Card Rulings:Mystical Space Typhoon

Mentions in Other Rulings

 * 7: If your 3rd "7" is activated, but destroyed by "Mystical Space Typhoon" in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect.


 * A Cat of Ill Omen: If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.


 * A Rival Appears!: For the effect of "A Rival Appears!", refer to the levels of the monster on the field and the monster in the hand at the time "A Rival Appears!" resolves (for purposes of..."Mystical Space Typhoon" in a chain destroying "Demotion", etc.)


 * An Owl of Luck: If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.


 * Archlord Zerato / Mazera DeVille: If you chain "Mystical Space Typhoon" to "Archlord Zerato"'s effect and destroy "The Sanctuary in the Sky", "Archlord Zerato"'s effect disappears because "Archlord Zerato"'s effect needs "The Sanctuary in the Sky" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").


 * Bad Reaction to Simochi: If the opponent activates "Dian Keto the Cure Master", you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains "Mystical Space Typhoon" to your "Bad Reaction to Simochi", they will gain the 1000 Life Points.


 * Bait Doll: If the target of "Bait Doll" is no longer on the field (if it was...destroyed by "Mystical Space Typhoon", as a chain to the activation of "Bait Doll"), then "Bait Doll" is still shuffled back into the Deck. As long as the activation and effect of "Bait Doll" are not negated, the effect of "Bait Doll" that shuffles it back into the Deck still resolves.


 * Big Bang Shot: The effect of "Big Bang Shot" that removes the equipped monster from play can be resolved between steps of a chain. For example, if "Change of Heart" targets a monster equipped with "Big Bang Shot", and "Mystical Space Typhoon" is chained to "Change of Heart" to destroy "Big Bang Shot", first resolve "Mystical Space Typhoon" and destroy "Big Bang Shot", then remove the monster that was equipped from play, and THEN resolve "Change of Heart" (and the effect of "Change of Heart" disappears).


 * Butterfly Dagger - Elma: Missing the Timing: Because the effect of "Butterfly Dagger - Elma" is an optional "when...you can" Trigger Effect, "Butterfly Dagger - Elma" being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates "Pot of Greed", and the opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma" during the chain, it cannot return to the owner's hand.


 * Butterfly Dagger - Elma: When you activate "Butterfly Dagger - Elma" and your opponent chains "Mystical Space Typhoon", it cannot return to your hand.


 * Cocoon of Evolution: If "Cocoon of Evolution" is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with "Mystical Space Typhoon". Once on the field it cannot be switched from monster to Spell Card or vice versa...


 * Curse of Darkness: Even if your opponent targets your face-up "Curse of Darkness" with "Mystical Space Typhoon", he/she takes 1000 damage before "Mystical Space Typhoon" resolves and destroys "Curse of Darkness".


 * Curse of Royal: You can use Curse of Royal against cards like..."Mystical Space Typhoon"...


 * Ectoplasmer: You can chain "Mystical Space Typhoon"...to "Ectoplasmer"'s effect, and if there is no "Ectoplasmer" on the field, then its effect is not applied.


 * Elemental Hero Thunder Giant: If a monster is equipped with "Megamorph" and its ATK is lower than that of "Elemental Hero Thunder Giant", and the effect is activated to destroy the equipped monster, but "Mystical Space Typhoon" is chained to destroy "Megamorph", so that the monster's original ATK is now higher than the ATK of "Elemental Hero Thunder Giant", the effect of "Elemental Hero Thunder Giant" disappears and the monster is not destroyed.


 * Embodiment of Apophis: While "Embodiment of Apophis" is a monster, it is still treated as a Trap Card and can be destroyed by..."Mystical Space Typhoon".


 * Embodiment of Apophis: If an effect that destroys Trap Cards is used against "Embodiment of Apophis", you can use "Fake Trap" to prevent it from being destroyed. When preventing the destruction of "Embodiment of Apophis", you must be using a card of the appropriate type...you can [not] use "Riryoku Field" when "Embodiment of Apophis" is targeted by..."Mystical Space Typhoon".


 * Embodiment of Apophis: If "Non-Spellcasting Area" is active, "Embodiment of Apophis"...can still be destroyed by..."Mystical Space Typhoon".


 * Fiend's Hand Mirror: Since "Mystical Space Typhoon" cannot destroy itself, when you chain "Fiend's Hand Mirror" to your opponent's "Mystical Space Typhoon", you cannot re-direct the "Mystical Space Typhoon" to target itself. But you can re-direct it to target and destroy "Fiend's Hand Mirror".


 * Fiend's Hand Mirror: When your opponent activates "Mystical Space Typhoon" to destroy his/her "Mirage of Nightmare", you can chain "Fiend's Hand Mirror" and have "Mystical Space Typhoon" destroy "Fiend's Hand Mirror" instead.


 * Fusion Sword Murasame Blade: This card is not destroyed by cards that target, like "Mystical Space Typhoon"...


 * Fusion Sword Murasame Blade: If the opponent chains "Mystical Space Typhoon" to the activation of this card, this card is destroyed before its effect can be applied.


 * Gearfried the Swordmaster: The Equip Card must be successfully equipped to "Gearfried the Swordmaster" to activate his effect. For example, if "Mystical Space Typhoon" is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of "Gearfried the Swordmaster" does not activate.


 * Giant Kozaky: If "Giant Kozaky" is equipped to "Relinquished" and is destroyed by "Mystical Space Typhoon" or the effect of "Relinquished", the effect of "Giant Kozaky" will inflict damage to the controller.


 * Gravekeeeper's Assailant: If "Necrovalley" is on the field, an attack is declared with "Gravekeeper's Assailant", and the effect of "Gravekeeper's Assailant" is activated, and "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", the effect of "Gravekeeper's Assailant" is still applied because "Necrovalley" only had to be on the field to activate the effect.


 * Gorz the Emissary of Darkness: If you activate "Mystical Space Typhoon" and your opponent chains "Judgment of Anubis", if they destroy the only monster you control with its effect and inflict damage to your Life Points, you can start a new Chain by activating the effect of "Gorz the Emissary of Darkness" if you don't control any cards.


 * Judgment of Anubis: You can activate "Judgment of Anubis" and select a Spell Card that destroys only a Spell Card...or only a Trap Card...or could destroy both (like "Mystical Space Typhoon")...


 * Light of Judgment: If your opponent chains "Mystical Space Typhoon" to "Light of Judgment" and destroys "The Sanctuary in the Sky", the effect of "Light of Judgment" is still applied.


 * Macro Cosmos: If "Mystical Space Typhoon" is chained to "Macro Cosmos's" activation to destroy it, then you will not Special Summon "Helios - The Primordial Sun". Because "Macro Cosmos" is a Continuous Trap Card, it needs to remain on the field to resolve.


 * Metal Reflect Slime: A "Metal Reflect Slime" equipped with "Heart of Clear Water" will be destroyed by "Mystical Space Typhoon".


 * Mirage of Nightmare: You may activate "Mystical Space Typhoon" during your Draw Phase to destroy "Mirage of Nightmare" before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate "Mystical Space Typhoon" to destroy "Mirage of Nightmare" before activating the effect of "Mirage of Nightmare" that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.)


 * Pandemonium Watchbear: When your "Pandemonium" is going to be destroyed by "Mystical Space Typhoon", you can chain "Ceasefire" to flip your "Pandemonium Watchbear" face-up, and "Pandemonium" will not be destroyed.


 * Pitch-Black Power Stone: If you have 1 Spell Counter left on "Pitch-Black Power Stone", and your opponent activates "Mystical Space Typhoon", and you chain the transferring effect of "Pitch-Black Power Stone" (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then "Pitch-Black Power Stone" is immediately destroyed before "Mystical Space Typhoon" resolves.


 * Relinquished: You can not voluntarily destroy a monster equipped to "Relinquished" but you can use "Mystical Space Typhoon"...to eliminate it.


 * Royal Oppression: If the effect of "Royal Oppression" is activated, and "Mystical Space Typhoon"...is chained to destroy "Royal Oppression", then the effect of "Royal Oppression" disappears because it is a Continuous Trap Card, and the Special Summon will not be negated.


 * Royal Tribute: If you activate "Royal Tribute" and your opponent chains "Mystical Space Typhoon" to destroy "Necrovalley", the effect of "Royal Tribute" still resolves.


 * Secret Barrel: If you activate "Secret Barrel" and your opponent activates something as a chain, the chained card is included in the number (so if your opponent's only card on the field or in his hand is "Mystical Space Typhoon", and they chain it to Secret Barrel, they still take 200 damage.


 * Shooting Star Bow - Ceal: If a monster equipped with "Shooting Star Bow - Ceal" declares a direct attack, and "Shooting Star Bow - Ceal" is removed from the monster during the Battle Step with "Mystical Space Typhoon"...the monster is no longer capable of attacking directly and a replay occurs.


 * Smoke Grenade of the Thief: This card must be destroyed directly for its effect to activate, such as with the effects of "Mystical Space Typhoon"... Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field.


 * Smoke Grenade of the Thief: If the opponent chains..."Mystical Space Typhoon" to the activation of "Smoke Grenade of the Thief", it is destroyed and its effect is NOT activated. This is because it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate.


 * Swords of Concealing Light: Because "Swords of Concealing Light" is a Continuous Spell Card...if "Mystical Space Typhoon" is chained to its activation and destroys it, none of its effects will resolve (including the effect that changes your opponent's monsters to face-down Defense Position).


 * The Agent of Judgment - Saturn: If you chain "Mystical Space Typhoon" to "The Agent of Judgment - Saturn"'s effect and destroy "The Sanctuary in the Sky", "The Agent of Judgment - Saturn"'s effect disappears but it has already been Tributed so it is sent to the Graveyard.


 * The Agent of Wisdom - Mercury: When the effect of "The Agent of Wisdom - Mercury" is negated by "Skill Drain", and you have no hand at the end of your opponent's End Phase, and you destroy "Skill Drain" before your "Standby Phase" (such as with "Mystical Space Typhoon" during your Draw Phase), you CAN draw because "Skill Drain" was destroyed. This is because the "when you have no cards in your hand during your opponent's End Phase" is a condition, not an effect, so it is not negated by "Skill Drain". As long as you can make it so that "Skill Drain" is not negating "The Agent of Wisdom - Mercury"'s card-drawing effect by the time the Standby Phase begins, you can draw.


 * Tower of Babel: If "Mystical Space Typhoon" targets "Tower of Babel" with 3 Spell Counters, "Tower of Babel" is destroyed when "Mystical Space Typhoon" resolves, and never gets the 4th Spell Counter, so neither player takes damage.


 * Twin Swords of Flashing Light - Tryce: When you declare the second attack of a monster equipped with "Twin Swords of Flashing Light - Tryce", and the "Twin Swords of Flashing Light - Tryce" is destroyed during the Battle Step with "Mystical Space Typhoon", the monster is no longer capable of performing the second attack, and a replay occurs.


 * Vampire Lord: When you have your "Vampire Lord" in play, Special Summoned by your "Premature Burial" or "Call of the Haunted", and your opponent destroys "Premature Burial" or "Call of the Haunted" with "Mystical Space Typhoon", the "Vampire Lord" won't be Special Summoned because it was destroyed by your card effect, not by your opponent's...


 * Wave-Motion Cannon: Sending "Wave-Motion Cannon" to the Graveyard is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "Mystical Space Typhoon"...to destroy "Wave-Motion Cannon", because "Wave-Motion Cannon" is already in the Graveyard.

OCG Rulings

 * Unlike Counter Trap Cards, when "Mystical Space Typhoon" is chained to another card, "Mystical Space Typhoon" does not need to target the card it is chained to.


 * If the monster targeted by "Paladin of the Cursed Dragon's" effect is not an Zombie-Type monster when the effect resolves, then his effect resolves without effect. For example, if "Mystical Space Typhoon" is chained to the effect and destroys "Zombie World", then "Paladin of the Cursed Dragon's" effect resolves without effect.


 * If "Mystical Space Typhoon" is chained to "Geartown", "Mystical Space Typhoon" resolves first and destroys "Geartown" at Chain Link 2. Then, "Geartown" resolves without effect as Chain Link 1.  Since it still resolves, the destruction of "Geartown" is not the last thing to happen, so you miss the timing and cannot activate the effect of "Geartown".