Card Tips:Dark Simorgh


 * This card can be Tribute Summoned with one Tribute using "Double Coston".


 * Normal Summon "Summoner Monk" and activate its effect to get a "Mist Valley Soldier". Synchro for a level 8 and then remove "Summoner Monk" and "Mist Valley Soldier" for "Dark Simorgh".
 * Another, possibly better way to summon this card in a "Blackwing" deck is to run 3 copies of "Eccentric Boy" and using his ability to Synchro Summon with another card in your hand (in this case a level 3, 4 or 5 "Blackwing" (DARK monster)) thereby putting a Dark monster and a WIND monster in your Graveyard, allowing you to throw out multiple high attack monster cards


 * "Dark Simorgh" can be part of a lockdown: Use "Anti-Spell Fragrance" so that your opponent can't activate Spell Cards from their hand, nor activate them when on the field, they cannot set any Trap Cards (although they can still activate ones that are already face-down), and they can't defend with Set monsters, they can only Normal or Special Summon.
 * Using "Kaiser Colosseum" and cards like "Ojama Trio" and equipping "Dark Simorgh" with "Gravity Axe - Grarl" with the above lock will prevent your opponent from doing anything at all short of using "Volcanic Queen" or "Lava Golem" (or in "Ojama Trio"'s case, "Honest").


 * Other combinations that can also be used are:
 * "Kaiser Colosseum" + "Volcanic Queen"/"Lava Golem" + "Gravity Bind"/"Level Limit - Area B"/"Messenger of Peace"
 * "Ojama King"/"Ojama Knight"/"Ground Collapse" to prevent your opponent from summoning monsters.
 * "Destiny Hero - Plasma" to prevent your opponent's monster effects from working.
 * "Tualatin", to completely shut down a single-attribute deck.


 * A good strategy is to combine "Dark Simorgh" with "Armed Dragon" because "Armed Dragon" is WIND. If you can play "Armed Dragon LV10", "Dark Simorgh", and "Anti-Spell Fragrance" the lockdown is even better because now you can keep destroying your opponents monsters every turn.


 * That Lockdown may freeze your opponent. Special Summon "Grinder Golem" and use "Kaiser Colosseum", (do not forget to get rid of the Tokens) and use "Scrap-Iron Scarecrow" together with "Mask of Restrict". Your opponent is bound by a strong monster that cannot attack anyway and gets no defense against your strategies.


 * One counter to this card's effect is "Jetroid", which allows the user to play a Trap from the Hand, face-up, when it is attacked--you will be able to use a "Mirror Force" or a "Sakuretsu Armor" on the "Dark Simorgh" and then be able to use your Traps as normal.


 * Activate "Giant Trunade" before you summon this card safely on the field. That way your opponent cannot set cards again while this card is on the field.
 * "Cold Wave" also helps protect this card on the turn it is summoned; you can also shut your opponent down temporarily with it.


 * For various lock-on ways, Combo this card with "Jinzo", "Horus the Black Flame Dragon LV8", "Destiny Hero - Plasma" or "Medium of the Ice Barrier".


 * This card works extremely well with "Blackwings" because it prevents your opponent from setting cards (Spells, Traps and Monsters), which means all of your "Blackwings" will be able to attack without worrying about face-down card.


 * An easy way to summon this is to use "The Tricky", discarding a dark monster, then tributing it, thereby putting one Wind and one Dark monster in the graveyard.


 * A very fast way to search for this card is to Synchro Summon "Blackwing Armor Master" and then activating "Swallow's Nest", selecting this card.


 * Although very difficult to pull off, A complete lock-down can be used with "Dark Simorgh". First, set "Interdimensional Matter Transporter" and "Anti-Spell Fragrance]". If you can keep these cards on the field and clear your opponents field, you're good to go. Summon either "The Last Warrior from Another Planet" or "Dark Simorgh" first, and activate IMT. Then activate "Anti-Spell Fragranc" as a chain. After that, summon either "Dark Simorgh" or "The Last Warrior from Another Planet", depending on what you summoned first. At the End Phase, you'll get the other monster back. The Dark Fragrance combo shuts down your opponent's spells and traps and sets, while the Last Warrior prevents monster summoning, leaving you with powerful beat-sticks to assault your opponent with. "Kuriboh" and "Necro Gardna" are the only defenses against this combo. It should be noted that it is IMPOSSIBLE to break this combo; even "Spiritualism" cannot be used, because no card is actually "negating" it, rather, it is just being prevented from hitting the field.
 * This lock-down can be broken by using "Puppet Plant" to gain control of "The Last Warrior from Another Planet" and then getting rid of him (suiciding him on "Dark Simorgh", tribute etc...)
 * Using the above strategy, you can create an impossible to break lock-down by adding "Angel O7" so it can negate "Puppet Plant", "Newdoria", "Honest", "Kuriboh" and other trigger effects such as "Exiled Force", "Stardust Dragon" and "Dark Armed Dragon". The only problems are "Lava Golem" and "Volcanic Queen" because they can tribute your monsters so adding a "Mask of Restrict" makes this lock-down impossible to break by any card released so far.


 * Another lockdown is as follows: Your opponent have 5 tokens on field ("Ojama Tokens", "Rose Tokens", doesn't matter) and no spells and traps. You have "Dark Simorgh" in defense position (not letting to suicide tokens) along with "Anti-Spell Fragrance" and "Mask of Restrict". You can later summon for e.g. "Drill Warrior" to damage opponent while not letting him suicide his tokens. Or you can even use burn cards or whatever that damages your opponent while not letting him kill his tokens.


 * This card can support a "Dragunity"/"Blackwing" deck.


 * This card can also help a "Dragunity"/"Cyberdark" deck.


 * This card may also be a good side-deck choice against "Infernity" decks. A common play consists of the "Infernity" user Setting all the cards in his hand, allowing him to use cards such as "Infernity Launcher". With "Dark Simorgh", your opponent will not be able to set the cards to empty his hand.


 * This card can make it harder for your opponent to avoid damage by "Simorgh, Bird of Divinity".


 * Try this card with a "Ninja" deck. Use "Ninjitsu Art of Transformation" on "Strike Ninja" or "Goe Goe the Gallant Ninja". With "Ninjitsu Art of Transformation", "Anti-Spell Fragrance" and a Level 4 Ninja on your field, your opponent will wonder his next round. In addition, "Goe Goe" and "Strike Ninja" are WIND and DARK monsters that may be used in order to Special Summon "Dark Simorgh".

Traditional Format

 * This card can be searched via "Witch of the Black Forest".


 * Activate "Heavy Storm" before you summon this card safely on the field. That way your opponent cannot set cards again while this card is on the field.