Card Rulings:Divine Wind of Mist Valley

TCG Rulings

 * This effect starts a Chain.


 * You can activate this effect during either player’s turn.


 * You cannot activate this effect during the Damage Step.


 * You can activate this effect if you control your opponent’s WIND monster and it is returned to his hand.


 * Your opponent cannot use the effect of this card.


 * You can activate this effect if a monster that was changed to WIND by "DNA Surgery" is returned to the hand.


 * You cannot activate this effect when a WIND-Attribute Token would be returned to the hand.


 * You can activate this effect if a WIND monster is returned to the hand to pay the cost of an effect. In that case you activate the effect after the current Chain resolves.