Forum:Comments on Ruling Idea

I would like Ideas and suggestions on These Ruling Ideas and anyway of improvement.

Spell-Speed, Chaining, and Resolutions
Spell and Ignition effects are spell speed 1 Non-counter Traps, Quick Play spells, and Quick Play monster effects are spell speed 2 Counter Traps are spell speed 3 Trigger effects can activate anytime during a chain where the Cost or timing of the trigger is correct. It can also be activated during the resolution of a Chain if the Cost or timing is correct but its effect would resolve at the end of a chain. A new way of Resolving a Chain is instead of sending all cards to the grave at the end of the chain which can result in exploits especially with Artifact trap cards. The Chain will now resolve by when a card resolves its effect it is sent to the graveyard before the next part of the chain resolves.

Removal of Timing Problems
When a chain is resolving and a card activates that would activate a second effect, that second effect will start its own chain after the resolution of the first chain.

Cards that would Activate Simultaneously
Cards that would activate at the same will activate the same the time, in the same chain, as they should. If a card would negate one of these card effects it still chains to it and Continues as normal. If both plays would want to negate each other’s cards, it would become its own simultaneous Chain. For example simultaneous chain activates then another simultaneous chain activates to negate them. The Resolution would be Both negate cards at the same time which leave the first unable to activate effects, though if they were to activate say special summon, both cards would be special summoned at the same time, and any effect that they would have when special summoned, again activate at the same time.

Nickredace--You came for blood, I came for your souls. 18:00, July 20, 2015 (UTC)