Forum:Blackjack - My 21st Deck!

Well, I figured for my 21st deck, I might as well do something special. I was trying to figure out what, when it dawned on me - it's my 21st deck; why not do something card related? Thus, I made a deck around Arcana Knight Joker and its Fusion Materials.

I'd love to play this deck sometime, as soon as they make Joker in English, for two reasons. First, I get to quote The Dark Knight a lot. (Let's put a smile on that face.) Secondly, I get a 3800 ATK monster that can negate anything it needs to. I was originally going to make this an OTK deck, but I couldn't think of a way to clear my opponent's field reliably (my two ideas were DNA Surgery combined with Short Circuit and a weird Mega Ton Magical Cannon-Magical Exemplar combo), so I just decided to have a deck that could bring out a huge monster, and then do it again. And again.

I obviously have 3 each of King's, Queen's and Jack's Knight to summon the Joker. Shining Angel brings out Queen's Knight, so that I can summon King's Knight on the next turn, search out the Jack, and get the Joker. Prisma does what it usually does, and Stratos searches it out. Finally, Freed searches out King's Knight, Queen's Knight, Prisma and Stratos.

Super Polymerization summons Joker during either player's turn, while De-Fusion reverses that. Magical Mallet gives me draw power, as well as shuffling back errant Jacks. Hand Destruction is more draw power. Luminous Spark powers up the Knights, with Terraforming to search it out. Reinforcement of the Army searches out all the same things that Freed does. Finally, Card of Safe Return will give me three cards each time I de-fuse a Joker, so it's good. Monster Reborn is just useful - it can give me the last monster I need for AKJ.

In the way of traps, there's Waboku, which can keep Queen's Knight alive if it was summoned with Shining Angel until my turn. Common Charity comes in because of the 6 normal monsters. Ultimate Offering allows me to do a first-turn tribute summon, and to get out all my combo pieces in a turn. Seven Tools comes in because I have less traps than anything else; thus, I'll have a lower chance of negating a trap with Joker. But I did put in Spell Shield, just in case.

I have one specific question; because of Super Polymerization's effect that can fuse either players' monsters, I was thinking of expanding the extra deck. However, I can't think of what to put in. Apparently, Gladiator Beast fusions are out, because the fusion materials need to be returned to the deck. So, what Fusion Monsters should I put in?

Tell me what you think of this concept deck. Runer5h 23:53, 27 April 2009 (UTC)Runer5h