User:Jampong


 * Hi!This is Jampong from the Philippines.And this is my User Page.

Info

 * Name:Robert


 * Wiki Name:Jampong


 * Age:17

Current Decks

 * Gladiator Beast Deck(Main Deck)

VEILER/REAPER-GLADS DECK(Main Deck)
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HAUNTED DECK
--The main focus of this deck is to have a Graveyard and RFPZ control. There common effect is that they are dependent to there Field Spell "Haunted House".

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 * Haunted House
 * Spell Card
 * Field

-When a card(s) is removed from play, put 1 "Haunted Counter" on this card(max.2). Once per turn, while you control a face-up "Haunted" monster, you can remove 2 "Haunted Counter" on this card to draw 1 card. If this card would be destroyed, remove 2 "Haunted Counter" on this card instead.

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 * House King
 * Lv7 Zombie/Effect DARK
 * ATK:2800
 * DEF:2300

-This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 face-up "Haunted House" on the field. Once per turn, you can send 1 face-up "Haunted House" you control to the Graveyard. Destroy all cards on the field, except this card. When this card is destroyed, removed it from play instead.

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 * Haunted Beast
 * Lv4 Beast/Effect DARK
 * ATK:1900
 * DEF:100

-This card cannot be Normal Summoned or Set. When this card is removed from play, while you control a face-up "Haunted House", you can Special Summon this card during the End Phase. This card cannot be used as Synchro Material Monster.

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 * Haunted Vampire
 * Lv3 Zombie/Effect DARK
 * ATK:1100
 * DEF:200

-While you control a face-up "Haunted House", you can send this card to the Graveyard to Special Summon 1 Lv4 or lower "Haunted" monster from your deck or Graveyard, except "Haunted Vampire".

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 * Haunted Dopple
 * Lv4 Warrior/Effect DARK
 * ATK:1600
 * DEF:300

-This card cannot be removed from play. While you control a face-up "Haunted House", if this card attacks an opponent's monster, it gains 400 ATK during Damage Step only.

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 * Haunted Warlock
 * Lv4 Spellcaster/Effect DARK
 * ATK:1500
 * DEF:400

-Once per turn, while you control a face-up "Haunted House", you can destroy 1 face-down Spell or Trap Card your opponent control. If you activate this effect, this card cannot attack during this turn. If this card would be sent to the Graveyard, remove it from play instead.

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 * Haunted Mad Scientist
 * Lv6 Psychic/Effect DARK
 * ATK:2200
 * DEF:500

-When this card is Normal Summoned, while you control a face-up "Haunted House", you can Special Summon 1 Lv4 or lower "Haunted" monster from your Graveyard, or that is removed from play.

-You can removed this card in your hand from play to add 1 "Haunted House" from your deck or Graveyard to your hand. If this card is on the field but "Haunted House" is not on the field, destroy this card.
 * Haunted Housekeeper
 * Lv4 Spellcaster/Effect DARK
 * ATK:2100
 * DEF:200

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 * Haunted Infant
 * Lv1 Beast-Warrior/Effect DARK
 * ATK:100
 * DEF:2000

-If you control another face-up "Haunted" monster, monsters your opponent control cannot attack this card. If there is a face-up "Haunted House" Field Spell Card, destroy this card. While this card is face-up Attack position on your side of the field, it's name is treated as "Haunted House". There can only be 1 "Haunted Infant" on the field.

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 * Haunting Call
 * Spell Card
 * Normal

-Activate only if there is a face-up "Haunted House" on the field. Add 1 Lv4 or lower "Haunted" monster from your deck to your hand. You cannot Summon it this turn.


 * Haunting Revival
 * Spell Card
 * Normal

-Activate only if you control a face-up "Haunted House" with 2 "Haunted Counter" on it. Special Summon 1 "Haunted" monster from either player's Graveyard, or that is removed from play. You cannot Special Summon other monsters this turn.

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 * Haunting Boost
 * Spell Card
 * Quick-Play

-Remove 2 "House Counter" from a "Haunted House" you control. Increase the ATK of 1 "Haunted" monster you control by 800, until the End Phase.

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 * Haunting Ground
 * Trap Card
 * Counter

-Activate only if you control a face-up "Haunted House" and a face-up "Haunted" monster. Tribute 1 "Haunted" monster you control. Negate the activation and effect of a Spell or Trap Card, and destroy it.

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Card Idea

 * Gladiator Beast Krato
 * Lv3 Beast-Warrior/Tuner/Effect EARTH
 * ATK:1500
 * DEF:500

-This monster cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, inflict 800 to your opponent's Life Points. If this card attacked or was attacked, you can return it from the field to the Deck at the end of the Battle Phase to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Krato".

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 * Gladiator Beast Caesar
 * Lv7 Beast-Warrior/Synchro/Effect EARTH
 * ATK: 2500
 * DEF: 1600
 * "Gladiator Beast" Tuner Monster + 1 "Gladiator Beast" non-Tuner Monster

-This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck(it is treated as Synchro Summon). When this card is Synchro Summoned, you can add 1 "Gladiator Beast" card from your deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 1 "Gladiator Beast" monsters from your Deck.