Forum:Acnient Gear/Horus Deck

This is my Yu-gi-Oh! World Champioships 2007 Ancient Gear/Horus Deck. It may look crappy at sight seeing as how it lacks Ancient Gear cards and LVL Cards but it amazingly works i fought my way up to level 4 cuz i transfered this deck from Yu-Gi-Oh! Spirit Caller and it amazingly works O_O but i want it rated anyway

Normal Monsters 03:40, 20 March 2009 (UTC)03:40, 20 March 2009 (UTC)03:40, 20 March 2009 (UTC)03:40, 20 March 2009 (UTC)~

Dark Blade x1 Dark Magician x1 Gemini Elf x2 Luster Dragon x1 Mechanicalchaser x1 Vorse Raider x1

Effect Monsters 03:40, 20 March 2009 (UTC)03:40, 20 March 2009 (UTC)03:40, 20 March 2009 (UTC)03:40, 20 March 2009 (UTC)

Ancient Gear Golem x2 Chiron the Mage x1 D.D Warrior Lady x1 Dark Dreaddrout x1 Horus the Black Flame Dragon LVL 6 x2 Horus the Black Flame Dragon LVL 8 x1 Marshmallon x1 Morphing Jar x1 Skilled Dark Magicianx2 Steamroid x2 Submarinroid x1 The Tricky x1 White-Horned Dragon x1

Spell Cards 03:40, 20 March 2009 (UTC)03:40, 20 March 2009 (UTC)03:40, 20 March 2009 (UTC)03:40, 20 March 2009 (UTC)~

Ancient gear Castle x1 Brain Control x1 Cost Down x2 Dark World Lightning x1 Different Dimension Capsule x1 Graceful Charity x1 Lightning Vortex x1 Magical Mallet x1 Mystical Space Typhoon x1 Premature Burial x1 Swords of Revealing Light x1 United We Stand x1

Trap Cards 03:40, 20 March 2009 (UTC)03:40, 20 March 2009 (UTC)03:40, 20 March 2009 (UTC)03:40, 20 March 2009 (UTC)~

Call of the Haunted x1 Damage Condenser x2 Level Conversion Lab x1 Metal Reflect Slime x1 Mirror Force x1 Sakuretsu Armour x2 Trap Hole x2 Widespread Ruin x2

There's 49 cards in there and i have some to get rid of and some more new cards to add because i never really changed this deck at all as i unlocked several new pack and have been trying to forge a Cyber Dragon deck for ages.

Here's the General Strategy, i try to get out Ancient Gear Golem as fast as possible and threw in 1900Atk monster to clear the field so the opponent does not have a chance to set up, and i see a big Monster removal weakness that i have never really gotten to fix. I packed a lot of Monster removal because if i don't draw the right cards i can stall my opponent until i do. Level Conversion Lab is to lower the stars to at least 4 or lower so i can get the strong monsters our first, i never really relied on it but it has saved me a few times. i am Thinking of Getting rid of Damage Condenser because once i get my Golem out there is almost nothing the opponent can do.

Onto Spells. Ancient Gear Castle is self explanatory, Brain Control helps me Tribute summon or deal more LP damage so that my Golem can finish the job. Cost Down once again self Explanatory and Dark world Lightning destroys possible Trap cards i predict there are as the CPU puts their best trap card last so i basically know what card to aim for and the discard effect i can cover with Call of the Haunted or Premature Burial. Different Dimension Capsule is to get the card i need ASAP and i can stall with my trap cards and Graceful Charity is to draw what i need and i can cover it's discard effect with Call of the Haunted or Premature burial. Lightning Vortex is to clear the field if i am backed into a corner because after that the opponent struggles alot which gives me enough time to bring my strong cards out and finish him.Magical mallet is to kill that crappy luck i get sometimes so i can hope for better cards usually i use it with any pairs of cards i have except for Trap cards as those are vital in my deck. Mystical Space Typhoon is to rid of any Spell or Trap the opponent has such as annoying ones like Swords of Revealing light or Royal Decree. Premature Burial is a useful card no doubt and it covers the discards i have to go through. Swords of Revealing light is to stall while i get my Cards or course this means the opponent will set up but it also means so can i to bring my big bad Golem and his Traps and Spells cannot stop it. United we Stand is a filler but i'd love to replace it as it does no good in my deck but sometimes i like giving the extra boost for fun =P.

Onto Effect monsters. Ancient Gear Golem is my key card or MVP or the deck as once he is summoned there is virtually not a thing alive to stop it as my deck focuses on getting it out fast so the opponent cannot set up and they won't be able to as i destroy their little plan. Chiron is simply for Spell/Trap removal and one of the monsters i use to clear the field. D.D Warrior Lady is when i have an annoying monster that just doesn't know it's place so for some LP it goes out of play and out of my life plus it can clear those DEF tanks i see like Defender. Dark Dreaddrout is a filler and i only have gotten him out once and he's okay but too much to summon for so i can easly replace him.

The other Half of the deck, The Horuses. The LVL 6 one is easily to summon so i use cards like Metal reflect Slime to get it out fast or any remaining monster that i don't need and i get a destroyed monster with it almost everytime it's summoned so i can bring the LVL 8 so it covers the Golem's 1 big weakness, Spell cards so he is almost virtually impossible to stop unless the opponent has a stronger monster which is either, Fusion summoned meaning i can destroy the Polymerazation or anything he uses to Fusion summon like Overload Fusion, Tribute Summoned by sacrificing but with my Horus and Golem he won't have time for that and finally through Special Summon which always requires a Spell and/or Monster which won't be alive long enough to pull it off.

Marshmallon, the guy stalls like a madman and with the 1000 LP it takes away it can turn the tables when i ran out of hope because it's been there when i need it the most. nuff talking now u can rate or ignore this crap i typed with my cramping fingers and hurt my feelings :'(