Psychic

"Psychic" monsters are the first new Type of monster to be released in a while, and had their debut in "The Duelist Genesis". The Psychic types seen so far often resemble robots or cyborgs, and often feature elements of cyberspace, circuit board patterns, and yellow electricity in their art. It is worth noting that many Psychic-Type monsters resemble what in the past were Machines,  Fiends, or  Spellcasters (such as Mutant Mindmaster, Mind on Air and especially Jinzo, whose OCG name actually has "Psycho" in it). The majority of their effects and support cards require you to pay Life Points, while several of them help you gain life points and one has the ability to do both. Overall, the theme of paying Life Points and gaining them back is consistent. Psychics also support a heavy Synchro element with cards like Emergency Teleport, "Magical Android", "Thought Ruler Archfiend" and "Overdrive Teleporter".

Unlike any other Monster types released so far, Psychic monsters have consistently supported each other as an archetype theme.

Like Machines, most Psychic monsters tend to have either LIGHT, DARK or EARTH attributes, though they may be of any attribute.

Notable Psychic monsters include "Mind Master", "Psychic Snail", "Psychic Commander", "Krebons", "Thought Ruler Archfiend", "Storm Caller", "Magical Android", "Psychic Lifetrancer", and the TCG-exclusive, "Overdrive Teleporter".

In Crimson Crisis, Psychics will be getting the first Level 9 Synchro Monster- "Hyper Psychic Blaster".

In Yu-Gi-Oh! 5D's, Sayer uses Psychic-Type monsters.

Example



 * Also See: Lists of Psychic Monsters, Psychic Support Cards, and Anti-Psychic Support Cards.