Template talk:Six Attributes

please unlock the template to add a link to Barrier Statues --Hanmac

Attribute Changers
I don't know how many cards there are like this, but if there is more than one, why not make a column for monsters that change attribute/change an attribute on the field, ala Homunculus the Alchemic Being? Jon Kovacs (talk • contribs) 18:59, November 27, 2010 (UTC)


 * Looking at Changes Attribute, there are only a handful of cards which can change a monster's attributes. Of those, only two are monsters, and Genex Ally Changer (which is currently OCG-only) doesn't really change a monster's attribute, only makes it treated as another until the end of the turn. Homunculus' effect of being able to permanently change its own attribute once per turn sounds like it'd make an interesting elemental series, but I can't find any other cards suggesting anything more was ever done with it. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 19:11, November 27, 2010 (UTC)


 * I changed the title on one of the rows from Chambers to Charmers, to match the content. I was wondering if there should be a row concerning the most basic/ most "advanced field spell for each attribute (like Umi)? Jon Kovacs (talk • contribs) 21:07, November 27, 2010 (UTC)


 * Actually, I was wondering myself whether we should list the support spell cards for the Charmers... If we do one, we should do the other as well, for consistency. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 22:04, November 27, 2010 (UTC)


 * Do you mean the Spiritual Art cards? If so, then it would make sense to add them in, because they are related to both the attribute and the charmers. Jon Kovacs (talk • contribs) 15:15, November 28, 2010 (UTC)


 * Yes, the Spiritual Art cards. I see they've both been added already. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 22:17, November 28, 2010 (UTC)


 * Do you think that the Six Samurai and True Six Samurai should be added in? Also, are there enough monsters that are treated as other attributes for it to make sense to put them in (Like Elemental Hero Electrum, Light and Darkness Dragon, etc.)? Jon Kovacs (talk • contribs) 15:21, November 28, 2010 (UTC)
 * The Six Samurai and Legendary Six Samurai Cards are in. Jon Kovacs (talk • contribs) 18:08, November 28, 2010 (UTC)


 * See my section below, "Slow down!". We shouldn't just be adding groups because of incidental uses of the attributes as delimitors (some good rules of thumb: for groups that don't have one card per attribute yet, whether it looks likely that the gaps will ever be filled, which is not the case with L&DD; if there are an uneven number of cards per attribute; and for cards like Electrum, we would have to add another column). 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 22:17, November 28, 2010 (UTC)

Return to hand
Are there any cards that return a monster of a certain attribute to the players hand? (like Salvage) If so, why don't we put them in? It seems like something that would a good fit for the table.

Also, does anyone know if there is a Synchro monster designed to work with each archetype specifically (like Dark End Dragon and Light End Dragon that we could make a new row for? Jon Kovacs (talk • contribs) 20:32, November 28, 2010 (UTC)


 * I've removed the Synchro Monsters group for now because it only had DED and LED; this is not a Six Attributes group so much as a light/dark group currently. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 22:17, November 28, 2010 (UTC)

Slow down!
I understand that with my restructuring of the template, we can now trivially add whatever groups we'd like, but what is added still needs some relevancy here: groups should generally only be added if they are or appear to be designed around the attributes in some fashion, rather than the attributes being more of an incidental divisor between cards. Therefore, I've removed the "Machine Emperors" and "Synchro Monster" groups.

Also, much as I understand some people's chagrin towards dub names, I was removing them for two good reasons: the template is too wide with them, especially on the Wikia skin, and the translated/romanized names are offered in the linked articles already. I have added a hidden note about them at the beginning of the template, and from now on, any edits attempting to re-add these names will be reverted as vandalism. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 22:17, November 28, 2010 (UTC)


 * Sorry Dinoguy, I didn't know that the End Dragons were the only two of the type; I had thought that each attribute had a synchro that said something like, "1 tuner and one [attribute] non-tuner".


 * Do you happen to know if each attribute has a card similar to Salvage? As in, a spell that allows you to add a certain number of monsters of the attribute to your hand? I think that fits the bill of what the template is trying to accomplish. Jon Kovacs (talk • contribs) 22:53, November 28, 2010 (UTC)


 * I don't know if that is actually the case, but it doesn't hurt to wait to add them until ones for the elemental attributes are mentioned/found or released.
 * None that I'm aware of. You can keep an eye for cards like that, but I don't think Salvage was ever part of a series. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 22:59, November 28, 2010 (UTC)


 * Okay then. Also, does it make sense to put in the spirits?  I found an Aqua Spirit card in my binder, and I'm pretty sure there are a few others that have similar effects and names.. Jon Kovacs (talk • contribs) 23:04, November 28, 2010 (UTC)


 * If you can find a Light or Dark version, otherwise it would just be an Elemental series. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 01:19, November 29, 2010 (UTC)


 * Would the versions simply have to have a similar summoning condition and effect, or would it have to be in the Japanese name as well? As far as I've been able to find out, you're right about them being an elemental set; however, I do think that there are a light and a dark monster with the same style of effect. Jon Kovacs (talk • contribs) 03:35, November 30, 2010 (UTC)


 * In this case, I think we'd be better off limiting ourselves to groups where the intent is a six attributes series (though I'd prefer to be able to compare these cards side-by-side; could you post a list of links to all six cards?). We may be able to create similar navtables for elemental and light/dark series, though. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 04:05, November 30, 2010 (UTC)


 * I'll go and take a look for the light and dark versions, and post them up when I find them. Jon Kovacs (talk • contribs) 04:46, November 30, 2010 (UTC)


 * Okay. Be sure to post the other four as well; I want to be able to directly compare all six. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 05:26, November 30, 2010 (UTC)

Attribute spirits?
That guy had a point - maybe put in the LON attribute spirits (with Soul of Purity and Light in the LIGHT category) and the monsters from IOC with the same kinds of summoning conditions. (The LON ones seem more connected, though, so maybe just them.) I also added 6 equips that are similar to the fields. Raging Flame Sprite is AWESOME!!!!! StendikaClick here to yell at me.I haz done tihs stuph. 00:02, December 24, 2010 (UTC)


 * Good catch on the equips. I was sure there was another spell card series that fit the archetype, but couldn't think of what it was. As for the spirits, again, can you post a full list of them? I'd like to be able to directly compare them myself. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 00:08, December 24, 2010 (UTC)


 * Garuda the Wind Spirit and Aqua Spirit have similar, yet opposite, effects.
 * The Rock Spirit and Spirit of Flames have similar, yet opposite, effects.
 * Soul of Purity and Light hasd a similar name and summoning conditions, and was released in the same pack.

Raging Flame Sprite is AWESOME!!!!! StendikaClick here to yell at me.I haz done tihs stuph. 00:29, December 24, 2010 (UTC)


 * Summary table:


 * Dark Necrofear (LON-065) fits the pattern in several ways (attribute-themed name, attribute/type pairing, must be special summoned by removing monsters of the same attribute in the graveyard from play, and located in the same place in the same set), but the rest of its effect is quite different... I'm going to ask Deltaneos before saying one way or another. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 00:56, December 24, 2010 (UTC)


 * I considered mentioning Necrofear, but I think she needs 3 Fiends instead of some number of Attribute guys.


 * "Dark Necrofear" comes directly before "Soul of Purity and Light" and the "Spirit of" guys in set numbering, but as Stendika said it removes Fiends, which are a Type, not an Attribute. -- Deltaneos (talk) 01:24, December 24, 2010 (UTC)


 * So should I go ahead and put in the other 5?Raging Flame Sprite is AWESOME!!!!! Stendika ~ Does my deck look cool?Click here to yell at me. 01:27, December 24, 2010 (UTC)


 * That reminds me of Elemental Hero Great Tornado, Elemental Hero Absolute Zero, Elemental Hero The Shining, Elemental Hero Nova Master, Elemental Hero Gaia.... and then there's no DARK Attribute universal hero. -Falzar FZ- (talk page|useful stuff) 01:56, December 24, 2010 (UTC)


 * Right, I managed to miss that DN removes Fiends, not DARKs. In any case, I think there's a good enough argument at this point for at least listing the other 5 (and the universal heroes (assuming that's what they're called) look like a reasonable addition as well). 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 02:07, December 24, 2010 (UTC)


 * Don't know what the proper name is meant to be, but I just called then that because those are the only ones that work with any card from certain attributes, so it's kinda universal. -Falzar FZ- (talk page|useful stuff) 03:43, December 24, 2010 (UTC)

"Soul of Purity and Light" is not an "[Attribute Spirits]]" Monster nor does it have Spirit("Seirei") in it's name; it belongs under "Related Form"; already fixed it.--Wasn&#39;t (talk • contribs) 17:29, December 24, 2010 (UTC).


 * If Soul isn't an Attribute Spirit, then there's no longer a significant argument for the Attribute Spirits being a Six Attributes archetype; they would fall back to a Four Elements group, along with the Element monsters. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 06:21, December 25, 2010 (UTC)

Chaos
What about chaos and the other attribute 'pairs', like Frost and Flame Dragon, Desert Twister and Chaos Sorcerer? -Falzar FZ- (talk page|useful stuff) 01:56, December 24, 2010 (UTC)


 * They look close enough to be reasonable as an addition, if you can think of a good way to present them in the template. Are there any other monsters that would fit with these? 「 ダイノ ガイ 千？！ 」<sup& gt;? · Talk⇒Dinoguy1000  02:10, December 24, 2010 (UTC)


 * I don't think there are any other cards that are like that... except for the Element archetype, but they're a bit odd and aren't really 'pairs'. -Falzar FZ- (talk page|useful stuff) 03:46, December 24, 2010 (UTC)

"Element" Archetype are just series of light and Dark Monsters (3 each); thus not being Six Attribute Monsters--Wasn&#39;t (talk • contribs) 17:54, December 24, 2010 (UTC)


 * As far as the "pairs" monsters go, if you can find three others with similar effects, but in the other three attributes, I see no reason why they couldn't go in. I agree about the Element monsters; but I think that on the article page, there could be a section with the Element attribute, the multiple attribute monsters, and the attribute changing monsters, listed as attribute support.  Does anyone agree with this? Jon Kovacs (talk • contribs) 17:58, December 24, 2010 (UTC)
 * "talk", I just asked "User talk:Dinoguy1000" if me and anyone can put "Element" Archetype monster in his "Six Attribute" Template--Wasn&#39;t (talk • contribs) 18:15, December 24, 2010 (UTC).
 * "Element" are in "Six Attributes" Templates--Wasn&#39;t (talk • contribs) 18:51, December 24, 2010 (UTC).


 * The Element group should be removed from the template; they're a Four Elements group rather than a Six Archetypes one. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 06:21, December 25, 2010 (UTC)

Genex Synchros
What do you think about including the Genex Synchro monsters? There's currently one for every attribute on the table except light. Jon Kovacs (talk • contribs) 17:09, December 24, 2010 (UTC)


 * I know I'm going to sound like a broken record for saying this, but could you post a list, or at least a link to a page with a list? =) 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 06:21, December 25, 2010 (UTC)

the color guy is back
I guess we can keep the "related forms" in there, but should I get rid of the colors? And can I put Soul of Purity and Light back in the main "attribute spirits" category? She was in the same set (LON) as the others, and "soul" is kinda like "spirit"... Raging Flame Sprite is AWESOME!!!!! Stendika ~ Does my deck look cool?Click here to yell at me. 17:22, December 24, 2010 (UTC)


 * Leave "Soul of Purity and Light" in "Related Form"; it's not an "Attribute Spirits" monster--Wasn&#39;t (talk • contribs) 17:32, December 24, 2010 (UTC).


 * I know that it isn't specifically an Attribute Spirit, but it could be put in, if the category on the Six Attributes page is put down as just "Spirits", with an explanation that the reason they made it into the category was due to how they are summoned. Jon Kovacs (talk • contribs) 17:47, December 24, 2010 (UTC)


 * "talk", I just asked "User talk:Dinoguy1000" if me and anyone can put "Element" Archetype monster in his "Six Attribute" Template--Wasn&#39;t (talk • contribs) 18:15, December 24, 2010 (UTC).


 * "Element" are in "Template:Six Attributes‎‎"--Wasn&#39;t (talk • contribs) 18:51, December 24, 2010 (UTC).


 * Thanks for allowing me or anyone to add "Element" Archtype Monster in your "Template:Six Attributes‎‎" even though there not really Six Attribute Monsters since there only Light and Dark Attributes (3each)"--Wasn&#39;t (talk • contribs) 03:08, December 25, 2010 (UTC)


 * As I said above and on my talk page, the Element group should be removed from this template. These and the Attribute Spirits, though, would be a good start for Template:Four Elements, if anyone wants to create that. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 06:21, December 25, 2010 (UTC)


 * The colors are right out, and should be changed back to gray if they haven't been already. They convey no semantic meaning, and aren't being used to fit any pre-existing color scheme, so they are purely decorative and, therefore, completely subjective as to what color in particular would be "best". If someone *really* wants colors added, they should start a topic on this talk page and present a compelling argument as to why different colors should be used at all, and why their proposed color(s) in particular should be used in preference to any other color. Until that happens, any addition of the colors should continue to be reverted. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 06:21, December 25, 2010 (UTC)


 * "None Yet" in Template: Six Attributes is gray I didn't want "(500 ATK▲/400 DEF▼)" and "(400 ATK▲/200 DEF▼)"to also be gray; that's Y I changed it to a different colour --Wasn&#39;t (talk • contribs) 17:46, December 25, 2010 (UTC).


 * Both "None Yet" and "(500 ATK▲/400 DEF▼)"/"(400 ATK▲/200 DEF▼)" just serve as notes, so there's really not much of a reason other than aesthetics to distinguish them (and if we get into aesthetics, we'll be here forever - ask anyone on Wikipedia who was involved in the color discussions for wikipedia:Template:Ambox or wikipedia:Template:Navbox. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 18:39, December 25, 2010 (UTC)
 * I did it--Wasn&#39;t (talk • contribs) 18:59, December 26, 2010 (UTC).

Template:Four Elements
In response to comments above and on my talk page, I've created Four Elements to cover card groups belonging to the related (but distinct!) Four Elements theme. Any thoughts or suggestions for additions are welcome (and if there are about three Light and Dark groups, I'll create a Template:Light and Dark as well). 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 19:05, December 25, 2010 (UTC)


 * Element cards will belong in your "Template:Light and Dark" not in "Template:Four Elements"--Wasn&#39;t (talk • contribs) 20:09, December 25, 2010 (UTC)


 * Suggestion: You should try to put "Template:Light and Dark" with "Template:Four Elements" as one "Template" since 4+2=6, and to save time and pressure--Wasn&#39;t (talk • contribs) 20:54, December 25, 2010 (UTC).


 * "Light and Dark" and "Four Elements" are two different themes, and shouldn't be in the same template (if they were, it would ultimately end up turning into a copy of this template, with some extra groups). The Elements do belong in the Four Elements template even though they're Light and Dark, because of their effects (they aren't called the "Element" monsters for nothing). 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 21:11, December 25, 2010 (UTC)


 * Would these same Elements go to your "Template: Light and Dark" group also?--Wasn&#39;t (talk • contribs) 21:29, December 25, 2010 (UTC)


 * No. The Elements aren't a Light and Dark archetype, so they wouldn't belong in Template:Light and Dark. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 00:09, December 26, 2010 (UTC)

Will you make "Four Attribute Monsters" section like U did with "Six Attribute Monsters"? so anyone can write about them--Wasn&#39;t (talk • contribs) 22:33, December 25, 2010 (UTC).


 * I didn't create the Six Attribute Monsters article. Anyone can create a similar Four Element Monsters, though, if they want (though it would probably be better to name it as Four Elements, and then rename the Six Attributes article to just Six Attributes...). 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 00:09, December 26, 2010 (UTC)