Card Tips:Zushin the Sleeping Giant


 * This card can be searched by "Dogu", "Single Purchase", "Painful Escape" and "Frontline Observer".

Protecting the Level 1 monster

 * The Level 1 Normal Monster with the highest DEF is "Charcoal Inpachi," making it ideal for "Zushin", as it will be a little difficult to destroy by battle (assuming you can manage to get it in Defense Position).


 * Use cards like "Gravity Bind", "Level Limit - Area B", "Wall of Revealing Light", etc. to stall your opponent's attacks.
 * Alternatively, use cards to eliminate your opponent's attacking monsters, such as "Justi-Break", "Quaking Mirror Force", "Mirror Force", etc.


 * To protect your Level 1 Normal Monster in battle, use cards like "Mist Body", "Heart of Clear Water", "Safe Zone", etc.
 * Cards like "Moon Mirror Shield" and "Attack of the Cornered Rat" can instead guarantee that your monster will win any battle.
 * "Flamvell Guard" can be used instead, in order to make "Dragon Shield" viable.

Speeding up the Summon

 * If you have multiple copies of this card in your hand, there is nothing preventing them from using their effects on the same monster in the same turn.


 * After this card has used its in-hand effect, cards like "Monster Reincarnation" and "Herald of Creation" can be used to "re-use" its effect.


 * An alternative strategy of "Summoning" this card involves "A Wild Monster Appears" being used to Summon this card, then during the opponent's turn, "Escalation of the Monarchs" can be used to Tribute Summon "The Tyrant Neptune" using this card as the Tribute. The effect of "The Tyrant Neptune" can then be used to mimic this card's name and effects.

Using "Zushin"

 * Once in play, "Zushin" is an almost invincible Beatstick, though it can only inflict 1000 points of damage per battle. To make sure the opponent has a steady stream of Attack Position monsters for "Zushin" to fight, use cards like "Final Attack Orders," "Battle Mania," or "All-Out Attacks" to keep them from putting their monsters in Defense Position. Adding in cards like "Ojama Trio," "Nightmare Archfiends," "Grinder Golem" and the like can help provide a steady stream of attack targets.


 * Alternatively, one can abuse "Zushin" as an impregnable defense, and simply try to stall long enough for the opponent Deck out. As these games will tend to last an enormous amount of time (compounded by the video game format of Tag Force), this is not recommended, but it is an option.
 * The ability to play "Zushin" defensively in this way can make him useful in Decks that rely on stall to win the game, such as "Final Countdown," "Wave-Motion Cannon" or "Exodia" Decks.


 * Zushin's single vulnerability is card effects that force the player to sacrifice it, as they do not technically affect "Zushin" in the traditional sense. Combining it with "Mask of Restrict" will protect it from being Tributed and make the monster perfectly invincible.
 * Be careful when attacking monster in defense mode. "Zushin" can only get 1000 attack points plus the attack of whatever monster it battles. If for example, you attack a face down monster, only to find it to be "Labyrinth Wall", you lose 2000 life points under normal circumstances.

Defeating "Zushin"

 * "Zushin" Decks are relatively easy to shut down; simply destroy the Level 1 monster intended as "Zushin's" sacrifice– a feat that can be accomplished with (honestly) just about any number of moves. However, once "Zushin" IS in play, the opposing player is left with only a limited number of options to deal with the monster.


 * The only way to take this card off the field is to use the effect of a forced Tribute card like "Lava Golem" "Volcanic Queen" or "Share the Pain."


 * A way to stall for time against "Zushin" is to summon a monster whose DEF is at least 1000 greater than its ATK. Since "Zushin's" ATK is based purely on the ATK of the monster it is attacking, it will be unable to destroy the wall monster on its own.


 * Another (somewhat risky) way to stall against "Zushin" is simply not to play any monsters at all. With no enemies to battle, "Zushin's" ATK will always be 0, and it will be unable to inflict damage. The problem with this strategy is that other monsters your opponent controls will be able to attack. This can be remedied with any attack-prevention cards, such as "Swords of Revealing Light" (take note not to Summon any monsters while these cards are in play, as "Zushin's" protection from all card effects will let it ignore these cards).


 * While it may be difficult to fight "Zushin" with conventional tactics, several types of decks still fare well against an active "Zushin." Stall Decks, Burn Decks, and "Forbidden One" Decks can all easily defeat a "Zushin" player, as they do not rely on in-play monster cards to win.
 * Destiny HERO - Plasma is a very good monster to use against this card because it negates "Zushin"effects when it is the face up on the field.
 * Do note that Plasma must be on the field before Zushin is, otherwise Zushins effect immunity will override Plasma's effect.


 * Unlike the anime version, this monster does not negate the effects of monsters it battles. This means that another monster that has it's ATK boosted by an effect can theoretically defeat this card, depending on the timing.
 * "The Wicked Avatar's"' effect is continuous, therefore it would instantly adjust itself to be 100 points higher than "Zushin's" even after Zushin's trigger effect is activated.
 * Cards like "Timaeus the Knight of Destiny" can tie with this card in a battle as long as this card's effect is considered a higher chain link than Timaeus's effect during the battle. The result ultimately depends on which monster attacks the other.

List

 * List of Level 1 Normal Monsters.