User:Deus Ex Machina/OCG Rulings/085XX

0X
8500: Spell Card > Core Denseness Compression
 * Revealing one "Iron Core of Koa'ki Meiru" from your hand and discarding one "Koa'ki Meiru" monster is a cost to active "Core Denseness Compression".
 * Card Rulings:Core Denseness Compression, Card Rulings:Iron Core of Koa'ki Meiru

8501: Spell Card > Future Vision
 * The effect of "Future Vision" which removes from play the monster targets that monster. This effect activates and starts a Chain.
 * The effect of "Future Vision" which returns the monster to the field activates and starts a Chain.
 * Card Rulings:Future Vision

8502: Spell Card > Spirit Burner
 * Each effect of "Spirit Burner" starts a Chain.
 * Card Rulings:Spirit Burner

8503: Spell Card > Emergency Assistance
 * The effect of "Emergency Assistance" targets one Level 4 monster in your Graveyard that was destroyed by a card effect.
 * Card Rulings:Emergency Assistance

8504: Spell Card > Ancient Forest
 * The effect of "Ancient Forest" which switches the monsters to Attack Position is performed at activation. After switching the monsters to Attack Position, your opponent can Chain to the effect of "Ancient Forest".  If an effect like "Imperial Order" is active when "Ancient Forest" is activated, then the monsters are not switched to Attack Position.
 * Card Rulings:Ancient Forest, Card Rulings:Imperial Order

8505: Spell Card > Advance Draw
 * Tributing one Level 8 or higher monster is a cost to activate "Advance Draw".
 * Card Rulings:Advance Draw

8506: Spell Card > Silver Wing
 * The effect of "Silver Wing" which destroys it instead of the equipped monster does not start a Chain.
 * Card Rulings:Silver Wing

8507: Spell Card > Release Restraint Wave
 * The effect of "Release Restraint Wave" targets one face-up Equip Spell Card you control.
 * All Spell and Trap Cards destroyed by "Release Restraint Wave" are considered to be destroyed simultaneously.
 * Card Rulings:Release Restraint Wave

8508: Synchro Monster > XX-Saber Gatmuz
 * Tributing one "X-Saber" monster is a cost to activate the effect of "XX-Saber Gatmuz". You can Tribute a face-down "X-Saber" monster.
 * Card Rulings:XX-Saber Gatmuz

8509: Synchro Monster > Ancient Holy Wyvern
 * Paying 1000 Life Points is a cost to activate the Special Summoning effect of "Ancient Holy Wyvern".
 * Card Rulings:Ancient Holy Wyvern

1X
8510: Synchro Monster > Undead Skull Archfiend

8511: Synchro Monster > Turbo Cannon
 * The effect of "Turbo Cannon" is an Ignition Effect which you can only activate during your Main Phase. This effect targets one monster on the field.
 * Card Rulings:Turbo Cannon

8512: Synchro Monster > Ancient Fairy Dragon
 * The effect of "Ancient Fairy Dragon" which destroys the Field Spell Card does not target.
 * Card Rulings:Ancient Fairy Dragon

8513: Effect Monster > Falchion Beta
 * The effect of "Falchion Beta" which Special Summons a monster targets one LIGHT Machine-Type monster in your Graveyard with 1200 ATK or less.
 * Card Rulings:Falchion Beta

8514: Effect Monster > Ancient Crimsom Ape

8515: Effect Monster > Flamvell Helldog

8516: Effect Monster > XX-Saber Reijigra
 * The effect of "XX-Saber Reijigra" targets one "X-Saber" monster in your Graveyard.
 * Card Rulings:XX-Saber Reijigra

8517: Konami FAQ: Effect Monster > XX-Saber Faultroll
 * "XX-Saber Faultroll" is a Special Summon Monster.
 * The text "this card cannot be Special Summoned except if you control 2 or more face-up "X-Saber" monsters" of "XX-Saber Faultroll" is a Summoning Condition. It is not an effect.
 * The effect of "XX-Saber Faultroll" which Special Summons an "X-Saber" monster targets one Level 4 or lower "X-Saber" monster in your Graveyard.
 * Card Rulings:XX-Saber Faultroll

8518: Effect Monster > Mine-Field
 * The effect of "Mine-Field" targets one Field Spell Card in your Graveyard. The effect can be activated during the Damage Step.
 * Card Rulings:Mine-Field

8519: Effect Monster > White Botan

2X
8520: Effect Monster > Cyborg Doctor
 * Tributing one Tuner Monster is a cost to activate the effect of "Cyborg Doctor". You can Tribute a face-down Tuner Monster.  This effect targets the monster in the Graveyard to be Special Summoned.
 * Card Rulings:Cyborg Doctor

8521: Effect Monster > Maji-Cat
 * The effect of "Maji-Cat" activates when the Synchro Monster is successfully Synchro Summoned. This effect targets one Spell Card in your Graveyard.
 * Card Rulings:Maji-Cat

8522: Effect Monster > Genetic Woman
 * Paying 1000 Life Points is a cost to activate the effect of "Genetic Woman". This effect targets one of your Psychic-Type monsters that is removed from play.
 * Card Rulings:Genetic Woman

8523: Effect Monster > Armored Psychicker
 * For "Armored Psychicker", taking damage and adding a Psychic-Type monster to your hand is a Trigger Effect that activates at the end of the Damage Step. This effect does not target the Psychic-Type monster to be Special Summoned.
 * Card Rulings:Armored Psychicker

8524: Effect Monster > Shark the Crew
 * The effect of "Shark the Crew" is a Trigger Effect that activates when it is destroyed by an opponent's card effect.
 * You can activate the effect of "Shark the Crew" even if "Shark the Crew" is destroyed in the middle of a Chain.
 * Card Rulings:Shark the Crew

8525: Effect Monster > Fishborg Gunner
 * Discarding one card is a cost to activate the Special Summoning effect of "Fishborg Gunner".
 * The text "if this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be WATER monsters" of "Fishborg Gunner" is not treated as an effect.
 * Card Rulings:Fishborg Gunner

8526: Effect Monster > Divine Dragon Aquavasar
 * Tributing one face-up WATER monster is a cost to activate the effect of "Divine Dragon Aquavasar". This effect targets one Continuous or Field Spell Card in your Graveyard.
 * Card Rulings:Divine Dragon Aquavasar

8527: Effect Monster > Arms Seahunter
 * No effect of "Arms Seahunter" targets.
 * Card Rulings:Arms Seahunter

8528: Effect Monster > Black Shining G
 * The effect of "Black Shining G" is an optional Quick Effect.
 * Removing "Black Shining G" from play is a cost to activate its effect. This effect targets the one Synchro Monster that was Special Summoned.
 * Card Rulings:Black Shining G

8529: Effect Monster > Scale Moth

3X
8530: Effect Monster > Koa'ki Meiru Full-Barrier
 * Returning a "Iron Core of Koa'ki Meiru" from your hand to the top of your Deck is a cost to activate the effect of "Koa'ki Meiru Full-Barrier".
 * Iron Core of Koa'ki Meiru, Card Rulings:Koa'ki Meiru Full-Barrier

8531: Effect Monster > Koa'ki Meiru Tornado
 * Returning an "Iron Core of Koa'ki Meiru" from your hand to the top of your Deck is a cost to activate the effect of "Koa'ki Meiru Tornado".
 * Iron Core of Koa'ki Meiru, Card Rulings:Koa'ki Meiru Tornado

8532: Effect Monster > Koa'ki Meiru Speed
 * The text "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard [or else]." of "Koa'ki Meiru" monsters is a Maintenance Cost.
 * Card Rulings:Koa'ki Meiru


 * When you draw "Iron Core of Koa'ki Meiru", the effect of "Koa'ki Meiru Speed" is an optional Trigger Effect. Showing to your opponent the "Iron Core of Koa'ki Meiru" you just drew is a cost to activate this effect.
 * Card Rulings:Iron Core of Koa'ki Meiru, Card Rulings:Koa'ki Meiru Speed

8533: Effect Monster > Koa'ki Meiru Speed
 * The text "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard [or else]." of "Koa'ki Meiru" monsters is a Maintenance Cost.
 * Card Rulings:Koa'ki Meiru


 * The effect of "Koa'ki Meiru Crusader" targets one "Koa'ki Meiru" card in your Graveyard.
 * Card Rulings:Koa'ki Meiru Crusader

8534: Effect Monster > Koa'ki Meiru Rock

8535: Effect Monster > Earthbound Immortal Chacu Challhua
 * Damage inflicted by the effect of "Earthbound Immortal Chacu Challhua" is equal to the card's DEF when resolving the effect.
 * Card Rulings:Earthbound Immortal Chacu Challhua

8536: Effect Monster > Earthbound Immortal Cusillu
 * The effect of "Earthbound Immortal Cusillu" which halves the opponent's Life Points does not start a Chain.
 * [[Card Rulings:Earthbound Immortal Cusillu

8537: Effect Monster > Turbo Rocket

8538: Effect Monster > Dark Sea Float
 * If "Dark Sea Float" is destroyed by a card effect while face-down, then its effect to draw a card still activates.
 * Card Rulings:Dark Sea Float

8539: Effect Monster > Dark Sea Rescue
 * The effect of "Dark Sea Rescue" activates when the Synchro Monster is successfully Synchro Summoned.
 * Card Rulings:Dark Sea Rescue

4X
8540: Effect Monster > Infernity Beast

8541: Effect Monster > Fortune Lady Firey
 * The effect of "Fortune Lady Firey" which destroys a monster and inflicts damage targets one face-up monster your opponent controls.
 * The damage inflicted by the effect of "Fortune Lady Firey" is based on the current ATK of the monster while it is on the field.
 * Card Rulings:Fortune Lady Firey

8542: Effect Monster > Fortune Lady Lighty

8543: Effect Monster > Jester Confit
 * The effect of "Jester Confit" to return itself and an opponent's monster to the hand targets one monster your opponent controls.
 * Card Rulings:Jester Confit

8544: Effect Monster > Jester Lord

8545: Effect Monster > Morphtronic Magnen I
 * The "Attack Position:" effect of "Morphtronic Magnen I" does not target.
 * Card Rulings:Morphtronic Magnen I

8546: Effect Monster > Blackwing - Foehn the Steel Chain
 * The effect of "Blackwing - Foehn the Steel Chain" which changes the Battle Position of a monster targets one Attack Position monster your opponent controls.
 * Card Rulings:Blackwing - Foehn the Steel Chain

8547: Effect Monster > Blackwing - Vayu the Big Flag
 * The effect of "Blackwing - Vayu the Big Flag" which Special Summons a Synchro Monster targets one other "Blackwing" monster in your Graveyard.
 * Card Rulings:Blackwing - Vayu the Big Flag

8548: Effect Monster > Blackwing - Mistral the Silver Shield
 * The effect of "Blackwing - Mistral the Silver Shield" is a Trigger Effect that activates when "Blackwing - Mistral the Silver Shield" is destroyed and sent to the Graveyard. Afterwards, when applying the effect to make the Battle Damage become 0, it does not start a Chain.
 * Card Rulings:Blackwing - Mistral the Silver Shield

8549: Effect Monster > Sunlight Unicorn

5X
8550: Effect Monster > Sunny Pixie
 * The effect of "Sunny Pixie" activates when the Synchro Monster is successfully Synchro Summoned.
 * Card Rulings:Sunny Pixie

8551: Effect Monster > Kuribon

8552: Do you take damage from "Fairy Wind" based on the number of your Spell/Trap Cards destroyed?
 * "Fairy Wind" inflicts damage to both players equal to the total number of cards destroyed. It does not inflict damage to a player based on the number of that player's cards destroyed.
 * Example: If "Fairy Wind" destroys five Spell/Trap Cards, then each player receives 1500 damage.
 * Card Rulings:Fairy Wind

8553: Is the effect of "Kuribon" which returns it to the hand optional?
 * The effect of "Kuribon" returns it to the hand at resolution.
 * If you choose to activate the effect of "Kuribon", you must return it to your hand. Returning it to your hand is not optional, even though the effect itself is optional.
 * Card Rulings:Kuribon

8554: Can you activate the effect of "Kuribon" when you would not take Battle Damage?
 * You cannot activate the effect of "Kuribon" if you would not take Battle Damage, such as when a Defense Position "Kuribon" is attacked, or when "Waboku" has been activated.
 * Card Rulings:Kuribon, Card Rulings:Waboku

8555: Do both players check the card revealed by "Sunlight Unicorn"?
 * Both players get to see the card revealed by "Sunlight Unicorn".
 * Card Rulings:Sunlight Unicorn

8556: Will the effect of "Sunny Pixie" activate when "Sunny Pixie" is used for a Synchro Monster that becomes LIGHT by the effect of "DNA Transplant"?
 * If "DNA Transplant" is active and declaring LIGHT, then the effect of "Sunny Pixie" will activate when "Sunny Pixie" is used for the Synchro Summon of a non-LIGHT Synchro Monster.
 * Card Rulings:DNA Transplant, Card Rulings:Sunny Pixie

8557: Do you still perform Damage Calculation when you activate the effect of "Kuribon"?
 * When you activate the effect of "Kuribon", you still perform Damage Calculation. However, the effect of "Kuribon" will reduce all Battle Damage you receive to 0.
 * If "Kuribon" would be destroyed by battle, then you can still activate the effect of "Kuribon" and return it to your hand. However, "Kuribon" is still considered to be destroyed by battle, so the effects of cards like "Falchion Beta" will still activate.
 * Card Rulings:Falchion Beta, Card Rulings:Kuribon

8558: Are the "destroy all Spell/Trap Cards" and "inflict damage" effects of "Fairy Wind" considered to resolve simultaneously?
 * The effects "destroy all face-up Spell and Traps" and "inflict 300 damage to each player for each card destroyed" of "Fairy Wind" are considered to resolve simultaneously. If "Axe of Despair" is destroyed by "Fairy Wind", then you can activate the effect of "Axe of Despair".  (You do not miss the timing.)
 * Card Rulings:Axe of Despair, Card Rulings:Fairy Wind

8559: When "Fairy Wind" is activated, is "Fairy Wind" itself destroyed?
 * "Fairy Wind" does not destroy itself by its effect. It does not contribute to the damage inflict, so you inflict 300 damage for each card other than "Fairy Wind" which was destroyed.
 * Card Rulings:Fairy Wind

6X
8560: How do you resolve the effect of "Blackwing - Vayu the Big Flag" when there is no appropriate Synchro Monster that you can Special Summon?
 * If an effect is chained to the effect of "Blackwing - Vayu the Big Flag" which removes the intended Synchro Monster from the Extra Deck, if there is another appropriate Synchro Monster in your Extra Deck, then you must Special Summon that monster, even if the new monster is different from the one you originally intended to Summon.
 * If an effect is chained to the effect of "Blackwing - Vayu the Big Flag" which removes the intended Synchro Monster from the Extra Deck, if there is no other appropriate monster in your Extra Deck that you can Special Summon, then "Blackwing - Vayu the Big Flag" and the other "Blackwing" monster are still removed from play.
 * Card Rulings:Blackwing - Vayu the Big Flag

8561: When a face-down "Kuribon" is attacked, can you still activate its effect during Damage Calculation?
 * If a face-down "Kuribon" is attacked and flipped by battle, then you can still activate its effect.
 * Card Rulings:Kuribon

8562: When does the effect of "Sunny Pixie" activate?
 * When "Sunny Pixie" is used as a Synchro Material Monster for a LIGHT Synchro Monster, its effect activates when the Synchro Monster is considered to be successfully Special Summoned.
 * Card Rulings:Sunny Pixie

8563: Is the Special Summon of a Synchro Monster by the effect of "Blackwing - Vayu the Big Flag" a Synchro Summon?
 * The Special Summoned of a Synchro Monster by "Blackwing - Vayu the Big Flag" is not treated as a Synchro Summon. The Synchro Monster is not considered to be properly Special Summoned, so it cannot be Special Summoned from the Graveyard by an effect like "Monster Reborn".
 * Card Rulings:Blackwing - Vayu the Big Flag, Card Rulings:Monster Reborn

8564: Please explain when the effect of "Blackwing - Mistral the Silver Shield" activates.
 * The effect of "Blackwing - Mistral the Silver Shield" is a Trigger Effect that activates when "Blackwing - Mistral the Silver Shield" is destroyed and sent to the Graveyard. Afterwards, when applying the effect to make the Battle Damage become 0, it does not start a Chain.
 * The effect of "Blackwing - Mistral the Silver Shield" is not optional. It applies to the next battle in which you take Battle Damage.  You do not choose the battle in which you apply the effect.
 * Card Rulings:Blackwing - Mistral the Silver Shield

8565: When resolving the effect of "Blackwing - Vayu the Big Flag", if a monster to be removed from play is not in the Graveyard, then can you still Special Summon a Synchro Monster?
 * If "D.D. Crow" or "Disappear" is chained to the effect of "Blackwing - Vayu the Big Flag" and removes from the Graveyard "Blackwing - Vayu the Big Flag" and/or the other "Blackwing" monster, then the entire effect of "Blackwing - Vayu the Big Flag" disappears. No "Blackwing" monster is Special Summoned, and no monster is removed from play.
 * Card Rulings:Blackwing - Vayu the Big Flag, Card Rulings:D.D. Crow, Card Rulings:Disappear

8566: Do you still recover 1000 Life Points and add a Field Spell Card to your hand when "Ancient Fairy Dragon" cannot destroy the Field Spell Card?
 * If the effect of "Ancient Fairy Dragon" does not destroy the Field Spell Card - such as if "Ancient City - Rainbow Ruins" has its "1+" effect active - then do not resolve the other effects of "Ancient Fairy Dragon". Do not add another Field Spell Card from your Deck to your hand, and do not gain 1000 Life Points.
 * Card Rulings:Ancient City - Rainbow Ruins, Card Rulings:Ancient Fairy Dragon

8567: If the Synchro Monster Special Summoned by "Blackwing - Vayu the Big Flag" is flipped face-down, then are its effects applied?
 * If the monster Special Summoned by "Blackwing - Vayu the Big Flag" is flipped face-down by an effect like "Book of Moon", then you no longer apply the effect "the effect(s) of the Special Summoned monster by this effect is negated" of "Blackwing - Vayu the Big Flag". Once the Synchro Monster if flipped face-up, its effect will no longer be negated.
 * Card Rulings:Blackwing - Vayu the Big Flag, Card Rulings:Book of Moon

8568: Can "Blackwing - Vayu the Big Flag" be used as a Synchro Material Monster when its effect is negated?
 * If "Blackwing - Vayu the Big Flag" is Special Summoned by the effect of "Blackwing - Shura the Blue Flame", then the effect "while this card is face-up on the field, this card cannot be used as Synchro Material Monster" of "Blackwing - Vayu the Big Flag" is negated, so it can be used for a Synchro Summon.
 * Card Rulings:Blackwing - Shura the Blue Flame, Card Rulings:Blackwing - Vayu the Big Flag

8569: When "Ancient Fairy Dragon" destroys "Geartown", can you Special Summon an "Ancient Gear" monster?
 * The effects "destroy a Field Spell Card" and "gain 1000 Life Points" of "Ancient Fairy Dragon" are considered to resolve simultaneously. However, if you choose to resolve the "add 1 Field Spell Card to your hand" effect, then that occurs afterwards.
 * Example: If "Geartown" is destroyed by the effect of "Ancient Fairy Dragon" and you choose not to add a Field Spell Card to your hand, then you can activate the effect of "Geartown". However, if you add a Field Spell Card to your hand, then you miss the timing and cannot activate the effect of "Geartown".
 * Card Rulings:Ancient Fairy Dragon, Card Rulings:Geartown

7X
8570: When the effect of "Future Vision" returns the monster to the field, how do you resolve the effect when there is not enough room on field?
 * When two of your monsters are removed from play by "Future Vision", if you only control one open Monster Card Zone during your next Standby Phase, then you choose one monster and return it to the Field, and the other monster is sent to the Graveyard.
 * Card Rulings:Future Vision