WIND

WIND monsters are often flying monsters, such as the "Harpie Ladies", perhaps one of the most famous Wind monsters among the game as well as in the anime. This Attribute is greatly under-represented, but the most common type associated with it is the Winged Beast-Type, though Insect, Fairy, and Dragon are not uncommon. Other Wind monsters include "Slate Warrior", "Raiza the Storm Monarch", "Stardust Dragon" and the "Armed Dragon" LV series. Wind is usually thought of as the opposite of EARTH, though there is no direct advantage other than in certain video games.

The strategy with WIND monsters is difficult to define, and not many players typically run Wind Decks, but a common theme with most involve the removal of the opponent's Spell and Trap cards, though some are designed to take advantage of an empty back row instead of destroying it, such as Sonic Shooter and Simorgh, Bird of Divinity. Generally speaking, WIND monsters usually involve either player's hands, and they can balance and control a player's Hand Advantage to Field Advantage ratio. Some also have swarming capabilities. Taking advantage of this effect, however, is usually rendered somewhat difficult by the low original ATK of most WIND monsters. This disadvantage is somewhat balanced by the common synergy benefits that WIND monsters give each other, such as "Harpie Lady 1", or "Bladefly".

Also there are many cards for the removal and/or destruction of Spell and Trap Cards that make reference to the Natural Phenomena related to the Wind like Mystical Space Typhoon, Twister, Tornado, Dust Tornado, Heavy Storm, Cyclone Boomerang, etc. along with Harpie's Feather Duster, which is a support for the famous Wind Archetype, The Harpies.

Some WIND Archetypes include the afformentioned "Harpies", "Armed Dragon", "Mist Valley" and "Dragunity".

Supporting Cards
It is very likely that Wind monsters have the least number of supporting cards of all Attributes. In terms of Spell and Trap support cards, they come nowhere close to the other Attributes, despite the generally low amount of Attribute-related Spell and Trap cards that exist and the resulting low standards for having a number of these cards devoted to any given Attribute family. But a few of them include: Flying Kamakiri #1, Bladefly, Silpheed, and Garuda the Wind Spirit. Rising Air Current is a Field Spell Card which increases the ATK of Wind monsters by 500, and Mountain is similar in increasing Winged Beast types' ATKs by 200, as well as that of Dragon and Thunder types, which also have a fair number of WIND monsters. Spiritual Wind Art - Miyabi is another Wind support that aims to take the theme of returning cards a step further, by instead returning them to the Deck and actually costing the opponent representation on the field.