Card Rulings:Swords of Revealing Light


 * This card remains on the field and is active until the end of your opponent’s third turn. This card must be on the field for its effect to be active.


 * If this card is destroyed or removed from the field by the effect of another card, such as "Heavy Storm" or "Giant Trunade", the opponent may then attack.


 * If multiple Flip Effect monsters are flipped face-up by the effect of "Swords of Revealing Light" the effects are activated simultaneously and follow the rules for simultaneous effects found in the "Advanced Gameplay" section of this website.


 * If "Imperial Order" is active on the field you can still activate "Swords of Revealing Light" and it will maintain its turn count, but it will NOT flip monsters face-up or prevent the opponent from attacking. If "Imperial Order" is destroyed after "Swords of Revealing Light" has been on the field for two of your opponent’s turns, it will only prevent your opponent from attacking for one turn and then be destroyed.

Mentions in Other Rulings

 * Berserk Gorilla: "Berserk Gorilla" cannot attack if "Swords of Revealing Light", multiple "Marauding Captains", etc. are in play.


 * Dark Balter the Terrible: This card's effect only negates the effect of a Spell Card when it is activated, not the activation. So if your opponent activates "Swords of Revealing Light" and you activate the effect of this card to negate it, it will remain meaninglessly on the field for 3 turns. Its effect will remain negated for all 3 turns even if "Dark Balter the Terrible" is later destroyed.


 * Dark Deal: This card can be chained to "Swords of Revealing Light" like any other Normal Spell Card, and "Swords of Revealing Light" will not stay on the field.


 * Destiny Hero - Diamond Dude: If "Swords of Revealing Light" is sent to the Graveyard by this effect you can activate it, but only its effect that flips monsters face-up will apply. It will not stop the opponent's monsters from attacking because it is not on the field.


 * Diffusion Wave-Motion: You cannot activate "Diffusion Wave-Motion" during Main Phase 2, or if you cannot conduct your Battle Phase this turn (if you activated "Soul Exchange", etc.), or if there are no monsters on your opponent's side of the field, or if your opponent has "Swords of Revealing Light", or if your opponent controls 2 "Marauding Captains" (or appropriate monsters with "Raregold Armor", etc.).


 * Double Spell: If the selected Spell Card is Ritual, Normal, or Quick-Play (except for "Swords of Revealing Light"), it remains in your opponent's Graveyard and is not placed on the field, so you only need 1 vacant Spell & Trap Card Zone spot (for "Double Spell" itself) to activate "Double Spell".


 * Double Spell: If you activate "Double Spell" and select a Continuous, Field, or Equip Spell Card, or "Swords of Revealing Light", you place the selected Spell Card in your Spell & Trap Card Zone, so you need 2 vacant Spell & Trap Card Zone spots (1 for "Double Spell", 1 for the selected card). The Continuous/Field/Equip/"Swords of Revealing Light" Spell Card then remains on the field as normal.


 * Magic Reflector: If "Swords of Revealing Light" has a counter on it, it is still destroyed at the end of the opponent's third turn after it was activated.


 * Phoenix Wing Wind Blast: You can activate "Phoenix Wing Wind Blast" and target a face-up "Swords of Revealing Light" because it destroys itself by its own effect, instead of being destroyed when activated, like most Normal Spell Cards.


 * Pyro Clock of Destiny: You can use "Pyro Clock of Destiny" to advance the turn count by 1 for these cards: "Deck Devastation Virus", "Swords of Revealing Light", "Lightforce Sword", or "Final Countdown".


 * Rivalry of Warlords: While "Rivalry of Warlords" is active, you can still Set monsters face-down if they are a different Type than the Type you control. If your face-down monster of a different Type is attacked, then the monster is destroyed after damage calculation. If the destroyed monster of a different Type was a Flip Effect Monster, its Flip Effect is still activated, and then the destroyed monster is sent to the Graveyard. If your face-down monster of a different Type is flipped by "Swords of Revealing Light", "Book of Taiyou", etc., then it is destroyed as necessary.


 * Serial Spell: If you chain "Serial Spell" to "Swords of Revealing Light" it will copy the effect of flipping all monsters face-up, but it will not remain on the field and prevent the opponent from attacking. This is because it is a Quick-Play Spell Card and is sent to the Graveyard after the chain resolves.


 * Silent Swordsman LV5: Just like "The Legendary Fisherman" and other monsters that are unaffected by Spell Cards, "Silent Swordsman LV5" can attack normally if your opponent has "Swords of Revealing Light" on the field, and its controller is unaffected by effects like "Toll" and "Gravekeeper's Servant" when "Silent Swordsman LV5" attacks.


 * Swords of Concealing Light: Because "Swords of Concealing Light" is a Continuous Spell Card (unlike "Swords of Revealing Light"), if "Mystical Space Typhoon" is chained to its activation and destroys it, none of its effects will resolve (including the effect that changes your opponent's monsters to face-down Defense Position).