Yu-Gi-Oh! - Duel 051

Reason for challenge
Yami Bakura wants Yugi's Millennium Puzzle.

Rules

 * The game is "Monster World," a tabletop RPG.
 * The board is Bakura's custom 10x20 setup, including a town, forest, and castle areas.
 * The Dark Master (in this case Bakura) plays the monsters and the "boss" of the adventure. The adventurers (Yugi, Joey, Tristan, and Téa) try to defeat the Dark Master.
 * Bakura used his computer to enter the character data.
 * In areas where monsters appear, Bakura rolls two ten-sided dice, to get a number from 0 to 99. If the number is less than the probability of a monster appearing, a monster will appear. The monsters are stronger the lower the number rolled.
 * If a player rolled a 99 (critical fumble), or Bakura rolled a 00 for Zorc (supercritical hit), the player would be trapped inside their character's miniature.

Races

 * Human (average wisdom, strength, and speed)
 * Elf (high wisdom and charisma; make good magicians; low strength)
 * Half-elf (a human-elf crossbreed)
 * Hobbit (small but very fast, and well-muscled for their size; make good thieves)
 * Pixie-fairy (high wisdom; able to fly; one of the "magical races")
 * Dwarf (low wisdom, but high strength and constitution)
 * Birdtail (a race of bird people; able to fly; high charisma)

Classes

 * Warrior
 * Beast Tamer
 * Magician
 * Bard
 * Priest
 * Enchanter
 * Martial Artist
 * Diabolist
 * Magic Gunman
 * Illusionist
 * Merchant
 * Thief

Yugi

 * Character name: Yugi
 * Race: Half-elf
 * Class: Beast Tamer
 * Weapons: None
 * Equipment: Elf Cloak
 * Abilities:
 * Speed 17
 * Wisdom 18
 * Strength 9
 * Courage 18
 * Level 1
 * Hit Points 22

Joey

 * Character name: Joey
 * Race: Human
 * Class: Warrior
 * Weapon: Short Sword
 * Armor: Leather Armor/Leather Shield
 * Abilities:
 * Speed 16
 * Wisdom 8
 * Strength 20
 * Courage 21
 * Level 1
 * Hit Points 25

Téa

 * Character name: Anzu
 * Race: Elf
 * Class: Magician
 * Equipment: Elf's Staff/Elf's Cloak/Elf's Hat
 * Abilities:
 * Speed 20
 * Wisdom 17
 * Strength 9
 * Courage 14
 * Level 1
 * Hit Points 18

Tristan

 * Character name: Hiroto
 * Race: Human
 * Class: Magic Gunman
 * Weapon: Magic Gun
 * Equipment: Cloak/Magic Bullets
 * Abilities:
 * Speed 18
 * Wisdom 10
 * Strength 14
 * Courage 19
 * Level 1
 * Hit Points 23

The game

 * First, the party goes to the town to find out what they should do.
 * The old man at the tavern tells Joey about Zorc, the evil being who attacked the castle. Joey agrees to help (hoping to get some gold out of it.)
 * The old man directs the party to another villager, who turns out to be Karita the gym teacher, sealed in a miniature. He tries to warn Yugi and his friends about his situation, but they don't notice, and Bakura intimidates him into saying what he was supposed to.
 * The party leaves the tavern and enters a random encounter area, with an encounter rate of 30%. The first turn, Bakura rolls a 12.
 * The party encounters a Level 3 Goblin.

Battle vs. Goblin

 * Joey attacks the goblin. With a roll of 13, the monster is killed in one hit.


 * Later, the party finds someone lying across the path. After much debate, Joey pokes him with his sword. The young man says that his treasure, a sword that can defeat Zorc, was stolen by a monster in the forest. The party agrees to help him, and enters the forest (a flip-over area on the board).
 * The forest has an encounter rate of 30%, and Bakura rolls an 05, so five monsters appear.

Battle vs. Monsters

 * Joey attacks Beega. A roll of 82 is too high, so he falls down and misses.
 * Hiroto attacks, and with a roll of 21, kills another monster.
 * Yugi uses Hand Power on Pokii. With a roll of 25 (and a 50% chance of success), Pokii joins the side of the adventurers.
 * Anzu attacks, and a roll of 00 (a super-critical hit) allows her to use Apprentice Final Big Bang and kill the remaining monsters.


 * The stranger transforms into Dark Master Zorc and attacks the players.

Battle vs. Zorc (round 1)

 * Zorc gets to attack first because he caught the party off guard.
 * Zorc attacks, and Bakura rolls 00. Téa's soul is sealed in her miniature.
 * Joey rolls, and gets a 99. It wasn't even his turn to attack, but he is also sealed in his miniature.
 * Bakura notes that if Yugi and Tristan become miniatures, nobody will be left to roll the dice, and he will win.
 * Hiroto tries to attack Zorc, but Tristan must make a courage check against Zorc. With a roll less than 70, he can go first. He rolls 94.
 * Bakura rolls 00 again. Zorc seals Tristan into the miniature.
 * Yugi asks Bakura to seal his soul in his miniature, and Bakura does so.
 * Yami Yugi is still left in Yugi's body, so he comes out. He rolls for Hiroto, and gets 03, shooting off Zorc's left hand.
 * Zorc’s hand transforms into two monsters. Then, Zorc leaves for the castle.

Battle vs. Zorc Arm Monsters

 * Joey’s turn to attack. Yugi rolls 00 and kills one monster.
 * The other monster loses its next action.
 * Yugi’s turn. He attempts to capture the Level 4 Zorc Arm Dragon.
 * The probability of success with this is 10%.
 * Yugi rolls, and looks like he will get in the 80’s, but the white die hits the red die to change the roll to a 02. The move is successful so the dragon joins the party.
 * Yugi explains the way to change the die roll by spinning the dice and bumping them into each other.
 * Bakura prohibits the use of this technique for the rest of the game.


 * The party then reaches Zorc Castle. Entering the castle, they find a suspicious tower, and go in before Yami can stop them.
 * A spike ceiling falls down and begins to crush the party.
 * Bakura gives Yugi three rolls of the dice to save them. He has to roll a certain number to complete the center column.
 * First, Yugi rolls 04. It’s a critical, but not the right number. Bakura says that Yugi has to roll doubles.
 * Meanwhile, Bakura rolls to see if Zorc appears. There is a 30% chance, and Bakura rolls 28, so Zorc does appear.
 * Yugi rolls again, getting a 13, so nothing happens.
 * Zorc attacks. He has a 95% chance of hitting, and with a roll of 41, he succeeds, attacking Yugi and Joey, taking them down to 13 and 15 HP, respectively.
 * Yugi discovers that the column carving is the needed numbers without the middle: the numbers are either 0s,3s, 6s, 8s, or 9s.
 * Yugi rolls a 33, which is the needed number to save the party.
 * Zorc attacks, with a roll of 12. But the party already escaped when the puzzle was solved.

Battle vs. Zorc (round 2)

 * The adventurers get to attack Zorc from behind. For Joey, Yugi rolls 15 and hits Zorc.
 * For Hiroto, Yugi rolls 09, another hit.
 * For Anzu, Yugi rolls 13, yet another hit.
 * And for little Yugi, Yugi rolls 08, and the monster partners hit.
 * However, Zorc has barely taken any damage, since the party is still only level 1.
 * Bakura now takes out his “Brainwashed Dice”, with a soul sealed in them.
 * Zorc’s turn to attack, and Bakura rolls 00. He thinks it will kill all the characters, but instead they are each left with 1 HP.
 * Ryo Bakura uses his left hand to defy Yami Bakura.
 * Joey’s turn to attack. Yugi rolls 05, a hit. Joey stabs Zorc in the eye (Bakura’s eye also closes, since he’s tied to Zorc.)
 * Zorc and Anzu have the same initiative scores, so the die roll decides who goes next.
 * Yugi rolls 09, Bakura rolls... not 00 as he expected, but 10.
 * Anzu’s turn, so she heals the party.
 * It turns out that the dice used on this roll were the regular dice, not the brainwashed dice.
 * Zorc’s turn to attack. Bakura goes to roll, but his left hand throws the brainwashed dice instead, and rolls 99. Zorc takes damage.
 * Bakura impales his left hand on the castle tower.
 * Yugi’s turn, and he attempts to use the Hand Power on Zorc. He rolls an 05. The power doesn’t succeed in getting Zorc to join the party (which was impossible under any circumstances), but the White Wizard Bakura, an NPC created by Ryo Bakura, does.
 * Hiroto’s turn, and Yugi rolls 15. The hit does more damage than before, because White Wizard Bakura lowered Zorc’s defense.
 * Zorc transforms into his final form, Last Zorc.

Battle vs. Last Zorc

 * Zorc attacks. Bakura rolls 00, but the White Wizard shields against the attack.
 * HP left: Joey 1, Yugi 2, Anzu 3, Hiroto 1, Bakura 1.
 * After his attack, Zorc’s weak point is exposed, but the opening over it begins to close.
 * Pokii rushes forward and sticks itself in the hole. It tells the party to destroy it along with Zorc, but Yugi has a better idea. It’s his turn, and Yugi rolls 02. The Training Hand punches Zorc right through his weak point, grabbing Pokii in the process.
 * Joey attacks, and Yugi rolls 01, slicing Zorc in half.
 * Zorc is still not dead, so it’s time for the final roll. Whoever rolls lower will win, and on a tie, Bakura will still win because Zorc will self-destruct just as he is attacked.
 * Bakura seals part of his own soul into the dice, making them the Doppelganger Dice.
 * Yugi rolls 00, and so does Bakura.
 * Bakura’s dice begin to crack, and Ryo Bakura appears. He put his soul in the dice along with Yami Bakura’s. The dice explode.
 * Yami Yugi states that no dice means that the roll was forfeited.
 * Anzu attacks, destroying Zorc.


 * Bakura is dead, but the White Wizard explains that he has Bakura’s soul in him and can bring Bakura back to life, though he will lose all his experience.
 * Yugi rolls for the White Wizard’s magic, and succeeds in getting 00, so Bakura is revived.