User:Superbeaner

Most people i know grew up playing Yugioh, and i did too. As a child of course, i went into Pokemon which greatly satisfied me. i liked it so much in fact, that i tilted more towards it than yugioh and i sadly began to neglect my cards. Nearly a decade later, yugioh has capivated my senses again and i began dueling with my friends and many more people. my first deck of this new "era" of yugioh.... Batterymen! not exactly the best deck of course, but i liked the deck. it seemed bipolar in terms of success unfortunatley. i had the deck for a while until i learned my strengths and what i thought i wanted in a deck, and that led me to Dragunities. this deck, since ive run it, has been really good apprently and its recieved some praise and questioning about the way i run it. to get all those questionings out of my head, here is my Dragunity deck list and the breakdown of my cards :)

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Monsters: 1x Dandylion 2x Dragunity Aklys 2x Dragunity Arma Mystletainn 3x Dragunity Dux 3x Dragunity Legionnaire 3x Dragunity Phalanx 1x Sangan 1x Stardust Dragon/Assault Mode 2x The Fabled Cerburrel Spells: 2x Cards Of Consonance 3x Dragon Ravine 1x Heavy Storm 1x Monster Reborn 2x Mystical Space Typhoon 1x Pot Of Avarice 3x Terraforming Traps: 1x Assault Mode Activate 2x Bottomless Trap Hole 2x Dimensional Prison 1x Mirror Force 1x Solemn Judgment 2x Solemn Warning

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Dandylion: Dandy is here to provide tokens, tokens which are to be used mainly for synchro-ing for synchro monsters whos level is an odd number such as Black Rose Dragon and Trishula. The tokens are obtain by discarding Dandy through Dragon Ravine. Dragunity Aklys: i run two. why? 3 seems like to much especially since i dont use these to synchro majority of the time. these are a great help with Legionnaire, as i can activate legionnaires effect to destroy a monster and destroy a card of my choice, preferably a spell or trap. Dragunity Arma Mystletainn: This helps get a level 8 synchro monster easily with Phalanx. Normal summon Phalanx, special summon Mystletainn, equip Phalanx, and special summun Phalanx for a level *. Dragunity Dux: This thing and Vajrayana lead straight to a level * synchro. simple, normal summon, efect equip Phalanx, effect, special summon Phalanx, synchro for Vajrayana, effect, equip the same Phalanx, effect, special summon Phalanx, and synchro for a level 8 which most of the time will be Stardust Dragon. Dragunity Legionnaire: in terms of synchro-ing, Legionnaire equips Phalanx which special summons itself to synchro for a 5. Legionnaire also has its own useful effect which is to send a Dragunity monster from my spell or trap zone to the grvave in order to destroy one face up monster my opponent control, not only that but if i send Aklys to the grave, Aklys effect will also activate and i get to destroy 1 card i want! effectively sending Aklys to destroy a monster and any card, 2 for 1. Dragunity Phalanx: no need to explain, get this thing in the grave and abuse it with Legionnaire or Dux. Sangan: Sangan is in here because it can be useful for searchin (duh), its use can be taken most out of if i discard Cerburrel which special summons itself by its own effect and add a level 4 or lower Dragunity monster to my hand or send a Dragon type monster from my deck to the grave. normal summon Sangan, synchro for a 5, and Sangans effect activates. not much else noteworthy. Stardust Dragon/Assault Mode: i found this to be an amazing tech in here, i have room for it, and i can with ease, synchro for Stardust. we all know how hard it is to get rid of it and how good it is. it can negate any spell, trap, or effect monsters effect and destroy the card. even better, i can activate S.A.M.'s effect during the battle phase and also negate effect which activates in the hand, field, graveyard, and even the removed from play area. and when its destroyed, i can special summon Stardust Dragon from my graveyard. The Fabled Cerburrel: Plain and simple, discard with Dragon Ravine and it special summons itself. works well with Legionnaire (in my hand) and Aklys (in my graveyard) to synchro for a 5 and destroy 2 cards. Cards Of Consonance: if i have Aklys or Phalanx in my hand and no Dragon Ravine out, i can use this card to not only draw 2 cards but put Phalanx or Aklys in the grave for synchro-ing or destroying card. the most obvious benefit, drawing 2 cards. Dragon Ravine: the 1 card i need out fast as possible, to add Dragunities to my hand (except Mystletainn) or send Aklys or Phalanx to the grave. Heavy Storm: staple. no questions asked. Monster Reborn: another staple, this card really helps with the OTK or even FTK with Trident Dragion, i synchro for Trident, destroy 2 cards to attack 3 times this turn and activate Monster Reborn so i can attack safely and not have to worry about things like Mirror Force. Mystical Space Typhoon: more staples hahaha Pot Of Avarice: to shuffle back in my Vajrayanas, Dux's, and Legionnaires to the deck and on occasion, shuffle back Stardust Assault Mode to the deck when i discard it if i draw it. Terraforming: add Dragon Ravine to my hand quicklier, and can serve as fodder for an already activated Ravine. Assault Mode Activate: if im gunna run Stardust Assault Mode, i think its a great idea to run this too :D Bottomless Trap Hole: another staple, argueably and obviously a better version of Trap Hole. Dimensional Prison: upgraded version of Sakuretsu Armor which cannot be negated by Stardust! Wooooooh!!! Mirror Force: no, i should run Dark Mirror Force :P Solemn Judgment: one of the best cards which can stop almost anything, synchro's, xyz summons, fusions, dark hole, mirror force, short circuit, etc etc. Solemn Warning: i like to think of it as half a solemn judgment. staple? i dont think so but its a very good card.