Forum:Stardust Dragon/Assualt Mode Deck Help please

I have a Stardust Dragon/Assault Mode Deck that I have been working on for a while now and It seems to run nicely, but it seems to me I run into problem with Spell and Trap Control, But idk what to sub in for what. Here's my deck list. Any Help is greatly appreciated.

Monsters: StarDust Dragon/Assault Mode x1 Junk Synchron x3 Marauding Captain x2 Assault Beast x1 Neo-Spacian Grand Mole x1 Arcane Apprentice x1 QuillBolt Hedgehog x3 Assault Mercenary x2 Mask of Darkness x1 Krebons x1 Tuningware x1 Marshmallon x1

Thats a Total of 18 Monsters, 5 of which are Tuners.

Spells: Pot of Avarice x1 Foolish Burial x1 The Warrior Returning Alive x1 Card of Safe Return x1 Book of Moon x3 Swords of Revealing Light x1 Mind Control x1 Magical Mallet x1 Lightning Vortex x1 Mystical Space Typhoon x1 Monster Reborn x1

For a Total of 13 Spells

Traps: Assault Mode Activate x2 Imperial Iron Wall x3 Spirit Force x1 Compulsory Evacuation Device x2 Waboku x1 Black Horn of Heaven x1

For a Total of 10 Traps

Extra Deck: Stardust Dragon x1 Red Dragon Archfeind x2 Colossal Fighter x1 Black Rose Dragon x2 X-Saber Urbellum x1 Psychic Lifetrancer x1 Gaia Knight, The Force of the Earth x2 Iron Chain Dragon x1 Sea Dragon Lord Gishilnodon x1 Junk Warrior x2 Magical Android x1

For a Total of 15 Synchro Monsters

Side Deck: Red Dragon Archfeind/Assault Mode x1 Prohibition x1 Divine Wrath x1 Torrential Tribute x1 De-Synchro x1 Malevovent Catastrophe x1 The Dark Door x1

For a Total of 7 Cards.

Any help to be able to make this deck run quicker/better in any way that you guys might think is greatly appreciated. I cannot afford cards like Solemn Judgement or Mirror Force though. Thanks, I was also toying with the idea of running 2 Stardust Assault modes, but didnt think i would need to put 2 in my extra deck cause i can monster reborn it or maybe just "Decending Lost Star" it then immediatly assault mode activate. Let me know what you guys think. Thanks

18:58, 30 June 2009 (UTC)Robert