Zombie Deck

There are a few main concepts for a Zombie Deck. One focuses on swarming the field with Zombies, usually from the Graveyard, and the other is milling your opponent's deck out, star cards include Il Blud, Mezuki, Goblin Zombie, Plaguespreader Zombie, Pyramid Turtle and Zombie Master.

Strength and Weaknesses
Depending on the type of deck its strength can vary, but the overall power of a Zombie Deck remains one: its ability to quickly swarm the field with monsters (it is not uncommon to clog up one's entire Monster Cards zone in one turn) and gaining quite powerful draw power through Allure of Darkness and/or the new release from Stardust Overdrive, Shutendoji.

Excluding the Zombie Mill variant, however, a Zombie Deck has some weaknesses. The most notable weakness of the deck is its dependence from the Graveyard. While the extreme swarming capabilities of the deck can overcome the aforementioned lack of sheer power, cards like Macro Cosmos, Dimensional Fissure, D.D. Crow and nearly every other card that can remove monsters from the game or lock the Graveyard can effectively put a Zombie player to severe disadvantage, if not outright disrupt one's strategy and cause the loss of a duel. Burial from a Different Dimension and Imperial Iron Wall can help to partially solve the problem (though the latter makes Mezuki and Book of Life completely useless as well).

Another weakness is the fact that Zombies tend to have low ATK power for their levels, compared to other Types (Examples include Il Blud and Vampire Lord). This can severely hamper a Zombie Deck player if his/her opponent uses high DEF monsters to stall the game.

The September Banlist, although putting Mezuki back to semi-limited, has crippled the deck even further by banning Card of Safe Return, which takes away a major draw force in zombie decks. However, with the release of the Zombie World deck, it provides for the player to gain field, grave, and swarming advantage over his opponent making Zombies an extremely powerful and effective type.

Zombie Burn Deck
This deck is all about damage effects. Everliving Underworld Cannon is the best Spell Card for this deck. So every time you special summon with this you get 800 total damage right away.

Using Creature Swap with your Zombie Mammoth before you activate Zombie World, your opponent will take 1900 damage. Using the effects of Red-Eyes Zombie Dragon and Paladin of the Cursed Dragon after you activate Zombie World is great for just adding to the effect of Everliving Underworld Cannon.

Ribbon of Rebirth and Book of Life Just keep piling on the damage to your opponent.

Spell Shattering Arrow can help get rid of those annoying spells hence the name, but also deal 500 damage for everyone destroyed.

This deck also helps prevent damage to an extent with Waboku and Dimension Wall.

Monsters

 * Cannon Soldier
 * Zombie Mammoth
 * Malevolent Mech - Goku En
 * Plaguespreader Zombie
 * Burning Skull Head
 * Skull Flame
 * Supersonic Skull Flame

Spells

 * Magical Stone Excavation
 * Ribbon of Rebirth
 * Creature Swap
 * Everliving Underworld Cannon
 * Spell Shattering Arrow

ZombieSworn/Chaos Zombie Deck
With the new forbidden list coming in September 1st 2009 Chaos Sorcerer is now Semi-Limited so it is possible for a Zombie Deck to run with Light and Dark monsters to pull out a Chaos Sorcerer onto the field. It is also possible to run a Dark Armed Dragon in this deck.

Monsters

 * Armageddon Knight (to get Plaguespreader Zombie and other Zombies in the grave)
 * Chaos Sorcerer
 * Dark Armed Dragon
 * Goblin Zombie
 * Gorz the Emissary of Darkness
 * Jain, Lightsworn Paladin
 * Lyla, Lightsworn Sorceress
 * Mezuki
 * Ryko, Lightsworn Hunter(With this you can Mill and have a extra light monster in your Graveyard)
 * Malevolent Mech - Goku En
 * Paladin of the Cursed Dragon
 * Plaguespreader Zombie
 * Pyramid Turtle
 * Zombie Master

Spells

 * Allure of Darkness
 * Burial from a Different Dimension
 * Book of Life
 * Charge of the Light Brigade
 * Foolish Burial
 * Solar Recharge

Zombie Synchro Deck
This deck is based on getting Plaguespreader Zombie onto the field and then synchro summoning big synchro monsters fast by swarming the field with zombies, then recycling Plaguespreader Zombie to perform another Synchro Summon. Burial from a Different Dimension is recommended for this deck as it enables you to return Plaguespreader Zombie, Necro Gardna, Mezuki and anything else you might remove with Dark Armed Dragon or Allure of Darkness to your graveyard. To go along with Burial from a Different Dimension you can add Return from the Different Dimension to summon the same cards to your side of the field to attempt to push for game. Also with Return from the Different Dimension's effect, if you summon Plaguespreader Zombie and then synchro with something brought back such as Mezuki, they both return to the Graveyard so you can reuse thier effects. You can also add Doomkaiser Dragon/Assault Mode to the deck so that you could make a last-ditch effort to win the duel.

Armageddon Knight is also recomended for this deck because it allows to immediately send a monster such as Plaguespreader Zombie or Necro Gardna to your graveyard to use thier effects. Along with that you can also send Zombie Master to your Graveyard if you already have a Zombie Master in your hand so you can swarm the field with thier effects next turn. If you run Necro Gardna in your deck along with Plaguespreader Zombie and Mezuki, Zombie Master's cost of discarding one monster will be a +1 seeing as these Monsters are most useful while in the Graveyard anyway. Il Blud can also be used in combination with Zombie Master to help swarm the field and or get Plaguespreader Zombie back on the field for multiple Synchro Summons in the same turn. Imperial Iron Wall can be used to stop Plaguespreader from being removed from play, thus making allowing the user to Synchro Summon as much as they want as long as they have monsters to send. The only problem with Imperial Iron Wall is that it stops cards like Book of Life and Mezuki from being used.

Monsters

 * Blackwing - Gale the Whirlwind
 * Krebons
 * Dark Armed Dragon
 * Caius the Shadow Monarch
 * Mystic Tomato
 * Sangan
 * Goblin Zombie
 * Gorz the Emissary of Darkness
 * Mezuki
 * Plaguespreader Zombie
 * Pyramid Turtle
 * Spirit Reaper
 * Zombie Master
 * Armageddon Knight
 * Necro Gardna
 * Il Blud

Spells

 * Allure of Darkness
 * Book of Moon
 * Heavy Storm
 * Mystical Space Typhoon
 * Emergency Teleport
 * Lightning Vortex
 * My Body as a Shield
 * Gold Sarcophagus
 * Mind Control
 * Foolish Burial
 * Brain Control
 * Burial from a Different Dimension

Recommended Trap Cards:

 * Bottomless Trap Hole
 * Torrential Tribute
 * Mirror Force
 * Reckless Greed
 * Solemn Judgment

Zombie World Deck
This deck type, as the name suggests, is based around the structure deck field spell Zombie World. This deck type is very versatile, as almost any of the zombie staples can be splashed in. This deck can be brutally effective against many other types, as Zombie World, as well as changing all your opponents monsters into zombies, also stops your opponent from tribute summoning anything other than a zombie type high level. Many cards are designed specifically to work with the field spell, such as Doomkaiser Dragon or Trap of the Imperial Tomb. These cards have very good effects, but are sometimes better to avoid, as they are useless without the field spell. Other cards, indirectly have merit such as Getsu Fuhma or Marionette Mite or even Tutan Mask when used on your opponents.

This deck has many a card that no zombie deck should be without such as Pyramid Turtle, Zombie Master, Goblin Zombie or even Plaguespreader Zombie if you want to synchro summon, but the key player in this deck is without a doubt Il Blud. Not only can he revive your monsters, filling up your field to optimize the power of Kasha, but he also presents the opportunity to use your opponents monsters against them, so long as Zombie World is on the field.

Monsters

 * Il Blud
 * Zombie Master
 * Pyramid Turtle x3
 * Goblin Zombie
 * Getsu Fuhma (somewhat situational, but can work)
 * Kasha
 * Marionette Mite (also somewhat situational)
 * Mezuki x2 (Having 2 cards is optional)
 * Red-Eyes Zombie Dragon x2
 * Paladin of the Cursed Dragon
 * Spirit Reaper
 * Ryu Kokki (To add some Power to your deck, but it's optional)
 * Plaguespreader Zombie

Spells

 * Allure of Darkness
 * Burial from a Different Dimension
 * Book of Life
 * Call of the Mummy
 * Heavy Storm
 * Zombie World x2
 * Lightning Vortex
 * Terraforming
 * Magical Stone Excavation (For example, to get Zombie World back from the grave)

Traps

 * Imperial Iron Wall (Be careful: This prevents you from using Book of Life, Allure of Darkness, or Mezuki.)
 * Call of the Haunted
 * DNA Surgery (If for some reason, Zombie World fails)
 * Sakuretsu Armor (or other trap staples, at this point it boils down to the deck user)