Forum:Create your own Archetype!

There are a lot of Archetypes out there. Lightsworns, Blackwings, X-Sabers, Frogs, Batterymen, Dark World, the list goes on and on. So, If you could create an Archetype of your own, what would it be?

You don't have to list EVERY SINGLE CARD and EVERY SINGLE EFFECT. Just say what it's called, describe its playing style, list and describe a few of the main monsters/support for the Archetype, and, if possible, give a few strengths/weaknesses you think they would have.

I myself have made a few Archetypes: Hazmat, which is based around destroying or negating unequipped monsters (yes, that's almost everything in almost every duel these days); Golem, which just centers around any and all monsters that contain the word "Golem" in their name; and Ionic Spirit, which is based around field control, decent swarming capabilities, and somewhat quick Syncro Summoning. I will describe the Ionic Spirits a little more after I get a few posts on here. Skullvarnish (talk • contribs) 00:14, July 10, 2010 (UTC)

I would have the Ghost archetypes and they can't be destroyed by battle but they have to be in attack mode and you take two times the damage but they gain a level for each attack. I'll work on the monster soon. Fallensilence (talk • contribs) 00:19, July 10, 2010 (UTC)

My Archetype
My arcetype is called Time Bonds. Time bonds center around using effects that allow synchroing in the graveyard(past) or synchroing from the deck(future) and on the field(present) at the cost of lifepoints and/or discarding cards from the hand.Synchro monsters are efectless monsters, that have spell and trap card support. synchro summons also involve the removal of the monsters, thus the monster being summoned cannot be stopped, but the highest attacking Time Bond has 2800 atk and 2300 def, and weakest is 2500 atk and def of 1600. monsterss are typically weak and one monster has about 1800. i'm just giving small details about my idea i dont even know monsters names yet, but Time Bond Magician lol.

Divine Monsters
Basicly, this is more a of a new card type than an archetype, but I'll post it anyway. Okay, so basicly these cards all have the Divine attribute, but not all are necissarily Divine-Beast type. They have a red card background (Similair to Slif'ers color in the anime),instead of "effect" in their name it becomes "/Divine" and they all have the same basic effects of the Egyptian Gods: I.e. Summoning from the grave, negating targets, etc. They all need three tributes, and cannot be set.

They have powerful effects: varying from one to another, kind of imagine some commonly used card abilities and mix them with these beasts. (Like burn abilities, mass removal, life point gaining, ATK/DEF increase/decrease, drawing cards, etc...)

They all have a VERY SPECIFIC weakness though. It may be when a spell or trap card is played, when a card is set on the side of the field, maybe it's when a monster is special summoned, they all have incredible weaknesses. Of course, the player who owns the card will try to build a deck around it, making these Divine monsters pretty hard to use in a deck. They also either have incredibly high ATK or Incredibly High DEF, but then the polar opposite will be extremely weaker than it.

That's all for now. Drew-Gi-Oh! (talk • contribs) 01:58, July 10, 2010 (UTC)