Card Tips:Armory Arm


 * When trying to inflict the most amount of damage to your opponent's life points, the only times that you should have this card not equipped to one of your monsters (that you own) are:
 * When at the end of your Main Phase 1, there are no monsters on your opponent's side of the field, meaning that you can inflict an extra 800 points of battle damage if there are no effects that could help you.
 * If your other monsters, even while Armored Arm could hypothetically be equipped, would not be able to destroy any monsters on your opponent's side of the field (those monsters should ideally have less than 1800 ATK, so that you can still destroy them in battle from an attack from Armory Arm).
 * You are trying to synchro summon/fusion summon/summon something and you need an extra level 4 LIGHT machine type monster on your side of the field.


 * Equip this card to "Nitro Warrior". If you played a spell that turn, you 'll have a 4800 ATK monster that can attack twice (under most circumstances) with burn damage.


 * This card works very well with "Black Rose Dragon". Since it calculates the destroyed monster's ATK in the graveyard, if you use Black Rose Dragon's effect, you will both deal a lot of battle damage to the opponent with Black Rose Dragon, and then Armory Arm's effect will inflict even more damage to the opponent.


 * Equipping this monster to Elemental Hero Flame Wingman or Elemental Hero Shining Flare Wingman will allow you to use the burn effect twice since both Fusion monsters have the same ability as Armory Arm. Or you can equip it to Elemental Hero Wildedge to do a major attack on your opponent's life points each time Wildedge destroys a monster while equipped with this card.
 * Equipping Armory Arm to Evil Hero Inferno Wing or Shinato, King of a Higher Plane will give your opponent a massive amount of damage, regardless of the destroyed monster's Battle Position.


 * This card also works great with "Thought Ruler Archfiend", as whenever you destroy the opponent's monster, you will gain life points while the opponent loses them. This could work very well with "The Agent of Judgment - Saturn" and "The Agent of Force - Mars".


 * Easy ways to summon this card include:
 * Use "Junk Synchron's" effect to Special Summon "Tuningware" from your Graveyard.
 * Use "Copy Plant's" effect to copy the level of a "Rose Token" on your side of the field, giving you two level 2 monsters. Also, as this summons two Rose Tokens on your opponent's side of the field, you just need one more to destroy "Black Garden" and special summon a 2400 ATK monster, such as "Black Rose Dragon" or "Gigaplant".
 * Use "Mind Master's" effect (Tribute one Psychic-type monster on your side of the field) to Special Summon "Mind Protector" from your deck, giving you four levels.
 * Summon Deep Sea Diva then use her effect to summon an Atlantean Pikeman.


 * Use this card with "Hyper Psychic Blaster" to increase the piercing damage and life point gain.


 * If you have "Totem Dragon" in the graveyard and no monsters on the field during your standby phase, special summon it and then normal summon "Magna Drago" to synchro summon "Armory Arm". (And if you have "Double Summon" in your hand, play it to summon another dragon to equip Armory Arm to or remove the dragon from play to special summon "Red-Eyes Darkness Metal Dragon" then equip Armory Arm to Red-Eyes Darkness Metal Dragon to do some damage.


 * It is not a good idea to equip this to your opponent's monster unless you have an effect that will allow you to gain from inflicting more effect damage, as compared to the total of the common practice of inflicting battle damage and effect damage. This can be proven with the following example: A Dark Magician, equipped with Armory Arm (so it has 3500 ATK) attacks a Witty Phantom (which has 1400 ATK) that's in attack mode. The battle damage inflicted to the controller of Witty Phantom is (3500-1400=2100), and due to Armory Arm's effect, another 1400 (the ATK of Witty Phantom points of effect damage is dealt, for a grand total of 3500 points of damage. If the Witty Phantom had been equipped with Armory Arm voluntarily by the controller of the Dark Magician, and then that same player attacked Witty Phantom with Dark Magician, the total amount of damage ((battle damage=(2500-2400=100))+(effect damage=2400)=2500 points of effect damage) would not be equal to the other scenario in which Dark Magician, while equipped with Armory Arm, attacked Witty Phantom.
 * This can be furthered with Searchers like Mystic Tomato or Shining Angel.


 * Ironically, this card can become a tuner via Lightwave Tuning.


 * You can Normal Summon Alien Ammonite and use its effect to Special Summon a level 3 Alien like Alien Dog to quickly Synchro Summon this card.