Forum:Institute for Proper Deck Building Skills

General Information/Mission Statement
I, Dark Ace SP, have retired from being a deckbuilder for Decks for Free! and this new forum page is something I've come to the conclusion that we need. The purpose of this forum page is 2 pronged, while I like making decks for people, I noticed that people just can't seem to build a proper deck, and that's why they would ask us to do it. While I love the service Lappyzard is now continuing, I think it's also important to help people actually get better at deckbuilding, rather than just being given a deck. Proper deckbuilding is a skill that every duelist should have.

The second reason for this page is that some people won't want to work at getting better and will just continue to use Decks for Free!, the only problem is all the deckbuilders will eventually have to leave for one reason or another, so Decks for Free! will always need more staff. So, if this forum page can help you get better at making real decks that work, then you would feel more comfortable making decks for others, and you might apply to become a Decks for Free! staff member.

This page is mostly like the deck help forum, the only difference is that I will reply and give you my thoughts, and won't let your request go unanswered. I've had the experience to make decks for almost 2 years for deck ideas that were odd or really just out of the mainstream, so what I tell you is based on that. Take in mind, that doesn't mean all duelists are bad or horrible deckbuilders, but some people do feel like they need help to get better, and that's what this page is for, to help you on a personal level, with someone who has gained experience from working with talented people, and would like to pass that on.

I will not make decks on request, only help you make your idea come to life.

General Procedure
Much like how Decks for Free! works, I'd like the people who want help to make a new section, then I can start to help you get better at deckbuilding. Please make a new request by using this link. Just remember to have a user account and know how to sign your posts. You should also know how to use the Template:Decklist. You should know that you will make the deck, and I will give you feedback, but I hope you can get better, that's the end goal.

How would I help you get better?
I would help you make a deck of your own choosing, but I'd only give you my own thoughts and what I think can be changed to give the deck as much focus as possible. I won't make your deck for you, but I will try to guide you to a deck that you think works for you. I'll only take a few people at a time, and I do want to help people who want a hands on experience at getting better.

-- - Dark Ace SP ( Talk )

General Deckbuilding Guidelines

 * Deck Building 101

Request Archives
= Requests =

Finished - HEROES
Hi This is a HERO deck that I've been trying out and it's worked fantastically

Is this good VyomoVyomo (talk • contribs) 08:02, September 19, 2012 (UTC)

Well, your not running Elemental HERO Stratos, so that's like a huge mistake right there. R - Righteous Justice, H - Heated Heart, and O - Oversoul just plain suck, really they do, and Hero Flash!! is just too damn situational. Polymerization is also just crap to use now-a-days, it's a huge -2 in card presence, and if your Fusion gets killed by a Bottomless Trap Hole or Compulsory Evacutaion Device, then your've just taken a -4. Most HERO duelists have abandoned that way of making a HERO deck because it's just too much loss of card presence if your HERO Fusion get's killed or removed from the field, which is really easy to do with 2 Torrential Tribute, 2 Mirror Force, 2 Bottomless Trap Hole, and Dark Hole, plus popular tech cards like Compulsory Evacuation Device/Dimensional Prison. Most of us have moved on to Miracle Fusion, you don't lose any card presence, because you just lost monsters in the grave, which you really didn't have use for besides becoming Miracle fodder, and it combos really well with Elemental HERO The Shining, Elemental HERO Voltic (Voltic combos well with other Voltic and Stratos), and to a lesser extent Parallel World Fusion, but people only run maybe just 1 of that if they really want to, as it makes Shining's effect less useful. Most people also only run 2 Super Poly, as 3 clogs and such.

Destiny HERO - Defender, Elemental HERO Woodsman (Don't use regular Poly it sucks!!!) and Elemental HERO Bladedge are fairly useless, and most people only run 1 Necroshade if they plan on using Neos. There's actually a really great way to get a free Elemental HERO Neos out from just 2 cards. Use Summoner Monk -> Special Summon Elemental HERO Prisma, use Prisma to dump a Elemental HERO Neos into the graveyard, overlay Monk and Prisma for Daigusto Emeral, use Emeral's effect to summon the Neos in grave, a quick way to get 4300 ATK on the board in a flash, and even better if you have a Mircale Fusion in hand.

Desperate Tag, Hero Barrier, and Hero Signal? Why? Just remove the monster BEFORE it can hurt you with a Dimensional Prison. Fake Hero is also just plain useless, it's outclassed by A Hero Lives.

So overall, based on my 3-5 years of playing Elemental HERO decks competitively, the deck really isn't that great, and it seems like you hit a bunch of beginner HERO duelist potholes. Just how I see it.

Also, there are about maybe 4-5 different variants or ways to play Elemental HERO, so yeah.

-- - Dark Ace SP ( Talk )  03:33, September 20, 2012 (UTC)

Hi Bladedge is good only because I can get Plasma Vice with it, because Plasma Vice is an amazing fusion. I only have Parallel World Fusion because of Fusion Gate, because it can make some really good combos. Also, I've decided to run 1 polymerization because it can help me swarm the field and gather material in the graveyard for Divine Neos Woodsman has really good defense, can even beat Rai-Oh and Firedog which can be crucial, if it stays a turn, a free Terra Firma Also, finally got Miracle Contact, so have added it


 * Drop D - Time, Hero Signal, and Hero Barrier for 2 Solemn Warning and another Bottomless, also drop Defender for another A Hero Lives. --Ace

Did that,but did not drop Defender because it can be a very good defender and a target for HERO's Bond which I FINALLY managed to procure online!

Also, Signal is decent and can get me a Woodsman to defend and serves as a backup if Dimensional Prison is negated by Dolkka or Laggia or Shi-En.


 * Why not just run 2 Summoner Monk? Most of the HEROes are Level 4 or less. Also, add in staples like MST or Forbidden Lance. You'll need it as we're going into a heavy backrow type format again. -Ace

Finished - GB Deck Help for a Friend
It's me again, this time with a deck for a friend that I've been wanting to help him streamline. He runs pure GB, and I'm not too familiar with them, aside from how badly he kicks my butt with them, so I'm pretty much going in blind on this. I've read suggestions online, but they prove confusing. Ultimately, this is the deck that I came up for him on, but he's concerned that with 16 monsters, he's not going to be able to get out the monsters he needs. I need you to help allay his fears and figure out what's wrong with this deck and how to fix it. Any suggestions would be helpful, even suggestions for Tigerless GBs, as long as it stays as pure GB (so no AHL/Prisma plays, please). Thanks. Vorpal Storm Pony (talk • contribs) 23:06, September 22, 2012 (UTC)

Well, I don't like the looks of it off the bat. When people use Gladiator Beasts in today's metagame, they don't pick it because it's a fast deck that kills the opponent really fast (Granted it can happen at times with Gyzarus), but people mostly play Gladiator Beasts because the deck plays to a slower and more controlling pace.

Anyway, I can assure him that decks with low monster counts are successful (HERO for example can win and always have a monster ready with a max monster count of 12-13 monsters). HERO helps to alleviate it's low monster count by using the lot of search spells, and your friend should do the same, so run 3 Gladiator Proving Ground.

My recommendations would be:

Drop:
 * Drop Gladiator Beast Samnite - It's up to you, but it's really not needed with 3 Proving Ground.
 * Both Gladiator Beast Secutor - His effect might be great, but his low attack really doesn't help him.
 * Drop theGladiator Beast's Respite - It seems like a great card, but you it's really like Moray of Greed and Reload, your just trading good monsters for stuff that might not help you.
 * Gladiator Beast's Battle Archfiend Shield - Equips spells are generally bad, only a few good Equip spells actually exist, and the Gladiator series isn't one of them.
 * Drop Double Tag Team - We want to make sure our Glads get their effect when they are summoned, and Tag Team won't let them gain their effects, don't worry we can still cover for our Glads with some better cards.
 * Drop Trap Stun - He won't need it, with 2 MST and 2 Dark Bribe, 2 Trap Stun is a little bit much, don't worry I have a better card in mind to replace it.
 * So far we've drop 11 cards, that gives us quite a bit of breathing room for better cards.

Add::
 * 1 Neo-Spacian Grand Mole - Out of the pure Glad theme, but it really helps Glads by making it easy for them to attack and it gets rid of annoying and powerful monsters, that Glads can't really run over.
 * 2 Forbidden Lance - It can protect our monsters from being taken out by a Torrential Tribute or Mirror Force, and it can help our Gladiators run over stuff in battle, that's a really versatile card, and it's just worth the card space in Glads.
 * 1 Gladiator Proving Ground - Consistency is KING.
 * 1 Solemn Judgment - It's a Staple, and it's worth the LP cost (The cost is actually fair, as you pay more if your winning, than if your losing), plus it's going to make sure your Gyzarus play isn't nerfed by a Solemn Warning, or stop that game-winning summon of a boss monster. It's worth the space, and decks run it if they can.
 * 2 Solemn Warning - As I said before, Glads used today are more of a control oriented deck that strives to take away the opponent's ability to fight over the course of a duel.
 * 1 Mirror Force - You may as well enjoy the semi-limited status, if you don't want to, run either a Compulsory Evacuation Device or a Dimensional Prison.
 * 2 Waboku - It triggers the Glads effects, but save you from taking damage and losing Life Points, and a cool way to set up a Gladiator Gyzarus play for your turn during your opponent's turn. (Usually players commit monsters to the field and then attack, and most won't be prepared for Glads that can't be killed in battle, and they probably won't kill all the monsters they took time to summon, if that monster is useful.)
 * Add 1 X Card - Run either a Starlight Road, Dimensional Prison, or Compulsory Evacuation Device depending on your tastes for the last card.

-- - Dark Ace SP ( Talk )  00:18, September 23, 2012 (UTC)


 * No go on removing the Secutors; he considers them to be the ace in his deck; he loves going into Secutor from a Tigered GB for a one-turn Gyzarus or Heraklinos, and he'd freak if it was taken out entirely. Also not sure if he'll take to Grand Mole, but I'll talk to him about it. I know he hates the Solemns, because of their high LP cost, but I think I can turn him around to them, if I can convince him they do well in my Tiger Stun deck and they'll work well in his deck, as well. As for Waboku... I do have a few he could borrow, but he's already got Defensive Tactics in his deck, and since it's pure GB, I'm wondering if he's better off just using those, instead. He jsut got a CED today, so I can convince him of using it in his deck in lieu of a second Mirror Force. Vorpal Storm Pony (talk • contribs) 00:32, September 23, 2012 (UTC)


 * Tactics can work, it fulfills that role. Hmm...Secutors are just really bad truthfully, and he has Test Tiger and Darius to make Gyrzarus, but if he can't part with a 400 ATK monster, try to run a few more defensive traps, like Dimensional Prison (Sakuretsu Armor can work too). -- - Dark Ace SP ( Talk )  01:37, September 23, 2012 (UTC)


 * Secutor, in his hands, really is his ace, from what I've experienced, but I agree that he shouldn't rely on it too much, which is why I cut a Secutor from his usual 3. What would you suggest for a Tigerless build? He and I've been talking about it, but we don't know how well we can make one. Vorpal Storm Pony (talk • contribs) 01:46, September 23, 2012 (UTC)


 * Okay, after talking to my friend, we made a few changes to the deck. We're going to test out Infected Mail, but so far, it doesn't look to be that great, so any suggestions on what to replace it with would be appreciated. Vorpal Storm Pony (talk • contribs) 00:29, September 26, 2012 (UTC)


 * Post up the newest version you've come up with. -- - Dark Ace SP ( Talk )  01:33, September 26, 2012 (UTC)


 * It's in the original post, I edited it so it wouldn't take up more room. Vorpal Storm Pony (talk • contribs) 02:01, September 26, 2012 (UTC)


 * Add in a 3rd Gladiator Proving Ground, and drop 1 Test Tiger, 3 is overkill, like really overkill. I would also replace Gladiator Beast's Battle Archfiend Shield and Gladiator Beast's Battle Manica with Forbidden Lance, they don't really suck too much, but Lance at least helps them run over stuff instead of just surviving and going back to the deck. -- - Dark Ace SP ( Talk )  02:05, September 26, 2012 (UTC)


 * We can't get a hold of Lance, and the equips have been doing well for him, in tests, so for now, we're keeping them. And, honestly, if we wanted to run over monsters with power, we could just add in Indomitable Gladiator Beast and call it good; just about does the same thing, really. Vorpal Storm Pony (talk • contribs) 02:08, September 26, 2012 (UTC)

Well, we put in Indomitable Gladiator Beast, and he's been getting some awesome use out of it, so we're likely going to use it above Forbidden Lance. Secutor at 1 for his deck doesn't seem to be working very well, so we're thinking of adding back a second one, just for more consistency, maybe replacing a second Test Tiger. Interestingly, with the way he plays GB, we're thinking 16 monsters is too little; even with the draw and searching power, he ends up with a lot of instances where he pulls nothing but spells and traps and can't do anything. Got any suggestions to fix that? Vorpal Storm Pony (talk • contribs) 19:39, September 28, 2012 (UTC)


 * I can't really think of anything to help with the consistency, maybe Upstart Goblin or Pot of Duality? As for Secutor, if he needs 2, then use 2, just make sure to back it up with a few traps, you can probably drop 1 Tiger for it. -- - Dark Ace SP ( Talk )  00:55, September 30, 2012 (UTC)

Finished - Yuma deck.
Hey its me, I wanted to build my own yuma deck. Here it is:



I really need ur advice on this deck. Thank you! Guardmaster (talk • contribs) 01:53, September 23, 2012 (UTC)


 * Could you just use a Template? I don't really want to look up a few cards. -- - Dark Ace SP ( Talk )  02:03, September 23, 2012 (UTC)

There. Howzat? Guardmaster (talk • contribs) 13:15, September 23, 2012 (UTC)


 * Better. Let me look it over before I give comments. -- - Dark Ace SP ( Talk )  13:39, September 23, 2012 (UTC)


 * Why not use Photon Thrasher over Kagetokage? I mean they both kinda serve the same purpose, but Thrasher is more versatile, plus Kagetokage can't really do anything without a Level 4 to go with it, in the worst case for Thrasher, it can be a 2100 Beater. I'd also add in a 3rd Giant (2000 ATK is killer). ZW - Unicorn Spear is good and all, but you can drop it, truthfully, another Thrasher or Giant would be better, plus they have higher ATK. Hmm, would you ever want to use Xyz Reborn? I think it might be better than Relect, but that's just me. -- - Dark Ace SP ( Talk )  01:45, September 26, 2012 (UTC)

I followed ur advice, and took out reflect and kagetokage, and added reborn, Thrasher, and another giant. I still need some support cards like Mystic Tomato and such Guardmaster (talk • contribs) 13:10, September 26, 2012 (UTC)


 * Actually, there might be a way to make it have a toolbox thing to it, and keep the Gagaga, but you might have to drop the Gogogo cards. Go see Forum: Deck Contest 24: ZEXAL Archetypes, we did Gagaga as an archetype in that contest, and you might get some ideas from the 2 Gagaga decks that are posted there. -- - Dark Ace SP ( Talk )  01:37, September 27, 2012 (UTC)

I added more of a chaos theme to my yuma deck, with BLS in there. I also teched in the powerful DAD as well as making room for Tour guide. Hows that? Ill test it too. Guardmaster (talk • contribs) 18:38, September 28, 2012 (UTC)

Test #1:

I summoned my force focus on my first turn through a gagaga/monk/resonance combo. The opponent managed to take control of it vy creature swaping it with warm worm, but i played mirror force to save myself. I then played TGU and summoned sangan, then overlayed TGU with the swapped worm to summon leviathan dragon, and detached warm worm w/ eff, then banished monk and focus to summon BLS and directed attack him. He then attempted to destroy my monster with sakeretsu, but i MST it and that was game. It was a sigle duel btw. any issues so far? Guardmaster (talk • contribs) 14:09, September 29, 2012 (UTC)

Test #2

I set goblinbergh, as it is the only monster in my hand and set Torrential, Judgement, and MST.my opponent sets a monster and Book of Eclipse. which i destroyed with MST. I then attacked the set monster, which is D.d. assasailant. he plays Future vision, but i solemned it. he then destroys goblin with d.d. I summoned sangan and used torrential tribute to destroy both monster, and i added gagaga magician with sangan's effect. i Reborned goblin and attacked directly withit On my next turn i was able to summon utopia with the summoner monk i normal summoned and goblinbergh, but not before summoning gagaga girl with monk eff, in order to summon magi magi magician gal next turn with it and the magician in my hand, but the opponent forfeited and left before i could do that. Guardmaster (talk • contribs) 14:29, September 29, 2012 (UTC)


 * Seems like it's working for you, but in game 1, you MST the Set Armor right, since MST can't be used to stop Armor once it has been activated. -- - Dark Ace SP ( Talk )  15:04, September 29, 2012 (UTC)

any other suggestions? Guardmaster (talk • contribs) 16:32, September 29, 2012 (UTC)

I edited the above list. I just took out kaiser and included Chaos Sorcerer. also, heres a side:


 * I think you can drop 1 Kycoo and the Transmigration Prophecy for 2 System Down, Machines are kinda big this year. -- - Dark Ace SP ( Talk )  00:20, September 30, 2012 (UTC)

Finished - Malefic Orichalcos
So i have here a Malefic Orichalcos deck as i want to try them out. Its like the Malefic Geartown with Necrovalley but splashed The Seal too. One problem is that when i activate The Seal when AGGD is present then AGGD will die. So i am thinking of removing the Geartown but i do not know what to put. Malefic World maybe? Hmmm so i also need your thoughts with this. Thanks for the help Ace SharkTenjo 02:35, September 23, 2012 (UTC)


 * I actually think it looks fine, the Seal is just 1 card, and even if it dose kinda interfere with AGGD, you probably summoned that AGGD for free, besides a 4500 ATK MCED is better. I'm not really sure about the 3 Trade-In, but you have like 8 targets for go for it. -- - Dark Ace SP ( Talk )  01:35, September 26, 2012 (UTC)


 * But i always draw it and with Terraforming too. SharkTenjo 11:25, September 26, 2012 (UTC)


 * Maybe drop 1 Terraforming, it's important to get a field spell, but you have a total of 6 actual field spells + 3 Terraforming + 3 Trade-In + 1 Allure of Darkness, you can probably drop 1 Terraforming. As for other field spells, what did you have in mind? I mean only Necrovalley is really great, and besides that there isn't much else.
 * On a side note, it might be that you just had a few bad draws with that. -- - Dark Ace SP ( Talk )  01:33, September 27, 2012 (UTC)

Finished - Fleur
I now want to build a fleur deck based around chevalier and fleur synchron. I need some ideas for support and strategy Guardmaster (talk • contribs) 00:46, September 30, 2012 (UTC)


 * Hmm, I can't think of any. The Fleur series really just kinda isn't amazing, the bosses are great, but the other 2 aren't. If you just wanted a Sorciere de Fleur deck, then I'd tell you to make Prophecy. But all of them together just kinda scream Chaos Spellcaster Village, with a few Magical Dimension. Or you could mill the Sorciere de Fleur out of the deck and then revive with Spellbook of Life. -- - Dark Ace SP  ( Talk )  01:00, September 30, 2012 (UTC)

I've got an idea. Maybe we can make use of instant fusion to summon a lv 6 fusion to tune with fleur synchron, and possibly add some useful level 2 monsters as well Guardmaster (talk • contribs) 15:31, September 30, 2012 (UTC)


 * I'd still use Spellcaster Village with it, but anyway Sanwitch is the only Fusion that is level 6 and a Spellcaster. -- - Dark Ace SP ( Talk )  00:54, October 1, 2012 (UTC)

Any good level 2 or lower monsters to use? Guardmaster (talk • contribs) 18:54, October 1, 2012 (UTC)


 * Use Konami's Card Database. Anyway, there Apprentice Magician, Magicat, Saambell the Summoner, and Old Vindictive Magician to name a few Level 2 Spellcasters. -- - Dark Ace SP ( Talk )  22:15, October 1, 2012 (UTC)

Actually, screw the spellcaster thing. I'm stil doing instant fusion, but now I'm doing warriors. There ARE plenty of level 2 and lower warriors. Any good ones to use. P. S. Im searching the database for them Guardmaster (talk • contribs) 18:32, October 5, 2012 (UTC)

I was able to build a deck, but i need help maintaining consistency

basically, all the lv 2 and lower monster either have to do with disruption, stalling, or for synchro summoning, backed up by various traps and staple spells. Guardmaster (talk • contribs) 19:13, October 5, 2012 (UTC)

What about something like this?

-- - Dark Ace SP ( Talk )  22:42, October 5, 2012 (UTC)

any problems with the extra first? Guardmaster (talk • contribs) 22:43, October 5, 2012 (UTC)

cant fond anything i dislike about the deck. I just found out that instant fusion only works for lv 5 or lower, but that can easily be solved by little trooper. Next time, try not to post a full decklist, unless u really want to Guardmaster (talk • contribs) 23:19, October 5, 2012 (UTC)

Make the extra deck as versatile as possible, just because we're using Tuners doesn't mean that we can't have a couple of cool Xyz monsters. -- - Dark Ace SP ( Talk )  02:25, October 6, 2012 (UTC)

Syuta Hayami
The next deck i've decided to build was a syut hayami deck.

The deck's focus is to summon lv 6 machines in order to summon force focus. Again, I need help on the consistency of the main deck, then I'll move onto the extra Guardmaster (talk • contribs) 23:45, October 5, 2012 (UTC)

Hmm...not sure if Gears are the best way to go about this. Let me think on it. -- - Dark Ace SP ( Talk )  02:28, October 6, 2012 (UTC)


 * Do you want to use the Machines, or would you rather use something like Gagaga Spam, Wind-Ups, or even Monarchs to make the Level 6 material thing easier, heck even Hieratic could work, although Hieratic has some small issues with consistency. -- - Dark Ace SP ( Talk )  15:07, October 8, 2012 (UTC)

hmmm, maybe a good Chaos Stun deck, but I would also want cameraclops in there as well if thats the case. Guardmaster (talk • contribs) 18:11, October 8, 2012 (UTC)


 * That could work, not sure about Cameraclops, but hey it's an alright tech card. -- - Dark Ace SP ( Talk )  01:45, October 9, 2012 (UTC)

could you give me ur own standard build for Chaos Stun, cuz I'm not THAT familiar withit, only just faced it and got beaten badly Guardmaster (talk • contribs) 20:15, October 9, 2012 (UTC)


 * I don't really have a standard build. I usually just build the deck around Thunder King Rai-Oh, Doomcaliber Knight, and 3 Dimensional Alchemist. After that I just make picks based on utility in the metagame. -- - Dark Ace SP ( Talk )  12:34, October 11, 2012 (UTC)

still, what are the best lv 6's to use in this chaos stun deck? Guardmaster (talk • contribs) 18:14, October 12, 2012 (UTC)

Here's my deck:

Basically it focuses around Light and Dark LV 6's to summon force focus. I also couldn't help but to add a few machines. Once again, I ned u to help with the consistency of the deck, before i move on to Extra. Guardmaster (talk • contribs) 20:13, October 12, 2012 (UTC)

Let's take care of the monster line-up first, shall we? So my first question is why use Blowback Dragon over a Caius? Caius is more or less guaranteed to be a 1-1 or even 2-1 card. So I would definitely run 3 Caius over 2 Caius and Blowback. Blow back is just not consistent, 2/3 chance of heads might seem great, but hey it's too chance in a deck that you say lacks consistency. I would also use Dark Ruler Ha Des over Ancient Gear Beast, Ha Des has a higher ATK and basically has the same effect as Chimera. But after that, I'd drop Prime Material and Kycoo for 2 Dimensional Alchemist to help speed the deck up, as well as provide another Level 4 beater. Also, if there a reason Tour Guide and Sangan are missing from the deck? They're DARK and they make quick Rank 3 monsters. You should definitely work with the monster line-up more to lower your dead draws, but also increase your chances of having them in hand, so maybe think about Upstart Goblin or Reckless Greed.

As for your spells, I think you should replace 1 Night Bean with either a Forbidden Lance or another MST, yes Beam is useful to get rid of set cards, but it isn't really needed at 2. Burden of the Mighty won't really do much, besides making it easier for Cameraclops to run over things. The traps look fine.

Overall I'd say that the monster and spell line-ups need to be reworked to create an actual engine to search for the cards you need, or for a way to go through your deck faster, I'd seriously recommend 3 Dimensional Alchemist for this. -- - Dark Ace SP ( Talk )  21:02, October 13, 2012 (UTC)

made the changes. Howzat? I also put in the Extra, too. Guardmaster (talk • contribs) 22:26, October 13, 2012 (UTC)


 * Looks better, but do you REALLY need Cameraclops? You'd be better off adding in a 3rd Doom or a 2nd Warrior Lady, as Camera serves a very unique role, and even then it sends the monster to the grave to be possibly revived. The banished zone is a little more permanent. -- - Dark Ace SP ( Talk )  22:57, October 13, 2012 (UTC)

ur right. I replaced it with warrior lady. I also made a side for my fleur and syuta deck:

any suggestions there? Guardmaster (talk • contribs) 23:19, October 13, 2012 (UTC)

Looks fine, my only suggestion is to not make generic sides for every deck. Try to customize the side deck to the deck your playing.

I cant really maintain advantages with this deck. My monsters usually gets easily destroyed by battle and card effects, cuz of the lack of variety in my traps. What other traps should i include? Guardmaster (talk • contribs) 13:36, October 14, 2012 (UTC)

edited the above list's trap line, and took out a caius, alchemist, and rai-oh as well to make room for more traps. I also modified the side too. Guardmaster (talk • contribs) 13:48, October 14, 2012 (UTC)


 * You could drop Dark Ruler Ha Des for more room, or just replace him with a Caius. You can also drop Dark Bribe and Safe Zone for 2 Compulsory Evacuation Device, this card murders extra deck monsters on a whole other level. -- - Dark Ace SP  ( Talk )  20:27, October 14, 2012 (UTC)

K, i replaced ha des with caius, and bribe and safe zone for CEV. Anything else to maintain advantage? Guardmaster (talk • contribs) 18:26, October 19, 2012 (UTC)


 * Looks good. Play with it and tell me how you like it. -- - Dark Ace SP ( Talk )  19:42, October 21, 2012 (UTC)

Finished - Moja Deck help?
Normally, I don't usually try netdecking other people's decks, but in this case, I felt compelled to do it to get a feel for the deck in question. I recently snagged three of each of the Moja trio, and I've wanted to build a deck with them, but I'm pretty ignorant on what to do with this deck. So, I found the deck made by Josh Thomas, and tried to match it as much as I could. I know the deck's pretty bad, nowadays, seeing as it was made in 2009 and the meta's changed so much since then. I have other cards I can put into this deck, but they're all being used in other decks of mine, and I don't feel comfortable taking them out whenever I wanted to use this deck (safety precaution, in case someone steals the deck or I lose a few cards; I'll have backups in my other decks I can use), but I know, right now, the deck as-is isn't strong enough to even do well in a casual local tournament. What would you suggest I do with it? Vorpal Storm Pony (talk • contribs) 23:26, October 7, 2012 (UTC)


 * I think there are a few newer ones in the Decks for Free Gallery, you'll find them somewhere in theme or attribute/type, check the latter first for some ideas. -- - Dark Ace SP ( Talk )  02:46, October 8, 2012 (UTC)


 * They were in the Attribute/Type category, and they seemed to be fairly similar to my own, except with more staples, of course. I guess I'll just have to endure until I can get more copies of the staples I need for it. Vorpal Storm Pony (talk • contribs) 03:10, October 8, 2012 (UTC)


 * Other than the random cards like Card Destruction, it looks fairly alright. Maybe add in another Giant Rat for a Swap target? -- - Dark Ace SP  ( Talk )  15:04, October 8, 2012 (UTC)


 * The random cards are just my extrapolations of what I could replace existing cards with; for instance, Card Destruction I'm using as a replacement for Foolish Burial, since I'm using it in another deck (though I'm thinking of removing it entirely from that other deck, so I could use it in here, if I do). I thought about putting in a full compliment of Giant Rats, but I've noticed that most if not all Moja decks only use 2, so I want to try it at 2, first, to see how well it works. Other than that, and needing to get more staple cards, one thing I'm thinking about for this deck is replacing two of the Airbellums with Green Baboon. What do you think on that? Vorpal Storm Pony (talk • contribs) 15:10, October 8, 2012 (UTC)


 * Edit: Okay, I managed to find another MST for my deck, so I replaced Seven Tools with it. I'm still not sure if I should replace two of the Airbellums with Green Baboon. Vorpal Storm Pony (talk • contribs) 14:15, October 9, 2012 (UTC)


 * Green Baboon is alright, but maybe run it if you feel like you'll see a lot of Mass removal cards, otherwise it can be kinda dead as 2 tributes is a bit much. -- - Dark Ace SP ( Talk )  22:07, October 9, 2012 (UTC)


 * Well, I thought that, since the deck relies on dumping the required cards into the graveyard to be revived, Green Baboon would be a good choice for it, but if you feel it's a dead draw, then what would you suggest I add to this deck? Vorpal Storm Pony (talk • contribs) 00:07, October 10, 2012 (UTC)


 * Maybe some cheap traps? Like Dimensional Prison or Compulsory Evacuation Device? If your worried about Mass Destruction, maybe try a Dark Bribe or 2? -- - Dark Ace SP ( Talk )  12:32, October 11, 2012 (UTC)


 * Those traps I have in another deck, and as I said, I'm leery about using only one set of cards for multiple decks. I have noticed that a lot of older Moja decks have Lightning Vortex in there at 1, and I managed to find a common copy of it, so should I put that in here? Vorpal Storm Pony (talk • contribs) 13:53, October 11, 2012 (UTC)


 * Depends really. I mean Dark Hole is usually better in most respects. If you feel like you need that Mass removal, then use just 1. - Dark Ace SP ( Talk )  00:54, October 12, 2012 (UTC)


 * Okay. So, the consensus is: more MST, no Green Baboon, possibly 1 Lightning Vortex (can't get a hold of another Dark Hole, right now). I'm still thinking 3 Airbellums is too much, and I'm not sure if Uniflora is going to be redundant in this deck. What do you think? Vorpal Storm Pony (talk • contribs) 00:58, October 12, 2012 (UTC)


 * I know 3 Air is too much, 1-2 is just fine. As for Uni, well he's really up to you, but I feel like he's not always worth it, but I haven't had much time to play around with him. -- - Dark Ace SP ( Talk )  01:13, October 12, 2012 (UTC)

Okay, so the changes I made to the deck are in the OP; I found and put in a third MST, cut Airbellum down to 1 (thinking of replacing him altogether, but dunno with what, yet), and added in the Lightning Vortex I found. I'm still iffy on the Unifloras; I'll test them, see how well they work, but if they don't, I think I'll replace them with a third Ryko and Giant Rat. I think that should work out for a decent start to this deck, so until further notice, I think this deck can be marked as finished. Thanks. Vorpal Storm Pony (talk • contribs) 02:24, October 12, 2012 (UTC)

Beast-Warrior Toolbox
Well, now that we know that Cosmo Blazer has a cornucopia of new Beast-Warrior support in it, I'm both excited and disappointed with it; excited because my favorite type in the game is being supported, disappointed that a lot of the support are pretty bad or I just don't feel; the Hot-Blooded monsters, being stuck with their effects affecting Fire Attribute monsters (especially Wolfbark) really disappoints me, and I'm really not feeling the Flaming Stars, aesthetically. Which makes me turn to the Flaming Dance cards, specifically Tenki and Tensu; solid support for generic Beast-Warriors, something I can exploit to their fullest, I hope.

So, trying to make a deck using those cards, I hopped on the idea of a Beast-Warrior Toolbox. However, looking at the list of Beast-Warrior Effect monsters, there doesn't seem to be a whole lot I can work with. So, I turn to you: which cards do you think would be best for a Beast-Warrior Toolbox deck? I have no qualms about price, right now, since it'll be a while before Cosmo Blazer comes to the states, and by that time, I should have the money to pay for whatever I need, so all I really need is some suggestions on how to get this deck started, even if it's just a skeleton I can build off of or something. Thanks. Vorpal Storm Pony (talk • contribs) 21:17, October 18, 2012 (UTC)


 * There isn't anything to really toolbox beasts, the only ones I can think of are Giant Rat or Flamvell Firedog is some cases. Beasts don't have a type-specific toolboxer, or search card. -- - Dark Ace SP ( Talk )  22:41, October 18, 2012 (UTC)


 * But let me think on it. I'm trying to do a bunch of things at once in the real world. -- - Dark Ace SP ( Talk )  22:46, October 18, 2012 (UTC)


 * ... Okay, I don't think you're understanding what I mean, so let me rephrase it: I want to make a Beast-Warrior (not Beast-Type, Beast-Warrior-Type) Toolbox, like I would a Warrior Toolbox, using "Flaming Dance - "Tenki"" as my main searcher card, much like you'd use RotA as the main searcher for a Warrior Toolbox. However, I've noticed that the effects for level 4 and lower Beast-Warrior monsters aren't as good or diverse as those for level 4 and lower Warrior-Type monsters (so, say, whereas I could put in Exiled Force or D.D. Warrior Lady for monster removal, there really isn't much in the way of monster removal for Beast-Warriors). So, I'm asking for help in deciding which Beast-Warriors would have the effects I would be most likely to benefit from searching out with "Tenki" in this deck. Vorpal Storm Pony (talk • contribs) 22:57, October 18, 2012 (UTC)

That's better. Anyway, refer to the following list for some useful Beast-Warriors:

Level 1: Level 3: Level 4:
 * Cat's Ear Tribe - Kinda useful to kill big monsters.
 * Wind-Up Rabbit - Avoids destruction and is a Level 3 monster for Xyz stuff.
 * Chiron the Mage - Outclassed by MST and Dust Tornado.
 * Exarion Universe
 * Enraged Battle Ox
 * Koa'ki Meiru Urnight - 2000 ATK is always good.
 * Koa'ki Meiru Crusader - Pretty useful with Urnight
 * Pitch-Black Warwolf - Stops stuff like Dimensional Prison and Mirror Force.
 * Reborn Tengu - Replaces itself once

-- - Dark Ace SP ( Talk )  02:59, October 19, 2012 (UTC)


 * Reborn Tengu is a no-brainer, same with Pitch-Black Warwolf. Urnight seems kinda useless, now that we have Gene-Warped Warwolf, same with Crusader and Vorse Raider, but I'll consider them. I was split on Exarion Universe vs. Enraged Battle Ox for a trampler; I have three of each, so I'm kinda torn on which to use. I agree that Chiron is pretty useless with three MSTs and Dust Tornados available. Wind-Up Rabbit I'm iffy on, mainly because I have an abject aversion to adding in random archetype support into my decks, for some reason, but now that it's easier to get a hold of, I might consider it. I do have a trio of Winged Rhynos, though; would that be a decent substitute until I can test out Rabbit? As for Cat's Ear Tribe, I've heard joking remarks about how good it can be with Tenki (search it out with Tenki, then use Tenki's ATK boost to be able to take out the opponent's monsters with Tribe's effect). I always wanted to test out Tribe in a deck, so I'll consider it.


 * What is your opinion of the following cards:


 * X-Saber Uruz
 * Goblin Black Ops
 * Shiba-Warrior Taro


 * Vorpal Storm Pony (talk • contribs) 14:35, October 19, 2012 (UTC)


 * I saw those cards, but felt like they were sub-par tech cards, that are overshadowed by better cards and more common sense. -- - Dark Ace SP ( Talk )  23:03, October 19, 2012 (UTC)


 * Okay. So, since I know what you're going to say about boss monsters I can put into this deck for (Barbaros and the like), how many of each of the monsters you suggested should I have? I know Tengu will have to be at max, the Koa'ki Meirus will likely be at max each, as well, and Warwolf will likely be at 2, if not max, but what about the others? I can't see me using more than 1 Cat's Ear Tribe, for example, but maybe you have a good idea on how to get it to work... Vorpal Storm Pony (talk • contribs) 14:10, October 20, 2012 (UTC)


 * Well, maybe 2 Wind-Up Rabbit, if you can. It has the ability to mislead your opponent in game 1, and that can at times be an edge. Other than that, I think the deck is looking good. You could even probably main deck in Skill Drain, as you don't really need your monsters effects, plus Tengu will resolve in the graveyard, away from Drain's effect.-- - Dark Ace SP ( Talk )  16:20, October 21, 2012 (UTC)


 * If I wanted to go with a beatdown strategy with this deck, I wouldn't be asking for cards for a Toolbox deck. If I wanted to go that route, though, Uruz and Winged Rhynos would be good cards to have, I think. I'm not sure of the latter, but the former can get its effect under Skill Drain, I know that. Also, as I said, the Beast-Warrior Koa'ki Meirus I can replace with Gene-Warped Warwolf and Vorse Raider, if I really want to, so if I use the former, I might as well make a full-on Koa'ki Meiru deck. *sigh* I guess there's just not enough good Beast-Warriors to make a toolbox deck out of, huh? Vorpal Storm Pony (talk • contribs) 17:39, October 21, 2012 (UTC)


 * No, not enough. Usually you combine a few of them into beast stun, but that's all you really can do. -- - Dark Ace SP ( Talk )  19:35, October 21, 2012 (UTC)


 * Well, what would you suggest I do? I've already got a pure Beast-Stun with my Flame Tiger deck, I don't want to make a Koa'ki Meiru deck (and if I did, I'd try to make a workable pure one), and I don't want to just make a typical Beast-Warrior beatdown deck. If the Hot-Blooded monsters were Earth like they were in the anime, I could combine them with the Barbaros monsters and Grandsoil to make a Beast-Warrior Trade-In deck. I'm really at a loss at this. Vorpal Storm Pony (talk • contribs) 22:14, October 21, 2012 (UTC)