Card Tips:Last Turn

Traditional Format

 * Use "A Cat of Ill Omen" to put this card onto the top of your deck (or even in your hand, if you have "Necrovalley" on the field).


 * Use "Wall of Revealing Light" or "Inspection" (note that it can be used multiple times in the same Standby Phase) to quickly bring your Life Points to 1000 or lower.


 * This card can be especially useful against Synchro- or Xyz-heavy Decks, as the majority of their powerful monsters reside in the Extra Deck, and are thus ineligible to be Summoned with this card.

Guaranteeing a win

 * If you choose a monster with an effect that prevents your opponent from Special Summoning, you can guarantee a win. Such monsters include "Jowgen the Spiritualist", "Fossil Dyna Pachycephalo", "Vanity's Fiend", "Archlord Kristya", and a Ritual Monster that used "Djinn Releaser of Rituals" as a Tribute for its Ritual Summon.
 * Use this card while you control "Mirror Force Dragon". Your opponent will have no choice but to attack him, giving you the ultimate opportunity to use his effect. The attacking Monster will be destroyed, winning you the duel.


 * Use "Non Aggression Area".


 * If you use "Inferno Tempest" and still have a monster on the field right before you activate this card, your opponent would have no monsters to Summon.
 * To counter this, prepare Necroface in your hand

Guaranteeing a DRAW

 * You can guarantee a DRAW by choosing a monster that will make whatever it battles leave the field. Examples include "D.D. Warrior Lady", "D.D. Assailant" and "D.D. Warrior"; "Newdoria", "Yomi Ship" and "Exploder Dragon"; and "Kaiser Glider", "Neo-Spacian Grand Mole", "Wall of Illusion", "Kelbek" and "Mist Valley Soldier".

Making a win very likely

 * "Interplanetary Invader "A"" will take control of any opponent's monster that attacks it. However, this will fail against monsters whose effects can return it to the Deck, like "Mystical Knight of Jackal".


 * Select a monster that has an effect that ensures it will have a higher ATK than the monster it battles. Examples include "The Wicked Avatar", "Suijin", "Kazejin", and "Sanga of the Thunder". Alternatively, select any monster with more than 3800 ATK, as the strongest fixed-ATK monster the opponent can safely Summon with this card is "Beast Machine King Barbaros Ür". If you do this, however, watch out for monsters with built-in ATK-reducing effect such as "Gaia Plate the Earth Giant".


 * Use this the turn after you Summon the "The Winged Dragon of Ra". Not only will you have satisfied this card's Life Point requirement, your "Ra" should have enough ATK to defeat any monster your opponent is able to Summon.
 * Use this in a Graveyard Dragon Power Deck. Whether your Ace Monster is "Red-Eyes Darkness Dragon", "Blue-Eyes Shining Dragon", "Cyberdark Dragon", or "Red Nova Dragon" you can benefit greatly from this card. Your Ace Monster will likely be powered up by this card's Nuke effect, and your opponent likely won't have any Monsters with ATK higher than yours. If you don't have a way to summon it by the time you activate this card, use "Five-Headed Dragon" instead.

Making a DRAW very likely

 * If you choose a Defense Position "Testudo erat Numen" with this card, your opponent will be unable to Summon a monster with over 1800 ATK and therefore cannot destroy this card by battle. However, cards like "Hyper Hammerhead" can still return it to the hand, which will cause you to lose. In addition, watch out for cards whose effects boost their own ATK.
 * If your monster cannot be destroyed by battle, you are likely to ensure at least a DRAW. Examples include: "Gellenduo", many of the "Cloudian" monsters, "Spirit Reaper", "Marshmallon" or even "Yubel". "Infernity Guardian" will also works as you will have no cards in your hand. Alternatively, activate "Waboku" before "Last Turn" resolves, to prevent your monster from being destroyed by battle.
 * However, note that the monster would still be vulnerable to the effect(s) of the monster it battles, and also that if the opposing monster survives the special Battle Phase, it can still attack during the normal Battle Phase, and will be able to inflict battle damage.


 * If you activate this card while you have "Elemental HERO Wildheart" (or other monsters with a similar effect) on the field and another monster, choose the other monster for the effect of "Last Turn". "Wildheart" will not be sent to the Graveyard via the effect of "Last Turn", meaning if the monster you chose is destroyed, "Wildheart" may still be on the field, resulting in a DRAW.
 * "Forbidden Lance" works well as well.


 * If your opponent uses this card against you, a monster you can Summon in addition to any of the above is "Copycat".


 * Use "Shield Warrior" or "Necro Defender" to win a battle with monsters with equal ATK, or at least tie if the opponent's monster is protected by battle as well.


 * Use "Decoy Dragon" with a strong Dragon-Type monster in your hand so you can either destroy your opponent's monster with it or at worst DRAW since your original monster wouldn't be threatened.


 * Use cards such as "Shining Angel" that can search for monsters or a Token-producing monster such as "Dandylion" to make a DRAW likely, as you will still be able to control a monster even if your monster is destroyed during the battle.