Forum:List of cards to side in against common decks

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 * This is based on the General/Basic builds of each deck.
 * Also taking into account of the cards run in those decks (e.g. Gadgets run lots of Fissures and Smashing Grounds, so Thunder King Rai-Oh will not Cripple the deck) (e.g. Glads have tricks such as the Book of Moon trick against Skill Drain). However, this does not take into account of the opponent's Side Decks (e.g. ignores 3 Dust Tornados in their Side Deck).
 * Ignoring Staples as they are not Side Deck material.
 * If anyone would like to add (e.g. cards or top tier decks) or change things (e.g. move cards from cripple to works against) please post the ideas below.
 * 12:31, April 27, 2010 (UTC)

= September 2010 =

Suggestions against the newer archetypes such as Dragunity, Fabled, Naturia, Scrap, etc. are welcomed. -Falzar FZ- (talk page|useful stuff) 09:18, August 7, 2010 (UTC)

Hey Falzar, how about you update this page for the Sept. 10 Lists, as Flamvell Cat Synchro no longer exists, I also think it should be pinned, its a great article...BassNettoHikari2...Chat Page... 07:30, September 24, 2010 (UTC)


 * Ok, I updated it for Sept. Also, adding Scrap, Naturia, Fabled and... a few other cards to side in (e.g. Chain Disappearance). -Falzar FZ- (talk page|useful stuff) 12:02, September 24, 2010 (UTC)

Cyber Cards
What about adding a section for decks revolving around Cyber Dragon/Chimeratech OTK?...BassNettoHikari2...Chat Page... 14:25, September 24, 2010 (UTC)

Oh, BTW
Swallow Flip is listed as working against Boggart Knight in the "how to stop X-Sabers" part. Well, it doesn't - you can't flip off normal summoned monsters.

And another thing - Infernity is now more focused around trap cards trap cards trap cards - than the OTK. You should mention that.

Meanwhile, as for how to stop Dragunities? They focus heavily on the graveyard, so cards like Kycoo and D.D. Crow are pretty good. Especially Necrovalley and Zombie World, both of which will stop the equipping of monsters in the graveyard - not to mention that when they're played, if your opponent has a Dragon Canyon, it gets destroyed. Runer5h (talk • contribs) 00:41, September 25, 2010 (UTC)Runer5h


 * Updated for Infernity, Cyber Dragon OTK and Dragunity. I'll leave Dragunity and Scrap in the themed section until it becomes meta in the TCG. -Falzar FZ- (talk page|useful stuff) 01:20, September 25, 2010 (UTC)

We seem to be forgetting Magic Cylinder. It's very handy for punishing careless OTK attempts, with the most evident use being against careless Cyber OTKs. --Gadjiltron (talk • contribs) 01:22, September 26, 2010 (UTC)

Hopeless/Disaster Dragon
Why isn't it up there? It's basicly the same tier as BWs and Infernities now.


 * Shadow-Imprisoning Mirror + (Several key cards are DARK)
 * Koa'ki Meiru Drago - (Can hurt if used on the first turn. May also backfire)
 * Grave of the Super Ancient Organism+ (Can severely hurt the entire Deck. Can be destroyed easily with Dust Tornado or Stamping Destruction)
 * Different Dimension Ground + (Can severely hurt them; chain to Reasoning/Future Fusion/Foolish Burial/Monster Gate/Trade-In)
 * D.D. Crow + (Kills off Red-Eyes Darkness Metal Dragon's one-turn revival. Graveyard heavily used)
 * Macro Cosmos+ (Graveyard-dependant. Though hindering, they have ways of retrieving RFGs)
 * Archlord Kristya > (Can cripple the Deck, since all monsters that can beat it have to be tributed)
 * Royal Oppression + (Can help, even though it is sometimes used in conjunction with Raida)
 * Cactus Bouncer + (Stops special summons. Can be overpowered or destroyed easily)
 * Electric Virus - (Works especially well if you can tribute)
 * Prohibition+ (Call Red-Eyes Darkness Dragon or Five-Headed Dragon)

--Drew-Gi-Oh! (talk) 01:59, September 26, 2010 (UTC)


 * It's currently in the Themed decks section, maybe I'll move it up, since it's tier 2. -Falzar FZ- (talk page|useful stuff) 03:18, September 26, 2010 (UTC)

Bored, adding Exodia and a few to LSs. -Falzar FZ- (talk page|useful stuff) 00:59, September 28, 2010 (UTC)

A few minors
In the 'Frog' section, it states King Tiger Wanghu works good against Frog FTK. The word destroys is capitalized in the 'Six Samurai' section. In 'Heralds', the word Summoned is lower-cased. Hope I helped.| DED ( (Leaving Me Messages Are Often Left Here) 22:12, October 1, 2010 (UTC)


 * Frog FTK doesn't always FTK, or if you Effect Veiler them, then on the next turn you can Summon Wanghu. -Falzar FZ- (talk page|useful stuff) 00:11, October 2, 2010 (UTC)

An odd idea
Does anyone have any ideas on how to counter STUN decks? You know, the ones with Thunder King Rai-Oh, Doomcaliber Knight, Fossil Dyna Pachycephalo, and all the other anti-meta cards. I'd like to know how to beat them, honestly. Runer5h (talk • contribs) 02:01, October 2, 2010 (UTC)Runer5h

There's a lot of different STUN decks... like Chaos Stun, Rock Stun, Wanghu Stun, Gadget Stun, Banisher/Macro Stun... They'll require different cards. -Falzar FZ- (talk page|useful stuff) 02:05, October 2, 2010 (UTC)


 * I'd start with the one that won the YCS: find it here. A very similar build also took third place at that tournament. Runer5h (talk • contribs) 15:41, October 2, 2010 (UTC)Runer5h

Imperial Iron Wall, and the 2 imprisoning mirrors could work. Also, Starlight Road and counter-destruction effects, as well as Effect Veiler and anything that could negate traps. --Drew-Gi-Oh! (talk) 22:26, October 2, 2010 (UTC)


 * Burden of the Mighty: They won't have any 'strong' monsters once Burden is out. It also screws them over with their own Wanghu, if that's out.
 * Royal Decree: Being a Trap heavy deck, this card would cripple most of the deck should you be able to keep it out. Assuming you don't run many Traps.
 * Trap Stun or Seven Tools of the Bandit: Similar to Decree. Seven Tools if you want a more permanent solution to Counter Traps like Solemn Warning.
 * Legendary Jujitsu Master: Well, against a deck without any draw power, a -1 is always nice, but this can be a -2 for them as well. -Falzar FZ- (talk page|useful stuff) 22:33, October 2, 2010 (UTC)


 * Jujitsu Master could work, but the problem is that they all run 3 Thunder Kings and 3 Doomcalibers (and some run some Cyber Dragons). Sure, they get set back a turn, but you're put at the same disadvantage after losing Jujitsu. As for the two Mirrors, each one can only negate the effect of one card in the deck, so it's highly situational. Lastly, Starlight Road wouldn't be very useful, seeing as they only really use one-by-one destruction cards. Runer5h (talk • contribs) 22:46, October 2, 2010 (UTC)Runer5h

I've got a good one, especially if the deck you're facing involves swarming dark monsters! Clear World!! It has potential to be a game changer, especially if it gets out early... Jon Kovacs (talk • contribs) 23:14, October 2, 2010 (UTC)


 * Just stopping attacks for a while is alright, but being a Field Spell, it gets destroyed fairly easily. It also kills you too, so it's not that good for Side Deck material. Adding Kinetic Soldier to Six Samurai. Back to Anti-Anti-Meta xD
 * Trap Hole: Apart from Cyber Dragon, they don't Special Summon, so these would mess with them. Generally used to get rid of their TKRO and DCK.
 * Magic Drain: Along with Trap Stun, this card is for protection of your cards. It's always going to be a 'one for one' as well. -Falzar FZ- (talk page|useful stuff) 07:32, October 5, 2010 (UTC)

A majority of their monsters are level 4 (Fossil Dyna, King TIger, Thunder King, Doomcaliber, sometimes Gadgets, Kycoo, Legendary Jujitsu, Snipe Hunter, and their tributes, CyDra and Gorz,) would all be affected by Gravity Bind or Level Limit - Area B, so if someone was willing enough to side them, it could be potentially disrupting to them. Also, it's not like they're going to attack with their D.D. Crows or Effect Veilers. --Drew-Gi-Oh! (talk) 01:50, October 7, 2010 (UTC)


 * Actually, Jujitsu is level 3. I know - crazy, but true! Anyways, that could work, but you'd need a way around it yourself - and not every decks run powerful level 3s-and-lower. X-Sabers might be able to benefit, but other decks... not so much. Runer5h (talk • contribs) 19:36, October 7, 2010 (UTC)Runer5h

A couple of ideas
Flip Flop Frog has been included under Dark Gaia OTK, so why hasn’t Nightmare Penguin? Also, Exodia decks are missing Thunder King Rai-Oh (stops White Stone, Sangan, Emissary etc.) and Protector of the Sanctuary (stops everything else). Believe me, against an Exodia deck, summon these 2, and you’ve won. Barring horrible luck. Battlemaniac (talk • contribs) 17:23, October 8, 2010 (UTC)


 * OK, added them. -Falzar FZ- (talk page|useful stuff) 09:10, October 9, 2010 (UTC)

Contents
I've added a contents section with links which go to each deck type. It should make navigation much easier. -Falzar FZ- (talk page|useful stuff) 10:56, October 11, 2010 (UTC)

What about Tualatin? Jon Kovacs (talk • contribs) 16:28, October 11, 2010 (UTC)

I'd like to see some anti 'Gemini-City' cards-213.123.215.233 (talk) 11:23, October 15, 2010 (UTC)

What about Starlight Road against Gyzarus? Ascriptmaster (talk • contribs) 18:30, October 23, 2010 (UTC)


 * Tualatin seems to be too situational, but if you can pull it off, it would stop decks like Fish and Blackwings.
 * Is it really worth it? Gyzarus is just 1 card; they main a lot of cards like My Body as a Shield, Trap Stun and Cold Wave, and their Bestiari would destroy it easily.
 * I don't really side against Gemini-City decks myself; so anyone else have thoughts against that deck? -Falzar FZ- (talk page|useful stuff) 22:18, October 28, 2010 (UTC)


 * Hmm... What about using Anti-Magic Prism to counter Gemini Spark? They sort of rely on it to keep removal effects from working as planned. Runer5h (talk • contribs) 00:53, October 29, 2010 (UTC)Runer5h

Gemini city- Super Poly (If they swarm, only if you have a Shining in the ED), Gravekeeper's Watcher (Effect Veiler and Honest), Light-Imprisoning Mirror,Trap Stun/Royal Decree, Trap Hole, Non-Fusion Area (If anyone actually uses that), Anti-Magic Prism (book of moon and spark, sometimes controller).

--Drew-Gi-Oh! (talk) 02:22, October 29, 2010 (UTC)


 * Anti-Magic Prism also works against their MST
 * Super Polymerization should work; but you need to have the Fusions in your Extra Deck... but that shouldn't really matter, as you can Side Deck Fusion/Synchro Monsters now; the main concern here, is that you're spending quite a bit of money just to side against 1 deck, unless it's YVD or something :P
 * Gravekeeper's Watcher; nothing much to say here... just be sure not to use it against a Dimensional Fissure version of the anti-meta deck; but this shouldn't be a problem when The Shining comes out, as Miracle Fusion would be preferred.
 * Light-Imprisoning Mirror doesn't really stop anything... apart from The Shining's graveyard effect.
 * Trap Stun/Royal Decree: standard anti-S/T cards; works fine as almost half their deck are Traps, however, it can't stop Solemn Judgement/Warning and Bribe. Side in Seven Tools of the Bandit if they prefer to use their Counter Traps.
 * Trap Hole: They have nothing to Special Summon from their hand, so it'll work. But once they start to use the Fusions with Miracle Fusion, it wouldn't really be as effective.
 * Non-Fusion Area: just be sure to have ways against their 1900 beatsticks, and protect it against Gemini Sparks and MSTs, and this should be fine... -Falzar FZ- (talk page|useful stuff) 22:10, November 6, 2010 (UTC)

This may sound stupid........
Can Trap Eater be a card that can cripple meta decks? I seen it been handy against Wall of Revealing Light and other trap cards but I don't see continuous trap cards and such in a meta deck. So does anybody have any clue? Fallensilence (talk • contribs) 03:00, October 29, 2010 (UTC)

It's a bit too situational. I'd rather side in Dust Tornadoes if I needed more back row destruction. -Falzar FZ- (talk page|useful stuff) 22:10, November 6, 2010 (UTC)

Couldn't System Down obliterate Scraps?...BassNettoHikari2...Chat Page... 07:46, November 12, 2010 (UTC)


 * Not really... there's like 3 Scraps that are actually Machines. -Falzar FZ- (talk page|useful stuff) 08:10, November 12, 2010 (UTC)


 * Actually, only two - Mind Reader and Hunter. As for ways to stop Scraps... hmm. Well, Oppression can work, but IMHO your best bet is to use cards that RFG. Different Dimension Ground, Caius the Shadow Monarch, and Crevice Into the Different Dimension - ESPECIALLY Crevice. Runer5h (talk • contribs) 20:46, November 12, 2010 (UTC)Runer5h


 * Machine Type Scraps:
 * I suppose Scrap Recycler doesn't really count... -Falzar FZ- (talk page|useful stuff) 21:59, November 12, 2010 (UTC)

I've got a card that can obliterate scraps, severely slow down infernities, slow down dragons big time, and slow down blackwings. Necrovalley. ^_^ Jon Kovacs (talk • contribs) 21:09, November 12, 2010 (UTC)


 * That should work against Scraps and Infernities (though, already listed in Infernities), but REDMD and Dragon's Mirror don't Target, and I don't really remember any others that are important and do target. As for BWs, it'll stop Blizzard, and that's about it. -Falzar FZ- (talk page|useful stuff) 21:59, November 12, 2010 (UTC)


 * And Vayu. Runer5h (talk • contribs) 22:09, November 12, 2010 (UTC)Runer5h


 * You do know that with the new errata of Necrovalley, it doesn't matter whether the card targets or not anymore. The card lore says "Cards in either player's Graveyard cannot be affected by card effects, except for their own effects". This means that cards like REDMD don't work. Neoceanlord (talk • contribs) 23:50, November 12, 2010 (UTC)

Speaking of Necrovalley, I think we need some cards anti-supporting Gravekeepers. They just won, and we'll probably be seeing a lot of them from now on. Lappyzard (talk • contribs) 01:48, November 30, 2010 (UTC)


 * Shadow-Imprisoning Mirror stops Descendant, Spy (outside of damage step), Assailant, and most importantly Recruiter. Aside from that, Consecrated Light might be helpful - then again, they can always power over it with Gravekeeper's Commandant. And finally, Nobleman of Crossout can get rid of EVERY SPY - and considering that the GKs seem to run very few monsters, that's a big deal. Or it can get rid of a single Recruiter, or any other set monsters. Runer5h (talk • contribs) 02:40, November 30, 2010 (UTC)Runer5h


 * Added section for Gravekeepers. They don't use Royal Tribute do they? -Falzar FZ- (talk page|useful stuff) 04:47, November 30, 2010 (UTC)


 * Heck yes they do. All three top Gravekeeper decks in the latest YCS used THREE copies of it. It's great for shutting down many of your opponent's plays. Runer5h (talk • contribs) 20:27, November 30, 2010 (UTC)Runer5h


 * GK decks didn't really run 3 of them in the past. I'll find their decklists and add stuff accordingly. -Falzar FZ- (talk page|useful stuff) 22:04, November 30, 2010 (UTC)

How did you forget Last Day of Witch????--Drew-Gi-Oh! (talk) 04:50, November 30, 2010 (UTC)


 * Is it effective? Considering their face-down spies, multiple 'Call of the Haunted", Gravekeeper's Stele and Visionary. -Falzar FZ- (talk page|useful stuff) 05:06, November 30, 2010 (UTC)

Ceasefire can slow down a gravekeeper deck as it can be used to flip spies and guards without activating their effects. at worst you will stop a spy or guard and inflict 500 dmg but often enough it will stop a spy while taking a decent chunk of the opponents lp. Ozg82889 (talk • contribs) 09:15, November 30, 2010 (UTC)

Puppet Plant can be used to take control of one of their monsters for a turn. if necrovalley and a chief is on the field you can take their chief to gain necrovalley immunity for a turn. you can also use it to tribute their monsters or for a synchro summon. Pestilence can be used to bring a gravekeeper to 0 atk so it can easily be beaten in battle or just left on the target in a burn deck to make the opponent lose 500 lp for each of your standby phases until they get rid of the monster or the spell card. Ozg82889 (talk • contribs) 01:20, December 1, 2010 (UTC)


 * Ancient Forest could help against the Keepers, killing their Valley and stopping their Spies. 17:39, December 1, 2010 (UTC)


 * Maybe, but GB's are really the only deck that can use it effectively. I don't think it should be added to the general list. Lappyzard (talk • contribs) 19:53, December 1, 2010 (UTC)

A little observation in my country, but plenty of people are starting to side Spell Shattering Arrow to cancel any Field Cards and Continuous Spells like Gateway of the Six and Infernity Gun. --Gadjiltron (talk • contribs) 06:29, December 27, 2010 (UTC)


 * That's quite a good card... would it also be effective against Gravekeeper's which spam Necrovalley and Dragunity? -Falzar FZ- (talk page|useful stuff) 06:43, December 27, 2010 (UTC)


 * Possibly, since they're all so reliant on the field to get things started. --Gadjiltron (talk • contribs) 00:47, December 30, 2010 (UTC)

Any thoughts on Closed Forest? -Falzar FZ- (talk page|useful stuff) 02:32, December 30, 2010 (UTC)


 * Closed Forest would really hurt Gravekeepers, it should be put in there. and shouldn't Six Sams be put under Meta, as they are destroying Japan, and also for Six Sams, how about Cursed Seal of the Forbidden Spell to get rid of Gateway of the Six...BassNettoHikari2...Talk to me... 06:03, December 30, 2010 (UTC)


 * Closed Forest could work against Gravekeepers, but Cursed Seal is a little situational. It would be easier to MST or Dust Tornado the Gateway. Six Sams deserve to be in the Meta section with their extreme search and swarm power. Thunder King Rai-Oh would severely impact their search power, and Mind Crush/Trap Dustshoot could put in a minor dent (but the monster lost to this trap can easily be retrieved later)


 * But with MST, you would still have to get rid of the others, with Cursed Seal, you get rid of all 3 in one fell swoop, it can also get on GKs...BassNettoHikari2...Talk to me... 01:57, January 5, 2011 (UTC)


 * Most decks run about 8-13 Spells; most of which are very important to how the deck runs. I'd personally probably won't use Cursed Seal unless that one card being disabled would completely cripple the opponent's deck. -Falzar FZ- (talk page|useful stuff) 07:24, January 5, 2011 (UTC)

Gozen Match Can cripple Six Samurais, as they use a lot of different attributes.

That'd be pretty effective, and a lot of top tier decks run only one Attribute (Blackwings, Sabers, Lightsworns, Machina Gadget, even Quickdraw has a lot of WIND) and good non-tier decks can use it too (Naturia, Ice Barrier, Scraps, LIGHT Gemini). Lappyzard (talk • contribs) 23:03, January 9, 2011 (UTC)


 * Added Fortune Ladies and Morphtronics. Who agrees on me moving this page to another name; one that doesn't say "meta decks" as this list will contain themed decks as well? -Falzar FZ- (talk page|useful stuff) 12:21, January 14, 2011 (UTC)


 * Agreed, maybe something like "List of cards to side in to cripple common decks"...BassNettoHikari2...Talk to me... 14:24, January 14, 2011 (UTC)


 * Maybe make the table a legitimate page (not a forum) and move the discussion parts to its "Talk" section. Lappyzard (talk • contribs) 20:08, January 14, 2011 (UTC)


 * Well, although I'm using 'cripple' at the moment, the list deals with effective sides as well. Considering "List of cards to side in against common decks"
 * Stuff like this doesn't belong on the Mainspace. A forum sticky is the best for personal/opinion articles like these. -Falzar FZ- (talk page|useful stuff) 22:35, January 14, 2011 (UTC)


 * Touché. And maybe just call "Recommended Side Deck cards." And rather than list decks and give counter cards, you could list counter cards, why they're good, and say what decks they can hurt, again ranked by their effectiveness. EXAMPLE: Archlord Kristya. Stops Special Summons. Cripples: Quickdraw, Glads, Sabers, etc. Can Cripple (but is able to be countered): Blackwings (3 Icarus Attack), Monarchs (easily removed, only stops the Tribute fodder), etc. Lappyzard (talk • contribs) 00:17, January 15, 2011 (UTC)


 * Personally, I would find that layout to be much more difficult than the current one. After all, if you're looking at this page, it's unlikely that you have a card and want to see what decks it can stop: you want to look up a deck and see what cards can stop IT. Runer5h (talk • contribs) 01:12, January 15, 2011 (UTC)Runer5h


 * That layout wouldn't be for if you have a card, it'd be to help you build a side deck in the first place, know what cards to get if you don't have them, and tell you when to use them. That's what I used this page for anyway. Lappyzard (talk • contribs) 16:48, January 15, 2011 (UTC)


 * I believe that would work equally well with either layout, at least. People side-deck by putting in cards that are good against specific other decks, correct? So just look up the decks you're not very good against, and find some cards that are good against them. Runer5h (talk • contribs) 18:34, January 15, 2011 (UTC)Runer5h


 * I understand what you are saying, and I do not disagree with it. I'm simply offering and defending an alternate way of doing things. Lappyzard (talk • contribs) 20:16, January 15, 2011 (UTC)


 * I know. Well, Falzar, what do you think? Runer5h (talk • contribs) 20:22, January 15, 2011 (UTC)Runer5h


 * The current table is Deck Type --> Sided Cards; this is the format that I'd prefer, as generally, we'd know what decks we would be up against and then we'd want to see their weaknesses, and not the other way around. This table wasn't really intended to be a guide to side decking, where you're limited to certain cards.
 * Though, I agree that both listing methods have their own pros and cons.
 * However, this can be solved if I can figure out how to do something like what I have done at List for all Dungeon Dice Monsters cards, just without doing the separate pages. -Falzar FZ- (talk page|useful stuff) 00:59, January 16, 2011 (UTC)
 * Actually, I think I know how to do that. -Falzar FZ- (talk page|useful stuff) 01:02, January 16, 2011 (UTC)
 * Added. -Falzar FZ- (talk page|useful stuff) 02:32, January 16, 2011 (UTC)


 * o.O Sorry, but this is worse than before. Lappyzard (talk • contribs) 03:43, January 16, 2011 (UTC)


 * It should be the same as before... just a deck type column instead of a heading, and sortable. -Falzar FZ- (talk page|useful stuff) 03:46, January 16, 2011 (UTC)


 * Ohhhhh, I see it now. Yeah, this is better. Lappyzard (talk • contribs) 15:55, January 16, 2011 (UTC)

I will have to disagree with Overworked being able to take out all Fortune Ladies on their own. Their level-dependent effects will modify their original ATK, so they fall out of the criteria of having ATK higher than the original without any assistance.--Gadjiltron (talk • contribs) 11:03, January 18, 2011 (UTC)


 * I'm quite sure the FL's effects modify current ATK and not original ATK... If I remember correctly, even in WC10, their ATK points are coloured blue (which indicates ATK increase) and not white (which is original ATK). -Falzar FZ- (talk page|useful stuff) 11:40, January 18, 2011 (UTC)


 * I always had the notion that if anything has ? original ATK and/or DEF, the original values are determined by the effect, even if they are variable, and are turned to 0 should the effect be snuffed out. --Gadjiltron (talk • contribs) 01:13, January 19, 2011 (UTC)


 * Fortune Ladies: "This card's ATK and DEF are equal to...": WC10 ATK value is blue
 * King of the Skull Servants: "The original ATK of this card becomes...": WC10 ATK value is white
 * So it should work like this: If an effect asks for original ATK, then the original ATK of a monster with '?' ATK is treated as 0 original ATK, unless its effect says it modifies original ATK like with King of the Skull Servants. -Falzar FZ- (talk page|useful stuff) 01:54, January 19, 2011 (UTC)


 * Thanks for clarifying --Gadjiltron (talk • contribs) 13:21, January 19, 2011 (UTC)

Just wondering, Fairy Wind for anti Dragunity / Six Samurai due to the large number of cont' spells they use? EDIT: just saw had spell shattering arrow already-Resk (talk • contribs) 11:11, January 18, 2011 (UTC)


 * Will do. -Falzar FZ- (talk page|useful stuff) 11:40, January 18, 2011 (UTC)

Anyone tried using Six Samurai United and/or Book of Eclipse against Six Samurai decks? -Falzar FZ- (talk page|useful stuff) 09:25, January 27, 2011 (UTC)


 * Six Samurai United would be too slow compared to cards which outright prevent their swarm, such as Spell Shattering Arrow/Forced Back/Gozen Match, while Book of Eclipse would just end up being either: stop the first one al la Book of Moon, then they get a card, or: survive a turn, and they draw 5 & do it again next turn, so I can't really see either working I'm afraid,-Resk (talk • contribs) 10:51, January 27, 2011 (UTC)


 * yea, that's what I thought too. I saw them on a side decking blog and thought I'd mention them to see if there are any tricks I missed. -Falzar FZ- (talk page|useful stuff) 10:55, January 27, 2011 (UTC)

Also, Might want to move Six Samurai & Dragunity from themed to meta, as,,, they are now :p-Resk (talk • contribs) 10:59, January 27, 2011 (UTC)


 * Sure. -Falzar FZ- (talk page|useful stuff) 11:17, January 27, 2011 (UTC)

Update LS Please
I've been running Lightsworns for quite a while now and it's evident that some of the cards mentioned need changing. Firstly, Necrovalley does not cripple the deck, as only a few cards might actually be blocked: Necro Gardna, Lumina, Lightsworn Summoner, Monster Reborn and a player might run Monster Reincarnation (Beckoning Light is not affected). The End of Anubis, D.D. Crow and Crevice Into the Different Dimension might only stop, in addition to the above, Glow-Up Bulb, Plaguespreader Zombie and Wulf, Lightsworn Beast, but are inaffective against the bulk of the deck's milling process, allowing for Judgment Dragon. Normally, Starlight Road will cripple the deck as it destroys the deck's primary finishing forces, along with Soul Release and Light-Imprisoning Mirror, which can prevent them in the first place. Archlord Kristya can also be difficult to take down. I would like approval of these changes, implementation made, allowing for this post to be deleted please. Thank you community. Clorth (talk • contribs) 21:41, March 7, 2011 (UTC)


 * No, Beckoning Light is blocked. You're probably looking at an old errata of Necrovalley that only stops targeting the graveyard - the newest version states that "Cards in either player's Graveyard cannot be affected by card effects, except for their own effects." Beckoning Light may not target, but it sure will affect monsters in the graveyard. Runer5h (talk • contribs) 00:33, March 8, 2011 (UTC)Runer5h

Skill Drain
If we're mentioning it at all, it should probably be added to the Six Samurai & Dragunity counters- Resk (Talk) 11:38, March 10, 2011 (UTC)