Forum:Six sam help

So this is my deck, total 40 cards. i dont really know how to make it better, the problems i seem to have with it is i have trouble regaining field control when i lose it. another problem i have is that when i play against other people the deck will have strong first hand, a good turn two attack, but when it comes to turn three if i havent won i have hard time finishing the round. now there are also some monster effects that i need to clarification on example shadow of the six samurai shien effect saids that "once per turn, during either player's turn..." okay it make sense i can use effect whenever. but then there number 17 leviathan dragon "once per turn..." so people i have been playing against are telling me that this means the same thing. that the player can uses effect when ever is this true?

main deck Monsters: lvl 8: Black Luster Soldier Envoy of the Beginning (light) lvl 5: Grandmaster of the six samurai (earth) lvl 4: 3x Legendary Six Samurai (LSS) kizan (earth) 2x LSS Enishi (light) 2x The Six Samurai (TSS) Irou TSS Zanji (light) lvl 3: TSS Yaichi (water) 3x LSS Kageki (wind) lvl 2: 2x Kagemusha of TSS (earth) lvl 1: Effect Veiler (light)

Spells Gateway of the Six 2x Six Samurai United 2x Shien's smooke signal Monster Reborn 2x Shien dojo Reinforcement of the Army heavy Storm MST book of the moon dark hole warrior returning alive ascetcism of TSS (want to get another of these)

traps 2x dark bribe torrential tribute call of the haunted 2x bottomless trap hole mirror force solemn judgment

extra deck xyz rnk 3: number 17: leviathan dragon (water) wind up zenmaines (fire) grenosaurus (fire) rnk 4: number 39: utopia (light) 2x heroic champion excalibur (light) 3x shadow of TSS shien (earth) rnk 5: adreus keeper of armageddon (dark)

synchro lvl 5: LSS shi en (dark) lvl 6: flamvell uruquizas (fire) lvl 7: driven daredevil (earth) lvl 8: red dragon archfiend (dark) stardust dragon (wind)

thank you for all help 24.113.49.38 (talk) 11:40, November 24, 2012 (UTC)