User:Huajun Chen/Sandbox

FORENOTE
This is my sandbox. Mine. It's not yours. You can't have it. Mostly, it's going to be incoherent things that don't make sense. If you make sense of anything in this sandbox, go find a shrink. And not this one.

OCG Rulings
309-020 Soul Caller - If there're no Level 3 or lower Normal Monster in your Graveyard, you cannot "manually" reverse this card, if this card is flip due to other reason, - 309-038 Demonic Fitting Room - This card's effect is not "draw", it's only "reveal cards" - 309-044 Third Coffin - You cannot play this card to the field in ANY WAY other than by [First Coffin]'s effect. - 309-045 Second Coffin - You cannot play this card to the field in ANY WAY other than by [First Coffin]'s effect. - 309-046 First Coffin automatically, you cannot choose to activate this card or not. - 309-052 Death's Counterattack - This effect affect both player - 309-054 Mythological Age - You cannot activate this card if you do not have any Normal Monsters in your Graveyard. - - This card's effect cannot activate in Main Phase 2 since you must enter Battle Phase in order to go to main phase 2, but the effect state that you CANNOT enter battle phase the turn the effect to be activate. - This card's effect requirements are checked WHEN it is activate - 308-007 Assistant of Intelligence - Mercury - If there're more than one of this card on the field, and the owner do not have cards in hand, that player would draw the same number of the copy of this monster.
 * If two [First Coffin] is in play, two [Second Coffin] would be play next turn, etc.
 * [First Coffin]'s effect (after you have [Second/Third Coffin] on the field) activate

308-022 Blowback Dragon - "Card" means any cards on any player's field. - 308-023 Thunder Emperor - Zaborg - This card's effect is mandatory, so, if your opponent do not have monsters on the field, you MUST destroy one of your own. - 308-028 Disk Melee Warrior - Even if this card is destroy in battle during Damage Step, this card's effect would still be activate, and it is NOT count as "activate in Graveyard" - 308-035 Optical Camofage Armor - If your opponent destroy this card as chain to the direct attack by the equipped monster, that monster cannot attack opponent's lifepoints directly since after any activation of card effect, the battle would "restart", and without the Optical Armor, that monster cannot direct attack. - 308-040 Electric Amplifier Magic - Eqipment - Errata [This card activation cannot be negated] had been added to the card text. - 308-044 Curses of Trap Sealing - This card would be destroy just when [Meisei] LEAVES the field (which means, to hand, deck, GY, or Remove from game) - 308-046 Backfire - "Destroy" does not means "sacrifice", but when the card is sent to the field from Graveyard other than by the mean of "sacrificing". - 308-049 Curses of Magic Sealing - This card would be destroy just when [Meisei] LEAVES the field (which means, to hand, deck, GY, or Remove from game) - 308-053 Summoning of Light - This card cannot activate if there're not enough Light main-type monsters in the Graveyard with the number of cards in your hand. - 307-009 Ignition Zombie - The player special summon this card get to use this card's effect. - 307-011 Illusionary Gora Turtle - If your opponent choose to equip this card with an equipment Magic or Trap, that equipment card would not be destroyed. However, it's effect would be negate.- 307-013 Stealth Bird - Reversed Summon is not equal to flip effect. You have to "flip yourself" during your main phase in order to get the effect of this card - 307-014 Holy Bird - Crane - The player special summon this card get to use this card's effect. - 307-019 Hyper Hammerhead - It does not matter if this card suicide in battle, the monster that this card "suicide" into would return to hand - When the battle is a stalemate, both cards are destroy no matter of this card's effect. - 307-020 Black Tyranno - If your opponent have Magic/Trap cards on the field, this card's effect cannot be activate. - 307-023 Pinchhitting Grasshopper - This card's effect does not activate in the following events due to the timing of optional effect: a. When this card is sacrifice in sacrifice summon b. When this card is sacrifice via card's activation effect c. When this card is destroy via card effect that have more effects after the destruction (e.g. [Cyber Pod])

- This card's effect CAN be activate during: a. When this card is destroyed as result of battle b. When this card is sacrifice as a cost of a card c. When this card is destroyed by card effect that does not have more special effects that goes into timing (lifepoint damages does not goes into timing) - 307-029 Dark Fortress Whale - Once you sacrifice [Thunder Fish] or [Spear Shellfish], you MUST destroy a card on the field. - If there're no M/T on the field, you cannot sacrifice [Spear Shellfish] - 307-031 Surprising Matasa - "Control can't change" only applies on the field, not Graveyard. It basically means this card cannot be a target for cards that make a card change the controlling player. - 307-032 Guardian Angel - Joan - This card's effect would only activate if that monster is sent to Graveyard and nowhere else. - 307-034 Moonwind Magician - Even if this card "suicide" into Demon/Undead monsters, that monsters would still be destroyed by effect. - All Demon/Undead monsters that are attack by this card would be destroy by effect no matter this card's attack strength is higher than the attack or defense strength (depends on mode) of that monster. - 307-036 Griffin's Feather Sweep - The number count when this card is activate, no matter you then chain the Magic/Trap cards that you're going to destroy by this card. - 307-042 Super Evolution Medicine - There must be at least 1 Dino monster in your hand to activate this card. - 307-044 Praises of Land - As long as that Ritual monster is Earth main-type, no matter which Ritual Magic card that Ritual monster designate, this card could be use to special summon those card. - The level must be equal, not over. - 307-045 Jade Whistle - If your opponent does not have an Insect monster in his/her deck, your opponent must reveal all cards in his/her deck to check by all players. - 307-047 Demon's Hand Mirror - If you do not have more than one M/T on the field (include this card), this card cannot be activate. - 307-051 Bind of Darkness - If this card is chain to an activation of a Magic card, that Magic card would not counted. - 307-052 Entrance Payment - This card's effect only activate if battle damages is done, it does not mean that when monsters are destroy or what. - 307-056 Invader of the Dark - Your opponent cannot chain any Quickplay Magic cards to this card's summon.

EOJ-JP001 D-Hero Devilguy - "Same mode" is check when the effect is resolve and the monster would be remove - This card's effect does NOT "special summon" the monster, but just "put it back onto the field". -- EOJ-JP002 D-Hero Diehardguy - If there's more than one [D-Hero] destroy in a turn, you choose which one to "bring back" during the Standby Phase this card's effect activates -- EOJ-JP004 D-Hero Dreadguy - This card can be Summoned outside of by effect of [Clocktower] - The first two effects (destroy all/summon 2) can ONLY activate when special summon by [Clocktower], the next (0 damages/not destroy) can ONLY activate if special summon. The last effect happens as long as this card is on the field - ? attack/defense does NOT mean they are 0 (or anything else) when not on the field. -- EOJ-JP008 Cyber Giraffe - This card does not negate Battle Damages -- EOJ-JP009 Cyber Phoenix - This card negations effect negate any M/T effect that target ONE and only one Machine on your field (including itself). However, it protects all Machines. -- EOJ-JP010 Searchlightmen - Opponent cannot set card(s) in the rest of that turn after this card is reversed -- EOJ-JP011 Victory Viper XX03 - Option Token's stats would be exactly equal to this card's, or, just say if this card's attack strength increase, so do the tokens - The tokens will be "destroy" if this card leaves the field/turn face-down -- EOJ-JP013 Harpy's Pet Baby Dragon - This card's 3 effect "accumulated", or, if you have 3 monsters with [Harpy] in its name, this card gains all 3 effects stated. -- EOJ-JP017 Royal Knights - The "defense strength" in this card's add lifepoint effect would calculated the original defense strength of the destroyed monster, since it's sent to Graveyard (this effect does NOT activate at Graveyard, however) -- EOJ-JP018 Green Declarer - This card's effect can be activate anytime you can activate a Counter Trap (but this card's effect does NOT count as activation of Counter Trap) - If cards like [Banisher of the Light] or [Macrocosmos] is on the field, this card's effect cannot activate, since "it cannot be send to Graveyard". -- EOJ-JP019 Violet Declarer - This card's effect can be activate anytime you can activate a Counter Trap (but this card's effect does NOT count as activation of Counter Trap) - If cards like [Banisher of the Light] or [Macrocosmos] is on the field, this card's effect cannot activate, since "it cannot be send to Graveyard". -- EOJ-JP020 Artemis of Harvest - This card's effect triggered when the Counter Trap resolved. If any Counter Traps in a chain would be negate, this card's effect does not triggered. -- EOJ-JP021 Reiyad of Relief - This card's effect triggered when the Counter Trap resolved. If any Counter Traps in a chain would be negate, this card's effect does not triggered. -- EOJ-JP023 Adjudicator - Voltanis - You can sacrifice no monsters to special summon this card, but you MUST sacrifice all monsters to special summon this card using the effect. (If you sacrifice no monsters, the last effect would have the number as 0) - "Cards on opponent's field" means anything: monsters, Magic, Trap, set -- EOJ-JP024 Guard Dog - Opponent cannot special summon in the rest of that turn after this card is reversed -- EOJ-JP025 Vacuum Itachi - Opponent cannot activate M/T in the rest of that turn after this card is reversed -- EOJ-JP026/027/028/029 Beating Aos, Raging Eria, Blazing Hiita, Devastating Wynn - You cannot sacrifice monsters for no reason, or, if you sacrificed one, you MUSt special summon one. - "Leaves field" includes returned to hand and removed from game. -- EOJ-JP031 Super Electromagnetic Operating Voltic Dragon - The effect triggered when the monsters listed are sacrifice for sacrifice summon for this card only, not all the cards - Even if the Batterymans are sacrifice while face down for this card, this card will still gain the effect -- EOJ-JP034 E-Hero Sailorman - This card's check when this card declare attack, or, even if opponent chained the declare attack with cards that destroy your set M/T, this card can still direct attack. -- EOJ-JP036 E-Hero Necroid Shaman - Even if there's no monsters on opponent's field for this card's effect to destroy, you MUST still choose a monster (if there's one) in opponent's Graveyard to special summon it - You can choose the monster destroy by this card's effect to special summon it back -- EOJ-JP037 Misfortune - You cannot activate this card once you had declare attack with your monsters

EOJ-JP040 R - Right Justice - You choose which M/T cards to destroy -- -- EOJ-JP042 Hero Flash!! - You must have H,E,R,O in your Graveyard at the time this card is activate. (They're cost) -- EOJ-JP043 Power Capsule - The effect means that effect would become part of this card's effect. -- EOJ-JP045 Guard Penalty - "To defense mode" means anyway that the chosen monster card will switch to defense mode (face up or face down), this card's effect will activate. -- EOJ-JP046 Grand Cross - Even if card effects is chained to this card's activation to destroy [Macrocosmos], this card's effect can still be activate. The requirement is only checked when this card is activate -- EOJ-JP049 Lifechanger - "Difference b/t both player" means if you have 8000 or more of lifepoints more than opponent, and vice versa, this card can be activate. - The lifepoints difference check when this card would be activate -- EOJ-JP053 D-Time - "Level lower" means "lower or equal" -- EOJ-JP054 D-Shield - This card will stay on the field after activation -- EOJ-JP055 God Bird Attack - You must destroy EXACTLY 2 cards from the field, even if it means you have to destroy your own. -- EOJ-JP057 Macrocosmos - This card can be activate even if you don't special summon a [Helios] from your hand/deck -- EOJ-JP058 Miracle Arrival - If the monsters would purely "leaves field", this card would stay on the field with no target -- EOJ-JP059 Cracking Hatchet - If the monsters would purely "leaves field", this card would stay on the field with no target -- EOJ-JP060 Kickback - "Normal Summon" includes Sacrificed Summon

SOI-JP001 Divine Flame Emperor - Uria - This card can only be special summon by the way state on the card and from hand ONLY - This card's original attack strength is 0/0 other than by the effect (when on the field) - The "cannot be activate" means those M/T cards would just be destroy, and cannot chain to the action -- SOI-JP002 Descending Thunder Emperor - Hamon - This card can only be special summon by the way state on the card and from hand ONLY - No damages is done to opponent if this card destroy a Token since Token don't goes to GY - Last effect only immune monsters on your field b/c it only said "opponent target of attack" -- SOI-JP003 Phantom Emperor - Ravel - This card can only be special summon by the way state on the card and from hand ONLY - The Token would only be play if opponent NORMAL Summon a monster, and can be put in both attack or defense mode -- SOI-JP005 Hero Kids - Since this card's effect is optional, you can choose to not search deck at all -- SOI-JP007 Cyber Laser Dragon - This card can only be special summon by the way state on the card and from hand/deck/GY ONLY -- SOI-JP008 Antique Gear - This card's effect activate in your hand

SOI-JP011 Instantaneous Bomber - Since the damages are negate, this card would not be destroy in battle if attacked while in face-down defense mode, and thus, can be equipped to opponent's monster afterward -- SOI-JP013 Giant Battleship - Covered Core - Counters on this card are not Magic Counter - Counters on this card are put on only when this card is Normal Summon - When this card "battle" means when it battle another monster -- SOI-JP014 Guide to Another Dimension - "Each End Phase" means both yours and opponent's End Phase -- SOI-JP021 Chainsaw Insect - This card's "Draw card" trigger only happens if it's battling with another monster - Even if opponent attack this card, opponent would get to draw a card at the end of that Damage Step -- SOI-JP024 Devildozer - This card can only be special summon by the way state on the card and from hand ONLY -- SOI-JP025 Yomigaeru - Even if this card's special summon would be negate once, during the next Standby Phase, this card can still activate its effect (NOT during the same turn) -- SOI-JP027/SOI-JP028 Princess Pikeru, Princess Kuran - This cards can only be special summon by the way state on the card and from hand ONLY -- SOI-JP034 Goddess of Extermination - Ruin - This card can only be Ritual Summon after sacrificing cards to EXACT level of 8 - For this card's effect, this card can only at most attack ONE more time. -- SOI-JP035 King of the End - Demise - This card can only be Ritual Summon after sacrificing cards to EXACT level of 8 -- SOI-JP036 Frog Sandeath - This card can be Special Summon from Fusion deck by other card's effect - Fusion subs cannot be use if this card would be Fusion Summon -- SOI-JP038 Magnet Circle LV2 - This card can only activate if you have a Machine sub-type monster with LV 2 or less in your hand -- SOI-JP039 Antique Gear Factory - If you cannot remove cards to the required level for the chosen card in your hand, this card's effect is negate and this card is return to hand -- SOI-JP044 Ordeal of Princess - After the equipped monster successfully destroy a monster with level 5 or more, it MUST be sacrifice. If the state monsters cannot be special summon, [Pikeru] and [Kuran] would still stay in Graveyard. -- SOI-JP046 End of the World - "Same Level" means the level on the Ritual monster -- SOI-JP047 Antique Gear Castle - The wording "Normal Summon" include set - You CANNOT do any of the following with this card, just for example, when you summon an [Antique Gear Golem] (require two sacrifices) 1. Sacrifice two [AGC], each with one counter on it 2. Sacrifice one [AGC] with one counter, and another monster -- SOI-JP048 Reincarnation - This card basically "replace" the movement for those cards to Graveyard with moving to deck -- SOI-JP049 Super Junior Confrontation! - This card can only be activate if both you and your opponent have a face-up monster in respective mode (attack for opponent and defense for you) on respective field - Opponent can use the monster that just declare attack -- SOI-JP052 Damage Condenser - The damages count would only count battle damages done by one attack by one monster -- SOI-JP054 Lost Next - This card cannot be activate if the chosen monster does not have another "copy" in the deck -- SOI-JP055 Generation Change - This card cannot be activate if the chosen monster does not have another "copy" in the deck -- SOI-JP057 Success Probability 0% - This card can only be activate if opponent have a Fusion deck

- EEN-JP006 King's Knight - This card's effect is only activate when you Normal Summon this card -- EEN-JP008 E-Hero Wildman - This card effect can only be activate when it's face-up on the field, not on the chain or anything

[Wildman] v. [Waboku] - [E-Hero Wildman] still deals damage to player even if [Waboku] is activate ("unaffect" by any type of Trap effect) -- EEN-JP010 Hell Soldier - This card's effect only activate when your opponent attack this monster, but not when you "suicide" into opponent's monster. -- EEN-JP011 W - Wing Catapult - This card can only be equipped on [V-Tiger Jet] -- EEN-JP012 Flame Majin - Hell Burner - If you would Reverse/special summon this card, the "Normal Summon" requirement is not need -- EEN-JP015 Water Dragon - If there would not be 2 [Hydrogedon] and a [Oxygedon] in Graveyard, this card "special summoning effect" is not activate - The "0 attack" effect applied to monster with EITHER Fire Main-TYpe or Pyro sub-type -- EEN-JP017 Giant Battleship - Tetran - Counters on this card are not Magic Counter - Counters on this card are put on only when this card is Normal Summon - When this card "battle" means when it battle another monster -- EEN-JP020 Advanced Guard of Dark Realm - Beige - This card's effect activate in Graveyard - This card's effect is not activate if it is discard via cost of a card (e.g. [Magic Jammer]) - This card's effect would be activate even in middle of card effect (and Damage Step) - If more than one of this cards would be in your hand when they would (somehow) be all discarded, all of them would be special summon in a chain. If any card effect would chain into the special summon, only the LAST of the special summon of this card would be affect. -- EEN-JP021 Hunter of Dark Realm - Blue - This card's effect is not activate if it is discard via cost of a card (e.g. [Magic Jammer]) - This card's effect would be activate even in middle of card effect -- EEN-JP023 Army God of Dark Realm - Silver - This card's effect activate in Graveyard - This card's effect is not activate if it is discard via cost of a card (e.g. [Magic Jammer]) - This card's effect would be activate even in middle of card effect (and Damage Step) - If more than one of this cards would be in your hand when they would (somehow) be all discarded, all of them would be special summon in a chain. If any card effect would chain into the special summon, only the LAST of the special summon of this card would be affect. - Both effect would activate if this card would be discard by opponent's card's effect - If this card's summon is negate when discard by opponent's card effect, the second effect of this card would not be activate (it would be treated as single effect) - Even if opponent do not have two cards in his/her hand, this card's "opponent discard" effect can still be activate

[Silver] v. [Judgment of Sky] [JoS] cannot stop this card's summoning, and it cannot negate the second effect if this card is discard by opponent's card since the whole effect would be treated as one effect if this card is discard that way.

[Silver] v. [Skill Drain] If this card would be discard by opponent card effect and [Skill Drain] is on the field, this card would still be special summon, AND the extra effect would still be activate (activate at Graveyard) -- EEN-JP024 Military God of Dark Realm - Gold - This card's effect activate in Graveyard - This card's effect is not activate if it is discard via cost of a card (e.g. [Magic Jammer]) - This card's effect would be activate even in middle of card effect (and Damage Step) - Both effect would activate if this card would be discard by opponent's card's effect - If more than one of this cards would be in your hand when they would (somehow) be all discarded, all of them would be special summon in a chain. If any card effect would chain into the special summon, only the LAST of the special summon of this card would be affect. - If this card's summon is negate when discard by opponent's card effect, the second effect of this card would not be activate (it would be treated as single effect) - You choose which card to be destroy before this card is special summon

[Gold] v. [Judgment of Sky] [JoS] cannot stop this card's summoning, and it cannot negate the second effect if this card is discard by opponent's card since the whole effect would be treated as one effect if this card is discard that way.

[Gold] v. [Skill Drain] If this card would be discard by opponent card effect and [Skill Drain] is on the field, this card would still be special summon, AND the extra effect would still be activate (activate at Graveyard) -- EEN-JP026/EEN-JP027/EEN-JP028/EEN-JP029 Possessed Spirit - Aos, Possessed Spirit - Eria Possessed Spirit - Heater, Possessed Spirit - Wynn - This card only gets "Trample" effect is you special summon it by the way specific on the card - This card can be Normal Summon with no effect. -- EEN-JP030 VW - Tiger Catapult - This card can only be special summon by removing the monsters, cards like [Fusion] or [Fusion Gate] are not needed and cannot be use for this card's special summon -- EEN-JP031 VWXYZ - Dragon Catapult Cannon - This card can only be special summon by removing the monsters, cards like [Fusion] or [Fusion Gate] are not needed and cannot be use for this card's special summon -- EEN-JP032 Cyber Blader - This card can be special summon by other card's effect - This card three effect can only be activate if the number of monsters on opponent's field is EXACTLY the requirement - Fusion subs cannot be use if you Fusion Summon this card - The last effect means every effect of opponent's cards on the field would be negate as long as the requirement is meet - Even if opponent have M/T cards on the field, this card effect would still be activate (it didn't mention "only have monster" in the card text - For this card's "double the attack" effect, it don't only count the original attack but the attack strength of this card before it is doubled (or, equipments on this card would have double the power boost also) -- EEN-JP033 E-Hero Rampart Gunner - This card's "direct attack" effect can only be activate when this card is in face-up defense mode - If opponent have monsters on the field, this card cannot use the effect to direct attack -- EEN-JP034 E-Hero Tempester - You cannot use Tokens as cost for this card's effect (Tokens don't go to Graveyard) - You can use this card's effect as many times as you want, even on the same monster, as long as you can pay the cost - This card's effect is activate ONE monster at ONE time, you cannot choose 2 monsters, then sacrifice two monsters as cost at the same time. - You can target this card's effect on this card itself. -- EEN-JP035 E-Hero Wild Jaggyman - You can choose to not attack all opponent's monster but let say, 2 out of 3. -- -- EEN-JP037 Jar of Avarice - You must have 5 monsters or more in your Graveyard before this card can be play -- EEN-JP038 Thunder of Dark Realm - If the face-down card would NOT be destroy as result when you target it, you would NOT and cannot discard a card from your hand. - If the face-down card would turn face-up as chain to this card, it is not consider to be "destroy by this card", nor this card can destroy that card. -- EEN-JP039 Level Tuning - The "ignore" include the text "this card can only be special summon by [XXXX]'s effect" - Monsters like [Horus LV8] or [Hane Kuriboh LV10] cannot be special summon by this card's effect if they had not been probably summoned before -- EEN-JP040 Ojamagic - This card cannot be activate from your hand as a Normal Magic, but it have to be sent to Graveyard someway - If you do not have at least 1 of each [Ojama] in the deck, this card cannot be activate or if it's activate from discard from hand, the effect is negate. -- EEN-JP041 Ojamuscle - The attack point increase would not end at the end of the turn -- EEN-JP046 Branch - Fusion subs monsters cannot be special summon by this card's effect even you use them to Fusion Summon the Fusion monster - Even if the Fusion monster is not Fusion Summon, this card's effect can be activate as long as the specific Fusion material monster is in your Graveyard (like if you [Devil Franken] out a [BEUD], and it is destroy, if you have a [BEWD] in your Graveyard, you can special summon that [BEWD]) -- EEN-JP047 Boss Rush (?) The [Giant Battleship] special summon by this card's effect don't gain counters - You can still set/Reverse Summon monster -- EEN-JP049 Hero Barrier - "Negate one attack" does not equal to "Negate the attack of a monster", or, if a monster would attack two times during battle phase, and this card is chained, only one of the attack is negate. -- EEN-JP050 Hell Blast - This card cannot be activate if there's not another face-up monster on the field - This card cannot be activate when a Token is destroy -- EEN-JP051 Troops of Darkness - You must have 2 or more monsters with [Dark Realm] in its name in your Graveyard before this card can be activate -- EEN-JP052 Transaction of Darkness - The effect of the original Magic card would be negate and a "replacement" effect would take place instead

[Transaction of Darkness] v. [Sealing Swords of Light] [SSoL] would not stay on the field for 3 turns since its effect is change -- EEN-JP054 Screen Drop - The monster destroy by this card's effect would only be EXACTLY Level 3 -- EEN-JP055 Same Surname, Same Name, Same Alliance - If the monster you target would be destroy in chain of this card, this card's effect would still be activate if there're valid targets in your deck -- EEN-JP056 Get Ride! - You must have a Union monster in your Graveyard AND a valid target on the field before this card can be activate -- EEN-JP057 Hell Polymer - This card can only be activate if you have at least a monster on your field -- CRV-JP005 Hane Kuriboh LV10 - This card's effect cannot activate in Damage Step. - CRV-JP006 Patroid - Reverse effect of a set monster that the controller of this card "look" at would not activate, since the monster would not flip face-up, but just "reveal and look". - CRV-JP007 Gyroid - The effect basically means that, just say your opponent have two monsters on his/her field, if opponent declare attack on this card, the first attack would not destroy this card, but then, the second attack would if BOTH attack would have higher strength than this card's attack/defense. - CRV-JP009 Drillroid - This card cannot negate Reverse (Flip) effect by f/d monster destroy by this card. - Any monster card in defense mode this card destroy would consider be "destroy by effect" - CRV-JP010 UFOroid - Your opponent may ask a player that activate this card's effect to confirm his/her deck if that player said he/she do not have a monster that is capable of this effect. - This card's effect activate at Graveyard -- CRV-JP011 Jetroid - Any number of Trap cards can be activate from the hand as long as they're legal to be activate. -- CRV-JP012 Friend Dog - If there would not be either a monster with [E-Hero] in its name or a [Fusion] in Graveyard, the controller of this card cannot activate this card's effect at all. - This card's effect activate at Graveyard -- CRV-JP013 Dark Catapaulter - If the number of M/T cards on the field is less than counters on this card, destroy what the player could destroy (or, all M/T cards on the field). - This effect cannot be activate if there're 0 counters on this card -- CRV-JP014 E-Hero Bubbleman - "Field" means your whole field, including monster and M/T zones -- CRV-JP015 Cyber Dragon - This card's effect would check when you choose to activate it, or, even if opponent would sacrifice his/her monster at your turn (and that's the only monster he/she has), this card can still be special summon - This card's effect can only be use during your own main phase. -- CRV-JP016 Cybernetic Magician - You can choose monster from either player's field. - The monster you target does not get boost from field card again if you use effect on it (since the attack would CHANGE to 2000 until the end of turn from this card's effect, and this effect overrides other modification unless it happens after the effect of this card is activate) - The monster's attack strength would change back to what it WAS before this card's effect is activate after the effect expire (i.e. [Reverse Flame Spirit]) -- CRV-JP018 Mechanical Hound - This card's effect would not triggered in the middle of the chain, or, even you would discard your hand somehow when opponent activate a Magic card, that Magic card would not be negate. -- CRV-JP021 Giant Battleship - Crystal Core - This card only get counters when it's successfully Normal Summon - The counters on this card is not Magic counters -- CRV-JP022 Giant Kozaki - "Field" means both player's field - This card's damage effect activate at Graveyard - This card would still deal damage to controller even if it is not destroy "while as a monster" (i.e. [Thousand Eye Sacrifice]) - This card's "damage effect" is not activate if this card would be destroy in battle while in face-down defense mode if [Kozaki] is not on the field. -- CRV-JP024 Guardian Spirit - Irene - This card can only equip on [Indomitable Fighter - Ray Ray] -- CRV-JP025 Doitsu - This card can only equip on [Soitsu] -- CRV-JP026 Death Frog - The number of [Tadpole] would be count when this card's effect is activate, not resolve -- CRV-JP027 Tadpole - This card's effect activate in Graveyard -- CRV-JP028 Draw Frog - This card's effect is triggered effect, not activate effect. -- CRV-JP032 Different Dimension Master - This card's effect cannot be activate if you do not have cards RFG. -- CRV-JP034 UFOloid Fighter - This card can be Special Summon in other means than [Fusion] and cards that can Fusion Summon monsters - Fusion substitution monsters ([Goddess of Third Eye], etc.) cannot be use to fuse this monster - If this card would be special summon from other card's effect, this card attack/defense strength would equal to 0. (No Fusion materials) -- CRV-JP035 Cyber Twin Dragon - This card can be Special Summon in other means than [Fusion] and cards that can Fusion Summon monsters - Fusion substitution monsters ([Goddess of Third Eye], etc.) cannot be use to fuse this monster -- CRV-JP036 Cyber End Dragon - This card can be Special Summon in other means than [Fusion] and cards that can Fusion Summon monsters - Fusion substitution monsters ([Goddess of Third Eye], etc.) cannot be use to fuse this monster -- CRV-JP037 Power Bond - Even if the monster special summon by this card would not be on the field at End Phase of the turn this card is activate, damages is still done. - This card DOES NOT CHANGES the original attack strength. -- CRV-JP038 Fusion Recovery - If you do not have both Fusion material and [Fusion] in Graveyard, this card cannot be activate - You have to fused the monster once to get back the Fusion material. However, that Fusion monster that include the Fusion material can be in anywhere. -- CRV-JP039 Miracle Fusion - If you cannot achieve all of the requirement and effects of this card, this card cannot be activate. - Fusion substitution monsters can be remove for this card's effect as for a Fusion material. -- CRV-JP040 Dragon Mirror - If you cannot achieve all of the requirement and effects of this card, this card cannot be activate. - Fusion substitution monsters can be remove for this card's effect as for a Fusion material. -- CRV-JP043 Jar of Humble

[Jar of Humble] v. [Spirit Mirror] [Spirit Mirror] can be chain to this card's activation (even by the same player), since this card would target player. - CRV-JP044 Shien's Questioner - This card's effect would be negate if the monster this card's effect choose would be turn face-down in chain of this card. -- CRV-JP045 Evolution Wing - This card can only be activate if all of the requirements are fulfilled ([HK] on field, discard 2) -- CRV-JP046 Bubble Shuffle - If there's not a [E-Hero Bubbleman] is not on the field in face-up attack mode ON YOUR FIELD, this card cannot be activate - If [E-Hero Bubbleman] would not be on the field when this card resolve, this card would be negate - This card cannot sacrifice opponent's [E-Hero Bubbleman] - If there's not a [E-Hero] monster in hand, this card cannot be activate -- CRV-JP047 Spark Gun - This card's "change mode" effect can use more than one time per turn. -- CRV-JP048 Skyscraper - This card's "attack increase" would only activate when [E-Hero] monsters attack, but not when it is target of attack -- CRV-JP050 Earth Spirit Technique - "Kurogane" - This card can sacrifice Tokens (since it didn't say "goes to Graveyard") -- CRV-JP051 Water Spirit Technique - "Aoi" - This card can sacrifice Tokens (since it didn't say "goes to Graveyard") -- CRV-JP052 Fire Spirit Technique - "Kurenai" - This card can sacrifice Tokens (since it didn't say "goes to Graveyard") -- CRV-JP053 Wind Spirit Technique - "Miyabi" - This card can sacrifice Tokens (since it didn't say "goes to Graveyard") -- CRV-JP054 Rival Appears! - The level must be the same, not higher, not lower. - If there would not be a monster that can fulfill the second effect, this card cannot be activate. -- CRV-JP057 Dimensional Pit Trap - The monster you remove on your field can be token -- CRV-JP059 Dimensional Wall - This card does not negate an attack

[Dimensional Wall] vs. [Waboku] Just say if your opponent activate [D-Wall] on your monster, you can chain [Waboku] to the effect and make the damage done by this card become 0 (since this card just redirect damage) -- CRV-JP060 Counterattack Preparation - This card's "Trample" effect is not battle damages

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================================================================ TLM-JP005 Hane Kuriboh - This card's effect does NOT protect monsters like [Emissary of Harmony]/[Holy Life Barrier] - "Destroy" means no matter it is from battle or card effect - TLM-JP006 Antique Gear Golem - No Magic/Trap cards AT ALL can be play by your opponent when this card attack during Battle Phase, no matter it trigger at battle or plain "anytime activation" cards. - TLM-JP007 Antique Gear Beast - No Magic/Trap cards AT ALL can be play by your opponent when this card attack during Battle Phase, no matter it trigger at battle or plain "anytime activation" cards. - This card negate any monster effects that would activate during Damage Step and beyond. - TLM-JP008 Antique Gear Soldier - No Magic/Trap cards AT ALL can be play by your opponent when this card attack during Battle Phase, no matter it trigger at battle or plain "anytime activation" cards. - TLM-JP009 Millenium Scorpion - If this card would be turn face-down or temporary remove from the game, the stats would return to 2000/1800 after this card would be turn back face-up. - TLM-JP010 Ultimate Insect LV7 - The continuous effect of this card applies continuously (if it can activate) as long as: a. This card is face-up on the field b. This card is not sent to Graveyard - Even if [Ultimate Insect LV5] is not special summon by the effect of [Ultimate Insect LV3], this card can still be special summon via the effect of [UI LV5]

[Ultimate Insect LV7] v. [Level Up!] - [Level Up!] can be use to bring out [Ultimate Insect LV5] by sacrificing this card - This card's effect would not be activate if this card is special summon via [Level Up!] no matter if it sacrifice [UI LV5] -- TLM-JP011 Lost Guardian - This card cannot be search from your deck via effects that talk about "Defense Strength" since ? means nothing (it's NOT over or less than any number). Even if the effect said the "original defense strength", the strength would be still treated as ? until this card would be on the field. -- TLM-JP013 Criosphinx - Your opponent get to choose which card to discard if this card's effect would be activate. -- TLM-JP015 Megarock Dragon - You must remove at least 1 Rock sub-type monster from Graveyard to special summon this card. - This card cannot be search from your deck via effects that talk about "Attack/Defense Strength" since ? means nothing (it's NOT over or less than any number). -- TLM-JP016 Dummy Golem - If this card would be destroy in battle, the Reverse effect of this card would not be activate at all since you MUST switch control of "THIS CARD" and other one. -- TLM-JP019 Monk Fighter - This card's effect do NOT protect this card itself from being destroy in battle. -- TLM-JP020 Master Monk - This card cannot be summon in ANY OTHER way other than sacrifice a [Monk Fighter], or, no [Early Burial]/[Cry of Living Dead], etc. -- TLM-JP023 Survivor of Another Dimension - This card effect would be activate no matter this card is remove from the game by cost, effect, or whatever, as long as this card is remove from game from the field, the effect would activate. -- TLM-JP026 Earth Spirit User - Aos, TLM-JP027 Water Spirit User - Eria, TLM-JP028 Fire Spirit User - Heater, TLM-JP029 Wind Spirit User - Wynn - If all of this cards would be turn back face-down, the control of the monster "steal" from opponent would go back to opponent. - If all of this cards would be remove from the field in anyway, the control of the monster "steal" would go back to opponent. -- TLM-JP031 Death Wombat - "Card Effect" means any type of card, no matter it's continuous, active, or triggered effects by monster, Magic, or Trap. As long as it's "damage" other than battle damages, it would be negate, or, turn to 0. -- TLM-JP032 Wight King - "Original Attack" means if effect talk about "original attack", it would become whatever attack strength this card get from the effect - This card cannot be special summon via any type of effect that talk about attack strength, since it is treated as "unknown". -- TLM-JP033 Wicked God - Reshef - You can choose both face-up and face-down monster on opponent's field to control via this card's effect - Even if this card is destroy during a turn that this card had activate it's effect of "stealing", the control of the monster "stole" would still be turn back to opponent at the end of turn. -- TLM-JP035 E-Hero Flame Wing Man - This card cannot be special summon in any other way other than Fusion Summon. -- TLM-JP036 E-Hero Thunder Giant - This card cannot be special summon in any other way other than Fusion Summon. - The attack strength of the destroyed monster would be determine at the time you choose to activate the effect. -- TLM-JP037 Treasure Gifts from Heaven

[TGfH] v. [DDVD]/[DDVM] If [DDVD] is in use when you use this card, and if the card you draw would be discard, you continue to draw as long as until you have two cards in your hand (or in other words, "until two cards" does NOT means draw 2 cards...)

[TGfH] v. [Spirit Mirror] Since the "remove all cards from field/hand" is a COST, [Spirit Mirror] would not shift the cost to opponent (or, YOU remove the cards, but your OPPONENT would get to draw until he/she have 2 cards in his/her hand) -- TLM-JP038 Brainwash - Brain Control - - Even if your opponent would turn the card you chose to control face-down from face-up, this card's effect would still be activate. -- TLM-JP039 The Succession of Strengths - "PUT a monster" does NOT means "Sacrifice" or "Destroy" -- TLM-JP041 Battery Charger - This card cannot be activate if there's not a monster in your Graveyard with [Battery Man] in its name. -- TLM-JP042 God Hand Smash - This card's activation requirement is determine when you declare to activate this card, or, even if just say [Monk Fighter] would be destroy in chain of this card, this card's effect would still be activate. - Even if you summon the 3 monsters named in the card after this card is activate, they would also get the effect. -- TLM-JP046 Nitro Unit - This card can be equipped to both of yours and your opponent's monster. -- TLM-JP048 Iron Wall Formation - This card can be activate at anytime as long as you have a monster of your choice as the target of this card (or, even if you do not have 2 or more monsters on the field, this card can still be activate, just that the effect is not active.) -- TLM-JP049 Hero Signal - "Destroyed" does not limit to battle. - This card can only be activate if you have a [E-Hero] monster in your hand or deck. -- TLM-JP053 Fusion Fail - The Fusion materials would not be summon back if the Fusion monster is destroy. -- TLM-JP054 Level Changing Laboratory - The level of the monster would be treated as its "original level" until the end of turn if that monster is chosen for this card's effect and it would be change. -- TLM-JP055 Rock Throwing Attack - If you do not have any more Rock sub-type monsters in your deck, this card cannot be activate. -- TLM-JP060 Arrogant Wrestler - This card only affect ONE card and the card that this card target when this card is activate - If that monster would be destroy...this card effect is just gone (??) - FET-JP007 Ultimate Insect LV5 - The continuous effect of this card applies continuously (if it can activate) as long as: a. This card is face-up on the field b. This card is not sent to Graveyard

[UI LV5] v. [Level Up!] When using [Level Up!] on this card, you may special summon either [UI LV3] or [UI LV7] to the field. - FET-JP008 Silent Swordsman LV5 - "Not affect by Magic" means, no matter your opponent target this card or not with Magic cards, it is like "negated" for this card. - FET-JP009 Earth Emperor - Grandmargu - "Face-Down cards" means both monsters and Magic/Trap. - FET-JP010 Element Valkyrie

[Element Valkyrie] v. [Enemy Controller] Just say, if your opponent sacrifice his/her Water main-type monster on the field to "gain control" of your [Element Magician] by [Enemy Controller]'s effect, the effect of this card of (...not change control...) does not activate, thus, it's legal for your opponent to do that. -- FET-JP011 Element Devil - The "Wind" effect: Even if you destroy your opponent's Wind main-type monster that this card "gain its effect" from, this card may still attack one more time. -- FET-JP012 Serious Gilpanda - "Destroy" means, by any kind, battle, card effect, but NOT sacrificing. - This card's effect count both player's field - When many Beast sub-type monsters are destroy at the same time, this card's effect would go on at once - When this card is flip face-down, the effect would reset -- FET-JP013 Matatabi Cat - If two [Matatabi Cat] are face-up on the field, none of them can be attacked -- FET-JP015 Bighorn Mammoth - Even if this card is special summon in between of opponent's turn (by effect of [Cry of Living Dead]), once the battle reset (by the rule), all monsters that opponent just summon/RS/SS cannot attack after the reset. - The effect of this card include monsters that are summon this turn before this card would become face-up on the field. -- FET-JP016 Kangaroo Champ - This card's effect would activate even if this card is destroy or not. -- FET-JP017 Hyena - You can special summon more than one [Hyena] from your deck if the requirement is met. - Opponent player can confirm your deck if there's no [Hyena] left

FET-JP019 Artificial Dog - Maron - The effect of this card can be counter by [Hellish Trap Door Gun] (301) -- FET-JP020 Blood Magician - Magician of Purgatory - - When the monster card this card choose to destroy would have its attack strength increase to a number of higher than the number of "number of Magic counters remove * 700" in chain of this card's effect, this card effect would be negate (disappear) since the monster's attack strength would be increase to that level when this card's effect resolve. - You cannot remove Magic counters from this card in the middle of a chain. - You must at least remove ONE Magic counter for this effect to activate -- FET-JP021 Sage Chiron - If this card would be flip face-down after you activate the effect of this card, then flip back face-up again during the same turn, you can activate this card's effect once more.

[Sage Chiron] v. [Skill Drain] Even if [Skill Drain] is on the field, you can only use this card's effect once per turn since it is a condition, not effect. You would not get anything from activating this card's effect, however. -- FET-JP022 Swordsmaster - Naked Gearfreed - This card cannot be special summon by any other card other than [Restraint Removal] - "Equipped card" means, Monster, Magic, or Trap, but not necessary only Equipment Magics - The equipment MUST be fully equipped (not chain in activation for being destroy) before this card's effect would triggered - This card effect can be triggered during Damage Step (e.g. [Brain Jacker] + [Waboku])

[Swordsmaster] v. [Theft]/[Brain Jacker]/[Dark Necrophia] - When this card is gain control by your opponent by those cards (or any other equipment cards that gain control of monster), your opponent would get to choose to destroy a monster on your field once the card resolve. -- FET-JP023 Heavy Armored Warrior - Ben Kai - Just say you have 2 equipment Magics equip on this card, this card can then attack 3 times during your battle phase.

[Heavy Armored] v. [Twin Swords of Spark - Twice] Just say this card is ONLY equipped with [TSoS], this card can still only attack 2 times (one from normal, one from effect), since the timing is lost for [TSoS]'s effect to be activate.

[Heavy Armored] v. [Chained Boomerang]/[Sphere Bomb] If those two cards are activate and to be equipped on this monster during battle, this card can attack one more time by the effect. -- FET-JP024 Resident of Darkness - Shadow Killer - Even if your opponent have Magic/Trap on his/her field, this card's effect can attack your opponent directly. -- FET-JP025 Sentry Golem - Reverse Summon is not Flipped. You must MANUALLY flip this card face up during your turn in order for this card's effect to activate. -- FET-JP026 Raging Bull Ogre

[Raging Bull Ogre] v. [Gun that Cross Hell's Door]/[Curse of Pain] Both cards cannot be activate if this card's effect is activate since the result is random by coin flip. -- FET-JP027 Fusion Spellborn Creature - Light, FET-JP028 Fusion Spellborn Creature - Dark, FET-JP029 Fusion Spellborn Creature - Earth - The other Fusion material cannot be Fusion substitution - You must sacrifice ALL of the other Fusion material from your field. All the difference between it is you do not need to use the Magic card [Fusion] - You also get this cards' first effect if you activate this cards' second effect (OR, this cards could be treated as Fusion subs. when you activate the second effect) - You cannot use this card's second effect to special summon Fusion monsters that could only be "Fusion Summon" (e.g. [Black Paladin], [Master of Dragon Knight]) - If a Fusion monster would be special summon via the second effect, they're NOT "Normally Fusion Summon", or, you cannot use cards to special summon them back from Graveyard. -- FET-JP032 Burning Bird - "Destroy" means, by any kind, battle, card effect, but NOT sacrificing. - This card's effect count both player's field. - When many Bird sub-type monsters are destroy at the same time, this card's effect would go on at once - When this card is flip face-down, the effect would reset -- FET-JP033 Rescue Cat - This card's effect can be activate even if you have only 1 or 0 Beast with LV3 or lower. - If the monster special summon by this card's effect would be flipped face-down or RFG temporarily, that monster would not be destroy at End Phase. -- FET-JP034 Brain Jacker - This card's effect cannot be activate when flipped by battle and destroy as a result of battle. -- FET-JP035 Gatling Dragon - The destroy effect affect the whole field - If the number of monsters are not enough as the number of heads (just say you flip 3 heads but there're only 2 monsters are on the field), destroy all of the monsters. -- FET-JP036 Dragon Majin - King Dragoon - If all monsters you have on the field are Dragon sub-type monsters and this card is on your field, your opponent cannot activate card effect or cards that target monsters on your field. -- FET-JP037 Feathers of Phoenix God - "Card" means any type of card. -- FET-JP039 Magic Absorption - Gearfreed/Eruma loop work with this card to create "infinite lifepoints". -- FET-JP041 Death Meteor - Even if your opponent lower his/her lifepoints somehow during the chain this card is activate, as long as your opponent have 3000 or more lifepoints WHEN this is activate, your opponent would lose 1000 lifepoints (the requirement is seen before this is activate). This also apply to when this card is chain by effect of [Continuous Magics]. -- FET-JP042 Sealing Swords of Darkness - Even if this card is destroy before it "destroy itself", all the monsters change to face-down defense mode does not change mode until it's their controller's turn. - All monster Summon/Rev. Summon/Special Summon after this card is activate CAN attack and their mode would not be change. -- FET-JP043 Spiral Saber - [Dragon Knight - Gaia] get both effects, but the other two cards mention in this card only get the first effect. - FET-JP044 Restraint Removal - You must have [Iron Knight - Gearfreed] on your field to activate this card. -- FET-JP045 Centrifugal Separated Field - If that Fusion monster is not summon by proper Fusion summon, you can still choose one of the Fusion material mention in that Fusion monster as long as it is in the Graveyard. - Fusion sub. monsters cannot be special summon by this card's effect. -- FET-JP046 Contract of Fulfillment - The Ritual monster you special summon from this card must have successfully Ritual summon once. -- FET-JP047 Re-Fusion - The Fusion monster you special summon from this card must have successfully Fusion Summon once. -- FET-JP048 Hundred Beasts Stampede - This card can be activate during Damage Step. -- FET-JP049 Cross Counter - This card can be flip during Damage Calculation, but after the attacked monster would be flipped face-up - This card's effect does not target

[Cross Counter] and [Amazoness Swordsman] Just say your opponent attack with a [AS], and he attack your [Holy Elf] in defense mode, you would get 1000 damages tue to effect of [AS] + this card (the damage double)

[Cross Counter] and [Aztec Statue] If [Aztec Statue] would triggered this card's effect, the damage would be times 4. (Both by [Aztec]'s and this card's effects) -- FET-JP050 Pole Position - "Leaves the field" means goes to Graveyard, Remove from game, return to hand, or return to deck. - Magic card effect that would affect the monster with highest attack strength would basically "disappear" when treating that monster.

[Pole Position] and Equipment Magics that increase attack strength Just say I have a [Berserk Gorilla] (2000 ATK) on the field and my opponent have a [Blood Vorse] (1900 ATK) on his field, he CANNOT use equipment card like [Demon Axe] (MR) to increase the attack strength of his monster due to a infinite resolve loop.

If my opponent ALREADY have equipped [Demon Axe] on his monster, this card cannot be activate for the same reason as before: preventing infinite resolving loop. -- FET-JP051 Punishment Game! - This card can only activate if your opponent have EXACT four cards in his/her hand. -- FET-JP052 Scaring Roar - This card cannot be activate during your own turn. -- FET-JP054 Goblin Managment Expert - The count for "number of cards in Graveyard" would happen when this card resolve. Just say if [Emergency Ration] is use to sacrifice a [GME] that just activate, the player that activate [GME] would draw 2 (since [GME] is in Graveyard by the effect of [Ration]) then return one - No matter how much cards you draw, you only discard ONE card back to bottom of the deck.

[Goblin Managment Expert] v. [Invalidate] Since this card have parts where "move a card to bottom of deck", [Invalidate] cannot be activate in chain to this card's activation. -- FET-JP056 Headquarters Assault - This card's "destroy" part is not a cost. (It's not sacrifice) -- FET-JP058 Deck Destruction Virus of Magic - Your opponent must reveal hand and all face-down monsters card on the field when this card is activate

[DDVM] v. [Transformable Mechanical Beast - Cannon Dragon] If a [TMB - CD] would be sacrifice when just set without tribute, that card could still be sacrifice for this card's cost since when [TMB - CD] is sacrifice/change modes by EFFECT, the original strength of that card (2800) would count. -- FET-JP059 Elemental Burst - It means, you have to sacfice four monsters with the different designated main-type to activate this card. -- FET-JP060 Coercive Safety Agreement - This effect affect both players

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================================================================ RDS-JP005 The Creator - You choose before discarding, so, if you do not have a legal target monster in your Graveyard, you cannot activate this card's effect. - This card can be special Summon from "Remove from Game" - The discard is NOT A cost, but part of an effect. - If this card is flip face-down, and then you flip it back face-up, no matter if you choose to activate the effect yet or not, you can activate again. - RDS-JP006 Avatar of World Creator - You can sacrifice this card for its effect when it is face-down on the field. - You cannot just sacrifice this card for nothing, you MUST have [The Creator] in your hand, confirmed by your opponent, before you may activate the effect. - RDS-JP007 Ultimate Insect LV3 - The continuous effect of this card applies continuously (if it can activate) as long as: a. This card is face-up on the field b. This card is not sent to Graveyard

[Ultimate Insect LV3] v. [Deck Destruction Virus of Death] (G2/KA/SK2/P5): - For the "lower by 300" effect, just say if your opponent have a Dark main-type monster in his/her field with attack 1100-1300, he/she CAN sacrifice that monster as cost of playing [Deck Destruction Virus of Death] - RDS-JP008 Mystic Swordsman LV6 - This card is set to the field in face-down defense mode if its not summon by the means of special summon. - You do not get to confirmed what monster this card destroy by its effect if you choose to return that card to top of opponent's deck. - If [Mystic Swordsman LV6] attack a face-down monster that originally belongs to the owner of that [MS LV6], the "return to top of deck" effect cannot be activate.

[Mystic Swordsman LV6] v. [Ceasefire Treaty] (CA/DL1/BE1): - If your opponent chain [Ceasefire Treaty] to this card's attack when attacking monster in f/d defense mode, this card's effect would not be activate - RDS-JP009 Silent Swordsman LV3 - This card's effect would negate opponent's Magic card effect that target, no matter it only target this card or it's muitl-targeting. - RDS-JP010 Penguin Nightmare - "Reverse" is just like "Reverse effect", EXCEPT this card is NOT a Reverse effect monster. - The continuous effect of this card (...increase...200...) would activate as long as this card is face-up on the field.

[Penguin Nightmare] v. [Abyss Assassin] (309) You CANNOT search this card, if in Graveyard, by the effect of [Abyss Assassin] (309)

[Penguin Nightmare] v. [Ceasefire Treaty] (CA/DL1/BE1) [Ceasefire] cannot negate this card's effect since this card is NOT a "Reverse effect", but would activate "when reverse". -- RDS-JP011 Strong Supporter - Mega Heavy Weapon - This card is little different than other Union monsters, you can use the last effect when the card this card is equipped on is just DESTROY ANY WAY (no matter Monster, Magic, Trap effect or Battle). - This card, when as equipment card, would not be affected by the effect of [Limiter Removal], but, the equipped monster would be, and, when that monster is destroy, this card would be destroyed instead of that one.

[SS - MHW] v. [Destruction Ring] (KA/G4/SK2) When this card's is an equipment card to a Machine monster, and your opponent activate [Destruction Ring], this card would be destroy, yet, the result damage is 0.

[SS - MHW] v. [Limiter Removal] (TB/DL1/BE1/SK2) Instead of that monster being destroy, [SS - MHW] would be destroy. Also, the monster's attack would stay "double up" even after your end phase.

[SS - MHW] v. [Reflect Bounder] (304) If [Reflect Bounder] is equip with [SS - MHW], when [Reflect] gets attack, it would not be destroy ("Destroy by effect"), instead, [SS - MHW] would be destroy, since the effect CAN be activate since [Reflect]'s own effect destroy itself at the end of damage calculation, NOT DURING.

[SS - MHW] v. [DNA Surgery] (CA/DL1/BE1) If [DNA Surgery] was destroy for some reason and you have equip [SS - MHW] to a monster where it originally is NOT a Machine sub-type monster, [SS - MHW] would destroy automatically. -- RDS-JP013 Element Magician - The "Wind" effect: Even if you destroy your opponent's Wind main-type monster that this card "gain its effect" from, this card may still attack one more time.

[Element Magician] v. [Enemy Controller] Just say, if your opponent sacrifice his/her Water main-type monster on the field to "gain control" of your [Element Magician] by [Enemy Controller]'s effect, the effect of this card of (...not change control...) does not activate, thus, it's legal for your opponent to do that. -- RDS-JP015 Big Mysterious Bird of Foggy Valley - This card's effect would activate even if it's in middle of effects since this card's effect is NOT optional. -- RDS-JP016 Samurai of One-Hit Kill - This card's effect is activate before damage calculation, thus... a. If the effect is success, your opponent's monster would be destroy AT THAT MOMENT b. The monster's effect that trigger by "destroy in battle" would not be activate.

[Samurai of OTK] v. [Reflect Bounder] This card's effect activate before [Reflect Bounder], thus, the effect of [Reflect Bounder] would not be activate if this card successfully activate the effect against it. -- RDS-JP017 Harpy Lady 1 - You may include only up to three of [Harpy Lady], [Harpy Lady SB], [Harpy Lady 1], [Harpy Lady 2], [Harpy Lady 3] in your deck since the first lane of text is LIKE the effect of [Atlantis]. - This card's effect affect both player -- RDS-JP018 Harpy Lady 2 - You may include only up to three of [Harpy Lady], [Harpy Lady SB], [Harpy Lady 1], [Harpy Lady 2], [Harpy Lady 3] in your deck since the first lane of text is LIKE the effect of [Atlantis]. -- RDS-JP019 Harpy Lady 3 - You may include only up to three of [Harpy Lady], [Harpy Lady SB], [Harpy Lady 1], [Harpy Lady 2], [Harpy Lady 3] in your deck since the first lane of text is LIKE the effect of [Atlantis].

[Harpy Lady 3] v. [Book of Moon]/[Sub Space Matter Transfer Device] Just say your opponent declare attack by one of his/her monster, and it destroy this card, so, this card's effect would be activate, which that card cannot attack during next 2 battle phase. BUT it would "restart" if that monster leaves the field or change its mode to f/d defense mode. -- RDS-JP020 Reversed Spirit of Flame - This card's attack strength would reset everytime that it would change to face-down defense mode or leaves the field.

[RSoF] v. [Heaven Judgment] (RDS) This card's effect cannot be negate by [Judgment of Sky], since it is continuous effect.

[RSoF] v. [Twins Sword of Spark - Twice] (304) If this card is equipped with [Twin Swords], this card's attack strength would increase by 1000 for each successful attack, or, just say this card have 100 ATK originally, it would be 1100 ATK strength if you choose to attack the second time by effect of [Twin Swords], and would be 2100 ATK at the end if both attacks were successful. -- RDS-JP021 Fire Emperor - Testaros - If this card effect would discard a monster card that would not stay in the Graveyard (or trigger to go to field/deck if sent from hand like [Revive Mummy]), damages would still be done. - This card effect would ONLY activate if a monster card would be send to GRAVEYARD, but not remove from the game.

[Testaros] v. [Hellish Trap Door Gun] (301/EE1) [HTDG] CAN be activate when the damages are dealt to you. -- RDS-JP022 Eagle Eye, RDS-JP023 The Gorgeous Inflitrating Worker, RDS-JP024 Invading Flame, RDS-JP025 Concealed Approaching Devil Manta - This cards' effect is not continuous, it only applies at the moments when that card is being successfully summon, or, your opponent cannot chain Trap cards to this card's summon unless it's a Counter Trap. -- RDS-JP028 Explosive Flame Union Body - Gaia Soul - You can sacrifice both face-up and face-down monster for this card's first effect - The trample effect is a continuous effect. - The destruction effect ONLY APPLIES at end phases when this card is face-up on the field. - The "end phase" means any player's end phase, not just yours.

[Gaia Soul] v. [Sub-Space Matter Transfer Device] (304/EE1) This card would not be destroy at the end phase of the turn you use [SSMTD]. -- RDS-JP030 Giant Battleship - Big Core - The Counter that would be put onto this card are not "Magic Counters", so, you cannot use effect that would add Magic counters on cards to add counters on this card (e.g. [Apprentice Magician]) -- RDS-JP031 Transformable Mechanical Beast - Cannon Dragon - You can set this monster on the field by not sacrificing monster, but, even you did, the defense when turn face-up would only be 1000. - The stats of 2800/2000 is apply for any effect about "original attack and defense".

[TMB - CD] v. [Book of Moon] (PH/DL5/BE2)/[Moon Diviner] (305/EE1) - If this card is face-down by [Book of Moon] or [Moon Diviner]'s effect when this card is Normal Summon by the effect, you CAN Reversed Summon this monster and gain the stats of 2800/2000.

[TMB - CD] v. [Book of Moon]/[Moon Diviner] v. [Sealing Swords of Light] If this card is flip face-down by effect, when it would got flip face-up by the effect of [Sealing Swords of Light], its stats would be 2800/2000

[TMB - CD] v. [Sub-Space Matter Transfer Device] (304/EE1) - If this card is remove from game by [Sub-Space Matter Transfer Device], when it came back, the attack would be 2800/2000 NO MATTER how you summon it.

[TMB - CD] v. [Time Machine] - If you chain [Time Machine] when this card is destroy in battle, no matter how you summon it, when it is "return back", this card's stats would be 2800/2000.

[TMB - CD] v. [Skill Drain] - If [Skill Drain] is on the field, this card's stats would become 2800/2000 NO MATTER how you summon it. - After [Skill Drain] is destroy, this card's stats would STAY to be 2800/2000. -- RDS-JP032 Magic Equip Machine Car - D51 - The number of [Magical Goods Transport Train - B51] include your opponent's field. -- RDS-JP034 Alchemy Creature - Homukrus - If this card is flip face-down, and then you flip it back face-up, no matter if you choose to activate the effect yet or not, you can activate the effect once again. -- RDS-JP036 King Moke Moke - This card's effect can activate at any time that you have the priority - If this card would be destroy in the middle of a chain or effect, this card's effect would not be activate due to the "missing timing rule" of optional effect. -- RDS-JP037 Serial Magic - If this card is not in "Continuous chain" to the Normal Magic card (or, your opponent react to the first activation), this card cannot be activate - You do not have to pay the cost of the Normal Magic card you "copy" for this card's effect. Just say, you pay 1000 lifepoints to activate [Confiscation], if you chain this card to [Confiscation], you DON'T have to pay 1000 again (but you have to discard your hand). - If there're two effects on a Normal Magic, and if you chain this card to that Normal Magic, you would only get to use the effect already chosen, or in other words, you cannot choose again - If the Normal Magic cards target cards, you can choose another target if you chain [Serial Magic] to it. Just say, if you use [Reincarnation of Dead] on your [Exodia Head], when you chain this card to [RoD], you can get another monster, and IT DO NOT have to be the same [Exodia Head].

[Serial Magic] v. [Sealing Swords of Light] Even if this card is chain to activation of [SSoL], the effect of [SSoL] would only still last for 3 turns, and this card would be put into Graveyard after activation instead of staying on the field like [SSoL]. -- RDS-JP038 Harpy's Hunting Range - This card's effect apply to both player no matter who control it, or, even if your opponent summon/special summon a [Harpy Lady] or [Harpy Lady's Triplet], he/she would get to use the effect of this card (destroy a Magic/Trap card) even if you control this card. - You have the priority to destroy an opponent's Magic or Trap card, but, your opponent canN chain card to the summon even if it is chosen to be destroy. -- RDS-JP039 Triangle Ecstasy Spark - You cannot activate this card if there's not a [Harpy Lady's Triplet] on the field. You cannot activate card "pre-emptively" in this game, you must fulfill and complete all the effects instruct in the card. - If there're muitlple [Harpy Lady's Triplet] on the field, the first effect affect all of them. - If Trap card's effect is already apply before this card is use (or chain to this card's use), the effect would still apply for however long that effect would last.

[Triangle Ecstasy Spark] v. [Executioner Maykura] - Your opponent can still activate cards from his/her hand if it's legal to do so since this card does not said he/she cannot do that. -- RDS-JP041 Machine Duplication Technique - The monster would be chosen at the time of activation of this card, so, no matter what happen to that chosen monster at the chain after this card's is activate, the special summoning would still occur.

[MDT] v. [DNA Surgery] If [DNA Surgery] is use to change all monsters to Machine, this card's can still choose a monster and special summon them from your deck as long as it have 500 attack strength or less during the time of activation. -- RDS-JP042 Flint - The "Chose another target" effect is NOT OPTIONAL, so, as long as there's (are) monster(s) on the field, you must choose one of them and equip this card on that monster (even if only you have monsters on the field) -- RDS-JP043 Angry Moke Moke - As long as the effect of this card would be activate, even if a [Mokemoke] is summon afterward, that [Mokemoke] would still get this card's effect. -- RDS-JP046 Big Castle Wall Destructing Spear - The attack strength would be increase at and only during Damage Step. -- RDS-JP047 Weight Reduction - You and your opponent must confirmed you shuffle a monster to your deck with level 7 or higher, or in other words, you must show your opponent the card you want to shuffle in before you shuffle that card back into your deck. -- RDS-JP048 Retreat of Evil Air - If there're no face-up Continuous Trap card on the field, you cannot activate this card. -- RDS-JP049 Tragedy of Guillotine - You can chain this card to activation of cards that change modes of monster from attack to f/u defense, like [Enemy Controller], [Level B Restriction Zone], and [Curse of Anubis]. - This card cannot activate during Damage Calculation Step -- RDS-JP050 Heaven Judgment - This card can only activate anytime when monster ability/effect is activate except for Continuous Effect (e.g. [Android - Psycho Shocker]) - This card can negate any activate effect even from hand or Graveyard.

[Heaven Judgment] v. [Killer Snake] Yes, you may negate [Killer Snake]'s effect during your opponent's standby phase with [HJ], but, your opponent CAN still get his [Snake] back to his/her hand during his/her next standby phase. -- RDS-JP051 Shin Tsen Fu - There must be at least 2 set M/T on the field, not counting this card, in order to activate this card. - When the chosen M/T does not exist on the field anymore, this card would still stay on the field (With no meaning) - When the M/T was being chosen, they could be chain to [Jar of Heart Calming], and their effect would still activate. -- RDS-JP052 Rare Metal Conversion - Magic Reflect Armor - This card's "negation" effect can only activate ONCE and only ONCE during the period this card is equipped on a monster. - When the equipped monster is flipped to face-down defense mode for some reason, this card would be destroy since it "lost its target". -- RDS-JP055 Wind Forest Fire Mountain - This card's effect count monsters in all player's field - You may only choose one of the 4 abilities, not activting all 4 at the same time - This card does not necessary needs 4 monsters on the field to activate (aka the effect of [Elemental Master - Dryad]) -- RDS-JP057 Pikeru's Magical Formation - Effect of card means effect, NOT cost, NOT battle damages. -- RDS-JP060 Supporting Shoot - You must have at least 2 face-up monsters on your field in order to activate this card.

[Supporting Shoot] v. [Book of Moon] - If your opponent chain [Book of Moon] to this card and decide to change your target monster you want to add attack from, this card's effect is then negate since you "lost the target" (f/d card have no stats, NOTHING)

SOD-JP005 Ultimate Insect LV1 - "Not affect by Magic cards" means, no matter what the Magic card does, this card is view as it is "invisible". - You CAN still equip equipment Magic card on this card, it just have no effect.

[UI LV1] v. [Level Up!] - You CAN use [Level UP!] on [Ultimate Insect LV1] since its a cost for [Level Up!] to sacrifice this card, thus, it does not matter this card was affected or not. - SOD-JP006 Black Flame Dragon of Horus LV4 - "Control can't change" means, this card's controller cannot be switch b/t players. - SOD-JP007 Black Flame Dragon of Horus LV6 - "Not affect by Magic cards" means, no matter what the Magic card does, this card is view as it is "invisible". - You CAN still equip equipment Magic card on this card, it just have no effect.

[Black Flame Dragon of Horus LV6] v. [Level Up!] - You CAN use [Level UP!] on [Black Flame Dragon of Horus LV6] since its a cost for [Level Up!] to sacrifice this card, thus, it does not matter this card was affected or not. - SOD-JP008 Black Flame Dragon of Horus LV8 - This card's Magic negation effect CANNOT be activate at Damage Calculation Step (Read "Black Paladin" (303)) - This card cannot be special summon other than by the following: a. [BFD of Horus 6]'s effect b. [Level Up!]

[Black Flame Dragon of Horus LV8] v. [Level Up!] - You CAN use [Level UP!] on [BFD of Horus LV8] to bring out [BFD of Horus LV6]. - Dark Mimic LV1 (009) [Dark Mimic LV1] v. [Level Up!] You CAN use [Level Up!] on [Dark Mimic LV3] to bring out [Dark Mimic LV1] since [Dark Mimic LV1]'s name is mentioned in [Dark Mimic LV3]'s text - Dark Mimic LV3 (010) [Dark Mimic LV3] v. [Level Up!] You CAN use [Level Up!] on [Dark Mimic LV3] to bring out [Dark Mimic LV1] since [Dark Mimic LV1]'s name is mentioned in [Dark Mimic LV3]'s text - Mystic Swordsman LV2 (011) - If you use [Mystic Swordsman LV2]'s effect of destroy f/d defense monster to destroy an opponent monster, that does not count as "Destroy in battle" but only "Destroy by effect", thus, you cannot bring out [Mystic Swordsman LV4]. - When this card destroy monster by its effect, the effect of the effect monster would not be activate.

[MS LV2] v. [Sphere Bomb] [Sphere Bomb] effect DOES NOT activate when it got destroy

[MS LV2] v. [Holy Barrier - Mirror Force -] [Mirror Force] effect would destroy [LV2] first before its effect could be activate, so, the f/d defense monster is safe. - Mystic Swordsman LV4 (012) - This card can only be normal summon by SET, SET MEANS SET, and nothign else. - When this card destroy monster by its effect, the effect of the effect monster would not be activate.

[MS LV4] v. [Holy Radiance] When [Holy Radiance] is on the field, [Mystic Swordsman LV4] cannot be normal summon.

[MS LV4] v. [Sphere Bomb] [Sphere Bomb] effect DOES NOT activate when it got destroy

[MS LV4] v. [Holy Barrier - Mirror Force -] [Mirror Force] effect would destroy [LV4] first before its effect could be activate, so, the f/d defense monster is safe. - Armed Dragon LV3 (013) See [LV] monster Rulings. - Armed Dragon LV5 (014) - The "discarding/destroy" effect of [Armed Dragon LV5] is a cost effect - You choose which card to destroy the instant you activate the destroy effect of [Armed Dragon LV5] - You choose which card to destroy the instant you activate the destroy effect of [Armed Dragon LV5]

[Armed Dragon LV5] v. [Level Up!] You CAN use [Level Up!] on [Armed Dragon LV5] to bring out [Armed Dragon LV7]. - Armed Dragon LV7 (015) - The "discarding/destroy" effect of [Armed Dragon LV5/7] is a cost effect - This card cannot be special summon other than by the following: a. [Armed Dragon LV5]'s effect b. [Level Up!]

[Armed Dragon LV7] v. [Level Up!] You CAN use [Level Up!] on [Armed Dragon LV7] to bring out [Armed Dragon LV5]. - SOD-JP016 Horus's Servant - All Horus include ONLY: a. [Black Flame Dragon of Horus LV4] (006) b. [Black Flame Dragon of Horus LV6] (007) c. [Black Flame Dragon of Horus LV8] (008) - SOD-JP018 Killer Doll of Attachment - If you didn't choose to activate the second effect during your next standby phase, you cannot activate it anymore while it is still in Graveyard - If this card is destroy in your Standby Phase, you must WAIT until you next SB phase.

[Killer Doll] v. [Dangerous Machine Type-6] (VB6) You can special summon this card to the field even if this card is destroy by the effect of your OWN [Dangerous Machine Type-6] - SOD-JP021 Super Hot-Blood Batter Kid - You CANNOT sent Fire main-type monster in your hand to Graveyard to activate this card's second effect. - You can only send face-up monster on the field for this card's second effect

[Super Hot-Blood Batter Kid] v. [Manticore of Darkness] (307) - [Manticore of Darkness] loop does NOT work since this card's second effect is activate effect, NOT Trigger effect. - SOD-JP022 Ice Emperor - Mobius - You can NOT destroy ANY Magic/Traps on the field when this card is sacrificed summon, since it's "up to 2", and, which means, you CAN choose to destroy 0.

[Ice Emperor] priority ruling: This card can use priority to destroy opponent's Magic/Trap. HOWEVER, if your opponent choose to chain those Magic/Trap, you cannot choose the target of destruction again. - SOD-JP023 Element Dragon - The "Wind" effect: Even if you destroy your opponent's Wind main-type monster that this card "gain its effect" from, this card may still attack one more time. - SOD-JP024 Element Soldier [Element Soldier] v. [Enemy Controller] Just say, if your opponent sacrifice his/her Water main-type monster on the field to "gain control" of your [Element Magician] by [Enemy Controller]'s effect, the effect of this card of (...not change control...) does not activate, thus, it's legal for your opponent to do that. - SOD-JP025 Resonance Bug - This card's effect activate in the Graveyard. - SOD-JP026 Masked Dragon - This card's effect activate in the Graveyard. - SOD-JP034 Mischievous Intruder King - YOu choose the number of space you would "take up" when this card is summon, it CANNOT be change, no matter if your opponent have "empty spaces"

[MIK] v. [Change of Heart]/[Theft]/[Forced Transfer]/[Enemy Controller] - The effect could NOT BE activate again if the control of this card's change.

[MIK] v. [Book of Moon] You can choose the number of space "take up" when this card is Reverse Summon again after the effect of [Book of Moon]

[MIK] v. [Sub-Space Matter Transfer Device] You can choose the number of space "take up" when this card is special summon back to the field again. - SOD-JP037 Dark Mass Production Factory - If you do not have two or more Normal Monsters in your Graveyard, you CANNOT activate this card. - SOD-JP038 Hammer Shoot - It count the WHOLE field, not just opponent's. - SOD-JP039 Memory Erasion [ME] v. [Spirit Mirror] [Spirit Mirror] can be activate by your opponent ONLY when you have less than 3 cards in your hand.

[ME] v. [Holy Shrine Guardian] (309) You cannot activate this card when [Holy Shrine Guardian] is face-up on the field.

[ME] v. [Invalidate] (SOD) [Invalidate] cannot be activate since the whole effect of this card does not only involve "draw cards" - SOD-JP040 Abyss Designator - If the declared card can be fulfill by cards in both hand and deck, your opponent choose one of them and discard it. - If the declared card type does not fulfill (or your opponent do not have it), you and your opponent MUST confirmed it by reveal all cards in his/her deck and his/her hand. - SOD-JP041 Level Up! - Other than putting the Level up of the [LV] monsters (or...Horus LV4 to LV6 to LV8, etc.) you may do the following for [Level Up!]: a. [Ultimate Insect LV3] to [Ultimate Insect LV1] b. [Horus BFD LV8] to [Horus BFD LV6] c. [Dark Mimic LV3] to [Dark Mimic LV1] d. [Armed Dragon LV7] to [Armed Dragon LV5] - SOD-JP042 Black Flame Blot - You cannot choose a [Red Eyes Black Dragon] that have already attack in battle phase to activate this card. - You can use muitl copies of this card on the same chosen [Red Eyes Black Dragon] - ONLY the chosen [Red Eyes Black Dragon] to activate this card cannot attack, if you have other [REBD] on the field, they CAN attack

[Black Flame Blot] v. [Destruction Ring] Even if the [REBD] is destroy by [D-Ring], this card's effect would still activate

[Black Flame Blot] v. [Enemy Controller] (308) Even if your opponent take control of your [REBD] via the effect of [Enemy Controller], this card's effect still activate

[Black Flame Blot] v. [Spirit Mirror] (G2) It is possible to activate [Spirit Mirror] as chain to this card. - SOD-JP043 Ectoplasma - This card effect is NOT optional, if you have monster, you MUST sacrifice one. - This card effect only activate at each player's End Phase, and YOU yourself sacrifice a monster. - SOD-JP044 Fourth Dimension Grave - You must have 2 or more monster with [LV] in its name in your Graveyard in order to activate this card. - SOD-JP045 Two Man's Cell Battle - The effect is optional, so, it does not matter if one player have monster and one player do not. - SOD-JP046 Big Bang Small Bang - You must have Water Main-Type monster on your field to activate this card. - SOD-JP051 Spirit Barrier - Your opponent can still destroy your monsters in battle, only the battle damages are 0. - SOD-JP052 Ninja Technique - Flying Cicada Technique - If the [Ninja] monster is destroy or flip to face-down defense mode, this card would stay on the field, but with no effect. - SOD-JP053 Weakening Fog - Your opponent discard down to 5 cards the moment this card is activate. - SOD-JP054 Big Breakdown [Big Breakdown] v. [Invalidate] [Invalidate] cannot be activate since this card's effect does not only include "draw"

[Big Breakdown] v. [Holy Shrine Guardian] When [HSG] is face-up on the field, this card cannot be activate. - SOD-JP055 Greed - It counts only "draw" by effect, "put cards to Graveyard or put cards to hand" do not count, and, Draw card by the rule of Draw Phase don't count. - SOD-JP056 Mind Crush - You MUST have at least one card in your hand when you activate this card. - SOD-JP057 Invalidate - This card can only be activate when effect of "drawing" is activate, but, if there're other effect to be resolve by that card, this card cannot be activate - When this card negate the drawing, those card are not considered to be "drawn".

[Invalidate] v. [Mirage of Nightmare] You can chain this card to [Mirage of Nightmare] (and any Continuous Magic/Trap card) when the drawing ability of that card trigger.

[Invalidate] v. [Devil Cook]/[Sky Knight - Persues]/[Dance Samurai]/[Masked Sorceror] You CAN chain this card to the effect of [Masked Sorceror], [Devil Cook], [Sky Knight - Persues] and [Dance Samurai], you CAN use this card in Damage Calculation Step

[Invalidate] v. [Greed] [Greed]'s effect does not count cards that draw that are negated by this card's effect

[Invalidate] v. [Careless Avarice] (PH/DL5) Even if the card draw by the effect of [Careless Avarice] is negate by this card, the player that activate [CA] cannot draw cards in his/her next 2 draw phase.

- SOD-JP060 Holy Life Barrier - [Holy Life Barrier] only negate all effect and battle damages deal to you by opponent, but it doesn't protect monster from being destroy in battle.

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================================================== GLAS-JP005 Gloudian - Eye of the Typhoon - This card's "Change mode" effect apply even if this card is destroy after the attack declaration or the attack is negate -- GLAS-JP006 Cloudian - Ghost Fog - This card can put Counters on any number of monsters, divided among them (i.e. just say this card is destroy by a level 8 monster, you can divided those 8 Fog Counters in any way to any number of monsters on the field) -- GLAS-JP007 Cloudian - Nimbusman - You must sacrifice at least 1 monster to sacrifice summoned for this card - This card's attack increase count Fog Counters on THE FIELD, not just on this card -- GLAS-JP008 Cloudian - Sheep Cloud - You can sacrifice the tokens for any purposes OUTSIDE OF sacrifice summon (outside of sacrifice summoning a [Cloudian] monster) -- GLAS-JP010 - 013 Cloudian - Acid Cloud, Cirrostratus, Altos, Turbulence - When successfully summoned, the cards counts themselves when determining the number of Fog Counters to be put on -- GLAS-JP014 Truckroid - You can equip any number of monsters onto this card, as long as there is space in the M/T zone -- GLAS-JP015 Stealthroid - If this card is not on the field at End of your Battle Phase that this card battled, this card's effect (destroy M/T) would not be activate. -- GLAS-JP016 Expressroid - If there is only 1 monster in your Graveyard when this card's effect activate, you can add ONLY that monster to your hand. -- GLAS-JP027 Infinity Dark - You can only choose ONE face-up monster on opponent's field when activating this card's effect. -- GLAS-JP031 Legend Gambler - You have to reveal what card you put to hand and what put to bottom of deck to opponent for confirmation. -- GLAS-JP033 Relic of Six Warmasters - Note this card's effect trigger when the equipped monster is just "destroy", not only in battle -- GLAS-JP045 Contact Out - You cannot choose [(Neos)pacian Marine Dolphin] for this card's effect. -- GLAS-JP047 Dark Fusion - If the monster special summon by this effect would be flip face-down during the turn it's special summoned, it still cannot be target of opponent's effect. -- GLAS-JP049 Summon Cloud - Special Summon from this effect does not goes into Chain -- GLAS-JP050 Lucky Cloud - Monster summoned/reverse summoned/specal summoned before this card is activate count into this card's requirement. --

TAEV-JP007 - 011 Cocoon Pantail, Cocoon Chiki, Cocoon Pinii, Cocoon Larva, Cocoon Mogu - If [Neospace] is not on the field when the effect of these cards resolved, the effect would then not be activate.

-- TAEV-JP013 Poisonous Snake Lord - Venominaga - This card cannot be special summon outside of by the way describe in the card - This card cannot be target by effect or affect by effect of cards, even your own cards - You win the duel right after the last (third) Hyper Venom Counters is put onto this card and after that whole chain resolve. -- TAEV-JP014 Poisonous Snake King - Venominon - You can choose the mode of this card when special summoned back by this card's own effect (last effect)

[Venominon] v. [Hades] ? When this card is destroyed by [Hades], this card cannot use its effect to remove a card from Graveyard from game to special summon itself back to the field. -- TAEV-JP015/016 Venom Snake/Venom Boa - This card's effect cannot be activate if you declared attack with the card during this turn. - You cannot put [Venom Counters] on face-down monsters. -- TAEV-JP017 Venom Serpent - You cannot put [Venom Counters] on face-down monsters. TAEV-JP018 E-Hero Another Neos - The name treated as [E-Hero Neos] does not mean it gains the stats of [E-Hero Neos]. -- TAEV-JP022 Valuable Armor - Once you attack more than one monster with this card after it's re-summon, you MUST attack all of the monsters on opponent's field once. -- TAEV-JP025 Devil's Summoner - If the Demon type monsters you special summon with this card's effect was flipped face-down/temporaily leaves the field, once it's back to the field face-up, if this card leaves the field, those monsters would not leaves the field as it no longer is "special summon by this card's effect" at the very last time. -- TAEV-JP028 Flint Lock - You can choose opponent's [Flint] for this card's effect -- TAEV-JP031 Fortune Teller of Crystal - You have to reveal what card you put to hand and what put to bottom of deck to opponent for confirmation. -- TAEV-JP033/034 Frost and Flame Twin Dragon/Desert Twister - This card cannot be special summon back even if it's properly special summon once -- TAEV-JP047 Convert Contact - You send total of two [Neospacian] cards to Graveyard to activate this card (one from hand, one from deck) -- TAEV-JP050 Cocoon Reborn - You can choose monster in opponent's Graveyard for this card's effect.

TAEV-JP066 Snake Whistle - This card cannot be activate during Damage Step -- TAEV-JP069 Descent of Snake Lord - This card cannot be activate during Damage Step -- TAEV-JP074 Shield Spear - This card can be activate during Damage Step

TAEV-JP076/077 Magic Capture/Trap Capture - You must chained to the Magic/Trap card IMMEDIATELY for you to get the effect of this card - If the activated Magic/Trap card would be on the field after activation, when that card is put to Graveyard, it WILL return to your hand --- FOTB-JP002 Gem Beast - Amehyst Cat - When opponent do not have monster on the field and this card direct attack, the attack strength would not be halved. -- FOTB-JP003 Gem Beast - Emerald Turtle - If the attack by a monster is negated, you cannot activate this card's effect to switch it to defense mode -- FOTB-JP005 Gem Beast - Amber Mammoth - You can activate this card's effect multiple times during a turn -- FOTB-JP007 Gem Beast - Sapphire Pegasus - This card's effect would not activate if your M/T zone is full - This card's effect of choosing a [Gem Beast] monster from your hand/deck/Graveyard does not target the monster. -- FOTB-JP008 Volcanic Devil - You CAN special summon this card from Graveyard/RFG once this card was successfully special summon once during the game via the card effect. - Sending [Blaze Cannon Trident] to Graveyard is the cost of special summoning this card. -- FOTB-JP009 Volcanic Bullet - You can still activate this card's effect (pay 500) even if there's not a [Volcanic Bullet] in deck. - Once a copy of this card leaves the Graveyard (by anyway) with the effect activated during this turn, that effect can be activate once again if this card would hits the Graveyard again at the same turn. -- FOTB-JP010 Volcanic Buckshoot - The "deal 500 damage" effect would not triggered if this card is send to Graveyard by [Blaze Cannon] card - You can choose not to activate the effect that send 2 extra copies of this card to Graveard

Situation: [Blaze Cannon Trident] + [Volcanic Buckshoot] When you discarded [Volcanic Buckshoot] with the effect of [Blaze Cannon Trident], the following would happen: 1. Activate: By effect of [BCT], you send [VB] (#1) to Graveyard, the effect of [BCT] resolve (destroy a monster, 500 damages) 2. [VB]'s 2nd triggered effect ("If send by [BC] card"} activate - You choose to activate it, in a new chain, as effect you send two [VB] (#2 and #3) from hand/deck to Graveyard - Resolve: Destroy all opponent's monsters 3. The 1st trigger effect of [VB] activate (#2 and #3) - Chain 1: [VB] #2 effect activate - Chain 2: [VB] #3 effect activate - Resolution: Deal 500 damages to opponent, separately ====RESULT: 1500 damages to opponent, all opponent's monsters destroyed, you cannot attack during this turn. -- FOTB-JP014/18/19 E-Hero Captain Gold, Emissary of Sky - Zeradias, General Demon - The "destroy if field card is not on field" effect is continuous effect -- FOTB-JP016 Warrior of Atlantis - This card's effect would negate the text of [Atlantis] ("This card's name is treated as [Sea]") when you search it. -- FOTB-JP020 Harpy Queen - This card does not counts as [Harpy Lady] in deck building -- FOTB-JP021 Sky Scourge - Enrise - You cannot special summon this monster in any way outside of the way mentioned on the text and from hand ONLY. - Light/Angel and Dark/Demon means a Light attribute AND Angel type monsters, and vice versa -- FOTB-JP022 Sky Scourge - Norreras - You cannot special summon this monster in any way outside of the way mentioned on the text and from hand ONLY. - "Send" =/= "Destroy" - Light/Angel and Dark/Demon means a Light attribute AND Angel type monsters, and vice versa -- FOTB-JP023 Sky Scourge - Invisil - Light/Angel and Dark/Demon means a Light attribute AND Angel type monsters, and vice versa - Once this card was flip face-down then flip face-up again, this card "lose" the effect gained -- FOTB-JP026 Wind Emperor - Raiser - If a Magic/Trap card you target by this card's triggered effect would be activate (in chain) after this card's effect, that M/T card would not be place to the top of owner's deck. -- FOTB-JP031 Fire Soul - Opponent would draw a card even if you don't have a Pyro type monster removed from game by this card's effect - Both "opponent draw a card and "remove a Pyro type monster" are EFFECTS of this card. -- FOTB-JP032 Guidance of Gem - If there are less than 2 [Gem Beasts] cards in your M/T zone when this card resolved (before the special summon), this card's effect is negate. -- FOTB-JP035 Abundance of Gem - The "Send 4 [Gem Beast]..." is the cost to activate this card - "Number of cards on opponent's field" means both monsters and Magic/Traps - This card cannot be activate if cards like [Macrocosmo] is on the field. -- FOTB-JP036 Contract of Gem - This card's effect is negate if the [Gem Beast] monster target is not in M/T zone when this card resolved. -- FOTB-JP038 Tornado - The "3 M/T" requirement is check ONLY when this card is activate -- FOTB-JP039 Crazy Fire - This card cannot be activate if a [Blaze Cannon] card is not face-up on your field - This card cannot be activate when there's no monsters on the field - If there're more than one [Blaze Cannon] card on your field, destroy all of them. -- FOTB-JP040 Blaze Cannon - Number of times this card's effect can be activate per turn (due to "cannot attack" phrase) - "Send a Pyro type monster" is effect of this card. -- FOTB-JP041 Blaze Cannon Trident - Number of times this card's effect can be activate per turn (due to "cannot attack" phrase) - "Send a Pyro type monster" is effect of this card. -- FOTB-JP042 Field Barrier - If cards like [Heavy Storm] would be activate, this card would be destroy. HOWEVER, the field Magic card would not be -- FOTB-JP045 Rainbow Ruin - If cards like [Heavy Storm] would be activate and destroy the [Gem Beasts] from your M/T zone, this card would not be destroy - If the number of [Gem Beast] does not fulfill the activation requirement when resolve, the effect would not be negate. 1st effect: - This card would be destroy (by rule) if other Field Magic card activate 3rd effect: - You cannot send [Gem Beasts] in your M/T zone to Graveyard to activate this effect, since the cards in M/T zone are NOT "monster", but "Continuous Magic" - If cards like [Macrocosmo] is on the field, this effect cannot be activate (cannot send the monster to Graveyard) - Spell Speed 2 effect - You can activate this effect more than once in the same Chain -- FOTB-JP047 Last Resort [Last Resort] v. [Field Barrier] This card cannot be activate if [Field Barrier] is on the field -- FOTB-JP048 Prayer of Gem - You choose the target of this card when you activate this card. -- FOTB-JP052 Ultimate Last Stand - This card cannot be activate if your lifepoint is less than 100 -- FOTB-JP053 Entry Manual of Chivalrous Bandit - This card's requirement only check when this card is activate. So if opponent would "lose card" after this card is activate, this card's effect would still be resolve -- FOTB-JP058 Mass Hypnosis ? When this card leaves the field, the control of the controlled monster by this card's effect would go back to owner -- FOTB-JP060 Fire Wall - You can choose NOT to pay 500 lifepoints during Standby Phase - This card's effect can be activate if opponent declare direct attack by cards like [Raging Flame Sprite]

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= STON-JP004 Neospacian Air Hummingbird - The number of cards is opponent hand is counted when the effect resolved -- STON-JP005 Neospacian Ground Mole - "Battles" mean even both when this card attack a monster or attack BY a monster -- STON-JP006 Neospacian Glow Moss - The effect is activate during attack declaration ? If put into defense mode, the attack by this card end -- STON-JP007 Six Warmasters - Yaichi - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) - The effect would be "negated" if you don't have another "Six Warmasters" on the field while the effect resolved. - The effect would be "negated" if the Spell/Trap card you want to destroy is face-up when the effect resolved. -- STON-JP008 Six Warmasters - Kamon - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) - The effect would be "negated" if you don't have another "Six Warmasters" on the field while the effect resolved. - The effect would be "negated" if the Spell/Trap card you want to destroy is face-down when the effect resolved. -- STON-JP009 Six Warmasters - Yariza - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) -- STON-JP010 Six Warmasters - Nisashi - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) -- STON-JP011 Six Warmasters - Zanji - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) -- STON-JP012 Six Warmasters - Irou - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) -- STON-JP013 Head General - Shien - The effect of "One Spell/Trap cards per turn" doesn't limit to face-up S/T effect nor S/T cards activate in Graveyard. -- STON-JP015/016 Saint of Silence/Sage of Tranquility - "His/Her next turn" means the opponent's turn right after this card destroy an opponent's monster - Your opponent still can't activate Spell/Trap cards (if the trigger happen) even if this card leaves the field. -- STON-JP017 Devil Lord of Dark Realm - Rain - This card's effect activate in Graveyard. Also, if this card leaves the Graveyard while the effect resolved, the effect would not activate. - This card's effect would be activate even in middle of card effect (and Damage Step) - If more than one of this cards would be in your hand when they would (somehow) be all discarded, all of them would be special summon in a chain. If any card effect would chain into the special summon, only the LAST of the special summon of this card would be affect. - If this card's summon is negate when discard, the second effect of this card would not be activate (it would be treated as single effect) -- STON-JP018/019 Assassin of Dark Realm - Kaki/Tactician of Dark Realm - Green - This card's effect activate in Graveyard. Also, if this card leaves the Graveyard while the effect resolved, the effect would not activate. - This card's effect is not activate if it is discard via cost of a card (e.g. [Magic Jammer]) - This card's effect would be activate even in middle of card effect (and Damage Step) -- STON-JP020 Fusionist Killer - The only time the attack strength of Fusion monster is "0" is damage step ONLY. -- STON-JP021/022/023 Electric Worm/Puppet Plant/Puppet Insect - The "discard" is a cost to activate this cards' effect. Also, you choose the monster when you activate the effect. - You cannot discard this card from hand if opponent do not have the type of monsters specify on the card for you to control - If the monster controlled by this effect would be flip face-down, etc., opponent do not gain back control of that monster -- STON-JP024 D.D. Crow - The effect can be activate ANY time in your turn AND opponent's turn (except Damage Step) -- STON-JP025 to 030 Silent Abyss/Hell Prominence/Rage Earth/Death Cyclone/Shine Spirits/Darkness Soul - When these cards is sent to Graveyard, it destroy all face-down monsters ALSO. -- STON-JP033 Enlightened Warrior Cuchulainn - Removing the normal monster from Graveyard is the "cost" to activate its effect -- STON-JP034 E-Hero Air Neos - You cannot Fusion summon this card outside of the way described on the card - This card can be special summon, if sent to Graveyard, once it was properly Fusion Summon once. - This card is put back into Fusion deck face-down - This card is return to Fusion deck at ANY End Phase as long as it's face-up on the field -- STON-JP035 E-Hero Ground Neos - You cannot Fusion summon this card outside of the way described on the card - This card can be special summon, if sent to Graveyard, once it was properly Fusion Summon once. - This card is put back into Fusion deck face-down - This card is return to Fusion deck at ANY End Phase as long as it's face-up on the field -- STON-JP036 E-Hero Glow Neos - You cannot Fusion summon this card outside of the way described on the card - This card can be special summon, if sent to Graveyard, once it was properly Fusion Summon once. - This card is put back into Fusion deck face-down - This card is return to Fusion deck at ANY End Phase as long as it's face-up on the field - When put to defnese mode, this card attack would stop -- STON-JP037 Ancient Rule - You cannot activate this card if you do not have a Normal monster with level 5 or more in your hand. -- STON-JP039 Neos Force - This card is sent back to deck at ANY End Phase as long as this card equipped to [E-Hero Neos] - This card would NOT be shuffled back into deck if it's not equipped to any monster. -- STON-JP040 Pitch-Black Famous Horse - The effect doesn't enter chain, and can be activate during Damage Step - You can activate this effect even if you "destroy" the "Six Warmaster" by substituting desturction - When a "Six Warmasters" would be destroyed, the "Destruction Substitution" effect comes first before this. -- STON-JP041 "A" Cell Cluster Bomb - You can put as many number of "A Counter" on any number of opponent's monster as your wish. They're all put at "one chain block". (i.e. if you destroy an [Alien] with level 4, an opponent have 3 monsters, you can put 2 counters on one of the chosen opponent's monster, and 1 counter on each the "other", or put 4 on single monster, etc.) -- STON-JP042 Twister - If the S/T cards is not face-up on the field when this card's effect resolved, the effect would dissipated. -- STON-JP045 Advanced Ritual Technique - The monster special summon by this card's effect is treated as "successfully summon properly", so, you can special summon that monster from Graveyard with other card's effect. - If you cannot find enough monster(s) to the same level as the Ritual monster, this card's effect would then be negate, the monster(s) would return to your deck, and this card is put into Graveyard. -- STON-JP047 Mist Castle of Shien - The effect doesn't enter chain and doesn't target. -- STON-JP048 Skyscraper 2 - Hero City - You can special summon any [E-Hero] monster from your Graveyard as long as it's destroyed in battle during the game. It doesn't matter if it's destroyed before this card comes into play or after. -- STON-JP050 Hero Medal - You cannot "activate" this card's effect outside of by the way described -- STON-JP051 Six Warmasters Intervention! - If the monster special summon by this effect is put face-down, etc., the monster would not be destroy even if it's flip back face-up -- STON-JP053 Shining Bullet - "To end Phase" means anything that would happen after the direct attack would not happen. However, damages is still dealt. -- STON-JP054 Prophecy of Reincarnation - You can choose opponent's card to shuffle back into his/her deck -- STON-JP058 Gale! Slaughtering Formation - Your "Six Warmasters" would still only get +300 attack no matter how many times you battle with them. -- STON-JP059 Sniper of Night Fog - You can choose any monster name. As long as this card is face-up on the field, this card's effect is valid. - If you chain this card to a monster's summon and declared its name, that monster would NOT be removed from game. -- STON-JP060 Tatami Flip - "Summoned" means Normal Summon - This card can negate monster's effect that trigger when another monster is Normal Summon.

POTD-JP003 Neospacian Aqua Dolphin - If opponent do not have a monster card in his/her hand, the effect follows would not be activate -- POTD-JP005 Neospacian Black Panther - If this card is flip face-down after coping the effect, this card would "lost" the effects (as does switch controller) - If this card copies opponent's effect that activate at Graveyard (i.e. Recruiters), RFG (i.e. D.D. Survivor), this card's does not get to use the effect since it only happens when face-up on the field - If this card copies an Union monster, when you choose to equipped it on another monster, this card would be destroy instead (since it lost the effect)

[Black Panther] v. Spirit Monsters - At End Phase, you can choose to "activate" the Spirit monster's effect to return to hand, or end the "copy the monster" effect and stays on field.

[Black Panther] v. [Sacrifice]/[Thousand Eye Sacrifice] - The monster "absorb" by this card coping opponent's [Sacrifice]/[TES] would be destroy once the effect no longer apply at End Phase.

[Black Panther] v. [Mercenary Troops] - If this card copies a Mercenary Troops, you can activate the effect and it would resolve. -- POTD-JP007 Stargazer Bird - Laris - This card would only be RFG if and ONLY if it attacks. - "Put to field" =/= Special Summon -- POTD-JP012 D-Hero Doubleguy - This card's "token making" effect would be activate even if it's not "destroy from field" (i.e. destroyed via Deck Destruction Virus of Magic) - The token effect would not be activate if this card itself is not in Graveyard during Standby Phase (it's effect activate in Graveyard) - If you do not have 2 open slots on monster zones, the [Doubleguy Token] would not be special summon. -- POTD-JP014 D-Hero Dogmaguy - You can have as many [D-Hero] as you want when sacrifice summoning for this card, as long as there're total 3 monsters and one of them have [D-Hero] in name (NOTE: You CAN sacrifice Goat tokens to special summon this card) - This card is a "Nomi-monster" - If this card would be turned face-down during opponent's Standby Phase AFTER the effect would triggered, the effect would resolved ? Special Summon if leaves field then special summon again (i.e. [Transport Device of Another Dimension]), would effect activate? -- POTD-JP017 D-Hero Dashguy - If multiple [D-Hero Dashguy] is in Graveyard, you can choose which one's effect to activate - If the [D-Hero Dashguy] had left Graveyard after using the effect once already, if it would be sent to Graveyard again, the effect can be activate again. -- POTD-JP020 Ultimate Tyranno - You cannot direct attack once this card attacks an opponent's monster - You MUST attack all opponent's monster, but in any order you want - If there's more than one [Ultimate Tyranno] on your field, only one get to use the effect of "attack all opponent's monster" since the other one did not "attack at the beginning of Battle Phase". -- POTD-JP021 Miracle Jurassic Egg - If cards like [Banisher of the Light] is on the field, if this card would be destroy or sacrifice for summon/effect, it would still be removed from game. - Counters will be put onto this card even if the Dino monsters are sent to Graveyard from hand/deck - If the summon of a Dino monster would be negate and destroy, this card's effect would activate - If the Dino monsters are sent to Graveyard by cost of a card, this card's effect would still activate ? If more than one Dino monsters would be sent to Graveyard at the same time, how many counters will be put? -- POTD-JP026 Alien Hunter - This card can attack ONLY Continuously after the first attack to a monster with "A Counter". -- POTD-JP031 E-Hero Aqua Neos - This card can be special summon, if sent to Graveyard, once it was probably Fusion Summon once. - This card is put back into Fusion deck face-down - This card "destroy" card from hand. That means if a card effect would trigger when "destroy" and it didn't specify where, it would trigger. -- POTD-JP032 E-Hero Flare Neos - This card can be special summon, if sent to Graveyard, once it was probably Fusion Summon once. - This card is put back into Fusion deck face-down -- POTD-JP033 E-Hero Black Neos - This card can be special summon, if sent to Graveyard, once it was probably Fusion Summon once. - This card is put back into Fusion deck face-down -- POTD-JP034 Chimeratech Over Dragon - Fusion subs cannot be use for Fusion Summon of this card, other than if it's a Machine itself or as the [Cyber Dragon] part - You can fused this card with as many monsters you want, as long as they're Machines - You can attack the same monster mode than once (if it's not destroy), as long as it's not "over the limit" -- POTD-JP036 Super Vehicroid - Jumbo Drill - Fusion subs cannot be use for Fusion Summon of this card -- POTD-JP037 Contact - This card can special summon more than one monster -- POTD-JP040 Vehicroid Connection Zone - Even if the Fusion monster special summon by this card is flip face-down, as long as it's on the field, the effect of "negate M/T/monster, effect cannot be negate" stills applied -- POTD-JP041 D-Spirits - This card cannot be activate if there's face-down monster on your field (cannot check what is that monster) -- POTD-JP043 Cyclone Blade - If this card is not on the field at End of Damage Step (i.e. The monster is destroy in battle), this card's effect would not be activate -- POTD-JP044 Future Fusion - Even if the Fusion material monsters sent to Graveyard is not in Graveyard before the Fusion monster is special summon, that monster would still be summon (as long as [Future Fusion] is on field) - The Fusion material monsters can be get back by cards like [Fusion Recovery] even before the Fusion monster would be special summon - You CANNOT use Fusion subs. as Fusion materials when using this card - If you chosen Fusion monster would leaves the Fusion deck by other means before this card resolve, this card would NOT special summon the Fusion monster, EVEN IF THERE'RE OTHER COPIES. -- POTD-JP056 Super Charge - This card cannot be activate if you have other face-up monsters other than Machines with [Roid] in name - This card cannot be activate if you have face-down monster on your field -- POTD-JP058 Fossil Excavation - You can special summon the same monster you discard from your hand as this card's cost from Graveyard - If the monster special summon by this card would become face-down, its effect would once again "activate"

[Fossil Excavation] v. [Royal Decree]/[Android - Psycho Shocker] - Since this card's effect is negate, the monster's effect can be use -- CDIP-JP016 Blast Devil - "Have Magic/Trap" chains means if there's Magic/Trap card activates after Chain 2 - Even if more than once a Magic/Trap card chains, this card's effect only activate once ? When special summon by effect of [Living Dead] in Chain 2 or later? ? The chain have other card's effects (i.e. Monster effect --> Chain [Cyclone]) ? If [Blast Devil] is not on field, would effect activates? -- -- CDIP-JP025, 026 Earth Mother Iris/Lightning Punisher - "A Chain 3 accumulated" means when a Chain goes to Chain 3 or more i.e.: Chain 1 - Early Burial <-- 1 Chain is accumulated Chain 2 - Cyclone <-- 2 Chains is accumulated Chain 3 - Magic Jammer <-- 3 Chains is accumulated (The effect of the cards would be activate)

It resolved by... Chain 3 (Magic Jammer Jam Cyclone) --> Chain 2 (Cyclone countered) --> Chain 1 (Burial: choose a monster to special summon) Chain 1 (Effect of Iris and/or Lightning Punisher)
 * New Chain

- "When the effect of a same name card is activate more than once on the same chain" means... Chain 1: Vase of Greed Chain 2: Vase of Greed "multiple times"
 * You cannot chain any cards with the statement above in card text since there's effect that activates

?If special summon on Chain 3 or later with [Living Dead]? -- CDIP-JP028/29/30 Combofighter, Combomaster, Beastman Ares - "When a Chain happens" means a chain goes to Chain 2 or more i.e. Chain 1 - Early Burial Chain 2 - Cyclone <--"A Chain happens"

(Ares)This card's attack strength would only increase by 500 even no matter how long the chain is (Ares)The attack strength only applies as long as it's face-up or the effect is not negated -- CDIP-JP031 Charging Rhinos - You can move both left and right to the adjacent unused monster zone (as long as there's one) - If one adjacent monster zone is used, you cannot "skip" over that used monster zone i.e. AB[C][D]E You have this card in space "C", you cannot move it to "E" (D is used), but can do so to "B"

- "Attack the monster in front" means E[D]CBA

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A[B]CDE effect would happens -- CDIP-JP032 Storm Shooter - You can move both left and right to the adjacent unused monster zone (as long as there's one) - If one adjacent monster zone is used, you cannot "skip" over that used monster zone i.e. AB[C][D]E You have this card in space "C", you cannot move it to "E" (D is used), but can do so to "B"
 * Just say this card is in space "B", if you choose to attacks the opponent's monster in space "D", the

- If opponent have a monster and a Magic/Trap card in front of this card, you can choose to return either, but only one of them i.e. 5[4] 3 21 E[D][C]BA

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A[B] C DE 1[2][3]45 -- CDIP-JP033 Alien Vader - You can move both left and right to the adjacent unused monster zone (as long as there's one) - If one adjacent monster zone is used, you cannot "skip" over that used monster zone i.e. AB[C][D]E You have this card in space "C", you cannot move it to "E" (D is used), but can do so to "B" -- CDIP-JP036 Cyber Ogre 2 - The attack increase begins at attack declaration and ends at the end of Damage Step - The amount of increase attack would reset if there's a replay -- CDIP-JP041 Countercleaner - This card's effect affect all types of Counters (i.e. "Magic Counters", "A Counters", etc.) -- CDIP-JP043 Chain Strike - "Chain Number accumulated when this card activates" works like:
 * If your [Storm Shooter] is in space "B", you can choose to return either [D] or [4].

i.e. Just says the Chain is... Chain 1: Early Burial Chain 2: Chain Strike <--2 Chain is accumulated, do 2*400 = 800 damages Chain 3: Cyclone <--Does not count, since it's after [Chain Strike]'s activation

Chain 1: Early Burial<--1 Chain is accumulated Chain 2: Cyclone <--2 Chains is accumulated Chain 3: Chain Strike <--3 Chains is accumulated, do 3*400 = 1200 damages

- "When the effect of a same name card is activate more than once on the same chain" means... Chain 1: Vase of Greed Chain 2: Vase of Greed "multiple times"
 * You cannot chain any cards with the statement above in card text since there's effect that activates

However... Chain 1: Vase of Greed Chain 2: Chain Strike <--Would do 800 damages Chain 3: Chain Strike <--Would do 1200 damages before it, and it's not "more than once" -- CDIP-JP044 Miracle Reborn - See [Chain Strike] for the basic Chain rules - "After or on Chain 4" means: Chain 1: Early Burial Chain 2: Cyclone Chain 3: Vase of Greed Chain 4: Miracle Reborn <--This is "After or on Chain 4" -- CDIP-JP045 Gust of Wind - See [Chain Strike] for the basic Chain rules - "After or on Chain 3" means: Chain 1: Early Burial Chain 2: Cyclone Chain 3: Gust of Wind <--This is "After or on Chain 3" -- CDIP-JP046 Level Down!? - If more than one of the same monster is in Graveyard, only 1 is chosen (when the monster is special summon) ? Level Down!? and Horus LV6? -- CDIP-JP048 Position Change - See [Charging Rhinos] for the basic "Position Change" rule -- CDIP-JP050 Straight Flush - "Magic/Trap Zone" does not count Field Magic -- CDIP-JP051 Justibreak - This cards destroy "all monsters", including those on your field - "Non-Normal monster" include Fusion and Ritual monsters even if they don't have effect -- CDIP-JP052 Reverse Dimension - This card cannot be activate during Damage Step (i.e. effects of [DDWL]) - "Remove from game by opponent's effect" include continuous effects like [Macrocosmos] or [Banisher] - You can only special summon one monster if multiple of them is RFG at the same time -- CDIP-JP056 Troy Bomb - This card cannot be activate during Damage Calculation - If multiple monsters is change control to opponent by opponent's effects at the same time, you can only choose to destroy one of them -- CDIP-JP057 Accumulated Happiness - See [Miracle Reborn] -- CDIP-JP060 Ascending Black Horn - You cannot activates this card on the monsters special summon by effects that special summon monsters (i.e. [Early Burial], [Killer Tomato])
 * You can do this because when the second [Chain Strike] is activates, there's only ONE Chain Strike activates