Forum:Hero Gate Bounce

Hey welcome, First off, I'd like to say I'm quite experienced in Yu-Gi-Oh! So I do know what I'm doing. Alot of people have made Elemental Hero Decks, some are quite good, some are not. You may say its clichéd but, I feel I have a unique aspect outlook to heroes (i.e. my deck ^^) The deck's focus is Voltic, Shining, Zero and most importantly Card Advantage! (+1, +2 etc.)(with Stratos)

OK here goes: MY VOLTIC BOUNCER DECK

Side Deck

 * Chain Material x2
 * Gold Sarcophagus x2
 * Effect Veiler x2
 * Maxx "C" x2
 * Cyber Valley x2
 * Snowman Eater

Combos
Okay so that's my deck layout. Now let me explain why I use certain cards. I would also like to thank David OCG when I saw his deck idea it inspired me. He used Hero Gate and I tested his deck, then used his deck as a template, but this version is more mine now :P
 * Fusion Gate: Is used for (a) I want to RFP my heroes (b) Can be used multiple times. It's the decks main focus.
 * Voltic: Is used to 'bounce' +1 back my RFP heroes especially Stratos (another +1). And if used right is +4, yes I have done this before!
 * Honest is limited, hence I use Stronghold Gaurdian also, 3000 DEF Voltic is hard to get past, and is +1 again (backlash damage) and summon back hero.
 * Trap Stun: Game pusher or security, and Seven Tools for a further push.
 * Snowman Eater and LJJM are great opening cards, destroy or bounce one card back, then recycle for fusion fodder.
 * V-hero Adoration is going to further help Voltic as I can lower my oppoents monsters ATK and plus again.
 * Maxx C vs. Upstart Goblin: Upstart will only give me one card, So will Maxx "C" if you respond to your opponents Special Summon, but there's a good chance they'll Special Summon at least twice in a turn (Hint hint, all these crazy synchro summons, godly against Six Sams, I drew 7 cards in one turn! :D
 * Divine Neos: Is used for two reasons (a) Dump 5 monsters via FF (b) Big Boss Monster he can absorb (1) Wildheart for trap immunity (2) Ice Edge for Direct Atk (3) Voltic to bounce back the RFP Voltic. It doesn't matter if he's stopped, he's mainly used to mill 5 cards, and if I can't, I'll mill 3 for V-Hero Trinity
 * Mind Control vs. Super Poly : Mind Control has no cost, and can take face down monsters, works great with fusion gate. Super poly has a cost but is quickplay and unstoppable.
 * Zero+Cyber Valley 2nd Eff= Legal Raigeki and Pot of Greed :P
 * Chain Material is a side card but works pretty smooth allowing me to crazy fusion summon in one turn. Here's a Vid Link explaing it (not mine I give all credit to the owner ChroahCresta: http://www.youtube.com/user/ChroahCresta#p/c/584F1CADFD08DE17/9/qhFfCmaaKXE

86.44.150.169 (talk) 02:03, May 1, 2011 (UTC)DJVolticBouncerindaMix
 * And thats pretty much it, I know there's alot more but I think I covered the essentials.
 * Now your turn, I need help in trimming down to 40 ( I have too many spells, and staples, maybe cut a few there)
 * ^means they aren't out in TCG yet but I'm waiting.
 * Nova Master is gonna be beast with this deck as I have experienced situations where I could have an extra draw along with my +1. Also he can be used to Super Poly Horus. Hence why I run Heat, he's beatstick and Anti-Sirroco
 * I'm also waiting for the Dark Hero: Elemental Hero Escuridao he can Super Poly Shi Ein! and Blackwings!. Hopefully he'll have a better effect to it's manga counterpart.
 * Thank you so much for your time ^^ and keep rocking those heroes!