Forum:Koa'ki STUN!

Hi, everyone! It's been a while since I posted a deck here, but with this... well, I just had to post something! What is this, you ask? Koa'ki Meiru Wall, a 1900 ATK Rock monster that can tribute itself to negate spell cards. And I know I need to build something using - and abusing - this card.

The basic idea with this deck? Negate, negate, negate, and overpower. Not necessarily in that order.

The first 9 monsters are three copies each of Koa'ki Meirus Wall, Sandman, and Guardian. They negate spells, traps, and effect monsters' effects respectively. And since they're all Rock monsters, they each feed each other's maintenance costs. Speaking of Rock monsters... Fossil Dyna Pachycephalo is a fantastic card for screwing your opponent up. The blanket ban on special summoning, as well as the pseudo-flip effect to destroy all special summoned monsters, more than makes up for its paltry ATK.

There's some other negaters in the deck... for starters, 3 Thunder King Rai-Ohs, which are just fantastic. They prevent searches such as those from Darksoul, Infernity Archfiend, and a lot else. And I've got a single Doomcaliber Knight, for more effect negation.

Finally, there's a single Koa'ki Meiru Boulder - ideal for the maintenance cost of my Koa'kis, and a great searcher too - and a single Gigantes. It adds a bit of aggression to the deck with its special summon effect, and the fact that it wipes the S/T zones when destroyed by battle makes it pretty OK.

I've got a pretty compact spell line-up. First up - three Dualities. Since I only have two special summon effects in the deck, one of which is Gigantes, this card is ideal. Secondly, there's two copies each of Smashing Ground and Book of Moon. Smashing deals with monsters I can't destroy by battle, while Book of Moon stops synchro summons and attacks and generally makes things difficult for my enemy. MST is a staple, of course. Dark Hole deals with intimidating fields of monsters, while Monster Reborn... well, that's my other special summon effect. It's another staple, of course.

I've got a pretty hefty trap lineup. First of all, 3 Dimensional Prisons, 2 Bottomless Trap Holes, 1 Solemn Warning, a Royal Oppression and a Mirror Force ALL deal with monsters. And Magic Drain, Solemn Judgment, and Seven Tools of the Bandit deal with spells and traps.

Tell me what you think of this concept deck. Runer5h (talk • contribs) 19:17, November 5, 2010 (UTC)Runer5h