Card Tips talk:Cyber Valley

The fourth point of the Tips for Cyber Valley apparently seems to be wrong. In fact, the combo described ends by putting all the cards you draw out of play. Here is how it should work: 1) Summon Cyber Valley (-1 card in your hand); 2) Use Machine Duplication to have three Valleys in play (-1 card in your hand); 3) Play Spell Economics (-1 card in your hand), then remove from the game two Valleys to draw two cards (thanks to their first ability; +2 cards); 4) Play Dimension Fusion to get the two Valleys just removed back to the field; 5) Use the third effect of Valley to bring Dimension Fusion back on top of your deck (-1 card in your hand); then draw two cards with the two remaining Valley (+2); 6) To repeat this process you have to repeatedly play Dimension Fusion and remove from the game the extra card you draw; so, this combo DOES NOT generates card advantage and, due to the cost you have to pay for, it works only if you start the process with 6 cards or more in your hand. You draw effectively your entire deck with this combo, but you also have to entirely remove it from play AND there is a slight possibility that the combo does not work. In fact, if in your deck remains only one card and that card is a piece of Exodia, you can't possibly win without using (let's say) Upstart Goblin or another card that only draws one card from the deck, or else you will lose for drawing too much cards.