Forum:Quick-like vs Ignition-like effects

In general, if a Spell Card has an effect that can be used at a time other than when that Spell Card is activated, that effect is an Ignition-like Effect. Examples would include "Zoodiac Barrage" or "Interrupted Kaiju Slumber", and because Spell Cards are inherently Spell Speed 1, so are these effects, and as such they can only be activated during the controller's Main Phase.

It's a very different case with Trap Cards, which are Speed Speed 2 by default. Effects such as "Dark Contract with the Witch" and "Breakthrough Skill" don't have to specify that they're Quick Effects, because as Trap Cards, the rules simply say that they are.

Where this becomes sticky, and what my question pertains to, is how this interacts with Quick-Play Spell Cards. As far as I'm aware, there are 6 Quick-Play Spell Cards with effects that activate from the Graveyard: ""A" Cell Recombination Device", "Destruction Swordsman Fusion", "Indomitable Gladiator Beast", "Silent Burning", "Silent Sword Slash" and "The Phantom Knights' Rank-Up-Magic Launch". As these extra effects are unspecified, are they inherently Spell Speed 1 (like other Spell Cards) or Spell Speed 2 (like other naturally Spell Speed 2 cards)? Battlemaniac (talk • contribs) 21:27, February 7, 2018 (UTC)