Card Rulings:Spell Counter

The following apply to any card that gains a Spell Counter(s) when a Spell Card is activated. This includes, but is not limited to, "Blast Magician", "Dark Red Enchanter", "Legendary Flame Lord", "Magical Marionette", "Mythical Beast Cerberus", "Royal Magical Library", "Skilled Dark Magician", "Skilled White Magician", and "Tower of Babel".

===TCG Rulings===
 * You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and "Dust Tornado" is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.


 * "Blast Magician" must have been face-up on the field when the Spell Card was activated (and when it resolves) in order to receive a Spell Counter.


 * [This card] must be face-up on the field when the Spell Card is activated in order to get a Spell Counter.


 * "Tower of Babel" must be active and face-up on the field before the Spell Card was activated, and when the Spell Card resolves, in order to get a Spell Counter. If you chain "Tower of Babel" to a Spell Card, you do not get a Spell Counter for that Spell Card. If a Quick-Play Spell Card is chained to the activation of "Tower of Babel", you do not get a Spell Counter for that Quick-Play Spell Card.


 * If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon [this monster], [this monster] does not get a Spell Counter for that Spell Card because [this monster] must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.


 * You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field Spell, etc.


 * When you use the effect of a Continuous Spell Card that is already face-up on the field, such as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for "Messenger of Peace", you do NOT place a Spell Counter on this monster.


 * When "Double Spell" is played, you get a Spell Counter on this monster for the activation of "Double Spell", but not for the target of "Double Spell" because the target is never activated; so you get 1 Spell Counter on this monster.


 * You do not place a Spell Counter on this monster when you attach or detach a Union Monster because that is not the activation of a Spell Card.


 * If you activate "Monster Reborn" or "Premature Burial" to revive this monster, this monster does not get a Spell Counter for "Monster Reborn" (it has to be face-up on the field before the activation of the Spell Card).

Mentions in Other Rulings

 * Gorgon's Eye: If a Defense Position monster has Spell Counters, like "Skilled White Magician" or "Royal Magical Library", the Spell Counters are removed if "Gorgon's Eye" is activated.

OCG Rulings

 * The effect which places a Spell Counter on [this card] when a Spell Card is activated does not start a Chain.


 * The Spell Counter is placed on [this card] after the resolution of the activated Spell Card.