Forum:Gear Crush

Well here it is! My Ancient Gear Deck! Yes, I know it is very similar to the Machine Re-Volt Structure Deck, but where else was I going to get some good Ancient Gear cards? I did, however, tweak it a bit so it matched my play style of dueling. My deck is 50 cards (51 if you include the Fusion Monster) which is pretty big, but I just couldn't decide what to take out because most if not all of these cards support one another and aid me in winning duels.

OTK's:

--I have an active Ultimate Offering on the field and I summon Green Gadget. It's special ability activates letting me add a Red Gadget to my hand. I pay 500 LP to Normal Summon it and so it's special ability activates. I can do this till my Monster Zones are filled then I activate Limiter Removal! This could be an OTK if my opponent doesn't have any cards to stop me with.

--Fusion Summon Ultimate Ancient Gear Golem, then activate Limiter Removal. His attack points are now 8800. I attack my opponent. If he/she is still alive I activate Ancient Gear Explosive which will deal 2200 Direct Damage which should be enough to finish my opponent off. If not then Ultimate Ancient Gear Golem's effect activates and I can Special Summon Ancient Gear Golem to protect my LP.

Blast Sphere: I keep in my deck in case there's a monster that I have a very small chance of defeating. So not only do I get to kill it with Blast Sphere, but my opponent also takes damage.

Geartown: I have this for obvious reasons. Not only to summon Ancient Gear Beast and Ancient Gear Engineer without a tribute, but also to special summon a monster in case it's destroyed. It's a double-edge sword to my opponent.

Heavy Mech Support Platform: To protect my monsters from Lightning Vortex, Dark Hole, and monsters with effects that clear the field. Not to mention it gives a nice ATK bonus.

Wicked-Breaking Flamberge - Baou: With this equipped to Ancient Gear Golem I almost have nothing to fear during my Battle Phase when I attack with him.

= Gear Crush =