Forum:Trapvell!

Storm of Ragnarok's full card list has been released, and it's gonna be a fun set. We've got support for Scraps, Karakuri, Six Samurai, Polar Star, Polar Gods, Watts, and even... Trap Monsters. Bet you didn't see THAT one coming, eh? Two cards have been released: Curse of Statue and Soul of Statue. And what better way to commemorate their release... then to build a deck with 'em!

Now, normally when I introduce a deck, I like to start with monsters. Not this time - now I'm starting with traps. (Though said traps are monsters in their own right...)

Embodiment of Apophis starts the lineup as a generic vanilla "beatstick". Metal Reflect Slime has phenomenal DEF power, which makes it great. Zoma the Spirit has good ATK, and decent burn damage. And then there's the new cards - Curse of Statue and Soul of Statue. Curse gives any of my trap monsters an effect not unlike that of The Six Samurai - Zanji - if any other of my Trap Monsters battles my opponent's monster, my opponent's monster is destroyed after the damage step. Neat! Next up - Soul of Statue, its defensive counterpart. If any of my Trap Monsters would be destroyed by my opponent and sent to the graveyard, I can set said Trap Monster as a trap instead, ready to be special summoned next turn. Good stuff!

I've got some traps that AREN'T trap monsters, too. First of all, Imperial Custom. With this, my Trap Monsters are hellishly difficult to destroy. But with it and Soul of Statue... god help my opponent. Dust Tornado deals with bad cards from my opponent - like say Royal Decree, which will WIPE out my field - or Royal Oppression, and it allows me to set a Trap Monster for use next turn. Finally, Solemn deals with some of the same threats.

Now, to the monsters! As you may have guessed from the name, I'm running a Flamvell engine to speed things up. First of all, 3 Flamvell Firedog, and 3 Flamvell Magician. Firedog adds extra beatsticking power to the deck, and allows easy synchros. Meanwhile, Magician can be synchroed not only with Firedog, but with my many level 4 trap monsters! Then, there's Caius the Shadow Monarch - 2 of em. Tribute fodder is easy as heck in this deck. 2 Mask of Darkness reuses traps and trap monsters. Finally, a single Uria, Lord of Searing Flames. Whatta finisher!

Now, we come to spells... starting with 3 Rekindling. I can use it as essentially Monster Reborn, or I can do it the typical way and swarm the @#$% out of the field for multiple synchro summons! Next up are 3 Pots of Duality. They search out key protection cards, like Soul and Custom. Finally, I've got 2 MST (tech against Decree and Oppression) and 1 Monster Reborn.

The extra deck isn't that significant, except for the fact that with Scrap Dragon, if I have a Trap Monster and Imperial Custom out, I can select my Trap Monster and their card, and my card won't be destroyed!

Tell me what you think of this concept. Runer5h (talk • contribs) 21:56, November 10, 2010 (UTC)Runer5h