Psychic Deck

Psychic-type monsters have abilities that activate powerful effects by paying life points. A psychic deck revolves around using these effects while keeping your life points safe. Many psychic-type monsters help increase your life points by simply destroying your opponents monsters others increase your life points by removing psychic-type monsters from play.

A good psychic deck uses krebons not because of its ability to shield its self but because its a basic psychic-type tuner searchable by emergency teleport. For defense, this deck uses mind protector. This monster stops any 1900 ATK or lower non psychic-type monsters from attacking. For attacking, this card uses the very helpful psychic snail. This 1900 attacker can make a psychic-type monster, other than itself, attack twice per battle phase at the cost of 800 life points. Although not taken for granted, doctor cranium is a good psychic monster searcher that can help you if you have teleport on the field. Another good monster is master gig. This monster can wipe out your opponents monsters at the cost of 1000 life points and do some damage with its 2600 ATK.

Spells and trap cards a crucial to this deck. Teleport is a card that can special summon psychic-type monsters at the cost of 500 life points. This card can really get master gig on the field fast to win the game. Emergency teleport is a spell that special summons a level 3 or lower psychic-type monster from your deck or hand, but is removed during your end phase. This card can search for a tuner and synchro summon quickly. Psi-station is optional. This card increases the level of a psychic monster by 1 and its ATK by 300 points when its summoned.