User:MrVariant/Outdated Decktypes

Just because you lose a lot of games does not necessarily mean that you are bad at Yu-Gi-Oh. Unfortunately, the game has gotten so fast that you don't have much of a chance of winning should you run a deck that cannot win easily with a bad hand by easily replenishing it. For example, I played on my 1st turn in a game I lost, Reflect Bounder and set 3 spells/traps only to run into a Lightning Vortex/Heavy Storm duo that made chaining both of my Secret Barrel and Scapegoat completely worthless. This goes a step beyond using chainable traps and quickplays because we are talking about the 1st couple of turns that other than Waboku or Threatening Roar, are nearly impossible to salvage a field clear due to nothing available to remove or it gets countered easily by trample/mass removal if it's Scapegoat.

To see that happen turn 1, and possibly Icarus Attack turn 2 should you have anything else you could play in your hand is about as frustrating as the old Yata-Garasu Lockdown when they wipe your hand turn 1, so you have to revamp your deck by investigating what cards kill it, if not the whole decktype.

Several card types have become outdated, if not obsolete. First of all are the old field searcher monsters like Giant Rat. Given the swarms and lacks of restrictions on draw cards like Six Samurai or the Batteryman OTK, you need to completely abandon that idea unless you use Peten the Dark Clown which bypasses those effect removals and can special summon another copy from your deck via Armageddon Knight, Foolish Burial or even your hand via Dark World Dealings. There's too many monster removal effects or one-turn kills via swarming to make paying your normal summon worth it.

Even Sangan is too sluggish (since you won't get its effect during the same phase you summon it unlike Gadgets) although it doesn't need to be destroyed by battle while getting you any weak monster from your deck into your hand; you'd have to last an opponent's turn, which could have you lose the game in a turn due to all the swarming due to bargain special summons. Another searcher monster worth using is Lonefire Blossom as you can immediately get Tytannial, Princess of Camellias or Dandylion the turn you summon it, making it worth your normal summon.

Yu-Gi-Oh is a game of tiers. Some decks' best hands can only match the worst or mediocre hands of better decks, solely due to better support. For example, having 2 or 3 Black Whirlwinds enables Blackwings to never run out of ammo given special summons like Blackwing - Bora the Spear unlike a Burn Deck or Mill deck that has not gotten off its Morphing Jar, which would also fuel its opponent (with Mill Deck's Needle Worm possibly being suicidal given all the graveyard combos like Blackwing - Vayu the Emblem of Honor.

In short, a good deck can wipe the field with a bad hand (like Lightsworns if they get Solar Recharge or Charge of the Light Brigade to mill Wulf, Lightsworn Beast and tribute summon Celestia, Lightsworn Angel) while win in one turn with a good hand; a great deck just needs to also replenish its hand quickly using cards such as Six Samurai United. You can look at Blackwings who also have Icarus Attack as they're winged beasts, Six Samurai being able to special summon Grandmaster of the Six Samurai and 1 or 2 Great Shogun Shiens to guarantee the effects of their monsters who cannot remove cards alone. Gladiator Beasts have Gladiator Beast Bestiari to act like a Mystical Space Typhoon with countless ways of special summoning it only to transform into a free Icarus Attack when it transforms into Gladiator Beast Gyzarus once you have another Gladiator Beast on the field.

Another card type that has become obsolete is the ritual. In the 2 turns that it takes to summon 2 Manju of the Ten Thousand Hands to get my Advanced Ritual Art and ritual monster (if I drew either one, Manju will be a dead draw), I could play Morphtronic Celfon via One for One, possibly special summon Morphtronic Scopen which I would use to let me special summon Morphtronic Boomboxen to special summon Power Tool Dragon, which I would get 1 of 3 random equips from my deck. 2 turns is a sheer eternity by comparison because all of those special summons I mentioned did not even need my normal summon.