Forum:Darkness Destroyer (and pals) - Fiend Beatdown

My god, I just keep spewing these out, don't I! All right; this deck is primarily about Darkness Destroyer. It would be easier if you could special summon it, but come on. A double-attacking piercer with that kind of attack? That's pretty good to me. But once I'd put in the infrastructure to support that card, I realized: So, I found the bad-***est tribute fiends I could, and went crazy. Enjoy.
 * 1) I had filled up less than 20 card spots;
 * 2) I could support a heck of a lot more than just Darkness Destroyer with that infrastructure.

Well, let's see... how many cards support the Tribute Summoning of Darkness Destroyer, or of Fiends in general? Hmm... Spear Cretin, Skull Knight 2, Giant Germ, and Fires of Doomsday. More than a quarter of the deck. Not bad.

Anyways, you should be able to understand most of this deck, but what you might not get I'll explain now. The Dark and Dark Calling are specifically for Malicious Fiend. I was under the 40-card minimum, and it occurred to me that Malicious Fiend sort of was similar to Darkness Destroyer - I thought "Hey, why not!" and added it. Dark Calling allows me to use The Dark - Hex-Sealed Fusion from my hand and any destroyed fiend bigger than Mefist to get a big, big monster.

The Transmigration Prophecy performs a neat trick with Skull Knight 2. If I have 2 copies in the graveyard and my last is on the field, I can use the prophecy, and my 2 dead Knights will transmigrate back into the deck. Which I think is just so cool.

Bark of Dark Ruler can allow any of my Fiends to turn into a no-restrictions Psychic Commander. It can save some smaller stuff from destruction. Primarily the Skull Knights, as they're the small monsters that aren't advantageous to have destroyed in battle; Sangan fetches monsters into my hand, Spear Cretin just rebounds back to the field, and Giant Germ multiplies. (Come to think of it, The Transmigration Prophecy would combo really well with Giant Germ, too...) Skull Knight should just stay on the field until I can tribute it, so Bark of Dark Ruler is good. It also allows me to take down anything I need to with my bigger monsters.

Tell me what you think of this concept deck. Runer5h 03:10, 7 April 2009 (UTC)Runer5h