Forum:Gemini Times Three: Light, Dark, and Earth

It's a triple deck release! This could be considered a follow-up to my Frost Flame Gemini Return deck. Take a look at the decks; Light first. Place all critiques, ratings, etc. in the same spot as the deck itself.

Light Gemini
I'm afraid this might be the least good of these decks... anyways, the point is to whittle away at your opponent, removing things from play, until you get to Return. Unfortunately, there are less Light Gemini monsters than the other two - the only one I didn't include here was Dawnbreak Gardna, but it's a defensive monster. But back to the whittling - Future Samurai is a great card for this, and so is Freed the Brave Wanderer to a lesser extent, because they remove cards from play. I included Freed the Matchless General because all of the Gemini monsters in the deck are Warriors, so I can search them out quickly.

Meanwhile, I have Luminous Spark and The A. Forces to boost my monsters. Dragon's Mirror brings out Raptinus, and Unleash Your Power! is just useful, as is Double Summon. Reinforcement of the Army can get me Samurai, Neos Alius, Warrior Lady, and Wandering Freed.

For traps, I have the obvious Return. There's also Dust Tornado to set it on my opponent's turn. Solar Ray is there to dish out lots of damage, and Birthright and Gemini Trap Hole should be obvious. Tell me what you think of this concept deck. Runer5h 20:06, 27 April 2009 (UTC)Runer5h

Dark Gemini
And now, to the dark side. This deck basically is a Dark Gemini deck. I put in Dark Horus and Dark Freed because all Dark Gemini monsters are Level 4, so it's perfect.

The theme of this deck is aggression, but in a different way than the Fire and Water deck I've previously submitted. This deck sort of pierces past defenses to strike at your opponent, bypassing monsters. Or, it just destroys them by various methods. Oh yeah, with a heavy focus on the Graveyard. Because it's a Dark deck, it has some inherently good support cards, such as Prometheus, Horus, Allure, Dark General Freed, Dark Grepher, and (last but not least) Dark Armed Dragon. That last one went in because there's all of the necessary infrastructure to get the right amount of Dark monsters in my graveyard. As always, I put in Dragon's Mirror to summon Superalloy Beast Raptinus.

I put in Mausoleum of the Emperor because it can quickly bring out Dark Horus and Dark General Freed – albeit with some large life point costs. However, these can be recouped with Life Absorbing Machine! Tell me what you think of this concept deck. Runer5h 20:06, 27 April 2009 (UTC)Runer5h

Earth Gemini
This deck is just fairly basic beatdown. Well, not entirely - it also has some control cards as well, namely the Barrier Statue and Mormolith. But more on that later.

The Earth Gemini monsters are all pretty aggressive upon Gemini Summoning; Goggle Golem gets an ATK boost, Ancient Gear Knight gets the classic Ancient Gear effect, and Grasschopper can attack everything your opponent has all at once. To boost these monsters, I have Gaia Power and Milus Radiant. For some other big monsters, I put in Gigantes and The Rock Spirit. Giant Rat can search out Goggle Golem, Radiant, another Giant Rat, and the Barrier Statue and Mormolith.

I told you I'd talk about the control aspects. Mormolith can very quickly get rid of quite a few cards, like Colossal Fighter, Dark Armed Dragon, and Monarchs. Meanwhile, Drought stops the first two from coming out in the first place. That's good.

I put in Dragon's Mirror, Birthright, Gemini Trap Hole, and Double Summon as always. Terraforming gets me to Gaia Power, and Burial allows me to reuse monsters I removed for Gigantes, Rock Spirit, and Raptinus. Finally, I put in Solemn Judgment. Any questions?

Tell me what you think of this concept deck. Runer5h 20:06, 27 April 2009 (UTC)Runer5h