Card Tips:Raging Flame Sprite


 * This card can be searched via "Sangan", "Last Will", "Witch of the Black Forest", "Frembell Paun", and "UFO Turtle".


 * This card can be Special Summoned via Limit Reverse.


 * Because this monster can attack directly, gains plenty of ATK through each attack, and doesn't even need any support to do any of that, Raging Flame Sprite can easily snowball into something big. The problem is that it starts out very low, and after 1 attack, 1100 ATK doesn't stand up to much.  Once it gets to 2100, it can stand on its own fairly well (rivaling even Cyber Dragon, but it can be particularly vulnerable while in that first turn.  To get past this, you can protect it with attack negaters and equip cards that stop it from being destroyed, let it attack more than once, or just plain pump it up like any other monster.


 * You can equip this card with Malevolent Nuzzler to make its ATK 1800 after 1 attack. This should let it stand up better until your next turn.


 * And on the note of Equip Cards, Heart of Clear Water can keep it alive till it becomes 2100  ATK, which is cant really be beat without a tribute monster or a spell/trap.


 * In terms of protecting it, Gravity Bind, Level Limit - Area B, Swords of Revealing Light, and other such classic stall cards will almost definitely keep it alive long enough to become a real threat. Even when both players are kept from attacking, such as Nightmare's Steelcage, you can attack, play the spell, and then attack again when it wears off.  You can keep it from dying through cards like Mist Body and Astral Barrier, too, but if you do so, be ready to take some damage while it's weaker.


 * Your options are somewhat more limited in terms of aggression, but when you work with it, you put much more pressure on your opponent. Double Attack is fine to get you started, and Twin Swords of Flashing Light - Tryce can allow something more permanent.