Forum:Alternate Ways To Play Yu-Gi-Oh

What other ways have you thought of playing Yu-Gi-Oh? Please make a section describing the different way(s) you like to play the awesome game of Yu-Gi-Oh, or describe some different ideas of tweaking the game to make it more fun/challenging. Feel free to add to anything I have posted. Don't forget to sign your posts. Johnnyz (talk • contribs) 23:24, August 26, 2010 (UTC)

Playing With More Than Two Players
Something that almost every Yu-Gi-Oh player has done is played with more than two people. The fun in playing with more than two is teaming up with an opponent and then later backstabbing them when the time is right. The rules are basically the same as a regular dual except that sometimes you need to make certain exceptions to a card that will specify how many turns a card will be active; like "Swords of Revealing Light"; that is to say that SORL would only be on the field for three of your opponent's turns not three turns for each opponent. The last player remaining is the winner.Johnnyz (talk • contribs) 23:24, August 26, 2010 (UTC)

The Seal of Orichalcos
The Illegal card "The Seal of Orichalcos" gave me the idea of adding a second "Monster Card Zone" for each player. I have never actually played a game this way, so I am not sure of all the different problems that would come from a dual like this; please make suggestions to different rules. Unlike the card which says "... You control a back row of monsters that cannot be attacked while a monster is in the front row..." I think it would be more realistic to say that if a monster on the back row has a monster directly in front of it then that monster card can not be selected as an attack target.Johnnyz (talk • contribs) 23:24, August 26, 2010 (UTC)


 * One neat thing about playing like this would be giving extra protection to cards that you would like to keep on the field.

Playing With Dice
Each turn before a player draws a card they roll a six sided dice; whatever that person rolled is the number of cards they get to draw during their draw phase. The hard thing about this is not running out of cards, so it would be best to play with a deck with closer to 60 cards. Johnnyz (talk • contribs) 02:58, August 27, 2010 (UTC)

Extreme Dueling
Each turn you can declare a card name every time you opponent draws a card if you guess it right you inflect damage (500 LP, 1000 LP, Halve, etc.); if you're wrong you take damage. --UltimateCombos (talk • contribs) 05:59, August 27, 2010 (UTC)


 * It would be fun to do this when you had cards that let you see the top cards of your opponent's deck.Johnnyz (talk • contribs) 15:33, August 27, 2010 (UTC)

Deck Masters
Interesting forum. Anyway, I believe Deck Masters was a very good alternate way to play yugioh. It's a real shame it wasn't used. It could totally reform the game; the monsters would be reprinted with deck master's abilities making the game a lot more enjoyable. -- M  ontechristo95  talk •  contribs 13:21, August 27, 2010 (UTC)


 * That would be an awesome twist to the game. Johnnyz (talk • contribs) 15:39, August 27, 2010 (UTC)


 * It definitely would. It would turn it upside down. Still however I'm not sure what the fans' response to it would be. -- M  ontechristo95  talk •  contribs 15:43, August 27, 2010 (UTC)

Ha, I used to play with Deck Masters all the time! Skullvarnish (talk • contribs) 16:37, August 27, 2010 (UTC)


 * Me too. I keep up doing it actually. I only say that it would be good if it became an official alternate way of playing. -- M  ontechristo95  talk •  contribs 18:00, August 27, 2010 (UTC)

I totally agree! They should pick a bunch of cards and make deck master versions of them! Skullvarnish (talk • contribs) 18:08, August 27, 2010 (UTC)


 * Hmm...maybe only Normal Monsters so that we could avoid messing with the effect monsters' effects. -- M  ontechristo95  talk •  contribs 18:26, August 27, 2010 (UTC)

Well, they would be whole seperate cards, and they could just name them like so: Caius The Shadow Monarch - Deck Master or maybe Caius The Shadow Monarch (Deck Master). Also, they would have the same limitation text as Token cards: "This card cannot be used in a Deck".

And as a rule, you can't use a monster in your deck if you are using its Deck Master Variant. All that sound good? Skullvarnish (talk • contribs) 18:33, August 27, 2010 (UTC)


 * Not bad. I agree with that last. But they would never reprint cards like "Dark Magician Girl - Deck Master Ability". They seem to be the same with the speed spells. -- M  ontechristo95  talk •  contribs 18:44, August 27, 2010 (UTC)

Oh, definitely not! Some of the deck masters on the show were broken! Skullvarnish (talk • contribs) 18:47, August 27, 2010 (UTC)


 * What I meant to say was that Speed Spels were never actually released. Same could happen with the Deck Masters.
 * And as for another rule (which I believe should become a general rule even in normal duels) is the way to determine who gets the first turn. By showing a high-level monster; but that monster could not be used in the duel. -- M  ontechristo95  talk •  contribs 19:09, August 27, 2010 (UTC)

Ah, yes, I understand now. You're probably right. Besides, if they were going to release Deck Masters, surely they would have done it by now. Skullvarnish (talk • contribs) 19:12, August 27, 2010 (UTC)


 * What do you think of the first turn rule I state in my previous message? -- M  ontechristo95  talk •  contribs 19:24, August 27, 2010 (UTC)

Team Battle
Each team has either 8000 LP or 16000 LP, and when ever the life points are gone your team loses. This can be played with any combination of teammates.
 * One Vs. Two : Playing this way the person on their own would have a turn after each of their opponents. This gives that person an advantage of getting to their cards faster, but they are being attacked from two directions.
 * Two Vs. Two : Playing this way, the teams players have to alternate taking turns playing. If you have teams A and B with players A1, A2, B1 and B2, then they would alternate playing by A1 B1 A2 B2 and so on Johnnyz (talk • contribs) 15:55, August 27, 2010 (UTC)

Column Attacking
Something that would add difficulty in the game would be adding a rule that you can only attack monsters that are in the same column, and each turn you can move each of your monster cards to an adjacent monster card zone or swap places with neighboring monster cards. This would add in a different level of strategy. Johnnyz (talk • contribs) 17:02, August 27, 2010 (UTC)

I could never play that rule against the people from my local card shop. They all have this nasty habit of moving their cards around whenever they feel like it. To bad, because it sounds fun! Skullvarnish (talk • contribs) 17:06, August 27, 2010 (UTC)

LOL, I know exactly what you mean! I will play some people some times and they don't have any order to how they play their cards. I used to use "Storm Shooter" in my deck and finally took him out of my deck since I could never really tell what column my opponents cards were in. Johnnyz (talk • contribs) 17:40, August 27, 2010 (UTC)

Ha, yeah! Hey, do you have those people who don't understand the rules at all? Have them here! No one seems to realize that unless stated otherwise, activated Spell and Trap cards stay on the field until the chain is done resolving. Skullvarnish (talk • contribs) 17:44, August 27, 2010 (UTC)

I hate it when people just say the name of the spell or trap card they are playing and put it in their graveyard like I can't do anything about it. But I have had some one with all five of their spell and trap cards zones used and they tried to play a sixth spell card straight from their hand. Johnnyz (talk • contribs) 17:58, August 27, 2010 (UTC)

The people here who do that are the ones that spend $400-500 on a Tier 1 deck and refer to themselves as 'pro'. Skullvarnish (talk • contribs) 18:11, August 27, 2010 (UTC)