Grizzlepike Jones

Gen Ankokuji is a participant in the "Junior Youth" Class of the Maiami Championship in the Yu-Gi-Oh! ARC-V anime. He is also a fan of Strong Ishijima and derides Yusho Sakaki for running away and not facing Strong Ishijima for the title of the Champion. Because of this, he has bullied Yuya during some occasions. He is a former member of the Gongenzaka Dojo and knows Gong.

Appearance
Gen appears as a tall and muscular young man with a build comparable to that of Gong. He wears a pair of blue pants and what appears to be a red sash on his abdomen, with a purple shirt with thick pauldrons along a blue jacket. Noteworthy he also wears a pair of steel bracers and sandals.

Personality
Gen is a devoted follower of Strong Ishijima, so much that when a distraught Yuya offered to fight Ishijima, Gen offered to take Ishijima's place to face Yuya. He is malicious and believes only in strength, having seemingly no moral or ethical concepts of sportsmanship as demonstrated by the way he bullied and humiliated Yuya and left the Gongenzaka Dojo because their discipline conflicted with his beliefs of winning at all costs. So much he desires to win that he uses underhanded means to disrupt his opponents plays and break their spirit. Gen seems to be a misanthropist at heart, as he believes that people betray one another and that there is nothing worth believing in the world, a philosophy that is reflected in his Deck's strategy.

Perhaps the only positive trait about Gen, is that he studies and prepares for his Duels accordingly, as he researched that Gong used Synchro Summoning to win his duels and prepared a countermeasure.

History
Ankokuji was a student of the Gongenzaka Dojo, where he learned the Steadfast Dueling style. After Yuya Sakaki vowed to Duel Strong Ishijima in the place of his father Yusho, Ankokuji confronted him in the street one day and offered to Duel Yuya in place of Ishijima. He accused Yuya of being scared, but Gong broke up the argument, warning Ankokuji that his actions wouldn't be tolerated even if Ankokuji was his senior. Ankokuji eventually left the Dojo of his own accord not long before the series start, described as a disgraceful exit.

Maiami Championship
Remaining unattached to any Duel School, Ankokuji qualified for the Junior Youth Championship Division with six straight wins. On the opening day of the tournament, he bumped into Yuya Sakaki again, who had beaten Strong Ishijima not long ago. Ankokuji expressed his disbelief that a weakling like Yuya could defeat Ishijima. Before their argument could progress any further, Gongenzaka intervened, and Ankokuji walked off, vowing to defeat them. He was set up to Duel Gong the next day.

The next day, well aware that Gong would be given a new sash to wear for the match, Ankokuji arranged for four of his friends to steal his previous sash and lure Yuya away. He planned for the implications of Yuya's fate to cause Gong to panic and his Dueling to be affected. Before the Duel he sarcastically complimented Gong's new sash, and when they Dueled in Solitary Island in a Faraway Sea, he commented that Yuya was in a forest too before explaining what he'd done. Gong refused to surrender, and brought out his "Superheavy Samurai Big Benkei," but when he Summoned a Tuner monster, Ankokuji took control of it, well aware that Gong could Synchro Summon, likening its betrayal to how Yuya must be feeling. Yuzu Hiragi, who had gotten in contact with Yuya, managed to snap Gong out of his panic. Gong vowed to follow his Dueling ways, and Ankokuji claimed that his Steadfast spirit would be worthless. He used "Battleguard Mad Shaman" to take control of "Big Benkei" and brought Gong down to 500 Life Points, but Gong= was able to survive, learn that Yuya was safe, and bring out another Tuner monster that used "Big Benkei" to Synchro Summon "Superheavy Samurai Warlord Susanowo." "Susanowo" gained enough DEF to the point that it could, like "Big Benkei," attack with its DEF and wipe Ankokuji out in one hit.

Deck
Gen uses a "Battleguard" Deck as a homage to his idol, Strong Ishijima. He mainly uses tactics to take control of his opponent's monsters, which he then uses as Tributes for his "Battleguard Mad Shaman", which can also take control of his opponent's monsters. His strategy follows his philosophy that people betray one another.