Forum:Arc-V: The era of poorly designed Archtypes?

I have noticed that 2 poorly designed Archtypes have appaered in DUEA:


 * Shaddoll: Flip monsters that get effects off when sent to the graveyard by effects, incredibly powerful Fusion monsters that can retrieve the Fusion Spell, which can take the materials from the Deck. What was Konami thinking? I mean Fusion monsters needed a push, and flip monsters were irrelevant for the longest time, but they just overdid it.
 * Satellarknight: They get their effects when summoned, no matter how. They have 3 Stratos, 3 Wolfbark and can utilise cards like RotA and Honest. Not to mention 3 Solemn Judgment and an Xyz that compulses the field; completly overowered support if you ask me. Aesthetically they look like Constellars and play relatively similar to them, why didn't Konami push Constellars instead?

I am very worried about the future of the game, especially because Quliphoths are just around the corner. I am afraid that these new archtypes will ruin the game even more than Dragon Rulers and Prophecy at their prime and that Arc-V will be infested with these poorly designed archtypes. What do you think? --BronzeJohnson (talk • contribs) 10:23, September 22, 2014 (UTC)