User:Falzar FZ/Sandbox10

"A" Cell Breeding Device (During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.) "A" Cell Incubator (Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.) "A" Cell Scatter Burst (Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.) 3-Hump Lacooda (If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards.) 4-Starred Ladybug of Doom (FLIP: Destroy all Level 4 monsters your opponent controls.) 7 (When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.) 7 Colored Fish (A rare rainbow fish that has never been caught by mortal man.) 7 Completed (A Machine-Type monster equipped with this card gains either 700 ATK or DEF. You cannot change your choice while this card remains face-up on the field.) 8-Claws Scorpion (Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.) A Cat of Ill Omen (FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead.) A Deal with Dark Ruler (You can only activate this card during a turn in which a Level 8 or higher monster on your side of the field was sent to the Graveyard. Special Summon 1 "Berserk Dragon" from your hand or Deck.) A Feather of the Phoenix (Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.) A Feint Plan (A player cannot attack face-down monsters during this turn.) A Hero Emerges (Activate only when your opponent declares an attack. Your opponent selects 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.) A Hero Lives (When you control no face-up monsters: Pay half your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.) A Legendary Ocean (This card's name is treated as "Umi". Reduce the Level of all WATER monsters in both players' hands and on the field by 1. All WATER monsters gain 200 ATK and DEF.) A Major Upset (Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up Level 7 or higher Special Summoned monsters to the hand.) A Man with Wdjat (When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.) A Rival Appears! (Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster.) A Wingbeat of Giant Dragon (Return 1 face-up Level 5 or higher Dragon-Type monster you control to the hand, and destroy all Spell and Trap Cards on the field.) A-Team: Trap Disposal Unit (This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.) A/D Changer (You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.) Abaki (When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.) Abare Ushioni (Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.) Absolute Crusader (When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster.) Absolute End (Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.) Absorbing Jar (FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.) Absorbing Kid from the Sky (When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.) Abyss Soldier (Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.) Abyssal Designator (Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.) Abyssal Kingshark (Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.) Accumulated Fortune (Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.) Achacha Archer (When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.) Acid Rain (Destroy all face-up Machine-Type monsters on the field.) Acid Trap Hole (Select 1 face-down Defense Position monster and flip it face-up. If the monster's DEF is 2000 or less, destroy it. If the monster's DEF is more than 2000, flip the monster to face-down Defense Position.) Acidic Downpour (All EARTH monsters lose 500 ATK and gain 400 DEF.) Acorno (During your Main Phase: You can send 1 "Pinecono" from your hand to the Graveyard, and Special Summon this card from the hand.) Acrobat Monkey (An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.) Adhesion Trap Hole (Activate only when your opponent Summons a monster(s). While that monster(s) is face-up on the field, its original ATK is halved.) Adhesive Explosive (If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn.) Adreus, Keeper of Armageddon (2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.) Advance Draw (Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.) Advance Force (You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.) Advance Zone (Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, depending on the number of monsters you Tributed for Tribute Summons this turn. ● 1 or more: Destroy 1 Set card your opponent controls. ● 2 or more: Draw 1 card. ● 3 or more: Add 1 monster from your Graveyard to your hand.) Advanced Dark (All "Crystal Beast" monsters on the field and in the Graveyard become DARK. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle.) Advanced Ritual Art (Choose 1 Ritual Monster in your hand, send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's, then Ritual Summon 1 of that Ritual Monster from your hand.) Aegis of Gaia (Gain 3000 Life Points. If this face-up card is removed from the field, take 3000 damage.) Aegis of the Ocean Dragon Lord (Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.) After the Struggle (This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.) Against the Wind (Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand.) Aggiba, the Malevolent Sh'nn S'yo (This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Fiend-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. This card cannot be used in a Duel.) Agido (When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.) Air Armor Ninja (When this card is Summoned: You can target 1 face-up "Ninja" monster you control; reduce its Level by 1.) Airknight Parshath (If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent: Draw 1 card.) Airorca (Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.) Aitsu (He seems to be very unreliable, but he might have incredible potential.) Akz, the Pumer (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster to activate 1 of the following effects: ● Double this card's ATK until the End Phase. ● This card can attack your opponent directly this turn.) Alchemic Magician (3 Level 4 Spellcaster-Type monsters This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone.) Alchemist of Black Spells (Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.) Alchemy Cycle (The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.) Alector, Sovereign of Birds (If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; that target's effects are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field.) Alexandrite Dragon (Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpotŠwhether they know it or not.) Alien Ammonite (When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.) Alien Brain (Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.) Alien Dog (When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls.) Alien Grey (FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.) Alien Hunter (If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.) Alien Hypno (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.) Alien Infiltrator (Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly.) Alien Kid (Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Alien Mars (The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".) Alien Mother (If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed.) Alien Overlord (You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 "Alien Overlord".) Alien Psychic (This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack.) Alien Shocktrooper (The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.) Alien Skull (You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Alien Telepath (Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Alien Warrior (When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) All-Out Attacks (All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned.) Alligator's Sword ('ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!) Alligator's Sword Dragon ("Baby Dragon" + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.) Allure Queen LV3 (Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.) Allure Queen LV5 (Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.) Allure Queen LV7 (Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.) Allure of Darkness (Draw 2 cards, then banish 1 DARK monster from your hand, or, if you don't have any in your hand, send all cards in your hand to the Graveyard.) Ally Mind (A high-performance unit developed to enhance the Artificial Intelligence program in Ally of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.) Ally Salvo (When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them.) Ally of Justice Catastor (1 Tuner + 1 or more non-Tuner monsters At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster immediately (without damage calculation).) Ally of Justice Clausolas (A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders.) Ally of Justice Core Destroyer (If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).) Ally of Justice Cosmic Gateway (If your opponent controls 2 or more monsters including a LIGHT monster, you can Special Summon this card from your hand.) Ally of Justice Cycle Reader (You can discard this card to the Graveyard to select up to 2 LIGHT monsters in your opponent's Graveyard, and remove them from play. This effect can be activated during either player's turn.) Ally of Justice Cyclone Creator (Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.) Ally of Justice Decisive Armor (1 Tuner + 2 or more non-Tuner monsters Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects: ● Select 1 Set card your opponent controls, and destroy it. ● Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls. ● Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.) Ally of Justice Enemy Catcher (When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the End Phase of this turn.) Ally of Justice Field Marshal (1 Tuner + 2 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. When this card destroys a face-down Defense Position monster by battle and sends it to the Graveyard, the controller of this card draws 1 card.) Ally of Justice Garadholg (If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.) Ally of Justice Light Gazer (1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.) Ally of Justice Nullfier (Effects of LIGHT monsters that battled this card are negated.) Ally of Justice Omni-Weapon (When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.) Ally of Justice Quarantine (Neither player can Special Summon LIGHT monsters.) Ally of Justice Reverse Break (If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.) Ally of Justice Rudra (If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.) Ally of Justice Searcher (Once per turn, discard 1 card to select 1 face-down Defense Position monster your opponent controls and change it to face-up Attack Position. Flip Effects are not activated at this time.) Ally of Justice Thousand Arms (This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.) Ally of Justice Thunder Armor (The card cannot be Special Summoned. While you control this face-up card, during battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.) Ally of Justice Unknown Crusher (When this card battles a LIGHT monster, remove that monster from play after damage calculation.) Ally of Justice Unlimiter (You can Tribute this card to select 1 face-up "Ally of Justice" monster you control and double its original ATK until the End Phase of this turn.) Alpha The Magnet Warrior (Alpha, Beta, and Gamma meld as one to form a powerful monster.) Altar for Tribute (Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.) Amazon of the Seas (A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis.) Amazoness Archer (You can Tribute 2 monsters to inflict 1200 damage to your opponent.) Amazoness Archers (Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters.) Amazoness Blowpiper (Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.) Amazoness Chain Master (When this card is destroyed by battle and sent to the Graveyard: You can pay 1500 Life Points; look at your opponent's hand, and choose 1 Monster Card, then add that card to your hand.) Amazoness Fighter (You take no Battle Damage from battles involving this card.) Amazoness Fighting Spirit (If an "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.) Amazoness Heirloom (Equip only to an "Amazoness" monster. Once per turn, that monster cannot be destroyed by battle. When the equipped monster attacks, after damage calculation, destroy the attack target.) Amazoness Paladin (This card gains 100 ATK for each "Amazoness" monster you control.) Amazoness Queen ("Amazoness" monsters you control cannot be destroyed by battle.) Amazoness Sage (At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap Card your opponent controls; destroy that target.) Amazoness Scouts (During either player's turn, you can Tribute this card. If you do, during this turn, face-up "Amazoness" monsters you control cannot be targeted by Effect Monsters' effects, and cannot be destroyed by the effects of Spells, Traps, or Effect Monsters.) Amazoness Shamanism (Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness" monsters from your Graveyard in face-up Defense Position, up to the number of monsters destroyed by this effect.) Amazoness Spellcaster (Select 1 face-up "Amazoness" monster you control and 1 face-up monster your opponent controls. Switch the original ATK of these monsters until the end of this turn.) Amazoness Swords Woman (Your opponent takes all Battle Damage that you would have taken from a battle involving this card.) Amazoness Tiger (You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack another "Amazoness" monster.) Amazoness Trainee (Monsters destroyed by battle with this card are returned to the bottom of the Deck instead of going to the Graveyard. If this card destroys an opponent's monster by battle: It gains 200 ATK.) Amazoness Village (All face-up "Amazoness" monsters on the field gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect, and is sent to the Graveyard, you can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that of the destroyed "Amazoness".) Amazoness Willpower (Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.) Ambitious Gofer (Once per turn: You can target up to 2 monsters your opponent controls; your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy those monsters.) Ambulance Rescueroid ("Rescueroid" + "Ambulanceroid" This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.) Ambulanceroid (When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.) Ambush Fangs (Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.) Ameba (When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.) Amores of Prophecy (Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand.) Amphibian Beast (On land or in the sea, the speed of this monster is unmatchable.) Amphibious Bugroth ("Ground Attacker Bugroth" + "Defender of the Sea") Amphibious Bugroth MK-3 (As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly.) Amplifier (You can only equip this card to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.) Amulet of Ambition (Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck.) An Owl of Luck (FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.) An Unfortunate Report (Your opponent conducts their next Battle Phase twice.) Anarchist Monk Ranshin (When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard, and remove it from play.) Ancient Brain (A fallen fairy that is powerful in the dark.) Ancient City - Rainbow Ruins (You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.) Ancient Crimson Ape (When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.) Ancient Dragon (When this card inflicts Battle Damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.) Ancient Elf (This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.) Ancient Fairy Dragon (1 Tuner + 1 or more non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy a Field Spell Card(s) and gain 1000 Life Points, then you can add 1 Field Spell Card from your Deck to your hand.) Ancient Flamvell Deity (1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monsters When this card is Synchro Summoned, remove from play cards from your opponent's Graveyard up to the number of cards in their hand. This card gains 200 ATK for each card removed from play by this effect.) Ancient Forest (When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.) Ancient Gear (While you control a face-up "Ancient Gear", you can Special Summon this card from your hand in Attack Position.) Ancient Gear Beast (This card cannot be Special Summoned. The effects of your opponent's monsters that this card destroys by battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.) Ancient Gear Cannon (You can Tribute this card to inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn.) Ancient Gear Castle (Face-up "Ancient Gear" monsters gain 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).) Ancient Gear Drill (Activate only while you control a face-up "Ancient Gear" monster. Discard 1 card from your hand. Select 1 Spell Card from your Deck and Set it. You cannot use that Spell Card this turn.) Ancient Gear Engineer (Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.) Ancient Gear Explosive (Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent.) Ancient Gear Factory (Select 1 "Ancient Gear" monster in your hand and show it to your opponent. Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You can Normal Summon the selected card without Tributes this turn.) Ancient Gear Fist (Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it, at the end of the Damage Step.) Ancient Gear Gadjiltron Chimera (If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: ● Green Gadget: This card gains 300 ATK. ● Red Gadget: If this card successfully attacks your opponent directly, inflict 500 damage to your opponent. ● Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.) Ancient Gear Gadjiltron Dragon (If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gets extra effects if you Tribute Summon it by Tributing: ● Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● Red Gadget: When this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent. ● Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.) Ancient Gear Golem (Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.) Ancient Gear Knight (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.) Ancient Gear Soldier (If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.) Ancient Gear Tank (Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent.) Ancient Gear Workshop (Add 1 "Ancient Gear" monster from your Graveyard to your hand.) Ancient Lamp (While this card is face-up on the field, during your Main Phase, you can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. When this face-down Defense Position card is attacked, select 1 opponent's monster (except the attacking monster). The attacking monster attacks the selected monster instead.) Ancient Leaf (If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.) Ancient Lizard Warrior (Before the dawn of man, this lizard warrior ruled supreme.) Ancient One of the Deep Forest (This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder.) Ancient Rules (Special Summon 1 Level 5 or higher Normal Monster from your hand.) Ancient Sacred Wyvern (1 LIGHT Tuner + 1 or more non-Tuner monsters While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card.) Ancient Telescope (See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.) Andro Sphinx (You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster.) Angel O7 (When this card is Tribute Summoned, it gains the following effect: ● The effects of Effect Monsters cannot be activated.) Ansatsu (A silent and deadly warrior specializing in assassinations.) Ante (Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.) Anteatereatingant (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards you control to the Graveyard. You can destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card cannot attack during this turn.) Anti Raigeki (When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own.) Anti-Aircraft Flower (By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points.) Anti-Fusion Device (Destroy 1 face-up Fusion Monster on the field.) Anti-Magic Prism (When your opponent activates a Quick-Play Spell Card, select 1 card on the field and destroy it.) Anti-Spell (Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.) Anti-Spell Fragrance (Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.) Ape Fighter (If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.) Apocatequil (While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.) Appointer of the Red Lotus (Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase.) Apprentice Magician (When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.) Appropriate (Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards.) Aqua Armor Ninja (When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.) Aqua Chorus (If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points.) Aqua Dragon ("Fairy Dragon" + "Amazon of the Seas" + "Zone Eater") Aqua Jet (Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.) Aqua Madoor (A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.) Aqua Spirit (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.) Aquamirror Cycle (Target 1 face-up WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.) Aquamirror Illusion (Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase.) Aquamirror Meditation (Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; return them to the hand.) Aquarian Alessa (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.) Arcana Call (Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.) Arcana Force 0 - The Fool (This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Negate your card effects that target this card, and destroy them. ● Tails: Negate your opponent's card effects that target this card, and destroy them.) Arcana Force EX - The Dark Ruler (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin: ● Heads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ● Tails: If this card is destroyed, destroy all cards on the field.) Arcana Force EX - The Light Ruler (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand. ● Tails: During either player's turn, when a Spell Card, Trap Card, or Effect Monster's effect activates that targets this card: Negate the activation and destroy it, and this card loses 1000 ATK.) Arcana Force I - The Magician (When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ● Tails: When a Spell Card is activated, your opponent gains 500 Life Points.) Arcana Force III - The Empress (When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.) Arcana Force IV - The Emperor (When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK.) Arcana Force VI - The Lovers (When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ●  Tails: You cannot Tribute Summon "Arcana Force" monsters.) Arcana Force VII - The Chariot (When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card.) Arcana Force XIV - Temperance (During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.) Arcana Force XVIII - The Moon (When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.) Arcana Force XXI - The World (When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.) Arcana Knight Joker ("Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).) Arcane Apprentice (If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.) Arcane Archer of the Forest (While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field.) Arcane Barrier (Each time a Spellcaster-Type monster(s) on the field is destroyed face-up, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard; draw 1 card for each Spell Counter that was on this card.) Arcanite Magician (1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your side of the field to target 1 card your opponent controls; destroy that target.) Arcanite Magician/Assault Mode (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.) Archfiend Empress (If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.) Archfiend General (You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card.) Archfiend Interceptor (While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.) Archfiend Marmot of Nefariousness (An air marmot that has a nefarious horn and wings. It attacks by throwing acorns.) Archfiend Soldier (An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.) Archfiend Zombie-Skull ("Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters Face-up Zombie-Type monsters you control cannot be destroyed by card effects.) Archfiend of Gilfer (When this card is sent to the Graveyard, you can select 1 monster on the field and equip it with this card. The equipped monster loses 500 ATK.) Archfiend's Oath (Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.) Archfiend's Roar (Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn.) Archlord Kristya (If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). When you do: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the Deck, instead.) Archlord Zerato (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied.) Armageddon Knight (When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.) Armaill (A strange warrior who manipulates three deadly blades with both hands and his tail.) Armament of the Lethal Lords (This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Warrior-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be used in a Duel.) Armed Changer (Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.) Armed Dragon LV10 (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.) Armed Dragon LV3 (During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.) Armed Dragon LV5 (You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.) Armed Dragon LV7 (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". By sending 1 Monster Card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field with ATK equal to or less than the ATK of the sent monster.) Armed Ninja (FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.) Armed Samurai - Ben Kei (For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.) Armed Sea Hunter (If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.) Armityle the Chaos Phantom ("Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.) Armor Blast (Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them.) Armor Break (Negate the activation of an Equip Spell Card and destroy it.) Armor Breaker (Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) Armor Exe (This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.) Armor Ninjitsu Art of Alchemy (If you control a "Ninjitsu Art" card: Destroy all face-up "Ninjitsu Art" cards you control, then draw 2 cards.) Armor Ninjitsu Art of Freezing (When an opponent's monster declares an attack, if you control a face-up "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. Once this card is face-up on the field, monsters your opponent controls cannot change their Battle Positions while you control a face-up "Ninja" monster(s).) Armor Ninjitsu Art of Rust Mist (When a monster(s) is Special Summoned to your opponent's side of the field, if you control a face-up "Ninja" monster: Halve the ATK of that Special Summoned monster(s).) Armored Axon Kicker (If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took.) Armored Bee (Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase.) Armored Cybern (Once per turn, during your Main Phase, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Armored Glass (You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.) Armored Lizard (A lizard with a very tough hide and a vicious bite.) Armored Starfish (A bluish starfish with a solid hide capable of fending off attacks.) Armored Zombie (This warrior blindly swings a deadly blade with devastating force.) Armoroid (When you Tribute Summon this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.) Armory Arm (1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.) Array of Revealing Light (Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.) Arsenal Bug (If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.) Arsenal Robber (Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.) Arsenal Summoner (FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".) Ascending Soul (Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon.) Asceticism of the Six Samurai (Select 1 face-up "Six Samurai" monster you control. Special Summon 1 "Six Samurai" monster from your Deck with a different name but equal ATK to the selected monster. During the End Phase of this turn, destroy the selected monster.) Asleep at the Switch (When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.) Assault Armor (Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase 1, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn.) Assault Beast (You can discard this card to the Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand.) Assault Counter (Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.) Assault Mercenary (Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.) Assault Mode Activate (Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.) Assault Overload (Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.) Assault Revival (Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.) Assault Slash (Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.) Assault Spirits (After activation, treat this card as an Equip Card, and equip it to a monster you control. Once per turn, during the equipped monster's attack, you can send 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step to have the equipped monster gain the ATK of the sent monster, until the End Phase.) Assault Teleport (Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.) Assault on GHQ (Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.) Astral Barrier (If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack.) Asura Priest (Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.) Aswan Apparition (If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.) At One With the Sword (Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.) Athena (Each time a Fairy-Type monster(s) is Summoned: Inflict 600 damage to your opponent. Once per turn: You can send 1 face-up Fairy-Type monster you control to the Graveyard, except "Athena", then target 1 Fairy-Type monster in your Graveyard, except "Athena"; Special Summon that target.) Atlantean Attack Squad (This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card.) Atlantean Pikeman (The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.) Atomic Firefly (When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.) Atomic Scrap Dragon (1 "Scrap" Tuner + 2 or more non-Tuner monsters Once per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards you selected to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it.) Attack Gainer (If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase.) Attack Pheromones (If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.) Attack Reflector Unit (Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.) Attack and Receive (You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.) Attack of the Cornered Rat (If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.) Attention! (Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it.) Attraffic Control (If your opponent controls 3 or more monsters, they cannot declare an attack.) Aurkus, Lightsworn Druid ("Lightsworn" monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.) Aurora Paragon (Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.) Aussa the Earth Charmer (FLIP: While this card is face-up on the field, take control of 1 EARTH monster your opponent controls.) Automatic Laser (When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s).) Autonomous Action Unit (Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.) Avalanching Aussa (Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.) Avatar of The Pot (By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.) Avenging Knight Parshath (1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Axe Dragonute (If this card attacks, change it to Defense Position at the end of the Damage Step.) Axe Raider (An axe-wielding monster of tremendous strength and agility.) Axe of Despair (The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; return this card to the top of the Deck.) Axe of Fools (The equipped monster gains 1000 ATK, and its effects are negated. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.) Aztekipede, the Worm Warrior (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect-Type monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard.) B. Skull Dragon ("Summoned Skull" + "Red-Eyes B. Dragon") B.E.S. Big Core MK-2 (If you control no monsters, you can Normal Summon this card without Tributing.When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.) B.E.S. Covered Core (When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.) B.E.S. Crystal Core (When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.) B.E.S. Tetran (When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.) Baby Dragon (Much more than just a child, this dragon is gifted with untapped power.) Baby Tiragon (3 Level 1 monsters During your Main Phase 1: You can detach 1 Xyz Material from this card to target 1 face-up Level 1 monster you control; it can attack your opponent directly.) Babycerasaurus (When this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.) Back to Square One (Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck.) Backfire (When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.) Backs to the Wall (Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control.) Backup Soldier (Activate only if there are 5 or more monsters in your Graveyard. Add up to 3 non-Effect Monsters with 1500 or less ATK from your Graveyard to your hand.) Backup Warrior (Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card.) Bad Reaction to Simochi (As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.) Bait Doll (Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.) Ballista of Rampart Smashing (If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.) Balloon Lizard (Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points.) Bamboo Scrap (Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position.) Banisher of the Light (As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.) Banisher of the Radiance (Any card sent to the Graveyard is banished instead.) Banner of Courage (During your Battle Phase only, all face-up monsters you control gain 200 ATK.) Barbaroid, the Ultimate Battle Machine (5 Machine-Type "roid" monsters This card can attack twice during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effect(s) of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.) Bark of Dark Ruler (You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.) Barkion's Bark (Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn.) Baron of the Fiend Sword (An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.) Barrel Behind the Door (Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.) Barrel Dragon (Once per turn, select 1 monster your opponent controls. Toss a coin 3 times, and if the result is 2 heads or more, destroy the selected monster.) Barrier Resonator (During either player's turn, you can send this card from your hand to the Graveyard to select 1 face-up Tuner monster you control. This turn, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.) Barrier Statue of the Abyss (No monsters can be Special Summoned, except for DARK monsters.) Barrier Statue of the Drought (No monsters can be Special Summoned, except for EARTH monsters.) Barrier Statue of the Heavens (No monsters can be Special Summoned, except for LIGHT monsters.) Barrier Statue of the Inferno (No monsters can be Special Summoned, except for FIRE monsters.) Barrier Statue of the Stormwinds (No monsters can be Special Summoned, except for WIND monsters.) Barrier Statue of the Torrent (No monsters can be Special Summoned, except for WATER monsters.) Barrier Wave (Activate by Tributing 1 Synchro Monster when an opponent's monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, inflict damage to your opponent equal to the attacking monster's DEF.) Basic Insect (Usually found traveling in swarms, this creature's ideal environment is the forest.) Battery Charger (Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.) Batteryman AA (If all "Batteryman AA"(s) on your side of the field are in Attack Position, this card gains 1000 ATK for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, this card gains 1000 DEF for each "Batteryman AA" on your side of the field.) Batteryman AAA (When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.) Batteryman C (If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.) Batteryman Charger (When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.) Batteryman D (Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").) Batteryman Fuel Cell (If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Batteryman" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand.) Batteryman Industrial Strength (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.) Batteryman Micro-Cell (FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.) Battle Fader (When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned with this effect, banish it when it leaves the field.) Battle Footballer (A cyborg with high defense power. Originally it was invented for a football machine.) Battle Instinct (Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand, in face-up Attack Position.) Battle Mania (Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able.) Battle Ox (A monster with tremendous power, it destroys enemies with a swing of its axe.) Battle Steer (A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.) Battle Teleportation (Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.) Battle Tuned (Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK.) Battle Walt (Select 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" with the same Type, Attribute, Level, ATK and DEF as that monster. Players take no Battle Damage from battles involving this Token.) zBattle of the Elements (Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.) Battle-Scarred (Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card.) Battlestorm (This card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 3 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap Card your opponent controls.) Bazoo the Soul-Eater (Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.) Bean Soldier (A plant-warrior that attacks with seeds and sword.) Beast Fangs (A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.) Beast King Barbaros (You can Normal Summon or Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. If you do: Destroy all cards your opponent controls.) Beast Machine King Barbaros ݲ (You can Special Summon this card from your hand by removing from play 1 Machine-Type monster and 1 Beast-Warrior-Type monster in your hand, field, and/or Graveyard. When this card battles, any Battle Damage to your opponent becomes 0.) Beast Rage (All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type monsters.) Beast Rising (Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.) Beast Soul Swap (Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, then the owner of that card Special Summons 1 Beast-Type monster from their hand with the same Level as the monster you returned.) Beast Striker (Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck.) Beast of Talwar (Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.) Beast of the Pharaoh (If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.) Beastking of the Swamps (You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).) Beastly Mirror Ritual (This card is used to Ritual Summon "Fiend's Mirror". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more.) Beautiful Headhuntress (A vicious creature that has decapitated numerous enemy monsters.) Beaver Warrior (What this creature lacks in size it makes up for in defense when battling in the prairie.) Beckoning Light (Discard all the cards in your hand to the Graveyard. Then add the same number of LIGHT monsters from your Graveyard to your hand.) Bee List Soldier (You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards.) Beelze Frog (This card gains 300 ATK for each "T.A.D.P.O.L.E." in your Graveyard.) Beetron (You can send 1 face-up Spell/Trap Card you control to the Graveyard to target 1 Level 4 or lower Insect-Type monster in your Graveyard; Special Summon that target in face-up Defense Position. The effect of "Beetron" can only be used once per turn.) Begone, Knave! (If a monster inflicts Battle Damage to a player, return the monster to its owner's hand.) Behegon (With an enourmous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep.) Behemoth the King of All Animals (This card can be Normal Summoned or Set with 1 Tribute. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.) Beiige, Vanguard of Dark World (If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard.) Belial - Marquis of Darkness (Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects.) Bending Destiny (If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.) Berfomet (When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.) Berserk Dragon (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "A Deal with Dark Ruler". This card can attack all monsters on your opponent's side of the field once each. Decrease the ATK of this card by 500 points during the End Phase of each of your turns.) Berserk Gorilla (If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.) Berserk Scales (Target 1 face-up monster you control (except a monster that is attacking directly); it gains 1000 ATK but cannot attack your opponent directly for the rest of this turn, and in the End Phase of this turn, it loses 2000 ATK.) Berserker Crush (Remove from play 1 monster from your Graveyard. The ATK and DEF of 1 face-up "Winged Kuriboh" you control become equal to the ATK and DEF of that monster, until the End Phase of this turn.) Berserking (Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK.) Beta The Magnet Warrior (Alpha, Beta, and Gamma meld as one to form a powerful monster.) Bickuribox ("Crass Clown" + "Dream Clown") Bicorn Re'em (If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard.) Bicular (When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycular" from your hand or Deck.) Big Bang Shot (The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.) Big Burn (You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards.) Big Core (Put 3 counters on this card when you Normal Summon it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step.) Big Evolution Pill (Tribute 1 Dinosaur-Type monster; this card remains on the field for 3 of your opponent's turns, and while it remains on the field, you can Normal Summon Dinosaur-Type monsters without Tributing.) Big Eye (FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.) Big Jaws (At the end of the Battle Phase, if this card attacked: Banish it.) Big Koala (A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.) Big One Warrior (During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand.) Big Piece Golem (If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributes.) Big Shield Gardna (During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.) Big Wave Small Wave (Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.) Big-Tusked Mammoth (Monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.) Bio-Mage (A mysterious priest created as a result of the latest advances in biotechnology.) Biofalcon (When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.) Bird of Roses (When this face-up Attack Position card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position.) Birdface (When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck.) Birthright (Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.) Bite Shoes (FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.) Bitelon (During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Black Brutdrago (1 Tuner + 1 or more non-Tuner Gemini monsters Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.) Black Feather Beacon (Activate only when you take damage from a card effect. Special Summon 1 Level 4 or lower "Blackwing" monster from your hand.) Black Garden (When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, and you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant Type monsters on the field; destroy this card and all face-up Plant-Type monsters, then Special Summon that target.) Black Horn of Heaven (Negate the Special Summon of 1 of your opponent's monsters, and destroy it.) Black Illusion Ritual (This card is used to Ritual Summon "Relinquished". You must also Tribute monsters whose total Levels equal 1 or more from the field or your hand.) Black Luster Ritual (This card is used to Ritual Summon "Black Luster Soldier". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.) Black Luster Soldier (You can Ritual Summon this card with the Ritual Spell Card, "Black Luster Ritual".) Black Luster Soldier - Envoy of the Beginning (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once during each of your turns, you can select and activate 1 of the following effects: ● Select 1 monster on the field, and remove it from play. If you activate this effect, this card cannot attack during this turn. ● If this card destroyed your opponent's monster by battle, it can attack once again in a row.) Black Magic Ritual (This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.) Black Pendant (The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.) Black Potan (If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points.) Black Ptera (When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand.) Black Ray Lancer (2 Level 3 WATER monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase.) Black Return (Activate only when exactly 1 "Blackwing" monster is Special Summoned, by selecting 1 face-up monster your opponent controls. Gain Life Points equal to the ATK of that monster, and return it to the hand.) Black Rose Dragon (1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard to target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and reduce its ATK to 0 until the End Phase.) Black Salvo (When this card is Normal Summoned, you can select 1 Level 4 DARK Machine-Type monster from your Graveyard, and Special Summon it in face-up Defense Position. Its effect(s) is negated.) Black Stego (When this card is targeted for an attack: Change this card to Defense Position.) Black Thunder (Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls.) Black Tyranno (If your opponent controls no cards except Defense Position Monster Cards, this card can attack your opponent directly.) Black Veloci (If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.) Black Whirlwind (When a "Blackwing" monster is Normal Summoned to your side of the Field, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster.) Black-Winged Dragon (1 Tuner + 1 or more non-Tuner monsters Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card to target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and inflict damage to your opponent equal to the ATK lost by that monster because of this effect.) Black-Winged Strafe (Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard.) Blackback (Activate only during your turn. Select 1 "Blackwing" monster with 2000 or less ATK in your Graveyard, and Special Summon it. You cannot Normal Summon or Set the turn you activate this card.) Blackboost (Remove from play 2 face-up "Blackwing" Tuner monsters you control to draw 2 cards.) Blackland Fire Dragon (A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.) Blackwing - Abrolhos the Megaquake (This card cannot be Special Summoned. Any monster that battles with this card is not destroyed by that battle, and returns to the hand after damage calculation. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK, and return all cards in your opponent's Spell and Trap Card Zone to the hand.) Blackwing - Aurora the Northern Lights (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner) and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Blackwing" Synchro Monster from your Extra Deck; this card's name, ATK, and effects become the same as that monster's, until the End Phase.) Blackwing - Backlash (Activate only when your opponent's monster declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard. Destroy all monsters your opponent controls.) Blackwing - Blizzard the Far North (This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Blackwing" monster from your Graveyard in face-up Defense Position.) Blackwing - Bombardment (Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase.) Blackwing - Boobytrap (When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card.) Blackwing - Bora the Spear (If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Blackwing - Boreas the Sharp (You can remove from play this card from the Graveyard to select 1 face-up "Blackwing" monster you control. If that monster attacks this turn, you take no Battle Damage from that battle, it is not destroyed by that battle, and you destroy the opponent's monster that it battled, after damage calculation.) Blackwing - Breeze the Zephyr (If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Blackwing" monster.) Blackwing - Brisote the Tailwind (If 2 or more face-up "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you gain 600 Life Points.) Blackwing - Calima the Haze (During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase.) Blackwing - Elphin the Raven (If you control a face-up "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned, you can change the Battle Position of 1 monster your opponent controls.) Blackwing - Etesian of Two Swords (If a "Blackwing" monster you control battles an opponent's monster, and that opponent's monster is still on the field at the end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponent.) Blackwing - Fane the Steel Chain (This card can attack your opponent directly. When this card attacks your opponent directly and inflicts battle damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position.) Blackwing - Gale the Whirlwind (If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.) Blackwing - Ghibli the Searing Wind (When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch the original ATK and DEF of this card, until the End Phase.) Blackwing - Gust the Backblast (If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only.) Blackwing - Hillen the Tengu-wind (When you take 2000 or more Battle Damage from your opponent's monster's direct attack while this card is in the Graveyard, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel.) Blackwing - Jetstream the Blue Sky (During damage calculation, you can send this card from your hand to the Graveyard to prevent a "Blackwing" monster you control from being destroyed by this battle.) Blackwing - Jin the Rain Shadow (If this card battles a face-up monster with DEF equal to or less than this card's ATK, destroy that monster at the start of the Damage Step (without damage calculation).) Blackwing - Kalut the Moon Shadow (During the Damage Step of either player's turn, when a "Blackwing" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1400 ATK until the End Phase.) Blackwing - Kochi the Daybreak (If this card was Special Summoned, it cannot be used as a Synchro Material Monster.) Blackwing - Kogarashi the Wanderer (When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. When you Synchro Summon using this card as a Synchro Material Monster, your opponent cannot activate cards or effects.) Blackwing - Mistral the Silver Shield (If this card on the field is destroyed and sent to the Graveyard, reduce the battle damage you take from the next attack this turn to 0.) Blackwing - Shura the Blue Flame (When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect(s) is negated.) Blackwing - Silverwind the Ascendant (1 "Blackwing" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.) Blackwing - Sirocco the Dawn (If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributes. Once per turn: You can target 1 face-up "Blackwing" monster you control; until the End Phase, it gains ATK equal to the total ATK of all face-up "Blackwing" monsters currently on the field, except itself. Monsters other than that target cannot attack during the turn you activate this effect.) Blackwing - Vayu the Emblem of Honor (If this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner "Blackwing" monster in your Graveyard, and Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated.) Blackwing - Zephyros the Elite (If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.) Blackwing Armed Wing (1 "Blackwing" Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Blackwing Armor Master (1 "Blackwing" Tuner + 1 or more non-Tuner monsters Cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the End Phase.) Blade Armor Ninja (2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Ninja" monster you control; this turn, that monster can attack twice during each Battle Phase.) Blade Bounzer (Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase.) Blade Knight (While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.) Blade Rabbit (When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.) Blade Skater (An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.) Bladefly (As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.) Blast Asmodian (If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent.) Blast Held by a Tribute (Activate only when your opponent declares an attack with a Tribute Summoned monster they control. Destroy all face-up Attack Position monsters they control and inflict 1000 damage to your opponent.) Blast Juggler (You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.) Blast Magician (Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed.) Blast Sphere (Before damage calculation, if this face-down Defense Position card was attacked by an opponent's monster: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase, destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK.) Blast with Chain (Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.) Blasting Fuse (Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column.) Blasting the Ruins (You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.) Blaze Accelerator (You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack during this turn if you do.) Blaze Fenix, the Burning Bombardment Bird (1 Machine-Type monster + 1 Pyro-Type monster Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect.) Blazewing Butterfly (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard, except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect.) Blazing Hiita (Once per turn, you can Tribute 1 FIRE monster (except this card) to Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.) Blazing Inpachi (A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.) Blessings for Gusto (Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target.) Blessings of the Nile (Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.) Blind Destruction (During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.) Blind Spot Strike (Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase.) Blindly Loyal Goblin (As long as this card remains face-up on the field, control of this card cannot switch.) Blizzard Dragon (Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase.) Blizzard Princess (You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn.) Blizzard Warrior (If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return that card to either the top or the bottom of their Deck.) Blizzed, Defender of the Ice Barrier (When this card is destroyed by battle and sent to the Graveyard, draw 1 card.) Block Attack (Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.) Block Golem (If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn.) Blocker (Constructed from several components, this monster can launch them in a pincer attack.) Blockman (By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack.) Blood Mefist (1 Tuner + 1 or more non-Tuner monsters Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent.) Blood Sucker (When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard.) Blossom Bombardment (Activate only when a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Inflict damage to your opponent equal to the destroyed monster's original ATK.) Blowback Dragon (Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are Heads.) Blue Dragon Ninja (Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack.) Blue Medicine (Gain 400 Life Points.) Blue Rose Dragon (When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it.) Blue Thunder T-45 (If this card destroys an opponent's monster by battle: Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.) Blue-Blooded Oni (When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.) Blue-Eyes Shining Dragon (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Blue-Eyes Ultimate Dragon" you control. This card gains 300 ATK for each Dragon-Type monster in your Graveyard. You can negate the effects of Spells, Traps, and Effect Monsters that target this card.) Blue-Eyes Toon Dragon (This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, your must select the Toon Monster as an attack target.) Blue-Eyes Ultimate Dragon ("Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon") Blue-Eyes White Dragon (This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.) Blue-Winged Crown (With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.) Blustering Winds (Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.) Boar Soldier (This card can only be summoned by a Flip Summon. If summoned by a Normal Summon, the card is destroyed. If your opponent has 1 or more monsters under his/her control, the ATK of this card is decreased by 1000 points.) Bokoichi the Freightening Car (A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.) Bombardment Beetle (FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.) Bonding - H2O (Tribute 2 "Hydrogeddons" and 1 "Oxygeddon". Special Summon 1 "Water Dragon" from your hand, Deck or Graveyard.) Bone Crusher (When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.) Bone Temple Block (Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn.) Boneheimer (This monster wanders the seas, sucking dry any creatures it may encounter.) Book of Eclipse (Change all face-up monsters on the field to face-down Defense Position. During the End Phase, flip all face-down Defense Position monsters your opponent controls face-up, and your opponent draws 1 card for each.) Book of Life (Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.) Book of Moon (Target 1 face-up monster on the field; change that target to face-down Defense Position.) Book of Secret Arts (A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.) Book of Taiyou (Flip 1 face-down monster on the field into face-up Attack Position.) Boon of the Meklord Emperor (Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.) Boost Warrior (If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.) Boot-Up Soldier - Dread Dynamo (While you have a face-up "Gadget" monster on your side of the field, this card gains 2000 ATK.) Boss Rush (You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.) Botanical Girl (When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1000 or less DEF from your Deck to your hand.) Botanical Lion (This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch.) Bottom Dweller (This is one sea creature whose wrath is something monsters fear to face.) Bottomless Shifting Sand (At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.) Bottomless Trap Hole (Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).) Bound Wand (Equip only to a Spellcaster-Type monster that has a Level. It gains ATK equal to its Level x 100. If the equipped monster is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, and this card is sent to the Graveyard as a result: You can Special Summon that monster from the Graveyard.) Bountiful Artemis (Each time a Counter Trap Card resolves, immediately draw 1 card (during the Chain).) Bounzer Guard (Target 1 face-up "Bounzer" monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent's monster attacks, it must target that monster for an attack if it is still on the field.) Bowganian (During each of your Standby Phases, inflict 600 damage to your opponent.) Brain Control (Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.) Brain Crusher (Once per turn, if this card destroyed an opponent's monster by battle and sent it to the Graveyard, you can Special Summon 1 of those destroyed monsters from the Graveyard during the End Phase.) Brain Golem (Effects of face-up LIGHT monsters are negated. If this card destroys a LIGHT monster by battle, it can attack once again in a row.) Brain Hazard (Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.) Brain Jacker (FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the equipped monster. Your opponent gains 500 Life Points during each of their Standby Phases.) Brain Research Lab (Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.) Brainwashing Beam (Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.) Branch! (When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster.) Break! Draw! (Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.) Breaker the Magical Warrior (When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.) Breakthrough! (Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.) Breath of Light (Destroy all face-up Rock-Type monsters on the field.) Bri Synchron (If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated.) Bright Future (Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.) Bright Star Dragon (When this card is Normal Summoned: You can target 1 face-up monster on the field, except this card; increase that target's Level by 2 until the End Phase.) Brionac, Dragon of the Ice Barrier (1 Tuner + 1 or more non-Tuner monsters You can discard any number of cards to the Graveyard to target the same number of cards on the field; return those targets to the hand.) Broken Bamboo Sword (The equipped monster gains 0 ATK.) Broken Blocker (Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.) Broww, Huntsman of Dark World (If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.) Brron, Mad King of Dark World (When this card inflicts Battle Damage to your opponent: You can discard 1 card.) Brutal Potion (This card becomes an Equip Card, and equips to 1 monster you control. Once per turn, when you inflict damage to your opponent with a card effect, the equipped monster gains 1000 ATK until the End Phase.) Bubble Blaster (You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.) Bubble Crash (This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.) Bubble Illusion (You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.) Bubble Shuffle (Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.) Bubonic Vermin (FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.) Bunilla (This rabbit's got a sweet tooth! He's on a quest for the world's sweetest carrot, and just wants to nibble carrots all day today, tomorrow, and the day after that!) Burden of the Mighty (Each face-up monster your opponent controls loses 100 ATK x its own Level.) Burgeoning Whirlflame (When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.) Burglar (A sly rat. He will come at you with his huge left claw.) Burial from a Different Dimension (Select up to 3 removed from play monsters, and return them to their owners' Graveyards.) Burning Algae (When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points.) Burning Beast (Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Burning Land (Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.) Burning Skull Head (When this card is Special Summoned from your hand, inflict 1000 damage to your opponent. You can remove from play this face-up card you control to return 1 removed from play "Skull Flame" to its owner's Graveyard.) Burning Spear (A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.) Burst Breath (Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the Tributed monster's ATK.) Burst Return (If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".) Burst Stream of Destruction (If you control a face-up "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" cannot attack the turn you activate this card.) Buster Blader (This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.) Buster Blaster (Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Destroy all face-up monsters on the field with the same Monster Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Buster Rancher (Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more.) Buten (During your Main Phase: You can banish this card from the Graveyard to target 1 face-up Level 4 or lower LIGHT Fairy-Type monster you control; it is treated as a Tuner monster while face-up on the field.) Butterfly Dagger - Elma (Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand.) Butterflyoke (When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position.) By Order of the Emperor (You can choose to negate the activation of an Effect Monster's effect that activates when a monster is Normal Summoned (including itself). If you do, that Effect Monster's controller draws 1 card.) Byroad Sacrifice (Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.) Byser Shock (When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.) Caam, Serenity of Gusto (Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card.) Cactus Bouncer (This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters.) Cactus Fighter (If this card destroys an opponent's monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent's side of the field in Defense Position.) Caius the Shadow Monarch (When this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it was a DARK monster.) Call of Darkness (All monsters restored with "Monster Reborn" are sent to the Graveyard. "Monster Reborn" also cannot be played as long as this card remains on the field.) Call of the Earthbound (Activate only when an opponent's monster declares an attack. You select the target of the attack.) Call of the Grave (When your opponent activates "Monster Reborn": Negate its effect.) Call of the Haunted (Target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.) Call of the Mummy (Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.) Call of the Reaper (Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard.) Calming Magic (This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters.) Cameraclops (At the start of the Damage Step, if this card attacks a face-up monster on the field whose DEF is higher than this card's ATK: Destroy that monster.) Cannon Soldier (By Tributing 1 monster, inflict 500 damage to your opponent.) Cannon Soldier MK-2 (You can Tribute 2 monsters to inflict 1500 damage to your opponent.) Cannonball Spear Shellfish (While "Umi" is face-up on the field, this card is unaffected by any Spell Cards.) Canyon (If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.) Caravan of the Ice Barrier (Once per turn, you can select 2 "Ice Barrier" monsters in your Graveyard. Return the selected monsters to the Deck and each player draws 1 card.) Card Blocker (When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.) Card Breaker (This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.) Card Destruction (Each player discards their entire hand, then draws the same number of cards they discarded.) Card Ejector (Once per turn: You can target 1 card in your opponent's Graveyard; banish that target.) Card Guard (When this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target. If that card would be destroyed, remove 1 Guard Counter from it instead.) Card Rotator (Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.) Card Shuffle (Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn.) Card Trader (Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.) Card Trooper (Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card.) Card of Sacrifice (Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change battle position the turn you activate this card.) Card of Safe Return (When a monster is Special Summoned from your Graveyard, you can draw 1 card.) Card of Sanctity (Remove from play all cards in your hand and on your side of the field. Draw cards until you have 2 cards in your hand.) Cardcar D (Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.) Cards for Black Feathers (Remove from play 1 "Blackwing" monster in your hand to draw 2 cards. You cannot Special Summon during the same turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.) Cards from the Sky (Remove from play 1 LIGHT Fairy-Type monster in your hand and draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card.) Cards of Consonance (Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.) Carrierroid (When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.) Castle Gate (This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK.) Castle Walls (Increase a selected monster's DEF by 500 points during the turn this card is activated.) Castle of Dark Illusions (FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.) Cat's Ear Tribe (The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step.) Catapult Turtle (Tribute 1 monster on your side of the field. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points.) Catapult Warrior (1 Tuner + 1 or more non-Tuner monsters Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster.) Catapult Zone (Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead.) Catnipped Kitty (This card cannot be attacked if there is another Beast-Type monster on your side of the field. Once per turn, you can make the DEF of 1 monster on your opponent's side of the field 0 until the end of this turn.) Catoblepas and the Witch of Fate (When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).) Cave Dragon (If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack.) Ceasefire (Flip all face-down Defense Position monsters face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each face-up Effect Monster on the field.) Celestia, Lightsworn Angel (When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.) Celestial Transformation (Special Summon 1 Fairy-Type monster from your hand. That monster's ATK is halved, and it is destroyed during the End Phase.) Cell Explosion Virus (Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.) Celtic Guardian (An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.) Cemetary Bomb (Inflict 100 damage to your opponent for each card in their Graveyard.) Centrifugal Field (When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion Material Monsters written in the card text of that Fusion Monster and Special Summon it from your Graveyard.) Ceremonial Bell (As long as this card remains face-up on the field, both players must show their respective hands.) Ceruli, Guru of Dark World (If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card.) Cestus of Dagla (You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.) Chain Burst (Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves.) Chain Destruction (Activate only when a monster with 2000 ATK or less is Summoned. Destroy all monsters with the same name in its controller's hand and Deck.) Chain Detonation (Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.) Chain Disappearance (When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.) Chain Dog (This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type monster. If you control 2 face-up Beast-Type monsters, you can Special Summon this card from the Graveyard. If this card is Special Summoned this way, remove it from play when it is removed from the field.) Chain Energy (Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.) Chain Healing (Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.) Chain Material (Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase.) Chain Strike (Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.) Chain Summoning (Activate only as Chain Link 3 or higher. You can Normal Summon or Set up to 3 times this turn. You cannot activate this card if multiple cards/effects with the same name are in that Chain.) Chain Thrasher (This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard.) Chain Whirlwind (Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them.) Chainsaw Insect (At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card.) Chamberlain of the Six Samurai (The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.) Champion's Vigilance (If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and destroy that card.) Change of Heart (Target 1 monster your opponent controls; take control of it until the End Phase.) Change of Hero - Reflector Ray (When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level נ300.) Changer Synchron (If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.) Changing Destiny (When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects. ● You gain Life Points equal to half the target's ATK. ● Your opponent takes damage equal to half the target's ATK.) Chaos Burst (Activate only by Tributing 1 monster when your opponent's monster declares an attack. Destroy the attacking monster. Then inflict 1000 damage to your opponent.) Chaos Command Magician (Negate the effect of a Monster Card that targets this 1 card.) Chaos Emperor Dragon - Envoy of the End (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. You can pay 1000 Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 damage to your opponent for each card sent to the Graveyard by this effect.) Chaos End (You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.) Chaos Goddess (1 LIGHT Tuner + 2 or more non-Tuner DARK monsters Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster.) Chaos Greed (You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.) Chaos Hunter (When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand. Your opponent cannot remove cards from play.) Chaos Infinity (Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or Graveyard. Its effect(s) is negated, and it is destroyed during the End Phase.) Chaos King Archfiend (1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card declares an attack, you can switch the ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase.) Chaos Necromancer (The ATK of this card is the number of Monster Cards in your Graveyard x 300.) Chaos Sorcerer (Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack during the turn you activate this effect.) Chaos Trap Hole (Pay 2000 Life Points. Negate the Summon of a LIGHT or DARK monster and remove it from play.) Chaos Zone (Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card.) Chaos-End Master (When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 or less ATK from your Deck.) Chaosrider Gustaph (Once per turn, you can remove from play up to 2 Spell Cards from your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.) Charcoal Inpachi (A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.) Charge of the Light Brigade (Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.) Charioteer of Prophecy (Once per turn: You can discard 1 "Spellbook" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand.) Charm of Shabti (Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0.) Charubin the Fire Knight ("Monster Egg" + "Hinotama Soul") Checkmate (Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly.) Cherry Inmato (When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your Deck. They cannot be used as Synchro Material Monsters this turn.) Chevalier de Fleur ("Fleur Synchron" + 1 or more non-Tuner monsters Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.) Chewbone (FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100/DEF 300) in Defense Position to your opponent's side of the field.) Chimaera, the Master of Beasts (This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Beast-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be used in a Duel.) Chimera the Flying Mythical Beast ("Gazelle the King of Mythical Beasts" + "Berfomet" (This monster is always treated as a "Phantom Beast" monster.) When this card is destroyed, you can select and Special Summon either "Berfomet" or "Gazelle the King of Mythical Beasts" from your Graveyard.) Chimeratech Fortress Dragon ("Cyber Dragon" + 1 or more Machine-Type monsters Cannot be used as a Fusion Material Monster. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Material Monsters used for its Special Summon.) Chimeratech Overdragon ("Cyber Dragon" + 1 or more Machine-Type monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.) Chiron the Mage (Once per turn: You can discard 1 Spell Card to target 1 Spell/Trap Card your opponent controls; destroy that target.) Chivalry (Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card.) Chopman the Desperate Outlaw (When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card.) Chorus of Sanctuary (Increase the DEF of all Defense Position monsters by 500 points.) Chosen One (Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.) Chow Len the Prophet (Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.) Chronomaly Colossal Head (You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn.) Chronomaly Crystal Bones (If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones".) Chronomaly Crystal Chrononaut (2 Level 3 monsters Once per turn, when this card is targeted for an attack: You can detach 1 Xyz Material from this card; this turn, this card cannot be destroyed by battle or by card effects, also your opponent takes any Battle Damage you would have taken from battles involving this card.) Chronomaly Crystal Skull (If you control a face-up "Chronomaly" monster: You can discard this card to the Graveyard; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn.) Chronomaly Golden Jet (Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1.) Chronomaly Mayan Machine (This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.) Chronomaly Moai (If you control a face-up "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position.) Chronomaly Pyramid Eye Tablet (All "Chronomaly" monsters you control gain 800 ATK.) Chronomaly Technology (Target 1 "Chronomaly" monster in your Graveyard; banish it, then look at the top 2 cards of your Deck, add 1 of them to your hand, and send the other to the Graveyard. You can only activate 1 "Chronomaly Technology" per turn. You cannot Special Summon any monsters during the turn you activate this card, except "Chronomaly" monsters.) Chrysalis Chicky (You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck.) Chrysalis Dolphin (By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck.) Chrysalis Larva (You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck.) Chrysalis Mole (You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck.) Chrysalis Pantail (You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck.) Chrysalis Pinny (You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck.) Chthonian Alliance (The equipped monster gains 800 ATK for each other face-up monster on the field that has the same name it does.) Chthonian Blast (Activate only when a face-up monster you control is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK and inflict damage to both players equal to half of its ATK.) Chthonian Emperor Dragon (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● This card can attack twice during the same Battle Phase.) Chthonian Polymer (Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster.) Chthonian Soldier (When this card is destroyed by an opponent's attacking monster and sent to the Graveyard, the Battle Damage you took from this battle is also inflicted to your opponent.) Chu-Ske the Mouse Fighter (A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.) Claw Reacher (Stretching arms and razor-sharp claws make this monster a formidable opponent.) Clay Charge (When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.) Clear Vice Dragon (You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.) Clear World (During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.) Cloak and Dagger (Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.) Clock Resonator (Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.) Clock Tower Prison (During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.) Cloning (Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token", with the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this Token.) Closed Forest (All face-up Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated while this card is face-up on the field. Field Spell Cards cannot be activated the turn this card is destroyed.) Cloudian - Acid Cloud (This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.) Cloudian - Altus (This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.) Cloudian - Cirrostratus (This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.) Cloudian - Eye of the Typhoon (This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" monsters.) Cloudian - Ghost Fog (This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.) Cloudian - Nimbusman (This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.) Cloudian - Poison Cloud (When this card is destroyed by battle and sent to the Graveyard, if it was face-up at the start of the Damage Step: Destroy the monster that destroyed it, and if you do, inflict 800 damage to your opponent.) Cloudian - Sheep Cloud (When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster.) Cloudian - Smoke Ball (Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.) Cloudian - Storm Dragon (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.) Cloudian - Turbulence (This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.) Cloudian Squall (During each of your Standby Phases, place 1 Fog Counter on every face-up monster.) Clown Zombie (A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves.) Coach Goblin (While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.) Cobra Jar (FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/Level 3/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.) Cobraman Sakuzy (You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent's side of the field and then return them to their original position.) Cockroach Knight (When this card has been sent to the Graveyard, it is returned to the top of the Deck.) Cocoon Party (Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard.) Cocoon Rebirth (You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard.) Cocoon Veil (Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed from your hand, Deck or from either player's Graveyard.) Cocoon of Evolution (You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth".) Codarus (You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard.) Code A Ancient Ruins (Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard.) Coffin Seller (Each time a Monster Card(s) is sent to your opponent's Graveyard, inflict 300 damage to your opponent.) Cold Enchanter (You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.) Cold Feet (You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.) Cold Wave (This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.) Collected Power (Select 1 face-up monster on the field. Equip this monster with all face-up Equip Cards on the field. If the target of the Equip Card is not correct, destroy the Equip Card.) Colossal Fighter (1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.) Colossal Fighter/Assault Mode (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your Deck to the Graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your Graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your Graveyard.) Colosseum - Cage of the Gladiator Beasts (Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.) Combination Attack (During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.) Combo Fighter (If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.) Combo Master (If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.) Command Knight (All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack.) Commander Covington (You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.) Commander Gottoms, Swordmaster (All face-up "Saber" monsters you control gain 400 ATK.) Commander of Swords (When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects. ● Discard all cards they drew. ● Destroy 1 Spell/Trap Card they control.) Commencement Dance (This card is used to Ritual Summon "Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.) Common Charity (Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.) Common Soul (Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand.) Compulsory Escape Device (Each player chooses 1 monster they control, then shuffles it into the Deck.) Compulsory Evacuation Device (Target 1 monster on the field; return that target to the hand.) Comrade Swordsman of Landstar (All Warrior-Type monsters you control gain 400 ATK.) Confiscation (Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.) Confusion Chaff (Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle).) Conscription (Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.) Consecrated Light (Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle.) Constellar Belt (The activation of LIGHT monsters' effects cannot be negated.) Contact (Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.) Contact Out (Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.) Contact with Gusto (Target 2 "Gusto" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target.) Contact with the Aquamirror (If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects: ● Look at all Set cards in your opponent's Spell & Trap Card Zones. ● Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order.) Continuous Destruction Punch (If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally.) Contract with Exodia (You can only activate this card when you have "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand.) Contract with the Abyss (This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.) Contract with the Dark Master (This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.) Convert Contact (Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.) Convulsion of Nature (As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.) Copy Knight (When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is also still a Trap Card.) Copy Plant (Once per turn, you can select 1 face-up Plant-Type monster on the field to have this card's Level become equal to the selected monster's Level, until the End Phase.) Copycat (When this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK and DEF become equal to that monster's original ATK and DEF.) Core Blast (You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters.) Core Blaster (Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.) Core Compression (Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.) Core Overclock (All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK, until the End Phase.) Core Reinforcement (Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.) Core Transport Unit (Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.) Corridor of Agony (Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field.) Corroding Shark (A zombie shark that can deliver its lethal curse with a spell.) Corruption Cell "A" (Place 1 A-Counter on 1 face-up monster on your opponent's side of the field.) Cosmic Compass (When this card is Normal Summoned, you can Special Summon a number of "Compass Tokens" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls.) Cosmic Fortress Gol'gar ("Alien Ammonite" + 1 or more non-Tuner "Alien" monsters Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.) Cosmic Horror Gangi'el (If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Cosmo Queen (Queen of the galaxies and mistress of the stars.) Cost Down (Discard 1 card. Reduce the Level of all Monster Cards in your hand by 2 until the End Phase of this turn.) Counselor Lily (When this card is sent to the Graveyard for a Synchro Summon, you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase.) Counter Cleaner (Pay 500 Life Points. Remove all counters from the field.) Counter Counter (Negate the activation of a Counter Trap Card, and destroy it.) Counterforce (When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters.) Court of Justice (Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control a face-up Level 1 Fairy-Type monster to activate and to resolve this effect. You can only activate the effect of one "Court of Justice" per turn.) Covering Fire (If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Your attacked monster gains ATK equal to the ATK of 1 other face-up monster on your side of the field during the Damage Step only.) Crab Turtle (This monster can only be Ritual Summoned with the Ritual Spell Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.) Cracking (Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).) Cranium Fish (You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card.) Crashbug Road (Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.) Crashbug X (When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.) Crashbug Y (When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.) Crashbug (When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and to resolve this effect.) zCrass Clown (When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.) Crawling Dragon (This weakened dragon can no longer fly, but is still a deadly force to be reckoned with.) Crawling Dragon #2 (A powerful dragon with teeth that can grind almost anything to dust.) Creation Resonator (If you control a face-up Level 8 or higher Synchro Monster, you can Special Summon this card from your hand.) Creature Seizure (Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.) Creature Swap (Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.) Creeping Darkness (Banish 2 DARK monsters from your Graveyard; add 1 Level 4 DARK monster from your Deck to your hand.) Creeping Doom Manta (When this card is Normal Summoned successfully, no Trap Cards can be activated.) Creepy Coney (FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens.) Crevice Into the Different Dimension (Declare 1 Attribute and select a total of 2 monsters with that Attribute from the Graveyards. Remove those monsters from play.) Crimson Fire (Activate only when your opponent activates a Spell or Trap Card that inflicts damage while you control a face-up "Red Dragon Archfiend". You take no damage, and your opponent takes twice the effect damage you would have taken, instead.) Crimson Ninja (FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.) Crimson Sentry (Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.) Criosphinx (When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard.) Crop Circles (Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.) Cross Attack (Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of them can attack your opponent directly and the other cannot attack.) Cross Counter (If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.) Cross Porter (You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.) Cross-Sword Beetle (While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type monster, inflict the difference as Battle Damage to your opponent.) Crusader of Endymion (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase.) Crush Card Virus (Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.) Cry Havoc! (You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.) Cryomancer of the Ice Barrier (While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.) Crystal Abundance (Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.) Crystal Beacon (Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.) Crystal Beast Amber Mammoth (When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.) Crystal Beast Amethyst Cat (This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.) Crystal Beast Cobalt Eagle (Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.) Crystal Beast Emerald Tortoise (Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.) Crystal Beast Ruby Carbuncle (When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.) Crystal Beast Sapphire Pegasus (When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.) Crystal Beast Topaz Tiger (If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.) Crystal Blessing (Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.) Crystal Counter (Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.) Crystal Pair (When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn.) Crystal Promise (Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.) Crystal Raigeki (Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.) Crystal Release (Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card.) Crystal Seer (FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and put the other card on the bottom of your Deck.) Crystal Tree (Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards.) Cunning of the Six Samurai (Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.) Cup of Ace (Toss a coin: ● Heads: draw 2 cards. ● Tails: your opponent draws 2 cards.) Cure Mermaid (As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.) Curse of Aging (Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated.) Curse of Anubis (All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect.) Curse of Darkness (Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage.) Curse of Dragon (A wicked dragon that taps into dark forces to execute a powerful attack.) Curse of Fiend (Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Phase.) Curse of Royal (Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.) Curse of the Circle (Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.) Curse of the Masked Beast (This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.) Cursed Armaments (The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard, you can select 1 face-up monster your opponent controls and equip it with this card.) Cursed Bill (When the equipped monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the equipped monster, equal to the monster's original DEF.) Cursed Fig (When this card is destroyed by battle and sent to the Graveyard, select 2 Set Spell or Trap Cards on the field. While this card is in the Graveyard, the selected cards cannot be activated.) Cursed Seal of the Forbidden Spell (Discard 1 Spell Card. Negate the activation and effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel.) Cyber Archfiend (At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.) Cyber Barrier Dragon (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated.) Cyber Blader ("Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card cannot be destroyed by battle. While your opponent controls only 2 monsters, double this card's ATK. While your opponent controls only 3 monsters, negate the effects of your opponent's Spell, Trap, and Effect Monster Cards.) Cyber Dinosaur (When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand.) Cyber Dragon (If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).) Cyber Dragon Zwei (If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.) Cyber Eltanin (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.) Cyber End Dragon ("Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.) Cyber Esper (While this card is in face-up Attack Position, you can look at every card your opponent draws.) Cyber Falcon (A jet-powered hawk that travels at the speed of sound.) Cyber Gymnast (Once per turn, you can discard 1 card to destroy 1 face-up Attack Position monster your opponent controls.) Cyber Harpie Lady (This card's name is treated as "Harpie Lady".) Cyber Jar (FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks and Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, and add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.) Cyber Kirin (You can Tribute this card to make any effect damage you take this turn 0.) Cyber Larva (If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.) Cyber Laser Dragon (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card.) Cyber Ogre (By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.) Cyber Ogre 2 ("Cyber Ogre" + "Cyber Ogre" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.) Cyber Ouroboros (When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.) Cyber Phoenix (While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.) Cyber Prima (When this card is Tribute Summoned, destroy all face-up Spell Cards on the field.) Cyber Raider (When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: ● Select 1 Equip Card equipped to 1 monster on the field and destroy it. ● Select 1 Equip Card equipped to 1 monster on the field and equip it to this card.) Cyber Saurus ("Blast Juggler" + "Two-Headed King Rex") Cyber Shadow Gardna (Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.) Cyber Shark (If you control a WATER monster, you can Normal Summon this card without Tributing.) Cyber Shield (Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.) Cyber Soldier of Darkworld (A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors.) Cyber Summon Blaster (Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.) Cyber Tutu (If the ATK of each monster your opponent controls is higher than the ATK of this card, this card can attack your opponent directly.) Cyber Twin Dragon ("Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.) Cyber Valley (You can use 1 of these effects. ● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase. ● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards. ● You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.) Cyber-Stein (Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Extra Deck to the field in Attack Position.) Cyber-Tech Alligator (Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.) Cyberdark Dragon ("Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.) Cyberdark Edge (When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, the equipped monster is destroyed instead.) Cyberdark Horn (When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.) Cyberdark Impact! (Return 1 "Cyberdark Horn", "Cyberdark Edge" and "Cyberdark Keel" from your side of the field, hand, or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Cyberdark Keel (When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. If this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.) Cybernetic Cyclopean (While you have no cards in your hand, this card gains 1000 ATK.) Cybernetic Hidden Technology (When an opponent's monster declares an attack, you can send 1 "Cyber Dragon" you control, or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to the Graveyard. Destroy the attacking monster.) Cybernetic Magician (You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase.) Cybernetic Zone (Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.) Cyborg Doctor (Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.) Cyclon Laser (You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.) Cyclone Blade (Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.) Cyclone Boomerang (Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.) Cycroid (The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!) C⠃ȵlainn the Awakened (This card can only be Ritual Summoned with the Ritual Spell Card, "Emblem of the Awakening". Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.) D - Chain (Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent.) D - Counter (When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.) D - Formation (Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.) D - Fortune (When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.) D - Shield (When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.) D - Spirit (Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect.) D - Time (When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level.) D-Boy (FLIP: You can Special Summon any number of "D-Boyz" from your Deck in face-up Attack Position, then you take 1000 damage for each monster Special Summoned by this effect.) zD. Human (Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.) D. Tribe (All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.) D.3.S. Frog ("Des Frog" + "Des Frog" + "Des Frog" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card gains 500 ATK for each "Treeborn Frog" in your Graveyard.) D.D. Assailant (When this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.) D.D. Borderline (While there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.) D.D. Crazy Beast (A monster that this card destroys as a result of battle is removed from play.) D.D. Crow (During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.) D.D. Designator (Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove from play that 1 card. If they do not have the declared card in their hand, remove from play 1 random card in your hand.) D.D. Destroyer (When this card on the field is removed from play, you can select 1 face-up card your opponent controls and destroy it.) D.D. Dynamite (Inflict 300 damage to your opponent for each of their removed from play cards.) D.D. Guide (When this card is Normal Summoned, give control of it to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.) D.D. Scout Plane (If this card is removed from play, Special Summon it in face-up Attack Position during the End Phase of this turn.) D.D. Sprite (You can Special Summon this card from your hand by removing from play 1 face-up monster you control. If you do, return the removed from play monster to the field during the next Standby Phase.) D.D. Survivor (During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.) D.D. Telepon (If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect.) D.D. Trainer (A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.) D.D. Trap Hole (Activate only when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster you control.) D.D. Unicorn Knight (This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card.) D.D. Warrior (When this card battles a monster, after damage calculation remove from play that monster and this card.) D.D. Warrior Lady (When this card battles your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card.) D.D.M. - Different Dimension Master (Once per turn, you can discard 1 Spell Card to Special Summon 1 of your removed from play monsters.) D.D.R. - Different Dimension Reincarnation (Discard 1 card, then target 1 of your banished monsters; Special Summon it in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.) D2 Shield (Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.) DNA Checkup (Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.) DNA Surgery (When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.) DNA Transplant (Declare 1 Attribute when you activate this card. While this card is face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.) DUCKER Mobile Cannon (FLIP: Target 1 Level 4 monster in your Graveyard; add that target to your hand.) Dai-sojo of the Ice Barrier (When this card is Normal or Flip Summoned, it is changed to Defense Position. While this card is face-up on the field, face-up "Ice Barrier" monsters you control cannot be destroyed by effects of Spell or Trap Cards.) Daigusto Eguls (1 Tuner + 1 or more non-Tuner "Gusto" monsters Once per turn, during your End Phase: You can banish 1 WIND monster from your Graveyard to target 1 face-down card your opponent controls; destroy that target.) Daigusto Falcos (1 Tuner + 1 or more non-Tuner "Gusto" monsters When this card is Synchro Summoned: All "Gusto" monsters currently on the field gain 600 ATK.) Daigusto Gulldos (1 Tuner + 1 or more non-Tuner "Gusto" monsters Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck to target 1 face-up monster your opponent controls; destroy that target.) Daigusto Phoenix (2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.) Daigusto Sphree (1 Tuner + 1 or more non-Tuner "Gusto" monsters When this card is Synchro Summoned: You can target 1 "Gusto" card in your Graveyard; add that target to your hand. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Gusto" monster you control. This card cannot be destroyed by battle.) zDamage = Reptile (Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took.) Damage Condenser (Activate only by discarding 1 card when you take Battle Damage. Special Summon, in Attack Position, 1 monster from your Deck with ATK equal to or less than the Battle Damage you took.) Damage Diet (Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.) Damage Eater (During your opponent's turn, when your opponent activates a card or effect that would inflict damage, you can remove from play this card in your Graveyard to change that effect so it increases Life Points by the same amount instead.) Damage Gate (When you take Battle Damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.) Damage Mage (When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.) Damage Polarizer (Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.) Damage Translation (Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.) Damage Vaccine O MAX (When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.) Dance Princess of the Ice Barrier (Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.) Dancing Elf (An elf that dances across the sky with wings of razor-sharp blades.) Dancing Fairy (As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.) Dandylion (When this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.) Dangerous Machine Type-6 (During each of your Standby Phases, roll a six-sided die: ● 1: Discard 1 card. ● 2: Your opponent discards 1 card. ● 3: Draw 1 card. ● 4: Your opponent draws 1 card. ● 5: Destroy 1 monster your opponent controls. ● 6: Destroy this card.) Danipon (When this card is destroyed by battle and sent to the Graveyard: You can add 1 Insect-Type monster with 1000 DEF or less from your Deck to your hand.) Dark Armed Dragon (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target.) Dark Assailant (Armed with the Psycho Sword, this sinister assassin rules the bad land.) Dark Balter the Terrible ("Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.) Dark Bat (Bats from the netherworld that use their hyper senses to detect their enemies.) Dark Blade (They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.) Dark Blade the Captain of the Evil World (Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead.) Dark Blade the Dragon Knight ("Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.) Dark Bribe (When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.) Dark Bug (When this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effect(s) of that monster is negated.) Dark Calling (Banish, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with "Dark Fusion", then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".) Dark Cat with White Tail (FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands.) Dark Catapulter (During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.) Dark City (When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.) Dark Coffin (When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: ● Discard 1 random card in their hand. ● Select 1 monster on their side of the field and destroy it.) Dark Core (Discard 1 card. Remove from play 1 face-up monster.) Dark Crusader (You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK.) Dark Cure (When your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice.) Dark Deal (When your opponent activates a Normal Spell Card: Pay 1000 Life Points; the effect of that Normal Spell Card becomes "Your opponent discards 1 random card".) Dark Desertapir (When this card is removed from play, you can select 1 Level 4 or lower Beast-Type monster in your Graveyard and Special Summon it.) Dark Designator (Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.) Dark Diviner (1 DARK Tuner + 1 non-Tuner Insect-Type monster This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard.) Dark Driceratops (During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Dark Dust Spirit (Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all face-up monsters on the field except this card.) Dark Effigy (If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes.) Dark Elf (This card requires a cost of 1000 of your own Life Points to attack.) Dark End Dragon (1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.) Dark Energy (A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points.) Dark Eradicator Warlock (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician". Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent.) Dark Eruption (Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.) Dark Factory of Mass Production (Target 2 Normal Monsters in your Graveyard; add those targets to your hand.) Dark Flare Knight ("Dark Magician" + "Flame Swordsman" Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.) Dark Flattop (1 DARK Tuner + 1 or more non-Tuner Machine-Type monsters Once per turn: You can target 1 "Reactor" monster or "Flying Fortress SKY FIRE" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand.) Dark Fusion (Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the opponent's Spells, Traps, or card effects this turn.) Dark General Freed (This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.) Dark Gray (Entirely gray, this beast has rarely been seen by mortal eyes.) Dark Grepher (You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard.) Dark Highlander (1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed.) Dark Hole (Destroy all monsters on the field.) Dark Horus (Once per turn, if a Spell Card is activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. You must control this face-up card to activate and to resolve this effect.) Dark Hunter (This card's effect changes depending on the number of DARK monsters in your Graveyard. ● 1 or fewer: This card loses 400 ATK. ● 2 to 4: This card gains 400 ATK. ● 5 or more: You can send this card to the Graveyard to destroy all face-down monsters your opponent controls.) Dark Illusion (Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card.) Dark Jeroid (When this card is Summoned, select 1 face-up monster on the field. It loses 800 ATK.) Dark King of the Abyss (It's said that this King of the Netherworld once had the power to rule over the dark.) Dark Lucius LV4 (The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.) Dark Lucius LV6 (If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.) Dark Lucius LV8 (If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated.) Dark Magic Attack (Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls.) Dark Magic Curtain (If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Pay half your Life Points to Special Summon 1 "Dark Magician" from your Deck.) Dark Magician (The ultimate wizard in terms of attack and defense.) Dark Magician Girl (This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in any Graveyard.) Dark Magician Knight (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it.) Dark Magician of Chaos (When this card is Normal or Special Summoned: You can target 1 Spell Card in your Graveyard; add that target to your hand. Banish any monster destroyed by battle with this card. If this face-up card would leave the field, banish it instead.) Dark Mambele (If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target.) Dark Master - Zorc (This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. During your turn, you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field.) Dark Mimic LV1 (FLIP: Draw 1 card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.) Dark Mimic LV3 (If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.) Dark Mirror Force (You can only activate this card when your opponent's monster declares an attack. Remove from play all monsters in Defense Position on your opponent's side of the field.) Dark Necrofear (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.) Dark Nephthys (If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card.) Dark Paladin ("Dark Magician" + "Buster Blader" This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.) Dark Rabbit (He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.) Dark Red Enchanter (When this card is Normal Summoned, place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card.) Dark Resonator (Once per turn, this card cannot be destroyed by battle.) Dark Room of Nightmare (Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.) Dark Ruler Ha Des (Cannot be Special Summoned from the Graveyard. Negate the effects of monsters destroyed by battle with Fiend-Type monsters you control.) Dark Sage (This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by offering 1 "Dark Magician" on your side of the field as a Trbute when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.) Dark Scheme (Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards.) Dark Scorpion - Chick the Yellow (When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Target 1 card on the field; return that target to the hand. ● Look at the top card of their Deck, then return it to the top or bottom of the Deck.) Dark Scorpion - Cliff the Trap Remover (When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Target 1 Spell/Trap Card on the field; destroy that target. ● Send the top 2 cards of their Deck to the Graveyard.) Dark Scorpion - Gorg the Strong (When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Target 1 monster your opponent controls; return that target to the top of the Deck. ● Send the top card of their Deck to the Graveyard.) Dark Scorpion - Meanae the Thorn (When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Add 1 "Dark Scorpion" card from your Deck to your hand. ● Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.) Dark Scorpion Burglars (When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.) Dark Scorpion Combination (You can only activate this card when there are "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points.) Dark Simorgh (While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.) Dark Smog (Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster and banish that target.) Dark Snake Syndrome (Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases.) Dark Spider (Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.) Dark Spirit Art - Greed (Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.) Dark Spirit of the Silent (Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.) Dark Strike Fighter (1 Tuner + 1 or more non-Tuner monsters You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.) Dark Tinker (When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck.) Dark Titan of Terror (A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.) Dark Trap Hole (Activate only when your opponent Special Summons 2 or more monsters face-up. Send all of those monsters to the Graveyard. Then, send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as either of those monsters.) Dark Valkyria (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 monster on the field; destroy that target.) Dark Verger (When a Plant-Type Tuner monster is Normal Summoned to your side of the field, you can Special Summon this card from your Graveyard in Attack Position.) Dark Voltanis (After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field.) Dark Witch (A popular creature in mythology that delivers fatal attacks with a sharp spear.) Dark World Dealings (Each player draws 1 card, then each player discards 1 card.) Dark World Grimoire (During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters.) Dark World Lightning (Target 1 face-down card on the field; destroy that target, then discard 1 card.) Dark Zebra (If this is the only card in your control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.) Dark-Eyes Illusionist (FLIP: Select 1 monster. While this card remains face-up on the field that monster cannot attack.) Dark-Piercing Light (Flip all face-down monsters on your opponent's side of the field face-up.) Darkbishop Archfiend (The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.) Darkblaze Dragon (When this card is Special Summoned from the Graveyard, its ATK and DEF increase to become twice its original ATK and DEF. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.) Darkfire Dragon ("Firegrass" + "Petit Dragon") Darkfire Soldier #1 (An explosive expert from a special elite force.) Darkfire Soldier #2 (A warrior who gained immeasurable power from the heart of a volcano.) Darkflare Dragon (You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can send 1 Dragon-Type monster from your hand and 1 Dragon-Type monster from your Deck to the Graveyard, then target 1 card in either Graveyard; banish that target.) Darklight (Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn.) Darklon (When this card is Normal Summoned: You can have all face-up monsters you currently control gain 1 Level, also, they become DARK (these effects last until the End Phase).) Darklord Asmodeus (This card cannot be Special Summoned from the Deck or Graveyard. Once per turn: You can send 1 Fairy-Type monster from your Deck to the Graveyard. When this card you control is destroyed and sent to your Graveyard: Special Summon 1 "Asmo Token" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 "Deus Token" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). "Asmo Token" cannot be destroyed by card effects. "Deus Token" cannot be destroyed by battle.) Darklord Desire (Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses 1000 ATK, and you send that target to the Graveyard.) Darklord Edeh Arae (If this card is Special Summoned from the Graveyard, it gains the following effect. ● If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.) Darklord Superbia (When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.) Darklord Zerato (If there are 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard to destroy all monsters your opponent controls. If you activate this effect, destroy this card during the End Phase of this turn.) Darkness Approaches (Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position.) Darkness Destroyer (Cannot be Special Summoned. This card can attack twice during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.) Darkness Neosphere (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.) Darknight Parshath (When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.) Darksea Float (When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.) Darksea Rescue (If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.) Darkstorm Dragon (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can send 1 face-up Spell/Trap Card you control to the Graveyard; destroy all Spell/Trap Cards on the field.) Darkworld Shackles (The equipped monster cannot attack, also its ATK and DEF become 100. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster.) Darkworld Thorns (A thorny plant found in the darklands that wraps itself around any unwary traveler.) Dash Warrior (If this card attacks, it gains 1200 ATK during the Damage Step only.) Dawn of the Herald (This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard to target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.) Dawnbreak Gardna (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● The original DEF of this card becomes 2300.) Daybreaker (When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand.) De-Fusion (Select 1 face-up Fusion Monster on the field and return it to the Extra Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them.) De-Spell (Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.) De-Synchro (Target 1 face-up Synchro Monster; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.) Deal of Phantom (Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster(s) are applied when this card is activated.) Debris Dragon (When this card is Normal Summoned, you can Special Summon 1 monster with 500 or less ATK from your Graveyard in Attack Position. That monster's effect(s) is negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.) Debunk (Negate the activation of an Effect Monster's effect that activates in the hand or in the Graveyard, and remove it from play.) Decayed Commander (When this card is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.) Deck Devastation Virus (Tribute 1 DARK monster with 2000 or more ATK; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.) Deck Lockdown (Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation.) Decoy Dragon (When this card is selected as an attack target by your opponent's monster, select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it, and switch the attack target to that monster.) Decoyroid (While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".) Dedication through Light and Darkness (You can only activate this card by Tributing "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.) Deep Dark Trap Hole (When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).) Deep Diver (At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 Monster Card from your Deck and place it on top of your Deck.) Deep Sea Diva (When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.) Deepsea Macrotrema (When this card is sent from the field to the Graveyard, all face-up WATER monsters you control gain 500 ATK until the end of this turn.) Deepsea Shark ("Bottom Dweller" + "Tongyo") Deepsea Warrior (As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.) Defender of the Ice Barrier (While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.) Defender, the Magical Knight (When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your side of the field for each of those monsters, instead.) Defenders Intersect (Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated.) Defense Draw (Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card.) Defensive Tactics (If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.) Degen-Force (Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard.) Degenerate Circuit (The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.) Dekoichi the Battlechanted Locomotive (FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.) Delg the Dark Monarch (When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. Then send the same number of cards from the top of their Deck to the Graveyard. During the turn it is Normal or Special Summoned, this card cannot attack.) Delinquent Duo (Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.) Delta Attacker (You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.) Delta Crow - Anti Reverse (Activate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing" monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.) Delta Flyer (Once per turn, you can select 1 other face-up monster you control and increase its Level by 1.) Delta Tri (If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ● Select 1 appropriate Union monster in your Graveyard and equip it to this card. ● Select 1 face-up LIGHT Machine-Type monster you control, and return it to the Deck. Then draw 1 card.) Demise of the Land (Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.) Demise, King of Armageddon (This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". You can pay 2000 Life Points to destroy all cards on the field, except this card.) Demotion (Downgrade the monster equipped with this card by 2 Levels.) Depth Amulet (When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.) Des Counterblow (Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.) Des Croaking (Activate only while you control 3 face-up "Des Frogs". Destroy all cards your opponent controls.) Des Dendle (Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/Level 1/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Des Feral Imp (FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck.) Des Frog (When this card is Tribute Summoned, you can Special Summon "Des Frog"(s) from your hand or Deck up to the number of "T.A.D.P.O.L.E."(s) in your Graveyard.) Des Kangaroo (If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.) Des Koala (FLIP: Inflict 400 damage to your opponent for each card in their hand.) Des Lacooda (Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card.) Des Mosquito (When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead.) Des Volstgalph (When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 500 damage to your opponent. This card gains 200 ATK each time a Normal or Quick-Play Spell Card is activated, until the end of the turn.) Des Wombat (Any damage to you from a card effect becomes 0.) Descending Lost Star (Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1, and it's DEF becomes 0. Its battle position cannot be changed.) Desert Protector (This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead.) Desert Sunlight (All monsters on your side of the field are changed to face-up Defense Position.) Desert Twister (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field.) Desertapir (FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir".) Despair from the Dark (When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.) Desperate Tag (If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.) Desrook Archfiend (The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend".) Destiny Board (At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If you control the "Spirit Message" cards "I", "N", "A", and "L" in the proper order, you win the Duel. If any "Spirit Message" card or "Destiny Board" you control is removed from the field, all "Spirit Message" cards and "Destiny Board" you control are sent to the Graveyard.) Destiny Draw (Discard 1 "Destiny HERO" card; draw 2 cards.) Destiny End Dragoon ("Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn: You can target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to its ATK on the field. You cannot conduct your Battle Phase the turn you activate this effect. During your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card.) Destiny HERO - Blade Master (During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase.) Destiny HERO - Captain Tenacious (Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.) Destiny HERO - Dasher (Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.) Destiny HERO - Defender (During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.) Destiny HERO - Departed (During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.) Destiny HERO - Diamond Dude (Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).) Destiny HERO - Disk Commander (When this card is Special Summoned from the Graveyard: Draw 2 cards.) Destiny HERO - Dogma (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points.) Destiny HERO - Doom Lord (Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.) Destiny HERO - Double Dude (Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.) Destiny HERO - Dread Servant (When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target.) Destiny HERO - Dreadmaster (If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.) Destiny HERO - Dunker (You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.) Destiny HERO - Fear Monger (During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.) Destiny HERO - Malicious (You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.) Destiny HERO - Plasma (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up Effect Monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).) Destiny Mirage (When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.) Destiny Signal (When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.) Destroyer Golem (A golem with a massive right hand for crushing its victims.) Destroyersaurus (You can discard this card to the Graveyard to add 1 "Jurassic World" from your Deck to your hand.) Destruct Potion (Select 1 monster you control. Destroy it, and gain Life Points equal to it's ATK.) Destruction Cyclone (When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.) Destruction Jammer (Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.) Destruction Punch (If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.) Destruction Ring (Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.) Destruction of Destiny (Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.) Destructive Draw (If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it.) Destructotron (During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap Card your opponent controls.) Detonate (Destroy all face-up "Kuriboh" and "Kuriboh Tokens" you control, along with a number of cards your opponent controls, up to the number of "Kuriboh" and "Kuriboh Tokens" destroyed by this effect.) Detonator Circle "A" (Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player.) Dewdark of the Ice Barrier (If the only face-up monsters you control are Level 2 or lower, this card can attack your opponent directly.) Dewloren, Tiger King of the Ice Barrier (1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. This card gains 500 ATK for each card returned to the owner's hand by this effect until the End Phase of this turn.) Dharc the Dark Charmer (FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.) Dharma Cannon (A monstrous creature whose body is lined with cannons that never miss their targets.) Diabolos, King of the Abyss (This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be DARK. This card cannot be Tributed by a card's effect. During your opponent's Draw Phase, before their draw, look at the top card of their Deck, then put that card on the top or bottom of their Deck.) Diamond-Dust Cyclone (Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.) Dian Keto the Cure Master (Increase your Life Points by 1000 points.) Dice Jar (FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.) Dice Re-Roll (Once this turn, negate 1 six-sided die roll and re-roll it.) Dice Try! (Negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect that requires a die roll, and destroy that card.) Dicephoon (Roll a six-sided die. If the result is 2, 3, or 4, destroy 1 Spell/Trap Card on the field. If it is 5, destroy 2 Spell/Trap Cards on the field. If it is 1 or 6, you take 1000 damage.) Different Dimension Capsule (Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.) Different Dimension Dragon (This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card cannot be destroyed by battle with a monster that has 1900 ATK or less.) Different Dimension Gate (Target 2 monsters (1 on each side of the field); banish those targets. When this card is destroyed and sent to the Graveyard: Return those banished monsters to the field in the same battle positions they were in.) Different Dimension Ground (This turn, any monster sent to the Graveyard is removed from play instead.) Diffusion Wave-Motion (Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.) Dig Beak (This beast coils like a snake, and strikes quickly with its snapping beak.) Dimension Distortion (You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.) Dimension Explosion (Return 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them.) Dimension Fortress Weapon (Cards cannot be sent from the Deck to the Graveyard.) Dimension Fusion (Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.) Dimension Jar (FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.) Dimension Slice (When a monster(s) is Special Summoned to your side of the field: Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set.) Dimension Wall (Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.) Dimensional Alchemist (Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand.) Dimensional Fissure (Any monster sent to the Graveyard is banished instead.) Dimensional Inversion (Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.) Dimensional Prison (When an opponent's monster declares an attack: Target that monster; banish that target.) Dimensionhole (Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.) Disappear (Remove from play 1 card from your opponent's Graveyard.) Disarm (Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.) Disarmament (Destroy all Equip Cards on the field.) Disc Fighter (If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.) Disciple of the Forbidden Spell (When this card is Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster with this card's effect without applying damage calculation.) Discord (Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.) Disenchanter (Once per turn, you can remove 1 Spell Counter from anywhere on the field to return 1 face-up Spell Card to its owner's hand.) Disk Magician (This monster hides in a saucer and only appears when executing an attack.) Diskblade Rider (Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn.) Dissolverock (A monster born in the lava pits, it generates intense heat that can melt away its enemies.) Disturbance Strategy (Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck.) Divine Dragon - Excelion (When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. ● This card gains 1000 ATK. ● If this card destroys an opponent's monster by battle, it can attack once again in a row. ● When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.) Divine Dragon Apocralyph (Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand.) Divine Dragon Aquabizarre (Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.) Divine Dragon Ragnarok (A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.) Divine Grace - Northwemko (This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.) Divine Knight Ishzark (Any monster this card destroys by battle is removed from play.) Divine Punishment (Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card.) Divine Relic Mjollnir (Select 1 face-up "Aesir" monster you control. It can attack twice during each Battle Phase this turn.) Divine Sword - Phoenix Blade (Equip only to a Warrior-Type monster. It gains 300 ATK. During your Main Phase, if this card is in your Graveyard you can remove from play 2 Warrior-Type monsters in your Graveyard to add this card to your hand.) Divine Wind of Mist Valley (Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck.) Divine Wrath (When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.) Djinn Cursenchanter of Rituals (When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated.) Djinn Disserere of Rituals (When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.) Djinn Presider of Rituals (When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.) Djinn Prognosticator of Rituals (When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.) Djinn Releaser of Rituals (When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.) Doctor Cranium (When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand.) Dodger Dragon (The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned.) Doitsu (Once per turn, you can equip this card to a "Soitsu" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 2500 ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) Dokurorider (This monster can only be Ritual Summoned with the Ritual Spell Card, "Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.) Dokuroyaiba (A boomerang with brains that will pursue a target to the ends of the earth.) Doma The Angel of Silence (This fairy rules over the end of existence.) Domino Effect (When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.) Don Turtle (When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of "Don Turtle"(s) from your hand.) Don Zaloog (When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the Graveyard.) Doom Donuts (FLIP: Destroy all face-up monsters on the field with an original ATK or DEF of 0.) Doom Dozer (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Insect-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard.) Doom Shaman (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.) Doomcaliber Knight (Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.) Doomkaiser Dragon ("Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned, you can select 1 Zombie-Type monster in your opponent's Graveyard and Special Summon it to your side of the field in Attack Position. Destroy it when this card is removed from the field.) Doomkaiser Dragon/Assault Mode (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard.) Doomsday Horror (The ATK and DEF of this card are each equal to the number of removed from play DARK monsters x 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards.) Doppelganger (When you take damage from the effect of a monster your opponent controls, inflict the same amount of damage to your opponent.) Doppelwarrior (When a monster is Special Summoned from your Graveyard, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position.) Dora of Fate (You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.) Doriado's Blessing (This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.) Double Attack (Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.) Double Coston (This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.) Double Cyclone (Select 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls. Destroy the selected card(s).) Double Defender (Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack.) Double Payback (Activate only when you take 1000 or more damage from your opponent's card effect: Place 1 Payback Counter on this card for every 1000 damage you took. During the End Phase of your opponent's next turn: Destroy this card, and if you do, inflict 2000 damage to your opponent for each Payback Counter on this card.) Double Snare (Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.) Double Spell (Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.) Double Summon (You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.) Double Tag Team (Activate only when you Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck.) Double Tool C&D (Equip only to a "Power Tool Dragon" or Level 4 or higher Machine-Type "Morphtronic" monster you control. While equipped: ● During your turn: It gains 1000 ATK. If it attacks, any effects of the attack target that activate or apply on the field are negated during that Battle Phase. ●  During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step.) Double or Nothing! (When a monster's attack is negated: Target that monster; during this Battle Phase, it can attack again, and if it does, its ATK is doubled during the Damage Step only.) Double-Edged Sword Technique (Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.) Draconnection (Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck.) Dragged Down into the Grave (You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.) Dragon Capture Jar (As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position.) Dragon Ice (When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field.) Dragon Knight Draco-Equiste (1 Dragon-Type Synchro Monster + 1 Warrior-Type monster This monster can only be Special Summoned by Fusion Summon from the Extra Deck. Once per turn, you can select 1 Dragon-Type Synchro Monster in the Graveyard. Remove it from play, treat this card's name as that monster's name, and give this card the same effects as that monster, until the End Phase. While this card is in face-up Attack Position, any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.) Dragon Laser (Send 1 "Trigon" equipped to a face-up "Delta Tri" you control to the Graveyard, and destroy all monsters your opponent controls.) Dragon Manipulator (FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.) Dragon Master Knight ("Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each other Dragon-Type monster you control.) Dragon Mastery (Each monster you control that is equipped with a "Dragunity" monster(s) gains 500 ATK. Once per turn, you can select 1 face-up monster you control, and equip it with 1 Dragon-Type "Dragunity" monster from your hand.) Dragon Piper (FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position.) Dragon Queen of Tragic Endings (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard.) Dragon Ravine (Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects: ● Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. ● Send 1 Dragon-Type monster from your Deck to the Graveyard.) Dragon Seeker (When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field.) Dragon Treasure (A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.) Dragon Zombie (A dragon revived by sorcery. Its breath is highly corrosive.) Dragon's Gunfire (Activate only if you control a face-up Dragon-Type monster. Activate 1 of these effects: ● Inflict 800 damage to your opponent. ● Select 1 face-up monster with 800 or less DEF, and destroy it.) Dragon's Mirror (Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Dragon's Rage (During battle between an attacking Dragon-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.) Dragon's Rebirth (Target 1 face-up Dragon-Type monster you control; banish that target and Special Summon 1 Dragon-Type monster from your hand or Graveyard.) Dragoness the Wicked Knight ("Armaill" + "One-Eyed Shield Dragon") Dragonic Attack (This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.) Dragonic Guard (Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.) Dragonic Knight (When the effect of an opponent's monster is activated that targets and destroys a card(s) you control, you can send the targeted card(s) to the Graveyard to Special Summon this card from your hand.) Dragonic Tactics (Tribute 2 Dragon-Type monsters; Special Summon 1 Level 8 Dragon-Type monster from your Deck.) Dragunity Aklys (When this card is Normal Summoned, you can Special Summon 1 "Dragunity" monster from your hand, then equip it with this card. When this card is sent to the Graveyard while equipped to a monster, select 1 card on the field, and destroy it.) Dragunity Angusticlavii (While this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent.) Dragunity Arma Leyvaten (You can Special Summon this card from your hand or Graveyard by removing from play 1 face-up monster you control equipped with a "Dragunity" card(s). When this card is Normal or Special Summoned, you can select 1 Dragon-Type monster in your Graveyard, except "Dragunity Arma Leyvaten", and equip it to this card. When this card is sent to the Graveyard by your opponent's card effect, you can select 1 of the monsters that were equipped to this card when it was sent to the Graveyard, and Special Summon that monster from the Graveyard.) Dragunity Arma Mystletainn (You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card.) Dragunity Brandistock (While this card is equipped to a monster, that monster can attack twice during each Battle Phase.) Dragunity Corsesca (This effect can only be activated while this card is equipped to a monster. If the equipped monster destroys an opponent's monster by battle, you can add 1 Level 4 or lower monster from your Deck to your hand with the same Type and Attribute as the monster this card is equipped to.) Dragunity Darkspear (Once per turn, you can Tribute 1 Dragon-Type "Dragunity" monster to select 1 Level 4 or lower Winged Beast-Type monster in your Graveyard, and Special Summon it.) Dragunity Dux (This card gains 200 ATK for each face-up "Dragunity" card you control. When this card is Normal Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card.) Dragunity Javelin (If this face-up card is destroyed while in the Monster Card Zone, you can equip it to 1 face-up Winged Beast-Type "Dragunity" monster you control, instead of sending it to the Graveyard.) Dragunity Knight - Barcha (1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard, and equip them to this card. This card gains 300 ATK for each "Dragunity" card equipped to this card.) Dragunity Knight - Gae Bulg (1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters If this card attacks or is attacked, during the Damage Step you can remove from play 1 (only) Winged Beast-Type monster from your Graveyard, to have this card gain the ATK of that monster until the End Phase.) Dragunity Knight - Gae Dearg (1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters Once per turn, during your Main Phase, you can add 1 Level 4 or lower Dragon-Type or Winged Beast-Type monster from your Deck to your hand. Then discard 1 Dragon-Type or Winged Beast-Type monster.) Dragunity Knight - Trident (1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters Once per turn, you can send up to 3 cards you control to the Graveyard to look at your opponent's Extra Deck and send an equal number of cards from there to the Graveyard.) Dragunity Knight - Vajrayana (1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is Synchro Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it to this card as an Equip Card. Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to double this card's ATK until the End Phase.) Dragunity Legionnaire (When this card is Normal Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card. You can send 1 "Dragunity" card from your Spell & Trap Card Zone to the Graveyard to select 1 face-up monster your opponent controls, and destroy it.) Dragunity Militum (Once per turn, you can select 1 "Dragunity" card in your Spell & Trap Card Zone, and Special Summon it.) Dragunity Partisan (When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand, then equip it with this card. While this card is equipped to a monster, that monster is treated as a Tuner monster.) Dragunity Phalanx (Once per turn, while this card is equipped to a monster as an Equip Card by a card effect, you can Special Summon this card.) Dragunity Pilum (When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand, then equip it with this card. While this card is equipped to a monster, that monster can attack your opponent directly. When you do, Battle Damage inflicted to your opponent (by the equipped monster) is halved.) Dragunity Primus Pilus (When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip it with 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck.) Dragunity Tribus (When this card is Normal or Special Summoned, you can send 1 Level 3 or lower Dragon-Type monster from your Deck to the Graveyard.) Draining Shield (When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and gain Life Points equal to that target's ATK.) Dramatic Rescue (Activate only when a card is activated that targets an "Amazoness" monster. Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand.) Drastic Drop Off (When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.) Dread Dragon (When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand.) Dreadscythe Harvester (You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn.) Dream Clown (When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field.) Dreamsprite (When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.) Drill Barnacle (This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.) Drill Bug (When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.) Drill Synchron (While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.) Drill Warrior ("Drill Synchron" + 1 or more non-Tuner monsters Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.) Drillago (If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this monster can attack your opponent directly.) Drillroid (Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.) Driven Daredevil (1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters This card cannot be destroyed by battle when attacked by a monster with higher ATK. After damage calculation, if this card was attacked by a monster with higher ATK: Destroy the opponent's monster it battled.) Driving Snow (You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.) Droll & Lock Bird (If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand.") Droll Bird (This monster stuns its enemies with a massive beak and ear-piercing wails.) Drooling Lizard (A blood-sucking snake in human form that attacks any living being that passes nearby.) Drop Off (This card can only be activated during your opponent's Draw Phase. Your opponent immediately discards from their hand to the Graveyard the card they drew.) Dummy Golem (FLIP: Your opponent selects 1 monster they control. Switch control of the selected monster and this card.) Dunames Dark Witch (Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.) Dungeon Worm (Hidden under the floors of a labyrinth, it swallows any who pass above.) Dupe Frog (This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand.) Dust Barrier (Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.) Dust Knight (FLIP: Send 1 EARTH monster from your Deck to the Graveyard.) Dust Tornado (Target 1 Spell/Trap Card your opponent controls; destroy that target. Then you can Set 1 Spell/Trap Card from your hand.) Dustflame Blast (Banish all "Laval" monsters from your Graveyard; destroy any number of cards on the field, up to the number of monsters banished for this card's activation.) Dverg of the Nordic Alfar (During the turn this card is Normal Summoned, you can Normal Summon 1 "Nordic" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) When this face-up card on the field is sent to the Graveyard, select 1 "Nordic Relic" card in your Graveyard, and add it to your hand.) Dweller in the Depths (This card gains 300 ATK for each face-up Continuous Spell Card you control.) E - Emergency Call (Add 1 "Elemental HERO" monster from your Deck to your hand.) ESP Amplifier (All face-up Psychic-Type monsters you controlled when this card was activated gain 300 ATK for each of your Psychic-Type monsters that is removed from play when this card resolves. During the End Phase, remove from play all monsters that were affected by this effect.) Eagle Eye (When this card is Normal Summoned successfully, no Trap Cards can be activated.) Earth Armor Ninja (If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).) Earth Chant (This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.) Earth Effigy (This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster.) Earthbound Immortal Aslla piscu (There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all face-up monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed.) Earthbound Immortal Ccapac Apu (There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.) Earthbound Immortal Ccarayhua (There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.) Earthbound Immortal Chacu Challhua (There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict damage equal to half this card's DEF to your opponent. If you do, this card cannot attack that turn. Also, if this card is in face-up Defense Position on the field, your opponent cannot conduct their Battle Phase.) Earthbound Immortal Cusillu (There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.) Earthbound Immortal Uru (There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.) Earthbound Immortal Wiraqocha Rasca (There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.) Earthbound Linewalker ("Earthbound" Immortal monsters cannot be destroyed by their own effects.) Earthbound Revival (Discard 1 card. Select 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard, and add them to your hand.) Earthbound Spirit (A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.) Earthbound Wave (Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.) Earthbound Whirlwind (Activate only while you control a face-up "Earthbound Immortal" monster. Destroy all Spell and Trap Cards your opponent controls.) Earthquake (Change all face-up monsters to Defense Position.) Earthquake Giant (Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position.) Earthshaker (Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.) Eatgaboon (If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.) Ebon Arrow (Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.) Ebon Magician Curran (During your Standby Phase, inflict 300 damage to your opponent for each monster they control.) Eccentric Boy (When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effect, its effect(s) is negated, and it is removed from play when removed from the field.) Eclipse Wyvern (If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand.) Eco, Mystical Spirit of the Forest (When you take damage from an opponent's card effect: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the damage you took, also both players take no further effect damage this turn.) Ectoplasmer (Once during each player's End Phase, the turn player Tributes 1 face-up monster on their side of the field and inflicts damage to the opponent equal to half the original ATK of the Tributed Monster.) Edge Hammer (Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK.) Effect Veiler (During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.) Ego Boost (When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.) Egotistical Ape (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Beast-Type monster from your hand to the Graveyard. When this card is Special Summoned this way, you can activate 1 of these effects: ● Increase the Level of this card by the Level of the Beast-Type monster. ● Decrease the Level of this card by the Level of the Beast-Type monster.) Ehren, Lightsworn Monk (Before damage calculation, when this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.) Eisbahn (When a monster with an Attribute other than WATER is Normal or Special Summoned (including face-down Summons), and you control a face-up WATER monster: That Summoned monster is changed to Defense Position.) Ekibyo Drakmord (The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand.) Elder of the Six Samurai (If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).) Electric Lizard (A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.) Electric Snake (When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.) Electric Virus (You can discard this card to the Graveyard to target 1 face-up Machine or Dragon-Type monster your opponent controls; take control of that target until the End Phase.) Electro-Whip (A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points.) Electromagnetic Shield (Level 3 or lower Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster.) Elegant Egotist (You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.) Element Doom (This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ● EARTH: Negate the effect of an Effect Monster that this card destroyed by battle. ● WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.) Element Dragon (This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ● FIRE: This card gains 500 ATK. ● WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.) Element Magician (This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ● WATER: Control of this card cannot switch. ● WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.) Element Saurus (This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ● FIRE: This card gains 500 ATK. ● EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.) Element Soldier (This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ● WATER: Control of this card cannot switch. ● EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.) Element Valkyrie (This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ● FIRE: This card gains 500 ATK. ● WATER: Control of this card cannot switch.) Elemental Absorber (Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.) Elemental Burst (Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.) Elemental HERO Absolute Zero (1 "HERO" monster + 1 WATER monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 500 ATK for each face-up WATER monster on the field, except "Elemental HERO Absolute Zero". When this card leaves the field: Destroy all monsters your opponent controls.) Elemental HERO Air Neos ("Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.) Elemental HERO Aqua Neos ("Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.) Elemental HERO Avian (A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.) Elemental HERO Bladedge (If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.) Elemental HERO Bubbleman (If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.) Elemental HERO Burstinatrix (A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.) Elemental HERO Captain Gold (You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.) Elemental HERO Chaos Neos ("Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization.") During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to the hand.) Elemental HERO Clayman (An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.) Elemental HERO Dark Neos ("Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.) Elemental HERO Darkbright ("Elemental HERO Sparkman" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.) Elemental HERO Divine Neos (Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.) Elemental HERO Electrum ("Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.) Elemental HERO Escuridao (1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.) Elemental HERO Flame Wingman ("Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.) Elemental HERO Flare Neos ("Elemental HERO Neos" + "Neo-Spacian Flare Scarab" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.) Elemental HERO Flash (When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.) Elemental HERO Gaia (1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.) Elemental HERO Glow Neos ("Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.) Elemental HERO Grand Neos ("Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.) Elemental HERO Great Tornado (1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls.) Elemental HERO Heat (This card gains 200 ATK for each face-up "Elemental HERO" monster you control.) Elemental HERO Ice Edge (When this card inflicts Battle Damage to your opponent by a direct attack, you can select 1 Set card in your opponent's Spell and Trap Card Zone, and destroy it. Once per turn, during your Main Phase 1, you can discard 1 card to allow this card to attack your opponent directly this turn.) Elemental HERO Inferno ("Elemental HERO Heat" + "Elemental HERO Lady Heat" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.) Elemental HERO Knospe (Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.) Elemental HERO Lady Heat (During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.) Elemental HERO Magma Neos ("Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.) Elemental HERO Marine Neos ("Elemental HERO Neos" + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.) Elemental HERO Mariner ("Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.) Elemental HERO Mudballman ("Elemental HERO Bubbleman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways.) Elemental HERO Necroid Shaman ("Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.) Elemental HERO Necroshade (Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.) Elemental HERO Neo Bubbleman (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an "Elemental Hero Bubbleman" you control and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.) Elemental HERO Neos (A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.) Elemental HERO Neos Alius (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This face-up card's name becomes "Elemental HERO Neos".) Elemental HERO Neos Knight ("Elemental HERO Neos" + 1 Warrior-Type monster This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental HERO Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.) Elemental HERO Nova Master (1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle: Draw 1 card.) Elemental HERO Ocean (Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.) Elemental HERO Phoenix Enforcer ("Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.) Elemental HERO Plasma Vice ("Elemental HERO Sparkman" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.) Elemental HERO Poison Rose (Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks.) Elemental HERO Prisma (Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.) Elemental HERO Rampart Blaster ("Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.) Elemental HERO Shining Flare Wingman ("Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.) Elemental HERO Shining Phoenix Enforcer ("Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.) Elemental HERO Sparkman (An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.) Elemental HERO Steam Healer ("Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.) Elemental HERO Storm Neos ("Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.) Elemental HERO Stratos (When this card is Normal or Special Summoned: You can activate 1 of these effects. ● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.) Elemental HERO Tempest ("Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.) Elemental HERO Terra Firma ("Elemental HERO Ocean" + "Elemental HERO Woodsman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.) Elemental HERO The Shining (1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.) Elemental HERO Thunder Giant ("Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.) Elemental HERO Voltic (When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.) Elemental HERO Wild Wingman ("Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.) Elemental HERO Wildedge ("Elemental HERO Wildheart" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).) Elemental HERO Wildheart (This card is unaffected by the effects of Trap Cards.) Elemental HERO Woodsman (Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.) Elemental Mistress Doriado (This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.) Elemental Recharge (Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.) Elephant Statue of Blessing (When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.) Elephant Statue of Disaster (When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent.) Elephun (When this card is destroyed by battle and sent to the Graveyard, you can select 1 of your Level 3 or lower Beast-Type, Beast-Warrior-Type or Winged Beast-Type monsters that is removed from play, and add it to your hand.) Elf's Light (A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.) Eliminating the League (Discard 1 Spell Card. Destroy 1 face-up monster your opponent controls. Check your opponent's hand, and all cards in their hand with the same name as the destroyed card are sent to the Graveyard.) Emblem of Dragon Destroyer (Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.) Emblem of the Awakening (This card is used to Ritual Summon "C⠃ȵlainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.) Embodiment of Apophis (During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.) Emergency Assistance (Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.) Emergency Provisions (Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.) Emergency Teleport (Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck. During the End Phase this turn, remove from play that monster.) Emes the Infinity (Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points.) Emissary from Pandemonium (This card cannot be Special Summoned. You can Normal Summon this card with 1 Tribute. If you do, it becomes Level 5 and its original ATK and DEF are halved.) Emissary of the Afterlife (When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled.) Emissary of the Oasis (While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.) Emperor Sem (Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck.) Emperor of Lightning (This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Thunder-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be used in a Duel.) Empress Judge ("Queen's Double" + "Hibikime") Empress Mantis (Queen of an army of giant mantises whose command moves legions.) Enchanted Javelin (Increase your Life Points by the ATK of 1 attacking monster.) Enchanting Fitting Room (Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon to your side of the field all Level 3 or lower Normal Monsters among the picked-up cards. Return all the other picked-up cards to your Deck and the Deck is then shuffled.) Enchanting Mermaid (A beautiful mermaid that lures voyagers to a watery grave.) End of the World (This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.) Endless Decay (If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points.) Endymion, the Master Magician (You can Special Summon this card from your hand or Graveyard by removing from play 6 Spell Counters from a "Magical Citadel of Endymion" you control. When you do, add 1 Spell Card from your Graveyard to your hand. Once per turn, you can discard 1 Spell Card to destroy 1 card on the field.) Enemy Controller (Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster to target 1 face-up monster your opponent controls; take control of that target until the End Phase.) Energy Bravery (Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.) Energy Drain (Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points, until the End Phase.) Energy-Absorbing Monolith (Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.) Enervating Mist (Your opponent's hand size limit becomes 5.) Enishi, Shien's Chancellor (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect.) Enlightenment (You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).) Enraged Battle Ox (During battle between an attacking Beast, Beast-Warrior or Winged Beast-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.) Enraged Muka Muka (This card gains 400 ATK and DEF for each card in your hand.) Equip Shot (Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle).) Eradicating Aerosol (Destroy all face-up Insect-Type monsters on the field.) Eradicator Epidemic Virus (Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards; check your opponent's hand, all Spell/Trap Cards they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of the chosen type.) Eria the Water Charmer (FLIP: Target 1 face-up WATER monster your opponent controls; take control of that target while this card is face-up on the field.) Escape from the Dark Dimension (Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy and banish that target. When that target is destroyed, destroy this card.) Esper Girl (When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand.) Eternal Dread (Put 2 Clock Counters on "Clock Tower Prison".) Eternal Drought (Destroy all face-up Fish-Type monsters on the field.) Eternal Rest (Destroy all monsters equipped with Equip Cards.) Etoile Cyber (If this card attacks your opponent directly, it gains 500 ATK during the Damage Step only.) Everliving Underworld Cannon (Once during each player's turn, when a Zombie-Type monster is Special Summoned to your side of the field, inflict 800 damage to your opponent.) Evigishki Gustkraken (You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Look at up to 2 random cards in your opponent's hand, then shuffle 1 of them into the Deck.) Evigishki Merrowgeist (2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.) Evigishki Mind Augus (You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets into the Deck.) Evigishki Soul Ogre (You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle that target into the Deck.) Evigishki Tetrogre (You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent can discard 1 card to negate this card's effect, otherwise both players send 1 card of the declared type from their Main Deck to the Graveyard.) Evil Blast (Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.) Evil Dragon Ananta (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all Reptile-Type monsters from your side of the field and Graveyard. This card's ATK and DEF are each equal to the number of monsters you removed x 600. During each of your End Phases, destroy 1 card on the field.) Evil HERO Dark Gaia (1 Fiend-Type monster + 1 Rock-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.) Evil HERO Infernal Gainer (During your Main Phase 1: You can banish this card to target 1 face-up Fiend-Type monster you control; that target can attack twice during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in face-up Attack Position.) Evil HERO Infernal Prodigy (If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. During the End Phase, if you Tributed this card this turn to Tribute Summon a "HERO" monster: Draw 1 card.) Evil HERO Infernal Sniper ("Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.) Evil HERO Inferno Wing ("Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.) Evil HERO Lightning Golem ("Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.) Evil HERO Malicious Edge (If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.) Evil HERO Malicious Fiend ("Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.) Evil HERO Wild Cyclone ("Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.) Evil Thorn (You can Tribute this card to inflict 300 damage to your opponent and Special Summon up to 2 "Evil Thorn"(s) from your Deck in face-up Attack Position. Those monsters' effects cannot be activated.) Evo-Branch (Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck.) Evo-Diversity (Add 1 "Evoltile" or "Evolsaur" monster from your Deck to your hand. You can only activate 1 "Evo-Diversity" per turn.) Evo-Force (Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster.) Evo-Instant (Tribute 1 Reptile-Type monster; Special Summon 1 "Evolsaur" monster from your Deck.) Evo-Karma (When a monster(s) is Special Summoned by the effect of an "Evoltile" monster you control, your opponent cannot activate cards or effects.) Evo-Miracle (Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects.) Evo-Price (Once per turn, if a monster is Special Summoned by the effect of an "Evoltile" monster (except during the Damage Step): You can target 1 card on the field; destroy that target.) Evocator Chevalier (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● You can send 1 face-up Equip Card you control to the Graveyard to destroy 1 card your opponent controls.) Evolsaur Cerato (When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 200 ATK. If this card was Special Summoned by the effect of an "Evoltile" monster, each time this card destroys an opponent's monster by battle: You can add 1 "Evoltile" monster from your Deck to your hand.) Evolsaur Darwino (When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 face-up monster on the field; increase that target's Level by up to 2.) Evolsaur Diplo (When this card is Special Summoned by the effect of an "Evoltile" monster: Target 1 Spell/Trap Card your opponent controls; destroy that target.) Evolsaur Elias (When this card is Special Summoned by the effect of an "Evoltile" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand.) Evolsaur Pelta (When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand.) Evolsaur Terias (When this card is Special Summoned by the effect of an "Evoltile" monster: This card loses 500 ATK.) Evolsaur Vulcano (When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target. It cannot declare an attack.) Evoltile Casinerio (At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase.) Evoltile Elginero (When this card on the field is Tributed and sent to the Graveyard: Draw 1 card, then, you can shuffle 1 Dinosaur-Type monster from your hand into the Deck, then add 1 "Evoltile" monster from your Deck to your hand.) Evoltile Gephyro (When this card is destroyed by battle and sent to the Graveyard: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target.) Evoltile Lagosucho (When this card is Normal Summoned: You can send 1 "Evolsaur" monster from your Deck to the Graveyard. When this card is flipped face-up: You can Special Summon 1 "Evoltile" monster from your Deck.) Evoltile Najasho (If this card on the field is Tributed: You can Special Summon 1 "Evolsaur" monster from your Deck.) Evoltile Odonto (When this card is Normal Summoned: You can Special Summon 1 "Evolsaur" monster from your hand.) Evoltile Pleuro (If this card you control is destroyed and sent to your Graveyard: You can Special Summon 1 "Evolsaur" monster from your hand.) Evoltile Westlo (FLIP: Special Summon 1 "Evolsaur" monster from your Deck.) Evolution Burst (Activate only while you control a face-up "Cyber Dragon"(s). Destroy 1 card your opponent controls. "Cyber Dragon" cannot attack the turn you activate this card.) Evolutionary Bridge (When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation.) Evolzar Dolkka (2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.) Evolzar Laggia (2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.) Evolzar Solda (2 Level 6 Dinosaur-Type monsters This card cannot be destroyed by card effects while it has Xyz Material. When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; destroy that monster(s).) Exarion Universe (During your Battle Step, if this card attacks a Defense Position monster: You can have it lose 400 ATK, but it will inflict piercing Battle Damage to your opponent. These effects last until the End Phase.) Exchange (Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.) Exchange of the Spirit (Activate only while there are 15 or more cards in your Graveyard. Pay 1000 Life Points. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, both players shuffle their Decks.) Exhausting Spell (Remove all Spell Counters on both sides of the field.) Exile of the Wicked (Destroy all face-up Fiend-Type monsters on the field.) Exiled Force (You can Tribute this card to target 1 monster on the field; destroy that target.) Exodia Necross (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.) Exodia the Forbidden One (When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.) Exodius the Ultimate Forbidden Lord (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning all monsters from your Graveyard to your Deck. When this card declares an attack, send 1 monster from your hand or Deck to the Graveyard. This card has 1000 ATK for each Normal Monster in your Graveyard. When this card is removed from the field, remove it from play. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.) Exploder Dragon (When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0.) Exploder Dragonwing (1 Tuner + 1 or more non-Tuner Dragon-Type monsters If this card battles a monster whose ATK is equal to or less than the ATK of this card, you can destroy the monster immediately with this card's effect without applying damage calculation, and inflict damage to your opponent equal to that monster's ATK.) Explosive Magician (1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters You can remove 2 Spell Counters from your side of the field to select and destroy 1 Spell or Trap Card your opponent controls.) Explosive Urchin (Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.) Expressroid (When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".) Exterio's Fang (Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.) Extra Gate (Declare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not have a monster of that Level in their Extra Deck, you discard 1 card.) Extra Veiler (When your opponent Special Summons a monster(s), you can Special Summon this card from your hand. During the turn this card is Special Summoned by this effect, your opponent takes any effect damage you would have taken from their card effects, instead.) Exxod, Master of The Guard (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "sphinx" monster. Each time an EARTH monster is Flip Summoned while this card remains face-up on the field, inflict 1000 damage to your opponent.) Fabled Ashenveil (If this card attacks or is attacked, during damage calculation (in either player's turn): You can send 1 card from your hand to the Graveyard once per battle; this card gains 600 ATK during that damage calculation only.) Fabled Dianaira (You can Tribute Summon this card in face-up Attack Position by Tributing 1 "Fabled" monster. Once per turn, the effect of the first Normal Spell Card your opponent activates becomes "Your opponent discards 1 card". ("Your opponent" means the controller of this monster.) Fabled Dyf (When a "Fabled" monster is sent from the hand to your Graveyard, you can Tribute this card to select that monster, and Special Summon it from the Graveyard.) Fabled Gallabas (You can discard 1 card to the Graveyard to select and destroy 1 face-up monster your opponent controls with DEF less than or equal to this card's ATK.) Fabled Grimro (If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".) Fabled Krus (When this card is discarded to the Graveyard, select 1 Level 4 or lower "Fabled" monster in your Graveyard, except this card, and Special Summon it.) Fabled Kushano (You can discard 1 "Fabled" monster to the Graveyard except "Fabled Kushano" to add this card from your Graveyard to your hand.) Fabled Leviathan (1 "Fabled" Tuner + 1 or more non-Tuner monsters When this card on the field is destroyed and sent to the Graveyard, you can select up to 3 "Fabled" monsters in your Graveyard. Add them to your hand.) Fabled Lurrie (When this card is discarded to the Graveyard, Special Summon it.) Fabled Miztoji (You can send this card from your hand to the Graveyard to select 1 face-up "Fabled" monster you control. The selected monster is treated as a Tuner monster while face-up on the field.) Fabled Oltro (Once per turn, you can send 1 card from your hand to the Graveyard to Special Summon 1 Level 3 "Fabled" monster from your hand.) Fabled Ragin (1 "Fabled" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.) Fabled Raven (Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the End Phase.) Fabled Soulkius (You can send 2 cards, except "Fabled Soulkius", from your hand to the Graveyard to Special Summon this card from the Graveyard.) Fabled Topi (If your opponent has 2 or more cards in their hand than you do, you can reveal 1 "Fabled" monster in your hand and Tribute this face-up card to select 2 Spell or Trap Cards your opponent controls, and destroy them.) Fabled Urustos (While you have 2 or less cards in your hand, all face-up "Fabled" monsters you control gain 400 ATK.) Fabled Valkyrus (1 "Fabled" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 Fiend-Type monster to draw 1 card.) Factory of 100 Machines (Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase.) Fairy Archer (During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn.) Fairy Box (Each time a monster your opponent controls attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 during the Battle Phase only. During each of your Standby Phases, pay 500 Life Points or destroy this card.) Fairy Dragon (This beautiful Dragon spirit harbors hidden strength.) Fairy Guardian (Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.) Fairy King Albverdich (2 Level 4 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF.) Fairy King Truesdale (While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF.) Fairy Meteor Crush (When the equipped monster attacks a Defense Position monster whose DEF is lower than the equipped monster's ATK, inflict the difference as Battle Damage to your opponent.) Fairy Wind (Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300.) Fairy of the Spring (Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn.) Fairy's Gift (This flying monster is known for delivering happiness to all.) Fairy's Hand Mirror (Switch the opponent's Spell Card effect that specifically designates 1 monster as a target to another correct target.) Faith Bird (This long-tailed bird blinds its enemies with mystical light.) Fake Explosion (Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation, Special Summon 1 "Summon Reactor ؓK" from your hand or Graveyard.) Fake Feather (Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be same as the selected Normal Trap Card.) Fake Hero (Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.) Fake Trap (You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).) Falchionߠ(If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ● Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard. ● Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.) Fallen Angel of Roses (You can Special Summon this card (from your hand) by returning 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses". If you do, banish this card when it leaves the field.) Falling Current (Target 1 face-up monster you control and declare a Level between 1 and 3; it becomes that Level.) Falling Down (Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases.) Familiar Knight (When this card is destroyed by battle and sent to the Graveyard, each player can Special Summon 1 Level 4 monster from their hand.) Familiar-Possessed - Aussa (You can send 1 "Aussa the Earth Charmer" and 1 EARTH monster you control to the Graveyard to Special Summon this card from your hand or Deck. If you do, this card gets the following effect: ● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Familiar-Possessed - Dharc (You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.) Familiar-Possessed - Eria (You can send 1 "Eria the Water Charmer" and 1 WATER monster you control to the Graveyard to Special Summon this card from your hand or Deck. If you do, this card gets the following effect: ● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Familiar-Possessed - Hiita (You can send 1 "Hiita the Fire Charmer" and 1 FIRE monster you control to the Graveyard to Special Summon this card from your hand or Deck. If you do, this card gets the following effect: ● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Familiar-Possessed - Wynn (You can send 1 "Wynn the Wind Charmer" and 1 WIND monster you control to the Graveyard to Special Summon this card from your hand or Deck. If you do, this card gets the following effect: ● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Fatal Abacus (Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.) Faustian Bargain (Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.) Fear from the Dark (When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.) Feather Shot (Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.) Feather Wind (When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.) Featherizer (When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini monster from your Deck to the Graveyard and draw 1 card.) Feedback Warrior (When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.) Felgrand Dragon (This monster cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field. When this card is Special Summoned select 1 monster in your Graveyard. This card gains ATK equal to the Level of that monster x 200.) Fenghuang (Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all Set Spell/Trap Cards your opponent controls.) Fengsheng Mirror (Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.) Fenrir (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.) Feral Imp (A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.) Fiber Jar (FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks.) Field Barrier (Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier".) Field-Commander Rah (When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.) zFiend Comedian (Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.) Fiend Reflection #2 (A bird-beast that summons reinforcements with a hand mirror.) Fiend Scorpion (A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.) Fiend Skull Dragon ("Cave Dragon" + "Lesser Fiend" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.) Fiend's Hand Mirror (Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target.) Fiend's Mirror (You can Ritual Summon this card with "Beastly Mirror Ritual".) Fiend's Sanctuary (Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any Battle Damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 Life Points or destroy the "Metal Fiend Token".) Fiendish Chain (Target 1 face-up Effect Monster on the field; that target's effects are negated, also that target cannot attack. When that target is destroyed, destroy this card.) Fiendish Engine O (During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.) Fiery Fervor (Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only.) Fifth Hope (Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).) Fighting Spirit (The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.) Final Attack Orders (All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.) Final Countdown (Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.) Final Destiny (Discard 5 cards from your hand. Destroy all cards on the field.) Final Flame (Inflict 600 points of damage to your opponent's Life Points.) Final Inzektion (Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, also, during the Battle Phase of this turn, your opponent cannot activate monster effects that activate in the hand or Graveyard.) Final Psychic Ogre (If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand.) Final Ritual of the Ancients (This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.) Fine (Discard 2 cards.) Fire Ant Ascator (When this card is destroyed by battle and sent to the Graveyard, you can select and Special Summon 1 Level 5 monster from your Graveyard. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of this turn.) Fire Darts (You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points.) Fire Kraken (A squid that thrives on fire and heat.) Fire Princess (Each time you gain Life Points, inflict 500 damage to your opponent.) Fire Sorcerer (FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.) Fire Trooper (When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent.) Firebird (Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK.) Firegrass (A fire-breathing plant found growing near volcanoes.) Fires of Doomsday (If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster.) Firestorm Prominence (When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters.) Firewall (When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.) Firewing Pegasus (A heavenly stallion soaring through the skies on crimson wings.) Fireyarou (A malevolent creature wrapped in flames that attacks enemies with intense fire.) First Step Towards Infestation (Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand; draw 1 card.) Fish Depth Charge (Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card.) Fish Rain (When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) Fish and Kicks (If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.) Fish and Swaps (Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.) Fishborg Blaster (If you control a face-up Level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be WATER.) Fissure (Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.) Five-Headed Dragon (5 Dragon-Type monsters This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Damage calculation is applied normally.) Flame Armor Ninja (When this card is Summoned: You can target 1 face-up "Ninja" monster you control; increase its Level by 1.) Flame Cerebrus (Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders.) Flame Champion (A warrior protected by a flaming shield that nullifies any attack.) Flame Dancer (This monster moves while swinging its burning rope.) Flame Ghost ("Skull Servant" + "Dissolverock") Flame Manipulator (This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".) Flame Ogre (This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card.) Flame Ruler (This card can be treated as 2 Tributes for the Tribute Summon of a FIRE monster.) Flame Spirit Ignis (You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monsters in your Graveyard.) Flame Swordsman ("Flame Manipulator" + "Masaki the Legendary Swordsman") Flame Tiger (During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it leaves the field.) Flame Viper (A fire-breathing snake whose speed makes it a difficult target.) Flamvell Archer (Once per turn, you can Tribute 1 face-up Pyro-Type monster you control to have all "Flamvell" monsters on the field gain 800 ATK until the End Phase.) Flamvell Baby (During your Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up FIRE monster you control and give it 400 ATK.) Flamvell Commando (This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK.) Flamvell Counter (Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate the activation of a Spell or Trap Card, and destroy it.) Flamvell Dragnov (When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can remove from play this card in your Graveyard, along with 1 face-up FIRE monster you control, to add 1 "Flamvell Dragnov" from your Deck to your hand.) Flamvell Fiend (When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Pyro-Type monster in your Graveyard.) Flamvell Firedog (When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".) Flamvell Grunika (When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x 200.) Flamvell Guard (A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.) Flamvell Magician (While you control an "Ally of Justice" monster(s), this card gains 400 ATK.) Flamvell Poun (When this card is destroyed by battle and sent to the Graveyard, you can add 1 monster with 200 DEF from your Deck to your hand.) Flamvell Uruquizas (1 Tuner + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.) Flare Resonator (The Synchro Monster that used this card as a Synchro Material Monster gains 300 ATK.) Flash Assailant (Decrease the ATK and DEF of this card by 400 points for each card in your hand.) Flash of the Forbidden Spell (Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field.) Flashbang (Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn.) Flelf (Once per turn: You can reveal 1 monster in your hand; increase the Level of this card by the Level of that monster, until the End Phase.) Fleur Synchron (If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 1 Level 2 or lower monster from your hand.) Flint (A monster equipped with this card loses 300 ATK and cannot change its Battle Position or attack. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster.) Flint Lock (Once per turn, you can equip a "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip it to another face-up monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", this card is unaffected by "Flint's" effect and cannot be destroyed by battle.) Flint Missile (Destroy 1 monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves.) Flip Flop Frog (Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam".) Flower Wolf ("Silver Fang" + "Darkworld Thorns") Flyfang (If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase.) Flying Fish (Three wishes are granted to those fortunate enough to see this monster in flight.) Flying Fortress SKY FIRE (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor ؓK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects: ● When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent. ● When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.) Flying Kamakiri #1 (When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.) Flying Kamakiri #2 (A flying mantis that feeds primarily on insects.) Flying Penguin (A very rare penguin that takes to the air with ears shaped like wings.) Flying Saucer Muusik'i (While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.) Fog Control (Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster.) Fog King (You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters.) Follow Wind (A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.) Foolish Burial (Send 1 Monster Card from your Deck to the Graveyard.) Foolish Return (Select 1 card in your opponent's Graveyard. Return it to the Deck.) Foolish Revival (Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.) Forbidden Arts of the Gishki (This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute face-up monsters from anywhere on the field, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Halve the ATK of the monster Ritual Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card.) Forbidden Chalice (Target 1 face-up monster on the field; until the End Phase, it gains 400 ATK, but its effects are negated.) Forbidden Graveyard (Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated.) Forbidden Lance (Target 1 face-up monster on the field; until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.) Force Resonator (You can send this face-up card you control to the Graveyard to select 1 face-up monster you control. If that monster attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step.) Forced Back (Negate the Normal Summon or Flip Summon of a monster and return it to its owner's hand.) Forced Ceasefire (Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn.) Forced Requisition (You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.) Forest (Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points.) Forgotten Temple of the Deep (While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-Type, Sea Serpent-Type or Aqua-Type monster you control. (This effect can be activated during either player's turn.) Special Summon it during your End Phase.) Formation Union (Select and activate 1 of the following effects: ● Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. ● Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position.) Formula Synchron (1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster.) Fortissimo the Mobile Fortress (Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand.) Fortress Warrior (You take no Battle Damage from battles involving this card. Once per turn, this card cannot be destroyed by battle.) Fortress Whale (This monster can only be Ritual Summoned with the Ritual Spell Card, "Fortress Whale's Oath".) Fortress Whale's Oath (This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.) Fortune Lady Dark (This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.) Fortune Lady Earth (This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.) Fortune Lady Fire (This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to your opponent equal to the destroyed monster's ATK.) Fortune Lady Light (This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.) Fortune Lady Water (This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.) Fortune Lady Wind (This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.) Fortune's Future (Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.) Fossil Dig (Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.) Fossil Dyna Pachycephalo (Neither player can Special Summon monsters. When this card is flipped face-up: Destroy all Special Summoned monsters on the field.) Fossil Excavation (Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.) Fossil Tusker (When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent.) Fox Fire (During the End Phase, if this card was destroyed by battle this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon.) Fragrance Storm (Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you can reveal it to your opponent and draw 1 more card.) Freed the Brave Wanderer (Once per turn: You can banish 2 LIGHT monsters from your Graveyard to target 1 face-up monster on the field with higher ATK than this face-up card; destroy that target.) Freed the Matchless General (Negate any Spell effects that target this card, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.) Freezing Beast (Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Frenzied Panda (A savage beast that carries a big bamboo stick for beating down its enemies.) Frequency Magician (When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase.) Freya, Spirit of Victory (While you control a face-up Fairy-Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF.) Friller Rabca (When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard to target the attacking monster; negate the attack, and that target loses 500 ATK until your next End Phase. The effect of "Friller Rabca" can only be activated once per turn.) Frog the Jam (A slime with the head of a frog, it attacks by croaking terribly.) Froggy Forcefield (Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.) Frontier Wiseman (As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards.) Frontline Base (Once per turn, during your Main Phase, you can Special Summon 1 Level 4 or lower Union Monster from your hand.) Frost and Flame Dragon (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.) Frostosaurus (This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.) Frozen Fitzgerald (1 DARK Tuner + 1 non-Tuner Beast-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard, while you control no monsters, you can discard 1 card to Special Summon this card from the Graveyard in face-up Defense Position.) Frozen Soul (You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.) Fruits of Kozaky's Studies (Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.) Fuh-Rin-Ka-Zan (You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face-up on the field. Select and apply 1 of these effects: ● Destroy all monsters on your opponent's side of the field. ● Destroy all Spell and Trap Cards on your opponent's side of the field. ● Randomly discard 2 cards from your opponent's hand. ● Draw 2 cards.) Fuhma Shuriken (Equip only to a "Ninja" monster. It gains 700 ATK. When this card is sent from the field to the Graveyard: Inflict 700 damage to your opponent.) Fulfillment of the Contract (Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it, and equip it with this card. When this card is destroyed, remove the equipped monster from play.) Full House (Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards.) Full Salvo (When this card resolves, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect.) Full-Force Strike (Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no Battle Damage from its attack, and if it attacks an opponent's monster, destroy the opponent's monster after damage calculation.) Fushi No Tori (This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.) Fushioh Richie (This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard.) Fusilier Dragon, the Dual-Mode Beast (You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved.) Fusion Devourer (When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.) Fusion Gate (While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard.) Fusion Guard (Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard.) Fusion Recovery (Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand.) Fusion Sage (Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.) Fusion Sword Murasame Blade (You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.) Fusion Weapon (Equip only to a Level 6 or lower Fusion Monster. The equipped monster gains 1500 ATK and DEF.) Fusionist ("Petit Angel" + "Mystical Sheep #2") Future Fusion (Reveal 1 Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Fusion Summon.) When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.) Future Glow (Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200.) Future Samurai (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.) Future Visions (When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.) G.B. Hunter (Cards on the field cannot be returned to the Deck.) Gaap the Divine Soldier (All monsters are changed to face-up Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend-Type monsters in your hand; this card gains 300 ATK for each, until the End Phase.) Gachi Gachi Gantetsu (2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.) Gadget Arms (FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.) Gadget Driver (You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn.) Gadget Hauler (Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each.) Gadget Soldier (A rust-free machine warrior born to battle.) Gagaga Gardna (When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.) Gagaga Girl (You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect: ● When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.) Gagaga Magician (Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster.) Gagagabolt (If you control a face-up "Gagaga" monster: Target 1 card on the field; destroy that target.) Gagagaguard (If you control 2 or more face-up "Gagaga" monsters: This turn, monsters you control cannot be destroyed by battle or by card effects.) Gagagarevenge (Target 1 "Gagaga" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy the equipped monster. When this card is sent to the Graveyard because the equipped monster was used as an Xyz Material: All Xyz Monsters you currently control gain 300 ATK.) Gagagarush (When a face-up "Gagaga" monster(s) you control is targeted by the effect of an opponent's monster: Negate the effect of that opponent's monster, and if you do, destroy it, then inflict damage to your opponent equal to the destroyed monster's ATK or DEF in the Graveyard (whichever is higher).) Gagagigo (This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.) Gaia Dragon, the Thunder Charger (2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.) Gaia Drake, the Universal Force (1 "Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster This card cannot be targeted by, or destroyed by, the effects of Effect Monsters.) Gaia Knight, the Force of Earth (1 Tuner + 1 or more non-Tuner monsters) Gaia Plate the Earth Giant (You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.) Gaia Power (Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.) Gaia Soul the Combustible Collective (You can tribute up to 2 Pyro-Type monsters. If you do this, this card gains ATK equal to the number of Tributed monsters x 1000. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Destroy this card at the end of this turn.) Gaia The Fierce Knight (A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.) Gaia the Dragon Champion ("Gaia The Fierce Knight" + "Curse of Dragon") Galaxy Queen's Light (Target 1 face-up Level 7 or higher monster you control; the Levels of all other face-up monsters you currently control become the current Level of that monster, until the End Phase.) Galaxy Storm (Target 1 face-up Xyz Monster on the field that has no Xyz Material; destroy that target.) Galaxy Wave (Each time you Xyz Summon: Inflict 500 damage to your opponent.) Galaxy-Eyes Photon Dragon (You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card, then any monster banished by this effect returns to the field at the end of the Battle Phase. If the monster banished by this effect was an Xyz Monster, this card gains 500 ATK for each Xyz Material the Xyz Monster had when it was banished.) Gale Dogra (You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard.) Gale Lizard (FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand.) Gallis the Star Beast (You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.) Gamble (You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.) Gambler of Legend (Once per turn, you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: Discard 1 random card from your opponent's hand. ● 1 Head: Destroy 1 card you control. ● 3 Tails: Discard your entire hand.) Gamma The Magnet Warrior (Alpha, Beta, and Gamma meld as one to form a powerful monster.) Gamushara (When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard.) Ganbara Knight (When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.) Gandora the Dragon of Destruction (This card cannot be Special Summoned. You can pay half your Life Points to destroy and remove from play all other cards on the field. This card gains 300 ATK for each card destroyed this way. Send this card to the Graveyard during the End Phase of the turn it was Summoned.) Garlandolf, King of Destruction (This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.) Garma Sword (This monster can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".) Garma Sword Oath (This card is used to Ritual Summon "Garma Sword". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.) Garmr of the Nordic Beasts (If this card battles a Level 4 or lower monster, you can return that monster to the hand after damage calculation.) Garnecia Elefantis (A monster so heavy that each step rocks the earth.) Garoozis (An axe-swinging beast-warrior with the head of a dragon.) Garoth, Lightsworn Warrior (Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the Graveyard, then draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.) Garuda the Wind Spirit (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. During your opponent's End Phase, you can select 1 face-up monster your opponent controls, and change its battle position.) Gate Guardian (This card can only be Special Summoned by offering "Sanga of the Thunder", "Kazejin" and "Suijin" on your side of the field as a Tribute.) Gatekeeper (An indestructible mechanoid created for the sole purpose of guarding the gateways.) Gateway of the Six (Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects. ● 2 Counters: Target 1 face-up "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the End Phase. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your Graveyard; Special Summon that target.) Gateway to Dark World (Target 1 "Dark World" monster in your Graveyard; Special Summon that target. You cannot Summon other monsters the turn you activate this card.) Gather Your Mind (Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.) Gatling Dragon ("Barrel Dragon" + "Blowback Dragon" Once per turn, you can toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads.) Gauntlet Warrior (You can Tribute this card to activate its effect. If you do, each face-up Warrior-Type monster you control gains 500 ATK and DEF, until the end of the next Damage Step that monster attacks or is attacked. This effect can be activated during either player's turn.) Gazelle the King of Mythical Beasts (This monster moves so fast that it looks like an illusion to mortal eyes.) Gear Gigant X (2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.) Gear Golem the Moving Fortress (Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent directly this turn.) Gearfried the Iron Knight (When an Equip Card is equipped to this card, destroy the Equip Card.) Gearfried the Swordmaster (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field.) Geargiaccelerator (If you control a face-up "Geargia" monster, you can Special Summon this card (from your hand) in face-up Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.) Geargiano (You can Tribute this card to target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it from the Graveyard, but its effects on the field are negated.) Geargiano Mk-II (When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in face-up Defense Position.) Geargiarmor (Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor".) Geargiarsenal (This card gains 200 ATK for each face-up "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck, except "Geargiarsenal", in face-up Defense Position.) Geartown (Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.) Gellenduo (This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy-Type monster.) Gem Flash Energy (During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.) Gem-Armadillo (When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.) Gem-Elephant (During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.) Gem-Enhancement (Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard.) Gem-Knight Alexandrite (You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.) Gem-Knight Amber (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.) Gem-Knight Amethyst (1 "Gem-Knight" monster + 1 Aqua-Type monster Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.) Gem-Knight Aquamarine ("Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.) Gem-Knight Citrine (1 "Gem-Knight" monster + 1 Pyro-Type monster Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.) Gem-Knight Crystal (A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.) Gem-Knight Emerald (You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.) Gem-Knight Fusion (Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.) Gem-Knight Garnet (The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.) Gem-Knight Iolite (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.) Gem-Knight Obsidian (If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.) Gem-Knight Pearl (2 Level 4 monsters) Gem-Knight Prismaura (1 "Gem-Knight" monster + 1 Thunder-Type monster Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.) Gem-Knight Ruby ("Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.) Gem-Knight Sapphire (His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection.) Gem-Knight Topa ("Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.) zGem-Knight Tourmaline (He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.) Gem-Merchant (During the Damage Step, in either player's turn, when a face-up EARTH Normal Monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the End Phase.) Gem-Turtle (FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.) Gemini Booster (Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.) Gemini Counter (Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.) Gemini Elf (Elf twins that alternate their attacks.) Gemini Imps (During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card.) Gemini Lancer (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Gemini Scorpion (When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.) Gemini Soldier (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after damage calculation, you can Special Summon 1 Level 4 or lower Gemini monster from your Deck, except "Gemini Soldier".) Gemini Spark (Tribute 1 face-up Level 4 Gemini monster you control to target 1 card on the field; destroy it and draw 1 card.) Gemini Summoner (Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) Gemini Trap Hole (Activate only when a Gemini monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.) Gene-Warped Warwolf (This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.) General Gantala of the Ice Barrier (Once per turn, during your End Phase, you can select 1 "Ice Barrier" monster in your Graveyard, except "General Gantala of the Ice Barrier", and Special Summon it.) General Grunard of the Ice Barrier (During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.) General Raiho of the Ice Barrier (When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated.) Generation Force (If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand.) Generation Shift (Destroy 1 face-up monster you control. Add 1 card from your Deck to your hand with the same name as the destroyed card.) Genesis Dragon (Once per turn, you can send 1 Dragon-Type monster from your hand to the Graveyard to add 1 Dragon-Type monster from your Graveyard to your hand. When this card is sent from the field to the Graveyard, you can return all Dragon-Type monsters from your Graveyard to your Deck.) Genetic Woman (Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.) Genex Ally Axel (1 "Genex" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase.) Genex Ally Bellflame (Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. When this card is destroyed by battle and sent to the Graveyard, inflict 300 damage to your opponent for each Genex Counter on this card.) Genex Ally Birdman (You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned this way, remove it from play when it is removed from the field.) Genex Ally Changer (Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute until the End Phase.) Genex Ally Chemistrer (You can declare 1 Attribute and discard this card to select 1 face-up "Genex" monster you control. That monster becomes that Attribute. This effect can be activated during either player's turn.) Genex Ally Crusher (Once per turn, when a monster with the same Attribute as this card is Normal Summoned to your side of the field, you can select 1 card your opponent controls, and destroy it.) Genex Ally Duradark (Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect.) Genex Ally Powercell (Other face-up monsters you control with the same Attribute as this card gain 500 ATK.) Genex Ally Reliever (If you negate the activation of a Spell Card, Trap Card, or Effect Monster's effect activated by your opponent, you can Special Summon this card from your hand.) Genex Ally Remote (Once per turn, you can select 1 face-up Tuner monster on the field. The selected monster's name is treated as "Genex Controller" until the End Phase.) Genex Ally Solid (Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards.) Genex Ally Triarm ("Genex Controller" + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ● WIND: Send 1 random card from your opponent's hand to the Graveyard. ● WATER: Select 1 Spell/Trap Card on the field, and destroy it. ● DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card.) Genex Ally Triforce (1 "Genex" Tuner + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. ● EARTH: If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. ● FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster. ● LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position.) Genex Ally Volcannon (Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select 1 face-up monster your opponent controls, destroy it, and inflict damage to your opponent equal to the Level of the destroyed monster x 400.) Genex Army (When this card is Tribute Summoned by Tributing a "Genex" monster, you can destroy 1 card your opponent controls.) Genex Blastfan (When this card is Special Summoned, you can add to your hand 1 DARK "Genex" monster from your Deck.) Genex Controller (As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.) Genex Doctor (You can Tribute 1 face-up "Genex Controller" to select and destroy 1 card on the field.) Genex Furnace (If you control a face-up "Genex Controller", you can Normal Summon this card without Tributing.) Genex Gaia (If this card would be destroyed, you can destroy 1 "Genex Controller" monster you control instead.) Genex Neutron (During the End Phase of the turn this card was Normal Summoned: You can add 1 Machine-Type Tuner monster from your Deck to your hand.) Genex Power Planner (When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand.) Genex Recycled (Once per turn, you can select 1 "Genex" monster in your Graveyard. Until the End Phase, this card's name is treated as the selected monster's name.) Genex Searcher (When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.) Genex Solar (You can Normal Summon this card by Tributing 1 "Genex" monster. Inflict 500 damage to your opponent each time a face-up "Genex" monster you control is sent to the Graveyard.) Genex Spare (Once per turn, if you control another "Genex" monster, you can make this card's name "Genex Controller" until the End Phase.) Genex Turbine (While you control this face-up card, all face-up "Genex" monsters you control gain 400 ATK.) Genex Undine (When this card is Normal Summoned, you can send 1 WATER monster from your Deck to the Graveyard to add 1 "Genex Controller" from your Deck to your hand.) Genex Worker (You can Tribute this card to Special Summon 1 "Genex" monster from your hand.) Geo Genex ("Genex Controller" + 1 or more non-Tuner EARTH monsters Once per turn, if you control a face-up Level 4 or lower "Genex" monster(s), you can switch the original ATK and DEF of this card until the End Phase, for as long as you control a face-up Level 4 or lower "Genex" monster(s).) Geomancer of the Ice Barrier (Discard 1 card and declare 1 Attribute. This card cannot be selected as an attack target by monsters with the declared Attribute. This effect can be used only once while this card is face-up on the field.) Germ Infection (The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.) Gernia (During your next Standby Phase, after this face-up card you control was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon it.) Getsu Fuhma (If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.) Ghost Gardna (When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK, until the End Phase.) Ghost Knight of Jackal (You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.) Ghost Ship (Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.) Giant Axe Mummy (You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.) Giant Flea (A massive flea that feeds on the blood of its enemies.) Giant Germ (When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.) Giant Kozaky (If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card is destroyed, inflict damage equal to the original ATK of this card to its current controller.) Giant Orc (If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.) Giant Rat (When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.) Giant Red Seasnake (A sea-dwelling snake that attacks passing enemies with its sharp teeth.) Giant Soldier of Stone (A giant warrior made of stone. A punch from this creature has earth-shaking results.) Giant Trap Hole (Activate only when 2 or more monsters are Special Summoned at the same time. Destroy all monsters on the field.) Giant Trunade (Return all Spell and Trap Cards on the field to their owners' hands.) Giant Turtle Who Feeds on Flames (A crimson-shelled tortoise that feeds on flames.) Gift Card (Your opponent gains 3000 Life Points.) Gift of The Mystical Elf (Increase your Life Points by 300 points for each monster on the field.) Gift of the Martyr (Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. The selected monster gains ATK equal to the ATK of the sent monster until the end of this turn.) Giga Gagagigo (In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.) Giga-Tech Wolf (An iron wolf with razor-sharp fangs that can penetrate any armor.) Gigantes (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.) Gigantic Cephalotus (This card gains 200 ATK each time a Plant-Type monster is sent from the field to the Graveyard.) Gigaplant (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can Special Summon 1 Insect-Type or Plant-Type monster from your hand or Graveyard.) Gigastone Omega (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opponent controls.) Gigobyte (He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....) Gil Garth (This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.) Gilasaurus (You can Special Summon this card (from your hand). When you do: Your opponent can target 1 monster in their Graveyard; your opponent Special Summons that target to their side of the field.) Gilford the Legend (This card cannot be Special Summoned. When this card is Normal Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to a face-up Warrior-Type monster(s) you control.) Gilford the Lightning (You can Tribute 3 monsters to Tribute Summon this card. If you do, destroy all monsters your opponent controls.) Giltia the D. Knight ("Guardian of the Labyrinth" + "Protector of the Throne") Girochin Kuwagata (Despite its small size, this monster has powerful jaws that can rip metal to shreds.) Gishki Abyss (When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".) Gishki Aquamirror (This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to the hand.) Gishki Ariel (FLIP: You can add 1 "Gishki" monster from your Deck to your hand.) Gishki Beast (When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position.) Gishki Chain (When this card is Normal Summoned: Look at the top 3 cards of your Deck. If there is a Ritual Monster(s) or Ritual Spell Card(s), you can reveal one of them to your opponent and add it to your hand. Then return the other cards to your Deck in the order of your choice.) Gishki Diviner (Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.) Gishki Emilia (Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect.) Gishki Marker (When this card is Summoned: You can target 1 "Gishki" Ritual Monster or "Gishki" Ritual Spell Card in your Graveyard; add that target to your hand.) Gishki Mollusk (When this card is sent to the Graveyard by a card effect: Look at the top 3 cards of your Deck, then return them all to the top or to the bottom of the Deck, in any order.) Gishki Noellia (When this card is Normal Summoned: You can reveal the top 5 cards of your Deck, send any revealed Ritual Spell Cards or "Gishki" Monster Cards to the Graveyard, then return the other cards to the bottom of your Deck in any order.) Gishki Reliever (When this card is Normal or Flip Summoned: You can target 1 other monster you control; return that target to the hand. You must control another face-up "Gishki" monster to activate and to resolve this effect.) Gishki Shadow (If you Ritual Summon a WATER Ritual Monster, this card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.) Gishki Vanity (During your Main Phase: You can discard this card; this turn, your opponent cannot activate Spells, Traps, Spell/Trap effects, or Monster Card effects when a "Gishki" monster is Ritual Summoned, or when a "Gishki" Ritual Spell Card is activated.) Gishki Vision (If you Ritual Summon a WATER Ritual Monster, this card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.) Give and Take (Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.) Gladiator Beast Alexander (This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".) Gladiator Beast Andal (This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.) Gladiator Beast Bestiari (When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".) Gladiator Beast Darius (When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".) Gladiator Beast Dimacari (If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".) Gladiator Beast Equeste (When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".) Gladiator Beast Essedarii (2 "Gladiator Beast" monsters This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Gladiator Beast Gaiodia ("Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster This card can only be Special Summoned from your Extra Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".) zGladiator Beast Gyzarus ("Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".) Gladiator Beast Heraklinos ("Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.) Gladiator Beast Hoplomus (If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".) Gladiator Beast Lanista (When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster in your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".) Gladiator Beast Laquari (If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".) Gladiator Beast Murmillo (When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".) Gladiator Beast Octavius (When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card.) Gladiator Beast Retiari (When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari".) Gladiator Beast Samnite (If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite".) Gladiator Beast Secutor (If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".) Gladiator Beast Spartacus (This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".) Gladiator Beast Torax (If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.) Gladiator Beast Tygerius (This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from your Deck to your hand.) Gladiator Beast War Chariot (When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.) Gladiator Beast's Battle Archfiend Shield (Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.) Gladiator Beast's Battle Gladius (Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.) Gladiator Beast's Battle Halberd (Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.) Gladiator Beast's Battle Manica (Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.) Gladiator Beast's Respite (Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.) Gladiator Lash (Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.) Gladiator Proving Ground (Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.) Gladiator Taming (If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects: ● Select 1 face-up monster your opponent controls, and change its battle position. ● Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase.) Gladiator's Return (Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.) Gleipnir, the Fetters of Fenrir (Add 1 "Nordic" monster from your Deck to your hand.) Glorious Illusion (Target 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that target. When that target leaves the field, destroy this card.) Glow-Up Bulb (You can send the top card of your Deck to the Graveyard and Special Summon this card from the Graveyard. Each player can only use the effect of "Glow-Up Bulb" once per Duel.) Goblin Attack Force (If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.) Goblin Black Ops (This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.) Goblin Calligrapher (A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.) Goblin Decoy Squad (When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.) Goblin Elite Attack Force (If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.) Goblin Fan (Each time a Level 2 or lower monster is Flip Summoned, destroy it. Its effects are not activated at this time.) Goblin King (While you control another Fiend-Type monster, this card cannot be attacked. The ATK and DEF of this card are each equal to the number of Fiend-Type monsters on the field (excluding this card) x 1000.) Goblin Marauding Squad (When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.) Goblin Out of the Frying Pan (Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.) Goblin Pothole Squad (When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole".) Goblin Recon Squad (If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.) Goblin Thief (Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.) Goblin Zombie (When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard: Add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.) Goblin of Greed (As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.) Goblin's Secret Remedy (Increase your Life Points by 600 points.) Goblindbergh (When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position if you activated this effect.) Goddess of Whim (Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn.) Goddess with the Third Eye (You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).) Goe Goe the Gallant Ninja (When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect.) Goggle Golem (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● The original ATK of this card becomes 2100.) Gogiga Gagagigo (His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....) Gogogo Giant (When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.) Gogogo Golem (Once per turn, this face-up Defense Position card cannot be destroyed by battle.) Goka, the Pyre of Malice (You can Special Summon this card from your hand if you control a FIRE monster. When this card is Special Summoned this way, destroy 1 FIRE monster you control. During your Standby Phase, Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster to have this card gain 500 ATK, until the End Phase.) Gokibore (A large, spherical roach that attacks its enemies by rolling over them.) Gokipon (When this card is destroyed by battle and sent to the Graveyard: You can add 1 Insect-Type monster with 1500 or less ATK from your Deck to your hand.) Gold Sarcophagus (Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.) Goldd, Wu-Lord of Dark World (If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those cards (if any).) Golden Bamboo Sword (Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.) Golden Flying Fish (You can Tribute 1 other Fish-Type monster to destroy 1 card on the field.) Golden Gearbox (Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase.) Golden Homunculus (This card gains 300 ATK and DEF for each of your banished cards.) Golden Ladybug (Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do, this card remains revealed while it is in your hand, until the End Phase.) Golem Dragon (Your opponent cannot target face-up Dragon-Type monsters for attacks, except this one.) Golem Sentry (Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.) Gonogo (An opponent's monster that battles this card is changed to face-down Defense Position at the end of the Damage Step.) Good Goblin Housekeeping (Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.) Gora Turtle (As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.) Gora Turtle of Illusion (Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field.) Gorgon's Eye (Until the end of this turn, all effects of Defense Position monsters are negated.) Gorz the Emissary of Darkness (When you take damage from a card your opponent controls: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When Special Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Battle Damage you took. ● Effect Damage: Inflict damage to your opponent equal to the amount of damage you took.) Gotterdammerung (Select 1 face-up "Aesir" monster you control. Give control of that monster to your opponent. During your opponent's next End Phase, destroy the selected monster and remove from play all cards your opponent controls.) Gottoms' Emergency Call (If there is a face-up "X-Saber" monster(s) on the field: Target 2 "X-Saber" monsters in either player's Graveyard(s); Special Summon both of them to your side of the field.) Goyo Guardian (1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.) Gozen Match (Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the Graveyard.) Graceful Charity (Draw 3 cards, then discard 2 cards.) Graceful Dice (Roll 1 six-sided die. The face-up monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase.) Graceful Revival (Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.) Gradius (A high-performance jet fighter with power capsules for variable attack capabilities.) Gradius' Option (This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.) Gragonith, Lightsworn Dragon (This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.) Granadora (When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.) Grand Convergence (If you control "Macro Cosmos": Inflict 300 damage to your opponent and destroy all monsters on the field.) Grand Tiki Elder (A masked monster that wields the most deadly of curses.) Grandmaster of the Six Samurai (You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.) Grandsoil the Elemental Lord (Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 EARTH monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 monster in either player's Graveyard; Special Summon that target to your side of the field. If this card leaves the field, skip the Battle Phase of your next turn.) Granmarg the Rock Monarch (When this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.) Grapha, Dragon Lord of Dark World (You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.) Grapple Blocker (When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card.) Grass Phantom (This card gains 500 ATK for each "Grass Phantom" in your Graveyard.) Grasschopper (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● This card can attack all monsters your opponent controls once each.) Grave Lure (Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.) Grave Ohja (While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent.) Grave Protector (Any monster destroyed by battle is shuffled into the Deck instead of going to the Graveyard.) Grave Squirmer (When this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target.) Grave of the Super Ancient Organism (All face-up Level 6 or higher Special Summoned monsters on the field cannot declare an attack or activate their effects.) Gravedigger Ghoul (Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel.) Gravekeeper's Assailant (If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position.) Gravekeeper's Cannonholder (You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent.) Gravekeeper's Chief (You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it.) Gravekeeper's Commandant (You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.) Gravekeeper's Curse (When this card is Summoned, inflict 500 damage to your opponent.) Gravekeeper's Descendant (You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.) Gravekeeper's Guard (FLIP: Select 1 monster your opponent controls and return it to the hand.) Gravekeeper's Priestess (The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" monsters on the field gain 200 ATK and DEF.) Gravekeeper's Recruiter (When this card you control is sent to your Graveyard, add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.) Gravekeeper's Servant (Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.) Gravekeeper's Spear Soldier (During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Gravekeeper's Spy (FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.) Gravekeeper's Stele (Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley".) Gravekeeper's Vassal (The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead.) Gravekeeper's Visionary (You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.) Gravekeeper's Watcher (When your opponent activates a card that includes an effect whereby your opponent discards from his/her hand, send this card from your hand to the Graveyard to negate the activation and the effect of the card and destroy it.) Gravelstorm (Target 1 Spell/Trap Card on each side of the field; return them to the hand.) Graverobber (Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.) Graverobber's Retribution (During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.) Gravi-Crush Dragon (You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls.) Gravitic Orb (FLIP: Change the battle positions of all face-up monsters your opponent controls.) Gravity Axe - Grarl (The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.) Gravity Behemoth (If it is not the first turn of the Duel and there are no cards on the field, you can Normal Summon this card without Tributing. You can destroy all Field Spell Cards on the field. This card cannot attack the turn you activate this effect.) Gravity Bind (Level 4 and higher monsters cannot attack.) Gravity Collapse (Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.) Gravity Warrior (1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able.) Gray Wing (Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.) Great Angus (A very violent beast, it is always berserk. People say that they have never seen it silent.) Great Bill (Nothing escapes from this beast's massive mouth.) Great Dezard (When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.) Great Long Nose (This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.) Great Maju Garzett (The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.) Great Moth (This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".) Great Phantom Thief (Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.) Great Poseidon Beetle (If this card targets an opponent's face-up Attack Position monster for an attack, and that monster is not destroyed by the battle, this card can attack the same monster again in a row. This effect can only used twice per turn.) Great Shogun Shien (If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.) Great Spirit (Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn.) Great White (A giant white shark with razor-sharp teeth.) Greed (Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect.) Greed Grado (Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards.) Greed Quasar (This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle.) Green Baboon, Defender of the Forest (When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard.) Green Gadget (When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.) Green Phantom King (This youthful king of the forests lives in a green world, abundant with trees and wildlife.) Greenkappa (FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.) Gren Maju Da Eiza (This card's ATK and DEF are each equal to the number of your removed from play cards x 400.) Gren, Tactician of Dark World (If this card is discarded to the Graveyard by a card effect: Target 1 Spell/Trap Card on the field; destroy that target.) Grenosaurus (2 Level 3 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.) Griggle (When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field.) Grinder Golem (Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.) Grizzly, the Red Star Beast (1 EARTH Tuner + 2 or more non-Tuner Beast-Type monsters This card cannot be Special Summoned except by Synchro Summon. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. This card cannot be used in a Duel.) Ground Attacker Bugroth (A surface battle robot that was once used for sea warfare.) Ground Collapse (Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.) Ground Spider (Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.) Gryphon Wing (When your opponent activates "Harpie's Feather Duster", all of your opponent's Spell and Trap cards are destroyed in place of your own.) Gryphon's Feather Duster (Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.) Guard Dog (FLIP: Your opponent cannot Special Summon for the rest of this turn.) Guard Mines (Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent.) Guard Penalty (Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.) Guardian Angel Joan (When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.) Guardian Baou (This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated.) Guardian Ceal (This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field.) Guardian Eatos (If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 Equip Spell Card equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and this card gains 500 ATK for each monster banished by this effect, until the End Phase.) Guardian Elma (This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card.) Guardian Grarl (This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it.) Guardian Kay'est (This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards. Also, this card cannot be an attack target of your opponent's monsters.) Guardian Sphinx (Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.) Guardian Statue (Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.) Guardian Tryce (This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card.) Guardian of Order (If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order".) Guardian of the Labyrinth (A monster that guards the entrance to the Netherworld.) Guardian of the Throne Room (A robot guard built to protect throne rooms, it is armed with homing missiles.) Guldfaxe of the Nordic Beasts (If your opponent controls a face-up Synchro Monster and you control no monsters, you can Special Summon this card from your hand.) Gundari (This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owners' hands at the start of the Damage Step (without damage calculation).) Gungnir, Dragon of the Ice Barrier (1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.) Gust (You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.) Gust Fan (A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.) Gusto Codor (When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.) Gusto Egul (When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower non-Tuner "Gusto" monster from your Deck.) Gusto Falco (When this face-up card on the field is sent to the Graveyard, except by battle: You can Special Summon 1 "Gusto" monster from your Deck in face-down Defense Position.) Gusto Gulldo (When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck.) Gusto Squirro (When this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 Level 5 or higher "Gusto" monster from your Deck.) Gusto Thunbolt (At the end of the Battle Phase, if this card is in the Graveyard because it was destroyed by battle and sent to the Graveyard this turn: You can banish 1 "Gusto" monster from your Graveyard; Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.) Guts of Steel (Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the rest from play.) Gyaku-Gire Panda (Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.) Gyakutenno Megami (This fairy uses her mystical power to protect the weak and provide spiritual support.) Gyroid (Once per turn, this card cannot be destroyed by battle.) H - Heated Heart (Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.) HERO's Bond (If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand.) Hade-Hane (FLIP: You can return up to 3 monsters on the field to the owner's hand.) Half Counter (Activate only during damage calculation if a monster you control is being attacked. The attack target monster you control gains ATK equal to half the original ATK of the attacking monster, until the End Phase.) Half Shut (Select 1 face-up monster on the field. That monster cannot be destroyed by battle this turn, and its ATK is halved until the End Phase of this turn.) Half or Nothing (During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects. ● Halve the ATK of all monsters they currently control, until the end of the Battle Phase. ● End the Battle Phase.) Hallowed Life Barrier (Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.) Hamburger Recipe (This card is used to Ritual Summon "Hungry Burger". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.) Hammer Bounzer (If your opponent controls a card and you control no cards, you can Normal Summon this card without Tributing. If this card attacks an opponent's monster, as long as you control no Spell/Trap Cards, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.) Hammer Shark (Once per turn: You can reduce the Level of this card by 1, and if you do, Special Summon 1 Level 3 or lower WATER monster from your hand.) Hammer Shot (Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.) Hamon, Lord of Striking Thunder (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, your opponent cannot target other monsters for attacks.) Hand Destruction (Each player sends 2 cards from their hand to the Graveyard and draws 2 cards.) Hand of Nephthys (You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.) Hand of the Six Samurai (If you control another face-up "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster to target 1 monster on the field; destroy that target.) Handcuffs Dragon (When this card is destroyed by battle with an attacking monster your opponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card.) Hane-Hane (FLIP: Select 1 monster on the field and return it to its owner's hand.) Hanewata (During either player's turn, you can discard this card to make any effect damage you take this turn 0.) Haniwa (An earthen figure that protects the tomb of an ancient ruler.) Hannibal Necromancer (When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card.) Happy Lover (Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.) Hard Armor (A living suit of armor that attacks enemies with a bone-jarring tackle.) Hard-sellin' Goblin (Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand.) Hard-sellin' Zombie (Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck.) Hardened Armed Dragon (You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the Graveyard. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects.) Harmonic Waves (Target 1 face-up monster on the field; it becomes Level 4 until the End Phase.) Harpie Girl (A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.) Harpie Lady (This human-shaped animal with wings is beautiful to watch but deadly in battle.) Harpie Lady 1 (This card's name is always treated as "Harpie Lady". All WIND monsters gain 300 ATK.) Harpie Lady 2 (This card's name is always treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that this monster destroys by battle.) Harpie Lady 3 (This card's name is always treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns.) Harpie Lady Sisters (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist".) Harpie Queen (You can discard this card to the Graveyard to add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.) Harpie's Brother (With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.) Harpie's Feather Duster (Destroy all Spell and Trap Cards your opponent controls.) Harpie's Pet Baby Dragon (This card gains effects based on the number of "Harpie" monsters you control (other than "Harpie's Pet Baby Dragon" and "Harpie's Brother"). ● 1+: Your opponent cannot select "Harpie" monsters you control as attack targets (except "Harpie's Pet Baby Dragon" and "Harpie's Brother"). ● 2+: Double the original ATK and DEF of this card. ● 3+: Once per turn, you can destroy 1 card your opponent controls.) Harpie's Pet Dragon (This card gains 300 ATK and DEF for each "Harpie Lady" on the field.) Harpies' Hunting Ground (When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned, destroy 1 Spell or Trap Card on the field. All face-up Winged Beast-Type monsters gain 200 ATK and DEF.) Harvest Angel of Wisdom (When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand.) Hate Buster (Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Select the opponent's attacking monster and your attack target monster, destroy them and inflict damage to your opponent equal to the original ATK of the opponent's destroyed attacking monster.) Hayabusa Knight (This card can attack twice during each Battle Phase.) Headless Knight (A haunted spirit of a falsely accused knight who wanders in search of truth and justice.) Healing Wave Generator (Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100.) Heart of Clear Water (If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.) Heart of the Underdog (During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent.) Heartfelt Appeal (When you take Battle Damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effect(s) is negated and it cannot declare an attack.) Heat Wave (This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon an Effect Monster, until your next Draw Phase.) Heavy Mech Support Platform (Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. While equipped to a monster by this effect, that monster gains 500 ATK and DEF. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) Heavy Slump (Activate only when your opponent has 8 or more cards in their hand. Your opponent adds their hand to the Deck, shuffles it, and draws 2 cards.) Heavy Storm (Destroy all Spell and Trap Cards on the field.) Hecatrice (You can discard this card to the Graveyard to add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.) Hedge Guard (During damage calculation, in either player's turn: You can send this card from your hand to the Graveyard; halve the ATK of a monster you control until the End Phase, but that monster cannot be destroyed by this battle.) Helios - The Primordial Sun (This card's ATK and DEF are each equal to the number of removed from play monsters x 100.) Helios Duo Megistus (This card can be Special Summoned by Tributing 1 "Helios - The Primordial Sun" on your side of the field. The ATK and DEF of this card become the number of monsters that are removed from play x 200 points. If this card is destroyed as a result of battle and sent to the Graveyard, this card will be Special Summoned during the End Phase, increasing the ATK and DEF by 300 points.) Helios Trice Megistus (You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF.) Helping Robo for Combat (When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.) Helpoemer (Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.) Herald of Creation (Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.) Herald of Green Light (You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard to negate the activation of an opponent's Spell Card and destroy it. This effect can be activated during either player's turn.) Herald of Orange Light (During either player's turn, when an opponent's Effect Monster's effect activates: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation and destroy it.) Herald of Perfection (You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.) Herald of Purple Light (You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard to negate the activation of an opponent's Trap Card and destroy it. This effect can be activated during either player's turn.) Herculean Power (Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.) Hercules Beetle (A massive beetle with a tough carapace and a dangerous horn.) Hero Barrier (Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.) Hero Blast (Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.) Hero Counterattack (When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.) Hero Flash!! (Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.) Hero Heart (Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.) Hero Kid (When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.) Hero Mask (Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase.) Hero Medal (When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card.) Hero Ring (Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target.) Hero Signal (When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.) Hero Spirit (During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0.) Hero's Rule 2 (Negate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it.) Heroic Challenger - Double Lance (When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.) Heroic Challenger - Spartan (Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase.) Heroic Challenger - Swordshield (During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle.) Heroic Challenger - War Hammer (When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip the destroyed monster to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK.) Heroic Champion - Excalibur (2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.) Heroic Chance (Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn.) Heroic Retribution Sword (Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster.) Hibikime (Confuses enemy monsters with a noise that is harsh to the ears.) Hidden Armory (Send 1 card from the top of your Deck to the Graveyard. Add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon or Set the turn you activate this effect.) Hidden Soldiers (Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand.) Hidden Spellbook (During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.) Hieracosphinx (Your opponent cannot select a face-down Defense Position monster as an attack target.) Hieratic Dragon King of Atum (2 Level 6 Dragon-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your Deck, and make its ATK and DEF 0. This card cannot attack during the turn you activate this effect.) Hieratic Dragon of Asar (You can Special Summon this card (from your hand) by banishing 1 LIGHT Dragon-Type monster and 1 Dragon-Type Normal Monster from your Graveyard. If this face-up card on the field would be destroyed, you can Tribute 1 face-up "Hieratic" monster instead, except this card.) Hieratic Dragon of Eset (You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Once per turn: You can target 1 face-up Dragon-Type Normal Monster on the field; the Levels of all face-up "Hieratic" monsters currently on the field become the Level of that monster, until the End Phase. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.) Hieratic Dragon of Gebeb (When this card destroys an opponent's monster by battle and sends it to the Graveyard: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. When this card is Tributed: Special Summon 1 "Hieratic" Normal Monster from your hand, Deck or Graveyard.) Hieratic Dragon of Nebthet (You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 monster your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.) Hieratic Dragon of Nuit (Once per turn, during either player's turn, when this face-up card on the field is targeted by a Spell Card, Trap Card, or card effect: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.) Hieratic Dragon of Su (You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 Spell/Trap Card your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.) Hieratic Dragon of Sutekh (Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 3 Dragon-Type Normal Monsters from your Graveyard. Once per turn: You can banish 1 Dragon-Type monster from your Graveyard to target 1 card on the field; destroy that target.) Hieratic Dragon of Tefnuit (If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.) Hieratic Seal From the Ashes (Once per turn, during your opponent's turn: You can send 1 "Hieratic" monster from your Deck to your Graveyard. Once per turn, during your turn: You can target 1 of your banished "Hieratic" monsters; return that target to the Graveyard. When this face-up card on the field is sent to the Graveyard: Target 1 "Hieratic" monster in your Graveyard; Special Summon that target.) Hieratic Seal of Banishment (Tribute 1 "Hieratic" monster to target 1 card your opponent controls; banish that target.) Hieratic Seal of Convocation (Add 1 "Hieratic" monster from your Deck to your hand.) Hieratic Seal of Reflection (When a Spell Card, Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it.) Hieratic Seal of Supremacy (Special Summon 1 "Hieratic" monster from your hand.) Hieratic Seal of the Dragon King (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can Tribute this card; Special Summon 1 "Hieratic" monster, except "Hieratic Seal of the Dragon King", from your hand, Deck or Graveyard, in face-up Defense Position.) Hieratic Seal of the Sun Dragon Overlord (A mysterious engraved Hieratic relic. It was thought to be a simple stone, but it was actually infused with the power of a sun-wielding dragon. Aeons passed, and the power of the relic grew and grew until it finally shone like the sun itself.) Hieratic Sun Dragon Overlord of Heliopolis (2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.) Hieroglyph Lithograph (Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.) Hierophant of Prophecy (2 Level 7 Spellcaster-Type monsters Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard.) High Priestess of Prophecy (You can reveal 3 "Spellbook" Spell Cards in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell Card from your hand or Graveyard to target 1 card on the field; destroy that target.) High Tide Gyojin (A very agile half-fish warrior known for its relentless attacks.) Hiita the Fire Charmer (FLIP: Target 1 face-up FIRE monster your opponent controls; take control of that target while this card is face-up on the field.) Hino-Kagu-Tsuchi (This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw.) Hinotama (Inflict 500 points of damage to your opponent's Life Points.) Hinotama Soul (An intensely hot flame creature that rams anything standing in its way.) Hiro's Shadow Scout (FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.) Hitotsu-Me Giant (A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.) Homunculus the Alchemic Being (Once per turn, you can change the Attribute of this monster.) Honest (During your Main Phase: You can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.) Hope for Escape (Activate only if your opponent's Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponent's.) Horn of Heaven (Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.) Horn of Light (Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.) Horn of the Phantom Beast (Target 1 Beast-Type or Beast-Warrior-Type monster you control; equip this card to that target. It gains 800 ATK. When that target destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card.) Horn of the Unicorn (The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.) Horseytail (When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Horseytail Token" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the Graveyard.) Horus the Black Flame Dragon LV4 (Control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.) Horus the Black Flame Dragon LV6 (This card is unaffected by the effects of Spell Cards. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.) Horus the Black Flame Dragon LV8 (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them.) Horus' Servant (Your opponent cannot select "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card.) Hoshiningen (As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.) Hourglass of Courage (If this card is Normal or Flip Summoned, its original ATK and DEF are halved until the End Phase of your next turn. After that, the original ATK and DEF are doubled.) House of Adhesive Tape (If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.) Howl of the Wild (When a monster you control destroys an opponent's monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent for each face-up Beast-Type monster you control.) Howling Insect (When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck.) Huge Revolution (This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.) Human-Wave Tactics (During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.) Humanoid Slime (This slime apparently has some human genes in its genetic makeup.) Humanoid Worm Drake ("Worm Drake"+"Humanoid Slime") Hundred Eyes Dragon (1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters Once per turn, you can activate this card's effect by removing from play 1 Level 6 or lower DARK Effect Monster from your Graveyard. Until the End Phase, treat this card's name as that monster's name, and this card gains the same effects as that monster while face-up on the field. When this card is destroyed and sent to the Graveyard, add 1 "Earthbound Immortal" monster from your Deck to your hand.) Hungry Burger (This monster can only be Ritual Summoned with the Ritual Spell Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.) Hunter Dragon (This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack.) Hunter Owl (This card gains 500 ATK for each face-up WIND monster you control. While you control another face-up WIND monster, your opponent cannot select this card as an attack target.) Hunter Spider (This monster feeds on whatever it catches in its web.) Hunter of Black Feathers (While your opponent controls 2 or more face-up monsters, all of the same Type, you can send 1 card from your hand to the Graveyard to select and destroy 1 face-up monster your opponent controls.) Hunting Instinct (Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand.) Hushed Psychic Cleric (When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it.) Hydra Viper (Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase.) Hydro Genex ("Genex Controller" + 1 or more non-Tuner WATER monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster.) Hydro Pressure Cannon (Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard.) Hydrogeddon (When this card destroys a monster your opponent controls by battle and sends it to the Graveyard: You can Special Summon 1 "Hydrogeddon" from your Deck.) Hyena (When this card is sent to the Graveyard by battle, you can Special Summon any "Hyena"(s) from your Deck. Then shuffle your Deck.) Hyosube (This amphibian is strong on the attack, but leaves much to be desired when defending.) Hyozanryu (A dragon created from a massibe diamond that sparkles with blinding light.) Hyper Hammerhead (At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.) Hyper Psychic Blaster (1 Tuner + 1 or more non-Tuner Psychic-Type Monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.) Hyper Psychic Blaster/Assault Mode (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.) Hyper Synchron (If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that monster gains 800 ATK. Remove it from play during the End Phase.) Hypnocorn (When this card is Normal Summoned, if your opponent controls a monster(s) and you control no other monsters, you can select 1 Set Spell or Trap Card and destroy it.) Hysteric Fairy (Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points.) Hysteric Party (Discard 1 card from your hand. Special Summon as many "Harpie Lady" cards as possible from your Graveyard. When this card is removed from the field, destroy all the monsters that were Special Summoned by this card's effect.) Icarus Attack (Tribute 1 Winged Beast-Type monster to target 2 cards on the field; destroy them.) Ice Master (You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s).) Ice Queen (Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell Card in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster-Type monsters in your Graveyard to activate and to resolve this effect.) Icy Crevasse (When exactly 1 monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Target 1 monster your opponent controls; send that target to the Graveyard and inflict damage to your opponent equal to its original ATK in the Graveyard.) Ido the Supreme Magical Force (You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's Standby Phase and destroy all other monsters you control.) Il Blud (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed form the field, destroy all Zombie-Type monsters Special Summoned by this effect.) Illusionist Faceless Mage (Manipulates enemy attacks with the power of illusion.) Illusory Snatcher (When you Tribute Summon a monster: You can Special Summon this card from your hand, and if you do, the Type, Attribute, and Level of this card become the same as that face-up Tribute Summoned monster.) Imairuka (When this card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Send the top card of your Deck to the Graveyard, then, if it was a WATER monster, draw 1 card.) Immortal Ruler (This card cannot be Special Summoned. You can Tribute this card to add 1 "Zombie World" from your Graveyard to your hand.) Impenetrable Attack (During the Battle Phase, activate 1 of these effects. ● Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. ● You take no Battle Damage during this Battle Phase.) Impenetrable Formation (Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card.) Imperial Custom (Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom". You can only control 1 "Imperial Custom".) Imperial Iron Wall (Cards cannot be removed from play.) Imperial Order (As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.) Imprisoned Queen Archfiend (This card's controller pays 1000 Life Points during each of their Standby Phases (this is not optional). During your Standby Phase, if "Pandemonium" is on the field and this card is in your Graveyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase.) Inaba White Rabbit (This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.) Incandescent Ordeal (This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.) Indomitable Fighter Lei Lei (If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.) Indomitable Gladiator Beast (Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" cards from your Graveyard to the Deck to return this card to your hand.) Infected Mail (Once per turn: You can target 1 face-up Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.) Infernal Dragon (If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, you can Special Summon this card by Tributing 1 monster.) Infernal Flame Emperor (This card cannot be Special Summoned. When this card is Tribute Summoned, you can remove from play up to 5 FIRE monsters in your Graveyard. Destroy a number of Spell/Trap Cards on the field equal to the number of monsters removed from play for this effect.) Infernal Incinerator (This card can only be Normal Summoned or Set by discarding all other card(s) in your hand and Tributing 1 card you control with 2000 or more ATK. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control.) Infernalqueen Archfiend (The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase.) Infernity Archfiend (When you have no cards in your hand and draw this card, you can reveal it to Special Summon it. When this card is Special Summoned, if you have no cards in your hand, you can add 1 "Infernity" card from your Deck to your hand.) Infernity Avenger (When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.) Infernity Barrier (Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, if you control a face-up Attack Position "Infernity" monster and have no cards in your hand. Negate the activation and destroy that card.) Infernity Beast (If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.) Infernity Beetle (While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.) Infernity Break (Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.) Infernity Destroyer (While you have no cards in your hand, when this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 damage to your opponent.) Infernity Doom Dragon (1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack during the same turn you activate this effect.) Infernity Dwarf (While you have no cards in your hand, during battle between an attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.) Infernity Force (Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.) Infernity General (If you have no cards in your hand: You can banish this card from your Graveyard to target 2 Level 3 or lower "Infernity" monsters in your Graveyard; Special Summon them from the Graveyard, but their effects are negated.) Infernity Guardian (While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects.) Infernity Inferno (Discard up to 2 cards, and send the same number of "Infernity" cards from your Deck to the Graveyard.) Infernity Knight (When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from the Graveyard.) Infernity Launcher (Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. While you have no cards in your hand, you can send this card from the field to the Graveyard to select up to 2 "Infernity" monsters in your Graveyard and Special Summon them.) Infernity Mirage (This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.) Infernity Necromancer (When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.) Infernity Randomizer (Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.) Infernity Reflector (Activate only by discarding all the cards in your hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent.) Inferno (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 1500 points of damage to your opponent's Life Points.) Inferno Fire Blast (Target 1 face-up "Red-Eyes B. Dragon" you control; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card.) Inferno Hammer (When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position.) Inferno Reckless Summon (Activate only when 1 monster with 1500 or less ATK is Special Summoned to your side of the field while your opponent controls a face-up monster(s). Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard, in face-up Attack Position. Your opponent selects 1 face-up monster they control and Special Summons all cards with that same name from their hand, Deck, and Graveyard.) Inferno Tempest (When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play.) Infestation Ripples (Pay 500 Life Points to target 1 Level 4 or lower "Steelswarm" monster in your Graveyard; Special Summon it from the Graveyard.) Infestation Tool (Send 1 "Steelswarm" monster from your Deck to the Graveyard to target 1 face-up "Steelswarm" monster you control; it gains 800 ATK until the End Phase.) Infestation Wave (Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand to target 1 card your opponent controls; destroy that target.) Infinite Cards (There is no limit to the number of cards in players' hands.) Infinite Dismissal (Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.) Infinity Dark (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.) Influence Dragon (Once per turn: You can target 1 face-up monster you control; it becomes Dragon-Type until the End Phase.) Informer Spider (When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls.) Inherited Fortune (Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.) Injection Fairy Lily (If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.) Inmato (When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards.) Inpachi (A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.) Insect Barrier (Insect-Type monsters your opponent controls cannot declare an attack.) Insect Imitation (Tribute 1 monster. Special Summon 1 Insect-Type monster from your Deck whose Level is 1 higher than the Tributed monster's.) Insect Knight (Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.) Insect Neglect (When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.) Insect Princess (While this card is face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster as a result of battle, increase the ATK of this card by 500 points.) Insect Queen (Each time this card declares an attack, you must Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End Phase, if this card destroyed an opponent's monster that turn, Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.) Insect Soldiers of the Sky (The ATK of this card increases by 1000 points whenever it attacks a WIND monster.) Inspection (During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.) Instant Fusion (Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.) Instant Neo Space (Equip only to a Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck or Graveyard.) Intercept (Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.) Intercept Wave (All Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase.) Interdimensional Matter Transporter (Target 1 face-up monster you control; banish that target until the End Phase.) Interdimensional Warp (Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.) Interplanetary Invader "A" (Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase.) Interplanetarypurplythorny Dragon (If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand.) Into the Void (Activate only if you have 3 or more cards in your hand. Draw 1 card. During the End Phase of this turn, discard all the cards in your hand.) Introduction to Gallantry (Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.) Invader of Darkness (While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards.) Invader of the Throne (FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.) Invasion of Flames (When this card is Normal Summoned successfully, no Trap Cards can be activated.) Inverse Universe (Switch the ATK and DEF of all face-up Effect Monsters on the field.) Invigoration (An EARTH monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.) Invitation to a Dark Sleep (When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.) Inzektor Ant (Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead.) Inzektor Axe - Zektahawk (Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards.) Inzektor Centipede (Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.) Inzektor Crossbow - Zektarrow (Equip only to an "Inzektor" monster. It gains 500 ATK. Your opponent cannot activate cards or effects in response to the activation of the equipped monster's effects.) Inzektor Dragonfly (Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can Special Summon 1 "Inzektor" monster from your Deck, except "Inzektor Dragonfly". While this card is equipped to a monster, that monster's Level is increased by 3.) Inzektor Earwig (Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster gains ATK and DEF equal to this card's ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: The monster this card was equipped to gains 1000 ATK, until the End Phase.) Inzektor Exa-Beetle (2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.) Inzektor Exa-Stag (2 Level 5 Insect-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or in their Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster(s) equipped by this effect.) Inzektor Firefly (Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an "Inzektor" card equips to this card: You can look at all Set cards your opponent controls. While this card is equipped to a monster, that monster's Level is increased by 1, also it gains ATK and DEF equal to this card's ATK and DEF.) Inzektor Gauntlet (Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 1000 DEF, and cannot be destroyed by your opponent's card effects.) Inzektor Giga-Cricket (If this card is in your Graveyard: You can banish 1 Insect-Type monster from your Graveyard to target 1 face-up "Inzektor" monster you control; equip this card from the Graveyard to that target. This effect of "Inzektor Giga-Cricket" can only be used once per turn. While this card is equipped to a monster, that monster's original ATK becomes 2000, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.) Inzektor Giga-Mantis (You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2400. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard except "Inzektor Giga-Mantis"; Special Summon that target. This effect of "Inzektor Giga-Mantis" can only be used once per turn.) Inzektor Giga-Weevil (You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original DEF becomes 2600. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard; Special Summon that target. This effect of "Inzektor Giga-Weevil" can only be used once per turn.) Inzektor Hopper (Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect.) Inzektor Hornet (Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 card on the field; destroy that target.) Inzektor Ladybug (Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 2, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 face-up monster you control; increase that target's Level by up to 2.) Inzektor Orb (Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect.) Inzektor Sword - Zektkaliber (Equip only to an "Inzektor" monster. It gains 800 ATK and DEF. When this face-up card on the field is sent to the Graveyard: Target 1 "Inzektor" monster in your Graveyard; add that target to your hand.) Iris, the Earth Mother (After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.) Iron Blacksmith Kotetsu (FLIP: Add 1 Equip Spell Card from your Deck to your hand.) Iron Chain Blaster (Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent.) Iron Chain Coil (Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field.) Iron Chain Dragon (1 Tuner + 1 or more non-Tuner monsters You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.) Iron Chain Repairman (When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect.) Iron Chain Snake (During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard.) Iron Core Armor (Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.) Iron Core Immediate Disposal (Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard.) Iron Core Luster (Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.) Iron Core Specimen Lab (During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand.) Iron Core of Koa'ki Meiru (During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.) Island Turtle (A huge turtle that is often mistaken for an island.) Ivy Shackles (While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face-up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card.) Izanagi (You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.) Izanami (This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.) Jack's Knight (A strong master swordsman. His loyalty is to justice, his duty to protect the weak.) Jade Insect Whistle (Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck.) Jade Knight (While this card is in Attack Position, face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.) Jain, Lightsworn Paladin (If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.) Jam Breeding Machine (During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/Level 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens).) Jam Defender (When your opponent attacks a monster you control, you can change the attack target to a "Revival Jam" you control.) Jar Robber (You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck.) Jar Turtle (Each time "Jar of Greed" is activated, draw 1 card.) Jar of Greed (Draw 1 card from your Deck.) Javelin Beetle (This card can only be Ritual Summoned with the Ritual Spell Card, "Javelin Beetle Pact".) Javelin Beetle Pact (This card is used to Ritual Summon "Javelin Beetle". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.) Jawsman (Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card.) Jellyfish (An almost invisible, semi-transparent jellyfish that drifts in the sea.) Jenis, Lightsworn Mender (During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points.) Jerry Beans Man (Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.) Jester Confit (You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit".) Jester Lord (While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.) Jetroid (At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand.) Jigen Bakudan (FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.) Jinzo (Trap Cards, and their effects, cannot be activated. The effects of all face-up Trap Cards on the field are negated.) Jinzo #7 (This monster can attack your opponent's Life Points directly.) Jinzo - Lord (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.) Jinzo - Returner (This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.) Jirai Gumo (When you declare an attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, lose half your Life Points before attacking.) Jowgen the Spiritualist (Discard 1 random card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. As long as this card remains face-up on the field, no monsters can be Special Summoned.) Jowls of Dark Demise (FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.) Judge Man (This club-wielding warrior battles to the end and will never surrender.) Judgment Dragon (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. You can pay 1000 Life Points; destroy all other cards on the field. During each of your End Phases: Send the top 4 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.) Judgment of Anubis (Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.) Judgment of Pharaoh (Pay half of your Life Points. Select and activate an appropriate effect which can be applied: ● If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s) or activate an Effect Monster's effect. ● If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate or Set Spell or Trap Cards.) Judgment of Thunder (Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.) Judgment of the Desert (The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect.) Jumbo Drill (When this card is Normal Summoned: You can increase the Levels of all Machine-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.) Junk Archer ("Junk Synchron" + 1 or more non-Tuner monsters Once per turn, you can select 1 monster your opponent controls. Remove that monster from play. During the End Phase of this turn, it returns to your opponent's side of the field, in the same Battle Position.) Junk Barrage (When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK.) Junk Berserker ("Junk Synchron" + 1 or more non-Tuner monsters You can remove from play 1 "Junk" monster from your Graveyard to select 1 face-up monster your opponent controls. That monster loses ATK equal to the removed monster's ATK. If this card attacks a Defense Position monster, destroy that monster at the start of the Damage Step (without damage calculation).) Junk Box (Select and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase.) Junk Defender (When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF.) Junk Destroyer ("Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card.) Junk Forward (If you control no monsters, you can Special Summon this card (from your hand).) Junk Gardna ("Junk Synchron" + 1 or more non-Tuner monsters Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.) Junk Servant (If you control a face-up "Junk" monster, you can Special Summon this card from your hand.) Junk Synchron (When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effect(s) is negated.) Junk Warrior ("Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control.) Jurassic World (All face-up Dinosaur-Type monsters gain 300 ATK and DEF.) Jurrac Aeolo (You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard.) Jurrac Brachis (While another face-up "Jurrac" monster is on the field, this card cannot be destroyed by battle.) Jurrac Dino (Once during each player's End Phase, if this card destroyed an opponent's monster by battle this turn, you can Tribute 1 "Jurrac" monster to draw 2 cards.) Jurrac Gallim (When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card. Your opponent can discard 1 card to negate this effect.) Jurrac Giganoto (1 Tuner + 1 or more non-Tuner Dinosaur-Type monsters While this card is face-up on the field, all face-up "Jurrac" monsters you control gain 200 ATK for each "Jurrac" monster in your Graveyard.) Jurrac Guaiba (If this card destroys an opponent's monster by battle: You can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck, but it cannot declare an attack this turn.) Jurrac Herra (When a Defense Position "Jurrac" monster you control, except "Jurrac Herra", is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand or Graveyard.) Jurrac Iguanon (If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand.) Jurrac Meteor (1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard.) Jurrac Monoloph (This card can attack all monsters your opponent controls once each.) Jurrac Protops (This card gains 100 ATK for each monster your opponent controls.) Jurrac Ptera (If this card is attacked, return the attacking monster to the hand after damage calculation and this card gains DEF equal to the returned monster's Level x 100.) Jurrac Spinos (When this card destroys an opponent's monster by battle and sends it to the Graveyard, Special Summon 1 "Spinos Token" (Dinosaur-Type/FIRE/Level 1/ATK 300/DEF 0) in Attack Position to your opponent's side of the field.) Jurrac Stauriko (If this card is destroyed by battle, Special Summon 2 "Jurrac Tokens" (Dinosaur-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a "Jurrac" monster.) Jurrac Titano (This card cannot be Special Summoned. While face-up on the field, this card cannot be targeted by the effects of Traps or Effect Monsters. Once per turn, you can remove from play 1 "Jurrac" monster with 1700 or less ATK from your Graveyard to have this card gain 1000 ATK until the End Phase.) Jurrac Tyrannus (You can Tribute 1 Dinosaur-Type monster to have this card gain 500 ATK. When this card destroys an opponent's monster by battle and sends it to the Graveyard, this card gains 300 ATK.) Jurrac Velo (When this face-up Attack Position card you control is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck.) Jurrac Velphito (1 Tuner + 1 or more non-Tuner Dinosaur-Type monsters This card's ATK and DEF are equal to the total original ATK of the Synchro Material Monsters used for its Synchro Summon. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.) Just Desserts (Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.) Justi-Break (Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.) Justice Bringer (Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.) Jutte Fighter (Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.) KA-2 Des Scissors (When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.) Kabazauls (A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.) Kachi Kochi Dragon (2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can attack once again in a row.) Kagemucha Knight (When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.) Kagemusha of the Blue Flame (Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade.) Kagemusha of the Six Samurai (When (exactly) 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, Spell/Trap effect, or Effect Monster's effect, you can change the target to this face-up card on the field, instead.) Kagetokage (Cannot be Normal Summoned or Set. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.) Kahkki, Guerilla of Dark World (If this card is discarded to the Graveyard by a card effect: Target 1 monster on the field; destroy that target.) Kaibaman (You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.) Kaiser Colosseum (If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.) Kaiser Dragon ("Winged Dragon, Guardian of the Fortress #1" + "Fairy Dragon") Kaiser Glider (This card cannot be destroyed by battle with a monster that has the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand.) Kaiser Sea Horse (This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.) Kaminari Attack ("Ocubeam" + "Mega Thunderball") Kaminote Blow (Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.) Kamui, Hope of Gusto (FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.) Kanan the Swordmistress (A lady warrior armed with sword and shield, she floats lightly and stings sharply.) Kangaroo Champ (A monster that battles with this card is changed to Defense Position after damage calculation.) Karakuri Anatomy (Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.) Karakuri Barrel mdl 96 "Shinkuro" (This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.) Karakuri Bushi mdl 6318 "Muzanichiha" (This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.) Karakuri Cash Cache (Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster.) Karakuri Cash Shed (Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.) Karakuri Gold Dust (Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase.) Karakuri Klock (Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.) Karakuri Komachi mdl 224 "Ninishi" (This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) Karakuri Merchant mdl 177 "Inashichi" (This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.) Karakuri Muso mdl 818 "Haipa" (This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.) Karakuri Ninja mdl 339 "Sazank" (This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.) Karakuri Ninja mdl 7749 "Nanashick" (This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.) Karakuri Ninja mdl 919 "Kuick" (This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.) Karakuri Shogun mdl 00 "Burei" (1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, you can select 1 monster on the field, and change its battle position.) Karakuri Showdown Castle (When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.) Karakuri Soldier mdl 236 "Nisamu" (This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.) Karakuri Spider (If this card attacks a DARK monster, destroy the attack target after damage calculation.) Karakuri Steel Shogun mdl 00X "Bureido" (1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.) Karakuri Strategist mdl 248 "Nishipachi" (This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position.) Karakuri Trick House (Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it.) Karakuri Watchdog mdl 313 "Saizan" (This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.) Karate Man (You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.) Karbonala Warrior ("M-Warrior #1" + "M-Warrior #2") Karma Cut (Discard 1 card to select 1 face-up monster your opponent controls, and remove it from play. Then, remove from play any cards in your opponent's Graveyard with the same name as that monster.) Kasha (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck; this card's ATK is equal to the number of face-up Zombie-Type monsters shuffled into the Deck this way x 1000.) Kayenn, the Master Magma Blacksmith (You can banish this card from your Graveyard; all face-up "Laval" monsters you currently control gain 400 ATK.) Kazejin (You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.) Kelbek (A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally.) Keldo (When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled.) Key Mace (Enemies' hearts will melt at the sight of this small fairy's cuteness.) Key Mace #2 (This fiend brings out the worst in everyone.) Key Man the Key Warrior (Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase.) Key Mouse (When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand.) Kid Guard (When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.) Killer Needle (A huge bee with exceptional strength that's particularly dangerous in a swarm.) Kinetic Soldier (During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only.) King Dragun ("Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot select any Dragon-Type monsters as the target(s) of Spell, Trap, or Monster Card effects. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand.) King Fog (A fiend that dwells in a blinding curtain of smoke.) King Landia the Goldfang (3 Level 8 monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Beast-Warrior-Type, you win the Match. This card cannot be used in a Duel.) King Pyron (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can inflict 1000 damage to your opponent.) King Tiger Wanghu (When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.) King of Destruction - Xexex (This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Fiend-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be used in a Duel.) King of Yamimakai (Wields the power of darkness to destroy its enemies.) King of the Beasts (You can Tribute 1 face-up "Moja" you control to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "King of the Beasts" on the field.) King of the Skull Servants (The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000. When this card is destroyed by battle and sent to the Graveyard, by removing from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard, Special Summon this card.) King of the Swamp (You can substitute this card for any 1 Fusion Material Monster. When you do, the other Fusion Material Monster(s) must be the correct one(s). You can discard this card to the Graveyard to add 1 "Polymerization" from your Deck to your hand.) King's Knight (When this card is Normal Summoned, if you control "Queen's Knight", you can Special Summon 1 "Jack's Knight" from your Deck.) Kinka-byo (This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster.) Kiryu (Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Kiseitai (When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.) Kishido Spirit (Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.) Knight of the Red Lotus (If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.) Knight's Title (Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.) Koa'ki Meiru Beetle (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position.) Koa'ki Meiru Bergzak (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row.) Koa'ki Meiru Boulder (When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.) Koa'ki Meiru Crusader (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.) Koa'ki Meiru Doom (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT and DARK Effect Monsters that activate during the Main Phase are negated.) Koa'ki Meiru Drago (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DARK monsters cannot be Special Summoned.) Koa'ki Meiru Ghoulungulate (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.) Koa'ki Meiru Gravirose (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in you hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.) Koa'ki Meiru Guardian (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that monster.) Koa'ki Meiru Hydro Barrier (You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.) Koa'ki Meiru Ice (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field.) Koa'ki Meiru Initialize! (Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand.) Koa'ki Meiru Maximus (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.) Koa'ki Meiru Powerhand (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during that Battle Phase, while this card remains on the field.) Koa'ki Meiru Prototype (If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800).) Koa'ki Meiru Rooklord (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.) Koa'ki Meiru Sandman (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of a Trap Card and destroy it.) Koa'ki Meiru Sea Panther (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.) Koa'ki Meiru Shield (Activate only when your opponent's monster declares an attack if you have 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard. Destroy all face-up Attack Position monsters your opponent controls.) Koa'ki Meiru Speeder (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.) Koa'ki Meiru Tornado (You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.) Koa'ki Meiru Urnight (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".) Koa'ki Meiru Valafar (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard. You can Tribute Summon this monster by Tributing 1 "Koa'ki Meiru" monster. This card cannot be destroyed by the effects of Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Koa'ki Meiru Wall (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy it.) Koa'ki Meiru War Arms (During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn, you can select 1 Level 3 or lower Warrior-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to half of those equipped cards' combined ATK. If this card would be destroyed by battle, the equipped monsters are destroyed instead. (There is no limit to the number of monsters that can be equipped to this card.) Koa'ki Ring (Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage.) Koalo-Koala ("Sea Koala" + "Tree Otter" You can send 1 Beast-Type monster from your hand to the Graveyard to target 1 monster your opponent controls; destroy it.) Koitsu (Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Kojikocy (A man-hunter with powerful arms that can crush boulders.) Kotodama (If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped-face up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.) Koumori Dragon (A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.) Kozaky (A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.) Kozaky's Self-Destruct Button (Inflict 1000 damage to the player who destroyed this Set card.) Krebons (When this card is targeted for an attack: You can pay 800 Life Points; negate the attack.) Kryuel (When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.) Kumootoko (A massive, intelligent spider that traps enemies with webbing.) Kunai with Chain (Activate 1 or both of these effects (simultaneously). ● When an opponent's monster attacks: Target the attacking monster; change that target to Defense Position. ● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK) Kunoichi (When control of this face-up card changes, its new controller discards 1 random card.) Kurama (A vicious bird that attacks from the skies with its whip-like tail.) Kuraz the Light Monarch (When this card is Normal or Special Summoned, you can destroy up to 2 cards on the field. For each card destroyed, that card's controller draws 1 card. This card cannot attack during the turn it is Normal or Special Summoned.) Kuriboh (During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.) Kuribon (During damage calculation, if this card is being attacked by your opponent's monster: You take no Battle Damage from this battle, your opponent gains Life Points equal to the attacking monster's ATK, and you return this card to your hand.) Kurivolt (During your Main Phase: You can target 1 face-up Xyz Monster that has Xyz Material; detach 1 Xyz Material from it, and Special Summon 1 "Kurivolt" from your Deck. This card cannot be used as a Synchro Material Monster.) Kuwagata a (A very vicious stag beetle that goes for the head.) Kwagar Hercules ("Kuwagata a" + "Hercules Beetle") Kycoo the Ghost Destroyer (When this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards from their Graveyard. Your opponent cannot remove from play cards from either player's Graveyard.) La Jinn the Mystical Genie of the Lamp (A genie of the lamp that is at the beck and call of its master.) Labyrinth Tank ("Giga-Tech Wolf" + "Cannon Soldier") Labyrinth Wall (These walls form a labyrinth no exit for enemies.) Labyrinth of Nightmare (During the End Phase of each turn, change the battle positions of all face-up monsters on the turn player's side of the field.) Lady Assailant of Flames (FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points.) Lady Ninja Yae (By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.) Lady Panther (Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck.) Lady of D. (Your opponent cannot target face-up Dragon-Type monsters you control for attacks. If this card on the field would be destroyed by battle or by a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead.) Lady of Faith (Soothes the souls of others by chanting a mysterious spell.) Lair Wire (Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster.) Lancer Archfiend (Once per turn, when a monster you control declares an attack targeting a Defense Position monster your opponent controls, you can activate this effect. If you do, during this battle, if the ATK of the attacking monster is greater than the DEF of the Defense Position monster it battles, inflict the difference as Battle Damage to your opponent.) Lancer Dragonute (During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Lancer Lindwurm (During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Landoise's Luminous Moss (Activate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effects this turn.) Larvae Moth (This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".) Larvas (A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms.) Laser Cannon Armor (An Insect-Type monster equipped with this card increases its ATK and DEF by 300 points.) Last Day of Witch (Destroy all face-up Spellcaster-Type monsters on the field.) Last Resort (Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.) Last Turn (This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.) Last Will (If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.) Latinum, Exarch of Dark World (If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, target 1 Fiend-Type monster on the field; Special Summon this card from the Graveyard, then that target (if any) gains 500 ATK.) Launcher Spider (A mechanical spider with rocket launchers capable of random fire.) Lava Battleguard (Increase the ATK of this card by 500 points for each face-up "Swamp Battleguard" on your side of the field.) Lava Dragon (You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard.) Lava Golem (This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon or Set the turn you Special Summon this card. This monster's controller takes 1000 damage during each of their Standby Phases.) Laval Blaster (When this card is Normal Summoned, if you have a "Laval" monster in your Graveyard other than "Laval Blaster": You can choose a number from 1 to 5, then send that many cards from the top of your Deck to the Graveyard; this card gains 200 ATK for each "Laval" monster sent to the Graveyard to activate this effect.) Laval Burner (If you have 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand).) Laval Cannon (When this card is Normal or Flip Summoned: You can target 1 of your banished "Laval" monsters; Special Summon that target.) Laval Coatl (If you have 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand).) Laval Dual Slasher (1 Tuner + 1 or more non-Tuner FIRE monsters This card gains effects based on the number of "Laval" monsters in your Graveyard: ● 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row. ● 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.) Laval Forest Sprite (When this card is sent from the field to the Graveyard: All face-up "Laval" monsters you currently control gain 200 ATK for each "Laval" monster in your Graveyard, until the End Phase.) Laval Judgment Lord (Once per turn: You can banish 1 "Laval" monster from your Graveyard; inflict 1000 damage to your opponent. "Laval Judgment Lord" cannot declare an attack the turn this effect is activated.) Laval Lakeside Lady (If this card is in your Graveyard and you have 3 or more "Laval" monsters with different names in your Graveyard: You can banish this card and 1 other "Laval" monster from your Graveyard to target 1 Set card your opponent controls; destroy that target.) Laval Lancelord (You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand.) Laval Magma Cannoneer (Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.) Laval Miller (When this card is destroyed by battle and sent to the Graveyard: You can send 2 "Laval" monsters from your Deck to the Graveyard.) Laval Stennon (1 Tuner + 1 or more non-Tuner FIRE monsters When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. During either player's turn, when this card is targeted by a card effect: You can banish 1 "Laval" monster from your Graveyard; negate the activation, and if you do, destroy the targeting card.) Laval Volcano Handmaiden (When this card is sent to the Graveyard, if you have a "Laval" monster in your Graveyard other than "Laval Volcano Handmaiden": You can send 1 "Laval" monster from your Deck to your Graveyard.) Laval Warrior (When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect.) Laval the Greater (1 Tuner + 1 or more non-Tuner FIRE monsters When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. If this card would be destroyed by a card effect, you can banish 1 "Laval" monster from your Graveyard instead.) Lavalval Dragon (1 Tuner + 1 or more non-Tuner FIRE monsters You can shuffle 2 "Laval" monsters from your Graveyard into your Main Deck to target 1 card your opponent controls; return it to the hand.) Lavalval Dragun (1 Tuner + 1 or more non-Tuner FIRE monsters Once per turn: You can add 1 "Laval" monster from your Deck to your hand, then send 1 "Laval" monster from your hand to the Graveyard.) Lavalval Ignis (2 Level 3 monsters If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the End Phase.) Layard the Liberator (Add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated.) Leeching the Light (Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.) Left Arm of the Forbidden One (A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.) Left Leg of the Forbidden One (A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.) Legacy Hunter (When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled.) Legacy of Yata-Garasu (Activate 1 of these effects: ● Draw 1 card. ● Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.) Legendary Black Belt (Equip only to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster.) Legendary Dragon of White (3 Level 8 monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Dragon-Type, you win the Match. This card cannot be used in a Duel.) Legendary Ebon Steed (Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.) Legendary Fiend (During each of your Standby Phases, this card gains 700 ATK.) Legendary Flame Lord (This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.) Legendary Jujitsu Master (At the end of the Damage Step, if this Defense Position card battled a monster: Return that monster to the top of the Deck.) Legendary Magician of Dark (3 Level 7 monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Spellcaster-Type, you win the Match. This card cannot be used in a Duel.) Legendary Six Samurai - Enishi (Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.) Legendary Six Samurai - Kageki (When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK.) Legendary Six Samurai - Kizan (If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.) Legendary Six Samurai - Mizuho (If you control a face-up "Legendary Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field.) Legendary Six Samurai - Shi En (1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.) Legendary Six Samurai - Shinai (If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai".) Legendary Sword (A Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points.) Legendary Wind-Up Key (Change all face-up "Wind-Up" monsters you control to face-down Defense Position.) Leghul (This monster may attack your opponent's Life Points directly.) Lekunga (You can remove from play 2 WATER monsters from your Graveyard to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.) Leodrake's Mane (Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase.) Leogun (Huge monster with a lion's mane similar to the King of Beasts.) Lesser Dragon (A minor dragon incapable of breathing fire.) Lesser Fiend (As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.) Level Conversion Lab (Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn.) Level Down!? (Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).) Level Eater (If this card is in the Graveyard: You can target 1 face-up Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.) Level Limit - Area A (All face-up Level 3 or lower monsters are changed to Attack Position and remain in Attack Position.) Level Limit - Area B (All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active.) Level Modulation (Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.) Level Retuner (Reduce the Level of 1 face-up monster you control by up to 2.) Level Tuning (Reduce the Level of all face-up monsters you control by 1, until the End Phase.) Level Up! (Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions.) Level Warrior (If there are no monsters on the field, you can Normal Summon this card as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) as a Level 4 monster.) Levia-Dragon - Daedalus (Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.) Leviair the Sea Dragon (2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.) Liberty at Last! (When a monster you control is destroyed by battle and sent to the Graveyard: Target 2 face-up monsters on the field; shuffle those targets into the Deck.) Lich Lord, King of the Underworld (If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard, it returns to its owner's hand.) Life Absorbing Machine (During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.) Life Equalizer (Activate only when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.) Life Stream Dragon (1 Tuner + "Power Tool Dragon" When this card is Synchro Summoned, you can make your Life Points become 4000. Any effect damage you take becomes 0. If this face-up card on the field would be destroyed, you can remove from play 1 Equip Spell Card from your Graveyard instead.) Lifeforce Harmonizer (When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.) Light Barrier (During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.) Light Effigy (If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes.) Light End Dragon (1 Tuner + 1 or more non-Tuner LIGHT monsters At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.) Light Laser (Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step.) Light Spiral (Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck.) Light and Darkness Dragon (This card cannot be Special Summoned. While this card is face-up on the field its Attribute is also treated as DARK. When a Spell or Trap Card is activated, or the effect of an Effect Monster is activated, that activation is negated and this card loses 500 ATK and DEF. When this card is destroyed and sent to the Graveyard, select 1 monster in your Graveyard. Then destroy all cards you control, and Special Summon that monster.) Light of Destruction (When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.) Light of Intervention (While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.) Light of Judgment (If "The Sanctuary in the Sky" is on the field, you can activate this card by discarding 1 LIGHT monster from your hand to the Graveyard. Choose 1 card your opponent controls or 1 card in their hand (you can look at their hand), and send it to the Graveyard.) Light of Redemption (Pay 800 Life Points to target 1 of your banished LIGHT monsters; add that target to your hand.) Light-Imprisoning Mirror (Negate all LIGHT monster effects activated on the field or in the Graveyard.) Lighten the Load (Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card.) Lightforce Sword (Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.) Lightning Blade (Equip only to a Warrior-Type monster. It gains 800 ATK. All WATER monsters lose 500 ATK.) Lightning Conger (This massive eel generates huge charges of electricity and unleashes them as thunderbolts.) Lightning Punisher (After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.) Lightning Tricorn (1 Tuner + 1 or more non-Tuner Beast-Type monsters If this card is destroyed by your opponent's card (either by battle or by card effect), you can select 1 "Thunder Unicorn" or "Voltic Bicorn" in your Graveyard and Special Summon it.) Lightning Vortex (Discard 1 card. Destroy all face-up monsters your opponent controls.) Lightning Warrior (1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.) Lightpulsar Dragon (You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can Special Summon this card (from your Graveyard) by sending 1 LIGHT and 1 DARK monster from your hand to the Graveyard. When this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Dragon-Type monster in your Graveyard; Special Summon that target.) Lightray Daedalus (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them.) Lightray Diabolos (Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard to target 1 Set card your opponent controls; reveal that target, then return that target to either the top or bottom of the Deck.) Lightray Gearfried (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect.) Lightray Grepher (You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck.) Lightray Madoor (If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.) Lightray Sorcerer (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while 3 or more of your LIGHT monsters are banished, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished LIGHT monsters and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect.) Lightserpent (If this card is sent from the hand to your Graveyard: You can Special Summon it from the Graveyard. This card cannot be used as a Synchro Material Monster.) Lightsworn Barrier (When a face-up "Lightsworn" monster you control is selected as an attack target, you can send the top 2 cards of your Deck to the Graveyard to negate the attack.) Lightsworn Sabre (Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to your Graveyard, you can equip it to 1 "Lightsworn" monster you control.) Lightwave Tuning (Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field.) Limit Impulse (Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.) Limit Reverse (Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.) Limiter Overload (When this card is sent to the Graveyard, Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard.) Limiter Removal (Double the ATK of all face-up Machine-Type monsters you control, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.) Lineage of Destruction (Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice.) Linear Accelerator Cannon (Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.) Lion Alligator (While you control another Reptile-Type monster, if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.) Liquid Beast (A liquid life form that thrives on water.) Little Chimera (As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.) Little Trooper (If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck in face-down Defense Position.) Little-Winguard (Once during each of your End Phases, you can change the battle position of this card.) Lizard Soldier (A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.) Ljosalf of the Nordic Alfar (When this card is Normal Summoned, you can select 1 face-up monster you control, except this card. Special Summon 1 "Nordic" monster from your hand with a Level less than or equal to the selected monster's Level.) Localized Tornado (Shuffle all cards from your hand and Graveyard into the Deck.) Lock Cat (When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Special Summon it in face-up Defense Position. Its effects are negated.) Locomotion R-Genex (1 "Genex" Tuner + 1 or more non-Tuner DARK monsters When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.) Loki, Lord of the Aesir (1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase, you can negate its activation and destroy it. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Alfar" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, you can select 1 Trap Card in your Graveyard, and add it to your hand.) Lone Wolf (Activate only if the 1 and only monster on your side of the field is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster cannot be destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.) Lonefire Blossom (Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.) Lord British Space Fighter (If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ● You can attack once again in a row. ● Select and destroy 1 Set card on the field. ● Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200).) Lord Poison (When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Plant-Type monster from your Graveyard, except "Lord Poison".) Lord of D. (Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects.) Lord of the Lamp (This spirit emerges from the mystic lamp and obeys the wishes of its summoner.) Lorelei, the Symphonic Arsenal (This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Machine-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. This card cannot be used in a Duel.) Lost Blue Breaker (If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.) Lost Guardian (The original DEF of this card equals the number of your banished Rock-Type monsters x 700.) Lucky Chance (When an Effect Monster's effect that requires only 1 coin toss is activated, call Heads or Tails. If you call it right, draw 1 card.) Lucky Cloud (During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.) Lucky Iron Axe (The equipped monster gains 500 ATK. When this face-up card on the field is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.) Lucky Pied Piper (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.) Lucky Punch (Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points.) Lumenize (When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase.) Lumina, Lightsworn Summoner (Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.) Luminous Soldier (If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.) Luminous Spark (Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points.) Luster Dragon (A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.) Luster Dragon #2 (This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.) Lycanthrope (This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.) Lyla, Lightsworn Sorceress (During your Main Phase: You can target 1 Spell/Trap Card your opponent controls; change this card you control from face-up Attack Position to face-up Defense Position, and destroy that target, but this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.) Lyna the Light Charmer (FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field.) M-Warrior #1 (Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape.) M-Warrior #2 (Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor.) M-X-Saber Invoker (2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior-Type monster from your Deck, in face-up Defense Position. Destroy it during the End Phase.) Ma'at (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up LIGHT Dragon-Type monster and 1 face-up LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; reveal the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF are equal to the number of cards added to your hand by this effect x 1000.) Machina Armored Unit (Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster from your Deck that has the same Attribute and less ATK than the destroyed monster.) Machina Cannon (Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending one or more Machine-Type monsters from your hand to the Graveyard. This card gains 800 ATK for each card sent to the Graveyard for this Special Summon.) Machina Defender (FLIP: Add 1 "Commander Covington" from your Deck to your hand.) Machina Force (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard.) Machina Fortress (You can discard Machine-Type monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or Graveyard). When this card is destroyed by battle and sent to the Graveyard: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.) Machina Gearframe (When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Machina Peacekeeper (When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Machina Sniper ("Machina" monsters cannot be attacked, except "Machina Sniper".) Machina Soldier (When this card is Normal Summoned while you control no monsters, you can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".) Machine Assembly Line (All face-up Machine-Type monsters on the field gain 200 ATK. Each time a Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard to select and Special Summon 1 Machine-Type monster from your Graveyard, whose Level is less than or equal to the number of Junk Counters on this card.) Machine Conversion Factory (A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points.) Machine Duplication (Select 1 face-up Machine-Type monster you control with 500 or less ATK. You can Special Summon up to 2 cards with the same name from your Deck.) Machine King (Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.) Machine King - 3000 B.C. (Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap Card.) Once per turn, during your Main Phase: You can Tribute 1 Machine-Type monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.) Machine King Prototype (This card gains 100 ATK and DEF for each other Machine-Type monster on the field.) Machine Lord ݲ (This card can attack all monsters your opponent controls once each. Any Battle Damage this card inflicts to your opponent becomes 0.) Macro Cosmos (When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.) Mad Archfiend (During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this face-up Attack Position card is selected as an attack target, change it to Defense Position.) Mad Dog of Darkness (He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.) Mad Lobster (A gourmet food renowned by the Dark World upper crust. It has sensational flavor.) Mad Reloader (When this card is destroyed by battle and sent to the Graveyard: Send 2 cards from your hand to the Graveyard, and if you do, draw 2 cards.) Mad Sword Beast (During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Madolche Baaple (When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 face-up Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.) Madolche Butlerusk (When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect.) Madolche Chateau (When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. All "Madolche" monsters on the field gain 500 ATK and DEF. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.) Madolche Chouxvalier (When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up "Madolche" monsters for attacks, except "Madolche Chouxvalier".) Madolche Lesson (Target 1 "Madolche" monster in your Graveyard; shuffle that target into the Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck.) Madolche Magileine (When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.) Madolche Mewfeuille (When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand.) Madolche Puddingcess (When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.) Madolche Tea Break (When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls.) Madolche Walt (Each time a "Madolche" monster you control attacks or is attacked, after damage calculation: Inflict 300 damage to your opponent.) zMaestroke the Symphony Djinn (2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.) Mage Power (The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.) Magic Cylinder (When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.) Magic Drain (When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.) Magic Formula (Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.) Magic Hole Golem (Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.) Magic Jammer (Discard 1 card. Negate the activation of a Spell Card and destroy it.) Magic Planter (Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards.) Magic Reflector (Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead.) Magic Triangle of the Ice Barrier (Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.) Magical Android (1 Tuner + 1 or more non-Tuner monsters During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.) Magical Arm Shield (Activate only when your opponent declares an attack while you control a monster. Take control of 1 of your opponent's face-up monsters, except the attacking monster, until the end of the Battle Phase. It is attacked instead.) Magical Blast (Activate only while you control a Spellcaster-Type monster. Inflict 200 damage to your opponent for each Spellcaster-Type monster you control. If this card is in your Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.) Magical Citadel of Endymion (Each time a Spell Card is activated, place 1 Spell Counter on this card. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.) Magical Dimension (If you control a face-up Spellcaster-Type monster: Target 1 monster you control; Tribute it, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.) Magical Exemplar (Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.) Magical Explosion (Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.) Magical Ghost (This creature casts a spell of terror and confusion just before attacking its enemies.) Magical Hats (Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.) Magical Labyrinth (Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck.) Magical Mallet (Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.) Magical Marionette (Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field.) Magical Merchant (FLIP: Pick up cards from the top of your Deck until you pick up a Spell or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard.) Magical Plant Mandragola (FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.) Magical Reflect Slime (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Your opponent takes all Battle Damage that you would have taken from a battle involving this card.) Magical Scientist (Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Extra Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn.) Magical Stone Excavation (Discard 2 cards, then target 1 Spell Card in your Graveyard; add it to your hand.) Magical Thorn (When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.) Magicat (If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.) Magician of Black Chaos (This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual".) Magician of Faith (FLIP: Select 1 Spell Card in your Graveyard. Add it to your hand.) Magician's Circle (When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.) Magician's Valkyria (Your opponent cannot select another Spellcaster-Type monster you control as an attack target.) Magicians Unite (If you control 2 or more face-up Attack Position Spellcaster-Type monsters: Target 1 of them; its ATK becomes 3000 until the End Phase, but other Spellcaster-Type monsters you control cannot attack this turn.) Magidog (If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type monster, you can select and add 1 Field Spell Card from your Graveyard to your hand.) Magna Drago (Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK.) Magna-Slash Dragon (You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.) Magnet Circle LV2 (Special Summon 1 Level 2 or lower Machine-Type monster from your hand.) Magnetic Mosquito (FLIP: Destroy all face-up Machine-Type monsters on the field.) Maha Vailo (This card gains 500 ATK for each Equip Card equipped to this card.) Maharaghi (This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.) Mahunder (Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Mahunder", as an additional Normal Summon.) Maiden of Macabre (Each time this card destroys an opponent's monster by battle, place 1 Spell Counter on it. This card gains 200 ATK for each Spell Counter on it.) Maiden of the Aqua (As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.) Maiden of the Moonlight (A sorcerer blessed by lunar light with powers far beyond mortal comprehension.) Majestic Dragon (This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster.) Majestic Mech - Goryu (You can Normal Summon this card with 1 Tribute. If you do, it is sent to the Graveyard during the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Majestic Mech - Ohka (You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard.) Majestic Mech - Senku (When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.) Majestic Red Dragon ("Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.) Majestic Star Dragon ("Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.) Maji-Gire Panda (Each time a Beast-Type monster(s) on the field is destroyed, this card gains 500 ATK.) Majioshaleon (Your opponent cannot select this card as an attack target while they control any Spell/Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Major Riot (You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.) Maju Garzett (The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card.) Makiu, the Magical Mist (Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card.) Makyura the Destructor (During the turn this card is sent to the Graveyard, you can activate Trap Cards from your hand.) Malefic Blue-Eyes White Dragon (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.) Malefic Claw Stream (Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it.) Malefic Cyber End Dragon (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.) Malefic Paradox Dragon ("Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card.) Malefic Parallel Gear (When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.) Malefic Rainbow Dragon (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.) Malefic Red-Eyes B. Dragon (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Red-Eyes B. Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.) Malefic Stardust Dragon (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.) Malefic Truth Dragon (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If a face-up "Malefic" monster, except "Malefic Truth Dragon", is destroyed by battle or a card effect, you can pay half your Life Points to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle, destroy all face-up monsters your opponent controls.) Malefic World (While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck.) Malevolent Catastrophe (Activate only when your opponent's monster declares an attack. Destroy all Spell and Trap Cards on the field.) Malevolent Mech - Goku En (You can Normal Summon this card without Tributing. If you do, this card is sent to the Graveyard during the End Phase if it is the only Zombie-Type monster on the field. When it is sent to the Graveyard by this effect, you take damage equal to its ATK.) Malevolent Nuzzler (The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to return this card to the top of your Deck.) Malfunction (Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.) Malice Ascendant (During your opponent's Standby Phase, send 1 card from the top of their Deck to the Graveyard for each "Malice Ascendant" in your Graveyard.) Malice Dispersion (Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards.) Malice Doll of Demise (If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase.) Mammoth Graveyard (A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.) Man Beast of Ares (After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.) Man Eater (Man-eating plant with poison feelers for attacking enemies.) Man-Eater Bug (FLIP: Target 1 monster on the field; destroy that target.) Man-Eating Treasure Chest (A monster disguised as a treasure chest that is known to attack the unwary adventurer.) Man-Thro' Tro' (By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points.) Manga Ryu-Ran (This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, your must select the Toon Monster as an attack target.) Maniacal Servant (Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.) Manju of the Ten Thousand Hands (When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.) Manticore of Darkness (During the End Phase of any turn this card is sent to the Graveyard, you can send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.) Mara of the Nordic Alfar (If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 "Nordic" monsters in your hand.) Marauding Captain (Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.) March Towards Ragnarok (Select 1 face-up "Aesir" monster you control. Until the End Phase of this turn, it is unaffected by the effects of other Spell/Trap Cards, but its effect(s) are negated.) Marie the Fallen One (As long as this card is in the Graveyard, increase your Life Points by 200 points during each of your Standby Phases.) Marionette Mite (You can discard this card to the Graveyard to take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the End Phase this turn.) Mark of the Rose (Remove from play 1 Plant-Type monster from your Graveyard and equip this card to a monster your opponent controls. Gain control of the equipped monster. During your End Phase, give control of the equipped monster to your opponent. During your Standby Phase, gain control of the equipped monster.) Marshmallon (The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.) Marshmallon Glasses (While this card and "Marshmallon" are face-up on your side of the field, your opponent cannot select a card other than "Marshmallon" as an attack target.) Maryokutai (You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it.) Masaki the Legendary Swordsman (Legendary swordmaster Masaki is a veteran of over 100 battles.) Mask Change (Target 1 face-up "HERO" monster you control; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute.) Mask of Brutality (Increase the ATK of a monster equipped with this card by 1000 points and decrease its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy this card.) Mask of Darkness (FLIP: Target 1 Trap Card in your Graveyard; add that target to your hand.) Mask of Dispel (Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card.) Mask of Restrict (Monsters cannot be Tributed.) Mask of Weakness (Target 1 attacking monster; that target loses 700 ATK until the End Phase.) Mask of the Accursed (The monster equipped with this card cannot attack. The controller of the equipped monster takes 500 points of damage during each of your Standby Phases.) Masked Beast Des Gardius (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field.) Masked Chopper (If this card destroys an opponent's monster by battle, inflict 2000 damage to your opponent.) Masked Dragon (When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.) Masked HERO Acid (Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls, and if you do, all monsters they control lose 300 ATK.) Masked HERO Dian (Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.) Masked HERO Goka (Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 100 ATK for each "HERO" monster in your Graveyard.) Masked HERO Vapor (Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects.) Masked Ninja Ebisu (Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn.) Masked Sorcerer (When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.) Mass Driver (Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.) Mass Hypnosis (Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated.) Master & Expert (A deadly duo consisting of a beast master and its loyal servant.) Master Gig (Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control.) Master Hyperion (You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard to target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is face-up on the field, you can activate this effect up to twice per turn.) Master Kyonshee (A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.) Master Monk (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter". This card can attack twice during the same turn.) Master of O ("Big Koala" + "Des Kangaroo") zMaster of the Flaming Dragonswords (When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.) Mataza the Zapper (This monster can attack twice during the same Battle Phase. Control of this card cannot switch.) Mausoleum of the Emperor (Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon.) Max Warrior (If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.) Maximum Six (When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200.) Maxx "C" (You can activate this effect during either player's turn, by sending this card from your hand to the Graveyard. This turn, each time your opponent Special Summons a monster(s), draw 1 card. You can only activate "Maxx "C"" once per turn.) Mazera DeVille (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied.) Mecha Bunny (When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.) Mecha-Dog Marron (When this card is destroyed by battle and sent to the Graveyard, inflict 1000 damage to both players. When this card on the field is destroyed and sent to the Graveyard except by battle, inflict 1000 damage to your opponent.) Mechanical Hound (While you have no cards in your hand, your opponent cannot activate Spell Cards.) Mechanical Snail (A cyborg snail that still travels at a slow pace.) Mechanicalchaser (A hunter that relentlessly pursues its target by order of the Machine King.) Meda Bat (An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to blow away its enemies.) Medallion of the Ice Barrier (Add 1 "Ice Barrier" monster from your Deck to your hand.) Medium Piece Golem (When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.) Medium of the Ice Barrier (If your opponent controls 4 or more cards than you do, you can Special Summon this card from your hand. While this card is face-up on the field, your opponent can activate a Spell or Trap Card once per turn only.) Medusa Worm (Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.) Mefist the Infernal General (When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.) Mega Thunderball (Rolls along the ground releasing bolts of electricity to attack its enemies.) Mega Ton Magical Cannon (Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.) Megamorph (While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved.) Megarock Dragon (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700.) Megasonic Eye (Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.) Mei-Kou, Master of Barriers (You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field.) Meklord Army of Granel (This card gains 100 ATK for each face-up "Meklord" monster on the field, except this card. When this card is Normal Summoned, you can select 1 face-up monster your opponent controls, and halve its ATK until the End Phase.) Meklord Army of Skiel (This card gains 200 ATK for each face-up "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck.) Meklord Army of Wisel (This card gains 100 ATK for each face-up "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls, you can activate this effect. During that battle, if the DEF of the attack target is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.) Meklord Astro Dragon Asterisk (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned.) Meklord Astro Mekanikle (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the Graveyard. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase: You can send 1 of those equipped monsters to the Graveyard; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.) Meklord Emperor Granel (Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase: You can target 1 of those equipped monsters; Special Summon that target to your side of the field in face-up Defense Position.) Meklord Emperor Skiel (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn.) Meklord Emperor Wisel (Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, when an opponent's Spell Card is activated: You can negate the activation, and if you do, destroy it.) Meklord Factory (Activate only when a face-up "Meklord" monster on the field is selected as an attack target. Select 1 "Meklord Army" monster in your Graveyard, and add it to your hand. Then, destroy the attack target.) Meklord Fortress (Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card is destroyed and sent from the field to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand.) Mektimed Blast (Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards.) Melchid the Four-Face Beast (This monster has four different masks for four different attacks.) Melomelody the Brass Djinn (2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.) Meltiel, Sage of the Sky (Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is face-up on the field, destroy 1 card your opponent controls.) Memory Crush King (When this card inflicts Battle Damage to your opponent by a direct attack, remove from play all Synchro Monsters in your opponent's Graveyard, and inflict 1000 damage to your opponent for each monster removed.) Memory Crusher (If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.) Mental Seeker (When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck. Choose 1 of those cards and remove it from play. Then, shuffle the others into the Deck.) Mermaid Archer (Once per turn, you can equip 1 Level 3 or lower monster you control to this card. If you do, this card gains 800 ATK. If this card would be destroyed, you can destroy the equipped monster instead. (You can only equip 1 monster at a time to this card.) Mermaid Knight (As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.) Mesmeric Control (During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.) Messenger of Peace (Neither player can declare attacks with face-up monsters that have 1500 or more ATK. During each of your Standby Phases, pay 100 Life Points or destroy this card.) Metabo Globster (When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon.) Metabo-Shark (When this card is Normal Summoned, you can select and return 2 Fish-Type monsters from your Graveyard to your Deck.) Metaion, the Timelord (Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down).) Metal Armored Bug (A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.) Metal Detector (You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.) Metal Dragon ("Steel Ogre Grotto #1" + "Lesser Dragon") Metal Fish (A metal fish with a razor-sharp caudal fin.) Metal Guardian (A fiend guarding the treasures of the netherworld, it's most at home in the dark.) Metal Reflect Slime (Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack.) Metal Shooter (When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead.) Metallizing Parasite - Lunatite (Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.) Metalmorph (Target 1 monster; equip this card to that target. That target gains 300 ATK and DEF. If the target attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.) Metalsilver Armor (As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.) Metalzoa (Cannot be Normal Summoned or Set. Must first be Special Summoned (from your Deck) by Tributing "Zoa" equipped with "Metalmorph".) Metamorphosis (Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.) Metaphysical Regeneration (Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.) Meteo the Matchless (This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Beast-Warrior-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be used in a Duel.) Meteor B. Dragon ("Red-Eyes B. Dragon" + "Meteor Dragon") Meteor Dragon (This dragon appeared from the sky and crashed to the earth.) Meteor Flare (Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.) Meteor of Destruction (Inflict 1000 damage to your opponent. You cannot activate this card if your opponent's Life Points are 3000 or less.) Meteorain (During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.) Mezuki (You can banish this card from your Graveyard to target 1 Zombie-Type monster in your Graveyard; Special Summon that target.) Michizure (Activate only when a monster is sent from the field to your Graveyard. Select and destroy 1 monster on the field. (You can activate this card during the Damage Step.) Micro Ray (The DEF of 1 face-up monster on the field becomes 0 until the end of this turn.) Mid Shield Gardna (Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.) Mighty Guard (A machine soldier that was developed as a guard. It is made of rust-proof metal.) Mikazukinoyaiba (A dragon warrior of the moon armed with a crescent sword.) Milla the Temporal Magician (When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.) Millennium Golem (For nearly a millennium, this golem has served as guardian of an ancient treasure trove.) Millennium Scorpion (Each time this card destroys 1 monster on your opponent's side of the field by battle and sends it to the Graveyard, this card gains 500 ATK.) Millennium Shield (A Millennium item, it's rumored to block any strong attack.) Milus Radiant (As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.) Mimir of the Nordic Ascendant (Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard.) Minar (When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points.) Mind Control (Take control of 1 monster your opponent controls until the End Phase. It cannot declare an attack or be Tributed.) Mind Crush (Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it from their hand to the Graveyard, otherwise you discard 1 random card.) Mind Haxor (Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field.) zMind Master (You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position.) Mind Over Matter (Tribute 1 Psychic-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.) Mind Protector (This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters.) Mind Trust (Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's.) Mind Wipe (Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck.) Mind on Air (Your opponent must play with their hand revealed.) Mine Golem (When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.) Mine Mole (Once per turn, this card cannot be destroyed by battle. If this card is sent to the Graveyard as a Synchro Material Monster of a Beast-Type monster, draw 1 card. If this card is removed from the field by your opponent's card effect, remove this card from play.) Minefield Eruption (Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.) Minefieldriller (When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand.) Mini-Guts (Tribute 1 monster to target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. This turn, when it is destroyed by battle and sent to their Graveyard: Inflict damage to your opponent equal to its original ATK in the Graveyard.) Miniaturize (Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card.) Minoan Centaur (This card cannot be Special Summoned. You can Tribute this card to Special Summon 2 Level 4 Beast-Warrior-Type Normal Monsters from your Deck.) Minor Goblin Official (You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases.) Miracle Contact (Shuffle into the Deck, from your hand, field, or Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.) Miracle Dig (If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.) Miracle Fertilizer (Once per turn, you can select 1 Plant-Type monster from your Graveyard and Special Summon it. You cannot Normal Summon or Set the turn you Special Summon a monster with this effect. If a monster Special Summoned by this effect is removed from the field, destroy this card.) Miracle Flipper (If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls.) Miracle Fusion (Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Miracle Jurassic Egg (While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on this card each time a Dinosaur-Type Monster Card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type monster from your Deck whose Level is equal to or lower than the number of counters on this card when it was Tributed.) Miracle Kids (Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase.) Miracle Locus (Select 1 face-up Attack Position monster you control. Your opponent draws 1 card. The selected monster gains 1000 ATK until the End Phase and can attack up to 2 monsters during this turn's Battle Phase. When it attacks or is attacked this turn, your opponent takes no Battle Damage.) Miracle Restoring (Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.) Miracle Synchro Fusion (Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by your opponent's card effect and sent to the Graveyard, draw 1 card.) Miracle's Wake (Target 1 monster that was destroyed by battle and sent to your Graveyard this turn; Special Summon it from your Graveyard.) Miraculous Descent (Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.) Miraculous Rebirth (Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.) Mirage Dragon (Your opponent cannot activate Trap Cards during the Battle Phase.) Mirage Knight (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play.) Mirage Tube (This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent.) Mirage of Nightmare (During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect.) Mirror Force (When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.) Mirror Gate (When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.) Mirror Ladybug (If you control at least 1 face-up monster and have no monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Special Summoned this way, this card's Level becomes equal to the total Levels of all other monsters you control. If the Level of this card is higher than 12, destroy this card.) Mirror Mail (When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster.) Mirror Wall (Halve the ATK of all your opponent's attacking monsters. During each of your Standby Phases, pay 2000 Life Points or destroy this card.) Mirror of Oaths (When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card.) Mirror of Yata (Equip only to a Spirit monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead.) Mirror of the Ice Barrier (During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.) Misairuzame (A missile-launching fish protected by deadly spikes.) Mischief of the Yokai (Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster, and reduce its Level by 1, until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard.) Misfortune (Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.) Mispolymerization (Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks.) Mist Archfiend (You can Normal Summon this card without Tributing. If you do, during the End Phase it is destroyed and you take 1000 damage.) Mist Body (The equipped monster cannot be destroyed by battle. (Damage calculation is applied normally.) Mist Condor (You can Special Summon this card from your hand by returning 1 face-up "Mist Valley" monster you control to the hand. If you do, this card's ATK becomes 1700.) Mist Valley Apex Avian (When an effect is activated, you can select 1 face-up "Mist Valley" card you control. Return that "Mist Valley" card to its owner's hand, negate the effect's activation, and destroy the card whose effect was activated.) Mist Valley Baby Roc (When this card is sent directly from the hand to the Graveyard, you can Special Summon it.) Mist Valley Executor (When this card is Normal Summoned, return all face-up Spell or Trap Cards on the field to their owners' hands.) Mist Valley Falcon (This card cannot declare an attack unless you return 1 card you control to the hand.) Mist Valley Shaman (Once per turn, you can return 1 other monster you control to the hand, to have this card gain 500 ATK until the End Phase.) Mist Valley Soldier (While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by the battle, returns to its owner's hand at the end of the Damage Step.) Mist Valley Thunder Lord (1 Tuner + 1 or more non-Tuner "Mist Valley" monsters Once per turn, you can select and return 1 card you control to the hand, and this card gains 500 ATK until the End Phase. This effect can be activated during either player's turn.) Mist Valley Thunderbird (When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the turn it was Special Summoned by this effect.) Mist Valley Watcher (Descendant of a family that has served as Mist Valley watchman over the generations. Never missed a single thing that happened in the valley, no matter how minute.) Mist Valley Windmaster (Once per turn, if both players have 5 or more cards in their hand, you can activate this effect to make both players send cards from their hand to the Graveyard until they have 4 cards.) Mist Wurm (1 Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand.) Moai Interceptor Cannons (Once per turn, you can flip this card into face-down Defense Position.) Mobius the Frost Monarch (When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.) Moisture Creature (If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field.) Moja (When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 Beast-Type monster from your Graveyard to your hand.) Mokey Mokey (An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.) Mokey Mokey King ("Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey" When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard.) Mokey Mokey Smackdown (While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of each "Mokey Mokey" on your side of the field becomes 3000 until the end of this turn.) Molten Behemoth (A giant born from magma, it attacks with a magma punch.) Molten Destruction (Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.) Molten Whirlwind Wall (All face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard.) Molten Zombie (When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card.) Molting Escape (Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.) Monk Fighter (Battle Damage to this card's controller from a battle involving this card becomes 0.) Monoceros (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Spell Card from your hand. When you Synchro Summon using this card and a Beast-Type Tuner monster as the Synchro Material Monsters, you can select 1 Beast-Type Tuner monster used for the Synchro Summon and Special Summon it from the Graveyard.) Monster Egg (A warrior hidden within an egg that attacks enemies by flinging eggshells.) Monster Eye (You can pay 1000 Life Points; add 1 "Polymerization" from your Graveyard to your hand.) Monster Gate (Tribute 1 monster; reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. Special Summon it, also send the other revealed cards to the Graveyard.) Monster Reborn (Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.) Monster Recovery (Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) Monster Reincarnation (Discard 1 card to select 1 monster in your Graveyard, and add it to your hand.) Monster Slots (Target 1 face-up monster you control and 1 monster in your Graveyard with the same Level; banish the target from the Graveyard, then draw 1 card and reveal it, then if the card you drew is a monster with the same Level as the monster on the field, Special Summon it.) Montage Dragon (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300.) Moon Dragon Quilla ("Supay" + 1 or more non-Tuner monsters When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.) Moon Envoy (Many have fallen victim to this lunar warrior's crescent pike.) Moonlit Papillon (When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 4 or lower "Butterspy" monster from your Deck.) Mooyan Curry (Choose 1 player; that player gains 200 Life Points.) Morale Boost (Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage.) Moray of Greed (Return 2 WATER monsters from your hand to your Deck and draw 3 cards.) Morinphen (A strange fiend with long arms and razor-sharp talons.) Mormolith (You can Tribute 1 face-up EARTH monster to destroy all face-up monsters with DEF equal to or less than the ATK of the Tributed card.) Morphing Jar (FLIP: Both players discard all the cards in their hands, then draw 5 cards.) Morphing Jar #2 (FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.) Morpho Butterspy (Once per turn, when the battle position of an opponent's monster(s) is changed (except during the Damage Step): You can target one of those monsters; it loses 1000 ATK and DEF.) Morphtransition (Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected "Morphtronic" monster.) Morphtronic Accelerator (Return 1 "Morphtronic" monster from your hand to the Deck. Destroy 1 card on the field, and draw 1 card.) Morphtronic Bind (While you control a face-up "Morphtronic" monster, all Level 4 or higher monsters your opponent controls cannot declare an attack or change their battle positions.) Morphtronic Boarden (?While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly. ● While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.) Morphtronic Boomboxen (?While in Attack Position, this card can attack twice during each Battle Phase. ● Once per turn, while in Defense Position, when a face-up "Morphtronic" monster you control is targeted for an attack: You can negate the attack.) Morphtronic Cameran (?While in Attack Position: When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Morphtronic" monster from your hand or Graveyard, except "Morphtronic Cameran". ● While in Defense Position: "Morphtronic" monsters on the field cannot be targeted by effects.) Morphtronic Celfon (?While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck. ● While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from top of your Deck equal to the roll, then return them in the same order.) Morphtronic Clocken (?While in Attack Position: This card gains 500 ATK for each Morph Counter on it. ● While in Defense Position: Once per turn, you can place 1 Morph Counter on this card. You can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it.) Morphtronic Cord (Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed, destroy 1 Spell or Trap Card on the field.) Morphtronic Datatron (?While in Attack Position: Once per turn, you can Tribute 1 monster to inflict 600 damage to your opponent. ● While in Defense Position: Once per turn, you can inflict 300 damage to your opponent.) Morphtronic Engine (Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster.) Morphtronic Forcefield (Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.) Morphtronic Lantron (?While in Attack Position: Any effect damage you would take from an opponent's card effect is inflicted to your opponent instead. ● While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.) Morphtronic Magnen (?While in Attack Position: If your opponent controls a face-up monster, this card can only select their highest ATK monster as an attack target. ● While in Defense Position: Your opponent cannot select another monster as an attack target.) Morphtronic Magnen Bar (?While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other monsters cannot attack the turn you activate this effect. ● While in Defense Position: Monsters you control cannot attack.) Morphtronic Map (Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard.) Morphtronic Mix-up (If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.) Morphtronic Monitron (When a "Morphtronic" monster is Summoned, you can change it to face-up Defense Position.) Morphtronic Radion (?While in Attack Position: "Morphtronic" monsters you control gain 800 ATK. ● While in Defense Position: "Morphtronic" monsters you control gain 1000 DEF.) Morphtronic Remoten (?Once per turn, while in Attack Position: You can target 1 "Morphtronic" monster in your Graveyard; banish that target and add 1 "Morphtronic" monster with the same Level as the target from your Deck to your hand. ● Once per turn, while in Defense Position: You can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 other "Morphtronic" monster with the same Level as that monster from your Graveyard to your hand.) Morphtronic Repair Unit (Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped monster.) Morphtronic Rusty Engine (Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.) Morphtronic Scopen (?While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase. ● While in Defense Position: While this card is in face-up Defense Position, it is Level 4.) Morphtronic Slingen (?While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field. ● While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.) Morphtronic Staplen (?While in Attack Position: Your opponent cannot select another monster as an attack target. If this card is destroyed by battle, the monster that destroyed this card loses 300 ATK. ● While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, after damage calculation, select 1 face-up Attack Position monster your opponent controls. Change it to Defense Position and this card to Attack Position.) Morphtronic Vacuumen (?While in Attack Position: Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to inflict 500 damage to your opponent. ● While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card as an Equip Card. (You can only equip 1 monster at a time to this card by this effect.) Morphtronic Videon (?While in Attack Position: This card gains 800 ATK for each Equip Card equipped to it. ● While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it.) Morphtronics, Scramble! (Activate only when your opponent declares a direct attack while you control no monsters. Negate that attack and Special Summon 1 "Morphtronic" monster from your hand.) Mosaic Manticore (During the Standby Phase of your next turn after you Tribute Summon this card, Special Summon the monsters Tributed to Summon it from your Graveyard. They cannot declare an attack, and their effects are negated.) Mother Grizzly (When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.) Mother Spider (If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand.) Mountain (Increase the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.) Mr. Volcano (This seemingly mild-mannered creature has an extremely volatile temper.) Mucus Yolk (This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.) Mudora (The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard.) Muka Muka (This card gains 300 ATK and DEF for each card in your hand.) Multiple Piece Golem ("Big Piece Golem" + "Medium Piece Golem" At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them.) Multiplication of Ants (Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.) Multiply (Tribute 1 face-up "Kuriboh". Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.) Murmur of the Forest (Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return a Field Spell Card(s) on the field to the hand.) Musakani Magatama (When your opponent activates a Spell Card, Trap Card, or monster effect that destroys a card(s), while you control a face-up "Six Samurai" monster: Negate the activation, and if you do, destroy it.) Mushroom Man (Found in humid regions, this creature attacks enemies with a lethal rain of poison spores.) Mushroom Man #2 (A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is face-up on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase.) Musician King ("Witch of the Black Forest" + "Lady of Faith") Mustering of the Dark Scorpions (If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.) Musto, Oracle of Gusto (Once per turn: You can target 1 "Gusto" monster in your Graveyard and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, negate the second target's effects until the End Phase.) Mutant Mindmaster (When this card declares an attack, you can take control of 1 face-up Attack Position monster your opponent controls, and attack with it instead of this monster. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase.) Muzurhythm the String Djinn (2 Level 3 monsters During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.) My Body as a Shield (Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it.) Mysterious Guard (FLIP: Target 1 face-up monster on the field, and if you control a face-up Warrior-Type monster, you can target 1 additional face-up monster on the field; return the first target to the top of the Deck, then return the additional target (if any) to the hand if you still control a face-up Warrior-Type monster.) Mysterious Puppeteer (Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points.) Mysterious Triangle (Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase.) Mystic Box (Select 1 monster on each side of the field. Destroy the selected opponent's monster and give control of your selected monster to your opponent.) Mystic Clown (Nothing can stop the mad attack of this powerful creature.) Mystic Horseman (Half man and half horse, this monster is known for its extreme speed.) Mystic Lamp (This monster can attack your opponent's Life Points directly.) Mystic Piper (You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn.) Mystic Plasma Zone (Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.) Mystic Probe (You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated.) Mystic Swordsman LV2 (If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.) Mystic Swordsman LV4 (If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.) Mystic Swordsman LV6 (If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of its owner's Deck instead of sending it to the Graveyard.) Mystic Tomato (When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.) Mystical Beast of Serket (Destroy this card if you do not control "Temple of the Kings". Each time this card destroys a monster by battle, the destroyed monster is removed from play, and this card gains 500 ATK.) Mystical Cards of Light (You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.) Mystical Elf (A delicate elf that lacks offense, but has a terrific defense backed by mystical power.) Mystical Knight of Jackal (When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.) Mystical Moon (A Beast-Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points.) Mystical Refpanel (Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead.) Mystical Sheep #1 (You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).) Mystical Sheep #2 (A monstrous sheep with a long tail for hypnotizing enemies.) Mystical Shine Ball (A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.) Mystical Space Typhoon (Target 1 Spell/Trap Card on the field; destroy that target.) Mystical Wind Typhoon (Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain.) Mystik Wok (Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.) Mythical Beast Cerberus (Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase.) NEX (Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Extra Deck.) Nanobreaker (If this card attacks a face-up Level 3 or lower monster, destroy the monster immediately with this card's effect without applying damage calculation.) Narrow Pass (This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field.) Natural Disaster (Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.) Natural Tune (Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field.) Nature's Reflection (During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.) Naturia Antjaw (When your opponent Special Summons a monster(s), you can Special Summon 1 Level 3 or lower "Naturia" monster from your Deck.) Naturia Bamboo Shoot (If this card is Tribute Summoned by Tributing a "Naturia" monster, while this card remains face-up on the field, your opponent cannot activate Spell or Trap Cards.) Naturia Barkion (1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.) Naturia Beans (Once per turn, this card cannot be destroyed by battle. When this face-up card is selected as an attack target, inflict 500 damage to your opponent.) Naturia Beast (1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.) Naturia Beetle (Switch the original ATK and DEF of this card each time a Spell Card is activated.) Naturia Butterfly (Once per turn, when your opponent's monster declares an attack, you can send the top card of your Deck to the Graveyard and negate that attack.) Naturia Cherries (If this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), you can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position.) Naturia Cliff (When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Naturia" monster from your Deck in face-up Attack Position.) Naturia Cosmobeet (When your opponent Normal Summons or Sets a monster, you can Special Summon this card from your hand.) Naturia Dragonfly (This card cannot be destroyed by battle with a monster that has 2000 or more ATK. This card gains 200 ATK for each "Naturia" monster in your Graveyard.) Naturia Eggplant (When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand.) Naturia Exterio ("Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.) Naturia Forest (If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand.) Naturia Fruitfly (All face-up monsters your opponent controls lose 300 ATK and DEF for each face-up "Naturia" monster you control. Once per turn, you can select 1 face-up monster your opponent controls with 0 DEF, and take control of it until the End Phase.) Naturia Guardian (When your opponent Normal Summons a monster, this card gains 300 ATK until the End Phase.) Naturia Horneedle (When your opponent Special Summons a monster, you can Tribute 1 face-up "Naturia" monster you control, except this card, to destroy the Special Summoned monster.) Naturia Hydrangea (If the effect of a "Naturia" monster you control was activated during this turn, you can Special Summon this card from your hand.) Naturia Ladybug (When you Synchro Summon a "Naturia" Synchro Monster, you can Special Summon this card from your Graveyard. During your Main Phase, you can Tribute this card to select 1 face-up "Naturia" monster you control. It gains 1000 ATK until the End Phase.) Naturia Landoise (1 EARTH Tuner + 1 or more non-Tuner EARTH monsters While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect and destroy it.) Naturia Leodrake (1 EARTH Tuner + 1 or more non-Tuner EARTH monsters) Naturia Mantis (When your opponent Normal Summons a monster, you can send 1 "Naturia" monster from your hand to the Graveyard to destroy that monster.) Naturia Marron (When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the Graveyard. Once per turn: You can target 2 "Naturia" monsters in your Graveyard; shuffle both those targets into the Deck, then draw 1 card.) Naturia Mosquito (While you control another face-up "Naturia" monster(s), your opponent cannot select this card as an attack target. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Naturia" monster you control, except this card.) Naturia Pineapple (All face-up monsters you control are treated as Plant-Type. During your Standby Phase, if you do not control a face-up "Naturia Pineapple", and have no monsters in your Graveyard except Plant or Beast-Type: You can Special Summon this card from your Graveyard. You must not control any Spell or Trap Cards to activate and resolve this effect.) Naturia Pumpkin (When this card is Normal Summoned, if your opponent controls a monster, you can Special Summon 1 "Naturia" monster from your hand.) Naturia Ragweed (When your opponent draws a card(s), except during the Draw Phase, you can send this face-up card you control to the Graveyard to draw 2 cards.) Naturia Rock (When a Trap Card is activated, you can send the top card of your Deck to the Graveyard to Special Summon this card from your hand.) Naturia Rosewhip (Your opponent can activate a Spell or Trap Card only once per turn.) Naturia Spiderfang (This card cannot declare an attack unless your opponent activated a Spell, Trap or Monster effect.) Naturia Stag Beetle (Once per turn, during the Battle Step or Damage Step of this card's attack, when your opponent activates a card or effect, you can select 1 "Naturia" monster in your Graveyard. Special Summon that monster from the Graveyard.) Naturia Stinkbug (When a face-up "Naturia" monster you control is selected as an attack target, you can send this face-up card you control to the Graveyard to negate that attack and end the Battle Phase.) Naturia Strawberry (Once per turn, when your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; this card gains 100 ATK x the Level of that monster, until the End Phase.) Naturia Sunflower (You can Tribute this card and 1 "Naturia" monster to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it.) Naturia Tulip (While you control this face-up card, each time your opponent activates a Spell or Trap Card, all face-up "Naturia" monsters you control gain 500 ATK until the End Phase.) Naturia Vein (You can Tribute this card and 1 "Naturia" monster to negate the activation of your opponent's Spell or Trap Card, and destroy it.) Naturia White Oak (When this card is targeted by an opponent's card effect, you can send this face-up card you control to the Graveyard to Special Summon 2 Level 4 or lower "Naturia" monsters from your Deck. They cannot declare an attack, and are destroyed during your End Phase.) Necklace of Command (When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: ● Draw 1 card. OR ● Discard 1 random card from your opponent's hand.) Necro Defender (During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.) Necro Fleur (If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 "Sorciere de Fleur" from your Deck.) Necro Gardna (During your opponent's turn: You can banish this card from your Graveyard; negate 1 attack from a monster your opponent controls.) Necro Linker (You can Tribute this card to select 1 "Synchron" Tuner monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster during the turn it is Special Summoned by this effect.) Necroface (When this card is Normal Summoned, shuffle all removed from play cards into their owner's Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck.) Necrolancer the Timelord (The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air.) Necrovalley (All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be removed from play. Cards in either player's Graveyard cannot be affected by card effects, except for their own effects.) Needle Ball (FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent.) Needle Burrower (When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.) Needle Ceiling (When there are 4 or more monsters on the field: Destroy all face-up monsters.) Needle Soldier (If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent.) Needle Sunfish (When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK.) Needle Wall (During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.) Needle Worm (FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard.) Needlebug Nest (Send the top 5 cards of your Deck to the Graveyard.) Nega-Ton Corepanel (Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.) Negate Attack (Activate only when a target opponent's monster declares an attack. Negate the attack and end the Battle Phase.) Neko Mane King (During your opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap, or Monster Card, your opponent's turn ends.) Nekogal #1 (A pussycat-fairy. Contrary to her lovely beauty, she claws on her enemies.) Nekogal #2 (A fast and lethal creature with very dangerous claws.) Nemuriko (A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber.) Neo Aqua Madoor (The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.) Neo Bug (A huge bug-like monster said to come from another planet. It gathers in swarms.) Neo Flamvell Garuda (During your End Phase, if you control another face-up "Flamvell" monster, select 1 card in your opponent's Graveyard and remove it from play.) Neo Flamvell Hedgehog (If this card is destroyed by battle, select 1 card in your opponent's Graveyard and remove it from play. If this card on the field is destroyed by a card effect, select 1 FIRE monster with 200 or less DEF in your Graveyard, except "Neo Flamvell Hedgehog", and add it to your hand.) Neo Flamvell Origin (If you control a face-up "Flamvell" monster, except "Neo Flamvell Origin", and your opponent has 3 or less cards in their Graveyard, you can Special Summon this card from your hand.) Neo Flamvell Sabre (While your opponent has 4 or less cards in their Graveyard, this card gains 600 ATK. While your opponent has 8 or more cards in their Graveyard, this card loses 300 ATK.) Neo Flamvell Shaman (If this card destroys an opponent's monster by battle while you have 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard and remove it from play. If your opponent does not have any Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent.) Neo Galaxy-Eyes Photon Dragon (3 Level 8 monsters When this card is Xyz Summoned using "Galaxy-Eyes Photon Dragon" as any of its Materials: Negate the effects of all other face-up cards currently on the field. Once per turn: You can detach 1 Xyz Material from this card; detach all Xyz Materials from monsters your opponent controls, then this card gains 500 ATK for each, also it can attack up to that many times during each Battle Phase this turn.) Neo Space ("Elemental HERO Neos" and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.) Neo Space Pathfinder (You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand.) Neo the Magic Swordsman (A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.) Neo-Parshath, the Sky Paladin (You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath" you control. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.) Neo-Spacian Air Hummingbird (Once per turn: You can gain 500 Life Points for each card in your opponent's hand.) Neo-Spacian Aqua Dolphin (Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 Monster Card in it. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card and inflict 500 damage to your opponent. Otherwise, take 500 damage.) Neo-Spacian Dark Panther (Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, while you control this face-up card, this card's name and effects become those of that target.) Neo-Spacian Flare Scarab (This card gains 400 ATK for each Spell/Trap Card your opponent controls.) Neo-Spacian Glow Moss (When this card attacks or is attacked: Your opponent draws 1 card. Reveal it, and based on its type apply this effect. ● Monster: End the Battle Phase. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position.) Neo-Spacian Grand Mole (At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation).) Neo-Spacian Marine Dolphin (This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.) Neo-Spacian Twinkle Moss (This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase. ● Spell: You can change this card's attack to a direct attack. ● Trap: This monster is changed to Defense Position.) Neos Force (Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck.) Neos Wiseman (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.) Nettles (If this face-up card would be destroyed, you can destroy 1 face-up Plant-Type monster you control instead.) Newdoria (When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.) Next to be Lost (Select 1 face-up monster you control. Send 1 card from your Deck to the Graveyard with the same name as the selected card.) Night Assailant (FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.) Night Beam (Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.) Night Wing Sorceress (You can activate "Assault Mode Activate" the turn it is Set.) Night's End Sorcerer (When this card is Special Summoned, you can remove from play up to 2 cards from your opponent's Graveyard.) Nightmare Archfiends (Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed, its controller takes 800 damage.) Nightmare Horse (This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field.) Nightmare Penguin (When this card is flipped face-up, select 1 card your opponent controls, and return it to the hand. All face-up WATER monsters you control gain 200 ATK.) Nightmare Wheel (Target 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases while that monster is on the field: Inflict 500 damage to your opponent.) Nightmare's Steelcage (This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.) Nimble Manta (When this card is sent from the field to the Graveyard by a card effect: You can Special Summon any number of "Nimble Manta" from your Deck.) Nimble Momonga (When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.) Nimble Musasabi (When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabi" from your Deck to you opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon.) Nimble Sunfish (When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-Type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck.) Nin-Ken Dog (A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.) Ninja Grandmaster Hanzo (When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".) Ninja Grandmaster Sasuke (At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster immediately (without damage calculation).) Ninjitsu Art of Decoy (Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle.) Ninjitsu Art of Duplication (Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.) Ninjitsu Art of Shadow Sealing (Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position.) Ninjitsu Art of Super-Transformation (Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined Levels of the sent monster(s). When this card leaves the field, banish that monster.) Ninjitsu Art of Transformation (Tribute 1 face-up "Ninja" monster you control; Special Summon 1 Beast, Winged Beast, or Insect-Type monster with a Level less than or equal to the Level of the Tributed card + 3 from your hand or Deck. When this card leaves the field, destroy that monster.) Nitro Synchron (If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster: Draw 1 card.) Nitro Unit (Equip only to a monster on your opponent's side of the field. When the equipped monster is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the ATK of the equipped monster.) Nitro Warrior ("Nitro Synchron" + 1 or more non-Tuner monsters Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during its next attack, for damage calculation only. If this attacking card destroys an opponent's monster by battle: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then attack it with this card.) Nitwit Outwit (Discard 1 monster to target 1 face-up monster on the field; it loses ATK equal to the discarded monster's original ATK.) Niwatori (Swallows enemies whole and uses their essence as energy.) No Entry!! (Change all Attack Position monsters to Defense Position.) Noble Arms - Gallatin (You can only control 1 face-up "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. This effect of "Noble Arms - Gallatin" can only be used once per turn.) Noble Knight Artorigus (No one shall ever know the truth behind That fateful day. Artorigus went forth To where the brilliant sword didst lay. Ҕwas the first of many feats so great, A legend through and through. We sing of him, Artorigus, the Noble and the brave. -From the Tales of the Noble Knights) Noble Knight Gawayn (If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in face-up Defense Position.) Nobleman of Crossout (Target 1 face-down monster on the field; destroy that target, and if you do, banish it instead of sending it to the Graveyard, then, if it was a Flip Effect Monster, both players reveal their Main Decks, and banish all cards with that monster's name from both Decks.) Nobleman of Extermination (Select, destroy, and remove from play 1 face-down Spell or Trap Card. If it was a Trap Card, both players must remove from play all copies of that card from their Decks.) Nobleman-Eater Bug (FLIP: Destroy 2 monsters on the field.) Noisy Gnat (You can send this card from your hand to the Graveyard to target 1 face-up monster on the field; increase that target's Level by 1, until the End Phase.) Nomadic Force (When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card to target 1 face-down Defense Position monster your opponent controls; destroy that target.) Non Aggression Area (You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn.) Non-Fusion Area (Neither player can Fusion Summon.) Non-Spellcasting Area (All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card).) Nordic Relic Brisingamen (Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of your monster becomes equal to the original ATK of the opponent's monster; this change lasts until the End Phase.) Nordic Relic Draupnir (Equip only to an "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card on the field is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand.) Nordic Relic Gungnir (Remove from play 1 face-up "Aesir" or "Nordic" monster you control to select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, the monster you removed to activate this card returns to the field in face-up Attack Position.) Nordic Relic Laevateinn (Select 1 face-up monster on the field that destroyed a monster by battle this turn. Destroy the selected monster. Cards and effects cannot be activated in response to this card.) Nordic Relic Megingjord (Select 1 face-up "Aesir" or "Nordic" monster you control. Its ATK/DEF become double the original ATK/DEF, until the End Phase. That monster cannot attack your opponent directly this turn.) Nova Summoner (When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is face-up on the field, you can Special Summon 1 "Airknight Parshath" instead.) Novox's Prayer (This card is used to Ritual Summon "Skull Guardian". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.) Nubian Guard (If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.) Null and Void (Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.) Number 10: Illumiknight (3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard and draw 1 card.) Number 11: Big Eye (2 Level 7 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn you activate this effect.) Number 12: Crimson Shadow Armor Ninja (2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.) Number 16: Shock Master (3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare a card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.) Number 17: Leviathan Dragon (2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.) Number 20: Giga-Brilliant (2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.) Number 25: Force Focus (2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.) Number 30: Acid Golem of Destruction (2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.) Number 32: Shark Drake (3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, but it loses 1000 ATK, and if you do Summon this way, this card can attack once again during this Battle Phase.) Number 33: Chronomaly Machu Mech (2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.) Number 34: Terror-Byte (3 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower face-up Attack Position monster your opponent controls; gain control of it until the End Phase.) Number 39: Utopia (2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.) Number 6: Chronomaly Atlandis (2 Level 6 monsters When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card to send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect.) Number 7: Lucky Straight (3 Level 7 monsters You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled x 700, then if the total roll was exactly 7, you can apply one of these effects. ● Send all other cards on the field to the Graveyard. ● Special Summon 1 monster from your hand or from either Graveyard. ● Draw 3 cards, then discard 2 cards.) Number 83: Galaxy Queen (3 Level 1 monsters Once per turn: You can detach 1 Xyz Material from this card; until the opponent's next End Phase, the monsters you currently control cannot be destroyed by battle, and if they attack a Defense Position monster, inflict piercing Battle Damage to your opponent.) Number 91: Thunder Spark Dragon (3 Level 4 monsters Once per turn, you can activate 1 of these effects. ● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field. ● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.) Number 96: Dark Mist (3 Level 2 monsters Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and this card gains that same amount of ATK.) Number C39: Utopia Ray (3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.) Numbing Grub in the Ice Barrier (When this card is Normal Summoned, select 1 unused Monster Card Zone. While this card is face-up on the field, that selected Monster Card Zone cannot be used.) Numen erat Testudo (Neither player can Special Summon monsters with 1800 or less ATK.) Numinous Healer (You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.) Nurse Reficule the Fallen One (Any effect that would cause your opponent to gain Life Points instead inflicts the same amount of damage to your opponent.) Nutrient (This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points.) zNuvia the Wicked (If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field.) O - Oversoul (Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.) Obelisk the Tormentor (Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.) Obese Marmot of Nefariousness (An ill-mannered field varmint that will sink its teeth into anything.) Obnoxious Celtic Guard (This card cannot be destroyed by battle with a monster that has 1900 or more ATK.) Obsidian Dragon (Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them.) Ocean Dragon Lord - Neo-Daedalus (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus". You can send "Umi" you control to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.) Ocean's Keeper (During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand.) Octoberser (With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears.) Ocubeam (Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement.) Odin's Eye (Once per turn, during each player's Standby Phase, you can select 1 face-up "Aesir" monster you control. Negate its effect(s) until the End Phase, and look at all cards in your opponent's hand and all Set cards they control. Cards and effects cannot be activated in response to this effect's activation.) Odin, Father of the Aesir (1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, you can draw 1 card.) Offering to the Immortals (Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack, and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material monsters.) Offering to the Snake Deity (Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets.) Offerings to the Doomed (Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.) Ogre of the Black Shadow (An ogre possessed by the powers of the dark. Few can withstand its rapid charge.) Ogre of the Scarlet Sorrow (During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field.) Oh F!sh! (When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.) Oilman (Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Ojama Black (He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.) Ojama Blue (When this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle").) Ojama Country (Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".) Ojama Delta Hurricane!! (You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.) Ojama Green (He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.) Ojama King ("Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.) Ojama Knight (1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.) Ojama Red (When this card is Normal Summoned, you can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.) Ojama Trio (Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller takes 300 points of damage.) Ojama Yellow (He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.) Ojamagic (When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.) Ojamuscle (Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.) Old Vindictive Magician (FLIP: Target 1 monster your opponent controls; destroy that target.) Omega Goggles (Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect.) Ominous Fortunetelling (During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.) One Day of Peace (Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.) One for One (Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck.) One-Eyed Shield Dragon (This dragon wears a shield not only for its own protection, but also for ramming its enemies.) Oni Tank T-34 (An armored tank possessed by a fiend that will pursue enemies until they're crushed.) Oni-Gami Combo (Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase.) Ooguchi (This monster may attack your opponent's Life Points directly.) Ookazi (Inflict 800 points of damage to your opponent's Life Points.) Oppressed People (They are oppressed, but believe they will have their freedom someday.) Opti-Camouflage Armor (You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.) Opticlops (A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.) Option Hunter (Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Gain Life Points equal to the original ATK of the destroyed monster.) Oracle of the Sun (If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.) Orb of Yasaka (Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.) Orbital Bombardment (Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.) Orca Mega-Fortress of Darkness (By tributing 1 "Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field.) Ordeal of a Traveler (You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.) Order to Charge (Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field.) Order to Smash (Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.) Orichalcos Shunoros (This card cannot be Normal Summoned or Set. If a Normal Monster you control is destroyed by battle, you can Special Summon this card from your hand. This card gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects.) Orient Dragon (1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target.) Oscillo Hero (A strange warrior from another dimension.) Oshaleon (While you control this face-up Attack Position card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 or less ATK from your Deck to your hand.) Otherworld - The "A" Zone (If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only.) Otohime (This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.) Out of the Blue (Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck.) Outstanding Dog Marron (When this card is sent to your Graveyard, add it to your Deck and shuffle it.) Over Capacity (When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field.) Over Destiny (Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level. The Special Summoned monster is destroyed during the End Phase of this turn.) Over Limit (Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.) Overdoom Line (All Plant-Type monsters Special Summoned from the Graveyard to your side of field while this card is face-up on the field gain 1000 ATK. Destroy this card during your 2nd End Phase after activation.) Overdrive (An all-terrain armored vehicle armed with a heavy-duty machine gun.) Overdrive Teleporter (This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field.) Overlay Eater (You can banish this card from your Graveyard; take 1 Xyz Material from a monster your opponent controls and attach it to an Xyz Monster you control as Xyz Material.) Overlay Owl (Once per turn: You can pay 600 Life Points; detach 1 Xyz Material from a monster on the field.) Overlay Regen (Target 1 face-up Xyz Monster on the field; attach this card to it as an Xyz Material.) Overload Fusion (Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Overmind Archfiend (1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.) Overpowering Eye (Select 1 Zombie-Type monster you control with 2000 or less ATK. It can attack your opponent directly this turn.) Overwhelm (Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card.) Overwind (Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.) Overworked (Destroy each monster whose ATK is higher than its original ATK.) Owner's Seal (Return control of all monsters on the field to their original owners.) Oxygeddon (When this card is destroyed by battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 damage to both players.) Oyster Meister (When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0).) Pahunder (Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Pahunder", as an additional Normal Summon.) Pain Painter (While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a Zombie-Type monster.) Painful Choice (Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.) Painful Return (Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.) Paladin of White Dragon (This card can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.) Paladin of the Cursed Dragon (Once per turn, you can Special Summon 1 Level 4 or lower Zombie-Type monster that was destroyed by battle from your opponent's Graveyard to your side of the field.) Pale Beast (With skin tinged a bluish-white, this strange creature is a fearsome sight to behold.) Pandaborg (When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck.) Pandemonium (Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.) Pandemonium Watchbear (As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field is not destroyed by your opponent's card effects.) Panther Warrior (This card cannot attack unless you Tribute 1 monster.) Paradox Fusion (Activate by removing 1 face-up Fusion Monster you control from play. Negate the activation of a Spell or Trap Card, OR the Special Summon of a monster, and destroy that card. During your 2nd End Phase, return the removed Fusion Monster to the field in face-up Attack Position.) Parallel Selection (Activate only when a Synchro Monster you control is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand.) Parallel World Fusion (Choose an "Elemental HERO" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon another monster(s) during the turn you activate this card.) Paralyzing Chain (When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent.) Paralyzing Potion (A non Machine-Type monster equipped with this card cannot attack.) Parasite Paracide (FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned to their side of the field in face-up Defense Position, and inflicts 1000 damage to them. Then, while this card is face-up on the field, all monsters your opponent controls become Insect-Type monsters.) Parasitic Ticky (The ATK and DEF of this card are each equal to the number of tokens on the field x 500.) Parrot Dragon (A dragon from the cartoons that's more dangerous than it appears to be.) Parry (Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.) Particle Fusion (Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.) Past Image (If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.) Patrician of Darkness (You choose the attack targets for your opponent's attacks.) Patroid (Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.) Patrol Robo (During your Standby Phase, you can look at 1 face-down card that's been Set by your opponent as long as this card remains face-up on the field.) Peacock (A large peacock that launches its feathers in a lethal attack.) Peeking Goblin (Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.) Penalty Game! (When your opponent has 4 cards in their hand, select and activate 1 of these effects: ● Your opponent cannot draw during their next Draw Phase. ● Your opponent cannot activate any Spell or Trap Cards this turn.) Pendulum Machine (A horrible torture machine with a large pendulum blade.) Penguin Knight (When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.) Penguin Soldier (FLIP: You can target up to 2 monsters on the field; return those targets to the hand.) Penumbral Soldier Lady (If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only.) People Running About (Although they always suffer in silence, they swear an oath to inevitably revolt.) Perditious Puppeteer (Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster.) Perfect Machine King (This card gains 500 ATK for each other Machine-Type monster on the field.) Perfectly Ultimate Great Moth (This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".) Performance of Sword (This monster can only be Ritual Summoned with the Ritual Spell Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.) Pestilence (Equip only to a Warrior-Type, Beast-Warrior-Type, or Spellcaster-Type monster. Its ATK becomes 0. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.) Peten the Dark Clown (When this card is sent to your Graveyard, you can remove from play this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck.) Petit Angel (A quick-moving and tiny fairy that's very difficult to hit.) Petit Dragon (A very small dragon known for its vicious attacks.) Petit Moth (This small but deadly creature is better off avoided.) Phalanx Pike (The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does.) Phantasmal Martyrs (Activate only while you have 2 or more cards in your hand, and control a face-up "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder". Send your entire hand to the Graveyard to Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position.) Phantom Beast Cross-Wing (While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.) Phantom Beast Rock-Lizard (If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's card effect, inflict 2000 damage to your opponent.) Phantom Beast Thunder-Pegasus (When your opponent's monster declares an attack, you can remove from play this card from your Graveyard to make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle.) Phantom Beast Wild-Horn (During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Phantom Bounzer (If this card on the field is destroyed and sent to the Graveyard: You can add 2 "Bounzer" cards from your Deck to your hand.) Phantom Cricket (FLIP: Return 1 face-down monster from the field to the top of its owner's Deck.) Phantom Dragon (When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.) Phantom Dragonray Bronto (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● The original ATK of this card becomes 2300. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.) Phantom Hand (Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.) Phantom Magician (When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position.) Phantom Skyblaster (When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During each of your Standby Phases: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect.) Phantom of Chaos (Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, and if you do, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect.) Pharaoh's Servant (An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.) Pharaoh's Treasure (After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand.) Pharaonic Protector (The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.) Phoenix Gearfried (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When your opponent activates a Spell Card, you can select 1 Gemini monster from your Graveyard and Special Summon it. Also, you can send 1 face-up Equip Card you control to the Graveyard to negate the activation of a Spell or Trap Card that targets a monster on the field, and destroy it.) Phoenix Wing Wind Blast (Discard 1 card to select 1 card your opponent controls. Return the selected card to the top of its owner's Deck.) Phoenixian Cluster Amaryllis (This card cannot be Special Summoned except with its own effect or with "Phoenixian Seed". If this card attacks, it is destroyed after damage calculation. If this card you control is destroyed and sent to the Graveyard, inflict 800 damage to your opponent. During your End Phase, you can remove from play 1 Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard in Defense Position.) Phoenixian Seed (You can send this face-up card to the Graveyard to Special Summon 1 "Phoenixian Cluster Amaryllis" from your hand.) Photon Booster (Target 1 face-up Level 4 or lower LIGHT monster on the field, except a Token; all face-up monsters on the field with its name become 2000 ATK until the End Phase.) Photon Caesar (When this card is Normal or Flip Summoned: You can Special Summon 1 "Photon Caesar" from your hand or Deck.) Photon Cerberus (During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field.) Photon Circle (Any Battle Damage you take from battles involving this card is halved.) Photon Crusher (If this card attacks, it is changed to Defense Position at the end of the Damage Step.) Photon Current (When a face-up LIGHT Dragon-Type monster you control is targeted for an attack: The attack target gains ATK equal to the attacking monster's ATK, until the end of the Damage Step.) Photon Generator Unit (Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.) Photon Lead (Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position.) Photon Leo (When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck.) Photon Lizard (You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. The effect of "Photon Lizard" can only be used once per turn.) Photon Papilloperative (2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.) Photon Sabre Tiger (When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from your Deck to your hand. If you do not control another "Photon Sabre Tiger", this card loses 800 ATK.) Photon Sanctuary (Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters.) Photon Strike Bounzer (2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.) Photon Thrasher (Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack.) Photon Trident (Target 1 face-up "Photon" monster you control; until the End Phase, it gains 700 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When it inflicts Battle Damage to your opponent this turn: You can target 1 Spell/Trap Card on the field; destroy that target.) Photon Veil (Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to the hand. If you add 2 or more monsters, they must have the same name.) Photon Wyvern (When this card is Normal or Flip Summoned: Destroy all Set cards your opponent controls.) Physical Double (During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.) Piercing Moray (Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.) Pikeru's Circle of Enchantment (Damage to you from card effects becomes 0 until the end of this turn.) Pikeru's Second Sight (Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand.) Pilgrim of the Ice Barrier (This card cannot be destroyed by battle with a monster with 1900 or more ATK.) Pinch Hopper (When this card you control is sent to your Graveyard: You can Special Summon 1 Insect-Type Monster from your hand.) Pineapple Blast (You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.) Pinecono (If this card is sent to the Graveyard by the effect of "Acorno": You can Special Summon this card from the Graveyard.) Piranha Army (The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.) Pitch-Black Power Stone (After activation, place 3 Spell Counters on this card. During each of your turns you can move 1 Spell Counter from this card to another face-up card that you can place a Spell Counter on. When there are no Spell Counters on this card, destroy it.) Pitch-Black Warwolf (Your opponent cannot activate Trap Cards during the Battle Phase.) Pitch-Dark Dragon (Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Pixie Knight (When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.) Pixie Ring (While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.) Plague Wolf (Once per turn, you can change this card's ATK to twice its original ATK. If you do, destroy it during the End Phase.) Plaguespreader Zombie (You can return 1 card from your hand to the top of the Deck to Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field.) Planet Pollutant Virus (Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.) Plant Food Chain (Equip this card to a Plant-Type monster you control. It gains 500 ATK. If this card is destroyed by a card effect while equipped, you can Special Summon 1 Plant-Type monster from your Graveyard.) Plasma Ball (This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Destroy this card.) Playful Possum (During your Main Phase, if your opponent controls a face-up monster with a higher ATK than the ATK of this card, you can destroy this card on the field. During your Standby Phase, if this card was destroyed by this effect, you can Special Summon this card from the Graveyard.) Poison Chain (During the End Phase of your turn, if you did not attack, you can make your opponent send cards equal to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard.) Poison Draw Frog (When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card.) Poison Fangs (Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.) Poison Mummy (FLIP: Inflict 500 damage to your opponent.) Poison of the Old Man (Activate 1 of these effects; ● Gain 1200 Life Points. ● Inflict 800 damage to your opponent.) Poisonous Winds (WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK.) Poki Draco (When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand.) Pole Position (The face-up monster(s) with the highest ATK on the field is unaffected by the effects of Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.) Pollinosis (Tribute 1 Plant-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.) Polymerization (Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck.) Portable Battery Pack (Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.) Poseidon Wave (When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, and if you control any face-up Fish, Sea Serpent, or Aqua-Type monsters, inflict 800 damage to your opponent for each of those monsters.) Possessed Dark Soul (You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.) Pot of Avarice (Select 5 Monster Cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards.) Pot of Benevolence (Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.) Pot of Duality (Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.) Pot of Generosity (Return 2 cards from your hand to your Deck. Then shuffle your Deck.) Pot of Greed (Draw 2 cards.) Power Bond (Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned).) Power Break (Activate only while you control a face-up "Power Tool Dragon". Select up to 3 Equip Cards on your side of the field and/or in your Graveyard and return them to the Deck, and inflict 500 damage to your opponent for each card returned.) Power Breaker (When this card is destroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Damage Step.) Power Capsule (Select 1 face-up "Victory Viper XX03" you control to activate this card. Select 1 effect of "Victory Viper XX03", and apply it as this card's effect.) Power Filter (Neither player can Special Summon monsters with 1000 or less ATK.) Power Frame (When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves.) Power Giant (You can Special Summon this card (from your hand) by sending 1 Level 4 or lower monster from your hand to the Graveyard. If you do, decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0.) Power Injector (Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn.) Power Invader (If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.) Power Pickaxe (Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase.) Power Supplier (Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.) Power Tool Dragon (1 Tuner + 1 or more non-Tuner monsters Once per turn: You can choose 3 Equip Spell Cards from your Deck, then your opponent randomly picks 1 of them to add to your hand, and you shuffle the rest into the Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.) Power of Kaishin (An Aqua-Type monster equipped with this card increases its ATK and DEF by 300 points.) Power-Up Adapter (After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster.) Powered Tuner (This card gains 500 ATK for each face-up Tuner monster on the field.) Powersink Stone (Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.) Pragtical ("Trakodon" + "Flame Viper") Precious Cards from Beyond (When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards.) Premature Burial (Pay 800 Life Points to target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.) Preparation of Rites (Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard.) Prepare to Strike Back (Each time your opponent declares a face-up Defense Position monster as an attack target, toss a coin and call it. If you call it right, change the targeted monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the amount that the ATK of the attacking monster is higher than the DEF of the attack target.) Prevent Rat (This creature is shielded with a tough hide of hair and is excellent at defending itself.) Prevention Star (Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster.) Prickle Fairy (While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.) Pride of the Weak (When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards.) Prideful Roar (During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay Life Points equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.) Primal Seed (If there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field: Target 2 of your banished cards; add both those targets to your hand.) Prime Material Dragon (Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation and destroy it.) Prime Material Falcon (When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.) Primordial Soup (Once per turn, during your Main Phase: You can shuffle up to 2 "Evolsaur" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up "Primordial Soup".) Princess Curran (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Princesses". During your Standby Phase, inflict 600 damage to your opponent for each monster they control.) Princess Pikeru (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Princesses". During your Standby Phase, gain 800 Life Points for each monster you control.) Princess of Tsurugi (FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.) Prior of the Ice Barrier (If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.) Prisman (This crystalline monster focuses light to create a lethal laser.) Prohibition (When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards).) Prometheus, King of the Shadows (When you Normal Summon this card, remove from play any number of DARK monsters from your Graveyard. This card gains 400 ATK for each removed card, until the End Phase of this turn.) Prominence, Molten Swordsman (Once per turn, during either player's turn: You can banish 1 "Laval" monster from your Graveyard; this card gains 300 ATK until the End Phase.) Proof of Powerlessness (Activate only while you control a face-up Level 7 or higher monster. Destroy all face-up Level 5 or lower monsters your opponent controls. Monsters you control cannot attack this turn.) Prophecy Destroyer (If this card is in your Graveyard: You can banish 3 "Spellbook" Spell Cards from your Graveyard; Special Summon this card from your Graveyard.) Protective Soul Ailin (Once per turn, you can equip this card to an "Indomitable Fighter Lei Lei" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) Protector of the Sanctuary (Your opponent cannot draw cards except during Draw Phases.) Protector of the Throne (While the king is away, this queen protects his throne with a mighty defense.) Proto-Cyber Dragon (This card's name becomes "Cyber Dragon" while it is face-up on the field.) Pseudo Space (Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase.) Psi-Beast (When this card is Normal Summoned, you can remove from play 1 Psychic-Type monster from your Deck. This card's Level becomes the Level of that monster.) Psi-Blocker (Once per turn: You can declare 1 card name; cards with that name, and their effects, cannot be used until the end of your opponent's next turn.) Psi-Curse (Activate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.) Psi-Impulse (Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards.) Psi-Station (When a Psychic-Type monster is Normal Summoned, you can pay 500 Life Points to have it gain 300 ATK and increase its Level by 1.) Psychic Commander (When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.) Psychic Emperor (When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.) Psychic Feel Zone (Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.) Psychic Jumper (Once per turn, you can pay 1000 Life Points and select 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper". Switch control of those monsters. Their battle positions cannot be changed this turn, except with a card effect.) Psychic Kappa (An amphibian with a myriad of powers to shield it from enemy attacks.) Psychic Lifetrancer (1 Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points.) Psychic Nightmare (1 Tuner + 1 or more non-Tuner Psychic-Type monsters Once per turn, during your Main Phase, you can pick 1 random card in your opponent's hand and call what type of card it is (Monster, Spell or Trap). If you call it right, this card gains 1000 ATK until your opponent's End Phase.) Psychic Overload (Select 3 Psychic-Type monsters in your Graveyard. Return them to the Deck, then draw 2 cards.) Psychic Path (Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.) Psychic Reactor (Activate only if you control a face-up Psychic-Type monster. This turn, when a face-up Psychic-Type monster you control battles an opponent's monster, remove both monsters from play.) Psychic Rejuvenation (Gain 1000 Life Points for each face-up Psychic-Type monster you control.) Psychic Shockwave (Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.) Psychic Snail (You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.) Psychic Soul (Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.) Psychic Sword (Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).) Psychic Trigger (Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards.) Psychic Tuning (Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400.) Psychokinesis (Activate only while you control a face-up Psychic-Type monster. Destroy 1 card on the field and take 1000 damage.) Pulling the Rug (Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.) Pumpking the King of Ghosts (If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.) Punished Eagle ("Blue-Winged Crown" + "Niwatori") Puppet King (When your opponent adds a Monster Card(s) to their hand, except by drawing, you can Special Summon this card from your hand. If you do, destroy it during your next turn's End Phase.) Puppet Master (When this card is Tribute Summoned, you can pay 2000 Life Points to select 2 Fiend-Type monsters from your Graveyard and Special Summon them. They cannot attack this turn.) Puppet Plant (You can discard this card to the Graveyard to select 1 face-up Warrior or Spellcaster-Type monster your opponent controls, and take control of it until the end of this turn.) Pursuit Chaser (When a Defense Position monster is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.) Pyramid Energy (You can select and activate 1 of the following effects: ● Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. ● Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.) Pyramid Turtle (When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.) Pyramid of Light (If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play.) Pyramid of Wonders (All face-up Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 face-up Zombie-Type monster you control (and no other cards) would be destroyed, you can send this card to the Graveyard instead.) Pyro Clock of Destiny (Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal.) Pyroxene Fusion (Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Queen Bird (This monster attacks enemies using its huge beak.) Queen Dragun Djinn (2 Level 4 monsters Dragon-Type monsters you control cannot be destroyed by battle, except "Queen Dragun Djinn". Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon that target. It cannot attack this turn, and its effects are negated.) Queen Nereia the Silvercrown (3 Level 6 monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Plant-Type, you win the Match. This card cannot be used in a Duel.) Queen of Autumn Leaves (Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves.) Queen of Fate - Eternia (This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Fairy-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be used in a Duel.) Queen of Thorns (1 Tuner + 1 or more non-Tuner Plant-Type monsters Each player must pay 1000 Life Points to Normal or Special Summon a non-Plant-Type monster from their hand.) Queen's Bodyguard ("Allure Queen" monsters on your side of the field cannot be selected as an attack target.) Queen's Double (This monster may attack your opponent's Life Points directly.) Queen's Knight (This knight catches her opponents off guard, dominating them with swift yet graceful attacks.) Queen's Pawn (Activate only when an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck.) Question (When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.) Quick Charger (Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.) Quick-Span Knight (If this card is sent to the Graveyard for a Synchro Summon: Target 1 face-up monster your opponent controls; that target loses 500 ATK.) Quickdraw Synchron (You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.) Quill Pen of Gulldos (Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand.) Quillbolt Hedgehog (If you control a face-up Tuner monster: You can Special Summon this card from your Graveyard. If this card was Summoned this way, banish it when it leaves the field.) R - Righteous Justice (Destroy Spell/Trap Cards equal to the number of face-up "Elemental HERO" cards you control.) R-Genex Accelerator (When a "Genex" monster is added from your Deck to your hand, you can reveal that monster to Special Summon it.) R-Genex Crusher (When this card is Normal Summoned, you can add 1 Level 4 "R-Genex" monster from your Deck to your hand.) R-Genex Magma (When this card is Normal Summoned, you can add 1 Level 2 "R-Genex" monster from your Deck to your hand.) R-Genex Oracle (If this card is added from your Deck to your hand by the effect of a "Genex" monster, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Genex" monster.) R-Genex Overseer (When this card is Normal or Special Summoned, you can Special Summon 1 Level 3 or lower "Genex" monster from your hand.) R-Genex Turbo (When this card is Normal Summoned, you can add 1 Level 1 "Genex" monster from your Deck to your hand.) R-Genex Ultimum (When this face-up card on the field is destroyed and sent to the Graveyard, you can select 2 "Genex" monsters from your Graveyard, and return them to the Deck.) Rabid Horseman ("Battle Ox" + "Mystic Horseman") Rabidragon (It's a snowfield-dwelling, giant-ear-sporting, super-acoustic, snowball-shaped mutant dragon! There's no way anybody can escape.) Radiant Jeral (When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.) Radiant Mirror Force (Activate only when your opponent declares an attack while they control 3 or more Attack Position monsters. Destroy all Attack Position monsters your opponent controls.) Radiant Spirit (When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters.) Rafflesia Seduction (FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn.) Raging Cloudian (Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect.) Raging Earth (When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters.) Raging Eria (Once per turn, you can Tribute 1 WATER monster (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.) Raging Flame Sprite (This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.) Raging Mad Plants (Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard; this increase lasts until the End Phase. During the End Phase of this turn, destroy all face-up Plant-Type monsters you control.) Rai Rider (If this card battles an opponent's monster: That monster cannot attack while it is face-up on the field.) Rai-Jin (All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field.) Rai-Mei (When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand.) Raigeki (Destroy all monsters your opponent controls.) Raigeki Bottle (Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.) Raigeki Break (Discard 1 card to target 1 card on the field; destroy it.) Raimei (Decrease your opponent's Life Points by 300 points.) Rain Storm (Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: ● 1000 points: Destroy 1 Spell or Trap Card your opponent controls. ● 2000 points: Destroy 2 cards your opponent controls.) Rain of Mercy (Increase the Life Points of both players by 1000 points.) Rainbow Dark Dragon (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your Graveyard, and cannot be Special Summoned by other ways. You can banish all other DARK monsters you control and from your Graveyard; this card gains 500 ATK for each card banished this way.) Rainbow Dragon (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned. ● During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. ● You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Deck.) Rainbow Flower (This monster may attack your opponent's Life Points directly.) Rainbow Gravity (If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.) Rainbow Life (Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.) Rainbow Neos ("Elemental HERO Neos" + "Rainbow Dragon" or "Rainbow Dark Dragon" Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.) Rainbow Path (When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.) Rainbow Veil (If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.) Raise Body Heat (A Dinosaur-Type monster equipped with this card increases its ATK and DEF by 300 points.) Raiza the Storm Monarch (When this card is Tribute Summoned: Target 1 card on the field; return that target to the top of the Deck.) Rallis the Star Bird (This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.) Rampaging Rhynos (Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step.) Rapid Warrior (During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect.) Rapid-Fire Magician (Inflict 400 damage to your opponent each time you activate a Normal Spell Card.) Raptor Wing Strike (Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.) Rare Metal Dragon (This card cannot be Normal Summoned or Set.) Rare Metalmorph (Select 1 face-up Machine-Type monster. It gains 500 ATK. One time only, negate the effect of a Spell Card that targets that monster. When the selected monster is removed from the field, destroy this card.) Rare Value (If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards.) Raregold Armor (As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.) Raviel, Lord of Phantasms (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. Each time your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned. These Tokens cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster, until the End Phase.) Ray & Temperature (The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.) Ray of Hope (Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.) Razor Lizard (While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.) Re-Fusion (Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it, and equip it with this card. When this card is destroyed, remove the equipped monster from play.) Ready for Intercepting (Target 1 face-up Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position.) Really Eternal Rest (Destroy all monsters equipped with an Equip Card(s).) Realm of Light (Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead.) Reanimation Wave (Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard.) Reaper of the Cards (FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.) Reaper on the Nightmare ("Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.) Reasoning (Your opponent declares a monster Level. Reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. If that monster is the same Level as the one declared by your opponent, send all revealed cards to the Graveyard. If not, Special Summon the revealed monster, also send the remaining cards to the Graveyard.) Reboot (Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your Graveyard, and add it to your hand.) Reborn Tengu (When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck.) Reborn Zombie (While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle. (Damage calculation is applied normally.) Rebound (When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.) Reckless Greed (Draw 2 cards and skip your next 2 Draw Phases.) Reckoned Power (Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls.) Recurring Nightmare (Select 2 DARK monsters with 0 DEF in your Graveyard and return them to your hand.) Recycle (During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.) Recycling Batteries (Add 2 Thunder-Type monsters with 1500 or less ATK from your Graveyard to your hand.) Red Archery Girl (A mermaid archer that hides in a protective shell, waiting for the right moment to strike.) Red Carpet (Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your Graveyard. Special Summon those monsters.) Red Dragon Archfiend (1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must remain face-up on the field to activate and to resolve this effect.) Red Dragon Archfiend/Assault Mode (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard.) Red Dragon Vase (Activate only if you control a face-up "Red Dragon Archfiend". Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card.) Red Gadget (When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.) Red Medicine (Increase your Life Points by 500 points.) Red Nova Dragon (2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. This card cannot be destroyed by the effects of your opponent's Spells, Traps, or monsters. When your opponent's monster declares an attack, you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.) Red Ogre (When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard to target the same number of cards on the field; return those targets to the hand.) Red Screen (Your opponent's monsters cannot declare attacks. This card's controller must pay 1000 Life Points during each of their End Phases (this is not optional), or this card is destroyed. If "Red Dragon Archfiend" is face-up on the field, you can select 1 Level 1 Tuner monster in your Graveyard, then destroy this card and Special Summon that monster.) Red-Eyes B. Chick (You can send this face-up card to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand.) Red-Eyes B. Dragon (A ferocious dragon with a deadly attack.) Red-Eyes Black Metal Dragon (This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Deck by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph". Your Deck is then shuffled.) Red-Eyes Darkness Dragon (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes B. Dragon". This card gains 300 ATK for each Dragon-Type monster in your Graveyard.) Red-Eyes Darkness Metal Dragon (You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".) Red-Eyes Wyvern (During your End Phase, if you did not Normal Summon or Set a monster that turn, you can remove from play this card from your Graveyard to Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".) Red-Eyes Zombie Dragon (You can Tribute Summon this card in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field.) Red-Headed Oni (When this card is Special Summoned from the Graveyard by the effect of a Zombie-Type monster: You can target 1 face-up Zombie-Type monster you control; detach 1 Xyz Material from a monster on the field, and if you do, increase the targeted monster's Level by 1 and its ATK by 300 (even if the targeting conditions are no longer correct).) Red-Moon Baby (You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase.) Reed Butterfly (If your opponent controls a face-up Synchro Monster(s) and you control no face-up Synchro Monsters, you can Special Summon this card from your hand.) Reese the Ice Mistress (This card cannot be destroyed by battle with a Level 4 or higher monster.) Reeze, Whirlwind of Gusto (Once per turn: You can return 1 card from your hand to the bottom of the Deck to target 1 monster your opponent controls and 1 face-up "Gusto" monster you control; switch control of both monsters.) Reflect Bounder (When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation, inflict damage to your opponent equal to the attacking monster's ATK. Then, destroy this card after damage calculation.) Regenerating Mummy (When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.) Regenerating Rose (When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200).) Regretful Rebirth (Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Special Summon that monster in face-up Defense Position. It is destroyed during your End Phase.) Regulus (Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.) Reign-Beaux, Overlord of Dark World (If this card is discarded from your hand to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all monsters your opponent controls OR all Spell/Trap Cards they control.) Reinforce Truth (Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.) Reinforced Human Psychic Borg (Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK.) Reinforced Space (Each face-up Xyz Monster you control gains 300 ATK for each Xyz Material attached to it, until the End Phase.) Reinforcement of the Army (Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.) Reinforcements (Target face-up monster gains 500 ATK until the End Phase.) Rekindling (Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all monsters that were Special Summoned by this effect.) Release Restraint (Tribute 1 "Gearfried the Iron Knight" to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.) Release Restraint Wave (Select 1 face-up Equip Spell Card you control. Destroy it and all Set Spell and Trap Cards your opponent controls.) Release from Stone (Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.) Relieve Monster (Activate only when an opponent's monster declares an attack. Select 1 monster you control, and return it to the hand. Then Special Summon 1 Level 4 monster from your hand.) Relinquished (Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.) Relinquished Spider (If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls.) Reload (Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.) Remote Revenge (Activate only when a monster you control is targeted by a Spell, Trap or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.) Remove Brainwashing (As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.) Remove Trap (Select 1 face-up Trap Card on the field and destroy it.) Renge, Gatekeeper of Dark World (His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.) Reptilianne Gardna (When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.) Reptilianne Gorgon (If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position.) Reptilianne Hydra (1 "Reptilianne" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.) Reptilianne Medusa (Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.) Reptilianne Naga (This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.) Reptilianne Poison (Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.) Reptilianne Rage (The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.) Reptilianne Scylla (If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.) Reptilianne Servant (Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.) Reptilianne Spawn (Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.) Reptilianne Vaskii (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.) Reptilianne Viper (When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.) Rescue Cat (You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase.) Rescue Rabbit (This card cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. The effect of "Rescue Rabbit" can only be activated once per turn.) Rescue Warrior (You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it.) Rescueroid (When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.) Reshef the Dark Being (This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Once per turn, by discarding 1 Spell Card from your hand, take control of 1 monster on your opponent's side of the field until the end of this turn.) Resonance Device (Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase.) Resonant Destruction (When a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material Monster, select 1 card your opponent controls and destroy it. Destroy this card during your 2nd End Phase after activation.) Resonator Call (Add 1 "Resonator" monster from your Deck to your hand.) Resonator Engine (Select 2 "Resonator" monsters in your Graveyard. Add 1 Level 4 monster from your Deck to your hand and return the selected monsters in the Graveyard to the Deck.) Respect Play (During their respective turns, each player must show their opponent their hand.) Restructer Revolution (Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.) Return (When your opponent adds a card(s) from the Graveyard to their hand: They must shuffle 1 of those cards into their Deck.) Return Soul (Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks.) Return Zombie (During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand.) Return from the Different Dimension (Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.) Return of the Doomed (Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.) Return of the Six Samurai (Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn.) Reversal Qui (Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.) zReversal of Fate (Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.) Reverse Buster (This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: You can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.) Reverse Trap (All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.) Reverse of Neos (Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.) Revival Gift (Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field.) Revival Golem (The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects. ● Special Summon this card from the Graveyard. ● Add this card from the Graveyard to your hand.) Revival Jam (When this card is sent to the Graveyard by battle, you can pay 1000 Life Points to Special Summon it in face-up Defense Position during your next Standby Phase.) Revival Rose (If a Level 5 or higher Plant-Type monster you control is destroyed, you can Special Summon this card from the Graveyard.) Revival of Dokurorider (This card is used to Ritual Summon "Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.) Revival of the Immortals (Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no Battle Damage.) Revived King Ha Des ("Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control.) Revoke Fusion (Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Extra Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn.) Rhinotaurus (If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can attack twice during that Battle Phase.) Ribbon of Rebirth (If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.) Right Arm of the Forbidden One (A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.) Right Leg of the Forbidden One (A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.) Rigorous Reaver (FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.) Ring of Defense (Activate only when an effect of a Trap Card that inflicts damage is activated. Make the effect damage of that Trap Card 0.) Ring of Destruction (Target 1 face-up monster on the field; destroy that target, and if you do, inflict damage to both players equal to that target's ATK.) Ring of Magnetism (You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.) Rinyan, Lightsworn Rogue (FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card.) Riryoku (Select 2 face-up monsters on the field. Halve the ATK of 1 monster, and add that amount to the ATK of the other monster, until the End Phase.) Riryoku Field (Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.) Rise of the Snake Deity (When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.) Rising Air Current (Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points.) Rising Energy (Discard 1 card to target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.) Rite of Spirit (Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".) Ritual Buster (Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.) Ritual Cage (You take no Battle Damage from battles involving a face-up Ritual Monster you control. Also, face-up Ritual Monsters you control cannot be targeted or destroyed by the effects of Effect Monsters.) Ritual Foregone (Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.) Ritual Raven (If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute.) Ritual Sealing (Destroy 1 face-up Ritual Monster on the field.) Ritual Weapon (Equip only to a Level 6 or lower Ritual Monster. The equipped monster gains 1500 ATK and DEF.) Ritual of Destruction (This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.) Ritual of Grace (This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.) Rivalry of Warlords (Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard.) Road Synchron (If this card is used for the Synchro Summon of a monster other than "Road Warrior", its Level is reduced by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase.) Road Warrior ("Road Synchron" + 2 or more non-Tuner monsters Once per turn, you can Special Summon 1 Level 2 or lower Warrior-Type or Machine-Type monster from your Deck.) Roar of the Earthbound (Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.) Roaring Earth (During battle between an attacking Beast-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. When your opponent takes Battle Damage from this effect, select 1 face-up monster they control. It loses 500 ATK and DEF.) Roaring Ocean Snake ("Mystic Lamp" + "Hyosube") Robbin' Goblin (Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.) Robbin' Zombie (Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of their Deck to the Graveyard.) Robolady (A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".) Robotic Knight (The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.) Roboyarou (A warrior fully covered with metal. It upgrades by fusing with "Robolady".) Roc from the Valley of Haze (When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.) Rock Bombardment (Send 1 Rock-Type monster from your Deck to the Graveyard; inflict 500 damage to your opponent.) Rock Ogre Grotto #1 (Protected by a solid body of rock, this monster throws a bone-shattering punch.) Rocket Arrow Express (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send all the cards in your hand to the Graveyard (min.1).) Rocket Jumper (If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.) Rocket Pilder (While the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK of the equipped monster, until the End Phase.) Rocket Warrior (The effect of this card can only be applied during the Battle Phase of your own turn. Any damage this monster takes is reduced to 0. Any monster attacked by this card has its ATK decreased by 500 points until the end of that turn.) Rockstone Warrior (You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon.) Rod of Silence - Kay'est (Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card.) Rod of the Mind's Eye (If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.) Rodenut (Each time your opponent Special Summons a monster(s), place 1 Nut Counter on this card. You can remove 1 Nut Counter from this card to target 1 monster your opponent controls; destroy that target.) Rogue Doll (A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.) Roll Out! (Select 1 Union Monster in your Graveyard and equip it to an appropriate monster you control.) Ronintoadin (This card's name is treated as "Des Frog" while face-up on the field. You can remove from play 1 "Frog" monster in your Graveyard, except "Frog the Jam", to Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster.) Root Water (An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters.) Rope of Life (When 1 of your monsters is sent to the Graveyard by battle, discard your entire hand to Special Summon that monster. It gains 800 ATK.) Rosaria, the Stately Fallen Angel (Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (one from your hand and one from your Graveyard). Once per turn, during your Main Phase: You can negate the effects of all other face-up cards currently on the field, until the End Phase.) Rose Bud (Tribute 1 "Elemental HERO Knospe"; Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck.) Rose Fairy (If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card: You can Special Summon this card.) Rose Tentacles (Cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each time this card destroys a Plant-Type monster by battle: Inflict 300 damage to your opponent.) Rose, Warrior of Revenge (When this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent.) Roulette Barrel (Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.) Royal Command (Negate the activation and effects of all Flip Effects.) Royal Decree (Negate the effects of all other Trap Cards on the field.) Royal Firestorm Guards (When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to the Deck, then draw 2 cards.) Royal Keeper (Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.) Royal Knight (When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the DEF of the destroyed monster.) Royal Knight of the Ice Barrier (When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.) Royal Magical Library (Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can remove 3 Spell Counters from this card to draw 1 card.) Royal Oppression (Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.) Royal Prison (Monsters cannot be Special Summoned from the Graveyard.) Royal Surrender (Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.) Royal Swamp Eel (If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.) Royal Tribute (Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands.) Royal Writ of Taxation (Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage.) Rude Kaiser (With an axe in each hand, this monster delivers heavy damage.) Ruin, Queen of Oblivion (This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys an opponent's monster by battle, it can attack once again in a row.) Runaway Karakuri (Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated.) Rush Recklessly (Target face-up monster gains 700 ATK until the End Phase.) Ruthless Denial (Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard.) Ryko, Lightsworn Hunter (FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard.) Ryu Kokki (At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster.) Ryu Senshi ("Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effects of a Spell Card that targets this card and destroy it.) Ryu-Kishin (A very elusive creature that looks like a harmless statue until it attacks.) Ryu-Kishin Clown (When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.) Ryu-Kishin Powered (A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.) Ryu-Ran (A vicious little dragon sheltered in an egg that looks deceptively harmless.) Saambell the Summoner (During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.) Saber Beetle (During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Saber Hole (Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.) Saber Slash (Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.) Saber Vault (Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level.) Sabersaurus (This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.) Sacred Crane (When this card is Special Summoned, the controller of this card draws 1 card.) Sacred Phoenix of Nephthys (During your next Standby Phase after this monster was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all Spell/Trap Cards on the field.) Sacred Spirit of the Ice Barrier (This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead.) Safe Zone (Activate by selecting 1 face-up Attack Position monster. That monster cannot be targeted or destroyed by your opponent's card effects, or be destroyed by battle. It cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.) Sage of Silence (If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn.) Sage of Stillness (If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn.) Sage's Stone (Activate only if you control a face-up "Dark Magician Girl". Special Summon 1 "Dark Magician" from your hand or Deck.) Saggi the Dark Clown (This clown appears from nowhere and executes very strange moves to avoid enemy attacks.) Sakuretsu Armor (Activate only when an opponent's monster declares an attack. Destroy the attacking monster.) Salamandra (A FIRE monster equipped with this card increases its ATK by 700 points.) Salvage (Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand.) Salvage Warrior (When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.) Samsara (Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard.) Samsara Kaiser (When you Tribute Summon a monster by Tributing this card, return this card to your hand.) Samsara Lotus (During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases.) Samurai Sword Baron (Once per turn, you can select 1 Defense Position monster your opponent controls. Change it to face-up Attack Position.) Samurai of the Ice Barrier (When this face-up Attack Position card is changed to face-up Defense Position, destroy this card and draw 1 card.) Sand Gambler (Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.) Sand Moth (When this face-down Defense Position card is destroyed and sent to the Graveyard, except by battle, switch the original ATK and DEF of this card and Special Summon it.) Sand Stone (Appears from underground and attacks with long, snake-like tentacles.) Sanga of the Thunder (You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.) Sangan (When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.) Sanguine Swamp (If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.) Sanwitch ("Sangan" + "Witch of the Black Forest") Sasuke Samurai (If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.) Sasuke Samurai #2 (Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.) Sasuke Samurai #3 (When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards.) Sasuke Samurai #4 (If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.) Satellite Cannon (This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.) Sauropod Brachion (You cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. Once per turn, you can change this card to face-down Defense Position. When this card is Flip Summoned, change all other monsters to face-down Defense Position. If your opponent attacks this card, any Battle Damage they take is doubled.) Savage Colosseum (If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.) Scanner (Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.) Scapegoat (Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set).) Scarlet Security (Activate only if you control a face-up "Red Dragon Archfiend". Destroy all Spell/Trap Cards your opponent controls.) Scarr, Scout of Dark World (When this card is destroyed by battle and sent to the Graveyard: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.) Scarred Warrior (1 Tuner + 1 or more non-Tuner monsters Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.) Scary Moth (Each player can only Special Summon a monster(s) once per turn.) Science Soldier (Soldiers equipped with state-of-the-art weaponry to face unknown creatures.) Scrap Archfiend (1 Tuner + 1 or more non-Tuner monsters) Scrap Beast (If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Beast", and add it to your hand.) Scrap Breaker (If your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it.) Scrap Chimera (This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster, and all other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it.) Scrap Crash (Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field.) Scrap Dragon (1 Tuner + 1 or more non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.) Scrap Goblin (This card cannot be destroyed by battle. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Goblin", and add it to your hand.) Scrap Golem (Once per turn, you can select 1 Level 4 or lower "Scrap" monster in your Graveyard and Special Summon it to either player's side of the field.) Scrap Hunter (Once per turn, you can select 1 face-up "Scrap" monster you control, except this card, destroy it, and send 1 Tuner monster from your Deck to the Graveyard.) Scrap Kong (When this card is Normal Summoned, destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Kong", and add it to your hand.) Scrap Lube (Select 1 "Scrap" monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card.) Scrap Mind Reader (Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters.) Scrap Orthros (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling a face-up "Scrap" monster. When Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Orthros", and add it to your hand.) Scrap Rage (Activate only during damage calculation, if a Defense Position "Scrap" monster on the field is being attacked. It gains 2000 DEF and is destroyed at the end of the Battle Phase.) Scrap Recycler (When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card.) Scrap Searcher (When a "Scrap" monster you control, except "Scrap Searcher", is destroyed and sent to the Graveyard while this card is in the Graveyard, you can Special Summon this card from your Graveyard. When this card is Special Summoned, destroy all face-up monsters you control, except "Scrap" monsters.) Scrap Shark (When an Effect Monster's effect or a Spell/Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can send 1 "Scrap" monster from your Deck to the Graveyard.) Scrap Sheen (Select 1 face-up "Scrap" monster you control and destroy it. All face-up "Scrap" monsters you control gain 1000 ATK until the End Phase.) Scrap Soldier (This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Soldier", and add it to your hand.) Scrap Twin Dragon (1 "Scrap" Tuner + 1 or more non-Tuner monsters Once per turn, you can select 1 card you control and 2 cards your opponent controls. Destroy the one you control and return the two your opponent controls to the hand. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it.) Scrap Worm (This card can attack your opponent directly. If this card attacks, it is destroyed at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Worm", and add it to your hand.) Scrap-Iron Scarecrow (When an opponent's monster declares an attack: Target an attacking monster; negate it's attack, and Set this card face-down again instead of sending it to the Graveyard.) Scrapstorm (Select 1 face-up "Scrap" monster you control. Send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card. Then, destroy the selected monster.) Scrapyard (Add 1 "Scrap" Tuner monster from your Deck to your hand.) Scroll of Bewitchment (Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.) Scrubbed Raid (During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.) Sea Dragon Lord Gishilnodon (1 Tuner + 1 Level 3 non-Tuner monster When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn.) Sea Koala (Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase.) Sea Lancer (You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.) Sea Serpent Warrior of Darkness (A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.) Seal of Wickedness (Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.) Seal of the Ancients (Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.) Sealing Ceremony of Katon (Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target.) Sealing Ceremony of Mokuton (Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2 cards in the opponent's Graveyard, and remove them from play.) Sealing Ceremony of Raiton (Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets.) Sealing Ceremony of Suiton (Once per turn: You can send 1 WATER monster from your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.) Sealmaster Meisei (One of the few people who has a good command of Talismans. His history is a mystery.) Search Striker (If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.) Searchlightman (FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.) Searing Fire Wall (Banish any number of "Laval" monsters from your Graveyard; Special Summon an equal number of "Laval Tokens" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position.) Sebek's Blessing (Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that the monster inflicted to your opponent.) Second Booster (You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.) Second Coin Toss (As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.) Second Goblin (Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Secret Barrel (Inflict 200 damage to your opponent for each card in their hand and for each card they control.) Secret Guards of the Ice Barrier (Face-up "Ice Barrier" monsters you control cannot be targeted by effects of your opponent's Effect Monsters.) Secret Pass to the Treasures (Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.) Secret Village of the Spellcasters (If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.) Secrets of the Gallant (Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.) Sectarian of Secrets (This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion.) Security Orb (Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.) Seed Cannon (Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counter on it.) Seed of Deception (Special Summon 1 Level 2 or lower Plant-Type monster from your hand.) Seed of Flame (When this card you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Plant-Type monster, except "Seed of Flame", from your Graveyard. Also, Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. This Token cannot be Tributed for a Tribute Summon.) Seismic Crasher (Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap Card you control to the Graveyard to inflict 500 damage to your opponent.) Seismic Shockwave (Activate only when a Dinosaur-Type monster on your side of the field is destroyed and sent to the Graveyard. Select 3 of your opponent's Spell & Trap Card Zones. You cannot select a Zone if a card is already in it. The selected Zones cannot be used. Destroy this card during your 3rd Standby Phase after activation. Then you can return 1 Dinosaur-Type monster from your Graveyard to your hand.) Seiyaryu (A mystical dragon that burns away the unworthy with its mystic flames.) Self-Destruct Button (You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.) Self-Mummification (Select 1 monster you control, and send it to the Graveyard.) Senet Switch (Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone.) Sengenjin (An unstoppable savage that carries Millennium Items.) Senior Silver Ninja (When this card is flipped face-up: You can Special Summon any number of "Ninja" monsters, except "Senior Silver Ninja", from your hand and/or Graveyard in face-down Defense Position. There can only be 1 face-up "Senior Silver Ninja" on the field.) Senju of the Thousand Hands (When this card is Normal Summoned or Flip Summoned, you can add 1 Ritual Monster Card from your Deck to your hand.) Senri Eye (Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card.) Sentinel of the Seas (A merman warrior that relentlessly attacks those who pollute the seas with their presence.) Sephylon, the Ultimate Timelord (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated and its ATK becomes 4000.) Serene Psychic Witch (When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect.) Sergeant Electro (Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated.) Serial Spell (Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.) Serpent Night Dragon (A dragon created from the soul of a wicked knight.) Serpent Suppression (Face-up Attack Position monsters with 0 ATK your opponent controls cannot be destroyed by battle with "Reptilianne" monsters.) Serpentine Princess (If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.) Servant of Catabolism (This monster may attack your opponent's Life Points directly.) Seven Swords Warrior (1 Tuner + 1 or more non-Tuner monsters Once per turn, when an Equip Card is equipped to this card, inflict 800 damage to your opponent. Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard, you can select 1 face-up monster your opponent controls, and destroy it.) Seven Tools of the Bandit (When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it.) Shadow Delver (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn.) Shadow Ghoul (Increase the ATK of this monster by 100 points for each monster in your Graveyard.) Shadow Spell (Target 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.) Shadow Tamer (FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.) Shadow of Eyes (Activate only when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If it has a Flip Effect, it is not activated.) Shadow of the Six Samurai - Shien (2 Level 4 "Six Samurai" monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the End Phase.) Shadow-Imprisoning Mirror (Negate all DARK monster effects activated on the field or in the Graveyard.) Shadowknight Archfiend (The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.) Shadowpriestess of Ohm (You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent.) Shadowslayer (If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.) Shapesnatch (A bow tie with horrible power, it attacks an opponent by controlling others.) Shard of Greed (Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards.) Share the Pain (You can Tribute 1 monster you control to make your opponent Tribute 1 monster they control (for no effect).) Shark Cruiser (If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.) Shark Stickers (When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.) Shattered Axe (Select 1 face-up monster on the field. It loses 500 ATK during each of your Standby Phases. When the monster is destroyed, destroy this card.) Shiba-Warrior Taro (This card cannot be destroyed by battle. When a card on the field is destroyed by battle or by a card effect, return this face-up card to its owner's hand.) Shield & Sword (Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.) Shield Crush (Target 1 Defense Position monster on the field; destroy that target.) Shield Spear (Target 1 face-up monster on the field; it gains 400 ATK and DEF until the End Phase.) Shield Warrior (During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.) Shield Wing (Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.) Shield Worm (When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.) Shien's Advisor (When this card is Normal Summoned, if you control a face-up "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.) Shien's Castle of Mist (When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.) Shien's Daredevil (When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target.) Shien's Dojo (Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the Graveyard; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.) Shien's Footsoldier (When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.) Shien's Scheme (If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand.) Shien's Smoke Signal (Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.) Shien's Spy (Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn.) Shien's Squire (During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.) Shift (You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.) Shifting Shadows (Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.) Shinato's Ark (This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.) Shinato, King of a Higher Plane (This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.) Shine Knight (This card is Level 4 while in face-up Defense Position.) Shine Palace (Equip only to a LIGHT monster. It gains 700 ATK.) Shining Abyss (This monster employs the powers of both Light and Darkness.) Shining Angel (When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.) Shining Elf (2 Level 2 monsters When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; that monster(s) loses 500 ATK.) Shining Friendship (The peacemaker among monsters.) Shining Silver Force (Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.) Shiny Black "C" (During either player's turn, when exactly 1 Synchro Monster is Special Summoned to your opponent's side of the field: You can banish this card from your Graveyard to target that face-up Synchro Monster; destroy that target.) Shire, Lightsworn Spirit (This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.) Shock Troops of the Ice Barrier (You can Tribute this card to select 1 face-up WATER monster on the field, destroy it, and add 1 "Ice Barrier" monster from your Deck to your hand.) Shocktopus (When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0 and it cannot change its battle position.) Shooting Quasar Dragon (1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.) Shooting Star Bow - Ceal (Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.) Shooting Star Dragon (1 Tuner Synchro Monster + "Stardust Dragon" Each of these can be activated once per turn: ● Reveal the top 5 cards of your Deck. Shuffle them back in, and this card's maximum number of attacks this turn is equal to the number of Tuner monsters revealed. ● Negate the activation of an effect that would destroy a card(s) on the field, and destroy that card. ● When your opponent's monster declares an attack, you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.) Short Circuit (Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.) Shovel Crusher (Armed with a pair of shovels, this monster will destroy anything that stands in its way.) Shreddder (Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's.) Shrine of Mist Valley (Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck, but its effects are negated.) Shrink (Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.) Shutendoji (Once per turn, you can activate 1 of these effects. ● Banish 2 Zombie-Type monsters from your Graveyard; draw 1 card. ● Target 1 of your banished Zombie-Type monsters; return that target to the top of your Deck.) Silent Abyss (When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER monsters.) Silent Doom (Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.) Silent Insect (This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Negate the effects of all Continuous Spell Cards and Continuous Trap Cards.) Silent Magician LV4 (Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Counter is placed on this card, you can send this card with 5 Spell Counters on it to the Graveyard to Special Summon 1 "Silent Magician LV8" from your hand or Deck.) Silent Magician LV8 (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards.) Silent Psychic Wizard (When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon that removed monster.) Silent Strider (You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase.) Silent Swordsman LV3 (Negate the effects of your opponent's Spell Cards that target this card. During your Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Silent Swordsman LV5 (This card is unaffected by the effects of your opponent's Spell Cards. If this card inflicts Battle Damage to your opponent by a direct attack, during your next Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.) Silent Swordsman LV7 (Cannot be Normal Summoned or Set. Must be Special Summoned with "Silent Swordsman LV5" and cannot be Special Summoned by other ways. Negate the effects of all Spell Cards on the field.) Sillva, Warlord of Dark World (If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.) Silpheed (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.) Silver Bow and Arrow (A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points.) Silver Fang (A snow wolf that's beautiful to the eye, but absolutely vicious in battle.) Silver Sentinel (You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any).) Silver Wing (Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead.) Simorgh, Bird of Ancestry (Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.) Simorgh, Bird of Divinity (This card cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WIND. Each player takes 1000 damage during each of their End Phases, while this card remains face-up on the field. This damage is decreased by 500 for each Spell/Trap Card the player controls.) Simultaneous Loss (Each player sends the top card of their Deck to the Graveyard.) Sinister Seeds (Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle.) Sinister Serpent (During your Standby Phase, if a "Sinister Serpent" exists in your Graveyard, you can return the "Sinister Serpent" to your hand.) Sinister Sprocket (If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card.) Sishunder (When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.) Six Samurai United (Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard; draw 1 card for each Bushido Counter on this card.) Six Scrolls of the Samurai (Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.) Six Strike - Thunder Blast (Remove 1 Bushido Counter from your side of the field to activate 1 of these effects. ● Target 1 monster your opponent controls; destroy that target. ● Target 1 card your opponent controls; return that target to the hand.) Six Strike - Triple Impact (If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spell/Trap Cards your opponent controls. ● Destroy all Set Spell/Trap Cards your opponent controls.) Six Style - Dual Wield (If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.) Skelengel (FLIP: Draw 1 card.) Skill Drain (Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated).) Skill Successor (Target 1 face-up monster you control; it gains 400 ATK until the End Phase. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from the Graveyard to target 1 face-up monster you control; that target gains 800 ATK until the End Phase.) Skilled Dark Magician (Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.) Skilled White Magician (Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.) Skreech (When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to the Graveyard.) Skull Archfiend of Lightning (During each of your Standby Phases, you must pay 500 Life Points (this is not optional), or this card is destroyed. Before resolving an opponent's card effect that targets this card, roll a six-sided die, negate the effect if you roll 1, 3, or 6, and if you do, destroy that card.) Skull Conductor (If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.) Skull Dice (Roll 1 six-sided die. The face-up monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase.) Skull Dog Marron (A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.) Skull Flame (Once per turn, you can Special Summon 1 "Burning Skull Head" from your hand. You cannot conduct your Battle Phase the turn you activate this effect. You can add 1 "Burning Skull Head" from your Graveyard to your hand instead of conducting a normal draw in your Draw Phase.) Skull Guardian (This monster can only be Ritual Summoned with the Ritual Spell Card, "Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.) Skull Invitation (Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.) Skull Knight ("Tainted Wisdom" + "Ancient Brain") Skull Knight #2 (If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.) Skull Kraken (When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the Battle Position of this card.) Skull Lair (Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.) Skull Mariner (A pirate ship that appears out of the mist and sinks any seagoing vessels.) Skull Meister (During either player's turn, when a card effect is activated in your opponent's Graveyard, you can send this card from your hand to the Graveyard to negate the effect.) Skull Red Bird (This monster swoops down and attacks with a rain of knives stored in its wings.) Skull Servant (A skeletal ghost that isn't strong but can mean trouble in large numbers.) Skull-Mark Ladybug (When this card is sent to the Graveyard, increase your Life Points by 1000 points.) Skuna, the Leonine Rakan (This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Beast-Warrior-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. This card cannot be used in a Duel.) Sky Dragon (A flying dragon with four wings housing some very dangerous blades.) Sky Scourge Enrise (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type monsters and 1 DARK Fiend monster in your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn.) Sky Scourge Invicil (This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: ● LIGHT Fairy-Type monster: Negate the effects of all Spell Cards. ● DARK Fiend-Type monster: Negate the effects of all Trap Cards.) Sky Scourge Norleras (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card.) Skyscraper (When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.) Skyscraper 2 - Hero City (Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.) Skystarray (This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.) Slate Warrior (FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.) Sleeping Lion (A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie.) Slifer the Sky Dragon (Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. When a monster(s) is Normal or Special Summoned to your opponent's side of the field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.) Slip Summon (Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.) Slip of Fortune (Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.) Slot Machine (The machine's ability is said to vary according to its slot results.) Small Piece Golem (When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.) Smashing Ground (Destroy the face-up monster your opponent controls with the highest DEF. (If it's a tie, you get to choose.) Smashing Horn (When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.) Smoke Grenade of the Thief (When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard.) Snake Deity's Command (Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it.) Snake Fang (Decrease 1 selected monster's DEF by 500 points during the turn this card is activated.) Snake Rain (Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.) Snake Whistle (Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck.) Snatch Steal (Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.) Snipe Hunter (You can discard 1 card to target 1 card on the field; roll a six-sided die, and destroy the target unless you roll a 1 or 6.) Snowman Eater (When this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.) Snoww, Unlight of Dark World (If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.) Snyffus (Once per turn, you can Tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field.) Soaring Eagle Above the Searing Land (If this card is sent to the Graveyard for a Synchro Summon: You can Special Summon this card. You must have 3 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. If this card is Special Summoned with this effect, banish it when it leaves the field.) Sogen (Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points.) Soitsu (Apparently totally unreliable, he wonders if he has incredible potential.) Solar Flare Dragon (While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during your End Phase.) Solar Ray (Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.) Solar Recharge (Discard 1 "Lightsworn" monster. Draw 2 cards then send the top 2 cards of your Deck to the Graveyard.) Solemn Authority (Select 1 face-up "Aesir" monster you control. While this card is on the field, that monster cannot be targeted by other card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation.) Solemn Judgment (When a monster would be Summoned OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon OR activation, and if you do, destroy that card.) Solemn Warning (When a monster would be Summoned, OR when a Spell Card, Trap Card, or Effect Monster's effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon OR activation, and destroy that card.) Solemn Wishes (Increase your Life Points by 500 points each time you draw a card (or cards).) Solidarity (If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.) Solitaire Magician (Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.) Solomon's Lawbook (Skip your own Standby Phase.) Sonic Bird (When this card is Normal or Flip Summoned, you can add 1 Ritual Spell Card from your Deck to your hand.) Sonic Chick (This card cannot be destroyed by battle with a monster that has 1900 or more ATK.) Sonic Duck (A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.) Sonic Jammer (FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.) Sonic Maid (A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note.) Sonic Shooter (If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points becomes the original ATK of this card.) Sorcerer of Dark Magic (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 2 Level 6 or higher Spellcaster-Type monsters on your side of the field as Tributes. As long as this card remains face-up on the field, you can negate the activation of Trap Cards and destroy them.) Sorcerer of the Doomed (A slave of the dark arts, this sorcerer is a master of life-extinguishing spells.) Sorciere de Fleur (When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.) Soul Absorption (Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play.) Soul Demolition (You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.) Soul Devouring Bamboo Sword (Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.) Soul Drain (Activate by paying 1000 Life Points. Monsters that are banished, as well as monsters in the Graveyard, cannot activate their effects (that start a Chain).) Soul Exchange (Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.) Soul Release (Select up to 5 cards from the Graveyard(s) and remove them from play.) Soul Resurrection (Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.) Soul Reversal (Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.) Soul Rope (Activate only by paying 1000 Life Points when a monster you control is destroyed and sent to the Graveyard. Special Summon 1 Level 4 monster from your Deck.) Soul Taker (Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.) Soul Tiger (The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.) Soul of Fire (Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn.) Soul of Purity and Light (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.) Soul of Silvermountain (2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.) Soul of the Pure (Increase your Life Points by 800 points.) Soul-Absorbing Bone Tower (While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard.) Souleater (A living wonder of mystery.) Souls of the Forgotten (A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.) Sound the Retreat! (Return all monsters you control to the hand.) Soundproofed (This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase.) Space Cyclone (Detach 1 Xyz Material from a monster.) Space Gift (Draw 1 card for each different "Neo-Spacian" name on the monsters you control.) Space Mambo (A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.) Space-Time Police (When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.) Spacegate (When a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is equal to or lower than the number of Gate Counters on this card.) Spark Blaster (Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.) Sparks (Inflict 200 points of damage to your opponent's Life Points.) Spatial Collapse (You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5.) Spawn Alligator (During the End Phase of the turn this card was Tribute Summoned by Tributing a Reptile-Type monster: Target 1 monster that was used for the Tribute Summon of this card; Special Summon it from the Graveyard.) Spear Cretin (FLIP: When this card is sent to the Graveyard after being flipped, each player selects 1 monster from their Graveyard, and Special Summons it in face-up Attack Position or face-down Defense Position.) Spear Dragon (During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.) Spearfish Soldier (This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.) Special Hurricane (Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.) Speed Bird (When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated.) Speed Warrior (During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase.) Spell Absorption (Each time a Spell Card is activated, gain 500 Life Points immediately after it resolves.) Spell Calling (When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.) Spell Canceller (As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.) Spell Chronicle (Send all cards in your hand to the Graveyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from the field, you take 500 damage for each card that is still removed from play due to this card's effect.) Spell Economics (You do not have to pay any Life Points to activate a Spell Card.) Spell Gear (Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.) Spell Power Grasp (Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.) Spell Purification (Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards.) Spell Reactor ؒE (Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent.) Spell Reclamation (Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.) Spell Reproduction (Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.) Spell Shattering Arrow (Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent.) Spell Shield Type-8 (Activate 1 of these effects. ● When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it. ● When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.) Spell Striker (You can remove from play 1 Spell Card from your Graveyard to Special Summon this card. This card can attack your opponent directly. You take no Battle Damage from battles involving this card.) Spell Vanishing (Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.) Spell of Pain (Activate only when an effect is activated that would inflict effect damage to you. Switch the effect damage to your opponent's Life Points, instead.) Spell-Stopping Statute (Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.) Spellbinding Circle (Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card.) Spellbook Library of the Crescent (If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.) Spellbook Magician of Prophecy (When this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell Card from your Deck to your hand.) Spellbook Organization (Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.) Spellbook of Life (Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn.) Spellbook of Power (Target 1 face-up Spellcaster-Type monster you control; until the End Phase, it gains 1000 ATK. Also, until the End Phase, each time it destroys an opponent's monster by battle: You can add 1 "Spellbook" Spell Card from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.) Spellbook of Secrets (Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.) Spellbook of Wisdom (Target 1 face-up Spellcaster-Type monster on the field and activate 1 of these effects; ● It is unaffected by other Spell effects this turn. ● It is unaffected by Trap effects this turn.) Spellbreaker of the Ice Barrier (Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.) Spellstone Sorcerer Karood (Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play.) Sphere of Chaos (While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your Deck to your hand.) Spherous Lady (Many have been deceived by the beauty of this vampire.) Sphinx Teleia (You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the DEF of the destroyed monster.) Spider Egg (Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF100) in Attack Position.) Spider Web (If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.) Spiders' Lair (Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field.) Spike Seadra (Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity.) Spikebot (A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.) Spined Gillman (All Fish-Type, Sea Serpent-Type and Aqua-Type monsters you control gain 400 ATK.) Spiral Serpent (When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.) Spiral Spear Strike (When a "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" you control attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards and discard 1 card.) Spirit Barrier (While you control a monster(s), you take no Battle Damage.) Spirit Burner (Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.) Spirit Caller (FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.) Spirit Converter (Once per turn: You can target 1 Xyz Monster you control; attach 1 face-up Level 4 LIGHT monster you control to that target as an Xyz Material. When this card is sent from the field to the Graveyard: Target 2 Level 4 LIGHT Thunder-Type monsters with the same name in your Graveyard; add those targets to your hand.) Spirit Elimination (When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.) Spirit Force (Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.) Spirit Message "A" (This card can only be placed on the field by the effect of "Destiny Board".) Spirit Message "I" (This card can only be placed on the field by the effect of "Destiny Board".) Spirit Message "L" (This card can only be placed on the field by the effect of "Destiny Board".) Spirit Message "N" (This card can only be placed on the field by the effect of "Destiny Board".) Spirit Reaper (Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.) Spirit Ryu (You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.) Spirit of Flames (This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase.) Spirit of the Books (This wise spirit dwells in books, using its accumulated knowledge to defeat enemies.) Spirit of the Breeze (As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.) Spirit of the Harp (A spirit that soothes the soul with the music of its heavenly harp.) Spirit of the Pharaoh (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.) Spirit of the Pot of Greed (While this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", they can draw 1 more card.) Spirit of the Six Samurai (Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Spirit's Invitation (Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.) Spiritual Earth Art - Kurogane (Tribute 1 EARTH monster. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.) Spiritual Energy Settle Machine (As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.) Spiritual Fire Art - Kurenai (Tribute 1 FIRE monster. Inflict damage to your opponent equal to that monster's original ATK.) Spiritual Forest (Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.) Spiritual Light Art - Hijiri (Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster.) Spiritual Water Art - Aoi (Tribute 1 WATER monster. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard.) Spiritual Wind Art - Miyabi (Tribute 1 WIND monster to select 1 card your opponent controls. Place that card on the bottom of the Deck.) Spiritualism (Return 1 Spell or Trap Card on your opponent's side of the field to the owner's hand. This card's activation and effect cannot be negated by any other card.) Splash Capture (When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.) Splendid Rose (1 Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls, until the End Phase of this turn. If this card attacks, during the same Battle Phase you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of this card (until the End Phase) and attack once again.) Splendid Venus (All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be negated.) Spore (If this card is in your Graveyard: You can banish 1 other Plant-Type monster from your Graveyard; Special Summon this card from your Graveyard and increase its Level by the Level of that banished monster. Each player can only activate the effect of "Spore" once per Duel.) Spring of Rebirth (Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.) Spyder Spider (When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.) St. Joan ("The Forgiving Maiden" + "Marie the Fallen One") Stamping Destruction (Activate only if you control a face-up Dragon-Type monster. Select 1 Spell or Trap Card on the field, destroy it and inflict 500 damage to its controller.) Star Blast (Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.) Star Boy (As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.) Star Changer (Target 1 face-up monster on the field and activate 1 of these effects; ● Increase that target's Level by 1. ●  Reduce that target's Level by 1.) Star Light, Star Bright (Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase.) Star Siphon (Activate only when a Synchro Monster is Special Summoned, by selecting it. Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level is that of the selected monster, and the selected monster is now Level 1.) Stardust Divinity (1 LIGHT Tuner + 2 or more non-Tuner Fairy-Type monsters This card cannot be Special Summoned except by Synchro Summon. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. This card cannot be used in a Duel.) Stardust Dragon (1 Tuner + 1 or more non-Tuner monsters When a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that destroys a card(s) on the field: You can Tribute this card; negate the activation and destroy it. During the End Phase, if this card negated an effect this way during this turn: You can Special Summon this card from your Graveyard.) Stardust Dragon/Assault Mode (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Assault Mode Activate". You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase. When this card on the field is destroyed, you can Special Summon 1 "Stardust Dragon" from your Graveyard.) Stardust Phantom (When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can select 1 "Stardust Dragon" in your Graveyard and Special Summon it in face-up Defense Position. You can remove from play this card in the Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle, but each time this effect is applied, it loses 800 ATK and DEF at the end of the Damage Step.) Stardust Shimmer (Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster and Special Summon it from the Graveyard.) Stardust Xiaolong (When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.) Starlight Road (When a card or effect is activated that destroys 2 or more cards you control: Negate the activation, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.) Statue of the Wicked (When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field.) Staunch Defender (You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters.) Stealth Bird (Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.) Stealthroid (If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.) Steam Gyroid ("Gyroid" + "Steamroid") Steamroid (If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.) Steel Ogre Grotto #1 (A steel idol worshipped in the Land of Machines.) Steel Ogre Grotto #2 (A mechanized iron doll with tremendous strength.) Steel Scorpion (A non Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 2nd turn after the attack.) Steel Shell (A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.) Steelswarm Caller (When a "Steelswarm" monster is Tribute Summoned face-up by Tributing this card: You can Special Summon 1 Level 4 or lower "Steelswarm" monster from your Deck.) Steelswarm Caucastag (When this card is Tribute Summoned by Tributing 2 "Steelswarm" monsters: Activate 1 of these effects. ● Destroy all monsters on the field, except this card. ● Destroy all Spell and Trap Cards on the field.) Steelswarm Cell (If you control no monsters, you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster.) Steelswarm Gatekeeper (If a "Steelswarm" monster is Tribute Summoned face-up while this card is face-up on the field, you can Normal Summon or Set 1 monster in addition to your Normal Summon or Set that turn.) Steelswarm Genome (This card can be treated as 2 Tributes for the Tribute Summon of a "Steelswarm" monster.) Steelswarm Girastag (You can Tribute Summon this card in face-up Attack Position by Tributing 1 "Steelswarm" monster. When this card is Tribute Summoned by Tributing a "Steelswarm" monster(s): You can target 1 card your opponent controls; send that target to the Graveyard and gain 1000 Life Points.) Steelswarm Hercules (Cannot be Special Summoned. Requires 3 "Steelswarm" Tributes to Normal Summon (cannot be Normal Set). Once per turn: You can pay half your Life Points; destroy all other cards on the field.) Steelswarm Longhorn (Once per turn, if this card was Tribute Summoned by Tributing a "Steelswarm" monster(s): You can pay 1000 Life Points to target 1 monster on the field; destroy that target.) Steelswarm Mantis (When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard; Special Summon that target.) Steelswarm Moth (When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return those targets to the hand.) Steelswarm Roach (2 Level 4 monsters When a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon and destroy it.) Steelswarm Scout (At the start of your Main Phase 1, if you control no Spell/Trap Cards: You can Special Summon this card from your Graveyard. You cannot Special Summon another monster(s) the turn you activate this effect. While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster.) Steelswarm Sentinel (While this card is in face-up Attack Position, Special Summoned Level 5 or higher monsters on the field cannot activate their effects.) Steelswarm Sting (When this card you control is sent to your Graveyard: Target 1 face-up Ritual, Fusion or Synchro Monster on the field; destroy that target.) Stim-Pack (A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases.) Stinging Swordsman (When this card inflicts Battle Damage to your opponent: Return all face-up cards in your opponent's Spell & Trap Card Zones to the hand.) Stone Dragon (A dragon formed by huge boulders that are also used to attack the enemy.) Stone Ogre Grotto (A behemoth shaped by giant boulders.) Stone Statue of the Aztecs (Double any Battle Damage your opponent takes when they attack this monster.) Stonehenge Methods (When a face-up "Chronomaly" monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower "Chronomaly" monster from your Deck in face-up Defense Position. It cannot change its battle position.) Stop Defense (Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position.) Storm (Destroy all Spell/Trap Cards you control, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of your own cards you destroyed.) Storm Caller (You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes damage equal to its original ATK.) Storm Shooter (Once per turn, you can select and activate 1 of these effects: ● Move this card to an adjacent unoccupied Monster Card Zone. ● Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand.) Storming Wynn (Once per turn, you can Tribute 1 WIND monster (except this card) to Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field.) Straight Flush (Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.) Strategist of the Ice Barrier (Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.) Stray Asmodian (When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.) Stray Lambs (If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.) Strength of Prophecy (Once per turn: You can shuffle 1 "Spellbook" Spell Card from your Graveyard into your Deck to target 1 face-up Spellcaster-Type monster on the field; increase its Level by 1 and its ATK by 500.) Strike Ninja (Once per turn, during either player's turn: You can banish 2 DARK monsters from your Graveyard; banish this face-up card until the End Phase.) Strike Slash (Activate only when a monster you control declares an attack. Until the end of this turn, that monster gains 700 ATK, and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent.) Strong Wind Dragon (This card cannot be destroyed by battle with a monster that has the same ATK. When this card is Tribute Summoned by Tributing a Dragon-Type monster, it gains ATK equal to half the ATK of the Tributed monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Stronghold Guardian (If a Defense Position monster you control is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have your attacked monster gain 1500 DEF until the End Phase.) Stronghold the Moving Fortress (After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is still treated as a Trap Card.) While "Green Gadget", "Red Gadget", and "Yellow Gadget" are all face-up on your side of the field, the ATK of this card becomes 3000.) Stuffed Animal (It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite.) Stumbling (Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position.) Stygian Dirge (Reduce the Levels of all face-up monsters your opponent controls by 1.) Stygian Security (When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 1 Fiend-Type monster from your Deck.) Stygian Sergeants (1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, it can gain 800 ATK (until the end of the Battle Phase) and attack once again in a row.) Stygian Street Patrol (When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the Level of the destroyed monster in the Graveyard x 100. You can banish this card from your Graveyard; Special Summon 1 Fiend-Type monster with 2000 or less ATK from your hand.) Submarine Frog (During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Submarineroid (This card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.) Submersible Carrier Aero Shark (2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.) Substitoad (You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle.) Success Probability 0% (Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard.) Succubus Knight (A warrior wizard adept in casting bone-chilling spells.) Suijin (You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.) Summon Cloud (Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.) Summon Limit (Neither player can Summon more than two times per turn.) Summon Reactor ؓK (The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor ؙ FI", 1 face-up "Spell Reactor ؒE", and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.) Summoned Skull (A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.) Summoner Monk (This card cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck. It cannot attack this turn.) Summoner of Illusions (FLIP: Tribute 1 other monster to Special Summon 1 Fusion Monster from your Extra Deck. The Fusion Monster is destroyed at the end of this turn.) Summoner's Art (Add 1 Level 5 or higher Normal Monster from your Deck to your hand.) Summoning Curse (When a monster is Special Summoned, the controller of that monster chooses 1 card in their hand and removes it from play. During each of your End Phases, pay 500 Life Points or destroy this card.) Sun Dragon Inti ("Fire Ant Ascator" + 1 or more non-Tuner monsters When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.) Sunlight Unicorn (Once per turn: You can reveal the top card of your Deck, and if it is an Equip Spell Card, add it to your hand, otherwise place it on the bottom of your Deck.) Sunny Pixie (If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster: Gain 1000 Life Points.) Supay (When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn.) Super Conductor Tyranno (Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn you activate this effect.) Super Crashbug (Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.) Super Double Summon (Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.) Super Junior Confrontation (Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase.) Super Polymerization (Discard 1 card; send, from either side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fusion Monster Card, then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and card effects cannot be activated in response to this card's activation.) Super Rejuvenation (During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.) Super Robolady ("Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.) Super Roboyarou ("Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.) Super Rush Recklessly (Select 1 face-up Beast-Type monster you control and 1 monster your opponent controls. Destroy your monster, and return the opponent's monster to the Deck.) Super Solar Nutrient (Tribute 1 Level 2 or lower Plant-Type monster to Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Tributed monster's Level +3. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.) Super Vehicroid - Stealth Union ("Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, during your Main Phase, you can select 1 face-up monster on the field, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each.) Super Vehicroid Jumbo Drill ("Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Super War-Lion (This card can only be Ritual Summoned with the Ritual Spell Card, "War-Lion Ritual".) Super-Ancient Dinobeast (You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card.) Super-Electromagnetic Voltech Dragon (If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: ● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. ● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● Batteryman AA: This card gains 1000 ATK.) Super-Nimble Mega Hamster (FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.) Superalloy Beast Raptinus (1 Gemini Monster + 1 Gemini Monster All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.) Superancient Deepsea King Coelacanth (Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. During either player's turn, when this face-up card on the field is targeted by a card effect: You can Tribute 1 other Fish-Type monster; negate the activation, and if you do, destroy that card.) Supercharge (Activate only when your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s). Draw 2 cards.) Superdimensional Robot Galaxy Destroyer (3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.) Supersonic Skull Flame (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Skull Flame" from your Graveyard. Once per turn, you can inflict 400 damage to your opponent for each "Burning Skull Head" in your Graveyard. When this card is sent from the field to the Graveyard, you can Special Summon 1 "Skull Flame" from your Graveyard.) Supervise (Equip only to a Gemini monster. It is treated as an Effect Monster, and gains its effect(s). When this face-up card on the field is sent to the Graveyard, select and Special Summon 1 Normal Monster from your Graveyard.) Supply (FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.) Supremacy Berry (If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage.) Supreme Arcanite Magician (1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects: ● Select 1 card on the field, and destroy it. ● Draw 1 card.) Surface (Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position.) Survival Instinct (Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed.) Susa Soldier (This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.) Svartalf of the Nordic Alfar (When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard, and add it to your hand.) Swallow Flip (Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it.) Swallow's Nest (Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster.) Swallowtail Butterspy (When another monster you control inflicts Battle Damage to your opponent: Target 1 face-up monster your opponent controls; it loses ATK equal to the Battle Damage inflicted.) Swamp Battleguard (Increase the ATK of this monster by 500 points for every face-up "Lava Battleguard" on your side of the field.) Swap Frog (You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.) Swarm of Locusts (Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls.) Swarm of Scarabs (Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls.) Sweet Corn (Once per turn, during your Main Phase 2: You can pay 500 Life Points; Special Summon 1 "Maize Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0).) Swift Birdman Joe (If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.) Swift Gaia the Fierce Knight (If this is the only card in your hand, you can Normal Summon it without Tributing.) Swift Samurai Storm! (Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.) Swift Scarecrow (When your opponent's monster declares a direct attack, you can discard this card to negate that attack and end the Battle Phase.) Swiftstrike Armor (During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.) Swing of Memories (Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.) Sword Breaker (2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.) Sword Hunter (A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points.) Sword Master (If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.) Sword of Dark Destruction (A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.) Sword of Dark Rites (Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand.) Sword of Deep-Seated (A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck.) Sword of Dragon's Soul (This card can only be equipped to a Warrior-Type monster. A monster equipped with this card increases its ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase. (Damage Calculation is applied normally.) Sword of Kusanagi (Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.) Sword of Sparkles (Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.) Sword of the Soul-Eater (You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed.) Swords of Concealing Light (When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. Monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation.) Swords of Revealing Light (Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.) Swordsman of Landstar (An amateur with a sword, this fairy warrior relies on its mysterious powers.) Swordstalker (A monster formed by the vengeful souls of those who passed away in battle.) Symbol of Heritage (Activate only while there are 3 Monster Cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it, and equip it with this card. When this card is destroyed, destroy the equipped monster.) Symbols of Duty (Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.) Symphonic Warrior Basses (Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and increase its Level by the number of cards in your hand; this increase lasts until the End Phase.) Symphonic Warrior Drumss (Once per turn, you can declare 1 Attribute and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Attribute. You can declare 1 Attribute and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Attribute.) Symphonic Warrior Piaano (Once per turn, you can declare 1 Monster Type and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Monster Type. You can declare 1 Monster Type and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Monster Type.) Synchro Barrier (Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.) Synchro Blast Wave (Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls.) Synchro Boost (The equipped monster gains 500 ATK, and its Level is increased by 1.) Synchro Change (Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.) Synchro Control (Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn.) Synchro Deflector (Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.) Synchro Ejection (Select 1 face-up Synchro Monster your opponent controls and remove it from play. Then, your opponent draws 1 card.) Synchro Fusionist (If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion".) Synchro Gift (Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster's original ATK.) Synchro Magnet (This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.) Synchro Material (Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase the turn you activate this card.) Synchro Soldier (Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field.) Synchro Strike (Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase.) Synchron Explorer (When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated.) Synchronized Realm (Each time you Synchro Summon a Synchro monster, inflict 500 damage to your opponent.) Synthesis Spell (This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.) Synthetic Seraphim (Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300).) System Down (Pay 1000 Life Points; banish all face-up Machine-Type monsters your opponent controls and in their Graveyard.) T.A.D.P.O.L.E. (When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand.) T.G. Blade Blaster (1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 "T.G." monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect.) T.G. Catapult Dragon (Once per turn, you can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.) T.G. Cyber Magician (If you use this face-up card you control as a Synchro Material Monster for a "T.G." Synchro Monster, you can use "T.G." monsters in your hand as non-Tuner Synchro Material Monsters. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".) T.G. Halberd Cannon (1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it.) T.G. Hyper Librarian (1 Tuner + 1 or more non-Tuner monsters While this card is face-up on the field, draw 1 card for each Synchro Monster that is Synchro Summoned.) T.G. Jet Falcon (If this card is sent to the Graveyard as a Synchro Material Monster, inflict 500 damage to your opponent.) T.G. Power Gladiator (1 Tuner + 1 or more non-Tuner "T.G." monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.) T.G. Recipro Dragonfly (1 Tuner + 1 non-Tuner monster Once per turn, you can select 1 face-up "T.G." Synchro Monster you control, except this card. Send it to the Graveyard. Then, if all of the Synchro Monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.) T.G. Rush Rhino (If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".) T.G. Striker (If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".) T.G. Warwolf (When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".) T.G. Wonder Magician (1 Tuner + 1 or more non-Tuner "T.G." monsters When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.) TG-SX1 (Activate only when a "T.G." monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Select 1 "T.G." Synchro Monster in your Graveyard, and Special Summon it.) TG1-EM1 (Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of those monsters.) TGX1-HL (Select 1 face-up "T.G." monster you control. Halve the ATK and DEF of that monster and destroy 1 Spell/Trap Card on the field.) TGX3-DX2 (Select 3 "T.G." monsters in your Graveyard. Shuffle them into your Deck, then draw 2 cards.) TGX300 (All face-up monsters you control gain 300 ATK for each face-up "T.G." monster you control.) Tactical Espionage Expert (When this card is Normal Summoned successfully, no Trap Cards can be activated.) Tail Swipe (Target 1 face-up Level 5 or higher Dinosaur-Type monster you control; choose up to 2 monsters your opponent controls that are either face-down or have a lower Level than that Dinosaur-Type monster, and return them to the hand.) Tailor of the Fickle (Switch 1 Equip Card equipped to a monster to another correct target.) Tainted Wisdom (When this card is changed from Attack Position to Defense Position, shuffle your own Deck.) Takriminos (A member of a race of sea serpents that freely travels through the sea.) Takuhee (This bird is known far and wide as a harbinger of doom.) Talisman of Spell Sealing (You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.) Talisman of Trap Sealing (You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.) Tanngnjostr of the Nordic Beasts (When a monster you control is destroyed by battle and sent to your Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card on the field is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck in face-up Defense Position, except "Tanngnjostr of the Nordic Beasts".) Tanngrisnir of the Nordic Beasts (When this card is destroyed by battle and sent to the Graveyard: Special Summon 2 "Nordic Beast Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0).) Tardy Orc (This card cannot attack the turn it is Normal Summoned.) Tasuke Knight (When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from the Graveyard, then end the Battle Phase. Each player can only use the effect of "Tasuke Knight" once per Duel.) Taunt (Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target.) Telekinetic Charging Cell (Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand.) Telekinetic Power Well (Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300.) Telekinetic Shocker (If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead.) Telepathic Power (Activate only when a face-up Psychic-Type monster you control is attacked and destroyed by battle with an opponent's monster. Destroy the monster that attacked, and gain Life Points equal to its ATK.) Teleport (Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand.) Temperance of Prophecy (During your Main Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can Tribute this card; Special Summon 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster from your Deck. You cannot Special Summon another Level 5 or higher monster during the turn you activate this effect.) Tempest Magician (1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.) Temple of Skulls (A mysterious temple of skulls and bones that pulls in unsuspecting enemies.) Temple of the Kings (The controller of this card can activate Trap Cards the same turn they are Set. If you control "Mystical Beast of Serket" and this card, you can send both to the Graveyard to Special Summon 1 monster from your hand, Deck, or Extra Deck.) Temple of the Six (Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.) Temple of the Sun (Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.) Temtempo the Percussion Djinn (2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.) Tenkabito Shien (This card is unaffected by the effects of Trap Cards.) Tenshin (This card gains 400 ATK for each face-up Level 2 monster you control.) Terminal World (Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2.) Terra Firma Gravity (During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack.) Terra the Terrible (Known as a swamp dweller, this creature is a minion of the dark forces.) Terraforming (Add 1 Field Spell Card from your Deck to your hand.) Terrible Deal (Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.) Terrorking Archfiend (This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.) Terrorking Salmon (A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.) Test Ape (When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.) Test Tiger (If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.) Testament of the Arcane Lords (This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Spellcaster-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be used in a Duel.) Testudo erat Numen (Neither player can Special Summon monsters with 1800 or more ATK.) Tethys, Goddess of Light (While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.) Teva (When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.) That Wacky Magic! (Banish all Spell Cards from your Graveyard; destroy all face-up monsters your opponent controls with DEF less than or equal to the number of Spell Cards you banished x 300.) The 13th Grave (A zombie that suddenly appeared from plot #13 - an empty grave.) The A. Forces (All Warrior-Type monsters you control gain 200 ATK for each face-up Warrior or Spellcaster-Type monster you control.) The Agent of Creation - Venus (Pay 500 Life Points to Special Summon 1 "Mystical Shine Ball" from your hand or Deck.) The Agent of Force - Mars (This card is unaffected by any Spell Cards. While you control a face-up "The Sanctuary in the Sky" and your Life Points are higher than your opponent's, this card gains ATK and DEF by the difference between your and your opponent's Life Points.) The Agent of Judgment - Saturn (While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control a face-up "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.) The Agent of Miracles - Jupiter (Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.) The Agent of Mystery - Earth (When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.) The Agent of Wisdom - Mercury (If you control this face-up card and have no cards in your hand at the end of your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.) The All-Seeing White Tiger (A proud ruler of the jungle that some fear and others respect.) The Beginning of the End (Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards.) The Big March of Animals (Until the end of this turn, all face-up Beast-Type monsters on your side of the field gain 200 ATK for each Beast-Type monster on your side of the field.) The Big Saturn (This card cannot be Special Summoned from the hand or Deck. Once per turn, during your Main Phase, you can discard 1 card and pay 1000 Life Points to have this card gain 1000 ATK until the End Phase. When this card is destroyed and sent to the Graveyard by an opponent's card effect, both players take damage equal to this card's ATK.) The Bistro Butcher (When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.) The Calculator (The ATK of this card is the combined Levels of all face-up monsters you control x 300.) The Cheerful Coffin (Discard up to 3 Monster Cards from your hand to the Graveyard.) The Creator (This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster.) The Creator Incarnate (You can Tribute this card to Special Summon 1 "The Creator" from your hand.) The Dark - Hex-Sealed Fusion (You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 DARK Fusion Monster from your Extra Deck.) The Dark Creator (This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster from your Graveyard to Special Summon 1 DARK monster from your Graveyard.) The Dark Door (Both players can only attack with 1 monster during their respective Battle Phases.) The Dragon Dwelling in the Cave (A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.) The Dragon Dwelling in the Deep (Place 1 Ocean Counter on this card during each player's Standby Phase. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.) The Dragon's Bead (Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.) The Earl of Demise (This gentlemanly creature is extremely wicked, feared by man and fiend alike.) The Earth - Hex-Sealed Fusion (You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 EARTH Fusion Monster from your Extra Deck.) The Emperor's Holiday (Negate all Equip Card effects on the field.) The End of Anubis (While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.) The Eye of Truth (As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.) The Fabled Catsith (When this card is discarded to the Graveyard, select 1 face-up card on the field, and destroy it.) The Fabled Cerburrel (When this card is discarded to the Graveyard, Special Summon it.) The Fabled Chawa (During your Main Phase, you can discard 1 "Fabled" monster and Special Summon this card from your hand.) The Fabled Ganashia (When this card is discarded to the Graveyard, Special Summon it. If this card is Special Summoned this way, it gains 200 ATK and is removed from play when it is removed from the field.) The Fabled Kokkator (When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can discard 1 "Fabled" monster to draw 1 card.) The Fabled Kudabbi (1 "Fabled" Tuner + 1 or more non-Tuner monsters This card gains the following effect based on the number of cards in your hand: ● 0: This card cannot be destroyed by battle or card effects. ● 3 or more: Destroy this card during the End Phase.) The Fabled Nozoochee (During your Main Phase, you can discard 1 "Fabled" monster and Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand.) The Fabled Peggulsus (When this card is discarded to the Graveyard, you can Special Summon it face-down on your side of the field. When this card is flipped face-up, you can reveal 1 "Fabled" monster in your hand to send 1 "Fabled" monster from your Deck to the Graveyard.) The Fabled Rubyruda (When this face-up card you control is selected as an attack target, you can discard 1 "Fabled" monster to negate the attack.) The Fabled Unicore (1 "Fabled" Tuner + 1 or more non-Tuner monsters While you and your opponent have the same number of cards in hand, negate all Spell, Trap, and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.) The Fiend Megacyber (If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).) The First Sarcophagus (During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.) The Flute of Summoning Dragon (Special Summon up to 2 Dragon-Type monsters from your hand. There must be a face-up "Lord of D." on the field to activate and to resolve this effect.) The Flute of Summoning Kuriboh (Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck.) The Forceful Sentry (Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.) The Forces of Darkness (Target 2 "Dark World" monsters in your Graveyard; add those targets to your hand.) The Forgiving Maiden (Offer this face-up card as a Tribute to return to your hand 1 of your monsters destroyed as a result of battle during this turn.) The Fountain in the Sky (When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.) The Furious Sea King (Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy.) The Gates of Dark World (All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.) The Gift of Greed (Your opponent draws 2 cards.) The Golden Apples (Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect.) The Grave of Enkindling (You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect.) The Graveyard in the Fourth Dimension (Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.) The Great Emperor Penguin (You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".) The Gross Ghost of Fled Dreams (This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.) The Huge Revolution is Over (When a Spell Card, Trap Card, or Effect Monster's effect is activated that destroys 2 or more cards on the field: Negate the activation and banish it.) The Hunter with 7 Weapons (When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.) The Illusory Gentleman (Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.) The Immortal Bushi (While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card from your Graveyard. You must also control no monsters to activate and to resolve this effect.) The Immortal of Thunder (FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.) The Inexperienced Spy (Select and see 1 card in your opponent's hand.) The Judgement Hand (An all-powerful hand that delivers ruthless attacks.) The Kick Man (When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.) The Lady in Wight (Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard.) The Last Warrior from Another Planet ("Zombyra the Dark" + "Maryokutai" When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster.) The Law of the Normal (You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.) The League of Uniform Nomenclature (Select 1 face-up Level 2 or lower Normal Monster you control to activate this card. Special Summon as many cards as possible from your Deck with the same name as the selected monster.) The Legendary Fisherman (While "Umi" is on the field, this card is unaffected by the effects of Spell Cards, and your opponent cannot select it as an attack target.) The Light - Hex-Sealed Fusion (You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Extra Deck.) The Little Swordsman of Aile (Offer 1 monster on your side of the field as a Tribute to increase this monster's ATK by 700 points until the end of the turn.) The Mask of Remnants (Shuffle this card into its owner's Deck, OR if this card was put into play by the effect of "Masked Beast Des Gardius", this card is treated as an Equip Card. Control of the equipped monster is switched.) The Masked Beast (This card can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast".) The Nordic Lights ("Nordic" monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters.) The Paths of Destiny (Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.) The Portrait's Secret (A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.) The Puppet Magic of Dark Ruler (Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.) The Regulation of Tribe (Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed.) The Reliable Guardian (Increase 1 face-up monster's DEF by 700 points until the end of this turn.) The Resolute Meklord Army ("Meklord Army" monsters you control in face-up Attack Position cannot be destroyed by battle, but their effects are negated.) The Rock Spirit (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.) The Sanctuary in the Sky (Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.) The Second Sarcophagus (This card can only be placed on the field by the effect of "The First Sarcophagus".) The Secret of the Bandit (This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.) The Selection (Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.) The Shallow Grave (Each player selects a monster in their Graveyard and Special Summons it in face-down Defense Position.) The Six Samurai - Irou (At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.) The Six Samurai - Kamon (Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.) The Six Samurai - Nisashi (While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.) The Six Samurai - Yaichi (Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.) The Six Samurai - Yariza (While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.) The Six Samurai - Zanji (At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.) The Spell Absorbing Life (Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.) The Statue of Easter Island (A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.) The Stern Mystic (FLIP: All face-down cards on the field are turned face-up, and then returned to their original positions. No card effects are activated when cards are turned face-up.) The Supremacy Sun (Cannot be Special Summoned, except by its own effect. During the next Standby Phase after this face-up card is destroyed and sent to the Graveyard: You can discard 1 card; Special Summon this card from the Graveyard.) The Thing in the Crater (When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.) The Third Sarcophagus (This card can only be placed on the field by the effect of "The First Sarcophagus".) The Transmigration Prophecy (Target 2 cards in the Graveyard(s); shuffle those targets into the Deck(s).) The Tricky (You can Special Summon this card (from your hand) by discarding 1 card.) The Trojan Horse (When Tribute Summoning an EARTH monster, you can treat this 1 monster as 2 Tributes.) The Tyrant Neptune (Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster. This card gains the total original ATK and DEF of the monster(s) Tributed for its Tribute Summon. When this card is Tribute Summoned: Target 1 Effect Monster in the Graveyard that was Tributed for the Tribute Summon; this card's name becomes that target's name, and this card gains that target's effects.) The Unfriendly Amazon (Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.) The Unhappy Girl (While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field.) The Unhappy Maiden (When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.) The Warrior Returning Alive (Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.) The White Stone of Legend (When this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.) The Wicked Avatar (This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest ATK on the field (except "The Wicked Avatar").) The Wicked Dreadroot (This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Halve the ATK and DEF of all monsters on the field, except this card.) The Wicked Eraser (This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x 1000. When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card.) The Wicked Worm Beast (This face-up card on the field is returned to the owner's hand during the End Phase of your turn.) The Winged Dragon of Ra (Cannot be Special Summoned. You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). The Normal Summon of this card cannot be negated. When this card is Normal Summoned, Spells, Traps, and the effects of other cards cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points to target 1 monster on the field; destroy that target.) The World Tree (Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove Flower Counters to activate this card's effects: ● Remove 1: Target face-up Plant-Type monster gains 400 ATK and DEF until the End Phase. ● Remove 2: Destroy 1 card on the field. ● Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it.) Theban Nightmare (While you have no cards in your hand nor in your Spell & Trap Card Zones, this card gains 1500 ATK.) Theinen the Great Sphinx (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned successfully, pay 500 Life Points to increase the ATK of this card by 3000 points until the end of the End Phase.) Thermal Genex ("Genex Controller" + 1 or more non-Tuner FIRE monsters This card gains 200 ATK for each FIRE monster in your Graveyard. If this card destroys an opponent's monster by battle, inflict 200 damage to your opponent for each "Genex" monster in your Graveyard.) Thestalos the Firestorm Monarch (When this card is Tribute Summoned, discard 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equal to its Level x 100.) Thor, Lord of the Aesir (1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.) Thorn of Malice (Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. When it attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent. If it attacks a monster, that monster loses 600 ATK and DEF after damage calculation. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.) Thought Ruler Archfiend (1 Tuner + 1 or more non-Tuner monsters When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. You can pay 1000 Life Points to negate the activation of a Spell or Trap Card that targets exactly 1 Psychic-Type monster, and destroy it.) Thousand Dragon ("Time Wizard" + "Baby Dragon") Thousand Energy (Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.) Thousand Knives (Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.) Thousand Needles (When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.) Thousand-Eyes Idol (A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.) Thousand-Eyes Jellyfish (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Ocean's Keeper". Your opponent must play with their hand revealed.) Thousand-Eyes Restrict ("Relinquished" + "Thousand-Eyes Idol" Other monsters cannot change their battle position or attack. Once per turn, you can equip 1 monster your opponent controls to this card (max 1). This card's ATK and DEF become the same as the equipped monster's. If this card would be destroyed by battle, the equipped monster is destroyed instead.) Threatening Roar (Your opponent cannot declare an attack this turn.) Three Thousand Needles (At the end of the Damage Step, if this Defense Position card was attacked by a monster whose ATK is lower than this card's DEF: Destroy the attacking monster.) Three of a Kind (If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets.) Three-Headed Geedo (A three-headed nocturnal monster that is absolutely ruthless when fighting.) Three-Legged Zombies (A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.) Throwstone Unit (Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster.) Thunder Crash (Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points.) Thunder Dragon (During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.) Thunder End Dragon (2 Level 8 Normal Monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.) Thunder Kid (This monster stores electricity within his body, and can unleash it with catastrophic power.) Thunder King Rai-Oh (Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.) Thunder Nyan Nyan (If there is a non-LIGHT monster on your side of the field, destroy this face-up card.) Thunder Short (Inflict 400 damage to your opponent for each monster they control.) Thunder Unicorn (1 Beast-Type Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card.) Thunder of Ruler (You can only activate this card during your opponent's Standby Phase. Your opponent cannot conduct his/her Battle Phase this turn.) Tiger Axe (A fast and powerful axe-wielding beast-warrior.) Tiger Dragon (If this card is Tribute Summoned by Tributing a Dragon-Type monster, you can destroy up to 2 face-down Spell and Trap Cards your opponent controls.) Tiki Curse (Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.) Tiki Soul (Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead.) Time Escaper (You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn.) Time Machine (Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.) Time Passage (Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.) Time Seal (Skip the Draw Phase of your opponent's next turn.) Time Wizard (Once per turn, during your Main Phase, toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and you lose Life Points equal to half the total ATK of the destroyed monsters.) Timeater (If this card destroys an opponent's monster by battle: Your opponent skips their next Main Phase 1.) Timidity (Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.) Tiras, Keeper of Genesis (2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.) Token Feastevil (Activate only when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 damage to your opponent for each destroyed Token.) Token Stampede (Tokens in Attack Position gain 1000 ATK and cannot be destroyed by battle.) Token Sundae (Destroy all Tokens you control, then destroy cards on the field up to the number of Tokens destroyed by this effect.) Token Thanksgiving (Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.) Tokkosho of Ghost Destroying (When the equipped monster inflicts Battle Damage to your opponent, you can select up to 2 monsters in your opponent's Graveyard, and remove them from play.) Toll (Each player must pay 500 Life Points to declare an attack.) Tongue Twister (If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.) Tongyo (This monster captures other fish with its long tongue and sucks the energy out of them.) Toon Alligator (An alligator monster straight from the cartoons.) Toon Cannon Soldier (This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.) Toon Dark Magician Girl (This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.) Toon Defense (When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points.) Toon Gemini Elf (This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: Discard 1 random card from your opponent's hand.) Toon Goblin Attack Force (This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.) Toon Masked Sorcerer (This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.) Toon Mermaid (This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, your must select the Toon Monster as an attack target.) Toon Summoned Skull (This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, your must select the Toon Monster as an attack target.) Toon Table of Contents (Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran".) Toon World (Pay 1000 Life Points to activate this card.) Top Runner (All face-up Synchro Monsters you control gain 600 ATK.) Torapart (This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step.) Tornado (Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone.) Tornado Bird (FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.) Tornado Wall (Activate only while "Umi" is on the field. As long as "Umi" remains face-up on the field, you take no damage from attacking monsters. When "Umi" is removed from the field, destroy this card.) Torpedo Fish (While "Umi" is face-up on the field, this card is unaffected by any Spell Cards.) Torrential Tribute (When a monster(s) is Summoned: Destroy all monsters on the field.) Total Defense Shogun (This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.) Totem Dragon (This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.) Tour Bus From the Underworld (When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.) Tour Guide From the Underworld (When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.) Tour of Doom (During your opponent's Standby Phase, toss a coin: ● Heads: Your opponent cannot Normal or Flip Summon until the End Phase. ● Tails: You cannot Normal or Flip Summon during your next turn.) Tower of Babel (Each time a Spell Card is activated, place 1 Spell Counter on this card. When the 4th Spell Counter is place on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.) Toy Magician (You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.) Trade-In (Discard 1 Level 8 monster to draw 2 cards.) Tradetoad (Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard.) Tragedy (Activate only when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field.) Tragoedia (When you take Battle Damage: You can Special Summon this card from your hand. This card gains 600 ATK and DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with the same Level as the sent monster; take control of that target. Once per turn: You can target 1 monster in your Graveyard; this card's Level becomes the same as that target's, until the End Phase.) Trakodon (A tiger-striped dragon that is often seen racing across the wasteland at tremendous speeds.) Trance Archfiend (Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.) Trance the Magic Swordsman (A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space.) Transcendent Wings (Send 1 "Winged Kuriboh" you control and 2 cards from your hand to the Graveyard; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.) Transforming Sphere (Once per turn: You can target 1 face-up Defense Position monster your opponent controls; discard 1 card and equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase: The monster equipped to this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position.) Transmigration Break (Any cards that would be returned to the Deck from the Graveyard are removed from play instead.) Trap Dustshoot (Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.) Trap Eater (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.) Trap Hole (When your opponent Normal Summons or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.) Trap Jammer (Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.) Trap Master (FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.) Trap Reactor ؙ FI (Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.) Trap Reclamation (Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand.) Trap Stun (Negate the effects of all other Trap Cards on the field during this turn.) Trap of Board Eraser (When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.) Trap of Darkness (Activate only by paying 1000 Life Points while you have 3000 Life Points or less. Select a Normal Trap Card in your Graveyard. This card's effect is the same as that Trap Card's. Remove from play that Normal Trap Card.) Trap of the Imperial Tomb (Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field. Destroy 2 cards on the field.) Treacherous Trap Hole (Destroy 2 monsters on the field. You cannot activate this card if you have any Trap Cards in your Graveyard.) Treasure Map (You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand.) Treaty on Uniform Nomenclature (If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control. ● Exactly 2: Destroy 1 Spell/Trap Card your opponent controls. ● Exactly 3: Destroy all Spell/Trap Cards your opponent controls.) Tree Otter (Once per turn, if you control another face-up Beast-Type monster, you can have 1 face-up monster you control gain 1000 ATK until the End Phase.) Treeborn Frog (During your Standby Phase, if this card is in your Graveyard and you do not control a face-up "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.) Tremendous Fire (Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.) Trent (A guardian of the woods, this massive tree is believed to be immortal.) Tri-Blaze Accelerator (Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack during this turn if you do.) Tri-Horned Dragon (An unworthy dragon with three sharp horns sprouting from its head.) Tri-Wight (Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard.) Trial and Tribulation (You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of monsters you Tributed from the field and from your hand this turn, except Tokens. ● 1: Draw 1 card. ● 2: Add 2 monsters from your Graveyard to your hand. ● 3+: Destroy up to 3 face-up cards on the field.) Trial of Nightmare (This fiend passes judgment on enemies that are locked in coffins.) Trial of the Princesses (Equip only to "White Magician Pikeru" or "Ebon Magician Curran"; it gains 800 ATK. During a turn that the equipped monster destroyed a Level 5 or higher monster by battle, you can Tribute the equipped monster and this card to Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran".) Triangle Ecstasy Spark (Until the end of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.) Triangle Power (Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.) Tribe-Infecting Virus (Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.) Tribe-Shocking Virus (Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.) Tribute Doll (Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.) Tribute to The Doomed (Discard 1 card to target 1 monster on the field; destroy it.) Tricky Spell 4 (Send 1 face-up "The Tricky" you control to the Graveyard. For each monster your opponent controls, Special Summon a "Tricky Token" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack.) Tricular (When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Bicular" from your hand or Deck.) Trident Dragion (1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters This monster cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can destroy up to 2 cards you control. If you do, for each card destroyed by this effect, this card gains 1 additional attack this turn.) Trident Warrior (When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.) Triggered Summon (Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.) Trigon (Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, select and Special Summon 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Tripwire Beast (This creature attacks with electromagnetic waves.) Trishula, Dragon of the Ice Barrier (1 Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.) Trojan Blast (Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK.) Trojan Gladiator Beast (Special Summon 1 "Gladiator Beast" monster from your hand to your opponent's side of the field. Then, draw 1 card.) Troop Dragon (If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 "Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck.) Troposphere (If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards.) Truckroid (When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s).) Trust Guardian (This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step.) Tsukuyomi (This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 face-up monster on the field and flip it into face-down Defense Position.) Tualatin (If you controlled 2 or more monsters at the start of your opponent's Battle Phase and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute.) Tune Warrior (The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.) Tuned Magician (This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● This card is treated as a Tuner.) Tuner Capture (Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field.) Tuner's Barrier (Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn.) Tuner's Scheme (Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field.) Tuning (Add 1 "Synchron" Tuner monster from your Deck to your hand. Then send the top card of your Deck to the Graveyard.) Tuningware (If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.) Turbo Booster (If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.) Turbo Cannon ("Turbo Rocket" + 1 or more non-Tuner monsters Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.) Turbo Rocket (While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.) Turbo Synchron (When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took.) Turbo Warrior ("Turbo Synchron" + 1 or more non-Tuner monsters When this card attacks a Level 6 or higher Synchro Monster, halve that monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.) Turnabout (If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position.) Turret Warrior (You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.) Turtle Bird (An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies.) Turtle Oath (This card is used to Ritual Summon "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.) Turtle Tiger (A tiger encased in a protective shell that attacks with razor-sharp fangs.) Turu-Purun (A strange, one-eyed monster that can fell an enemy with a single stab of its spear.) Tutan Mask (Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.) Twilight Rose Knight (Your opponent cannot select a Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.) Twin Long Rods #2 (An amphibious creature with two whip-like tails.) Twin Photon Lizard (2 "Photon" monsters You can Tribute this face-up card on the field; Special Summon, from your Graveyard, both of the Fusion Material Monsters used for the Fusion Summon of this card.) Twin Swords of Flashing Light - Tryce (Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.) Twin-Barrel Dragon (When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.) Twin-Headed Behemoth (During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel.) Twin-Headed Fire Dragon (Two dragons fused as one from the effects of the Big Bang.) Twin-Headed Thunder Dragon ("Thunder Dragon" + "Thunder Dragon") Twin-Headed Wolf (When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle.) Twin-Shield Defender (When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase.) Twin-Sword Marauder (Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.) Twinheaded Beast (This card can attack twice during the same Battle Phase.) Twister (Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card.) Two Thousand Needles (When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step.) Two-Headed King Rex (A powerful monster whose two heads attack as one.) Two-Man Cell Battle (During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.) Two-Mouth Darkruler (A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back.) Two-Pronged Attack (Select and destroy 2 of your monsters and 1 of your opponent's monsters.) Tyhone (Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles.) Tyhone #2 (A crimson dragon that spits fireballs to create a blazing sea of fire.) Type Zero Magic Crusher (Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.) Tyr of the Nordic Champions (Your opponent cannot select a "Nordic" monster as an attack target, except "Tyr of the Nordic Champions". If there is no other face-up "Nordic" monster on the field, destroy this card.) Tyr, the Vanquishing Warlord (This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Fairy-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. This card cannot be used in a Duel.) Tyranno Infinity (The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000.) Tyrant Dragon (During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card and destroy it. If this card is Special Summoned from the Graveyard by a card effect, you must Tribute 1 Dragon-Type monster.) Tyrant's Tantrum (Activate by Tributing 2 monsters. Your opponent cannot activate a Spell Card unless they also send 1 Spell Card from the Deck to the Graveyard.) Tyrant's Temper (Tribute 1 monster to activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards.) Tyrant's Throes (Activate by Tributing 2 Normal Monsters (except Tokens). Neither player can Normal or Special Summon Effect Monsters.) Tyrant's Tirade (Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated.) Tyrant's Tummyache (Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.) Tytannial, Princess of Camellias (You can Tribute 1 face-up Plant-Type monster you control to negate the activation of a card or effect that targets a card(s) on the field and destroy it.) UFO Turtle (When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.) UFOroid (When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position.) UFOroid Fighter ("UFOroid" + 1 Warrior-Type monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.) Ulevo (This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Winged Beast-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be used in a Duel.) Ultimate Ancient Gear Golem ("Ancient Gear Golem" + 2 "Ancient Gear" monsters This card cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.) Ultimate Axon Kicker (1 Psychic-Type Synchro Monster + 1 Psychic-Type monster This monster can only be Special Summoned by Fusion Summon from the Extra Deck. This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK.) Ultimate Baseball Kid (This card gains 1000 ATK for each other FIRE monster on the field. By sending a FIRE monster other than this card to the Graveyard, inflict 500 damage to your opponent.) Ultimate Insect LV1 (While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Ultimate Insect LV3 (If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Ultimate Insect LV5 (If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Ultimate Insect LV7 (If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF.) Ultimate Obedient Fiend (This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated.) Ultimate Offering (During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; Normal Summon or Set 1 extra monster.) Ultimate Tyranno (If this card is in face-up Attack Position at the beginning of your Battle Phase, it must attack first, and attack all monsters your opponent controls once each.) Ultra Evolution Pill (Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-Type Monster from your hand.) Umbral Soul (When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters.) Umi (Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.) Umiiruka (Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.) Underground Arachnid (1 DARK Tuner + 1 non-Tuner Insect-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can select 1 face-up monster your opponent controls, and equip it to this card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.) Underworld Egg Clutch (When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.) Uni-Horned Familiar (When this face-up Defense Position card is selected as an attack target, you can remove from play 1 monster you control other than this card to remove this card from play. The attacking monster must attack. During your next Standby Phase, if this card was removed from play by this effect, this card returns to the field.) Unibird (You can remove from play this card, and 1 face-up monster you control, to select 1 Synchro Monster in your Graveyard with a Level less than or equal to the combined original Levels of the other 2 monsters. Special Summon that Synchro Monster.) Unicorn Beacon (Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position.) Unicycular (The third of the brothers, following Tricular and Bicular.) Uniflora, Mystical Beast of the Forest (If all the monsters in your Graveyard are Beast-Type: You can Tribute this card; Special Summon 1 Beast-Type monster from your hand or Graveyard, except "Uniflora, Mystical Beast of the Forest", but it cannot attack this turn.) Unifrog (This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls.) Union Attack (Select 1 face-up monster you control. During the Battle Phase this turn, that monster gains ATK equal to the total ATK of all other face-up Attack Position monsters you control. This turn, that monster inflicts no Battle Damage to your opponent, and other face-up Attack Position monsters cannot attack.) Union Rider (You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect.) United Front (When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.) United Resistance (The people that gather to swear to fight their oppressors. A revolution is coming.) United We Stand (The equipped monster gains 800 ATK and DEF for each face-up monster you control.) Unity (Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn.) Unknown Synchron (If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel.) Unknown Warrior of Fiend (The speed of this warrior creates an intense vacuum that can slice through a monster's hide.) Unleash Your Power! (All Gemini monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect.) Unshaven Angler (When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.) Unstable Evolution (While your Life Points are lower than your opponent's, the equipped monster's original ATK becomes 2400. While your Life Points are higher than your opponent's, its original ATK becomes 1000.) Updraft (Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.) Upstart Goblin (Draw 1 card, then your opponent gains 1000 Life Points.) Upstart Golden Ninja (Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.) Uraby (Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.) Urgent Synthesis (Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard.) Urgent Tuning (Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. (Send the appropriate Synchro Material Monsters to the Graveyard.) Uria, Lord of Searing Flames (Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Spell and Trap Cards cannot be activated in response to this effect's activation.) Ushi Oni (A bull fiend restored by the dark arts, this monster appears out of a jar.) Utopian Aura (Detach 1 Xyz Material you control; the face-up Xyz Monsters you control cannot be destroyed by card effects until the End Phase.) V-Tiger Jet (This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.) VW-Tiger Catapult ("V-Tiger Jet" + "W-Wing Catapult" This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization"). You can discard 1 card to change the battle position of 1 monster your opponent controls. (Flip Effects are not activated at this time.) VWXYZ-Dragon Catapult Cannon ("VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization"). Once per turn, remove from play 1 card your opponent controls. When this card attacks, you can change the battle position of the attack target. (Flip Effects are not activated at this time.) Valhalla, Hall of the Fallen (Once per turn, if you control no monsters you can Special Summon 1 Fairy-Type monster from your hand.) Valkyrie of the Nordic Ascendant (When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position.) Valkyrion the Magna Warrior (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard.) Vampire Dragon (When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand.) Vampire Genesis (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Vampire Lord" you control. Once per turn, you can discard 1 Zombie-Type monster to the Graveyard to select 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's, and Special Summon it.) Vampire Koala (When this card inflicts Battle Damage to your opponent by battle with a monster: Gain Life Points equal to the Battle Damage inflicted.) Vampire Lady (When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.) Vampire Lord (When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. During your next Standby Phase after this monster was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard.) Vampire Orchis (When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.) Vampire's Curse (When this card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points. If you do, Special Summon it during the next turn's Standby Phase. When this card is Special Summoned this way, it gains 500 ATK.) Van'Dalgyon the Dark Dragon Lord (After a Counter Trap Card you control negates the activation of an opponent's card(s) or effect(s), you can Special Summon this card from your hand. Then activate the appropriate effects, based on the type of cards negated: ● Spell: Inflict 1500 damage to your opponent. ● Trap: Select and destroy 1 card your opponent controls. ● Effect Monster: Select 1 monster in your Graveyard and Special Summon it.) Vanadis of the Nordic Ascendant (You can substitute this card for any 1 "Nordic" Tuner monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster sent to the Graveyard, until the End Phase.) Vanguard of the Dragon (You can send 1 Dragon-Type monster from your hand to the Graveyard to have this card gain 300 ATK. When this card you control is sent to the Graveyard by your opponent's card effect, you can Special Summon 1 Dragon-Type Normal Monster from either player's Graveyard.) Vanity's Call (Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.) Vanity's Emptiness (Neither player can Special Summon monsters. Destroy this card when a card is sent from the Deck or the field to your Graveyard.) Vanity's Fiend (This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.) Vanity's Ruler (This card cannot be Special Summoned. Your opponent cannot Special Summon monsters.) Vanquishing Light (Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it.) Variable Form (Once per turn, you can activate 1 of these effects. ● Target 2 face-up "Inzektor" monsters you control; equip one to the other. ● Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position.) Variety Comes Out (Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of the that Synchro Monster. You cannot Synchro Summon the turn you activate this card.) Vehicroid Connection Zone (Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated.) Veil of Darkness (During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.) Vengeful Bog Spirit (No monsters on the field can attack during the same turn that they are Normal Summoned, Flip Summoned or Special Summoned.) Vengeful Servant (When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller.) Vengeful Shinobi (When this face-up Attack Position card is targeted for an attack: Draw 1 card.) Vennominaga the Deity of Poisonous Snakes (Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.) Vennominon the King of Poisonous Snakes (Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card.) Venom Boa (Once per turn, you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn.) Venom Burn (Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed.) Venom Cobra (Hard scales cover all parts of this gigantic cobra. It hunts by shooting out massive amounts of venom, but because of its large size, its attack pattern is easily predicted.) Venom Serpent (Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls.) Venom Shot (Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls.) Venom Snake (Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn.) Venom Swamp (During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect.) Verdant Sanctuary (When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand.) Versago the Destroyer (You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).) Vice Berserker (If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase.) Vice Dragon (If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF are halved.) Vicious Claw (The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand.) Victoria (Once per turn, you can select 1 Dragon-Type monster in your opponent's Graveyard, and Special Summon it to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target.) Victory Dragon (This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match.) Victory Viper XX03 (When this card destroys an opponent's monster by battle, select and activate 1 of the following effects: ● This card gains 400 ATK. ● Destroy 1 face-up Spell or Trap Card. ● Special Summon 1 "Option Token". It always has the same Type, Attribute, Level, ATK and DEF as this card.) Vile Germs (A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points.) Vilepawn Archfiend (The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend".) Vindikite R-Genex (1 "Genex" Tuner + 1 or more non-Tuner WIND monsters Your opponent cannot select this card as an attack target. If this card destroys an opponent's monster by battle, you can add 1 "Genex" monster from your Deck to your hand.) Violent Rain (This monster can call forth sudden torrents of battering rain.) Violet Crystal (A Zombie-Type monster equipped with this card increases its ATK and DEF by 300 points.) Violet Witch (When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.) Viper's Rebirth (Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase.) Virus Cannon (Tribute any number of non-Token monsters you control. For each Tributed monster, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard.) Viser Des (When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.) Vision HERO Adoration (2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase.) Vision HERO Trinity (3 "HERO" monsters During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.) Void Ogre Dragon (1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.) Void Trap Hole (When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of one of those monsters with 2000 or more ATK, and if you do, destroy it.) Volcanic Blaster (When this card is destroyed and sent to the Graveyard by battle, you can place 1 "Volcanic" monster in your Deck on top of your Deck.) Volcanic Counter (When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took.) Volcanic Doomfire (This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending a face-up "Tri-Blaze Accelerator" you control to the Graveyard. During your opponent's Battle Phase, your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster and sends it to the Graveyard, destroy all monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect.) Volcanic Eruption (Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field.) Volcanic Hammerer (Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate this effect, this card cannot attack during this turn.) Volcanic Queen (This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage.) Volcanic Rat (This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear.) Volcanic Recharge (Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck.) Volcanic Rocket (When this card is Summoned, you can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.) Volcanic Scattershot (When this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card, you can send 2 "Volcanic Scattershots" from your hand / Deck to the Graveyard to destroy all monsters your opponent controls.) Volcanic Shell (Once per turn: You can pay 500 Life Points; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the Graveyard to activate and to resolve this effect.) Volcanic Slicer (Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn.) Voltanis the Adjudicator (After 1 of your Counter Trap Cards has been activated and has resolved, you can Tribute all monsters you control to Special Summon this card. If this card is Special Summoned in this way, you can destroy cards your opponent controls up to the number of Fairy-Type monsters you Tributed.) Voltic Bicorn (1 Beast-Type Tuner + 1 or more non-Tuner monsters If this card is destroyed by your opponent's card (either by battle or by card effect), both players send the top 7 cards of their Deck to the Graveyard.) Voltic Kong (When this card inflicts Battle Damage to your opponent: Send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.) Vorse Raider (This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.) Vortex Trooper (When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. When this card is destroyed: Draw 1 card.) Vortex the Whirlwind (1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck.) Vylon Alpha (1 "Vylon" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target 1 Equip Spell Card in your Graveyard; equip that target to this card. While this card is equipped with an Equip Card, it cannot be destroyed by Spell/Trap effects, except for Equip Cards.) Vylon Charger (All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card.) Vylon Component (Equip only to a "Vylon" monster. If it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.) Vylon Cube (If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand.) Vylon Delta (1 Tuner + 1 or more non-Tuner LIGHT monsters If this card is in face-up Defense Position during your End Phase, you can add 1 Equip Spell Card from your Deck to your hand.) Vylon Disigma (3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.) Vylon Element (When any face-up "Vylon" Equip Card(s) you control are destroyed (except during the Damage Step): You can Special Summon an equal or lower number of "Vylon" Tuner monsters from your Deck. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a "Vylon" Synchro Monster.) Vylon Epsilon (1 LIGHT Tuner + 1 or more non-Tuner monsters Equip Cards equipped to this card cannot be targeted by cards or effects. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.) Vylon Filament (Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.) Vylon Hept (Once per turn: You can target 1 "Vylon" Monster Card you control that is an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field.) Vylon Material (Equip only to a "Vylon" monster. It gains 600 ATK. If this face-up card is sent from the field to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.) Vylon Matter (Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and apply 1 of these effects: ● Draw 1 card. ● Destroy 1 card your opponent controls.) Vylon Ohm (When this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target. During your next Standby Phase, add it to your hand.) Vylon Omega (2 Tuners + 1 non-Tuner "Vylon" monster When this card is Synchro Summoned: Destroy all face-up monsters that were Normal Summoned/Set. Once per turn: You can target 1 "Vylon" monster in your Graveyard; equip that target to this card. During either player's turn, when a monster effect activates: You can send 1 Equip Card equipped to this card to the Graveyard; negate the activation, and if you do, destroy that monster.) Vylon Pentachloro (Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Vylon Polytope (Target any number of "Vylon" Monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field.) Vylon Prism (If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only.) Vylon Segment (Equip only to a "Vylon" monster. It cannot be targeted by the opponent's monster effects or Trap effects. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.) Vylon Sigma (1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card.) Vylon Soldier (When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions.) Vylon Sphere (If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. You can send this Equip Card to the Graveyard to target 1 Equip Spell Card in your Graveyard; equip that target to the monster this card was equipped to.) Vylon Stella (If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster.) Vylon Stigma (Once per turn, during either player's turn: You can target 1 face-up "Vylon" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target.) Vylon Tesseract (Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 Level 4 or lower "Vylon" monster in your Graveyard; Special Summon that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Vylon Tetra (If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead.) Vylon Vanguard (When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card.) W Nebula Meteorite (Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.) W-Wing Catapult (Once per turn, you can equip this card to a "V-Tiger Jet" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, the equipped monster gains 400 ATK and DEF. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) Waboku (You take no Battle Damage this turn. Your monsters cannot be destroyed as a result of battle this turn.) Wall Shadow (You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary.) Wall of Illusion (A monster that attacks this card is returned to its owner's hand after damage calculation. Damage calculation is applied normally.) Wall of Ivy (FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage.) Wall of Revealing Light (Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.) Wall of Thorns (Activate only when a face-up Plant-Type monster you control is selected as an attack target. Destroy all Attack Position monsters your opponent controls.) Wandering Mummy (You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.) War-Lion Ritual (This card is used to Ritual Summon "Super War-Lion". You must also Tribute monsters from the field or your hand whose total Levels equal 7 or more.) Warlock of the Ice Barrier (While you control another face-up "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.) Warm Worm (If this card is destroyed, send the top 3 cards of your opponent's Deck to the Graveyard.) Warrior Dai Grepher (The warrior who can manipulate dragons. Nobody knows his mysterious past.) Warrior Elimination (Destroy all face-up Warrior-Type monsters on the field.) Warrior Lady of the Wasteland (When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.) Warrior of Atlantis (You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand.) Warrior of Tradition ("Sonic Maid" + "Beautiful Headhuntress") Warrior of Zera (A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.) Wasteland (Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points.) Watapon (If this card is added to your hand from your Deck by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card on your side of the field.) Water Dragon (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Bonding - H2O". The ATK of FIRE monsters and Pyro-Type monsters becomes 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddons" and 1 "Oxygeddon" from your Graveyard.) Water Hazard (Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand.) Water Magician (This monster swamps an opponent with an almost endless supply of water.) Water Omotics (Transforms the water overflowing from a jar into attacking dragons.) Water Spirit (This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.) Wattaildragon (Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents. IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.) Wattberyx (When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.) Wattbetta (When this card inflicts Battle Damage to your opponent by a direct attack, your opponent discards 1 card of their choice.) Wattcancel (When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it.) Wattcannon (Once per turn, when a Level 4 or lower Thunder-Type monster(s) is Normal or Special Summoned to the field, inflict 600 damage to your opponent.) Wattcastle (Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.) Wattchimera (1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck.) Wattcine (When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted.) Wattcobra (This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.) Wattcube (Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card from the field to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK.) Wattdragonfly (If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck.) Wattfox (If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap effects, or Monster Card effects, for the rest of this turn.) Wattgiraffe (This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, your opponent cannot activate Spells, Traps, Spell/Trap effects, or Monster Card effects until the End Phase of this turn.) Watthopper (Your opponent cannot select another face-up "Watt" monster as an attack target, or target them with card effects.) Watthydra (1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.) Wattjustment (Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK and its effects are negated. Each time it inflicts Battle Damage to your opponent, draw 1 card.) Wattkeeper (Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase.) Wattkey (Face-up "Watt" monsters you control can attack your opponent directly this turn.) Wattkid (A creature that electrocutes opponents with bolts of lightning.) Wattkiwi ("Watt" monsters you control cannot be destroyed by battle while they are attacking.) Wattlemur (If this card is destroyed by your opponent's card (either by battle or by card effect), they cannot conduct their Battle Phase during their next turn.) Wattmole (This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.) Wattpheasant (This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.) Wattsquirrel (This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled, after damage calculation (including in the Graveyard).) Wattwoodpecker (This card can attack twice during each Battle Phase. Any monster that battles with this card cannot change its battle position.) Wave-Motion Cannon (During your Main Phase, you can send this card to the Graveyard to inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.) Wave-Motion Inferno (While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.) Weapon Change (Once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next turn. When this card is destroyed, the effect is negated.) Weather Report (FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during opponent's turn).) Weed Out (Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters.) Weeping Idol (You can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand.) Weights & Zenmaisures (Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.) Wetlands (All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.) Where Arf Thou? (If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.) Whiptail Crow (Attacks from the skies with a whip-like tail.) Whirlwind Prodigy (When Tribute Summoning a WIND monster, you can treat this 1 monster as 2 Tributes.) Whirlwind Weasel (FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.) Whirlwind of Gusto (If you control no monsters: Target 2 "Gusto" monsters in your Graveyard; shuffle both targets into the Deck, then Special Summon 1 "Gusto" monster with 1000 or less DEF from your Deck.) White Dragon Ninja (Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spell/Trap Cards you control cannot be destroyed by card effects.) White Dragon Ritual (This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.) White Elephant's Gift (Send 1 face-up non-Effect Monster you control to the Graveyard to draw 2 cards.) White Hole (Activate only when your opponent activates "Dark Hole". The monsters you control are not destroyed.) White Magical Hat (When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.) White Magician Pikeru (During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.) White Night Dragon (During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When a face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the target to this card.) White Night Queen (Cannot be Special Summoned. Once per turn: You can target 1 Set card; destroy that target.) White Ninja (FLIP: Target 1 Defense Position monster on the field; destroy that target.) White Potan (If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.) White-Horned Dragon (When this card is Normal Summoned or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s). This card gains 300 ATK for each card banished by this card's effect.) Wicked Rebirth (Pay 800 Life Points, select 1 Synchro Monster from your Graveyard, and Special Summon it in face-up Attack Position. Its effect is negated, and this turn it cannot declare an attack. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.) Wicked-Breaking Flamberge - Baou (Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of a monster equipped with this card by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated.) Widespread Dud (Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).) Widespread Ruin (Activate only when your opponent's monster declares an attack. Destroy the Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.) Wightmare (While it is in the Graveyard, this card's name is treated as "Skull Servant". You can discard this card to activate 1 of the following effects: ● Select 1 of your removed from play "Skull Servant" or "Wightmare", and return it to your Graveyard. ● Select 1 of your removed from play "The Lady in Wight" or "King of the Skull Servants", and Special Summon it.) Wild Fire (Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all monsters on the field. Then, Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/LEVEL 3/ATK 1000/DEF 1000) in Attack Position. Also, you cannot declare an attack this turn.) Wild Nature's Release (Select 1 Beast-Type or Beast-Warrior-Type monster; it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End Phase.) Wild Tornado (Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field.) Wilmee (A rabid rabbit that shears through opposition with its sharp skewers.) Wind Effigy (This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster.) Wind-Up Arsenal Zenmaioh (2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.) Wind-Up Bat (You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.) Wind-Up Carrier Zenmaity (2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.) Wind-Up Dog (During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.) Wind-Up Factory (Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.) Wind-Up Honeybee (When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck.) Wind-Up Hunter (You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.) Wind-Up Juggler (After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can be used only once while this card is face-up on the field.) Wind-Up Kitten (You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.) Wind-Up Knight (When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.) Wind-Up Magician (If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.) Wind-Up Rabbit (During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.) Wind-Up Rat (During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.) Wind-Up Shark (When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ● Increase this card's Level by 1, until the End Phase. ● Reduce this card's Level by 1, until the End Phase.) Wind-Up Snail (During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.) Wind-Up Soldier (During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.) Wind-Up Warrior (You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.) Wind-Up Zenmaines (2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.) Wind-Up Zenmaister (2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.) Winda, Priestess of Gusto (When this card is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gusto" Tuner monster from your Deck.) Windaar, Sage of Gusto (When this card destroys a monster by battle and sends it to the Graveyard: You can target 1 Level 3 or lower "Gusto" monster in your Graveyard; Special Summon that target in face-up Defense Position.) Windmill Genex ("Genex Controller" + 1 or more non-Tuner WIND monsters This card gains 300 ATK for each Spell and Trap Card Set on the field. You can send 1 card from your hand to the Graveyard to select and destroy 1 Set Spell or Trap Card.) Windstorm of Etaqua (Change the battle positions of all face-up monsters your opponent controls.) Winged Dragon, Guardian of the Fortress #1 (A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.) Winged Dragon, Guardian of the Fortress #2 (This monster's wings are capable of generating tornadoes.) Winged Kuriboh (If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.) Winged Kuriboh LV10 (Cannot be Normal Summoned or Set. Must be Special Summoned with "Transcendent Wings" and cannot be Special Summoned by other ways. During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).) Winged Kuriboh LV9 (During either player's turn, as Chain Link 3 or higher: You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the Graveyard. The ATK and DEF of this card are each equal to the number of Spell Cards in your opponent's Graveyard x 500. You can only control 1 face-up "Winged Kuriboh LV9".) Winged Minion (Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.) Winged Rhynos (When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.) Winged Sage Falcos (You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.) Wingtortoise (When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) Wingweaver (A six-winged fairy who prays for peace and hope.) Wiseman's Chalice (If you control no monsters, select 1 monster in your opponent's Graveyard. Special Summon it. It cannot be Tributed, or used as a Synchro Material Monster. During the End Phase of this turn, give control of that Special Summoned monster to your opponent.) Witch Doctor of Chaos (FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.) Witch Doctor of Sparta (Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.) Witch of the Black Forest (When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less DEF from your Deck to your hand.) Witch of the Black Rose (This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.) Witch's Apprentice (As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.) Witty Phantom (Dressed in a night-black tuxedo, this creature presides over the darkness.) Wodan the Resident of the Forest (Increase this card's ATK by 100 points for every Plant-Type monster that is face-up on the field.) Wolf Axwielder (Once it has started battle, this monster attacks fiercely and cannot stop.) Wolf in Sheep's Clothing (Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.) Wonder Clover (Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack.) Wonder Garage (When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.) Wonder Wand (Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.) Woodborg Inpachi (The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important.) Woodland Archer (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.) Woodland Sprite (Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.) World Suppression (You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated.) Worm Apocalypse (FLIP: Select and destroy 1 Spell or Trap Card.) Worm Bait (Activate only if you control a face-up Insect-Type monster. Special Summon 2 "Worm Tokens" (Insect-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field. You cannot Normal Summon or Special Summon Level 3 or 4 monsters the turn you activate this card.) Worm Barses (When this card is Normal Summoned: Target 1 Defense Position monster; change that target to face-up Attack Position.) Worm Call (Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Reptile-Type "Worm" monster from your hand in face-down Defense Position.) Worm Cartaros (FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand.) Worm Dimikles (FLIP: This card gains 300 ATK and DEF.) Worm Drake (Once this monster wraps itself around a victim, there is no escape.) Worm Erokin (This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it to face-down Defense Position.) Worm Falco (FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.) Worm Gulse (Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.) Worm Hope (FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card. When this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.) Worm Illidan (Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to select 1 card your opponent controls, and destroy it.) Worm Jetelikpse (FLIP: When this card is destroyed and sent to the Graveyard this turn, Special Summon it in Defense Position.) Worm King (This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it.) Worm Linx (FLIP: If this card is face-up during the End Phase, draw 1 card.) Worm Millidith (FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.) Worm Noble (FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage equal to half the ATK of the attacking monster.) Worm Opera (FLIP: All face-up monsters on the field loses 500 ATK, except Reptile-Type "Worm" monsters.) Worm Prince (If this card destroys an opponent's monster by battle, you can add to your hand 1 Reptile-Type "Worm" monster from your Deck. Destroy this card during the End Phase if you do not control a Reptile-Type "Worm" monster other than this card.) Worm Queen (You can Tribute Summon this card in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. Once per turn, you can Tribute 1 Reptile-Type "Worm" monster to Special Summon from your Deck 1 Reptile-Type "Worm" monster with a Level less than or equal to the Tributed monster.) Worm Rakuyeh (This card can only declare an attack the turn this card is flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.) Worm Solid (This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage from attacking this card, at the end of the Damage Step select 1 Spell or Trap Card your opponent controls, and destroy it.) Worm Tentacles (Once per turn, you can remove from play 1 Reptile-Type "Worm" monster in your Graveyard to allow this card to attack twice during the same Battle Phase.) Worm Ugly (When you Tribute Summon a Reptile-Type "Worm" monster by Tributing this card, you can Special Summon this card from your Graveyard to your opponent's side of the field, in face-up Attack Position.) Worm Victory (FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard.) Worm Warlord (This card cannot be Special Summoned. Negate the effects of Effect Monsters destroyed by battle with this card. If this card destroys an opponent's monster by battle, it can attack once again in a row.) Worm Xex (When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster form your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.) Worm Yagan (If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to it's owner's hand.) Worm Zero (2 or more Reptile-Type "Worm" monsters For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects: ● 2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position. ● 4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard. ● 6+: Once per turn, you can draw 1 card.) Wow Warrior (A fish with arms, legs, and some very sharp teeth.) Wrath of Neos (Select 1 face-up "Elemental HERO Neos" you control. Return it to the Deck and destroy all cards on the field.) Wretched Ghost of the Attic (A harmless monster found lurking in just about any attic.) Wroughtweiler (When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.) Wulf, Lightsworn Beast (Cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard: Special Summon it.) Wynn the Wind Charmer (FLIP: While this card is face-up on the field, take control of 1 WIND monster your opponent controls.) X-Head Cannon (A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.) X-Saber Airbellum (When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.) X-Saber Anu Piranha (A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies.) X-Saber Axel (While you control this face-up card, when a "Saber" monster is destroyed by battle and sent to the Graveyard, draw 1 card.) X-Saber Galahad (If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack.) X-Saber Palomuro (When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard.) X-Saber Pashuul (This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect.) X-Saber Souza (1 Tuner + 1 or more non-Tuner "X-Saber" monsters During your Main Phase: You can Tribute 1 "X-Saber" monster to select 1 of these effects; this card gains that effect until the End Phase. ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster (without damage calculation). ● This card cannot be destroyed by the effects of Trap Cards.) X-Saber Urbellum (1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.) X-Saber Uru (When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck.) zX-Saber Wayne (1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.) XX-Saber Boggart Knight (When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" monster.) XX-Saber Darksoul (During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.) XX-Saber Emmersblade (When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.) XX-Saber Faultroll (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.) XX-Saber Fulhelmknight (Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this card destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.) XX-Saber Gardestrike (If you have 2 or more "X-Saber" monsters in your Graveyard and control no monsters, you can Special Summon this card from your hand.) XX-Saber Garsem (When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.) XX-Saber Gottoms (1 Tuner + 1 or more EARTH monsters You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.) XX-Saber Hyunlei (1 Tuner + 1 or more non-Tuner "X-Saber" monsters When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.) XX-Saber Ragigura (When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.) XY-Dragon Cannon ("X-Head Cannon" + "Y-Dragon Head" This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field.) XYZ-Dragon Cannon ("X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. You can discard 1 card to destroy 1 card your opponent controls.) XZ-Tank Cannon ("X-Head Cannon" + "Z-Metal Tank" This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field.) Xing Zhen Hu (Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.) Xing Zhen Hu Replica (Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation.) Xyz Burst (If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls.) Xyz Effect (When you Xyz Summon a monster: You can target 1 card on the field; destroy it.) Xyz Energy (Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.) Xyz Gift (If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards.) Xyz Reborn (Target 1 Xyz Monster in your Graveyard; Special Summon it and attach this card to it as an Xyz Material.) Xyz Reflect (When a Spell Card, Trap Card, or Effect Monster's effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation and destroy it, then inflict 800 damage to your opponent.) Xyz Soul (Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase.) Xyz Territory (When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF x its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead.) Xyz Unit (Equip only to an Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its Xyz Material to activate its effect: You can detach this card as 1 of the Xyz Materials.) Xyz Veil (Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects.) Xyz Wrath (Once per turn, when a Level 5 or higher monster's effect is activated (except during the Damage Step), and you control an Xyz Monster: You can discard 1 card; negate the effect, and if you do, destroy that monster.) Y-Dragon Head (Once per turn, during your Main Phase, you can equip this card to "X-Head Cannon" you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 400 ATK and DEF. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) YZ-Tank Dragon ("Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field.) Yado Karu (When this card is changed from Attack Position to Defense Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire.) Yaksha (Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 Spell/Trap Card your opponent controls; return that target to the hand.) Yamadron (This monster has three fire-breathing heads and can form a sea of blazing flames.) Yamata Dragon (This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand.) Yamato-no-Kami (This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.) Yami (Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.) Yaranzo (A treasure box containing a monster that attacks any unwary bandit.) Yata-Garasu (This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.) Yellow Baboon, Archer of the Forest (When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters in your Graveyard to Special Summon this card from your hand.) Yellow Gadget (When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.) Yellow Luster Shield (Increase the DEF of all monsters on your side of the field by 300 points.) Yomi Ship (When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card.) Yu-Jo Friendship (Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent, they must accept the handshake.) Yubel (This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.) Yubel - Terror Incarnate (Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.) Yubel - The Ultimate Nightmare (Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.) Z-Metal Tank (Once per turn, during your Main Phase, you can equip this card to "X-Head Cannon" or "Y-Dragon Head" you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 600 ATK and DEF. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) Z-ONE (When this Set card is destroyed and sent to the Graveyard, select 1 Continuous Spell or Field Spell Card in your Graveyard, and add it to your hand.) ZERO-MAX (Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster's ATK. You cannot conduct your Battle Phase during the same turn you activate this card.) ZW - Phoenix Bow (You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1100 ATK. When the equipped monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. You can only control 1 face-up "ZW - Phoenix Bow".) ZW - Unicorn Spear (You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 face-up "ZW - Unicorn Spear".) Zaborg the Thunder Monarch (When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.) Zekt Conversion (When a face-up "Inzektor" monster you control is targeted for an attack: Target the attacking monster; equip the attack target to that attacking monster. Take control of the equipped monster while it is equipped with an "Inzektor" monster by this effect.) Zeman the Ape King (1 DARK Tuner + 1 non-Tuner Beast-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can select that monster and send 1 monster from your hand or your side of the field to the Graveyard to negate the attack.) Zenmailfunction (Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster.) Zenmailstrom (Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect.) Zenmairch (Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's.) Zera Ritual (This card is used to Ritual Summon "Zera the Mant". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.) Zera the Mant (This card can only be Ritual Summoned with the Ritual Spell Card, "Zera Ritual".) Zeradias, Herald of Heaven (You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not face-up on the field, destroy this card.) Zero Force (Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0.) Zero Gardna (You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage during this turn. This effect can be activated during either player's turn.) Zero Gravity (Change the battle positions of all face-up monsters on the field.) Zeta Reticulant (You can Tribute 1 "Eva Token" to Special Summon this card from your hand. While this card is in your Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500).) Zoa (A monster whose full potential can be achieved when outfitted with "Metalmorph".) Zolga (When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points.) Zoma the Spirit (Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.) Zombie Mammoth (Destroy this card if you do not have a Zombie-Type monster in your Graveyard. When this face-up card is destroyed, inflict damage to its controller equal to its original ATK.) Zombie Master (Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must remain face-up on the field to activate and to resolve this effect.) Zombie Tiger (Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Zombie World (All monsters on the field and in every Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.) Zombyra the Dark (This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.) Zone Eater (A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack.) Zubaba Knight (If this card attacks a face-up Defense Position monster: Destroy that monster at the start of the Damage Step (without damage calculation).) Zure, Knight of Dark World (The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.)