Forum:Is this type of deck worth using?

How about a Defense Deck? Is this too unrealistic for serious play?

Something like this...

Aqua Madoor x3 Neo Aqua Madoor x2 Soul Tiger x3 Des Kangaroo x2 Des Koala x2 Gear Golem the Moving Fortress x3 Mid-Shield Gardna x3 Stone Statue of the Aztecs x3 Thousand Needles x3 Total Defense Shogun x3 Two Thousand Needles Chorus of Sanctuary x3 Continuous Destruction Punch Horn of Light x3 Mage Power x3 Shield & Sword The Reliable Guardian x3 United We Stand x3 Unity x3 Yellow Luster Shield x2 Castle Walls x3 Destruction Punch x2 Spirit Barrier x3 Staunch Defender x2

Think about it. You have high defense cards, so that you can deal damage to your opponent, but not them to you. You also have several cards in your arsenal to raise their Defense so high that the opponent may lose off of reflect damage, particularly with Stone Statue of the Aztecs. They can also be used to continue to give damage, even after the opponent has a high level card in play.

To destroy monsters, you have several variants of Destruction Punch.

In the case that the opponent has a high attacker that can pierce, we have Spirit Barrier to negate damage.

Eventually, though, the opponent will catch on and stop attacking your defense cards before you can deal the final blow. If your opponent has very little LP left, then just wait for them to fill up their field (or until they wish to stop doing so) so that all of their cards go into their hand, and then hit them with a Flip Summoned Des Koala.

Of course, your opponent may still have a lot of LP after they stop attacking. In this case, we have several options to end the game with. One option, and the most obvious, is to use Shield & Sword to go on the offensive to win, and this works out in your favor if you use Total Defense Shogun, which will still be in Defense mode afterwards, or Mid-Shield Gardna, which can be flipped facedown.

The other option is to use United We Stand and Mage Power, the two best Equip cards in the game. Since your field will likely be full of monsters that are too high in terms of Defense for your opponent to destroy, United We Stand is ideal. Because there are several continuous cards and equip cards, Mage Power works well too. Once these cards are played, they raise both your ATK and DEF, so you can power up your defense wall further or use this to go on the offensive to win. If you use Total Defense Shogun, you can do both.

The other method is to switch a weak card into Attack mode and then use Staunch Defender to force the opponent into attacking a high defense card instead (and they have to do so with ALL of their cards, which combos very well with Unity.

This deck seems good, but I can't really foresee people playing with it. Why is this? It seems like a decent deck strategy that can pull off several victories.

What do you think? Is using this deck too unrealistic? --75.16.42.66 (talk) 21:54, November 7, 2010 (UTC)