Forum:Garandolph Return

Garandolph, Devil King of Destruction lives up to its name; wiping the field of face-up monsters as long as they have DEF less or equal to its ATK, which is by the way a nifty 2500. In general, even this effect wouldn't make it that playable, except for the Ritual Fiends, which allow themselves to be removed from the graveyard for the ritual summon.... Are you thinking what I'm thinking? No? Well, here's what I'm thinking; Garandolph Ritual Fiend Return!

Basically, I'm aiming to load the graveyard with Ritual Fiends at top speed using primarily Dark Grepher, remove all of them at once for the Ritual summon of Garandolph, do a field wipe and hopefully load Garandolph up with a few extra ATK points, and use Return for game. Good plan, right?

For monsters, Garandolph is obviously first. Dark Grepher is second and is a key card of the deck; it can special summon using a discarded Garandolph, and loads the grave very quickly with the necessary Ritual Fiends. These are Curse Enchanter, Presider, and Releaser, which together ensure something of a lockdown once Garandolph hits the field. Releaser stops Gorz from happening, while Curse Enchanter stops Stardust from ruining my plans. Presider doesn't help as much for an OTK but it's still useful; 1800 ATK and a good effect for Garandolph should it come out a bit early. Manju of the Ten Thousand Hands can search Garandolph from the deck instantly, which could mean a combo with Dark Grepher or the Ritual summoning happening that turn. Manju is conveniently LIGHT as well, which is where Chaos Sorcerer comes in. Its effect allows for the removal of an annoying monster if I need it, and it also sets up for Return.

For spells, Allure comes first, as great draw power given the number of DARKs. Ritual of Destruction is necessary because it is Garandolph's ritual spell. Monster Reincarnation retrieves any Garandolphs or Chaos Sorcerers I discarded to feed Dark Grepher, while conveniently loading the grave as well. Heavy Storm, Giant Trunade and MST allow for spell and trap removal in my big finish. Preparations, meanwhile, allows me to nab Garandolph INSTANTLY from the deck, as well as allowing me to bring back a Ritual of Destruction that I may have discarded or set as a bluff. Gold Sarcophagus could easily provide another monster to allow me to win the game in one turn, or it could just allow me to search something. Burial from a Different Dimension can get monsters back into my graveyard if I need them; Foolish Burial can get them to the grave in the first place. Finally, Reinforcement of the Army searches Grepher, and My Body as a Shield ensures that an annoying card like, say, Thunder King Rai-Oh doesn't mess up my combo.

For the traps, Return from the Different Dimension comes first and foremost. 3 Dark Bribes ensure that my opponent does not screw me over with Mirror Force. Dust Tornado allows me to set Return on my opponent's turn, and Threatening Roar prevents my opponent from destroying my Dark Grepher or something by battle.

Tell me what you think of this concept deck. Runer5h 19:13, September 28, 2009 (UTC)Runer5h