Breakdown of the Battle Phase

You may not enter the Battle Phase if you are the starting player. If you do not to enter the Battle Phase, you must immediately proceed to your End Phase, without having a Main Phase 2. You may enter the battle Phase even if you do not control any monsters.

Start Step

 * Turn player declares that he/she is entering the Battle Phase.
 * Turn player has the priority to activate Spell Speed 2 here.

Sub-step 1
Turn player has Priority to activate Spell Speed 2 cards now. (Example: Turn player can activate Call of the Haunted now).

Sub-step 2
Turn player decides if they are conducting a battle. If the turn player is not conducting a battle, he/she must immediately proceed to the End Step.

Sub-step 3
Turn player declares 1 monster to attack with (the "Attacking Monster"), and declares 1 of his/her opponent's monsters to attack (the "Defending Moster"). The turn player also has priority to respond with Spell Speed 2 cards now.

Sub-step 1: Resolve Trigger Effects
Some Trigger Monster Effects will activate and resolve now, such as "Sasuke Samurai", "Paladin of White Dragon", "Mystic Swordsman LV2", and "Mystic Swordsman LV4")

Sub-step 2: Flipping face-up
Flip target Defending monster face-up if it is face down at this point.


 * Continuous Monster Effects of the monster that was flipped face-up are now "active", such as "Jinzo", "Goblin King", and "The Agent of Force - Mars". However, Continuous Effects that involve destroying monster(s) will not resolve until Sub-step 5.
 * Trigger Monster Effects that activate during the Damage Step activate and resolve now, such as "Reflect Bounder", if attacked while in Attack Position, inflicts damage to the opponent now.
 * "Cross Counter" can be activated here.

Sub-step 3: Damage Calculation Part 1: Calculate the Damage

 * The turn player has the priority to respond with Spell Speed 2 cards now.
 * The following effects can be activated, form a chain, and resolve now:
 * Spell Speed 2 cards that modify ATK and/or DEF, such as "Rush Recklessly", "Limiter Removal", "Mirror Wall" and "Micro Ray".
 * Effects that negate the activation of a card can be used in response, such as Counter Trap Cards, and Monster Effects like "Horus the Black Flame Dragon LV8" and "Maryokutai".
 * Monster effects that can be activated during the Damage Step and that modify ATK and/or DEF, such as "Injection Fairy Lily" and "Sanga of the Thunder".
 * "Disc Fighter's" effect Triggers, then after the Chain Stack resolves, go immediately to Sub-step 5.
 * When "Spirit Reaper" is targeted by a card and the card resolves, "Spirit Reaper" will not be destroyed by its own effect until Sub-step 5.

Sub-step 4: Damage Calculation Part 2: Apply Damage

 * Inflict damage to player(s) Life Points.
 * Card effects that activate when a monster inflicts Battle Damage to a player's Life Points activate, form a chain, and resolve now, such as "Don Zaloog", "Airknight Parshath", and "Robbin' Goblin".
 * "Nutrient Z" can be activated.
 * "Reflect Bounder", if attacked in Attack Position, destroys itself now.

Sub-step 5: Resolve effects

 * From this point onward, monsters are considered "destroyed". So monsters destroyed by "Dark Ruler Ha Des" cannot activate their effects, destroyed monsters are not eligible for selection by card effects such as "Hane Hane", etc.
 * Resolve Continuous Effects that involve destroying monster(s).
 * Activate card effects that do not activate when a monster is sent to the Graveyard and resolve them now, such as all Flip Effects, "D.D. Warrior Lady", "Wall of Illusion", and the effects of "Slate Warrior" and "Royal Keeper" that increase their ATK and DEF. These effects form a chain and then resolve).

Sub-step 6: Send to the Graveyard

 * Send destroyed monsters to the Graveyard now.
 * Activate effects that activate "at the end of the Damage Step" now, such as "Legendary Jujitsu Master", "Getsu Fuhma", "Spear Dragon", and "Ryu Kokki"), as well as effects that activate when the monster is sent to the Graveyard, such as "Mystic Tomato", "Giant Rat", "Witch of the Black Forest" and "Sangan"). These effects form a chain and then resolve.

End Step
Turn player declares the end of his/her Battle Phase.
 * Activate effects that activate "at the end of the Battle Phase" now, such as "Goblin Attack Force" and "Giant Orc").
 * Turn player has priority to activate Spell Speed 2 cards now.