Forum:Sea Serpent Deck

I think it can be safely said that Raging Battle was the set designed to turn the meta upside-down. For starters, it introduced a whole freakin' anti-meta archetype. It includes some cards so obviously designed to combat specific decks, it's not even funny. And it includes long-sought support for two weird deck types; Ojamas, and... you can probably guess the next one.

If there's one type that got left behind, it's Sea Serpents. As time's gone by, they've been outstripped by their "little" cousins, the Fish; Reptiles now have a remarkable 3 archetypes; even Plants have beaten them. Finally, we've got some new ideas in the form of Raging Battle, and they show a 180 shift in Sea Serpent ideas. Previously, Sea Serpents were all about getting freakin' huge monsters to the field, like Ocean Dragon Lord - Neo-Daedalus - but there was no real way specific to Sea Serpents to make that happen. And all they had was Umi and whatever happened to support WATER monsters. Now, though, it seems to be a low-level beatdown deck. Of course, there's only 4 new Sea Serpents, but that's good enough for me.

Here it is. This deck has a lot of tricks, but the main two monsters to bring out are Mermaid Archer (equipped) and Sea Dragon Lord Gishilnodon. The main method of doing this is Deep Sea Diva, which can get both with a simple summon. But Diva can also bring out other synchros besides Gishilnodon, and it does a good job of it too.

Here's the breakdown. There's three each of Deep Sea Diva, Mermaid Archer, and Spined Gillman as the primary Serpents. There's also Mother Grizzly to search out most of the deck - Sangan serves the same purpose. Atlantean Pikeman comes in because it's a level 2 Sea Serpent with high ATK. Lunatite, having 1000 ATK, is easily searched by Grizzly and grants any of my monsters spell immunity from my opponent, a good thing. Marauding Captain and Junk Synchron also help with the Synchro Summons and getting food for Mermaid Archer.

For spells, I've got lots of ATK modifiers. Mage Power and Umiiruka serve to boost my monsters; Shrink and Burden of the Mighty weaken those of my opponent. Reinforcement searches out Marauding Captain and Junk Synchron, while Terraforming gets Umiiruka. Finally, Magical Mallet serves as the lone draw spell.

The traps are pretty specific. Shift takes advantage of the fact that I'll probably have more than one monster on the field at a time, and it can make my opponent unintentionally trigger the Gishilnodon Gishilnodon Smackdown. Divine Wrath negates effects and Dark Bribe negates spells and traps.

Finally, the extra deck. I've got 3 Gishilnodon, which can basically only be summoned with the help of Diva. Brionac also goes in for great power. Armory Arm can be summoned as easily as Diva summoning Pikeman. Magical Android and Junk Warrior are also level 5 monsters, which are easiest for this deck to summon; Junk Warrior obviously is a good choice for summoning while I've got something like Atlantean Pikeman on the field with Umiiruka in play, thus buffing it to 4000 ATK. Finally, I put in 2 more level 6 synchros; Goyo Guardian and Iron Chain Dragon.

Tell me what you think of this concept deck. Runer5h 22:39, 21 May 2009 (UTC)Runer5h