Forum:Ancient Fairy Toolbox ~~ Please Comment!

Among all of the crazy ideas I've had for decks, this has to be one of the most eccentric. Can you imagine trying to run two different Field Spells in your deck? How about three? Nice job, now try four. Struggling yet? Well, this deck runs FIVE. Five different field spells, not even counting multiples. How does a deck achieve this, you ask? Well, the answer is in the title. Ancient Fairy Dragon.

Well, first of all, I need to give partial credit to Runer5h. He helped a lot with the Field Spell selections and Monster line-up. Anyway, I'm going to be abusing Ancient Fairy Dragon a lot. Hopefully every turn. Combined with Regulus, this provides an infinite loop, giving me whatever Field I need, with a nice LP boost.

Monsters: Regulus is key. If he dies, so does my Field Spell loop. Next, Debris Dragon is my main Tuner Monster. He instantly brings out Ancient Fairy Dragon, with the help of Dandylion and Beast of the Pharaoh. Summoner Monk grabs Regulus to start recyclying Fields, and Sangan searches the whole deck except for Regulus. Dandylion gives me two Tokens to work with, and Beast of the Pharaoh brings himself back, and also has another combo explained later. Honest seems like an insane choice, with only Regulus to target, but remeber that AFD is LIGHT as well. Gale the Whirlwind is more of a backup Tuner, but his ATK/DEF cutting will come in handy. Plaguespreader has the benefit of being brought back by Beast, and is another backup Tuner. Lastly, Gravekeeper's Guard works with Necrovalley, and works as a good wall. I might take him out though.

Spells: Ahh, the Field Spells. These take a lot of explaining. Clear World was the first thing I thought of when i made the deck concept, seeing as it's brutal while stopping Blackwings, forcing Lightsworns to show their Honest, causing discards with Brionac, killing the monster that Goyo steals, and causing my opponent to pay Life Points while they have Stardust or Stratos out. How do I get around these effects? By destroying Clear World when needed, and bringing out a more beneficial Field Spell. Black Garden works kind of the same way. Lock down the opponent's Summons, then destroy it on my turn, gain 1000 LP, and search something else to play at the Main Phase 2. Future Visions is also evil here. If they choose to Normal Summon, and the monster is removed, I can destroy Futrue Visions during my turn, and they won't get their monster back! Zombie World is also important, with Beast of the Pharaoh. It also locks down Monarchs, Icarus Attack, and many other Type based cards. Necrovalley may seem insane, since it locks down my own Debris, Beast, and Regulus, but remember: If I have Ancient Fairy out, I'll simply blow it up. And Necrovalley locks down way more on my opponent than it does on me. Now, there are three Terraforming. They make sure that I will have a Field Spell at all times. Book of Moon is great tech, and it also hides my monsters from Clear World or Black Garden. Foolish Burial dumps Dandylion and BotP, while Nobleman of Crossout punishes my opponent for hiding. Lastly, I figured Pot of Avarice might work, since I have no way to reuse Debris Dragon.

Traps: The Transmigration Prophecy is a double Regulus, and it can also bring back more stuff. PWWB gets Dandylion and Beast to the Grave, and also controls the field. Threatening Roar stops Red Dragon Archfiend from torching Ancient Fairy, while Dark Bribe protects my Field Spell when it needs to be protected.

Please give me suggestions on how to improve this deck!--Akiza Izayoi 20:46, January 13, 2010 (UTC)