Forum:Advanced Junk/Quillbolt Loop Deck

Ok, so here's where I'll be posting my new Decks. I'll try to update them as often as I can.

E-Dizzle 02:25, 16 April 2009 (UTC)

Advanced Junk/Quillbolt Loop Deck ver. 7.5
Ok, so here's my new Deck. I took out the copies of Cold Wave & replaced them with 2 copies of Machine Duplication. I also took out Plague(which I put in my Side Deck) & Infernal Prodigy & put in a third copy of both Tuningware & Nitro Synchron. My friend recommended that I try this out, & he was right to do so, in my opinion, since the Deck runs very smoothly, it looks more like a Junk Deck, it's more consistent, & the Synchro rate has gone from an average of 3-4 Synchros/Duel to 4-6 Synchros/Duel. Please feel free to rate the Deck & post whatever comments you feel necessary as long as they are not negative or degrading.

Monsters: Junk Synchron x3; Marauding Captain x3; The Tricky x3; Quillbolt Hedgehog x3; Tuningware x3; Turbo Synchron x2; Nitro Synchron x3; Neo-Spacian Grand Mole x1; Sangan x1; Cyber Dragon x1; Dandylion x1

Spells: Machine Duplication x2; Lightning Vortex x1; Reinforcement of the Army x1; Brain Control x1; Card of Safe Return x1; Heavy Storm x1; Monster Reborn x1

Traps: Threatening Roar x3; Dark Bribe x2; Imperial Iron Wall x2; Mirror Force x1

Side Deck: D.D. Crow x2; Marshmallon x1; Plaguespreader x1; Card Ejector x1; Thunder King Rai-Oh x1; Gorz the Emissary of Darkness x1; Phoenix Wing Wind Blast x2; Divine Wrath x1; Scrap-Iron Scarecrow x1; Prohibition x1; Swords of Revealing Light x1; Giant Trunade x1

Extra Deck: Stardust Dragon x3; Junk Warrior x2; Nitro Warrior x2; Turbo Warrior x2; Red Dragon Archfiend x1; Thought Ruler Archfiend x1; Magical Android x1; Gaia Knight, the Force of Earth x1; Dark Strike Fighter x1; Colossal Fighter x1

I've gotta admit, this is one of the best looking Decks I've seen both on paper & in action. This Deck literally has had its limiter removed! I personally think it can compete with a Meta-game deck on a near-equal level, but you are free to correct me. & if you are going to correct me, please tell me how I can make it that this Deck can compete or even surpass the current Meta-game. Thxs!

E-Dizzle 02:40, 16 April 2009 (UTC)

hey i have been loking your decks and they are wonderfull actuali i am making a junk deck taking as a base your's past works. many of the cards on this deck are very powerful working togeater but i'm noy much convinced of taking out turrent warrior, only tink about it with junk synchron you can sumon one level 2 or lower warrior from your graveyard then tribut it for turret warrior and synchro sumon a level 8 monster or with junk synchron sumon one level 2 or lower tuner like nitro or turbo, then tribute junk synchron for turrent warrior and synchro sumon one level 6 or 7 monster like it's warrior's coutreaparts


 * Yeah, thanks for the props, I appreciate it. But PLZ don't make a carbon copy of my Deck. I'd like to try to keep my Deck safe from Net-Decking. & plz sign your posts with your user name. Thanks!

E-Dizzle 00:49, 17 April 2009 (UTC)

Wow man!! you have a great deck here. maybe my coment doesent mater but I have to say to you that your deck is a solid construccion of cards onlie tink about what will do raod warrior and road synchro for your deck. It's like you can beat the real yusei Junk gear 10:58:15, 20April 2009

Advanced Junk/Quillbolt Loop Deck ver. 8.0
Heh, thanks for the props. So I made a small change to my Deck, & it made a BIG difference. The changes I made are in bold:

Monsters: Junk Synchron x3; Marauding Captain x3; The Tricky x3; Quillbolt Hedgehog x3; Tuningware x3; Turbo Synchron x2; Nitro Synchron x3; Neo-Spacian Grand Mole x1; Sangan x1; Cyber Dragon x1; Dandylion x1

Spells: Machine Duplication x2; Lightning Vortex x2; Monster Reincarnation x2; Reinforcement of the Army x1; Brain Control x1; Card of Safe Return x1; Heavy Storm x1; Monster Reborn x1

Traps: Dark Bribe x2; Imperial Iron Wall x2; Mirror Force x1

Side Deck: D.D. Crow x2; Marshmallon x1; Crystal Seer x1; Card Ejector x1; Thunder King Rai-Oh x1; Gorz the Emissary of Darkness x1; Divine Wrath x1; Threatening Roar x3; Swords of Revealing Light x1; Giant Trunade x1

Extra Deck: Stardust Dragon x3; Junk Warrior x2; Nitro Warrior x2; Turbo Warrior x2; Red Dragon Archfiend x1; Thought Ruler Archfiend x1; Magical Android x1; Gaia Knight, the Force of Earth x1; Dark Strike Fighter x1; Colossal Fighter x1

Like I said, I made some changes again, & some of them weren't so good, especially with the removal of Phoenix Wing Wind Blast & Plague. (Both were traded) But overall, the Deck is still the same, with a little boost, courtesy of the extra Lightning Vortex & the Monster Reincarnations. Here's the Current Deck, I hope you like it, & plz continue to comment on it!

E-Dizzle 23:16, 20 April 2009 (UTC)


 * Well I finally have time to sorta respond to this deck...But why did you trade plague? That's an extremely good card and if you have it you put it in usually. Either way, the amount of certain cards in the deck I do not agree with. Plague is definitely essential to the quillbolt loop.
 * Edit: Also I will not edit your GB deck as I am tired of editing those, I chose to edit this one because it seemed like a challenge to edit rather than a no brain-er like GB's would have been.
 * -2 The Tricky (too much discard and you really will only need tricky and cyber dragon, vice dragon if it ever comes out for TCG)
 * -3 Tuningware, Good card but most of the time you do not have the ability to use the machine duplication combo as much.
 * -2 Turbo synchron, not as good as plague + krebons
 * -3 Nitro Synchron, Too many tuners, at max 5 usually, you can get by with 4-6 but five is like a golden number. I can probably make an exception here if you use quillbolts for synchro material. Not any more or else you draw too many tuners.
 * -2 Machine duplication since tuningware is out.
 * -1 Lightning vortex, again with the discard problems.
 * -2 Monster reincarnation, you do not have many things worth bringing back.


 * Well now that thats over lessee what I can put in. -15 cards from your list.
 * +2 Foolish burial, excellent card and quickly fills the grave with quillbolt/plague when needed. - this allows you to make use of quillbolt faster.
 * +1 Imperial iron wall. If you use quillbolt loop this is needed.
 * Unfortunately Reinforcements is limited so I can't suggest that. But...
 * +1 Sangan searches tuners?! good!
 * +2 Threatening Roar, Great card. Main deck if you can
 * +1 Torrential Tribute (Dunno why this isn't in there but it should be.)
 * +1 Swords of revealing light
 * +1 Mystical Space Typhoon
 * +1 Gorz, The emissary of darkness
 * +1 Plaguespreader zombie
 * +1 Cat of ill omen (Searches out Imperial iron wall to set up your combo. You will have 4 ways of getting imperial iron, drawing one of three copies and cat of ill omen.)
 * +2 Psychic Commander. Great card and psychic, and is emergency teleportable.
 * +1 Emergency Teleport. For obvious reasons - This makes six tuners but maybe you will be ok...who knows?


 * +3 Lyla, Lightsworn Sorceress in place of ET and psychic commander. (This...IN THEORY...Should work considering you mill out the cards needed for quillbolt...however I am not quite sure of this card...it could work against you in many ways. You can test it but I have seen similar decks which want certain cards in grave use this considering it mills cards and you get breaker effect.) - I have seen it used but I personally would probably not bet money on it working.


 * Add to extra deck dark strike fighter. get a tuner out on the field through ET or plaguespreaders effect, have imperial iron wall and revive quillbolt and tribute it for Dark Strike's effect. Repeat until dead unless they counter it.


 * Well I tried my best considering this deck type is a little odd from what would normally be run and the fact that I am tired. But maybe it will work, I still find the fact that you are unable to run more Reinforcements hurts the deck a LOT. Really I was probably just lazy in the editing of this...I don't have a feeling like I upgraded the deck too much/at all but maybe its because its tough to run without Reinforcements. Just test these edits which I made rather quickly/in a rush and tell me how it works. I just need to know what cards do not work then I can probably make a more accurate/take more time editing it. I make no claims that the edits are "Superior" in any way shape or form to your previous build. I made edits based on what I would change to fit the "Junk/quillbolt loop deck."--Takuma. 05:45, 21 April 2009 (UTC)


 * Thanks, Takuma for your comments. But I think most of your suggestions may hurt my deck rather than help it, no offense. First of all, the majority of the edits you made took away from the Deck's natural theme, which is based off of Yusei's Deck. Second, I noticed that many of the edits you made either damage or eliminate the engine I have going here. I'm not saying your suggestions were bad, but a lot of them kinda kill the synergy of the Deck. Also, the Quillbolt Loop is just a side strategy, & I have a large number of Tuners simply because my Synchros are my win condition, & I'd rather capitalize on that, especially since the Loop is not something that I'm striving to do every game. Lastly, Plaguespreader, Krebs, & Lyla are all great cards, don't get me wrong. But plague is limited, & my Deck didn't really suffer from taking it out. Krebs is also a great Tuner, but I would rather have 3 nitro syncs since I can dupe for them, they give me a little draw power, & they let me Synchro for Nitro Warrior, something that is very key to this Deck. And Lyla, while she can mill potential Junk Synchron targets & Quillbolts into the grave, she doesn't seem to mesh well with the deck. While her spell/trap destruction effect is priceless, it's not as vital as having 3 Trickys, which are in there because they are synchro-friendly & they let me dump Quillbolts & other Junk Targets. I'm just saying this because I think that your suggestions may not help the Deck as much. No offense. Perhaps it would be better if you look at the current build & tell me what would make it run a little smoother WITHOUT totally reconstructing the Deck(srry) OR just give me your rating towards it.

E-Dizzle 23:54, 21 April 2009 (UTC)


 * Ah, Because my idea was to use the quillbolt loop since it is part of the name, to support your synchroing because every time you drop a tuner you can recycle materials such as quillbolt. I dont think Nitro Synchron is very worth it because the fact is that machine duplication only brings a lot of tuners to your field. That makes it really tough to synchro with. If you had a warrior based theme you could have used Turret warrior but you do not currently have enough warriors to do that. Again Lyla was an Idea and I didn't suggest it as a main deck, it in theory works unless your luck is pretty bad though. Well as for "Totally reconstructing the deck" I thought I was sticking with the strategy, your previous build had WAAAY too many tuners. 8 of them to be precise. Tuningware is also a problem to get on the field with a tuner because if you do not synchro that turn well...Tuningware is as good as dead. The closest combo I think that would work is Junk synchron with tuningware in grave. Revive tuningware, machine duplication. Synchro for...pretty much anything up to 8 stars then draw two (Tuningware 1 from junk does not have the effect. You will draw three if you use cards of safe return.)

*Possible: +1 Tricky and +1 Turbo synchron OR my choice - +2 Debris dragon and +1 Pot of avarice (Debris dragon and pot support the machine duplication engine)
 * These edits again, some revision to fit the machine dupe idea. Again I thought your main strategy was to use quillbolt loop to gain infinite synchro material to get whatever you want when a tuner pops onto the field.
 * -2 Turbo Synchron
 * -3 Nitro synchron
 * -2 The tricky
 * -1 Lightning vortex, again with the discard problems.
 * -2 Monster reincarnation, you do not have many things worth bringing back.
 * +2 Foolish burial (Send Tuningware to grave, or dandylion for tokens. Or Quillbolt if you need its effect. Great card, do not play instantly though. Save it till you need it.)
 * +1 Machine duplication - Your "Engine"? Not sure if this is what your "Engine" is supposed to be based off of since this deck to me feels like its all over the place.
 * +1 Pot of avarice (Reason is you play junk synchron when you have one or two tuningwares in grave and at least one in deck, machine dupe, synchro, avarice, do it again. Try to keep one tuningware in grave if you have enough monsters. Two card combo technically, junk and machine dupe.)
 * +2 Threatening Roar, Great card. Main deck if you can
 * +1 Torrential Tribute (Dunno why this isn't in there but it should be.)
 * +1 Mystical Space Typhoon
 * You can keep the tricky up to two copies if you want, and I did keep one in there...but I still need space for two more tuners because three isn't enough, so consider Debris dragon x2 and 1 more pot of avarice avarice (Maybe, this makes 41 cards but you will live =/. 41 isn't too bad.) since it fits into the machine dupe strategy well. Same thing as Junk synchron except you have to have 2 tuningwares in deck, that way you can get a lvl 8 stardust dragon. Oh did I mention you draw two cards?


 * As for extra deck add one more magical android, Black Rose Dragon(more dragons yay!), and Goyo Guardian (Not in Yusei's deck but still a great card. There is a reason why he is limited.) One space left for extra deck to put whatever you want in there.
 * That hopefully keeps the strategy you wanted together, I assumed it was based off machine dupe. Though you have WAAAAY too many tuners. Eight is overloading it because you will never have non-tuners to use for synchroing.--Takuma. 20:22, 22 April 2009 (UTC)


 * I see your point, but the reason that there is 8 tuners is because I synchro 80-90% of the time, & this particular number of tuners is what helps me to synchro so much. Also, many of the cards here work great together, which is why I have them in there. Tricky is in there because he is synchro-friendly & he can load quillbolts as well as Junk Synchron targets into the grave for me. Nitro Sync is in there because for my deck, he is a solid lv 2 tuner & he lets me summon Nitro Warrior, which when I sync summon him, I get to draw a card. & when I use nitro sync in conjunction with Tuningware & Machine Dupe, I can get a Nitro warrior out that will let me draw FOUR cards, which makes the synchro basically free. & Monster Reincarnation is in there because it too, lets me load Junk Sync targets, as well as Quillbolts, & it lets me get back tuners from the grave(which is important because I may need a particular tuner). It can also set up a cool & effective combo with JS. Lastly, Turbo Sync is in there because I like to look at him as an upgraded Jutte Fighter. He can also bring out cards that I can use to sync with later, & can bring out Tuningware. Maybe you should proxy my deck & try it out, just to see how it works & why certain cards are in there, as well as why I have so many Tuners. Remember, the Quillbolt Loop is just a side strategy, & for my Deck, I can never have TOO many Tuners.

E-Dizzle 23:28, 22 April 2009 (UTC)

=/

 * I doubt there can be a deck where you cannot have "Too many" tuners, there is such a thing as "Too many" regardless of the deck. Nitro synchron will not let you get nitro warrior easy without a five star on the field, also losing hand advantage with the tricky and all the discard you have makes the deck lacking in terms of retaining hand advantage. Nitro synchron is pretty much normal summoned, getting tuningware then playing machine dupe is at least a two turn combo (Needs two monsters and a magic card + second turn) which leaves nitro as a very vulnerable target to attacks and other things. The main thing is that the deck is too slow to work like that and let you draw 4 cards. The way I edited the deck the second time is to incorporate the machine dupe as the main strategy, by being able to recycle tuningware for more draw power through machine dupe and debris dragon/Junk synchron using a two card combo. If you are so resistant to change in your deck why did you ask for my help =/?


 * Turbo warrior can bring out tuningware but considering that it takes three cards to actually use turbo warrior as a synchro tuner. Turbo, Tuningware, and Machine duplication because turbo + 1 tuning ware = 3 stars at most.
 * I mean I am trying to improve the deck and you shouldn't be drawing all three tuningwares as discard fodder and quillbolts should be easily sent to the grave with less discard fodder than you have now. Draw one bring out synchro using machine dupe, draw a lot then recycle using avarice. My strategy is a little quicker and does not require a turn or two to use. I will not proxy this deck for the main reason that I personally do not like the strategy in my opinion it really REAAALLY will suck when you draw two or three tuners without a non tuner. Also you have 7 cards which have a discard cost for them without any real gain to your strategy/hand advantage. Bringing back a Junk synchron with reincarnation is nice but you should be winning before having to use up every single Junk Synchron and the rest of your tuners. Besides that you give up two cards in your hand to replace with one, which usually isn't a good idea unless that one card is extremely good such as Judgment dragon. Sure you "Load the grave" but that's why there is one Tricky, one Lightning vortex, and two foolish burials in the deck list changes I made. Ample power for you to load the grave. Nitro and Turbo warrior in short are not worth the hassle that they make using them in synchroing. That's all the edits I could have made while keeping your "strategies" in tact, unfortunately you still have too many tuners and neither the Machine duplication nor the quillbolt re usable fodder seems to be taken into consideration.--Takuma. 00:17, 23 April 2009 (UTC)


 * Ok, sorry for being so defensive, but I think that taking out Nitro & Turbo Sync will make for less potential Dupe targets, make their Warrior counterparts utterly useless(which is bad because both play a huge role in my Deck & I can actually sync for them very easily), & give me less Junk Synchron targets, not to mention that it will kill the Deck's theme. I'm not trying to say that I didn't consider your suggestions, but I simply felt that they would change the Deck's theme & strategy too much. I do, however, agree that for some Decks there should be a limit to the number of Tuners. But this Deck needs A LOT of Tuners, especially since the bulk of it's power lies within the Extra Deck. & the hand advantage I lose is made up with the strong field prescence I attain in return(Stardust, Colossal, Thought Ruler, huge swarm of monsters) & the draw power that I get from Tuningware, Nitro Sync, & Card of Safe Return. Once again, I do not want to say that your comments were bad, but they just don't seem to mesh well with the Deck's theme & Strategy. Perhaps it's because this type of Deck has not been used before & that it is hard to improve upon something that doesn't seem to have a clear base or strategy on a first look. But I feel that this Deck works pretty well, & that simply rating the Deck or making SMALL edits or suggestions may be the best thing to do at the moment, at least until I decide to change the build, for some reason.

E-Dizzle 01:48, 23 April 2009 (UTC)

Advanced Junk Deck ver. 8.5
Alright, the TITLE SAYS IT ALL. Just Junk now. Not Quillbolt Loop. The Loop is just a side strategy now. I, with the help of my friends Brendan O'Brien & Alex Venosa, have rebuilt my deck. It still does all the same things, but with a different mindset. I have to be patient with this Deck build, & I have to learn WHEN to explode. But anyways, the Deck has undergone a major makeover, one that has come for the better. Check it out.

Monsters: Junk Synchron x3; Nitro Synchron x3; Tuningware x3; Quillbolt Hedgehog x3; Marauding Captain x2; Ryko, Lightsworn Hunter x2; The Tricky x2; Turbo Synchron x2; Cyber Dragon x1; Dandylion x1; Neo-Spacian Grand Mole x1

Spells: Machine Duplication x2; Shrink x2; Brain Control x1; Monster Reborn x1; Heavy Storm x1; Reinforcement of the Army x1; Lightning Vortex x1

Traps: Threatening Roar x3; Sakuretsu Armor x2; Dark Bribe x2; Mirror Force x1

Side Deck: D.D. Crow x2; Marshmallon x1; Card Ejector x1; Thunder King Rai-Oh x1; Gorz x1; Widespread Ruin x1; Imperial Iron Wall x2; Divine Wrath x1; Swords of Revealing Light x1; Giant Trunade x1; Twister x3

Extra Deck: Stardust Dragon x2; Junk Warrior x2; Nitro Warrior x2; Turbo Warrior x2; Red Dragon Archfiend x1; Black Rose Dragon x1; Thought Ruler Archfiend x1; Magical Android x1; Gaia Knight x1; Dark Strike Fighter x1; Colossal Fighter x1

Here's the New Junk Deck. Feel free to make any comments or pieces of advice, as long as they are not negative or degrading! More Regionals in the Bay Area!

E-Dizzle 02:36, 25 May 2009 (UTC)

Advanced Junk Deck ver. 9.0
Alright, I made a minor change to my Deck that makes it work a little better. The changes are in BOLD. Check it out.

Monsters: Junk Synchron x3; Nitro Synchron x3; Tuningware x3; Quillbolt Hedgehog x3; Marauding Captain x2; Ryko, Lightsworn Hunter x2; The Tricky x2; Turbo Synchron x2; Cyber Dragon x1; Dandylion x1; Neo-Spacian Grand Mole x1

Spells: Machine Duplication x3; Card of Safe Return x1; Brain Control x1; Monster Reborn x1; Heavy Storm x1; Reinforcement of the Army x1; Lightning Vortex x1

Traps: Threatening Roar x3; Sakuretsu Armor x2; Dark Bribe x2; Mirror Force x1

Side Deck: D.D. Crow x2; Marshmallon x1; Card Ejector x1; Thunder King Rai-Oh x1; Gorz x1; Widespread Ruin x1; Imperial Iron Wall x2; Divine Wrath x1; Swords of Revealing Light x1; Giant Trunade x1; Twister x3

Extra Deck: Stardust Dragon x2; Junk Warrior x2; Nitro Warrior x2; Turbo Warrior x2; Red Dragon Archfiend x1; Black Rose Dragon x1; Thought Ruler Archfiend x1; Magical Android x1; Gaia Knight x1; Dark Strike Fighter x1; Colossal Fighter x1

The third Machine Dupe helps me make better use of my Machine tuners & Tuningware. & Card of Safe Return gives me solid draw power. That's basically it. WE NEED MORE REGIONALS IN THE BAY AREA!!!!! E-Dizzle 06:19, 29 May 2009 (UTC)

I had this notion of using Junk Warrior as the base LV5 synchro to pull out his bigger brothers, namely Turbo/Nitro Warrior. Maybe a Warrior Returning Alive or two to recycle your used Junk Synchrons. Powerful stuff, these guys are. --Gadjiltron 11:31, 4 June 2009 (UTC)

Advanced Junk Deck ver. 9.5
Here's my new Deck. I didn't like the old build, 'cuz I felt it was too slow & there were too many things cloggin up the engine. Plus, there wasn't enough cards that let me recycle my key options. In addition, I didn't have enough cards that would take care of big threats. So I addressed those problems. Here's how I addressed them. Changes are in bold.

Monsters: Junk Synchron x3; Quillbolt Hedgehog x3; Tuningware x3; Nitro Synchron x3; Armored Cybern x2; Marauding Captain x2; The Tricky x2; Turbo Synchron x2; Dandylion x1; Cyber Dragon x1

Spells: Machine Duplication x2; Monster Reborn x1; Lightning Vortex x1; Brain Control x1; Card of Safe Return x1; Reinforcemont of The Army x1; Heavy Storm x1

Traps: Threatening Roar x3; Bottomless Trap Hole x2; Limit Reverse x2; Dark Bribe x2; Mirror Force x1

Side Deck: D.D. Crow x2; Ryko, Lightsworn Hunter x1; Marshmallon x1; Thunder King Rai-Oh x1; Gorz x1; Deck Lockdown x1; Twister x3; Swords of Revealing Light x1; Imperial Iron Wall x2; Divine Wrath x1

Extra Deck: Stardust Dragon x2; Junk Warrior x2; Nitro Warrior x2; Turbo Warrior x2; Goyo Guardian x1; Black Rose Dragon x1; Red Dragon Archfiend x1; Thought Ruler Archfiend x1; Magical Android x1; Dark Strike Fighter x1; Colossal Fighter x1

Alright, here's the new build. It runs & looks more consistent, & even though I don't get to use my favorite Synchro, Junk Warrior, as often anymore, it still works, & I can still synchro like mad. Keep commenting on my Deck, & thanks to Takuma & Gadjiltron for making comments on my Deck. You guys helped a lot. WE NEED MORE REGIONALS IN THE BAY AREA!!!!!

--E-Dizzle 21:39, 4 June 2009 (UTC)

Advanced Junk Deck ver. 10
Yeah, so I made a small change to my deck. Talked with some Tourney Judges & they looked through my Deck. They said it was okay, but some things were slowing it down(not good). These were the changes they recommended I make. Changes are in bold.

Okay, so here's the New Deck. I haven't Tested it out thoroughly yet, so I'll have to see if the changes really helped it. WE NEED MORE REGIONALS IN THE BAY AREA!!!!!

--E-Dizzle 18:46, 6 June 2009 (UTC)


 * Hmm. Your deck seems good, but not good enough, TBH. You have mediocre consistency, mediocre strength, good draw power and mediocre speed. In short, you need some modifications to your design. I'll suggest the following:

Remove:
 * 1x Nitro Synchron
 * 1x Quillbolt Hedgehog
 * 2x Turbo Synchron
 * 1x Lightning Vortex

Add:
 * 3x Cyber Valley (Draw power, stall, recursion. Great card. Also targetable by Machine Duplication.)
 * 2x Dekoichi the Battlechanted Locomotive (Draw power)

Then you have added some considerable speed and consistency to the deck. I would also add:


 * 3x Black Salvo (Instant Dark Strike Fighter or Black Rose Dragon, recursion, useful with COSR, targetable by Machine Duplication.)
 * 2x Allure of Darkness (Draw power, plain and simple)
 * 2x Mind Control (Take an opponent's monster and Synchro with it or remove it with Cyber Valley to draw 2.)
 * 3x Reckless Greed (Additional draw power.)
 * 1x Bottomless Trap Hole (Removal.)

The order of importance is the order in which I mention each card. I'd say that you should add at least the Salvos and the Mind Controls. Add them by removing:


 * 2x Nitro Synchron
 * 1x Reinforcement of the Army
 * 2x Dark Bribe

I'll now justify my changes. Nitro Synchron may give you circumstantial draw power, but is hard to use and even harder to have when you can use it. I'd say it is not necessary, since it has more drawbacks than advantages. You may argue that Junk Synchron can revive it and use its potential again, but Tuningware is better for that role. Besides, I've added more than enough draw power to compensate for that loss. Turbo Synchron is plain unnecessary, since you don't need hi-level tuners in the deck, and it offers no advantage whatsoever. Lightning Vortex is a very good card, but is more side deck material. RotA is also a valuable card, but with it being limited and the fact that you'll always draw a lot of cards, I can't see you not having the Warrior you need when you need it, even without RotA. Dark Bribe is also a good card, but more like side deck material. You don't have any significant backrow to protect, so Bribe is kind of unnecessary.

Cyber Valley is simply a stunning card. Every one of its effects can save you easily. Dekoichi allows you to draw, is a good wall, and combos beautifully with Black Salvo. The latter is an instant Dark Strike or Black Rose, which allows you to OTK or clear the field whenever you can/have to. Mind Control allows you to play with the opponent's monsters and nerves. It is a potent psychological tool, since the opponent will know that not even his face-downs are safe.

These are the changes I recommend. Now, for the Extra Deck just include 2x Stardust, 2x Dark Strike Fighter, x Black Rose Dragon, 1x Colossal Fighter, 1x Red Dragon Archfiend, 1x Magical Android and anything else you want to play.

Hope you find these suggestions useful. --Darth Covah (Talk | Contribs) 12:23, 7 June 2009 (UTC)


 * Thanks for the suggestions, Covah. I don't think that's it's necessary to take out Nitro Synchron, Turbo Synchron, Bribe, or Quillbolt, but I will definitely look into another Dekoichi & Valleys. Would you suggest Burial From a Different Dimension, since I have quillbolts, which will inevitably get removed from play? I also plan on tryin out Cyber Valleys, which is why I'm questioning the possibility of Burial. I only really see me using Burial if the Valleys work out, but would you recommend it if it works out? Let me know.

--E-Dizzle 01:56, 8 June 2009 (UTC)


 * I'd say it would be better if you used Return from the Different Dimension and not Burial, but if the LP cost and the fact that it is a Trap Card are not to your liking, feel free to use Burial. In any case, I strongly recommend the Valleys, and should you use them, you should also have some means of recursion for them. Return is the best IMO, but Burial has been proven to work too. I'd like to suggest that if you are not going to run Black Salvo at all, don't run Dekoichi either, rather go for a couple of Mind Control or a trio of Reckless Greed. Don't look down upon Reckless, it is a very effective draw engine. Has saved my butt more times than I can count. Please do tell me if my suggestions work for you, and if you want any more help. --Darth Covah (Talk | Contribs) 12:48, 8 June 2009 (UTC)


 * Thanks for the tips, Covah. I proxied the Mind Controls & Valleys & they seem to work well. The Valleys really helped, as you said they would, as I used them with Marauding Captain to draw 2 while up against my friend who uses Lightsworn, & it saved my *** cuz I drew into a Reborn that helped me get back my Stardust that he killed. I managed 2 get some form of control after that, until he dropped 2 judgment Dragons on me. So Yeah. Thanks for the tips, & I'll definitely look to you again for advice.

--E-Dizzle 19:01, 8 June 2009 (UTC)


 * Sure, I will contribute to this topic, but first, I have one question: which is the updated deck list? I am trying to follow, but it would be GREAT if you could post an updated deck list, E-Dizzle. --Blue-Eyes White Kid

Advanced Junk Deck ver. 10.5 prototype
Ok, so here's the new projected Junk Deck. With the Help of Darth Covah, here's what I hope the Junk Deck will be. Changes are in Bold. Blue-Eyes, here's the most recent build. Take a look:

I hope that these changes will be what makes this Deck good enough to consistently compete with Metagame Decks on an equal level. Keep rating & commenting on my deck! WE NEED MORE REGIONALS IN THE BAY AREA!!!!!

E-Dizzle 19:45, 8 June 2009 (UTC)


 * >>>I like your new version because I don't think it needs much work. I would go with: -1 Limit Reverse/CoSR, +1 Card Destruction; -1 Lightning Vortex, +1 Smashing Ground/MST.
 * I don't think you will be able to pull off CoSR as much as you'd want, and after a DAD, JD, Torrential Tribute, etc, would you really want to draw that? I dislike cards that are dead on the first turn, so I'd dump one Limit Reverse - thats just my preference.
 * Card Destruction provides you with grave fuel, draw power, and the disruption of you foe's hand. I would try that out in your deck, unless you fear JD that badly. I also have a preference for 1 for 1 cards, so Smashing Ground (or MST) is my pick. But, if you find you need that Vortex on game one, keep it. I am not quite sure what your local meta looks like, but it would be nice if I knew. --Blue-Eyes White Kid


 * Plaguespreader would be perfect in here... I'd also suggest a Liimiter Removal, but I'm not sure how well it would go with all the monsters being too weak for it. Anyways -
 * -2 Dark Bribe (nothing important to protect besides synchros which you'll have plenty of)
 * +2 Foolish Burial (perfect card, gives targets for junk, sends quillbolt in grave, get tokens through dandelion, etc.)

Question...
Do you guys think it would be a good idea to try splashing in a Gale in this Deck? Give me your thoughts. --E-Dizzle 15:06, 10 June 2009 (UTC)


 * Personally, I wouldn't but a Gale in this deck even though it's one of the best Tuners it doesn't really fit in with this deck as you want to be able to get those weaker monsters on the field quite quickly. So that where Junk Synchron has the advantage but it's up to you if it works it works XD --Trivi-AM 15:43, 10 June 2009 (UTC)

Suggestion.

 * Replace Mind Control with Instant Fusion. It's more useful if you need a specific Synchro Monster. The Horror 'Speak if you dare 15:53, 10 June 2009 (UTC)
 * Maybe, but it's risk factor far outranks its increased benefits (increased selection of synchros). You must include otherwise useless Fusions in the Extra Deck, there is a 1000 LP cost that makes the card an awful topdeck when you're in the red, it allows your opponent to respond with cards such as Royal Oppression and/or Bottomless Trap Hole and it does not harm your opponent (directly). Mind Control, on the other hand, has no cost, deprives your opponent of a monster, allows that monster to be flipped/synchro'd/RFG'd with a Cyber Valley and leaves your opponent with few options in responding (Solemn Judgment, Dark Bribe). I'd say keep the Mind Controls. --Darth Covah (Talk | Contribs) 20:35, 10 June 2009 (UTC)

?
Any feedback on my deck ideas, E-Dizzle? --Blue-Eyes White Kid


 * Hey Blue-Eyes, thanks for the tips. The Smashing went in for the COSR, & The Vortex stayed in, 'cuz I felt that I didn't have enough monster destruction. & Covah, the Mind Controls & Valleys really helped. I only proxied them, but I can already see that they mesh well. I can steal my opponent's monsters a lot more often now & I can either use them for Synchros, or I can use them for Cyber Valleys, which gives me all the Stall/drawing power in the world. Thanks, guys. Keep the tips comin'! WE NEED MORE REGIONALS IN THE BAY AREA!!!!! Am I right, Blue-Eyes?

The Duelist of The Bay 16:24 PST June 10, 2009 (UTC)


 * Yes, yes we do. That is the 10 th reason why I hate Konami more than UDE. --Blue-Eyes White Kid

If you are going to keep Mind Control, use Creature Swap. The Horror 'Speak if you dare 14:09, 11 June 2009 (UTC)


 * Not so sure about that one, Horror. I mean, Creature swap only seems real useful in Counter Fairy, who special with Shining Angel & Nova, or Zombies, who special summon with Pyramid Turtle, or Goblin Zombie. & also, Creature Swap just seems too gimmicky. Nice Try, though.

--E-Dizzle 15:29, 11 June 2009 (UTC)

Advanced Junk/Yusei Deck ver. 10.5 (finalized)
Ok, so I took all of your guys' advice & came up with this new build. Take a Look!

Ok, so I changed the initial build to fit in Road Warrior & Road Synchron. I want to try this build out to see if it will work, & I tried not to cut out key components of the Deck to ensure that the core of the Deck stays firm. What do you guys think?

--E-Dizzle 15:41, 11 June 2009 (UTC)


 * You can give your opponent a weak monster for the effect of Creature Swap, like Quillbolt Hedgehog, Tuningware, Sangan, Dandylion, a Dandylion token, Marauding Captain, ... It's also a good card to use with Brain Control and Mind Control. Also add a copy of Reinforcement of the Army to search Junk Synchron or Marauding Captain. The Horror 'Speak if you dare 15:59, 11 June 2009 (UTC)


 * Um, Horror, the cards you suggested as targets for Creature Swap aren't useful as the key Strategy for the card is to replace your weak monsters with your opponent's "stronger" cards and then getting the effects of your card when it hits the grave, also with only 4 targets Reinforcements isn't needed. To E-Dizzle, I would suggest if Road Synchron doesn't work you could try Level Warrior since it's a free summon also it's good with Synchro Summoning. --Trivi-AM 16:40, 11 June 2009 (UTC)


 * With Creature Swap your opponent loses a monster, you get a stronger monster and you can do a lot of battle damage. That's enough reason to play at least 2 copies of it. The Horror 'Speak if you dare 18:03, 11 June 2009 (UTC)


 * Yes while I agree with you on that point Mind Control combined with your own Tuners results in more powerful Synchros which can attack, also if you don't have any tuners you just Brain Control a monster attack with it then tribute it for the Tricky/Cyber Dragon etc. --Trivi-AM 18:35, 11 June 2009 (UTC)


 * OK, guys, enough. I see both of your guys' points, but I'm gonna have 2 agree with Triv on this one. Now will you please stop arguin?

--E-Dizzle 21:06, 11 June 2009 (UTC)


 * Ok fine then. --Trivi-AM 09:14, 12 June 2009 (UTC)


 * Ya'll can still make comments & suggestions, just don't turn it into an argument. I'm lookin' for tips on how to improve the Deck, not a feuding session.

--E-Dizzle 18:44, 12 June 2009 (UTC)


 * Oh ,yeah, Road Warrior & Road Sycnhron work GREAT with my Deck! Road Synchron serves as a viable Tuner who can adjust his level, & Road Warrior helps speed up the Cyber Valley engine. Hell Yes!

--E-Dizzle 18:48, 12 June 2009 (UTC)


 * I don't think there's much you can do about this deck now, it's pretty much well-rounded. The only thing I'd suggest is -2 Dark Bribe and -1 Limit Reverse, then +1 One for One (to search for the Valleys and Tuningwares quickly) and +2 Threatening Roar. I really don't think that those are necessary either, but they improve the deck slightly still. Also, if you get any Gold Sarcophagus make sure to add at least 1. That's all for now, I'll check your deck more thoroughly later, gotta go own in my Hobby League now xD. --Darth Covah (Talk | Contribs) 06:07, 13 June 2009 (UTC)

Advanced Junk/Yusei Deck ver. 11
Ok, so I made a minor to the intended build, but it helped the build run smoother. And I also managed to get all copies of the cards I needed! However, unfortunately, doing so came at the cost of my Dark Strike Fighter & Rai-Oh... But I'll get them back later. So here's the 'new' build. LOL. Changes are in bold.

Side Deck:
 * D.D. Crow x2
 * Ryko, Lightsworn Hunter x1
 * Marshmallon x1
 * Gorz the Emissary of Darkness x1
 * Twister x3
 * Swords of Revealing Light x1
 * Dark Bribe x2
 * Imperial Iron Wall x2
 * Divine Wrath x1
 * Return from the Different Dimension x1

Yeah, so the build runs smoother, but I'm missing a DSF in my Extra Deck & a Thunder King in my Side Deck... STOP COMPLAINING! *talking to self...* Anyway, tanks a lot for the help with the Deck, fellas. I really appreciate it! I'm gonna go to regionals pretty soon, so I can see how this Deck will stack up. Cya! WE NEED MORE REGIONALS IN THE BAY AREA!!!!!

--E-Dizzle 06:03, 16 June 2009 (UTC)

P.S: Take a look at the colors of the Decklist. Can you guys guess what warrior is the same color? Post your guess in addition to your comments/tips! Thanks!


 * Um, Road Warrior? Runer5h 02:47, 18 June 2009 (UTC)Runer5h


 * Good Job! You guessed right!

--E-Dizzle 02:53, 18 June 2009 (UTC)


 * I would say replace one Cyber Valley with one One For One. Messengerofthedark 02:56, 18 June 2009 (UTC)Messengerofthedark


 * Hmm... Maybe. I would rather side deck One for One, though, especially since Valleys tend to work best in threes, & they are more worth Duping when they;re in thrrees. Thanks for the suggestion, though.

--E-Dizzle 03:10, 18 June 2009 (UTC)

Another Question

 * I'm at a loss. I'm tryin to decide between Imperial Iron Wall, which keeps my stuff, particularly Quillbolts & the rest of my Tuners, in the grave & protects me from Macro Cosmos, or One for One, which gives me a free Valley, Tuningware, or Turbo Synchron, for my Side Deck. What do you guys think?

--E-Dizzle 20:57, 21 June 2009 (UTC)