Yu-Gi-Oh! Nightmare Troubadour: Starter Deck

This is the starter deck for Yu-Gi-Oh! Nightmare Troubadour.

Normal Monsters: Mushroom Man Earth 2star [Plant] 800/600

Silver Fang Earth 3star [Beast] 1200/800

Oscillo Hero #2 Light 3star [Thunder] 1000/500

Toon Alligator Water 4star [Reptile] 800/1600

Prevent Rat Earth 4star [Beast] 500/2000

Neo the Magic Swordsman Light 4star [Spellcaster] 1700/1000

Horn Imp Dark 4star [Fiend] 1300/1000

Great White Water 4star [Fish] 1600/800 (x2)

Beaver Warrior Earth 4star [Beast-Warrior] 1200/1500

Baron of the Fiend Sword Dark 4star [Fiend] 1550/800 (x2)

Flame Cerberus Fire 6star [Pyro] 2100/1800

Slot Machine Dark 7star [Machine] 2000/2300

Effect Monsters:

The Unhappy Maiden Light 1star [Spellcaster/Effect] 0/100 When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.

Crimson Ninja Earth 1star [Warrior/Effect] 300/300 Flip: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.

Armed Ninja Earth 1star [Warrior/Effect] 300/300 Flip: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.

Muka Muka Earth 2star [Rock/Effect] 600/300 Increase the ATK and DEF of this card by 300 points for every card in your hand.

Hane-Hane Earth 2 star [Beast/Effect] 450/500 Flip: Select 1 monster on the field and return it to its owner’s hand.

Kazejin Wind 7star [Spellcaster/Effect] 2400/2200 You can only activate this card’s effect during your opponent’s damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.

Spell Cards:

Sword of Dark Destruction: A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.

Stim-Pack: A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases.

Share the Pain: Offer 1 monster on your side of the field as a Tribute. Your opponent must select 1 monster on his/her side of the field and offer it as a tribute.

Red Medicine: Increase your Life Points by 500 points.

Paralyzing Potion: A non Machine-Type monster equipped with this card cannot attack.

Hinotama: Inflict 500 points of damage to your opponent’s Life Points.

Eternal Rest: Destroy all monsters equipped with Equip Spell Cards.

Block Attack: Select 1 of your opponent’s monsters and shift it to Defense Position.

Trap Cards:

Two Pronged Attack: Select and destroy 2 of your monsters and 1 of your opponent’s monsters.

Spellbinding Circle: Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed.

Skull Dice: Roll 1 six-sided die. The result is multiplied by 100 points and subtracted from the ATK and DEF of all monsters in your opponent’s control until the end of your turn. Monsters summoned after this card’s activation are excluded.

Reverse Trap: All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.

Negate Attack: When your opponent attacks with a monster, negate the attack and make your opponent’s Battle Phase end.

Magic Drain: You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.

First Question (2 Monster Cards) :

“What power do you desire?”

Sword: Giant Red Seasnake Water 4star [Aqua] 1800/800

Whiptail Crow Dark 4star [Fiend] 1650/1600

Shield:

Prevent Rat Earth 4star [Beast] 500/2000

Shining Abyss Light 4star [Fairy/Effect] 1400/800 When this card is sent to the Graveyard as a result of battle, you can select 1 LIGHT monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

Knowledge:

Copycat Light 1star [Spellcaster/Effect] 0/0 When this card is Summoned (including Special Summon) it adopts the original ATK and DEF of 1 opponent’s monster.

Skelengel Light 2star [Fairy/Effect] 900/400 Flip: You can draw 1 card from your deck.

Second Question (2 Spell Cards) :

“What is your dream?”

Spellcaster:

Rush Recklessly: Target face-up monster gains 700 ATK until the end of this turn.

Stop Defense: Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately.

Soldier:

Fairy Meteor Crush: When a monster equipped with this card attack with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points.

Sword of Deep-Seated: A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck.

Scholar:

Yami: Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.

Yellow Luster Shield: Increases the DEF of all monsters on your side of the field by 300 points.

Third Question (2 Trap Cards) :

“What will you test of yourself?”

Intuition:

Needle Wall: During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.

Waboku: You take no Battle Damage this turn. Your monsters cannot be destroyed as a result of battle this turn.

Destiny:

Shadow of Eyes: When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.

Trap Hole: When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.

Soul:

Graverobber: Select 1 Spell Card from your opponent’s Graveyard. You can add it as your hand until the end of the turn. If you use it, you take 2000 points of damage.

Rope of Life: When 1 of your monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the monster to the field, increasing the ATK of the monster by 800 points.