Forum:Last Turn Deck

Monsters: 20 Jowgen the Spiritualist x3 Cat of Ill Omen x3 Interplanetary Invader A x3 Kelbek x3 Wall of Illusion x3 Sanga of the Thunder x2 Spirit Reaper x1 Marshmallon x1 Neo Spacian Grand Mole x1

Spells: 4 Pot of Greed x1 (yes I run traditional deal with it) Graceful Charity x1 (see above) Enemy Controller x2

Traps: 16(17) Last Turn x1 Waboku x3 Threatening Roar x3 Thunder of Ruler x3 Seven Tools of Banditx3 (or dark bribe, seven tools cost is more useful) Wall of Revealing Light x3 Gravity Bind x1 (not sure if this will work if last turn is played)

I haven't tested this deck out yet, but theoretically it's intended to use cat of ill omen to get last turn into my hand as soon as possible. Once I've accomplished that I just wait until my life points hit 1k. I can use the ample amount of traps and stall monsters to hold out until I get Last Turn. The spells are mostly designed to give me more draw power and get to the vital cards. Wall of Revealing light covers both defense and life point burning.

Once I am ready to use last turn, I can target Jowgen the Spiritualist, Interplanetary Invader A, or Sanga of the Thunder for an instant win (Kelbek and Wall of Illusion work as well provided I have a waboku). Failing that I can target any monster OTHER than cat of ill omen and end up with a draw. Dark Bribe and Seven tools will make sure Last turn doesn't get negated (not much other than a trap will be stopping it, dark bribe is more useful over all but seven tools helps burn life points).

That's basically the gist of the deck, again it hasn't been play tested but it seems like it would be extremely annoying and quite possibly even powerful if abused appropriately. I wonder if anyone has any thoughts on how I might make it more abusive before I got and test it. Vampiremessiah51 04:53, May 5, 2010 (UTC)