Forum:Random Card Ideas

Ok so I am absolutely bored out of my mind. I don't expect this to get anywhere but I feel like doing this anyways. I figure level manipulation is all the rage to get out a variety of extra deck monsters so eh there’s plenty of that going on. I may be using semi colons wrong but whatever. Also yeah there's a sizeable amount of anti-support cards. I don't hate them sorts of things but I figured they "lack" anti-support.

Monsters

Observant Des Draco: Dragon-Type/FIRE/Level 7/ATK 2600/DEF 1800/Effect Monster


 * When card declares an attack and your opponent controls a monster; you can decrease the level of this monster by 1 any number of times, and if you do, reduce the defense of the attack target by 1000 and inflict damage to your opponent equal to that monster's star level x100.|

Shadow Mare: Fiend-Type/DARK/Level 6/ATK 2500/DEF 1700/Tuner Monster


 * Cannot be normal summoned or set; must first be special summoned from your hand by discarding two cards. When this is summoned this way apply the following effects:
 * For each Monster Card discarded; place 1 [something] counter on this card. During your Main Phase you can remove 1 [something] counter from this card, it can attack your opponent directly until the end of the Battle Phase.
 * For each Spell Card discarded; inflict 700 points of damage to your opponent.|

Daring Berserker: Warrior-Type/EARTH/Level 4/ATK 800/DEF 200/Tuner Monster


 * When this card is Special Summoned from the deck; add cards from the top of your deck to your hand until you add a level 3 or lower monster. You can Special Summon that monster, and if you do, banish all other cards added this way. If you do not then place all cards added this way to the bottom of your deck in any order. This card must attack each turn if able.|

Vampire's Savant: Zombie-Type/DARK/Level 5/ATK 1300/DEF 300/Effect Monster


 * Whenever a card(s) is sent from your opponent's deck to the graveyard by the effect of a Zombie-type Monster you control, target 1 face-up Zombie Monster on your side of the field, that monster gains 300 attack and defense. This card gains 300 attack and defense whenever this effect sucessfully activates and resolves.|

Vospeth Beast: Beast-Type/LIGHT/Level 4/ATK 500/DEF 2500/Effect Monster


 * This monster cannot be targeted by the effects of your opponent's Monster, Spell, and Trap Cards. Whenever this monster battles an opponent's monster; put 1 Decay Counter on it. Banish this monster when it has 4 Decay Counters on it.|

Blind Ghoul: Zombie-Type/DARK/Level 1/ATK 1900/DEF 100/Effect Monster


 * During each of your Standby Phases pay 1000 life points, if you do not, switch this card to Defense Position; its battle position cannot be changed until the End Phase except with a card effect.|

Notorious Task Maker: Reptile-Type/EARTH/Level 6/ATK 2400/DEF 2500/Effect Monster


 * Once per turn during either player's turn; you can decrease the level of this monster by 2, increase the level of 1 EARTH Monster you control by 3, and draw 1 card.|

Spiel Cataster: Spellcaster-Type/EARTH/Level 5/ATK 2000/DEF 2000/Effect Monster


 * During the turn this is Normal Summoned, whenever you draw or add a card from the deck through the effect of a Spellcaster-Type Monster, you can draw 1 card.|

Uraby Survivalist: Dinosaur-Type/FIRE/Level 4/ATK 1400/DEF 700/Effect Monster


 * When this Monster is Special Summoned; reduce the level of 1 face-up Monster by up to 4.|

Seismic Saber Tooth: Beast-Type/EARTH/Level 8/ATK 300/DEF 300/Effect Monster


 * If you tribute summoned this card by only tributing Insect-Type Monsters, you can reveal any number of Beast-Type Monsters from your hand to your opponent, this card gains 2000 attack and defense for each card shown this way; you cannot Summon other monster cards this turn. When this card attacks; you can switch one Defense Position monster your opponent controls to Attack Position.|

Isosmotic: Aqua-Type/WATER/Level 6/ATK 1600/DEF 2600/Effect Monster


 * Whenever this monster is targeted by the effect of your opponent's Monster or Spell Card; place 2 Ice Counters on all face-up monsters. During your opponent's Standby Phase you can remove 3 Ice Counters from anywhere on the field to target 1 set card they control; if it is flipped face-up, it's effect is negated until your opponent's next Standby Phase.|

Greven: Beast-Type/EARTH/Level 3/ATK 1200/DEF 1200/Effect Monster


 * During the Damage Step only, if this Defense Position monster battles an opponent's monster, increase this monster's attack and defense by 1200; only activate this effect if there is a face-up Spellcaster-Type Monster on the field.|

Goblin Pachyderm Squad: Warrior-Type/EARTH/Level 4/ATK 1700/DEF 0/Effect Monster


 * When this monster is summoned; draw 1 card for each other face-up attack or Defense Position (whichever there is more of) "Goblin" Monster you control. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.|

Crypt Wailer: Zombie-Type/DARK/Level 1/ATK 200/DEF 0/Effect Monster


 * Once per turn during either player's turn, when you Special Summon a Zombie-Type Monster; you can Special Summon this card from your graveyard in Attack Position. This cannot be used for a Synchro Summon or Tribute Summon of a monster unless it is for the summon of a Zombie-Type Monster.|

Surgeon's Apprentice: Warrior-Type/LIGHT/Level 4/ATK 1200/DEF 1200/Tuner Monster


 * Each monster you control that is not its original (printed) type gains 1000 defense. Each monster you control that is not its original (printed) attribute gains 1000 attack. This card gains 1000 attack and defense for each monster you control that has two attributes.|

Delayer: Warrior-Type/LIGHT/Level 1/ATK 100/DEF 100/Effect Monster


 * While this monster is equipped with an Equip Spell Card, if this battles an opponent's monster, negate that monster's effect and the battle damage this card deals is doubled.|

Dragon of Order: Dragon-Type/LIGHT/Level 4/ATK 1200/DEF 1000/Effect Monster


 * If your opponent controls a monster and you control no monsters; you can Special Summon this from your hand. This monster cannot be targeted by the effects of Monster, Spell, and Trap cards. During your Main Phase, you can decrease the level of this monster by 1 any number of times; this card can attack as many times as its level was reduced until the end phase. During each of your Standby Phases; decrease the level of this monster by 1 or destroy it.|

Number’s Servant: Winged Beast-Type/DARK/Rank 5/ATK 2500/DEF 1400/XYZ Monster

2 Level 5 Monsters

Once per turn during your Main Phase: You can attach 1 XYZ material from this card onto a face-up “Number” monster you control. While this card has no XYZ materials, if a “Number” monster you control is returned to the extra deck, you can Special Summon all monsters treated as XYZ materials for that monster to the field.

G.B. Vindicator: Beast Warrior-Type/FIRE/Level 4/ATK 1200/DEF 1400/Tuner Monster


 * At the start of the Battle Phase you can toss a coin two times and apply the appropriate effects:
 * 2 Tails: Target 2 cards your opponent controls. If a target is a Spell or Trap Card, it cannot be activated and its effect is negated until the End Phase; if a target is a Monster Card, if this card battles that monster this turn, destroy it immediately before applying damage calculation and it can attack again once in a row.
 * 1 Tails: You can Normal Summon 1 additional time this turn.
 * 2 Heads: Your opponent can Special Summon up to 2 Monsters from their deck or hand.|

Rittiker: Warrior-Type/LIGHT/Level 3/ATK 1200/DEF 1200/Effect Monster


 * This Attack Position card cannot be selected as an attack target by EARTH Zombie-Type Monsters and DARK Warrior-Type Monsters.|

Morbid Defender: Fiend-Type/FIRE/Level 1/ATK 1000/100 DEF/Effect Monster


 * You can tribute this card to destroy monster with defense equal to or less than this monster's attack.|

Reckless Rose: Plant-Type/FIRE/Level 5/ATK 1400/DEF 1000/Effect Monster


 * If this card would be removed from the field; instead increase its attack and defense by 1000. The effect of "Reckless Rose" can only be used once per duel.|

Perplexing Naga: Reptile-Type/WATER/Level 3/ATK 100/DEF 2300/Effect Monster


 * When your opponent would take damage from the effect of a monster you own; you can instead draw 1 card for each 1000 points of damage it would deal.|

Renegade Sovereign: Dragon-Type/DARK/Level 6/ATK 2400/DEF 1900/Tuner Monster


 * When this monster deals battle damage to your opponent; you can reduce this monster's level by 1 and reduce the level of a LIGHT Monster you control by 3, and if you do, banish 3 monsters in either player's graveyard for each LIGHT Monster on the field.|

The Metal Raider: Machine-Type/DARK/Level 3/ATK 1300/DEF 800/Spirit Monster


 * This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. Once per turn during your Main Phase: You can reveal this card in your hand and target 1 face-up Machine-Type Monster; this monster gains that monster's effect while in the hand and on the field.|

Kaiser Trapper: Pyro/FIRE/Level 3/ATK 200/DEF 100/Effect Monster


 * When this card is Normal Summoned; increase the level of 1 FIRE monster you control by up to 3.|

Damsel: Beast-Warrior/LIGHT/Level 2/ATK 1200/DEF 200/Tuner Monster


 * When this card declares an attack, if it is the only face-up monster you control, it gains 1000 attack and defense until the end of the Damage Step. When this card is tributed for a Tribute Summon; destroy 1 face-up Machine-Type Monster.|

Heart Warmer: Beast-Type/EARTH/Level 9/ATK 2800/DEF 1100/Tuner Monster


 * If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to this monster's attack and gain Life Points equal to the difference between the monsters attack or defense [The difference is determined by the positions of the monsters] at the end of the Damage Step. If this monster would be destroyed; you can instead pay 2100 Life Points and flip it face-down.|

Entity of Yamimaki: Fiend-Type/DARK/Level 5/ATK 2330/2200/Effect Monster

If you control a face-up Normal Fiend-Type Monster; you can Special Summon this card from your hand. When this card is summoned this way; reduce its level by 2, destroy 1 normal monster, and destroy this card during the End Phase. [May be worded badly...]

Demise Reaver: Plant-Type/FIRE/Level 6/ATK 2700/DEF 1200/Effect Monster


 * FLIP: Each player discards 2 cards; Special Summon 1 "Vam" token (Fiend-Type/DARK/Level 2/ATK 0/DEF 300) for each monster discarded this way to either side of the field. A monster that destroys this card by battle loses 1500 attack and defense.|

Chaos Reverend: Warrior-Type/LIGHT/Level 2/ATK 200/DEF 1200/Effect Monster


 * While you control a face-up DARK Monster; your opponent cannot Special Summon FIRE Monsters. While you control a face-up LIGHT Monster other than this card; your opponent cannot activate the effects of FIRE Monsters. Whenever you banish a LIGHT or DARK Monster in your graveyard; this card gains 100 attack.|

Goblin Skirmish Force: Warrior-Type/DARK/Level 2/ATK 1200/DEF 100/Effect Monster


 * Once per turn during your Main Phase: you can target one Defense Position "Goblin" Monster you control. Until your next Standby Phase; that monster gains 2000 defense and this card gains 700 attack and defense. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.|

Spell Veiler: Spellcaster-Type/LIGHT/Level 2/ATK 100/DEF 100/Effect Monster


 * During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Spell Card your opponent controls; negate that target's effects until the End Phase. This can only be used if you control a face-up [something absurd] monster.|

Mushroom Man #3: Sea Serpent-Type/EARTH/Level 4/ATK 1300/DEF 1300/Tuner Monster


 * When this is sent from the field to the graveyard; Special Summon 3 "Sprout" tokens (Plant-Type/EARTH/Level 1/ATK 750/DEF 600) to your side of the field. The tokens have this effect: "A player controlling this monster loses 500 Life Points during each of their Standby Phases. Control of this card is shifted to your opponent by paying 300 Life Points at your own End Phase."|

Chi Ripper: Plant-Type/EARTH/Level 2/ATK 1200/DEF 100/Effect Monster


 * This card must attack each turn if able. If this monster would be destroyed by battle; instead its attack becomes equal to the battled monster's attack +100. This effect can only be used once while face-up on the field.|

Oozing Machination: Machine-Type/LIGHT/Level 2/ATK 1200/DEF 200/Tuner Monster


 * This is also treated as a DARK Zombie-Type Monster while in the graveyard. When this card is Special Summoned; banish 1 random card in your opponent's hand. When this card is removed from the field except for a Synchro Summon; return the banished card to your opponent's hand.|

Seung Yetso: Fairy-Type/WATER/Level 3/ATK 200/DEF 200/Effect Monster


 * When this card is summoned; you can add one level 6 or higher Union Monster from your deck to your hand. Once per turn during your Main Phase: You can reduce the level of this monster by 2; Special Summon one level 4 or higher Union Monster from your hand.|

Silver Skull: Zombie-Type/DARK/Level 2/ATK 800/DEF 0/Effect Monster


 * Discard 1 card; Banish 1 card in either Player's Graveyard.|

Spells

Shining Gate Lock: Continuous


 * Whenever a player draws a card(s) through a monster effect; the controller of that card banishes a card drawn that way face-down until the End Phase of the turn. Whenever a player would discard a card(s) through the effect of a Spell Card; the controller of that card must first banish 1 monster in their graveyard.|

Provoke: Quickplay


 * Both players draw 3 cards. Your opponent can pay 1500 Life Points any number of times; for each multiple of 1500 paid, you do not draw a card. Only one "Provoke" can be activated per turn.|

Tight Spot: Normal


 * Send 1 Level 7 or higher monster your opponent controls to the Graveyard. Take damage equal to that monster’s level x200.|

Dubious Methods: Quickplay


 * Search your Deck for 1 Union Monster and place it on top of the Deck.|

Disruption: Quickplay


 * Choose and activate one of the following effects:
 * Target one face-up monster and reduce its level by up to 3. Your opponent cannot summon a monster with the same name as the targeted monster until the End Phase.
 * Deal damage to your opponent equal to the rank of one face-up monster x300.|

Stanza: Quickplay


 * Destroy up to 2 face-up Spell Cards. Spells, Traps, and card effects cannot be activated in response to this card's activation.|

Exceptional Beleivers: Quickplay


 * Special Summon 2 “Ultra Djinn” tokens (Fiend-Type/Level 1/ATK 300/DEF 0). When these tokens are tributed for a Tribute Summon; discard all cards in your hand and destroy all cards you control except for the tribute summoned monster.|

Dishonor: Normal


 * Reveal any number of FIRE Monsters in your hand; inflict damage to your opponent equal to the combined levels of those Monsters x200.|

Traps

Feud of the Elements: Counter


 * Activate 1 of these Effects:
 * When a Level 4 FIRE monster would be Summoned, OR when a Spell Card is activated that includes an effect that Special Summons a FIRE monster(s): Pay 1000 Life Points; negate the Summon OR activation, and destroy that card.
 * When a Level 2 Fish-Type, Sea Serpent-Type, or Aqua-Type monster would be Summoned, OR when a Spell Card is activated that includes an effect that Special Summons a Fish-Type, Sea Serpent-Type, or Aqua-Type monster(s): Discard 1 card; negate the Summon OR activation, and destroy that card.|

Conceded Valor: Counter


 * Negate the activation of a Spell Card that would make you discard a card(s) and destroy it unless your opponent banishes Monsters in their graveyard equal to the number of Monsters in your graveyard.|

Grand Tiki: Continuous


 * Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 2/ATK 0/DEF 800). (This card is also still a Trap Card.) While this is an Effect Monster, other Trap Cards you control that are Monsters gain 1000 attack and defense.|

Tangent: Normal


 * You can destroy 1 Union Monster equipped to a Machine-Type Monster. You can destroy 1 face-up Machine-Type Monster.|

Jar of Avarice: Normal


 * Target 3 Monsters in your graveyard and shuffle them into the deck. Draw 1 card. If this card is sent from the deck to the graveyard; target 1 monster in your grave and shuffle it into the deck.|

Soul Dissipation: Normal


 * Target 1 Monster and Banish it. Its Controller gains Life Points equal to its Attack.|

Sinister Tome: Normal


 * Pay 2300 life Points to destroy 1 face-up LIGHT Monster. Its effect is negated and it cannot be Special Summoned while in the graveyard.|

And that's all of it really. 96.249.200.162 (talk) 21:28, June 19, 2012 (UTC)