Combo

A Combo is a combonation of 2 or more cards that join together to do something great. A common combination is Book of Moon combined with Nobleman of Crossout or Mystic Swordsman LV2.

Here are a few other combos:


 * 7 Draw Combo
 * Butterfly Dagger - Elma Infinite Draw Combo
 * Butterfly Dagger - Elma Infinite Life Points Combo
 * Disk Commander 4 Card Combo
 * Emergency Provisions Life Points Combo
 * Magician of Faith Abuse
 * Manticore of Darkness Infinite Draw Combo
 * Protector of the Sanctuary Discard Combo
 * Reckless Greed Draw Combo

Example Combo
This combo allows you to get a 2800 ATK point monster in 1 single turn Here is how it works.
 * Fusilier Dragon, the Dual-Mode Beast + Tribute to the Doomed + Premature Burial


 * Step 1: First summon Fusilier Dragon, the Dual-Mode Beast by using its special abillity
 * Step 2: Then use Tribute to the Doomed to put Fusilier Dragon, the Dual-Mode Beast in the Graveyard.
 * Step 3: Then use Premature Burial to get him back and then with 2800 ATK points.

Although a good way to gain advantage, some duelists choose to avoid combos when possible, especially if they contain three or more cards or steps to them; the rationale here is that, large combos take up important resources that could be needed elsewhere (or take up space in the deck that can be utilized for other, more important and useful cards), and the game already includes many Effect Monsters that can do the work of most combos in the game. However, despite this, many of the most popular and devastating decks created throughout the game's history (such as Magical Scientist OTK or Yata-Lock have either included or been based around complex and sometimes long combos, some of which have been completely shut down by the banned list because of their potency, thus rendering the argument against such combos up to personal preference.