Card Rulings:Stardust Phantom

TCG Rulings

 * The effect to Special Summon Stardust Dragon targets. It can be activated during the Damage Step.


 * If Stardust Phantom is destroyed while face-down, you can activate its effect.


 * This effect cannot Special Summon a Stardust Dragon that was Summoned by Starlight Road.


 * If Stardust Phantom is destroyed because your opponent tries to take control of it with a card effect but has no open Monster Card Zones, you cannot activate the effect to Special Summon [[Stardust Dragon].


 * If your Stardust Phantom is equipped to one of your monsters by an effect and is destroyed and sent to the Graveyard by an opponent’s card, you CAN activate its effect.


 * If Stardust Dragon and Stardust Phantom are destroyed at the same time, you can activate Stardust Phantom’s effect and Special Summon that same Stardust Dragon.


 * Removing Stardust Phantom from play is a cost to activate its second effect.


 * The second effect of Stardust Phantom targets the face-up Dragon-Type Synchro Monster. It cannot be activated during the Damage Step.


 * If the target face-up Dragon-Type Synchro Monster is flipped face-down, or removed from the field, the effect will not apply even if it is flipped face-up again or returns to the field.


 * You cannot target the same Dragon-Type Synchro Monster with more than 1 Stardust Phantom’s effect.


 * Protecting the Synchro Monster from battle and reducing its ATK and DEF does not start a Chain.


 * The protection granted by Stardust Phantom’s effect along with the ATK and DEF decreases last as long as the targeted monster is face-up on the field.


 * The targeted monster does not need to have at least 800 ATK or DEF to be protected by battle. The effect still applies even if the monster has 0 ATK or DEF. In this case, the monster will lose as much ATK and DEF as it can.