Forum:Lappy - Revamped Sabers for Regionals

Okay, I am looking for serious help only here, competitiveness to the max. I have completely revamped and teched out an X-Saber deck that I plan to take to regionals. Because it is so far removed from any other X-Saber deck, I'm going to do this in the style of a Deck Profile. I hate making deck choices based on one deck, but Agents are the only deck that I cannot beat game 1, so I was forced to change the playstyle of X-Sabers, and now I've discovered a build that I believe is the most powerful X-Saber deck since Rescue Cat was legal.

Monsters: 24
 * 3 XX-Saber Faultroll - Faultroll is a great card for the deck, and it's necessary for my ideal first turn. I tried 2 and it just didn't work. 3 is needed.
 * 3 XX-Saber Boggart Knight - 1900 Beatstick, gets that second Saber to the field for Faultroll, is essential to my ideal first turn, and is a target for Horn. 3 is needed.
 * 3 Thunder King Rai-Oh - I have a lot of tech in this deck to help me beat Agents, which is part of the reason it's so revamped. This card is good against every deck out there, especially Agents. I don't like making card choices based on one deck, so I chose something universal. Yes, I know it stops my Darksoul. No, I don't care.
 * 3 Reborn Tengu - This guy is a +2. I've looking for an excuse to run him in Sabers, and Horn of the Phantom Beast is it.
 * 2 X-Saber Airbellum - I like this card a lot. I'm going to be sad when Dark World comes out, but for now, I like him a lot. Better than Fulhelm. Also, he's a Horn target.
 * 1 XX-Saber Fulhelmknight - I know I just said I liked Airbellum better, but this guy is still useful. When Agents go "Venus, 3 Shine Balls in DEF, make Gachi, end." I can go "Summon Emmers, ram into Venus, summon Fulhelm, attack over Shine Ball, summon Emmers back, ram Emmers again to get Darksoul, make stuff happen."
 * 3 XX-Saber Emmersblade - One of 2 toolboxes of the deck, this card is too good not to run in 3s.
 * 3 XX-Saber Darksoul - The other toolbox of the set, 3 of this card is an absolute must in Sabers.
 * 3 X-Saber Pashuul - If Tengu and TKRO didn't get me enough weird looks, this certainly does. He's necessary for my ideal opening move, which I will now explain is: Boggart > Pashuul, Faultroll, synch into Hyunlei, revive Pashuul, synch into Stardust, set traps and end. It's such a powerful opening, and a well-protected Stardust will win you the game against Agents, and most decks really. I have made Pashuul into the decks main Tuner. Previously, Sabers could mostly do 6 and 9. Well, I can still do that pretty often, but I can also do 5, 7, and 8.

Spells: 6
 * 1 Dark Hole - Staple. Wins games.
 * 1 Monster Reborn - Staple. Wins games.
 * 3 Mystical Space Typhoon - Clears backrow. People don't set a lot because they're afraid of Heavy. I know I have Hyunlei, but if people are only setting 1 or 2 it'll be something that stops Hyunlei from going off, or is chainable.
 * 1 Reinforcement of the Army - This card is great for getting Pashuul more consistently, and it lets me do it immediately, unlike Reinforce Truth. It also lets me grab Fulhelm if there's something for it to whack.
 * What's missing: Book of Moon - I don't like it this format. Too many decks it doesn't help against. I side it, but it's next to useless against Agents. Heavy Storm - The deck is already at 42, so I had to make some choices. People are so afraid of this card, which I'm using to my advantage. If they never see Heavy, they'll always be playing conservative, and that's good news for me, cuz I can just make Hyunlei, Beast, Barkion, or whatever. I play a lot of Traps too, so with this not in my deck I can set freely once my opponent's Heavy is gone. I will not reconsider these.

Traps: 12
 * 2 At One With the Sword - Horn for Sabers. It's great when they Veiler my Boggart and then try to attack over it, or if I go into Hyunlei early game.
 * 2 Bottomless Trap Hole - I don't have Warnings, and this is good against Agents.
 * 2 Dimensional Prison - See above. This is part of my "well-protected Stardust."
 * 1 Gottoms' Emergency Call - I'm not a big fan of this card. I've tried running more, and I just don't like it. Still, it's good sometimes, and I've always had it when I needed it.
 * 2 Horn of the Phantom Beast - Same story as Horn. The extra plusses help me keep up with Agents.
 * 1 Mirror Force - Staple. Wins games.
 * 1 Solemn Judgment - Staple. Wins games.
 * 1 Torrential Tribute - Staple. Wins games.

I have completely overhauled the playstyle of X-Sabers. The main Tuner is now Pashuul which gives me a lot more level variety when Synchro Summoning, and lets me first turn Stardust. This deck seamlessly combines all the explosiveness and "discard your entire hand"ness of X-Sabers, while also having all the elements of Stun needed to beat Agents. Lappyzard (talk • contribs) 22:50, September 30, 2011 (UTC)