Forum:Megarock FTK

So here's a fun little budget combo deck I came up with, looking to go to my local tourney with it and hopefully win. The idea is to take advantage of the interaction between Magical Merchant and Megarock Dragon to get a huge beater out and win with it. Oh, and the whole deck only has 1 spell/trap card in the whole thing.

I've chosen to organize this deck not on monsters/spells/traps but on what the cards actually do, since it would just be a jumbled mess if it was organized based off of that. It only has 1 spell. I did some math once and figured out Ectoplasmer would do something like 6000 damage in the average game. That means that your midsize beaters are more than enough to finish things up. Final Destiny is for against control, which is the current king of my meta. Prohibition is in case of other combo decks. Alternate win cons are huge Piece Golem swarms, or clearing the field with Guardian Sphynx and attacking with a bunch of 1900 attack monsters. 74.88.225.195 (talk) 06:46, July 24, 2011 (UTC)