for the Crystal Beast, "Judgment Dragon" for the Lightsworn, "Koa'ki Meiru Maximus" for the Koa'ki Meiru, "Atomic Scrap Dragon for the Scrap, "Lavalval Dragoon" for the Laval, "Harpie's Pet Dragon" for the Harpie, "Sun Dragon Inti" for the Inca, "Trishula, Dragon of the Ice Barrier" for Ice Barrier, "Naturia Barkion" for Naturia, "Iron Chain Dragon" in Iron Chain, "Chaos Emperor Dragon - Envoy of the End" in Chaos, Evolkaiser Ragia for Evols, Clear Vice Dragon for the Clear and "Infernity Doom Dragon" in Infernity.

The only 7 "all Dragon-Type" Archetypes are the "Legendary Dragon", the "Signer Dragon", the "Majestic", "Armed Dragon", "Horus", "Blue-Eyes" and "Red-Eyes" archetypes but only two ("Blue-Eyes" and "Red-Eyes") of these 7 Archetypes completely supports all the monsters in itself, instead the support for these Archetypes being for the individual members of that Archetype. In addition, both these Archetypes were main plot points during an arc of their respective anime and also 2 of this 7 archetypes are of the "LV" Series.

In every Yu-Gi-Oh anime and manga series up to date, the main character's rivals all use Dragon-based Decks. Seto Kaiba uses a Blue-Eyes Deck, Chazz Princeton uses an "Armed Dragon" Deck in most seasons (or "Light and Darkness Dragon" Deck in the manga), Jack Atlas's Turbo Deck is based on summoning his "Red Dragon Archfiend" while his Ground Deck plays numerous dragon cards like "Strong Wind Dragon", "Vice Dragon", and "Exploder Dragonwing" in addition to "Red Dragon Archfiend", and Ryoga Kamishiro uses "No. 17 Revise Dragon".

"LV" Dragon Decks
Some dragon Decks are based on the "LV" Dragons, "Armed Dragon" and "Horus the Black Flame Dragon". These Decks usually focus on leveling up their monsters quickly. To protect the high level monsters from Trap Cards "Royal Decree", "Jinzo", or "King Dragun" are usually used. "Horus the Black Flame Dragon" has added protection from Spell Cards and is well known for the infamous "Horus Decree" lockdown. Horus and Armed Dragon cards can even be combined to make a Deck that not only locks down Spell and Trap Cards, but also controls the opponents monsters that may get in your way.

Dragon Fusion Decks
These types of Decks often focus on getting Fusion Monsters like "Five-Headed Dragon", "King Dragun", "Blue-Eyes Ultimate Dragon", and sometimes even "Dragon Master Knight" or Blue-Eyes Shining Dragon to the field. Usually "Dragon's Mirror" or "Future Fusion" is used to accomplish these tasks. If you want to summon "King Dragun" quickly, "The Dark - Hex-Sealed Fusion", along with other substitute Fusion-Material monsters, can be of great help.

Revival Dragon/Dragon Lords Deck
The Dragon-Type Structure Deck is Rise of the Dragon Lords. This Deck focuses on summoning powerful dragons to the field from the graveyard and activating their effects. "Felgrand Dragon", "Tyrant Dragon" and "Darkblaze Dragon" are good examples of this. This Deck also includes "Mausoleum of the Emperor" to get tribute monsters out quickly. "Draining Shield" and "Rainbow Life" can be used to recover Life Points used for "Mausoleum of the Emperor" and "Trade-In" can be used to put powerful dragons into the graveyard to revive while drawing two cards in the process. "Decoy Dragon" works exceptionally well with this Deck, being able to make a powerful combo with "Foolish Burial". "Card of Safe Return" is another great addition to this Deck (Although it is now forbidden in both OCG and TCG advanced), since it lets you draw a card each time you summon a dragon like this. However with the new banlists, this is traditional only. A good way to Special Summon Dragons from the grave is to use "Red-Eyes Darkness Metal Dragon" since it gives you a free Special Summon of any dragon in your hand or graveyard, no matter how high of a level it is. You can also use "Van'Dalgyon the Dark Dragon Lord" with "Divine Wrath" to Special Summon Dragons in the Graveyard. The best way to make this Deck truly effective is to buy multiple structure Decks and combine the more important cards into one Deck. This structure Deck can also be bought to get key cards for any kind of Dragon Deck.Use Ravine to dump your dragons by 2 at a time (one from the hand and one from the deck).

Dragon Beatdown
This type of Deck is pretty old fashioned, but it has more variations than any of the other three Decks. The Deck revolves around playing abnormally powerful Dragon-Type monsters and brutally beating down the opponent's life points. High level monsters can be anything mentioned in the other Decks, but smaller monsters may include "Luster Dragon", "Cave Dragon", "Spear Dragon", and "Blizzard Dragon". "Vanguard of the Dragon" is a relatively good card because it's basically a 2000 ATK point beatstick if you discard a Dragon to the Graveyard (which can even be done multiple times when first summoned if you have the Dragons in hand). Even though "Gray Wing" is relatively weak in ATK points, it can deal up to 2600 damage to the opponent if there are no monsters in its way. Monsters like "Troop Dragon", "Masked Dragon", "Twin-Headed Behemoth", and "Totem Dragon" can be used to Tribute Summon the more powerful monsters. Cards like "Dread Dragon" helps you get certain Dragon-Type monsters you would like from your Deck to your hand. Another way of playing high level Dragons without tributing is to use "Red-Eyes Darkness Metal Dragon", which Special Summons virtually any kind of Dragon monster you want to dish out against the opponent. Mid-Level monsters often used in this build may include "Kaiser Glider" and "Chthonian Emperor Dragon" to rid the field of stubborn monsters and attack for huge damage. To protect your monsters from spell and trap effects, cards like "Stamping Destruction" and "A Wingbeat of Giant Dragon" (Which you can also combo with "Montage Dragon" for monsters to "Discard") can help make sure that nasty traps and spells like "Shrink" and "Dimensional Prison" won't get in your way. Monsters like "Handcuffs Dragon" and Traps like "Dragon's Rage" can help drop the opponents life even quicker, especially when combined with monsters that have high attack points and, in some cases, attack more than once, such as "Tyrant Dragon".

Dragon Lockdown
This deck focuses in locking down the opponent, gradually taking away their abilities to use any effects - Monster Effects, Spell Cards, and Trap Cards. This deck uses a great compilation of Monsters that Special Summon themselves and monsters that quickly lock down the opponent. Multiple copies of Horus the Black Flame Dragon LV6, Horus the Black Flame Dragon LV8 and Jinzo are used, in conjunction with Red-Eyes Darkness Metal Dragon, Prime Material Dragon, and Vice Dragon to rapidly summon powerful monsters capable of locking down the opponent without warning. This decktype can often be very fast, but it also has the potential to get stuck with many high-level monsters in your hand without any way to get them onto the field. Use Totem Dragon or other such cards that can Summon themselves from the graveyard to combat these effects along with Mausoleum of the Emperor and Dragon Ravine

Graveyard Dragon Power
This Deck's main focus is to keep sending Dragons to the Graveyard, so "Genesis Dragon" is recommended, to power up powerful Dragon monsters like: "Red-Eyes Darkness Dragon" or "Blue-Eyes Shining Dragon". This Deck could also be used as a lockdown. Once "Horus the Black Flame Dragon LV8" is on the field it could stop Spells from effecting your Dragons. You could also use the "Dark Paladin" to negate Spells as well, but still gain the ATK points to crush your opponent. "Royal Decree", "The Dragon's Bead", and "Jinzo" would be useful to stop Traps, and then use "Divine Wrath" or "Destiny Hero - Plasma" to stop monster abilities from destroying your "Red-Eyes Darkness Dragon". You can also use "Destruction Jammer" to negate the activation of Spells, Traps and Monster effects. This will help you more in the long run giving you a better option in tight fix, as well as allowing you to summon Van'Dalgyon the Dark Dragon Lord and use its effects depending on the card you negated.

Disaster Dragon Deck
Disaster Dragon is a control oriented Deck that plays disruption strategies mixed with lockdown aggression to gain and maintain control of the board. It carries a lot of momentum and explosive power as the Deck can consistently drop two or more monsters per turn without losing advantage and often times they will be big monsters. This is done through the use of the Decks backbone card, "Red-Eyes Darkness Metal Dragon". Weighing in at 2800 ATK, this card is easily the most powerful or one of the most powerful dragons in the Deck, outclassed only by a potential "White Night Dragon". Red-Eyes' effect allows for the constant recursion of monsters from the graveyard as well as the ability to bypass the Normal Summon limit and the requirements for tributes that many Decks suffer from. As a result Disaster Decks are packing some of the highest ATK monsters in the present Metagame, because they can bypass the tribute mechanic required to summon them.

Obviously ATK points don’t do much on their own, so use cards such as "My Body as a Shield" to protect them. Through the usage of cards such as "Koa'ki Meiru Drago", "Exploder Dragon" and "Light and Darkness Dragon" alone, the Deck is capable of shutting down and eliminating a majority of plays made by the current popular Decks. The Deck plays like a toolbox, with "Masked Dragon" working to recruit the dragons you need for tributes, Synchro Monsters, battle, monster removal, etc and cards like "Red-Eyes Darkness Metal Dragon" and "Genesis Dragon" allowing you to reuse them. Cards such as "Foolish Burial" and "Future Fusion" allow you to dump dragons into your graveyard faster while also aiding in the Deck's inherent synergy; some dragons such as "Yamata Dragon" or "Light and Darkness Dragon" cannot be Special Summoned and are unable to bypass their two-tribute requirement via "Red-Eyes Darkness Metal Dragon" as most dragons would. Instead, the Deck utilizes "Totem Dragon", a self-recurring dragon that can act as two tributes in order to summon a dragon-Type monster. Being a dragon itself, "Totem Dragon" is a viable target to search with "Masked Dragon" or to dump with "Future Fusion". It can also be revived by "Red-Eyes Darkness Metal Dragon".

The idea with "Koa'ki Meiru Drago" is to play it after REDMD is on the field, or remove him from the field by other means in order to summon REDMD. One of the most common analogies for "Koa'ki Meiru Drago's" usage compares it to a switch, courtesy of a feature match involving Richard Clarke, the Deck's creator, where he flipped "Koa'ki Meiru Drago" on and off the field, allowing himself to Special Summon and preventing his opponent from Special Summoning.

"Future Fusion" also carries synergy with "Genesis Dragon". Allowing you to discard dragons from your hand to the grave and retrieve others in a form of reverse tutoring. "Genesis Dragon" also carries synergy with "Yamata Dragon" and "Light and Darkness Dragon". Both dragons cannot be Special Summoned from the grave, but with Genesis they can be re-summoned again and again. An infinite loop exists with "Light and Darkness Dragon" and "Genesis Dragon" in which you tribute "Red-Eyes Darkness Metal Dragon" and "Genesis Dragon" for "Light and Darkness Dragon". When "Light and Darkness Dragon" dies you use its effect to Special Summon "Red-Eyes Darkness Metal Dragon" and use its effect to revive "Genesis Dragon", who returns the "Light and Darkness Dragon" to your hand. Then, you can sacrifice them both to summon "Light and Darkness Dragon" again. It's fairly unstable for obvious reasons but the ability to infinitely reuse a monster as powerful as "Light and Darkness Dragon" is definitely an option the Deck has at its disposal.

While most Disaster Dragon Decks run many of the same cards, there are several variations of the Deck that utilize different combos and overall strategies. Often the difference between variants is only two or three specific cards. For example, one variant known as "The Egg" utilizes "The White Stone of Legend" to add "Blue-Eyes White Dragon" to the player's hand, which is then discarded for the cost of "Trade-In" to draw 2 cards, and finally Special Summoned to the field through "Red-Eyes Darkness Metal Dragon". Another variant called "Spirit Well" utilizes "Red-Eyes Darkness Metal Dragon" and "Totem Dragon", along with "Genesis Dragon", to summon "Yamata Dragon" to the field each turn to constantly refill the player's hand. One option a professional Disaster Dragon player has in Match Play is to begin a Match with one variant of Disaster Dragon while keeping cards for other variants in his Side Deck, then switching to a different variant between Duels.

Another good strategy to use is a mix of the Armed Dragon cards and REDMD, because instead of summoning a strong dragon from your hand you can discard it with an Armed Dragon's effect destroying an opponents monster and allowing you to summon it from the graveyard instead.

Dragonsworn/DSN Reset
This Deck is Based on a lightsworn and dragon combination that relies on 3 different dragons; "Judgment Dragon", "Red-Eyes Darkness Metal Dragon", and "Genesis Dragon". Its purpose is to use "Judgment Dragon" to clear the field and then to swarm it and attack with a lot of power. You will also need "Red-Eyes Wyvern" because you're going to be milling your cards. Because of this you only need a few traps: "Mirror Force", "Threatening Roar", "Dimensional Prison", and "Beckoning Light". The strategy is to mill to get your Dragons and Lightsworns into your graveyard. There is little chance of a Deck out if you have "Genesis Dragon" because of its effect. (Don't run this Deck with out it as it would be pointless to do so). The deck's strength is completely based on your ability to empty your Deck into your graveyard and then to recycle your dragons using the effect of "Genesis Dragon" and "Red-Eyes Darkness Metal Dragon".

A good combo is to use "Red-Eyes Darkness Metal Dragon" to special summon "Gragonith, Lightsworn Dragon" from the the graveyard and then tribute it for "Celestia, Lightsworn Angel".

This variant can also integrate "Sky Scourge Norleras" and "Phantom of Chaos"-this is based on a Japanese build known as "DSN Reset" (Dragonsworn Norleras Reset). This build revolves around using Lightsworns to mill your "Red-Eyes Wyvern", "Red-Eyes Darkness Metal Dragon", "Sky Scourge Norleras" and your chosen beatdown dragon "Gragonith, Lightsworn Dragon"- Recommended. When you pull of the "Sky Scourge Norleras" and "Phantom of Chaos" combo, your opponent will find themselves with no field and no hand to compete with, while you are removing your "Red-Eyes Wyverns" to gain field and hand advantage. This deck is highly recommended to more experienced players.

Strengths
Dragons have been known to have the most powerful attacks and, in some cases, broken effects. An attack from a good-sized Dragon like "Five-Headed Dragon" can take huge chunks out of the opponent's Life Points. Since most dragons have ATK points that can overpower popular cards like "Goyo Guardian", "Thought Ruler Archfiend", "Dark Armed Dragon", "Judgment Dragon", and even "Gladiator Beast Heraklinos", the only way to bring down a sizeable dragon is to use effects. Sometimes even that becomes hard though, since cards like "Prime Material Dragon", "Light and Darkness Dragon", "Stardust Dragon", and even "King Dragun" will help prevent any vital Dragons from being destroyed or targeted by effects, not to mention "Horus the Black Flame Dragon LV8" will block out any Spell Cards from wreaking havoc on your field while a "Royal Decree" blocks out the Trap Cards ("Tyrant Dragon" can even protect himself from most targeting Trap Cards without the help of either of the other dragons). "White Night Dragon" can even better, since it is able to negate any Spells and Traps that target it. Plus, even if you losing one of your dragons at some instance, you can bring it back just as easy with the help of "Red-Eyes Darkness Metal Dragon". If you do not have any of those monsters out, "Dragonic Knight" can Special Summon himself from your hand if the opponent tries to destroy your monsters with monster card effects, allowing you to reinforce your field when needed. A well-built Dragon Fusion Deck can also bring trouble since "King Dragun" has the power to protect all dragons you control from targeting effects like "Dark Armed Dragon" and "Mind Control" plus Special Summon powerful dragons like "Tyrant Dragon" or "Blue-Eyes White Dragon" from the hand. "Montage Dragon" also has the ability to become a powerhouse monster if you discard high-leveled Dragons from your hand, sometimes becoming even stronger than "Five-Headed Dragon". Furthermore, if the situation calls for it, "Gandora the Dragon of Destruction" can even bring massive destruction on the field just by halving your Life Points (its effect are more superior than "Judgment Dragon"'s, since this card can remove the destroyed cards from play as well), this is extremely effective when you're in a pinch, while this dragon itself can be easily Summoned using "Totem Dragon".

Weaknesses
However, there are major weaknesses with Dragon Decks, and all have one in common: Summoning the Dragons. Since "Horus the Black Flame Dragon LV8" cannot be Special Summoned except with it's own effect, cards like "Level Up!" and "Level Modulation" are usually used to override this problem, but "Counter Trap Cards" like "Solemn Judgment" or "Dark Bribe" can impede your progress. Plus, "Horus the Black Flame Dragon LV6" has only 2300 ATK points, leaving it vulnerable to monsters like "Goyo Guardian" or any of the Monarchs. In Dragon Fusion Decks, it's very important to be able to keep "King Dragun" on the field to be able to summon the bigger dragons, but its 2400 ATK is low enough for any Monarch to destroy in battle. A good way to counter this kind of move is to use traps like "Waboku" or "Threatening Roar" to prevent the opponent from attacking or dealing battle damage. If your opponent knows you have a Dragon Fusion Deck, he or she may try to use "Chthonian Polymer" to gain control of any Dragon you Fusion Summon, which is deadly when playing "Five-Headed Dragon", since nothing other than LIGHT monsters can beat it in battle. If "King Dragun" ends up getting destroyed, Level 5 or higher dragons you draw later will become dead draws and slow the Deck down to a crawl. A good counter measure for this would be to use "Trade-In" on level 8 monsters you draw but cannot play, or using "Red-Eyes Darkness Metal Dragon" to Special Summon those Dragons. Card effects that do not target like "Judgment Dragon" or "Mirror Force" cannot be negated with "King Dragun" and would therefore require a "Prime Material Dragon", "Light and Darkness Dragon" or "Stardust Dragon" to stop them. If you do manage to play some good Dragons, the opponent might play "Grave of the Super Ancient Organism", and that will wreck almost any kind of Dragon-based Deck, since most Dragon Decks rely on Special Summon and usually at level 6 or higher. "Shadow-Imprisoning Mirror" is used against a Hopeless Dragon Deck to negate the effects of the majority of DARK monsters, but it is not a major problem if you use your monsters correctly (Activate the effect of either "Dark Armed Dragon" or "Dark Creator" to remove "Red-Eyes Darkness Metal Dragon" from play, and Special Summon it using "D.D.R. - Different Dimension Reincarnation". This is allowed because the former two remove a card as their cost, and therefore cannot be negated by SIM). Finally, cards like "Royal Oppression", "Vanity's Ruler", "Vanity's Fiend", "Jowgen the Spiritualist", "Fossil Dyna Pachycephalo", and "Thunder King Rai-Oh" can also prevent any of these Dragons from being summoned at all and will need to be removed from the field in order to summon your cards (Though these cards can also a major trouble for other Meta Decks). In the case of a Hopeless Dragon Deck, a major drawback to this would be the number of high-level monsters, and therefore, drawing mostly unsummonable monsters with no means of discarding them could spell defeat. Also, the new "Koa'ki Meiru Drago" combined with a "Imperial Iron Wall" would single handedly shut down a Hopeless Dragon Deck should the player not have any means of Normal Summoning and/or Spell & Trap destruction. Also, because many of the most widely-used Dragons are so high level, many need tributes, making Mask of Restrict one of the worst enemies for a Dragon user (This should not be a problem if you use "Red-Eyes Darkness Metal Dragon" for Summoning your monsters, while Tribute monsters can be replaced with Synchro Monsters such as "Stardust Dragon"). Another weakness of Dragon Decks is Decks that far superior in terms of speed and flexibility, such as Gladiator Beasts, Lightsworns, and Blackwings. "Psi-Blocker" and "Prohibition" can also be dangerous since their effects renders major cards such as "Red-Eyes Darkness Metal Dragon" unplayable.

Anti-Dragon Cards
Another major weakness is that quite a few cards have been specially made for destroying or weakening dragons, otherwise known as Anti-Dragon cards. Not only does "Buster Blader" get stronger as dragon after dragon gets summoned and destroyed, but it is also the perfect candidate for "Sword of Dragon's Soul". If "Buster Blader" was equipped with that plus "Mist Body", it could take out virtually any dragon you throw at it, even the mighty "Five-Headed Dragon" who normally can't be destroyed in battle by anything not of the LIGHT Attribute.The Attribute problem can be solved by simply playing DNA Transplant to turn all Monsters into LIGHT Monsters. Also, a fairly new card called "Victoria" can Special Summon your opponent's dragons to your side of the field for you to use. Plus there's "Dark Paladin", which can be used for/or against dragons and negate key Spell Cards like "Dragon's Mirror" and "Trade-In". "Dragon Manipulator" and "Dragon Seeker" can be tricky to deal with, but can be easily overcome with "King Dragun". "Dragon Capture Jar" can wreak severe havoc on any and all of your Dragons since "King Dragun", "Stardust Dragon", and "Prime Material Dragon" cannot stop it. But a great card against Dragon Types is "Cursed Bill". It can easily deal strong damage to your opponents Life Points if place in a combo with "Offerings to the Doomed of "Tribute to the Doomed

Solutions to Anti-Dragon cards
There are ways of getting around Anti-Dragon cards. One quick and easy method of accomplishing this is to use "Exploder Dragon". Since it kills anything that destroys it in battle, it can overpower cards like "Buster Blader" and even "Dark Paladin", while at the same time taking no battle damage. You may also use the "Armed Dragon" cards to destroy "Dragon Seeker" since it has relatively weak ATK points, and "Armed Dragon LV10" can just wipe out all your opponents face-up monsters no matter how many ATK points they possess. "Montage Dragon" can also be used to potentially become more powerful than "Dark Paladin" or "Buster Blader" by discarding high level monsters like "Blue-Eyes White Dragon" or "Tyrant Dragon". "Dragon Piper" can be used to rid the field of any "Dragon Capture Jar" cards on the field that are preventing you from attacking. If the opponent tries to play "Victoria" and gains control of some of your dragons, a good spell to counter this kind of move is "Owner's Seal" or Vengeful Servantwhich causes the new owner of your dragon to take damage equal to the monster's attack and works really well because Dragons are known for their high attack. With this, you can gain control of your dragons again and use them to get rid of "Victoria" (this is assuming that there only one "Victoria" your opponent controls, because two or three of it cause an Attack lockdown). Finally, the Spell Card "Dragon's Mirror" can be doubly effective by removing any Dragons in your graveyard to Fusion Summon "Five-Headed Dragon" plus power down "Buster Blader" and "Dark Paladin" in the process (this is assuming that there are no cards to discard for "Dark Paladin's" effect).

Monsters

 * Black Skull Dragon
 * Chthonian Emperor Dragon
 * Armed Dragon LV5
 * Dark Armed Dragon
 * Armed Dragon LV10
 * Decoy Dragon
 * Armed Dragon LV3
 * Divine Dragon Ragnarok
 * Baby Dragon
 * Dragon Master Knight
 * Spirit Ryu
 * Element Dragon
 * Exploder Dragon
 * Five-Headed Dragon
 * Lord of D.
 * Luster Dragon
 * Malefic Blue-Eyes White Dragon
 * Malefic Red-Eyes Black Dragon
 * Malefic Stardust Dragon
 * Malefic Truth Dragon
 * Masked Dragon
 * Meteor Black Dragon
 * Meteor Dragon
 * Montage Dragon
 * Paladin of White Dragon
 * Prime Material Dragon
 * Red Dragon Archfiend
 * Red-Eyes Black Dragon
 * Red-Eyes Black Chick
 * Red-Eyes Darkness Dragon
 * Red-Eyes Darkness Metal Dragon
 * Red-Eyes Wyvern
 * Stardust Dragon
 * Spear Dragon
 * The White Stone of Legend
 * Tyrant Dragon
 * Armed Dragon LV7

Spells

 * Summoner's Art
 * Ancient Rules
 * Dragon's Mirror
 * Foolish Burial
 * Future Fusion
 * A Wingbeat of Giant Dragon
 * Stamping Destruction
 * Cost Down
 * Mausoleum of the Emperor
 * Trade-In
 * Cards of Consonance
 * Super Rejuvenation
 * The Flute of Summoning Dragon
 * Polymerization

Trap Cards

 * Burst Breath
 * Dragon's Rage
 * The Dragon's Bead

Monsters

 * Armed Dragon LV3
 * Armed Dragon LV5
 * Armed Dragon LV7
 * Armed Dragon LV10
 * Horus the Black Flame Dragon LV4
 * Horus the Black Flame Dragon LV6
 * Horus the Black Flame Dragon LV8
 * Mirage Dragon
 * Masked Dragon
 * Destiny Hero - Plasma
 * Evil Hero Infernal Prodigy
 * Dark Armed Dragon

Spells

 * Level Up!
 * Level Down!?
 * Level Modulation
 * The Graveyard in the Fourth Dimension

Traps

 * Royal Decree

Monsters

 * Blue-Eyes Shining Dragon
 * Blue-Eyes White Dragon
 * Red-Eyes Darkness Dragon
 * Red-Eyes Darkness Metal Dragon
 * Red-Eyes Black Dragon
 * Red-Eyes Black Chick
 * Red-Eyes Wyvern
 * Genesis Dragon
 * Dark Magician
 * Black Luster Soldier
 * Divine Dragon Ragnarok
 * Lord of Dragons
 * The Light - Hex-Sealed Fusion
 * The Dark - Hex-Sealed Fusion
 * Magna Drago
 * The White Stone of Legend
 * Decoy Dragon
 * Delta Flyer
 * Debris Dragon
 * White-Horned Dragon
 * Paladin of White Dragon
 * Manju of the Ten Thousand Hands
 * Masked Dragon
 * Majestic Dragon
 * Red Dragon Archfiend/Assault Mode
 * Stardust Dragon/Assault Mode
 * Van'Dalgyon the Dark Dragon Lord
 * Golem Dragon
 * Buster Blader

Spells

 * Dragon's Mirror
 * Future Fusion
 * Polymerization
 * Super Polymerization
 * Branch!
 * White Dragon Ritual
 * Fusion Gate
 * Black Luster Ritual
 * Super Rejuvenation
 * Fusion Recovery
 * De-Fusion
 * Fusion Sage

Traps

 * Dragon's Rage
 * The Dragon's Bead
 * Return from the Different Dimension
 * DNA Surgery (Use with Five-Headed Dragon and Super Polymerization. Also allows Dark Paladin to gain more ATK.)
 * Assault Mode Activate
 * Destruction Jammer

Fusion Monsters

 * Five-Headed Dragon
 * Dragon Master Knight
 * Blue-Eyes Ultimate Dragon
 * Dark Paladin
 * King Dragun
 * Dragon Knight Draco-Equiste

Synchro Monsters

 * Stardust Dragon
 * Red Dragon Archfiend
 * Shooting Star Dragon
 * Red Nova Dragon
 * Black Rose Dragon
 * Exploder Dragonwing
 * Light End Dragon
 * Dark End Dragon
 * Trident Dragion
 * Ancient Fairy Dragon
 * Majestic Star Dragon
 * Majestic Red Dragon
 * Black-Winged Dragon
 * Brionac, Dragon of the Ice Barrier
 * Formula Synchron
 * Trishula, Dragon of the Ice Barrier

Monsters

 * Felgrand Dragon
 * Darkblaze Dragon
 * Tyrant Dragon
 * Van'Dalgyon the Dark Dragon Lord
 * Red-Eyes Darkness Metal Dragon
 * Decoy Dragon
 * Red-Eyes Wyvern
 * Genesis Dragon
 * Light and Darkness Dragon
 * Infernal Dragon
 * Totem Dragon

Spells

 * Mausoleum of the Emperor
 * Foolish Burial
 * Trade-In
 * The Shallow Grave
 * Gold Sarcophagus
 * Temple of the Sun
 * Dragon Ravine

Traps

 * Draining Shield
 * Rainbow Life
 * Destruction Jammer
 * Imperial Iron Wall

Monsters

 * Red-Eyes Darkness Metal Dragon
 * Red-Eyes Wyvern
 * Prime Material Dragon
 * Genesis Dragon
 * Blue-Eyes White Dragon
 * Gragonith, Lightsworn Dragon
 * Lumina, Lightsworn Summoner
 * Lyla, Lightsworn Sorceress
 * Ryko, Lightsworn Hunter
 * Jain, Lightsworn Paladin
 * Celestia, Lightsworn Angel
 * Judgment Dragon
 * Sky Scourge Norleras
 * Phantom of Chaos
 * Plaguespreader Zombie
 * Chaos Sorcerer
 * Chaos Emperor Dragon - Envoy of the End (Traditional only)
 * Super-Nimble Mega Hamster
 * Gorz the Emissary of Darkness

Spells

 * Foolish Burial
 * Solar Recharge
 * Hand Destruction
 * Charge of the Light Brigade
 * Gold Sarcophagus
 * Monster Reincarnation
 * Pot of Avarice

Traps

 * Threatening Roar
 * Dimensional Prison
 * Royal Decree

Monsters

 * Blue-Eyes White Dragon
 * Paladin of White Dragon
 * Magna Drago
 * Debris Dragon
 * Exploder Dragon
 * Light and Darkness Dragon
 * Masked Dragon
 * Tyrant Dragon
 * White-Horned Dragon
 * Red-Eyes Darkness Metal Dragon
 * Tiger Dragon
 * Dragonic Knight
 * Spear Dragon
 * Blizzard Dragon
 * Strong Wind Dragon
 * Vice Dragon
 * Infernal Dragon
 * Handcuffs Dragon
 * Axe Dragonute
 * Genesis Dragon
 * Vanguard of the Dragon
 * Totem Dragon
 * White Night Dragon
 * Red-Eyes Darkness Dragon
 * Red-Eyes Black Dragon
 * Red-Eyes Wyvern

Spells

 * Stamping Destruction
 * A Wingbeat of Giant Dragon
 * Super Rejuvenation
 * Polymerization
 * Dragon's Mirror
 * Solidarity

Traps

 * Dragon's Rage
 * The Dragon's Bead
 * Burst Breath
 * Mirror Force
 * Dark Mirror Force

Fusion Monsters

 * Dragon Master Knight
 * Blue-Eyes Ultimate Dragon
 * Black Skull Dragon
 * Alligator's Sword Dragon
 * Darkfire Dragon
 * Fiend Skull Dragon
 * Gaia the Dragon Champion
 * Meteor Black Dragon
 * Thousand Dragon

Synchro Monsters

 * Stardust Dragon
 * Red Dragon Archfiend
 * Black Rose Dragon
 * Ancient Fairy Dragon
 * Black-Winged Dragon
 * Life Stream Dragon
 * Trident Dragion
 * Exploder Dragonwing
 * Light End Dragon
 * Dark End Dragon
 * Majestic Star Dragon
 * Majestic Red Dragon
 * Iron Chain Dragon
 * Infernity Doom Dragon
 * Trishula, Dragon of the Ice Barrier
 * Hundred-Eyes Dragon
 * Red Nova Dragon
 * Power Tool Dragon

Monsters

 * Horus the Black Flame Dragon LV8
 * Horus the Black Flame Dragon LV6
 * Totem Dragon
 * Masked Dragon
 * Jinzo
 * Koa'ki Meiru Drago
 * Prime Material Dragon
 * Dragunity Javelin
 * Exploder Dragon
 * Mirage Dragon
 * Blue-Eyes White Dragon
 * Dragunity Partisan
 * Red-Eyes Darkness Metal Dragon
 * Dragunity Phalanx
 * Dragunity Aklys

Spell Cards

 * Level Up!
 * Level Modulation
 * Mausoleum of the Emperor
 * Lightning Vortex
 * Monster Reborn
 * Mystical Space Typhoon
 * Dragon Ravine
 * Giant Trunade
 * Book of Moon
 * Swords of Revealing Light
 * Foolish Burial

Trap Cards

 * Royal Decree
 * Divine Wrath
 * Bottomless Trap Hole
 * Michizure
 * Windstorm of Etaqua
 * Return from the Different Dimension
 * Scrap-Iron Scarecrow

Extra Deck

 * Red Dragon Archfiend
 * Red Nova Dragon
 * Stardust Dragon