Card Tips:Slifer the Sky Dragon


 * Summon this card using "Hardened Armed Dragon" to protect it from destruction by card effect.


 * "Twin-Headed Behemoth", "Soul Exchange", "Double Summon", "D-Boyz" and "Gilasaurus" are recommended cards to summon "Slifer" faster.
 * The "Gadget" monsters are also recommended, as they maintain hand advantage as you Summon them and are easy to summon using Ultimate Offering.


 * Use the effect of "Destiny HERO - Dasher" to Summon "Slifer" upon drawing it, though the 1 turn only Special Summon effect still applies.


 * This card works well with "Infinite Cards", as its effect allows both players to exceed the hand size limit.


 * Monsters such as "Spirit Reaper", "Shiba-Warrior Taro", and "Marshmallon" are useful monsters to summon this card, as they cannot be destroyed by battle.


 * This card can be combo'd with "Chainsaw Insect", "The Bistro Butcher" or "Destiny HERO - Defender" along with "Appropriate" to grant extra power to it more often.
 * Use "Reckless Greed" to get more ATK immediately.


 * Use "Morphing Jar" and "The Shallow Grave" to recycle it to keep this card's ATK high.


 * This card could work well with "Koa'ki Meiru Drago". This card is DIVINE, while most monsters in the current Metagame are either LIGHT or DARK, so the opponent cannot Summon anything that can be used to defend themselves.


 * This card combos beautifully with "Dark Simorgh". The opponent will be unable to Set cards, monsters included, forcing them to Summon face-up. If they Summon in Attack Position, their monster will lose 2000 ATK due to this card's effect.


 * Combo this card with "Burden of the Mighty" to destroy more powerful monsters that the opponent summons.


 * Create a lockdown using "King Tiger Wanghu" and/or "Black Garden".


 * Use this card with "Ma'at" to quickly gain hand advantage.


 * This card is very useful against Synchro Decks. Generally Tuner monsters have low ATK, so this card will destroy almost any Tuner monster that is Normal Summoned on the opponent's side of the field.


 * Combo this card with "Darkness Neosphere" to return Traps to the hand and boost the ATK of "Slifer", then set them again to prevent the need to discard.
 * If the opponent somehow takes out "Slifer" and/or "Neosphere", recover with "Uria, Lord of Searing Flames".


 * Maxx "C" can easily allow "Slifer" to gain at least 1000 ATK during the turn that it is played, although if it is already on the field, it is unlikely that the opponent will swarm with anything due to its destructive effect; It might be a good idea to play Maxx "C" a turn in advance to summoning "Slifer".


 * In a pinch, "Muka Muka" or "Enraged Muka Muka" can serve as backup "Slifers".


 * "Slifer" can be Summoned in one turn using "Blackwing - Bora the Spear", "Blackwing - Gale the Whirlwind", any "Blackwing" monster and "Double Summon". First use "Double Summon", then summon the "Blackwing" monster, then Special Summon "Bora" and "Gale", then Tribute Summon for "Slifer". You can use "Morphing Jar" after you summon "Slifer" to give him a boost.


 * This card can be used in a Synchro Deck since many Tuners have effects that Special Summon other monsters ("Blackwings", "Six Samurai", etc).


 * Since "Slifer" can be targeted by effects, you can equip it to cards such as "Unstable Evolution" to power up "Slifer" or cards like "Autonomous Action Unit" to save it from destruction.

Traditional Format

 * Use "Card of Safe Return" in combination with "Manticore of Darkness" to draw any amount of cards to increase this card's ATK almost to the capacity of the Deck x1000.


 * Combo this card with "Crush Card Virus" to make sure the opponent won't be able to Normal Summon any monsters.