Card Rulings:Dried Winds

OCG Rulings

 * You can activate the card "Parching Wind" at any time outside of the Damage Step.


 * The first effect of this card creates a Chain. (This effect targets 1 face-up monster on your opponent's side of the field.)


 * If "Parching Wind" is face-up in the Spell & Trap Zone, its first effect must activate and create a Chain, including in the Damage Step. Also, when you gain LP, you can activate Parching Wind and its first effect as part of the same Chain Link. (But not during the Damage Step.)


 * The second effect of this card creates a Chain. (This effect does not target. The player that activates "Parching Wind" is the one who selects monsters to destroy. Paying the difference in Life Points is a cost to activate this effect. Also, you cannot activate this effect during the Damage Step.)


 * If you activate "Parching Wind", you can also activate the second effect as part of the same Chain Link. (But not during the Damage Step.)