Forum:Help Improve Fairy Deck

Alright, first of all, I've been using this deck for a good 2 years now, and I do like it. I know it probably has a couple banned cards in it at the moment, but it fared decently in the last tournament I went to (decently, not well). And I built my boyfriend a six samurai deck with a single structure deck and what I had laying around, yet he manages to beat me about 1/4 times. On the other hand again, my friend has a Gravekeeper deck, and if I add Concentrated Light (x3), it's hard for her to beat me.

I rebuild my deck quite often, and this is probably the best it's ever been. While in the tournament, I realized I often ran out of cards and relied on the next draw, which was usually something useless. Like almost every competitor, my boyfriend likes to take out all of my monsters with traps and spells, then attack me directly. So the biggest setback for me is defense. I have well over enough traps, but not much to protect me from other traps and spells. This is problem #1.

My next problem is deciding what to rely on most. Looking at my deck, I think I have a little bit of everything, trying to squeeze every strategy in at once even though I know it can't work. I want to know whether to rely on Valhalla, Hall of the Fallen, which often comes in handy, or The Sanctuary in the Sky, which does little to nothing on its own but is useful with other cards.

It's tough to rely on the Sanctuary in the Sky because I don't want to overcrowd my deck. I included Zeradias, Herald of Heaven, just for this field spell. So far, Sanctuary mostly benefits Master Hyperion, The Agent of Mystery-Earth, Nova Summoner, and Neo-Parshath, the Sky Paladin. I'd add more agents, but the others are basically useless if the Sanctuary in the Sky isn't on the field. I can't always have the field spell out, so I don't want to risk having the other agents in my deck. At the same time, I keep Earth And Jupiter for Hyperion.

I added Nova Summoner and Airknight Parshath for Neo-Parshath, the Sky Paladin, despite having both Hecatrice and Valhalla. Probably due to luck more than anything, that combination has been useful so far.

Valhalla is only risky to me because of the mentioned traps and spells like Mirror Force (I happened to attend the tournament on a day where the rules for banned and limited cards didn't apply, and I didn't know that). If I swarm all of my monsters out with special summoning, they always seem to get wiped out by the next turn. If I remember correctly, there were a few monster effects that did the same thing.

I'm pretty sure I have too many spells and traps, but I can't decide what to scrap. I'd also like to bring out Hyperion and its effect a bit more often.

I don't own too many extra cards that go along with the theme, but I'd still like some good expert advice on what to change, whether it be deck or strategy.

Adjustments I've tried recently: -replacing weaker agents with Airknight Parshath, Nova Summoner, and Neo-Parshath, the Sky Paladain Neccers (talk • contribs) 06:38, July 15, 2013 (UTC)