Forum:Awesome Combos

I've been thinking, if all you need to win are a few good combos, why don't you combine the best combos and become unstoppable? As such, I've made this page to post combos used by myself and others I've seen, and for everyone else to post their own or find ways to beat those combos. --Anonymous By Choice (talk • contribs) 02:19, July 10, 2010 (UTC)

Blackwing Trap Confusion
A combination of the barriers, Spirit and Astral with Solemn Wishes and Blackwings. With it, a friend of mine can make you virtually helpless, unable to do anything while they have a monster on the field, which is easy with Blackwings. --Anonymous By Choice (talk • contribs) 02:19, July 10, 2010 (UTC)

The problem here is that some very powerful combos utilize a lot of cards to be effective, or their individual components are not very potent on their own. Better to build a Deck focused around a single combo and pulling it off consistently, rather than throwing many different combos together to create something unwieldly. --Gadjiltron (talk • contribs) 02:22, July 10, 2010 (UTC)

You've got a good point Gadj, but my intention is to find good seperate combos. I'm merely saying that if I can find a good way to improve or combine combos, I would happily join them. --Anonymous By Choice (talk • contribs) 02:25, July 10, 2010 (UTC)

Most strategies that use a lot of cards are easily destroyed by the most common cards. Starlight Road has made it easier to use these combos, like the one mentioned above, but it doesn't prevent common cards like Mystical Space Typhoon, Giant Trunade, Cold Wave or even Brionac, and often, if 1 piece of the combo is removed, the whole thing breaks down. My point is: don't use them, basically.--YamiWheeler (talk • contribs) 02:28, July 10, 2010 (UTC)

I must say I totally agree with you. The user of this combo (who will remain anonymous) is a particularly good duelist, and has many backup cards to stop his combo from falling apart. He also uses a formidable collection of synchros, but I built a good counter deck. This deck was merely an example of a basically good combo I thought you might enjoy. --Anonymous By Choice (talk • contribs) 02:35, July 10, 2010 (UTC)

Some of my favorite combos

 * The Launcher Loop. As much as I hate it being used against me, it's a beautiful thing in general.
 * For Dragunity - Summon Dragunity Dux, equip Dragunity Phalanx, special summon Phalanx, synchro summon Dragunity Knight - Vajuranda. Equip Phalanx, special summon Phalanx, synchro summon a level 8 like Stardust Dragon. This is easy to pull off first turn, especially with Dragon Canyon. Runer5h (talk • contribs) 03:11, July 10, 2010 (UTC)Runer5h

Damn it Runer, I wanted to be the one to say the Launcher Loop =p. Ah well, as long as it gets the love it deserves.--Akiza Izayoi (talk • contribs) 03:17, July 10, 2010 (UTC)

Chain Material, Fusion Gate. Get out three DED Ends...--Yugioh DED (talk • contribs) 03:19, July 10, 2010 (UTC)

I hated the launcher loop when it's used against me. Good call Runer, good call. Fallensilence (talk • contribs) 05:36, July 10, 2010 (UTC)

My fav combo is still the Chariot-Heraklinos lock. It stops almost everything and is easy to create and maintain. Equeste to get Chariot back really annoys the opponent. Falzar FZ (talk • contribs) 06:23, July 10, 2010 (UTC)

I say that combo gave me some grey hairs. Not like I'm old or anything. Fallensilence (talk • contribs) 06:37, July 10, 2010 (UTC)

Don't forget the awesome, Nobleman of Crossout + Book of Moon combo. Another unbeatable on is Last Warrior from a Different Dimension (Not sure if that's it's name) and light of intervention. Sebek's blessing always helps!

It's prettty original, the nobleman of crossout and the book of moon though I prefer using fissure better. Fallensilence (talk • contribs) 18:05, July 10, 2010 (UTC)

One of my least favorites as well...It's like the ultimate 6-card combo. Bad Reaction to Simochi, Savage Colosseum, Imperial Custom, Kuribon,Final Attack Orders, and The Dark Door. Drew-Gi-Oh! (talk • contribs) 17:20, July 10, 2010 (UTC)

Cyber Dragon + Neo-Spacian Grand Mole was one of my favoured methods in keeping a pressure on an opponent who couldn't swarm very well. --Gadjiltron (talk • contribs) 00:52, July 11, 2010 (UTC)

The best combo that I thought of on my own is with Reinforcement of the Army, Spell Striker, Junk Synchron, Quickdraw Synchron and Quillbolt Hedgehog. I'm too lazy to explain right now. Fallensilence (talk • contribs) 06:02, July 11, 2010 (UTC)
 * Play Reinforcement of the Army, search Spell Striker.
 * Remove Reinforcement of the Army from play to Special Summon Spell Striker.
 * Discard Quillbolt Hedgehog to Special Summon Quickdraw Synchron.
 * Normal Summon Junk Synchron and Special Summon Quillbolt Hedgehog with its effect.
 * Synchro Summon Junk Destroyer or any other LV8 of your choice using Junk Synchron, Spell Striker, and Quillbolt Hedgehog.
 * Special Summon Quillbolt Hedgehog from the Graveyard with its own effect.
 * Synchro Summon Nitro Warrior using Quickdraw Synchron and Quillbolt Hedgehog.
 * Kick ass.
 * That's basically the combo using these 5 cards. --Gadjiltron (talk • contribs) 09:20, July 11, 2010 (UTC)

You wouldn't be able to special summon from the grave Quillbolt Hedgehog the second time, as it is removed from play when you Synchro Summon Junk Synchron. Kwame120 (talk • contribs) 18:43, July 11, 2010 (UTC)

Yeah pretty much. People get pissed when I do that. Fallensilence (talk • contribs) 15:33, July 11, 2010 (UTC)


 * Actually, Quillbolt was summoned with Junk Synchron's effect the first time. So it's fine. Runer5h (talk • contribs) 18:46, July 11, 2010 (UTC)Runer5h

Oh! That is a complicated combo. And one of mine...
 * Discard Quilbolt Hedgehog to special summon The Tricky
 * Summon any lvl 3 tuner.
 * Special summon Quilbolt Hedghog with it's effect.
 * Synchro Summon a lvl 10 Synchro monster.

or...
 * Activate one for one, discarding Dandylion to special summon Majestic Dragon.
 * Discard Stardust Xialong to special summon The Tricky
 * Normal summon a lvl 1 tuner.
 * Synchro Summon Stardust Dragon with the lvl 1 tuner, the Tricky and the dandylion tokens.
 * Special summon Stardust Xialong with it's effect.
 * Synchro Summon Majestic Star Dragon. Kwame120 (talk • contribs) 19:27, July 11, 2010 (UTC)


 * If you want Majestic Star Dragon, I have a much easier way to get that out in 1 turn (or 1st turn), starting off with an Empty field. (with only 3 specific cards in hand):
 * 1) Somehow have 1 Debris Dragon, 1 Foolish Burial and 1 One for One in your hand.
 * 2) Have 1 Salvation Dragon and 1 Dandylion in deck.
 * should be self-explanatory, but if anyone asks, then I'll explain the combo; but if you do it right, you'll end up with 1 Majestic Star Dragon/Majestic Red Dragon + 2 Tokens for Defense. Falzar FZ (talk • contribs) 02:06, July 12, 2010 (UTC)

Other combos I like are:
 * Fusion Gate-Elemental Hero The Shining Loop
 * Injection Fairy Lily + Unstable Evolution = 4000 - 5400 ATK
 * Cosmic Fortress Gol'gar + Future Visions + Light of Intervention Falzar FZ (talk • contribs) 02:12, July 12, 2010 (UTC)

Continuous Search
Black Whirlwind + Solidarity + Ultimate Offering = Never ending monsters :D  --ME!!!!!!!!!! (talk • contribs) 18:47, July 11, 2010 (UTC)

My favourite combo is to use Future Fusion and other cards to put machines in the graveyard, and then use Overload Fusion to summon Chimeratech Overdragon using all the discarded machines. Haos serpenoid 500

its a good plan untill you relise that you dont have an overload fusion in your hand or cannot draw it for another 3 turns which then screws your field as well--Dragonruler (talk • contribs) 07:24, July 12, 2010 (UTC)


 * That's usually why you wait until both required cards are in your hand before commencing the attack. --Gadjiltron (talk • contribs) 08:21, July 12, 2010 (UTC)

Or, if possible, use Different Dimension Capsule a couple turns beforehand to get overload fusion and then play the combo. Haos serpenoid 500

The most spine chilling combo
The Dreaded Faultroll loop. This combo gives me goosebumps even when I start to think about it. What's that? Opponents turn one starts off with 1 card in hand? We'll just call that game then.User:Goblinpunch787

Okay, so I take Injection Fairy Lily to new levels, all you need is Megamorph, Unstable evolution, some way to attack directly, and any othe equip spells/attack increases. With Megamorph and Unstable evolution you will have 7800ATK, plus another 200 and it's game. For attacking directly, I generaly use Overpowering Eyes + DNA Surgery. Drew-Gi-Oh! (talk • contribs) 04:15, July 12, 2010 (UTC)

That's not much comparing to what Cyber Dragons can do when they fuse with Power Bond to fusion summon Cyber End Dragon with United With Stand, Scapegoat, and Megamorph. Plus there is an OTK deck with Cyber End Dragon, making this card pretty powerful. Fallensilence (talk • contribs) 06:36, July 12, 2010 (UTC)

those are both very good combos but both relie on many equip cards and especially for cyber dragons with powerbond, a graet one i thing is having future fusion, dragons mirror,a trap card and lord of d. use future to fusion five headed dragon using any five monsters and then use dragons mirror to fusion summon another Five headed dragon, summon lord of d and there you have it 1 5000 attack/defence monster with immunity to targeting and another 1 on its way LOL--Dragonruler (talk • contribs) 07:31, July 12, 2010 (UTC)

What about the trap card? Don't forget though, Torrential Tribute will get you all wet, Mirror Force really makes you reflect on your decision, and Lightning Vortex causes a whirlwhind of disapoint inside of you. Drew-Gi-Oh! (talk • contribs) 17:22, July 13, 2010 (UTC)

Spellcaster Combo
Well, this is a combo i did a while ago playing with a friend, when Dark Magician of Chaos was still limited (as well as you could do it on traditional format), and he was runing an E-Hero deck, so lets see if i remember it well:

He had Wildheart and another e-hero on the field, and I had no monsters, but 2 spell/trap cards already set, and my turn had begun.
 * 1. I summoned Skilled Dark Magician.
 * 2. I entered the Battle Phase.
 * 3. I attacked and destroyed his Wildheart (-400 LPs).
 * 4. With the declaration of my spellcaster's attack, I activated my already set trap card Magician's Circle and special summoned Dark Magician Girl.
 * 5. From my hand, I activated Magical Dimension, tributing Skilled Dark Magician and special summoning Dark Magician from my hand.
 * 6. With Magical Dimension's second effect, i destroyed his second e-hero, clearing the field.
 * 7. Direct attack with Dark Magician (-2500 LPs).
 * 8. I activated my second already set card, Dedication through Light and Darkness, tributing Dark Magician and special summoning Dark Magician of Chaos from the deck.
 * 9. Direct attack with Dark Magician of Chaos (-2800 LPs).
 * 10. And finally, direct attack with Dark Magician Girl, now with 2300 ATK, since at least 1 Dark Magician was on the grave (-2300 LPs).

Total damage = -8000 LPs (otk)!

I wish you have enjoyed ^^!!! Fawlker (talk • contribs) 18:38, July 12, 2010 (UTC)

I didn't know that Dark Magician of Chaos was banned. :( Well now I can see why. Fallensilence (talk • contribs) 05:53, July 13, 2010 (UTC)

Thanks for another reason. Fallensilence (talk • contribs) 17:26, July 13, 2010 (UTC) It's more of because of his spell-retrieval. People used him in combos that would continaully supply draws/burns. Drew-Gi-Oh! (talk • contribs) 17:24, July 13, 2010 (UTC)

He was Forbidden because of his loop with Dimension Fusion, and his OTK power in Diamond Dude Turbo and Dark Armed Return.--Akiza Izayoi (talk • contribs) 18:32, July 13, 2010 (UTC)

Wow thanks for the third reason. I feel stupid. Fallensilence (talk • contribs) 03:15, July 14, 2010 (UTC)

To avoid paying Life Points for Effect Monsters like Injection Fairy Lily, use DNA Surgery and declare Psychic. Then equip the monster with Telekinetic Charging Cell. Also, Krebons + Telekinetic Charging Cell = Very easy defensive wall. EgyptianGods (talk • contribs) 04:05, July 14, 2010 (UTC)

Never seen this combo in my life but it sounds awesome. Fallensilence (talk • contribs) 17:15, July 14, 2010 (UTC)

I prefer to activate Magicians Unite, targeting Lily.--Akiza Izayoi (talk • contribs) 17:47, July 14, 2010 (UTC)

The Spellcaster Combo
That Spellcaster Combo could have easily been countered for if the opponent had Invader of Darkness on the field, you wouldn't have been able to have played your 2 Quick Play Cards. .:Crack Of Dawn:. (talk • contribs) 11:33, July 24, 2010 (UTC)

combos r useless
just go with the flow and dominate brraaahhhh =w= Raiga (talk • contribs) 13:53, July 24, 2010 (UTC)

Or, you could just stick with a simple combo like Block Attack and Shield Crush. Yug18-11 (talk • contribs) 14:11, July 24, 2010 (UTC)

Or just see what combos you can use with 6 or less cards in your hand. Fallensilence (talk • contribs) 15:10, July 24, 2010 (UTC)

You can usually pull off a combo just by using what's in your hand. Like if you have two Level Ups, an Armed Dragon LV3, Level Modulation, and two Armed Dragon Lv10s, then you get two 3000 beatsticks who can Lightning Vortex your opponent's field for the cost of six cards. Drew-Gi-Oh! (talk • contribs) 18:29, July 24, 2010 (UTC)

A simple Monarch combo
Tribute plaugespreader for a monarch (preferably Caius) use its effect, attack for 2400 than top deck for plauge synchro for Stardust, and use like a book of moon incase you run into a stronger monster.--Berfomet (talk • contribs) 22:54, July 24, 2010 (UTC)

It looks like more of a combo to turn the duel around but it's a cool combo. Fallensilence (talk • contribs) 15:06, July 25, 2010 (UTC)

Shooting star dragon combo
A personal favorite of mine to get shooting star dragon out with a 3 card combo 1. activate one for one by discarding dandylion 2. summon any level 1 tuner monster such as effect veiler 3. summon debris dragon 4. activate his effect to summon dandylion 5. tune formula synchron and stardust dragon 6. tune shooting star dragon :)

Synchron combo
Discard Quillbolt Hedgehog to summon Quickdraw Synchron. Then summon Junk Synchron use his effect to revive Quillbolt Hedgehog, then summon Doppelwarrior with his effect. Summon T.G. Hyper Librarian using doppel warrior and junk syncron. Next summon Road Warrior using quickdraw synchron, quillbolt hedgehog and doppel token. Use road warriors effect to summon Unknown Synchron, then summon formula synchron using other doppel token and unknown synchron. Finally revive quillbolt hedgehog, summon Armory Arm using hedgehog and formula synchron.

matthew.lightbody@talktalk.net (talk • contribs) 13:36, May 23, 2012 (UTC)