BAM Machine

When the "BAM" button is hit during a duel, the order of priority in which effects occur is shown below.

1. Power-Ups

 * Order: In the order decided by the Player.


 * All Power-Ups

2.1 Positive effects applicable to several cards

 * Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.


 * Effect types: Immune All, Boost All, [ATTRIBUTE] Boost All, [TYPE] Boost All.
 * Special: Stim-Pack, Gazelle the King of Mythical Beasts, Umiiruka, Crystal Tree, Star Light, Star Bright, The Nordic Lights, Shining Angel.

2.2 Negative effects applicable to several cards

 * Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.


 * Effect types: Cripple All, [TYPE] Cripple All.
 * Special: Dark Hole, Gazelle the King of Mythical Beasts, Germ Infection, Umiiruka, Crystal Tree, Star Light, Star Bright, The Nordic Lights, Shining Angel.

2.3 Round Start effects that relate to the number of cards in the Graveyard

 * Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.


 * Effect types: First Strike.

2.4 Round Start effects that relate to the number of cards in the Deck

 * Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.


 * Effect types: Last Stand.

2.5 Round Start effects that relate to the number of cards on the field

 * Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.


 * Effect types: Courage, Timidity.
 * Special: Just Desserts, Curse of Darkness, Magic Jammer.

3.1 Effects that destroy Spells

 * Order: Your Monsters, opponent's Monsters, your Spells, opponent's Spells.


 * Effect types: Annihilate Spells, Destroy Spell, Sacrifice Spell, Sacrifice All Spells.

3.2 Effects when a card is activated

 * Order: Your Spells, opponent's Spells, your Monsters, opponent's Monsters.


 * Effect types: Sacrifice Monster, Sacrifice All Monsters, Sacrifice [TYPE], Annihilate Monsters, Annihilate [TYPE], Sneak, Destroy Monster, Immune, Immune All [Type], Heal, Heal Opponent, Soothe, Hurt Opponent, Backfire, Shock, Osmosis, Boost, Cripple.
 * Special: Mirror Force, Fake Trap, Dark Bat, Vampire Lord.

3.6 Effects to cards that have been damaged

 * Order: Your Monsters, opponent's Monsters.


 * Effect types: Fragile.

4.1 Positive Round End effects

 * Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.


 * Special: Horn of Heaven, Ultimate Offering.

4.2 Negative Round End effects

 * Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.


 * Effect types: Self Destruct, Feeble, Feeble All.
 * Special: Tribute to the Doomed, Reinforcements, Stim-Pack, Lunar Queen Elzaim.

4.3 Round End effects that relate to the number of cards on the field

 * Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.


 * Special: Royal Decree.

Trigger Effect

 * These effects are triggered at any time during a Round.


 * Effect types: Shared Fate, Farewell, Sorrow, Parting Gift, Mirror, Rage, Drain, Empathy, Power Redistribution, Requiem, Break Immunity, Spirit Protection, Growth, Bloodlust, Acid Jet, Explosion, Big Explosion.
 * Special: Call of Darkness, Robbin' Goblin, Magical Thorn, Castle Walls, Dark Room of Nightmare, Rainbow Life, A Cat of Ill Omen, Burning Skull Head, Call of the Haunted, Wandering Mummy, Umi, Ceremonial Bell.