Scrap

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The Scrap monsters are an Archetype that made their debut in Structure Deck 18: Machiners Command. All of these monsters are EARTH attribute. In spite of their appearance and name, almost none of them are Machine-Types except for Scrap Hunter, Scrap Mind Reader, and Scrap Recycler. So far, cards for this archetype are found in the Duelist Revolution, Starstrike Blast, and Storm of Ragnarok booster packs.

Playing Style
Scrap monsters focus on destroying themselves by the effects of Scrap cards, which allows you to make use of many effects. An interesting side note is that some of the Scrap cards can be placed on the opponent's side of the field. Here is a list of all Scrap cards and their relevant explanations. Scrap Tuner Monsters, except Scrap Mind Reader can add another Scrap Monster from your Graveyard to your hand when it's destroyed by a card effect of Scrap card, even its own effect.

Monsters

 * "Scrap Goblin": This is a Level 3 Tuner. One, it cannot be destroyed by battle. Two, if it is selected as an attack target while in face-up Defense position, it self-destructs at the end of the Battle Phase. Three, whenever it is destroyed by the effect of any Scrap card, including itself, it can return any Scrap monster, except "Scrap Goblin", from your Graveyard to your hand. Also, note that Scrap Beast and Scrap Soldier have the same second and third effects as Scrap Goblin, and all Scrap Tuners except Scrap Mind Reader have the third effect.


 * "Scrap Beast": This is a Level 4 Tuner. It has the two effects that Scrap Tuners commonly have. It is useful for Synchro Summons, and while you probably will never get a chance to use its self-destruct effect (nor would you really be aiming for it), you can destroy it with other Scrap cards to recycle your monsters.


 * "Scrap Soldier": This is a Level 5 Tuner. It has the two effects that Scrap Tuners commonly have. It can be useful for Synchro Summoning, but is also generally a dead draw. It can only be used for the Synchro Summon of a Scrap monster. Not the most recommended Scrap monster.


 * "Scrap Searcher": This is a Level 1 non-Tuner. Whenever any Scrap monster is destroyed and sent to the Graveyard (other than Scrap Searcher) you can Special Summon Scrap Searcher from your Graveyard. It destroys all of your face-up non-Scraps, but it's a relatively small price to pay. It means you can continue your field presence even after your Scrap Goblin has self-destructed. Make sure to get this card to your Graveyard relatively early.


 * "Scrap Hunter": This is a Level 3 non-Tuner. It has a rather lackluster effect. It destroys a Scrap monster and sends a Tuner from your Deck to your Graveyard. Not really that useful, even if you use it with a Scrap Tuner Monster to get its "recycle" effect. That is, unless you choose a Tuner monster such as Plaguespreader Zombie or Glow-Up Bulb, Which will let you summon out a Synchro monster quickly.


 * "Scrap Chimera": This is a Level 4 non-Tuner. When it is Normal Summoned, you can Special Summon a Scrap Tuner Monster from your Graveyard. If it's used as a Synchro Material Monster, the Synchro Monster, and all other Synchro Material Monsters, must be Scrap monsters. This card allows easy access to the two Scrap Synchro Monsters, and can combo well with Scrap Beast, Scrap Orthros and Scrap Soldier for Synchro Summoning. You can also revive Scrap Goblin in a pinch for some defense, or revive anything to combo with Scrapstorm or Scrap Sheen.


 * "Scrap Recycler": This is a Level 3 non-Tuner. When Normal Summoned or Special Summoned, you can send any Machine-Type monster from the deck to the graveyard. Once per turn, this card can send two Level 4, EARTH, Machine-Type monsters from the graveyard to the deck to draw one card. At first glance, this may not seem like too bad of a card. However, no Scrap monsters currently fit the requirement of being Machine-Type and Level 4. Although you could use it, if u want, to get your "Scrap Mind Reader" into the graveyard quicker. Better to tech this into a gadget build perhaps.


 * "Scrap Golem": This is a Level 5 non-Tuner. It allows you to Special Summon a Level 4 or lower Scrap monster once per turn, to either side of the field. You could Special Summon a face-up Attack Position Scrap Goblin to your opponent's field with this card's effect to attack it with this card for 2300 damage, but most often you'll be using it for Synchro Summoning, by Special Summoning Scrap Goblin or Scrap Beast for the Synchro Summon of Scrap Dragon or Scrap Twin Dragon. A very good combo involves this card and Scrap Searcher: you can Special Summon Scrap Searcher with this card's effect to your opponent's side of the field, and destroy all of their face-up monsters using Scrap Searcher's effect.


 * "Scrap Orthros": This is a Level 4 Tuner. While you control any "Scrap" Monster you can Special Summon him from your hand, and then afterwards destroy one "Scrap" Monster. Unfortunately this is mandatory, but at the same time it can destroy itself and add another "Scrap" Monster to your hand, which is a very easy way of recycling Scraps like Chimera for easy Synchro Monsters, or Goblin for Defense. This is, so far, the only non-Synchro Scrap monster that cannot be Normal Summoned or Set.


 * "Scrap Mind Reader": This is a Level 1 Tuner. Unlike the other Scrap Tuners, this card does not have the self-destructing and recycling effects the other Scrap Tuners have. Instead you can destroy 1 Scrap you control to Special Summon it from the graveyard during your Main Phase 2. If it is summoned that way, it is removed from play when removed from the field. Finally it can only be used for a Synchro Summon if the other Material Monsters are Scrap Monsters. It can easily be searched with One for One and sent to the Graveyard via Foolish Burial and Scrap Hunter and Recycler.


 * "Scrap Worm": This is a Level 2 Tuner. It has the common recycle theme that most Scrap Tuners have, but it has another effect that gives Scraps an extra option. It can attack your opponent directly for 500 ATK, which may seem like a waste of time. But when it attacks, it's destroyed at the end of the battle phase. Combo this with "Scrap Searcher" and add a Scrap Tuner other than Worm to your hand make a Synchro Summon if you haven't used up your Normal Summon this turn. You can also use this and Scrap Archfiend to make a Scrap Twin Dragon.


 * "Scrap Shark": This is a Level 4 non-Tuner. It has a whopping 2100 ATK for a Level 4, but sadly, this comes with a price. Whenever any effect on the field is activated, Shark destroys itself. So it's impossible to combo this with Scrapstorm or Scrap Sheen, since it will be destroyed before you can place a target. However, when it's destroyed by a Scrap effect, including it's own, you can send a Scrap monster from your deck to your graveyard. It's pretty much a Scrapstorm in itself, so it gives players new ideas if they just don't have enough Spell card room for a third Scrapstorm.


 * "Scrap Archfiend": This is a Level 7 Fiend Synchro Monster. The easiest ways to Synchro Summon this card are Scrap Goblin+Scrap Hunter+Scrap Searcher, Scrap Goblin+Scrap Chimera, Scrap Beast+Scrap Hunter, or Scrap Soldier+2 Scrap Searchers.


 * "Scrap Dragon": This is a Level 8 Dragon Synchro Monster. It is one of the four Scrap trump cards for the archetype. First, once per turn, you can destroy one card on each side of the field. This is good for activating the effects of your Scrap Tuner Monsters. It also works in a pinch to set a spell/trap, then activate this card's effect, trading that spell/trap for one of your opponent's cards. The second effect is what makes this card truly devastating - when your opponent destroys it and sends it to the Graveyard, you can Special Summon any non-Synchro Scrap monster from your Graveyard. You can Special Summon Scrap Goblin to protect your Life Points, and when it's destroyed at the end of the Battle Phase by its effect, you can retrieve Scrap Chimera to your hand, allowing another Synchro Summon of Scrap Dragon! Or you can use it to Special Summon Scrap Golem, and then Special Summon a Scrap Goblin on your turn to re-Synchro Summon it. The easiest ways to Synchro Summon this card are Scrap Golem+Scrap Goblin, Scrap Chimera+Scrap Beast, or Chimera+Scrap Orthros.


 * "Scrap Twin Dragon": This is a Level 9 Dragon Synchro Monster. It has bigger stats than its counterpart, and is the second Scrap trump card for the archetype. It has the same revival effect as Scrap Dragon effect, which can allow you to loop whenever it is destroyed. In place of the double-destruction effect of Scrap Dragon, this card destroys one of your cards and bounces two of your opponent's! This card's effect works very well against monsters, but doesn't work as well against spells and traps like Scrap Dragon, which is one of the better things about Scrap Dragon. The easiest ways to Synchro Summon this card are Scrap Golem+Scrap Beast, or Scrap Chimera+Scrap Soldier. This card's Synchro Summoning restrictions is that the Tuner monster has to be a "Scrap" monster.


 * "Atomic Scrap Dragon": This is a Level 10 Dragon Synchro Monster. It has the highest stats of all of the Scrap Synchro's at the moment. Like the other Dragons, this card has the same revival effect. This card destroys one of your cards, and returns to the deck up to 3 cards in your opponents Graveyard. This works well against cards like Necro Gardna, Quillbolt Hedgehog, Plaguespreader Zombie and other cards whose effects activate in the Graveyard. This can be particularly powerful against Lightsworns, as they rely on having Lightsworns in the Graveyard to summon Judgment Dragon. The easiest ways to summon it are Scrap Beast+Scrap Golem+Scrap Searcher or Scrap Mind Reader+Scrap Dragon+Scrap Searcher.

Spells and Traps

 * "Scrapstorm": Send any Scrap monster from your Deck to the Graveyard, draw a card, and then select and destroy one Scrap monster you control. This card is a quick-play, so you can make many combos with it. For instance, you can chain it from your hand to your opponent's destruction effect, and while they lose their card you set up a combo and draw a card. This is especially useful with Scrap Tuner Monsters - for instance, you can Set it and Scrap Goblin, and when it would self-destruct, you can chain this card to get a card into your Graveyard and draw 1 card and if you choose a tuner Scrap you will get the recycle effect. This card also sets up combos with Scrap Searcher, and in general is a fantastic card.


 * "Scrapyard": This searches any Scrap Tuner Monster from your Deck to your hand. Scrap Goblin is the obvious choice, allowing Life-Point protection and retrieval, but it can search Beast, Orthros or Soldier if needed.


 * "Scrap Sheen": By destroying one of your Scrap monsters, all of your Scraps on-field gain 1000 ATK for the turn. It also activates the effects of Scrap Tuners, and can work well with Scrap Golem or Scrap Chimera - Summon something with their effects, destroy it with Sheen, retrieve a card from your Graveyard, and have a beatstick for the turn. This card is also chainable.


 * "Scrap Lube": You can Summon any - yes, ANY - Scrap monster from your Graveyard with this card. That monster's effect(s) is negated, that monster is destroyed when Scrap Lube leaves the field, and you cannot conduct your Battle Phase the turn you activate this card. Also, its good to note that Scrap Dragon and Scrap Twin Dragon's effects activate if your opponent destroys them by effect, since they resolve in the graveyard.


 * "Guts of Steel": This card lets you selct 3 Scraps in your grave. Your opponent selects one that is Special Summoned to either side of the field (your choice), then the other selected Monsters are Removed From Play. This card has less drawbacks than Oil Zone, but is harder to meet the requiremnts for. You can also use Guts with cards like D.D.R..


 * "Scrap Rage": If your Defense Position Scrap is attacked, you can use this card during damage caculation. That monster gains 2000 DEF, but is destroyed at the end of the Battle Phase. This activates the effects of Scrap Tuners, and can be a nasty surprise to your opponent.


 * "Scrap Crash" You can only use this when your Scrap monster is destroyed and sent to the Graveyard. It wipes the field of face-up spells and traps. This is a great Side Deck card against many decks, such as Blackwings, for instance, or Gadget Oppression. It's better off not Main-Decked, although it can take out many cards that would mess up your opponent's strategies. Necrovalley, Royal Oppression, Swords of Revealing Light, and others all fall prey to this. Fairy Wind is better than this card in every way.

Scrapbolt
This deck utilizes a combination of the "Quillbolt Loop" and the Scraps affinity for the "Graveyard" and recycling. The key cards are "Quillbolt Hedgehog", "Imperial Iron Wall" and good Scrap monsters. Milling is necessary for Graveyard consistency so cards like "Ryko, Lightsworn Hunter", "Voltic Bicorn" or any other good milling card is great for this deck. "Pot of Avarice" is a no-brainer in case you want to get back cards you need or want in your Deck and not in your Graveyard.

Monsters:

 * Scrap Golem
 * Scrap Goblin
 * Scrap Beast
 * Scrap Chimera
 * Ryko, Lightsworn Hunter
 * Card Trooper
 * Quillbolt Hedgehog

Spells:

 * Charge of the Light Brigade
 * Scrapyard
 * Scrapstorm
 * Pot of Avarice
 * Hand Destruction
 * Burial from a Different Dimension

Traps:

 * Imperial Iron Wall

Magical Scrap Town
This deck tends to focus on utilizing Scrap Dragon's effect in order to special summon Ancient Gear Gadjiltron Dragon through the effect of Geartown. Once Scrap Dragon is summoned, the player can use its effect to destroy his/her Geartown and another card on the opponents side of the field, usually clearing the field for a direct attack. This leaves the player with two beatsticks both delivering a total damage of 5800! The deck also makes use of the trap Magical Hats, which can sometimes save the player from certain defeat. By activating it, the player can select two magic cards and treat them as monsters for the opponents battle phase, (one would assume it is wise to select Geartown) after the opponents battle phase, the two magic cards are destroyed, instantly activating their effects, leaving the player with two Ancient Gear Gadjiltron Dragons before his/her Standby Phase. Occasionally Magical Hats can be a dead draw, which is why it is wise not to go over two in this deck.

Monsters

 * Scrap Goblin
 * Scrap Beast
 * Scrap Chimera
 * Scrap Golem
 * Ancient Gear Gadjiltron Dragon
 * Card Trooper
 * Gigantes

Spells

 * Geartown
 * Scrapyard
 * Scrapstorm
 * Terraforming

Traps

 * Magical Hats

Other cards:

 * "Gigantes": Because all Scrap monsters are EARTH, this card can be easy to summon. Tribute it for "Scrap Golem" for a Tribute Summon, or pair it with "Scrap Beast" for a Synchro Summon, or just use it as a beatstick. Its spell/trap removal effect is also very good, especially when it comes to Geartown.


 * "Quillbolt Hedgehog": Since you're milling cards, add some of these and get them into the graveyard for later use in Synchro Summons.
 * "Gorz the Emissary of Darkness"/"Battle Fader/"Swift Scarecrow": Scrap decks can easily maintain field presence, but sometimes can destroy too much and leave an opening for "Dark Hole" to wipe the rest of your field. Use these to prevent "Judgment Dragon" or "Black Rose Dragon" from leaving you open for FTKs/OTKs!


 * "Sangan": A no-brainer. It can search out your Scrap Goblins easily, and maintain hand advantage. You can also use this card to add "Gigastone Omega" for its combo with either "Scrap Dragon" or "Scrap Twin Dragon".


 * "Card Trooper": This card turns itself into a beatstick by sending cards to the Graveyard - exactly where you need them. And you Draw a card when it's destroyed.


 * "Foolish Burial": This card is a no-brainer in a deck that relies on retrieving specific cards from the Graveyard.


 * "Level Eater" is a card that works well with the destruction effects of the various Scrap monster effects (like "Scrap Dragon's"). This card can repeatedly bring itself back from the Graveyard, allowing for multiple uses of 1 for 1 effects.


 * "Chain Whirlwind": This card works well with this kind of of theme. As you are destroying your own cards by card effects, you can use this to destroy 2 of your opponents Spell Cards or Trap Cards along with them.


 * "Monster Reincarnation": A card that returns one of your monsters from your Graveyard at the cost of a card. Useful for recycling your monsters. A good combo for this card is recycling "Scrap Chimera" at the cost of a card like "Scrap Beast" or "Scrap Soldier" then Synchro Summoning a "Scrap Dragon" or "Scrap Twin Dragon".


 * "A Feather of the Phoenix": A card that returns one of your card from your Graveyard at the cost of a card. Useful for recycling your cards. A good combo for this card is dumping the Scrap tuners and Normal Summon "Scrap Chimera" then Synchro Summoning a "Scrap Dragon" or "Scrap Twin Dragon", then recycling one of your card.


 * "Dandylion": It works very well in scrap decks if you are using Hand Destruction(s), Card Destruction, Monster Reincarnation, things that tend to make you throw things away to get an additional gain of cards. Get 2 Fluff tokens if Dandy is sent to the graveyard. It could be used for tribute for Scrap Golem, Synchro Cost, Synchro Food to destroy or return with Scrap Dragon or Scrap Twin Dragon. And yet of course, Defense.


 * "Treeborn Frog" Can be used to Tribute Summon "Scrap Golem", or as fodder for "Scrap Dragon" or "Scrap Twin Dragon".


 * "Royal Decree": Scrap decks tend not to run very many Trap Cards, usually choosing to go with only the bare essential staples. This card can help shut down your opponent's Traps, giving you an advantage over bad match-ups like Blackwing and Gladiator Beast, while not harming your own cards in the process. If your own Decree becomes a burden, you can always just destroy it with "Scrap Dragon".


 * "Royal Oppression": This is more advisable to use this when you control a "Scrap Dragon" because you can negate Special Summons by your opponent, then destroy this card when you need a Special Summon yourself.


 * "Wild Tornado": Works well for destroying annoying face-up Spells or Traps like "Necrovalley" or "Royal Oppression", but the second effect that activates in the Graveyard makes it playable alongside "Royal Decree" which only negates Traps on the field. Destroy it with "Scrap Dragon" or "Scrap Twin Dragon" to destroy an extra face-up card!


 * "Machine Emperors": Since Scrap monsters destroy themselves by card effects, you can easily bring out a Machine Emperor. But it is recommended to use Machine Emperor Grannel Infinity, since that is the only Emperor that allows other monsters to attack.


 * "Scapegoat": A good card to use to generate Synchro Material Monsters or targets for the effect of "Scrap Dragon" or "Scrap Twin Dragon". Would also work to protect yourself from attacks when you are out of monsters


 * "Mind Control": Take an opponent's card and break it! This gets around many situations where a Stardust and an attack-negating/destroying card would give this deck problems. It also can be used for synchro summoning.


 * "Dandylion": It works very well in scrap decks if you are using Hand Destruction(s), Card Destruction, Monster Reincarnation, things that tend to make you throw things away to get an additional gain of cards. Get 2 Fluff tokens if Dandy is sent to the graveyard. It could be used for tribute for Scrap Golem, Synchro Cost, Synchro Food to destroy or return with Scrap Dragon or Scrap Twin Dragon. And yet of course, Defense.