Forum:No Forbidden/ Limited/Semi-Limited List? Your Thoughts

What are everyone’s thoughts of getting rid of the Forbidden list completely and seeing which deck is really the best deck out there in tournament play?Q-Town Collector (talk • contribs) 23:38, August 30, 2010 (UTC)

Um, no.
Just no. Skullvarnish (talk • contribs) 23:40, August 30, 2010 (UTC)

NO WAY!!!
Good god! Imagine, 3 CED + 3 Sangan + 3 Yata Garsu = DOOM OF YUGIOH, Decks would be soooo broken it would be ridiculous. Tradtional is hard enough, not just 3 of everything. The Meta would be reduced to 3-4 turn duels (total). No...--BassNettoHikari2 (talk • contribs) 23:47, August 30, 2010 (UTC)

End of the card game. Seriously. Fallensilence (talk • contribs) 23:59, August 30, 2010 (UTC)

I would have to agree. Cards get banned/limited for good reasons! Skullvarnish (talk • contribs) 00:02, August 31, 2010 (UTC)

A lot of good reasons. Fallensilence (talk • contribs) 00:02, August 31, 2010 (UTC)

Cue. The. Shitstorm. --Gadjiltron (talk • contribs) 04:38, August 31, 2010 (UTC)

Shitstorm indeed! The idea of no limited or forbidden cards is disgusting! Imagine all the gross decks there would be! Skullvarnish (talk • contribs) 04:41, August 31, 2010 (UTC)


 * Well of course it would be chaos, hence Gadjiltron's statement. Everyone can ramble on about how Chaos decks would be insane, but it'll be all about FTKs FTW. Exodia would never lose.--- DED ( (Talk Page!!) 04:44, August 31, 2010 (UTC)

I'm not even worried about Exodia, I'm worried about the Tsukuyomi Abuse/Goat Control deck that everyone and their cousin ran back in the day! Skullvarnish (talk • contribs) 04:47, August 31, 2010 (UTC)

Chaos Yata. *shivers*

Some cards are too broken to ever come back. Like Fiber Jar and Cyber Jar,Dark Strike Fighter, or Makyura the Destructor. Not to mention that other cards would reek chaos (ignore the pun) as well, like Harpie's Feather Duster and Raigeki, Sixth Sense, Mirage of Nightmare and Snatch Steal. --Drew-Gi-Oh! (talk) 04:51, August 31, 2010 (UTC)

Uhm, that deck really doesn't have anything on Exodia. Not even Time Seal.--- DED ( (Talk Page!!) 04:51, August 31, 2010 (UTC)

Okay, I've never fully understood why Fiber Jar is banned. Could someone please explain what people were using with it to make it so ridiculous? Skullvarnish (talk • contribs) 04:54, August 31, 2010 (UTC)

Resets the whole game (excluding LPs) from just a flip; major game changer.--- DED ( (Talk Page!!) 04:57, August 31, 2010 (UTC)

Yeah, but it's easily stopped these days. Skullvarnish (talk • contribs) 05:00, August 31, 2010 (UTC)

Easily stopped? How? Flip monsters aren't that vunerable. Saying Flip monsters are easy to stop is like saying Summoning a monster is easy to stop; it just makes it sound too simple. The monster that best deals with cards like those is probably Irou because, well, there aren't many cards that can do what he does that are actually in a well,working archetype.--- DED ( (Talk Page!!) 05:08, August 31, 2010 (UTC)

I GUESS that's true. Totally broken. Skullvarnish (talk • contribs) 05:15, August 31, 2010 (UTC)

Once again, you make it sound too simple. Here's what I mean: ''Psh, Vennominaga? All I have to do is keep attacking it a million times. All I have to do is pull a Submarineroid + Heart Of Clear Water. Piece of cake.''--- DED ( (Talk Page!!) 05:23, August 31, 2010 (UTC)

Not the best example; Vennominaga isn't banned. The point is, just because it's a little hard to stop, doesn't mean it should be banned. DAD is a bigger pain to deal with and it's at 1. Maybe Fiber Jar should be at one. Skullvarnish (talk • contribs) 05:36, August 31, 2010 (UTC)

Of course it's not banned. Limiting Vennominaga would be pointless, and banning it would give no meaning to the deck. Vennominaga is a bigger pain than DAD, I am certain about that. Getting snakes in the Graveyard for Vennominaga is easier than getting 3 Darks for DAD in the Graveyard. It doesn't matter what my choice of example was. The point is if unleashed, Fiber Jar can get you out of a "pickle" by a flip.--- DED ( (Talk Page!!) 05:54, August 31, 2010 (UTC)

DAD doesn't reset the game. Fiber Jar clears the field, then makes both players start over with brand monsters and spells and traps. To be honest, none of the cards you listed are commonly played, and a player would much rather hope to not run into one then play something to stop it. On average, once JD hits the field, do people stop it? Only temporarily. Monster Reincarnation/Beckoning Light will revive it. It's that simple, same with Fiber Jar. Set it on the first turn, search it with sangan, over and over and over. Not everyone has a counter for their situations, unlike Yusei or Jaden. But I suppose that Fiber Jar has to reset the game for you before you can understand it's frustrating powers.

--Drew-Gi-Oh! (talk) 05:55, August 31, 2010 (UTC)

Fiber Jar is one frustrating flip card, like Morphing Jar, when you get a really good hand but your opponent screws it up for you. Fallensilence (talk • contribs) 13:24, August 31, 2010 (UTC)

Drew, are you saying Divine Wrath isn't commonly played? Seriously?

Whatever, guys you are entitled to your opinions, I'm entitled to mine. I could think of at least 50 cards to stop Fiber Jar, but that's not good enough for all of you. I guess it's too much pain to side deck a couple of them. One card that works is Prohibition. I side 3 of them because it's good in general.

And another thing, I've tried out decks with Fiber Jar in them (casual play, one banned card allowed for each player). It never ended up being the game breaking card you guys say it is. At best, it gets you out of a hairy situation. Skullvarnish (talk • contribs) 16:47, August 31, 2010 (UTC)

Divine Wrath isn't that great, like if you draw it when you have no other cards in your hand then it's just a dead draw. Hebi No David (talk • contribs) 23:07, August 31, 2010 (UTC)

... Thanks for the help. Skullvarnish (talk • contribs) 23:47, August 31, 2010 (UTC)

E_____E For the last time, stop making it sound that simple. I can think of at least 50 cards that can negate Summoning. Simple right? DED ( (Talk Page!!) 00:12, September 1, 2010 (UTC)

Good point. Forced Back is one of them. And a good card that might replace Divine is Fiendish Chain. That's pretty good without discarding. Fallensilence (talk • contribs) 00:22, September 1, 2010 (UTC)

You know what? I'm not trying to make it sound 'simple'. Stopping a Penguin Soldier isn't simple; it's at 3. Stopping Honest isn't simple; it's at 2. I could go on and on and on. Just because stopping a card isn't simple, doesn't mean it's broken or should be banned.

Fiber Jar can benefit or harm both players; it's all on luck. It's not like I'm asking for it to go to 3. Fiber Jar at 1 would be completely fair. Skullvarnish (talk • contribs) 00:24, September 1, 2010 (UTC)

It would but Morphing Jar should stay at 1. I don't like him one bit. Fallensilence (talk • contribs) 00:26, September 1, 2010 (UTC)