User talk:Resk/DFF

=DFF Trials= Trial Archives

5
User talk:Speedy Demon

Just gonna go ahead and make the section. He has no profile so I linked to his talk page. Lappyzard (talk • contribs) 03:09, November 23, 2011 (UTC)

Lacks Ninjitsu Art: Gold Conversion and uses Imperial Iron Wall. Uses Turret Warrior for some obscure reason. White Night Dragon isn't bad...but there are better options. The Warrior Returning alive has no place in this deck. It lacks staple Spells. Only one Solemn Warning and Judgment - no other staple Traps. Ebisu is not very good. Sazank is a cool card and I think a great tech for Ninjas that I hadn't noticed before. Air isn't any good. No Extra Deck. I say no. BF2 Talk  Deck Guides 00:28, November 24, 2011 (UTC)

Ehh, yeah, I have basically the same issue with that deck. Marauding Captain is also unnecessary. The Twiwight deck is better, but still lacks in a few departments. So far, it's basically a no for me as well. Synchro Maniac10 (talk • contribs) 01:35, November 24, 2011 (UTC)

The Wight Deck has a lot of unorthodox choices and lacks a lot of important cards. The Ninja Deck looks flat-out awful. The Mist Valley is ok, but lacks Reborn Tengu and again has a lot of unusual choices. The Extra Decks for Wight and MV need a lot of work, and there isn't even one listed for the Ninjas. Overall, not a bad effort, but I say no. Lappyzard (talk • contribs) 03:12, November 24, 2011 (UTC)


 * Forget it, he's not getting a yes from me. Misspelled card names (Not a big issue, but ehh), improper formatting (Also not a big issue), but I don't like it. Where's the Tri-Wight? Only 2 Recharge? No MST? No Gorz/Trag. (Not needed, but nice to have). -- - Dark Ace SP ( Talk )  03:36, November 24, 2011 (UTC)

Reasons for a No

Ninja Deck: Mist Valley: Wight:
 * Lacks Armored Ninjitsu Art: Gold Conversion
 * Using Imperial Iron Wall
 * Using Turret Warrior
 * Marauding Captain is also unnecessary
 * Lacks Staple Spells
 * Only one Solemn Warning and Judgment - no other staple Traps
 * No Extra Deck
 * Lacks Reborn Tengu
 * Lacks Genex Blastfan
 * Poor Extra Deck Choices
 * Use of Icarus Attack
 * Lack of Staples
 * Use of 3 Shaman
 * Use of Creature Swap
 * Running 3 Traps, why no Gorz the Emissary of Darkness?
 * Only 2 Recharge? LS usually run 3.
 * LS don't need Allure
 * No staple spell/traps
 * Unusual Formatting for the Deck Template. See Template:Decklist for correct formatting.


 * Edit the above, and someone post on his talk. I suggest we also give him a link to General Guide, although you were probably going to do that. -- - Dark Ace SP ( Talk )  03:45, November 24, 2011 (UTC)


 * He also took like 1 day for all the requests. -- - Dark Ace SP ( Talk )  03:49, November 24, 2011 (UTC)

Tri-Wight actually does not work. You have to have exactly three which is tough in the deck. It barely even works in Snipe-Ojama. What's wrong with triple Shaman and Creature Swap? BF2 Talk  Deck Guides 13:04, November 24, 2011 (UTC)

Triple Shaman is excessive when Birdman exists as the level 3 Tuner and Blastfan exists to search Birdman. The Deck does not support Creature Swap, as you should just be swarming the field for Synchro/Xyz Summons. You really don't have anything expendable lying around. Lappyzard (talk • contribs) 19:22, November 24, 2011 (UTC)

6
User talk:Maniac56

Just his talk page. -- - Dark Ace SP ( Talk )  23:49, December 3, 2011 (UTC)

Photon Deck is in and it's... not very good. Uses D Fissure and Beckoning, uses Luminous Spark in a deck where everything is already 1900+, it's missing Photon Lizard, doesn't even try to run Galaxy-Eyes, lacks many staples, and the Extra Deck is weird. Lappyzard (talk • contribs) 00:33, December 5, 2011 (UTC)

I have to admit, I'm with Lappy. It definitely has a few flaws. I give him a 2.5/5. I suppose we'll have to see the other decks to know for sure. People and their silly bets. :P Synchro Maniac10 (talk • contribs) 02:13, December 6, 2011 (UTC)


 * Trying to be unbiased in this discussion, but the photon isn't all that great. -- - Dark Ace SP ( Talk )  03:06, December 8, 2011 (UTC)
 * On the other hand, it's not a very good archetype, and it isn't particularly bad. I give it a 3.5. BF2 Talk  Deck Guides 13:41, December 8, 2011 (UTC)


 * That's also a slightly valid point. Although I think my Phoenix Gearfried request, may have been a bit odd. -- - Dark Ace SP ( Talk )  03:14, December 9, 2011 (UTC)

I also agree that Photons are a hard deck, but it could be better. For that reason, I'll give him a 3. Synchro Maniac10 (talk • contribs) 14:54, December 10, 2011 (UTC)

Took....a very long time...

I can't grade it very well although it looks pretty effective. I don't think Quill Pen is a good Tech here due to it interfering with other effects but otherwise I see no major issues. BF2 Talk  Deck Guides 19:01, January 19, 2012 (UTC)

It looks decent but I don't really like it. I'll file it under "meh" with the Photons. Lappyzard (talk • contribs) 16:38, January 20, 2012 (UTC)

He posted up the Gearfried deck. I think it could have been better. I'd use Dark Hole over another Spark any day, I think 2 MST could have been good. He uses 1 of Call of the Haunted when its Semi-Limited, and this deck needs to be able to pull out its monsters from the Grave. I think he could have done better, some of the Main Deck Gemini choices are odd, why use Phantom Dragonray Bronto, when you could use any other Gemini that has higher ATK, if he needed the WATER Attribute for ZERO, he could have gone with something else. -- - Dark Ace SP ( Talk )  04:44, January 25, 2012 (UTC)

Actually, I've played around a lot with Gustos to make them effective. In the time he was given, it should've been at least a bit better than this. The deck is missing a very key card, Caam, Serenity of Gusto. It should really be one of the only recycling cards. The deck is consistent enough without Duality, but that's nothing major. The Trap lineup is weird, and lacks Icarus Attack. The deck lacks MST as well. Reeze is ok, but Creature Swap is better, where you max out on Codor. However, Maniac56 recognized the main loop between Egul, Winda, and Gulldo, which is good. I give him a 2.5 on the Gustos, as it was an earnest and decent effort. Synchro Maniac10 (talk • contribs) 06:17, January 28, 2012 (UTC)


 * I remade his Gemini Deck on DN using/maxing out some cards that he only used singles of, such as Supervise and Miracle Fusion. I think mine would have worked better than his. Anyway, we have to do the reasons for no.

Reasons for No:

Gusto Deck: Photon Deck: Gearfried Deck:
 * The deck is missing a very key card, Caam, Serenity of Gusto. It should really be one of the only recycling cards.
 * The Traps lack Icarus Attack.
 * Spiritual Wind Art - Miyabi isn't really great.
 * Why no 3 MST? Its a staple, and you should at least run 2.
 * Doesn't even try to run Galaxy-Eyes Photon Dragon.
 * No Photon Lizard
 * Luminous Spark isn't needed when most of the deck already has 1900+ ATK.
 * Lacks many staples.
 * Lacking some very good staples in the entirety of the deck.
 * Call of the Haunted is Semi-Limited, so you can/should run 2.
 * Solemn Warning is Semi-Limited, you can/should run 2.
 * Supervise should be at 3. Gemini's aren't good without their effects.
 * Polymerization isn't very good, so you should try avoid using it.
 * No Dark Hole. Its a staple.
 * Gemini Spark should be MAXED out.
 * Lacking MST, not always needed when using Spark, but since you had 2 Spark, 1-2 MST would have helped back them up.
 * Should have used 3 Miracle Fusion, and Dragon's Mirror wan't really needed. Just Future Fusion and 1 Superalloy Beast Raptinus would have been enough. The reason you had Poly was simply because you wanted to get around the main weakness of the Gemini's, which is good that you noticed that, but you can get around the weakness of the Gemini's by using Gemini's that have an Original ATK and DEF of at least 1700+ ATK and by using 3 Supervise. Such as Gemini Lancer and Evocator Chevalier.
 * You were using Alius, so you should have used E-HERO Stratos and Reinforcement of the Army.

7
SquirtleHero - 3rd Try

8
User:Elite Wolf

The Deck is effective but I don't like the lack of Solemn Judgment/Warning/Dustshoot/Mirror Force. Other than that, it's great. I say he passes, he did pretty well with a nearly unworkable Deck type. BF2 Talk  Deck Guides 13:54, February 2, 2012 (UTC)

It seems that a weak Trap lineup is a recurring problem.

The Forcefields, Double Tool, Cameran, and Gadget Drivers bother me. There doesn't really seem to be a specific focus as far as I can tell. It doesn't appear to be OTK, Synch/Xyz, Burn, Stall, etc. I's just a bunch of Morphtronics put together, and has neither Radion nor Remoten. While there is a wide number of options for the deck, most people usually pick one or two >.< I'm going to wait to see the third deck before making a decision. Lappyzard (talk • contribs) 20:06, February 2, 2012 (UTC)

The Spaceships deck looks good, but not great, the Judgment Hand is decent and the Morphtronic Deck is shaky. I want to see what Ace has to say. Lappyzard (talk • contribs) 22:16, February 2, 2012 (UTC)

The Ships aren't horrible, in my opinion. However, I always feel that Lord should be at 3, as should Angel. I personally don't think the Birdman or Tuning Spell card is needed, but it does give a certain level of options. I think some Equip Spells would work better than Lances, seeing as a lot of tokens can be made, and its not really a loss if you charge into a Mirror Force with a British Lord and a few tokens. I'd also go for 3 MST. Other than that, the build seems nice. -- - Dark Ace SP ( Talk )  23:33, February 2, 2012 (UTC)


 * P.S. Is it me or are the Deck Templates acting odd? -- - Dark Ace SP ( Talk )  23:36, February 2, 2012 (UTC)

I'm having an issue where the "Monsters" test is pushed below the other 2 in the headings, but nothing else. I'm tempted to say yes, especially if we tell him the issues and warn him to avoid them in the future. What are you guys thinking? Lappyzard (talk • contribs) 23:47, February 2, 2012 (UTC)

Since we're so undecisive, how about he gets a 4th request, maybe a bit easier, so we can properly judge? As for now, I need something to vote yes. :3 I give him 3.5/5 overall. If not a 4th request, something else maybe? Synchro Maniac10 (talk • contribs) 23:58, February 2, 2012 (UTC)


 * Also, keep in mind the difficulty of the requests this time. Synchro Maniac10 (talk • contribs) 23:58, February 2, 2012 (UTC)

I think the Decks were pretty tough, I'd say yes provided we explain to him what was missing. BF2 Talk  Deck Guides 18:06, February 4, 2012 (UTC)

I'm worried, as this actually occurs with almost all his deck, as I've noticed. But I think it should be ok, as long as we keep helping him out about. If everyone else, agrees, I'll say yes as well. Synchro Maniac10 (talk • contribs) 21:57, February 4, 2012 (UTC)

I concur. Lappyzard (talk • contribs) 22:28, February 4, 2012 (UTC)

I'm fine with that. -- - Dark Ace SP ( Talk )  01:01, February 5, 2012 (UTC)

Anyway, this is what I'll post on his talk page.

Open Quotation Marks:

Congrats! You have passed our DFF deckbuilder examination! We (BF2, Ace, and Lappyzard) have decided to give you the privilege of becoming one of DFF's Deckbuilders, however we do this is some warnings about your decks.


 * Space Ship Deck:
 * Use 3 British Lord as he is very versatile and 3 Shining Angel, as Spaceships need to be able to toolbox the exact Spaceship needed for the invasion.
 * Use 2 United We Stand and 1-2 Break! Draw! instead of Lance. Ships need long-lasting power to be battle ready.
 * Use of 3 Mystical Space Typhoon is needed to clear away barriers that may hinder the invasion, 2 is fine if 3 British Lord is used, but your fleet had only 2.
 * The tuner(s) and tuner support cards aren't needed.
 * 1-2 Enemy Controller is good as well if room can be made.
 * Morphtronics:
 * The Judgement Hand:
 * Needs Solemn Judgment/Solemn Warning/Trap Dustshoot/Mirror Force.

End Quotation Marks.

P.S. Lappy you need to add in your thoughts. -- - Dark Ace SP ( Talk )  01:01, February 5, 2012 (UTC)