Forum:Trust Guardian Deck--Immortal Synchro!

I realize that Trust Guardian has not, or may never come out in the TCG, but this little guy was just too adorable not to make a deck around.

Well, here it is. If you're too lazy to read Trust Guardian's effect up, here it is:

''If this card is sent to the Graveyard for the Synchro Summon of a Synchro Monster and that Synchro Monster would be destroyed by battle, you can reduce its ATK by 400 instead. If that Synchro Monster's ATK is reduced to 0, destroy that monster.''

This means that Stardust Dragon can live through 6 battles, and still survive. Plus, if they try to destroy it with a card effect once he's low on ATK points, I'll tribute him, and he'll come back at full strength at the End Phase! All it takes it a level 5 non-tuner monster, which Valhalla, Hall of the Fallen can easily provide. The other perfect monster to Summon with Trust Guardian is Ancient Sacred Wyvern, because if I control my LP well, It will never die by battle, especially if I have The Sanctuary in the Sky out to prevent all of the Battle Damage. For the rest of the Monster line-up, Sunny Pixie works as a Level 1 Tuner, plus it gains a little LP on the side. Herald of Orange Light is my level 2 Tuner, plus he can negate Raiza, Caius, Brionac, and Mist Wurm, or any other Bounce/RFP cards that could jeprodize my immortal Stardust or Wyvern. As for Gellenduo, he's a nice little wall, but he can also serve as a double tribute for Venus if necessary. Nova Summoner can pull out my Tuners faster, but if Sanctuary is out, it can pull out Airknight, for either a level 8 Synchro, or a little bit of drawpower. Tethys, Goddess of Light is the best drawpower in the deck, plus like Parshath she completes my immortal Stardust/Wyvern. The last Monster space goes to The Splendid Venus, but she's mainly only used as a back-up plan if I have Valhalla out and nothing to Synchro with.

As for the Spell line-up, Valhalla comes up first, creating first turn Synchros easily. Next up is my other hall of the gods, The Sanctuary in the Sky. It not only prevents Battle Damage, but it lets me Summon Airknight from the deck when his messenger is destroyed. Silver Wing may seem odd, but when equipped to Stardust Dragon or Red Dragon Archfiend, you can see how it would pose a threat, especially if I used my Guardian as a Tuner. Forbidden Chalice can be chained to Brionac, Mist Wurm, or anything else that could pose a problem, plus the ATK boost that my opponents monster will recieve is meaninless if my Synchro is imbued with Trust. MST, Trunade, and Cold Wave all help me push for the final attack with my Synchros, and Emergency Provisions can dump extra Valhallas, Silver Wings, Sanctuaries, or even Royal Decree if I need to activate Call or Reverse Trap. Plus, I think Wyvern puts the LP to excellant use.

As for Traps, I have Reverse Trap to REALLY turn the tables on someone who is about to actually destroy one of my Synchros by battle after hitting at it for a few turns, or it could also be used as a big dissapointment to someone who tries to use Honest or Blackwing - Kalut the Moon Shadow. Call of the Haunted is a staple to bring back a Tuner or a fallen Synchro, and Royal Decre prevents my Synchros from running into traps such as Bottomless, Mirror Force, and Torrential Tribute.

Please tell me what you think of this deck, and feel free to add suggestions!!--Black Rose 03:09, November 9, 2009 (UTC)