Forum:Dark World Tune Up

Monsters: 20

Goldd, Wu-Lord of Dark World x3

Sillva, Warlord of Dark World x3

Brron, Mad King of Dark World x2

Zure, Knight of Dark World x3

Beiige, Vanguard of Dark World x3

Broww, Huntsman of Dark World x1

Scarr, Scout of Dark World x1

Kahkki, Guerilla of Dark World x2

Gren Tactician of Dark World x2

Spells: 14

Swords of Revealing Light x1

Dark World Lightning x2

Heavy Storm x1

Monster Reborn x1

Card Destruction x1

Dark World Dealings x3

Pot of Greed x1

The Cheerful Coffin x2

Mystical Space Typhoon x1

Gateway to Dark World x1

Traps: 8

Waboku x1

Scrap-Iron Scarecrow x1

Trap Hole x2

Dark Deal x1

Fine x1

The Forces of Darkness x2

In my search for a decent fiend deck I built a Dark World Deck. The original version actually had nothing but spell staples and discard effects and used Khakki and Grenn for it's field control. It Swarmed like lightning and was surprisingly powerful for having no traps to slow an enemy down. Of course the greatest failing of the archetype is a complete lack of power. I haven't yet found a decent way to remedy that yet.

Later I added the extra traps at my friend's suggestion. It doesn't seem quite as powerful now oddly enough, and I'm still looking for ways to make it more powerful. It's a very fun deck to play and on occasion it will manage a first turn kill or an OTK. Any advice that I can get will be greatly appreciated and yes I play traditional. Vampiremessiah51 03:29, March 24, 2010 (UTC)