Forum:Earthbound Counter Fairies ~~ Please Comment

I was trying out a few decks to combine the Earthbound Immortals with Fairy-type monsters, and I settled on Counter Fairies. This deck primarily relies on Counter Trap Cards to protect my Earthbound God, while gaining card advantage through Bountiful Artemis and Meltiel, Sage of the Sky. Well, let's see some comments!

Basically, the Fairies in the deck gain Card Advantage and support my Counter Traps, while my Earthbound Gods act as beatsticks, and can attack directly and Burn my opponent. I decided not to include Hardened Armed Dragon, because my Counter Traps can keep my Earthbound safe.

Monsters: Bountiful Artemis is the main monster I want on the field, since he can draw me so many cards. Next up is Meltiel, Sage of the Sky, he's perfect if I have an Immortal on the field, since I will be able to destroy a card on the field every time I activate a Counter Trap. Harvest Angel of Wisdom is the last in the line-up of Counter Trap angels, since he can reuse my 1 Solemn Judgement, among other Counter Traps. Next up is the infamous Honest, which will give my opponent a warm welcome when they try to take out one of my Fairies by battle. Morphing Jar can replenish an empty hand after I ambush my opponent with an enslaught of Counter Traps. Next come my two Gods. Ccapac Apu is here because he still can inflict damage after being ressurected by Revival of the Immortals. Chacu Challhua is also good here, since he can protect my other Faries while in Defence position, and inflict Damage as well.

Spells: There are very few Spell cards here, which is standard for a Counter Fairy deck. The Sanctuary in the Sky is my Field Spell for my Immortals, and also destroys cards while Meltiel is out. Monster Reincarnation is to bring back Honest or Morphing Jar, while dropping dead cards. Valhalla, Hall of the Fallen may seem out of place, with no strong Fairies, but it can help me if I need an extra Artemis or Meltiel.

Traps: First comes Earthbound Wave. It's free negation, while I control a God. Next is Divine Wrath. A suitable name for a card in a deck running Earhbound Gods, don't you think? I'm running my one allowed Solemn Judgement], along with two copies of [[Forced Back. Negate Attack is a Counter Trap, so it's a must. Dark Bribe isn't the best negation around, but I needed more Counter Traps. As for the non-Counters, I have Revival of the Immortals, the best card to bring back my Gods, since it has no strings attached. Lastly comes Synthetic Seraphim, gaining Tribute Fodder for my Immortals.

Please leave comments on this deck!!--Black Rose 00:21, December 3, 2009 (UTC)