Legendary Six Samurai

{{Infobox/Yu-Gi-Oh!/Archetype/Start | image name          = | image size          = {{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName | kanji               = {{Ruby|真|しん}}{{Ruby|六|ろく}}{{Ruby|武|ぶ}}{{Ruby|衆|しゅう}} | japanese            = 真六武衆 | furigana            = しんろくぶしゅう | romaji              = Shin Roku Bushū | trans               = True Six Warmen | english             = Legendary Six Samurai }} {{Infobox/Yu-Gi-Oh!/Archetype/List | sets                = | list                = List of "Legendary Six Samurai" members }} {{Infobox/Yu-Gi-Oh!/Archetype/End}}
 * Storm of Ragnarok
 * Stardust Overdrive
 * Extreme Victory

Legendary Six Samurai, known in Japan as the The Six Warmasters, are a Sub-Archetype of The Six Samurai introduced in Storm of Ragnarok. They are improved versions of the Six Samurai. From the information available so far, this sub-Archetype has supporting effects as well as the effects of the original Six Samurai. Much like the originally released Six Samurai monsters, there is one for every Attribute.

It appears that these characters are younger versions of Six Samurai-related monsters such as "Legendary Six Samurai - Shi En" and "Great Shogun Shien", as evidenced by their appearance, stats, abilities, and/or names. It would appear that this original Six, the Legendary Six Samurai Archetype, reigned supreme until they either died or grew old. "Kizan", going with the fact that he appears to resemble the grandmaster, formed a new group of Six Samurai, while "Shien", who is the Synchro Monster of the group, would rise to become shogun, and "Enishi" would become chancellor. In addition, "Shinai's" deceased spirit would possess his armor, "Mizuho" would serve as "Hand of the Six Samurai", "Kageki" would become the new group's Chamberlain and "Kagemusha", which was the younger helper, grew up and became one of the new Six Samurai, "The Six Samurai - Yariza".

Play Style
The Legendary Six Samurais' effects revolve mainly around swarming your side of the field and eventually lead to the Synchro Summon of Shi En. You can normal summon Kageki and summon another Six Samurai from your hand, usually Kagemusha of the Six Samurai (then synchro to Shi En). Kizan can be summoned while you control a face-up Six Samurai monster. Mizuho while you control a Shinai, and Shinai while you control a Mizuho. With two copies of Gateway of the Six (currently impossible with it being limited to 1) on the field you can Special Summon a Shinai and then Special Summon two Mizuhos(this puts six counters on Gateway of the Six) to start off the Red/Blue combo - Tribute Shinai using Mizuho to destroy Mizuho, use Shinai to return Mizuho to your hand then remove four counters from Gateway of the Six to add Shinai to your hand, Special Summon Shinai then Special Summon Mizuho and repeat; one copy of Gateway of the Six (the one you are removing the counters from to return Shinai to your hand) will go up-and-down between having 2 and 6 counters, while the other Gateway of the Six will continue to accumulate as many counters as you want simply by repeating the summoning loop. This infinite Bushido Counter loop can also be achieved with one copy of Gateway of the Six along with one copy of any other card that gains a Bushido Counter(s) when a Six Samurai is summoned, such as Six Samurai United, so that you can spawn more counters than the loop requires for each loop you do.

Other great support cards are Shien's Smoke Signal, Reckless Greed and Upstart Goblin. They help you to have Legendary Six Samurai - Shinai and Legendary Six Samurai - Mizuho at the same time in the hand.

Due to the search capability and the ease of first turn Shi En play the deck has, Legendary Six Samurai is now considered as one of the top deck of current metagame taking the role as the current premier metagame top tier deck

Weaknesses
Even though the Legendary Six Samurais are a powerful Archetype, they also have weaknesses:

Gozen Match: It works like Rivalry of Warlords, but in attribute. The monsters of the Legendary Six Samurai have different attributes, and they generally require another copy of the Legendary Six Samurai on the field in order to have effect. Also it gets past Musakani Magatama, so Gozen Match is good choice. The problem is that not many decks can play it without self-contradiction. Blackwings and Gravekeeper's are two of the main decks in the metagame, so expect this to be played often against them.

Royal Oppression: Legendary Six Samurai can be special summoned when there is another on field, and this starts most of the combos. Therefore, this card stops the special summons, and stops the combo. But Grandmaster of Six Samurai can still do a loop to bypass it.

Spell Shattering Arrow: Mainly to destroy the permanent spell cards like Gateway of the Six. It does stop the loop combos, and it only serves it’s purpose if you destroy more than one. But you can use Dust Tornado instead and it is certainly better in many aspects.

Thunder King Rai-Oh: It stops opponents from adding cards to hand. Raw attack power of 1900 is sufficient to take down most of the Six Samurai Monsters. You stop Synchro summoning, adding of cards to their hand, and a powerful beatstick.

Kinetic Soldier: It can beat everything in a Legendary Six Samurai deck which includes Legendary Six Samurai - Shi En. But with the release of Shien's Tactician in Extreme Victory, this card is not a major threat anymore.

Chain Disappearance: Used to counter Kagemusha of the Six Samurai and Legendary Six Samurai - Kageki, though sometimes situational.

Divine Wrath: This card will get rid of almost any Samurai that poses a threat to your cards. Discarding one card from your hand is a fairly better price to pay rather than the devastation of your side of the field.

Cursed Seal of the Forbidden Spell: Samurais are overdependent when it comes to Spell Cards.The price is a bit high, but it's usually worth it.

Puppet Plant: Used to control any monster your opponent has, plus you can use them for a Synchro Summon.

The Golden Apples: A fairly usable card. It will recover your Life Points from an assault from the Samurais and it will summon a token that will have the attack of the damage that was dealt to you, thus probably making it tie the strongest monster on the field in attack value (if you wait to activate it on the strongest monster's attack) or be able to take two attacks (if you don't wait) without loss of lifepoints as the end result.

Prohibition: Samurai Decks have a lot of repeated cards, so by choosing the right ones, you can finish off your opponent before they destroys this card.

Gorz the Emissary of Darkness: A more practical card than The Golden Apples due to the possibility of Legendary Six Samurai - Mizuho and Legendary Six Samurai - Shinai's support; Gorz also boasts slightly more attack power than Great Shogun Shien and Shi En.

Monster Cards

 * Shien’s Squire x2
 * Spirit of the Six Samurai
 * Grandmaster of the Six Samurai x2
 * Kagemusha of the Six Samurai X3
 * Hand of the Six Samurai
 * Legendary Six Samurai - Kageki X3
 * Legendary Six Samurai - Kizan X3
 * Legendary Six Samurai - Mizuho
 * Elder of the Six Samurai x2

Spell Cards

 * Dark Hole
 * Book of Moon
 * Six Samurai United X3
 * Monster Reborn
 * Gateway of the Six
 * Shien's Dojo X2
 * Reinforcement of the Army
 * Shien's Smoke Signal X3
 * Asceticism of the Six Samurai
 * Mystical Space Typhoon X2

Trap Cards

 * Solemn Warning
 * Mirror Force
 * Solemn Judgment
 * Call of the Haunted
 * Musakani Magatama X2
 * Double-Edged Sword Technique X2
 * Dimensional Prison X2
 * Torrential Tribute

Extra Deck

 * Legendary Six Samurai - Shi En X3
 * Trishula, Dragon of the Ice Barrier
 * Iron Chain Dragon
 * Gaia Knight, the Force of Earth
 * No. 39 Aspiring Emperor Hope
 * Any Level 9 Synchro Monsters

Side Deck

 * The Six Samurai - Yaichi
 * Shien's Advisor
 * Rivalry of Warlords