Forum:New card ideas

so i was thinking that yugioh should make a new lv. monster seeing as they are pretty interesting and innovative compared to regular monsters. recently i have been reading some Greek mythology for a class i am taking, and thought that Hydra and Scylla would make interesting lv. monsters. in the mythology, when you cut the head off of the beast two grow in it's place, what better idea for a lv. monster could you want? here are some ideas

hydra lv. 4-    attribute-fire type-dragon att-1500 def-1200 effect-when this card is normal summoned, you can pay 1000 life points, destroy 1 monster card on the field. when this card is removed from the field except by its own effects, you can pay 2000 life points, special summon hydra lv. 4 or scylla lv. 4 from your deck. during your standby phase while this card is face up on the field you can tribute it to special summon hydra lv. 7 from your deck.

hydra lv. 7-    attribute-fire type-dragon att-2600 def-2300 effect- this card can only be special summoned by the effect of a hydra or scylla monster. when this card is summoned, you can pay any amount of life points in a multiples of 1000, destroy 1 monster card on the field for each 1000 payed(limited to 3). when this card is removed from the field except by its own effect, you can pay 2000 life points, special summon hydra lv. 7 or scylla lv. 7 from your deck. during your standby phase while this card is face up on the field you can tribute it to special summon hydra lv. 10 from your deck.

hydra lv. 10-    attribute-fire type-dragon att-3200 def-2800 effect- this card can only be special summoned by the effect of a hydra or scylla monster. when this card is summoned, you can pay any amount of life points in a multiples of 500, destroy 1 monster card on the field for each 500 payed. when this card is removed from the field except by its own effect, you can pay 2000 life points, special summon hydra lv. 10 or scylla lv. 10 from your deck. during your standby phase while this card is face up on the field draw 1 card.

scylla lv. 4-    attribute-water type-dragon att-1200 def-1500 effect-when this card is normal summoned, you can pay 1000 life points, destroy 1 spell/trap card on the field. when this card is removed from the field except by its own effects, you can pay 2000 life points, special summon hydra lv. 4 or scylla lv. 4 from your deck. during your standby phase while this card is face up on the field you can tribute it to special summon scylla lv. 7 from your deck.

scylla lv. 7-    attribute-water type-dragon att-2300 def-2600 effect- this card can only be special summoned by the effect of a hydra or scylla monster. when this card is summoned, you can pay any amount of life points in a multiples of 1000, destroy 1 spell/trap card on the field for each 1000 payed(limited to 3). when this card is removed from the field except by its own effect, you can pay 2000 life points, special summon hydra lv. 7 or scylla lv. 7 from your deck. during your standby phase while this card is face up on the field you can tribute it to special summon scylla lv. 10 from your deck.

scylla lv. 10-    attribute-water type-dragon att-2800 def-3200 effect- this card can only be special summoned by the effect of a hydra or scylla monster. when this card is summoned, you can pay any amount of life points in a multiples of 500, destroy 1 spell/trap card on the field for each 500 payed. when this card is removed from the field except by its own effect, you can pay 2000 life points, special summon hydra lv. 10 or scylla lv. 10 from your deck. during your standby phase while this card is face up on the field draw 1 card.

immortal dragon- attribute-fire type-dragon att-4000 def-4000 effect- this card can only be special summoned from the hand or graveyard by tributing 1 face up scylla lv. 10 and hydra lv. 10 you control.the summoning of this monster cannot be negated. when this card is summoned destroy all monsters on your side of the feild other than this monster and gain 200 life points for each hydra or scylla monster in your grave or removed from play, you may also pay half your life points to destroy all cards your opponent controls, if you use this effect this card can not attack this turn. when this card is removed from the field, special summon 1 hydra lv. 10 and scylla lv. 10 from the banished and/or from grave. during your standby phase while this card is face up on the field gain 1000 life points for each card your opponent controls.

it is a good idea, and at first glance it might look overpowered, but life points limit it from being too powerful. what do you all think of it?

created by brian m.