Forum:RULES

Why are the rules for yugioh so damn unclear? There's so much that we need to know just to play a supposely "simple" card game. Like all the damage step rules/trigger/ignition/the SMALL step right before the damage step but RIGHT after the attack/the effect of stardust not being able to kill snipe hunter/dark world effect does not work for "cost"/fissure is not a target. Can someone (or KONAMI) explain why the rules are so, hmmm hard? or so STUPID/RETARDED

Are the rules "Hard" or difficult, or just quite complex or complicated?

Also, sign your posts with 4 tilde (~). 70.247.169.204 20:58, March 22, 2010 (UTC)

Probally alittle of both
When cards have wide sweeping effects (Stardust, NecorValley, destruction versus sending, Honest/Shrink)

As for the whole battle step fiasco if I remenber that was solely the fault of shrink. That they had to break it down to work into pre-existing rulings. Honest I hated simply because it overcomplicated that whole setup and acting as the be all end all card for quite a while in terms of battle. I know theres Reverse Trap to throw it back at your oppenent but that was a pretty old card (like structure deck kaiba) and had fallen out of knowledge with players. 198.111.56.48 21:15, March 22, 2010 (UTC)

I have an idea
Maybe you just shouldn't play the game if the rules are "stupid" or "retarded". I think that if your pissed at the game maybe you should play something that doesn't aggravate you. Goblinpunch787

that still doesnt answer why the rules are so dumb...even if i dont play it, its still has VERY stupid rules

They're not either of those words you use to describe them...they're rules.They are what they are...and if your gonna play the game you might as well learn them...right? Goblinpunch787

I don't think this anonymous person is worth anymore of our time, unless they want to add their signature and accept that the rules are the rules, and while they are complex, they are not stupid. I doubt the OP actually plays the game, and just wants to bash it. 70.247.169.204 21:52, March 22, 2010 (UTC)

If the rules are to hard then go play snap :D OjaOwnage 18:20, March 25, 2010 (UTC)

I've been trying to learn them, but there's new stuff that are always coming up. new and new and more new cards with more new rules with more new contradictions. as in one that just came up recently as we were playing the game, when call of the haunted is "negated" for a turn (like by trap stun), does its effect still work? since when u activate it, u can select a monster, then someone chains (trap stun) then after that turn, do u get the monster or not? 24.183.22.36 08:18, March 27, 2010 (UTC)Kha

No monster is Summoned, the card Call of the Haunted will remain meaninglessly on the field. Falzar FZ 08:30, March 27, 2010 (UTC)

WTF HAPPENS TO PUPPET KING??
where the **** does puppet king go when my opponent brain controls and ojama trio my side and all 5 monster zones are full? does he get to keep "puppet king" on his side until "puppet king" is destroyed?


 * Nope Puppet King will be destroy and send to the graveyard when he return to your side of the field. Since your field is fill. --FredCat100 (talk • contribs) 16:17, July 9, 2010 (UTC)

and
i do play the game btw 24.183.22.36 01:49, March 28, 2010 (UTC)Kha
 * If you have a full field, you cannot activate Puppet King's effect. Simple Yu-Gi-Oh!. How old are you? I ask this in a non-offensive fashion. 02:09, March 28, 2010 (UTC)

puppet king is alrdy on the field (doesnt matter how long). my opponent then brain controls him. then after brain control resolves, he plays "ojama trio". which then fills up my side of the field with five monsters. where does puppet king go after he doesnt atk and ends turn?


 * "Puppet King" is destroyed by game mechanics.
 * We have a rulings forum specifically set up for your rulings questions, in case you want to ask specific rulings questions. Also, remember to sign your posts with four tildes ~, since that automatically creates a signature for you.
 * --Deus Ex Machina (Talk) 04:52, March 28, 2010 (UTC)

Hi i'm new!
yu-gi-oh is a complex game but they make it out as easy. i think they should make a mini manual of all the little things us duelists get confused about!! who agrees? Owen13 21:23, April 3, 2010 (UTC)

Well, I don't want to be offensive but I think that the rules won't be so confusing if you read the cards with scrutiny. It's always the best place to start.--Hide Head Turtle 11:12, April 8, 2010 (UTC)

What about a card like jinzo who isn't affected by traps is targeted by divine wrath who would win? Owen13 14:42, April 18, 2010 (UTC)


 * Think. 17:46, April 18, 2010 (UTC)

Since when is Jinzo unaffected by Traps?His effect is prevents the activation and effect of Traps as long as he is face-up.It is a Continuous Effect and doesn't start a chain so Divine Wrath cannot negate it.115.135.246.113 00:47, April 20, 2010 (UTC)

More proof that Jinzo is affected by traps: When he is summoned you can activate traps to negate his summoning or to destroy him (for example right as he is summoned you can activate the trap Ring of Destruction which would then kill him because his effect isn't active as he hasn't gotten completely onto the field yet. (unsure on this one) or you could use a counter trap that negates summoning on Jinzo the very moment he is summoned so he therefor returns to the hand and/or is destroyed) Jinzo's effect doesn't work while he is face up so flipping him face down with Book of Moon and then activating a trap that destoryes a face down or defence monster can be targeted at Jinzo. This stuff is really simple if you just sit down and think over the effects of the cards (or go to a FAQ and ask questions there. You do not need too much help to figure out how effects work XD Kiabaman4258 23:09, May 19, 2010 (UTC)


 * Your first example is incorrect - "Jinzo" has already been successfully Summoned, so its effect is active and preventing Traps from being activated. Cards like "Solemn Judgment" are activated before "Jinzo" is successfully Summoned - it hasn't been successfully Summoned yet, so it's not considered to be on the field yet, so its effect isn't active yet.  --Deus Ex Machina (Talk) 23:24, May 19, 2010 (UTC)

Missing the timing
Why did they over-complicate things. This rule should be terminated to make the gameplay more adjustable and less complicated. Master D (talk • contribs) 19:35, July 12, 2010 (UTC)

Rules
The rules do make sense, like you can't use Stardust Dragon's effect if Snipe Hunter's effect is used because it's uncertain if Snipe Hunter will destroy anything or if you control your opponent's drill warrior and you activate it's effect it will be special summon to the opponent side of the field. Many experienced players know the rulings, most times they are encountered in many duels. It comes with time like you can't Forced Back or Divine Wrath a Jinzo and Prime Material Dragon can negate Bottomless Trap Hole, Mirror Force, etc. If there is any discrepancies, on this site should help out quite a bit. Don't get so discouraged, gain the knowledge so you won't be fooled. 173.55.106.213 (talk) 03:21, July 13, 2010 (UTC)Automation44


 * You can Forced Back a Jinzo because Forced Back Negates the Summon.
 * On another note, a lot of the time, just read the card carefully and it makes much more sense. Falzar FZ (talk • contribs) 03:36, July 13, 2010 (UTC)