Card Rulings:T.G. Wonder Magician

TCG Rulings

 * The effect to destroy 1 Spell/Trap Card is mandatory, starts a Chain, and targets.


 * The effect to draw 1 card starts a Chain.


 * The effect to draw 1 card does not activate if the Synchro Summon of this card is negated.


 * When this card is destroyed by battle, the effect to draw 1 card activates at the end of the Damage Step.