Forum:Reconstructed Fortune Ladies, Yea. . .

I recently rebuilt this deck, I'll list it first and explain everything below.

Ok, thats the deck. Lets start the explanation. Lighty and Darky are the real summoning power of the deck, they both are at 3. Watery is draw power, Firey kills a monster too strong to be overpowered, and Windy acts as a monster version of Heavy Storm. Chaos is used because my monsters hit the grave quite often, and it doesn't really matter if lighty gets removed. The DM's are there as beatsticks and as summoning targets for Magical Dimension. I can also tribute them, I can generate a lot of draw power really fast. The Skilled DM's are there for summing the DM's, and are decent sized beatsticks. The DM Girls are targets for Magicians Circle, and relatively easy to summon. The Future Visions remove lighty's and slow down my opponent. The Fortunes future get her back, and let me draw. Magical Dimension is just a great card, DD Gate removes one of your monsters and a lighty, I special summon you lose a monster. One for one gets lighty out. Free tribute fodder, etc. Secret Village locks your spells, Solidarity powers them up, everything else is a staple. Now, Traps. Inherited Fortune is for specialing the dead-draw Ladies. Circle gets me free strong monsters. Compulsory works with lighty, and repels synchros. Interdimensional saves my monster, gives me a fortunes future target. The last 4 are Staples. Thanks in advance for any CONSTRUCTIVE criticism, and possible changes to the deck. CardGamesFTW (talk • contribs) 23:34, October 5, 2010 (UTC)