Forum:Malefic Deck

Hey people, creating a malefic deck since the promotional 3D pack came out. So I looked about the sites for malefic deck but no one really made a purely malefic(just the ones i saw). So see if it is ok or risky or need further improvements.

ok the i find that adding 1 imperial custom would just prevent my skill drain to die too fast. also i was thinking of adding POA but looking at it i dont know what to remove as u should know that burial from a different dimension only bring from remove from play to grave. I dont want 41 cards as it lowers my chance to get skill drain or malefic world to my hands. Although quite scared to run this deck as only having 1 malefic on the field at a turn. So i was thinking of removing 1 each of the blue eyes, red eyes and rainbow dragon and then having other creatures along with this deck.

try using cards like beast king barbaros and fusilier dragon the dual-mode beast. if skill drain is active when they're summoned, u can normal summon them with no tributes, but they lose no atk or def points.

Thx for that. Never thought of it but i edited it alot and was trying to find for a alternative way in case my skill drain or malefic world is gone so i decided to use the gear town and ancient gear gadjiltron dragon cards as u can see in the edit. Since i have another back up i was thinking of adding D. Prison other than imperial custom. So since u suggest King Barbaros which should i go with King Barbaros and fusilier dragon or Ancient Gear? Also seems like malefic is all special summmon i m also looking out for normal summons which u just brought out. Or add both ideas by removing 1 magical mallet and card trader.

pure malefic? here: http://yugioh.wikia.com/wiki/Forum:Malefic_Fissure-Virus-Drain

Forget rainbow, you should rather add more cyber end. Then you don't happen to have a dead rainbow dragon in hand ;)

Also forget red eyes. There is no difference to blue eyes other than the attack and the latter is much better and also compatible with Trade-In. -dest- (talk • contribs) 11:33, February 24, 2011 (UTC)

Oh really? ok shall try ermss let me edit my deck a little more. so get rid of red eyes and rainbow and add in more cyber end... ok...but apparently in this deck as u can see i m trying not to get a dead draw as from card trader and lighten the load. So a dead rainbow is rather low. Ok so here it is so far from the edit. Well I think it will be hard for me to look for cyber end dragons yea so i shall just add the 1 red eyes set for the mean time.

Now i testing out the deck and it seems really slow. Cause u know u can only have 1 malefic on the field and i keep adding malefic to my hand. So is it suppose to be like that? Because my opponent could just clear 1 creature and then just direct me... Any advice or anything?

perhaps more truth dragon. If they get rid of your malefic just pay half of your life to summon him ;)

as for cases which rfp/bounce rather then destroy, you could try mirror force/dprison to stall for a short time. btw, you don't have to use malefic worlds effect, if you still have enough malefics in your hand just draw normally. -dest- (talk • contribs) 16:43, February 24, 2011 (UTC)

well i added foolish burial in my deck now to send truth dragon in to the grave easily. So should that be ok or i add 2 truth? Oh and ya i will try not to keep using malefic world effect. And i m adding sakuretsu as mostly stardust can negate it but it cant attack as he would most probably get destroyed by my malefics attack. Maybe i will look out for mirror force to add in.

malefic deck
Hey I'm also building a Malefic deck so would also advise more Malefic Truth Dragon because when your opponent swings at your Malefic monsters you you could just activate something to destroy your own cards like destruct potion to gain life points then activate Truth Dragon's effect to special summon him.

oh ok. then add 2? 2 is enough right?

other malefic recommended cards like :(terraforming x3, field barrier x2 )

Malefic Disaster
my malefic deck is a disaster dragon malefic spin, think about it Future Fusion on F.G.D using 2x Wyv, 2x REDM and 1 Mal Truth special summon any mal you want that turn then endphase bring back both REDM, try and set skill drain, next turn, summon what you can, activate skill drain, if you had Red Eyes Malefic, 2x REDM, that's 8000, say they destroy Red Mal, summon truth from grave this is basically a Disaster Drag set up and Disaster is proven to work. also, keep red eyes and mix in Flamvelle Guard, lvl 1 tuner, 2000 defence, sych for something useful Also i may make my malefic deck into a red nova deck, synch red mal and flamvelle for RDA, play a malefic gear, use the Mal Gear on the field and a Mal Gear in your hand with RDA for Red Nova Also, if you're suffering from being limited to 1 attack per turn when Skill Drain isn't on the field, use Dragons Rage for piercing damage Just some ideas i am doing Please refer credit to Drako398 -

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--- I'd probably say a good malefic deck should contain other field spells that would boost your monsters, such as mountain and mystic plasma zone. Also contain cards that support the non-malefic versions of cards like red b. chick and red eyes darkness dragon. Also adding malefic monsters into other decks can help too, such as adding malefic rainbow to a crystal beast deck.