Forum:Synchro Psychic Toon Deck

Well, I was going through the decklists I tend to hoard, and stumbled upon an old Synchro Psychic Toon deck that I'd been keeping. With the newer psychic cards that are out now, I wondered if there wasn't some way to update the deck. Here's the decklist I came up with:

As you can see, I'm struggling with how many cards of each I should include, since this is very much still a concept deck. Following are my thoughts and some of the cards I did include, as well as others I considered but didn't make the cut.


 * Toon Magician Girl/ Toon Mermaid – the two toon monsters that are required in any toon deck


 * D.D. Telepon – Works just AWESOME with Future Visions, and you get back both it and the monster you banished next turn if Futre Visions is still on the field (or, at least, the monster you banished with Telepon's effect if it isn’t).


 * Mental Seeker – gotta love anything that allows you to look at the top 3 cards of your opponent’s deck and remove one of those cards from play and then reshuffle the deck on top of that.


 * Esper Girl – helps with drawing power


 * Krebons – a Psychic, a tuner, and a staller


 * Goblindbergh – allows for an additional summons and, with the number of tuners I’m running, a possible instant synchro


 * Effect Veiler – Great staller and protection for when things don’t go quite right


 * Dandylion – Not so sure about this one.  Usually a requirement in  toon decks for the likes of Dark Magician girl, etc. Works with Black Rose Dragon.  If nothing else, provides additional protection.


 * Sangan – searches out pretty near everything except Mist Valley Falcon and Toon Dark Magician Girl


 * Mist Valley Falcon – Bounce Future Visions to your hand, do what you need to do, then set it again.  You could even bounce Toon World if you think it might get destroyed during your opponent’s turn, and, since it's not destroyed, your Toons stay put.  How annoying is that?


 * Future Visions – This works so well with D.D. Telepon since it sets off its effect, and it helps to slow down my opponent


 * Scape Goat – Not sure if I need both this as well as Dandylion. A standard in Toon decks


 * Emergency Teleport / Toon Table of Contents – Searchers for the two most prominent archetypes in this deck


 * The Huge Revolution Is Over - provides protection for Toon World.

Other cards considered, but couldn’t fit in -


 * Kisetai – A dark fiend that stops your opponents attack and provides you life points. It's an older card, so people won't be expecting it.  Not sure how realiable it’s timing is, though, since it’s not truly a flip effect monster.


 * Marshmallon – Usually found in toon decks, I opted for Effect Veiler and Krebons instead.


 * Spell Absorption/ Sebek’s Blessings/Supremacy Berry – would like to get some type of lifepoints enhancement spell/trap card in (Sebek's pretty standard), but wasn’t sure what to take out. Scapegoat, perhaps?


 * Overmind Archfiend – This would require my taking out one of my tuners and inserting some other psychic monster. Wasn’t sure of the best way to go about this, or if I should bother, considering I have Leviar.

That's all I got. Thoughts? Comments? Thanks in advance for your help. -- - Kungfu-mama ( Talk ) 14:15, March 30, 2012 (UTC)