User:MrVariant /Trap Efficiency: How to waste your opponent's removal

I made an entry here regarding how to make efficient summons. Yu-Gi-Oh is a quick game, needing you to make summons by using 1 card or a card from an easily retrievable area (deck, graveyard, or remove from play).

Trap cards are a similar story. I personally feel that Torrential Tribute and Bottomless Trap Hole are superior to Mirror Force given monsters like Demise, King of Armageddon or Mobius the Frost Monarch that can destroy spells/traps when summoned. Unlike the prior two cards, Mirror Force can be destroyed by any monster without destroying it. Even Breaker the Magical Warrior can easily subdue it.

Another card that can be run instead, and even in 3's is Compulsory Evacuation Device. Should your opponent dare to Synchro Summon or summon Demise, they'll lose everything and probably won't be able to summon Demise again, given how obsolete rituals are outside of the restricted Advanced Ritual Art. Even Stardust Dragon cannot protect them from Compulsory Evacuation Device because Compulsory Evacuation Device does not destroy. Worst of all is that it chains to any kind of removal, making your opponent waste their Mystical Space Typhoon or Heavy Storm and letting you get a big grin at the same time.

I also recommend Blast with Chain for the same reasons; it will make your opponent's removal completely worthless if you use this with Compulsory Evacuation Device and Torrential Tribute. Even better is how you can easily get Gearfried the Iron Knight via Reinforcement of the Army or reuse it with The Warrior Returning Alive. You can even use Blast with Chain in the Damage Step or destroy an opponent's monster by summoning your own Mobius the Frost Monarch or playing Heavy Storm.

Another good idea is not to use more than 5 or 6 traps in a deck. This is because it can stack, especially since you cannot play them from your hand, need to be set a turn to activate, and the game has a pace that needs you to expect your opponent to wipe the field via Dark Armed Dragon or the like in 1 turn. Like with that other article I talked about regarding efficient summoning, stacking is the worst way to lose because it shows you failed as a deck creator.

You don't want to set everything down at once, even if it is chainable because all the effects won't work properly. For example if you set Threatening Roar, Blast with Chain and Compulsory Evacuation Device and your opponent plays Demise, you just wasted 3 cards when only 1 was needed for the job that turn. If you only set 2 cards, you baited your opponent by making them waste 2000 life points only to send Demise back to their hand and lose only 1 card (Someone edit if losing your monster and blast with chain at the same time triggers blast with chain).

A general rule I want to mention regarding any part of Yu-Gi-Oh is not to discard unless you plan on comboing or using Gadgets or Thunder Dragon. Even with these combos, there are more efficient ways of doing things, such as using the traps I mentioned over Raigeki Break because they provide more than enough at the current restrictions.

It's like using restricted Synchro Monsters or Demise; you're not going to need nor summon more than 1 anyway or else you'll draw multiple copies at a bad time like the Rare Hunter Seeker who used Exodia against Yami Yugi in the anime drew multiple copies of the same Exodia pieces, and there are cards like Manju of the Ten Thousand Hands that easily thin your deck, such as Reinforce Truth to get Jutte Fighter so you can easily synchro summon Goyo Guardian to get them.