Forum:Flamvell

Some of you may have seen my Nordic Flamvell deck in the forums. Well, it started off as a pure Nordic deck, and in an effort to speed it up I kept adding more and more engines, until the Nordics became a minority. It go to the point where the deck was more Flamvell, and using Nordics just as an engine to make BRD. So I decided "This is stupid, I'm just going to make this a straight-up Flamvell deck." So yeah... Here's my Flamvell deck, which evolved from a pure Nordic deck.. Still not entirely sure how that happened. >.<

Ok, here's the breakdown. Gorz is there just for being Gorz. Firedog is the main engine of any Flamvell deck, getting another Flamvell when he destroys a monster in battle. Tengu is there for being Tengu. I shouldn't have to say anything more. Shaman is nice for mid-game Graveyard control, especially in the heavily grave-reliant meta. Magician is the main Tuner, making 8 with Firedog and Tengu, and 7 with Shaman and Trooper, which are the main levels of Synchros. Archer, Baby, Hedgehog, and Origin are Tuners of various levels for various Synchros, and Origin's self-summoning effect is great for an early game Trish. Trooper is good milling, and he's a floater. Finally, Veiler is good for being Veiler.

Spells are mostly Staples, including the Flamvell staple Rekindling. This is pretty much the most broken card in the entire deck. Using it almost always results in 2 Synchro monsters, sometimes more. Traps are again pretty standard, with the exception of Flamvell Counter. I'm not too sure how well this card is going to work out. It's a nice negation card, with a pretty easily fulfilled cost, but testing has yet to show how much detriment losing that one Flamvell has.

Thoughts? Lappyzard (talk • contribs) 02:18, June 23, 2011 (UTC)