Forum:Rise of the Unicorns

Raventheblack (talk • contribs) 00:40, August 5, 2010 (UTC)

Unicorns,A Majestic Horned Beast of Legend said to have existed long ago hunted for their sacred horns thought to cleanse any illness,now they exist only in legend...or do they?Join me Raven as we hunt and look for these exclusive rare beasts on this episode of Destination Truth.(And yes I expect a bunch of wtf comments,this is what happens when you stay up late and get bored,besides nobody else would do it so might as well.)

The deck is very simple and easy to use however it can be very powerful when set up,take note that most of the monsters in the main deck all but 2 have an ability to special summon,The main point of most Unicorn decks is Thunder Unicorn and sometimes Lightning Tricorn as Voltic Bicorn isn't meant for battle it is instead used as a backup in the case of a drawn out battle for deck depletion,most the deck is needed to swarm the field for use in the cards such as The Big March of Animals,Howl of the Wild,and Thunder Unicorn and sometimes poison fangs(it helps in the long run)With this in mind the focus of the deck is damage racking and as such it relies on continous spell and trap cards so cards like starlight road are good in the deck,Rescue cat also goes great in the deck,With Thunder Unicorns effect it is easy to put an opponents monster to 0 Atk and get your damage thru,in the end the deck mostly revolves around swarming synchro summon of Thunder Unicorn and the damage rack abilites.(next comes the hard difficulty)

The first question some people might ask already is:Raven why didnt you put D.D Unicorn Knight in?The Answer:The summoning conditions for it are too high and most of the time a tuner monster isn't gonna live 1 turn to survive to bring this monster out,although there is a combo with this and Uni-Horned Familiar however even then I would not recommend it,this deck is meant for more advanced players because many of the cards require a hand cost(5 different cards)and mmuch of the theme requires you to remove your monsters,you could dump 3 cards alone from your hand for the effect of Monoceros then bring out a monster to synchro with it,however it leads to a combo when the monster you used for a tuner is level 2 beacause you'll summon Thunder Unicorn then the effect of Monoceros kicks in brining back your tuner monster then you can syncho summon Lightning Tri-corn and if it gets destroyed you can bring back out Thunder Unicorn,Monoceros can be a real pain to bring out but things like Trident warrior can bring it out for free(possibly also Super-Nimble Mega Hamster im not sure)So which do you prefer?An easy deck with many ways to easily special summon or a harder deck with built-in combos?Leave me your feedback.Raventheblack (talk • contribs) 00:40, August 5, 2010 (UTC)