Forum:Help with my rock deck

I've played a rock deck for a while now, and decided to spice it up a bit. I played with a standard exxod style, removing cards to the owner's hand, attacking, and flipping facedown. I later added an anti-meta aspect that helped, but still wasn't as good as I knew it could be. I decided to add some beatstick monsters to help after I flip Guardian Sphinx and the like, so I added Gigantes, Megarock Dragon and some others. Hopefully you can help me make it even better! General strategy involves stalling and playing a rock deck with cards like Guardian Sphinx, Labyrinth Wall, and Exxod, eventually using card trooper to start pushing cards into the graveyard for use with megarock dragon and gigantes. Eventually, I want a Gaia Plate the Earth Giant and some more dragons to supplement these.

Monsters:


 * Golem Sentry x3 like Guardian Statue but more defense, a definite plus.
 * Stone Statue of the Aztecs x2 high defense, great effect. nice with Canyon
 * Guardian Sphinx x2 high defense, main stalling and alternate strategy for this deck.
 * Moai Interceptor Cannons x2 great defense, stalling, exxod
 * Giant Rat x3 monster searching, staple
 * King Tiger Wanghu x1 anti-meta and monster killing beatstick, plus burden of the mighty KILLS
 * Hieracosphinx x1 rock, protect facedowns, exxod fodder
 * Labyrinth Wall x1 destructive defense, and only 1 tribute, count me in!
 * X-Saber Airbellum x1 tuner, not much else
 * Criosphinx x1 again, exxod fodder, good with my pet guardian sphinx
 * Gigantes x3 high attack, getting rid of monsters in graveyard.
 * Fossil Tusker x1 high attack, good effect
 * Card Trooper x1 high attack (after effect) getting cards into graveyard for my dragon
 * Megarock Dragon x1 (hopefully more soon) remove from play one for tribute fodder, remove more for a Killer Defense, Killer attack monster! is there anything he can't do?
 * Exxod, Master of The Guard x1 (hopefully more soon) alternate strategy if I kill my dragon, or just don't draw it. Very effective.

Spells:


 * Pot of Greed x1 only one allowed :(
 * Pot of Avarice x1 only in possession of one, in case I kill my dragon
 * Book of Moon x1 flip labyrinth face down for use with Shifting Shadows, Use with opponents for Anti-Meta fun
 * Burden of the Mighty x1 fun against strong monsters... Ha Ha (again, wish I had more)
 * Canyon x1 rock deck, did you expect anything else ???
 * Monster Reborn x1 only one allowed :(
 * Heavy Storm x1 spell/trap removal
 * Magical Mallet x1 hand reset, but only the cards I want to reset.
 * Wave-Motion Cannon x1 in case I stall too long
 * Shifting Shadows x1 Only have one (I have got to get another Invincible Fortress huh?)

Traps:


 * Wall of Revealing Light x1 stops monsters dead in their tracks
 * Gravity Bind x1 stops monsters dead in their tracks
 * Robbin' Goblin x1 destroying the cards I just put in their hand
 * Draining Shield x1 stopping monsters, gaining lifepoints
 * Spiritual Earth Art - Kurogane x1 getting rid of a monster I don't need, in exchange for one I do! (likely put there by Card Trooper)
 * Dust Tornado x1 spell and trap killer

Side Deck:

Anything to recommend? All I've got so far is Degenerate Circuit and D.D. Warrior Lady

Extra Deck:

Anything to recommend? All I've got are warriors, figured I'd throw Goyo Guardian in there with some Urbellums, why not?

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Yeah... Please help, I've played for a long time, but stopped for a year or two as school got harder. Just got back in, and am overwhelmed by what I've missed. Thanks in advance