User:Xesna/Basic Deck Building Guide

XESNA'S DECK BUILDING GUIDE:

Welcome one and all! It is my first time using a wikipedia format other than forum coding, so it'll take a while to get used to, but anyway. Today, I shall present a guide for Deck Builders or perhaps advice for beginners to intermediate players if they wish to unleash the recipes (deck(s)) potential.

STEP 1: Determine your RECIPE TYPE, as it determines how people would look at you as a duelist. Are you an AGGRO, BEATDOWN, BURN, INSTANT WIN, MILL, STALL, FIRST TURN KILL (FTK), or ONE TURN KILL (OTK)?

STEP 2: Select your deck basis - I'd recommend an ARCHTYPE recipe, as the cards are least likely to get banned, resulting in sure playablity. For instance, do you wish to run T.G.? Frog? Lightsworn? Gishki?

STEP 3: Restricting is a good method used by duelists when constructing a recipe. First, what's your RECIPE TYPE? The RECIPE TYPE will determine what kind of game play the recipe should run. For instance, STALL recipes should have cards such as Nightmare's Steelcage or Swords of Revealing Light and so forth. Second, what's the ARCHTYPE or theme of the recipe? For instance, if you selected Frogs, you want to enter the ARCHTYPE link to grasp a better thought of the RECIPES TYPE. Thirdly, based on the ARCHTYPE, check the TYPE and the ATTRIBUTE of the MONSTERS to add support for your recipie.

STEP 4: Once you know what recipe you want to play, and how you want to play it, select a minimum of 18 to a maximum of 22 MONSTERS; however, other decks are capable of utilizing a minimum of 6 to a maximum of 12 MONSTER cards.

STEP 5: Use a minimum of 8 to a maximum of 12 SPELL cards that support the MONSTERS, combo, or contribute to the deck; however, other decks are capable of utilizing a minimum of 5 to a maximum of 20 SPELL cards.

STEP 6: Use a minimum of 8 to a maximum of 10 TRAP cards that support or contribute to the recipe; however, other recipes are capable of utilizing a minimum of 3 to a maximum of 5 TRAP cards.

STEP 7: Control Quanity, or Ratio, is a method used by duelists to prevent dead draws. In the MONSTER Section: LV 1-4: 12, LV 5-6: 4, LV 7-8 1 through 2, LV 9 and higher, less than 3. As in the SPELL and TRAP Section, use the same method, but in form of 1 through 3, and adjust or determine the numbers of cards that seem useful or important.

STEP 8: The DUEL MONSTER SPIRITS is a duelists best friend in a form of reference. The DUEL MONSTER SPIRITS, or DMS, has a category of 00 to Z, which lists the names of Duel Monsters in the Yu-Gi-Oh! Video Game franchise. The name links to a seperate page containing that Duel Monsters recipe and the listed information can somewhat provide you an idea on Control Quanity.

STEP 9: Search Engine: TCGPLAYER: CARD COMBOS and STRATEGY and the following is another duelists best friend in form of reference based on the guides the users have posted for specific ARCHTYPES.

STEP 10: CARD TIPS are words of advice from duelists for other duelists to gain advantage in order to create strategies or combos. It is recommend to search up each card individually that will be used in your recipie if you want to utilize the effectiveness of the strategies or combos.

STEP 11: Play Test is a term used to test a recipe constructed and played against a NPC, PC, or yourself (e. g. like Solitare). When you play test, you need to be observent and determine the cards added into the recipe, function properly. It'll take a couple of tries before determining what cards aren't necessary in the deck.

STEP 12: STRENGTHS and WEAKNESSES - Every deck has its Strength and Weakness, and thus you need to be observent during play test or acquire information on the ARCHTYPE from friends or local players in order to strengthen the weaknesses of the recipe.

STEP 13: ADVICE, it doesn't hurt to ask. If your friends or local players run the same ARCHTYPE, ask for advice on how to run the recipe.

STEP 14: Now, then, rinse and repeat the process. The deck should be everchanging, with new cards every week of gameplay; however, the recommendation should vary from every few weeks to seven months.

STEP 15: The final step is crucial, so keep in mind to have fun. Now, you're an offical Deck Builder, I think, or you should be based on the information I presented at least.

RECOMMENDATION: Click on the links and read the descriptions if you want to obtain more information on the Recipe Type, Archtype, Duel Monster Spirits, Types, Attributes, TCGPlayer, and Card Tips.

--Xesna (talk • contribs) 09:08, July 4, 2012 (UTC)