Forum:Fabled Dark World Chaos!

The Shining Darkness is coming out soon, and with it a bunch of new cards. One of those cards is Chaos Goddess, with bizarre and stringent summoning requirements, but a killer effect! I don't really think that the TCG is ready to use its effect to the utmost, though... so, I built this deck to do just that!

This deck is all about abusing the everloving crap out of Dark World and Fabled monsters, with their discard effects. Watch!

The first monster shown is Fabled Raven, a fantastic tuner. It can discard cards from my hand to boost its level and ATK strength! And the discards aren't a cost - they're part of the effect! That's just perfect. I also run 3 The Fabled Cerburell, which is a level 2 tuner that can special summon itself whenever it's discarded. So can Fabled Lurrie, and though it's not a tuner it makes for good field presence. The other Fabled monster is Dianaira, which functions as something of a boss monster - it has a semi-protection effect that saves it from such cards as Brain Control, Mind Control, Smashing Ground, Fissure, Lightning Vortex, etc etc etc... and instead I discard ANY card from my hand! And said discard is treated as my opponent's card effect! It's VERY good, with 2800 ATK at 1 tribute.

Now, for Dark World monsters. I'm running 3 Goldd and 2 Sillva. They can be discarded by lots of effects - Fabled Raven for a quick synchro summon, for example. Or they can be discarded by Dianaira, which activates their secondary effects to rob my opponent of two cards. I also run 3 copies of Beiige, which is a level 4 with the special summon effect, meaning an easy level 7 synchro with Raven. It can also be normal summoned (how mundane) or set in a pinch.

I run 4 other monsters. Level Eater is instrumental in a combo to summon Chaos Goddess - I have to have it in the graveyard to do the summon. Then, I summon Raven, and discard Goldd or Sillva, which special summons, to boost it to level 3. Then, Level Eater eats the Dark World's level, and I have 1 LIGHT Tuner + 2 DARK non-Tuner monsters. Failing that, I can eat levels from Goldds and Sillvas that have been special summoned for synchro modulation, or tributes for Dianaira. I'm also running a Morphing Jar, which shouldn't even need an explanation. And, as this is a Chaos deck, there's naturally a Chaos Sorcerer, which is great.

The spell lineup is pretty sparse. 3 Dark World Dealings allow me to power through my deck, discarding monsters for their own special summon effects, or to set up Level Eater. Dark World Lightning was something I was unsure about, but I don't want my opponent to nail me with annoying flip effect monsters or face-downs like Dimensional Prison. And, by discarding a card, I can special summon any of 13 monsters, or set up Level Eater/Chaos Sorcerer, so win-win for me. Allure of Darkness is standard draw power for DARKs. Card Destruction is great at special summoning a whole wave of in-hand monsters. Heavy Storm and Cold Wave are more anti-spell and trap cards.

The first trap is Reckless Greed, run in threes. It can raise my hand size to give me more discard fodder, which is always a good thing. And I have plenty of draw power, so it shouldn't be a huge problem to lose two draw phases. 2 Dimensional Prisons allow me to stall for time, protecting synchros and cards like Morphing Jar. Beckoning Light is pretty good - not only can I fill my hand with Fabled monsters, its discard is actually part of the effect! That means it can special summon Dark World monsters as well as Fableds. One copy of The Forces of Darkness, which is all I could fit, allows more comboage by returning fallen Dark Worlds to my hand for reuse. Finally, Starlight Road is a good protection card against Lightning Vortex, Heavy Storm, Torrential Tribute, and such.

The extra deck is particularly fun. I've got two Chaos Goddess, which is very good, allowing me to swarm even more easily with Dark Worlds and Fableds. But that's just the start - I'm also running two of the fantastic Heavenly King Black Highlander, which locks both players out of synchro summons at level 7 2800 ATK! It's like an evil Archlord Krystia... which also has an anti-equip spell effect... I'm sure that'll come in useful somehow. For now, I'm content with the fact that I can summon it easily, by summoning Raven and discarding Beiige. Archfiend Chaos King is another very good monster, and the death of most other monsters unless they have over 2600 ATK and DEF. And both can be recycled with Chaos Goddess! The only other specific synchro in there is Fabled Valkyrus, which is quite good draw power.

Tell me what you think of this concept deck. Runer5h 01:59, April 30, 2010 (UTC)Runer5h