Forum:Archetype Card Support ideas

After Reading the feedback from the forum section of"Archetypes that Need More Cards"I got visually a pretty good idea of the most demandent cards people desire,those being:Evil Hero,Iron chains,Amazoness,Destiny Heros,Toons,Venom,and Spirits.I have posted below some card ideas I think would make these decks a lot more popular,I should put them on the Yu-Gi-Oh card creator but after reading that whole thing it confused me on how to make them and plus some of these ideas were already taken but either made too overpowered or were just put in there just to be there for not much purpose,anyways im gonna list my ideas but if anyone is interested in helping make some of these cards on the card creator let me know.

---Amazoness--- Lv4/Earth/Warrior/Effect/1600Atk/1200Def Effect:When this card is normal summoned you can pay 800 Lifepoints to special summon 1 Beast or Beast-Warrior monster with Amazoness in it's name from your deck,afterwards shuffle your deck.
 * Amazoness Beast-Tamer

Lv3/Earth/Beast-Warrior/Tuner/1200Atk/800Def Effect:When This card is used as material for a Synchro-Summon of an Amazoness Synchro Monster,you may Draw 1 card and all your Amazoness monsters in play gain 400 Atk This turn.
 * Amazoness Panther-Lady

Lv7/Earth/Warrior/Synchro/2600Atk/2100Def (Requirements:1 Tuner+1 or more non-tuner monsters) Effect:Once per turn you can discard a card from your hand to special summon 1 level 4 or lower Amazoness monster from your deck,if you use this effect that monster cannot attack this turn and its level is reduced by 1,when your oppenent activates a spell card you may reveal the top 3 cards of your deck,if at least 2 of the cards have Amazoness in it's name you can send one of the cards to the graveyard to negate the spell cards effect and destroy it,afterwards shuffle your deck.
 * Amazoness Tribe Leader

Normal Spell card Effect:Select and Activate 1 of the following effects:
 * Amazoness Aura Pride
 * Select one Amazoness monster on your side of the field,it permanently gains 500 atk.
 * Select one Amazoness monster on your side of the field,its now a tuner monster.

---Iron Chain---

Lv3/Earth/Beast/Effect/800Atk/1200Def Effect:When this monster is destroyed in battle,you can equip to an oppenents monster as an equip card,a monster equipped with this card cannot attack and during the standby phase the monsters owner discards the top 2 cards of his deck.
 * Iron Chain Armadillo

lv4/Earth/Warrior/Effect/1600Atk/1000Def Effect:When this monster is normal summoned or special summoned,your oppenent discards the top 3 cards of their deck,for each spell or trap cards sent to their graveyard thru this effect they take 500 points of damage,as long as this card is faceup on the field all your Iron Chain monsters gain 200 Atk,when this card is destroyed and sent to the grave you take 800 points of damage.
 * Iron chain Steelball Thrasher

lv2/Earth/Insect/Tuner/200Atk/2000Def Effect:When the oppenent discards cards from their deck as a result of a card effect,you may special summon this card from your hand,when this card is used as a synchro material for the synchro summon of a Iron Chain monster,you may have your oppenent discard cards from the top of their deck equal to the combined level of non-tuner monsters used for the synchro summon.
 * Iron Chain Steel-Web Spider

Normal Trap card Effect:When a face up Iron chain monster on your side of the field is attacked,negate the attack and then discard the top 3 cards of your oppenents deck,the oppenets monster that attacked cannot attack next turn.
 * Chain Trap Holding

---Venom---

Venom land Viper Lv4/Earth/Reptile/Effect/500Atk/2000Def Effect:You can discard this card from your hand to add 1 venom swamp from your deck to your hand then shuffle your deck then afterwards you may place 2 venom counters on 1 faceup monster your oppenent controls.

Venom Spiked Snake Lv4/Dark/Reptile/Effect/1400Atk/1400Def Effect:When this monster is destoyed in battle and sent to the graveyard the oppenent takes 800 points of damage,then place 3 venom counters on the monster that destroyed this card.

Venom Naga Cobra Lv6/Dark/Reptile/Effect/2000Atk/1500Def Effect:You can special summon this card from your hand by removing one venom counter in play,as long as this card is in play venom swamp cannot be destroyed by card effects,when this monster destroys an oppenents monster in battle if the destroyed monster has venom counters on it they take 500 points of damage for each venom counter on it,when this card is destroyed your oppenent draws 1 card.

Mist of Venom Quickplay spell card Effect:Special summon up to 2 venom monsters from your graveyard,if any are level 5 or higher they are destroyed during your next standby phase.

---Toon---

Toon Red-Eyes B.Dragon lv7/Dark/Dragon/Toon/2400Atk/2000Def Effect:This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned.You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly.When This monster Successfully Attacks your oppenent's lifepoints directly you can add 1 card with toon its name to your hand then shuffle your deck.

Toon Lucky Mouse Lv3/Earth/Beast/Toon/1100Atk/900Def Effect:Effect:This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned.When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly.When This monster is normal or special summoned Flip a coin,if heads you draw 2 cards,if tails your oppenent draws 2 cards.one time only when this card would be destroyed in battle its not.

Toon Unlucky Cat Lv4/Earth/Beast/Toon/1600Atk/400Def Effect:This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned.When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly.When This monster is normal or special summoned Flip a coin,if heads you can add 1 equip spell card to your hand from your deck then shuffle it,if tails you discard 2 cards from your hand.When this monster destroys an oppenents monster in battle while equipped with an equip spell card the oppenent takes 500 points of damage.

Saturday Morning Toon world Continuous Spell card Effect:In order to play this card you must pay 1000 Lifepoints,this card is treated as "Toon World"while in play.as long as this card is in play players do not have to pay tributes to special summon level 5 or higher Toon monsters,when you attack your oppenent with a toon monster you do not have to pay lifepoints.When this card is destroyed you take 2000 Damage.

Toon Dragon Burp and Snot Blast Normal Spell Card Effect:You can only play this card when you have a faceup Lv7 or Higher Dragon Type Toon monster in play,send all of your oppenents spell cand trap cards back to their hand,for each card returned this way they take 300 points of damage.

Toon Magical Giant Mallet Equip Spell card Effect:A Toon monster equipped with this card gains 1000 Atk,when a monster equipped with this card destroys an oppents monster in battle the oppenent loses 500 lifepoints.When this card is destroyed you discard a card from your hand.

---Evil Hero--- Evil Hero Inferno Tempest Lv8/Dark/Fiend/Fusion/2800Atk/2800Def (Fusion Requirements:Fiend type monster+Elemental Hero Avian+Elemental Hero Sparkman) Effect:This monster cannot be destroyed in battle,when this monster would be affected by an oppenents card effect you can send this card to the graveyard then special summon the fusion monsters used for the fusion summon of this card from your graveyard then negate the oppenents card effect and destroy it.

Evil Hero Abyss Reactor Lv4/Dark/Fiend/Effect/1400Atk/1200Def Effect:You can discard this card from your hand to add one Dark Fusion from your deck to your hand then shuffle your deck,you can substitute this card for 1 fusion material monster under a fiend type fusion monster,when you do the other fusion material monsters must be the correct ones,when used successfuly as a fusion material monster and the monster is fusion summoned successfully you may take the bottem card of your graveyard and add it to your hand.

Guard-Dog of the Evil Gate Lv3/Dark/Beast/Effect/1000Atk/1500Def Effect:You can discard this card from your hand to prevent one of your Fiend type Fusion or Ritual monsters from being destroyed,when this card is destroyed in battle you lose 500 lifepoints then you can add 1 Dark Fusion from your deck to your hand then shuffle your deck.

Evil City Field Spell card Effect:When an Evil Hero Attacks a monster that has less Atk,they gain 1000 Atk during the damage caculation only,whenever a fiend type monster destroys a monster in play both players shuffle their decks.

---Destiny Hero--- Destiny Hero Dynamite Dude lv3/Dark/Warrior/Effect/1200Atk/900Def Effect:This monster cannot be destroyed by Trap Cards,once per turn you may discard 1 Destiny Hero monster from your hand to double this monsters original Atk points,if you use this effect this monster is destroyed at the end of the turn.When this monster is Destroyed your oppenent loses 800 Lifepoints.

Destiny Hero Grave-Digger Lv2/Dark/Warrior/Tuner/600Atk/900Def Effect:When this card is normal summoned you can special summon 1 Destiny hero monster from your graveyard with 1000 or less Atk,as long as this card is face up on the field negate any card effects of your oppenent that affects cards in your graveyard.

Destiny Hero Quick-Draw lv2/Dark/Warrior/Tuner/900Atk/900Def Effect:You can Reveal one Destiny Hero monster from your hand other then this card to special summon this card from your hand.When this card is special summoned activate one of the following effects:
 * Draw a card.
 * Double This monsters orginal Atk points.

Destiny Hero Buster Diamond lv6/Dark/Warrior/Fusion/2500 Atk/2800Def (Fusion Requirements:Destiny Hero Diamond Dude+Destiny Hero Dynamite Dude) Effect:Once per turn you can reveal the top 2 cards of your deck,if at least one of them is a normal spell card or normal trap card you can add it to your hand and then your oppenent takes 500 life points of damage,if you fail to get a spell or trap card thru this effect to your hand you take 1000 life points of damage.when this monster destroys an oppenents monster in battle the oppenent takes 500 life points of damage.

---Spirit---

Sati Lv4/Fire/Spellcaster/Spirit/1800Atk/1400Def Effect:This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up.This card counts as 2 tributes for the Tribute summon of a Fire attribute Spirit Monster.

Kikuri-hime lv3/Water/Fairy/Spirit/1300Atk/1300Def Effect:This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up.When this card is targeted by the effect of Izanagi or Izanami you can draw a card.

Ame-no-Uzume lv4/Light/Fairy/Spirit/1900Atk/1200Def Effect:This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up.When this monster is normal summoned you can take 1 Spirit monster monster from your deck and place it in your graveyard.You can discard this card from your hand to add 1 Izanagi or 1 Izanami from your deck to your hand then shuffle your deck.

Kushinada lv4/Wind/Spellcaster/Spirit/1600Atk/1100Def Effect:This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up.When this card would be destroyed by battle or thru a spell card you can reveal 1 Susanowo from your hand to prevent this card from being destroyed.You can Discard This card from your hand to add 1 wind attribute Spirit monster from your deck to your hand.

Okuninushi lv4/Wind/Warrior/Spirit/1800Atk/1000Def Effect:When this monster attacks you can reveal 1 Susanowo from your hand,if you do this card can attack twice.

Susanowo Lv9/Wind/Thunder/Spirit/3500/3000Def Effect:This card cannot be Special Summoned.This card can only be normal summoned by tributing 2 spirit monsters from your hand.This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned.When this card is normal summoned destroy 1 spell or trap card,if 1 of the monsters you tributed from your hand to summon this card was Kushinada then destroy all spell and trap cards on the field instead.

Amaterasu Lv10/Light/Fairy/Spirit/4000Atk/3500Def Effect:This card cannot be Special Summoned.This card can only be normal summoned by removing 3 Spirit monsters from your graveyard or by Discarding Izanagi and Izanami from your hand.This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned.When this card attacks send all cards from your oppenents side of the field back to their hand except face-up monsters spells and traps cannot activate in responce when this effect activates unless it negates this monsters effect,if this card would be destroyed you can remove 1 Izanagi and 1 Izanami from your graveyard to stop this monster from being destroyed.

Blessings of the spirits Normal spell card Discard 1 Spirit monster from your hand,then draw 2 cards. -I hope you all enjoy the passion i put into making these cards as it took me 3 hours to do.98.243.71.153 15:04, May 27, 2010 (UTC)