User talk:Dragonking

Hi, there as of 4/20/08 I'm kind of new here. To be honest I haven't given my real name or e-mail because I don't particularly want to get so deeply involved, but I'd like to make some friends. I mostly joined because I have a lot of input for some articles I've read, but I'd also like to tell people about my many decks. My best deck obviously employs dragons, but I have a few other interesting decks too.

Welcome
Welcome to the Yu-Gi-Oh! Wikia, feel free to ask me if you have doubts. You may also like to take a look to our FAQ if you have questions. --Dragon Slayer (Contribs • Count) 04:05, 21 April 2008 (UTC)
 * The deckboxes are done by copying and pasting this:

Well, when I started as you I didn't knew anything about editing, but by watching other pages I learned. I'm not an expert like many other users but at least I know the necessary. The easiest way is making pages and watching the changes other users make to them to learn more. And if you have any questions you can ask me at any time (I log in everyday, except for some rare ocassions). --Dragon Slayer (Contribs • Count) 20:18, 21 April 2008 (UTC)

Unbeatable Strategy
Technically no strategey is unbeatable except the lucky draw of the 5 Forbidden one cards as your hand at the start of the duel. As long as your opponent has at least 1 turn, they have a chance to beat your strategy. Every strategy has more than 1 weakness exept for the Atuo-victory strategies and this one. The one weakness that every strategy has is the difficulty in assembling the required cards in a 40-or-more card deck. The second and above weaknesses that every strategy, with the above mentioned as exeptions, shares is that even once excecuted it can still be beaten by destroying just one of the cards that make the stragegy protected. There are a few possible variations that do the same thing, but this is the strategy I use. I haven't read every article of this site, so if someone else has already thought of a strategy with this idea even if it uses different cards, I apologize. The idea of this strategy is to prevent your opponent from using any cards of any kind against you (easy right). as long as your opponent has no monsters on their side of the field (which can easily be done with cards like Dark Hole or Flash of the Forbidden Spell) You'd be able to use Ground Collapse and Ojama King in combination, to block all 5 of your opponent's monster card zones, thus ultimately preventing your opponent from using any monsters of any kind for any purpose. Then you can use Sorcerer of Dark Magic to eliminate any Trap Cards controlled by either player that cause any negative effects to your cause and allow any trap cards, controlled by either player that would help you, to activate. Finally, you can use Horus the Black Flame Dragon LV8 to do the same thing as Sorcerer of Dark Magic, except with spell cards. If you really want to play it safe, you can also make sure that your opponent doesn't use any cards with an effect triggered while said card(s) is in the graveyard with Necrovalley, Macro Cosmos, or Banisher of the Light. Now you have 2 powerful monsters on the field, while your opponent is 100% helpless. You could use Royal Decree, or Jinzo and Amplifier in place of the sorcerer if you feel it simpler to use, but other than that, it's up to you to find the best deck that would help you build conduct this strategy in the fastest way. --Dragonking 16:33, 22 April 2008 (UTC)
 * So your unbeatable strategy is a lockdown or "Perfect Field", there is only one way I can think to get around it and that is Lava Golem, but you can probably use Prohibition against it. Dmaster (Contribs • Count) 22:26, 23 April 2008 (UTC)
 * yeah that was kind of the point. Are you on drugs...becuase if you are either get off them or share with the rest of the class. :) and yes I'm a genius. oh and if you do bring out this strategy make sure you have back up because by getting rid of Horus a few stall cards could make your field useless and give your opponent a chance to beat you.Dmaster (Contribs • Count) 23:25, 23 April 2008 (UTC)
 * First of all, that I knew the laughing thing was just a joke. And to try to stop any potential arguements the drug thing was a joke in response to thst(as you know), and it is hard to know the difference on a computer so please forgive me and let's end that note too. Second of all, sorry for the confusion and just to clear that up that was for lava golem (as you know). And now sense we are hopefully on equal terms if you want make strategys and I will help you brainstrom if you ask me(He who hires my hand, hires my whole self.). Good luck. Dmaster (Contribs • Count) 00:36, 24 April 2008 (UTC)

Defeating the God Cards
This article refers to the 3 origional Egyptian God Cards. It's not like it's hard to figure out, it's just hard to do. the easiest way to beat a deck that focuses on the use of 1 or more God cards is to send the card to the grave or win the duel before the monster(s) is summoned, and there are a million ways to do that. But my article refers to a list of ways to defeat the Egyptian God Cards AFTER all three of them have been summoned (and there are a hundred ways to do that). Since there are so many ways to do this, I have decided to divide these methods by the numerous types of decks I can think of. Each deck theme is capable of defeating the three God Cards, if you include some support cards that don't fall under a particular category (i.e. using Mystical Space Typhoon to destroy yor opponent's Infinite Cards (a card likely to be owned by a skilled user of the God cards). You may find that I have a common combo for eliminating Slifer the Sky Dragon. Some or most decks may have more than one way.--Dragonking 03:37, 24 April 2008 (UTC)

Auto-victory Deck
If you bother to read this paragraph because you honestly can't think of a way, that's pretty sad. I like to think that a good Auto-victory Deck includes almost every Auto-Victory card. I don't know what the name of this category of monsters is, but I am referring to a set of monsters that require three tributes of a monster of their own type and hone the ability to declare an automatic victory to the controler, not only for the duel but for the match, once a direct attack has been successfully made with the monster. One of these monsters would be my very own Victory Dragon. I believe that these, or at least most of these, monsters should be excluded from an Auto-Victory deck, because it would require 3 or more of each monster type (with a few exceptions) in order to summon each one, thus making the deck a little less flexible. However, it may be wise to include a small handfull of Normal Monsters, if you want to include Exodius the Ultimate Forbidden Lord as one of your Auto-Victory cards. Then of course you'd have to include the 5 Forbidden One cards as well, but I'm sure that came to mind first when you read the words Auto-Victory. And let's not forget, If you're going to use Exodius, that means at least one Forbidden One card may end up in the grave, so you might as well throw in Contract with Exodia and Exodia Necross, just in case. Then there's Final Countdown, and Destiny Board and the Spirit Messages. It never hurts to have all four Auto-Victory strategies in this deck, but it is best to use one strategy at a time, so that they can't all be crippled at once with cards like Ocean Dragon Lord - Neo-Daedalus or Chaos Emperor Dragon - Envoy of the End. Every card reccomended for a Final Countdown Deck is also recommended for this deck, as there aren't that many. Any stalling cards would help too, even one's with a consequence of increasing your opponent's life points. It is also recommended that you include Drawing cards and cards that return monsters in your graveyard to your hand, incase you want to switch back to the Exodia strategy. I'm pretty sure that there's at least one more Auto-Victory card besides these four and the monsters I described earlier, but I'm not sure what it was or if it truly exitsts.--Dragonking 04:21, 24 April 2008 (UTC)

Dragon Deck

 * If you have a butt-load of dragons in your graveyard, then Red-Eyes Darkness Dragon, Blue-Eyes Shining Dragon, and Dark Paladin will be ridiculously strong
 * with one card in your hand, Armed Dragon LV10 will handle them no problem
 * Since a lot of dragons and dragon-support monsters are Dark, Rainbow Dark Dragon should be relatively easy to use and quite powerful when it's effect is empolyed, but no matter what deck you're using this dragon in, Doomsday Horror is the best card to use in combination with it, because it would be very srtrong, and it can help get your removed Dark monsters back. This is especially good in a Dragon Deck because then you can re-use any removed dragons for a monster that takes power from dragons from the graveyard, such as the three listed above
 * Chaos Emperor Dragon - Envoy of the End can't destroy the god cards themselves, but it can render Slifer powerless. The problem is, it can do the same to you. Since the only places safe from the Emperor Dragon are the Deck, Graveyard, and Removed from play, you can target a monster of your own with over 2000 ATK with Different Dimension Gate, so that it will be safe and the immediatly summoned during the aftermath of your Emperor Dragon's effect. Then the monster you would now have on the field can destroy Slifer the Sky Dragon, thus protecting your other monsters from its annoying effect. Then you can take out the other two with a power-house monster such as Five-Headed Dragon--Dragonking 14:14, 25 April 2008 (UTC)

Fiend/Removed from play Deck

 * Since it's the Gods we're dealing with, Inferno Tempest is extremely easy to use, but since you'd loose a butt-load of points, it's best to add Soul Absorption so that you can gain a ridiculous amount of life points. Then, wit most of your and your opponent's monters removed, you can use Dimension Fusion to summon Gren Maju Da Eiza, Helios - The Primordial Sun, Doomsday Horror, and Helios Duo Megistus. Those guys should be unstoppable. Unfortunately Golden Homunculus would be useless because its original ATK is lower than 2000
 * Golden Homunculus would work is you first got rid of Slifer the Sky Dragon with a combo sililar to one of the dragon deck strategies: combining Sky Scourge Norleras with Different Dimension Gate and a montser with over 2000 ATK--Dragonking 14:54, 25 April 2008 (UTC)

Hero Deck

 * get a butt-load of Elemental Heroes in your Graveyard and use Elemental Hero Shining Flare Wingman
 * Same thing execpt with Elemental Hero Shining Phoenix Enforcer
 * There's no way in hell you can conduct a Contact Fusion with Slifer the Sky Dragon on the field, so if your opponent is using Infinite Cards to give it more points, use Heavy Slump and Delinquent Duo to reduce it's ATK to 0. Then summon a monster with over 2000 ATK (which should be easy in this deck) and dstroy the red annoyance. Then summon Elemental Hero Flare Neos, Elemental Hero Air Neos, or Elemental Hero Magma Neos and take 'em out. Elemental Hero Magma Neos is most reccomended, because with it's ability alone, it's ATK has a potential maximum of 11400. But if your Spell & Trap Cards are: Neo Space, United We Stand, Mage Power, The A. Forces, Fusion Sword Murasame Blade, and Axe of Despair, and that 3 of your other four monsters are; Command Knight, then Elemental Hero Magma Neos's ATK in this situation would have a minimum of 18500 and a maximum of 21700
 * If you use the above strategy for Elemental Hero Flare Neos instead, then your monster will have a maximum of 6900 with its effect alone. but if you follow the above strategy exactly, its minimum ATK will be 15200 and its maximum 18400
 * Using Elemental Hero Air Neos for the above strategy is least recommended, but if it turns out that's all you can get, then use cards with that up your game with a consequence of either paying your own or increasing your opponent's life points, like Upstart Goblin, or Gift Card. Then you can also use Megamorph on your monster to give him a whopping 2500 extra points. Also, Skyscraper is a more reliable Field Spell Card than Neo Space in this situation since there your garunteed minimum ATK is merely 2500, unless you unwisely play Megamorph too early, in which case the mimmum would be half that.
 * Evil Hero Dark Gaia may be strong enough, but I still can't think of a good Rock-type monster to fit in a Hero deck. the most powerful Rock monster's power depends on the number of rock-type monsters in your deck, because you'd have to remove them from play from your graveyard to both summon it and determine its ATK and DEf. The problem is that you can't really have too many Rock-Type monsters in a Hero deck, other wise it would loose its flexibility.
 * although it isn't technically a Hero, Rainbow Neos could work wonders against the God Cards. You don't even need all seven Crystal Beasts, but having at least one will allow you to use Rainbow Path to fetch 1 of the 2 Dragons required. Rainbow Dark Dragon is the better choice if you're only going to have 1, because you can remove Destiny Heroes, Evil Heroes, and other cards like Elemental Hero Necroshade to summon and power it. Between the dragon and the fusion of Neos and the dragon, Rainbow Neos is the better choice because of its slightly higher ATK and pwnage effects.
 * Destiny Hero - Dreadmaster has the potential to defeat a God Card if your other monsters are Destiny Hero - Dasher, Destiny Hero - Dogma, and Destiny Hero - Defender (summoned in DEF). But even then, it's ATK would be 3600 because 2000 point would be taken away by that F*cking Slifer the Sky Dragon. Slifer is also the reason that you can't use all of your most powerful Destiny Heroes to fuel your Dreadmaster. But you can use Destiny Hero Support Cards like Dark City or Destiny Hero - Blade Master but even then, you might not be able to defeat Slifer or Ra. But if you use the Heavy Slump-Delinquent Duo combo to take out Slifer, then were in business. You could use Destiny Hero - Plasma and Destiny Hero - Diamond Dude in addition to Destiny Hero - Dasher and Destiny Hero - Dogma to make Destiny Hero - Dreadmaster's original ATK 8800. And, Since you'd have 5 monsters, United We Stand would give the "Master of Dread" a whopping 12800
 * If every Hero card is finally included in the TCG, Dragoon D-END could take out 1 God each turn easily, and if you have enough Destiny Heroes in the grave, it would be virtually impossible for your opponent to stop you. And by the time you destroy 2 of them, your opponent will have probably lost
 * Also if every Hero is TCG dubbed, Elemental Hero God Neos could do most, if not all of the above strategies and more. Besides, if they say that only a God can defeat a God, then that's our plan. I've read that Dragoon D-END is still considered a Destiny Hero, but I don't know if that's official. If it is, then Dragoon D-END is definitely one of the top 5 best choices for an effect, as far as I personally know, whether or not this is allowed is still debatable. Even with a monster as powerful as this one, it will still be hard to defeat the Egyptian God Cards, because that damn Sky Dragon will seriously hinder Neos's powers. So it is best to start by using either the combo with Heavy Slump and Delinquent Duo, or a Hero or Neo-Spacian ability to seriously increase your own God's ATK. Then perhaps you could use De-Fusion and another Fusing Card to summon God Neos again, exept with its full ATK. As for the strategies that Elemental Hero God Neos can use that you can't with other monters, they are as listed: Using Destiny Hero - Plasma's abilities would work for God Neos because his level is 12, Then you can negate their abilities and borrow half the ATK of one of them (F.Y.I. If a monster's ATK is "?", then copying that monster's origional ATK would mean using the ATK it has by its own effect at the time you target said monster, i.e. if Doomsday Horror's ATK is 3000 and Physical Double makes a token with its ATK, the token's ATK will remain 3000 under any circumstances, but Doomsday Horror's ATK can still change. But Slifer the Sky Dragon's ATK is closer to being an actual number than a monster with "?" ATK, so if a monster manages to base anything on Slifer's ATK with its effect, such as its own ATK, then the other monster's ATK would be based on its controler's hand). Elemental Hero God Neos can also use Neo-Spacian Dark Panther's effect to take Slifer the Sky Dragon's name and effect, and thus, also changing your monster's ATK and DEF to X000, meaning 1000 per card in YOUR hand. God Neos can also use the effect of Elemental Hero Prisma to aquire the name of alomst any other Elemental Hero in order to use support cards that ony work for a monster of that name. If your fusion-material monsters for Elemental Hero God Neos were: Elemental Hero Neos, Neo-Spacian Dark Panther, Destiny Hero - Dogma, Dragoon D-END, Evil Hero Malicious Fiend, and 1 of either Elemental Hero Magma Neos, Elemental Hero Storm Neos, or Elemental Hero Chaos Neos, then you could the effect of Evil Hero Dark Gaia to make God Neos's ATK 13000 Points. That is a number almost impossible for the God cards to surpass, and even if your opponent had 13 cards in their hand, just use Heavy Slump, and if your opponent managed to summon three monsters with an average above 4333 to tribute for Ra before you summoned God Neos, you should be ashamed of yourself. There are many other ways that Elemental Hero God Neos could anihilate the 3 Gods, but this page is getting too damn big.--Dragonking 17:26, 25 April 2008 (UTC)

Machine Deck

 * The following can be done in any order as long as the first thing you do is summon and the last thing you do is attack: summon the original Cyber Dragon, activate Heavy Slump, activate Delinquent Duo or Limiter Removal, attack Slifer the Sky Dragon. Now you can try fusing a powerful machine with Power Bond. If you do this to summon Super Vehicroid - Stealth Union, then it will have 7200 ATK, but attack with 5400 ATK. If you want to fuse a Vehicroid, Super Vehicroid Jumbo Drill is the better choice because it will have and attack with 6000 ATK. If all of the Ancient Gears are dubbed to TCG, then you could use Power Bond to fusion summon Ancient Gear Ultimate Golem so that it will have 8800 ATK. The best monster in the whole game to fuse with UFOroid to make UFOroid Fighter is Rainbow Neos, but that might be slightly too hard. Then again, having non-machines in a machine deck is no big deal, especially because of Super Vehicroid - Stealth Union.
 * You wouldn't even need to destroy Slifer first if you had a butt-load of machines in the graveyard, you'd just need Overload Fusion and Chimeratech Overdragon.
 * If you summoned Ambulanceroid and Rescueroid prior to your opponent summoning the God Cards, and they're still alive, just activate Cyber Summon Blaster and summon Decoyroid and Slifer will do the rest. If you wanna' be cruel or just speed things up, add Dark Room of Nightmare to the mix.--Dragonking 11:28, 26 April 2008 (UTC)

EGC

 * I don't know how to help you. Their have been multiple lores for the Gods, each different. But with the ability to not be effected by spell, trap, and monster effects, my guess come from how they were portrayed in the anime where they weren't. Dmaster (Contribs • Count) 00:58, 25 April 2008 (UTC)
 * Try this or the bottom of this Dmaster (Contribs • Count) 01:15, 25 April 2008 (UTC)
 * You know if this was an actual "talk page" you would be archiving it soon. That being said you should have been told this but you can make another page for this stuff if you wanted. Dmaster (Contribs • Count) 21:17, 28 April 2008 (UTC)