Forum:A Very Eccentric Deck

DP09-JP017. That's the number of the phenomenal new tuner Eccentric Boy. Here's its effect.

''When this card is selected as a Synchro Material Monster, the other Synchro Material Monsters must be 1 monster in your hand. The Synchro Monster that uses this card as a Synchro Material Monster has its effect negated and removed from play when it's removed from the field.''

Yes, it is phenomenal. So, let's build a deck around it!... and that's the surprisingly difficult bit. You see, the thing about it is that you need to get synchro materials into the hand, which requires a rather different approach than used by many decks. And what I came up with is...

Yes, you are looking at a GUARDIAN support engine. I am using Guardian monsters to synchro summon. The second monster on that list you're looking at (the one below 3 copies of Eccentric Boy) is Arsenal Summoner, and it's the reason that this idea isn't laughable. Honestly, Guardians weren't my first choice of support for Eccentric Boy, but I found that I needed to get monsters into the hand at will - monsters that could be either level 5 or 4 - and Arsenal Summoner was the way to go. Its effect can search out Guardians Baou and Grarl for synchro summons, and Guardian Eatos as a sort of alternate win condition. The Tricky is a good level 5 monster, being useful for synchro summons while in the hand or on the field. Kamakiri searches out Eccentric Boy; that's it, really. Sangan also searches out Eccentric Boy, but also some other cards. Dandylion's effect activates when used with Eccentric Boy as synchro material (or with any other monster, for that matter), so it works well in this deck. Plaguespreader and Cerberal function as alternate tuner options, working with some of the deck's discard effects. D.D. Crow is a nice tech card against some revival effects. Dark Mimic LV3 functions as draw power. Finally, Element Saurus... well, it'll make a little more sense in a bit, but suffice to say that its effects are useful.

The Shallow Grave comes first here, because it's an easy way to reuse Arsenal Summoner primarily, and to a lesser extent Eccentric Boy or even the Guardians themselves. Fossil Dig can search out Grarl for a synchro summon, or Element Saurus if it's necessary. Heavy Storm, MST, Book of Moon and My Body as a Shield are obvious cards. Taiyou is less obvious, but it combos nicely with The Shallow Grave to special summon a Guardian, and can work against my opponent's first-turn set monsters to deal some extra damage. Soul Release is a tech card that combos nicely with Guardian Eatos. Trade-In and Allure of Darkness are draw-power cards. Finally, Gravity Axe - Grarl is a decent equip card that can help me to actually summon Grarl, in a pinch, and to use Eatos's effect.

For traps, I have Call of the Haunted as well as a copy of Limit Reverse; Limit Reverse works with Sangan, Eccentric Boy, Dandylion, Plaguespreader... there's enough targets to merit its inclusion. Bottomless Trap Hole is a good removal card. Return from the Different Dimension makes sense only because Eccentric Boy removes from play the cards he synchro summons; it also works with Soul Release for a quick game-ender. Finally, this deck definitely needs protection, and three Threatening Roars can easily provide that.

In the extra deck, I have more brute force than I normally would, as Eccentric Boy negates effects. Thus, 2 copies of Red Dragon Archfiend and Gaia Knight. Continuing on, there's mostly standard stuff, except for an Ancient Sacred Wyvern (because I have Fiend Roar Deity Cerberal), Fiend Roar Deity Legion (ditto), and Arcanite Magician (because of the Tricky). Other than that, yes, it's pretty standard.

Tell me what you think of this concept deck. Runer5h 03:00, September 7, 2009 (UTC)Runer5h