User:GoldenSandslash15/perfectdeck

The Concept of Perfection
The other day, my friends and I were talking about the idea of a "perfect" YGO deck, one that cannot lose regardless of the order you draw the cards in, and regardless of what your opponent plays. The idea came up when we were discussing Bastion Misawa's "perfect" deck in the GX anime, which was never shown, but only told to be "perfect."

We began to imagine just how "perfect" a Yu-Gi-Oh! deck can be, and we think that we've made one. We proxied the deck shown below, and began to test it out. Not only is this deck undefeated, but it hasn't been theoretically defeated either. So, the gauntlet is thrown. Can this deck be beaten?

The Strategy
Firstly, thin out your deck by using any of the following combos:


 * Discard a Thunder Dragon to search for two more.
 * Remove a Destiny Hero - Malicious from play from your graveyard to special summon another.
 * Activate a Toon Table of Contents to search for another, and use it to search another, and use it to search Blue-Eyes Toon Dragon.
 * Summon Elemental Hero Stratos and search for a Destiny Hero - Malicious or a Destiny Hero - Dogma.

Once you've done as much as you can, start drawing and do not stop until you've drawn as much as you can. If you pick up any deck-thinning combos on the way, use them before proceeding with draws.

Almost all spells here require that you discard, but there is a strategy in choosing what to discard.


 * Destiny Draw requires you to discard a Destiny Hero. Always choose Malicious over Dogma if given a choice, so that you can use Malicious to thin your deck. Also, Dogma can be used for Trade-In.
 * Trade-In requires you to discard a Level 8 monster. Blue-Eyes Toon Dragon and Destiny Hero - Dogma work nicely. If given a choice, discard the Blue-Eyes Toon Dragon. After all, it can't be summoned in this deck and Dogma can be used for Destiny Draw.
 * Always discard Broww, Huntsman of Dark World whenever you have the ability to do so, because he lets you draw a card, which is what we are doing from the effect anyway. Two for the price of one!
 * Once a Thunder Dragon has been used, the other two are worthless, so they may be discarded. The same applies to a Blue-Eyes Toon Dragon, although you could discard a Blue-Eyes Toon Dragon for Trade-In, so discard a Thunder Dragon when given the choice between the two.

There's also the strategy of choosing the ORDER to activate your spells.

1) Always use Deck Thinner Cards before Draw Cards. This makes it more likely that you draw what you need. 2) Use Upstart Goblin first. It has no discard cost, so you may get something that would have changed what you discarded. Although the opponent is healed, Life Points don't matter, since this deck wins with Exodia the Forbidden One's effect. 3) Use Trade-In. There's only 4 cards in this deck that allow you to do so, so you will inevitably save them until you do get a Trade-In, given the choice. 4) Use Destiny Draw. Again, there is a limited number of cards in this deck that can use it. 5) Use Dark World Dealings. There is a key difference between this card and Hand Destruction, other than the number of discards and draws. With Dark World Dealings, the draw comes first, and then the discard, rather than the other way around. This lets you see what you get before deciding what to discard, so it broadens your discard options, allowing you to make a better choice. 6) Use Hand Destruction. This card is a great draw tool, but everything else in this deck is better.

Given the nature of this deck, it is easy to draw 20-30 (or more) cards in one turn, so your opponent will only have one (or maybe two) turns to fight back. This means that trap cards are obsolete, since they cannot be activated on Turn One anyway. Reckless Greed is used however, due to its great draw power. When you are done with your turn, set as many Reckless Greeds as you can. You draw so much during your main phase that missing your draw phase is insignificant. Plus, you can activate 2 or 3 Reckless Greeds and you still only miss two Draw Phases. The timing is the key. Always activate this during your Standby Phase, and activate as many as you can. This lets you get one last draw phase in before you miss two. Although it means that you won't be able to draw until later than if you had missed this one, it is better to draw a card sooner rather than later, as it may change your decisions in-game.

When you use Reckless Greed, it will give you some more cards with Draw Power. This means that missing the draw phases doesn't matter.

Pot of Avarice is in this deck because without it, a Mill Deck could potentially get rid of your Exodia cards, so you need to add them back to your deck. Because Pot of Avarice lets you return 5 cards, it can even return all of the Exodia cards in this deck.