Cyber Girl

Cyber Girls are a series of female monsters based on dance-related sports. They are used by Alexis Rhodes in Yu-Gi-Oh! GX anime.

Cyber Girls also include the "Cyber Angel" ritual series, based on the Seven Lucky Gods of Japanese mythology, who are Summoned by the Ritual Spell "Machine Angel Ritual". These monsters, while part of the Cyber Girl archetype, were not released but only on exclusive Yu-Gi-Oh! GX Tag Force 2 and Tag Force 3.



Playing Style
Cyber Girls are focused on attacking opponents directly, destroying cards etc. They can Fusion Summon a powerful "Cyber Blader" whose effects depend on how many monsters are on the opponent's field.

Since most Cyber Girls have attack strength that is low compared to most other monsters, with a slightly more capable defense, it is recommended to bring cards such as "Command Knight" and "Gaia Power" to increase their ATK. Do note however that having too much ATK may be bad for "Cyber Tutu" depending on the situation. "Marauding Captain" will provide protection for them and Summon any member to the field. Since the deck focuses on "Cyber Blader," having one or two "Giant Rats" and/or "Warrior Lady of the Wasteland" can easily search out the fusion material monsters.

Monster Cards

 * Blade Skater
 * Cyber Gymnast
 * Cyber Prima
 * Cyber Tutu
 * Etoile Cyber
 * Marauding Captain
 * Command Knight
 * Comrade Swordsman of Landstar
 * Rose, Warrior of Revenge
 * The Earth - Hex-Sealed Fusion
 * Gauntlet Warrior

Extra Deck

 * Cyber Blader
 * Colossal Fighter

Spell Cards

 * Solidarity
 * Ground Collapse
 * Terraforming
 * Gaia Power
 * Polymerization
 * Swords of Revealing Light

Trap Cards

 * Pixie Ring
 * Forced Back
 * Rivalry of Warlords
 * Hero Ring
 * Scrap-Iron Scarecrow