Forum:Hieratic Cosmo

Hieratic Optional decks

Hieratic Optional decks naturally revolve around the Hieratic Arch type, adding in different support cards to help change the focus of the deck. Hieratic's can be used in so many different because their tribute effects activate from the hand and their Sp Summon is a cost that can be activated from both the grave and banish zone. With the release of Galactic Overlord, Hieratics are still considered an un tier decks waiting for them to be used in YCS for them to be pitted against them to test their measure.

A few optional decks can be a Hieratic Macro Fissure deck. Also called Erratic Dimension, this deck revolves around banishing with the tributing effect of Hieratics and Lightray Sorcerer's to return used up monsters to the deck to allow for further XYZ summons. This deck focuses heavily on XYZ summoning which due to Hieratics can be easily achieved. The Deck list is as follows

==Erratic Dimension==

Monsters:

Alexandrite Dragon x3

Hieratic Seal of the Sun Dragon Overlord x2

Wattaildragon x3

Golden Homunculus x2

Hieratic Dragon of Asar x1

Hieratic Dragon of Eset x2

Hieratic Dragon of Gebeb x2

Hieratic Dragon of Nebthet x3

Hieratic Dragon of Su x3

Hieratic Dragon of Tefnuit x3

Lightray Sorcerer x3

Spells:

Burial from a Different Dimension x1

Dark hole x1

Dimensional Fissure x3

Enemy Controller x1

Heavy Storm x1

Hieratic Seal of Convocation x3

Mystical Space Typhoon x2

Traps:

Bottomless Trap Hole x2

Dimensional Prison x2

Macro Cosmos x2

Mirror Force x1

Extra Deck:

Constellar Ptolemys Messiar 7 x2

Gaia Dragon the Thunder Charger x1

Hieratic Dragon King of Atum x3

Hieratic Sun Dragon Overlord of Heliopolis x1

Inzektor Exa-Beetle x1

Maestroke the Symphony Djinn x1

Number 6: 00Parts' Atlanthal x1

Photon Papilloperative x1

Photon Strike Bounzer x2

Queen Dragun Djinn x1

Tiras, Keeper of Genesis x1

==How to ...==

NOTES

A few notes on how to use, obviously using Hieratics as a tribute engine and when they are tributed using a Dimensional Fissure before hand or chaining a Macro Cosmos, This is where Lightray Sorcerer somes into play, you can loop your banish zone into your deck until you only have two light monsters banished, whilst four or more of your light monsters Sp summon two Lightray Sorcerer, activate one's effects targeting the other, then return a banished light monster to the deck, Sp summon the other Lightray Sorcerer and target the Lightray Sorcerer that has already used it's effect. Then once you are done you should have a Lightray sorecer on the field and one in the hand.

Also it is important to hold off until you have either Dimensional Fissure in hand or a set Macro Cosmos before pulling off a chain of Hieratic Sp summons unless you can push for an easy game.

Hieratic Dragon of Tefnuit is a really big part, it can be used in conjunction with all Hieratics part from Hieratic Dragon of Eset, then with a Hieratic Dragon of Tefnuit on the field and a banishing card on the field bring out Golden Homunculus, Hieratic Dragon of Tefnuit's effect chains and Sp summons a normal dragon monster, i would suggest a Wattaildragon, now you have two level six's. A big note, try to only let Spells, Traps, and normal monsters touch your grave, this means that they can still be grabbed by Hieratic effects.

When in doubt pimp it out! While you have a Dimensional Fissure on the field set a Macro Cosmos and loop it out, it is always important to keep those Lightray Sorcerer's in the hand, use them sparingly and always in pairs unless you wanna push for game, if your in trouble, e.g. Lightray Sorcerer in the grave but one in hand, if you have a normal dragon monster in the grave then you can use Hieratic Dragon of Asar to banish Lightray Sorcerer then retrieve it to the deck with the other Lightray Sorcerer.

It helps to get a Photon Strike Bounzer out when possible, when facing top tier decks it becomes a necessity. When facing Inzectors hold off on the field play until you can really dominate with a face up Photon Strike Bounzer. When facing Wind-up, speed is key, but don't jump the gun, the Wind-ups like their grave and hate your hand, a Macro Cosmos and a Photon Strike Bounzer are a good block, but don't stop there build some hand advantage then tribute it, return it with Lightray Sorcerer then use another Photon Strike Bounzer. As for Dino Rabbit, well, banish banish banish! Speed is crucial, get out a Photon Strike Bounzer and stop the XYZ summons then you can kill the deck.

Important to notice that the deck doesn't use Effect Veiler, remember that any effect that specifies, "send to the grave" is negated when Dimensional Fissure or Macro Cosmos is on the field, because a card like Effect Veiler is intercepted to the banish zone it cannot reach the grave and is useless. Also if someone is able to Effect Veiler your Hieratic monsters remember that their effects activate out of the field so you can still Sp summon a normal dragon monster. If you have a Photon Strike Bounzer on the field set a Macro Cosmos, if someone uses an Effect Veiler then chain Macro Cosmos to stop it.

Done by Con-Salvador of DN, (Will make an account on soon a will bring you more opitional Decks to play)