Wattchimera Lockdown

Wattchimaera Lockdown
This lockdown consists of three monsters that compeletly locks you opponent without a way to get out. this lockdown doesn't let your oppenet use spells, traps, and monster attacks to break this lock.
 * Wattchimera
 * 2 Watthopper

First summon two Watthopper; its effect: you opponent cannot select another Watt monster as an attack target, or target them with card effect. If two Watthopper is on the field, your oppenent can't do a thing to break your wall. Then when you summoned them, synchro summon Wattchimera to the field. Wattchimera lets you to attack your oppennet directly, and then when Wattchimera inflicts damage to your opponent, your opponent have to select one card in their hand and place it on top of their deck. When its your opponent's turn, they draw the same card. Then on your turn attack directly with Wattchimera. your oppenent wil keep getting damage and keep on drawing the same cards. This devastating lock can only be stopped if your oppenet has any cards to make the damage zero, like Waboku, or have any cards to negate the attack, like Negate Attack. But if they dont have any cards to stop this in the first place, This lock gives you literally confirmed victory.