Forum:Deck Guide/Fluffal

Fluffals are an EARTH Fairy archetype introduced in "The New Challengers" (NECH) that consists of cutesy looking animals that can ultimately be fused into the unsettling Frightfur Fusion monsters. They revolve around searching out and recycling the original Polymerization card for these Fusions whose effects can end games given proper support. They are used by Sora Shiun'in in the Arc-V anime. --Jared Grace (talk • contribs) 04:49, February 3, 2015 (UTC)

Strategies
The "Fluffal" archetype focuses on Fusion Summon tactics, primarily to search out and recycle "Polymerization" while also utilizing cards such as "Edge Imp Sabres" and "Toy Vendor" along with "Fluffal Dog", giving the player easy access to the necessary cards to Fusion Summon "Frightfur" Fusion Monsters. As Fusion Summoning requires a large amount of cards, several "Fluffal" monsters recycle the necessary cards required upon being used as Fusion Material Monsters such as "Fluffal Cat" and "Fluffal Rabbit".

Weaknesses
Because of the "Fluffal"s reliance on Fusion Summoning, cards like "Prohibition", "Psi-Blocker", "Armageddon Designator" and "Cursed Seal of the Forbidden Spell" can easily cripple this Deck, as it can quickly stop "Polymerization" and similar Fusion cards. Similarly, "Eradicator Epidemic Virus" can also probe "Fluffal" Decks and deprive them of multiple copies of said cards, as a single Fusion Summon is usually nowhere near enough for a Deck like this. The "Frightfur" monsters are also vulnerable to cards like "Anti-Fusion Device", "Steelswarm Sting" and "Mispolymerization". The archetype as a whole is also effect-heavy, permitting cards like "Face-Off" (to counter "Fluffal Leo",) "Skill Drain", "Soul Drain", "Skull Meister" and "Effect Veiler" to take advantage. Finally, the archetype as a whole are mediocre in their ATK/DEF stats, with most of the monsters having below-average said statistics for their Levels, making battles against these Decks easy to win unless "Frightfur Bear" can defeat a monster or two to augment its offensive power.

Monsters
Run 0-1. Run 0-1. Run 3. Run 3. Run 2-3. Run 1-2. Run 3, You'll love it. Oh look, it's also a Level 3 Fiend-Type, you know what that means! Run 0-1, 0 if you do not run Bear or Fusion substitutes. Run 2-3. Run 2-3.
 * "Fluffal Bear": Bear doesn't really do much of anything special. Aside from searching Toypot, which is cute, Cat already recycles Polymerization better. Not to mention both effects cause you lose Bear in the process. He's needed to fuse into Frightfur Bear, though it isn't that good anyway.
 * "Fluffal Leo": Basically Crystal Beast Topaz Tiger. It's really just a beatstick that isn't great on defense; Dog is a much better use of deck space albeit weaker in the ATK department. You can always run one as a tech just to have another Fluffal name, but would likely be superfluous.\
 * "Fluffal Dog": Oh hey look, consistency! While his ATK could be better, just being able to search specific pieces is a huge boon. He can get his effect if Special Summoned by Toy Vendor as well.
 * "Fluffal Owl": Owl is both our Poly searcher and a Poly in of itself! You can't use both effects in the same turn, so use the one that's more appropriate for your situation. His Level and stats are kinda awkward to work with as a monster you'll be putting on the field, but you'll probably end up using it as Wolf bait regardless.
 * "Fluffal Rabbit": Basically it can trade itself for either Sabres or another Fluffal you need from the Graveyard (usually ends up bringing back Dog). Another card you'll want to prioritize making Wolf with.
 * "Fluffal Cat": Probably the most efficient in-theme method of recovering Polymerization, and will most likely be one of the first targets you'll want to use for Wolf.
 * "Fluffal Sheep": The new member from Crossover Souls, this cute little guy can Special Summon itself if you control a "Fluffal" monster, and allows you to Special Summon a "Edge Imp" monster by returning other "Fluffal" monster to your hand, which can helps you to Fusion Summon your boss monster fast.
 * "Edge Imp Sabres": Pointy devil scissors of doom got the censor bat and are now the shiny kid-friendly devil lightsabres of doom. Regardless of changes, Sabres is a required Material in all of our current Frightfur Fusion Monsters, and some cards interact with it (Rabbit, Dog) despite not technically being part of the archetype. It has a built in Plaguespreader-esque recycling effect to help continue your various plays and meshes quite nicely with Toy Vendor.
 * "Edge Imp Saw": The new member from Crossover Souls, It allows you discards a "Fluffal" monster and draw 2 cards, and place 1 card from your hand to thr top or bottom of your Deck that you do not use.
 * "Frightfur Bear": Frightfur Bear's effect by today's standards is rather lackluster, and lacks the proper ATK stat to effectively utilize it. You'll rarely want to make this, but is still good to have access to for now.
 * "Frightfur Wolf": Now this is what we're talking about. Using just the minimum materials allows it two attacks, and adding more makes it a potential OTK machine. Note that it isn't like other multi-attack cards (Susanowo, Overdragon, etc.) where it can attack over monsters and still go direct with a spare attack or even throw all his attacks directly. It obviously has problems with somewhat established boards and monsters with >2000 ATK.
 * "Frightfur Tiger": Another multi-material Frightfur monster like Wolf, he is essentially our in-theme version of Junk Destroyer, with an additional global power boost for Frightfurs, including itself! Tiger gives us an option we didn't have before: a decently strong Fusion Summon that can deal with threat(s) on the board while clearing the path for Wolf/Bear janitor duty. Unfortunately until further notice, he's currently OCG exclusive.
 * "Frightfur Leo": The first of our revealed upcoming anime support in CROS, Leo is basically an in-theme Volcasaurus. It was buffed from its anime counterpart in that in no longer specifically needs Fluffal Leo, but now merely any Fluffal. Though as a trade-off it now has all those restrictions in place to prevent blowouts with its effect. Still fairly good, and worth a space or two in the Extra Deck.
 * "Frightfur Sheep": The second of our revealed upcoming anime support in CROS, since it was a 2000 atk monster, Sheep is a very powerful Frightfur monster. It prevents your opponent to activate card effects when it battles and can regenerate itself once it was destroyed by your opponent and boosts 800 ATK once it was regenerated. Making it a immortal monster with powerful 2800 ATK it was.
 * "Frightfur Chimaera": The final boss monster of the series, and was a hardest Frightfur monster to be Summoned cause it requires 3 "Frightfur" monster for its Fusion Summon, but it's also a powerful monster. It can also stops your opponent's card effects when it battles, and can Special Summon the opponent's monster to your field who was destroyed by Chimaera, which can easily ends the game. Hoever, still, due to its difficult Summon condition, run 1 of it was enough.

Spells
This is also not limited to summoning in-archetype monsters. Yes, you can summon things like Kristya off this! The second effect makes an active Vendor unlikely to be MST'd, however you can trigger it yourself by discarding extra Vendors via an active one or the always present discard traps, or set as a bluff and let your opponent MST it themselves (this isn't as effective ever since Artifacts became a thing, but you'd be surprised).
 * "Toy Vendor": Toy Vendor is a neat, Bear-searchable card that offers the deck some cute options. The first effect offers us a pseudo-Double Summon (that can trigger Dog's and Owl's effects) at the cost of a discard if there is a Fluffal top decked. Oh hey, doesn't Sabres stack a card to Summon itself? Hmm.
 * "Polymerization": Hey it's that really old card that's been collecting dust since the first set came out, and now there's finally a use for it! Pretty much our in-theme fusion card, and fairly searchable/recoverable between Owl and Cat. Basically if you can't fuse with Owl for some reason, you'll have this as another means.
 * "Fusion Substitute": Since this card is also Polymerization, it shares the same searchability/recyclability as the original. However apart from the Graveyard effect, the original or Owl are much better to fuse with since they can take from the hand, which Substitute cannot.

Support Cards
You can also run a few of the better Rank 4s (Castel, Exciton, etc.) for occasional Dog/Leo overlays provided you have room.
 * "Tour Guide From the Underworld": Yep, Sabres is a target for the eternally loved Tour Guide! TGU adds a new dimension to the deck, offering utility in searching out Sabres as needed to get him in the Graveyard or just on the field, as well as opening the whole of the Rank 3 toolbox to our arsenal!
 * "Scarm, Malebranche of the Burning Abyss": Continuing on with Tour Guide related things, Scarm allows for the searching of more TGU or even Sabres for future plays, and is an easy dump for Toy Vendor or a discard trap should you draw him.
 * "Dante, Traveler of the Burning Abyss", "Number 17: Leviathan Dragon", "Ghostrick Alucard", "Leviair the Sea Dragon", "Mechquipped Angineer", "Number 30: Acid Golem of Destruction", "Number 47: Nightmare Shark", "Number 49: Fortune Tune", and "Wind-Up Zenmaines": What are Tour Guides without Rank 3s? You'll probably be wanting some of these ones the most, obviously there are other less notable options (Temtempo, etc.)
 * "Archlord Kristya": Vanity's Emptiness on a 2800 body, can be summoned either by own effect or Toy Vendor.
 * "Glow-Up Bulb": Easy discard fodder that can put itself on the field like Sabres does and gives us Armades/Naturia Beast access.
 * "Blackwing - Zephyros the Elite": More Graveyard summoning discard fodder, but this time enabling Rank 4 plays and potential reuse of bounced Vendors.
 * "Number 107: Galaxy-Eyes Tachyon Dragon" and "Number C107: Neo Galaxy-Eyes Tachyon Dragon": These dragons plays great if you run a Rank-Up-Magic - The Seventh One.
 * "Dark Fusion": Applicable to all Frightfur fusions to give blanket target protection, though unsearchable/non-recyclable.
 * Rank-Up-Magic - The Seventh One": Drawing this card drops a 4500 beatstick with a Cold Wave effect, and can be stacked with Sabres if opened with. Cuts into Extra Deck space, however.
 * "Phoenix Wing Wind Blast", "Karma Cut", and "Raigeki Break": 3 of the most notable discard traps on the market, listed in order of most optimal. They pair great with Toy Vendor's second effect, Scarm, Sabres (since it can revive itself), even just dumping excess Polys you may have clogging it up.
 * "Trap Stun", "Wiretap", and "Royal Decree": With how most decks can easily stop a Frightfur Wolf slicing through their remaining Life Points, you'll want to have some cards to ensure that your opponent has limited answers, which all these cards offer.