Forum:Hyperion!

Glory in the power of Master Hyperion! It's a high-ATK, high-level, easy-to-summon Fairy, and it can remove a Fairy from my graveyard to take out any card on the field. If I have a Sanctuary in the Sky, though, I get two destructions per turn!

But that's not all! Coming from the same structure deck as Hyperion - Structure Deck 20: Lost Sanctuary - are another four cards: The Agent of Mystery - Earth, The Agent of Wonder - Jupiter, Cards of Heaven, and Divine Punishment. They combine to form a potent force!

Hyperion is the main card here, of course. And, between me and everyone who reads this, he's a beast. Easy to summon, easy destruction, high ATK. Meanwhile, he's gotten a few new Agents to help him get summoned. Earth is a level 2 tuner that can search out any Agent except itself from my deck when normal summoned - or, if I control Sanctuary, I can search Hyperion instead! Not to mention that Earth is a tuner. Jupiter, meanwhile, is an amazing card. 1800 ATK, can boost itself or any other LIGHT Fairy I control by removing an Agent from my graveyard, and it can special summon any LIGHT Fairy from my RFG zone by discarding a Fairy! Really, very useful. Nova Summoner searches out Earth (it won't get its effect, but it's still a tuner and can be removed to summon Hyperion), or another copy of itself, or some other useful defensive Fairies from my deck. And when I don't need it, it works as good RFG and discard fodder for Saturn and Hyperion.

Zeradias is very useful here. At 2100 ATK he's a good beater (provided I control a Sanctuary in the Sky), and he can discard himself to search said Sanctuary, loading my graveyard. Dimensional Alchemist can turn itself into a decent beatstick, but it's also useful for returning RFG'd monsters to my hand (it's also a Nova Summoner target). Honest is a staple in this kind of deck, and I may even get to use it multiple times, by removing and then returning it. (And it's another Nova Summoner target!) Kristya at two should be pretty playable, as I have fine control over how many Fairies are in my graveyard at any given time. Finally, Marshmallon provides another layer of defense, as well as burn damage, to my deck, and it's a target for Nova.

Now onto the spells. The Sanctuary in the Sky incidentally adds another layer of defense to the deck, by preventing any battle damage - my main concern is the fact that it enables some of my best card effects. Cards of Heaven is the next card, and I'm using three. Sure, I can't special summon or attack the turn it's used, but it's 2 new draws, and puts a dead card in my hand into my RFG zone. (And with all of my monsters as targets, it'll usually be useful.) Light of Redemption gets some of my LIGHT monsters back, for only 800 life points. Meanwhile, Pot of Duality combines well with Cards of Heaven, allowing me to power through my deck to get Hyperions, Sanctuaries, Jupiters, or anything else. From there on out, the spell cards are just staples - Monster Reborn, Dark Hole, and a single Mystical Space Typhoon.

The first trap is Divine Punishment. While I've got a Sanctuary in the Sky, it can negate anything - spells, traps and monsters. So useful. Solemn Judgment also negates all sorts of things. Finally, Return from the Different Dimension allows me to turn all those removed from play cards into a win.

Tell me what you think of this concept deck! Runer5h (talk • contribs) 23:07, November 18, 2010 (UTC)Runer5h