Hero Gate



The HERO Gate deck mainly focuses on Elemental HEROs and Fusion Gate to help get the Omni Heros like Elemental HERO The Shining and Elemental HERO Absolute Zero.

The Omni Heros are an Elemental HERO Archetype Fusion Monster, that takes 1 Elemental HERO + 1 Attribute (with the exception of Elemental HERO Absolute Zero which can take any HERO). All taking on each type of Attribute. Elemental HERO The Shining - (Light); Elemental HERO Absolute Zero - (Water); Elemental HERO Great Tornado - (Wind); Elemental HERO Gaia - (Earth); Elemental HERO Nova Master - (Fire); Elemental HERO Escuridao - (Dark).

Fusion Gate is the Field Spell Card that is your main engine of the deck that allow you to fuse by Banishing the Fusion Material Monsters from your side of the Field or the Hand and recycling those Banished Elemental HEROs with Parallel World Fusion, although sometimes you can fuse through Miracle Fusion, Future Fusion, and Super Polymerization. Fusion Gate Can be Searched with Terraforming or Gold Sarcophagus.

Because of Fusion Gate, you will be removing from play a lot, so Elemental HERO The Shining will keep on gain more Attack points for each Banished Elemental HERO. But Since you do remove from play a lot, Banished Elemental HEROs. This is at your advantage because not only can you fuse more than once per turn, but you can pull of combos like fusing for Elemental HERO Absolute Zero, than fuse with a LightAttribute monster to get Elemental HERO The Shining and Destroy all of your opponent's monsters due Zero's Effect. That alone would make Elemental HERO The Shining at 3800 Attack points (if all the Fusion Material Monsters whereElemental HEROs). Plus when Elemental HERO The Shining is Destroyed and sent to the Graveyard, you can pick any 2 Banished Elemental HEROs and add them to your Hand.

Main Strategies is using Elemental HERO Stratos, E - Emergency Call, and Reinforcement of the Army to Search for your Elemental HEROs. Elemental HERO Neos Alius is not only good for Elemental HERO The Shining but can also good for beating down your opponent with Gemini Spark. Since you remove from play a lot, Elemental HERO Voltic would not only be a good target for Elemental HERO The Shining, he helps bringing back Banished Elemental HEROs and Recycle them. You can even do the Voltic-Combo were you Attack, inflict damage, bring back a Banished Elemental HERO Voltic, Attack, than bring back another Banished Elemental HERO until you have no more Elemental HERO Voltics Removed From Play and Attack once more. Elemental HERO Ocean is used to recycle your [[Elemental HEROs and Ice Edge is good to get rid of [[Set Spell & Trap Cards. Those can be used for Elemental HERO The Shining. Elemental HERO Wildheart would be good for Elemental HERO Gaia since he can't be effect by Trap Cards and Elemental HERO Heat is good because he gains 200 Attack Points for each Elemental HERO the user controls; this one is good for Elemental HERO Nova Master, because just keep on attacking and gain pluses by Drawing a Card.

Since most Tech Cards you need (i.e. E - Emergency Call, Terraforming, Miracle Fusion, etc.) are Normal Spell Cards, Destiny HERO - Diamond Dude would be a good Tech Choice. With the Effect, you can mill the Normal Spell Cards and activate them your next turn with Destiny HERO - Diamond Dude is on the Field or not, avoiding the Cost of the Card. For an Example, if you mill Destiny Draw, you Draw 2 cards but you don't have to discard since discarding is the Cost of you activating Destiny Draw. Another Example, if you mill Pot of Duality, than you reveal the 3 cards and pick 1, but you can still Special Summon, since not being able to Special Summon the turn you activate is the Cost. This is also good because if you mill something like Miracle Fusion, than you get a free Fusion Summon and gain pluses. If you mill Heavy Storm, than you basicly got a free Heavy Storm (but if you don't won't to activate the Card Effects, than you do not have to. The best part is that if you activate it from the grave with Destiny HERO - Diamond Dude's Effect, than they cannot negate it or chain to the activate since it was technically never played. Although Destiny HERO - Diamond Dude is not an Elemental HERO, he can still be fused with Elemental HERO Absolute Zero and with Elemental HERO Escuridao.

The "broken" part about the Omni Heros is Super Polymerization. You can use this card to Destroy one of your opponent's monsters along with one of your Elemental HEROs to get a big Fusion Monster out. The best part is, it cannot be chained to activation or summon of the Fusion Monster. Your opponent cannot activate Solemn Warning, Solemn Judgement, Bottomless Trap Hole, Torrential Tribute, Stardust Dragon, etc. Since its a Quick-Play Spell Card, you can activate during your opponents turn when he does his big plays. All at the cost of discarding one card from your Hand.

Chain Material would probably be the best card in the Deck. Chain Material along with Fusion Gate would offer you so many combos to help you set up for OTKs and ruin your opponent's field so bad. You must have Fusion Gate on the Field and Chain Material already set. The most common set up is get out a Fusion Monster, activate Chain Material, go through the deck/graveyard **but try avoiding using material from the Field** and fuse for one Elemental HERO Absolute Zero and one Card Trivia:Elemental HERO The Shining. Then use Elemental HERO The Shining and Elemental HERO Absolute Zero to make another Elemental HERO The Shining. With that, you destroy all there monsters with Elemental HERO Absolute Zero's Effect and you get back 2 Elemental HEROs with Elemental HERO The Shining's Effect. It would be recommended that you get back a Elemental HERO Stratos and Elemental HERO Voltic When doing this. Because you fused with on the Field with Fusion Gate, there was no Chain Material influence in that so you can keep Fusion Monsters. Than your opponent will try to set up defense and basically will make it game.

Since you Banish a lot of times with Fusion Gate and Miracle Fusion, Return from the Different Dimension would add the that advantage. If things aren't going your way or you need a back up plan, this card would be perfect and you can Special Summon as many Banished monsters as you want. This would be good if you don't have much more Fusion Material Monsters you need to fusion summon, activate the card, get out Fusion Material Monsters and use Fusion Gate to fusion summon with those monsters.

Monsters

 * Elemental HERO Stratos
 * Elemental HERO Neos Alius
 * Elemental HERO Voltic
 * Elemental HERO Ocean
 * Elemental HERO Ice Edge
 * Elemental HERO Wildheart
 * Elemental HERO Heat
 * Destiny HERO - Diamond Dude
 * Thunder King Rai-Oh
 * Snowman Eater
 * Fossil Dyna Pachycephalo
 * Neo-Spacian Grand Mole
 * Battle Fader
 * Honest
 * Effect Veiler

Spell

 * Fusion Gate
 * Parallel World Fusion
 * Miracle Fusion
 * Future Fusion
 * Super Polymerization
 * Gemini Spark
 * E - Emergency Call
 * Reinforcement of the Army
 * Dimensional Fissure
 * Terraforming
 * Smashing Ground

Trap

 * Chain Material
 * Return from the Different Dimension
 * Mirror Gate

Extra Deck

 * Elemental HERO The Shining
 * Elemental HERO Absolute Zero
 * Elemental HERO Great Tornado
 * Elemental HERO Gaia
 * Elemental HERO Nova Master
 * Elemental HERO Escuridao (When It Comes Out)
 * Vision HERO Adoration
 * Vision HERO Trinity
 * Dragon Knight Draco-Equiste
 * Chimeratech Fortress Dragon