Forum:RFP Psychic

Well, it's me again, with another non-mainstream deck. I am the hipster of deck-building; I don't want to make anything overly popular. So I'm here today with a deck based on the new Psychic-Type monsters from Extreme Victory. This deck is purely theoretical, and also completely untested.

The deck is all about getting stuff for free when my monsters disappear. Wizard, Witch, and Cleric all summon monsters to replace themselves when they're destroyed. If that monster happens to be Esper Girl, I get another free card in the process. Pandaborg replaces itself with any Psychic from my deck when destroyed in battle for a simple cost of 800 LP. I also have the definition of self-replacing, Reborn Tengu. I used to think this card was overrated, but now I think it's exactly what it's cracked up to be. Psi-Blocker, or as I like to call him, ****-blocker, exists for control, and shuts down a lot of opposing plays. I can call Torrential, Gorz, Mirror Force, Warning, etc. depending on what I'm afraid of and whats been used already. I can also call key reversal cards like Dark Hole, Debris Dragon, Scrap Chimera, etc. Finally, I close out the monster line-up with 2 Psychic Commander, a level 3 Tuner whose effect gives me an easier time getting over bigger monsters. The SYnchro line-up focuses on levels 6 and 7, since that's what I'll be making most often.

The spells are mostly Staples, with Psychic-Staple Emergency Teleport, and a copy of Miracle Synchro Fusion. Aside from being the best bluff card ever (getting a draw if it's destroyed), it lets me drop an indestructible piercing beatstick at basically no cost. I also have 1 Burial to put Psychics back in the Grave for reuse. Traps are again, mostly Staples, with 1 RFTDD fro major swarm, and Mind Crush to take advantage of the fact that Psychic Nightmare lets me look at my opponent's hand, along with all the other add-to-hand effects of Sams, Scraps, Dragunities, etc.

Thoughts? Lappyzard (talk • contribs) 18:59, June 20, 2011 (UTC)