Card Tips:The Seal of Orichalcos


 * Use this card in Decks that don't need to Fusion, Synchro, or Xyz Summon regularly, like "Malefic" and "Earthbound Immortal" Decks.


 * This card forces you to play without Extra Deck and destroys your special summoned monsters to prevent you from abusing it's effects. Althrough this is a problem, there are many ways for this card to be useful:
 * You can use Mausoleum of the Emperor to normal summon a powerful beatstick, then activate "The Seal".
 * Tribute Summon "Jinzo", then activate this card to have a game-changing scenario - 2900 ATK beater that prevents trap activations.
 * Activate this card, then use "Valhalla, Hall of the Fallen" to summon big Fairy-Type monsters with a powerful effects (like "Archlord Kristya").
 * Activate "The Seal" while you have at least five DARK monsters in your Graveyard ("The Seal" will destroy your special summoned monsters to help you meet this condition) then summon "The Dark Creator" and use it's effect to swarm the field with a big DARK monsters. "The Seal" will boost their ATK and prevent "The Dark Creator" from being attacked (his ATK will be the lowest).
 * Use "Forbidden Lance" or "Interdimensional Matter Transporter" to prevent your best monster from dying via the effects of the "Orichalcos", the former for your top Xyz Monster and the latter for your top Synchro or Fusion Monster.
 * You can use this card in a Watt Deck - It will protect your "Watthopper" (0 ATK) from being attacked, while your Direct Attacking Watts will gain 500 ATK and inflict more damage.
 * "Oyacorn" benefits greatly from the Seal. Its 1200 ATK increases by 500 from "The Seal" plus an additional 1000 from its own effect of having a Field Spell on the field. This effectively makes it a Tribute-free 2700 ATK beatdown card.
 * "Tiras, Keeper of Genesis" (while it has Xyz Material), "Majestic Red Dragon" and "Ultimate Axon Kicker" are immune to card effect destruction, making them ideal for this card as well.
 * In Six Samurai Deck, if you normal summon at least one other "Six Samurai" monster, "Legendary Six Samurai - Shi En" will protect himself from the drawbacks of "The Seal" and remain on the field, becoming a 3000 ATK monster that can negate Spells and Traps.
 * Activate this card while "Wind-Up Zenmaines" with an Xyz Material(s) is on the field. It will not be destroyed, and will be able to destroy on of the opponent's cards during your End Phase.
 * This strategy is slightly risky, as at the End Phase if your opponent has no cards to destroy, you will either be forced to select the Seal, (in which case it won't be destroyed via its own effect, unless previously your opponent attempted to use a Mystical Space Typhoon or a Dust Tornado), or your own cards such as Zenmaines itself, most likely using its last overlay unit if you want to save it from itself.
 * You can safely play this card in a Zombie deck if you run "Archfiend Zombie-Skull". He will prevent not only himself from the Seal's destruction, but also any other Zombies that were special summoned, thereby letting you keep him on the field, and letting him gain 500 attack for a 3000 indestructible beast of a monster.


 * Use "Magic Deflector" to negate this card's effect for a turn, to free up your Special Summons from the Extra Deck.
 * Activate "Magic Deflector" before activating "The Seal" to prevent it from destroying your Special Summoned monsters.
 * Be wary when using this card, as the opponent may take this opportunity to try and destroy "The Seal".


 * Since you can only use it once per Duel, it is okay to have only one copy in your Deck. This means you should strategize on bringing it out as quickly as possible.
 * "Terraforming" or "Planet Pathfinder" can help you search for it. If you are facing a Deck where your opponent Special Summons often, "Demise of the Land" can bring it out during your opponent's turn.