Forum:Inferno Fire Blast Deck ~~ Please Comment

Go watch the entire Yu-Gi-Oh! first series anime, and tell me how many times Joey declares an attack with his Red-Eyes B. Dragon. First, I would give you a pat on the back. Secondly, this deck can use Inferno Fire Blast more times than Joey ever could.

This deck really knows how to abuse Inferno Fire Blast. It has plenty of monsters that can substitute for Red-Eyes, and dump him in appropriate places for revival at the same time. Once I have Red-Eyes out, I throw out Inferno Fire Blast, combined with Serial Spell, for at least 4800 Damage per shot. If I throw Megamorph into this, then that becomes 4800 for the first Fire Blast, then Serial Spell could copy it, hitting them with a total of 9600 damage if Megamorph is still active. Ouch.

Monsters: The line-up is pretty similar to a Hopeless Dragon set-up, with some minor changes to allow Red-Eyes to throw some fireballs. The Red-Eyes family is all here, B. Dragon for obviousness, Darkness Dragon for swarm, and a nice little combo where I activate Inferno Fire Blast, then remove REBD from the game to Special Summon Darkness Dragon and attack. Chick can serve as fodder to Special Summon Darkness Dragon and Black Dragon. Lastly, Red-Eyes Wyvern can bring back a Dragon in an emergency, plus he's a nice 1800 ATK beatstick. If only he were DARK... As for the non-Red-Eyes monsters, I have Axe Dragonute for power, and he works as fuel for many of the decks other cards. The next two choices have a specific purpose, setting up for Inferno Fire Blast when Red-Eyes Black Dragon is nowhere to be found. Elemental Hero Prisma can dump him from the deck, and activate a Inferno Fire Blast for 1700 damage. Not as much as 2400, but it could win me some games. Next is Phantom of Chaos, for when Red-Eyes Darkness Metal Dragon is in the Graveyard, so I can bring back REBD and throw fireballs.

Spells:

First and foremost, Inferno Fire Blast. 2400 free damage is always a good thing. Especially when you copy it with Serial Spell for 4800 damage. Megamorph makes my monsters bigger, and since it affects Original ATK points, it can power up IFB. Gold Sarcophagus may be slow, but it can either search for Phantom of Chaos when my Graveyard is full, or it can put a monster to the Removed from Game zone, to instantly bring back. Giant Trunade can clear the field for safety purposes, and Dragon's Mirror gives the deck an alternate win condition. Allure of Darkness speeds up the deck, and Swing of Memories can bring Red-Eyes back for a turn. Foolish Burial can dump a monster when Prisma isn't there, and D.D.R - Different Dimension Reincarnation is another way to swarm from the RFG pile.

Traps:

Threatening Roar is suitable, since it can protect Phantom of Chaos, and Dragons do a lot of roaring. Escape from the Dark Dimension can bring back a monster I removed to Summon Red-Eyes Darkness Metal Dragon, and Return does the same thing, on an overkill level. Lastly, Just Desserts is for when my opponent lived through my last Fire Blast, and they're about to swarm me for game, only to get an unexpected suprise.

Please give suggestion on how to improve this deck!--Akiza Izayoi 21:13, December 10, 2009 (UTC)