Forum:Jurrac Oppression

Everyone loves fire - it's cool... metaphorically speaking, that is... and it can burn things. Everyone also loves dinosaurs (except for Randall Munroe). A while ago, DT04 to be exact, Konami realized this and combined the two in the Jurrac archetype, which is composed of Dinosaurs that are ON fire. That's one reason I'm a fan of the Jurracs, but as you're about to see, the main reason is that it's a very powerful archetype!

This deck has actually been tested a substantial amount. I used to think that the Jurrac archetype was really about synchro summons, and it can certainly do that, but I eventually learned that it is capable of so much more.

Jurrac Guivre is the first card mentioned here because of his fairly powerful toolbox effect. He's basically a Shura for Jurracs, except the monster's effect is not negated and it can't attack the turn it's summoned. Oh, and I can summon monsters of 1700 ATK, which is nice... and it works when it destroys tokens. Jurrac Velo is like Giant Rat, but it can summon monsters in any position and it is a beatstick on its own, both of which are good. Stauriko special summons two tokens whenever it's destroyed by battle - it's not quite Dandylion, but it works fairly well. Deino can abuse those tokens to hell and back, because in the end phase of a turn it destroys something by battle I can tribute any Jurrac to draw 2 cards. It's technically a +1 in card advantage, and it also works when it destroys tokens, which is nice. Not to mention that it's a level 3 tuner with 1700 ATK.

Jurrac Aeolo is a level 1 tuner, and I can tribute it to special summon any level 4 or lower Jurrac from my grave. If I need another Guivre, or Velo, or something, Aeolo can help. Jurrac Herra special summons from my hand or graveyard when one of my defense-position Jurracs is destroyed by battle. As you'll imagine, it combos quite nicely with Stauriko, giving me three new monsters when Stauriko is destroyed by battle. Garim/Gallim/whatever is a level 2 tuner that either destroys the monster that destroys it, or forces my opponent to discard a card. It's fairly good, and also combos with Herra. Ptera bounces whatever monster attacks it, and if it's still alive after damage calculation it can gain some defense to boot. Also combos well with Herra.

The first spell is 3 Fossil Dig. Thanks to it, I can search out literally EVERY monster in my deck easily. Combined with Guivre and Vello, that means I have 9 ways to search out my deck's monsters. Solidarity is next. Since I only run Dinosaurs, I can use it to get an 800 ATK boost for all my monsters, making destroying things with Deino and Guivre all the easier. Shrink and Book of Moon also make destruction easier, and can be set as a nasty surprise. 2 Noblemen of Extermination take the place of Heavy Storm, because I don't want to destroy my own Solidarity most of the time. Thanks to Nobleman, I can get rid of, say, every single copy of Dimensional Prison in my opponent's deck, making destroying my opponent's monsters all the easier to manage. One Mystical Space Typhoon gets rid of any other nasties, and an Enemy Controller can do several things. If my opponent has a troublesome monster on their side of the field, I can tribute my monster, take theirs, and tribute it for Herra or use it in a synchro summon with one of my tuners. Or I can simply use it to block an attack and switch my opponent's monster to defense position, making it much easier to destroy.

Royal Oppression is the first trap, and here it's at least as good as it is in Blackwings. It cannot negate the special summons of monsters thanks to Guivre, Velo, Stauriko or Herra, and it keeps my opponent's monsters at a manageable attack strength, making them easier to destroy. I can't use the effect of Jurrac Aeolo, or synchro summon, but it's a fairly small price to pay. Two copies of Bottomless Trap Hole give me a way to get rid of my opponent's monsters. Mirror Force clears out my opponent's monsters, and can save me from some OTKs. Torrential Tribute is another card for hating on summons, and Solemn Judgment protects my Oppressions, Solidarities, and face-downs.

The extra deck starts off with JURRAC METEOOOOOOR!!!! It's surprisingly easy to summon here - I can use Deino+Jurrac Token+Herra, Deino+Ptera+level 4 monster, or Garim+2 level 4 monsters. 2 Giganots can give me some very powerful attack boosting, and can easily be summoned thanks to Guivre. Velhipto is something I put in because I figure it should be useful someday. The rest is fairly generic.

Tell me what you think of this deck. Runer5h 21:35, May 9, 2010 (UTC)Runer5h