User:Fallensilence

Welcome to my account and it's boring so yeah(its boring but i dont know why i made this page). Please don't sabotage it or I will kiss you.

This is my deck. It's crap but then again im not good at dueling. If anybody want to duel me on YVD my account is fallensilence and message me on the talk page if you want to duel me. I'm up for almost any challenge(Exept if you are strong).

Fallensilence's Deck
PS. i know its shit i just want attention :)

Effect Monsters (20)
 * Man-Eater Bug
 * X-Saber Airbellum
 * I-Need To Grow Up
 * Penguin Soldier
 * Chainsaw Insect
 * Synchron Explorer
 * Winged Kuriboh
 * Naturia Beans
 * Marauding Captain
 * Synchron Explorer
 * Spell Striker
 * Hyper Synchron
 * Quillbolt Hedgehog
 * Road Synchron
 * Gorz the Emissary of Darkness

Synchros
 * Junk Warrior
 * Ancient Sacred Wyvern
 * Turbo Warrior
 * Scrap Archfiend
 * Road Warrior
 * Armory Arm
 * Junk Archer
 * Mist Wurm
 * Gaia Knight, the Force of Earth
 * Flamvell Uruquizas
 * Stardust Dragon
 * Ally of Justice Catastor
 * Thunder Unicorn
 * Junk Destroyer
 * Black-Winged Dragon


 * spells =
 * Fissure
 * Mystical Space Typhoon
 * Monster Reborn
 * Lightning Vortex
 * Swords of Revealing Light
 * Different Dimension Capsule
 * Pot of Avarice
 * Reinforcement of the Army
 * Dark Hole
 * Cold Wave

}}
 * traps =
 * Defense Draw
 * Scrap-Iron Scarecrow
 * Torrential Tribute
 * Magic Cylinder
 * Parallel Selection
 * Trap Stun
 * Dark Bribe
 * Call of the Haunted
 * Mirror Force
 * Compulsory Evacuation Device

Any suggestion in the talk page would be useful

Dream Cards
Junk Archfiend -- Machine/Gemini -- --Level 4/Earth -- --This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: You can special summon two level 2 monsters from the graveyard when this card is Normal Summoned. -- -- ATK: 1500 DEF: 0 --

Gas Eagle -- Winged Beast/Effect -- -- Level 3/Wind -- -- This card cannot be targeted by the effect of Synchro Monsters. During each turn, your opponent's monsters loses 300 attack points. -- ATK: 1000 DEF: 1050

Archfiend's Pet -- Fiend/Effect -- -- Level 3/Dark -- -- Dark monsters cannot target this card as an attack target. While this card is on the field, every Archfiend type monster cannot be targeted as an attack target. -- ATK: 0 DEF: 1950

Magical Researcher -- Spellcaster/Tuner -- -- Level 4/Dark -- -- When this card is sent to the graveyard for a synchro summon, special summon two Researched Tokens on the field. They are destroyed at the end phase. -- ATK:1800 DEF:1000 --

Synchro Tuner Fred -- Warrior/Tuner -- -- Level 2/Earth -- -- When this card is sent to the graveyard for a synchro summon, the synchro monster gain 100 ATK points for each tuner in the graveyard until the end phase. -- ATK:1200 DEF:1200 --

Magician's Trickster -- Spellcaster/Tuner -- -- Level 3/Light -- -- If there are no spell or trap cards on your side of the field, this card cannot be destroyed by the effect of spells, traps or monster card's effect. -- ATK: 0 DEF: 2000 --

Gaia's Apprentice -- Beast Warrior -- -- Level 4/ Earth -- -- Trained from the Gaia Knights themself, this creature is trying to go out on an adventure. -- -- ATK: 1900 DEF: 1000

Archfiend Fox -- Fiend/Synchro/Effect -- -- Level 7/Dark -- -- 1 tuner/1 or more non tuner -- -- You can tribute 2 monsters to inflict 1500 life points to your opponent. This card cannot be destroyed by battle. This card gain 100 attack for each monster in the graveyard. -- -- ATK: 2300 DEF: 0 --

Doom Wave -- Spell/Quickplay -- -- Both players lose 1000 life points this turn. --

Surprise Wave --Spell-- -- Card cannot be destroyed until your next Standby phase. --

Death of the Fool -- Spell/Continuous -- -- Special Summon one Fool Token on your opponent's side of the field. Your opponent loses 500 life points during each standby phase as long as that card is on your opponent's side of the field. When the token or the spell is removed from the field, you lose lifepoints equal to what your opponent lost. --

Evil Trick -- Spell/Equip -- -- The monster equipped with this card cannot be destroyed by battle this turn. After the turn is over, the monster gain 100 ATK for each monster on the field. --

Defense Weapon -- Trap -- -- Destroy the attacking monster that your opponent control. Then equip this card to a monster you control. It cannot be destroyed this turn. --

Scrap-Iron Wire -- Trap/Continuous -- -- You can negate a card that destroys a card. Then set this card facedown instead of sending it to the graveyard. --

Magical Chaos -- Trap/Counter -- -- Activate only if your opponent activate a trap. Negate it and destroy two cards you control. --

Ghost Whisperer -- Trap -- -- Your opponent cannot attack unless they reveal one card in their hand this turn. --

Synchro Trick -- Trap -- -- When a Synchro monster is selected as an attack target, negate the attack and increase your monster's attack equal to the synchro monster's attack until the end of your turn. --

Savior of the Doomed -- Trap/Continuous -- -- Activate only when your opponent's monster is attacking you directly and you are about to lose the duel with that attack. Negate the attack and special summon one "Savior" token (ATK/0 DEF/0). As long as this card remains on the field, your opponent's monsters cannot attack for the rest of this turn. Destroy this card and the token during the End Phase.

Explosion Crater -- Pyro/Effect/Tuner -- -- Level 5/ Wind -- -- While this card is on the field each turn, pay 1000 life points. You can tribute this card to inflict 500 life points to your opponent for each turn it remained on the field. -- -- ATK: 0 DEF: 2500 --

Quickdraw Shooter -- Machine/Effect/Synchro -- -- Level 10/ Wind -- -- Quickdraw Synchron + 2 or more non tuners -- -- When this card is Synchro summoned, you can special summon as much Synchron monsters from your hand as possible and this card can attack once for each Synchron Tuner monsters on the field. During the End Phase, destroy all Synchron monsters on the field and inflict 500 for each Synchron monster in your hand. You can destroy 1 card on the field if you have a Synchron monster on the field. -- -- ATK: 2650 DEF: 1000 --

That's all I can think of.

About Me
I'm famous for being seen a lot on the General Discussion and will be at almost every post. Do not hesitate to post, I will try to answer with an answer that is somewhat helpful. Anyways I started on February and then got interested on June. So in other words there is nothing much. I don't want to go really personal. I mean after all it's just a wikia.

Favorite Japanese Songs

 * Nightmare Can You Do It
 * Girugamesh Color
 * Alice Nine - Cross Game
 * Vidoll Cryptic Tokyo
 * Girugamesh Break Down
 * Nightmare 36.7

Rivals?
I have none. Card games are just fun.

Things I Do For Fun
Card games no duh.

Writing Fan Fictions for Yugioh?
I may think about writing chapters for a new Yugioh series just for fun. I don't know, I need some supporters to back me up on this. Check this on the very bottom. May think about changing main characters. I'm not going to put anything disturbing either. It'll scar people.

Quotes
When you think normal is around, then I'm not. -- Fallensilence

The enemy of my enemy is my friend. -- Arabian

Tartar Sauce! -- Spongebob Squarepants

Don't Give Up! --Somewhere................................................I don't know