Template talk:Six Attributes

please unlock the template to add a link to Barrier Statues --Hanmac

Attribute Changers
I don't know how many cards there are like this, but if there is more than one, why not make a column for monsters that change attribute/change an attribute on the field, ala Homunculus the Alchemic Being? Jon Kovacs (talk • contribs) 18:59, November 27, 2010 (UTC)


 * Looking at Changes Attribute, there are only a handful of cards which can change a monster's attributes. Of those, only two are monsters, and Genex Ally Changer (which is currently OCG-only) doesn't really change a monster's attribute, only makes it treated as another until the end of the turn. Homunculus' effect of being able to permanently change its own attribute once per turn sounds like it'd make an interesting elemental series, but I can't find any other cards suggesting anything more was ever done with it. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 19:11, November 27, 2010 (UTC)


 * I changed the title on one of the rows from Chambers to Charmers, to match the content. I was wondering if there should be a row concerning the most basic/ most "advanced field spell for each attribute (like Umi)? Jon Kovacs (talk • contribs) 21:07, November 27, 2010 (UTC)


 * Actually, I was wondering myself whether we should list the support spell cards for the Charmers... If we do one, we should do the other as well, for consistency. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 22:04, November 27, 2010 (UTC)


 * Do you mean the Spiritual Art cards? If so, then it would make sense to add them in, because they are related to both the attribute and the charmers. Jon Kovacs (talk • contribs) 15:15, November 28, 2010 (UTC)


 * Yes, the Spiritual Art cards. I see they've both been added already. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 22:17, November 28, 2010 (UTC)


 * Do you think that the Six Samurai and True Six Samurai should be added in? Also, are there enough monsters that are treated as other attributes for it to make sense to put them in (Like Elemental Hero Electrum, Light and Darkness Dragon, etc.)? Jon Kovacs (talk • contribs) 15:21, November 28, 2010 (UTC)
 * The Six Samurai and Legendary Six Samurai Cards are in. Jon Kovacs (talk • contribs) 18:08, November 28, 2010 (UTC)


 * See my section below, "Slow down!". We shouldn't just be adding groups because of incidental uses of the attributes as delimitors (some good rules of thumb: for groups that don't have one card per attribute yet, whether it looks likely that the gaps will ever be filled, which is not the case with L&DD; if there are an uneven number of cards per attribute; and for cards like Electrum, we would have to add another column). 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 22:17, November 28, 2010 (UTC)

Return to hand
Are there any cards that return a monster of a certain attribute to the players hand? (like Salvage) If so, why don't we put them in? It seems like something that would a good fit for the table.

Also, does anyone know if there is a Synchro monster designed to work with each archetype specifically (like Dark End Dragon and Light End Dragon that we could make a new row for? Jon Kovacs (talk • contribs) 20:32, November 28, 2010 (UTC)


 * I've removed the Synchro Monsters group for now because it only had DED and LED; this is not a Six Attributes group so much as a light/dark group currently. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 22:17, November 28, 2010 (UTC)

Slow down!
I understand that with my restructuring of the template, we can now trivially add whatever groups we'd like, but what is added still needs some relevancy here: groups should generally only be added if they are or appear to be designed around the attributes in some fashion, rather than the attributes being more of an incidental divisor between cards. Therefore, I've removed the "Machine Emperors" and "Synchro Monster" groups.

Also, much as I understand some people's chagrin towards dub names, I was removing them for two good reasons: the template is too wide with them, especially on the Wikia skin, and the translated/romanized names are offered in the linked articles already. I have added a hidden note about them at the beginning of the template, and from now on, any edits attempting to re-add these names will be reverted as vandalism. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 22:17, November 28, 2010 (UTC)


 * Sorry Dinoguy, I didn't know that the End Dragons were the only two of the type; I had thought that each attribute had a synchro that said something like, "1 tuner and one [attribute] non-tuner".


 * Do you happen to know if each attribute has a card similar to Salvage? As in, a spell that allows you to add a certain number of monsters of the attribute to your hand? I think that fits the bill of what the template is trying to accomplish. Jon Kovacs (talk • contribs) 22:53, November 28, 2010 (UTC)


 * I don't know if that is actually the case, but it doesn't hurt to wait to add them until ones for the elemental attributes are mentioned/found or released.
 * None that I'm aware of. You can keep an eye for cards like that, but I don't think Salvage was ever part of a series. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 22:59, November 28, 2010 (UTC)