Forum:Updating my Ancient Gear Deck

Last year I made a topic here asking for help in improving my broken Ancient Gear deck. Months later I manage to turn it into a well-functioning deck which has brought me more victories than it used to (thanks again to everyone who gave me the tips in how to improve it! :D)

I feel that lately, however, that the deck can't put up with many modern ones so I'm looking after updating it, tweaking it a little here and there without changing the whole thing overall.

This is currently my deck as it is:

Effect Monsters:

-Ancient Gear Golem x 3 -Ancient Gear Gadjiltron Dragon x 2 -Ancient Gear Beast x 2 -Ancient Gear Knight x 3 -Ancient Gear Soldier x 2 -Cyber Dragon x 1 -Cyber Phoenix x 2 -King of the Swamp x 2 -Sangan x 1 -Breaker the Magical Warrior x 1 -Morphing Jar

Spells:

-Geartown x 3 -Terraforming x 2 -Future Fusion x 1 -Limiter Removal x 1 -Polymerization x 2 -Mystical Space Typhoon x 2 -Monster Reborn x 1 -Fissure x 1 -Smashing Ground x 1 -Overload Fusion x 1

Traps:

-Sakuretsu Armor x 2 -Threatening Roar x 2 -Mirror Force x 1 -Magical Cylinders x 1 -Torrential Tribute x 1

Extra Deck:

-Ultimate Ancient Gear Golem x 2 -Chimeratech Overdragon x 1 -Chimeratech Fortress Dragon x 1 -Cyber Twin Dragon x 1

As you can see, my deck consists mostly in summoning high attack Ancient Gear monsters quickly to deliver massive damage as fast as possible. Mostly using Geartown's two effects. One less tribute for normal summonings is vital for Beasts and Golems, while destroying the card serves me for Gadjiltron Dragons. It's other main focus is also fusion summong Ultimate Ancient Gear Golem as quick as possible. The lower level Ancient Gears serve both as fusion fodder, tribute fodder and support offensive. Cyber Dragon serves as a support too, and its fusions serve as side-strategy when my opponent uses Machine decks (Chimeratech Fortress Dragon), when many of my machine-type monsters are on the graveyard, which happens almost always (Overload Fusion + Chimeratech Ovedragon) or when I can fusion it with King of the Swamp (Cyber Twin Dragon). Sangan, obviously, serves for searching, mostly for King of the Swamp or Morphing Jar. The former for quicker fusion summoning, a vital need for my deck if I want get out Ultimate and the latter in case I empty my hand or need better which occurs occasionally. Breaker serves both for offense support and obviously for destroying Geartown or enemy cards too.

My spells and traps are aimed at gathering the needed cards to put my strategies in function and also as means to destroy enemy cards and protect myself from attacks.

Currently, these are the cards I plan to take out of my deck:

-Cyber Phoenix x 2 (They add nothing to the strategy. Their card-drawing effects rarely assist at all and requiere their sacrifice to use them, which often requieres me to deliberately have them being attacked and get a big deal of damage due to its low ATK). -Magical Cylinders (Don't add much either. Don't help me turn the tables as much as I wished). -Fissure and/or Smashing Ground (Kind of. They can be good into destroying the opponent's good monsters, but I feel I could make space for more strategy-supporting cards.) -Sakuretsu Armor (Same reason as Fissure/Smashing Ground)

On the other hand, these are the cards I plan to add

-Shredder x 2(maybe 3) (Having so many high-level Ancient Gears can help me use its effect to rid the enemy from annoying monsters, and since low-level Ancient Gears are all level 4 I can also destroy their level 4 monsters too. If I discard Gadjiltron Dragon with its effect I can get it back whenever I want with Geartown or Monster Reborn. It also adds Fusion fudder for Chimeratech Overdragon by using Overload Fusion). -Cyber Dragon x 1 (With its recent semi-limiting, I figured I could support my Cyber Dragon fusions even more with another one) -Giant Trunade (Because I often see myself with my opponent filling his/her field with spell/trap cards that don't activate during battle phase that can cripple me) -Trap Hole and/or Limitless Trap hole (I realized Torrential Tribute is a double-edged sword and overall not enough summon-stopping power, so I might add these). -Ancient Fairy Dragon x 2(maybe 3) (I'm not considering this one seriously yet. It could be of good use by using it to destroy my own Geartown and get a new one and also ridding my deck from the need of using Terraforming, but I still have yet to find a good Tuner, prefferibly a Machine-Type, that can fit very well with my deck's strategy and doesn't lead me to a dead-draw).

So what do you think? Agree with my analysis or do you suggest any different ideas? I appreciate any suggestion!