Forum:Machine Synchro

I've been working on variants of this deck for a while now, and this is my best yet. My issue is that it still has trouble against other speed-based decks, which is a problem for me because Blackwings are big in my local Meta. Really, what I need is a way to make it more consistent without including more than 1 or 2 non-machines.

A couple of things I'd like to say about it in advance: 1. I've been thinking of adding 1 or 2 Junk Synchrons. They'll break the theme a bit and can't be searched by Genex Neutron, but could be very useful. Should I add them? And what should I remove to fit them? 2. Road Synchron: more, or keep at 1? I'd hate to get rid of him, he's been alot more useful then I thought. 3. My Traps. Always a major problem for me. I'd rather not use Heavy Storm or MST(I dislike using more than a few Staples0, so I replace them with Wild Tornado. But I always seem to draw them when they're totally useless. My Traps in general need majorly sorted out. 1 more BTH I'm thinking, at the cost of a Tornado or Bribe. (S/T removal is strangely ineffective where I duel. I put them there to break through Stall, but the Tornados especially just take up space. 4. Should I think about adding some more stalling cards for backup? I can usually recover after a bad turn up to 2 or 3 times, but after that things get harder. I added Swords of Revealing Light recently to fix this, but I still have trouble with situations like that. Any cards that could work for this? 5. Feel free to suggest any card. Money and rarity aren't obstacles.