Card Tips:Magical Hats


 * You can choose two "Wild Tornado" so that when it is sent to the graveyard you can destroy any one of your opponent's cards.


 * Flip "Mask of Darkness" face-down with this card to recycle "Magical Hats".


 * Use this card in combination with "Needle Ceiling" as the effect of "Magical Hats" easily fulfills the 4 monster minimum needed to activate it and flips your monster face-down to avoid destruction.


 * Choose two "Meklord Fortress" and draw two "Meklord Emperor" monsters when they are destroyed.


 * Choose a field spell or a continuous spell you want to draw and "Z-ONE" to retrieve the card.


 * Choose two copies of "Axe of Despair" - if one "Axe" is attacked and destroyed, you can then Tribute the other "Axe" (as it is technically a monster) to activate its effect and return it to the top of your Deck.


 * Use this card on a face-up Flip Effect monster like "Morphing Jar" to reuse the monster's effect.


 * Use your "Magical Hats" to get any 2 cards you need and then use "Compulsory Evacuation Device" to return them to your hand before your opponent declares their attack. Use 2 copies of "Compulsory Evacuation Device" to return them both.


 * "Magical Hats" can be used to get any 2 Spell or Traps cards from your Deck to your hand. All you need is:
 * A "Penguin Soldier"
 * A face-down "Desert Sunlight" or "Acid Trap Hole"
 * And "Magical Hats"
 * Let your opponent attack, then activate "Magical Hats". Select the Spell or Trap Cards that you want. Activate "Desert Sunlight" or "Acid Trap Hole" and use the effect of "Penguin Soldier" to get the 2 cards you chose to your hand.


 * Use this card to send 2 copies of "Gladiator Beast War Chariot" and/or "Gladiator Beast's Respite" to the Graveyard, then get them back to your hand with the effect of "Gladiator Beast Equeste".


 * Choose two copies of "Good Goblin Housekeeping" - that way you can get them to the Graveyard to fuel the third one's effect, drawing 3 cards and returning 1 to the bottom of the deck. Then recycle the Trap with "Trap of Darkness" or "Mask of Darkness" to draw again.


 * If you are playing a "Crystal Beast" Deck and you use "Crystal Release", this card makes a good combo. Activate and select 2 copies of "Crystal Release", so when they are sent to the Graveyard, you can place 2 "Crystal Beast" monsters from your Deck in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.


 * In a "Koa'ki Meiru" Deck, use this card to quickly fill your Graveyard with copies of "Iron Core of Koa'ki Meiru" while also protecting your monsters.


 * This card works very well in an "Ancient Gear" Deck. Simply activate it during your opponent's Battle Phase. Select 2 copies of "Geartown" from your deck. When "Geartown" is destroyed, you can Special Summon an "Ancient Gear" monster from your hand, deck, or Graveyard.  This allows you to quickly bring out "Ancient Gear Gadjiltron Dragon". You cannot Special Summon "Ancient Gear Golem" due to its restriction. If you have another copy of "Magical Hats", you can destroy "Z-ONE" to reuse "Geartown". Alternatively, you can use this card to Set "Geartown", and use "Ultimate Offering" to Tribute Summon "Ancient Gear Golem" with the other 2 Set cards, so your opponent is very likely to attack "Geartown", allowing you to Special Summon "Ancient Gear Gadjiltron Dragon".


 * This card can work with "Morphtronic Map" in a similar way to "Geartown".


 * Select 2 "Ojamagic" and then, while they are treated as monsters, use "Super Polymerization" and Special Summon "Ojama Knight". This will also let you add 2 each of "Ojama Yellow", "Ojama Green" and "Ojama Black" to your hand.


 * In a Gemini/Warrior deck, "Divine Sword - Phoenix Blade" can be sent to the Graveyard using this card's effect to start a "Evocator Chevalier" loop.


 * If a "Gishki" monster is in your Graveyard, you can use "Magical Hats" to send "Gishki Aquamirror" to the Graveyard and add a "Gishki" monster to your hand.


 * If you have at least one "Gem-Knight" monster in your Graveyard, use at least one "Gem-Knight Fusion" for the target of this card so that you can remove a "Gem-Knight" monster to add "Gem-Knight Fusion" to your hand.


 * In a "Gladiator Beast" deck, you can use "Indomitable Gladiator Beast" as a target for this card to return "Gladiator Beast" cards from your Graveyard to your hand.


 * You can bring back a Level 4 "Karakuri" monster from your Graveyard by using "Karakuri Showdown Castle" as the target for this card.


 * If you have a face-up "Lightsworn" monster at the end of your opponent's Battle Phase when you activate "Magical Hats", use "Lightsworn Sabre" to increase that/those monster(s) ATK by 700 or 1400.


 * In a Spellcaster deck, you can use 1 "Magical Blast" as a target for this card to start a Burn loop.


 * In a Ritual Deck, you can use "Ritual of Destruction" and "Ritual of Grace" as targets for this card's effect to return monsters that Ritual Monsters destroy by battle to the top of your opponent's deck ("Ritual of Destruction") or prevent your Ritual Monsters from being targeted by effects ("Ritual of Grace").


 * In a "Herald" Deck, you can use this card to send up to 2 "Dawn of the Herald" to the Graveyard so that they can banish themselves to add up to 2 monsters that were used for the Ritual Summon of "Herald of Perfection" to your hand.


 * Use this card to send continuous trap cards to the graveyard to increase the ATK of "Uria, Lord of Searing Flames".


 * In a Spirit Deck, you can use this card's effect to send "Spirit Burner" to the Graveyard to start a Burn loop.


 * In a Gemini deck, you can use "Supervise" as a target to Special Summon a Normal Monster from your Graveyard.


 * Choose "Skill Successor" from your deck as it can be activated from the graveyard for an ATK bonus


 * This card combos very well with "Tiki Curse" and "Tiki Soul". Set any trap card of your choice with Soul or destroy monsters that attack your traps treated as tokens with Curse.


 * Use "Order to Retreat" to bounce all your monsters back to your hand, including the Spell/Trap cards fetched by "Magical Hats".

List of Monster Cards that work well with "Magical Hats" (without requiring cards from the hand or Graveyard)

 * Most "Crystal Beast" monsters.
 * Flip Effect monsters in general, or those with high DEF, such as "Gravekeeper's Guard".
 * Monsters whose effects only activate after being attacked face-down, such as "Marshmallon".
 * "Wind-Up" monsters.

List of Spell Cards that work well with "Magical Hats" (without requiring cards from the hand or Graveyard)

 * "7"
 * "Amulet of Ambition"
 * "Ancient Gear Tank"
 * "Axe of Despair"
 * "Black Pendant"
 * "Calamity's Armaments"
 * "Colosseum - Cage of the Gladiator Beasts"
 * "Crystal Release"
 * "Fuhma Shuriken"
 * "Geartown"
 * "Horn of Light"
 * "Horn of the Unicorn"
 * "Magic Formula"
 * "Malevolent Nuzzler"
 * "Miracle Synchro Fusion"
 * "Morphtronic Map"
 * "Ojamagic"
 * "Reptilianne Rage"
 * "Sword of Deep-Seated"
 * "Z-One"

List of Trap Cards that work well with "Magical Hats" (without requiring cards from the hand or Graveyard)

 * "Chain Whirlwind"
 * "Dark Coffin"
 * "Kozaky's Self-Destruct Button"
 * "Limiter Overload"
 * "Skill Successor"
 * "Statue of the Wicked"
 * "Wild Tornado"
 * "Wonder Garage"