Forum:Quillbolt Zombie Mill ~~ Please Comment!

I was playing around with the Quillbolt Hedgehog OTK, and I decided to change it to make it a bit more original. Instead of Tributing it repeatedly to activate the effects of Mass Driver and Cannon Soldier, why not abuse the power of Mill? If I have Zombie World on the field, I can still resurrect my furry friend as often as I have Plaguespreader Zombie or another Tuner out, and constantly mill cards from my opponent's deck through Soul-Absorbing Bone Tower.

The point of this deck is to abuse the effect of Quillbolt Hedgehog while Zombie World and Soul-Absorbing Bone Tower are on the field. This will cause my opponent to mill like crazy, especially since I require a Tuner Monster to be on the field to activate my Hedgehog's ability, and since I have so many ways to bring him back from the Removed from Play Zone. Then, I can Synchro Summon my Doomkaiser Dragon, causing my opponent to mill even more, since both Doomkaiser and the monster he Summons are Zombie type.

Quillbolt Hedgehog, Pyramid Turtle, and Soul-Absorbing Bone Tower come in threes. The Hedgehog and Bone Tower are the main combo, while Turtle is one of the best searchers in the game. Zombie Master can dump dead draws and Special Summon monsters, and he's a Zombie staple along with Mezuki. Next up is my all important tuner.... Plaguespreader Zombie. There's a reason he's Limited, since he can bring himself back repeatedly, as long as I can put him back in the Graveyard. Blackwing - Gale the Whirlwind is another Tuner, and I put him in here mainly to abuse his ATK cutting effect, and there are no other Zombie type Tuners. The next monster space I am debating on. I could put Blackwing - Mistral the Silver Shield, since he can trigger Broken Blocker, and he lets me use Gale's Special Summoning effect. The other monster I might put in is Grinder Golem, since he would mill a lot of cards if Zombie World and Bone Tower were both out.

Spells:Zombie World comes in threes, as does Book of Life, for obvious reasons. Foolish Burial and Burial from a Different Dimension fill my graveyard, one from the deck and the other from the RFG zone. I included two Terraforming because the deck needs Zombie World to win, and I can dump extra Terraformings for the discard costs in the deck, like D.D.R. - Different Dimension Reincarnation. I included a single Allure of Darkness for some extra speed, and Soul Release can screw up my opponents DARK count or Lightsworn count for Dark Armed Dragon and Judgement Dragon respectively.

Traps: Phoenix Wing Wind Blast can cripple my opponents strategy, sending a card to the top of their deck where it will get milled. Broken Blocker was an interesting choice to include, since it can automatically bring out two Bone Towers, or two more Pyramid Turtles. It can also bring out Mistrals if I choose to include them. The last Trap, Battle Mania, can force my opponent to ram into Pyramid Turtles to let me Special Summon.

Please give me ideas on how to improve this deck!--Akiza Izayoi 00:52, December 10, 2009 (UTC)