User:ArchmageJun

Jun
Well, My name is Jun, and I'm Korean. I run a pretty-good spellcaster deck. When Stardust Overdrive comes out, my deck would be complete.

My Deck, Spellcasters
I started spellcasters with The Spellcasters Command and Spellcasters Judgment structure decks. My spellcaster deck included Secret Village of the Spellcasters and Sorcerer of Dark Magic, which locks my opponent from using both Spell and Trap cards. Sorcerer of Dark Magic, everyone thinks its very hard to summon ,but I summoned it very often. But later on, I changed my deck into spellcounters, which disrupts opponent's strategy and summoning spellcasters easily.

The Spellcounters
Spellcasters are very good because their spellcounters do many jobs, destroying spell or traps, saving your spellcasters form getting destroyed, and more. So the whole point of the spellcaster deck is to gather as much as spellcounters during the game and blow your opponent witha blow. Spellcounters sometimes can be difficult to understand and may be hard to gather them quickly. Magical Citadel of Endymion, the field card, is used to storage spellcounters and the effect allows to remove spellcounters from this card. Other cards to gather up spellcounters include Pitch-black power stone, Crusader of Endymion, Armor Exe, and Spell Power Grasp, and more. My deck contains 100% spellcasters. All of the monsters are spellcasters and they're mostly weak so I run 2 of Solidarity, which will boost up my monstes' ATK with 1600.

Weaknesses of my Deck
No deck can be best. Every deck has a weakness. Spellcasters have few anti-support cards. And some decks are very good against spellcasters. Zombies, Remove from play,and Blackwings are one of the deck that I usually lose from.