User:Chris427/Deck Portfolio

Chris427's User Page

Hi, this is my page for decks. I enjoy making decks of all kinds and try to give them an edge - to be less conservative and more distinctive. They usually turn out well in gameplay, so I am happy. Below are my decks - some done, some are not, and some that are waiting to be made. As time progresses the page will be updated. New decks will be posted continually for about a week on User:Chris427 before they get transferred here - some of which I'm not very happy with but too lazy to edit. Ehem. If you'd like, please drop in a suggestion in the Discussion page in my User Page. I would be more than happy if I received a well-thought suggestion or tip. In addition, if there are any requests for deck-making, please post in the Discussion page. So, feel free to check my decks! I don't really mind if you use them, but some may not be the best. Don't blame me if they fail you. Who knows? The "heart of the cards" may betray you and well, I don't want to be responsible. Plus - your own deck is what you will be best with. That is my philosophy at least.


 * Bubbleburn: This deck is my fastest burn deck. Now, it is my best deck. It features the Bubbleman to draw cards that will inflict direct damage on the enemy at an extremely rapid pace. (Compatible for official play)


 * Atlantis: The Atlantis Deck has gone through many alterations and I finally arrived it at this. It features the powerful Daedalus sea serpents that can clean out the entire field to perform direct attacks. The ocean is a powerful arena. (Compatible for official play)


 * Element Benders: No, it's not the Elemental Heroes. These guys are the Element Benders. Heavily relying upon the Attribute aspect of the TCG, this deck is highly versatile in many situations. The Elemental Mistress Doriado in conjunction with Elemental Burst and Fuh-Rin-Ka-Zan make this a formidable deck. (Compatible for official play)


 * Exodia Searcher: Get all five pieces of Exodia and this deck wins. Of course, we'll need them in the hand, so the reuse of Sangan and Emissary of the Afterlife is repeated and repeated to get all Exodia pieces. (Compatible for official play)


 * Cloudian Versatility: This deck is a favorite deck. It features the Cloudian archetype monsters, which vary in effects that allow a field advantage. Most Cloudians have long lifespans and are able to produce counters of some sort in numerous combinations. The Cloudian counter is used to conserve my cards while controlling the gameplay. (Compatible for official play)


 * Reflector Burn: This is one of my more creative and powerful decks, which focuses on the reflection of damage through Magical Reflect Slime and Reflect Bounder. It's an offensive variation of a burn deck. Cards are used to bring these monsters back as well as to perform extra attacks at defense-position monsters the opponent controls. OTK is possible by using this deck using Inferno Reckless Summon. (Compatible for official play)


 * Ninjitsu Ninja: This is one of my favorite decks, which upholds my love in ninjas. It features the tricky, covert, and skillful aspects of the ninja, especially their specialized ninjitsu cards. The ninjas have various effects that clear the field with the right spell or trap cards. They can also transform into greater monsters that have powerful abilities. This is an extremely versatile deck while performing multiple direct attacks. (Compatible for official play)


 * Life Aggro: This deck features rapid life-increasing cards that allow the monsters to gain powerful effects. Dramatic life change leads to dramatic attacking force that allows the user to perform powerful moves. Life points render this deck difficult to defeat, although life-reversal cards may hinder it greatly. (Compatible for official play)


 * < 20 Turns: This deck focuses on the Final Countdown and the ability to win in 20 turns. This is sped up by Pyro Clock of Destiny and Mask of Darkness to repeat the usage. Stall cards and Cloudians are added for extended life span and defensive properties of this deck. (Compatible for official play)


 * Ben Kei Aggro: This deck was an interesting one to make. It features a powerful OTK using multiple attacks with numerous equip cards. Searcher cards allow equip cards to be retained while using Ben Kei to attack. Stall cards are used until the conditions are right to perform the OTK. (Compatible for official play)


 * Aztec Rock Burn: I love this deck because it focuses on one of the unnoticed aspects of the game--luck. It features the defensive power of the Rock attribute. The OTK related to this deck focuses on having the enemy attack, using Fairy Box to decrease the damage to 0, and target it at a Stone Statue of the Aztecs in a Canyon field. It's quick and easy, but insufficient on offense. One of my favorite cards, Time Wizard, allows a more creative gameplay option. (Compatible for official play)


 * Great Maju Aggro: This deck is dedicated to one of my friends who runs a fiend beat-down deck prioritizing the Dark Fusion to quickly bring out powerful fusion monsters. I decided that it was time he met his match in attack power. Hence, this was one of my experiments and later became one of my great successes. It features the Great Maju Garzett and having it be tributed on top of a Blue-Eyes Ultimate Dragon, increasing its attack to 9000 in one turn. Blue-Eyes Ultimate can be summoned using the Summoner of Illusions. This OTK is extremely powerful in the right conditions, but of course, you will need a cleared field. (Compatible for official play)


 * All-Seeing-Eye: This deck features the ability to see everything before it happens on both sides of the field. In some sense, this deck is the ultimate friend for a tag team battle. Traps needed for this Bad Reaction Burn deck in addition to an All-Seeing-Eye Deck are searched using some topdecking cards. Other cards are added in for a powerful burn and extra versatility under certain circumstances. (Compatible for official play)


 * Alien Monster Control: This deck features the Alien archetype of the TCG. Many cards allow this deck to control the opponent's monsters in order to perform both beatdown and stall methods. The A-counter is used to decrease enemy attacking power for greater damage inflicted by the Aliens. (Compatible for official play)


 * Beast Aggro: This deck features an often overlooked beast type in the TCG. It revolves around the Green Baboon being able to be on the field as much as possible throughout the gameplay. Cards help the Green Baboon to be able to revive time and time again using weak beast monsters in conjunction with Rescue Cat. Sea Koala allows a powerful beatdown with Wild Nature's Release targeted on the Baboon. (Compatible for official play)


 * Spell-Trap Disruptor Burn: This deck features spells and traps as the backbone of this type of gameplay. It depends on traps to summon monsters as well as using burn cards like Marshmallon and Lava Golem. Many disrupting cards like Ground Collapse, Inferno Tempest, and Prohibition stalls the enemy while Wave-Motion Cannon increases its direct damage with defense from Magic Reflector. (Compatible for official play)


 * Martial Arts - Dragon Style: This deck is pretty fun, not as powerful, but substantially powerful in monster removal. Combo and Monk cards are able to attack powerfully multiple times, clearing out the field quickly to perform multiple direct attacks. Dragon cards are used in conjunction with DNA Surgery and D. Tribe to allow the fighters to gain dragon effects via the right cards. This gives the deck an extra edge, but risks the possibilities of a dead draw. (Not compatible for official play)


 * Dragons (Rooted from Rise of the Dragon Lords): This deck is for my friend who wanted a Dragon deck based off of his structure deck he bought: Rise of the Dragon Lords. Since his deck needed to be refined, I decided to utilize the more-important cards of the structure deck he used to make something a little more well-rounded. This deck is not completely original. Here it is. (Not compatible for official play)


 * Robo Beatdown: This deck features the Robo cards of the TCG. Often overlooked, their fusion can prove quite devastating in the right circumstances. Fusion material is used to bring out the Super Robos and monster-clearing cards allow them to perform direct attacks, increasing their damage during Battle. Other cards also increase their attack to perform beatdown tactics too. (Not compatible for official play)


 * Deck Tester: This deck is my Deck Tester. It's a deck I made to go against every deck that I make. Every deck that this is pitted against must win more than half of the time in order for me to feel content. If you look closely, it's a culmination of cards that cover most of the strategies in the game, woven around the pivotal force of Great Maju Garzett with Blue Eyes Ultimate along with support from Dark Magicians. It is, in some sense, a heavily edited and restructured Yugi deck, ironically resulting in a balanced and versatile deck. Just as a note, it is 41 cards, not including the Blue Eyes Ultimate. (Compatible for official play)