Forum:Deck Guide/Chaos

Chaos Guide (Work in Progress)
By BobaFett2

"Chaos" is considered one of the most powerful archetypes in the game. Even today, "Chaos Sorcerer" has relevance in today's metagame. "Black Luster Soldier - Envoy of the Beginning" is even more powerful, and "Chaos Emperor Dragon - Envoy of the End" is one of the most powerful monsters in the game. "Phantom of Chaos" is another very powerful monster that is used to emulate a "Sky Scourge Norleras" in your Graveyard. Before "Chaos" decks became the metagame, there was no banlist.

Ratings
Power: 10/10 Nothing trumps the amazing powers of "Chaos Emperor Dragon - Envoy of the End" and few cards are as powerful as "Black Luster Soldier - Envoy of the Beginning". Even "Chaos Sorcerer" is still quite powerful.

Consistency: 9/10 The only problem with "Chaos" decks is that there are no ways to search for the main "Chaos" monsters.

Speed: 9/10 "Chaos" cards are incredibly easy to summon but lack search power.

Draw/Search Power: 6/10 There is one "Chaos" Spell Card that lets you draw cards but it almost never does anything. The Synchro "Chaos" monsters also let you search for cards, but they aren't the best.

Overall: 8.5 "Chaos Sorcerer" is a commonly teched card. The main "Chaos" monsters, the Envoys, would become staples if they were Limited.

Monsters

 * Chaos Emperor Dragon - Envoy of the End: The most powerful "Chaos" monster and one of the most famous monsters in the game. Not only is it a 3000 ATK monster that is easy to summon, but it can clear the field and both player's hands for 1000 Life Points and then inflict 300 points of damage to your opponent per card sent this way. In addition to that, since it sends instead of destroying it can't be negated by most anti-destruction cards.
 * Black Luster Soldier - Envoy of the Beginning: The second most important "Chaos" card. It, like "Chaos Emperor Dragon", has 2000 ATK. It also can double attack or Banish a monster instead of attacking.
 * Chaos Sorcerer: A weaker "Black Luster Soldier - Envoy of the Beginning". It only has 2300 ATK but it can Banish a monster instead of attacking once per turn. At one point it too was banned, although now it is unlimited.
 * Chaos Command Magician: A rather underpowered "Chaos" monster. It requires a tribute and it has 2400 ATK, with a mediocre effect, preventing it from being targeted by monster effects.
 * Chaos Hunter: "Chaos Hunter" is a decent card sometimes used in decks. It requires you to discard a card and can only be Special Summoned in response to your opponent's Special Summon but it's an Anti-"Chaos" card that can be used against decks which Banish cards.
 * Chaos Necromancer: One of the original "Chaos" cards, this card is lacking in power since you need a Graveyard full of monsters to make it any good.
 * Chaos-End Master: "Chaos-End Master" is a Level 3 Tuner with 1500 ATK-a high ATK for a Tuner monster. In addition to that, when it destroys your opponent's monster in battle you get to Special Summon a Level 5 or higher monster with 1600 or less ATK from your deck, such as "Elemental HERO Necroshade" or "Sphere of Chaos". This allows you to Synchro Summon a Level 8 monster without losing any advantage.
 * Sphere of Chaos: A weaker counterpart to "Chaos-End Master". It counts as a LIGHT monster as well as a DARK monster and it requires one tribute to summon. It has exactly 1600 ATK and can't be destroyed by battle once per turn. In addition to that, when it is tribute summoned, you can add one Level 3 monster from your deck to your hand (such as "Chaos-End Master").
 * Chaosrider Gustaph: "Chaosrider Gustaph" has a unique ability-by Banishing to two Spell Cards in your Graveyard, it gains 300 ATK per Banished card until the End Phase of the turn. This can be combined in a deck with "Diskblade Rider" for some cool combos.
 * Dark Magician of Chaos: Yet another banned "Chaos" monster for its use in OTK loops with "Dimension Fusion". It requires two tributes and it has 2800 ATK. However, when it destroys your opponent's monster by battle, the monster is Banished, and when "Dark Magician of Chaos" is destroyed, you can add one Spell Card from your Graveyard to your hand and "Dark Magician of Chaos" is Banished.
 * Witch Doctor of Chaos: A fairly weak "Chaos" monster. When it's flipped, you can Banish one monster in your opponent's Graveyard (it doesn't gain any advantage).
 * Sorcerer of Black Chaos: A useless Ritual Monster modeled of "Dark Magician of Chaos". It has the same statistics but without it's effect.
 * Elemental HERO Chaos Neos: "Chaos Neos" has a random effect-by flipping three coins, you get one of three different effects. If one coin is heads, return all monsters you control to your hand. When you get two heads, all of your opponent's face-up Effect Monster's effects are negated. If you get three heads, you get to destroy all of your opponent's monsters. Unfortunately, "Chaos Neos" returns to your Extra Deck during your End Phase. In doing so he also sets all monsters on the field face-down. In addition to that, you have to use "Neo-Spacian Glow Moss" in the deck, which in itself is a terrible card, as well as having to have a Level 7 Monster on your side of the field as well.
 * Armytile the Chaos Phantom: "Armytile" is nearly impossible to summon-you must control all three "Sacred Beast" monsters to Fusion Summon him. It has 0 ATK but it gains 10,000 during your Main Phase turn (until the End Phase of the turn), making it the strongest monster in the game. It can't be destroyed by battle but it's vulnerable to card effects, making it far too easy to get rid of.
 * Chaos King Archfiend: "Chaos King Archfiend" is a powerful Level 7 Synchro Monster that requires a Fiend-Type Tuner monster. It has 2600 ATK and DEF but you can switch the ATK and DEF of all monsters your opponent controls when he attacks until the End Phase of the turn, allowing him to destroy most monsters in battle.
 * Chaos Goddess: A Level 8 Synchro Monster that requires one LIGHT Tuner monster and two or more DARK non-Tuner monsters. "Chaos Goddess" has low stats for a Level 8 monster, with only 2500 ATK and 1800 DEF. Its effect is also rather mediocre: once per turn, you can send a LIGHT monster from your hand to your Graveyard to Special Summon a Level 5 or higher DARK monster from your Graveyard. However, that monster cannot be used as a Synchro Material.

Spells

 * Chaos End: "Chaos End" is has the same effect as "Dark Hole" as long as you have at least 7 or more Banished cards.
 * Chaos Greed "Chaos Greed" is hard to use-you can only use it if you have at least 4 Banished cards and no cards in your Graveyard. This makes it nearly useless in "Chaos" decks but it can be useful in "Macro Cosmos" decks.

Traps

 * Chaos Burst: "Chaos Burst" is a weak Trap Card-when your opponent's monster declares an attack, by tributing a monster, you can destroy the attacking monster and inflict 1000 points of damage to your opponent's Life Points. Unfortunately, this gives you a -1 in terms of advantage.
 * Chaos Infinity: "Chaos Infinity" is an odd card: it Special Summons a "Meklord" monster from your Deck or Graveyard. It also changes all monsters from Defense Position to Attack Position. Unfortunately, the "Meklord" monster's effect is negated and it is destroyed during the End Phase of the turn, limiting its usefulness.
 * Chaos Trap Hole: "Chaos Trap Hole" was more useful when decks that didn't use Synchro Monsters were more popular, since it could stop all monsters in "Lightsworn" or "DARK" decks. By paying 2000 Life Points you can negate the summon of a LIGHT or DARK monster and Banish it.

Monsters

 * Ryko, Lightsworn Hunter: "Ryko" is by far the most popular "Lightsworn" monster. When he is flipped, you can destroy a card on the field by sending the top three cards of your Deck to your Graveyard. This helps set up your Graveyard so that you can Special Summon a "Chaos" monster.
 * Lyla, Lightsworn Sorceress: "Lyla" is the second most popular "Lightsworn" monster. "Lyla" can destroy a Spell or Trap Card on the field by changing to Defense Position (through her own effect). In addition to that, she sends the top three cards of your Deck to your Graveyard during your End Phase.
 * Lumina, Lightsworn Summoner: "Lummina" is a powerful "Lightsworn" monster that allows you to Special Summon another "Lightsworn" monster in your Graveyard by discarding a card from your hand. In addition to that, you have to send to the top three cards of your Deck to your Graveyard during your End Phase.
 * Ehren, Lightsworn Monk: "Ehren" is another powerful "Lightsworn" monster. When she attacks a Defense Position Monster it is returned to its owner's deck before Damage Calculation. She also sends the top three cards of your Deck to your Graveyard during the End Phase of your turn.
 * Honest: One of the greatest support cards for any deck that has a decent amount of LIGHT monsters and one of the reasons why "Lightsworns" dominated a metagame. By sending "Honest" from your Hand to your Graveyard during either player's turn you can increase the attack of one of your monsters by the attack of all monsters that battle it during the Damage Step Only. In addition to that, "Honest" has 1900 DEF and you can return it to your hand any number of times in a turn.
 * Card Trooper: While not a LIGHT or DARK monster, "Card Trooper" is a great card-by sending up to three cards from your Deck to your Graveyard, "Card Trooper" gains 500 ATK per. In addition to that, when "Card Trooper" is destroyed you get to draw a card.
 * Plaguespreader Zombie: "Plaguespreader Zombie" has Synergy with "Lightsworns" because you can Special Summon it from your Graveyard using its own effect. It is also a Level 2 Tuner monster.
 * Glow-Up Bulb: Like "Plaguespreader Zombie", "Glow-Up Bulb" has Synergy with "Lightsworns" because you can Special Summon it from your Graveyard using its own effect. In addition to that, it's cost is that you send the top card of your Deck to your Graveyard.
 * Blackwing - Gale the Whirlwind: "Gale" is one of the most powerful "Blackwing" monsters. It's a Level 3 Tuner monster that you can Special Summon from your hand while you control another "Blackwing" monster. In addition to that, you can halve the ATK of one of your opponent's monsters permanently once per turn, and since "Gale" has 1300 ATK, this allows it to destroy any monster with up to 2600 ATK points in battle.
 * Doomcaliber Knight: "Doomcaliber Knight" is a great monster-it's Level 4 and has 1900 ATK. In addition to that, "Doomcaliber Knight" automatically negates the activation of a monster's effect and destroys it by sacrificing itself. This means that your opponent has to waste a card to get rid of it.
 * Thunder King Rai-Oh: "Rai-Oh" is one of the best tech cards in today's metagame. He has 1900 ATK and is Level 4, like "Doomcaliber Knight", but he stops players from adding cards from their deck to their hand. In addition to that, you can tribute "Rai-Oh" to negate the Special Summon of a monster.
 * Dark Armed Dragon: In a "Chaos" deck that can effectively control the number of DARK monsters in its Graveyard, "Dark Armed Dragon" is a powerful addition.
 * Yata-Garasu: While only available in Traditional Format, "Yata Garasu" will win the game for you when combined with "Chaos Emperor Dragon - Envoy of the End]]" (using "Sangan" or "Witch of the Black Forest" to search for "Yata-Garasu").
 * Kycoo the Ghost Destroyer: "Kycoo" stops your opponent from Banishing cards in your Graveyard while Banishing cards in your opponent's Graveyard whenever it inflicts damage to them.

Spells

 * Charge of the Light Brigade: The perfect "Lightsworn" support-by sending the top three cards of your Deck to your Graveyard you can add any "Lightsworn" monster in your Deck to your hand.
 * Foolish Burial: Sets up your Graveyard for a "Chaos" monster by sending any monster from your Deck to your Graveyard.
 * Allure of Darkness: "Allure of Darkness" is the best drawing card for DARK monsters as it allows you to draw before paying its cost. It comes with no restrictions whatsoever.

Traps

 * Escape from the Dark Dimension: This card is a "Call of the Haunted" for Banished DARK monsters-after Banishing one of your more powerful DARK monsters to Special Summon a powerful "Chaos" monster, you can Special Summon it using this card.