Template talk:CardTable2/Archive 1

Testing
When making edits to this template, make sure to thoroughly test before concluding that the edits function properly. To help you out with this, some sample test pages are listed below:

TCG/OCG

 * Slifer the Sky Dragon (Egyptian God Card w/ Custom Color)
 * Gemini Elf (Normal Monster)
 * Exodia the Forbidden One (Effect Monster)
 * Thousand-Eyes Restrict (Fusion/Effect Monster)
 * Relinquished (Ritual/Effect Monster)
 * Il Blud (Gemini Monster)
 * Giant Trunade (Normal Spell Card)
 * Magic Jammer (Counter Trap Card)
 * Rush Recklessly (Quick-Play Spell Card)

Anime/Manga

 * The Eye of Timaeus (Anime/Manga Spell Card w/ Custom Color)
 * Alpha-Wave Emission (Virus Card)
 * Bronze Knight Token (Anime Token Monster)

DDM/Bandai

 * Uraby (DDM) (DDM Monster Card)
 * Warp Vortex (DDM Anime/Video Game only Item)

Help us to help you: if you find another page that tests something none of the listed pages cover, or tests it better than any of the listed pages, please add it with a brief description of the card or what it tests.
 * Elegant Egotist (Bandai) (Bandai Spell Card)
 * Yellow Hecate (Bandai without OCG/TCG counterpart)

Categories for missing images and numbers
Regarding this revision by Deltaneos, I see where you're coming from with the number category (although this could be sidestepped by putting, for instance, none if a card has no number, or perhaps unknown for those cards that have numbers that are not known). However, I see no real reason to not use an automatic category for cards lacking an image, just because some card pages need a better-quality one. Since poor-quality versus high-quality images cannot be distinguished by a template, there is no reason to try and have the template to determine it automatically, nor is there any reason not to allow the template to automatically categorize those card pages without images. Any thoughts? Oh, I suppose I should point out, too, I was the one who made that +categories edit, my session just expired before I had posted it and I hadn't noticed... =P — Dino guy  1000  22:40, 20 October 2007 (UTC)
 * Yeah sure. We can put back the embedded Category:Cards that need Card Images and just manually add it to the articles that need better quality ones. The number one is a bit more difficult: we can add the embedded category and set number = none, for cards that that don't have any (but set it so the number won't section display if number = none). Problem is going through all pages that don't have numbers and adding the parameter.
 * I'm not mad about the idea with the set numbers. I've no problem just continuing to manually add the category. But let's add the need images one. -- Deltaneos 16:46, 27 October 2007 (UTC)
 * All right, I'll add the image category back in (unless, of course, you beat me to it). The number category isn't nearly so important, and it should probably be discussed some first. — Dino guy  1000  16:50, 27 October 2007 (UTC)
 * Done. — Dino guy  1000  16:55, 27 October 2007 (UTC)

Categorizing the categories
Would anyone object to categorizing the ATK, DEF, level, etc. categories? I was thinking of a naming scheme along the lines of Category:Monsters by ATK or something similar. Any thoughts? Oh, and by the way, the documentation really needs updated... I'll see what I can do about that (I'm thinking of listing the categories that articles get auto-sorted into). — Dino guy  1000  18:19, 20 November 2007 (UTC)
 * Yeah, go ahead with categorising the categorising the categories that way. -- Deltaneos 18:22, 20 November 2007 (UTC)

Cards with a custom "color" field
After the edits I made to help clean up the template some, I found that cards using a custom value for the color field may break. In fact, the card listed as an example higher up on this page - The Eye of Timaeus - is how I found the problem in the first place. Therefore, when editing or creating a card page using a custom color, the color should be added as an RGB triplet (e.g. "000000" for black or "FFFFFF" for white, etc.). You should not use quotation marks or a number sign as these will break the template. This isn't a bug in the template per se, but just the way I had to make the edits. — Dino guy  1000  20:02, 31 January 2008 (UTC)


 * Your edit broke the page, it was fine beforehand. The quotes and hash mark are correct.--TwoTailedFox (My Talk Page) 20:05, 31 January 2008 (UTC)
 * That's wierd, I had previewed my edit multiple times, and it seemed to look fine without the quotes and hash... My bad, in any case. If it's really fine, you can ignore my above remark. — Dino guy  1000  20:08, 31 January 2008 (UTC)
 * Yeah, that really was my bad... I got color and color2 mixed up. In any case, it should be fine. — Dino guy  1000  20:14, 31 January 2008 (UTC)

Hidding unused cardname translation spaces
Hi came just to tell you I was gonna add a new wiki script on the template so cardnames in languages other than english and japanes are hidden if nothing is typed on their respective equation spaces. --Andersmusician $  17:42, 4 March 2008 (UTC)
 * Ding dong, they already are. -- Deltaneos 10:01, 5 March 2008 (UTC)
 * I have mistaken, i didn't mean to hide just the flag and the language, but also the cell which contains it. --Andersmusician $  18:08, 5 March 2008 (UTC)
 * Hmmm yeah, I see what you mean, but that was also fixed yesterday. -- Deltaneos 18:11, 5 March 2008 (UTC)
 * you 're right man, I didn't notice, I returned here after a while just yesterday, my Cache stuff just didn't reload, sorry guys --Andersmusician $  18:15, 5 March 2008 (UTC)
 * 'sokay, help's still appreciated. -- Deltaneos 18:20, 5 March 2008 (UTC)

image too big
i think the image width for card is too big. i think 200px is better Landavia 04:13, 9 June 2008 (UTC)


 * Are you using 800x600 resolution? The site is ideally viewed at 1280x1024. It does seem unfair for viewers using 800x600, but I think there's a way to adjust the image size proportional to the width of the page. There is a chance we could end up using that in the future. -- Deltaneos (talk) 13:09, 9 June 2008 (UTC)

problem
i have just seen a problem with the TSC number part of the card table when ive inputed the card number for cards it now shows a warning sign with a popup that says “:Template:Tscnumber]]}” cannot be used as a page name in this wiki. --Rkdew0 15:17, 24 June 2008 (UTC)

now the tscnumber2 is interfering when a card only has 1 tsc number the page shows the number & status unknown

ex. Dragon Treasure's tscnumber box on the article page shows 	 #315 Status Unknown


 * Fixed.--TwoTailedFox (My Talk Page) 08:18, 26 June 2008 (UTC)

english lore prob
ok i dont no if its just me but after ive edited a card page ive looked at the english card lore, it there but the lore is tryin 2 link 2 a page, on normal monsters, which isnt there so the whole text appears in red, but on cards like effect, spells, etc. it shows an ! and a message pops up thats shows the card lore and says cannot be used as a page name in this wiki--Rkdew0 05:20, 23 July 2008 (UTC)


 * That is why there is a message at the top of every page reading,
 * There is currently a problem with English Card Lores not displaying. Please just be patient. We apologize for any inconvenience. [ dismiss ]
 * until you click [ dismiss ]. So like it says, please be patient. -- Deltaneos (talk) 09:56, 23 July 2008 (UTC)


 * I was also trying to say the english lore is trying say that the lore is a page.--Rkdew0 09:04, 24 July 2008 (UTC)
 * That's because it's being linked when it shouldn't be. There's a similar problem with Japanese names using ruby text. The problem isn't with CardTable2's coding. It's a technical issue, that's being addressed. -- Deltaneos (talk) 09:47, 24 July 2008 (UTC)

are you sure?: |- {{#if: {{{lore | }}} | {{!}} colspan="2" {{!}} Lore(s): {{#if: {{{lore | }}} | {{DynamicNavigationBox
 * - style="vertical-align: top; text-align: center;"
 * TITLE = {{FlagLang|en}}English:
 * CONTENT = {{#ifeq: {{{dv|}}} | Special | [[Image:DVnote.png]] }} Lore::{{{lore}}}
 * ALIGN = left }} }}

it looks to me that the formatting applied is ...  but this is only the second wiki i have ever worked with. Psudobuddha 15:01, 25 July 2008 (UTC)


 * Yes, ... is usually used to add links, but in this case, it's Lore::{{{lore}}} . Notice the double colon notation? This makes {{{lore}}} a value for Property:Lore. Since Property:Lore, uses Type:Text and not Type:Page, the result should not be linked.
 * Just rest assured, that is being fixed. -- Deltaneos (talk) 15:14, 25 July 2008 (UTC)

Dark Duel Stories
In the 1st English released Yu-Gi-Oh! VG Dark Duel Stories have Cadr Deck costs and Card numbers which i think should be added to this template--Rkdew0 04:46, 1 August 2008 (UTC)

Unneeded parts?
In the lower table can we remove the Anime and manga section. Since it defaults to Not Present, on pages short of an update we're getting a few reports from people pointing out that it is present in animes where its listed as Not Present. And it's already possible to tell which anime and mangas the card is in with the Card Appearances section listing the episodes and chapters.

The TCG/OCG Statuses are more important than everything else in the lower table. People tend to be uninterested in the bottom section, so they don't notice this part. I think they should be deserving of going on the main table.

Again with the video game status section, since they Default to Status Unknown and many pages are in need of the update, we're getting reports from a number of people pointing out that the card does exist in particular games. I'm sure this section is too important. Maybe it is for non-OCG/TCG video game cards. Since they are in the minority, it could be included on the main table, only appearing when a value is entered. Also the video game articles link to their own list pages. -- Deltaneos (talk) 11:40, 12 September 2008 (UTC)

Broken Code
There is alot of broken code in this template and in CardTable3, which I think came from TwoTailedFox's recent edits. Some of things the code affects is the lore section, which shows " 216.82.251.227 21:22, 11 October 2008 (UTC)
 * This is unrelated to the Template, and it has nothing to do with my recent edits. SemanticMediaWiki, the extension we used, has ceased to allow Text in Properties with WikiLinks in them. We are trying to get this functionality back via a backdoor option, please be patient while we implement this.--TwoTailedFox (My Talk Page) 21:26, 11 October 2008 (UTC)
 * As for the red links, these will link to Articles for Queries, where users can instantly view Monster Cards with matching ATK/DEF/Level values

new code
the code has errors...

"search" is wrong it musst be support4 and antisupport4

is wrong it must be

PS:

this code is tested and does not make errors. {{DynamicNavigationBox {{#if: {{{archetype1|}}} | {{ArchetypeNavbox|{{{archetype1}}}}}{{#if: {{{archsupport1|}}} | {{ArchetypeSupbox|{{{archsupport1}}}}} |}}{{#if: {{{archrelated1|}}} | {{ArchetypeRelbox|{{{archrelated1}}}}} |}} |{{#if: {{{archsupport1|}}} | {{ArchetypeSupbox|{{{archsupport1}}}}} |}}{{#if: {{{archrelated1|}}} | {{ArchetypeRelbox|{{{archrelated1}}}}} |}}}} {{#if: {{{archetype2|}}} | {{ArchetypeNavbox|{{{archetype2}}}}}{{#if: {{{archsupport2|}}} | {{ArchetypeSupbox|{{{archsupport2}}}}} |}}{{#if: {{{archrelated2|}}} | {{ArchetypeRelbox|{{{archrelated2}}}}} |}} |{{#if: {{{archsupport2|}}} | {{ArchetypeSupbox|{{{archsupport2}}}}} |}}{{#if: {{{archrelated2|}}} | {{ArchetypeRelbox|{{{archrelated2}}}}} |}}}} {{#if: {{{archetype3|}}} | {{ArchetypeNavbox|{{{archetype3}}}}}{{#if: {{{archsupport3|}}} | {{ArchetypeSupbox|{{{archsupport3}}}}} |}}{{#if: {{{archrelated3|}}} | {{ArchetypeRelbox|{{{archrelated3}}}}} |}} |{{#if: {{{archsupport3|}}} | {{ArchetypeSupbox|{{{archsupport3}}}}} |}}{{#if: {{{archrelated3|}}} | {{ArchetypeRelbox|{{{archrelated3}}}}} |}}}} {{#if: {{{archetype4|}}} | {{ArchetypeNavbox|{{{archetype4}}}}}{{#if: {{{archsupport4|}}} | {{ArchetypeSupbox|{{{archsupport4}}}}} |}}{{#if: {{{archrelated4|}}} | {{ArchetypeRelbox|{{{archrelated4}}}}} |}} |{{#if: {{{archsupport4|}}} | {{ArchetypeSupbox|{{{archsupport4}}}}} |}}{{#if: {{{archrelated4|}}} | {{ArchetypeRelbox|{{{archrelated4}}}}} |}}}} {{#if: {{{archetype5|}}} | {{ArchetypeNavbox|{{{archetype5}}}}}{{#if: {{{archsupport5|}}} | {{ArchetypeSupbox|{{{archsupport5}}}}} |}}{{#if: {{{archrelated5|}}} | {{ArchetypeRelbox|{{{archrelated5}}}}} |}} |{{#if: {{{archsupport5|}}} | {{ArchetypeSupbox|{{{archsupport5}}}}} |}}{{#if: {{{archrelated5|}}} | {{ArchetypeRelbox|{{{archrelated5}}}}} |}} }} to {{DynamicNavigationBox {{#if: {{{archetype1|}}}|{{ArchetypeNavbox|{{{archetype1}}}}}}}{{#if: {{{archsupport1|}}} |{{#ifeq: {{{archetype1}}} | {{{archsupport1}}} | | {{ArchetypeSupbox|{{{archsupport1}}}}} }}}}{{#if: {{{archrelated1|}}} |{{#ifeq: {{{archetype1}}} | {{{archrelated1}}} |  |{{#ifeq: {{{archsupport1}}} | {{{archrelated1}}} |  | {{ArchetypeRelbox|{{{archrelated1}}}}} }}}}}} {{#if: {{{archetype2|}}}|{{ArchetypeNavbox|{{{archetype2}}}}}}}{{#if: {{{archsupport2|}}} |{{#ifeq: {{{archetype2}}} | {{{archsupport2}}} | | {{ArchetypeSupbox|{{{archsupport2}}}}} }}}}{{#if: {{{archrelated2|}}} |{{#ifeq: {{{archetype2}}} | {{{archrelated2}}} |  |{{#ifeq: {{{archsupport2}}} | {{{archrelated2}}} |  | {{ArchetypeRelbox|{{{archrelated2}}}}} }}}}}} {{#if: {{{archetype3|}}}|{{ArchetypeNavbox|{{{archetype3}}}}}}}{{#if: {{{archsupport3|}}} |{{#ifeq: {{{archetype3}}} | {{{archsupport3}}} | | {{ArchetypeSupbox|{{{archsupport3}}}}} }}}}{{#if: {{{archrelated3|}}} |{{#ifeq: {{{archetype3}}} | {{{archrelated3}}} |  |{{#ifeq: {{{archsupport3}}} | {{{archrelated3}}} | | {{ArchetypeRelbox|{{{archrelated3}}}}} }}}}}} {{#if: {{{archetype4|}}}|{{ArchetypeNavbox|{{{archetype4}}}}}}}{{#if: {{{archsupport4|}}} |{{#ifeq: {{{archetype4}}} | {{{archsupport4}}} | | {{ArchetypeSupbox|{{{archsupport4}}}}} }}}}{{#if: {{{archrelated4|}}} |{{#ifeq: {{{archetype4}}} | {{{archrelated4}}} |  |{{#ifeq: {{{archsupport4}}} | {{{archrelated4}}} |  | {{ArchetypeRelbox|{{{archrelated4}}}}} }}}}}} {{#if: {{{archetype5|}}}|{{ArchetypeNavbox|{{{archetype5}}}}}}}{{#if: {{{archsupport5|}}} |{{#ifeq: {{{archetype5}}} | {{{archsupport5}}} | | {{ArchetypeSupbox|{{{archsupport5}}}}} }}}}{{#if: {{{archrelated5|}}} |{{#ifeq: {{{archetype5}}} | {{{archrelated5}}} |  |{{#ifeq: {{{archsupport5}}} | {{{archrelated5}}} |  | {{ArchetypeRelbox|{{{archrelated5}}}}} }}}}}} }}
 * TITLE=old code
 * CONTENT=
 * ALIGN=left
 * TITLE=new code
 * CONTENT=
 * ALIGN=left

the function: instad of
 * Elemental Heroes
 * Elemental Heroes
 * Neos
 * Neos
 * Destiny Heroes
 * Evil Heroes
 * Neo-Spacians

it shows:
 * Elemental Heroes
 * Neos
 * Destiny Heroes
 * Evil Heroes
 * Neo-Spacians

Questions: whats the difference between support and related?

PS: whats a good property for "Fusion Material Monster"?

--Hanmac 10:17, 27 February 2009 (UTC)


 * Errors fixed, but the Archetype boxes were done differently. The only cases where a card falls into two of archetype, support and related was if it was both arcehtype and support. A card cannot be considered related to an Archetype and part of the Archetype or support for the Archetype, so it was unnecessary to avoid repeated boxes for such cases. And support should not repeat it matches any of the archetypes (of any number), not just one numbered the same as it.
 * The difference between support and related is a card is considered related if it is somehow connected to the Archetype, but does not support the Archetype as a whole. For example "Miracle Fusion" is considered "Elemental Hero" support, as it affects "Elemental Hero" monsters. "Bubble Blaster" supports "Elemental Hero Bubbleman" specifically, but not "Elemental Hero" monsters. It is considered related as it is connected to 1 member of the Archetype. If "Bubble Shot" was considered "Elemental Hero" support, "Amplifier" would be considered Machine support. Other cards that don't specifically refer to the Archetype or any of its members specifically, but is definitely part of the series, such as "Fallen Angel's Bewitchment" to "Fallen Angel" monsters, are also considered to be related. -- Deltaneos (talk) 20:44, 15 April 2009 (UTC)

Elemental_Hero_Divine_Neos << shows spaces between the boxes .. is it ok? —This unsigned comment was made by Hanmac (talk • contribs) 20:44, 15 April 2009 (UTC)


 * That was phantom spacing. It happens when you add line breaks outside of {{#if:}} s. Fixed now. -- Deltaneos (talk) 21:04, 15 April 2009 (UTC)

WC5 lore
the code for the wc5 lore is put as "wc4lore" which doesnt allow you to put in the WC5 lore

--Rkdew0 00:15, 19 March 2009 (UTC)


 * Fixed.--TwoTailedFox (My Talk Page) 00:17, 19 March 2009 (UTC)

dpcost
why is the dpcost linking? --hanmac


 * Because the Property doesn't exist. If a non-existing Property is added to something, the value becomes a link by default. -- Deltaneos (talk) 20:00, 19 April 2009 (UTC)
 * and what should we do with it? --hanmac

wc09 lore and sets
the template have o entry for wc09 --hanmac

also eerie is wc5 but wc07 .. should we use a equal syntax? --hanmac


 * wc09lore and wc09_sets are now added. The earlier World Championship video games do not have the 0 in their parameter names, because they're named after the set id used on their promotional cards. World Championship 2005 was released back when set ids, consisted of only 3 characters. World Championship 2007 was released after they started using 4. -- Deltaneos (talk) 13:13, 1 May 2009 (UTC)

new entries
i need new entries for:
 * fusion material monsters
 * specific tuner for synrcos

and a no linking for the DP cost (or the property)

increase the mst up to 16 -> for The Wicked Eraser

and the anti-support up to 20 for Splendid Venus

add Yu-Gi-Oh! Destiny Board Traveler to vid types (mean like dbt_sets, dbt_name etc)

--hanmac


 * Fusion Material and Synchro Material monster properties are added. The DP cost being linked is nothing to do with ths page. Their properties should be created as Type:Numeric, then they won't be linked. DBT doesn't use sets. -- Deltaneos (talk) 20:57, 7 May 2009 (UTC)


 * i mean this a property for Road Warrior that says Road Synchron. so i can search all Synchro Monsters with does not need a Specific Tuner, or what should i do with Elemental Hero Burstinatrix? i think |summon1 = fusion material monsters did also function?
 * like this Elemental_Hero_Great_Tornado
 * ok but DBT need a entry for medium and a value for dbt_name
 * --hanmac


 * Property:HDG is no longed used. It got replaced by Action.
 * ok i will remove it the same with returns
 * 12 and 20 parameters for the same things are way too much. We'll add strings functions soon hopefully, so you only need 1 parameter and enter it as
 * \o/ great i waiting for it
 * Is there any property that we can use to recognise DBT cards?
 * -- Deltaneos (talk) 19:40, 9 May 2009 (UTC)

DBT and other games with no sets
for dbt i think this will be interesting: --hanmac


 * That would require all cards in DTB to use dbtname, even though extremely few cards in the game have different names than their OCG/TCG versions. -- Deltaneos (talk) 00:27, 10 May 2009 (UTC)


 * for this the parameter is used.  is only used if the name is different. --hanmac


 * And what value is entered for dbt? -- Deltaneos (talk) 14:40, 10 May 2009 (UTC)
 * i could be a value like anime_mov = present, or what ever... in my idea, is not shown it only activates the {{#if: --hanmac

fusion material monsters
i mean it like Elemental_Hero_Great_Tornado so you can search all Fusion monsters wich need Wind monsters as sample, not in the order it is yet.

the property should be with the fusion monsters, not with the materials (so the property link to the material) --hanmac 07:23, September 24, 2009 (UTC)

DDM → normal Card
first the template needs a |ddm_type attribute because type has not all values

second: my idea to fuse the DDM articles witch the real pages it only neads a ddm_lore as sample how i mean → Suijin

--hanmac

Bugs
Sheep Token is shown as ManexToken, but it has no manga entry --hanmac

Card Appearances:Elemental Hero Stratos have no Medium --hanmac 17:54, 16 May 2009 (UTC)

Card Appearances:Beast Machine King Barbaros Ür has no Medium and no Man level --hanmac

PS: if possible use the same property for the diverent level values --hanmac 19:03, 2 June 2009 (UTC)


 * Token articles and "Class" properties are a mess... sorry that's not very helpful. It's the lack of any sets section that's causing Class 1 to be AniExToken. But it shouldn't be given any sets since technically "Sheep Token" isn't a real card. "Token" with "Sheep Token" artwork is. To refer to your problem, I dunno atm why it's also got the ManExToken property. I'm not entirely sure why we have the whole Class 1, 2, 3 set-up, but I think they're supposed to have exactly 1 value each.
 * I don't think appearances pages should be given card tables. Not just because it's messing up properties, I just don't think we should have them in general... but still if you want, I could add  so appearances pages using Cardtable2 get excluded outright from properties and won't appear on any list pages.
 * nono as sample Card Appearances:Beast Machine King Barbaros Ür can not be put on the main page of the card because its completely different --hanmac 20:45, 2 June 2009 (UTC)


 * I'm not sure what you mean about the Level values. Is "diverent" a misprint of "different"?
 * yes it was ... i have an Dyslexia. :( --hanmac 20:45, 2 June 2009 (UTC)


 * Do you mean make "anilevel", "manlevel" and "level" the same thing? I don't think they should even use seperate parameters. if that's what you mean, let me know an' I'll change it back. -- Deltaneos (talk) 20:18, 2 June 2009 (UTC)
 * this is what i mean -- because we can do 2 things:
 * a) combine the level value and property and only identify the needed level by class 1
 * b) leave it different but fuse the different articles because "we can", and now we can use other atk for bandai like banatk if it different from the normal atk

--hanmac 20:45, 2 June 2009 (UTC)

possible for a VG-Only entry for Class 1 for VG-only cards (because if i search for cards of video-game and not for Offical, the class 1 need an entry) --hanmac

effect property
could you please add property for the effect1 - effect4 so you can add a ask to Quick Effects--hanmac 14:05, 24 May 2009 (UTC)

Synchro Monsters
First of all whoever added that tag spelled it "Synchro Material MOnsters" leading to a dead link second of all shouldn't the existing section go to Tuners with specific Synchro monsters (Plaguespreader, most Synchrons, Salvation Dragon, etc.) and then add a tag just below the required ritual spell card for synchro monsters that need a specific tuner (or in the Saviors' cases, non tuner)--Blackstone Dresden 22:39, 25 June 2009 (UTC)

Fix documentation
Could someone please replace

with

It seems that at some point, the parameter names of DynamicNavigationBox were changed, but someone didn't make sure that all transclusions were updated accordingly. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 16:08, September 14, 2009 (UTC)
 * Arigato! =D 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 17:12, September 15, 2009 (UTC)

add tag force 4 lore
maybe it is time to add lore for tag force 4, since some tag force 4 only cards has effect different from those in anime -Lpoi 16:24, November 30, 2009 (UTC)


 * Oh yeah, thanks. Okay tf04_lore and tf04_sets are now added. -- Deltaneos (talk) 20:02, November 30, 2009 (UTC)

bandai
bandai monsters are not listed with Card Category::Monster Cards, please add this --hanmac 10:47, January 19, 2010 (UTC)

"Medium" search parameter names for cards in videogames
They're called * name of game * promos, when that doesn't accurately describe them. (For instance, Dark Magician in Nightmare Troubadour falls under NTR Promos. I think the word promos should be removed. --Azul120 07:43, January 22, 2010 (UTC)


 * many pages have lost her medium -> Concept:CG monsters is not working anymore --hanmac 09:28, January 25, 2010 (UTC)


 * See: Forum:Property label issues. -- Deltaneos (talk) 12:25, January 25, 2010 (UTC)

Bug
should use. You can see the problem it causes at the bottom of Chimæra. S im A nt 19:10, August 9, 2010 (UTC)


 * Fixed - there's no reason to add anything to pages where is blank or unused. 「 ダイノ ガイ  千？！ 」? · Talk⇒Dinoguy1000 20:39, August 9, 2010 (UTC)

Synchro Tuners
Someone needs to fix the template so that it can identify a monster as a Tuner Synchro Monster. That way, we could add a list of all Tuner Synchro Monsters. 99.254.169.92 (talk) 04:14, October 21, 2010 (UTC)

Star image vectorised
Would anyone with the editing rights please update the template to use File:Star.svg instead of File:Star.png? I believe that would look better than  ;) Thanks! --Radaghast (talk • contribs) 14:09, December 8, 2010 (UTC)


 * Are there similar SVG versions of the other star images ([[File:NegStar.png]] File:NegStar.png and [[File:BandaiStar.png]] File:BandaiStar.png)? I'd rather replace all three at once. 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 15:44, December 8, 2010 (UTC)


 * I didn't know they existed, so I created only the red one, which was requested. Alright, give me some time, I'll make the other two and then ask again. --Radaghast (talk • contribs) 16:37, December 8, 2010 (UTC)


 * Thanks. =) 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 17:04, December 8, 2010 (UTC)


 * Enjoy: [[File:Star.svg]][[File:NegStar.svg]][[File:BandaiStar.svg]] --Radaghast (talk • contribs) 19:55, December 8, 2010 (UTC)
 * BTW, for neg-star I ended up using the older version as a colour reference, it just looked prettier. --Radaghast (talk • contribs) 19:55, December 8, 2010 (UTC)


 * Switched, thanks for your speedy work on the other two. =) 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 20:06, December 8, 2010 (UTC)


 * Can I ask what the point of changing them was? I don't dislike the new image, but I don't see why we'd change it in the first place, since the old one is what actually appears on cards. I'm just curious. Cheesedude (talk • contribs) 02:00, December 15, 2010 (UTC)


 * Uhh... they look prettier? =) Really, probably the main reason I changed them was that no one piped up to oppose (particularly Delt), and since they've been changed, I'm not aware of anyone complaining about the difference. In addition, we already use SVG versions of the attribute icons where they exist, and standardization/homogenization is generally a good thing. ;) 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 03:55, December 15, 2010 (UTC)
 * Hey, fair enough. Thanks. Cheesedude (talk • contribs) 05:18, December 15, 2010 (UTC)


 * Also, now people can freely use the stars on their Made-up cards without worrying about the Fair use status; if they knew about it... which they probably don't... -Falzar FZ- (talk page|useful stuff) 05:33, December 15, 2010 (UTC)


 * A lot of the stuff we claim is fair use is really stretching it. Since the icons used on card tables are really for decoration rather than commentary on their subject, our fair use argument is likely to fail should Konami accuse of copyright violation. Radaghast's SVG icons are in the Creative Commons, so we don't have to worry about any infringements as long as the artist and license are made clear on the file description page. -- Deltaneos (talk) 14:39, December 15, 2010 (UTC)


 * Right. With us, it ultimately boils down to what we think Konami would be willing to let us get away with, since there's no way we could mount any kind of legal defense ourselves in the event of a lawsuit (unlike Wikipedia, which has the Wikimedia Foundation and the whole frickin' free software movement behind it). 「 ダイノ ガイ 千？！ 」? · Talk⇒Dinoguy1000 14:55, December 15, 2010 (UTC)


 * Well, it's more about what is and isn't legal. We wouldn't upload a scan of every page of a manga just because we can get away with it. We shouldn't have to stop using a genuine fair use image if someone claims it's copyright violation. Should that ever happen, Wikia does have a legal defence and the claim should be sent to them not the editors.
 * I doubt Konami or any copyright holder is going to get mad over minor infringements (which exist all over the internet), but if we can avoid them by using something just as good or even better, why not? -- Deltaneos (talk) 16:01, December 15, 2010 (UTC)

zx → yz
Now that the Yu-Gi-Oh! ZEXAL Manga Promotional Cards: Series 1 are using YZ as an abbreviation for ''Yu-Gi-Oh! ZEXAL shall we rename our ZEXAL''-related parameters so that they use yz instead of zx? e.g.  →   (Same with anime/manga card images names.) -- Deltaneos (talk) 13:56, June 10, 2011 (UTC)


 * That's weird. "YZ" doesn't make a whole lot of sense. I get that the "Y" is for "Yu-Gi-Oh!", but that's really inconsistent with the other series. I don't like "ZX" either though, it creates to much confusion with GX parameters, especially if happen to just glance it at or work with both series. Didn't some of the first images use "ZL" instead? Cheesedude (talk • contribs) 15:12, June 10, 2011 (UTC)