Fortune Lady

"Fortune Lady" (フォーチュンレディ Fochūn Redī ) is an archetype of Spellcaster-Type monsters, which are also upgraded versions of the "Fortune Fairy" monsters. They are used by Carly Carmine whilst she was a Dark Signer in the Yu-Gi-Oh! 5D's series.

After Carly's transformation into a Dark Signer, the cards in her Deck changed. The "Fortune Fairies" evolved into the "Fortune Ladies". Each "Fortune Lady" is an evolved version of the "Fortune Fairies" of the same Attribute and Level. It is unknown if Carly still kept this Deck when the King of the Netherworld was destroyed and Carly went back to her original self.

"Fortune Lady Light" and "Fortune Lady Fire" were first released in Ancient Prophecy, while the rest were released in Stardust Overdrive.

Each "Fortune Lady" has a different Attribute and Level from 1 to 6. Each one's Attribute and Level correspond to that of her "Fortune Fairy" counterpart. All Ladies are Spellcaster-Type Effect Monsters, with ? ATK and DEF. In the OCG, the names of all known Fortune Ladies have been their Attribute with an added "y" at the end. They all have effects that increase their Levels by 1 each turn. All of their effects either activate when they are Summoned or are used to Special Summon other Fortune Ladies, meaning that they can be strategically used once "Future Visions" is also on the field. They can also be protected with the help of "Slip of Fortune". Note that Fortune Ladies increase their Level during each of their controller's Standby Phases.

Interestingly enough, the OCG cards have similar names to 4 of the element Clow Cards in Cardcaptor Sakura (Windy, Earthy, Firey, Watery). They also seem to derive some inspiration from CLAMP's style in general, such as Fire strongly resembling Hikaru from Magic Knight Rayearth (Though this is more evident in her previous form, Fortune Fairy En). They also appear to be based on witches.

Playing Style
"Pure" Fortune Lady decks either revolve around a hit-and-fade strategy involving careful field control leading into a quick field swarm offensive with powerful attacking monsters or very specific combination decks with a focused win condition. Quite often though, Fortune Lady cards are incorporated into a mixed deck style where they act as a draw engine through the use of "Fortune's Future" and/or "Fortune Lady Water" with "Fortune Lady Dark" that improves the effectiveness of the core deck strategy.

To pick off specific theme cards though for assessment, "Fortune Lady Wind" is not a commonly used card in a pure Fortune Lady deck because its effect only activates when it is Normal Summoned and not Special Summoned like other Fortune Lady monsters.

Likewise "Fortune Lady Earth" is a situational card in a pure "Fortune Lady" deck. This is because she is only useful as a beatstick, since her burn effect is poor compared to other true Burn theme cards.

Of note though, if against a Stall or "Final Countdown" deck, the burn effect of "Fortune Lady Earth" can prove somewhat useful, since you can simply stop attacking and inflict minor burn damage every time the card gains a level while you work on breaking through their strategy. And "Fortune Lady Earth" does have its place as a toolbox card in more aggressive Spellcaster-themed decks.

Tips on Timing
When using "Fortune Lady Light's" effect, it must be the last action to trigger on the resolution chain or it will Miss the Timing and lose its effect.

Example: ''Player 1 has "Cyber Valley" face-up on the field and summons "Fortune Lady Light" from their hand. They then activate the effect of "Cyber Valley", targeting "Fortune Lady Light".''


 * The last action to occur was the draw cards via "Cyber Valley". Player 1 does not Special Summon a Fortune Lady from their deck via "Fortune Lady Light".''

Tips on "Future Visions"
"Fortune Ladies" need to swarm the field quickly using "Fortune Lady Light" and "Fortune Lady Dark". For example, you can play "Fortune Lady Light" while "Future Visions" is face-up on the field to Special Summon "Fortune Lady Dark". Using "Fortune Lady Dark" and "Fortune Lady Light's" effects, you can Special Summon:
 * "Fortune Lady Water" to draw 2 cards, and keep constant hand advantage.
 * "Fortune Lady Earth" for another beatstick and decent burn damage each turn it's on the field.
 * "Fortune Lady Fire" to destroy an opponent's troublesome monster (and inflict burn damage).
 * Another "Fortune Lady Dark", thus continuing the swarm combo.
 * If you control two "Fortune Lady Dark" and any Fortune Lady destroys a monster by battle and sends it to the Graveyard, you can activate both of their effects and Special Summon two "Fortune Ladies".

Use "Terraforming" to search for "Future Visions" as soon as possible; it is a strong "field control" card.

"Future Visions" can be also used to keep the opponent's monster Banished:
 * 1) Your opponent Normal Summons a monster. The monster is Banished by "Future Visions"
 * 2) Make "Future Visions" leave the field (via "Mist Valley Falcon", etc.)
 * 3) Since the effect that would return the monster from play disappeared, the monster stays Banished

Running several copies of "Future Visions" can be great for a "Fortune Lady" Deck. When an opponent's monster gets Banished by "Future Vision's" effect, playing a new one (and therefore destroying the first) will not only allow you to keep the field the same, but it traps your opponent's monster in the Removed From Play Zone.

Fortune Lady Crowd Control
Focuses on Future Visions making Earthbound Immortal Aslla piscu and Beast King Barbaros strong cards. Also aiming to protect Future Visions so the Fortune Ladies can swarm the field. Easily synchro of Ally of Justice Catastor, Junk Warrior and Brionac, Dragon of the Ice Barrier.

Monsters

 * Fortune Lady Light
 * Fortune Lady Dark
 * Fortune Lady Water
 * Fortune Lady Fire
 * Fortune Lady Earth
 * Fortune Lady Wind
 * Rai-Mei
 * Earthbound Immortal Aslla piscu
 * Beast King Barbaros
 * Dandylion
 * Junk Synchron
 * Apprentice Magician
 * Chaos Sorcerer

Spells

 * Future Visions
 * Fortune's Future
 * Field Barrier
 * Gold Sarcophagus
 * Terraforming

Traps

 * Compulsory Evacuation Device
 * Starlight Road
 * Skull Lair

Extra Deck

 * Junk Warrior
 * Ally of Justice Catastor
 * Stardust Dragon
 * Brionac, Dragon of the Ice Barrier (Traditional only)
 * Trishula, Dragon of the Ice Barrier (Traditional only)
 * Ancient Fairy Dragon

Monsters

 * Fortune Lady Light
 * Fortune Lady Water
 * Fortune Lady Dark
 * Fortune Lady Fire
 * Fortune Lady Earth
 * Catoblepas and the Witch of Fate
 * Glow-Up Bulb (traditional format only)
 * Magical Exemplar
 * Black Luster Soldier - Envoy of the Beginning
 * Chaos Sorcerer

Spells

 * Future Visions
 * Fortune's Future
 * One for One

Traps

 * Compulsory Evacuation Device

Zero Fortune
Also known as Absolute Fortune, this deck uses "Miracle Fusion" to Banish "Fortune Ladies" which can later be used as fodder for "Fortune's Future". It can also use the "Destiny" Draw Engine together with the "Fortune Lady" Draw Engine for maximum draw power.

Monsters

 * Fortune Lady Light
 * Fortune Lady Water
 * Fortune Lady Dark
 * Destiny HERO - Malicious
 * Destiny HERO - Diamond Dude
 * Elemental HERO Stratos
 * Deep Sea Diva
 * Dark Armed Dragon
 * Tragoedia

Spells

 * Miracle Fusion
 * Destiny Draw
 * Allure of Darkness
 * Fortune's Future
 * Gold Sarcophagus
 * Future Fusion
 * Foolish Burial

Traps

 * Compulsory Evacuation Device

Extra Deck

 * Ally of Justice Catastor
 * Elemental HERO Absolute Zero
 * Elemental HERO Escuridao
 * Elemental HERO Gaia
 * Elemental HERO Nova Master
 * Elemental HERO The Shining
 * Scrap Dragon
 * Brionac, Dragon of the Ice Barrier

Future Town
"Minefieldriller" is used with "Future Visions" to retrieve "Geartown" for reuse. "Beast King Barbaros" and "Ancient Gear Gadjiltron Dragon" are used as the major beatsticks of the deck.

Monsters

 * Minefieldriller
 * Fortune Lady Light
 * Fortune Lady Fire
 * Fortune Lady Dark
 * Ancient Gear Gadjiltron Dragon
 * Beast King Barbaros
 * Thunder King Rai-Oh

Spells

 * Trade-In
 * Geartown
 * Future Visions
 * Terraforming
 * Fortune's Future
 * Gold Sarcophagus

Traps

 * Compulsory Evacuation Device

Fortunate Simorgh
"Dark Simorgh" is used to lock down the opponent.

Monsters

 * Dark Simorgh
 * Fortune Lady Wind
 * Fortune Lady Dark
 * Dark Armed Dragon
 * Gorz the Emissary of Darkness
 * Chaos Sorcerer
 * Catoblepas and the Witch of Fate

Spells

 * Fortune's Future
 * Gold Sarcophagus

Traps

 * Anti-Spell Fragrance

Weaknesses
Even though the "Fortune Ladies" have an immense amount of draw power and can grow in strength with each passing turn, their effects can easily be ruined through simple cards such as "Forbidden Chalice", "Skill Drain", "Gladiator Beast War Chariot".

"Fortune Ladies" tend to rely on summoning, as they must be summoned either from the Graveyard, by "Fortune Lady Dark", or from your hand (through cards like "Inherited Fortune"), or solely on the effects of "Fortune Lady Light". If the swarm starts too late, it can be very difficult to win. Against other swarm decks, such as "Blackwings", "Future Visions" can slow down both decks if you don't have "Fortune Lady Light". Likewise, if Fortune Lady Dark is somehow sent to graveyard, the swarming is pretty much disrupted.

Censoring
Like many female monsters (Harpies, Cyber Girls, etc.), the Fortune Ladies' artworks were censored in the European and US version of the game. Except for their kind of "black swimsuit", they were supposed to wear much more revealing clothing, but the color of their skin was changed to make it look they are wearing tights. For example, Fortune Lady Fire, whose skin is light red, had her body color replaced by blue-turquoise clothing.