/Assault Mode

The /Assault Modes, known as /Busters (read as "Slash Busters") in the Japanese version, are a series of monsters, that are powered-up Effect Monster versions of already-existing Synchro Monsters, Summoned by using "Assault Mode Activate" on the corresponding Synchro Monster. Aesthetically, the "/Assault Mode" cards are re-armored counterparts of the original monster.

Statistics
The "/Assault Mode" version has the same name as its counterpart, but with "/Assault Mode" at the end. They have 500 more ATK and DEF, two more levels and a more powerful version of the Synchro Monster's effect (For example Stardust Dragon/Assault Mode can be tributed whenever a spell/trap/monster effect is activated whereas Stardust Dragon can only be released to negate a spell/trap/monster effect that would destroy a card). When the "/Assault Mode" monster is destroyed, the regular version may be Special Summoned from the Graveyard.

Evolving Duel! Stardust VS Red Demons
In the anime tour special episode, Evolving Duel! Stardust VS Red Demons, Yusei Fudo and Jack Atlas had a Duel in which they both Summoned "/Assault Modes" of their dragons.

Jack first Summoned "Red Dragon Archfiend/Assault Mode" and began to boast about, but Yusei quickly brought out "Stardust Dragon/Assault Mode". A lot of the Duel consisted of both players using various cards to protect their dragon and take out their opponent's. Eventually, both "/Assault Modes" were destroyed and the regular "Red Dragon Archfiend" and "Stardust Dragon" returned. Yusei increased "Stardust Dragon'" ATK so it could defeat "Red Dragon Archfiend" and used "Synchro Destructor" to take out Jack's remaining Life Points.

Yu-Gi-Oh! 5D's Stardust Accelerator
In Yu-Gi-Oh! 5D's Stardust Accelerator, Stardust Dragon/Assault Mode and Red Dragon Archfiend/Assault Mode appear as opponents, that can be unlocked by Summoning their card form in a Duel.

The characters Assault Mercenary and Night Wing Sorceress also use "/Assault Mode" Decks.

Support
There are some support cards to "Assault Mode Activate". Those cards help to bring "Assault Mode Activate" to its maximum potential and are powerful cards in their own right, often having high ATK for their Level and helping the user control the field.


 * See also: List of "/Assault Mode" Support Cards

Playability
"/Assault Mode" monsters are extremely powerful, but in order to be used effectively their user must have very good control over their own deck and be able to summon the desired Synchro Monster with relative ease. A deck that is overdedicated to the support of the Assault Mode Activate card may not support the Synchro monster properly enough to be able to summon it quickly, for example. On occasion an Assault Mode monster's effect may not be as desirable as its original version's ("Hyper Psychic Blaster/Assault Mode" does less damage with its effect, generally, than its original version's Piercing Damage, and "Red Dragon Archfiend/Assault Mode" is a double-edged sword with a severe drawback).

Spellcaster Assault
Arcanite Magician and Arcanite Magician/Assault Mode combined in a Spell Counter Deck can be tough, but is not impossible and makes it an interesting deck-type to use. Magical Exemplar makes Special Summoning much easier and saves time to Synchro for the key monster, Arcanite Magician. Instant Fusion works very well with Magical Exemplar, because you can use it to Special Summon a Musician King, and use Exemplar's effect to Special Summon a Night's End Sorcerer from your hand or graveyard.Arcane Apprentice is a better choice because you get Assault Mode Activate to you hand after you synchro with it.

A very important thing to think about is getting Arcanite Magician/Assault Mode out onto your side of the field as quickly as possible. This means getting Assault Mode Activate to your hand as soon as possible. Threatening Roar, Mirror Force, and Dimensional Prison will help keep him on the field so your efforts will not go to waste.

Zombie Assault
Creating a deck based around Doomkaiser Dragon/Assault Mode has been made more difficult with the limiting of Plaguespreader Zombie and Mezuki, but it is still possible. Zombie Master and Plaguespreader Zombie can tune together for Doomkaiser Dragon. Once again, you can utilize the Assault Mode support mentioned above.

The deck that Doomkaiser Dragon fits best into is one built around Zombie World, allowing you to summon monsters from either player's graveyard. Possible uses for these monsters include tribute fodder, such as for Beast King Barbaros and the ability to easily activate its field-clearing effect; Synchro Summons, if you revive tuner monsters; or fodder for anything that needs large amounts of monsters on the field.

Psychic Assault
This deck is quite possibly the easiest of the Assault Mode decks to use due to the usability of Overdrive Teleporter and Hyper Psychic Blaster being a level 9 synchro monster. Thus, summoning Hyper Psychic Blaster is as simple as tribute summoning Overdrive Teleporter, special summoning at least one Psychic Commander, and tuning Teleporter and Commander to summon Blaster. From there, simply activate Assault Mode Activate as soon as possible.

Assault Mode Monsters

 * Red Dragon Archfiend/Assault Mode - Basic sweeper if used correctly.
 * Stardust Dragon/Assault Mode - Like the original, it can negate effects that may harm it and serve as a general wall.
 * Hyper Psychic Blaster/Assault Mode - One of the average Assault Mode monsters, it can do some damage when used correctly. The effect of this card is also good for a Burn Deck.
 * Arcanite Magician/Assault Mode - Play your Spell Cards quickly and keep this monster on defense to have a tank that can remove monsters with Spell Counters.
 * Doomkaiser Dragon/Assault Mode - This card's original counterpart can be summoned along with other Zombie-Type monsters, making for a swarm.
 * Colossal Fighter/Assault Mode - Good in a Warrior-based deck, and attack wise, it packs a punch.

Synchro Monsters

 * Red Dragon Archfiend
 * Stardust Dragon
 * Hyper Psychic Blaster
 * Arcanite Magician
 * Doomkaiser Dragon
 * Colossal Fighter

Monsters

 * Assault Beast - The best way to search out Assault Mode Activate so you can activate it and summon your AM monster(s) as quickly as possible. Also can become a handy beatstick if needed.
 * Assault Mercenary - This can bring Assault Mode Activate back to your deck from the graveyard and destroy a spell or trap.
 * Arcane Apprentice - Effect serves as back-up.
 * Night Wing Sorceress - Search out Assault Mode Activate, set the card, summon this Spellcaster, activate it.
 * Krebons - Searchable by Emergency Teleport, because this is a Level 2 Tuner, it can be quite versatile for summoning Synchros for your AM monsters.
 * Plaguespreader Zombie - A recyclable Level 2 Tuner that is Splashable in almost any deck.
 * Psychic Commander - Mainly used for summoning odd-Leveled Synchro monsters, this card is also searchable by E-Teleport.
 * Summoner Monk - By having an unwanted Spell card in your hand to discard for a Level 4 Tuner, this card makes Synchro Summoning Level 8 Synchro monsters very easy.
 * Rose, Warrior of Revenge - The most widely used Level 4 Tuner, it may not be the only one, but it is the most effective.
 * A Cat of Ill Omen - Helps bring Assault Mode Activate to your hand with its effect.

Spells

 * Emergency Teleport - This card can quickly summon a Level 1, 2, or 3 Tuner from your hand or Deck, making it easy to Synchro Summon the monster you need.
 * Heavy Storm - This card ensures safety for your Assault Mode monsters and your Synchro Summons.
 * Instant Fusion - You can use this card to summon a Fusion monster to tune with your other Tuners to Synchro Summon with ease.
 * Magical Mallet - If you have the misfortune of having an Assault Mode monster in your hand, you can use this card to return it back to the deck and get a different card.
 * Assault Teleport - With the cost of sending a /Assault's monster from your hand to your Deck, and then shuffle, you can draw 2 cards, a great card.
 * Mind Control - You can use this card to Synchro Summon easily and take away an opponent's monster.
 * Assault Overload - this card can finnish off your oppenents lifepoints.

Traps

 * Assault Mode Activate - The key card of this deck. Keep two or three copies of these to summon your monsters.
 * Threatening Roar - This card can protect any Assault Mode monsters or just monsters that you don't want to have destroyed.
 * Good Goblin Housekeeping - Great card, you draw 1 card for each Good Goblin Housekeeping on your Graveyard +1(so, if you don't make chains of Good Goblin Housekeeping's copies you will draw 1 card the first time, 2 the second and 3 the last.) and then send 1 card to the bottom of your Deck ("bottom, if you don't shuffle your Deck, that /assault's monster will never appear again). Maybe the duel will not last long, because this deck focuses on speed but that change can be the key to win easy and quick.
 * Dark Bribe - The Assault Mode Activate's card needs to tribute the synchro needed, this is a cost, if the Assault Mode Activate is negated, your synchro will never return because was a cost and more, and you will get nothing, use this card to counter cards like Solemn Judgement or the same Dark Bribe from your opponent.
 * Mirror Force
 * Dimensional Prison
 * Descending Lost Star - This card can special summon your synchro monsters from the graveyard making /Assault Mode monsters easier to summon

Strengths
Depending on how you build it, this deck can be very fast and very quick to kill your opponent. Decks that work slow or take a while to get started, like a Spellcaster Deck or Frog Deck, are at risk of destruction.

Stardust Dragon/Assault Mode makes short work of most monarch decks and Blackwing Decks and Red Dragon Archfiend/Assault Mode destroys Zombie Decks.

Weaknesses
Adding /Assault Mode support to your deck adds a new level of difficulty. Anti-Meta Decks will annihilate this deck. Always make sure to have a good side deck to deal with these decks. Also, because these decks are completely dependent on the use of Assault Mode Activate, the deck can be shut down by a simple Prohibition, so make sure to have spell and trap removal cards such as Twister or Mystical Space Typhoon.