User:MrVariant/Spell Card Efficiency: Speed/Consistency Decks

There are many useless cards in this game. This goes to Equip Spell Cards, excluding Megamorph's one-turn kills, like using it with Crystal Beasts and Hamon, Lord of Striking Thunder or the like. Equips as a whole are generally worthless unless you want them to be destroyed, like with Crystal Release. This is because I can play a Book of Moon and every single one of them you played on your monster will be destroyed. I also did not even cover all the removals in the game that neuter this card-type.

Fortunately, you can still power up your monsters or weaken them down with Continuous Spell Cards or Field Spell Cards. For example, Solidarity encourages one to try to build a type deck, such as with Warrior or Spellcaster while Burden of the Mighty replaces the obsolete wall, even letting you do hit and run attacks with Submarineroid while its 1800 defense will be protected by Burden of the Mighty. The best part of all is that these cards stay on the field and do not become dead draws, and can even combine with one another for more dominance. Just don't use too many copies or else you'll have a problem if you do not draw a monster or your opponent wipes your field.

Your Field Spell Cards should provide a tremendous advantage. Geartown, A Legendary Ocean, Magical Citadel of Endymion, Necrovalley, and Skyscraper are some of the best field cards one can use because they will probably only benefit you and have more than a mild power boost unlike Yami or Gaia Power. You can easily get these with Terraforming or using an appropriate searcher monster, like Elemental Hero Captain Gold except for Geartown. These monsters that are Field Searchers in your graveyard have huge combo potential for letting you revive them or remove them from play for other cards, like using Soul of Purity and Light to remove Elemental Hero Captain Gold and then summon it back if Skyscraper is on your field once Elemental Hero Voltic attacks. I wouldn't recommend going with Pandemonium nor The Sanctuary in the Sky in this format because these other field cards have better combos, such as letting you swarm easily or slow down your opponent, like with Necrovalley.

I mentioned Skyscraper because you can make an Elemental Heroes deck without fusing, although you could just throw in Future Fusion to dump out more monsters into your graveyard if you do not get off your Fusion Summon. Just use Elemental Hero Sparkman, Elemental Hero Neos, Elemental Hero Prisma, Elemental Hero Voltic and support cards for light monsters, normals, warriors, or Elemental Heroes such as Hero Blast for you to play them quickly while thinning your deck.

Any spell card you play should do one of these things at no cost: destroy a monster or spell/traps, special summon a monster, or add a monster from your deck to your hand or graveyard (like using Foolish Burial to get Necro Gardna or Dandylion in your graveyard to use their effects). An excellent card would be Reinforcement of the Army. You get a diverse amount of warriors to summon, you can thin your deck, and you can even get an extra card draw via an Elemental/Destiny/Evil Hero in your deck should you choose Elemental Hero Stratos.

There are some exceptions should you need to use combos, such as Allure of Darkness letting you cycle your hand while removing from play a dark monster you'll be special summoning via Escape from the Dark Dimension. Gold Sarcophagus works similarly but you can also use it in the self-milling Lightsworns deck to guarantee you won't lose Celestia, Lightsworn Angel or Judgment Dragon. Just make sure the combos are worth doing.

Quick-Play Spell Cards have a lot of power too because unlike traps, you do not need to wait a turn to use them and you can use them from your hand in addition to using them on the field, like a trap card, on your opponent's turn. Book of Moon lets you reuse your flip effects, neutralize your opponent for an attack, change them to defense position. You can use Fires of Doomsday to either stall for 2 attacks or tribute summon Caius the Shadow Monarch or any dark monster for a bargain. You can also steal an opponent's face-up monster by using Fires of Doomsday or Scapegoat with Enemy Controller.

Lastly, out of Ritual Spell Cards, the only one needed in a deck (except maybe Relinquished or Paladin of White Dragon as it's a bargain and you can give up the same Manju you summoned as a tribute) is Advanced Ritual Art. This gives you more use for Normal Monsters and does not rely on you wasting cards in your hand to summon because using 3 Manju of the Ten Thousand Hands will easily get your ritual summon off. However, because Demise, King of Armageddon is easy to use this way, you don't really need Relinquished nor Paladin of White Dragon.

Using these tips will greatly improve your chances of winning and make your deck a lot faster. I constantly mention how bad it is to discard because Yu-Gi-Oh is a type of game where you can win no hand via using Brain Control if you are lucky and there are far superior cards, like Mind Control that you can Synchro Summon to remove any downsides for Brain Control. Discarding only makes things worse unless you are playing a style that benefits you to do so. --MrVariant 21:04, September 16, 2009 (UTC)