Forum:Turbo Cannon Turbo ~~ Please Comment!

With the release of Ancient Prophecy, came a brand new record-setting monster. The title may have ruined the suprise for you, but maybe not. If you still do not know what card I am talking about, let me have the honor of introducing you to the mighty Turbo Cannon! He sets the record for the lowest Level Synchro monster in the game, coming in at Level 3.

The point is to use my little Level 1 Machines to Synchro Summon Turbo Cannon, and protect it, using its one-per-turn destruction effect to really control the duel. I can also give my opponent monsters to destroy, in the forms of Lava and Grinder Golem.

Monsters:Turbo Rocket and Booster are first. Both are 0 ATK Machines, which just begs to be duplicated. Turbo Booster's Special Summon effect also helps me instantly Synchro this card, and helps with the fine-tuning of other Synchros. Or, he could give his own life to blow up monsters. Cyber Valley is the other 0 ATK, Level 1, Machine, and he screams drawpower. I can revive then remove him with Kinka-byo for a Pot of Greed, but it would cost me my Normal Summon. Sangan can search nearly anything, and Marauding Captain adds speed to the deck. Lava Golem can burn my opponent for an alternate win, or be blown up by Turbo Cannon. Grinder Golem shares the second mentioned purpose, but also gives me Level 1 Tokens to work with. Lastly, Cyber Dragon is there for Oveload Fusion.

Spells:Machine Duplication is always welcome here. 3 different targets, and all of them are great to have in numbers. One for One can grab a couple cards from the deck, possibly dumping something to be revived later. Soul Release is tech to screw with my opponent's Graveyard, like Lightsworn and Blackwings. Giant Trunade clears the field, and D.D.R can bring back a Cyber Valley. Heart of Clear Water helps Turbo Cannon stay around for a couple more turns, and MST is standard removal. Burial from a Different Dimension is also for helping with Cyber Valley or Overload Fusion, and Overload itself brings out Chimeratech Overdragon.

Traps: Waboku and Gravity Bind protect Turbo Cannon, or stop Golems from breaking me. Return from D.D can swarm after a couple Cyber Valleys or Overload Fusion, and Call of the Haunted and Limit Reverse bring back things needed.

Please give me suggestions on how to improve this deck!--Akiza Izayoi 22:57, January 7, 2010 (UTC)