Forum:Neo Uria Deck

It's been a long while since I last made a Deck. Presenting another one centred around one of the Sacred Beasts...



With all the new Continuous Traps going around that are capable of constricting the meta, along with the all-important Imperial Custom, I figured an Uria Deck would be easier to construct, and can defend itself better.

As expected of an Uria Deck, it uses plenty of Continuous Traps to use as fodder for the big guy itself. Notable Traps include Discord to cripple Synchro-heavy Decks, Screen of Red for one-sided temporary stall, Grave of the Super-Ancient Organism to freeze the high-level monsters in their tracks, and Anti-Spell Fragrance to bog down any Spell-heavy Decks. Futhermore, Imperial Custom makes all other Traps indestructable, even by their own effect, spelling infinite duration for Discord or Vanity Space. This allows the Deck to hold out long enough before sending out the three face-up Traps to summon Uria.

There are a few things that don't look quite in place in this Deck, but let me explain... Mist Valley Falcon works pretty well by bouncing any Traps I control, temporarily freeing up the lock for any necessary plays. For example, bouncing of Vanity Space to allow for the Summon of Uria, or bouncing Screen of Red to avoid paying its cost. Card Destruction is also good for tossing out a handful of Continuous Traps for hopes of drawing a better hand, while also fueling the Graveyard to make Uria's ATK skyrocket.

I have a few issues while constructing this Deck, particularly the other Continuous Traps I could run... Thanks for any advice. --Gadjiltron (talk • contribs) 13:02, August 3, 2010 (UTC)
 * What about Royal Oppression? Sure, it costs some LP, and the opponent can use it as well, but it can also be used as a cost to summon Uria.
 * Mask of Restrict? This Deck doesn't Tribute a lot, so it can be useful in preventing any Monarchs from showing up and wreaking havoc on the Traps.
 * Vanity Space has a few issues with the Deck - primarily due to the fact that its presence restricts the summoning of Uria. That's why I only have one copy. Should I add more or remove it?
 * What about other Trap Monsters? Which should I run?
 * I've used Magical Hats in an older version of this Deck to dig out Continuous Traps to further power up Uria, along with reusing Mask of Darkness' effect. Should I use it here?