Dark World

The Dark World monsters are a series of DARK Fiend-Type monsters with 「暗黒界」 in their Japanese names that were introduced in Elemental Energy with further support in Strike of Neos. Including even more support and also new Ace cards in Structure Deck 21 Gates of The Underworld: Brron, Mad King of Dark World uses these monsters during episodes 135 and 136 in the GX series. They are based around effects that activate when they are discarded from the hand to the Graveyard by a card effect. Therefore, this does not include cards that require you to discard as a cost, such as "Magic Jammer", "Tribute to the Doomed" and "Lightning Vortex" since Costs are not considered to be card effects. Also, because sending cards to the Graveyard is not considered to be discarding, cards like "Hand Destruction" will not work. Dark World cards benefit from the use of cards like "Card Destruction", "Morphing Jar", "Dragged Down into the Grave" and Fabled Raven.

Trivia
The names of Dark World monsters are based on colors: "Goldd" is based on gold, "Sillva" is based upon silver, "Gren" is based on green, "Kahkki" on khaki, "Broww" on brown, "Renge" on orange, "Scarr" on scarlet, "Beiige" on beige, "Zure" on azure, "Brron" on bronze, "Grapha" on graphite, "Celri" on cerulean, "Cobal" on cobalt, and "Snoww" on snow-white, with the exception of "Reign-Beaux", which is a play on "rainbow". Most Dark World monsters' artwork have the color their names were based on (Reign-Beaux has many colors, Goldd's armor is gold, etc). The names of the cards are also based on positions in an army. (Tactician, Overlord, King, Knight, Scout, etc).

Basic Strategy
Dark World cards in general are intended to gain summoning, destruction, and abilities by discarding cards (through effect) from your hand into the graveyard, and many of the Dark World monsters gain extra effects if discarded by an opponent's effect."Dark Deal" is included in this set because it exists solely to make it possible to trigger those secondary effects, by randomly discarding one of your own cards but making it "count" as having been discarded by the opponent.

Dark World monsters can rapidly and aggressively swarm the field and overwhelm the opponent by destroying and discarding your opponent's cards, using its main boss monster, "Grapha, Dragon Lord of Dark World", who has a built in destruction effect and an infinite capacity to Special Summon itself from the Graveyard.

With the new Structure Deck 21: Devil's Gate, this deck has picked up more speed in summoning and getting card: The aforementioned "Grapha, Dragon Lord of Dark World" for power and destruction, "Snoww, Unlight of Dark World" allows for quick searches for any key cards. It also adds the easiest option for the Dark World duelist to trigger the second effects of his monsters: "Celri, Guru of Dark World". However its effect is inconsistent and often leads to dead hands.

Other Discard Methods
Dark World cards do not activate if they are discarded as part of a cost (e.g. "Lightning Vortex" or "Monster Reincarnation"), but there are other ways to discard them than by "Dark World Dealings", "Dark World Lightning" or "Brron, Mad King of Dark World". These include:
 * Beckoning Light
 * Card Destruction
 * Clear Vice Dragon
 * Dangerous Machine Type-6
 * Dark Deal
 * Dragged Down into the Grave
 * Drill Warrior
 * Fabled Raven
 * Fine
 * Into the Void
 * Mirage of Nightmare
 * Morphing Jar
 * Rigorous Reaver
 * The Cheerful Coffin
 * Infernity Inferno
 * Depth Amulet
 * Fabled Dianaira
 * Royal Tribute
 * Graceful Charity
 * Extra Gate
 * Mind Crush
 * Gate of the Dark World

Recommended cards
The "Dark World" cards, which have effects that activate when they are discarded from your hand to the Graveyard via a Card Effect. By taking advantage of this effect, players are able to both create easy field presence and turn the opponent's discard effects against them. It should be noted that these effects activate in the Graveyard and are only triggered when the discard is a part of a Card Effect, not a Cost. Likewise, "sending" cards to the Graveyard due to a card effect does not trigger the Dark World monsters.

Thanks to its potential speed, this Deck can be very aggressive and powerful, though incredibly vulnerable to cards that lock the Graveyard, namely "Dimensional Fissure", "Macro Cosmos", and so on. Thankfully, the same does not apply to "Necrovalley". To be safe, main decking several copies of "Mystical Space Typhoon" and "Heavy Storm" will prevent this cards hurting you.

"Beiige, Vanguard of Dark World" is a good monster because his effect allows you to spam Grapha out of the Graveyard while not using up your vital Normal Summon.

Dark World monsters can also be combined with "Deck Devastation Virus" and "Eradicator Epidemic Virus".

Also, if you plan to use Synchro Monsters, one of the most, if not the most useful Tuner Monster would be "Fabled Raven", as its effect triggers the effect of the Dark World Monster, and increases its own level and attack. In fact, "Raven" discarding either "Goldd" or "Sillva" will merit you level 8 Synchro Monster materials. Fabled Raven is also a Fiend, so it gets an attack increase from "Gate of the Dark World" and can be removed or discarded for its effect.

"Allure of Darkness" can offer draw power, then you can Special Summon the monster you banished with "Leviair the Sea Dragon", which can also be used to summon monsters removed with the effect of "Gate of the Dark World".

"Necrovalley" does not affect this Deck, because "Necrovalley" can't negate the effect of monsters that Special Summon themselves from the graveyard.

Because of the ability to swarm level 5 monsters, "Protector of the Founders, Tyrus" and "Adreus, Keeper of Armageddon" are great additions to a Dark World extra deck. However both Goldd and Sillva take up needed discard outlets and are not necessary.

Weaknesses and Counter-Strategies
Dark World cards activate in the Graveyard, so remove-from-play strategies that revolve around "Dimensional Fissure", "Karma Cut", or "Macro Cosmos" almost completely negate their threat, though a Dark World player will still be able to Normal Summon their stronger monsters and use "Dark World Lightning" to destroy face-downs. "The End of Anubis", "Shadow-Imprisoning Mirror", "Banisher of the Light", and "Banisher of the Radiance" will also completely negate all in-Graveyard effects, making Dark World cards nearly useless. Dark World cards are also all DARK Fiend-Types, making it possible for your opponent to tailor their strategy to counter those kinds of cards specifically (such as with "Tualatin"). Since the majority of Dark World monsters have to be Special Summoned to gain their effects, they can be handled with cards that prevent Special Summoning, such as "Royal Oppression" (though this can easily backfire) and "Vanity's Ruler" or "Vanity's Fiend".