Champion of Black Magic

303-001 Great Angus Fire/Beast/4/1800/600 Normal Monster

303-002 Aitsu Fire/Angel/5/100/100 Normal Monster

303-003 Sonic Duck Wind/Bird/3/1700/700 Normal Monster

303-004 Sapphire Dragon Wind/Dragon/4/1900/1600 Normal Monster Super Rare

303-005 Amazoness Paladin Earth/Warrior/4/1700/300 For every monster on your field that have the text [Amazoness] in it's name, increase this card attack strength by 100.

303-006 Amazoness Martial Artist Earth/Warrior/4/1500/1300 The Battle Damage to the controller by this card as a result of battle become 0.

303-007 Amazoness Swordswoman Earth/Warrior/4/1500/1600 The Battle Damage done to the controller by this card as a result of Battle is done to the opponent. Ultra/Parallel Rare

303-008 Amazoness Blowgunner Earth/Warrior/3/800/1500 For each of your Standby Phases, you may choose 1 the Monsters on your opponent's Field. Reduce the attack strength of the chosen monster by 500 until the end of that turn.

303-009 Amazoness Pet Tiger Earth/Beast/4/1100/1500 You can only have one of these cards face-up on the Field. For each monsters on your field that have [Amazoness] in it's name, increase this card attack by 400. Unless your opponent destroy this card, your other Monsters that have [Amazoness] in their names can't be target of battle. Rare

303-010 Skilled White Magician Light/Spellcaster/4/1700/1900 Whenever you or your opponent activate a Magic card, put a Magic counter onto this card (to the maximum of 3). You may sacrifice this card when there're 3 Magic counters on this card, and special summon a [Buster Blader] from your hand, deck, or Graveyard. Super Rare

303-011 Skilled Black Magician Dark/Spellcaster/4/1900/1700 Whenever you or your opponent activate a Magic card, put a Magic counter onto this card (to the maximum of 3). You may sacrifice this card when there're 3 Magic counters on this card, and special summon a [Black Magician] from your hand, deck, or Graveyard. Super Rare

303-012 Apprentice Magician Dark/Spellcaster/2/400/800 When this card is successfully Summon, Reverse Summon, or Special Summon, put a Magic counter onto a face-up card on the field that Magic counter can be put on. When this card is destroy as a result of battle, you can choose a Spellcaster sub-type monsters with Level 2 or less and set it onto your field. Rare

303-013 Tenacious Old Magician Dark/Spellcaster/2/450/600 Reverse: Destroy a monster on your opponent's field.

303-014 Chaos Magician Light/Spellcaster/6/2400/1900 Negate all effect of effect monster cards that target this card. Ultra/Parallel Rare

303-015 Magical Marionette Dark/Spellcaster/5/2000/1000 Whenever you or your opponent activates a Magic card, put a Magic Couunter onto this card. For each Magic Counter on this card, increase this card's attack strength by 200. Remove 2 Magic Counters on this card, destroy a monster on the field.

303-016 Pixie Knight Light/Spellcaster/2/1300/2000 When this card is destroy as a result of battle and sent to Graveyard, your opponent choose a Magic card in your Graveyard and put it to the top of your deck.

303-017 Magical Knight - Breaker Dark/Spellcaster/4/1600/1000 When this card is successfully summon, put a Magic counter onto this card (to the maximum of 1). For each Magic counter on this card, increase this card's attack strength by 300. Also, remove a Magic counter on this card to destroy a Magic/Trap card on the field. Ultra/Parallel Rare

303-018 Magical Plant - Mandragora Dark/Spellcaster/2/500/200 Reverse: Put a Magic Counter on all cards that Magic Counter can put on. put on them.

303-019 Magical Scientist Dark/Spellcaster/1/300/300 Pay 1000 Lifepoints, Special Summon a Fusion Monster with level 6 or lower from your Fusion Deck. That Fusion Monster cannot attack your opponent directly, the Fusion Monster is returned to the Fusion Deck at end of turn.

303-020 Royal Magical Library Light/Spellcaster/4/0/2000 Whenever you or your opponent activates a Magic card, put a Magic Counter onto this card (to maximum of 3). Remove 3 Magic Counters on this card, draw a card from your deck.

303-021 Magical Armor - Exe Light/Rock/4/2400/1400 This card cannot attack during the turn it is Summon, Reverse Summon, or Special Summon. During each of your and your opponent's Standby Phase, you must remove one of your Magic Counters from the field. When you cannot remove one, destroy this card. Rare

303-022 Tribe Infection Virus Water/Aqua/4/1600/1000 Discard 1 card from your hand and declare a sub-type. Destroy all face-up monsters on your and your opponent's field that have that sub-type.

303-023 Death Koala Dark/Beast/3/1100/1800 Reverse: For each card in opponent's hand, do 400 damages to your opponent.

303-024 Black Scorpion - Criff of Trap Removing Dark/Warrior/3/1200/1000 When this card does Battle Damage to your opponent, choose one of the following effects and activate. - Destroy 1 Magic or Trap card on the Field. - Put the top 2 cards of your opponent's deck into his or her Graveyard.

303-025 Magical Dry Good Merchant Light/Insect/1/200/700 Reverse: Reveal cards from the top of your deck. PUt the first revealed Magic or Trap card to your hand. Put the rest of the cards to your Gravayard.

303-026 Koitsu Water/Angel - Union/10/200/100 Once per turn during your Main Phase, you may change this card to an Equipment card and Equip it on [Aitsu], or remove this card from being an Equipment card and place it in face-up attack mode. Increase the Equipped Monster's attack strength by 3000. When the equipped Monster attacks a Monster in defense mode, and the attack strength is higher than the defense strength of opponent's monster, do Battle Damage to your opponent equal to the difference. (A monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of Battle, destroy this card instead.)

303-027 Cat Ear Tribe Earth/Beast-Warrior/1/200/100 During your opponent's turn, your opponent's Monsters that Battle with this one have their base attack strengths reduced to 200 during the Damage Step. Secret Common

303-028 Absolute Obedience Demon Fire/Demon/10/3500/3000 This card can only attack when this is the only card on your field, and you have 0 cards in your hand. The effects of Effect Monsters that this card destroys are negated.

303 029 White-Tailed Black Cat Earth/Beast/2/800/500 FLIP: Return 2 of the Monsters on your opponent's Field and 1 of Monsters on your Field to their owner's hands.

303-030 Amazoness Curser Magic - Normal Until the end of the turn, switch the base attack strengths of 1 of the face-up Monsters on your Field that have [Amazoness] in its name, and 1 of the face-up Monsters on your opponent's Field.

303-031 Counter Machine-Gun Punch Magic - Continuous If your opponent attacks 1 of your Monsters in defense mode, and the attack strength is lower than the defense strength, destroy the attacking Monster.

303-032 Big Bang Shoot Magic - Equipment Increase the Equipped Monster's attack strength by 400. If it attacks a Monster in defense mode, and the attack strength is greater than the defense strength, do Battle Damage to your opponent equal to the difference. If this card leaves the Field, remove the Equipped Monster from the game. Rare

303-033 Spiritual Clarification Magic - Normal Put 1 [Spiritual Clarification] from your deck into your hand. This card can only activate once per turn.

303-034 Mass Cannon Magic - Continuous Sacrifice 1 of your Monsters on the Field, do 400 damage to your opponent.

303-035 Thousand Mile Eye Magic - Continuous During your Standby Phase, you can pay 100 Life Points to look at the top card of your opponent's deck then put it back. Your opponent cannot look at that card.

303-036 Proof Of Dragon Destruction Magic - Normal Put 1 [Buster Blader] from your deck or Graveyard into your hand.

303-037 Jar Theft Magic - Quickplay This card can only be activate when [Jar of Greed] is activated. Negate the effect of that [Jar of Greed], and you draw 1 card from your deck.

303-038 We Shall Be Your Shield Magic - Quickplay When your opponent activates a card with [Destroy Monsters on the Field] effect, pay 1500 LP to negate that card and destroy it.

303-039 Magical Scripture Magic - Quickplay Look at the top 3 cards of your deck, and replace them in any order. Your opponent cannot look at those cards.

303-040 Megaton Magical Cannon Magic - Normal Remove 10 Magic counters from your Field, destroy all of the cards on your opponent's Field. Rare

303-041 Black Power Stone Trap - Continuous After activation, put 3 "Magic Counters" on this card. Once during each of your turns, you may put 1 "Magic Counter" from this card to another of your card on the field that can put "Magic Counter" on. (The effect may only use once per turn). If there are no more "Magic Counters" on this card, destroy this card.

303-042 Amazoness Phalanx Trap - Normal This card can only be activate when your opponent attack and you have a face-up monster with the name [Amazoness]. All of Monsters on your opponent's Field change to face-up attack mode (FLIP Effects are negated) and have their attack strengths reduced by 500 (continuous). Your opponent must attack with all of his or her Monsters. Super Rare

303-043 Quicksave Trap - Normal This card can only be activate when one of your monster with [Amazoness] in it's name is target by opponent card effect. Return the targeted Monster to its owner's hand, and Special Summon 1 other Monster from your hand. Rare

303-044 Magical Drought Trap - Normal Remove all of your and your opponent's Magic counters from the Field.

303-045 Hidden Magician's Tome Trap - Normal This card can only be activate during your turn. Choose 2 Magic cards in your Cemetery and shuffle them into your deck.

303-046

303-047 Remove Brainwashing

303-048 Disarmament

303-049 Anti-Spell

303-050 The Spell Absorbing Life

303-051 Black Paladin

303-052 Double Spell

303-053 Diffusion Wave Motion

303-054 Buster Blader

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