Card Rulings:Divine Wrath

TCG Rulings

 * If you activate "Divine Wrath" during the Damage Step to destroy the attacking monster or the monster being attacked, the monster is destroyed. No replay occurs because a replay can only happen during the Battle Step. If damage calculation has not been performed yet, it is not performed.


 * You can activate "Divine Wrath" against "Sasuke Samurai" or "Mystic Swordsman LV2" when they attack a face-down Defense Position monster.


 * You can activate "Divine Wrath" to negate either effect of "Don Zaloog" and to negate the effect of "Airknight Parshath" that allows its controller to draw a card.


 * You can activate "Divine Wrath" to negate an effect that activates in the Graveyard, such as "Witch of the Black Forest", "Mystic Tomato", "Despair from the Dark", "Night Assailant", "Electric Snake", and "Sangan".


 * You can activate "Divine Wrath" when the opponent discards "Kuriboh" from his / her hand to negate the effect of "Kuriboh" and when a "Night Assailant" is discarded to negate the effect of returning a Flip Effect monster to the owner’s hand.


 * You can activate "Divine Wrath" when "Exiled Force", "Red-Eyes B. Chick", or "Paladin of White Dragon" is Tributed for its own effect.


 * You can activate "Divine Wrath" when "Dark Necrofear" activates its effect in the Graveyard during the End Phase, and since a monster in the Graveyard cannot be destroyed, "Dark Necrofear" is not destroyed by a card effect, so its effect does not activate again.


 * You can chain "Divine Wrath" to the effect of "King Dragun" that Special summons a Dragon-Type monster.


 * You can activate "Divine Wrath" when the opponent uses "Relinquished"’s effect to equip itself with a monster, or when "Relinquished"’s effect inflicts damage.


 * You can activate "Divine Wrath" when a Spirit Monster is returned to the owner’s hand by its own effect, and the Spirit Monster will be destroyed and sent to the Graveyard.


 * You can activate "Divine Wrath" when the effect of "Helpoemer" activates in the Graveyard, and the effect of "Helpoemer" will not activate again.


 * You can activate "Divine Wrath" when "Vampire Lord" or "Sacred Phoenix of Nephthys" activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned; but because they cannot be "destroyed" while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again.


 * You can chain "Divine Wrath" to the activation of "Peten the Dark Clown", and the effect of "Peten the Dark Clown" will not resolve (however, the "Peten the Dark Clown" that was removed from play remains out of play).


 * You can activate "Divine Wrath" when the effect of "Black Luster Soldier - Envoy of the Beginning" activates that allows it to attack a second time.


 * You cannot chain "Divine Wrath" to Continuous Effects such as: "Perfect Machine King", "Raging Flame Sprite" (either effect), "Jinzo", "Fire Princess", "Mad Sword Beast", "Hayabusa Knight", "Cat’s Ear Tribe", "Amazoness Swords Woman", "Harpie Lady 3", "Fusilier Dragon the Dual-Mode Beast" [sic], "The Fiend Megacyber", "Blade Knight" (either effect), "Patrician of Darkness", or monsters like "Element Saurus" that gain ATK continuously.


 * You cannot activate "Divine Wrath" when "Giant Orc", "Goblin Attack Force", or "Spear Dragon" changes to Defense Position because these are considered Continuous Effects.


 * You can activate "Divine Wrath" when "Lava Golem" does damage to your Life Points, but you cannot activate it when "Lava Golem" is Special Summoned.


 * You can activate "Divine Wrath" when any Union Monster activates its effect to equip itself to another monster, because that is an Ignition Effect. However, you cannot activate "Divine Wrath" when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card.


 * You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.


 * After you negate the effect of "Sinister Serpent" with "Divine Wrath", your opponent can activate the effect of "Sinister Serpent" again to return it to his hand, even during the same Standby Phase.

Mentions in Other Rulings

 * Ancient Gear Beast / Ancient Gear Golem: The effect of "Ancient Gear Beast" that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. "Divine Wrath" cannot be activated against it.


 * Criosphinx: The effect of "Criosphinx" is a Trigger Effect, and can be chained to. You can activate "Divine Wrath" against it. If a monster is returned to the hand in the middle of a chain, the effect of "Criosphinx" activates as a new chain after the previous chain has finished resolving.


 * D.D. Survivor: You can activate "Divine Wrath" against the effect of "D.D. Survivor" when it activates during the End Phase. In this case, "D.D. Survivor" is not actually Special Summoned. "D.D. Survivor" remains removed from play (its effect doesn't activate again).


 * Destiny Hero - Captain Tenacious: "Divine Wrath" can be chained to "Destiny Hero - Captain Tenacious's" effect when it activates during your Standby Phase.


 * Destiny Hero - Diamond Dude: "Divine Wrath" can be chained to "Destiny Hero - Diamond Dude's" Ignition Effect when it is activated. You cannot chain "Divine Wrath" to the activation of the Normal Spell Card's effect during the next Main Phase (because "Destiny Hero - Diamond Dude's" effect is not activating at that time.)


 * Firebird: You can chain to the activation of "Firebird"'s effect, including with "Divine Wrath".


 * Gearfried the Swordmaster: The effect of "Gearfried the Swordmaster" is a Trigger Effect that can be chained to, starting a new chain after the current chain resolves. You can chain "Divine Wrath" to the activation of this effect.


 * Gyroid: The effect of "Gyroid" is a Continuous Effect that cannot be chained to (including "Divine Wrath").


 * King Dragun: "Divine Wrath" is NOT a card that targets, so "Divine Wrath" may be used against Dragon-Type monsters while "King Dragun" or "Lord of D." is on the field.


 * King Dragun: You can chain "Divine Wrath" to the effect of "King Dragun" that Special Summons a Dragon-Type monster.


 * Majestic Star Dragon: If you activate the effect of the monster that "Majestic Star Dragon" negated it will start a Chain. "Divine Wrath" can be used against this effect and will destroy "Majestic Star Dragon" in this case.


 * Maji-Gire Panda: You can chain to the activation of "Maji-Gire Panda"'s effect, including with "Divine Wrath".


 * Mid Shield Gardna: The first effect of "Mid Shield Gardna" is an Ignition Effect. The second is a Trigger Effect. You can chain to these effects. You can activate "Divine Wrath" against these effects.


 * Millennium Scorpion: The effect of "Millennium Scorpion" is a Trigger Effect. Each time it destroys a monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, it activates. This effect can be chained to. You can activate "Divine Wrath" against it.


 * Sacred Phoenix of Nephthys: You can activate "Divine Wrath" when "Sacred Phoenix of Nephthys" is Special Summoned by its own effect. Because this effect activates in the Graveyard, and is being negated while "Sacred Phoenix of Nephthys" is in the Graveyard, "Sacred Phoenix of Nephthys" is never Special Summoned (so the card is never moved from the Graveyard) and is never destroyed. Because it is not destroyed, its effect to Special Summon itself does not activate again.


 * Super-Electromagnetic Voltech Dragon: You can activate "Divine Wrath" when this card is Tribute Summoned if a "Batteryman" monster was Tributed.


 * Super Vehicroid - Stealth Union: When “Super Vehicroid - Stealth Union” is Fusion Summoned by “Vehicroid Connection Zone” and afterwards the “Super Vehicroid - Stealth Union” activates its effect to equip with a monster, “Divine Wrath” can be chained to negate the effect but the “Super Vehicroid - Stealth Union” will not be destroyed.


 * Uria, Lord of Searing Flames: When a player Special Summons "Uria, Lord of Searing Flames" and activates its effect to destroy a Set Spell or Trap Card, no Spell or Trap Card can be chained, including..."Divine Wrath".


 * Zoma the Spirit: "Divine Wrath" cannot be chained to "Skull Zoma's" effect because it is a Trap Card in the Graveyard.

OCG Rulings

 * "Divine Wrath" cannot be used against "Dark Magician of Chaos'" second and third effects.


 * When "Elemental Hero Absolute Zero" is returned to the Extra Deck, its effect activates, and "Divine Wrath" can be chained. "Divine Wrath" will negate the effect and "Elemental Hero Absolute Zero" will be destroyed and sent from the Extra Deck to the Graveyard.


 * If "Stardust Dragon" or "Stardust Dragon/Assault Mode" do not negate the effect of a Spell/Trap/Effect monster, during the End Phase they cannot Special Summon themselves. For example, if "Divine Wrath" negates the effect of "Stardust Dragon" or "Stardust Dragon/Assault Mode", then you cannot activate the effect during the End Phase.


 * If the activation of "Blackwing - Sirocco the Dawn"'s effect is negated by "Divine Wrath" etc, then "other "Blackwing" monsters cannot attack this turn" is not applied, and other monsters can attack.


 * The effect of "Majestic Star Dragon" which negates the effects of an Effect Monster is an effect which activates and starts a Chain Link. "Divine Wrath" may be Chained to this effect to negate its activation and destroy "Majestic Star Dragon".


 * The effect of "Freed the Matchless General" can only be activated when you draw during your Draw Phase. Suppose you control two copies of "Freed the Matchless General".  If you activate the effect of one copy, then you cannot activate the effect of the second copy in a new Chain after the first one resolves, since the activation timing is no longer correct.  Thus, if you activate the effect of one copy and its activation and effect are negated by "Divine Wrath", then you cannot activate the effect of the second copy after "Divine Wrath" resolves, since the activation timing is no longer correct.


 * Counter Trap Cards are Spell Speed 3, so you cannot activate the Spell Speed 2 effect of "Stardust Dragon" in Chain to the effect of a Counter Trap Card like "Magic Jammer", "Seven Tools of the Bandit", or "Divine Wrath".


 * You can activate "Divine Wrath" and "Gladiator Beast War Chariot" during the Damage Step in Chain to an Effect Monster's effect. You can also activate these cards during Damage Calculation, for example, in Chain to the effect of "Honest".


 * The effect of "Totem Dragon" which Special Summons it may be activated multiple times during the same Standby Phase. Thus, if you activate the effect of "Totem Dragon" and the effect is negated by an effect like "Divine Wrath" or "Doomcaliber Knight", then you can activate the effect of "Totem Dragon" a second time during the same Standby Phase, as long as you still do not control any monsters.


 * If a Flip Effect activates after "Ehren, Lightsworn Monk" returns the Flip Effect monster to the Deck, then the Flip Effect is treated as activating on the field.
 * Example: If "Shadow-Imprisoning Mirror" is active, then "Shadow-Imprisoning Mirror" will negate the effect of a DARK Flip Effect monster that is returned to the Deck by the effect of "Ehren, Lightsworn Monk".
 * Example: If a Flip Effect activates after "Ehren, Lightsworn Monk" returns the Flip Effect monster to the Deck, then "Divine Wrath" may be Chained to the Flip Effect. The Flip Effect will be negated, but the Flip Effect monster will not be destroyed and will remain in the Deck.


 * For the effect of ":", if both players have the same number of cards when the effect of a Spell Card, a Trap Card, or an Effect Monster Card is resolving, then that activated effect is negated. Suppose you control ":":
 * If both players have five cards in their hands and afterwards the opponent activates a Normal Spell Card, then when resolving the effect of the Spell Card the opponent only has four cards in his hand and you have five, so the effect of ":" is not applied and the effect of the opponent's Spell Card is not negated.
 * If you have five cards in your hand and the opponent has six cards in his hand, and afterwards the opponent activates "Divine Wrath" or the effect of "Honest", then when resolving the effect of "Divine Wrath" or "Honest" both players have five cards in their hands, so the effect of ":" is applied and the effect of "Divine Wrath" or "Honest" is negated.
 * If you have zero cards in your hand and the opponent has five cards in his hand, and afterwards the opponent activates "Beckoning Light", then the opponent's hand size becomes zero in the middle of resolving the effect of "Beckoning Light", so the effect of ":" is not applied and the effect of "Beckoning Light" is not negated.


 * If "Sun Dragon Inti" is destroyed and afterwards returned to your Extra Deck, then during the next Standby Phase "Divine Wrath" may be activated to negate the activation of the effect which Special Summons "Moon Dragon Quilla". The activation of the effect will be negated, but the "Sun Dragon Inti" in the Extra Deck will not be destroyed.


 * If a Warrior-Type monster attacks, performs damage calculation, does not destroy the other monster, and afterwards the other monster is destroyed by a card effect, then the effect of ":" which Special Summons it can still be activated.
 * Example: If your Warrior-Type monster attacks an opponent's "Marshmallon", and "Divine Wrath" negates the activation of the damage-inflicting effect of "Marshmallon" and destroys "Marshmallon", then you can still Special Summon ":".