Forum:Gravekeeper's Deck

 Monsters  - 19 Gravekeeper's Descendant x3 Gravekeeper's Visionary x2 Gravekeeper's Spy x3 Gravekeeper's Priestess Gravekeeper's Assailant x2 Charm of Shabti Gravekeeper's Commandant x3 Gravekeeper's Spear Soldier x2 Caius the Shadow Monarch Gravekeeper's Guard

 Spells  - 13 Gravekeeper's Stele x2 Royal Tribute Gravekeeper's Servant x3 Mystical Space Typhoon Necrovalley x3 Magical Dimension Allure of Darkness Lightning Vortex

 Traps  - 8 Rite of Spirit x3 Magician's Circle x2 Judgment of Anubis Sakuretsu Armor Dark Bribe

I built this deck the other day, haven't had much luck with it yet. I was thinking of putting in a Field Barrier and maybe a couple Burden of the Mighty. Any suggestions would be helpful.

-Radmire

Where's the Cheif, man?!
You got a thing against Gravekeeper's Chief? He used to be the strong point of Gravekeeper decks. I mean, I understand he's a tribute, but as long as you can get him out, he makes up for the loss by bringing it right back! I can understand that having your graveyard unaffected by Necrovalley isn't much of a plus if you don't play any cards that really designate your graveyard.

Besides that, though, what exactly is going wrong when you use the deck? Do you keep losing your Necrovalley? Because if so I can understand, and you should definitely put at least one Field Barrier in there. What's with the Gravekeeper's servant, though? Do you like it because it has Gravekeeper in the title, or does it actually combo with Necrovalley, and your opponent can't attack? Personally I don't see how that would make sense, but if it does, clarify for me because that's really cool.

I can see a huge hole in the deck, though, that's glaringly obvious. You don't really have any good traps. Get rid of the Sakuretsu, and put in a Mirror Force. Throw a Torrential Tribute in there, too. These are staples! Magic Cylinder really can't hurt either. Also, I really don't understand this Dark Bribe fad recently, because the card blows. It's a -1 for you. Yeah it's versatile, but unless you can combo it with something, or you're running an OTK deck, there is really no point in playing it.

Otherwise, I think you have a really good deck, and I don't really understand what's not working with it. Lemme know what you think. NecrofearNorleras (talk • contribs) 18:00, July 9, 2010 (UTC)

I was running a copy of Chief, but I was getting him at bad times so I took him out. I could put him back though to fill my field faster. The main problem isn't losing Necrovalley outright, it's other Field Spell Cards being played that usually destroys it. As for Gravekeeper's Servant I like running it because it makes my opponent mill their deck and once their cards are in the Graveyard they are unable to get them back because of Necrovalley. I would be willing to take them out if I find something better though. I completely agree on your point about my Traps, I just don't own those cards, but I think I'd be willing to pony up some cash to get them. -Radmire

FIELD BARRIER
Field Barrier is exactly what you need, then. With it your opponent can't play fields over yours. It does kinda suck to have to play two cards just to make sure you have a stable field, but the problem in your deck certainly isn't card advantage or speed. Gravekeepers have plenty of that. Once you had them on the field, your strategy would be flawless. Your gravekeepers will also be really hard to kill, too, by other monsters. Heck, I'd run two Field Barriers in yours. Throw in a terraforming too if the Descendants don't do enough for you. NecrofearNorleras (talk • contribs) 18:35, July 9, 2010 (UTC)