Card Rulings:G.B. Hunter

TCG Rulings

 * While “G.B. Hunter” is in play, you cannot activate effects that would return monsters to the Extra Deck, such as “De-Fusion,” “De-Synchro,” or “Compulsory Evacuation Device” targeting a Fusion or Synchro Monster.


 * If “G.B. Hunter” and “Grave Protector” are both active, monsters destroyed by battle cannot return to the Deck, so they go to the Graveyard instead.


 * If “G.B. Hunter” is active, you cannot activate “Chain Healing” as Chain Link 2 or 3.


 * If “G.B. Hunter” is active and “Morphing Jar #2’s” Flip Effect is activated, it will activate but the effect will not be applied.


 * If “G.B. Hunter” is active, the first effect of “Storm Caller” cannot be used.


 * If “G.B. Hunter” is active, the effect of “Mystic Swordsman LV6” can be used to automatically destroy a monster that it attacks. But you cannot activate the effect to return that monster to the Deck.


 * If “G.B. Hunter” is active, you cannot activate “Bait Doll” or “The Mask of Remnants.”