Card Rulings:Raging Flame Sprite


 * The +1000 ATK lasts as long as "Raging Flame Sprite" remains face-up on the field. "Raging Flame Sprite" can continue to get +1000 ATK each time it successfully attacks directly (becoming ATK 1100, then ATK 2100, etc.).


 * The effect of "Raging Flame Sprite" is a Continuous Effect that cannot be chained to.


 * The effect of "Raging Flame Sprite" is resolved after damage calculation and before Flip Effects are resolved (so the timing is the same as "Don Zaloog" and "Airknight Parshath").


 * If "Raging Flame Sprite" is equipped with "Twin Swords of Flashing Light - Tryce", its ATK will increase by 1000 points after each successful attack ("Raging Flame Sprite" must still deal at least 1 point of damage with each attack for its effect to apply). So the second attack will be with +1000 ATK, and it will gain another +1000 ATK after the completion of the second attack.

Mentions in Other Rulings

 * Cybernetic Magician: If you target a "Raging Flame Sprite" that currently has 3100 ATK with the effect of "Cybernetic Magician", at the end of the turn its ATK will return to 3100 points, not 100.


 * Divine Wrath: You cannot chain "Divine Wrath" to Continuous Effects such as: "Perfect Machine King", "Raging Flame Sprite" (either effect), "Jinzo", "Fire Princess", "Mad Sword Beast", "Hayabusa Knight", "Cat's Ear Tribe", "Amazoness Swords Woman", "Harpie Lady 3", "Fusilier Dragon, the Dual-Mode Beast", "The Fiend Megacyber", "Blade Knight" (either effect), "Patrician of Darkness", or monsters like "Element Saurus" that gain ATK continuously.