Forum:Gorz vs. Battle Fader vs. Tragoedia

I have been thinking about including these cards in my Deck, but including all three of them seems like a waste of space. Here I have my thoughts on each card:


 * Gorz the Emissary of Darkness: He can change the outcome of the game. However, you must not control Spells/Traps in order to summon him, which is annoying if your opponent "locks" your traps instead of destroying them (i.e. Trap Stun). Also, he won't stop the damage.


 * Battle Fader: He stops any direct attack completely. He saves you from damage and buys you time for a comeback. On it's own however, it won't change the outcome of the duel.


 * Tragoedia: It is easily summoned by receiving Battle Damage and helps with Synchro/Xyz summons due to it's variable Level and Mind Control effect. The ? ATK value could pose a problem if it's effect is negated.

To sum up: Gorz=Retaliation, Battle Fader=Protection, Tragoedia=Flexibility;

I think I'll stick to Tragoedia and Battle Fader, but I am not quite certain. What is your opinion on these cards? Which one is the best? Or do you like other cards like Swift Scarecrow or Necro Gardna more? -BronzeJohnson (talk • contribs) 22:11, November 7, 2013 (UTC)