Forum:Renarudo's Six Samurai deck

Second deck I'm building. A lot of my info comes from this post http://yugioh.wikia.com/wiki/Forum:Six_Samurai_Deck_Fix, and I've looked at the comments and took into consideration my play style and what I'm trying to aim for with this deck.

Without being long and drawn out, I want to maximize swarm power, have a good amount of milling and also have some defensive attributes to handle things that may want to put a stop to the machine. Have yet to use this deck as of this post, but I hope to fine tune it in the times to come.

It doesn't look like Six Samurai is high-tiered in the current meta (and looking at a tournament report, I don't know how it'll fare against Gladiator Beasts, or Lightsworn, or Judgment Dragon, or...), but hopefully we'll see some more of these expansions stateside that'll help the field swarming.

I've noticed that cards such as Monster Reborn and Call of the Haunted aren't really necessary, because the Six Samurai work well with sending and taking cards out of the graveyard all by themselves.

Also, with Gateway of the Six, Six Samurai United, Spirit of the Six Samurai, The Warrior Returning Alive, Reinforcement of the Army, Double-Edged Sword Technique, and many others that I don't use in my deck, there is no shortage of searching and reviving.

I don't think there is a "perfect" build of any deck, but it's my hope that I'll put up a valiant fight in the name of Bushido with this one.

I plan on using Marauding Captain to provide some redirection, and also as a free summon. Maybe I'll get lucky and actually have two out at once, but I'm unsure if that would be a negative effect, because my Samurai presence would be limited to 3. Rose, Warrior of Revenge and Comrade Swordsman of Landstar are in there are my only Tuners, and it is my hope that maybe Comrade won't be entirely useless if I don't Synchro him.

I kind of have a feeling that maybe Book of Moon might be useless, but I might be able to actually pull off a combo involving that and The Six Samurai - Irou, in addition to the fact that it and Mystical Space Typhoon are Quick-Play Spell Cards, so maybe they'll come in handy due to their speed for something or other. I have a big fear of Judgment Dragon and similar over-powered cards, so BoM and Starlight Road play towards the prejudice I feel for ridiculous field clearing effects that aren't coming from my side of the duel.

I plan on leaving cards like The Six Samurai - Yaichi and The Six Samurai - Kamon in defense, possible augmented by a double Marauding Captain wall and a Grandmaster of the Six Samurai for offense with a Spirit of the Six Samurai for augmented attack. Furthermore, Spirit is pretty much the main reason I included two copies of Double-Edged Sword Technique.

The Six Samurai - Zanji will benefit greatly from a Solidarity (or two, muhahah) and/or a Spirit for boosted attack. While I'm on the subject, if I Union Spirit with Zanji and destroy a monster by battle, does Zanji's effect negate the "destroy's an opponent's monster by battle" requirement of Spirit, meaning I don't get to draw a card? (Sadface)

Cards I feel that are replacable: Book of Moon Mystical Space Typhoon Solemn Judgment x1 The Six Samurai - Irou x1 The Six Samurai - Yaichi

I was looking into adding a Shrink for some Anti-Goyo Guardian action (in addition to neutering that gosh darn Judgment Dragon), and maybe ONE copy of Dimensional Prison. Lightning Vortex, Cunning of the Six Samurai, Hand Destruction, Breakthrough!, and Royal Decree could all find a place somewhere in the deck as well, but I'm unsure of the balance and how handy they'll be.

I'm skipping on Enishi, Shien's Chancellor because I refuse to remove my own monsters from play, and he doesn't share the Six Sam effect of redirection, so I'd have to add in some more protective measures. Before I think about putting in Great Shogun Shien, I'd want to have some combo-action with Six Scrolls of the Samurai, and I just can't visualize how to incorporate that without redoing over half the deck.

I suppose that's it, and hopefully some of my card choices are understood. Feedback is appreciated.

Renarudo (talk • contribs) 13:29, January 4, 2011 (UTC)