Forum:Help with Coelacanth OTK

The overall goal of this deck is to clear my opponent's field and use Coelacanth's swarming effect to defeat my opponent.

With A Legendary Ocean in play: Coelacanth (3000) Ocean's Keeper x3 (5100) =8100 damage

This is only with 4 monsters and Coelacanth summoning the weakest fish possible. If I substitute one Ocean's Keeper with a Deepsea Macrotrema and sacrifice it for one of my traps, it would give 500 ATK to my other 3 or 4 WATER types, which would result in more or equal damage. The ideal situation would be to summon both a Coelacanth and Catapult Turtle with Big Wave Small Wave while A Legendary Ocean is on the field. Deal 2700 damage with Catapult Turtle's effect by sacrificing the Oyster Meisters summoned by Coelacanth's effect. Then I could destroy whatever cards my opponent could have with Fish Depth Charge. Otherwise, Catapult Turtle could launch the tokens for 100 damage each due to A Legendary Ocean buffing the tokens by 200 ATK. My two monsters would attack my opponent's LP directly. Then Catapult Turtle could launch itself and the Coelacanth for game.

I could also do this with Macrotremas and Golden Flying Fish. The Macrotrema would be sacrificed to bring my monsters to 1500, 2400, 2400, and 3500 respectively. This would be 4900 damage if I just launch everything with Catapult Turtle.

If I don't have Catapult Turtle, Cranium Fish or Golden Flying Fish can wipe out my opponent's field for many direct attacks.

Warrior of Atlantis replaces Terraforming because he can be used as a beatstick, discard/tribute requirements, etc.

Skreech is there to send WATER monsters to the grave for later Monster Reborns, Salvages, Pot of Avarices, etc. Should I use more?

Daedalus cleans up the mess my Coelacanth leaves behind.

Dragon Ice is a WATER monster that can fuel my other monster's effects and can discard itself to special summon itself from the grave. Who wouldn't want a free special summon?

Cranium Fish gives me more hand power when Ocean's Keeper is destroyed. It also has a very handy effect. Should I use less?

I was thinking of a hand control theme with Spiritual Water Art - Aoi, Trap Dustshoot, and Mind Crush but that kind of strategy only works early-game and would weaken my field control game.

After drawing my hand of 5 cards, I have a 5 in 35 or 1 in 7 chance of drawing A Legendary Ocean. Pretty good odds.

I'm a little weak on searching power, and I can't add Mother Grizzly since nearly all my fish have over 1500 ATK.

When they make Fish Tuners, I will jump.

So yeah, please leave any ideas you may have. Or compliment if you think it's pretty good. Thanks in advance! 0RLY 23:46, 5 December 2008 (UTC)