Forum:DARK Ritual Deck

The deck consists of 40 cards. 15 Effect Monsters, 7 Ritual Monsters, 13 Spells, and 5 Traps. In theory, the deck sucks. It's ritual monsters, not synchro or exceed, or any sort of meta, so it MUST suck, right? Meh. Anyways, in trial, it does...well-ish. It doesn't last very long, but this is a first draft, so I didn't exactly expect it to(but I did hope). The deck just seems to use the majority of it's resources on the first ritual monster. It gets the first out with ease, the second out with a tad bit of stress, and if the opponent somehow manages to get rid of the second one, you're usually left to topdeck. What I need is someone to give me a few suggestions as to what to do. I'm thinking of taking out one of the ritual monsters, such as Zorc, and replacing him and his respective cards with something to better support the deck. That, or something that stalls. Dragoonsnake (talk • contribs) 02:04, August 12, 2011 (UTC)