Yami Yugi, Joey Wheeler and the Paradox Brother's Duel

Yami Yugi, Joey Wheeler and the Paradox Brothers Duel is a Duel which took place during the Yu-Gi-Oh! anime, between Yami Yugi and Yami Bakura in the Shadow Realm during the Duelist Kingdom arc.

Events
After Yugi Muto and his friends get trapped by Bandit Keith and his goons, the later of which he left behind after Bonz's loss, Bakura Ryou's Millenium Ring suddenly activates and acts like a dowsing rod, leading the group to the location of Pegasus, since the ring can detect and seek out other Millenium Items, like Pegasus's Millenium Eye. As they head closer, Téa Gardner notices the walls look more manmade. Soon, they discover and enter a strange room and meet the Paradox Brothers, who introduce them as Eliminators. They challenge Yugi and Joey to a tag-team duel, with Joey wagering two of his eight star chips and Yugi wagers four of his six. With this wager, if they win, Yugi and Joey will each have ten star chips and thus enter Pegasus's castle. However, both reveal that one door will lead to the way out and the other will lead to an endless labyrinth. In addition, while one of the brothers will tell only the truth, the other will tell nothing but lies.

The Duel

 * Note: This duel is the first ever tag-team duel, where a team of two duelists takes on another team of two duelists.

Turn 1: Dox

Draws a card. Dox plays Labyrinth Wall (ATK: 0/DEF: 3000) as a field Magic Card. Para explains that the turn order will cycle as follows:

Para, Joey, Dox, Yugi.

He also explains the rules of the Labyrinth Duel, where each duelist moves a monster a number of turns equal to their level. Penguin Knight and The Wicked Worm Beast are used as examples to illustrate how it works.

Turn 2: Yami Yugi

Draws a card. Yami Yugi Summons "Beaver Warrior" (ATK: 1200/DEF: 1500) in Attack Mode and has it advance four spaces into the maze.

Turn 3: Para

Draws a card. Para Summons "Shadow Ghoul (ATK: 1600/DEF: 1300) and uses Polymerization to fuse it with Labyrinth Wall, creating Wall Shadow (ATK: 1600/DEF: 3000) which traverses on the wall and attacks Beaver Warrior. (Yami Yugi LP: 2000 → 1600). Joey thinks the cheated but Para says Wall Shadow only moved on the wall.

Turn 4: Joey

Draws a card. Joey summons Axe Raider (ATK: 1700/DEF: 1150), Sets a card face down and decides not to move Axe Raider.

Turn 5: Dox

Draws a card. Dox plays Jirai Gumo as a Landmine, Summons Labyrinth Tank and has it advance seven spaces.

Turn 6: Yami Yugi

Draws a card. Yami Yugi summons Celtic Guardian (ATK: 1400/DEF: 1200) and has him move four spaces.

Turn 7: Para

Draws a card. Para has Wall Shadow attack Celtic Guardian, but Joey activates his face-down card, Kunai with Chain which not only stops Wall Shadow from atacking, but also raises the ATK of Celtic Guardian (ATK 1400 → 1900), allowing it to destroy Wall Shadow (Para LP: 2000 → 1700).

Turn 8: Joey

Draws a card. Joey summons Flame Swordsman (ATK: 1800/DEF: 1600) and has him and Axe Raider move four spaces, and Axe Raider uses Kunai with Chain as an accessory, increasing it's ATK (ATK: 1700 → 2200).

Turn 9: Dox

Draws a card. Dox sets a Monster in Defense Mode and has Labyrinth tank advance seven more spaces.

Turn 10: Yami Yugi

Draws a card. Yami Yugi summons Dark Magician (ATK: 2500/DEF: 2100) and moves him five spaces, protecting Celtic Guardian, Axe Raider and Flame Swordsman.

Turn 11: Para

Draws a card. Para activates the Magic Card Magical Labyrinth, which alters the structure of the maze, cutting off Joey's Monsters from Yugi's.

Turn 12: Joey

Draws a card. Joey tries to have Axe Raider and Flame Swordsman regroup with Celtic Guardian and Dark Magician, but Joey's Axe Raider steps on the Jirai Gumo landmine, and by negating the boost from Kunai with Chain, Axe Raider's ATK returns to normal and is destroyed. (Joey LP: 2000 → 1500).

Turn 13: Dox

Draws a card. Dox has Labyrinth tank advance seven more spaces.

Turn 14: Yami Yugi

Draws a card. Yami Yugi summons plays Mystic Box. sealing Dark Magician in a box and skewers it with swords, but a second box materializes around Jirai Gumo. When the skewered box opens, it reveals that Jirai Gumo was skewered and Dark Magician appears unharmed. Yami Yugi has Dark Magician attack Labyrinth Tank. (Dox: 2000 → 1900).

Turn 15: Para

Draws a card. Para plays Sanga of the Thunder, which shows up as a sealed box.

Turn 16: Joey

Draws a card. Joey's Flame Swordsman regroups with Dark Magician.

Turn 17: Dox

Draws a card. Dox summons Suijin. He then switches the face down monster, Dungeon Worm to Attack Mode (ATK: 1800/DEF: 1500) and strengthens it with the Magic Card Invigoration (ATK: 1800 → 2200/DEF: 1500 → 1300), and attacks Celtic Guardian (Yami Yugi: 1600 → 800)

Turn 18: Yami Yugi

Draws a card. Yami Yugi summons plays Magical Hats, concealing Dark Magician and Flame Swordsman. Yami Yugi sets a card.

Turn 19: Para

Draws a card. Para summons Monster Tamer in Attack Mode (ATK: 1800/DEF: 1600), which powers up Dungeon Worm and allows Para to control it as if it were his own monster (Dungeon Worm ATK: 2200 → 2800) and attacks one of the hats, which was empty.

Turn 20: Joey

Draws a card. Joey's Flame Swordsman is unveiled from the hats, however he plays the Magic card Salamandra, increasing the power of Flame Swordsman (ATK: 1800 → 2500). Joey attacks Dungeon Worm and destroys it due to it's weakness to fire negating the bonus from Monster Tamer (Dox LP: 1900 → 1600).

Turn 21: Dox

Draws a card. Dox summons Suijin. He then switches the face down monster, Dungeon Worm to Attack Mode (ATK: 1800/DEF: 1500) and strengthens it with the Magic Card Invigoration (ATK: 1800 → 2200/DEF: 1500 → 1300), and attacks Celtic Guardian (Yami Yugi: 1600 → 800)

Turn 22: Yami Yugi

Draws a card. Yami Yugi plays Magical Hats, concealing Dark Magician and Flame Swordsman.

Turn 23: Para

Draws a card. Para summons Monster Tamer in Attack Mode (ATK: 1800/DEF: 1600), which powers up Dungeon Worm and allows Para to control it as if it were his own monster (Dungeon Worm ATK: 2200 → 2800) and attacks one of the hats, which was empty.

Turn 24: Joey

Draws a card. Joey's Flame Swordsman is unveiled from the hats, however he plays the Magic card Salamandra, increasing the power of Flame Swordsman (ATK: 1800 → 2500). Joey attacks Dungeon Worm and destroys it due to it's weakness to fire negating the bonus from Monster Tamer (Dox LP: 1900 → 1600). Turn 25: Dox

Draws a card. Dox summons Kazejin. The three boxes open to unleash their strongest monster: "Gate Guardian", who is composed of the three monsters: Dox attacks with the Sanga section and targets Flame Swordsman, but Yugi counters with Mirror Force, reflecting the attack back at them, but Dox has Kazejin block the attack, while Gate Guardian is safe, Para's Monster Tamer is destroyed (Para LP: 1700 → 900). Turn 26: Yami Yugi
 * Top section: Sanga of the Thunder (ATK: 2600/DEF: 2200)
 * Mid Section: Kazejin (ATK: 2400/DEF: 2200)
 * Bottom Section: Suijin (ATK: 2500/DEF: 2400)

Draws a card. Yami Yugi plays three cards face down and ends his turn.

Turn 27: Para

Draws a card. Para passes his turn.

Turn 28: Joey

Draws a card. Joey's Flame Swordsman tries to attack Kazejin but Suijin intercepts the Attack and attacks Flame Swordsman, unintentionally flooding the maze with water but destorying Flame Swordsman as intended (Joey LP: 1500 → 800).

Turn 29: Dox

Draws a card. Dox passes his turn.

Turn 30: Yami Yugi

Draws a card. Yami Yugi summons Summoned Skull and has it attack. When Dox tries to activate one of the secons abilities to block an attack, Yami Yugi reveals that when Dox attacked with Suijin, he activated Yami's trap, Spellbinding Circle, which not only holds the Gate Guardian in place but lowers each sections ATK. The attack unleashed by Summoned Skull is carried by the water, which strikes Suijin, destroying it (Dox LP: 1600 → 900). When Suijin was defeated, the water disappears with it.
 * Sanga of the Thunder (ATK: 2600 → 1900)
 * Kazejin (ATK: 2400 → 1700)
 * Suijin (ATK: 2500 → 1800)

Turn 31: Para

Draws a card. Para plays Remove Trap, destroying Spellbinding Circle and restoring Sanga and Kazejin's ATK to normal. Para ends his turn
 * Sanga of the Thunder (ATK: 1900 → 2600)
 * Kazejin (ATK: 1700 → 2400)

Turn 32: Joey

Draws a card. Joey summons Red Eyes Black Dragon and Yugi uses Polymerization to fuse Joey's Red-Eyes Black Dragon and his Summoned Skull, creating Black Skull Dragon but the Paradox Bros. point out that no monster is allowed to fly in the Labyrinth, so Joey ends his turn.

Turn 33: Dox

Draws a card. Dox plays Riryoku, which causes him to take half of Yugi and Joey's LP and convert it into ATK for the Gate Guardian: Dox, however, cannot attack on the turn he plays Riryoku, so he ends his turn.
 * Yami Yugi LP: (800 → 400)
 * Joey LP: (800 → 400)
 * Sanga of the Thunder: (ATK: 2600 → 3000)
 * Kazejin: (ATK: 2400 → 2800)

Turn 34: Yami Yugi

Draws a card. Yami Yugi seta a card and activates Monster Reborn to revive a monster, has Dark Magician move to the end of the maze and ends his turn.

Turn 35: Para

Draws a card. Para attacks Dark Magician with Gate Guardian, but the attack is blocked by a wall of water. As it turns out, Yami Yugi used Monster Reborn to revive Suijin and it protects Dark Magician. Para ends his turn

Turn 36: Joey

Draws a card. Joey draws Copycat and thinks about how to use it since it can copy one card his opponent played. Joey plays Copycat as Riryoku, draining half of Para and Dox's Life Points and adding them to Black Skull Dragon: Joey ends his turn.
 * Para LP: (900 → 450)
 * Joey LP: (800 → 400)
 * Black Skull Dragon: (ATK: 3200 → 4050)

Turn 37: Dox

Draws a card. Dox attacks Dark Magician with Sanga of the Thunder but Suijin intercepts the attack, however, he attacks with Kazejin destroying Suijin (Yami Yugi LP: 400 → 100).

Turn 34: Yami Yugi

Draws a card. Yami Yugi activates Monster Replace to switch the places of Dark Magician with Black Skull Dragon. Yami Yugi attacks Gate Guardian with Black Skull Dragin, destroying both Sanga of the Thunder and Kazejin (Para LP: 450 → 0; Dox LP: 400 → 0)

Yami Yugi and Joey win the duel.

Aftermath
Yami Yugi and Joey win their remaining Star Chips. With ten each, they were allowed entry into Pegasus's Castle, but the Paradox Bros had one more trick up their sleeve. Yugi still had to guess which door would lead them out, so Yugi placed the symbols on two coins, one for Para and one for Dox. Instead of flipping the coins, Yugi placed a coin in each hand. When he selected the coin with Para's symbol, but they both reveal Dox's door was the way out. However, Yugi outsmarted them both, by revealing that the coin with Para's symbol also had Dox's symbol on the other side, since they both like to manipulate the maze and the doors, so Yugi made it so that no matter what, he would always pick Dox's door. The gang finally escape and head to Pegasus's castle.