Card Tips talk:Heraldic Beast Eale

Stuff that was in the Tips section before cleaning it up.
The following used to be in the Tips section, but was so poorly written that it was difficult to make sense of. I leave it here for anyone who wants to try and decipher it. Good luck. Wilren (talk • contribs) 23:48, February 14, 2013 (UTC)
 * for this combo you will need either one of the heraldic beast spells, heraldic beast leo, and one other heraldic monster. you can play this combo two ways. the first way you can play is if you can atk, then you would summon leo and atk. you opponet will probley go and use mirror, or stop the summon all together. once they destroy, or if it lives then you use leo's eff to kill itself. once leo is dead it will let you search for eale.


 * if you have reborn heraldry, or advanced heraldry art then you are set. once your oppnent ends there turn, this will be when you can make your move. the first thing you want to do is go and use reborn to summon leo, then summon your other heraldic monster that is not leo. once you have done that you can summon eale from your hand with eale's eff. now you can overlay and summon number 69 god medalion, coar of arms, which will help you. if your oppenent has an xyz, for example lets say blade armor ninja. number 69's eff would kick in and blade would have lost its eff, once this has happened you would use number 69 eff to copy blade, and then use blade new eff to let it atk 2 times. if you were lucky enough to get both reborn heraldry and advanced heraldry art, then you would use art to get eale and the other heradlic beast monster, to summon number 8 heraldic king genom-heritage. once you have num. 8 out you will use its eff again to copy blade. now you have both num 8 and num 9 which can both atk 2 times, and your oppenent with a monster with 0 atk which is a 2 turn kill.


 * the other way you could use eale for a secound turn kill, is to go and do everything the same until you get to number 69. you could summon number 16 or number 32. you would also use arts to summon either diawolf the terrorfang, or if you by any chance have 2 winds monsters that are wind, then you could use art to summon lighting plover which is a better mst. once you have done this it is an easy win from here.