Forum:Fan-made Freedom Archetype

This was originally on "Forum:Yugioh Card Ideas, but I thought it best for me to put this on its own forum for more room and more guarantee that someone else won't edit this. Anyways, as the name says the cards involved have the word "Freedom" in their names. They are of the LIGHT Attribute, and commonly have white bodies with multi-colored decals, excluding the ace monster "Freedom Sky Dragon", whose body is mostly dark grey/black with white markings. However, most members are of various different types. The main strategy of this deck is "equalizing" the opponent, destroying all monsters that are of a different type as the monster, and taking advantage of monsters of the same type, thus punishing swarming tactics one way or another. Here's what I have so far:

Monsters

 * Freedom Tiger
 * LIGHT
 * Level 4
 * 1600 ATK/1300 DEF
 * Beast/Effect
 * Effect: When this card is Summoned, you may use one of two effects. If you have 3 or more "Freedom" or "Shackled Dragon" monsters with different names in your Graveyard, you may activate both effects:
 * Destroy all non-Beast type monsters on your opponent's side of the field
 * Select a number of Beast-type monsters on your opponent's side of the field equal to or less than the number of cards in your Graveyard. You then take control of these monsters. These monsters cannot take be used for the Tribute or Special Summoning of a monster unless it has "Freedom" in its name or is a Beast-type.


 * Freedom Firefly
 * LIGHT
 * Level 2
 * 300 ATK/500 DEF
 * Insect/Tuner
 * Effect: This card cannot be Special Summoned from the Graveyard or Deck. When this card is Summoned, you may Special Summon from your Hand or Deck a monster with "Freedom" or "Shackled Dragon" in its name, whose level is equal to or lower than the highest leveled non-insect type monster your opponent controls. If you activate this effect, send this card from the Field to the Graveyard during the End Phase. If this card is the only card you control on the field, it gains DEF equal to the ATK of the Insect Monster your opponent controls with the highest original ATK.


 * Freedom Knight
 * LIGHT
 * Level 6
 * 1500 ATK/2600 DEF
 * Warrior/Effect
 * Effect: You may send one "Freedom" monster or one "Shackled Dragon" from the Field to the Graveyard to Special Summon this monster. The effects of all non-Warrior type monsters your opponent controls now cannot be activated without first sending a card from the hand or field to the graveyard. As long as this card is on your side of the field, all other "Freedom" monsters are not affected by Spells or Traps during the Battle Phase. When this card is involved in battle with a Defense Position Warrior-type monster your opponent controls, this monster inflicts Piercing Damage.


 * Freedom Caster
 * LIGHT
 * Level 4
 * 1700 ATK/1000 DEF
 * Spellcaster/Effect
 * Effect: When this card is Summoned, you may destroy Spell and Trap cards equal to or less than the number of non-Spellcaster type monsters on your opponent's side of the field. If your opponent does not control a Spellcaster-type monster, this card's Summoning and effect cannot be negated by Spell or Trap cards. Once per turn, you may draw cards equal to the number of Spellcaster type monsters your opponent controls.


 * Freedom Falcon
 * LIGHT
 * Level 3
 * 1200 ATK/1200 DEF
 * Winged Beast/Tuner
 * Effect: You may reveal one "Freedom" monster, "Shackled Dragon", or Winged Beast type monster in your hand. When you do so, this card may be put in Defense Position when Summoned. By banishing one "Freedom" or Winged Beast type monster from your hand, field, or graveyard, you may look at your opponent's hand. If your opponent has more non-Winged Beast type monsters on the field or fewer non-Winged Beast type monsters in their Graveyard, you may send a number of cards equal to the difference from your opponent's hand to the Graveyard. If this card does battle with a Wingest Beast monster, return that card to the deck without damage calculation.


 * Freedom Dolphin
 * LIGHT
 * Level 5
 * 1900 ATK/1600 DEF
 * Fish/Effect
 * Effect: You may Special Summon this monster from your hand if your opponent controls a higher number of Monsters than you do. You may Special Summon from your Graveyard monsters with "Freedom" or "Shackled Dragon" in their names whose total level is equal to or less than the total level of all non-Fish type monsters your opponent controls. These cards' effects are negated, and are sent back to the Graveyard at the End Phase of your next turn. Once per turn, you may select one Fish type monster your opponent controls: send that card back to the Deck.


 * Freedom Nymph
 * LIGHT
 * Level 2
 * 700 ATK/300 DEF
 * Aqua/Tuner
 * Effect: If one or more monsters with "Freedom" or "Shackled Dragon" in their name would be destroyed by a Card Effect, you may Banish this card from your hand or field to negate the effect and banish the card. If monsters with "Freedom" in their name would be returned from the Graveyard to the field or deck, you may return this card to your Deck. When your opponent controls a higher number of Aqua type monsters, your opponent's Aqua type monsters lose ATK equal to their level x200.


 * Freedom Artillery
 * LIGHT
 * Level 7
 * 2500 ATK/2500 DEF
 * Machine/Effect
 * Effect: This card can be Tribute Summoned with 1 "Freedom" monster or "Shackled Dragon". If your opponent controls a higher number of non-Machine type monsters than you do, all monsters on your opponent's side of the field are changed to the position that has the lowest stat, and cannot change their position as long as this card is face-up on the field. All monsters with "Freedom" in their name inflict piercing damage whle this card is face-up on the field. Once per turn, you can cards from the top of your opponent's Deck to the Graveyard equal to the number of Machine-type monsters your opponent controls.


 * Freedom Golem
 * LIGHT
 * Level 5
 * 1000 ATK/3000 DEF
 * Rock/Effect
 * Effect: This card cannot be destroyed by Traps or Monster card effects if there is one or more monster with "Freedom" or "Shackled Dragon" in your Graveyard. If your opponent controls more non-Rock type monsters than you do, your opponent's monsters cannot target any monster except this one during the battle phase. If this monster is attacked by a Rock-type monster your opponent controls while in Defense Position and is not destroyed by battle, destroy the attacking monster.


 * Freedom Raptor
 * LIGHT
 * Level 2
 * 1000 ATK/300 DEF
 * Dinosaur/Tuner
 * Effect: This card cannot be destroyed by battle. If your opponent controls more non-Dinosaur monsters than you do, this card may attack your opponent directly. This cards level becomes equal to the number of "Freedom" monsters in your Graveyard while it is face-up on the field. If this card does battle with a Dinosaur type monster, send both cards back to their owner's end without Damage Calculation, and inflict damage to your opponent equal to the attacking monster's level x100.


 * Freedom Firebreather
 * LIGHT
 * Level 4
 * 1400 ATK/1200 DEF
 * Pyro/Effect
 * Effect: When this card is on your side of the field, once per turn you may return one "Freedom" monster from your Graveyard to your deck. When you do, inflict damage equal to the number of non-Pyro monsters on your opponent's side of the field x300. Once per turn, if your opponent controls at least one more Pyro type monster than you do, your opponent must select one Pyro-type monster. That monster's effect is negated, and it is sent to the Graveyard.


 * Freedom Conductor
 * LIGHT
 * Level 4
 * 1200 ATK/1500 DEF
 * Thunder/Effect
 * Effect: When your opponent controls a greater number of non-Thunder type monsters than you do, you may tribute one Spell or Trap card on your side of the field to banish cards from your opponent's Graveyard equal to the difference. Once per turn, you may select cards in your opponent's hand equal to the number of Thunder type monsters your opponent controls, and banish those cards.


 * Freedom Lycan
 * LIGHT
 * Level 6
 * 2200 ATK/1400 DEF
 * Beast-Warrior/Effect
 * Effect: When this card is Summoned, your opponent's non-Beast-Warrior type monsters are turned to Attack Position, and their attack is halved. This card may attack a number of times equal to the number of Beast-Warrior-type monsters your opponent controls at the start of the Battle Phase.


 * Freedom Viper
 * LIGHT
 * Level 3
 * 1000 ATK/1300 DEF
 * Reptile/Tuner
 * Effect: For each monster with "Freedom" or "Shackled Dragon" in their name and each additional non-Reptile monster your opponent controls, place a "Freedom Counter" on this card. This card gains 200 ATK and DEF for each "Freedom Counter" on this card. You may remove all "Freedom Counters" from this card to Special Summon from your Hand, Deck, or Graveyard, one monster with "Freedom" or "Shackled Dragon" in their name whose level is equal to or less than the number of "Freedom Counters" removed, ignoring summoning restrictions. When your opponent controls a higher number of Reptile-type monsters, place one "Freedom Counter" on each Reptile-type monsters. Each Reptile-type monster your opponent controls loses 300 ATK and DEF for each "Freedom Counter" on your opponent's side of the field.


 * Freedom Forest
 * LIGHT
 * Level 4
 * 0 ATK/0 DEF
 * Plant/Effect
 * Effect: When this card is Summoned, it may be treated as a Field Spell Card. When it is, it gains the following effect: If you control only one "Freedom" monster (besides this card) or "Shackled Dragon", you may select one "Freedom" monster in your graveyard. The monster gains ATK equal to the selected monster until the End Phase, and the effects ofyour opponent's cards are negated during the Battle Phase. At the End Phase, the selected card must be shuffled back into the Deck, and you may Summon a "Freedom" monster whose Level is lower than the returned monster. When this card is treated as a monster card, it gains the following effect: This card gains 1000 ATK and DEF for each monster your opponent controls. During the Battle Phase, you may let your opponent select the attack target. If they do, the target's effects are negated, and their ATK is returned to their original ATK.


 * Freedom Sprite
 * LIGHT
 * Level 6
 * 2100 ATK/2000 DEF
 * Fairy/Effect
 * Effect: If your opponent controls a higher number of non-Fairy type monsters than you do, you may gain Life points equal to the difference x500. Your opponent can banish two cards from their side of the field to negate this effect. Once per turn, you may select one Fairy-type monster your opponent controls. That card is destroyed, and you gain Lifepoints equal to half of that monster's ATK, while your opponent loses Lifepoints equal to half of the selected monster's ATK.


 * Freedom Spirit
 * LIGHT
 * Level 1
 * 200 ATK/200 DEF
 * Zombie/Tuner
 * Effect: FLIP: Select one non-Zombie card your opponent controls. Special Summon one "Freedom" monster or "Shackled Dragon" whose attack is equal to or less than the selected monster. If this card was flip summoned via attack, negate the attack. This card gains ATK equal to the ATK of the Zombie-type monster your opponent controls with the highest ATK, and 100 ATK points for each Zombie-type in your opponent's graveyard.


 * Freedom Nightstalker
 * LIGHT
 * Level 4
 * 1800 ATK/1400 DEF
 * Fiend/Effect
 * Effect: When your opponent controls a greater number of non-Fiend type monsters than you do, inflict damage to your opponent's lifepoints equal to the number of monsters x300. For each Fiend type monster your opponent controls, you may add one card from your Graveyard to your hand.


 * Freedom Salamander
 * LIGHT
 * Level 7
 * 2700 ATK/2700 DEF
 * Sea Serpent/Effect
 * Effect: When this card is Summoned, you may send all non-Sea Serpent type monsters on your opponent's side of the field to the Graveyard, or send cards from the Hand or top of the Deck equal to that number to the Graveyard. If this card would be removed from the field by the effect of a Sea Serpent monster your opponent controls, that monster is then affected by the effect instead.


 * Freedom Seer
 * LIGHT
 * Level 2
 * 1000 ATK/1400 DEF
 * Psychic/Tuner
 * Effect: Once per turn, draw 1 card. If it is a monster card with "Freedom" or "Shackled Dragon" in its name, you may return this card to your hand and Special Summon that monster. If it is a Psychic-type monster, you may reveal the card and gain Lifepoints equal to the monster's ATK. If it is a Spell or Trap, you must banish either this card, or the drawn card. If you banish this card, you may add the drawn card to your hand.


 * Shackled Dragon
 * LIGHT
 * Level 4
 * 700 ATK/1600 DEF
 * Dragon/Effect
 * Effect: When this card is summoned, it must be changed to Defense Position. This card is not affected by any of your Spell or Trap cards, and cannot have its ATK or DEF increased. This card cannot attack.


 * Freedom Draco
 * LIGHT
 * Level: 2
 * 1000 ATK/800 DEF
 * Dragon/Tuner
 * Effect: This card's name is treated as "Shackled Dragon". If your opponent controls a greater number of non-Dragon type monsters than you do, you may add one Spell or Trap card to your hand for each additional monster. Your opponent cannot send cards to the Graveyard by card effect or Special Summon Dragon-type monsters from the Graveyard if they control a Dragon-type monster on the field.


 * Freedom Sky Dragon
 * LIGHT
 * Level 8
 * 2800 ATK/2400 DEF
 * Dragon/Evo/Effect
 * Requirements: "Shackled Dragon" + "Freedom & Redemption"
 * Effect: This card cannot be Special Summoned except by Evo Summon. When your opponent controls a greater number of face-up Monster Cards than you do, the opponent must pay Lifepoints equal to the level of each additional Monster they control x100 during your Main Phase. You can skip your Draw Phase and send the top card on your Deck to the graveyard: if you do, this card is not effected by Spells, Traps, or Monster Effects until the End Phase of your turn. Once per turn, you can banish 1 "Freedom" or Dragon-type monster from your Graveyard: this card gains that monster's effect in addition to its own until the End Phase, and can also be treated as the same type as the banished card.


 * Freedom General
 * LIGHT
 * Level 8
 * 2600 ATK/2100 DEF
 * Warrior/Synchro/Effect
 * Requirements: 1 Tuner + 1 or more LIGHT Warrior-type non-Tuner monsters
 * Effect: All "Freedom" monsters gain 500 ATK for each monster with "Freedom" or "Shackled Dragon" in its name in the Graveyard. If any "Freedom" monsters would be destroyed by a card effect, you may instead halve the monster(s) original ATK. If this card was sent from the field to the Graveyard, you may send one "Freedom Knight" to the Graveyard to Special Summon this card.


 * Freedom Veteran
 * LIGHT
 * Rank 4
 * 2400 ATK/1000 DEF
 * Warrior/Xyz/Effect
 * Requirements: 2 or more level four "Freedom" monsters
 * Effect: Detach one Xyz Material from this card. If you do, halve the ATK of 1 non-Warrior type Monster your opponent controls. If your opponent controls a Warrior type monster, you may instead take control of that monster until the End Phase.


 * Freedom Revolutionary
 * LIGHT
 * Level 8
 * 2600 ATK/2200 DEF
 * Warrior/Evo/Effect
 * Requirements: 1 "Freedom" monster + "Revolutionary Call!"
 * Effect: If this card is face-up on the field, all "Freedom" monsters on your side of the field may activate their effects, regardless of the number of cards your opponent controls. Once per turn you may Special Summon a "Freedom" monster from your Hand, Deck, Graveyard, or Extra Deck, so long as the required cards are in your Hand or Graveyard. If the cards are in your Hand, discard them. Once per turn, you can banish one "Freedom" monster from your Graveyard. This card gains ATK and DEF equal to the ATK and DEF of the banished monster until the End Phase.


 * Freedom Vigilante
 * LIGHT
 * Level 6
 * 2000 ATK/1800 DEF
 * Fiend/Synchro/Effect
 * Requirements: 1 Tuner monster + 1 LIGHT Fiend-type non-Tuner monster
 * Effect: When this card is Synchro Summoned, destroy cards on your opponent's side of the field equal to the number of "Freedom" monsters in your Graveyard. For each card destroyed, inflict 500 damage to your opponent's Lifepoints.

Spells

 * Freedom & Redemption
 * Quick
 * Effect: This card can only be activated if you control a face-up "Shackled Dragon". Send both "Shackled Dragon" and this card to the Graveyard to Evo Summon "Freedom Sky Dragon". If either "Shackled Dragon" or this card are removed from the Graveyard, destroy "Freedom Sky Dragon".


 * Sacrificial Mission
 * Normal
 * Effect: Activate only when you control a face-up "Freedom" monster. Send that card to your Graveyard and destroy each additional monster your opponent controls and inflict 500 damage to your opponent for each monster sent to the Graveyard.


 * The Next Generation
 * Normal
 * Effect: Send 1 card from your hand to the graveyard to add 1 "Freedom" Tuner monster from your deck to your hand.


 * Final Stand
 * Normal
 * Effect: Activate when you control only 1 "Freedom" monster, and your opponent controls 2 or more monsters. The ATK of the "Freedom" monster you control is doubled, and this monster can attack each monster your opponent controls once. At the End Phase of this turn, send the card to your Graveyard.


 * Hit & Run
 * Normal
 * Effect: Reveal one "Freedom" monster in your hand. Destroy 1 monster on your opponent's side of the field whose DEF is lower than the revealed monster's ATK.

Traps

 * Rally of the Troops
 * Continuous
 * Effect: Once per turn, when a face-up monster with "Freedom" or "Shackled Dragon" in its name is destroyed, you may Special Summon 1 "Freedom" monster or "Shackled Dragon" from your Hand or Deck.

Comments
So, thoughts about this?--Kagi mizu -Seeya 'round 03:04, September 12, 2011 (UTC)