Forum:Summoner Monk Anti-Meta

I've made lots of deck types - Beatdown, Aggro, Burn, semi-Mill, OTK, stall, Lockdown, - and some that defy description. I can think of only two main types of decks that I haven't made. Exodia is one, which I'm thinking I'm not going to do unless I come up with a really cool way to draw the entire deck in one turn. The other is Anti-Meta. And that is the deck that I will present to you today; an innovative anti-meta toolbox designed to stop any deck in its tracks!

This deck uses Summoner Monk to bring out whatever is needed to tear your opponent apart. Here's the decks that this deck can destroy:


 * DAD: Kycoo the Ghost Destroyer is so bad for this deck, it's not even funny. There's also Thunder King Rai-Oh to negate special summons and stop searches, and Protector of the Sanctuary to stop Destiny Draw and Allure of Darkness.


 * Lightsworns: Dimension Fortress Weapon – end of story. It stops any sort of milling.


 * Gladiator Beasts: G.B. Hunter is so obviously made to stop this deck, it's not even funny. It even has G.B. in its name.


 * Monarchs: Mormolith destroys all Monarchs all on its own. Isn't that nice?


 * Anything that relies on a continuous spell/trap card (Plants, Macro Cosmos, Legendary Ocean, etc.): Chiron the Mage dispatches that handily enough.


 * Exodia: Might I suggest Thunder King Rai-Oh and Protector of the Sanctuary? This will probably do the trick, as Exodia can't be gotten very easily at the speed of one card per turn.


 * Beatdown: Just try to beat down a Rare Metal Dragon. I dare you. Especially when it's backed up by Rush Recklessly and Shrink.

Have I missed anything? Oh yes, Lockdown Burn. While I don't have anything to prevent the burn, I can stop the lockdown bit with Chiron the Mage. Take that, Level Limit – Area B/Gravity Bind/Messenger of Peace/Stumbling/whatever!

Anyways, that's the monsters. Except, that is, for Rose, Warrior of Revenge. No reason not to give myself an extra deck. By the way, there's no traps except for Royal Decree.

Now for spells. This deck has a lot of spells because of Summoner Monk and Chiron's costs. Heart of Clear Water protects the Monk (and possibly G.B. Hunter as well). Fissure, Smashing Ground, and Monster Reborn are all obvious. Allure of Darkness and Magical Mallet are draw power. My Body as a Shield is negation. Finally, Rush Recklessly and Shrink mess up attacks.

Then, there's the extra deck. All of the Synchro monsters have to be level 8, because there's no non-Level 4 monsters in the deck. So, I've got Colossal Fighter, Stardust Dragon, Red Dragon Archfiend, Thought Ruler Archfiend, Light Gazer, Dark End Dragon, Avenging Knight Parsath, and Light End Dragon. There's even anti-meta here – Light Gazer is for steamrollering over Lightsworns.

And now, without further ado, the side deck.

Side Deck:
 * Grave of the Super Ancient Organism x2
 * Elemental Hero Wildheart x2
 * Prime Material Dragon x2
 * Exiled Force x2
 * Twister x2
 * Prohibition x2
 * Solemn Judgment x3

The side deck is built for even more effect countering. Grave of the Super Ancient Organism (Got SAO?) stops Gyzarus, Heraklinos, DAD, Thought Ruler Archfiend, Colossal Fighter, Black Rose Dragon, Chimeratech Overdragon, Stardust Dragon, etcetera, etcetera. You name it, GotSAO stops it. Meanwhile, Wildheart need not fear Sakuretsu Armor, Torrential Tribute, or any of those types of cards. Prime Material Dragon stops burn decks. Exiled Force is some clean monster removal. Twister gets rid of Skill Drain primarily, which would shut this deck down. Prohibition can do whatever I need it to. Finally, Solemn Judgment is negation, and will probably go in with GotSAO, taking out Royal Decree and Rose (the monsters I'd be summoning with Rose would become useless).

There it is - a deck packed with cards specifically created to counter the metagame! Tell me what you think of this concept deck. Runer5h 01:56, 17 May 2009 (UTC)Runer5h