Forum:Dragon Swarm Deck~~ Please Comment

This started out with me thinking of ways to use two of the more overlooked cards in Hidden Arsenal, Flamvell Guard and Flamvell Dragnov, and it turned into using quite a few of the more overlooked dragon monsters. So, without further stalling for time, I give you the Flash Fire Dragon Deck.

This deck is made to swarm and defeat the opposition with annoying tactics strategies rather than the brute force that so many have come to expect from dragons. However, it can still beat down with support from spells.

Monsters: First of all, there's Flamvell Guard and Dragnov. Guard has it's amazing defense for a level one, and it's a tuner. Dragnov has decent stats for it's level and a nice effect that can give my opponent a nasty surprise. With the many monster stealing tactics and DNA Transplant, I can potentially search another Dragnov and remove one of my opponent's monsters from play. I don't NEED to rely on this method, though, as most of the dragons in tha deck are fire. Masked Dragon comes next, due to the fact that it can serch out over half of my monsters. Troop Dragon can add to the swarming/stalling. Magna Drago is a good dragon-type tuner and it can give some much-needed power to the deck with either more synchro power or it's effect. Lava Dragon helps with swarming and the Horus series is there for more power. Extra deck is nothing special.

Spells: Shrink is obvious as there are only three monsters in the deck with over 2000 ATK. Pot of Avarice seems like good draw power as I can fill the graveyard fast and the monsters returned to the deck can just as easily be searched out again. Next up, Burden of the Mighty and Solidarity can weaken opposing monsters and strengthen my own, respectevly, while Enemy Controller, Brain Control and Mind Control can let me synchro with my opponent's monsters or remove them for Dragnov's effect. MST and Stamping Destruction are staple s/t destruction for this deck, One for One can search Flamvell Guard, and D.D.R. can get back something that was removed for Dragnov's effect.

Traps: DNA Transplant has the potential to be pretty amazing with my a stolen monster on my field and a Dragnov in the grave. Call of the Haunted is a staple, and Magic Drain will get rid of one of my opponent's spell cards somehow, and at no cost.

Tell me what you think and any help is welcome. Decoy Dragon Lord 00:42, December 11, 2009 (UTC)