Forum:Magical Citadel of Endymion and other Field Spells

If Magical Citadel Endymion would be destroyed, I can remove a spell counter instead. And if another Field Spell is activated by my opponent, my Field Spell would usually be destroyed. If I prevent the destruction by using one of the Spell counters on the Citadel, the destruction would usually just occur again, right?

Would it be possible (in traditional format) to create a situation where two field spells are on the field at the same time? If i can generate an infinite number of spell counters with Gearfried the Iron Knight and Butterfly Dagger - Elma, no matter how often the effect occurs, I'd always be able to remove another one.

Now im sure this dilemma has somehow been solved - but how? Is it just that i cannot create "infinite" Spell counters to begin with, but have to declare a finite number of Spell counters that I'd like to have? Or does the destruction effect just occur "infinite+1"-times?

Although the question does not have any practical relevance to me, but still I'd like to know ^^ --Finris 14:13, January 22, 2010 (UTC)