Forum:Spellcounter/synchro help

So I've spent quite some time working on my spellcounter/spellcaster deck, and I got it to focus mainly on summoning synchros/Tempest Magician, but I'm never able to get the right cards out fast enough.

Monsters x19

 * Endymion, the Master Magician x1
 * Chaos Sorcerer x1
 * Marshmallon x1
 * Morphing Jar x1
 * Magical Exemplar x3
 * Breaker the Magical Warrior x1
 * Defender, the Magical Knight x2
 * Summoner Monk x1
 * Apprentice Magician x3
 * Frequency Magician x3
 * Old Vindictive Magician x1
 * Dark Tinker

Spells x16

 * Magical Citadel of Endymion x2
 * Spell Power Grasp x3
 * Book of Moon x2
 * Mystical Space Typhoon x1
 * Monster Reborn x1
 * Allure of Darkness x1
 * Swords of Revealing Light x1
 * Heavy Storm x1
 * Lightning Vortex x1
 * Brain Control x1
 * Foolish Burial x1
 * Creature Swap x1

Traps x5

 * Mirror Force x1
 * Torrential Tribute x1
 * Magic Cylinder x1
 * Bottomless Trap Hole x1
 * Compulsory Evacuation Device x1

Extra x6

 * Tempest Magician x1
 * Iron Chain Dragon x2
 * Stardust Dragon x2
 * Red Dragon Archfiend x1

As of now, I can't decide on what cards to take out and what cards to add so I could fully use Tempest Magician's effect to win the duel without it leaving me with no spellcounters on the field, and no cards in my hand.

Exodia3 18:31, 7 July 2009 (UTC)