The Six Samurai Deck

A Six Samurai Deck focuses on getting two or more "six samurai" monsters on the field at a time as to use there effects. These effects range from monster destruction to magic and trap destruction. Any card with "Six samurai" in its card name is considered a six samurai monster.

Strengths
The six samurai can be very good at swarming if you start with the right hand. They are also quite versatile when it comes to monster, Spell and Trap destruction. Also most of them have an effect where if there destroyed they can send another samurai to the graveyard instead. With this kind of deck list, you can use Monster Gate or Reasoning to thin out the deck so you can get what you need fast.

Weaknesses
Six samurai can sometimes have a problem with consistency. If they don't start off with a good hand they often run into problems in the mid and late game. They are also very vulnerable to mass destruction because it disallows them to activate their effect to chose who is destroyed.

Monsters

 * The Six Samurai - Zanji x3
 * The Six Samurai - Irou x3
 * The Six Samurai - Yaichi x3
 * The Six Samurai - Kamon
 * Grandmaster of the Six Samurai x2
 * Great Shogun Shien x3
 * Spirit of the Six Samurai
 * Enishi, Shien's Chancellor x2
 * Cyber Dragon x3
 * Exiled Force
 * D.D. Warrior Lady

Spells

 * Shien's Castle of Mist
 * Cunning of the Six Samuraix2
 * Reasoning x3 or Monster Gate x3
 * Reinforcement of the Armyx2
 * Unity of the Six Samuraix2
 * Fissure
 * Smashing Ground
 * Premature Burial
 * Enemy Controller
 * Shrink

Traps

 * Michizure
 * Swiftstrike Armor
 * Fairy Box