Forum:Good advice for synchro beatdown decks

First of all, thank you for tuning into here, (no pun intended) here is a forum where I will give you advice on useful cards to include in a synchro beatdown deck. I myself am not overly experienced and since this is a forum I encourage you all to post decks you are having troubles with so everyone else and I can help you, and I also encourage you to help me add on to the list below, because as I said I am not too experienced myself. -- Useful Monster Cards:

Junk Synchron: Very useful and easy to obtain warrior-type tuner, this card can let you summon level 5+ synchros with relative easiness using his effect. 3 Stars.

Quillbolt Hedgehog: Apart from being good synchro material without its effect, its effect will allow you to do so much more and synchro summon much faster. Every synchro deck needs one or more of these. 2 Stars.

Krebons: A psychic-type tuner. His effect, by paying 800 LP, can negate an opponents monsters attack against him. Very useful when you can't draw the monsters needed for your synchro summon but still need defense for the time being. 2 Stars.

Man-Eater Bug / The Vindictive Magician: Man-Eater Bug. Flip, kill enemies, tune. 2 Stars. The Vindictive Magician. Flip, kill enemies, tune. 2 Stars also.

Fortress Warrior: Not only do you not take battle damage from battles with this card, he can easily be brung back for a synchro summon using junk synchrons effect, and it takes 2 attacks on the same turn to kill him. 2 Stars.

Max Warrior: A strong warrior type monster with 1800 atk, when he attacks an opposing monster, he gains 400 more atk. Also, if he kills an opponents monster, his level, attack, and defense is halved until your next standby phase. This can be good or bad. He is originally level 4, a good level for some good synchro monster material, but after he attacks and is swapped to level 2, you can still use him for more synchro summoning for a weaker synchro monster! Either way, he is good. 4 Stars.

Comrade Swordsman of Landstar: Great for warrior synchro decks. 3 Stars.

Synchron Explorer: Good in conjunction with junk synchron, instead of junk synchron bringing back him, he will bring back your junk synchron. 2 Stars. -- Useful Spells:

Synchro Boost: The Equipped monster will gain 500 atk, and 1 level. Self explanatory.

Enemy Controller: Summon your junk synchron. Use his effect to bring back fortress warrior. Next, bring back quillbolt from the grave. NEXT, use this card to take control of your opponents monster. Tune his monster with yours. This combo will give you a very good variety of synchros you can summon, and also clear your opponents field slightly.

White Elephants Gift: Destroys 1 NORMAL monster on your field, and you draw 2 cards. This is great in conjunction with junk synchron, as you can destroy a level 2 monster, gain 2 cards, summon your junk synchron, bring back your level 2, tune them, and then use the other 2 cards you drawed to protect him. The only downside is you have to have normal monsters in your deck. -- Useful Traps:

Rope of Life: Your synchro monster died? Don't fret, use this card to bring him back for more with an extra 800+ attack! Even better if you don't have many cards in your hand.

Rising Energy: Gives one of your monsters 1500+ atk until the end phase. This is amazing, but you have to discard a card to activate it. Use it in conjunction with rope of life, so that way if your buffed up monster dies, you can bring him back with 800+ atk, and the discard won't be as harsh on you. -- Useful Synchro Monsters: Colossal Fighter: 8 Stars. 2800 ATK. And when he's destroyed through battle, he'll come back for more. This monster is a great addition to any synchro deck, and he also gains 100+ atk for each warrior in either players graveyard.

X-Saber Wayne: Synchro summon him, and use his effect to special summon a tuner. Then you can either attack with him and tune him again, or tune him again and attack with your new synchro monster! 5 Stars.

Junk Warrior: In conjunction with your junk synchron and all of the weak monsters in your deck, (krebons, anybody?) this level 5 monster is easy to summon AND hard to kill. -- And that will be the conclusion of my list for so far. Please post things you need help with or if you want to be helpful, cards and strategies that will help others! Also note, almost all of the cards listed here can be found in the duelist's toolbox starter deck, so if your new to dueling and want to get into synchro beatdown, this is great for you!

I am new to this wiki also, and I don't know how to link to the actual pages of the cards I listed. If you can tell me how to do this, I'd be greatly in your debt!

Sincerely, Schwazzy (talk • contribs) 03:23, December 29, 2010 (UTC)