Card Tips:Clear World


 * You can handicap your opponent by summoning Monsters to his side of the field. However, you may need to use Mask of Restrict to stop your opponent simply using them as tribute them before the effects are applied. Some examples include:
 * "Ojama Trio" allows you to see your opponent's hand.
 * You can use this with The Tricky and Tricky Spell 4 in combination with Ojama Trio to quickly summon Obelisk the Tormentor (Effect Monster), allowing you to have a strong monster unaffected by Clear World while your opponent suffers. Then activate Mask of Restrict to solidify the lock.
 * "Lava Golem" will inflict 1000 burn damage, and will cause Clear World to inflict a further 1000.
 * "Grinder Golem", "Destiny Hero - Departed", "D.D. Guide" and "Revival Gift" can prevent your opponent from attacking.


 * Alternately, you can give your opponent control of a monster with cards like "Creature Swap" or "Give and Take".


 * The controller of "Elemental Hero Electrum" or "Elemental Mistress Doriado" will have to:
 * Play with hand revealed
 * Discard one card in the hand
 * Lose 1000 Life Points
 * Destroy 1 Defense Position monster they control
 * Pay 500 life points to play each Spell Card


 * "Ameba" is much easier to summon, and inflicts 2000 damage when swapped. It will then force your opponent to discard a card if it is still on the field during his End Phase.


 * Monsters such as "Fox Fire" cannot be used as a Tribute, so may prove difficult for your opponent to remove, making them good Creature Swap targets.


 * Equip "Scroll of Bewitchment" to your opponent's monster's to manipulate "Clear World"'s effects, and send them back to your hand through cards like "Fairy of the Spring" to virtually control the field.


 * There is currently only one monster of the Clear archetype that has been released, so it is (almost) inevitable that you will be handicapped by at least one of this card's effects, until you summon Clear Vice Dragon to your field and drop all of the effects. It is clearly advantageous to build a deck using monsters of the same attribute so you have only one handicap to deal with, allowing you to devise a strategy to minimize the impact and dangers of this card upon yourself.

For example, if you are using DARK monsters, your attacking options will be restricted, so you can play this card in a deck that centers its strategy on summoning a powerful dark monster that flies solo.

Or, you may wish to use an alternate win condition such as Exodia or Burn. The burn strategy can use DARK monsters such as "Stealth Bird, "Nurse Reficule the Fallen One", "Shadowpriestess of Ohm" and "Cannon Soldier".

Alternatively, use EARTH monsters and either: a) keep them in ATK position with plenty of cards preventing battle damage and/or destruction by battle, or b) use monsters whose effects activates when they are in the graveyard.

Another option is to to use this card with LIGHT monsters, as you only have to play with your hand revealed.


 * Summon Prime Material Dragon and use Scroll of Bewitchment to make it a FIRE monster. Then use a deck of FIRE monsters.
 * You could make Des Wombat a FIRE monster instead.


 * Combo with DNA Transplant for any of the above strategies so that both players suffer only one of this card's consequences.


 * Earthbound Immortals are perfect for this card. If you control only 1 monster and that monster is an Earthbound Immortal, you will be completely unaffected by this card.


 * With the release of the tournament-legal Obelisk the Tormentor and eventually The Winged Dragon of Ra, and the legitimizing of the DIVINE Attribute, cards like DNA Transplant, Homunculus the Alchemic Being, and Scroll of Bewitchment have new-found use with this card.


 * Keep in mind that you can also sidestep most effects from Clear World with Egyptian Gods, due to their unique attribute (DIVINE) that will not give you a negative effect. You will still have to pay the 500 LP though.


 * Use the Life Point gain effect of Solemn Wishes to essentially nullify the cost for this card.