Exodia OTK

There are many ways to get all 5 pieces of "Exodia" into your hand in one turn. Each of the following decks focuses on different playing styles in getting "Exodia" to the hand as soon as possible. Generally, the best way to play "Exodia" is to concentrate on draw power and protection of the "Exodia" pieces. There are many other ways to use them well.

Standard Exodia support cards
These are just standard cards you want in most "Exodia" decks. "Soul Taker" and "Snatch Steal" may come in handy since "Exodia" decks don't focus on bringing the opponent's Life Points to 0. "Lavalval Chain" is a good option to use in your Extra Deck. Gemini Imps can also be utilized to protect your hand from discarding effects.

Exodia OTK Mega Draw
This deck focuses on using mass draw power to get through your Deck as quickly as possible in one turn. By using "Royal Magical Library" for a big boost in this Deck you are able to go through the deck at rocket speed and possibly drawing the whole deck in one turn, leaving your opponent with very little reaction time. By using LV8 "Destiny HERO" cards, you can combo "Trade-In" and "Destiny Draw" to get the most flexibility out of the deck. As "Destiny Draw" is now finally unlimited, "Broken Bamboo Sword" and "Golden Bamboo Sword" can provide an excellent substitute combo, though not nearly as good as Trade-In or Destiny Draw. Another combo, which can draw up to 12 cards, utilizes Good Goblin Housekeeping and Emergency Provisions. (Further details in Good Goblin Housekeeping "Tips" section.) There is also another type of "Exodia" Deck, one that also focuses on Mega Draw but also thins the Deck.

Deep Draw Dragon Exodia
You can also combine this Deck with "Destiny HERO" monsters to abuse the effect of "Allure of Darkness" and "Destiny Draw". Also, you can use Level 8 "Destiny HERO" monsters such as "Destiny HERO - Dreadmaster", "Destiny HERO - Plasma" and "Destiny HERO - Dogma" to use "Trade-In" with them. A good strategy is to use "Destiny HERO - Diamond Dude" with "A Feather of the Phoenix" to to activate a card effect from the Graveyard without cost. So you've drawn many cards, without the necessity of thinning the Deck with cards like "Toon Table of Contents" or "Thunder Dragon" and you've got a solid Deep Draw "Exodia" Deck.

Heart of the Underdog Exodia

 * Heart of the Underdog
 * All 5 pieces of Exodia
 * Hand Destruction
 * Reload
 * Monster Recovery
 * Optional. Difficult to use in every situation effectively.
 * 20-30 Normal Monsters with high stats.
 * These should be either High Defense or High Attack monsters. Can be focused on Attributes and/or Types to make Xyz Summons that specify materials.
 * Rescue Rabbit (optional)

"Heart of the Underdog" is used to draw as much of the Deck as possible. This is due to its own effect working on the card that its effect draws. If it is also another Normal Monster, it can allow you to draw again. This stops when you draw a card that is not a Normal Monster. Due to the wording, you can also use "Hand Destruction", "Monster Recovery" and "Reload" (because they are Quick-Play Spells) during the Draw Phase to draw again and possibly start the "Heart" loop again.

For the Normal Monsters, try to use High Attack or High Defense monsters, and more specific, all of the same level. This allows you to use them for Xyzs of that Rank and opens up a large amount of potential for your Duels that fail to win within two turns. Because you can use "Rescue Rabbit", you can easily pull two Normal Monsters out of your Deck and Xyz Summon monsters like "Evilswarm Ophion", and "Evolzar Laggia". It is also possible to use Tuner Normal Monsters to Synchro Summon allowing a large range of different attacks with such a restrictive Deck Build.

Appropriate Exodia
The goal of this deck is to force your opponent to draw while you use the effect of "Appropriate" to draw more cards than your opponent. "Hiro's Shadow Scout" and "Cup of Ace" are great cards to use because they make your opponent draw cards while you chain your "Appropriate" to their draw, and also have other effects that help you. Cards that force your opponent to draw like "The Bistro Butcher" are pretty useful for this strategy, although this Deck is not normally offensive. "Dark Bribe" is one of the staple cards in this deck. Use it to protect your appropriates. It should also be noted that "Mind Wipe", "Disturbance Strategy", and "Heavy Slump" could also be used to reset your opponent's hand (in case they have something to stop you) and then use "Appropriate" to draw more cards. Also, an important thing to keep in mind is not to use cards like "Book of Eclipse" too often, unless your opponent has a small amount of monsters, or you have multiple "Appropriates" on the field. Also remember that at the end of your turn, you discard cards because of your large hand, but your opponent doesn't. This is why cards like "Dark World Dealings" and "Magical Stone Excavation" are especially useful.

X-Saber Exodia OTK

 * All 5 pieces of Exodia
 * Rainbow Life
 * X-Saber Axel or Card of Safe Return (Traditional only)
 * X-Saber Palomuro
 * XX-Saber Emmersblade

You will need 1 "X-Saber Palomuro" in your Graveyard and 1 on your field. You will also need "X-Saber Axel" on your field and "Rainbow Life" face-down. First you need to activate "Rainbow Life". Now you attack with "X-Saber Palomuro" against a monster which has 500 ATK or more than "Palomuro". With "Rainbow Life" you will gain the Life Points that you should have lost and with "X-Saber Axel" you will draw a card, and then you can pay 500 Life Points to Summon the other "X-Saber Palomuro" from your Graveyard and keep on attacking until you have drawn out your Deck. This works with "Spirit Barrier", but only if you have a lot of Life Points to spare. "XX-Saber Emmersblade" is a good choice to add as well as it thins the Deck and searches for "X-Saber Palomuro" and "X-Saber Axel".

In Traditional Format you can use "Card of Safe Return" instead of "X-Saber Axel".

Bistro Butcher Exodia

 * All 5 pieces of Exodia
 * The Bistro Butcher
 * Creature Swap
 * Nova Summoner
 * Shining Angel
 * UFOroid
 * UFO Turtle
 * Masked Dragon
 * Troop Dragon

Additional cards may include


 * One Day of Peace
 * Pot of Avarice
 * Magical Mallet

Use "Creature Swap" on your "The Bistro Butcher" to put it on your opponent's side of the field in Attack Position. Have a "Nova Summoner" on your side of the field in Attack Position. Now just attack "The Bistro Butcher" and Special Summon another "Nova Summoner" once the other one gets destroyed. Once you run out of "Nova Summoners" Special Summon "Shining Angel". Keep on doing this and do it in this pattern : "Nova Summoner" > "Shining Angel" > "UFOroid" > "UFO Turtle" > "Masked Dragon" > "Troop Dragon". Each time your monster gets destroyed you will draw 2 cards because of "The Bistro Butcher".

Dark World Exodia FTK
This is very similar to "Exodia" OTK Mega Draw, in that using mainly Spell cards that discard "Broww, Huntsman of Dark World" and "Snoww, Unlight of Dark World" to search out "Dark World Dealings" and has massive consistency while you draw cards. Although "Dragged Down into the Grave" has good Cycling, it could make for a loss of an "Exodia" piece. Use "Dark Eruption" or "Dark Factory of Mass Production" to retrieve those pieces, make up for "Card Advantage" or use "Dark Eruption" to return lost "Dark World" monsters to the hand, and discard them again with either "Dark World Dealings" or "The Gates of Dark World". If you've already used the "Gates" effect, then simply play "Terraforming" to search out another one, or use "Snoww, Unlight of Dark World's" effect. Note: you should only use "Snoww" to search out either "Broww" or "Dealings". It is also good if you side in "Imperial Iron Wall" to defend from Decks that banish cards before they enter the Graveyard. Playing against other "Dark World" Decks will definitely hurt, as if the opponent sends a "Snoww" from your "Dark World Dealings", they could eliminate an "Exodia" piece. "Neko Mane King" is a disaster to play against, and in itself is anti-"Exodia". But against this Deck it's a particularly difficult card to get rid of. Using "Dragged Down into the Grave" instead of "Dealings" will ensure you will not send a "Neko Mane King" to the Graveyard, but will hinder you as the opponent knows not to discard "Dark World" monsters.

For the second build, you can "Trade-In" "Grapha, Dragon Lord of Dark World" for 2 cards, although you do not gain his destruction ability. Then you can search for "Grapha, Dragon Lord of Dark World" through "Snoww, Unlight of Dark World's" effect. Thanks to "Beiige, Vanguard of Dark World's" low Level and free (almost) Special Summons, you can discard "Beiige, Vanguard of Dark World" and return it to your hand with "Grapha, Dragon Lord of Dark World's" effect. Then you tribute your "Grapha, Dragon Lord of Dark World" through "Advance Draw" to get a hand size +1 (basically a "Pot of Greed"). Once you're done and gone through your "Advance Draw" you can banish your "Beiige, Vanguard of Dark World" through "Allure of Darkness". If you don't have enough of the right cards, then simply add three "Reckless Greed" and win during your opponent's Standby Phase. This build has a 84.894% chance of winning on the first turn, provided you do the correct moves.

Inmato Exodia deck

 * All 5 pieces of Exodia
 * Inmato ×3
 * 2 or more Cherry Inmatoes
 * Shien's Spy/Creature Swap
 * Mystic Tomato
 * Chainsaw Insect
 * Lord Poison
 * Rainbow Life/Spirit Barrier
 * Seven Tools of the Bandit/Trap Jammer
 * Card of Safe Return (to draw extra cards for each "Lord Poison" destroyed) (Traditional Format only)
 * The Beginning of the End (optional support)
 * Armageddon Knight (optional support)
 * Mother Grizzly (optional support)

This strategy is based on the "Inmato" Engine combined with "Mystic Tomato" and "Lord Poison". First, use "Shien's Spy" to give your opponent "Chainsaw Insect" and use "Spirit Barrier" in order to prevent taking damage. Use "Mystic Tomato's" effect to Special Summon itself from the Deck every time you destroy it with "Chainsaw Insect", thus drawing 1 card; as an extension you may use "Lord Poison" to bring "Mystic Tomato" back from your Graveyard. If you've Special Summoned enough "Tomatoes", Special Summon "Cherry Inmato" - its effect helps you Special Summon 2 (or 3, if you've Special Summoned 2 "Cherry Inmatoes") "Inmatoes" to your side of the field. Finish by getting your "Inmato" destroyed by battle. All in all, you will get to draw at least 9 cards. If you used "Rainbow Life", you could use "Supremacy Berry" to draw more cards. You can also use "The Beginning of the End" to draw three cards. You can also use "Mother Grizzly" to get three more draws as well as Special Summon "Lord Poison" which will then Special Summon "Mystic Tomato".

You could use "The Bistro Butcher" instead of "Chainsaw Insect". You should not use "Rainbow Life" or "Spirit Barrier" if you do this. This strategy will slightly be more risky as you will be losing Life Points but instead of drawing at least 9 cards you will draw at least 18 cards.

Suggested cards:
 * The Bistro Butcher
 * Hand Destruction
 * Dark World Dealings

Lastly, you could use "Sasuke Samurai 3" instead of "Chainsaw Insect" or "The Bistro Butcher". This strategy requires you to use cards such as "Hand Destruction" in order to lose advantage while drawing as well as an Equip Spell Card (preferably "Fusion Sword Murasame Blade").

Suggested cards:
 * Sasuke Samurai 3
 * Hidden Armory
 * An Equip Spell Card that gives at least 600 Attack.
 * Hand Destruction (For use during Battle Phase)
 * Reload (For use during Battle Phase)
 * Dark World Dealings
 * Reinforcement of the Army

DARK Heart Exodia deck

 * All 5 pieces of Exodia
 * DARK Normal Monsters
 * Veil of Darkness
 * Allure of Darkness
 * Pot of Avarice (max one)
 * The Beginning of the End
 * Heart of the Underdog
 * Reload
 * Hand Destruction
 * Monster Recovery (Max one)

Use "Veil of Darkness" and "Heart of the Underdog" to go through your deck until you draw all of "Exodia". This can be quite fast if you get at least two of the cards on your first turn. Use "Hand Destruction", "Reload", and "Monster Recovery" to gain more draws/sends during your draw phase. Use "Pot of Avarice" to return your "Exodia" pieces when using "Veil of Darkness" in case you hadn't drawn "Heart of the Underdog" just yet.

Emperor Swap Exodia deck

 * All 5 pieces of Exodia
 * Swap Frog ×3
 * By Order of the Emperor ×3
 * Ultimate Offering x1
 * Solemn Wishes
 * Gravity Bind
 * Magic Planter ×3
 * Upstart Goblin ×3
 * 2 or more Mask of Darkness
 * Dark Eruption
 * Legacy of Yata-Garasu ×3
 * Magical Mallet
 * A Cat of Ill Omen

This strategy works by stalling your opponent with "Gravity Binds" until you draw "Swap Frog", "By Order of the Emperor" and "Ultimate Offering". When you do so, Normal Summon "Swap Frog", activating his effect to send a monster to the Graveyard. Negate his effect with "By Order of the Emperor", drawing 1 card, and return "Swap Frog" to your hand with his own effect. Activate "Ultimate Offering", paying 500 Life Points to Summon the Frog again, creating a loop that ends until you run out of Life Points (Or, if you have "Solemn Wishes", infinite). Once you can't pay for "Ultimate Offering", use all card-drawing effects in your hand ("Upstart Goblin", "Magic Planter", etc.) and all "Magical Mallet"s to draw the remaining Exodia pieces.

"Dark Eruption" works with "Mask of Darkness" (allowing you to get back any pieces of the combo your opponent may have destroyed or, at least, "Legacy of Yata-Garasu"), "A Cat of Ill Omen" (a slow but effective way to gather all pieces of the combo) and, obviously, the 5 pieces of "Exodia" (in case your opponent uses a discarding effect).

Puppeteer Emperor Exodia deck

 * 5 different "Forbidden One" cards
 * Mysterious Puppeteer
 * Honest
 * By Order of the Emperor
 * Ultimate Offering
 * Solemn Wishes

Virtually identical to Emperor Swap Exodia above. Protect yourself with stall cards until you gather the cards necessary for the combo. Have any monster with a continuous effect or continuous spell or trap card which activates an effect when a monster is normal summoned without a limit of one activation per turn. Mysterious Puppeteer is a prime example. Use any level 4 or lower monster with an effect which returns itself to your hand such as Swap Frog or Honest in order to trigger Puppeteer's effect, allowing you to negate it with By Order of the Emperor and draw a card. Also as mentioned in the strategy above, Ultimate Offering will allow you to normal summon the monster which returns to your hand to trigger Emperor's effect repeatedly in a loop. Solemn Wishes essentially allows this loop to circulate infinitely.

Watt/Exodia OTK
This OTK uses the effect of "Watthydra" equipped with "Twin Swords of Flashing Light - Tryce" to inflict 1000 Damage to the opponent and to add 2 "Exodia" pieces from your Deck to your hand within 2 turns. Using this effect every turn will allow the player to add 2 "Exodia" piece the next turn after its first use. Spell Cards like "Gold Sarcophagus" and "Pot of Duality" are used to maximize the effectiveness of the OTK. "Messenger of Peace" will also protect "Watthydra" from being destroyed by battle.

Cards for this Deck include:
 * All 5 pieces of Exodia
 * Level 4 Watt monsters (Eg. "Wattgiraffe", "Wattpheasant" etc.)
 * "Wattkiwi" or "Wattberyx (This is a Level 3 Watt Tuner Monster)
 * "Watthydra"
 * "Twin Swords of Flashing Light - Tryce"
 * "Messenger of Peace"
 * "Pot of Duality"
 * "Gold Sarcophagus"

Of course, Trap Cards like "Mirror Force" and "Dimensional Prison" which slow down the OTK must be anticipated with cards like "Royal Decree", "Trap Stun" and "Seven Tools of the Bandit".

Neo-Spacian Exodia OTK
The idea of this Deck is using the Neo-Spacian Draw Engine to draw cards and thin your deck quickly in order to get the "Exodia" parts.

The drawing on this deck is not as quickly as with other "Exodia" decks, but since there is a lot of specific thinning (while keeping hand advantage), getting the right cards can be easily done once most of the thinning is over. This makes the deck quite different from most "Exodia" decks, since it depends on having certain cards to combo in hand to work, which means getting too many "Exodia" pieces TOO soon would actually handicap you. "One Day of Peace" and "Battle Fader" (or even "Gorz the Emissary of Darkness") are a key card to give you a few turns to stand your ground.

This deck is easy to combine with the "Appropriate" "Exodia" deck, since Neo-Spacian Glow Moss' effect is excellent for stalling and (with "Appropriate" out) drawing cards. Another possibility would be to use "NEX" to bring out "Neo-Spacian Twinkle Moss", giving you an extra draw per turn.

Hope for Escape Exodia OTK
Also known in some circles as "Hope for Exodia". This deck relies on boosting your opponent's life points in order to draw massive amounts of cards with "Hope for Escape".

Use standard searcher cards such as "Emissary of the Afterlife", or "Deep Diver" to get "Exodia" pieces quickly, and include a lot of single draw cards like "Upstart Goblin", "Legacy of Yata-Garasu", or "Jar of Greed" to thin out the deck.

Stall cards are not technically essential, but "Swift Scarecrow" is a useful card that will allow you to either stall for another turn, essentially allowing you to draw 1 card, or let your opponent deal just enough damage to you so you can use Hope For Escape to draw a large amount of cards. "Battle Fader" can also be used, but it has a downside of being able to be stopped by "Solemn Warning" or "Solemn Judgment", which would not only make it so your battle phase ending effect is negated, but your opponent's Life Points are now lower than they were before, making you draw less from Hope For Escape.

You should also devote some of the deck to life-point gain cards to boost "Hope for Escape". "Upstart Goblin" has a double benefit in this regard. Using even one "Gift Card" essentially lets you draw 2 cards if you chain it to "Hope for Escape" (though be sure to get the order right. If you chain Hope for Escape to Gift Card you will not gain the extra draw).

A somewhat effective stall for this deck is "Kuribon" and "Ultimate Offering. Your opponent will gain massive life points, and it's nearly impossible to get to you.

Another benefit to using this deck is that taking a hit for a turn or two is not a problem, and will actually increase your draw power. Just be careful to keep your life points over 1000/2000 so that you can still activate "Hope for Escape". If all else fails, "Self-Destruct Button" is an easy out.

If this deck is using mostly traps, you can turn it into a "Chain Draw" variety with "Accumulated Fortune", "Waboku", and others.

Appropriate Exodia OTK
The main goal of Appropriate "Exodia" is to have "Appropriate" and have it active on the field. There is little to no defensive capability, as the deck focuses mainly on getting and fueling Appropriate's life on the field. "Dark Bribe" can be used not only to negate the opponent's cards, but also to activate Appropriate's effect. This deck is a hybrid of Dragons and "Appropriate". With the slew of draw cards now available, and "One Day of Peace" to force the opponent to draw, "Appropriate" can OTK, even if just 1 is active. "White Stone of Legend" is a nice card to thin the Deck out, and its effect activates from wherever it entered the Graveyard.

With "Appropriate", "Cup of Ace" essentially becomes a "Pot of Greed" for both players; however, your opponent should have no chance to use their cards. "Royal Magical Library" can provide a good boost as well as a decent defense if you get a bad hand.

White Dragon Exodia OTK
White Dragon Exodia OTK

Traditional Format Exodia Decks
Note: All decks in this section contain some cards that are only allowed in the Traditional Format.

Sangan Recycler Exodia
This version of is probably the most basic way of constructing an "Exodia" Deck. On the first turn, you use "Foolish Burial" to get "Sangan". Using "Infinite Cards" helps here. Then, continuously use "Upstart Goblin", "Hand Destruction", or "Card Destruction". Use "Limit Reverse" or "Dark Eruption" to repeatedly use "Sangan's" effect to win the Duel.

Obviously, this Deck is vulnerable to Aggro Decks and Beatdown Decks, so cards like "Messenger of Peace", "Wall of Revealing Light", "Gravity Bind", "Spatial Collapse", and "Destiny HERO - Defender" can help stall for time. Plus, cards like "Dekoichi the Battlechanted Locomotive" 'Witch of the Black Forest"and "Emissary of the Afterlife" can help you draw or search for the "Exodia" pieces. (You could also use "Deep Diver" to move an "Exodia" card to the top of your Deck.)

You can also use "Hand Destruction" to discard 2 "Exodia" Normal Monsters to search for more parts. Then, once you've done this, use "Dark Factory of Mass Production" to return the 2 discarded pieces.

Worm Exodia

 * All 5 pieces of "Exodia".
 * Worm Zero
 * 3 "Worm Linx"
 * Future Fusion
 * Gold Sarcophagus or any card that can pull a spell card from your deck.
 * 20+ "Worms" (preferably 6 or more different types of "Worms").
 * Any stall card you desire.
 * It should have high def or draw cards

What you got to do is to try to get "Future Fusion" in your hand as soon as possible. If you draw it first turn, use it to send every "Worm" monster, except 1 - 2 "Worm Linx" to the Graveyard. Regardless of whether or not you manage to summon "Worm Zero", what you will be drawing will either be the "Exodia" pieces or stall cards. Set "Worm Linx" on your side of the field, then either Flip Summon it or have your opponent attack it (with "Waboku" activated) and combine it with stall cards for great drawing power. This deck focuses heavily on just 1 card, "Future Fusion", and cards such as "Mystical Space Typhoon" or any spell negation cards will severely hinder the Deck's capability to thin out and draw. Place a couple of "Dark Bribes" and "Spell Reclamation" (optional, only if it gets negated) to protect "Future Fusion". DD will ruin the deck as well, so beware running this deck against it. If you do run against it, you can use "Imperial Iron Wall" to stop all banish effects.

Chimeratech Exodia

 * All 5 pieces of Exodia
 * Future Fusion
 * Deck thinning cards
 * Gold Sarcophagus
 * Cyber Dragon
 * Chimeratech Overdragon
 * Machine-type Monsters

Pretty similar to Worm Exodia, the Chimeratech Exodia focuses on using "Future Fusion" to Fusion Summon "Chimeratech Overdragon", thinning your deck and making it easy to draw "Exodia".

Suggested combo:
 * Cyber Eltanin
 * Cyber Larva
 * Cyber Ouroboros
 * Cyber Valley
 * Most of your Machine-type Monsters should be LIGHT.

After using "Future Fusion" and filling your Graveyard, Summon "Cyber Eltanin" and mill the "Cyber Ouroboros" (among others). You'll receive a colossal ATK/DEF monster and you'll be able to discard a card from your hand and draw new ones, making chances of getting "Exodia" higher. "Cyber Larva" and "Cyber Valley" are both useful in Summoning "Cyber Eltanin" and work for stalling. Plus the former works for Deck thinning and the later for drawing.

It's also possible to use "Overload Fusion" instead of "Cyber Eltanin" in order to remove "Cyber Ouroboros" from the Deck and Summon an even stronger monster ("Chimeratech Overdragon"), but this card cannot be removed from the Deck by "Future Fusion's" effect.

Manticore's Exodia engine

 * Foolish Burial
 * 1 Manticore of Darkness in your hand and 1 in your deck
 * Card of Safe Return

Use "Foolish Burial" to send the "Manticore of Darkness" from your deck to the Graveyard. At the End Phase, send the on-field "Manticore of Darkness]]" to the Graveyard to revive the other "Manticore of Darkness". You get to draw 1 card due to "Card of Safe Return's" effect. Keep repeating until you draw all 5 cards of "Exodia". You'd want a card to counter "D.D. Crow", or it will banish "Manticore of Darkness", ruining your loop. "Prohibition" and "Kycoo the Ghost Destroyer" can stop "D.D. Crow" in its tracks.

Alternatively, you could use "Generation Shift" instead of "Foolish Burial" - or indeed, any spell or trap where you discard a card as a cost.

Infinite Equip draw loop

 * Gearfried the Iron Knight
 * Butterfly Dagger - Elma
 * Royal Magical Library

First, "Royal Magical Library" and "Gearfried the Iron Knight" must be both face-up on the field. Equip "Gearfried the Iron Knight" with "Butterfly Dagger - Elma". Due to "Gearfried the Iron Knight's" effect, "Butterfly Dagger - Elma" will be destroyed, but because of "Butterfly Dagger - Elma's" effect, it will be returned to your hand instead. Also, "Royal Magical Library" will receive a counter. When there are 3 counters on "Royal Magical Library", you get to draw a card. So keep using "Butterfly Dagger - Elma" until you draw all 5 cards of "Exodia". Alternatively, you can use all the cards with Chaos Emperor Dragon - Envoy of the End to burn your opponent for game, especially if one of your "Exodia" pieces is destroyed or banished. But due to the current limited/forbidden list, this deck is only playable in traditional format.

Makyura's Exodia

 * All 5 pieces of Exodia
 * Makyura the Destructor
 * Morphing Jar
 * Hand Destruction
 * Any Traps with Draw effect

This combo focus into drawing the 5 pieces of "Exodia" in the opponent's turn. You must discard "Makyura the Destructor" on the opponent's turn with "Morphing Jar" (to get a best hand and activate the key Traps) or "Hand Destruction" (not to waste the "Exodia" pieces already into your hand). Due to "Makyura's" effect you might activate "Reckless Greed", "Good Goblin Housekeeping" or even "Legacy of Yata-Garasu" right from your hand on your opponent's turn, turning into a deadly FTK when your opponent least expects it.

Another combo that works similarly is "Temple of the Kings" with "Sixth Sense", allowing you to draw cards easily or even milling your Deck with complacency.

Dragonfrog Exodia

 * All 5 pieces of Exodia
 * 3 Substitoad
 * 3 D. Tribe or DNA Surgery
 * 3 Super Rejuvenation
 * 20+ "Frog" monsters
 * Staple draw cards used in Frog Burn FTK

The idea behind this Deck is to Summon a frog monster alongside "Substitoad" as you would in Frog FTK, turn them into Dragons with either "D. Tribe" or "DNA Surgery", activate "Super Rejuvenation", then repeatedly Tribute your frogs using "Substitoad". When you end your turn, the effect of "Super Rejuvenation" will activate causing you to draw a card for each Dragon-Type monster that you Tributed that turn; if you Tributed enough "Dragonfrogs", you will draw until you eventually have all 5 pieces of "Exodia" in hand!

Colossal loop
First, Synchro Summon "Colossal Fighter" and active "Card of Safe Return". After this, active "Spirit Barrier" or "Rainbow Life". Now you must use "Colossal Fighter" to attack the opponent's monster and the effect of "Spirit Barrier"/"Rainbow Life" prevent the Damage. "Colossal Fighter" will revive itself in Attack Position and active the effect of "Card of Safe Return", allowing you to draw 1 card. Repeat this process until you have all 5 pieces of "Exodia" in your hand. Cards like "Axe of Fools" can be used to boost your opponent's monster's ATK while negating their effect, preventing any harmful effects from hurting you.
 * All 5 pieces of Exodia
 * Colossal Fighter
 * Card of Safe Return
 * Any monster with more ATK than your Colossal Fighter
 * Spirit Barrier or Rainbow Life

Tele/Exodia OTK

 * All 5 pieces of Exodia
 * Caam, Serenity of Gusto
 * Mind Master
 * Telekinetic Charging Cell / Brain Research Lab
 * Another Psychic-type monster on your side of the field
 * Hand Destruction based cards.

Use the effect of "Mind Master" to send all Psychic Monsters in your Deck to your Graveyard (using the Equip Spell or the Field Spell to the negate Life Point payment), Summoning "Caam" last. Then use "Caam's" effect to shuffle 2 "Caam" from your Graveyard into your Deck and draw a card. Then Tribute "Caam" to Summon another "Caam" from your Deck with "Mind Master's" effect. Repeat until you have 2 "Caams" in your Graveyard again. Use cards whose effects cause you to discard, like "Dark World Dealings", "Hand Destruction", and similar cards to put a "Caam" you draw into the Graveyard. Repeat this process until you draw all five pieces of Exodia.

This can be made into an FTK with "Double Summon" or "Emergency Teleport". "One for One" also works to this extent but is less likely to work.

You can do this with two "Caam": instead, just shuffle a "Caam" and a Gusto into your Deck to draw a card and use "Mind Master's" effect to get the other one and a "Caam" into your Graveyard.

Cards that can search/summon Mind Master include "Shining Angel", "Damage Condenser", "One for One", "Doctor Cranium", and "Sangan".

"Pot of Avarice" speeds up drawing a little, as it lets you put 5 "Gusto" back into your Deck and to draw two cards (the Psychics are then Summoned by Mind Master).

"Hidden Armory" can search "Telekinetic Charging Cell" but will prevent you from Normal Summoning (so you must already have had the monsters out) and "Terraforming" and "Demise of the Land" can search "Brain Research Lab". But due to the current limited/forbidden list, this Deck is only playable in Traditional Format.

Rainbow Ruins Brionac Exodia OTK (Traditional Format only)

 * All 5 pieces of Exodia
 * Crystal Beasts
 * Witch of the Black Rose
 * Krebons
 * Ancient City - Rainbow Ruins
 * Emergency Teleport
 * Rare Value
 * Crystal Blessing
 * Crystal Beacon
 * Crystal Counter
 * Brionac, Dragon of the Ice Barrier

First of all, you must get "Ancient City - Rainbow Ruins" + 4 "Crystal Beasts" in your Spell and Trap Card Zones. Then you must have "Brionac, Dragon of the Ice Barrier" on the field. Use the effect of "Ancient City - Rainbow Ruins" to draw 1 card. Then use the effect of "Brionac, Dragon of the Ice Barrier" to return your "Ancient City - Rainbow Ruins" to your hand. Activate it and use its effect again to draw 1 card. Repeat the same thing as many times as you need until you drew the 5 "Exodia" parts and win. Use "Rare Value", "Crystal Beacon", "Emergency Teleport", "Crystal Beast Sapphire Pegasus", "Ancient City - Rainbow Ruins" and "Witch of the Black Rose" to help you draw and empty your Deck faster as well as Synchro Summoning your "Brionac, Dragon of the Ice Barrier" and fill your Spell and Trap Card Zones to draw more cards with "Ancient City - Rainbow Ruins". Use "Crystal Counter" and "Crystal Blessing" to fill your Spell and Trap Card Zones faster. If you successfully get all the needed cards on the field plus 5 cards in your hands, you win the Duel. But due to the current limited/forbidden list, this deck is only playable in Traditional Format.