Forum:Batterysworns ~~ Please Comment!

I decided to make another Lightsworn hybrid, this one relying on the power of another LIGHT archetype, Batterymen. The result was a quick OTK when I tested it, so I furthered my intrests and made the deck even better. Tell me what you think.

Well, the strategy is the same as any other Meta deck, I'm sorry to say. Swarm and destroy the opponent's cards for free. However, the deck focuses more on OTKing the opponent than anything else. Eliminate their field with Judgmement Dragon and Short Circut, then use my giant Graveyard to bring out monsters with Lumina and Industrial Strength. Next step, attack to end the game.

Monsters:

Like any Lightsworn deck, this one has a high monster count. Batteryman AA is the main Batteryman, Special Summonable through Microcell, Charger, and many other cards. If I get 3 of him out, plus Short Circut, it's game over. Batteryman Charger is one of the best support cards for the little guys. He may seem weak at 1800, but his ATK gaining effect instantly count himself and the monster he summons, making him a 2400, usually bringing out a AA with him. Batterman Microcell is the little guy, usually just used for free draws and searching AA out of the deck, though he does count towards the requirement for Short Circut. Lastly for my batteries we have Industrial Strength, the big guy. He requires two monsters to be removed from the Graveyard to Summon him, but that shouldn't be a problem, with the Lightsworns milling my deck. Next up, Honest. He is really annoying here, since literally every monster in the deck is LIGHT. He can save my last AA until next turn when I summon another, or he can protect a Lumina so I can bring out another next turn. The possibilities are endless. Now for the Lightsworns. Ryko kills things and mills the deck, so he's at 2. Lyla isn't very important, since I already have a lot of removal, but she's till a good target for Lumina. I'm keeping her at 1. Wulf is Summoned when he's milled, plus he can be discarded when he's a dead draw. Jain was filler, a good monster to open the duel with, but I might replace her with Ehren. Lastly, the imfamous Judgement Dragon takes the last two monster spots.

Spells:

Battery Charger can easily trigger Inferno Reckless Summon with AA, or bring back Charger after Judgement Dragon cleared the field. Reckless Summon will usually be used to fill up my field with AAs, although it can be used with Lumina as well. Short Circut is a one-sided Judgement Dragon, and will end games. Charge of the Light Brigade and Solar Recharge fill hte graveyard and mill the deck. Foolish Burial can fuel Industrial Strength, and summon Wulf. Lastly, Light of Redemption is for if my opponent messes with my Graveyard, or after I use Industrial.

Traps:

Any Lightsworn player knows his or her Trap line-up. 3 Beckoning Lights to abuse Honest and Judgement Dragon, but here Portable Battery Pack can also help swarm.

Please give me suggestions on how to improve this deck!--Akiza Izayoi 19:18, December 12, 2009 (UTC)