PSY-Frame

"PSY-Frame" is an archetype of LIGHT Psychic-Type monsters debuting in Booster SP: Highspeed Riders.

Design
This archetype appears to be an evolution of the "Vylon" monsters, as they are similar in appearance, focus on Synchro Summon, share a LIGHT Attribute, and are names after the Greek alphabet. Their gameplay also appears similar to the "Genex" archetype, with multiple Effect Monsters supporting one key Normal Monster ("Genex Controller" and "PSY-Frame Driver").

The archetype primarily consists of "PSY-Frame Driver" and several "PSY-Framegears" which are donned by "Driver" to form more powerful monsters (the Synchro Monsters).

Playing style
The core strategy of the archetype consists of a single basic move: Using the "PSY-Framegears" as hand traps to disrupt the opponent's moves while Special Summoning themselves alongside "PSY-Frame Driver", performing a Synchro Summon during the opponent's turn with "PSY-Frame Circuit" if possible.

The archetype also gains banish centered additional effects with "PSY-Frame Overload" and the Synchro Monsters, "PSY-Frame Lord Omega" and "PSY-Frame Lord Zeta", allowing the player to manipulate their own banished cards while banishing the opponent's to further disrupt their moves. The Hand Trap effects of the "Gears" together with these quick banishing effects can have a great impact on the opponent's strategy, countering many moves they could perform.

Being a Synchro and banish centered Psychic-Type archetype, "PSYFrame" has great synergy with general Psychic support such as "Esper Girl", "Psychic Feel Zone", "Bright Future" and "Past Image", for example.

Weaknesses
The archetype's dependence to "PSY-Frame Driver" makes it vulnerable to cards such as "Prohibition". Furthermore, the effect of the "PSY-Framegears" require the player to control no monsters to be activated, so unless you use the self-banishing effects of the "PSY-Frame" Synchro Monsters during your opponent's turn, you usually won't be able to trigger more than one "Gear" per turn. This also makes "PSY-Frames" a tricky archetype, because while they can disrupt the opponent's moves acting as Hand Traps, they are also dependent to the opponent's moves, meaning that if you don't have the right "Gears" in the right moment, you might not be able to trigger their effects. Since all the "PSY-Framegears" are Hand trap's cards like "Mind Drain" and "Debunk" can stop the deck dead in it's track.

Trivia

 * In their Japanese names, the "PSY-Framegear"'s names includes a lower case Greek letters to denote their name whereas the "PSY-Frame Lord"'s names include upper case Greek letters.
 * The PSY-Frame archetype as a whole seem to have a Kamen Rider reference, either to Heisei Era Riders as a whole (who have different powers based on their different forms/gear), or strictly to the show Kamen Rider 555 (which also uses Greek letters in its themes).