User talk:Becasita

That picture
the roids picture is from a card, so I think we should have it, thats just my opinion.--Troly (talk • contribs) 22:11, June 4, 2017 (UTC)

Darkness OTK
I should probably explain myself. If you've seen Black Metal Dragon's tip page, then you know that it can be used to perform an OTK in the Traditional Format. It involves Chaos Emperor Dragon - Envoy of the End. See, while you control it and Meteor Black Comet Dragon, you would use CED's effect to cleanse the field and hands. Due to Meteor Black Comet Dragon's effect, you would summon Red-Eyes Black Dragon from your Graveyard, and Black Metal Dragon would add Red-Eyes Darkness Dragon from your Deck to your hand. After summoning Darkness, you would attack directly with it for an OTK.

I was attempting to make a legal version of the "Darkness OTK", so that if/when Chaos Emperor Dragon gets his erratum in the TCG, the OTK could still be performed. According to you and UltimateKuriboh, Gandora will not be helpful. In that case, do you have any better ways on performing the OTK? Any other cards that can help? Any at all?RedEyesBurn69 (talk • contribs) 12:22, June 5, 2017 (UTC)


 * It won't necessarily go into an OTK. I prefer avoiding these tips, where you add tons of stuff, but requires specific set-ups. I mean, I confess that one wasn't particularly complicated to do, but... It still needs some turns for you to get into it, I think.
 * The "Gandora" one... You need to Normal Summon it and still have fodder for the others and an equip card, that isn't searchable unless you give up your Normal Summon... Too situational.
 * Nope, no suggestions, from the top of my head. Becasita Pendulum (talk • contribs) 12:53, June 5, 2017 (UTC)

REDD OTK
How is the Black Metal Dragon tip not viable? And yes, I am aware that some Monsters can negate attacks or end the Battle Phase outright by banishing themselves from the Graveyard. I know that an OTK is not guaranteed, but it can still leave your opponent in a deadly situation. Even if they do survive your turn, they might have to rely on Top-Decking.

I'm going to try a Deck with Magical Merchant later on. A Cyberdark OTK Deck has been made with MM before. But for now, I'd like to know what the cons of the Darkness OTK are.RedEyesBurn69 (talk • contribs) 13:21, June 5, 2017 (UTC)


 * Either it's Traditional, where there's way more overpowered stuff running around, or it's the erattad version, which the combo doesn't work with. If Chaos Emperor Dragon nukes the field, you can't activate anything else for the rest of the turn. Sanokal K-T (talk • contribs) 20:39, June 5, 2017 (UTC)

The Basis For My OTK
You said earlier that the Darkness OTK may take a while to perform. I'm actually trying to make a Darkness OTK Deck. The basis for it is not only sending Dragons from the Deck to the Graveyard(Red-Eyes Fusion, Future Fusion, Painful Choice, etc.), but also rapidly drawing cards. And to ensure that REDD is in your Deck when Chaos Emperor Dragon uses its Nuke effect, the Deck contains Magical Mallet and Reload. Basically, send Monsters from the Deck to the Graveyard, and draw like crazy. So this One Turn Kill doesn't and shouldn't take as much time as you believe. RedEyesBurn69 (talk • contribs) 20:57, June 5, 2017 (UTC)


 * If you're trying to make the OTK; please do it first, test it, and only then, if it works consistently, you can add the tips. Most of stuff works better in our heads.
 * I remember when I built my first decks. No simulators to test them, I just searched cards in on the wiki and everything looked great, what a powerful deck I was building. I built it, played against my friend, bricked like hell. Becasita Pendulum (talk • contribs) 23:33, June 5, 2017 (UTC)

I GOT IT! I GOT IT!!
I finally figured out a legal version of the Red-Eyes Darkness OTK! Equip REDD with Conjoined Bird Renrin. Then Normal Summon Debris Dragon, and summon a Level 3 Dragon from the Graveyard with its effect. Use them to Synchro Summon Black Rose Dragon, and use its Nuke effect. Renrin will be destroyed instead of REDD, so every card on the field will be destroyed except for REDD. Then attack directly with it for an OTK.RedEyesBurn69 (talk • contribs) 13:07, June 7, 2017 (UTC)


 * Dude, you can't perform that in one turn, at least not easily. You need to, somehow, have a "Red-Eyes B. Dragon" in order to Summon "Red-Eyes Darkness Dragon"; Special Summon "Conjoined Bird Renrin" to equip it; Normal Summon "Debris Dragon" while you have a Level 3 Dragon in the Grave (this is easy, yes). Providing the amount of steps you have here and the amount of negation there is out there... Even without accounting for that, you still need to have all of that set-up or the exact cards to allow all those Summons... Not viable. At least enough to list it on a tips page. Becasita Pendulum (talk • contribs) 22:18, June 7, 2017 (UTC)

Uploading card images
Huh, I'm pretty sure I did tag the jpg versions of images for deletion after uploading the png versions. I'm also pretty sure that I entered the template into the summary box which you were referring to, as seen. Maybe, I'm confusing something you said, but everything seems in order to me, as far as I'm aware. (06:48, June 8, 2017 (UTC))


 * Well, given that I used to put in the licensing in the past when uploading card images, I guess it became force of habit. I'll keep it in mind for next time, thanks. (Lucafriz (talk • contribs) 02:39, June 9, 2017 (UTC))

My YCM card template
So it won't work they way I made it do, huh? Too bad.

Yes, I noticed YCM misses a lot of vital stuff, that's why I had to make everything manually (and also because my coding abilities are still moderate), and since I'm not an admin there, I'm no sure how far I can go playing around with the fuctions of the wiki. Do I need to be one to install those? --XBrain130™「ブレーン１３０」 08:30, June 11, 2017 (UTC)

GOT IT!!
I did it! I figured out a legal version of my Red-Eyes Darkness OTK! While you already control Meteor Black Comet Dragon, Black Metal Dragon(Unless you already have Darkness in your hand, which contains 7 cards, including Darkness) and a face-up Forced Requisition, activate Final Destiny, destroying every card on the field, and ridding your opponent's hand of 5 cards, possibly leaving them handless.

Use MBCD to summon Red-Eyes Black Dragon from your Graveyard. If Black Metal Dragon was also sent, use its effect to add REDD to your hand. Special Summon Darkness, and then attack your opponent directly for an OTK.

And yes, I am aware of how situational this appears to be. That is why the Deck revolves around Deck Thinning, through dumping Dragons to the Graveyard, and rapidly drawing cards. Because of the hand size part of the OTK, I plan on adding Infinite Cards to the Deck, in case BMD is not needed. And Yamata Dragon will serve as a bit of a Draw Engine, as I will use its effect to constantly fill my hand. Precious Cards from Beyond and Return of the Red-Eyes can create a small controlled Loop in which I repeatedly summon Normal Dragons from the Graveyard, and use them to Tribute Summon Yamata Dragon, drawing two cards in the process. And the Deck WILL have Spiritual Energy Settle Machine in it; That loop is just until I can get it. —This unsigned comment was made by RedEyesBurn69 (talk • contribs) 14:56, June 13, 2017‎ (UTC)


 * Good, mate. But this is not about how situational it appears to be. This is situational. This seems too theoretical. If you can pull this off, great. But consistently? Enough to list this as a tip or an OTK? You need to contain 7 cards in your hand, while you already control stuff, specific cards in your hand, one of which is the unsearchable "Force Requisition" and "Final Destiny", setup in the Grave (though this is easy). You probably won't even make use of "Infinite Cards", in the sense you'll rarely have more than 6 cards in your hand during the End Phase and still make it. "Yamata" is cool, yes, but not as searchable. And you still need to assure the fodder for it and waste your Normal Summon on it (though I guess you don't need it that much in "Red-Eyes"). And relying on even more Continuous Spells/Traps that do not float/have embedded protection... I mean, it's a cool combo, but... You're not making me buying it yet.
 * Also please don't forget to sign your name. Thank you. Becasita Pendulum (talk • contribs) 23:09, June 13, 2017 (UTC)

Trap Card Usage
I'm perfectly aware of how Trap Cards work thank you. There's nothing in the rules that mention what you've said. If this is how they work, why do some actually specify it like Ultimate Offering? That'd be redundant. --MasterMarik (talk • contribs) 23:06, June 13, 2017 (UTC)


 * No you're not, or else we wouldn't be discussing this.
 * Trap Cards are Spell Speed 2 or higher. They can be activated (and their effects) during either player's turn. Some need to trigger at specific timings. If they don't require a specific timing, then you're good to go, during either player's turn, like other Spell Speed 2 cards. Becasita Pendulum (talk • contribs) 23:11, June 13, 2017 (UTC)


 * Ah, forgot to reply to your other question. "Ultimate Offering" says that so you can only use it during the opponent's Battle Phase. That means you can't use it during your opponent's Draw/Standby/Main/End Phases. Just like you can only use it during your own Main Phases and not at other timings. Becasita Pendulum (talk • contribs) 23:32, June 13, 2017 (UTC)

Search category names
Yes, I could rename the categories in question, but I'll probably have to ask you to use your bot to change the cards I tagged with the category names to the new names should the categories be moved. (Lucafriz (talk • contribs) 14:11, June 14, 2017 (UTC))


 * Well, I could rename the categories and then manually change the category tags on the individual articles, but if you could use your bot, that would be appreciated. (Lucafriz (talk • contribs) 05:37, June 15, 2017 (UTC))


 * Thanks for doing the moves for the categories, I've been terribly busy recently and that curtailed the time I had to edit the wiki of late. Anyway, I did want to mention that a duplicate category exists as Places from Deck to top of Deck. I did intend to mention it earlier, but it kind of slipped my mind, with my workload in real life and all that. What do we do with this category? Would it be deleted, or is there any other use for it? (Lucafriz (talk • contribs) 22:55, June 29, 2017 (UTC))


 * Oh, I've already changed the cards that are tagged with that duplicate category to the new one a while ago, I believe it was when I created the new category, in fact. So, I suppose you could delete it now, if you're free? If not, I'll tag it for deletion. (Lucafriz (talk • contribs) 23:00, June 29, 2017 (UTC))

Cyber Jar
I'd just like to reiterate that I'm trying not to do anything situational. About Cyber Jar...actually, I HAVE done that tip before. I ended up excavating "The Shallow Grave" with its effect multiple times, or drawing it with other cards' effects, and using it to bring back "Cyber Jar" 2 or 3 times, usually over the span of 2 or 3 turns. When that happened, I'd use a Virus(Sometimes Viruses) to wipe out a good portion of their cards. I didn't think this was situational or overcomplicated because this actually happened to ME.RedEyesBurn69 (talk • contribs) 20:31, June 14, 2017 (UTC)


 * "over the span of 2 or 3 turns", too much time. A tip relying on you being able to sit there waiting... No, just no. Try to be more concise, with stuff that works more quickly and more often than 2 or 3 times. Becasita Pendulum (talk • contribs) 22:48, June 14, 2017 (UTC)

Set Card List Issue
Seems like we have a problem with the new list system and lets like the Legendary Deck series. Not sure if the header function we use for galleries is going to cut it. PhotonLegion95 (talk • contribs) 17:33, June 15, 2017 (UTC)


 * nvm, Metaman fixed it already. PhotonLegion95 (talk • contribs) 17:37, June 15, 2017 (UTC)

Re: Pointing Flip
I did it because of this list, to show which monsters have Flip effects, and only edited those monsters. "Needle Worm" was already like that, so I just put in the same way. --Missign0 (talk • contribs) 04:38, June 18, 2017 (UTC)


 * OK. --Missign0 (talk • contribs) 22:51, June 18, 2017 (UTC)

Queue
Hi, I am uploading PNG pictures to the DP04 KR gallery, and when I wanted to start adding the JPG to PNG files to change once all are uploaded; I don't see the Queue anywhere. Was it removed during the site update, or were my mover rights removed? Yeah, seems my mover rights were revoked (dunno why thou). But in any case, if you make me a mover again I'll update all those jpg files to use the new png one I've just finished uploading; otherwise you could do it yourself, they are in the DP04-KR UE gallery, simply look for the ones using JPG and switch them to PNG as all have my files available now. Erdvilla (talk • contribs) 16:52, July 2, 2017 (UTC)


 * Hi there.
 * So, to start, you're still a mover. Even if you weren't, you could still make use of that part of the queue.
 * My guess would be that since FANDOM updated the page layout, the script no longer find it place on the page. However, it seems it was update already, so I don't know, but will try to find out. Becasita Pendulum (talk • contribs) 17:39, July 2, 2017 (UTC)


 * Hi. I see it's fixed and back in place, at the bottom of the Edit menu. Good because this week I plan on doing a complete DP06-KR upgrade from all jpgs to all pngs. So with it back I can now do a proper job of uploading all and then a single Queue magic trick to turn the pngs into the used ones. Erdvilla (talk • contribs) 20:15, July 4, 2017 (UTC)


 * Sorry for the late reply, but haven't been having internet connection. Good to know everything's alright. Thanks for the pics! Becasita Pendulum (talk • contribs) 13:50, July 6, 2017 (UTC)


 * Left you a message on my talk concerning an individual card. Erdvilla (talk • contribs) 20:54, July 6, 2017 (UTC)


 * Done, 1st and 2nd waves complete! ...except for #55; yup, pulled 101 out of 102, including both the Mage and Dragon, but didn't pulled the 55 ¬¬ So if you can get it from somewhere it would be nice to have the gallery complete (I have some unopened Wave 2 boxes, but not gonna open them just to look for just 1 card when I already have the rarest ones). Erdvilla (talk • contribs) 21:19, July 6, 2017 (UTC)

Different topic, but doesn't need a new section. Is it just me, or the July 7th 2017 calendar entry "Japanese release date for Circuit Break Set." is a duplicated one from the July 8th one "Japanese release date for Circuit Break."? Or are they different product presentations? I think the "Set" one might be a simple error and needs to be deleted; but I personally don't want to simply Edit and delete it before consulting because I don't want to mess up things if I am wrong. So I leave it to you to clear that up. Erdvilla (talk • contribs) 19:35, July 11, 2017 (UTC)


 * The "Set" one refers to this. It seems it's some sort of promo, that contains multiple CIBR boosters. So it's not a mistake. It just needs a page for it in here. Becasita Pendulum (talk • contribs) 19:52, July 11, 2017 (UTC)

LastEdited in the page header
Hi Becastia. I am writing to you as the most recent active editor of MediaWiki:Common.js. With the recent updates to the customization policy related to the page header, having the "LastEdited" data display for all users under the page title is no longer permitted. Can you remove that from Common.js? It's fine to leave it active in Monobook, and of course it's fine for any user to add it to their personal customizations. Please let me know if you have any questions. Thanks! -BertH (help forum | blog) 20:42, July 5, 2017 (UTC)


 * Hello there.
 * Alright, understood. Removed. Becasita Pendulum (talk • contribs) 13:50, July 6, 2017 (UTC)

Response Re:Comments on User_talk:FishTank

 * Since I've been mentioned on that page, I think it's only fair to lay the cards on the table as they look currently.


 * As FishTank has alluded to, Portable Infoboxes are coming. The Admin Team has two choices in the matter: adapt, or to not adapt. That's the situation boiled down to its simplest elements.


 * By adapting now, you stand a good chance of being able to work with the syntax to maintain the templates in the future, and continuing to work on the behemoth source of information that this wiki has become.


 * By refusing to adapt, you risk being left behind as technology outpaces you. It also means you become less valuable as members of the Admin team; if wiki contributors come along later that are proficient with the new syntax, and they are willing to invest time into maintaining this wiki, then you or others may be replaced with individuals who are objectively a better fit for the direction of the wiki going forward.


 * They didn't work good, we don't want more. We both know that this doesn't matter, so what do you mean with " to see how well they worked for you"? Does this matter? What was the idea? Starting some and leave the others? Because I won't make use of time there to create PIs.


 * Oh, I beg to differ that they didn't work. Sure, some things got missed off initially, but they were corrected as soon as they were reported, and you know that.


 * But for people who put their effort to shape the wiki and make it a better place in terms of experiencing/accessibility/usability/whatever other stuff, this matters; because you might be destroying not only their work, but opportunities for them. I don't think that's the best approach, because, in the end, if it weren't those people, the wiki would probably look not as good.


 * You oppose PIs. You are actively working against improving the user experience. You have no right to speak on behalf of the people improving this wiki when you refuse to do so.


 * People do adapt to change and that's how the world evolves. But not like this, with stuff being shoved like that, when there are possibly better ideas that aren't being taken into account.


 * To repeat FishTank's words, please tell me of these "better ideas" you know of. At the moment, all I see from you in any media is complaining; anybody can do that, and without suggestions, your complaining is little better than white noise.


 * But, let's take a step back for a moment, and examine where my personal interest lies. My interest is in ensuring that the content on this wiki can be reached by the widest possible audience. That means making changes. Right now, you are directly impeding those changes.


 * In every one of my experiences with speaking to users, they have expressed a desire for content to be mobile-friendly. I was in Des Moines, IA recently, and I happened to have a conversation with two GameStop employees who happened to be massive Yu-Gi-Oh! fans. They confirmed that not having mobile-friendly content is a frustrating experience. On Reddit, the lack of mobile support has been a constant gripe from users, and many users have demonstrated frustration that changes are made to other areas of the wiki without mobile support being improved first.


 * A good friend recently reminded me that a Wiki's admin team has an obligation to work in the best interests of its users. Right now, I see you acting in self-interest, because this means a change to what you have to learn. At no point has there been a genuine concern raised for the users.


 * So, Becasita, given your statements so far, a simple choice awaits you: To work with me, or to not work with me, in improving the user experience. If you accept, I'm more than happy to walk through the PI syntax with you, and work on page and template prototypes. If you refuse, you may consider yourself on notice that your services may be, eventually, no longer required.--TwoTailedFox (talk) 08:32, July 7, 2017 (UTC)

As FishTank has alluded to [...] who are objectively a better fit for the direction of the wiki going forward. Ok, to start, you need to understand the discussion is not about reverting the PIs from here. But you are catching the discussion half way, so you couldn't know.

Oh, I beg to differ that they didn't work. Sure, some things got missed off initially, but they were corrected as soon as they were reported, and you know that. Of course you beg to differ. You probably didn't notice a quarter of the issues we were having. Wrong SMW properties being assigned (broken queries; lack of results), bad design (some of those were fixed by you because I pointed them to you), spacing problems (that I also tried to take care of). And people pointed some of these on the general chat on our Discord server, but you either ignored or missed them. In any case, it seems you only made the effort to fix stuff in case someone would point it. Which translates to dropping the PIs and let people "unshit" themselves; it seems you didn't care about it much. At least that's the feeling you passed onto me. Maybe you passed it to other people as well. By the way, these messages to FishTank already have more than two weeks; stuff happened in the meantime; e.g., fixes on the PIs.

You oppose PIs. You are actively working against improving the user experience. You have no right to speak on behalf of the people improving this wiki when you refuse to do so. Don't be so small minded. PIs are not the only way to improve user experience. Or better, it is, indeed, because FANDOM want's it be that way. The discussion was about this; about improving the user experience. You're taking the same attitude you took on the Call of Duty wiki; people saying one thing and you saying another, refusing to acknowledge people's words. Please don't be like that. I was just talking with FishTank about how we could improve the experience and why PIs would be the only way.

To repeat FishTank's words, please tell me of these "better ideas" you know of. At the moment, all I see from you in any media is complaining; anybody can do that, and without suggestions, your complaining is little better than white noise. I (and tons of other people) already suggested a thing or two. CSS on mobile, JS, more customization. This is not a new thing. FANDOM doesn't want that. On the FANDOM universe, I have no other suggestions; even if I had, FANDOM would make it so may suggestions would be rendered useless, of course. Because if they want to implement the PIs, then, since they are in charge, they implement the PIs. I'm perfectly aware of this. We both are.

But, let's take a step back for a moment, and examine where my personal interest lies. My interest is in ensuring that the content on this wiki can be reached by the widest possible audience. That means making changes. Right now, you are directly impeding those changes. I can't see how, since I've tried to come up with templates and all and it did look better. Again, if CSS was allowed, for instance, oh, I could do way better than the PIs; more control. And I'm not even an expert on the matter. Example: Does this look bad to you? And that's just a sloppy draft. Doesn't look much worse than this, does it? But now just look to those for desktop. I'm not sacrificing desktop experience. Both mobile and non-mobile experiences are important.

In every one of my experiences with speaking to users, they have expressed a desire for content to be mobile-friendly. I was in Des Moines, IA recently, and I happened to have a conversation with two GameStop employees who happened to be massive Yu-Gi-Oh! fans. They confirmed that not having mobile-friendly content is a frustrating experience. On Reddit, the lack of mobile support has been a constant gripe from users, and many users have demonstrated frustration that changes are made to other areas of the wiki without mobile support being improved first. You don't say. How curious. I've heard the YGO community complaining about that too. And I tried to improve it. And my draft template for the real cards doesn't look bad on mobile and I took that into consideration. It simply isn't a PI, so it's bad for you, since you guys can't throw videos, ads or whatever you want into the top, middle, bottom, wherever, of it. Believe me: If I weren't here to try to improve UX for mobile, I wouldn't be having this discussion, that's for sure.

A good friend recently reminded me that a Wiki's admin team has an obligation to work in the best interests of its users. Right now, I see you acting in self-interest, because this means a change to what you have to learn. At no point has there been a genuine concern raised for the users. Excuse me, but I am a volunteer who likes to contribute. If I have the time, I'll contribute; if I don't, well, I just won't. This simple. I have no obligation to do this and that. I'm not acting in self-interest. Sure, I'd have to learn new things, but I love to learn new things! And you know that. I just don't like the PIs, I don't have to like everything, do I? I tried, I experimented with them; I didn't sympathize with them. This might change; might not. We'll see.

So, Becasita, given your statements so far, a simple choice awaits you: To work with me, or to not work with me, in improving the user experience. If you accept, I'm more than happy to walk through the PI syntax with you, and work on page and template prototypes. If you refuse, you may consider yourself on notice that your services may be, eventually, no longer required. So, an ultimatum, is it? Of course I want to improve user experience! Becasita Pendulum (talk • contribs) 13:38, July 7, 2017 (UTC)


 * Ok, to start, you need to understand the discussion is not about reverting the PIs from here. But you are catching the discussion half way, so you couldn't know.

"I'm going to dismiss your argument, instead of directly addressing the point that Portable Infoboxes are not going away."


 * Of course you beg to differ. You probably didn't notice a quarter of the issues we were having. Wrong SMW properties being assigned (broken queries; lack of results), bad design (some of those were fixed by you because I pointed them to you), spacing problems (that I also tried to take care of). And people pointed some of these on the general chat on our Discord server, but you either ignored or missed them. In any case, it seems you only made the effort to fix stuff in case someone would point it. Which translates to dropping the PIs and let people "unshit" themselves; it seems you didn't care about it much. At least that's the feeling you passed onto me. Maybe you passed it to other people as well. By the way, these messages to FishTank already have more than two weeks; stuff happened in the meantime; e.g., fixes on the PIs.

Perhaps you could tell me where I can pick up my Clairvoyance degree?

Discord has a PM system. Are you seriously telling me that you'd let something fester rather than send me a PM? Are you that obsessed with trying to sabotage my efforts? Many of the problems I've encountered are the direct consequences of the needlessly complex way the previous templates have been designed. Seriously, who's bright idea was it to assign custom variable names to template variables that never ended up being displayed in anything other than the original way the variable was passed to the template?


 * Don't be so small minded. PIs are not the only way to improve user experience. Or better, it is, indeed, because FANDOM want's it be that way. The discussion was about this; about improving the user experience. You're taking the same attitude you took on the Call of Duty wiki; people saying one thing and you saying another, refusing to acknowledge people's words. Please don't be like that. I was just talking with FishTank about how we could improve the experience and why PIs would be the only way.

Yes, FANDOM does want it to be that way. You need to feed back ideas on how to improve the user experience within the confines of what they have laid down, otherwise you're just going to get your feedback tuned out as "We've already said this isn't happening, why didn't you listen the first time?"

Please provide me examples of people saying one thing, and me saying another on CoD Wiki.


 * I (and tons of other people) already suggested a thing or two. CSS on mobile, JS, more customization. This is not a new thing. FANDOM doesn't want that. On the FANDOM universe, I have no other suggestions; even if I had, FANDOM would make it so may suggestions would be rendered useless, of course. Because if they want to implement the PIs, then, since they are in charge, they implement the PIs. I'm perfectly aware of this. We both are.

If you have no other suggestions, then please keep repeating old ones. The answer won't change.


 * I can't see how, since I've tried to come up with templates and all and it did look better. Again, if CSS was allowed, for instance, oh, I could do way better than the PIs; more control. And I'm not even an expert on the matter. Example: Does this look bad to you? And that's just a sloppy draft. Doesn't look much worse than this, does it? But now just look to those for desktop. I'm not sacrificing desktop experience. Both mobile and non-mobile experiences are important.

You're being disingenuous; you are comparing a template that is years old with a rough proof-of-concept draft. But, then again, you knew that.


 * You don't say. How curious. I've heard the YGO community complaining about that too. And I tried to improve it. And my draft template for the real cards doesn't look bad on mobile and I took that into consideration. It simply isn't a PI, so it's bad for you, since you guys can't throw videos, ads or whatever you want into the top, middle, bottom, wherever, of it. Believe me: If I weren't here to try to improve UX for mobile, I wouldn't be having this discussion, that's for sure.

And you refuse to work with PIs, which is now the FANDOM Infobox standard; until you do, you have no basis to complain when things do not look right.


 * Excuse me, but I am a volunteer who likes to contribute. If I have the time, I'll contribute; if I don't, well, I just won't. This simple. I have no obligation to do this and that. I'm not acting in self-interest. Sure, I'd have to learn new things, but I love to learn new things! And you know that. I just don't like the PIs, I don't have to like everything, do I? I tried, I experimented with them; I didn't sympathize with them. This might change; might not. We'll see.


 * So, an ultimatum, is it? Of course I want to improve user experience!

So, work within the confines of the PI code as laid down by FANDOM. That is how the user experience is, and will be going forward, improved.--TwoTailedFox (talk) 20:32, July 7, 2017 (UTC)

You're being disingenuous; you are comparing a template that is years old with a rough proof-of-concept draft. But, then again, you knew that. I didn't get this. Both the templates are recent and both are rough drafts. But this doesn't matter, was just an example on my part.

As for the rest, I really don't want to comment. Not for now, at least. Lots of tension going on between you and me at the moment. Becasita Pendulum (talk • contribs) 21:23, July 7, 2017 (UTC)

Tuner Normal Monster
Well, I named it that for consistency with Tuner Synchro Monster and Tuner Pendulum Monster. (Lucafriz (talk • contribs) 17:23, July 8, 2017 (UTC))


 * Well, if that's what you think, then that's fine. We all have our opinions, after all. (Lucafriz (talk • contribs) 19:08, July 8, 2017 (UTC))


 * Admittedly, I'm not too concerned about the name of the category itself. The reason I did tag all the pages with the category name individually is because well, as you can see, simply having the category catalog all monsters with both the Normal Monster and Tuner traits causes a bunch of manga cards that are not Normal Tuner monsters to appear in the category. Not sure how to fix that at the moment. (Lucafriz (talk • contribs) 05:43, July 14, 2017 (UTC))

Editing Issue
So you think I'm doing all this just to provoke you? You seem to forget that this whole thing started because you assumed there was going to be another edit war, without even thinking of asking me to stop because you assumed I would complain. All you've done is make assumptions and excuses while try to justify yourself for what you did, conveniently leaving out the part you played in this mess. --ArcVRains (talk • contribs) 19:31, July 16, 2017 (UTC)