Forum:Destiny-caster Synchro Deck

So here is a deck I've been working on for a little bit, struck with inspiration as I looked through my cards and found some Spellcasters, and I thought: "Why not?"

MONSTERS: Apprentice Magician is used solely for its Special Summon capabilities from its own effect and through Junk Synchron. Gale is just a good Tuner with a good effect. Caius removes any nasty back-row cards or a monster if need be. Fear Monger can Special Summon Malicious for a quick Synchro Summon. Malicious itself revives itself for a Synchro Summon after being dumped as a cost for one of my other cards. Stratos can search for Malicious or Fear Monger. Junk Synchron is my main Tuner, Special Summoning an Apprentice Magician or another Level 2 for a Synchro Summon. Krebons can be Special Summoned with Emergency Teleport for a Synchro with Malicious or any other card I happen to have out. Magical Marionette is a good Level 5 Spellcaster which can be summoned with Magician's Circle or Magical Dimension, or used for a Synchro. Mind Master can be substituted for Krebons if the situation requires it. Night's End Sorcerer is just a Level 2 Tuner whose effect I may use once in a while, he can be summoned with Junk Synchron with another monster out for a different Synchro Monster. Old Vindictive can be searched with Apprentice Magician and summoned with Junk Synchron. The Tricky dumps Malicious and can be summoned by Magician's Circle. Twin-Headed Behemoth is a kind of prolonged tactic for pulling out a Synchro on my next turn.

SPELLS: Allure is used for draw power and can dump nearly every monster in the deck. Cold Wave prevents my opponent from playing Spells and Traps for a turn. Destiny Draw dumps Malicious for draw power. E-Teli Special Summons a Psychic Tuner for a quick Synchro. Giant Trunade clears the back-row for a turn, and Heavy Storm clears it permanently. Instant Fusion is for Synchros. Lightning Vortex dumps Malicious and clears away the opponent's Field if I time it right. Magical Dimension gets rid of a monster and Special Summons one of my own for a Synchro Summon. MST is a staple. Pot of Avarice can return a bunch of my monsters to my Deck with all the Synchro Summoning I'll be doing. RotA and The Warrior Returning Alive search for Stratos or Junk Synchron.

TRAPS: Bottomless is a staple. Divine Wrath can counter nasty monster effects, like Black Rose Dragon or Brionac. Dimensional Prison is for monster removal. Karma Cut dumps Malicious and can catch people off-guard since few people use it. Magician's Circle summons a Spellcaster for a Synchro (or extra attacker) and Threatening Roar keeps my monsters (or even myself) alive for another turn.

Any feedback?Tofu42 (talk • contribs) 06:11, August 11, 2010 (UTC)