Earthbound Immortal

Earthbound Immortals, known as Earthbound Gods in the OCG and Wicked Gods Japanese anime, is an archetype that consists almost entirely of very powerful monsters. All of them have the common effect of being able to attack the opponent directly.

Being that all of them have high original ATK, they are often able to easily and brutally thrash opponents. However, this power comes with 2 drawbacks:


 * Any given player can only control 1 "Earthbound Immortal" at a time - and
 * an "Earthbound Immortal" will immediately destroy itself should it be summoned when no Field Spell Card is in play.

"Earthbound Immortals" also have a small but very potent series of support cards that allow them to further oppress the opponent. Their artworks all feature 1 of them emerging from a hole in the ground from which blue flames are emerging.

Backstory
The Earthbound Immortals are incarnations of evil entities that were sealed in the Nazca Lines by the Dragon Star and it's servants 5000 years before the events of Yu-Gi-Oh! 5D's.

Each of these "Evil Gods" are shaped in the form of a corresponding Nazca Line and each member of the Dark Signers wear striped robes bearing the color of their corresponding "Earthbound Immortals".

Their colors come from Wiphala, Banner of the Inca Empire, with only white missing from the range of currently known colors. In addition, each color of the "Earthbound Immortals" is also a color of the rainbow.

The "Earthbound Immortals" serve as to the antithesis to the Crimson Dragon and the Signer Dragons. As after a millennium of confinement, these monstrous beings were released after the Ener-D accident occurred, separating New Domino City into 2 halves and creating the district which is now known as the Satellite.

It was 1 mistake with terrible repercussions. The power generator, which was supposed to spin clockwise to generate an infinite positive power supply instead it spun counter clockwise, creating infinite negative energy and resulting in the occurrence of the "Zero Reverse Effect" which ultimately opened a hole to the underworld, allowing the "Earthbound Immortals" to escape.

Further information on this controversial topic was later revealed that Roman Goodwin, who, upon learning of the 5,000 year battle between the Crimson Dragon and the "Evil Gods" that were sealed away, was taken over by their dark, controlling powers.

In order to resurrect himself as the future leader of the Dark Signers, he killed himself by overloading the Ener-D Reactor, thus causing the horrible incident. In Yu-Gi-Oh! 5D's - Episode 109, it is revealed that this event was actually manipulated and controlled by the Three Emperors of Yliaster.

It has been revealed that each corresponding "Earthbound Immortal" stands for a codename relating to the Original Ener-D Reactor.

While Earthbound Immortal Uru stands for the codename referring to the Ener-D Reactor itself, the other 4 Gods' names each stand for a codename for each of the reactor's control units. Chacu Challhua and Wiraqocha Rasca do not have control units.

The archetype name "Earthbound Immortal" is based on the corresponding Nazca Lines that each were imprisoned in. Each "Earthbound Immortal" is featured rising from the depths of the "Underworld" and each of them are shown with a different ground texture on their corresponding game card.

They are polar opposites of the Signer Dragons, as they fight as the servants of the King of the Netherworld, which is mentioned by Roman before he dies. This is similar to how the Signer Dragons fight for the Crimson Dragon.

In episode 111, Greiger told Yusei and Jack that the "Earthbound Immortals" "could be used again by another evil." Whether this is really foreshadowing or not remains unknown.

All of them have been released in OCG and TCG, except Red Nova, whose dragon form will be released in the OCG.

Members
Each Dark Signer possesses 1 of the "Earthbound Immortals", with it being their Signature Card. In the episode where the ancient battle was seen, the 5 "original" "Earthbound Immortals" were seen battling against the Crimson Dragon, its servants and a condor geoglyph was seen foreshadowing the appearance of Rex Goodwin's Wiraqocha Rasca.

2 additional "Earthbound Immortals" were introduced throughout the course of the story; after Greiger was transformed into a Dark Signer, a 6th "Earthbound Immortal", Chacu Challhua, was given to him.

Long after the fight against the Dark Signers, Jack Atlas acquires the power of the last and strongest "Earthbound Immortal", Red Nova, previously absent because the Dark Signers did not dare attempt to harness its brutal power, and combines it with Red Dragon Archfiend, represented in the card Red Nova Dragon.

The "Earthbound Immortals" are known to to be nearly unbeatable, since their effects negate any chance of a counter attack by a duelist.

These effects are tied up in the use of any Field Spell Card and will disappear once the field is taken out of play.

This is a major weakness which until episode 050 no one had taken advantage of. (Mainly because most duels involving the Immortals were Turbo Duels, so the field spell couldn't be destroyed.)

Luna and Leo are the only ones who have used it against them. By removing the field spell, they were able to destroy Devack's "Earthbound Immortal". The field problem is a major issue in a Turbo Duel since it can never be destroyed until the Duel ends.

Ancient Fairy Dragon is one of only 2 of the Signer Dragons that can also destroy Field Spell Cards by its own effect and it can gain Life Points for it as well. The other is Black Rose Dragon, who can destroy all cards on the field when it is Synchro Summoned.

The problem with Black Rose Dragon is that if a card like Field Barrier is in play and protecting the Field Spell from being destroyed, then it cannot be removed from the field by the effect of Black Rose Dragon. This was shown in episode 39 in the duel between Misty Tredwell and Akiza Izinski.

All "Earthbound Immortals" share a few similar effects. Only 1 of them can be on the field, the opponent can never attack them.

(In the anime, if the only monster on the player's field is an "Earthbound Immortal" then the opponent can wage a direct attack, as shown in (episode 046) and they can attack the opponent directly (the anime also gives them Spell and Trap immunity).

They are instantly destroyed if there is no face-up Field Spell (the anime destroys them at the End Phase and just negates their effects until then).

Aside from those, each 1 has a unique effect, most likely to counter or match the strategy the duelist each card's controller faced.

In the real card game, if an "Earthbound Immortal" is the only monster on your opponent's side of the field, you cannot declare an attack at all, creating a huge advantage for the controller of the "Earthbound Immortal" and thus a one-sided battle.

In the anime, whenever an "Earthbound Immortal" is Summoned, the bodies and souls of anyone trapped inside of a geoglyph are sacrificed for its summoning. The sacrificed individuals turn into energy of the same purple colour as a dark mark, which is absorbed into a floating stone of characteristic shape.

A beam of purple light then descends from the geoglyph in the sky, destroys the stone and strikes the ground, causing the "Earthbound Immortal" to rise from the "Netherworld". This has occurred in both Satellite and New Domino City;


 * Any person trapped within its respective geoglyph is sacrificed in this way and for the moment it is unknown what happens to the sacrificed people.


 * During the first duel between Yusei and Roman, it is revealed that an "Earthbound Immortal" will continue to harvest the souls of anyone not protected by the Mark of the Dragon as long as it stays on the field, as shown when Martha was sacrificed to Uru when she fell into the geoglyph even though Uru had already been summoned.


 * There are, however, several conditions under which a person is not absorbed into an "Earthbound Immortal":


 * That person is dueling.
 * That person is a Signer or aproximate to a Signer.
 * The "Earthbound Immortal" does not use human sacrifices, as in the following cases:
 * Cusillu used the souls of the Duel Monsters spirits.
 * Chacu Challhua used the souls of the people from Greiger's village.

Furthermore on the series, there had been speculation about if these people could really come back if the Dark Signers are defeated.

However after Greiger's defeat, the souls sacrificed for Chacu Challhua were indeed returned to life and when Devack lost the souls of the Duel Monsters spirits were returned back into the Spirit World. The spirits of the villagers were shown to be suffering inside of the Chacu Challua during the duel between Greiger and Crow.

Apparently these Gods are fueled by whatever reason of anger and revenge their corresponding Dark Signer carries. However for the same reason it appears that they disapprove the moment that 1 of these individuals no longer carries on this hatred.

And so they can interfere by taking possession of the Dark Signers body as it occurred to Greiger when he dueled against Crow, after he learns that they are actually the ones that were behind his village's destruction. Wanting to stop the duel, Greiger's body is taken over by Chacu Challua's spirit.

This also happens in the duel between Jack and Carly and the Duel between Akiza and Misty.

However, if the Dark Signer is strong enough, they can maintain contact with other people (Greiger literally breaks the control for a few seconds, Carly connected through Majestic Dragon and Misty used card attacks as means of communication.)

Rex Goodwin doesn't seem to apply in these cases. It can be also noted that each Dark Signer except Misty had 1 of the "Earthbound Immortals" support cards, except Roman who has several.

Chacu Challua, Aslla Piscu and Wiraqocha Rasca are the only three Immortals that are not the same Type as the decks played by their respective Dark Signers.

In Episode 112, it is discovered there was a lost "Earthbound Immortal", "The Crimson Devil," Red Nova. The strongest of all of them who was defeated prior to the Ancient Battle by the Crimson Dragon itself in a 1-on-1 single contest.

Red Nova's servant planned on using Jack Atlas as a sacrifice to resurrect his sleeping master. Interestingly, it stated that the battle between Scar-Red Nova and the Crimson Dragon occurred 10,000 years ago, which throws up questions as to when the Ancient Battle truly occurred, because 10,000 years would place the battle roughly around the same time as the Atlantis conflict.

Playing Style
"Earthbound Immortal" based Decks focus on Summoning 1 of the many different "Earthbound Immortal" monsters, and quickly finishing a duel.

The main weakness of this deck is keeping a Field Spell in play. This can be overcome with cards like Field Barrier and Magic Reflector (or Magical Citadel of Endymion even on its own).

Since the "Earthbound Immortals" are all DARK monsters, they can easily be tribute summoned with cards like Double Coston, Fires of Doomsday and Mausoleum of the Emperor.

Their high ATK points and the ability to attack directly, while not being able to be selected as an attack target, make powerful attackers but are still vulnerable to Magic Cylinder and Draining Shield. An attack lock-down can be made using their effects.

An "Earthbound Immortal" can be teched into almost any Deck that relies on a Field Spell Card.

OTK

 * 1. Summon Earthbound Immortal Aslla piscu and attack with it.
 * 2. Activate Ojama Trio then activate Swallow's Nest destroying the Tokens and dealing 2400 due to Aslla piscu and 900 due to Ojama Trio dealing 3300 damage to your opponent
 * 3. Special Summon another Earthbound Immortal Aslla piscu from your Deck.
 * 4. Attack directly (Total damage = 2500 + 2400 + 900 + 2500 = 8300)

or


 * 1. Summon Earthbound Immortal Aslla piscu, while your opponent controls at least 1 monster.
 * 2. Attack directly with Earthbound Immortal Aslla piscu
 * 3. Activate Swallow's Nest and summon another Earthbound Immortal Aslla piscu from your Deck.
 * 4. The effect of the first Earthbound Immortal Aslla piscu will destroy your opponent's monster and inflict 800 damage to them.
 * 5. Attack directly with the new Earthbound Immortal Aslla piscu.
 * 6. Repeat Step 3 and attack directly again (total damage = 2500 + 800 + 2500 + 2500 = 8300)

or


 * 1. Summon Earthbound Immortal Aslla piscu
 * 2. Equip Earthbound Immortal Aslla piscu with a 700+ boost or anything to deal 700+ damage (or while your opponent has at least 1 face-up monster) and attack directly.
 * 3. Activate Nightmare Archfiends and tribute Earthbound Immortal Aslla piscu for the cost.
 * 4. Because of the effect of Earthbound Immortal Aslla piscu, all of the opponent's Nightmare Archfiend Tokens will be destroyed and the opponent will lose 800 LP per monster (2400 total). Also, by the effect of Nightmare Archfiends, the opponent will lose 800 MORE life points per token. (total damage = 2500 + 700* + 2400** + 2400 = 8000**)

(*minimum value required) (**the value may be more)

OTK

 * 1. Activate Wild Nature's Release, targeting Earthbound Immortal Cusillu.
 * 2. Attack directly dealing 5200 damage to your opponent.
 * 3. Activate Beast Soul Swap, switching out Earthbound Immortal Cusillu for another one (or the same one).
 * 4. Attack directly again dealing 2800 more damage to your opponent (Total damage = (2800 + 2400) + 2800 = 8000)

OTK

 * 1. Have a Clock Tower Prison with 4 or more counters on it, a face-up Earthbound Immortal Ccarayhua, Destiny Hero - Dreadmaster in your Deck and 2 or more Destiny Hero - Dashers in your Graveyard.
 * 2. Destroy Earthbound Immortal Ccarayhua, thus destroying all cards on the field, including the Clock Tower Prison.
 * 3. Special Summon Destiny Hero - Dreadmaster and use his effect to Special Summon 2 Destiny Hero - Dashers.
 * 4. Have all 3 monsters attack directly (Total damage = 2100 + 2100 + 4200 = 8400).

OTK

 * 1. Have Evil Hero Infernal Gainer face-up on the field without using your Normal Summon
 * 2. Activate Mausoleum of the Emperor
 * 3. Pay 2000 LP (or tribute 2 monsters) to summon Earthbound Immortal Ccapac Apu
 * 4. Activate Mage Power/Axe of Despair/etc.
 * 5. Activate Evil Hero Infernal Gainer's effect to attack twice
 * 6. Attack directly twice (Total damage = (3000 + 1000) x 2 = 8000).

or:


 * 1. Activate Mausoleum of the Emperor.
 * 2. Pay 2000 LP (or tribute 2 monsters) to summon Earthbound Immortal Ccapac Apu.
 * 2. Activate Mage Power and Twin Swords of Flashing Light - Tryce.
 * 4. Attack directly twice (Total damage = (3000 + 1500 - 500) x 2 = 8000).

or:


 * 1. Have Earthbound Immortal Ccapac Apu and Mystic Plasma Zone face-up on the field without using your Normal Summon
 * 2. Normal Summon Evil Hero Infernal Gainer and remove it from play using its effect selecting Earthbound Immortal Ccapac Apu to attack twice this turn
 * 3. Attack directly with Earthbound Immortal Ccapac Apu inflicting 3500 Battle Damage (With the effect of Mystic Plasma Zone)
 * 4. Activate Sebek's Blessing from your hand letting you gain 3500 Life Points
 * 5. Activate Poison of the Old Man to gain 1200 Life Points
 * 6. You have now created an 8200 Life Point difference between you and your opponent, so finally activate Life Equalizer thus both player's Life Points become 3000.
 * 7. Attack directly again with Earthbound Immortal Ccapac Apu using Evil Hero Infernal Gainer's effect (3000 - 3500 = - 500).

or:


 * 1. Have Earthbound Immortal Ccapac Apu already on the field.
 * 2. Special Summon Plaguespreader Zombie from your Graveyard.
 * 3. Special Summon Evil Hero Infernal Gainer and remove it from play to give Ccapac Apu 2 attacks.
 * 3. Special Summon Grinder Golem to your opponent's side of the field.
 * 4. Use the tokens and Plaguespreader Zombie to Synchro Summon Armory Arm
 * 5. Equip Armory Arm to Earthbound Immortal Ccapac Apu and attack Grinder Golem
 * 6. Due to Armory Arm's effect, your opponent takes 3000 points of damage, Due to Ccapac Apu's effect, your opponent takes another 3000 points of damage and they take 1000 points of Battle Damage.
 * 7. Attack directly with Ccapac Apu (3000 + 3000 + 1000 + 4000 = 11000 points of damage)

Note: Without Grinder Golem, you can still inflict 8000 points of damage if you can summon Armory Arm

Damage

 * 1 Have a set Nimble Momonga activate Mausoleum of the Emperor and summon this Earthbound Immortal Chacu Challhua
 * 2 Activate Level Limit - Area B and change him to defense mode
 * 3 attack with Nimble Momonga, destroying it, then summon three Phantom Skyblaster
 * 4 activate Dark Room of Nightmare, During each standby phase you will inflict a total of 6000 per turn.

OTK(semi)

 * 1 Have a set Nimble Momonga activate Mausoleum of the Emperor and summon this Earthbound Immortal Chacu Challhua
 * 2 Activate Level Limit - Area B and change him to defense mode
 * 3 attack with Nimble Momonga, destroying it, then summon three Phantom Skyblaster
 * 4 activate 3 Dark Room of Nightmare and infict 8400 damage.

OTK
1.Activate Mausoleum of the Emperor

2.Pay 2000 LP (or tribute 2 monsters) to summon Earthbound Immortal Uru

3.Activate Mage Power targeting Earthbound Immortal Uru

4.Flip Whirlwind Weasel and activate Twin Swords of Flashing Light - Tryce targeting Earthbound Immortal Uru

5.Attack directly twice ((3000+1000*)+(3000+1000*))=8000*

This * means that the value can be bigger.

You must have Mausoleum of the Emperor on the field even if you tribute 2 monsters to summon Uru; or at least 1 more Spell or Trap face-down to use this OTK.

Twin Swords of Flashing Light - Tryce takes off 500 ATK points. If you have Mage Power and Twin Swords of Flashing Light - Tryce on Uru and no other Spells or Traps, Uru will have 3000 + 1000 - 500 attack, or 3500, which is not enough for an OTK even if you attack twice.

Cards that Special Summon powerful monsters on your opponent's side of the field are useful when used with "Earthbound Immortal Uru".

You can tribute weak monsters on your side of the field to control powerful monsters, such as "Lava Golem" or "Volcanic Queen", both of which inflict detrimental effects to your opponent during their turn.

Uru also works reasonably well with Swarm Decks; swarming weak monsters can be sacrificed to summon Uru and then again to control your opponent's monsters.