Forum:Dark Soul Cosmos

Like the name? The basic idea is the abuse of this card - Possessed Dark Soul. With it you can swipe all your opponent's level 3 or lower monsters - now a better effect than ever because of all the low-level tuners running around. As for the Cosmos bit, I wanted to be able to use the card's effect over and over again, and I needed a way to do so. That meant revival... and I thought of using Dimensional Fissure and D.D.R. - Different Dimension Reincarnation. Thus, the deck.

OK.... what this deck does is keep pressing, waiting for a swarm, and then summon PDS and yoink THEIR WHOLE FIELD. It's the kind of thing that makes Mass Hypnosis go into a corner and cry.

From there, I have options galore. If I stole some tuners, I can synchro summon a monster. I can summon Cyber Valley and remove a monster and it for two draws. I can tribute for a monarch. or I can simply pull off a bunch of direct attacks for the win.

So, the line up is: 3 PDS, the key card of the deck. D.D. Survivor is a beatstick that just won't die in this deck, because of my RFG effects. D.D. Scout Plane has a similar effect. Caius and Kuraz are perfect for the deck; like any good Macro Monarch deck, they use D.D. Survivor and Scout Plane as reusable tribute fodder. In this case, they can also work when I steal my opponent's monsters, giving me great advantage. Card Guard is a beatstick that protects my other cards. Cyber Valley stalls for a turn, functions as draw power, etc. Finally, with a good mix of LIGHT and DARK, Chaos Sorcerer seemed like a good idea.

For spells, I have the aforementioned DDR first. Next is the answer to the question I'm sure you've been asking: "Doesn't your whole strategy fall apart if your opponent's monsters are, say, level FOUR?" The answer is Demotion, which can allow the theft of a level 5 monster. I also have 1 Hidden Armory to search them out - three would be a dead draw, as I can't use it while Dimensional Fissure is on the field (milling the top card of the deck is a cost). MST is standard removal. Dimensional Fissure, run in threes, is an important card in the deck to reuse effects, etc. Allure is standard draw power. Finally, Brain Control is great with Monarchs and Cyber Valley.

The first trap is Stygian Dirge, and it also helps solve the aforementioned problem of high-level monsters. This one can allow the theft of a whole field of level 4s. Dark Bribe protects my Dirges and Fissures. Bottomless allows me to remove troublesome monsters. Finally, Threatening Roar stops attacks and allows for comebacks next turn.

Tell me what you think of this concept deck. Runer5h 03:09, December 6, 2009 (UTC)Runer5h