Forum:90% of Answers Here - Most Common FAQ's

ATTENTION! PLEASE READ THIS SECTION FIRST (DON’T JUST TL;DR)
'''This page contains a list of many FAQ’s for rulings. Please do not edit this page; instead, post suggestions/comments/questions below, and don’t forget to sign your posts with four tildes (~). If a point made is unclear, you can ask about it below and I will do my best to clarify it.'''

Ctrl+F is your friend. Use it to search this page for the answer to your question(s).

Before starting a new thread, use the Forum Search function to make sure your question hasn’t already been asked and answered. Do NOT type in your whole question, as other people will most likely have phrased it differently. Search only for key terms, such as the card(s) in question. Additionally, you can add “Ruling Queries” (quotes included) to limit your search to only Ruling Query forums.

Before you make a new thread, PLEASE check the card’s Ruling Page. You can link to the page from the card’s article or go directly to it by searching for “Card Rulings:” followed by the name of the card without a space. For example, Card Rulings:Jinzo. Note that all of these rulings ARE official, as they are cited directly from judges or Konami’s website. If a ruling is uncited, you may start a new thread to confirm it, but please let us know that the ruling has no citation. As before, you can use Ctrl+F to search long rulings pages for your specific problem.

Other Pages to Reference
The Official Rule Book

Breakdown of the Battle Phase

Missing the Timing

Simultaneous Effects Go On Chain

Negating Summoning
Some Monster and Trap cards include the effect of negating Summons. There is often confusion among newer players about what summons can be negated. This section will explain the differences between the types of summoning and why some summons cannot be negated.

Common cards that negate Summons: Thunder King Rai-Oh, Royal Oppression, Solemn Judgment, Solemn Warning

Summons That Can Be Negated
Any Summon of a monster that does not start a Chain can be negated. This includes all Normal and Flip Summons, as well as 'Contact Fusions', Synchro Summons and Inherent Special Summons. Examples of Inherent Special Summons include Cyber Dragon and Machina Fortress. A monster that has its summon negated in this way is treated as not having been properly Summoned, and is also considered to have never hit the field. This means that effects such as Stardust Dragon and Jinzo are never applied. It also means that Semi-Nomi monsters can’t be resummoned through other effects.

Note: Semi-Nomi monsters, when first successfully summoned, can be resummoned through other effects such as Monster Reborn. Nomi monsters cannot. The two are distinguished within their respective phrases: "This card can only be Special Summoned by..." for Semi-Nomi and "This card cannot be Special Summoned except by..." for Nomi.

Summons That Cannot Be Negated
If a monster would be summoned through a resolving card effect such as Monster Reborn, then the Summon cannot be negated by cards like Thunder King Rai-Oh. This includes any type of Fusion Summon, because the Fusion Monster is Summoned by the effect of Polymerization (or similar). The Summon cannot be negated because the monster is Summoned at the effect’s resolution, and the timing is wrong. However, you can negate the effect that would Summon the monster, as well as activate effects that respond to Summons, such as Bottomless Trap Hole. If a monster is summoned during the Damage Step, such as Gorz the Emissary of Darkness, Tragoedia or monsters summoned by Searchers, then you cannot negate that summon, only the effect that would summon it, and only with a Counter Trap. Royal Oppression cannot be used during the Damage Step.

Targeting
For the sake of avoiding the word target, I shall refer to affected cards as "victims".

Another source of frequent confusion is Targeting. There is often debate on whether a card Targets or not.

Cards that are commonly debated as to Targeting: Fissure, Smashing Ground

Effects that Target
As a rule, Equip Cards Target, and Costs do not Target. Generally, if a card includes the term "select", "choose", "designate", "pick", or a similar term, it targets. This also usually applies to cards that designate "1 monster", but not always. For a counterexample, Smashing Ground affects one monster, but does not Target because its victim is chosen automatically. (This is still considered true even when you choose the victim in the event of a tie.) Counters themselves do not Target, but the effects that place them usually do, if you have to select a card to place them on. For example, A-Counters do not Target, but the effect of "A" Cell Breeding Device does. Traps affecting one monster, such as Trap Hole or Magic Cylinder, do Target, because they are activated when certain conditions are met, and Target their victim.

Effects that DO NOT TARGET
Cards affecting the Hand, Deck, or Extra Deck, such as Gigaplant, Reinforcement of the Army, or Success Probability 0% do not Target. Negation Effects, such as Tytannial, Princess of Camellias, or Solemn Judgment do not Target. Cards that have or can have multiple victims, such as Bottomless Trap Hole or Saber Slash, do not Target because their victims are chosen automatically (like with Smashing Ground) or at the effect's resolution. In the example of Saber Slash, the number of face-up X-Sabers may change between activation and resolution, so victims are selected at resolution. Cards that have other effects prior to a Targeting effect, like Magical Dimension, are not considered to Target at all. Cards that select monsters at resolution, like Creature Swap, do not Target. Monster effects that activate during Battle, such as D.D. Warrior Lady, Ally of Justice Catastor, Drillroid or Honest, do not Target. This is because they only affect monsters that fulfill the condition, which in these cases is battling. Cards like Ancient Fairy Dragon, although poorly worded, do not Target because Ancient Fairy Dragon will destroy all Field Spells (one active and one set), not just one.

When Targeting Cards are Chained To
If a card that Targets is chained to, and the result is that the Targeted monster is no longer eligible, the Targeting card resolves without effect. This often applies to monsters needing to be face-up. For example, if Brain Control targets a monster, and that monster is flipped face-down by Book of Moon, then it is no longer eligible (Brain Control requires the monster to be face-up) and Brain Control resolves without effect. The reason Smashing Ground does not Target is that if the original victim is flipped face-down, Smashing Ground will automatically redirect to a new monster, because its victim was never declared.

IMPORTANT NOTE: Cards such as Bottomless Trap Hole and Black Whirlwind that are based on ATK and DEF resolve without effect if the monster in question is flipped face-down, because face-down monsters are considered to have unknown ATK and DEF (even though the players know).

Destruction vs. Negation
This is perhaps the most common source of confusion among newer players. This section will discuss the difference between "negate" and "destroy", as well as clarify which cards are also negated when they are destroyed.

Destruction refers to destroying a card and moving it from the field to the Graveyard. This does not necessarily cancel the card’s effect. It does in some cases, but not others.

Any monster that states "while this card is face-up on the field" will have its effect canceled when it is destroyed. Any Equip, Field, or Continuous Spells (Spell Speed 1), along with Continuous Traps (Spell Speed 2) are negated when they are destroyed, because they are all treated as containing the phrase “while this card is face-up on the field”, The effect will be canceled if an effect is chained to its activation that would destroy the card.

Any monster that lacks this phrase, along with Normal, Quick-Play, and Ritual Spells, and Normal (Spell Speed 2) and Counter Traps (Spell Speed 3), are NOT canceled when they are destroyed. The effect is only canceled if an effect chains to it specifically states that it "negates" the effect.

One of the most common mistakes among newer players is the belief that Chaining Mystical Space Typhoon (Spell Speed 2) to any Spell or Trap card will negate the effect.

Sending vs. Destruction/Discarding
See also: The below section on Macro Cosmos/Dimensional Fissure

Another issue with destruction is that people often confuse sending cards to the Graveyard and destroying cards. If a card SENDS cards from the field to the Graveyard, it cannot be chained to by effects such as My Body as a Shield and Stardust Dragon, because it does not DESTROY them. Read the card(s) in question carefully to see if they destroy or send.

There is also a difference between sending cards from the Hand to the Graveyard and discarding. The difference lies in whether the effect can be fulfilled. If Macro Cosmos or Dimensional Fissure is active, you cannot activate effects that require you to SEND cards from your hand to the Graveyard as a cost, like Quickdraw Synchron. You can still activate effects that require you to discard, the discarded card will just be removed from play instead. Effects that send cards to the Graveyard at resolution also still take effect; the affected cards will be removed from play.

Jinzo
See also: Card Rulings:Jinzo, the above section on negating Summons, the below section on Skill Drain

Jinzo’s summon can be negated with a Counter Trap like Solemn Judgment or Forced Back, because it is considered to have never hit the field, so its effect is not yet applied.

If Jinzo is on the field, Skill Drain cannot be activated. Skill Drain cannot be activated in response to Jinzo’s summoning. Skill Drain can be chained to an effect that would summon Jinzo. If Skill Drain is active before Jinzo is summoned, Jinzo will not negate Traps.

Stardust Dragon
See also: Card Rulings:Stardust Dragon, The above section on negating Summons, The below section on Skill Drain

Stardust Dragon can be resummoned with an effect, including its own, ONLY if it was Successfully Synchro Summoned at least once.
 * If it was Special Summoned by Starlight Road, it cannot be resummoned by any effect as Starlight Road does not Synchro Summon the monster.
 * If it had its Synchro Summon negated, it cannot be resummoned by any effect.

Stardust Dragon cannot negate the effect of a card if it is unknown whether the card will destroy a monster or not. For example, Snipe Hunter may or may not destroy its target, so Stardust Dragon cannot negate it.

If Stardust Dragon would be destroyed during the End Phase, you can Tribute it for its effect and then resummon it during the same End Phase.

Divine Wrath
See also: Card Rulings:Divine Wrath, The above section on Negate vs. Destroy

Divine Wrath can still be used to negate an effect, even if it cannot destroy the monster. For example, Divine Wrath can be used against Red Nova Dragon.

Divine Wrath can negate an effect that activates (starts a Chain) at any time from anywhere, including the Hand, Graveyard, and Removed From Play Zone, and during the Damage Step.

Macro Cosmos/Dimensional Fissure
See also: Card Rulings:Macro Cosmos, Card Rulings:Dimensional Fissure, The above section on Sending vs. Destruction/Discarding

Any effect with a cost requiring sending cards to the Graveyard cannot be activated. Sending cards to the Graveyard is different from discarding. However, effects that send cards to the Graveyard at resolution, like Iron Chain Dragon, still work; the cards are instead removed form play.

If you have Gravekeeper's Servant active, your opponent cannot attack because sending a card to the Graveyard is a cost of attacking.

If Imperial Iron Wall is also active, cards are sent to the Graveyard.

Skill Drain/Forbidden Chalice
See also: Card Rulings:Skill Drain, Card Rulings:Forbidden Chalice

Skill Drain has no effect on monsters that Tribute themselves as a cost, because Skill Drain only negates the effect of the monster if the monster is still face-up on the field during resolution of the effect.

Gemini Monsters on the field are treated as Effect Monsters because their effect treating them as Normal Monsters is negated.

Monsters that would self-destruct, like Elemental Hero Captain Gold, do not self-destruct while Skill Drain is active. If Skill Drain is removed from the field, the monster will self-destruct.

If Jinzo is on the field, Skill Drain cannot be activated. Skill Drain cannot be activated in response to Jinzo’s summoning. Skill Drain can be chained to an effect that would summon Jinzo. If Skill Drain is active before Jinzo is summoned, Jinzo will not negate Traps.

Unlike Skill Drain, Forbidden Chalice can negate the effect of a monster that Tributes itself as a cost. This is because Forbidden Chalice negates effects that activate and resolve on the field, even if the monster is no longer face-up or on the field. For example, even if Exiled Force is in the Graveyard, its effect is considered to resolve on the field, so it is negated by Forbidden Chalice (but not Skill Drain).

Forbidden Chalice will not negate effects that activate and resolve in the Graveyard, like Sangan.

Forbidden Chalice cannot be chained to a monster effect where the monster is removed from the field as a cost, because it is no longer an eligible Target.

Suggestions/Comments
Requesting a sticky as per Forum:Ruling Query Help: possible sticky? Lappyzard (talk • contribs) 15:47, February 19, 2011 (UTC)


 * A few errors/fixes


 * Gigaplant does not Target, regardless of where it would summon the monster from. The monster is chosen during resolution even if it would be a monster in the graveyard. (As that 1 effect includes the hand)
 * "If Macro Cosmos or Dimensional Fissure is active, you cannot activate effects that require you to SEND cards from your hand to the Graveyard, like Quickdraw Synchron. You can still activate effects that require you to discard, the discarded card will just be removed from play instead."
 * Not quite. The difference is Send/Discard as Cost vs. Send/Discard as Effect. Not Send vs Discard. Cards like Dark Fusion sends cards, but can still be activated since it sends as an effect (not cost), the monsters will be removed instead.


 * "Divine Wrath can negate an effect at any time from anywhere, including the Hand, Deck, Removed From Play Zone, and during the Damage Step."
 * ... negate an effect [that activates (starts a chain) ]at any time from anywhere.....
 * -Falzar FZ- (talk page|useful stuff) 00:40, February 20, 2011 (UTC)

you can also activate effects which discard as cost, like Lightning Vortex. It says only discard, not discard to the grave.

Basicly you should differ:
 * discard and send as effect in combination with dark world monsters (or other which need to be discarded by an effect if any^^).
 * discard and discard to grave/send to grave as a cost, as stated above. -dest- (talk • contribs) 00:58, February 20, 2011 (UTC)

Some suggestions: -- Deltaneos (talk) 21:39, February 20, 2011 (UTC)
 * Should we move the suggestions and comments, section to another forum, so that this forum contains FAQs only. This forum could still link to the suggestions one, of course.
 * Would it be worth adding a section on priority?
 * Would it be worth adding references, like on the card rulings pages?


 * Just a small correction to this one:
 * Divine Wrath can negate an effect at any time from anywhere, including the Hand, Deck, Removed From Play Zone, and during the Damage Step.
 * Effects that activate in the (Main) Deck, like Serpentine Princess or Theinen the Great Sphinx, cannot be negated by cards like Divine Wrath, Stardust Dragon/Assault Mode, ect. If an effect is activated in the Extra Deck, like Elemental Hero Absolute Zero or Mokey Mokey King, then Divine Wrath, ect can be chained.
 * ATEMVEGETA (Talk) 23:28, February 20, 2011 (UTC)

@ Those who offered corrections: Thank you. I do not claim to be a rulings expert, nor do I expect everything on this page to be 100% correct the first time around.

@ Deltaneos: First, that's a good idea on the separate discussion forum. Second, I heard that Priority was going to be no longer in effect after some date, so it might not be worth it at this point. Otherwise I would agree with you. Finally, I don't think references are worth it, because all of my references ARE the Card Ruling pages. ^^

Also if someone could give this a sticky, since I don't know how ^^ Lappyzard (talk • contribs) 21:11, February 21, 2011 (UTC)

seperating the comment section from this faq sounds good to me.

btw, Priority is not going to change in the TCG, so we should add it here. 212.77.163.222 (talk) 09:30, February 23, 2011 (UTC) (forgot to log in >.< -dest- (talk • contribs) 09:31, February 23, 2011 (UTC)

btw, I hope it is ok if I sticky this now. Hope that works like this^^ -dest- (talk • contribs) 09:35, February 23, 2011 (UTC)