Card Tips:Tempest Magician


 * For an easy Synchro Summon, Summon "Magical Exemplar" and use "Foolish Burial" to send "Night's End Sorcerer" (or "Frequency Magician") to the Graveyard and have "Magical Exemplar" gain two Spell Counters. Then Special Summon "Night's End Sorcerer" with "Magical Exemplar"'s effect and Synchro Summon "Tempest Magician".


 * This card's first effect can be used to put Counters on cards that don't gain Spell Counters normally, like "Breaker the Magical Warrior", "Frequency Magician", "Arcanite Magician", etc.


 * Discard "Ojamagic" and the "Ojama"s to the Graveyard to add Spell Counters to other cards, or deal massive damage to your opponent's Life Points.


 * This card has good synergy with "Pitch-Black Power Stone" as the Spell Counters it provides increases the damage of "Tempest Magician"'s 3rd effect by 1500 points. And you don't even have to move them from the Trap Card.


 * This card is great for finishing off the duel, because it's very hard to negate and you can avoid disastrous traps such as Mirror Force.


 * Use "Magical Plant Mandragola". Among other things, this will increase the damage dealt by "Tempest Magician"'s effect by 500x the number of cards on the field that can hold Spell Counters.


 * This card works well with "Forced Requisition", devastating your opponent's hand as you gain counters. If you also have "Magical Thorn" out, your damage output is almost doubled.


 * Combine this card with "Magical Citadel of Endymion" to inflict serious damage to the opponent.


 * Use this card with "Arcanite Magician", "Gravekeeper's Spy", "Gravekeeper's Curse", "Rescue Cat", and "Cold Wave" for a really easy OTK. You start off your first turn by activating "Cold Wave", and setting "Gravekeeper's Spy" in face-down defense position. Your opponent sets a monster, and cannot set spell or traps. Your turn you Flip Summon][] "[[Gravekeeper's Spy", search out "Gravekeeper's Curse", and summon "Rescue Cat", and use it's effect to search out two copies of "X-Saber Airbellum". Since "Gravekeeper's Spy" is Level 4, you can Synchro Summon for "Arcanite Magician", and "Arcanite Magician" will gain two Spell Counters from it's own Syncro Summon. "Gravekeeper's Curse" is Level 3, so you can Synchro Summon "Tempest Magician", who will gain one Spell Counter from it's own summon. You started off with six cards, subtract "Cold Wave", "Gravekeeper's Spy", and "Rescue Cat", then add one card from the beginning of your second turn gives you four cards in hand. Use "Tempest Magician"'s effect to discard all of the cards in your hand to place four Spell Counters on "Arcanite Magician". Use "Arcanite Magician"'s effect to remove one Spell Counter from "Tempest Magician" to Destroy your opponent's monster. "Arcanite Magician" will have 6400 ATK. Attack directly with him to put your opponent at 1600 life points. You can either attack directly with "Tempest Magician" to win the game, or, if your opponent has "Gorz, Emissary of Darkness" or another troublesome card, use "Tempest Magician"'s burn effect to remove four Spell Counter's to deal 2000 points of damage for game.