Forum:Castle & Pumpking - Ruling

I have a question about "Castle of Dark Illusions" & "Pumpking the King of Ghosts". I tested with "Yu-Gi-Oh! 5D's World Championship 2011 - Over the Nexus" & "Yu-Gi-Oh! Power of Chaos", but had 2 different rulings.

Both results are:

Castle of Dark Illusions

FLIP: All Zombie-Type monsters on the field gain 200 ATK and DEF. During each of your Standby Phases, until the 4th Standby Phase [/until your 4th turn] after this card's effect is activated*, all Zombie-Type monsters on the field gain 200 ATK and DEF. (This ATK and DEF gain loses if this card is not face-up on the field.)


 * I have a question about this. "The card is activated", what does it mean?

Pumpking the King of Ghosts

''[Yu-Gi-Oh! 5D's World Championship 2011 - Over the Nexus (Nintendo DS)]''

If “Castle of Dark Illusions” is on the field, this card gains 100 ATK and DEF. During each of your Standby Phases, until the 4th Standby Phase [/until your 4th turn] after this card's effect is activated, if “Castle of Dark Illusions” is on the field, this card gains 100 ATK and DEF. (The ATK and DEF gain of this card loses if “Castle of Dark Illusions” is not face-up on the field.)

''[Yu-Gi-Oh! Power of Chaos (PC)]''

If “Castle of Dark Illusions” is on the field, this card permanently gains 100 ATK and DEF. During each of your Standby Phases, until the 4th Standby Phase [/until your 4th turn] after this card's effect is activated, if “Castle of Dark Illusions” is on the field, this card permanently gains 100 ATK and DEF. (The ATK and DEF gain of this card remains even if “Castle of Dark Illusions” is not face-up on the field.)

I have a small project "Reprintf before Konami" for my Vietnamese Forum, so I need your help. Thanks you, first... Izy 13DC (talk • contribs) 09:58, February 18, 2013 (UTC)
 * Sorry about my English...