User:D.Kaiser/Dmaster's Dueling Philosophies

Deck Building Tips
This section will be an area where I will express the ways I think of how to make a good or better deck.


 * 1. Pick a Card, Type, Archetype, or Strategy
 * 2. Build a deck around it. Use its Attribute, Type, effect, ATK and DEF, sometimes Level, and maybe Fusions to your advantage.
 * 3. Use “Fillers” instead of Forbidden cards for tournament play.
 * 4. Now basing a deck off one thing is foolish on a level beyond your imagination. Use other cards of different backgrounds that help strengthen your decks effectiveness.
 * 5. Keep your deck at balance. The 2:1:1 theory (2 Monsters per 1 Spell per 1 Trap) and trios and singles is a theory that works well. Balance is still good when making decks surrounging cards like the Sacred Beasts.
 * 6. Try to eliminate any Weaknesses. A strong deck can be easily defeated if a major loop-hole is found. Cards like Magic Jammer (and other counterparts), Seven Tools of the Bandit, Royal Decree and many others are great for defending you.

Other Thoughts
This section will be an area where I will express the ways Others think of how to make a good or better deck. Some may be added in the above section. Please if you have and idea post it in the Discussion on this page.


 * Here is my help:
 * Never be guided by your opponent's words, not because they call you crying baby you have to risk a card in a duel, so just say no. This is mainly for kids I've seen losing worthy cards against mean guys.
 * Don't ignore a card because it is banned, there is always a Traditional Format.
 * If you are one of those mean guys above mentioned, beware, I'll hunt you... hahahahaha!!!!!!
 * If you want really powerful cards, then forget the Advanced Format.
 * Searchers are always useful, they can save you from complicated situations.
 * Rituals may look hard to summon and a waste of time, but there are some that are really useful, always give a card a chance.
 * Same thing with fusions.
 * Attack strenght is not everything, that mighty Five-Headed Dragon will not be able to defend from that Man-Eater Bug.
 * Heavy Storm/Giant Trunade are always good options before summoning a mighty monster.
 * Willl try to think in others. --Dragon Slayer (Contribs • Count) 01:36, 26 March 2008 (UTC)
 * Pick a card you like any card regardless of Card Type, Attribute, Level, ATK, DEF, and Effect. Pick it by it's name and/or pitcher "I picked Dark Red Enchanter I didn't know anything about it but I wanted in my deck" build a deck that will complement well and you might just find it works for you.Yu-card
 * Choose cards that you like very much. Instead of the two decks I have in my user page, I have created some decks that I don't want to reveal their contents. One powerful of my decks is my Machine deck called Ancient Times in which the most cards I use are Ancient Gears. So, the best way to create a deck is to choose a theme. Would you like to summon Exodia or make your opponent unable to draw cards or even destroy their cards by using combined cards and attacking them directly. There are so many you can do, but I won't reveal you my secret strategy. Not be angry after all.--Dimitri-King of the Copycats 13:19, 28 March 2008 (UTC)

Fillers
These Cards are cards that are similer or almost as powerful as some Forbidden cards. These cards are also Staples, Splashable, and Broken cards.


 * Lightning Vortex = Raigeki
 * Torrential Tribute = Dark Hole
 * Brain Control or Enemy Controller = Change of Heart
 * Heavy Storm = Harpie's Feather Duster
 * Premature Burial or Call of the Haunted = Monster Reborn
 * Pot of Avarice = Pot of Greed or Graceful Charity