Forum:Divine Lockdown Strategy

Okay the idea for this deck is to create the infamous Divine Lockdown, using Divine Grace, alongs with spellcaster viallge and royal decree to shut down spell and traps, and then using djinn releaser of rituals, to shut down special summons (synchro/fusion/ritual) which would leaving the oppenent in a bit of a pickle, and allow me to easily control the field and win the game. But at the moment that is just not working, so i need the expericance from all of yous, to get this deck into the best it can be. All comments appreciated, lets do this!


 * mosnters =
 * Divine Grace - Northwemko x3
 * Garlandolf, King of Destruction x1
 * Dark Master Zorc x2
 * Relinquished x1
 * Senju of the Thousand Hands x2
 * Manju of the Ten Thousand Hands x2
 * Marshmallon x1
 * Blue_Eyes White Dragon x2
 * Djinn Releaser of Rituals x2
 * Kycoo the Ghost Destroyer x1
 * Familiar-Possessed - Eria x1
 * Magician's Valkyria x1
 * Witch of the Black Rose x1

20 Monsters

15Spells
 * spells =
 * Preparation of Rites x1
 * Advanced Ritual Art x1
 * Black Illusion Ritual x1
 * Ritual of Grace x2
 * Ritual of Destruction x1
 * Contract with the Dark Master x1
 * Ascending Soul x1
 * Swords of Revealing Light x1
 * Dark Hole x1
 * Monster Reborn x1
 * Secret Village of the Spellcasters x2
 * Ritual Cage x2

5 Traps }}
 * traps =
 * Ritual Buster x3
 * Royal Decree x2