Forum:September 2010 ban list prediction

FORBIDDEN
 * 1) Gottem E Call (since the OCG doesn't have DarkSoul yet for Xsabers they would most likely hit this ting, a lot of decks revolve around this card so it's about time this disappears)

LIMITED
 * 1) Trishula, Dragon of the Ice Barrier (for Infernitys only in the OCG, but idk all Infernitys need is one)
 * 2) Infernity Launcher(Super broken, makes infernitys way too overpowered)
 * 3) XX-Saber Dark Soul(Super broken for X sabers, only in the TCG this is what makes X sabers super fast)
 * 4) Battle Fader (an OTK/FTK stopper like trago and gorz, there's a trend..)
 * 5) Substitoad(slows frogs down, I think this card is the core of frogs other than ronintoadin)
 * 6) Magician of Faith (this was never broken, I think it's about time it was limited)
 * 7) Dandylion (Quickdraw + this card = back to being limited)
 * 8) Rekindling(flamvells are getting stronger..)

SEMI-LIMITED''
 * 1)  XX-Saber Faultroll (either this should be limited, or semi idk)
 * 2) Mezuki (zombies aren't powerful now, but with Mezuki being semi it gives it more balance)
 * 3) Lumina, Lightsworn Summoner (Lightsworn should come back with JD in GS3, with this it gives LS more balance)
 * 4) Destiny Draw (they need to bring this back, it needs to be a draw engine again)
 * 5) Elemental Hero Stratos (Elemental Heroes need big support without the destiny engine)

UNLIMITED
 * 1)  Gold Sarcophagus (it's getting reprinted in DREV-SE so this is how Konami gonna make money)
 * 2) Skill Drain (people usually just use 2, no point in semi-limiting)
 * 3) Royal Decree (I think Konami was high when they semi this)
 * 4) Royal Oppression (is powerful, but doesn't make sense that they semi limited this.  They make money with this card with all the Special Summon these days

Maybes
 * 1) Caius, the Shadown Monarch (limited, semi) a lot of builds with this card
 * 2) Blackwhirl Wind (limited) to kill blackwings off completely    (<-whoever wrote this is completely stupid)
 * 3) Dark Grepher (limited) idk maybe it's just me

I gotta say i'm not hating this, and My infernity deck only uses 2 launchers anyways, i can make do with 1 and a couple transmygration prophecies Shadowfox337 (talk • contribs) 10:44, July 27, 2010 (UTC)

Not bad at all
But it's not very logical to say "people only run it at two, so no point in semi anyway" because that's the reason a lot of people only run two. The point in semi-ing Royal Oppression, Skill Drain and Royal Decree is that anyone can abuse these cards by running 3 of them and making a deck based around it. Most Infernity decks run almost NO TRAPS, sometimes none, and if they only ran Royal Decree everyone's life would be hell. In almost any anti-version of any deck, Royal Oppression is so versatile it can shut ANYTHING down, so it's too powerful to let people abuse it by running 3. Also, letting people run 3 of it is hardly going to let Konami make more money, and that's also not a good reason for not limiting or semi-limiting something. This is also your reasoning for unlimiting Gold Sarcophagus, which should be limited just by it's nature of being a PERFECT SEARCHER. It's not broken, it should just be limited. That's essentially all I have to say about it. Nice list though.

Are you high? Infernity decks run a god damn BUTT-LOAD of traps.

Oh I forgot Mezuki. He needs to be limited because he brings his copy back too easily. With people running Burial from a Different Dimension, it become way too fast. It'd be broken. NecrofearNorleras (talk • contribs) 18:09, July 27, 2010 (UTC)

NOT TOO BAD
Hitting battle fader is bad it's not as powerful as gorz or trag since it can be stopped by oppression also it doesn't drop 2700 or 3000 beaters depending on when it's played

Magician of Faith will not come back because there are too many powerful spells that can be replayed running this plus transmigration prophecy is like running 3 infernity launchers again

DarkSoul will not be hit because we mostly copy off of the OCG list and they won't put it to 1 just 2 konami still has to make money off of this game

Dandylion is only used in Dandywarrior and plant decks and neither of them is doing any good so it should stay at 2

Stratos is goin to stay at one unless they change it so it can't search itself but isn't a 1800 gadget bad

Royal Oppression Royal Decree and Skill Drain should stay at 2 not good at 3

The Maybe's aren't good u don't want to kill an entire deck just weaken it black whirlwind at 2 is good and most people only run 2 caius anyway unless it's frognarchs