Forum:Mill/remove from play/synchro deck

Monsters: 3x Giant Rat 3x Howling Insect 3x Flying Kamakiri # 1 3x Troop Dragon 3x UFO Turtle 3x Masked Dragon 3x Krebons 2x Gren Maju de Eiza 2x Exploder Dragon 1x DD warrior lady 1x sangan 3x Marauding Captian 2x mask of darkness 2x The cat of ill omen

Traps: 3x Skull lair 1x mask of restrict 3x Michizure 2x Bottomless trap hole 2x seven tools of the bandit 1x destruction jammer 1x divine wrath 2x spirit barrier 1x dust tornado 1x compulsionary evacuation device

Spells: 2x soul absorption 2x Nobleman of cross out 1x lightning vortex 1x mystical space typhoon 1x monster reborn 2x DD capsules

Synchro monsters: Star dust dragon iron chain dragon red dragon archfiend

Yea so the point of this deck is to mill through my own cards, i can make a 12 monster chain, with spirit barrier i'm safe from battle damage. After i mill my own monsters i skull lair to gain life points with soul absorption and up my gren's attack points too. Also milling monsters makes it very easy to synchro summon. Is there anything wrong with this deck? because i've found it to be very versatile agianst a broad range of decks. Anything i should add or take out? should i add more these monsters to make another chain with my UFO turtles and masked dragons? (3x Shining Angel 3x UFOroid)