Card Tips:Stardust Dragon


 * This card can negate the effects of 3 of the other "Signer Dragons" ("Black Rose Dragon", "Ancient Fairy Dragon" and "Red Dragon Archfiend").
 * An exception to this is when your "Stardust Dragon" in Defense Position is attacked by "Red Dragon Archfiend", "Stardust Dragon" will not be able to activate its effect.


 * A second "Stardust Dragon" can negate the effect of the first one if the first "Stardust Dragon"'s effect is activated in response to a card that is considered to be on the field, as "Stardust Dragon" destroys the card it negates.
 * "Stardust Dragon" and any of its evolved forms ("Majestic Star Dragon","Stardust Dragon/Assault Mode", "Shooting Star Dragon") are all vulnerable to eachother and can also negate the effect of their support card "Starlight Road".


 * You just need two cards in your hand to easily summon this monster; "Summoner Monk" and a Spell card. Summon "Summoner Monk", use his effect to summon either "Rose, Warrior of Revenge", "Mist Valley Soldier", "Flamvell Magician", "Scrap Beast" or "Hyper Synchron" from your deck and tune them both to "Stardust Dragon".
 * If you decide to Special Summon "Hyper Synchron" with "Summoner Monk's" effect, "Hyper Synchron"'s effect will be triggered, giving "Stardust Dragon" an 800 ATK Boost and it will be Removed from Play during the End Phase.


 * This card can easily be summoned with a level 3 Tuner monster (like "Dark Resonator") and "Instant Fusion", using it to Special Summon a Level 5 Fusion monster (Like "Reaper on the Nightmare").


 * To summon this monster in one turn, use the effects of "Cyber Dragon" or "The Tricky" to Special Summon themselves, then Normal Summon a level 3 Tuner monster like "Junk Synchron" or "Psychic Commander"
 * Use the effect of "Quickdraw Synchron" to discard "Level Eater" to Special Summon this card. Then, use "Level Eater"'s effect to reduce "Quickdraw Synchron"'s level by 1 and Normal Summon a Level 3 Tuner monster.  Use "Quickdraw Synchron" and "Level Eater" to Synchro Summon "Junk Warrior" with the first two monsters you control. Then tune your Level 3 Tuner with "Junk Warrior" for "Stardust Dragon" in one turn.
 * Use the above strategy, but for a Level 3 Tuner monster, summon "Counselor Lily". By spending an extra 500 Life Points, you can boost "Stardust Dragon"'s ATK by 1000 for one turn.


 * There is also a way to Summon this card in one turn if you use a Plant Deck. First,you Normal Summon a Level 4 Plant monster, like "Cactus Fighter".  Then you use "Seed of Deception" to Special Summon "Copy Plant" from your hand, use its effect to copy "Cactus Fighter"'s Level and then Synchro Summon "Stardust Dragon".


 * You can use "Dragon's Rage" to almost ensure that you can deal damage each turn without hesitating to attack because of its revival effect.


 * Running cards like "Solemn Judgment", and "Imperial Iron Wall" will keep "Stardust Dragon" safe from cards that Remove it from Play or negate its effect.


 * Use "Destiny Draw" or "Foolish Burial" to get "Destiny Hero - Malicious" into the Graveyard, then use his effect to Special Summon another copy of "Destiny Hero - Malicious", then use "Emergency Teleport" to get "Krebons" onto the field, in order to Synchro Summon "Stardust Dragon".
 * Alternatively, you can use "Dark Grepher"'s effect to to send "Destiny Hero - Malicious" from your hand to the Graveyard, then send "Plaguespreader Zombie" from your deck to the graveyard or vice versa. You can then use their effects to Special Summon them to the field and Synchro Summon "Stardust Dragon".


 * This card works well with "Wave-Motion Cannon", since it can prevent it from being destroyed, thus giving you a better chance of it surviving 8 turns.


 * A good way to get rid of your opponent's "Stardust Dragon" is by using "Share the Pain" when your opponent has no other monsters on the field. This way the "Stardust" is Tributed, but for the effect of "Share the Pain", not for its own effect.


 * Use "Kycoo the Ghost Destroyer" or "D.D. Crow" after this card used its effect to make sure it doesn't return.


 * "Stardust Dragon" cannot negate the effects of "Brain Control, "Enemy Controller", or related cards, so a good counter is to use these and simply Tribute it for one of your own monsters.


 * For a Limited-Type Deck (namely a dragon deck) "Prime Material Dragon" and "Magna Drago" are good cards to Synchro Summon "Stardust Dragon" (and also "Red Dragon Archfiend"). Make sure that you Summon "Prime Material Dragon" first while having some cards on hand to protect your monsters for a guaranteed Synchro Summon.


 * This card is useful against "Light and Darkness Dragon"'s last effect.


 * Use "Divine Wrath" to prevent it from negating a card, as well as hindering its return.


 * Play "Marauding Captain" and use it's effect to summon "Debris Dragon", then summon "Turbo Booster" with it's own effect and easily Synchro Summon this card in one turn.


 * Equip this card with "Malevolent Nuzzler" that way it will have 3200 ATK, making it less vulnerable to your opponents high ATK monsters, and if you use its effect, "Malevolent Nuzzler" can return to the top of your deck at the Cost of 500 Life Points so you can equip it to "Stardust Dragon" again.
 * You can also use "Horn of the Unicorn", in which you do not need to pay Life Points to return it to the top of the deck when "Stardust Dragon" used its effect. Be careful though, as you cannot choose to put "Horn of the Unicorn" on top of the deck.


 * Use with "Silver Wing" for a almost invincible "Stardust Dragon"
 * Remember that if you tribute "Stardust Dragon" for its effect, "Silver Wing" will be destroyed.


 * In case this card is targeted by opponent's trap cards that return it to hand or deck or even remove it from play, you can use "Destruct Potion" to chain those cards and then negate "Destruct Potion" using your "Stardust", enabling it to return to your field again.
 * Alternativly, you can use "Mystik Wok". It has nearly the same effect, but since it does not destroy your monster, you cannot chain "Stardust Dragon's" effect. After you tributed your "Stardust Dragon", bring it back with "Call of the Haunted" or "Wicked Rebirth".


 * To create a kind of lock for your opponent, put this card in a deck with the "Reactors", particularly if you use "Flying Fortress SKY FIRE". "Flying Fortress SKY FIRE" can destroy either a Normal or Special Summoned monster or a Set card once per turn during your opponent's turn, and can destroy a card when you discard a card from your hand. That means your opponent can only play Spell Cards directly from their hand if they want to avoid damage, and if it would destroy a card or cards, you can negate and destroy it with "Stardust Dragon", and will be Special Summoned at the End Phase.
 * If you manage to get any of the other "Reactors" back onto the field, you can further help support "Flying Fortress SKY FIRE" by negating and destroying an additional Spell or Trap Card if your opponent tries to activate one, and inflicting damage if they Summon a monster, effectively locking them down if they want to avoid the 800 pints of direct damage with their effects. As well, you can add "Stardust Dragon/Assault Mode" into your deck to allow a little more leeway for using something to counter Spell Cards from the hand.

Traditional Format

 * If this card would be Removed from Play, you can offer it with "Destruct Potion" or "Mystic Wok" and revive it via "Monster Reborn".


 * You can bait the effect of "Stardust Dragon" and then use "D.D. Crow" to remove it from play, "Monster Reborn" to revive it on your side of the field or "The Transmigration Prophecy" to return the card to the opponent's Extra deck.


 * Use "Card of Safe Return" with this card, so every time it revives itself after preventing destruction, you get to draw an extra card.