Forum:E-hero fusion-swarm! Help

I call it a fusion-swarm because of the flexibility. I'll always be able to fuse and sometimes pick what i want to fuse. But I want to add more support and staple cards to my deck but my s/p ratio is too high. What can i take out or swap with.

Monsters:

3x Avian 3x Burstinatrix 2x Clayman 3x Sparkman 1x Ocean (brings back my heroes for fusions) 2x Bubbleman (weak but needed for steamhealer, electrum, mariner, and mudballman. Plus his ability could let me double summon) 2x Wildheart 2x Bladedge

1x Captain Gold (for power) 1x Necroshade 1x Knospe (one of my favorite monsters and effects) 1x Stratos 3x Wroughtweiler (acts like fusion recovery :D )

Spells:

3x Polymerization 3x Fusion sage (to get a poly when i need it) 3x Skyscraper (very useful for powering up my heroes) 1x Light laser (a card to make sure my opponent wont bring 'em back) 3x E-emergency call (Gives me options) 1x Shield and sword (mainly for clayman, mudballman; imagine 3000 atk, and Rampart blaster; 1250 instead of just 1000) 1x O-oversoul (brings back a hero after I fuse it) 1x H-heated heart (powers up and lets me attack more than once) 1x Bubble blaster (a Sparkman powerful bubbleman, that survives an attack for a fusion) 2x The hero returning alive (gets fusion materials back) 1x Skyscraper2 (gets back fusion material monsters) 3x Fusion recovery (I get a poly and a fusion material monster back) 1x Magical stone excavation (gets my poly back but hefty price)

Traps:

1x Hero barrier 1x Hero signal (can get a fusion material out) 2x A hero emerges (keeps my field safe)

Fusions:

Flame Wingman Shining flare wingman Phoenix enforcer Shining phoenix enforcer Thunder Giant Rampart blaster Wild wingman Wildedge Electrum Mudball man Mariner Necroid shaman Plasma Vice Dark bright