Forum:Samurai Structure Deck

http://yugioh.wikia.com/wiki/Structure_Deck:_Samurai_Warlords

This has been announced yesterday on the Konami Yu-Gi-Oh! website. I was wondering on people's opinion on the idea of releasing it. On the 1 hand it has Fiendish Chain, Legendary Six Samurai - Kizan definitely getting reprinted, along with a Samurai XYZ monster. But on the other hand, this is probably the biggest example of helping people 'auto-pilot' with a ready made deck, that is pretty competitive.

Also finally what do people think the new XYZ will be. In my opinion it will be suomething like this:
 * Rank: 4
 * Attribute: Light
 * Type: Warrior
 * ATK: 2300 DEf:1900
 * Effect: 2 Level 4 Six Samurai Monsters. Once per turn, during either player's turn, you can detach 1 XYZ material to negate the activation of an Effect Monster's Effect and Destroy it. If you control another Six Samurai Monster, when this Card would be destroyed, you can Destroy another Face-Up Six Samurai Monster instead.

Doz Bate: Stay (sic)!! 13:55, March 16, 2012 (UTC)

Welp, I was about to buy some six sams off Coretcg. But now that this is coming out, I can wait for a while. Adamtheamazing64 (talk • contribs) 14:02, March 16, 2012 (UTC)


 * I'm pretty disappointed that this is what the TCG Structure Deck is. Samurai had their moment in the spotlight already; give some support to something like "Koa'ki Meiru", which are all primed to Xyz Summon using Koa'ki Meiru Urnight. This also seems like a huge money grab if there will only be a single new card in it, instead of 5 like normal Structure Decks get. --Golden Key (talk • contribs) 14:03, March 16, 2012 (UTC)

I'm disappointed with the announcement too, in a way. I am a Six Sam player, so I don't directly benefit from it, bar the new card/cards that will come out in it. I agree though that the Samurai probably shouldn't be the Structure deck. Doz Bate: Stay (sic)!! 14:07, March 16, 2012 (UTC)

When Shien's Smoke Signal went back to two it was obvious that Konami wants them meta again. And this further proves that. So now I predict a Legendary Six Samurai - Shi En reprint in Gold Series: Haunted Mine or some other upcoming pack. Djjomon (talk • contribs) 14:21, March 16, 2012 (UTC)

This is great news, because I play Six Samurais. I want both that XYZ monster (that would be awesome if your description was accurate Doz) and I want Fiendish chains. Who knows, maybe it will come with a Maxx C. :-)

Dr Kain (talk • contribs) 16:18, March 16, 2012 (UTC)

I think it would make perfect sense for the XYZ Samurai to be able to negate effetcs, so it will pair well with Shi En. I doubt that Maxx C will be in the deck, but im hopeful of its appearance in the deck.

Doz Bate: Stay (sic)!! 16:49, March 16, 2012 (UTC)

Yeah, imagine being able to have Shi-En, Naturia Beast, Naturia Barkion, Naturia Landoise, and a XYZ samurai that blocks effect all at the same time. That would be awesome, but impossible due to field restrictions.

Dr Kain (talk • contribs) 17:24, March 16, 2012 (UTC)

Would be possible if it includes using Monster Reborn on one of them monsters. Doz Bate: Stay (sic)!! 18:22, March 16, 2012 (UTC)

Why do people think Sams are "auto-pilot"? It's not as easy as "derp out a Shi En and derp all of of the opponents Spells and Traps for game". 70% of the time, your opponent will deal with Shi En and you'll be in a bad situation. Trust me, there are some hands where you are really gonna have to get creative to win. Sams can do so much, and yes, some people do choose to run them in an auto-pilot fashion. But, there are a lot of skillful plays that can be done with the deck. As for the structure, I want because I'm borrowing half of my Sam deck, and I need the Fiendish Chains. But, at the same time, now there's going to be a lot of noobs running Sams. --> Summoned Skull 2: Electric Boogaloo 18:29, March 16, 2012 (UTC)

I have been playing Six Samurai since they first came out, long before the time of Shi En, Gateway etc. While it maybe true that Six Samurai may experience some bad hands at times, but more often than not they are sort of auto-pilot. Doz Bate: Stay (sic)!! 18:46, March 16, 2012 (UTC)


 * I didn't mean bad hands, I meant non-Shi En dropping hands, which are frequent for me for some reason. My point is, you can do so much with them besides just dropping Shi En, Beast, and Barkion, and there are tons of skillful, non-auto-pilot things you can do. --> Summoned Skull 2: Electric Boogaloo 18:50, March 16, 2012 (UTC)

It is far more common to get non shi en hands these days, I've noticed that too. Doz Bate: Stay (sic)!! 18:52, March 16, 2012 (UTC)


 * Even with two Smoke Signals, I find myself mostly opening up with Kageki + Hand/Mizuho/Elder ---> Rank 3 Xyz. Not a terrible opener, except I don't have a Zenmaines. So, will this have common Smoke Signal, ROTA, Gateway, Dojo, etc? I'm really wondering what the Super Rares are going to be. --> Summoned Skull 2: Electric Boogaloo 18:58, March 16, 2012 (UTC)

WHY GOD WHY?!?!?!?!? I only want the Fiendish Chain. I blame my friend, hes new to dueling and he wanted to make a Six Sam deck, now they make this. WHY?!?!?!!?!?!?!?!?!?! And that's why they call me Masterz! 19:05, March 16, 2012 (UTC)Digimaster1


 * Because Konami hates you. But seriously, so that more people can play competitively so Konami can make more money. --> Summoned Skull 2: Electric Boogaloo 19:07, March 16, 2012 (UTC)

Shi-En helps a lot in winning, but when you are playing a Samurai deck, your opponent expects you to go for Shi-En. Honestly, I have discovered that unless you get to go first and can summon Shi-En right then and there, it is best not to risk bring him out without securing the field first. Even then though, if I can, I may go for Barkion first. Too many people save their Solemns and BTHs for when Shi-En comes out. I personally think Zanji, Kizan, and Enishi are the main monsters your opponent has to look out for. Zanji can take out that Five God Dragon or Judgment Dragon you just summoned regardless of the loss of LP (unless you do not have enough LP to spare) through battle, and Enishi can just send them back to your hand by removing two Samurais from the graveyard. While that may not be a problem on the next turn for a Judgment Dragon player, it is a big deal for someone who just got out Five God Dragon, especially if they only have one Future Fusion in their deck. As for Kizan, he is the card you use to be able to activate these effects since you can normal summon an Enishi/Zanji, and then special summon Kizan. As great as these cards are, with my using them over the last few weeks since my Nordics are pretty unplayable now, you still have to think more strategic with them than expecting to just overwhelm your opponent with the number of monsters on the field. Swarming is great, but it only takes one or two specific cards to destroy your plan if you solely rely on swarming.

Dr Kain (talk • contribs) 19:20, March 16, 2012 (UTC)


 * Well said. --> Summoned Skull 2: Electric Boogaloo 19:23, March 16, 2012 (UTC)

I rarely go for Shi En first, depending on the hands I draw, I often go for one of the Naturia Synchro's, or Catastor. More often than not, you can win without going for Shi En. Doz Bate: Stay (sic)!! 19:24, March 16, 2012 (UTC)

BTW, the name of the XYZ card has to be Daimyo of the Six Samurai. I just cannot think of anything else relating to Samurai that would fit unless they wanted to go with Ronin or Blacksmith. However, I think Daimyo would be the best choice.

Man, all this talking about Samurai cards makes me want to replay the Onimusha series...

Dr Kain (talk • contribs) 22:44, March 16, 2012 (UTC)

And yet another "Ughhh... It's that deck again" gets an upgrade. It's hard enough dealing with a Shi En, especially on a bad hand, now a Shi En + this new card is going to pretty near make it game unless they draw into Smashing Ground + Dark Hole or some crap. And the "fun" just continues, there's currently an infinite hand destruction loop with both Six Sams and Infernities, Six Sams are harder to do it with though. I may be wrong, I didn't sit through the 7 minutes of looping to see the result. 121.222.170.239 (talk) 11:31, March 17, 2012 (UTC)

No there isn't. You cannot do an infinite loop with Six Samurais because Mizuho's effect can only be done once per turn. I watched a Youtube video where this guy explained how to do it, and he was using her effect multiple times in the same turn, when that is not possible. It states on the card, Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field. There is no way to do it an infinite number of times, even with 3 Mizuhos and 2 Shinais on the field, as I have tried it and it just does not work that way.

And you ever think the reason "it's that deck again" is because it works? And it works better than most against the Big 3? If I could, I would be playing Nordics, but I cannot even get a turn in most of the time on DN. WIth my friends, yes, I can get a few turns, but online, I lose the game half the time before I even get to play my second turn. I get to set a card, end my turn, then my opponent wins through whatever means.

Dr Kain (talk • contribs) 16:06, March 17, 2012 (UTC)

Infernities have an infinite hand loop? How? Trish is banned. Is there something I missed? --> Summoned Skull 2: Electric Boogaloo 17:25, March 17, 2012 (UTC)

No Kain, he didn't use Mizuho once, the monsters he used were Hand of the Six Samurai and Legendary Six Samurai - Kizan. Was it this what you watched? And the reason I think it's a "Oh it's that deck again" deck is because it's annoying as hell, they spam the field and negate any spell/trap you use, they can almost always get a shi-en out (or after this structure deck something equally as good) and on a bad hand for you that's game. My view of Six Sams is worse than Wind-Ups or Inzektors, at least I can play all my cards (I have left) once their loops are done, it's like a spam and less negating version of Rabbit. And @Skull, it's with Verz Ouroboros, it took him 7 minutes to do in real life so it'd take a tad longer for DN, The youtube vid: (Japanese), The instructions: (English). 121.222.170.239 (talk) 01:12, March 18, 2012 (UTC)

Funny you mention him, as I am currently proxing a Verz Ouroboros in my deck because he is so much easier to summon than Mist Wurm. I want him to come out in the US already so I can get one. Although, I hope he does not cost like $40 when he first comes out. What is taking so long anyway? I am also interested in Verz Thanatos for my Nordic Deck.

As for Six Samurais, sorry, but no. I love them, I just whooped my friend's ass 4 out of 6 games, but that is because he is using a Red Eyes centered dragon deck (sort of, it is a dragon theme though, he has Photon and L&D Dragon in it). However, if he were to use Inzektors, Rabbits, or Wind-Ups, I would not stand a chance. I do have to say though, I forgot who it was that recommended Electric Virus, but I have two of him in my side deck, and replaced my Proxy Maxx Cs and it really devistated his deck at the worst possible moment. He brought out Five God Dragon, wiped out my monsters, my turn, I used Electric Virus and wiped out his LP with Five God Dragon. It was fun and the look of frustration on his face was priceless. I told him though he should definitely start proxying those Heratic dragons from Galactic Overlord to see if they will work for him before he goes on a buying spree in May.

Dr Kain (talk • contribs) 04:43, March 18, 2012 (UTC)

WHY WHY WHY WHY SIX SAMS? blackwings are nearly as strong.why are they destined to be bad? they have their own friggin game-winning owls GIVE THEM HELP KONAMI! LG talk My own Guides 05:37, March 18, 2012 (UTC)


 * I've always hated how Black Wings synchro monsters are so bad it's hilarious, if they could make some BW Xyz's that'd be quite interesting, although from what I can gather it's not very common to see two BW with the same levels on the field.
 * And @Kain, don't worry, people love their Wind-Up, Inzektor, Rabbit, Chain Burn, Final Countdown and Exodia decks too. Loving a deck doesn't change anything except your own views on it, it's still going to be the same deck that annoys the same people.
 * And according to these loops: Verz Ouroboros is going to be quite expensive, I'd say Daigusto Emeral would be almost as expensive too. Depending on rarity ofcourse.
 * 121.222.170.239 (talk) 06:02, March 18, 2012 (UTC)

Laserghost, Blackwings are nowhere near as strong as Sams, at least not the way the Banlists hit them. I would actually like to see 3 Gateways vs. 3 Whirlwinds.

And I do believe Emeral and Ouroboros will be ridiculous expensive. Probably $50+. --> Summoned Skull 2: Electric Boogaloo 06:07, March 18, 2012 (UTC)

'''[quote]No Kain, he didn't use Mizuho once, the monsters he used were Hand of the Six Samurai and Legendary Six Samurai - Kizan. Was it this what you watched? [/quote]'''

No, that is definitely not the video I have seen. I actually never heard of Emeral before. Interesting ideas, however, I have some issues. First off, how is he bringing Kizan to the field when they only have 2 counters on Gateway? You need 4 counters on Gateway to use it. Secondly, you would really need to have a perfect hand on the first turn to do something like this. If someone were to try to rely on this technique, it would definitely backfire on them. However, I'll keep this in mind, but I'm still not sure how he did that with Gateway only having 2 counters.

Electric, you think even when they first come out they will be overpriced? I could understand a few months in, but not the moment that series comes out.

Dr Kain (talk • contribs) 06:28, March 18, 2012 (UTC)

He had 1 Gateway of the Six, that gets two counters per summon, and he had two "collection" cards that each get one counter per summon, just any other Six Samurai card that gains Bushido Counters, aka Shien's Dojo, Six Samurai United, and I think Temple of the Six. Since Gateway of the Six says "You can remove Bushido Counters from your side of the field" two with Gateway, one on each of the others is perfect. And yes, the hand is situational but it'd be more of a bonus kind of thing, think of it like Dragons opening with Future Fusion, you don't rely on it but it's a great opener. 121.222.170.239 (talk) 06:36, March 18, 2012 (UTC)

Wait, so the counters don't have to belong to Gateway specifically? :-o

Son of a *****!!! I have been using this deck all wrong!!

Also though, this combo would mean you would have to use 3x Verz Ouroboros to make it worth it, and honestly, I don't think I would do that. It would mean taking away at least 3 additional spots that would go to my Synchros or other XYZ monsters. On the other hand, I think all of the synchros I just bought in the last 3 weeks are going to become obsolete before I get to even use them. -_- I think buying Mist Wurm and Orient Dragon was a mistake. Plus, Ouroboros is bound to become a limited card immediately after its release.

Dr Kain (talk • contribs) 06:41, March 18, 2012 (UTC)

Mist Wurm is good, Orient Dragon isn't as good since Xyz's came out. And it won't be limited until the next banlist which is in September, there aren't many cards that have been hit outside of a banlist and there has yet to be an Xyz hit too. Ah, what a fun format, a format where you either have no field, no hand and/or everything is negated. 121.222.170.239 (talk) 06:53, March 18, 2012 (UTC)

But will Emeral and Ouroborus even be in the US by the next ban list?

Dr Kain (talk • contribs) 06:57, March 18, 2012 (UTC)

Most likely. Galactic Overlord has just come out in OCG and it's planned for May 8 in TCG. Chances are it'll be in TCG by September. 121.222.170.239 (talk) 07:01, March 18, 2012 (UTC)

no summoned skull 2 blackwings are as strong as sams but the list is the thing crippling them. imagine 6 sams vs bw with a semi'd gale and kalut LG talk My own Guides 07:48, March 18, 2012 (UTC)


 * I know, I mentioned that it was because of the ban list. But, I think they'd need more than 2 Kalut and 2 Gale to be better than Sams.


 * @ Kain Yes, I do think they'll be expensive right away. Usually, if a card is known to be good, it will be expensive right away. It happened with Trishula. It happened with Rescue Rabbit. It happened with Laggia (which went down a lot though). It happened with Duality. --> Summoned Skull 2: Electric Boogaloo 17:11, March 18, 2012 (UTC)

TCG messed up again with an archtype. It was suposed to be Six Samurai Synchro vs Ninja Xyz. Why does TCG always mess up with nice ideas OCG creates just like they didn't give Scrap Mind Reader the scrap tuner recycle effect or Wind-Up Shark isn't "once while this card is face-up on the field" --Rubynator (talk • contribs) 18:15, March 19, 2012 (UTC)

Because Konami is done with Synchros. Also, ninjas are useless.

Dr Kain (talk • contribs) 18:25, March 19, 2012 (UTC)


 * Ninjas useless? Not at all. --> Summoned Skull 2: Electric Boogaloo 18:40, March 19, 2012 (UTC)

Shhhhhhhhhhhhhhhhhhhh, don't tell me him that.


 * -D

Dr Kain (talk • contribs) 18:49, March 19, 2012 (UTC)

I'd like to see you against a White Dragon Ninja Safe Zone lock. Or a Dark Simorgh Anti-Spell Fragrance lock (easier to get done with ninjas) They make some damn good locks. Ironic since ninjas are meant to break locks. 121.222.170.239 (talk) 21:45, March 19, 2012 (UTC)

Not familiar with any of those cards.

Dr Kain (talk • contribs) 23:53, March 19, 2012 (UTC)

Which is why he was nice enough to make Links for you.--Helix-king (talk • contribs) 00:29, March 20, 2012 (UTC)

THANK YOU CAPTAIN OBVIOUS!!!

Dr Kain (talk • contribs) 06:43, March 20, 2012 (UTC)

You know, I don't want to aggravate you any more than you already are, Dr Kain, but you don't need to be so defensive all the time. --Blue-Eyes Starlight Dragon (talk • contribs) 07:13, March 20, 2012 (UTC)


 * Yes, please. Kain, and everyone for that matter, please calm down and let's get back to talking about this crazy delicious beast of a structure deck!


 * What do you guys think the Super Rares will be? New cards or reprints? --> Summoned Skull 2: Electric Boogaloo 17:04, March 20, 2012 (UTC)

Inb4 a wind-up structure deck. And the supers are probably going to be the new Xyz or Shi En. 121.222.170.239 (talk) 22:02, March 20, 2012 (UTC)


 * The Xyz and Shi En can't both be in this because it only comes with 41 cards. --> Summoned Skull 2: Electric Boogaloo 22:04, March 20, 2012 (UTC)

I hope Gateway is a Super Rare since mine is a common, and I prefer shiny cards.

Why would the structure deck only come with one XYZ card though? Are these things supposed to include at least 3 cards for the Extra Deck?

BTW, I am not always defensive, it is just that sarcasm and such are lost in the world of text. This is why texting will always be inferior to a physical conversation.

Dr Kain (talk • contribs) 04:04, March 21, 2012 (UTC)

Following Konami's typical structure decks, the Xyz will be the ultra, and two new cards will be the supers. That means another common Gateway (assuming it gets reprinted, by why wouldn't it?) Djjomon (talk • contribs) 04:19, March 21, 2012 (UTC)

Argh!!! :-/

Anyway, I hope there is a Shien's Dojo in there, because I could use a third.

Either way, I will be buying a few of these SDs just for Fiendish Chain, if nothing else.

Dr Kain (talk • contribs) 05:09, March 21, 2012 (UTC)

Am I the only one that thinks Six Samurais and Dark Hole do not mix? They just seem like a bad combo since the majority of the time, using Dark Hole is going to hurt you more than it will hurt your oppponent. Dark Hole is a great card (same with Torrential), but it isn't good for every deck, especially ones that swarm.

Dr Kain (talk • contribs) 05:17, March 24, 2012 (UTC)

Copied right from Forum:Deck Guide/General. 5. The less conditional a card is the better. This covers activation conditions, costs, benefits, card advantage, everything. The best card is one that is powerful, has little to no cost, generates lots of card advantage, and requires no other cards to be present. Dark Hole is a prime example of such a card. When considering this point, ask yourself "How useful would this card be if it were the only card that I had to use?" or more simply "What would topdecking this card mean for me?"

Make your deck how you wish, but if you want it to be competitive not using Dark Hole is laughable. 121.222.170.239 (talk) 07:48, March 24, 2012 (UTC)

First of all The Samurai's are not auto pilot by any means.

Just because they can throw out Shi En first turn with some consistency doesn't mean they auto win either. The samurai Have many combos for you to use as opposed to one combo that only requires 1 card in general (Such as rabbit, or Tour guide), and rabbit just says okay I lock down any 1-2 things (Depending on which evolzar they pick) Shi en will normally only use his effect if they have a way of dealing with him then and there other wise they will slap out a monster like Gorz on the defensive and bust him up.

While I myself do like the fact that I can finally finish (for the most part) my sam deck I was missing a few cards for. I do feel upset that there are gonna be like 20 newbs around here who just buy the deck as is and then play the same deck as all the other newbs thinking they will be unbeatable because konami put the words tournament and deck in the same sentence...

Either way As long as I finish my deck I am okay with that I'll just beat them so badly they will go back to their normal decks.

Shinkirou 19:40, March 24, 2012 (UTC)

Shinkirou, no offense, but you are a little late to the party. We already established that there is more to the deck than Shi-En. In fact, the way I put it, Shi-En is actually my Kagamusha, as he is the distraction for my main attractions (Enishi, Kizan, and Zanji). Getting him out on the field is a definite bonus, but he is not the be all end all card.

Dr Kain (talk • contribs) 20:21, March 24, 2012 (UTC)


 * They are relatively auto-pilot, they do take some form of skill in late game though. And auto-pilot != auto win.
 * A little story:
 * Back when I was playing the WC2011 nds game I was at the part of the first rental duels.
 * I chose Six Sams, knowing nothing of what they were like (I'd only just got back into the game), just think of it as I knew absolutely nothing about them.
 * Pretty much every duel was me clicking summon when I could summon, effect when I could use an effect then attacking and ending my turn.
 * If someone can win constantly without even knowing the cards they're playing that deck's probably auto-pilot.
 * 121.222.170.239 (talk) 02:58, March 25, 2012 (UTC)

Bad example. You are talking about a video game, which is far easier than playing the actual game.

You still need to know how to strategize your cards otherwise you will be wiped out immediately.

Dr Kain (talk • contribs) 21:56, March 25, 2012 (UTC)


 * Are we still talking about this auto vs. non-auto crap? They're not auto-run as a whole. It's easy to mess up with Sams, there's tons of strategies and options, and even though Shi En is easy as balls to drop, it's doesn't mean you win if you drop it. I think the reason you can pick them up not knowing what they do and still do decent is the fact that their most basic strategies are pretty straight-forward. Anyone can do alright with Six Sams, but only some can do amazingly well with Six Sams. But, the fact remains that every noob with about 50 bucks (for 3 structures and a Shi En and some other needed cards) will be running this deck. 60-70% of the people who buy this product and build a Six Sam deck with it will suck at running Six Sams.


 * tl;dr Sams may be noob-friendly but only skilled players will consistently win with them. --> Summoned Skull 2: Electric Boogaloo 02:03, March 26, 2012 (UTC)


 * But that's true with any deck, even Wind-Ups, Inzektors and Rabbit. Anyone can play them but only someone really good with them can get very far.
 * And @Kain no the games aren't easier. The only difference is one's automated and the other isn't.
 * 121.222.170.239 (talk) 02:24, March 26, 2012 (UTC)


 * There's nothing that overly-complicated in those decks to figure out. But, that's just how I personally feel. --> Summoned Skull 2: Electric Boogaloo 02:28, March 26, 2012 (UTC)


 * Well as you say with Six Sams, once the main combo is over (e.g. Shi En being banished) is where the skill starts.
 * With Wind-Ups after the loop is where you see how good they are, what do they make, if a Maxx "C" is dropped how do they react, if Hunter is banished what do they do, etc.
 * With Inzektors what do they do if Chain Disappearance is activated on their Dragonfly, if you get a stardust out, if they run out of Inzektors, etc.
 * With Rabbit if you haven't won by the second laggia you're doing something wrong.
 * 121.222.170.239 (talk) 09:28, March 26, 2012 (UTC)


 * Those are all true I guess. But, with Wind-Ups, if the loop is stopped, all you have to know is how to spam Xyz Monsters. With Inzektors, all you have to do is Leviair the Dragonfly. With Rabbit, I do actually believe a lot of skill can come into play with that deck. But, you're not necessarily doing something wrong if you haven't won by the second Laggia, your opponent just might be doing better. But still, Rabbit isn't as skillful late game as Sams imo. --> Summoned Skull 2: Electric Boogaloo 17:15, March 26, 2012 (UTC)

In my opinion Six Samurai's take the most skill midgame. Especially against the Wind-Up's/Inzektors/Rabbit decks. Like them 3 decks the Samurai have some really explosive plays, the main problem with these plays is the fact Gateway is often a key component, and barring a good early draw, it is pretty much unsearchable. Playing around without Gateway or another Counter Generator is where the skill is, as it requires more forward planning and some more unusual plays.

Anyway another point is does anyone have more thoughts regarding the Samurai XYZ. So far mine is the only suggestion of what it could/should be like.

Doz Bate: Stay (sic)!! 01:19, March 27, 2012 (UTC)


 * It better be Rank 3 or 4. If it's Rank 5, I won't run it. --> Summoned Skull 2: Electric Boogaloo 01:37, March 27, 2012 (UTC)

There is no way a Rank 5 would work. In fact, how many decks use more than Rank 4 monsters? Even a monster like Thunder End Dragon is nearly impossible to pull off since you need 2 LVL8 NORMAL Dragons on the field. I just cannot see Konami making it anything other than a Rank 4. Now depending on its effect, I could see it requiring 3 LVL4 monsters, but it will most likley only require 2. If that is the case, just have a LVL 4 on the field, if you can, bring out Invoker, get Kizan out, and then there you go.

Dr Kain (talk • contribs) 04:12, March 27, 2012 (UTC)

It's gonna be a rank 6 >:) --Helix-king (talk • contribs) 04:14, March 27, 2012 (UTC)


 * I wouldn't even be surprised. And Kain, Rank 5 does work in Sams, just not spectacularly. I've dropped Tiras with Grandmaster and Shi En to get around problematic crap like Stardust before. --> Summoned Skull 2: Electric Boogaloo 06:53, March 27, 2012 (UTC)

That awkward moment when I though GM was a 6 because it's bean so long since one has bean dropped on me. Damn you Shi En, this is your doing.--Helix-king (talk • contribs) 07:02, March 27, 2012 (UTC)

Ahahaha... oh wait, you're serious about them needing the most skill in the meta? If you class them as tier 1.5 there's still Karakuri's and Chaos Stun, although they haven't seen much play lately they're still around that tier. And then there's DW that do take some form of skill (yes I do realize most people only spam grapha). And remember that hand/field/grave banish loop I posted before? I just realized there's Heroic Champion Excalibur, since it uses all its material in a single effect they can continue the loop and get 3 of them with 4000 attack on the field quite easily. Looks like Six Sams are going to be up on the broken/annoying list with Rabbit/Wind-Ups/Inzektors once all this support comes out. And yes having 2 collection cards and 1 Gateway may not be common but it wouldn't exactly be super rare. 121.222.170.239 (talk) 10:44, March 27, 2012 (UTC)

Okay, dude, we get it, you think they are broken. Get off your high horse and either start discussing the structure decks itself or leave. Just because you suck against Six Samurais does not mean we have to listen to you drone about them. We read you the first 4 times.

What do you think the XYZ monster is going to be like?

Dr Kain (talk • contribs) 12:53, March 27, 2012 (UTC)

Holy shit you're up yourself. I say that because you think that just because someone hates your favourite deck it must mean they suck against it. Do you hate Exodia, Burn, Wind-Ups, Rabbit and/or Inzektors because you suck against them? As for the Xyz', the OP's is probably correct, except I doubt it'll be light as Six Sams are normally strange attributes. There's a lack of water/wind attribute Six Sams so maybe that. Maybe the effect would be a bit more balanced for a mass negation deck too, maybe just negating the monsters effect but not destroying it. Or since Six Sams hate to be destroyed something like "You can detached as many materials as Six Samurai monsters would be destroyed and negate their destruction" or something. 121.222.170.239 (talk) 13:36, March 27, 2012 (UTC)