Chain Burn

Chain Burn is one of the most popular types of Burn Decks, others being Anti-Cure and Fire Burn. This Burn Deck uses a multitude of cards, most of them being Traps, to inflict massive damage to your opponent while maintaining a good hand advantage to play more of them. This Deck is not considered an OTK because it takes more than one turn to accumulate the amount of damage needed to take the opponent down since it relies mainly on Traps.

Play Style
Chain Burn uses mostly Traps and Spells to inflict serious damage at a time, while also using cards like "Reckless Greed", "Jar Of Greed", and "Legacy Of Yata-Garasu". However, the secret to this Deck is the fact that all of the Traps used consecutively creates a chain, allowing you to use "Chain Strike" to inflict massive damage, recycle Chain Detonation for consistent damage, and use "Accumulated Fortune" for extra draw power. Some Spells are added to inflict more damage, like "Tremendous Fire", "Ookazy", and "Poison of the Old Man" especially.

Of coarse, one needs some defense in order to keep on drawing and dwindling the opponent. Thanks to the new March 2012 Format "Marshmallon" is now Semi-Limited, so it is a fantastic defensive pivot to the Deck. "Magic Cylinder" negates attacks and inflicts even more burn, "Defense Draw" gives some draw power, and "Battle Fader" and "Swift Scarecrow" protect damage for a turn.

There are other options to this Deck as well. "Stealth Bird" can give a whopping 1000 points of damage to your opponent per turn while keeping itself safe with a solid 1700 Defense. "Morphing Jar" gives off necessary draw power when needed. Even though it is OCG, "Metalion The Time Lord" is a perfect fit to this Deck.

Finally, on a different note, unlike the ever-popular Inzektor and Wind-Up Decks, this is a very cheap Deck to make, so if you're in a budget limit, this Deck is perfect for you.

Recommended Cards
Monsters
 * Battle Fader
 * Marshmallon
 * Morphing Jar
 * Swift Scarecrow

Spells
 * Chain Strike
 * Poison of the Old Man
 * Tremendous Fire

Traps
 * Accumulated Fortune
 * Ceasefire
 * Chain Detonation
 * Jar of Greed
 * Just Desserts
 * Legacy of Yata-Garasu
 * Reckless Greed
 * Secret Barrel

Weaknesses
First we'll mention the obvious. Once your opponent has a "Prime Material Dragon", "Royal Decree", or "Jinzo" out, you know it's immediately the end because most likely there is nothing you can do about them unless you side specific cards. Stall and Cure Decks make it almost impossible to win because they just keep gaining Life Points. If your opponent gets the advantage faster than you can, you won't have enough time to inflict enough damage and it's game over.