Forum:Koa'Ki Meiru: Wait 'til ANPR?

My Koa'Ki Meiru deck is almost completed. HOWEVER, even once it's completed, it's proven is still doesn't work against Metas. I mean, Blackwings kicked this Deck's ass with no problem! Konami is surely pulling us a prank by making "anti-metas" which are impossible to work out against Metas which are practically simple to play as hell.

MAIN PROBLEM: My hand. I can NEVER get the necesary convination. And even when I do, once the strategy dies, I'm done for. Iron Cores are hard to find or they appear when I don't need them. If I choose to get them back instead of drawing I can't still pull off any game-breaking combo. And also, it's impossible to keep more than one Monster in play, specially Koa'Ki Meiru Ice. And, oh yes, even when they're on the field, they're easily beaten! Their so called awesome anti-meta effects aren't that effective against metas, specially if they come late after your opponent has summoned at least one of them. And yes, they're vulnerable as hell to magic and trap cards. So in other words, my Koa'Ki Meiru deck lacks the flexibility metas have. And I don't know what my deck needs or doesn't need. So I leave it to you to tell me which recipe would be better to make my Deck with.

But, are the cards coming on Ancient Prophecy finally gonna make them actually useful? If not, with the cards released so far up to Raging Battle, how should I make my deck? I want a deck centered on Koa'Kis, not a deck WITH them, so if I can get suggestions on a Koa'Ki Meiru deck I'd really appreciate it.

I'm sorry if I sound so demanding about help with my Deck. When comes to Metas it really pisses me since you can't no longer play with anyone and have fun if they play with a broken archetype. Plus, I hearedly admit, I suck at finding the right cards and combos to use. XP Doczo 01:24, 31 May 2009 (UTC)