Card Tips:Uria, Lord of Searing Flames

Advanced Format:

 * This card can be searched via "Sangan".


 * "Uria, Lord of Searing Flames" works well with "Anti-Spell Fragrance", not only can "Anti-Spell Fragrance" be used as a cost for "Uria", while you have both cards out your opponent will be unable to activate Spells without setting them, so you can destroy them with "Uria" on your turn.


 * "Morphing Jar", "Monster Gate" and "Card Destruction" can help boost "Uria's" attack.


 * You can use "Reasoning" with a deck mostly made of Continuous Trap cards to heavily boost "Uria's" attack.


 * Use Trap cards that have maintenance costs,like "Mirror Wall", in order to destroy them by not paying their maintenance costs, and power-up "Uria".
 * "Gravity Bind", "Nightmare Wheel" and "Ordeal of a Traveler" can prevent your opponent from attacking until you can summon Uria.


 * You can use Trap Monsters to defend your Life Points as Tributes for "Uria".


 * "Uria, Lord of Searing Flames" works well in a Volcanic deck, if you load it with fire-type support cards, such as "Backfire", "Firewall", and "Gravity Bind". Also, "Uria" can be removed from play to activate Firewall's effect if it is already in the Graveyard.


 * Since Uria's effect to destroy Set cards can be used as soon as it is summoned, you do not have to worry about cards like "Bottomless Trap Hole" because no card can be chained to its effect. Just make sure to call priority when you Special Summon it to activate its effect.


 * "Imperial Custom" can protect the cards that are need for Tribute and can be used as Tribute itself. However, "Imperial Custom" must be tributed first, as no other Continuous Traps are tributable.


 * If you need any Continuous Trap Cards after You summon "Uria, Lord of Searing Flames" you can use "Trap Reclamation" to either bring the Trap Card back to your hand, so you can protect yourself if "Uria, Lord of Searing Flames" is destroyed (eg. "Gravity Bind") or to use after he is Summoned (eg. "Solemn Wishes").


 * Pyramid of Light is a continuous trap card, so it can be removed from the field to play Uria. If you are running a deck with Uria, a unique move would be to include Pyramid of Light along with the Sphinxes. Removing Pyramid of Light while Andro Sphinx and Sphinx Teleia are on the field to play Uria, Lord of Searing Flames will also allow you to play Theinen the Great Sphinx. If you have a card that can clear your opponent's monsters off of the field such as Lightning Vortex, we're talking about dealing at least 6500 damage with direct attacks. It could be an instant kill if you pay 500 lifepoints for Theinin's effect or have at least five continuous traps in your graveyard (Provided your opponent can't counter your attacks. Keep in mind though, that you can destroy a face-down spell or trap with Uria's effect to lessen the chance of them countering anything) to deal at least 9500 damage.

Traditional Format:

 * This card can be searched via "Witch of the Black Forest".


 * You can use "Painful Choice" to send 4 continuous Trap Cards to the Graveyard to have "Uria" gain 4,000 ATK.


 * "Makyura the Destructor" can help to activate trap cards and special summon "Uria, Lord of Searing Flames" all at the same turn, instead of setting them and waiting for the next turn.