Forum:Awesome Combos

I've been thinking, if all you need to win are a few good combos, why don't you combine the best combos and become unstoppable? As such, I've made this page to post combos used by myself and others I've seen, and for everyone else to post their own or find ways to beat those combos. --Anonymous By Choice (talk • contribs) 02:19, July 10, 2010 (UTC)

Blackwing Trap Confusion
A combination of the barriers, Spirit and Astral with Solemn Wishes and Blackwings. With it, a friend of mine can make you virtually helpless, unable to do anything while they have a monster on the field, which is easy with Blackwings. --Anonymous By Choice (talk • contribs) 02:19, July 10, 2010 (UTC)

The problem here is that some very powerful combos utilize a lot of cards to be effective, or their individual components are not very potent on their own. Better to build a Deck focused around a single combo and pulling it off consistently, rather than throwing many different combos together to create something unwieldly. --Gadjiltron (talk • contribs) 02:22, July 10, 2010 (UTC)

You've got a good point Gadj, but my intention is to find good seperate combos. I'm merely saying that if I can find a good way to improve or combine combos, I would happily join them. --Anonymous By Choice (talk • contribs) 02:25, July 10, 2010 (UTC)

Most strategies that use a lot of cards are easily destroyed by the most common cards. Starlight Road has made it easier to use these combos, like the one mentioned above, but it doesn't prevent common cards like Mystical Space Typhoon, Giant Trunade, Cold Wave or even Brionac, and often, if 1 piece of the combo is removed, the whole thing breaks down. My point is: don't use them, basically.--YamiWheeler (talk • contribs) 02:28, July 10, 2010 (UTC)

I must say I totally agree with you. The user of this combo (who will remain anonymous) is a particularly good duelist, and has many backup cards to stop his combo from falling apart. He also uses a formidable collection of synchros, but I built a good counter deck. This deck was merely an example of a basically good combo I thought you might enjoy. --Anonymous By Choice (talk • contribs) 02:35, July 10, 2010 (UTC)

Some of my favorite combos

 * The Launcher Loop. As much as I hate it being used against me, it's a beautiful thing in general.
 * For Dragunity - Summon Dragunity Dux, equip Dragunity Phalanx, special summon Phalanx, synchro summon Dragunity Knight - Vajuranda. Equip Phalanx, special summon Phalanx, synchro summon a level 8 like Stardust Dragon. This is easy to pull off first turn, especially with Dragon Canyon. Runer5h (talk • contribs) 03:11, July 10, 2010 (UTC)Runer5h

Damn it Runer, I wanted to be the one to say the Launcher Loop =p. Ah well, as long as it gets the love it deserves.--Akiza Izayoi (talk • contribs) 03:17, July 10, 2010 (UTC)

Chain Material, Fusion Gate. Get out three DED Ends...--Yugioh DED (talk • contribs) 03:19, July 10, 2010 (UTC)