Forum:So let's try fixing these things

So I was thinking, the reason these cards are banned is because Konami wasn't thinking to straight when they published them, and didn't consider how useful the card effects could be. Some of these cards could be fixed by making a few minor changes.

So copypasta from the reasons forum with my suggested changes.

Proposed Changes
Chaos Emperor Dragon - Envoy of the End - His effect comboed with monsters that can put things back on the field (like Sangan) make it broken. and he can be special summoned really easily. so how about we make it so he negates the effect of all other monsters destroyed this way. Also maybe have the cost of using the effect Higher, Like 3000 life points.

Cyber Jar I can't see a way to fix this card without fundamentally changing its abilities.

Cyber-Stein Monster special summoned by this effect can not attack this turn, be used for synchro material, and has it's effect negated. Maybe that will Help?

Dark Magician of Chaos- effect should only happen when normal summoned?

Dark Strike Fighter - I'm not familiar enough with this card to straighten it out.

Destiny HERO - Disk Commander - Most cards with this kind of effect are removed from play after using it once?

Fiber Jar - Reset button is unfixable. make both players lifepoints 8000 to complete the image.

Fishborg Blaster - See Fishborg Launcher Konami basically replaced it.

Glow-Up Bulb - meh it could come back on its own.

Goyo Guardian - Really the best balance for this card would be to nerf it's attack.

Magical Scientist - negate the effect of monsters summoned by this card? throw in once per turn to prevent XYZ spam.

Magician of Faith - instead of returning to the hand, how about the top of your deck?

Makyura the Destructor - I don't think this can be fixed without fundamentally changing his ability.

Mind Master - Effect reminds me of Summoner of illusions, but it is a tuner so a quick Sychro is probably the purpose. Monster summoned can not be used as synchro material would balance it, but might ruin the point of having it :/

Rescue Cat - probably fundamentally broken.

Sinister Serpent - I originally misread this cards effect. I read it as if a sinister serpent exist in your graveyard, you can return this sinister serpent (on the field) to your hand. Worhless effect that way, but I don't see a way to fix this.

Spore - to quote a pro, see glow-up bulb.

Substitoad - Special summoning from deck is nasty, change it to sending a card to your hand. Also drop the pointless frog the jam limitation.

Thousand-Eyes Restrict - No way to fix without fundamentally changing it's ability. Maybe if you made summoning it VERY restricted by requireing exact material, cannot be Special Summoned in other ways. And make it a level 10 to eliminate its low level priviledge.

Tribe-Infecting Virus - when the host dies doesn't the virus go too? Changes it into a more expensive Ragieki.

Trishula, Dragon of the Ice Barrier - once per duel.

Tsukuyomi - No way to balance without fundamental changes. Wouldn't help to drop the spirit return to hand effect because then you could still combo with P. soldier or hane hane.

Victory Dragon - The monsters used for tribute can not have been special summoned. Easy fix.

Witch of Black Forest - Meh, No idea. It's supposed to summon a weaker monster, so limiting level might help.

Yata-Garasu your opponent has no cards, you have Yata, you win. How about making it so the opponent can negate effect by revealing top card? or why not changing it to your opponent draws in the end phase?

Brain Control THis was ment to be the "Balanced" version of change of heart. Crank it up to Half your lp, or better yet 5000.

Butterfly Dagger - Elma Change it to destroyed by battle.

Card of Safe Return-Once per turn.

Temple of the Kings- Doh, poor Serket. Anyway, fix by dropping the trap effect or (Maybe)once per turn. The special summon is what is supposed to be really valuable.

Change of Heart - activate only in a losing situation? lower lp, no monsters, ect.

Cold Wave - Fundamentally broken?

Confiscation - How about selecting a card at random?

Delinquent Duo - Fundamentally broken

Dimension Fusion - What I think this card is supposed to mean is that the Different Dimension that the DD monsters come from is merging with our dimension. Thus let's change it to only monsters removed by effects of a DD monster, or DD spell card.

Giant Trunade - Indirectly broken. destroying your cards but sending your opponents back to hand might fix it.

Graceful Charity - Discard 2 then draw three?

Harpie's Feather Duster - If Gryphon's Feather Duster and other specific counter traps were much better, this might come back.

Last Will - card canot be used for sychro summon, and the effect is negated.

Mass Driver - Counter system to limit number of uses. "breaks" after 5 shots.

Metamorphosis - needs a way to prevent easily summoned cards like metal reflect slime from using this card. It is indirectly broken.

Mirage of Nightmare - This card can not be destroyed by card effects that the owner of this card triggers. It can get really double edged itself if you attempt to abuse it.

Painful Choice - put the cards on the bottom of the deck? remove them from play? OH I got it. Put them in your opponents graveyard. XD The purpose was making your opponent pick the lesser of 5 evils, so removing the advantage of sending to the grave is key.

Pot of Greed - 1 card, like jar of greed. This could happen because Spirit of the Pot of Greed and Avatar of The Pot will keep it useful.

Premature Burial - Missed out on the removed from field goodness.

Raigeki - Fundementally broken. Could be fixed by adding a monster requirement. Flash of the forbidden spell alludes to this doesn't it? Make a monster, weilder of the forbidden spell, who allows raigeiki to be played. :)

Snatch Steal - only let it work on monsters with < 1000 attack points.

The Forceful Sentry - Top of deck would be less painful. but would allow for a yata-Garusu like lock.

I'm done for now.

Please remember that the point of this article is to fix the card while keeping it fundamentally the same.

Discuss here
In favor of organization discuss down here. ZGWolf (talk • contribs) 16:03, March 24, 2012 (UTC)

CED-pay half LP and you cannot summon any monsters this turn

Makyura-making this balanced is like banning mokey mokey.

cyber stein-monsters cannot attack and die at end of turn

dark strike/mind master/magical scientist-once per turn and dark strike cannot attack the turn he uses eff

goyo-make the ATK like 1900-2100

just thoughts LG talk My own Guides 16:41, March 24, 2012 (UTC)

I still don't understand why Konami decided to make Dark Strike Fighter so broken. Its anime eff was balanced. Now, about the topic:

CED's eff could deal burn damage to both players, but probably it would be banned anyways (for the same reason Ring of destruction is).--絶望 (talk • contribs) 16:54, March 24, 2012 (UTC)


 * I think Makyura can be balanced by saying that only one trap can be activated during the turn he is sent to the graveyard, and that the effect of Makyura can only be activated once per turn. 75.58.122.97 (talk) 17:08, March 24, 2012 (UTC) EDIT - Add that he must be sent from the field in addition to the above, and he might even get unlimited. 75.58.122.97 (talk) 17:16, March 24, 2012 (UTC)


 * no no no,at the best makyura will be limited and yeah only 1 trap at a time like Destiny HERO - Dasher LG talk My own Guides 17:40, March 24, 2012 (UTC)