User talk:Timmy2toes

Warrior Synchro Deck
This deck is surrounded around semi-stall tactics that create walls that your opponent can't get through while you get ready to synchro and/or get the field set for an all out assault. Command Knight and Marauding Captain are the keys to your walls. If you have two of these (1 pair) on the field it is an instant wall. While Command Knight has a boosting effect, it is a little harder to get two out in one turn. Thus, Marauding Captain is a quick first turn lock that allows you to stall and get ready to either boost your field or synchro.

Another great trick about this deck is Disciple of the Forbidden Spell. It's a rather old strategy but it works great if you used it for a synchro, and more than likely you can get him your first turn and get ready to take down themed decks, like Lightsworn and Gladiator Beast who have the same attribute (Light and Earth) Unfortunately Stradust Dragon can use it's effect to destroy it, so there is a drawback there.

On a side note for the magic cards, you don't have to have that many equip cards, but I tend to use Power Tool Dragon a lot, if you don't like like Power Tool Dragon or simply can't afford it, take out the equip cards and add a Smashing Ground, Fissure, Pot of Avarice, Bottomless Trap Hole, and consider keeping United We Stand, or put in a monster worth a tribute, like Gilford the Lightning. He would work best with this deck because you should be able to keep monsters on the field for a while.

Total # of card: 45

Monsters
22

x3 Command Knight

x3 Marauding Captain

x3 Disciple of the Forbidden Spell

x2 Rose, Warrior of Revenge

x1 Marshmallon

x1 Mataza the Zapper

x1 The Fiend Megacyber

x1 Spirit Reaper

x1 Exiled Force

x1 Neo-Spacian Grand Mole

x1 Cyber Dragon

x1 Zombyra the Dark

x1 Tune Warrior

x1 Goblin Attack Force

Magic
14

x2 The A. Forces

x1 Mage Power

x1 United We Stand

x1 Assault Armor

x1 Axe of Despair

x1 Raregold Armor

x1 Mystical Space Typhoon

x1 The Warrior Returning Alive

x1 Lightning Vortex

x1 Reinforcement of the Army

x1 Monster Reborn

x1 Swords of Revealing Light

x1 Brain Control

Trap
9

x1 Solemn Judgement

x1 Magic Cylinder

x1 Michizure

x1 Sakuretsu Armor

x1 Compulsory Evacuation Device

x1 Seven Tools of the Bandit

x1 Destruction Jammer

x1 Dust Tornado

x1 Mirror Force

Synchro
11

x1 Power Tool Dragon

x1 Goyo Guardian

x1 Queen of Thorns (optional)

x1 Gaia Knight, the Force of Earth

x1 Stardust Dragon

x1 Colossal Fighter

x1 Black Rose Dragon

x1 Thought Ruler Archfiend

x1 Magical Android

x1 Junk Warrior (optional)*

x1 Armory Arm (optional)*


 * = you would have to add different Tuner Monsters to allow the summon of these Synchro Monsters.

--Timmy2toes 19:27, 7 July 2009 (UTC)