Forum:Ultimate E-HERO Deck

Okay, So I've been working a lot on E-HEROs and I've been experimenting a lot with them. They are my favorite cards and they're pretty powerful and fun to use. I've made a lot of different variations of this deck, and all were very consistent.

The final evolution made this deck water-influenced and focuses on the most powerful E-HERO fusion, Absolute Zero. It has some Xyz as well. Its most important aspect is hand advantage. An E-HERO deck dies when you have no cards in hand.

Monsters: 20

3 Fire Hand 3 Ice Hand These 6 cards are very useful in any deck. They are powerful and quickly throw your opponent's field to the graveyard. They are slightly good deck thinners and can take down entire strategies on their own.

3 Elemental HERO Blazeman 3 Elemental HERO Shadow Mist Pretty much the basis of any E-HERO deck

2 Elemental HERO Ocean 2 Elemental HERO Ice Edge 1 Elemental HERO Woodsman Ocean and Woodsman are good searchers. Try fusing them and then de-fusing them during the end-phase of your opponent's turn to get Shadow Mist. Bonus points if the de-fused monster was Absolute Zero.

1 Elemental Hero Bladedge I know I know. But like I said, I made a lot of evolutions to this deck and this card was always needed. Say your opponent banished Djinn Releaser of Rituals for a Ritual Summon. This card is a good card for Blazeman to throw in the graveyard. It has saved me many times and besides Blazeman, this card is a good card to abuse when de-fusing. Got me many OTKs.

1 Supply Good card to fill your hand after a fusion.

1 Furnimal Cat Furnimal in an E-HERO deck? Yeah. Basically the combo is fusing this card with Shadow Mist to get Gaia, and then activating both Monster's effects in the graveyard and getting 2/3 materials for a follow-up fusion.

Spells: 18 2 E - Emergency Call 2 Reinforcements of the Army Basic searchers.

3 Polymerization 2 Miracle Fusion 2 Fusion Recovery 2 De-Fusion The fusion stuff

1 Raigeki 2 Forbidden Chalice 2 Salvage Salvage is good for not only recovering the Water HEROs but also the Ice Hands.

Traps: 9

2 Time-Space Trap Hole 1 Bottomless Trap Hole Stop the troubles before they even start. Time-Space is very useful against anything.

1 Miror Force 1 Breakthrough Skill 1 Ring of Destruction (OPTIONAL) 2 Jar of Avarice The Jars are very good to retrieve all the limited cards + the Hands.

Extra Deck: 15

1 Elemental HERO Core 1 Vision HERO Adoration 2 Elemental HERO Nova Master 1 Elemental HERO Escurido 1 Elemental HERO Gaia 2 Elemental HERO Absolute Zero 1 Vision HERO Trinity 1 Divine Dragon Knight Felgrand 1 Alsei, The Sylvan High Protector 1 Heroic Champion - Kusanagi 1 Number 86: Heroic Champion - Rhongomiant 1 Castel, The Skyblaster Musketeer 1 Number 104: Ragnazero

Please all try and give me suggestions on how to improve it. I've made a lot of evolutions to this deck and I'm sure everything words. It can go toe-to-toe with all of today's Meta. Blueexx (talk • contribs) 17:37, May 9, 2015 (UTC)