Talk:List of Yu-Gi-Oh! BAM cards

About Shockwave Monsters
Are you sure that the numbers were accurate? I'm pretty sure that the actual numbers (the ones in Chapter 23.1) are much higher (The Furious Sea King having Shockwave 2000, Arma Knight, Turtle Tiger, etc. having Shockwave 1000). But if it's true, then I'm glad.Dark Pride Dark Pride (talk • contribs) 06:59, November 30, 2012 (UTC)

That's odd, I'll copy/paste a section of what was extracted from the game's code: Twin Long Rods #1 TIMIDITY 300 Loses Power if your Opponent has two or more Monsters in play. COURAGE 900 Gains Power if it is the only Monster on your side. The Furious Sea King ORDERED ASSAULT 1000 The first time your Monster gains Power, your Opponent loses Life Points. Ooguchi Waterdragon Fairy ORDERED ASSAULT 700 The first time your Monster gains Power, your Opponent loses Life Points. SPIRIT PROTECTION When your Monster is destroyed, all your other Monster are Immune. Wetha ORDERED ASSAULT 400 The first time your Monster gains Power, your Opponent loses Life Points. MIRROR 600 Every Round, the first time you lose Life Points, your Opponent loses Life Points. I'm not sure how it ended up being 2000. -Falzar FZ- (talk page|useful stuff) 07:44, November 30, 2012 (UTC)


 * When did you get the logs? I remembered that there was a maintainance shortly after Chapter 23.1 was opened. Maybe they changed the values. Can you redo getting the game code to make sure that it's the recent ones? Okay. I'll post a screenshot here later. Dark Pride (talk • contribs) 07:59, November 30, 2012 (UTC)


 * Maybe when it swapped from Ordered Assault to Shockwave, it also doubled it accidentally? I'll double them for now.
 * The file is inside the game, it's not a log. -Falzar FZ- (talk page|useful stuff) 08:02, November 30, 2012 (UTC)


 * Here's the link. http://sadpanda.us/images/1269963-KXHNXX1.png. Dark Pride (talk • contribs) 08:08, November 30, 2012 (UTC)


 * Along with those, and File:WaterdragonFairy-BAM-EN-VG.png, File:Wetha-BAM-EN-VG.png and File:Monsturtle-BAM-EN-VG.png. It's confirmed that they are doubled from what's written in the game file. -Falzar FZ- (talk page|useful stuff) 08:17, November 30, 2012 (UTC)


 * But did the game file change? If it changed, then most likely it is intentional and might be fixed for the next update. If not, then there's a chance that it's only a bug (I do hope that it's just a bug and not intentional). Oh, and I forgot, Ooguchi has Shockwave 100, as far as I remember.Dark Pride (talk • contribs) 08:27, November 30, 2012 (UTC)


 * It hasn't changed, it's still as what I pasted above.
 * Considering how Shockwave is easier to trigger than Acid Jet (Boost All at round start).
 * The initial value seem to be fair and the doubled values seem to be overpowered. So I think it's a bug.
 * -Falzar FZ- (talk page|useful stuff) 08:40, November 30, 2012 (UTC)


 * As for Ooguchi, I'm not sure, it could be one of the rare odd ones which have its effect stored in a place elsewhere, similar to Millennium Golem, which does not have its effect listed under it in the game.
 * However, unlike Millennium Golem, where I can find IMMUNE ALL ROCKS followed by SHOCK 1000.
 * I cannot find ORDERED ASSAULT 50, SHOCKWAVE 50, ORDERED ASSAULT 100 nor SHOCKWAVE 100. -Falzar FZ- (talk page|useful stuff) 21:12, November 30, 2012 (UTC)


 * I believe the number has been doubled intentionally to make the level uber hard. When they are released the effects will be toned down. 1.55.122.111 (talk) 03:34, December 1, 2012 (UTC)


 * But cards like Wetha, Waterdragon Fairy and Monsturtle are part of the prizes and Catapult Turtle can be crafted.Dark Pride (talk • contribs) 11:18, December 1, 2012 (UTC)


 * It could be deliberate, I ran a search for all appearances "SHOCKWAVE" and found:

SHOCKWAVE 600 SHOCKWAVE 600 SHOCKWAVE 1000 SHOCKWAVE 1200 SHOCKWAVE 2000 SHOCKWAVE 1400 SHOCKWAVE 1000
 * away in another section. These match the order of "ORDERED ASSAULT"

ORDERED ASSAULT 300 ORDERED ASSAULT 300 ORDERED ASSAULT 500 ORDERED ASSAULT 600 ORDERED ASSAULT 1000 ORDERED ASSAULT 700 ORDERED ASSAULT 400
 * and are all doubled, except for the last one, which is Wetha.


 * I'm not sure if it will be changed back, because the only other case that I know of which has code elsewhere is, as mentioned earlier, is Millennium Golem, which is:

Stone Dragon ANNIHILATE SPELLS Destroy your Opponent's Spells. SACRIFICE ALL SPELLS Destroy all your Spells. Millennium Golem SPECIAL All non Rock Monsters are destroyed. Destroyer Golem DRAIN 400 Gains Power when Opponent loses Life Points. COURAGE 800 Gains Power if it is the only Monster on your side.
 * with

IMMUNE ALL ROCKS Your Rock Monsters cannot lose Power or be destroyed. SHOCK 1000 Opponent loses Life Points when your Monster
 * written elsewhere. It is possible that when they decide to change an effect, they add it elsewhere and change the pointer, but then I'm not sure why they don't just change the code instead of redirecting it.
 * -Falzar FZ- (talk page|useful stuff) 13:21, December 1, 2012 (UTC)


 * I thought I wrote this, but I didn't. So, since it seems to be coded in and not a conversion error, it should be deliberate, not a bug. -Falzar FZ- (talk page|useful stuff) 11:20, December 6, 2012 (UTC)

Number of featured cards
The list actually has 541 cards (excluding Gradius), not 528. If we're just adding each time, there's probably a time where we forgot to add a count. Unless I'm supposed to exclude other cards for some reason. -Falzar FZ- (talk page|useful stuff) 12:24, December 7, 2012 (UTC)


 * When I created the list, it was a straight copy-paste from the main BAM article, and the count was taken straight from there too; I didn't count the cards myself. If you feel there are corrections to be made, don't let me stop you. =D 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 18:48, December 7, 2012 (UTC)


 * 520 in shop (58 x 9 - 2), +1 (Millennium Shield), +20 (removed from the shop by Cardmageddon 1) = 541.
 * That matches too. However, what happened to the Halloween only cards which I didn't not add to the count, but they are on the list. -Falzar FZ- (talk page|useful stuff) 20:21, December 7, 2012 (UTC)
 * Do note that the some cards removed from the shop by Cardmageddon which can be crafted still appear at the shop. Which means that some of the 20 removed cards were already counted in the initial 520. Also, maybe I miscounted somewhere. I am keeping track of the added cards starting from the Spellcasters update. I probably miscalculated since I thought that the initial cards were 309, not 336, until I checked the history for the original page. Sorry for that. Dark Pride (talk • contribs) 21:34, December 7, 2012 (UTC)


 * Comparing this list with my User:Falzar FZ/Sandbox11, there are 541 cards listed in common (excluding Gradius) (with 272 unique in the sandbox (excluding Gradius)).
 * -Falzar FZ- (talk page|useful stuff) 21:08, December 7, 2012 (UTC)

December 12 update

 * A bunch of new card data appeared, now we know what those are for.
 * I know that at least one is confirmed, which is Consecrated Light.
 * It's late for me, so I'll post the list here, someone else can add it to the list if they want to, I'll extract the costs and stats tomorrow.
 * Also, it is better to not make a huge fuss about it (including posting this) at https://www.yugioh-bam.com/forums/forum.php doing that will probably increase the chance of the devs either not releasing data early or deliberately add fake info to mess with us.


 * -Falzar FZ- (talk page|useful stuff) 13:41, December 13, 2012 (UTC) edited at 23:27, December 13, 2012 (UTC)


 * Are you sure that Koitsu is a BAM Legend. It costs 400,000 coins. AFAIK, the highest rarity a Coins card can attain is Rare.Dark Pride (talk • contribs) 00:33, December 14, 2012 (UTC)


 * I checked it already before posting it, I think it's odd as well. However, remember that there is an event going on, what if that card is one of the event cards? 1 day only, super expensive, sounds like BAM Legend to me. -Falzar FZ- (talk page|useful stuff) 01:09, December 14, 2012 (UTC)


 * Okay. I didn't noticed the comment you placed in the Revision History. Maybe it is subjected to changes (They might change it to DP later)? I wonder why they kinda "skipped" the Ultra Rare (the ones that are 440,000 in cost are still Rare).Dark Pride (talk • contribs) 01:11, December 14, 2012 (UTC)
 * To add to that, Vampire Lord was sold for 1,000+ CP and was still treated as Ultra Rare, and he is also in a similar promo, the BAM-o-Ween. Dark Pride (talk • contribs) 01:13, December 14, 2012 (UTC)


 * There are more than 13 cards there. Those rares probably aren't event only.
 * There's also how the Booster Packs were released and people bought lots of those so they're low on currency.
 * And yea, they can always change the values before releasing them.
 * There's also approximately 13 cards which can be thought of as "Christmas Themed". -Falzar FZ- (talk page|useful stuff) 01:17, December 14, 2012 (UTC)


 * If the first 4 are Consecrated Light, Snowman Eater, Driving Snow and Hoshiningen, in that order.
 * The rest is probably Gift Card, Crystal Tree, Star Light, Star Bright, The Nordic Lights, Doom Donuts, Shining Angel, Sacred Spirit of the Ice Barrier, Ceremonial Bell, Toy Magician, in that order.
 * However, 60 DP doesn't sound like a very reasonable price, the effect seems overpowered though.
 * -Falzar FZ- (talk page|useful stuff) 20:04, December 14, 2012 (UTC)


 * Finally, the rest are confirmed in Chapter 5.1. Maybe leave the list in the unreleased section until they are available in the shop, since some of the values aren't confirmed. -Falzar FZ- (talk page|useful stuff) 19:33, January 9, 2013 (UTC) edited on -Falzar FZ- (talk page|useful stuff) 19:37, January 9, 2013 (UTC)

Updating Card Costs
I think we need to do something about the card cost for those cards that were removed by Cardmaggedon since it might mislead the players into thinking that those cards are still accessible from the shop. But just removing the previous cost before being removed is not a good idea since that info is useful. I do have a proposal.

How about modifying the pages for the individual booster packs (e.g. A Newcomer in Alba Litora (BAM-BP), Dark Destruction (BAM-BP), Legend of the Dragon (BAM-BP), and future Booster Packs) such that the card list would be a table instead of a list. That table will contain the following columns: (You can add other columns, but those are the essential info since the other relevant info can be found on the Card List anyway, but you can add more columns if you think that some other relevant information should be included)
 * Card Name
 * Exclusive (either Yes or No)
 * Cost and Currency (place the cost if available on shop, if removed by Cardmaggedon or was just a one-day promo like BAM-o-Ween then place a Crafting logo)
 * Rarity

While for this page (the Card List), change the costs for the cards removed by Cardmaggedon to Booster Pack Exclusive to warn players that it cannot be bought directly from the shop anymore (I think we need a new svg for that). Then I also suggest that you add a new column:
 * Booster Pack (It seems like each card can only be found in exactly one booster pack, so there should be no complications in implementing this)

For the BAM-o-Ween and BAM X-Mas cards, I suggest that you don't remove the costs yet until they're released in Booster Packs so that we can easily see the info for the card cost when they're released in Booster Packs. Just state somewhere that they're only available as a special promo.Dark Pride (talk • contribs) 12:30, December 29, 2012 (UTC)


 * The problem is being addressed when the cards are added to the main pages. (see the last few comments at User talk:Falzar FZ)
 * -Falzar FZ- (talk page|useful stuff) 12:38, December 29, 2012 (UTC)


 * Oh, thanks!Dark Pride (talk • contribs) 13:24, December 29, 2012 (UTC)

Level bug
Does anyone else have different monster levels? Level 10: Chacu Challhua, Ananta, Hyper Psychic Blaster, Millennium Golem, Level 9 : Fiend Reflection 1, Coelacanth, Waterdragon Fairy, Level 8: Crow Goblin, The Furious Sea King, etc... If yes, I think it's a bug, so don't change it yet. -Falzar FZ- (talk page|useful stuff) 21:38, January 9, 2013 (UTC)
 * Seems like the Levels now generally reflect the usefulness of a card. Some cards like Armored Starfish have too low Level, but really useful. Just scanned the cards in the shop, and I can say that monsters with higher Level are more useful/powerful than monsters of lower Level.Dark Pride (talk • contribs) 23:34, January 9, 2013 (UTC)


 * It's just that there are quite a few bad cards which high levels. -Falzar FZ- (talk page|useful stuff) 23:42, January 9, 2013 (UTC)