User:Jampong


 * Hi!This is Jampong from the Philippines.And this is my User Page.

Info

 * Name:Robert


 * Wiki Name:Jampong


 * Age:16

Current Decks

 * Gladiator Beast Deck(Main Deck)
 * Morphtronic Deck(2nd Deck)

My Wiki Friends

 * Kaiser-kun
 * Airbellum
 * Blackwingggys
 * UltraSynchron

Favorite Cards

 * Black Rose Dragon - I like her Artwork.And the logic of its artwork.And I also like its destruction effect.
 * Gorz the Emissary of Darkness - His artwork is cool.And I also like his "OTK Stopper" effect.
 * Overdrive Teleporter - His like the actor in the movie "The Matrix".
 * Gladiator Beast Murmillo - A small fish that KILLS!!!
 * Morphtronic Celfon - Every time I see this little dude,I always remember Bumble Bee in the movie "Transformers".
 * Lyla, Lightsworn Sorceress - She's cool.
 * Blackwing - Kalut the Moon Shadow - I like a cute little birdy like him.

GLADIATOR BEAST DECK(Main Deck)
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MORPHTRONIC DECK(2nd Deck)
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HAUNTED DECK
--The main focus of this deck is to have a Graveyard and RFPZ control. There common effect is that they are dependent to there Field Spell "Haunted House".

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 * Haunted House
 * Spell Card
 * Field

-When a card is removed from play, put 1 "Haunted Counter" on this card(max.2). Once per turn, you can remove 2 "Haunted Counter" on this card to draw 1 card. If this card would be destroyed, you can remove 2 "Haunted Counter" on this card instead.

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 * Haunted House King
 * Lv7 Zombie/Effect DARK
 * ATK:2500
 * DEF:2000

-This card cannot be Normal Summoned or Set. This card can only be Special Summoned except by removing from play 1 face-up "Haunted House" on the field. When this card is Special Summoned, you can Special Summon 1 "Haunted" monster from your Graveyard. When this card is destroyed, removed it from play instead.

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 * Haunted Beast
 * Lv4 Beast/Effect DARK
 * ATK:1900
 * DEF:100

-This card cannot be Normal Summoned or Set. When this card is removed from play, while you control a face-up "Haunted House", you can Special Summon this card during the End Phase.

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 * Haunted Vampire
 * Lv3 Zombie/Effect DARK
 * ATK:1100
 * DEF:200

-While you control a face-up "Haunted House", you can send this card to the Graveyard to Special Summon 1 Lv4 or lower "Haunted" monster from your deck, except "Haunted Vampire".

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 * Haunted Assassin #1
 * Lv4 Warrior/Effect DARK
 * ATK:1600
 * DEF:300

-This card cannot be removed from play. Once per turn, while you control a face-up "Haunted House", you can send 1 "Haunted" monster from your hand to the Graveyard to destroy 1 face-up monster on the field whose ATK is lower than the sent "Haunted" monster. If you use this effect, this card cannot attack this turn.

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 * Haunted Assassin #2
 * Lv4 Warrior/Effect DARK
 * ATK:1500
 * DEF:400

-Once per turn, while you control a face-up "Haunted House", you can send 1 "Haunted" monster from your hand to the Graveyard to destroy 1 face-down Spell or Trap Card your opponent control. If you use this effect, change this card to Defense position. If this card would be sent to the Graveyard, remove it from play instead.

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 * Haunted Mad Scientist
 * Lv6 Psychic/Effect DARK
 * ATK:2200
 * DEF:500

-When this card is Normal Summoned, while you control a face-up "Haunted House", you can Special Summon 1 Lv4 or lower "Haunted" monster from your Graveyard, or that is removed from play.


 * Haunted Housekeeper
 * Lv5 Spellcaster/Effect DARK
 * ATK:2000
 * DEF:800

-You can only Special Summon this card from your Graveyard while you control a face-up "Haunted House". You can removed this card in your hand from play to add 1 "Haunted House" from your deck or Graveyard to your hand.

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 * Haunted Infant
 * Lv1 Beast-Warrior/Effect DARK
 * ATK:100
 * DEF:2000

-This card cannot be destroyed by battle. If there is a face-up "Haunted House" Field Spell Card, destroy this card. While this card is face-up Attack position on your side of the field, it's name is treated as "Haunted House". There can only be 1 "Haunted Infant" on the field.

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 * Haunting Boost
 * Trap Card
 * Normal

-Remove up to 2 "House Counter" from a "Haunted House" you control. Increase the ATK of 1 "Haunted" monster you control by 500 by the number of "House Counter" removed from "Haunted House", until the End Phase.

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 * Haunting Ground
 * Trap Card
 * Counter

-Activate only if you control a face-up "Haunted House". Tribute 1 "Haunted" monster you control. Negate the activation and effect of a Spell or Trap Card, and destroy it.

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