Forum:Ancient Gear Mayhem

Well right now I am using an ancient gear deck and so far the effect it's had is quite nice. So far it has performed far beyond what my old DD deck did which was having direct attack power (my DD deck could achieve direct power but was akin to a steam train, needed to get up to speed). So far it has proved itself very powerful and relatively robust. It does focus on alot of my favourite tactics (card redundancy, stall (to a lesser degree)and deck shuffling) which often formed a core of my DD deck and that was the main structure of it which my opponents hated (along with fact when they saw skull lair on the field with soul absorption. You wouldn't believe their reactions when I first put down an 8000+ atk monster without sacrifices! Gren maju da eiza!).

The current deck could be called incomplete but as it stands and performs, you'd hardly notice but i would like to see if any weaknesses are showing. (I run with a deck limit of 60, I hope thats within legal allowance!) Also if you can tell me how to use that cool deck arranging thingy I've seen, would be nice to tidy things up and not look so silly!

Monsters: 2x Ancient Gear golem Ancient Gear gadjiltron dragon Ancient Gear engineer Ancient Gear beast 3x Ancient Gear soldier 3x Ancient Gear cannon 3x Ancient Gear 3x heavy mech support platform 3x bubonic vermin 2x peten the dark clown (not sure if he's legal or not) 2x gear golem the moving fortress Red gadget Green Gadget Yellow Gadget Cyber jar (I think he's banned. Think I'll look him up after) Trojan horse Jowgen the spiritualist

Spells: 2x Ancient Gear workshop 2x Ancient Gear Drill 2x Machine duplication Ancient Gear tank Ancient Gear explosive Ancient Gear castle Ancient Gear fist Spell gear Geartown Limiter removal Pot of avarice Nitro unit

Traps: 2x Roll out 2x Rare metalmorph 2x Covering fire 2x Sakuretsu Armour Riroyku Field Dust tornado Stronghold the moving fortress Shift Trap hole Magical cylinder Shadow spell

The main opposition I face right now is a cyber dragon deck and I may be facing a gladitor beast deck. In terms of what I consider it incomplete by is thus: missing one ancient gear golem (AGGD would be replaced by this), Ultimate Ancient gear golem, Ancient gear knight x3 (I know their gemini but I love ancient gears!) which would replace the gadgets, some additional union monsters to replace jowgen, cyber jar and trojan horse and thats it. Personal favourite combo: Ancient gear cannon and machine duplication. Free 1500 points of damage to the enemy is priceless (esspecially since me and my friends play a more brutal style of yu-gi-oh where we go with 4000 life points instead. We feel it gives a more viserial feel to it!)