Forum:Orca Control

This deck is based around the destruction capabilities of Orca Mega-Fortress of Darkness and a bunch of synergistic cards to go with it. Basically, I'm trying to use the big black whale and its ammo to control the field. Moby Dick ain't got nothing on this.

The main idea here is to keep recycling Torpedo Fish and Cannonball Spear Shellfish as Orca's ammo. That is used to pick off threats on my opponent's field, allowing me some nice hits with my big monsters; Orca, Giga Gagagigo, Salmon, and Mobius. I've taken some tricks from my previous deck, completely based on Sea Serpents, for the recycling.

For monsters, there's obviously three each of Orca and its two ammo monsters. Warrior of Atlantis searches out Legendary Ocean. Giga Gagagigo and Terrorking Salmon are big hitters. Junk Synchron and Marauding Captain allow me to quickly use and reuse Torpedoes and Cannonballs. Finally, Mobius comes in as a really synergistic Monarch, being water and all.

In spells, there's Legendary Ocean, which is crucial for this deck; it allows me to summon Orca with out tribute, not to mention Giga Gagagigo and Terrorking Salmon – heck, I could summon them with Marauding Captain if I were so inclined. Monster Reborn special summons a monster. Salvage allows me to return the ammo to my hand. Inferno Reckless Summon brings the ammo to my field in the first place, and can also draw out opposing threats. Reinforcement of the Army searches Captain and Synchron; Magical Mallet is draw power; finally, Smashing Ground and Mystical Space Typhoon are good removal cards.

Traps give me even more control cards. There's Spiritual Water Art to pick off a card in my opponent's hand. Fish Depth Charge destroys anything on my opponent's side of the field and lets me draw a card, all by tributing Torpedo Fish. Then, Spacegate allows me to easily summon monsters from my hand – with Legendary Ocean on the field, it only takes one battle to bring out Cannonball Spear Shellfish, and 2 for Torpedo Fish. Ojama Trio locks my opponent to some extent, and has a nasty combo with Reckless Summon; if all my opponent has are Ojama tokens, and I use Inferno Reckless Summon on a Cannonball Spear Shellfish, my opponent won't be able to summon any more monsters. Then, I wipe their spells and traps away. Finally, Solemn Judgment is negation.

The Extra Deck has the obvious Junk Warrior to complement Junk Synchron. Goyo Guardian, Brionac, and Iron Chain Dragon are useful level 6 monsters; Dark Strike Fighter, Black Rose Dragon, and Urbellum are the level 7s. You might wonder why I don't have any level 8s; it's because of the downgrading effect of Legendary Ocean, which makes Synchro Summons really weird. As I don't really want to synchro with Mobius, I had to make do.

Tell me what you think of this concept deck. Runer5h 20:26, 22 May 2009 (UTC)Runer5h