Forum:Cyber Gear

So this is an update of an old Ancient Gear Deck I've had for a couple of years already which apparently needs yet another update because, really, it just can't compete with all these fast-paced, fusion-centered decks of today.

The main strategy is of course to summon high ATK Machine Monsters to overwhelm the opponent, you could say it's pretty much a beatdown. The Ancient Gears are the main focus, specially along with Geartown, and Ultimate Golem being the trump card. Fusion support with Prisma and King of the Swamp to facilitate it. Along with that, Geartown's destructions (primarily by me) to bring Gadjiltron Dragon from anywhere. People normally suggest 3 copies of it, but I hardly ever bring three of them out so 2 has always worked well, plus it prevents dead-draws. In any case that Dragon is not available, Chimera is a good alternative. Though it doesn't has the spell/trap prevention effect of all other AGs, it can be special summoned unlike Beast and has a better ATK. Knights are mostly just summon fodder. Three Cyber Dragons to bring out its fusions, specially Chimeratech Fortress combined with DNA Surgery to bring wipe the opponent's field. Machina Fortress is mostly there as support, but can be brought out easily due to the abundance of 8+ lvl monsters in my deck. And while it may seem like a questionable choice, Seal of Orichalcos is good to self-destruct my Geartowns. It's 500 ATK can come hand and because of my multiple Geartowns I can override it should I want to bring out a fusion. Plus, it prevents a Terraforming from being a dead draw. The rest of the cards should be obvious to figure out their purpose. Oh, and of course, it gives me more means to bring out Malefic.

That said, despite how well thought my deck seems to be, it just can't keep up with current decks. It depletes my hand too quickly and it only takes one or two cards for my opponent to cripple my play and leave me vulnerable. I try to figure out away to speed up my deck without sacrificing most of my options, yet I feel as if taking one card away means taking most of the others away too. I also want to avoid implementing Synchros and Xyz into it. While nothing against them, I was hoping I didn't need to use them to improve this deck (it can't be the only way, or can it?), although I may make an exception once the new Cyber Dragon deck comes out on the TCG and may end up transfering my Cyber Dragons into it. For the time being, I just want to figure out a way to give what I have a better boost without taking out much from it, if possible, since I just added a lot of cards recently and I'm really hoping that wasn't a waste of time and money.

Doczo (talk • contribs) 00:39, October 30, 2013 (UTC)