Forum:Curse you D.D. Warrior Lady

So I'm currently running a Crystal Beast deck (with a Spell-Counter Deck in the makes), and a friend of mine runs a Removal deck. He has a few nasty combinations that really screw with my whole plan. First off he loves throwing out his [| D.D. Warrior Lady], and if he couldn't get it first turn he usually has a [| Shining Angel] to Special Summon it to the Field. He constantly uses it to ram and remove my Crystal Beasts from play without activating their abilities of having the option to move the Spell/Trap Zone. Thanks to her Effect my Monsters are not Destroyed, but simply Removed from Play. Can anyone please give me a tip on how to stop this? He runs 3 [| D.D. Warrior Ladies], 2 [| Shining Angels], and 3 [| Different Dimension Reincarnation].

Currently my only simple solution is to set up two [| Crystal Beast Amber Mammoth] out as soon as possible, and prevent her from being able to ram either, but if he gets her on the first turn I'm done.

For those interested his other combo was to use Valhalla, Hall of the Fallen to Special Summon [| Majestic Mech Goryu] on his first turn which causes some real headache if I can't counter with Mystical Space Typhoon on the same turn. Sabeta Sama 21:02, January 4, 2010 (UTC)