Forum:Should the Synchro Summon Ruling be removed

This is the Ruling that states ,"If a Synchro Monster is not properly Summoned, it cannot be revived with "Call of the Haunted" or other similar effects."

Now from my experience I have found few ways that this even matters.

-If the Synchro monster's summon is negated, by black horn of the heaven, Solemn Warning, etc.

-By the effect of Infernoid Tierra, which isn't released and requires your opponent to have a monster special summoned from the extra to work.

-By the effect of Gale Dogra, which requires you to play 3000 life points in order to send one monster from your extra deck to the grave.

Now the reason this ruling was invented was to avoid abuse... but from what? Really? Special summoning from the grave without using the materials? Even though only two cards can send them to the grave, and both have their restrictions.

You can't really count the first because you've technically summoned it the right way.

The Second Infernoid Tierra has yet to be tested as only yugioh pro has it, and thats automatic.

The Third is Gale Dogra, being a level 2 effect monster with only 650 atk and 600 def its stats are pretty useless. Now on to its effect.... Pay 3000 life points, for almost a completely useless effect. I believe, only Herald of the Arc Light effect works with Gale Dogra. So a completely crap card stats, 3000 life points for a ritual spell or monster. A Manju seems a better card

OK, enough bashing on Gale Dogra. Is this ruling really needed? How much could this through the game out of balance? Well lets look into what this ruling is all about, special summoning from the graveyard.

Now only a few cards can do this(On any-monster that is), Call of haunted and Oasis of the Dragon Souls, are the two main ones but there are few others out there. Both of these cards share the same feature if the trap card themselves are destroyed so is the monster. Now a few monsters like beelze can survive that, but the fact is it worth it?

Normal summon Gale Dogra, then use effect by paying 3000 life points then use an already set Call of the haunted or Oasis of the Dragon souls. Thats what you would have to do to get out a synchro monster.

Now first off, stopping this from ever happening, Trap hole, Skill Drain, breakthrough skill, any destruction or banish card, vanity's emptiness, Jowgen the Spiritualist, the list goes on and on. The Fact is that this is a dangerous play, and rattled with flaws.

Next is dealing with the monster once its been summoned/when it is summoned. First off a Mystical space Typhoon or Bottomless Trap Hole, and dash any and all hopes. But lets say the synchro can't be destroyed by Card effects, well then while they are much fewer in number they still have many weakness, one being they are just easier to get out other ways. Beelze for example, 3000 life points a weak monster and bypassing all of your opponents counter measures, or a Plague Spreader and Destiny hero malicious. One is much easier and safer then the other.

Now a main concerning point or bypass of this self balance is one other Beelze card, "Beelze the Ultimate Dark Dragon". The only reason that its the exception is its high attack and effect, which allows you to gain the life points you lost, as well as weakening their monsters.

A few other combos can be used, but again very stricken with flaws and easy counter ability, but it should be allowed.

You came for blood, I came for your souls. 23:01, April 20, 2015 (UTC)