Dark Crisis

DCR-000	Vampire Lord	Effect Monster	Dark	Zombie	5	2000	1500	Secret Rare	"Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase." DCR-001	Battle Footballer	Normal Monster	Fire	Machine	4	1000	2100	Common	A cyborg with high defense power. Originally it was invented for a football machine. DCR-002	Nin-Ken Dog	Normal Monster	Wind	Beast-Warrior	4	1800	1000	Common	"A Ninja dog who has mastered extreme Ninjitsu. Through hard training, it learned the technique to metamorphose into a human being." DCR-003	Acrobat Monkey	Normal Monster	Earth	Machine	3	1000	1800	Common	An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. DCR-004	Arsenal Summoner	Effect Monster	Wind	Spellcaster	4	1600	1600	Common	"FLIP: Select 1 card that includes Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian"." DCR-005	Guardian Elma	Effect Monster	Wind	Fairy	3	1300	1200	Common	"This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Butterfly Dagger - Elma" on your side of the field. When this card is Summoned successfully, you can select 1 appropriate Equip Spell Card in your Graveyard and equip it to this card." DCR-006	Guardian Ceal	Effect Monster	Fire	Pyro	4	1700	1400	Ultra Rare	"This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field." DCR-007	Guardian Grarl	Effect Monster	Earth	Dinosuar	5	2500	1000	Ultra Rare	"This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tributes." DCR-008	Guardian Baou	Effect Monster	Dark	Fiend	4	800	400	Rare	"This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Wicked-Breaking Flamberge - Baou" on your side of the field. Each time 1 of your opponent's monster is destroyed and sent to the Graveyard in battle by this monster, increase the ATK of this card by 1000 points. Also negate the effect of an Effect Monster that is destroyed by this monster in battle." DCR-009	Guardian Kay'est	Effect Monster	Water	Sea Serpent	4	1000	1800	Common	"This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Rod os Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards and cannot be attacked by your opponent's monsters." DCR-010	Guardian Tryce	Effect Monster	Light	Thunder	5	1900	1700	Rare	"This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the monster that was offered as a Tribute for this card." DCR-011	Cyber Raider	Effect Monster	Dark	Machine	4	1400	1000	Common	"When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: ?Select 1 equipped Equip Spell Card and destroy it. ?Select 1 equipped Equip Spell Card and equip it to this card." DCR-012	Reflect Bounder	Effect Monster	Light	Machine	4	1700	1000	Ultra Rare	"When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed." DCR-013	Little-Winguard	Effect Monster	Wind	Warrior	4	1400	1800	Common	"Once during each of your End Phases, you can change the battle position of this card." DCR-014	Des Feral Imp	Effect Monster	Dark	Reptile	4	1600	1800	Rare	FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck. DCR-015	Different Dimension Dragon	Effect Monster	Light	Dragon	5	1200	1500	Super Rare	The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or less. DCR-016	Shinato, King of a Higher Plane	Ritual/Effect Monster	Light	Fairy	8	3300	3000	Ultra Rare	"This card can only be Special Summoned with the Ritual Spell Card Shinato's Ark". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster." DCR-017	Dark Flare Knight	Fusion/Effect Monster	Dark	Warrior	6	2200	800	Super Rare	"Dark Magician + "Flame Swordsman" Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck." DCR-018	Mirage Knight	Effect Monster	Light	Warrior	8	2800	2000	Super Rare	"This card can only be Special Summoned by the effect of 'Dark Flare Knight'. When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play." DCR-019	Berserk Dragon	Effect Monster	Dark	Zombie	8	3500	0	Super Rare	"This card can only be Special Summoned by the effects of A Deal with Dark Ruler". This card can attack all monsters on your opponent's side of the field once. You cannot attack your opponent directy if you attack any monsters first. Decrease the ATK of this card by 500 points during each of your End Phase." DCR-020	Exodia Necross	Effect Monster	Dark	Spellcaster	4	1800	0	Ultra Rare	"This card can only be Special Summoned by the effect of Contract with Exodia". This card is not destroyed as a result of battle at any time or by the effects of Spell or Trap Cards. During each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when you do not have all 5 of these cards in your Graveyard: "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One"." DCR-021	Gyaku-Gire Panda	Effect Monster	Earth	Beast	3	800	1600	Common	"The ATK of this card increases by 500 points for every monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points." DCR-022	Blindly Loyal Goblin	Effect Monster	Earth	Warrior	4	1800	1500	Common	"As long as this card remains face-up on the field, control of this card cannot switch." DCR-023	Despair from the Dark	Effect Monster	Dark	Zombie	8	2800	3000	Common	"When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field." DCR-024	Maju Garzett	Effect Monster	Dark	Fiend	7	0	0	Common	The ATK of this card becomes equal to the combined original ATK of the 2 monsters you offered as a Tribute to Tribute Summon this card. DCR-025	Fear from the Dark	Effect Monster	Dark	Zombie	4	1700	1500	Rare	"When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field." DCR-026	Dark Scorpion - Chick the Yellow	Effect Monster	Dark	Warrior	3	1000	1000	Common	"When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 of the following effects: ?Return 1 card on the field to its owner's hand. ?See 1 card on top of your opponent's Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent's Deck." DCR-027	D. D. Warrior Lady	Effect Monster	Light	Warrior	4	1500	1600	Super Rare	"When this card battles another monster, after Damage Calculation you can remove the opponent's monster and this card from play." DCR-028	Thousand Needles	Effect Monster	Earth	Beast	4	1000	1800	Common	"When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster." DCR-029	Shinato`s Ark	Spell	n/a	Ritual	n/a	n/a	n/a	Common	"This card is used to Ritual Summon 'Shinato, King of a Higher Plane'. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand." DCR-030	A Deal with Dark Ruler	Spell	n/a	Quickplay	n/a	n/a	n/a	Common	"You can only activate this card during a turn in which a monster with 8 or more Level Stars on your side of the field was sent to the Graveyard. Special Summon 1 Berserk Dragon" from your hand or Deck." DCR-031	Contract with Exodia	Spell	n/a	Normal	n/a	n/a	n/a	Common	"You can only activate this card when you have Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand." DCR-032	Butterfly Dagger - Elma	Spell	n/a	Equip	n/a	n/a	n/a	Super Rare	"A monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a monster, this card can be returned to the owner's hand." DCR-033	Shooting Star Bow - Ceal	Spell	n/a	Equip	n/a	n/a	n/a	Common	A monster equipped with this card decreases its ATK by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly. DCR-034	Gravity Axe - Grarl	Spell	n/a	Equip	n/a	n/a	n/a	Common	"A monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle position." DCR-035	Wicked-Breaking Flamberge - Baou	Spell	n/a	Equip	n/a	n/a	n/a	Rare	"You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card increases its ATK by 500 points. When a monster equipped with this card destroys a monster with an effect on your opponent's side of the field in battle, negate the effect of that monster." DCR-036	Rod of Silence - Kay'est	Spell	n/a	Equip	n/a	n/a	n/a	Common	A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell Card (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it. DCR-037	Twin Swords of Flashing Light - Tryce	Spell	n/a	Equip	n/a	n/a	n/a	Common	You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase. DCR-038	Precious Cards from Beyond	Spell	n/a	Continuous	n/a	n/a	n/a	Common	"When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck." DCR-039	Rod of the Mind`s Eye	Spell	n/a	Equip	n/a	n/a	n/a	Common	"When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points." DCR-040	Fairy of the Spring	Spell	n/a	Normal	n/a	n/a	n/a	Common	Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn. DCR-041	Token Thanksgiving	Spell	n/a	Normal	n/a	n/a	n/a	Common	Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points. DCR-042	Morale Boost	Spell	n/a	Continuous	n/a	n/a	n/a	Common	"Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed form the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card." DCR-043	Non-Spellcasting Area	Spell	n/a	Continuous	n/a	n/a	n/a	Common	"All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card)." DCR-044	Different Dimension Gate	Spell	n/a	Continuous	n/a	n/a	n/a	Rare	"Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play." DCR-045	Final Attack Orders	Trap	n/a	Continuous	n/a	n/a	n/a	Common	"As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed." DCR-046	Staunch Defender	Trap	n/a	Normal	n/a	n/a	n/a	Common	"You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field." DCR-047	Ojama Trio	Trap	n/a	Normal	n/a	n/a	n/a	Common	"Special Summon 3 Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 300 points of damage to the controller's Life Points." DCR-048	Arsenal Robber	Trap	n/a	Normal	n/a	n/a	n/a	Common	Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard. DCR-049	Skill Drain	Trap	n/a	Continuous	n/a	n/a	n/a	Rare	"Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field." DCR-050	Really Eternal Rest	Trap	n/a	Normal	n/a	n/a	n/a	Common	Destroy all monsters equipped with Equip Cards. DCR-051	Kaiser Glider	Effect Monster	Light	Dragon	6	2400	2200	Ultra Rare	"This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand." DCR-052	Interdimensional Matter Transporter	Trap	n/a	Normal	n/a	n/a	n/a	Ultra Rare	Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated. DCR-053	Cost Down	Spell	n/a	Normal	n/a	n/a	n/a	Ultra Rare	Discard 1 card from your hand. Downgrade all monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated. DCR-054	Gagagigo	Normal Monster	Water	Reptile	4	1850	1000	Common	"This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice." DCR-055	D. D. Trainer	Normal Monster	Dark	Fiend	1	100	2000	Common	"A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny." DCR-056	Ojama Green	Normal Monster	Light	Beast	2	0	1000	Common	"He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens." DCR-057	Archfiend Soldier	Normal Monster	Dark	Fiend	4	1900	1500	Rare	An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. DCR-058	Pandemonium Watchbear	Effect Monster	Dark	Beast	4	1300	1800	Common	"As long as this card remains face-up on your side of the field, Pandemonium" on your side of the field cannot be destroy by your opponent's card effects." DCR-059	Sasuke Samurai #2	Effect Monster	Wind	Warrior	1	200	300	Common	"Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated." DCR-060	Dark Scorpion - Gorg the Strong	Effect Monster	Dark	Warrior	5	1800	1500	Common	"When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ?Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. ?Send 1 card from the top of your opponent's Deck to the Graveyard." DCR-061	Dark Scorpion - Meanae the Thorn	Effect Monster	Dark	Warrior	4	1000	1800	Common	"When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ?Select 1 card that includes Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck and add it to your hand. ?Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand." DCR-062	Outstanding Dog Marron	Effect Monster	Light	Beast	1	100	100	Common	"When this card is sent to your Graveyard, it is returned to your Deck. Then shuffle your Deck." DCR-063	Great Maju Garzett	Effect Monster	Dark	Fiend	6	0	0	Rare	The ATK of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card. DCR-064	Iron Blacksmith Kotetsu	Effect Monster	Fire	Beast-Warrior	2	500	500	Common	FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand. DCR-065	Goblin of Greed	Effect Monster	Earth	Fiend	4	1000	1800	Common	"As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost." DCR-066	Mefist the Infernal General	Effect Monster	Dark	Fiend	5	1800	1700	Rare	"When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent's hand randomly and discard it." DCR-067	Vilepawn Archfiend	Effect Monster	Earth	Fiend	2	1200	200	Common	"The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card." DCR-068	Shadowknight Archfiend	Effect Monster	Wind	Fiend	4	2000	1600	Common	"The controller of this card pays 900 Life Points during each of his/her Standby Phase (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points is halved." DCR-069	Darkbishop Archfiend	Effect Monster	Water	Fiend	3	300	1400	Rare	"The controller of this card pays 500 Life Points during each of his/her Standby phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card." DCR-070	Desrook Archfiend	Effect Monster	Light	Fiend	3	1100	1800	Common	"The controller of this card pays 500 Life Points during each of his/her Standby Phase (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can sent this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend"." DCR-071	Infernalqueen Archfiend	Effect Monster	Fire	Fiend	4	900	1500	Rare	"The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, rool a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points until the End Phase." DCR-072	Terrorking Archfiend	Effect Monster	Dark	Fiend	4	2000	1500	Super Rare	"You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. Also negate the effect of an Effect Monster that is destryed by this monster in battle." DCR-073	Skull Archfiend of Lightning	Effect Monster	Dark	Fiend	6	2500	1200	Ultra Rare	"The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card." DCR-074	Metallizing Parasite - Lunatite	Union Monster	Water	Aqua	7	1000	500	Rare	"Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster will not be affected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)" DCR-075	Tsukuyomi	Spirit Monster	Dark	Spellcaster	4	1100	1400	Rare	"This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned, Flip Summoned or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position." DCR-076	Mudora	Effect Monster	Earth	Fairy	4	1500	1800	Super Rare	The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard. DCR-077	Keldo	Effect Monster	Earth	Fairy	4	1200	1600	Common	"When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponents Graveyard and return them to your opponents Deck. Your opponent then shuffles his/her Deck." DCR-078	Kelbek	Effect Monster	Earth	Fairy	4	1500	1800	Common	Any monster that attacks this card is returned to its owners hand. Damage calculation is applied normally. DCR-079	Zolga	Effect Monster	Earth	Fairy	4	1700	1200	Common	The controller of this card increases his/her Life Points by 2000 points when this monster is offered as a Tribute for a successful Tribute Summon or Set. DCR-080	Agido	Effect Monster	Earth	Fairy	4	1500	1300	Common	"When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster." DCR-081	Legendary Flame Lord	Ritual/Effect Monster	Fire	Spellcaster	7	2400	2000	Rare	"This card can only be Ritual Summoned with the Ritual Spell Card, Incandescent Ordeal". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card." DCR-082	Dark Master - Zorc	Ritual/Effect Monster	Dark	Fiend	8	2700	1500	Super Rare	"This card can only be Ritual Summoned with the Rtual Spell Card Contract with the Card Master". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll a six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field." DCR-083	Spell Reproduction	Spell	n/a	Normal	n/a	n/a	n/a	Common	Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand. DCR-084	Dragged Down into the Grave	Spell	n/a	Normal	n/a	n/a	n/a	Common	"You and your opponent look at each other's hand, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card." DCR-085	Incandescent Ordeal	Spell	n/a	Ritual	n/a	n/a	n/a	Common	This card is used to Ritual Summon 'Legendary Flame Lord'. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. DCR-086	Contract with the Abyss	Spell	n/a	Ritual	n/a	n/a	n/a	Rare	This card is used to Ritual Summon any DARK monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon. DCR-087	Contract with the Dark Master	Spell	n/a	Ritual	n/a	n/a	n/a	Common	This card is used to Ritual Summon 'Dark Master - Zorc'. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. DCR-088	Falling Down	Spell	n/a	Equip	n/a	n/a	n/a	Common	Destroy this card if there is no face-up Archfiend card on your side of the field. Take control of 1 of you opponent's face-up monsters. Inflict 800 points of damage to your Life Points during each of your opponent's Standby Phases. DCR-089	Checkmate	Spell	n/a	Normal	n/a	n/a	n/a	Common	"Offer 1 Archfiend monster on your side of the field as a Tribute. During the turn this card is activated, 1 Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly." DCR-090	Cestus of Dagla	Spell	n/a	Equip	n/a	n/a	n/a	Common	"This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponents Life Points, increase your Life Points by an equal amount." DCR-091	Final Countdown	Spell	n/a	Normal	n/a	n/a	n/a	Common	"Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel." DCR-092	Archfiends Oath	Spell	n/a	Continuous	n/a	n/a	n/a	Common	"Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard." DCR-093	Mustering of the Dark Scorpions	Spell	n/a	Normal	n/a	n/a	n/a	Common	"You can only activate this card when you have Don Zaloog" face-up on your side of the field. You can Special Summon any of the cards from your hand that include "Dark Scorpion" on the name, or are named "Cliff the Trap Remover". You cannot Special Summon 2 cards with the same card name by the effect of the card." DCR-094	Pandemonium	Spell	n/a	Field	n/a	n/a	n/a	Common	"Neither player has to pay Life Points during the Standby Phase of Archfiend monsters. Each time a players Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand." DCR-095	Altar for Tribute	Trap	n/a	Normal	n/a	n/a	n/a	Common	Select 1 monster on your side of the field and sent it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster. DCR-096	Frozen Soul	Trap	n/a	Normal	n/a	n/a	n/a	Common	You can only activate this card when your opponent's Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase. DCR-097	Battle-Scarred	Trap	n/a	Continuous	n/a	n/a	n/a	Common	"Select 1 Archfiend monster on your side of the field when you activate this card. When the monster's controller pays Life Points during the Standby Phase for the selected monster, that player's opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed." DCR-098	Dark Scorpion Combination	Trap	n/a	Normal	n/a	n/a	n/a	Rare	"You can only activate this card when you have Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points." DCR-099	Archfiends Roar	Trap	n/a	Normal	n/a	n/a	n/a	Common	Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn. DCR-100	Dice Re-Roll	Trap	n/a	Normal	n/a	n/a	n/a	Common	"After this card is activated, for the rest of this turn you can negate 1 six-sided die roll and re-roll it." DCR-101	Spell Vanishing	Trap	n/a	Counter	n/a	n/a	n/a	Super Rare	"Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard." DCR-102	Sakuretsu Armor	Trap	n/a	Normal	n/a	n/a	n/a	Common	You can activate this card when your opponent declares an attack. Destroy the attacking monster. DCR-103	Ray of Hope	Trap	n/a	Normal	n/a	n/a	n/a	Common	Select 2 LIGHT monsters from your Graveyard and add them to your Deck. Then shuffle your Deck. DCR-104	Blast Held by a Tribute	Trap	n/a	Normal	n/a	n/a	n/a	Ultra Rare	You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points. DCR-105	Judgment of Anubis	Trap	n/a	Counter	n/a	n/a	n/a	Secret Rare	"Discard 1 card from your hand to negate the activation and effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster."