Forum:We need Ideas For More WDC

I'm Calling out to DemonGodAsura *Aka Motd* and Runer5h we need More Ideas for the WDC as i am Trying to get it running On Other forums such as My site and YF. I miss it with My Heart Cause it Gave me something to think about while im dueling someone anyway all in Favor To start up WDC again Put There Name at the bottom Numbers


 * 1: Blackwingggys
 * 2: Decoy Dragon Lord
 * 3: bewk
 * 4: Gadjiltron
 * 5: Jampong
 * 6: Yosoyeltupapi
 * 7: Nobody- 04:51, March 26, 2010 (UTC)
 * 8: User:Pythonsdomain
 * 9: Dragonruler
 * 10:Hide Head Turtle
 * 11:Blackwingbirdman 23:16, April 4, 2010 (UTC)
 * 12:Dragonty08
 * 13:Alrightio
 * 14:hpboy111

element based decks
How about some element based decks?

as in either having it so you can only use one element for the monsters in the deck or maybe 2 or 3 elements.

just a thought but i would really like to see what all dark based decks people could come up with (I made the most badass dark based deck ever)


 * The main problem with that is that there isn't much creativity. You make a Light based Lightsworn, for Dark make Blackwing, for Earth make X-Saber, for Fire make Flamvell, etc. DemonGodAsura 23:38, March 22, 2010 (UTC)


 * Ok then that should really make it a contest to see who can ACTUALLY make a good element based deck that isnt full of those types of cards, to see who is really creative.

I say put a limit on how many lightsworns, blackwings, x-sabers, and flamvells and such. maybe no more than 3 of those types of cards in a deck? Sounds good to me. User:pythonsdomain 15:02, March 25, 2010 (UTC)

High Level Competition
The competition ins simple, with a very simple premise: no monsters below level 5. Try and special summon your way to victory. As an important rule to make this interesting, make A Legendary Ocean forbidden for the purposes of this contest
 * --Nobody- 04:51, March 26, 2010 (UTC)

Wow, that seems rather difficult to accomplish. ...Or is it? In a similar vein, based off that bloody difficult challenge from World Championship 2006, "No Normal Summons/Sets" restriction. A little easier to work with this time since you still can still hold small monsters. --Gadjiltron 09:01, March 23, 2010 (UTC) .
 * With monsters like Montage Dragon and cards that put tokens in play (you can use it as tributes or for a monster gate, for example)in addition to some trap cards, or using Mausoleum of the Emperor it doesn't seem be so difficult. I can make a Deck with that premise =D Elzam 11:05, March 23, 2010 (UTC)


 * I think it doesn't seem impossible, and it does seem really interesting. In addition, Konami has finally recognized the impracticality of using cards that require two tributes. Because of this, there are many high-level cards that special summon themselves. You can also attempt to special summon them from the graveyard or use Soul Exchange. An almost endless variety of options exist.


 * --Nobody- 04:51, March 26, 2010 (UTC)


 * Don't forget Mausoleum of the Emperor! --FredCat100 12:39, April 6, 2010 (UTC)

Working Against A Common Enemy
Since almost everyone here extremely F-ing HATE Lightsworns, then how about a competition where the sole purpose of the deck is anti-Lightsworn only. From their own self milling, to Ryko and Lyla's destruction effects and the totally evil Judgement Dragon; the deck has to negate their every move and ultimately shutdown their strategy. Let us combine our efforts to take down a common enemy!

So how do you guys think about this competition theme?--Hide Head Turtle 13:29, April 1, 2010 (UTC)


 * LS don't seem to be as OP as they once were. Losing two Necro Gardnas, two Luminas, two Charges of the Light Brigade, and an Honest have definitely hurt them. They're still high-tier, but not OMFGHAXWINEVERYTIME-tier. Runer5h 02:13, March 24, 2010 (UTC)Runer5h

You do have a point since the recent banlists have cut many top tier decks down, most of them have lost a part of their power. (can you imagine having to face against three GB Bestiari and Gyzarus, I'm glad that's limited.)

So maybe being anti-LS, GB, etc... isn't a good competition idea. Therefore, I came up with another idea.--Hide Head Turtle 13:29, April 1, 2010 (UTC)

Just throwing out an idea if you still care to hear it, add zombie world into a deck that includes koaki meiru drago. Silentwisdom 06:29, April 19, 2010 (UTC)

Actually the idea is even further edited, I've ran across a specific ritual support card called "Djinn Releaser of Rituals" along with a card like Relinquished within a zombie deck that stops both tribute summons from any non-zombie monster as well as disables the opponent to special summon. The rest goes with protecting the relinguished from destruction or control change. Silentwisdom 07:32, April 20, 2010 (UTC)

Systems On, Standby, Assault Mode Activate!
So here is my next idea, contestants are needed to make a deck that uses the Assault Mode monster of their choice to its full potential. This theme can be tricky as contestants are not only required to think up support for the synchro monster but also support for their Assault Mode counterpart.

So what do you think of this competition theme?--Hide Head Turtle 13:29, April 1, 2010 (UTC)


 * It isn't a horrible idea. The only problem I can see is that everyone would end up running

This would lead to relatively low variety in a competiton about just that. Seems interesting though.
 * A) Doomkaiser Dragon-Zombie World because it's meta,
 * B) Arcanite Magician Because it has the most support, or
 * C) Hyper Psychic Blaster because it's also kind of meta.


 * --Nobody- 04:51, March 26, 2010 (UTC)

Two words: Stardust Buster. --Gadjiltron 04:20, March 25, 2010 (UTC)

Has no support --Nobody- 04:51, March 26, 2010 (UTC)

That's doesn't hold a stardust assault deck back. You can mix in a bit of synchro and stardust support and the Stardust Dragon/ Assault Mode has a devestating effect in its own right.

I also see hope for the Colossal Fighter assault deck. Just imagine combining it with warrior toolbox and burden of the mighty. Of course, how the deck is presented is all up to the creativity of the contestants.--Hide Head Turtle 13:29, April 1, 2010 (UTC)


 * Sounds good to me - I'll ask MotD what he thinks. BTW, Stardust Assault is the most commonly used Assault Deck. So there would need to be a restriction, like only two people can choose one monster. Runer5h 16:22, March 28, 2010 (UTC)Runer5h

I have a question
-Can I suggest a WDC?Because I'm kinda thinking of a Contest of Duel Terminal Decks.

Jampong 11:49, March 29, 2010 (UTC)

That sounds good but we're currently waiting for some of the other archtypes like Vairons and Lavals and some of the existing archtypes are still not fully developed or are still receiving new support. So, I think that this theme has to wait.--Hide Head Turtle 13:29, April 1, 2010 (UTC)

Cover Card?
What about making a deck base around cover cards? It should be fun. Blackwing Guy 08:05, March 30, 2010 (UTC)
 * Been there, done that. See "Pretty Covers".
 * How about imposing Deckbuilding restrictions? Like, "No Spell Cards, No Trap Cards, No Effect Monsters", etc. --Gadjiltron 10:56, April 1, 2010 (UTC)

Restrictions huh? You mean something like going back to basic and making a deck full of normal monsters?--Hide Head Turtle 13:29, April 1, 2010 (UTC)
 * Something like that, yes. Maybe throw in additional restrictions, like limiting to a certain theme/archetype or something. --Gadjiltron 02:34, April 3, 2010 (UTC)

how about the restriction "card destruction is not allowed"? Not being able to get in cards which destruct something would be a really challenge imo. I think I haven't seen a single deck without any card destruction so far^^ -dest- 03:00, April 3, 2010 (UTC)
 * But of course. Card destruction effects are the most effective form of control. They even come accompanied with effect negation cards ("negate and destroy..."). Which is also why Stardust Dragon is very popular. --Gadjiltron 04:04, April 3, 2010 (UTC)

Wow, I'm not sure about that. I just think that a deck without card destruction won't be too exciting. I mean zero destruction will just let your opponent run all over you.--Hide Head Turtle 06:17, April 3, 2010 (UTC)

there are more than enough cards which remove from play or just send to the grave (not destroy). I'm just curious what people would do with that restriction^^

And your opponent wont just "run over you" with the same restriction... I mean, isn't that all about here? Asuming there is this and that condition for duels and building decks for that? Or did I get something wrong...? ;) -dest- 09:23, April 3, 2010 (UTC)

What I mean is that is will create weird situations, for example: you are playing against a burn deck and your opponent has activated cards like Gravity Bind, Level Limit - Area B, Messenger of Peace, Morphtronic Bind, Wall of Revealing Light or any similar stall card and you can't destroy it with Mystical Space Typhoon or Heavy Storm and you can't negate and destroy it with Dark Bribe or Solemn Judgment. So, either way your screwed.

What's worrying is that once your main strategy has been locked by your opponent, there's no other choice but too destroy it.--Hide Head Turtle 10:20, April 3, 2010 (UTC)

Trishula, Dragon of the Ice Barrier, Caius the Shadow Monarch, Executioner of Mist Valley, Ally of Justice Cyclone Creator, Giant Trunade ...

I'm sure there are a lot more ways to get rid of s/t without destroying them ;) -dest- 11:47, April 3, 2010 (UTC)

uh... I beg to differ. First, remove from play methods don't appear on a regular basis. Second, return to hand is a temporary solution, you clear their back row for about one turn and then they set it back next. Furthermore, you can't expect to bounce s/t consistently.--Hide Head Turtle 14:43, April 3, 2010 (UTC)

Dark Arena
The same as Deck Contest 14, but with Dark Arena instead of Trick Battle. The Horror 'Speak if you dare 12:41, April 4, 2010 (UTC)

Wow, now that would be tricky. I'm up for it.--Hide Head Turtle 02:14, April 5, 2010 (UTC)


 * Tricky? Think about it - Dark Arena doesn't really change the duel considerably. Also, how do both players select the target of each attack? What, do you haggle? "OK, you can attack this monster this time, but next time I choose!" Runer5h 19:24, April 5, 2010 (UTC)Runer5h

weekly dueling compositions
i was thinking u guys could have a tournament after every 2 month( 8 contests). How would this work u ask? let me explain:


 * 1. it would take place on the first weekend of the new month.


 * 2. the creators of WDC would be judges.


 * 3. you would duel on a website that u can duel on( i don't know if there is any website like that,i knew of Yugioh Virtual Desktop but i don't know if u have to buy a disk or have to download it).


 * 4. it would consist of the first place and second place finishers from the 2 month work of contests, and you may only win/come in second in 1 contest after that you must wait until the tournament.


 * 5. each contestant would have to use the decks they created in the contest.


 * 6. it would be elimination(16-8-4-2-WINNER)


 * 7. it would be for bragging rights only.


 * 8. be nice and have sportsmanship( no saying u suck after u win, no saying people are stupid for making a mistake or a bad move, etc...).

please comment on my idea thank you very muchBlackwingbirdman 23:30, April 4, 2010 (UTC)


 * Uh, this is a competition for Deck Building, not dueling. Of course, testing is for you to see how the Deck performs and adjust it proper. Not to mention that some Decks are designed to a specific condition (see the Trick Battle WDC), and so lose out in normal Dueling environments. --Gadjiltron 09:20, April 5, 2010 (UTC)

hm, I think the idea is good, but as you said: that wouldn't end fair and good for the one or another deck. But reading that: How about a duel (irc or something, where the opponents are pleased with at least) between 1st and 2nd of the competitors each WDC under the given circumstances? -dest- 13:37, April 5, 2010 (UTC)

sacred card element based decks
i say how about we not only make a contest on element based decks, but see who can make the strongest element based deck that has the most sacred cards in it?

see who can make the most strategic element based deck with sacred cards in it

a good combination of sacred cards in a deck can make a difference I say

--pythonsdomain 2:34, April 5, 2010 (UTC)

there is no knowlage that is not power

What do you mean by Sacred and please sign your post with four tildes.--Hide Head Turtle 12:16, April 6, 2010 (UTC)

What I mean by sacred is the cards that are on the sacred card list; Signer Dragons, Wicked Gods, Sacred Beasts, Exodia, Earthbound Immortals, etc.--pythonsdomain 8:30, April 6, 2010 (UTC)

Ok, lol.--Hide Head Turtle 13:00, April 6, 2010 (UTC)

ABC Deck
What about a deck competition where the name of every card in the deck has to begin with a different letter of the alphabet? Of course players would be allowed to double letters because their are only 26 letters, but can only have two of the same letter. The Extra deck not included. - Mecha Bunny Guy 19:14, April 5, 2010 (UTC)


 * ...Q would present you with a problem there. Runer5h 19:21, April 5, 2010 (UTC)Runer5h

Quillbolt Hedgehog, Quickdraw Synchron, Queen's Bodyguard, Queen's Double, Queen's Knight, Queen Bird See!!! there's alot of Q's if you use the navigation bar at the side of every page simply type Q and it gives you a big list! - Mecha Bunny Guy 19:30, April 5, 2010 (UTC)

Reminds me of alphabet soup Decks in Megaman Battle Network. An interesting challenge. --Gadjiltron 11:25, April 6, 2010 (UTC)

I don't know about this one. It looks like it'll be damn hard and kind of unbalanced. Imagine the guy who gets M, he'll have Mystical Space Typhoon, Mirror Force, Mirror Wall, Macro Cosmos, Mage Power, Magic Cylinder, Magic Jammer, Marshmallon and many more...--Hide Head Turtle 12:09, April 6, 2010 (UTC)


 * Actually my thinking was that the deck itself would have to have all the letters of the alphabet not people getting assigned letters. - Mecha Bunny Guy 19:04, April 6, 2010 (UTC)

While interesting I'd have to say that it would be a bit difficult. I mean v,z, and u dont get much attention in the card names exactly. I do think that it would make for an interesting challenge though. --pythonsdomain 8:34, April 6, 2010 (UTC)


 * Maybe to make it easier we could discount card names that start with words like "the", or "a" so that it would make finding the harder letters easier. - Mecha Bunny Guy 19:06, April 6, 2010 (UTC)

April Fools
How about a deck competition with the Gold Series 2008 April Fools Hoax Cards? They're Unlimited Blade Rain, Neverfading Mist, Emphasis of Light, Neutralization Spell, and Eruption of Fire. --Eugene273 19:19, April 6, 2010 (UTC)


 * Good idea. It's similar to the idea MotD and I have now. The main problem here is that, well, some of them are kind of broken. Neutralization Spell is death to many monsters, and would be incredible in Counter Fairies. Neverfading Mist... just combine it with a life point gain engine, lots of stalling, and that would be crazy. Runer5h 02:19, April 9, 2010 (UTC)Runer5h

Anime
--How about anime-based decks?Like you'll build a Jaden Yuki deck,using almost all the cards he used in the anime(except for anime cards).

Jampong 01:32, April 7, 2010 (UTC)

I think they already did that but it only had 3 entries: Jaden, Chazz and Kaiba. But, I think it'd be cool if they did it again and maybe I'll join this time.--Hide Head Turtle 05:07, April 7, 2010 (UTC)

We have a lot more characters at our disposal, and we could cut off any clear game breakers *coughKiryucough* by controlling the list. Also, maybe 1 person per character. --Gadjiltron 10:18, April 7, 2010 (UTC)

--How about using those who isn't a main character or something, like Aster Phoenix.

Jampong 00:47, April 8, 2010 (UTC)

Mixed Series Deck
--How about Mixed Series based decks? What I mean is like having main characters monsters in a deck from all 3 shows. Maybe see who can make the most strategic deck with all 3 series sacred cards in it? (not all of the sacred cards just some)

pythonsdomain 10:30, April 9, 2010 (UTC)

There Is No Knowledge That Is Not Power

You mean deliberately mixing in some themed cards and trying to make a coherent Deck out of it? That's something that usually doesn't happen. Sounds fun! --Gadjiltron 00:55, April 10, 2010 (UTC)

yeah my current decks Darkness Falls and Shining Radiance both are made like that. Darkness Falls is more interesting though because of the fact that i used only dark monster cards in it. Both have many themed cards in them.

--pythonsdomain 2:11, April 12, 2010 (UTC)

There Is No Knowledge That Is Not Power

Negation Deck
Maybe a deck based on negating different effects. More specific could be the best Alkana Knight Joker deck or negating a certain kind of card. Spells, traps maybe?

Kwame120 20:04, April 11, 2010 (UTC)

Duelist Pack Showdown! - Each contestant selects a duelist pack and builds a deck consisting of ONLY those cards. Dragonty08 19:07, April 16, 2010 (UTC)

Well, this is easy. Johan Anderson pack (OCG) anybody? --Gadjiltron 14:58, April 17, 2010 (UTC)

Create-A-Structure-Deck
With the main forum talking about what Structure Decks (SD) are wanted, why not have a competition where each contestant creates an SD with a particular theme in mind? So in this competition, users are tasked to create an SD for Konami and what theme they wanted is up to them, like Plants or Fish, anything goes.

Of course, SDs must have requirements and restrictions as well. So there are some that I could think of:
 * Each SD must have an Ultra Rare card, that is a Boss monster with more rarity than a common card, and only one copy of it must exist in the deck, so you cannot have 2 Judgment Dragons or Tytannials in an SD, only one. Oh, and this card will ultimately show its face on the cover of the SD.
 * Generally the deck must have more variety of cards that work well with the deck, so you must have more monsters, spell or traps in a deck, not more of the selected monsters that makes the deck more functional, like the Gadgets, as previous SDs only have one of each. This means that there will be less emphasis on putting copies in a deck, unless it is absolutely necessary for the deck (Blaze of Destruction has 3 UFO Turtles). So if maybe a Destiny Hero SD is made, 2 D-Hero Malicious cards are absolutely necessary. SDs are supposed to sell more different cards. Usually support cards has copies and offensive/strong support don't.
 * If the extra deck is involved, then it will not be very large. It will probably have a maximum of 5 cards, because it's a starter deck that can be built upon, not a deck that you can buy and play it competitively in competitions, so tendencies to create a Synchro (or Fusion) toolbox (with cards that don't fit the theme) must be abstained.
 * An SD's main deck must have 40 cards (I am sure it's a well-known fact already), excluding cards for the Extra Deck.
 * The SD would have 2 (or more) themes that work well with each other. I am not sure how to put this point out, so I will give examples that speak for themselves. Dragon's Roar has control and beatdown, Blaze of Destruction has burn and beatdown, Zombie Madness has mill and swarm, Surge of Radiance has LP-increase and Counter Fairies, Curse of Darkness has burn and hand disruption, and Advent of the Emperor has Monarchs and remove-from-play to name a few.
 * The SD must be named with something more appealing, and would be the preview of the Deck.
 * Cards that existed in the OCG and TCG can be used, but if a card that existed in the Anime, Manga or Video Game is used, it MUST be balanced so it won't be broken.
 * The Deck must follow the current banlist, which in this case, is the March 2010 Banlist. Previous SDs followed the banlists at their time, so that's why the now-forbidden cards were in the deck, namely Pot of Greed and Snatch Steal.
 * Last but not least, if the SD existed in the market, it is strongly advised not to make it, because it is redundant. So for example, a Spell Counter SD cannot be made because there is Spellcaster's Command and a Warrior/Gemini SD cannot be proposed as Warrior's Strike exists. However, you can make a Dragon-based SD since Dragon's Roar is outdated (there are forbidden cards in it), like the existence of Zombie World even when there was Zombie Madness before. It is outdated if the cards on the forbidden list conflicts with the deck or three years had passed since the deck had arrived.

It the points are too long to read, the summary of the points are: (It's better if you can read the longer points because of the explanations)
 * One Boss monster in the deck (It will be the cover of the SD)
 * More variety of cards and less copies, if necessary
 * Extra Deck must have max of 5 cards
 * 40 cards in main deck
 * Supports 2 or more different themes (must state)
 * Name the Structure Deck
 * Any existing card can be used. Non-existing in real life requires some tweaking to be balanced.
 * Follow March 2010 Banlist / current banlist that the competition is held
 * Create an original SD or if the old one is outdated, you can use the themes of that one and make another SD.

So all in all, it will be fun! So what do you think? Alrightio 08:04, April 18, 2010 (UTC)

I like your idea. Your own Structure Deck, huh? It would certainly be interesting. However, in the interest of making the competition interesting and fair, can we make the "Support multiple different themes" part mandatory? There is one thing that might trouble this competition. Contestants might build a deck that is quite similar to an existing SD. Other than that, I'd say that this is a good WDC idea.--Hide Head Turtle 10:47, April 18, 2010 (UTC)

Good idea. I myself wasn't sure if every Structure Deck has two themes that work together, so I put that point down. But you have a point that having everyone requiring 2+ themes in a deck is a must, because that will be fair and make things interesting. After all, Structure Decks are supposed to have the flexibility to be modified by any player, a great example being Spellcaster's Command. By the way, I modified the guidelines to fit your suggestion. Alrightio 15:25, April 18, 2010 (UTC)

I really like this idea, it could be a lot of fun.

This WDC idea is good as it is a real challenge as contestants are needed to create an interesting SD because like all real SDs out there, it has to sell and attract customers. Because of this, the decks can also be judged on presentation. Contestants must also adhere to the "no copies unless extremely needed" rule as it is also in the interest of fairness. But how strict is this rule? Let's say that I am going to make a neo-spacian SD, am I allowed to put in more than one Neo Space Pathfinder and more than one Neo Space?--Hide Head Turtle 01:26, April 19, 2010 (UTC)

For the "no copies unless extremely needed" rule, it depends on how heavily the deck needs in order for the deck to be effective. For example, the Zombie World SD only has one Zombie World Field Spell card, which would be important for some of the monster's effects to activate (especially Red-Eyes,  Paladin and Zombie Master), but most of the cards can function without the field spell because of their power and appropriateness to the deck's synergy (Zombie Master is still useable in a Zombie deck, and Paladin is strong 1900 ATK beatstick).

Another example would be the Spellcaster's Command SD. It has only one Magical Citadel of Endymion Field Spell card, but also a Terraforming Spell to make retrieving it easier (technically having 2x the chance of getting the spell), because for the former, only one is already necessary to grab those counters, and for the latter, getting the spell in the hand is extremely crucial (and thins the deck, which is a plus), so you could say the spell is important for the deck also.

The last example will pretty much explain that you need your judgment on a card's importance to the deck. Fury from the deep has three A Legendary Oceans in the deck, because the strategy of the deck needs it, as the monsters need to be Level 3 (or less) to make Gravity Bind work, not to mention that it is the card that two monsters need in order to create advantage for the player.

So for the Neo-Spacians and Gravekeepers, the Field Spell is extremely important, because their Deck simply cannot function without them (Neo-Spacian fusions are temporary and Gravekeepers are weak without the spell), so there can be at least two of the Field spell, a searcher of that spell, or even Terraforming.

In the end, it depends on whether the other cards can be independent to the card you are considering putting copies of. Usually supporting cards are worth the copies, like for protection (Machina's Mayhem has two of each Heavy Mech Support Platforms, Armored Cyberns and Roll Out! cards), searching properties (every SD will definitely need to have at least one of these), etc.

By the way, I had updated the guidelines some more. Alrightio 06:02, April 19, 2010 (UTC)


 * YOU WIN THE GRAND PRIZE! I'll ask MotD about this ASAP. Runer5h 02:36, April 22, 2010 (UTC)Runer5h

A Tall Order
I looked back at World Championship 2006 and realized that there are some challenges for Summoning generally difficult-to-Summon monsters, like Perfectly Ultimate Great Moth and the like. How about a competition designed where the participatns pick from a list of difficult-to-summon monsters and build a Deck designed to Summon it as fast as possible? --Gadjiltron 11:00, May 19, 2010 (UTC)

Some monsters are just more difficult to summon than others so in the interest of fairness you can't ask the competitors to choose from a list. On the other hand, you can't ask all the competitors to choose one monster. I mean if there was a competition about facilitating the summon of Perfectly Ultimate Great Moth, it would be pretty boring.--Hide Head Turtle 11:14, May 19, 2010 (UTC)

While the concept of making that type deck might be arbitrary (since you can choose NOT to summon the monster after all), I think it is a great idea that should be picked up while it's fresh, as it will be interesting to see how players can work around the disadvantages on a deck using the hard-to-summon monster. Of course, there must be a list of monsters that have this kind of difficulty first before the competition.

So you can put Great Moth and Gate Guardian in the same category because of their similar difficulty of summoning them, but Valkyrion the Magna Warrior is not because he is relatively easier to summon (we have cards like Heart of the Underdog and Giant Rat to help out.

So some really hard to summon monsters, which I can think of that is ridiculously tough to summon, include:
 * Perfectly Ultimate Great Moth (or Great Moth if the rest of the monsters is judged to be easier to summon than the former, although the better challenge is the former)
 * Gate Guardian
 * Armityle the Chaos Phantom
 * Theinen the Great Sphinx
 * Dragon Master Knight
 * Naturia Extrio
 * Elemental Hero Divine Neos
 * Fushioh Richie
 * Vennominaga the Deity of Poisonous Snakes
 * Water Dragon
 * Mirage Knight
 * Flying Fortress SKY FIRE
 * Machina Force

Some of the monsters here might be really easy to summon in the eyes of other players, so feel free to disagree on the choices that I propose if you do and come up with new ones if you can. Alrightio 18:27, May 19, 2010 (UTC)

multi facecard decks
how about making a deck that consists of not just one face card. Sure it doesnt make much sense but what i am saying is make a deck that does not depend on you just trying to summon 1 certain card during the whole battle, but having options and even having to be forced to decide WICH face card you will summon during the events of the battle.

So what are you saying? I don't quite get what you are saying (and probably most others if they are reading that) so perhaps you might want to clarify your idea into something more detailed.

I am guessing you mean like with the card End of the World, where you can choose to summon Demise, King of Armageddon or Ruin, Queen of Oblivion, or with the Trial of the Princesses, you can get either Princess Pikeru or Princess Curran, you have a branched summoning option from a card. In that case, it might work, but coming up with the options will be a problem because finding acceptable cards to use would be a headache.

If you mean literally basing a deck around two or more cards, then you might want to tell us what you actually mean, because an Exodia deck and Destiny Board deck is each based on FIVE cards, so it fits the criteria, or a lock-down deck can be based on any spell and trap prevention, which is more interesting. Alrightio 18:43, May 19, 2010 (UTC)

What im talking about is a deck that is based upon about 10 - 14 diffrernt cards. you dont have to worry about trying to pray that "the card" gets in your hand and you miracuosly summon it, instead you relax the whole entire battle because you know that you WILL summon at least 2 of them in the battle, and you dont even need o do that in order to win

i structured my dark deck Darkness Falls around this idea;

earthbound immortal chacu challhua and wiraqocha rasca, all five peices of exodia, dark creator, dark horus, dark nephthys, cius the shadow monarch, gandora dragon of destruction, raviel lord of phantasms, wicked dreadroot, darkness neosphere, tragodia all of those cards are in my deck itsself, im not even naming synchro or poly

pythonsdomain

I see, but if the competition is held, I could see that you will use your suggested deck in the competition, since you already have it made and shown. Basing the deck on Gadgets alone, you have nine cards down (three of each), and you can put in maybe Ancient Gear Gadjiltron Dragon for fitting the ten cards needed to qualify the deck.

From your example, I can see that all your cards are "Boss" monsters, and if you are going for that, I guess it's alright, but I just feel that it's not suitable for a competition because it lacks the consistency of each individual "Boss" than just including a few "Boss" monsters. I'll ask about it anyway, because I am not sure about the viability of this idea.

Also, are you actually aware of the usage of four tildes (this symbol: ~) to sign each of your messages? I don't think you are aware of it, but just to tell you, it is better to type in four tildes at the end of your message for signifying that you finished your message. Alrightio 10:25, May 21, 2010 (UTC)

Riding duel, accleration!
yeah it is silly but why not, using speed spell cards from the games and anime and speed world 2 in play, It would be intresting to see what people come up with.

--Jak Da Koopa 22:02, May 20, 2010 (UTC)

I remembered in World Championship 2009, Speed World (number one) rewards offense since the winning player can play their cards more reliably than the losing player, so I can see that Speed World 2 is the better choice. That leaves us with Speed Spells.

I am sure that those appearing in the game is more balanced, and not to mention easier to use (Shrink in 2009 requires 3 counters, whereas in 2010 requires 2, which is an improvement). I can say using the World Championship based cards are good-to-go (Speed Spell - Silver Contrails is a prime example of favouring the video game's effect as an improved Rush Recklessly), but since the World Championship 2010's effects are not yet available in the wiki, it's not a good idea yet. As for the anime-based cards, I am not sure how suitable they are in the competition, since there are quite a lot of cards not made into real life.

Also, if you apply the anime's Speed World card's effect, you can have ways to bypass the dreaded 2000 damage punishment and proceed to use some spells that would otherwise be bad to use (especially Continuous Spells), so the World Championship 2010 version of Speed Spell is the way to go. I am not sure if that idea is receptive to the rest, but I will go ask anyway. Alrightio 10:43, May 21, 2010 (UTC)

Archetypes unite
now before you jump to conclusions, I don't mean card archetypes (like elemental heros, sychrons etc.) I mean deck archetypes (burn, swarm etc.) now I no I have put on up before this one and I sound a bit desperate, but don't we all want to know what will win, swarm vs turbo or what about mill vs burn. my last idea was silly, but this one would be intresting

--Jak Da Koopa 11:49, May 21, 2010 (UTC)

Ok, first of all it's not which deck types are stronger, most decks don't just do one thing. For example, if you swarm you also need something to back that up like beatdown. Second thing, It's not that straightforward a competition, we'd have to duel to know which is stronger. You can't just go look at one deck and see that "a mill deck will definitely beat a burn deck". Third, it's not very interesting. Everybody will just make deck of different types and the whole competition will feel irrelevant.--Hide Head Turtle 13:14, May 21, 2010 (UTC)

Monster Only Zone
Hey people. I'm new here to the wikia, just joined today. I was doing some exploring and I found the WDC and I became fascinated. So when I saw you needed ideas I started thinking. Eventually, I got an idea. How about making a deck that revolves solely around monsters, meaning no magics or traps. This will show true skill in a deck builder because it will prove that these people don't need magics or traps to make a (potentially) great deck. Hpboy111 23:08, May 22, 2010 (UTC)hpboy111

only if that thing is excluded... -dest- 22:56, May 22, 2010 (UTC)

Based on your link, I assume that "that thing" is Gallis. Then we can make that a restriction. Hpboy111 23:08, May 22, 2010 (UTC)hpboy111

Duel Terminal Style
-I'm thinking of a duel terminal style. We'll only have 3 Monster Card Zone, and 3 Spell/Trap Card Zone, Deck Zone, Extra Deck Zone, and Field Spell Zone.

Jampong 04:35, May 24, 2010 (UTC)

The problem though is that this is about deck building, not deuling. Those restrictins wouldn't affect how a person makes a deck. hpboy111 20:10, May 24, 2010 (UTC)

...Wait a minute. Last time I checked, the Speed Duel Main Decks are stuck at 10, and the Extra Decks are stuck at 3. Hand size limit of about 3 or 4, LP at 3000... Blah, burn spammage would result in an almost guaranteed quick win. --Gadjiltron 11:24, May 25, 2010 (UTC)

Revive
Well, I saw a deck competition like this, but i thought that with already determined archtypes, that could provide some challenge. I am of course talking about reviving old Unsupported archtypes. Or, in my opinion, unsupported. Venom, for example, interesting archtype, but was never enough supported, they could have done so much more. The same with the Iron Chain Archtype. SO my Deck Competition idea is to use old unsupported archtypes, and make a great deck about them. Probably not the best idea, but at least i contribute ^^ Ziedric 15:31, May 25, 2010 (UTC)

They've already done something like that. hpboy111