Forum:Competitive Earthbound Deck!

I have a somewhat original idea for a deck and need you to help. The concept is that of an Earthbound Immortals deck with very few low level monsters as opposed to many stall cards (Dark Resonator etc.) that focuses on bringing out the Immortals on the first or second draw via masoleum of the emporer. My questions are this, is this a good concept, is it competitive, and what would you do if you were to make this deck? Thank you. (I play advanced format)--The Archemporer (talk • contribs) 01:00, April 20, 2011 (UTC)

Monsters
(11) A mixture of stall and the actual immortals themselves to ensure I almost always get them on an opening draw.


 * Earthbound Immortal Ccarayhua- Here for obvious reasons as are the other Immortals.
 * Earthbound Immortal Chacu Challhua
 * Earthbound Immmortal Aslla Piscux2
 * Earthbound Immortal Cusillu
 * Earthbound Immortal Uru
 * Gorz the Emissary of Darkness- A staple and backup plan.
 * Golem Sentryx2- Because some stall is necessary and for field disruption.
 * Deep Diver- To recruit an earthbound if necessary.
 * Spirit Reaper- Can't say no to this little veteran.

Spells
(16)The most populous type fo card, these consist of staples, field spells and related cards and the like.
 * Swords of Revealing Light- The origiinal stall card.
 * Spell Reproduction- Effective because of the sheer volume fo spells I am fielding.
 * Terraformingx3- To get out field spells.
 * Earthbound Whirlwind- A great spell/trap clearing card.
 * Mausoleum of the Emperorx3- Field spell and my only way to summon the e-bounds.
 * Monster Reborn- When an earthbound does go down.
 * Lightning Vortex- To clear monsters.
 * Reload- When I get a dead draw.
 * Reasoning- All around useful and it saves me life points when used to summon an earthbound.
 * Card Destruction- Same as reload.
 * Monster Gate- Less risky version of reasoning.
 * Double Spell- To use opponent's staples.
 * Heavy Storm- Staple magic.

Traps
Nearly all stall cards.


 * Scrap-Iron Scarecrowx2- Excellent stall power.
 * Compulsory Evacuation Devicex2- In the case an opponent summons DaD
 * Damage Condenser- To summon out stall and perhaps even an earthbound.
 * Divine Wrath- Staple.
 * Elemental Abosrber- Since I field mostly dark's this can be effective agisnt most decks out there.
 * Skill Drain- A last dittch effort to precent being overwhelmed by a certain deck type.
 * Torrential Tribute- staple.
 * [Ordeal of A Traveler- Stall.
 * seven Tools of The Bandit- Good counter trap.
 * Bottomless Trap Hole- Staple.