Forum:Human Wave Monarchs

This deck idea came to me after an incredible flash of insight, and after reading the article about Belowski. You know, the kid from GX that made everyone sleepy, and used a Mokey Mokey deck. What struck me was his use of Human Wave Tactics. Yes, he used it to ensure a constant supply of low-level monsters, but there's definitely better things you can do with those monsters than simply suiciding them for Mokey Mokey Smackdown, right? What if you were to tribute them?

Interesting deck, isn't it? The main point is to use Human Wave Tactics, among other things, to ensure that I have a monster I can tribute for a Monarch on my turn.

I have 11 Normal monsters in the deck - 3 Charcoal Inpachi, 3 Guard of Flamvell, 3 Atlantean Pikeman and 2 D.D. Trainer. Mostly they function as walls, but Guard of Flamvell is also a tuner, and Atlantean Pikeman gives me ways to potentially destroy things. Then, 3 Caius and 3 Raiza are the Monarchs of the deck. I'm worried about putting in more because the deck might already have consistency problems. Then, 2 Breakers and 1 Thunder King serve as tech cards.

For the spells, I have 3 Faustian Bargains from Stardust Overdrive. It's clean monster removal that can roll into a 1st-turn Monarch. 2 Dark Factories of Mass Production combo well with Faust, and increasing my hand size is not often a bad thing either. 3 Shrink can allow Monarchs and even Pikeman to take down larger threats. Swing of Memories brings back something that I can use for a quick Monarch summon, or even Flamvell Guard for a synchro summon. MST is fairly obvious. Symbols of Duty can snatch one of my opponent's monsters or simply revive one of mine. Finally, Forbidden Chalice is a bit of a tech card, negating, say, a Shrink from Gale the Whirlwind or allowing my Monarch to defeat Thought Ruler Archfiend.

For traps, there's 3 Human-Wave Tactics, which I hope shall keep my field presence to allow a Monarch to be summoned. Bottomless is standard tech in any deck. 1 Solemn Judgment and 2 Dark Bribe mostly serve to take care of anything that might threaten my Human Waves. Call of the Haunted and Soul Resurrection allow for some useful revival moves that can protect field presence, give tribute fodder, etc. Finally, the League of Uniform Nomenclature is included in the hope that I can draw it early on, because if I do it's a +1 and a wall.

The extra deck is not too special, but has plenty of low-level monsters (the deck has lots of them). Tell me what you think of this concept deck. Runer5h 22:54, November 8, 2009 (UTC)Runer5h