User:Chris427

Introduction
Well, hello. This is my page. I enjoy making decks of all kinds. I try to keep them on the unique side, away from what people usually suggest. And they usually turn out well with smooth gameplay, so I'm happy. So below are my decks, some are completed, some are not, and the ones that aren't will be continually updated as time progresses and I somehow get a little more enlightened on how to improve it. Or, you can drop in a suggestion, which may prove more productive. After all, no deck is truly completed--no deck is perfect, and I am more than happy to know how to improve them. So feel free to check my decks, advise me of something better, or use them for all I care, but please don't pass them off as your own. I mean, who knows, the "heart of the cards" may betray you (to hell with the anime and manga), and my decks may turn out like utter failures. And don't blame me if that happens. Also, if you'd like me to, please post on the very bottom of the page a subject I can work a deck off of. Keep your mind fresh! Ludicrous ideas are welcome at the Requested Decks section. So. Yeah. When it comes to Yugioh, I really sometimes have no life. Shit ...

Completed Decks
{Current Deck}

Author's Note: This is my favorite deck, which upholds my Asian pride and love in ninjas. It features the tricky, covert, and skillful aspects of the ninja, especially their specialized ninjitsu cards. Ninjitsu Art of Transformation, the main force in this deck, allows ninjas to transform into either Beast, Winged-Beast, or Insect type monsters 3 levels above the tributed. This allows monsters such as Brain Crusher or Grasschopper to clean the field and virtually take the domineering limelight of the game. In combination with ninja effects and King Tiger Wanghu, the deck becomes extremely versatile in controlling the game while performing multiple direct attacks for the game.

Author's Note: The Atlantis Deck is one of my all-time favorite decks because I'm a water-orientated person. It features the powerful Daedalus sea serpents that can clean out the whole field to perform attacks on the enemy. Not much can be said about this deck except for its indisputable prowess in destructive force. The ocean is a powerful arena.

Author's Note: This deck is one of my favorites because it features rapid life-increasing cards, which later aids the main force of this deck: The Agent of Judgment - Saturn and The Agent of Force - Mars. Dramatic life increasing alters the difference of lifepoints between the player and his or her opponent, which creates a tremendous force behind the Agents. Stall cards are used to defend the player until the Agents have a good position to perform an OTK. Most games played with this deck will allow the player to reach lifepoints well above 10k and reaching 20k. This deck is classified as an aggro deck for the reasons that The Agent of Force - Mars may perform well above most monsters in the dueling world. A secondary option to win is using The Agent of Judgment - Saturn. When it is summoned and then tributed, many times it will cause over 8k damage, ending the game. Please keep in mind that Bad Reaction to Simochi or Nurse Reficule the Fallen One are the banes of this deck. If your opponent runs that, hoho, go duel someone else. That's the major drawback of this deck, but other than that it's pretty good.

Author's Note: This deck was an interesting one to make. It features a powerful OTK using the main force Armed Samurai - Ben Kei to attack multiple times and end the game. Mystic Swordsman gives the deck a versatility boost in conjunction with Swords of Concealing Light. Equip cards such as Shooting Star Bow - Ceal and Mage Power allows Ben Kei to perform the OTK effectively. Giant Trunade or Heavy Storm should always be used before the kill. All around, this deck runs smoothly with few drawbacks, such as its insufficient defensive powers. Searchers like Iron Blacksmith Kotetsu, however, make up for this.

Author's Note: I love this deck because it focuses on one of the unnoticed aspects of the game--luck. It features the defensive power of the Rock attribute. The star of this deck is the Stone Statue of the Aztecs in conjunction with Fairy Box and Canyon. Second Coin Toss allows the player to redo a coin toss if Fairy Box fails. If all of the previous cards mentioned are on the field and the toss is successful, an OTK is performed just like that. To sway the chance of performing the OTK, Ojama Trio in conjunction with All-Out Attacks is used with the Stone Statue as well. The power of chance comes through with this deck, with the extra trump card that is so much fun to use: Time Wizard. I love that card.

Author's Note: This deck is dedicated to one of my friends who runs a fiend beat-down deck prioritizing the Dark Fusion to quickly bring out powerful fusion monsters. I decided that it was time he met his match in attack power. Hence, this was one of my experiments and later became one of my great successes. It features the Great Maju Garzett and its ability to overwhelm with great attacking force. Summoner of Illusions bring forth Blue-Eyes Ultimate Dragon for a tribute summon by the Great Maju. Once the Blue-Eyes is sent to the graveyard and you have a Monster Reborn or Premature Burial in your hand, activate it and you have an attacking force of 9000 and 4500 in one turn. If conditions are right and the enemy field can be cleared, one can perform an easy OTK. Oh, but Man-Eater Bug can seriously screw up the OTK. It's happened before.

Semi-Completed Decks
Author's Note: This deck features the ability to see everything before it happens on both sides of the field. In some sense, this deck is the ultimate friend for a tag team battle. Traps needed for this Bad Reaction Burn deck in addition to an All-Seeing-Eye Deck are searched using A Cat of Ill Omen. Gift Card in conjunction with Bad Reaction to Simochi or Nurse Reficule the Fallen One allow a powerful burning effect. Convulsion of Nature allows you to see the enemy's next draw while The Eye of Truth allows you to see the enemy's hand. Extra cards slow down and disrupt the opponent as the user performs moves to predict and to win the game quickly with an effective burn. Only problem is that spell and trap removal screws up this method.

Author's Note: This deck features, in some sense, the martial arts world the TCG, including the Monk series, Combo fighters, and some other cards that remind me of spiritually-sound peoples. The catch? The monsters are transformed into dragons using DNA Surgery and D. Tribe to give them an edge in this deck. Spells and traps usually geared towards dragons are now used by those using what I call: the Dragon Style. This deck does not include other martial arts such as Karate (as through Karate Man), not the Samurai, and not the Ninja either. They should be in separate categories, for they would outshine the usually unspoken-of cards featured in this deck. Here it is, the unsung masters of martial arts in the TCG. The stars: Master Monk, Combo Master, and their disciples. Work in progress as it is extremely difficult to have this deck be good compared to those of the "cheaper" sort.

Requested Decks
Feel free to propose a deck for me to make, and I will try to find time to do so. Please keep in mind I'm too lazy to do hero decks because the fusions get annoying to keep track of. Thanks.


 * Clown Control Deck
 * Final Countdown Deck
 * Jinzo Deck
 * Dragon Deck