Forum:Archetypes Konami would have had to work with

I've noticed that Konami has the tendency to neglet old archetypes in favor of creating new archetypes with each release. So with VERY few exceptions, such as "The Agents", most archetypes get quickly forgotten and negelted. Some just get outdate, which makes them impossible to use.

What's even worse, there are those archetypes that were never playable to begging with. Instead of trying to make them worth their money, they just forget they ever existed, only serving as a "pack filler" in order to make the acquisition of the cards you want harder. And let's not even start talking about "unfinished" archetypes.

SO far I've got this list:


 * Archetypes that have never been playable
 * Guardian: perhaps one of the lamest archetypes out there, they depend on an equip card to be summoned, which is hard to get on it's own. The fact that one of the equip cards is banned ("Dagger Elma)" only makes this worst. Perhaps with the right field card and support this archetype could get better.
 * Toon monsters: they have low stats, are hard to summon, and require a single card to survive. Toon monsters are the short end of a stick. They need to be reworked URGENTLY.
 * Spirit monsters: pretty much the same as toon monsters.
 * Harpie ladies: for being one of the first archetypes to ever exist, it is kind of pathethic. The fact that "harpy lady 1", "harpy lady 2" and "harpy lady 3" all count to the deck limit makes the archetype unusable. It's as easy as reprinting the cards, changing their effects for "Any card effect that would affect a monster with the name 'harpy lady' affects this card in the same way as well."
 * Cyber Girl: mind telling me why "Machine Angels" were never released? No of the monsters can even stand their ground, pretty much the most useless archetype in all GX.
 * Dark Scorpions: separately they can be good, but they require much support to be playable. Some cards to quickly swarm them and avoid card usage from the graveyard could make the Dark Scorpions a useful archetype.
 * The first sarcophagus: everything about this archetype is broken. It was created as a joke archetype in GX, so why did they even realeased it? "Tri-wright" does more or less the same thing but not only with zombie monsters, in one turn, and without giving you 5 dead draws. This archetype should be re-worked big time.


 * Completely outdated archetypes
 * Archfiends: Is increible how big, yet lame, this archetype is. They are clearly from an older YuGiOh game, where 30% of avoiding a target was something to be cautios about. This archetype desesperately needs Tuners of their own, Synchros, XZY and more support cards.
 * Koa'ki Meiru: Interesting archetype, but with very little destructing power. Adding some XYZ and synchros would help greatly.
 * Amazoness: they had some new support, but they are otherwise extremely difficult to use. Some XYZ would be appreciated.


 * Unfinished Archetypes that could be great
 * Djinn of Rituals: This cards already have a few good uses. Creating a few cards to make Ritual Summons easier, and adding some Syncrho/XYZ monsters would be awesome.
 * Clear world: The field is already a good anti-meta card. Finishing this archetype and adding some good XYZ would make it great.
 * Iron Chain: very few monster cards, only one synchro. A few more Synchros and a XYZ and this archetype could make the whole game a lot different. Having strong millers would make self-milling VERY dangerous.
 * Penguins: Many normal monsters and good summoning for XYZ. Adding a few more normal penguins, a few support cards and at least one XYZ penguin monster would be great.
 * Phantom Beast: Great archetype, not that hard to use. Could use some more cards.
 * Spheres: very few cards were released. It sounded like a very interesting archetypes, which used one type which had never been seriously used before (winged beast). Still, diserves a shoot.
 * Masked/Vision heroes: while many of this cards appears on the manga, very few cards were released. This is a shame in the case of vision heroes, since they effects were utterly cool.
 * Time Lord: Out of 12, only 2 cards were released. They look interesting, with their recylcing effect, and their huge levels. In a world full of XYZ, and in which special summoning big monsters is no longer something that far fetched, they could find a new place to stay.


 * Other things which would be fun to see:
 * Koala
 * Kuriboh
 * Magnet Warriors

Do you have any other suggestion I might be forgetting? Metal Nerc (talk • contribs) 03:25, May 19, 2012 (UTC)