User:UltimateKuriboh/Notes

Cards that reference "Darkworld" (Makai)

 * Makai can be translated to "Demon World", while "Yamimakai" can be translated to "Dark Demon World".

Mentions in Japanese Lores

 * Metal Guardian", "Dark Assassin", "Kozaky" and "Woodborg Inpachi"
 * (Note: "Darkworld" isn't mentioned in the English translations because Konami derped up, and didn't realize the importance of consistency in translations at the time. The same applies for the Japanese names below.)

Mentions in Japanese Names

 * "Balmung, Fighter of the Demon World", "Cyber Soldier of Darkworld", "Dark Chimera", "Darkworld Shackles", "Darkworld Thorns", "Fungi of the Musk", "Tour Guide From the Underworld" and "Tour Bus From the Underworld"
 * ("King of Yamimakai", the "Dark Blade" monsters are slightly differentiated, since parts of their Japanese names translate to "Yamimakai" instead of just "Makai".)
 * The chess-themed "Archfiends can be considered to be related to "Yamimakai", since they were released in Japan in the pack Threat of the Dark Demon World. And we know that "Dark Demon World" = "Yamimakai".

Cards that reference "Dark World" in their lores (outside of the archetype itself)

 * "Terrorking Salmon" (which, coincidentally, is related to "Terrorking Archfiend" because of its punny name), "Mad Lobster" and "Sea Serpent Warrior of Darkness".
 * "Sea Serpent Warrior of Darkness" is included since it mentions the "Sea of Darkness", which appears to be located in "Dark World" based on the flavor lore of "Terrorking Salmon".

Monsters with bracelets (are they the same?)
"Turu-Purun", "Necrolancer the Timelord", the "Gishki" monsters, "The Judgement Hand"

Artworks that feature Duelists

 * "Dino Blast", "Curse Reflection Doll", "Rainbow Life", "Damage = Reptile", "Spirit Force", "Give and Take", "Half or Nothing", "Heroic Chance", "Mirage Tube", "Relativity Field", "Phantom Hand", "Draw Paradox", "Confusion Chaff", "Soul of Fire", "Overlay Buster", "Burst Reverse", "Meteor Stream", "Draw Bomb", "Direct Border", "Wicked Rebirth", "Alchemy Cycle", "Synchro Barrier", "Hero's Rule 2", "Prevent Draw", "Revival Gift", "Nightmare Archfiends", "Ergosphere", "Star Blast", "Synchro Destructor" (behind "Colossal Fighter"), "Xyz Move", "Defense Draw".

Just Duel Disks

 * "Limit Reverse"

"Gem-Knights" = "Elemental HEROes"

 * "Elemental HERO Captain Gold" = "Gem-Knight Pearl"
 * "Elemental HERO Glow Neos" = "Gem-Knight Citrine"
 * "Elemental HERO Sparkman" = "Gem-Knight Tourmaline"

Speculation
(! means very likely)
 * "Elemental HERO Neos" = "Gem-Knight Crystal" !
 * "Elemental HERO Bubbleman" = "Gem-Knight Iolite"
 * "Elemental HERO Clayman" OR "Shining Flare Wingman" = "Gem-Knight Zirconia"
 * "Elemental HERO Darkbright" = "Gem-Knight Emeral"
 * "Elemental HERO Neos Alius" = "Gem-Knight Garnet" !
 * "Elemental HERO Ocean" = "Gem-Knight Obsidian"

Dark Magician seal/circle
"Lumina, Lightsworn Summoner", "That Wacky Magic!"

Commands

 * "Axe of Despair" - The monster's ATK points increase.
 * "Bark of Dark Ruler" - Enemy's usage: Your monster loses attack points.
 * "Book of Moon" - A monster can't move for 1 turn.
 * "Book of Taiyou" - ???
 * "Brain Control" - Your usage: Brainwash your enemy. Enemy's usage: Your opponent gets to command your monster. (Note: Your opponent takes control of a monster you control during the same turn for 1 turn, and can use one of its commands.)
 * "Burst Stream of Destruction" - Your usage: It deals damage, and the monster can't move for 1 turn. (Note: The latter only applies to the opposing team's monster that would move next.)
 * "Card Destruction" - All monsters have 1 random special command sealed away.
 * "Cold Wave" - All monsters can't use Spell and Trap commands until the next turn.
 * "Creature Swap" - Enemy usage: Your ATK points will be switched with the enemy's ATK points. Your usage: Switch an enemy's ATK points with your ATK points. (Note: The user chooses which opposing monster to switch ATK points, with the monster that used the command being the other target. Appears to be permanent.)
 * "Detonate" - It deals damage, and the monster can't move for 1 turn (Note: You choose which opposing monster doesn't move for 1 turn.)
 * "Draining Shield" - It will absorb the attack. (Note: The next time you would take damage, your Life Point gauge increases by an equal amount instead. Doesn't apply to damage inflicted by "Magic Cylinder".)
 * "Damage Diet" - All damage is cut in half until this monster's next turn. (Note: Only applies for the team that used the command. This effect does not stack. Does not apply for damage inflicted by Spell/Trap commands.)
 * "Extra Gate" - Your usage: Your opponent's EX gauge decreases. Enemy's usage: Your EX gauge decreases.
 * "Fairy Box" - Your usage: If you're lucky, you can stop the attack.
 * "Gaia Power" - Enemy's usage: The ATK points of EARTH Attribute monsters are increased. Your usage: The ATK points of EARTH Attribute monsters increase. (Note: Only applies to your team, and any allied team, if any. Appears to be permanent. Unknown if it stacks.)
 * "Graceful Dice" - A teammate's ATK points increase until this monster's next turn. (Note: Appears to affect all other members of the team, as well as the allied team, if any.)
 * "Heavy Storm" - It erases all activated commands. (Note: Affects the user's activated commands as well.)
 * "Hinotama" - It'll deal damage. (Note: This does not count as an attack, and less damage is inflicted than with the "Meteor of Destruction" Spell command.)
 * "Level Limit - Area B" - Your usage: Monsters Level 4 and up can't attack. (Note: Appears to be permanent, and applies to all teams.)
 * "Lighten the Load" - Speed up a monster. (Alternate usage?: Your monster's speed increases.)
 * "Lightning Vortex" - Your opponent's team can't move for 1 turn.
 * "Luminous Spark" - Enemy's usage: The ATK points of LIGHT Attribute monsters are increased. Your usage: The ATK points of LIGHT Attribute monsters increase. (Note: Only applies to your team, and any allied team, if any. Appears to be permanent. Unknown if it stacks. Any DARK Attribute monsters that are affected have their ATK decreased.)
 * "Magic Cylinder" - Your usage: You'll reflect the attack. (Note: One time only, the next time you would take damage from an attack, your opponent takes the damage instead.)
 * "Magic Jammer" - The Spell command's activation is negated (Note: One time only, the next time an opposing Spell command is activated, it is automatically negated).
 * "Magical Hats" - Your usage: You might prevent the attack.
 * "Megamorph" - Its ATK points increase (Alternate usage: It increases its ATK points) (Note: Unknown how much compared to "Axe of Despair")
 * "Meteor of Destruction" - It'll deal damage. (Note: This does not count as an attack, and more damage is inflicted than with the "Hinotama" Spell command.)
 * "Mirror Force" - Enemy usage: It stops the attack, and your team can't move for one turn. Your usage: It stops the attack, and the enemy team can't move for 1 turn. (Note: Stronger version of "Widespread Ruin".
 * "Molten Destruction" - Enemy's usage: The ATK points of FIRE Attribute monsters are increased. Your usage: The ATK points of FIRE Attribute monsters increase. (Note: Only applies to your team, and any allied team, if any. Appears to be permanent. Unknown if it stacks.)
 * "Mystic Plasma Zone" - Enemy's usage: The ATK points of DARK Attribute monsters are increased. Your usage: The ATK points of DARK Attribute monsters increase. (Note: Only applies to your team, and any allied team, if any. Appears to be permanent. Unknown if it stacks.)
 * "Mystical Space Typhoon" - It cancels out 1 activated command.
 * "Negate Attack" - 1 attack is negated (Alternate usage?: You can negate your opponent's attack once.) (Note: One time only, the next time an opposing monster's attack is declared, it is automatically negated).
 * "One for One" - Your usage: One of your monsters acts instead of this one. (Note: You also select which command of that monster to use.)
 * "Pot of Greed" - Your usage: You can move two times in a row. (Note: The monster that used the command can use 2 more commands before the next turn.)
 * "Rain of Mercy" - Either player's usage: You regain Life Points.
 * "Rising Air Current" - Enemy's usage: The ATK points of WIND Attribute monsters are increased. Your usage: The ATK points of WIND Attribute monsters increase. (Note: Only applies to your monsters. Appears to be permanent. Unknown if it stacks.)
 * "Rush Recklessly" - This monster's attack grows stronger (Note: the monster automatically attacks afterwards, and the ATK boost only applies to that 1 attack).
 * "Reload" - Your usage: Your monster's commands are restored (Note: Any used commands become available again.)
 * "Royal Decree" - All Trap commands can't be used
 * "Shadow Spell" - ???
 * "Shrink" - Your usage: An opposing monster's ATK points are cut in half next turn. Enemy's usage: One of your monster's ATK points are cut in half next turn. (Note: Wears off after the next turn of the affected monster. Effect is applied even if the attack is negated.)
 * "Solemn Judgment" - A special command's activation is negated. (Note: Negates all of the opposing team's commands except for "Attack" and "Defend", until the next turn of the monster that used the command.)
 * "Swords of Revealing Light" - Your usage: Your opponent's team can't attack for 1 turn. Enemy usage: Your team can't attack for 1 turn. (Note: Seems to apply until all members of the opposing team(s) have had 1 turn each.)
 * "Threatening Roar" - Enemy usage: Your monster can't move. (Note: Seems to affect the next monster on the opposing team that would normally have their turn after the monster that used this command. If this command is used on you while you have an ally team, the next monster that would move on that team is affected too.)
 * "Trap Hole" - The Summoned monster can't move for 1 turn.
 * "Twin Swords of Flashing Light - Tryce" - ??? (Note: Lowers ATK of the monster that uses the command, permanently, but if it uses the Attack command any turn after that, it will always attack twice.
 * "Umiiruka" - Enemy's usage: The ATK points of WATER Attribute monsters are increased. Your usage: The ATK points of WATER Attribute monsters increase. (Note: Only applies to your monsters. Appears to be permanent. Unknown if it stacks.)
 * "Waboku" (pronouned like "Wabuffet") - Your usage: You don't take damage from an attack until this monster's next turn (Note: Unknown how this applies to "Magic Cylinder")
 * "Widespread Ruin" - the attack is stopped, and the attacker can't move. (Note: The next attack on the team that used that move is negated, and the monster that attacked can't move during its next turn.)
 * "Zero Gravity" - Enemy's usage: Your whole team slows down.

EX Attack: Used by boss monsters exclusively. A normal attack, with a random command activated afterwards. Attack appears to be unaffected by other commands that would stop it. (Maybe not random... "Lightpulsar Dragon" used "Swords of Revealing Light" after the 2 times it used this command. "Exodia the Forbidden One" used an attack that caused 99,999 damage. "Ancient Fairy Dragon" used "Heavy Storm" once, "Grapha" used "Widespread Ruin" once.) EX Summon: Can only be used if the user's EX gauge is full. Summons a random EX monster that attacks in place of the monster that used the command. The additional command of that EX monster is applied to the team/monster that used it. (Note: Seems to ignore the command "Swords of Revealing Light". Possible immunity to such commands?) Overlay!!!: The EX gauge increases. (command bar is colored orange, and has a star symbol on the left.) Tuning!: (same as "Overlay!!!") Attack: Attack an opposing monster. (If the ATK is altered, an arrow will point up or down next to this command if the ATK increased or decreased, respectively. Defend: Presumably lowers damage from the next opposing attack.

EX monsters

 * "Ancient Flamvell Deity" - Heavy Storm command
 * "Ancient Fairy Dragon" - ???
 * "Black Ray Lancer" - Solemn Judgment command
 * "Black Rose Dragon" - Heavy Storm command
 * "Cyber Twin Dragon" - Rain of Mercy command
 * "Daigusto Eguls" - Heavy Storm command
 * "Daigusto Sphreez" - Heavy Storm command
 * "Elemental HERO Flame Wingman" - Rain of Mercy command
 * "Evigishki Merrowgeist" - Draining Shield command
 * "Gem-Knight Seraphinite" - Rain of Mercy command
 * "Laval Stennon" - Heavy Storm command
 * "Naturia Exterio" - Rain of Mercy command
 * "Number 10: Illumiknight" - Reload command
 * "Number 17: Leviathan Dragon" - Axe of Despair command
 * "Number 20: Giga-Brilliant" - Luminous Spark command
 * "Number 83: Galaxy Queen" - Damage Diet command
 * "Number C39: Utopia Ray" - Axe of Despair command
 * "Number 39: Utopia" - Negate Attack command
 * "Power Tool Dragon" - Heavy Storm command
 * "Stardust Dragon" - Heavy Storm command
 * "Submersible Carrier Aero Shark" - ???
 * "T.G. Power Gladiator" - Heavy Storm command
 * "The Fabled Unicore" - Heavy Storm command
 * "Vylon Alpha" - Heavy Storm command
 * "Vylon Disigma" - Lightning Vortex command

In-game Phrases

 * When Bronk loses in an Action Duel (one-on-one): You're so good at Dueling... You can't imagine how bad it feels to lose.
 * When Crow loses in an Action Duel (one-on-one): I can't believe it!
 * When Crow wins in an Action Duel (one-on-one): There are lot of kids like me in Satellite. But I want to pass on everything I've learned from Duel Monsters onto them. I want them to know they're never alone, and they always have their Decks.
 * When Aster loses in an Action Duel (one-on-one): Is it just as he says?... (unknown)
 * When Luna loses in an Action Duel (one-on-one): Don't worry about me. I'll be okay... (unknown)
 * When you win an Action Duel with Aporia as your partner: I know the power that's inside you, and I know because I saw this power grow with my own eyes. And I saw your bond with Team 5D's nurture this power. So long as it exists, there will always be hope for all.
 * When you lose: I'm sorry. It would appear...(that?) it seems I've given you despair. Still, my dream of a bright new future lives on. ...like you, and you (know?)
 * When you win an Action Duel with Jaden as your partner: That was a fun Duel. Let's do it again sometime.
 * When you win an Action Duel with Shark as your partner: I'll remember you.
 * When you win an Action Duel with Leo as your partner: That was totally awesome! I can't remember the last time I saw such a great Duel! But then, I've never really been around that long.
 * When you win an Action Duel with Zane as your partner: You've grown quite a bit as a Duelist. But you still don't have the confidence you need to be great.
 * When you lose an Action Duel with Zane as your partner: Some things... (unknown)
 * When you lose an Action Duel with Jaden as your partner: Agh. Let's have... (unknown)
 * When you lose an Action Duel with Yusei as your partner: I believe that no matter... (unknown)

Tips

 * "Each opponent has minigames they're good at and that they're bad at!"
 * "Stop attacks from powerful monsters using Magic Cylinder or Negate Attack!"
 * "There are many ways to fight depending on the monsters you choose. Find your personal strongest team!"
 * "If you do well in the minigame, your monsters you can use more commands!"
 * "If your opponent has a Trap, then attacking with a weak monster is a great strategy!"