Forum:S.S. Solidarity

As I've remarked before, Sea Serpents are finally coming into their own as a type-based deck. Now, with the new card The Dragon Dwelling in the Deep, I've decided that the time is finally right to make a Sea Serpent Solidarity deck!

This deck is actually pretty basic. I'm using a whole bunch of effects to power up my monsters to ridiculous ATK strengths.

The first monster is the best Sea Serpent in the game, Deep Sea Diva. She allows for a turn-1 synchro. The card she searches out is usually Spined Gillman, which has a powerful ATK-buffing effect for my monsters. The Dragon Dwelling in the Deep also has a very useful effect. If it and another Sea Serpent are on the field, and Dragon is destroyed, the other monster will get an ATK boost. The next twelve cards are all beatsticks - Sea Panther, Lancer, Hunter and Warrior of Darkness. I might use Lancer's effect sometimes, as well as that of Armed Sea Hunter, but never the other two. They're primarily high-ATK monsters.

The first spell card is Umiiruka, which gives my monsters a 500-ATK boost. Solidarity gives an extra 800, for 1300 overall with both on-field. Moray of Greed is great draw power, as is Hand Destruction. Terraforming searches Umiiruka. Swing of Memories can revive a fallen Gemini Lancer or Sea Serpent Warrior for some quick damage. MST is staple removal.

The first trap is Forgotten Temple of the Deep. With it, I can activate the effect of my Dragon once per turn, to add 400 ATK to all of the other Serpents. Even better, it allows my monsters to dodge removal cards. I can evade Fissure, Celestia, Smashing Ground, etc. For instance, if I summon a monster and my opponent uses Bottomless Trap Hole, I can use Temple's effect to get my monster back at the end of the turn. Dark Bribe and Solemn Judgment are to keep my spells and traps in the game.

The extra deck is fairly generic... tell me what you think of this concept deck. Runer5h 21:52, January 31, 2010 (UTC)Runer5h