Forum:Deck Guide/Psychic

Psychic Guide
By BobaFett2

Psychic-Type monsters were first introduced in The Duelist Genesis as a totally new type (the only new one so far) along with Synchro Monsters. They have a variety of strategies, ranging from Synchro Summoning to beatdown to Exodia. "Emergency Teleport" rocketed Tele-DAD decks to the top of the metagame at one point before it was Limited.

Ratings
Power: 9/10 Psychic decks have quite a bit of power but are not the most powerful archetype around in terms of monsters.

Consistency: 6/10 Most Psychic decks burn Life Points which makes it risky to use Warning/Judgment.

Speed: 8/10 The speed of Psychic decks varies by the type of deck but they can't match the speed of standard meta decks.

Draw/Search Power: 8/10 The "Gusto" archetype has a lot of search power as do the Banish-Psychics while the other Psychic decks have a good amount of search power. They don't have as much draw power.

Overall: 7.75 Psychic decks usually don't enter the metagame but they are one of the better non-meta decks.

Main Cards (Gusto)
Monsters: Spells: Traps:
 * Caam, Serenity of Gusto: "Caam" alone is a decent card, allowing you to draw a card once per turn if you have a good Graveyard setup, but where it really shines is in Gusto-Exodia decks: "Mind Master" is used to swap "Caam" and then you use "Caam" to draw cards, over and over.
 * Daigusto Eguls: The largest "Gusto" Synchro Monster, a Level 7 monster with 2600 ATK. Its effect is slow but it does have high ATK-during your End Phase you can Banish a WIND monster in your Graveyard to destroy one set card your opponent controls.
 * Daigusto Falcos: Another "Gusto" Synchro Monster that is Level 4 and has 1400 ATK. It gives all "Gusto" monsters 600 ATK when it is Synchro Summoned.
 * Daigusto Gulldos: "Gulldos" is one of the better "Gusto" Synchro Monsters-it is Level 5 and has 2200 ATK, along with the ability to destroy one face-up monster your opponent controls once per turn by returning two "Gusto" monsters from your Graveyard to your deck.
 * Daigusto Phoenix: So far the only "Gusto" Xyz Monster. It is Rank 2 with 1500 ATK. Once per turn, you can detach a WIND monster from it to allow one face-up WIND monster you control to attack twice that turn.
 * Daigusto Sphreeze: The Level 6 "Gusto" Synchro Monster and the only one where a "Gusto" humanoid isn't riding on a "Gusto" bird. "Sphreeze" has 2000 ATK and when it is Synchro Summoned you can add a "Gusto" monster from your Graveyard to your hand. In addition to that, it can't be destroyed by battle and your opponent takes all battle damage from battles involving "Gusto" monsters.
 * Gusto Codor: When "Codor" destroys your opponent's monster by battle you can Special Summon a WIND Psychic-Type monster with 1500 or less DEF from your deck. Unfortunately, "Codor" only has 1000 ATK.
 * Gusto Egul: When "Egul" is destroyed by battle you can Special Summon a Level 4 or lower "Gusto" non-Tuner monster from your deck. It is also a Level 1 Tuner monster.
 * Gusto Falco: A Level 2 Tuner monster that allows you to Special Summon a "Gusto" monster from your Deck in face-down Defense Position when sent from the field to your Graveyard (except by battle) while face-up. Unfortunately, it misses the timing for Synchro Summons.
 * Gusto Gulldo: A Level 3 Tuner monster. When it is sent from the field to the Graveyard you can Special Summon a Level 2 or lower "Gusto" monster from your Deck. It misses the timing for Synchro Summons.
 * Gusto Skwirl: "Skwirl" is a Level 2 Tuner monster that allows you to Special Summon a Level 5 or higher "Gusto" monster from your Deck when destroyed by a card effect.
 * Gusto Thunbolt: When "Gusto Thunbolt" is destroyed by battle and sent to the Graveyard you can Banish a "Gusto" monster in your Graveyard at the end of the Battle Phase to Special Summon a WIND Psychic-Type monster with 1500 or less DEF from your Deck (such as another "Thunbolt").
 * Kamui, Hope of Gusto: "Kamui" is a weak monster with 200 ATK and 1000 DEF that Special Summons a "Gusto" Tuner monster from your Deck when it is flipped.
 * Musto, Priest of Gusto: "Musto" is one of the more powerful "Gusto" monsters, with 1800 ATK and the ability to negate the effect of one face-up monster on the field once per turn by returning a "Gusto" monster from your Graveyard to your Deck.
 * Reeze, Whirlwind of Gusto: "Reeze" is one of the two "Gusto" tribute monsters. It has 1900 ATK and is Level 5 along with the ability to return one card from your hand to the bottom of your Deck in order to select a face-up monster your opponent controls and a "Gusto" monster you control and switching control of them.
 * Windaar, Sage of Gusto: "Windaar" has 2000 ATK which is low for a Level 6 monster. When it destroys your opponent's monster by battle you can Special Summon a Level 3 or lower "Gusto" monster from your Graveyard in face-up Defense Position.
 * Wynnda, Priestess of Gusto: "Wyynda" is a weak "Gusto" monster with 1000 ATK and 200 DEF. When it is destroyed by battle by your opponent's monster that is attacking you can Special Summon a "Gusto" Tuner monster from your Deck.
 * Contact with Gusto: This card allows you to return two "Gusto" monsters from your Graveyard to your Deck to destroy one card your opponent controls.
 * Blessings for Gusto: "Blessings for Gusto" returns two "Gusto" monsters from your Graveyard to your Deck in order to Special Summon a "Gusto" monster from your Graveyard.
 * Gusto Whirlwind: "Gusto Whirlwind" can only be activated while you control no monsters. It returns two "Gusto" monsters from your Graveyard to your Deck then Special Summons a "Gusto" monster with with 1000 or less DEF from your Deck.

Main Cards (Banish-Psychic)
Monsters: Spells: Traps:
 * Esper Girl: When "Esper Girl" is Special Summoned while Banished, the top card of your Deck is Banished. When "Esper Girl" leaves the field that card is added to your hand-this is a great effect for the advantage it generates. In addition to that, "Esper Girl" is a Level 2 Tuner monster.
 * Hushed Psychic Cleric: You can discard a card for Banish a Psychic-Type monster in your Graveyard. Then, when "Hushed Psychic Cleric" leaves the field you have to Special Summon one of those monsters. This card is used in conjunction with "Mind Master"
 * Mental Seeker: "Mental Seeker" is inferior to "Esper Girl"-when it is Special Summoned while Banished you select one of the top cards of your opponent's Deck and Banish it. While this can be good in that it Banishes a valuable card, it just doesn't generate advantage. In addition to that, it's a Level 3 Tuner monster.
 * Overmind Archfiend: "Overmind Archfiend" is the Banish-Psychic Synchro Monster-it is a Level 9 Synchro Monster with 3300 ATK. Once per turn, you can Banish a Psychic-Type monster in your Graveyard. When "Overmind Archfiend" is removed from the field, you can Special Summon that monster. With two "Overmind Archfiend" and "Mind Master" you can get a lot of monsters effectively for free.
 * Serene Psychic Witch: When "Serene Psychic Witch" is destroyed by battle you can Banish a Psychic-Type monster with 2000 or less ATK in your Deck. Then, Special Summon it during your next Standby Phase.
 * Silent Psychic Wizard: When "Silent Psychic Wizard" is Normal Summoned you can Banish a Psychich-Type monster in your Graveyard. When "Wizard" is sent from the field to your Graveyard, you can Special Summon that monster.
 * Space Time Police: "Space Time Police" is nearly useless because it requires a tribute. When it is Tribute Summoned you can Banish one face-up monster your opponent controls. Then, it is Special Summoned during your next Standby Phase (this is a nearly useless effect-"Caius" is much better).
 * Telepon D.D.: When "Telepon D.D." is Banished while face-up on the field, you can Banish one Psychic-Type monster from your deck with 1500 or less ATK. Then, it is Special Summoned during your next Standby Phase.
 * Psychic Feel Zone:
 * Brain Hazard:
 * Psychic Reactor: