Forum:List of cards to side in against common decks

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 * This is based on the General/Basic builds of each deck.
 * Also taking into account of the cards run in those decks (e.g. Gadgets run lots of Fissures and Smashing Grounds, so Thunder King Rai-Oh will not Cripple the deck) (e.g. Glads have tricks such as the Book of Moon trick against Skill Drain). However, this does not take into account of the opponent's Side Decks (e.g. ignores 3 Dust Tornados in their Side Deck).
 * Ignoring Staples as they are not Side Deck material.
 * If anyone would like to add (e.g. cards or top tier decks) or change things (e.g. move cards from cripple to works against) please post the ideas below.
 * 12:31, April 27, 2010 (UTC)

= September 2010 =

Suggestions against the newer archetypes such as Dragunity, Fabled, Naturia, Scrap, etc. are welcomed. -Falzar FZ- (talk page|useful stuff) 09:18, August 7, 2010 (UTC)

Hey Falzar, how about you update this page for the Sept. 10 Lists, as Flamvell Cat Synchro no longer exists, I also think it should be pinned, its a great article...BassNettoHikari2...Chat Page... 07:30, September 24, 2010 (UTC)


 * Ok, I updated it for Sept. Also, adding Scrap, Naturia, Fabled and... a few other cards to side in (e.g. Chain Disappearance). -Falzar FZ- (talk page|useful stuff) 12:02, September 24, 2010 (UTC)

Cyber Cards
What about adding a section for decks revolving around Cyber Dragon/Chimeratech OTK?...BassNettoHikari2...Chat Page... 14:25, September 24, 2010 (UTC)

Oh, BTW
Swallow Flip is listed as working against Boggart Knight in the "how to stop X-Sabers" part. Well, it doesn't - you can't flip off normal summoned monsters.

And another thing - Infernity is now more focused around trap cards trap cards trap cards - than the OTK. You should mention that.

Meanwhile, as for how to stop Dragunities? They focus heavily on the graveyard, so cards like Kycoo and D.D. Crow are pretty good. Especially Necrovalley and Zombie World, both of which will stop the equipping of monsters in the graveyard - not to mention that when they're played, if your opponent has a Dragon Canyon, it gets destroyed. Runer5h (talk • contribs) 00:41, September 25, 2010 (UTC)Runer5h


 * Updated for Infernity, Cyber Dragon OTK and Dragunity. I'll leave Dragunity and Scrap in the themed section until it becomes meta in the TCG. -Falzar FZ- (talk page|useful stuff) 01:20, September 25, 2010 (UTC)

We seem to be forgetting Magic Cylinder. It's very handy for punishing careless OTK attempts, with the most evident use being against careless Cyber OTKs. --Gadjiltron (talk • contribs) 01:22, September 26, 2010 (UTC)

Hopeless/Disaster Dragon
Why isn't it up there? It's basicly the same tier as BWs and Infernities now.


 * Shadow-Imprisoning Mirror + (Several key cards are DARK)
 * Koa'ki Meiru Drago - (Can hurt if used on the first turn. May also backfire)
 * Grave of the Super Ancient Organism+ (Can severely hurt the entire Deck. Can be destroyed easily with Dust Tornado or Stamping Destruction)
 * Different Dimension Ground + (Can severely hurt them; chain to Reasoning/Future Fusion/Foolish Burial/Monster Gate/Trade-In)
 * D.D. Crow + (Kills off Red-Eyes Darkness Metal Dragon's one-turn revival. Graveyard heavily used)
 * Macro Cosmos+ (Graveyard-dependant. Though hindering, they have ways of retrieving RFGs)
 * Archlord Kristya > (Can cripple the Deck, since all monsters that can beat it have to be tributed)
 * Royal Oppression + (Can help, even though it is sometimes used in conjunction with Raida)
 * Cactus Bouncer + (Stops special summons. Can be overpowered or destroyed easily)
 * Electric Virus - (Works especially well if you can tribute)
 * Prohibition+ (Call Red-Eyes Darkness Dragon or Five-Headed Dragon)

--Drew-Gi-Oh! (talk) 01:59, September 26, 2010 (UTC)


 * It's currently in the Themed decks section, maybe I'll move it up, since it's tier 2. -Falzar FZ- (talk page|useful stuff) 03:18, September 26, 2010 (UTC)

Bored, adding Exodia and a few to LSs. -Falzar FZ- (talk page|useful stuff) 00:59, September 28, 2010 (UTC)

A few minors
In the 'Frog' section, it states King Tiger Wanghu works good against Frog FTK. The word destroys is capitalized in the 'Six Samurai' section. In 'Heralds', the word Summoned is lower-cased. Hope I helped.| DED ( (Leaving Me Messages Are Often Left Here) 22:12, October 1, 2010 (UTC)


 * Frog FTK doesn't always FTK, or if you Effect Veiler them, then on the next turn you can Summon Wanghu. -Falzar FZ- (talk page|useful stuff) 00:11, October 2, 2010 (UTC)

An odd idea
Does anyone have any ideas on how to counter STUN decks? You know, the ones with Thunder King Rai-Oh, Doomcaliber Knight, Fossil Dyna Pachycephalo, and all the other anti-meta cards. I'd like to know how to beat them, honestly. Runer5h (talk • contribs) 02:01, October 2, 2010 (UTC)Runer5h

There's a lot of different STUN decks... like Chaos Stun, Rock Stun, Wanghu Stun, Gadget Stun, Banisher/Macro Stun... They'll require different cards. -Falzar FZ- (talk page|useful stuff) 02:05, October 2, 2010 (UTC)


 * I'd start with the one that won the YCS: find it here. A very similar build also took third place at that tournament. Runer5h (talk • contribs) 15:41, October 2, 2010 (UTC)Runer5h

Imperial Iron Wall, and the 2 imprisoning mirrors could work. Also, Starlight Road and counter-destruction effects, as well as Effect Veiler and anything that could negate traps. --Drew-Gi-Oh! (talk) 22:26, October 2, 2010 (UTC)


 * Burden of the Mighty: They won't have any 'strong' monsters once Burden is out. It also screws them over with their own Wanghu, if that's out.
 * Royal Decree: Being a Trap heavy deck, this card would cripple most of the deck should you be able to keep it out. Assuming you don't run many Traps.
 * Trap Stun or Seven Tools of the Bandit: Similar to Decree. Seven Tools if you want a more permanent solution to Counter Traps like Solemn Warning.
 * Legendary Jujitsu Master: Well, against a deck without any draw power, a -1 is always nice, but this can be a -2 for them as well. -Falzar FZ- (talk page|useful stuff) 22:33, October 2, 2010 (UTC)


 * Jujitsu Master could work, but the problem is that they all run 3 Thunder Kings and 3 Doomcalibers (and some run some Cyber Dragons). Sure, they get set back a turn, but you're put at the same disadvantage after losing Jujitsu. As for the two Mirrors, each one can only negate the effect of one card in the deck, so it's highly situational. Lastly, Starlight Road wouldn't be very useful, seeing as they only really use one-by-one destruction cards. Runer5h (talk • contribs) 22:46, October 2, 2010 (UTC)Runer5h

I've got a good one, especially if the deck you're facing involves swarming dark monsters! Clear World!! It has potential to be a game changer, especially if it gets out early... Jon Kovacs (talk • contribs) 23:14, October 2, 2010 (UTC)


 * Just stopping attacks for a while is alright, but being a Field Spell, it gets destroyed fairly easily. It also kills you too, so it's not that good for Side Deck material. Adding Kinetic Soldier to Six Samurai. Back to Anti-Anti-Meta xD
 * Trap Hole: Apart from Cyber Dragon, they don't Special Summon, so these would mess with them. Generally used to get rid of their TKRO and DCK.
 * Magic Drain: Along with Trap Stun, this card is for protection of your cards. It's always going to be a 'one for one' as well. -Falzar FZ- (talk page|useful stuff) 07:32, October 5, 2010 (UTC)

A majority of their monsters are level 4 (Fossil Dyna, King TIger, Thunder King, Doomcaliber, sometimes Gadgets, Kycoo, Legendary Jujitsu, Snipe Hunter, and their tributes, CyDra and Gorz,) would all be affected by Gravity Bind or Level Limit - Area B, so if someone was willing enough to side them, it could be potentially disrupting to them. Also, it's not like they're going to attack with their D.D. Crows or Effect Veilers. --Drew-Gi-Oh! (talk) 01:50, October 7, 2010 (UTC)


 * Actually, Jujitsu is level 3. I know - crazy, but true! Anyways, that could work, but you'd need a way around it yourself - and not every decks run powerful level 3s-and-lower. X-Sabers might be able to benefit, but other decks... not so much. Runer5h (talk • contribs) 19:36, October 7, 2010 (UTC)Runer5h

A couple of ideas
Flip Flop Frog has been included under Dark Gaia OTK, so why hasn’t Nightmare Penguin? Also, Exodia decks are missing Thunder King Rai-Oh (stops White Stone, Sangan, Emissary etc.) and Protector of the Sanctuary (stops everything else). Believe me, against an Exodia deck, summon these 2, and you’ve won. Barring horrible luck. Battlemaniac (talk • contribs) 17:23, October 8, 2010 (UTC)


 * OK, added them. -Falzar FZ- (talk page|useful stuff) 09:10, October 9, 2010 (UTC)

Contents
I've added a contents section with links which go to each deck type. It should make navigation much easier. -Falzar FZ- (talk page|useful stuff) 10:56, October 11, 2010 (UTC)

What about Tualatin? Jon Kovacs (talk • contribs) 16:28, October 11, 2010 (UTC)

I'd like to see some anti 'Gemini-City' cards-213.123.215.233 (talk) 11:23, October 15, 2010 (UTC)

What about Starlight Road against Gyzarus? Ascriptmaster (talk • contribs) 18:30, October 23, 2010 (UTC)


 * Tualatin seems to be too situational, but if you can pull it off, it would stop decks like Fish and Blackwings.
 * Is it really worth it? Gyzarus is just 1 card; they main a lot of cards like My Body as a Shield, Trap Stun and Cold Wave, and their Bestiari would destroy it easily.
 * I don't really side against Gemini-City decks myself; so anyone else have thoughts against that deck? -Falzar FZ- (talk page|useful stuff) 22:18, October 28, 2010 (UTC)


 * Hmm... What about using Anti-Magic Prism to counter Gemini Spark? They sort of rely on it to keep removal effects from working as planned. Runer5h (talk • contribs) 00:53, October 29, 2010 (UTC)Runer5h

Gemini city- Super Poly (If they swarm, only if you have a Shining in the ED), Gravekeeper's Watcher (Effect Veiler and Honest), Light-Imprisoning Mirror,Trap Stun/Royal Decree, Trap Hole, Non-Fusion Area (If anyone actually uses that), Anti-Magic Prism (book of moon and spark, sometimes controller).

--Drew-Gi-Oh! (talk) 02:22, October 29, 2010 (UTC)


 * Anti-Magic Prism also works against their MST
 * Super Polymerization should work; but you need to have the Fusions in your Extra Deck... but that shouldn't really matter, as you can Side Deck Fusion/Synchro Monsters now; the main concern here, is that you're spending quite a bit of money just to side against 1 deck, unless it's YVD or something :P
 * Gravekeeper's Watcher; nothing much to say here... just be sure not to use it against a Dimensional Fissure version of the anti-meta deck; but this shouldn't be a problem when The Shining comes out, as Miracle Fusion would be preferred.
 * Light-Imprisoning Mirror doesn't really stop anything... apart from The Shining's graveyard effect.
 * Trap Stun/Royal Decree: standard anti-S/T cards; works fine as almost half their deck are Traps, however, it can't stop Solemn Judgement/Warning and Bribe. Side in Seven Tools of the Bandit if they prefer to use their Counter Traps.
 * Trap Hole: They have nothing to Special Summon from their hand, so it'll work. But once they start to use the Fusions with Miracle Fusion, it wouldn't really be as effective.
 * Non-Fusion Area: just be sure to have ways against their 1900 beatsticks, and protect it against Gemini Sparks and MSTs, and this should be fine... -Falzar FZ- (talk page|useful stuff) 22:10, November 6, 2010 (UTC)

This may sound stupid........
Can Trap Eater be a card that can cripple meta decks? I seen it been handy against Wall of Revealing Light and other trap cards but I don't see continuous trap cards and such in a meta deck. So does anybody have any clue? Fallensilence (talk • contribs) 03:00, October 29, 2010 (UTC)

It's a bit too situational. I'd rather side in Dust Tornadoes if I needed more back row destruction. -Falzar FZ- (talk page|useful stuff) 22:10, November 6, 2010 (UTC)

Couldn't System Down obliterate Scraps?...BassNettoHikari2...Chat Page... 07:46, November 12, 2010 (UTC)


 * Not really... there's like 3 Scraps that are actually Machines. -Falzar FZ- (talk page|useful stuff) 08:10, November 12, 2010 (UTC)


 * Actually, only two - Mind Reader and Hunter. As for ways to stop Scraps... hmm. Well, Oppression can work, but IMHO your best bet is to use cards that RFG. Different Dimension Ground, Caius the Shadow Monarch, and Crevice Into the Different Dimension - ESPECIALLY Crevice. Runer5h (talk • contribs) 20:46, November 12, 2010 (UTC)Runer5h


 * Machine Type Scraps:
 * I suppose Scrap Recycler doesn't really count... -Falzar FZ- (talk page|useful stuff) 21:59, November 12, 2010 (UTC)

I've got a card that can obliterate scraps, severely slow down infernities, slow down dragons big time, and slow down blackwings. Necrovalley. ^_^ Jon Kovacs (talk • contribs) 21:09, November 12, 2010 (UTC)


 * That should work against Scraps and Infernities (though, already listed in Infernities), but REDMD and Dragon's Mirror don't Target, and I don't really remember any others that are important and do target. As for BWs, it'll stop Blizzard, and that's about it. -Falzar FZ- (talk page|useful stuff) 21:59, November 12, 2010 (UTC)


 * And Vayu. Runer5h (talk • contribs) 22:09, November 12, 2010 (UTC)Runer5h


 * You do know that with the new errata of Necrovalley, it doesn't matter whether the card targets or not anymore. The card lore says "Cards in either player's Graveyard cannot be affected by card effects, except for their own effects". This means that cards like REDMD don't work. Neoceanlord (talk • contribs) 23:50, November 12, 2010 (UTC)

Speaking of Necrovalley, I think we need some cards anti-supporting Gravekeepers. They just won, and we'll probably be seeing a lot of them from now on. Lappyzard (talk • contribs) 01:48, November 30, 2010 (UTC)


 * Shadow-Imprisoning Mirror stops Descendant, Spy (outside of damage step), Assailant, and most importantly Recruiter. Aside from that, Consecrated Light might be helpful - then again, they can always power over it with Gravekeeper's Commandant. And finally, Nobleman of Crossout can get rid of EVERY SPY - and considering that the GKs seem to run very few monsters, that's a big deal. Or it can get rid of a single Recruiter, or any other set monsters. Runer5h (talk • contribs) 02:40, November 30, 2010 (UTC)Runer5h


 * Added section for Gravekeepers. They don't use Royal Tribute do they? -Falzar FZ- (talk page|useful stuff) 04:47, November 30, 2010 (UTC)


 * Heck yes they do. All three top Gravekeeper decks in the latest YCS used THREE copies of it. It's great for shutting down many of your opponent's plays. Runer5h (talk • contribs) 20:27, November 30, 2010 (UTC)Runer5h


 * GK decks didn't really run 3 of them in the past. I'll find their decklists and add stuff accordingly. -Falzar FZ- (talk page|useful stuff) 22:04, November 30, 2010 (UTC)

How did you forget Last Day of Witch????--Drew-Gi-Oh! (talk) 04:50, November 30, 2010 (UTC)


 * Is it effective? Considering their face-down spies, multiple 'Call of the Haunted", Gravekeeper's Stele and Visionary. -Falzar FZ- (talk page|useful stuff) 05:06, November 30, 2010 (UTC)

Ceasefire can slow down a gravekeeper deck as it can be used to flip spies and guards without activating their effects. at worst you will stop a spy or guard and inflict 500 dmg but often enough it will stop a spy while taking a decent chunk of the opponents lp. Ozg82889 (talk • contribs) 09:15, November 30, 2010 (UTC)

Puppet Plant can be used to take control of one of their monsters for a turn. if necrovalley and a chief is on the field you can take their chief to gain necrovalley immunity for a turn. you can also use it to tribute their monsters or for a synchro summon. Pestilence can be used to bring a gravekeeper to 0 atk so it can easily be beaten in battle or just left on the target in a burn deck to make the opponent lose 500 lp for each of your standby phases until they get rid of the monster or the spell card. Ozg82889 (talk • contribs) 01:20, December 1, 2010 (UTC)


 * Ancient Forest could help against the Keepers, killing their Valley and stopping their Spies. 17:39, December 1, 2010 (UTC)


 * Maybe, but GB's are really the only deck that can use it effectively. I don't think it should be added to the general list. Lappyzard (talk • contribs) 19:53, December 1, 2010 (UTC)

A little observation in my country, but plenty of people are starting to side Spell Shattering Arrow to cancel any Field Cards and Continuous Spells like Gateway of the Six and Infernity Gun. --Gadjiltron (talk • contribs) 06:29, December 27, 2010 (UTC)


 * That's quite a good card... would it also be effective against Gravekeeper's which spam Necrovalley and Dragunity? -Falzar FZ- (talk page|useful stuff) 06:43, December 27, 2010 (UTC)


 * Possibly, since they're all so reliant on the field to get things started. --Gadjiltron (talk • contribs) 00:47, December 30, 2010 (UTC)

Any thoughts on Closed Forest? -Falzar FZ- (talk page|useful stuff) 02:32, December 30, 2010 (UTC)


 * Closed Forest would really hurt Gravekeepers, it should be put in there. and shouldn't Six Sams be put under Meta, as they are destroying Japan, and also for Six Sams, how about Cursed Seal of the Forbidden Spell to get rid of Gateway of the Six...BassNettoHikari2...Talk to me... 06:03, December 30, 2010 (UTC)


 * Closed Forest could work against Gravekeepers, but Cursed Seal is a little situational. It would be easier to MST or Dust Tornado the Gateway. Six Sams deserve to be in the Meta section with their extreme search and swarm power. Thunder King Rai-Oh would severely impact their search power, and Mind Crush/Trap Dustshoot could put in a minor dent (but the monster lost to this trap can easily be retrieved later)


 * But with MST, you would still have to get rid of the others, with Cursed Seal, you get rid of all 3 in one fell swoop, it can also get on GKs...BassNettoHikari2...Talk to me... 01:57, January 5, 2011 (UTC)


 * Most decks run about 8-13 Spells; most of which are very important to how the deck runs. I'd personally probably won't use Cursed Seal unless that one card being disabled would completely cripple the opponent's deck. -Falzar FZ- (talk page|useful stuff) 07:24, January 5, 2011 (UTC)

Gozen Match Can cripple Six Samurais, as they use a lot of different attributes.

That'd be pretty effective, and a lot of top tier decks run only one Attribute (Blackwings, Sabers, Lightsworns, Machina Gadget, even Quickdraw has a lot of WIND) and good non-tier decks can use it too (Naturia, Ice Barrier, Scraps, LIGHT Gemini). Lappyzard (talk • contribs) 23:03, January 9, 2011 (UTC)


 * Added Fortune Ladies and Morphtronics. Who agrees on me moving this page to another name; one that doesn't say "meta decks" as this list will contain themed decks as well? -Falzar FZ- (talk page|useful stuff) 12:21, January 14, 2011 (UTC)


 * Agreed, maybe something like "List of cards to side in to cripple common decks"...BassNettoHikari2...Talk to me... 14:24, January 14, 2011 (UTC)


 * Maybe make the table a legitimate page (not a forum) and move the discussion parts to its "Talk" section. Lappyzard (talk • contribs) 20:08, January 14, 2011 (UTC)


 * Well, although I'm using 'cripple' at the moment, the list deals with effective sides as well. Considering "List of cards to side in against common decks"
 * Stuff like this doesn't belong on the Mainspace. A forum sticky is the best for personal/opinion articles like these. -Falzar FZ- (talk page|useful stuff) 22:35, January 14, 2011 (UTC)


 * Touché. And maybe just call "Recommended Side Deck cards." And rather than list decks and give counter cards, you could list counter cards, why they're good, and say what decks they can hurt, again ranked by their effectiveness. EXAMPLE: Archlord Kristya. Stops Special Summons. Cripples: Quickdraw, Glads, Sabers, etc. Can Cripple (but is able to be countered): Blackwings (3 Icarus Attack), Monarchs (easily removed, only stops the Tribute fodder), etc. Lappyzard (talk • contribs) 00:17, January 15, 2011 (UTC)


 * Personally, I would find that layout to be much more difficult than the current one. After all, if you're looking at this page, it's unlikely that you have a card and want to see what decks it can stop: you want to look up a deck and see what cards can stop IT. Runer5h (talk • contribs) 01:12, January 15, 2011 (UTC)Runer5h


 * That layout wouldn't be for if you have a card, it'd be to help you build a side deck in the first place, know what cards to get if you don't have them, and tell you when to use them. That's what I used this page for anyway. Lappyzard (talk • contribs) 16:48, January 15, 2011 (UTC)


 * I believe that would work equally well with either layout, at least. People side-deck by putting in cards that are good against specific other decks, correct? So just look up the decks you're not very good against, and find some cards that are good against them. Runer5h (talk • contribs) 18:34, January 15, 2011 (UTC)Runer5h


 * I understand what you are saying, and I do not disagree with it. I'm simply offering and defending an alternate way of doing things. Lappyzard (talk • contribs) 20:16, January 15, 2011 (UTC)


 * I know. Well, Falzar, what do you think? Runer5h (talk • contribs) 20:22, January 15, 2011 (UTC)Runer5h


 * The current table is Deck Type --> Sided Cards; this is the format that I'd prefer, as generally, we'd know what decks we would be up against and then we'd want to see their weaknesses, and not the other way around. This table wasn't really intended to be a guide to side decking, where you're limited to certain cards.
 * Though, I agree that both listing methods have their own pros and cons.
 * However, this can be solved if I can figure out how to do something like what I have done at List for all Dungeon Dice Monsters cards, just without doing the separate pages. -Falzar FZ- (talk page|useful stuff) 00:59, January 16, 2011 (UTC)
 * Actually, I think I know how to do that. -Falzar FZ- (talk page|useful stuff) 01:02, January 16, 2011 (UTC)
 * Added. -Falzar FZ- (talk page|useful stuff) 02:32, January 16, 2011 (UTC)


 * o.O Sorry, but this is worse than before. Lappyzard (talk • contribs) 03:43, January 16, 2011 (UTC)


 * It should be the same as before... just a deck type column instead of a heading, and sortable. -Falzar FZ- (talk page|useful stuff) 03:46, January 16, 2011 (UTC)


 * Ohhhhh, I see it now. Yeah, this is better. Lappyzard (talk • contribs) 15:55, January 16, 2011 (UTC)

I will have to disagree with Overworked being able to take out all Fortune Ladies on their own. Their level-dependent effects will modify their original ATK, so they fall out of the criteria of having ATK higher than the original without any assistance.--Gadjiltron (talk • contribs) 11:03, January 18, 2011 (UTC)


 * I'm quite sure the FL's effects modify current ATK and not original ATK... If I remember correctly, even in WC10, their ATK points are coloured blue (which indicates ATK increase) and not white (which is original ATK). -Falzar FZ- (talk page|useful stuff) 11:40, January 18, 2011 (UTC)


 * I always had the notion that if anything has ? original ATK and/or DEF, the original values are determined by the effect, even if they are variable, and are turned to 0 should the effect be snuffed out. --Gadjiltron (talk • contribs) 01:13, January 19, 2011 (UTC)


 * Fortune Ladies: "This card's ATK and DEF are equal to...": WC10 ATK value is blue
 * King of the Skull Servants: "The original ATK of this card becomes...": WC10 ATK value is white
 * So it should work like this: If an effect asks for original ATK, then the original ATK of a monster with '?' ATK is treated as 0 original ATK, unless its effect says it modifies original ATK like with King of the Skull Servants. -Falzar FZ- (talk page|useful stuff) 01:54, January 19, 2011 (UTC)


 * Thanks for clarifying --Gadjiltron (talk • contribs) 13:21, January 19, 2011 (UTC)

Just wondering, Fairy Wind for anti Dragunity / Six Samurai due to the large number of cont' spells they use? EDIT: just saw had spell shattering arrow already-Resk (talk • contribs) 11:11, January 18, 2011 (UTC)


 * Will do. -Falzar FZ- (talk page|useful stuff) 11:40, January 18, 2011 (UTC)

Anyone tried using Six Samurai United and/or Book of Eclipse against Six Samurai decks? -Falzar FZ- (talk page|useful stuff) 09:25, January 27, 2011 (UTC)


 * Six Samurai United would be too slow compared to cards which outright prevent their swarm, such as Spell Shattering Arrow/Forced Back/Gozen Match, while Book of Eclipse would just end up being either: stop the first one al la Book of Moon, then they get a card, or: survive a turn, and they draw 5 & do it again next turn, so I can't really see either working I'm afraid,-Resk (talk • contribs) 10:51, January 27, 2011 (UTC)


 * yea, that's what I thought too. I saw them on a side decking blog and thought I'd mention them to see if there are any tricks I missed. -Falzar FZ- (talk page|useful stuff) 10:55, January 27, 2011 (UTC)

Also, Might want to move Six Samurai & Dragunity from themed to meta, as,,, they are now :p-Resk (talk • contribs) 10:59, January 27, 2011 (UTC)


 * Sure. -Falzar FZ- (talk page|useful stuff) 11:17, January 27, 2011 (UTC)

Update LS Please
I've been running Lightsworns for quite a while now and it's evident that some of the cards mentioned need changing. Firstly, Necrovalley does not cripple the deck, as only a few cards might actually be blocked: Necro Gardna, Lumina, Lightsworn Summoner, Monster Reborn and a player might run Monster Reincarnation (Beckoning Light is not affected). The End of Anubis, D.D. Crow and Crevice Into the Different Dimension might only stop, in addition to the above, Glow-Up Bulb, Plaguespreader Zombie and Wulf, Lightsworn Beast, but are inaffective against the bulk of the deck's milling process, allowing for Judgment Dragon. Normally, Starlight Road will cripple the deck as it destroys the deck's primary finishing forces, along with Soul Release and Light-Imprisoning Mirror, which can prevent them in the first place. Archlord Kristya can also be difficult to take down. I would like approval of these changes, implementation made, allowing for this post to be deleted please. Thank you community. Clorth (talk • contribs) 21:41, March 7, 2011 (UTC)


 * No, Beckoning Light is blocked. You're probably looking at an old errata of Necrovalley that only stops targeting the graveyard - the newest version states that "Cards in either player's Graveyard cannot be affected by card effects, except for their own effects." Beckoning Light may not target, but it sure will affect monsters in the graveyard. Runer5h (talk • contribs) 00:33, March 8, 2011 (UTC)Runer5h

Skill Drain
If we're mentioning it at all, it should probably be added to the Six Samurai & Dragunity counters- Resk (Talk) 11:38, March 10, 2011 (UTC)


 * I can see that slowing down Dragunity, but Six Sams can still swarm with Skill Drain out.
 * Updated list a bit.
 * Revelation should be able to go somewhere. -Falzar FZ- (talk page|useful stuff) 12:15, March 10, 2011 (UTC)


 * They can swarm, but they can't maintain their field as easily, and it stopps Kaga/Kaka (whatever it's called) from working, and leaves them with nothing bigger than an 1800 for the most part, with gateway at 1- Resk (Talk) 16:08, March 10, 2011 (UTC)


 * I see.
 * Updated the two Skill Drains, and the Gemini City list (above) that I missed.
 * -Falzar FZ- (talk page|useful stuff) 08:00, March 13, 2011 (UTC)

Page has been moved to a more accurate title (as the list covers common decks as well as meta). Gladiator Taming is added as a card to AGAINST Gladiator Beasts (even though they made it sound so much like a support card at http://www.konami.com/yugioh/articles/?p=2764 >.>) -Falzar FZ- (talk page|useful stuff) 04:29, March 17, 2011 (UTC)


 * Eh, it works both ways. If you're the GB user, you can use it to allow an easy attack over a monster... and it's REALLY good in the mirror match. Runer5h (talk • contribs) 22:31, March 17, 2011 (UTC)Runer5h


 * It's really good for the opponent in a mirror match as well... I'd rather be forced to use E-Con and not have this card made.
 * With the release of Exceed monsters, the stolen GBs can be used for that as well, so non-GB decks have another option other than Tribute and Synchro. -Falzar FZ- (talk page|useful stuff) 05:25, March 18, 2011 (UTC)


 * + Morphing Jar 2 against Quickdraw Plants
 * I've seen Greenkappa in some side decks for a while, anyone know what it's mainly for? It only works against face-downs, so I'm not so sure. -Falzar FZ- (talk page|useful stuff) 13:17, April 11, 2011 (UTC)


 * Everyone is spamming sets, and they are all Solemn Warning / Solemn Judgment / Dimensional Prison (IE: not chainable) so it clears it out a bit- Resk (Talk) 13:53, April 11, 2011 (UTC)

Miracle Gemini
Is it now considered to be Meta? And what counters it? It seems like an Imperial Iron Wall could stop quite a bit of its strategy, but that a Dimensional Fissure could work as well.


 * It was considered as meta in the OCG for a long time. In here, it's currently listed as "Gemini City" (wanted a short name to represent Gemini-Beat, Hero-Beat, Light Dual, etc, I might split it up to make it more clear eventually. -Falzar FZ- (talk page|useful stuff) 00:01, April 15, 2011 (UTC)


 * Maybe Warrior Elimination could work against this decktype since many of the main cards are Warrior type, like Neos Alius, Ocean and Stratos. Moja619 (talk • contribs) 01:53, May 15, 2011 (UTC)

Machine Emp'
I was just thinking, that for decks with large effect based monster destrcution, & syncro (Ie: X-Saber, Blackwing, Scrap) that Meklord Emperor could work as side?- Resk™ (Talk) 09:03, May 3, 2011 (UTC)


 * I seem to find them a tiny bit too situational. Grannel gets weak if you run max Solemns; Wisel's 'other monsters cannot attack' restriction is annoying; and Skiel is just bad. -Falzar FZ- (talk page|useful stuff) 12:48, May 28, 2011 (UTC)

Odd.

 * I found two choices for this list odd. First, Anti-Magic Prism doesn't stop Quick-Plays; you just destroy a card. In a situation where Gemini Spark is being used, that'd usually be Stratos or a Set Warning.
 * Second, while Deck Devastation Virus kills Faders and Tragoedia, it only punts Treeborn out once; it will not stop Frognarchs.
 * May I suggest Vanity's Emptiness instead? It stops Treeborn, Fishborg, Fader, Tragoedia, CyDra, Gorz, Reborn Tengu, Cosmobeet, Vice Dragon, and the Special Summon of Swap Frog, everything Tribute Summoned with them (Monarchs, Light and Darkness Dragon, Vanity's Fiend), and every Synchro (i.e. the entire Deck.) If you don't send anything to the Graveyard, this can create easy locks. It's overcome by MST, Dust Tornado, and Snowman Eater. 207.233.120.2 (talk) 21:07, June 1, 2011 (UTC)

Vanity's Emptiness is incredibly easy to get rid of. Also, Monarchs, are stopped by Deck Devastation Virus-if Treeborn keeps coming back, the Virus keeps killing it. Vanity's Emptiness only works well in conjunction with both Macro Cosmos and Royal Decree. Also, Vanity's Emptiness is destroyed when you Synchro/Tribute summon or use a Spell/Trap that isn't continuous (that's what Macro Cosmos is for).


 * Deck dev only destroys field on activation, after that, it only affects cards drawn. Also, Vanity's emptiness is terrible with Royal Decree :p, I assume you mean Imperial Customs.- Resk ✩ (Talk) 23:34, June 1, 2011 (UTC)


 * You can't use Gemini Spark against Solemn Warning.
 * Deck Devastation Virus was meant to be only in Frogs, not Frognarchs.
 * I misread it as well, but Anti-Magic Prism could work as bait, so you'll get a 0, or a +1 if they happen to try MST it.
 * -Falzar FZ- (talk page|useful stuff) 02:17, June 2, 2011 (UTC)
 * No one ever said...Never mind. "Emptiness" seems to work for me as a side in Gravekeeper's/Beatdown. Since FrogNarchs don't run a lot of Traps or Level 4 beatsticks, you can just spam until they topdeck MST, "Dark Hole", or "Dust Tornado".

Designless Square (talk • contribs) 19:53, June 5, 2011 (UTC)

six samurai
Possessed Dark Soul can cripple six samurai, it can devastate the field by, using the stolen samurai for xyz summons and synchro summons .Also it can't be negated by solemn waring or legendary six samurai shi en. It can re used with Dark Eruption. Also you can tribute mizuho to destroy the field.

matthew.lightbody@talktalk.net (talk • contribs) 11:37, June 3, 2011 (UTC)

I've been using Possessed Dark Soul and it is amazingly useful against many archetypes. However, it's not as useful against Samurai since they usually don't have Level 3 or lower monsters out (aside from Hand) on their opponent's turn-it's more useful against Monarchs (if Treeborn Frog/Formula Synchro/another Frog is left face-up), and against Plants (steals tokens, Dandylion, etc).

Most of the new samurais are level 3 the only ones that aren't are shi en, grandmaster, and kizan. Are you refering to the old samurais? they tend use more level 4s.Is it possible to add new page about decks revolved xyz/sychro/possibly ritual summonning using Possessed dark soul to steal all the material and gain huge advantage over the opponent? matthew.lightbody@talktalk.net (talk • contribs) 16:50, June 3, 2011 (UTC)

I'm saying that they just don't leave their Level 3s out, with the exception of Hand. Usually they just have Enishi, Kizan, Grandmaster, Hand, or Shi En out.


 * On another note, I was wondering why someone was telling me that Exceed Startup was going to ruin 6S. I just realized why: Summoning CyDra or a Level 4 beatstick, and using "Puppet Plant" on "Shi En" or "Kizan", now results in "Audreus"/"Pearl".

Designless Square (talk • contribs) 20:12, June 5, 2011 (UTC)

Not worth it. You have to use a card to change Shi - En's type to plant and he's better than Audreus. However, the Tricky and Cyber Dragon could see a lot more use.


 * ...What? Puppet Plant just takes control of any warrior/spellcaster- Resk ✩ (Talk) 20:15, June 7, 2011 (UTC)

Oops. Thinking of Copy Plant. Puppet Plant and Electric Virus are actually decent sides, especially Electric Virus since Stardust, Scrap Dragon, and Trishula are all very commonly used.

New Decktype
Maybe we should add a new deck to the decklist: the one that revolves around Reborn Tengu. A good number of Tengu decks made it to the Top 32 in the previous Orlando tournament. Maybe a couple of cards that can be sided-in against them are Archlord Kristya and Royal Oppression, since Tengu decks seem to rely a lot on Special Summoning.

Moja619 (talk • contribs) 17:39, June 7, 2011 (UTC)


 * Vanity's Fiend used in Frog decks.
 * Debunk
 * and you could abuse the fact that Reborn Tengu is a Mandatory Trigger. Would be nice if there was some combo that lets you attack all of them continuously and OTK them.... or vice versa, like a Strong monster + Battle Mania. -Falzar FZ- (talk page|useful stuff) 02:04, June 8, 2011 (UTC)

can i ask what cards is best to side against twilight deck ? if i'm not wrong i has not see on the the list Gemini 93 (talk • contribs) 02:39, June 9, 2011 (UTC)


 * First two that come to mind are Chaos Trap Hole, Koa'ki Meiru Drago (kinda);
 * other anti Special Summoned cards, other anti Lightsworn cards (depending on the type of Twilight deck). -Falzar FZ- (talk page|useful stuff) 02:37, June 10, 2011 (UTC)


 * Prohibition against Monarchs and Frogs = Win.


 * What is the best monster to declare?
 * added Chain Disappearance against Formula Synchron spammers
 * Rivalry of Warlords against Monarchs (before, if you only control 1 monster, you can Tribute 1 Type for another Type in a Tribute Summon; now you cannot.)
 * Added section on Dark World.
 * -Falzar FZ- (talk page|useful stuff) 11:57, July 11, 2011 (UTC)

How come Tengu Synchro still doesn't appear in the Deck list above? It's pretty much dominating the major tournaments since Tengu's release  Moja619 (talk • contribs) 21:06, July 11, 2011 (UTC)


 * It's being discussed, (under the heading "New Decktype"; just a few lines above).
 * I'm not sure if it's worth starting a new section for them, or add it to the plants section.
 * Any suggestions on the cards apart from the ones in the plants section and the 2 mentioned above? -Falzar FZ- (talk page|useful stuff) 01:57, July 12, 2011 (UTC)

Yeah, i see your point. plant synchro is quite similar to Tengu synchro outside of tengu itself. i don't know if the negation effects of cards like Solemn Warning, Thunder King Rai-Oh and Black Horn of Heaven used on a Special Summoned tengu will prevent it from using its effect. Moja619 (talk • contribs) 02:03, July 13, 2011 (UTC)


 * Thunder King Rai-Oh/Black Horn of Heaven (Summon negation) cards don't work against Special Summons that occur during resolution of an effect. -Falzar FZ- (talk page|useful stuff) 02:44, July 13, 2011 (UTC)

Modern Built

 * Gladiator Beasts: Solemn Warning
 * Gladiator Beasts: Dimensional Prison
 * Warning is definitely a Main Deck card.
 * Dragons:Different Dimension Ground won't do anything if chained to Trade-In since discarding a monster is a cost. 207.233.120.2 (talk) 21:18, August 4, 2011 (UTC)

Most people maindeck both already.


 * Solemn Warning's a Staple, Dimensional Prison is already listed there.
 * Was intended to prevent Trade-In from being activated that turn by activating it before hand, like in the Standby Phase, but I guess there's little point in that and you don't know when the opponent would have it, removed Trade-In from the list. -Falzar FZ- (talk page|useful stuff) 01:41, August 5, 2011 (UTC)
 * I think they're already Staples, and are thus not Side Deck Material.

Designless Square (talk • contribs) 20:32, August 12, 2011 (UTC)

Stuff

 * In the references to Necrovalley, both Gigaplant and REDMD are noted to "not Target". That is no longer an issue. I find it ironic that there's a warning to get Royal Oppression out before Herald of Perfection comes out, but nothing like that in the 6S section.
 * Also, you listed Ally Salvo as a counter to Celestia and JD. Prolly dittography.

By the way, does Dimensional Fissure hurt Gravekeeper's? 207.233.120.2 (talk) 21:18, August 4, 2011 (UTC)


 * Fixed, thanks.
 * Removed; was probably thinking of something else.
 * Not really... I don't think so... -Falzar FZ- (talk page|useful stuff) 01:41, August 5, 2011 (UTC)

Allies of Justice
Ally of Justice Cycle Reader is awesome against Lightsworns and Agents-it's a double D.D. Crow and it's a Level 3 Tuner monster if you want to use it in a Synchro Summon. Ally of Justice Core Destroyer is a Catastor when you're dueling Agents and Lightsworns that you can summon at no cost.
 * "Cycle Reader" is a great Side, particularly against Fabled. "Core Destroyer" is OK, but Agents can Synchro around it or bomb it with "Hyperion". Lightsworns have a bit of trouble unless they're the Chaos variant (they usually are). 'Least it kills "Wulf".
 * On an unrelated note, "Chain Disappearance" only works against "Infernity Mirage" in the OCG.

Designless Square (talk • contribs) 20:24, August 12, 2011 (UTC)


 * Can you explain? I don't see why it can't be used on Infernity Necromancer in the OCG TCG... -Falzar FZ- (talk page|useful stuff) 22:54, September 26, 2011 (UTC)

Cards to side against Agents need to be added, as they are now the top deck of the format. I recommend Thunder King Rai-Oh (stops Earth, negates Hyperion/Kristya/BLS if they run it, Sangan if they run BLS), Light-Imprisoning Mirror (stops everything), Leeching the Light, (gain major ATK for game, was popular at the last YCS), Dimensional Fissure/Macro Cosmos (nothing in grave, no fuel for Hyperion, nothing to drop Kristya, nothing for BLS, Sangan doesn't search). Lappyzard (talk • contribs) 05:57, September 25, 2011 (UTC)

Grave of the Super Ancient Organism stops Hyperion, BLS, Kristya, and Trishula as well as the occasional Stardust. Chain Disappearance rids you of pesky Earths and Shine Balls. BF2 Talk  Deck Guides 12:50, September 25, 2011 (UTC)

I can't believe I forgot this: side Zombie Master against Zombies. Paladin of Cursed Dragon works as well although not necessarily as effectively. Of course, Puppet Plant works as well. Kycoo stops Book of Life if I'm not mistaken. BF2 Talk  Deck Guides 23:01, September 26, 2011 (UTC)

Ah. Big Burn against Infernities, or does that not work? Ally of Justice Quarantine isn't bad against Agents (Vulnerable only to Honest and Jupiter, and not even BLS). BF2 Talk  Deck Guides 23:25, September 26, 2011 (UTC)

Big Burn worked pre-Leviair, but now it might actually help them. Lappyzard (talk • contribs) 01:55, September 27, 2011 (UTC)

Nah, it's as effective as ever-unless they have Tour Guide, they have no access to Leviair once their Necromancers are Banished. BF2 Talk  Deck Guides 02:11, September 27, 2011 (UTC)

And all good Infernity decks are running Tour Guide. Lappyzard (talk • contribs) 19:19, September 27, 2011 (UTC)
 * I meant that they have to draw it, since they'll be topdecking. BF2 Talk  Deck Guides 20:40, September 27, 2011 (UTC)
 * Definitely a counter.
 * I should have been clearer. "Infernity Mirage" cannot be stopped by "Chain Disappearance" in the TCG because it is no longer a valid target after the cost for its effect is carried out (with Priority).
 * "Zombie World" works all right against Agents. It stops Kristya, keeps Hyperion from bombing anything, blocks the effect of Jupiter, and crushes Sanctuary if they're using it (sillyheads). Doesn't stop Venus though.

Designless Square (talk • contribs) 20:06, September 30, 2011 (UTC)
 * Are you saying Big Burn is a counter? BF2 Talk  Deck Guides 20:39, September 30, 2011 (UTC)


 * Actually, my mistake, I misread it as you can't use it in the OCG for some reason, when you meant you can't use it in TCG. -Falzar FZ- (talk page|useful stuff) 02:35, October 1, 2011 (UTC)

Mind Crush really trips up Machina Gadget decks, especially those that use the Gadget chain with Ultimate Offering for Xyz. --Gadjiltron (talk • contribs) 13:03, October 6, 2011 (UTC)

Dark World
Designless Square (talk • contribs) 15:04, November 13, 2011 (UTC)
 * "Kycoo the Ghost Destroyer" is good for blocking Gates and Smog, and fiddles with the Graveyard. He dies to Raven and Snoww+, though.
 * Maybe you could add the caveat "bypassed by Dark World Lightning"; that card makes Debunk very hard to use.

Rabbit / Evolsar
Any Ideas to stop this new threat? Ruicub (talk • contribs) 12:07, November 15, 2011 (UTC)

Imperial Iron Wall. More Effect Veiler. BF2 Talk  Deck Guides 17:37, November 15, 2011 (UTC)

Use Dark Trap Hole and Giant Trap Hole to counter rescue rabbit, it should work quite effectively seen as it was originally desinged to counter Rescue Cat. Karma Cut can annoy rescue rabbit although he he may re summmoned later with Leviair the Sea Dragon

matthew.lightbody@talktalk.net (talk • contribs) 16:09, November 19, 2011 (UTC)

I sided Lava Golem during Six Samurai format. I plan to do the same if the Rabbit Dino deck becomes big. It won't, though. It can't compare to Plant Synchro. Lappyzard (talk • contribs) 17:59, November 19, 2011 (UTC)

Any more advice to counter Rabbit / Evolzar? 24.0.144.144 (talk) 00:57, November 25, 2011 (UTC)
 * Imperial Iron Wall works. Maxx "C" is pretty effective just to draw cards. BF2 Talk  Deck Guides 01:10, November 25, 2011 (UTC)
 * No one's mentioned "Summon Limit"? Also, "Rivalry of Warlords" pretty much locks Xyzs.

Designless Square (talk • contribs) 01:55, December 10, 2011 (UTC)

Why has nobody mentioned Mirror of Oaths? I side deck two nowadays on DN to stop Rabbit and GB. Menace13 (talk • contribs) at 04:03, December 10, 2011 (UTC)

Dark World
I have a sugggestion for side decking against dark worlds. You can side deck Appropriate, so that whenever they draw a card you also draw 2 cards, this can give you very good hand adavantage ,and it can be combined with Maxx "C" to get more extra cards.

matthew.lightbody@talktalk.net (talk • contribs) 14:04, November 25, 2011 (UTC)

Exodia
For Exodia, can we put Exchange to "cripples the deck completely", and add Amazoness Chain Master (not as good since you have to get it killed, but still useable). Battlemaniac (talk • contribs) 16:44, January 2, 2012 (UTC)

BF2's Additions
4-Star Ladybug of Doom against Gadgets, Gravekeeper's, and Gladiator Beasts.

Steelswarm is actually pretty good, and if added, Blackwing - Jin the Rain Shadow is an side card (Catastor against them). If I'm not mistaken, Des Donut hurts them as well. Infestation Wave actually hurts them as you can return their monster to their hand and destroy their card.

Chain Burn is missing - Rainbow Life, Des Wombat, Lifeforce Harmonizer, and Prime Material Dragon are all good sides against them. Vanity's Emptiness is also incredibly against them as it even stops their draw cards.

Cursed Seal of the Forbidden Spell, while a -1, will almost certainly paralyze Dragunities and hurt Gravekeeper's. Field Barrier hurts them as well, preventing them from playing Field Spell Cards.

Fossil Dyna Pachycephalo is a godsend against Fabled - protect it with a Trap or two and you can't lose.

Huge Revolution Reversal is good against Scrap (Scrap Dragon).

Hunter of Black Feathers is good against any mono-Attribute Archetype - Agents, Sabers, Dark World, etc.

Infinite Dismissal against Plants.

Karakuri Klock works against Karakuri.

More to come. BF2 Talk  Deck Guides 18:00, January 5, 2012 (UTC)

King Tiger Wanghu stops Mystical Shine Balls and destroys Earth, as well as destroying Kageki/Kagemusha/Elder (which cripples Six Samurai), destroys most X-Sabers, destroys Infernities (other than Archfiend), hurts Plants/Naturia, devastates Inzektor Wind-Ups, makes Treeborn Frog useless, etc.

Rescue Laggia is missing, Mirror of Oaths, Smashing Horn, and Bottomless Trap Hole are all effective side cards, as is Imperial Iron Wall.

Snowman Eater is good against Miracle Gemini]].

Widespread Dud is bait against X-Sabers and Scraps that gets rid of their cards. BF2 Talk  Deck Guides 19:04, January 5, 2012 (UTC)

Made some modifications, more to come. BF2 Talk  Deck Guides 19:26, January 5, 2012 (UTC)