User:Dragon3025

= About me =

I've played the Yu-Gi-Oh! TCG since around September 2002 when the Spell Ruler booster pack came out. I've watched the Yu-Gi-Oh! TV series. I'm very interested in the way they duel in the anime, and my little brother and I try to follow the game the way they duel in the show including they way we construct our deck. I've created a set of rules that I believe best follows. I'm very interested in helping the Anime and Manga Appearances section, and I find it interesting.

= Dragon's Card Rules =

These ARE NOT official rules, but they are only rules that I created; my brother helped a little. I nick-named it "Battle City Rules" because these rules are supposed to be as close as you can get to the way the Duelist in the Yu-Gi-Oh! Anime duel since the battle city tournament started. Game play is the same as the TCG except for what is stated in the rules. The basic rules can be played without the other sections of my rules, except for the Limit Format and Different Anime and Manga Card Effect List If you have a suggestion that would make these rules more like the Anime or a question, tell me in my discussion page.

Basic Rules

 * Both players start with 4000 LP (Life Points).
 * Monsters are summoned in face up defense instead of set face down defense if all the following is true about the card:
 * it's LV 3 or higher.
 * it doesn't have a flip effect.
 * it's ATK < DEF or ATK = DEF.
 * Monsters can't attack the turn they are Special Summoned or Fusion Summoned.
 * If a fusion is defused into its separate fusion material monsters the fusion material monsters can still attack.
 * When a player special summons while his/her monster is attacked the monster can be special summoned "in the way of the attack target" or as the new attack target.
 * Attacks aren't replayed when the number of cards on your opponents side of the field changes.
 * If the attack target is token off of the field, the attack is canceled, and the monster cannot attack again during that turn.
 * If a monster other than the attack target is placed or token off the field, the attack target remains the same unless the opponent special summoned a card "in the way of the attack target".
 * Fusion monsters provide 1 tribute for each fusion material monster listed on the card.*Correct timings on card effects don't exist.
 * Some cards are different in the Anime and Manga than in the TCG and they're found in the Different Anime and Card Effect List Section in my rules. When dueling you use these anime effects. DO NOT go to the anime and manga appearances section for these effects; my rules may be little or very different.
 * Advice: After you built your deck, look over your cards and see if they're different in the anime, you might want to reconstruct it if your deck isn't what you wanted it to be. Most cards are the same in the anime though so you don't have to worry about it too much.

Graveyard Rules
This next section requires you to be able to keep track of card numbers at a random time during the game. It helps if you have a memory storing calculator, or a piece of paper. I'll abbreviate Removed from Play Zone, OuPZ, to make things simpler. The general idea of these rules is that you don't look in the Graveyard or OuPZ unless you need to.


 * The graveyard and the OuPZ remains face-down and can only be looked through when:
 * A effect is activated that requires seeing a certain number of cards in the graveyard or OuPZ, after this you place the graveyard or OuPZ facedown, and keep track of it until the effect isn't active. Example:
 * You fusion summon Dark Paladin. Now you must check both graveyards to see how many dragons are in them, in order to figure out how much Dark Paladin's ATK is increased. Keep track of Dark Paladin's ATK somewhere and place the graveyard back face down. Now when ever a dragon is sent into or out of the either players graveyard, you have to figure out how much ATK is increased or decreased by using the number that you kept track of, instead of looking through the graveyard.
 * An effect is activated that requires you to search the graveyard or OuPZ for a card. You must choose the graveyard or OuPZ you want to search. After you start searching you cannot search the other graveyard or OuPZ, unless you can't find the correct target in the one you're searching. While searching you keep it in the same order, (There are some cards with card effects that require you to do this). When you're done searching you place the graveyard or OuPZ face down. If you need to search for a second card you start over from the beginning. Examples:
 * You activate Monster Reborn. You start searching your graveyard for a monster to special summon. Since you already started searching you can't search the other graveyard. You then special summon the monster and place the graveyard back face-down.
 * You activate Soul Release. You search your graveyard for cards to remove from play. Then you search your opponent's graveyard for cards to remove from play.
 * When one player checks the graveyard or OuPZ the other player checks the same graveyard or OuPZ with them, unless the he trust the other player.
 * Remember when you search the graveyard or OuPZ, the face up cards your holding in the top are really the cards that were placed down in the bottom. Example:
 * This is your graveyard:
 * Top card: Queen Insect
 * Middle card: Time Wizard
 * Bottom card: Jinzo
 * You activate an effect that lets you search your graveyard. You pick it up and start searching the graveyard face up.
 * Top card: Jinzo
 * Middle card: Time Wizard
 * Bottom card: Queen Insect
 * Since the graveyard is flipped over as your searching the top is the card that's really the bottom, so Jinzo is at the bottom of your graveyard.
 * If you activate a normal, quick-play, counter, or ignition effect that searches the graveyard or OuPZ and you can't find the correct target in all of them, the effect was never activated and the card returns to where it came from. You then continue and the card was never activated. If your opponent chained a card off of this mistake, your opponent can then decide if he/she will continue as if he/she never chained it, or you lose the duel. BE CAREFULL.

Life Energy Rules
This next section is one that is more confusing and that I wouldn't expect anyone to follow this unless they really understood it.


 * Players also start with 4000 LE (Life Energy)
 * LE increases and decreases simultaneously with LP except when a player is paying LP.
 * During your standby phase, if your LE is lower than your Life Points you gain LE equal to (Your Life Points - Your Life Energy x 50%), but your LE won’t exceed the amount of your life points during this time. All effects that activate during the standby phase activate afterward. (This gives the idea of a duelist regaining stamina over time).
 * If LE reaches 0 you lose.
 * If you lost a previous duel and your LE didn't reach 0 it's carried out to the next duel, until all players decide to reset the LE.

This adds a realistic effect that, if a player was weakened from a previous duel, he/she could "faint" not really of course, for example it's like when Joey Wheeler lost to Marik Ishtar because he fainted, but in that duel they were in a shadow game which caused Joey's health (which would be LE in these made up rules) to go down faster; you can get creative with duels like this example.

Using God Cards
In the Yugioh! anime, only 1 copy for each god card was made. The following rules are to make game play follow this idea.

When all duelist about to duel have any god cards that are the same they switch some of their same god cards until it's as even as possible, but still only switching the same god cards, (if they both could switch the same cards and can't agree on who should switch certain cards they flip a coin on it). When doing this they follow this rule.


 * Obelisk = 1 Point
 * Slifer = 1 Point
 * Ra = 2 Points

Examples

Duelist 1 switches out their Slifer because it's the same as Duelist 2's Slifer and it evens their points to 3.
 * Duelist 1 has 4 points.
 * Obelisk, 1 point
 * Slifer, 1 point
 * Ra, 2 points
 * Duelist 2 has 3 points.
 * Slifer, 1 point
 * Ra, 2 points

Duelist 2 switches out their Slifer because it's the same as Duelist 1's Slifer. Even though it's not even because Duelist 1 has 1 point and Duelist 2 has 3 points, Duelist 2 doesn't switch anymore because the rest of his/her God cards aren't the same as Duelist 1's God cards.
 * Duelist 1 has 1 point.
 * Slifer, 1 point
 * Duelist 2 has 4 points.
 * Obelisk, 1 point
 * Slifer, 1 point
 * Ra, 2 points

Declaring Moves (Very Optional)
This is the most optional, you could read this part just for some interesting facts. You can do it if you want to. I find it fun to declare my actions they way they do. There is little amount of differences I noticed in the show than in TCG:
 * Instead of "Spell Card" they call it "Magic Card"
 * Example: "I activate the magic card, Monster Reborn!"
 * When summoning monsters in face-up defense, they say "I summon this monster in defense". (Doing this helps you remember that it is considered a summon).
 * Example: "I summon my Big Shield Gardna in defense"
 * Instead of "Setting magics/traps face-down" they call it "Placing magic and traps".
 * Example: "I place these two cards face down"
 * I see this in the TCG often, but in the anime when ending a turn they say "Your move", or "It's you're move"

Limit Format
Creating this part of my rules is the hardest, they don't say or show the limit of the cards in the Anime and Manga that much. If you have some info about a card limit in the Anime and Manga, or have a question or suggestion, tell me in my discussion page.

No cards are banned except: You can use any of these banned cards, but only with the permission of your opponent.
 * Counterfeit that are the exact same wording on the face-up side of the card
 * Counterfeit or Non-Counterfeit that are different are a different size or shape that Yu-Gi-Oh! cards are supposed to be.
 * Cards that have a different face-down side of the card, but THEY ARE ALLOWED if you have them in card sleeves that match your deck's card sleeves.
 * Cards that are in a different card sleeve than the ones that is in the rest of your deck.

Different Anime and Manga Card Effect List
Most cards are the same in the Anime and Manga, but a duelist is probably going to have at least one in their deck that isn't, so here's an Alphabetical List to help you find which ones are different quickly. The card lore in my rules is in the Different Anime and Manga Card Lore sub-section. I'm updating this section constantly. If you know a different effect that I should put down right away tell me in my discussion page.

Different Anime and Manga Card Lore
Because the Anime and Manga Card Appearance section puts down the card abilities in Yu-Gi-Oh! TCG format, not all of what gets put down is enough for or matches these rules, so I'm putting down the card lore in this section.

Here's how I list them:
 * Name
 * Attribute,Type,Level
 * ATK/DEF
 * Effects, (if any)

Shadow Game Duels
These are some rules I made up that follow my basic rules. You could play them along with the other rules but they're just special duels you could use, not a normal duel in my rules or side rules. They're meant to be like the Shadow Games found in the anime.

Life Rope Duel
Marik used this Shadow Game when dueling Joey in the Battle City finals. Marik won because Joey fainted. In the duel a pink laser like rope was connected from the monsters to the duelist, and whenever the monster was hurt the duelist would feel their pain. During this Marik thought to himself that his inner energy was stronger.


 * When a monster is destroyed as a result of battle the LE damage is double.
 * When a monster is destroyed by a card effect the owner loses LE equal to half the ATK if in attack position, or DEF if in defense position.
 * When a monster's ATK or DEF decreases, the monsters controller loses LE equal to the amount of ATK or DEF decreased.
 * When a monster's ATK or DEF increases, the monsters controller gains LE equal to the amount of ATK or DEF increased.

= My deck themes =

I added a list of one of my decks. Remember that these decks are built for and follow my Card Rules. Those of you, who have never read them, may find a card that doesn't look like it belongs in a certain category, but really is. I built my decks to be even with each other. I placed cards that I switch to make it fully powerful in the "Full Power" section in my deck theme list.


 * This deck focuses on using and renewing magic cards. It also focuses on getting extra sacrifices for the Slifer the Sky Dragon and Obelisk the Tormentor

Blue-Eyes White Dragon Elemental Hero Exodia
 * This deck focuses on removing monsters than bring them back at once and fusing. It also focuses on using and the reviving The Winged Dragon of Ra
 * This deck focuses on getting a certain Elemental Hero fusion for every occasion. I'm hoping to get more Neos cards soon.
 * This deck focuses on using Revival Jam to bring out Exodia cards. It also focuses on Pyramid of Light.

=News=

Wednesday Febuary 13 2008
 * I have logged on once again after a long time. I have been very busy lately and forgotten to continue with my page.
 * I fixed a lot of grammer errors using Microsoft Word this time.

Wednesday October 24 2007
 * When Kaiba dueled Jinzo, its satellite cannon had 0 attacked when attacked by Kaiba's Blue Eyes during battle damage. I added this discovery.

Tuesday October 23 2007
 * I just discovered I really didn't mess up monster reborn. Yugi summoned Slifer on Marik's turn, to defend Obelisk, with Monster Reborn.

Monday October 22 2007
 * I discovered Strings used Card of Safe Return right after his Revival Jam revived itself and he drew 3 cards, so I added that it can be used to chain an effect like that.
 * I added the god cards to the list.
 * I added one of my shadow game duels.
 * I fixed the organization of this page a little.

Sunday October 20 2007
 * I fully added ever card lore for all the cards in the list above it. Now I won’t use links for the lores.
 * I discovered that in Yu-Gi-Oh! Episode 138 Marik activate Monster Reborn alone like I thought he did, he used another card to use it during Yugi's turn.

Wednesday October 17 2007
 * I corrected a bunch of grammar errors in my page and I added the different card lore section.
 * I added the Pyramid of Light and all the cards that come with it.

Tuesday October 16 2007
 * I discovered that the graveyard in the Yu-Gi-Oh! Anime is face down, so I added some more rules.
 * I finished a list for my magician deck.
 * I going to add Pyramid of Light to the Different Anime and Manga Appearances List. I might start a whole new section for cards with really long abilities that I couldn't put Anime and Manga Appearances articles. I might just add all of the cards to the list, so I can make sure the card effects remain the same.

Monday October 15 2007
 * I finished the limited list. Now my main project is Anime Card Effects.

Sunday October 14 2007
 * I edited my profile for the 1st time, I added and my rules that I have made.
 * I discovered the "Correct Timing" rule in the TCG when I visited Tyrant Slayer's rules were it says it doesn't exist, and since it doesn't exist in the show, and I hate it myself, I edited my rules saying it doesn't exist.
 * I started a Limit list. I'll try hard to make is so card we'll be forbidden.
 * I started a card list of cards that are different in the anime. I know a lot already, but I need to discover where it's put down in this Wiki. This can make it easier to spot them during deck construction.

Saturday October 13 2007
 * I edited a bunch of mistakes on some of the cards in the Anime and Manga Appearances; this is my first time editing the Yugioh! Wiki