Forum:Tune World

I'm not referring to Synchronized Realm or anything like that. I mean Toon Synchro!

I think this deck could be a lot of fun, but more importantly I think it could be very fast. The main idea is the fact that Toon Mermaid is a free (not counting the 1000 for Toon World) special summon for a level 4 monster. That makes synchro summons surprisingly easy.

So, here's the line-up. There's 2 Blue-Eyes Toon Dragons as a sort of trump card for the deck. Toon Mermaid is next, obviously; there's 3. Toon Cannon Soldier is a normal-summonable Toon; its inclusion will make more sense later. Then comes a Toon Dark Magician Girl and 2 Toon Gemini Elves; the first is a quick 2000 damage, the second an easy beatstick with hand control mixed in. Now for the tuners; Rose, Warrior of Revenge is the level 4 with a not-bad effect. Black Salvo is level 3 - does Toon Cannon Soldier make more sense now? And Krebons is a level 2 with a stall effect. Next up is Nimble Momonga in threes; this gives me lifepoints and protects against swarms. Card Guard protects Toon World, obviously, and Summoner Monk can summon Rose for an instant level 8.

For the spells, I have 3 of the best searcher in existence, Toon Table of Contents. Toon World also is in 3s, as it's essential for the special summons of TDMG and Mermaid, and allows Gemini Elf and Cannon Soldier to attack directly. Allure of Darkness, meanwhile, is great because of the number of DARK monsters in the deck, but also the ease of searching with Toon Table. Scapegoat can help in synchro summons or can be tributed to special summon Blue-Eyes or Dark Magician Girl. Pot of Avarice comes in because I plan to send many monsters to the grave in this deck. Trade-In works because of the 2 Blue-Eyes Toon Dragons and the 3 Toon Tables to search them. Emergency Teleport searches Krebons for a synchro summon, an attack blocker, etc. Finally, Mystical Space Typhoon should be obvious, as should Swords.

Reckless Greed is the first trap and it's a good one; this deck will probably deplete its hand fairly quickly so the 3 Recklesses are important. Threatening Roar protects my field from OTKs and helps with the fact that most Toons can't attack the turn they're summoned. Call of the Haunted should be fairly obvious, and Dark Bribe mainly protects Toon World.

The extra deck has been tailored a bit to this deck's needs. There's 2 Thought Ruler Archfiends to replenish life points. Stardust Dragon also comes in 2, because it's needed to protect Toon World. Gungnir and Dewloren, a little farther down the list, are useful because of Toon Mermaid; Dewloren especially as it can bounce Toon World or, even better, Swords to create a lock. Other than that, it's nothing particularly special.

Tell me what you think of this concept deck. Runer5h 17:25, October 12, 2009 (UTC)Runer5h