User:Leolightman

To be totally honest, if you're interested in getting to know me as someone beyond the whole Yu-gi-oh deal, just add me on Facebook :) 

These are the decks my partner and myself run at the moment. We enjoy building decks, so the likelihood is I will only put up our main decks. At this time, I run Psychics and Ice Barriers as the 5D's generation decks and have a Crystal Beasts deck as a GX generation deck (although I splashed a Dragon Queen in.) My partner runs a Junklands deck but her main deck is her Plant deck.

The Caravans are to fuel Dewloren's bounce effect to power him up, whilst providing some recycle to load my Ice Barriers back into the deck if it gets too thin. Admittedly the +1 draw to the opponent isn't ideal, but I don't have Blizzed and Blizzed's effect can't be triggered before returning to my hand. Tempted to drop 2 D. Prisons in but my partner has those, and I found that it ran better with more spells rather than traps, but that is my personal preference since I'm running C.E.D over D. Prison to return synchros to the extra deck. Given they could re-synchro easily enough, but it's a stall tactic (furthermore: if I remove it from play, they may have something to counter it or bring it back, depending on the deck.) Starlight Road's a pretty obvious choice for anti mass destruction such as T.T. or Dark Hole if I haven't got a Dai-Sojo up at the time, and it offers a quick special summon of my Stardust. Breaker and Fishborg are splashed in at 1 each for the sake of their effects, especially Fishborg who allows for more flexibility or a quick double synchro summon since with dewdark and 2 level 4s up I can drop both Dewloren/Explosive Magician and Magical Android in one turn. Leolightman 14:50, January 23, 2011 (UTC)

Below is Version 2 which runs Royal Knights and Shock Troops but is ostensibly more or less "pure" Ice Barriers at the moment. Leolightman 09:32, January 24, 2011 (UTC)

There isn't much to say for the Psychic deck other than I'd like to run a second Brain Research Lab in the interests of speeding up the deck to some degree as it can be slow at times, depending entirely on luck of the draw. If I can get my hands on a second Brain Research Lab, I'll drop the Gold Sarcophagus since in this build, its only purpose is to draw out the Lab. Come the release of Extreme Victory, this deck may be subject to a lot of change. Leolightman 18:09, January 20, 2011 (UTC)

I've considered dropping the Dragon Queen for a third Topaz Tiger, but in some situations she offers draw power and when special summoned in defense, she provides a reasonable stall while I sort myself out. Beyond that, the deck runs pretty smoothly. Leolightman 18:09, January 20, 2011 (UTC)

Ideally run triple Wall of Thorns, add in another Botanical, drop Lord Poisons/Violet Witches to make room for Gigaplant number 3 and Tytannial number 2. Most likely drop Revival Rose in the long run. Leolightman 15:27, January 23, 2011 (UTC)

Standard Junklands build, running the Terraforming as a contingency. Ideally would run another Solidarity in place of the Terraforming though. And possibly drop Shield & Sword for another Salvage and Aegis. Leolightman 15:27, January 23, 2011 (UTC)