Template:Gameplay

{{Navbox
 * name  = Gameplay
 * title = Gameplay and Terminology

| groupstyle = width: 8em; | liststyle = width: auto;
 * group1 = Basic
 * list1 = {{Navbox|child

| evenodd = swap

| group1 = Card types | list1 = {{Navbox|child | groupstyle = width: 6em; | liststyle = width: auto;

| group1 = Monster | list1 = Normal{{•}} Effect{{•}} Fusion{{•}} Ritual{{•}} Synchro{{•}} Dark Synchro{{•}} Transformation{{•}} Exceed

| group2 = Spell | list2 = Normal{{•}} Continuous{{•}} Field{{•}} Equip{{•}} Quick-Play{{•}} Ritual

| group3 = Trap | list3 = Normal{{•}} Continuous{{•}} Counter

| group4 = Other | list4 = Equip (Trap){{•}} Field Trap{{•}} Trap-Spell (Normal{{·}} Continuous){{•}} Virus (Field) }}

| group2 = Turn phases | list2 = Draw Phase{{•}} Standby Phase{{•}} Main Phase 1{{•}} Battle Phase (Start Step{{·}} Battle Step{{·}} Damage Step{{·}} End Step){{•}} Main Phase 2{{•}} End Phase }}

| groupstyle = width: 8em; | liststyle = width: auto;
 * group2 = Intermediate
 * list2 = {{Navbox|child

| group1 = Game mechanics | list1 = {{Navbox|child | groupstyle = width: 6em; | liststyle = width: auto;

| evenodd = swap

| group1 = Card layout | list1 = ATK{{•}} DEF{{•}} Level/Rank{{•}} Attribute{{•}} Type{{•}} Set Number{{•}} Card Number{{•}} Effect or flavor text{{•}} Eye of Anubis Hologram

| group2 = Decks | list2 = Main Deck{{•}} Side Deck{{•}} Fusion Deck{{•}} Extra Deck  Combine Deck

| group3 = Areas | list3 = Hand{{•}} Graveyard{{•}} Playing Field{{•}} Removed from play

| group4 = Other | list4 = Life Points{{•}} Damage{{•}} 3 Card Rule{{•}} Spell Speed{{•}} Battle Position{{•}} Attack Position{{•}} Defense Position{{•}} Face-up{{•}} Face-down{{•}} Flip{{•}} Draw a card{{•}} Pick up a card{{•}} Hand size limit }}

| group2 = Zones | list2 = Monster{{•}} Spell and Trap{{•}} Field Spell{{•}} Graveyard{{•}} Deck{{•}} Removed from Play{{•}} Fusion Deck{{•}} Extra Deck

| group3 = Summoning mechanics | list3 = {{Navbox|child | groupstyle = width: 6em; | liststyle = width: auto;

| group1 = Normal | list1 = Flip{{•}} Set{{•}} Tribute{{•}} Tribute Set

| group2 = Special | list2 = Fusion{{•}} Ritual{{•}} Synchro{{•}} Dark Synchro{{•}} Transformation{{•}} Exceed }} }}

| groupstyle = width: 8em; | liststyle = width: auto;
 * group3 = Advanced
 * list3 = {{Navbox|child

| group1 = General | list1 = Activate{{•}} Chain{{•}} Cost{{•}} Counter{{•}} Destroy{{•}} Discard{{•}} FTK{{•}} Lockdown{{•}} OTK{{•}} Resolve{{•}} Spell Counter{{•}} Target{{•}} Tribute

| group2 = Monster effect types | list2 = Condition{{•}} Continuous{{•}} Flip{{•}} Ignition{{•}} Quick{{•}} Summon{{•}} Trigger Compulsory{{•}} Optional{{•}} Lingering

| group3 = Monster types | list3 = Flip{{•}} Toon{{•}} Spirit{{•}} Union{{•}} Gemini{{•}} Tuner{{•}} Dark Tuner

| group4 = Spell Speeds | list4 = 1{{•}} 2{{•}} 3 }}

| groupstyle = width: 8em; | liststyle = width: auto;
 * group4 = Expert
 * list4 = {{Navbox|child

| group1 = General/ Tournament guidelines | list1 = Activation & Targeting Eligibility{{•}} Breakdown of the Battle Phase{{•}} Duel{{•}} Infinite Loop{{•}} Maintenance Cost{{•}} Missing the Timing{{•}} Match{{•}} Replay{{•}} Piercing{{•}} Priority{{•}} Spell Monster{{•}} Trap Monster Double Tributer{{•}} Victory Condition{{•}} Field advantage{{•}} Hand advantage{{•}} Fusion Material Monster{{•}} Fusion Substitute Monster{{•}} Synchro Material Monster{{•}} Exceed Material Monster

| group2 = Attributes | list2 = DARK{{•}} EARTH{{•}} FIRE{{•}} LIGHT{{•}} WATER{{•}} WIND{{•}} DIVINE

| group3 = Types | list3 = Aqua{{•}} Beast{{•}} Beast-Warrior{{•}} Dinosaur{{•}} Divine-Beast{{•}} Dragon{{•}} Fairy{{•}} Fiend{{•}} Fish{{•}} Insect{{•}} Machine{{•}} Plant{{•}} Psychic{{•}} Pyro{{•}} Reptile{{•}} Rock{{•}} Sea Serpent{{•}} Spellcaster{{•}} Thunder{{•}} Warrior{{•}} Winged Beast{{•}} Zombie Human{{•}} Immortal{{•}} ???{{•}} Black Magic{{•}} White Magic Archetype