Post-resolution window

At the end of every chain resolution, the Turn Player will retain Priority to activate a Spell Speed 2 or higher effect, before passing priority to his opponent. This small window of timing is unofficially coined as a “Post-Resolution Window”. It is similar to the Priority passing at the end of every Phase

Example 1
During the timing that a card is added to hand through the effect of “Magician of Faith” or “Reinforcement of the Army”, the Turn Player cannot continue with a Normal Spell card activation or a Monster summon immediately.

During the timing that a card is added to hand, only after the Turn Player passes his Priority without activating a Quick Effect of Spell Speed 2 and above, and when the Opponent Player passes Priority as well, then can the activation of a Normal Spell card and the Summon of a monster be performed.

Example 2
After the resolution of effects such as “Armageddon Knight”, etc, during the timing that “Destiny HERO – Malicious” is sent to the graveyard, the Turn Player cannot continue with the activation of the effect of “Destiny HERO – Malicious” immediately.

Therefore, when the Turn Player passes his Priority without activating a Quick Effect of Spell Speed 2 and above, before the effect of “Destiny HERO – Malicious” can be activated, the Opponent Player can activate effects such as “D.D. Crow”, etc.

A popular application of this “Post-Resolution Window” is the activation of “Mind Crush” right after the resolution of “Reinforcement of the Army” or “Pot of Duality”.