Forum:Six Samurai Deck Fix 2

I posted this deck a while back:

Now I rebuilt the deck different.

Alright, so I dropped my deck down to 40 cards and put in the Grandmaster/Hand of the Six/Gateway combo, where you play 2 Gateways, summon Hand, use the 4 counters on both Gateways to bring out a Grandmaster, special summon(putting another 4 counters on the field), tributing him for Hand's effect, and then re-do out of the Graveyard. Personally, I just draw out all of my Grandmasters if I can, to thin out my deck. I also have the combo where I can use Return and Technique to bring back my Six Samurai from the Grave and use Hand to blow up my opponent's monsters. And if I use Return on Yaichi while there is another Six Samurai on the field, I can use his effect, and then Cunning to bring out someone else permanently. The last deck advice was good. How's the deck now? Any more suggestions? I think this is a pretty good build. I call it "The Six Samurai Returning Alive." Lame, but I like it.