Batteryman

The Batterymen are the first (and currently only) Thunder archetype. They consist of using swarm tactics and support cards to destroy your opponent's Spell, Trap, and Monster cards.

The older Batteryman builds (before Light of Destruction) were Batteryman OTK decks. Summon three Batteryman AA, each with 3000 ATK, and finish off your opponent with 3 direct attacks. Short Circuit is now a key card allowing you to clear the field once you obtain your three Batterymen. Other important support cards include Batteryman D's to protect your Batteryman AAs from attack, and a combo of Inferno Reckless Summon and Battery Charger (Battery Charger allowing you to special summon a Batteryman AA to activate Inferno Reckless Summon). There was also some support for Batteryman in Cybernetic Revolution and Power of the Duelist.

Playing Style
A Batteryman Deck is a deck that normally focuses around two different strategies. The first and the most common is normally revolves around swarming with the field with three Batteryman AA's for three monsters with 3,000 attack points and finishing with a Short Circuit to open your opponents field for a one turn kill. A second method is using the powerful effects of Super-Electromagnetic Voltech Dragon to have a 3,400 beat stick with a 2,400 creature who is immune from targeting spell/trap cards. Both play styles are heavily dependent on bringing out certain Batterymen quickly, which can be accomplished with the assistants of Batteryman support cards. Batteryman Micro-Cell allows the owner to special summon a Batteryman level four or lower, Portable Battery Pack and Battery Charger can special summon Batteryman monsters from your graveyard and Quick Charger can return two level four or lower Batteryman from your graveyard to your hand. These cards ensures the user will have a constant supply of the low level Batteryman AA and Batteryman D to tribute or attack with. If all else fails, both set ups have ace back ups - Batteryman Charger can special summon one Batteryman monster to the field, powering its 1,800 attack up to 2,400 for one tribute. Batteryman Industrial Strength once special summoned can destroy one monster and one spell/trap card on your opponents field by removing from play one thunder monster from your graveyard, possibly opening your opponent for a direct 2,600 attack.

Monsters

 * Batteryman AA
 * Batteryman D
 * Batteryman Micro-Cell
 * Batteryman Charger
 * Batteryman Industrial Strength
 * Super-Electromagnetic Voltech Dragon
 * Guardian of Order
 * Thunder King Rai-Oh
 * Zaborg the Thunder Monarch
 * The Calculator (optional, does work with Batteryman Industrial Strength, Guardian of Order,Cyber Dragon and/or Batteryman AA swarm)

Spells

 * Short Circuit
 * Battery Charger
 * Quick Charger
 * Inferno Reckless Summon
 * Double Summon
 * Card Destruction
 * Makiu, the Magical Mist

Traps

 * Reckless Greed
 * Judgement of Thunder
 * Portable Battery Pack
 * Seven Tools of the Bandit