Forum:BF2 Horn of the Gladiator Beast

One day I decided to use Horn of the Phantom Beast in Gladiator Beasts. This opened up two questions: what else could I tech in? Why the hell am I putting an Equip Trap Card in Gladiator Beasts?
 * 1) I can add Gladiator Beast Secutor, netting a +2 off a 2400 monster destroying another monster in battle (which is, in itself, a +1). I can also add in Gladiator Beast Dimacari, making it finally useful - a 2400 double attacker that gives me a draw whenever it destroys a monster.
 * 2) For the same reason that you can run Pot of Duality in Gladiator Beasts and as an "opposite" Forbidden Lance. Contrary to popular belief, Gladiator Beasts do not need a Special Summon every turn. In fact, they're fine sitting behind a Gladiator Beast Laquari until they can get out a Gladiator Beast Heraklinos. With this in mind, Horn of the Phantom Beast can generate multiple plusses. These accumulate in the form of more backrow and Gladiator Beast War Chariot, for an unbeatable defense. Second, it functions similarly to Forbidden Lance - it boosts during the Damage Step.

However, along the way, I've encountered two problems. The first is that I get both Samnite and Dimacari in my hand quite often, which is exactly what I don't want. I was thinking of Gladiator Beast's Respite - would that be worthwhile? With Samnite I can search Gladiator Beast cards, including that, and perhaps even make decent use of it. The second is using Horn too early: would a third Forbidden Lance solve the problem?

So, here's the deck. Comments? Suggestions? Tips? BF2 Talk  Deck Guides 14:11, November 4, 2011 (UTC)