Forum:Fenix Burn Deck

I've managed to boil my deck idea down to the 2 big burn combos that I absolutely want:


 * I want Blaze Fenix, the Burning Bombardment Bird for its potential 2000+ burn damage per turn effect, with Spiritual Fire Art - Kurenai as a backup/finisher.


 * I want Lava Golem for its nearly unstoppable monster destruction effect, the 1000 burn damage per turn effect, with Zoma the Spirit and Blast Sphere as 3000 burn damage control measures.

Blaze Fenix/Kurenai are the main combo I want to focus this deck around. Pyrotech Mech - Shiryu and UFO Turtle are both easy to summon and effective walls/deck-millers that can fuse into Fenix. I'm using Trade-In and Lava Golem/Shiryu as my main draw engine. Blast Sphere synergizes with Fenix well as a potential fusion material and helps keep Golem in check. Zoma the Spirit keeps Golem in check right away by avoiding the "no summoning the same turn" limitation of Golem and also flows well with the deck goal of burn damage.

This leaves me with 16 available cards for my main deck, 12 cards for my extra deck and all 15 of my side deck. I'm looking for any and all advice, tips and ideas on what cards to use to speed the deck up, what weaknesses it might have and what cards could help cover those weaknesses without sacrificing too much speed.

Demacry (talk • contribs) 05:31, January 5, 2014 (UTC)