Forum:Couple of decks I need help with

I've got a couple of decks that don't seem to be doing too well...

I've been using this deck for a while, and effectiveness seems to vary widely from duel to duel. It's a Molten burn that uses flamvells, and (for the most part) doesn't attack, but rather stalls/LP burns.

Monsters:22

UFO Turtle x3 Flamvell Baby x2 (gets sent to the graveyard easily, so it's good for use with flamvell counter, or rekindling) Charcoal Inpachi Raging Flame Sprite x2 Firestorm Prominence King Pyron Lava Golem x2 Solar Flare Dragon x3 Flame Spirit Ignis Flamvell Dragnov x3 Barrier Statue of the Inferno Ultimate Baseball Kid Fox Fire

Magic:12

Toll x2 Swords of Revealing Light Pot of Avarice Level Limit - Area B Monster Reborn Rekindling Dark Hole Lightning Vortex Mystical Space Typhoon Monster Reincarnation Thunder Crash (mostly for use in combination with Rekindling, and Backfire

Traps:11

Backfire x3 Scrap-Iron Scarecrow x3 Magic Cylinder x2 Flamvell Counter x2 Gravity Bind

I can never seem to pull the stall cards early enough in the duel, and it's pretty much the end of me if I can't. I would really appreciate some constructive criticism, and ratings as well as suggested adds/subtracts for this one.

I've also got a Warrior/equip deck that I like using. it has a large amount of magics, but I haven't had any sort of problem with them strangely enough... still, like to see if maybe it could be slimmed down a bit or something.

Monsters:28

Junk Synchron x2 Twin-Sword Marauder x2 Cliff the Trap Remover Dark Scorpion - Chick the yellow x2 Marauding Captain x3 Turret Warrior Ninja Grandmaster Sasuke Comrade Swordsman of Landstar Pitch-Black Warwolf Hayabusa Knight Goblin Attack Force Exiled Force Freed the Matchless General Getsu Fuhma Tune Warrior Sasuke Samurai Elemental Hero Wildheart Dark Scorpion - Meanae the Thorn Dark Scorpion - Gorg the Strong Speed Warrior Iron Blacksmith Kotetsu Cyber Gymnast Quillbolt Hedgehog

Synchro:4

X-Saber Urbellum Colossal Fighter Junk Warrior Gaia Knight, the Force of Earth

Magic:16

Synchro Boost x2 Cup of Ace Vylon Matter Divine Sword - Phoenix Blade Axe of Despair The A. Forces x2 Reinforcement of the Army Burden of the Mighty The Warrior Returning Alive Hidden Armory Fissure Wicked Breaking Flamberge - Baou Fairy Meteor Crush Sword of Deep-Seated

Traps:5 Spell Shield Type-8 Compulsory Evacuation Device Draining Shield Sakuretsu Armor Kunai with Chain

the only real problems with this one (as far as I see) are a distinct lack of traps, as well as Sword of deep seated which can lend a problem at times. otherwise it's pretty well balanced based on the experience I've had with it. of coarse if you should find anything immediately wrong with it, please let me know.