User:Huajun Chen/Sandbox

FORENOTE
This is my sandbox. It's not yours. You can't have it.

Mostly, it's going to be incoherent HTML



Element Valkyrie and Magician's Valkyria were not used by Zigfried Lloyd it simply falls under this category due to the "Valkyrie" in it's name.

Here is a list of all Valkyrie cards used exclusively by Zigfried Lloyd.

The Arcana Force monsters are based on the 'Major Arcana' tarot cards. This page contains links to the symbolic meanings of tarot cards. In Yu-Gi-Oh! GX there are unique monsters with the name "Arcana Force". Here is a list of those monsters. Cyber Orge Cyber Orge 2 Byroad Sacrifice
 * Note:Arcana Force EX - The Light Ruler is not a tarot card

Gradius Gradius's Option Matter Leveller Cyclon Laser

Victory Viper XX03 Power Capsule

Blindly Loyal Goblin Goblin Attack Force Goblin Calligrapher Goblin Elite Attack Force Toon Goblin Attack Force Goblin King Upstart Goblin

Minor Goblin Official Robbin' Goblin Hard-Sellin' Goblin Fake Trap Robbin' Zombie Hard-Sellin' Zombie


 * Janime says that Enchanted Sword Nothung can only be equipped to a Valkyrie monster. Do we trust this source or Yu-Jyo?

http://www.pokemonelite2000.com/forum/archive/index.php/t-97.html

POTD-JP003 Neospacian Aqua Dolphin - If opponent do not have a monster card in his/her hand, the effect follows would not be activate -- POTD-JP005 Neospacian Black Panther - If this card is flip face-down after coping the effect, this card would "lost" the effects (as does switch controller) - If this card copies opponent's effect that activate at Graveyard (i.e. Recruiters), RFG (i.e. D.D. Survivor), this card's does not get to use the effect since it only happens when face-up on the field - If this card copies an Union monster, when you choose to equipped it on another monster, this card would be destroy instead (since it lost the effect)

[Black Panther] v. Spirit Monsters - At End Phase, you can choose to "activate" the Spirit monster's effect to return to hand, or end the "copy the monster" effect and stays on field.

[Black Panther] v. [Sacrifice]/[Thousand Eye Sacrifice] - The monster "absorb" by this card coping opponent's [Sacrifice]/[TES] would be destroy once the effect no longer apply at End Phase.

[Black Panther] v. [Mercenary Troops] - If this card copies a Mercenary Troops, you can activate the effect and it would resolve. -- POTD-JP006 Cocoon Dolphina Currently no Ruling -- POTD-JP007 Stargazer Bird - Laris - This card would only be RFG if and ONLY if it attacks. - "Put to field" =/= Special Summon -- POTD-JP012 D-Hero Doubleguy - This card's "token making" effect would be activate even if it's not "destroy from field" (i.e. destroyed via Deck Destruction Virus of Magic) - The token effect would not be activate if this card itself is not in Graveyard during Standby Phase (it's effect activate in Graveyard) - If you do not have 2 open slots on monster zones, the [Doubleguy Token] would not be special summon. -- POTD-JP013 D-Hero Defendguy Currently no Ruling -- POTD-JP014 D-Hero Dogmaguy - You can have as many [D-Hero] as you want when sacrifice summoning for this card, as long as there're total 3 monsters and one of them have [D-Hero] in name (NOTE: You CAN sacrifice Goat tokens to special summon this card) - This card is a "Nomi-monster" - If this card would be turned face-down during opponent's Standby Phase AFTER the effect would triggered, the effect would resolved ? Special Summon if leaves field then special summon again (i.e. [Transport Device of Another Dimension]), would effect activate? -- -- POTD-JP017 D-Hero Dashguy - If multiple [D-Hero Dashguy] is in Graveyard, you can choose which one's effect to activate - If the [D-Hero Dashguy] had left Graveyard after using the effect once already, if it would be sent to Graveyard again, the effect can be activate again. -- POTD-JP020 Ultimate Tyranno - You cannot direct attack once this card attacks an opponent's monster - You MUST attack all opponent's monster, but in any order you want - If there's more than one [Ultimate Tyranno] on your field, only one get to use the effect of "attack all opponent's monster" since the other one did not "attack at the beginning of Battle Phase". -- POTD-JP021 Miracle Jurassic Egg - If cards like [Banisher of the Light] is on the field, if this card would be destroy or sacrifice for summon/effect, it would still be removed from game. - Counters will be put onto this card even if the Dino monsters are sent to Graveyard from hand/deck - If the summon of a Dino monster would be negate and destroy, this card's effect would activate - If the Dino monsters are sent to Graveyard by cost of a card, this card's effect would still activate ? If more than one Dino monsters would be sent to Graveyard at the same time, how many counters will be put? -- POTD-JP026 Alien Hunter - This card can attack ONLY Continuously after the first attack to a monster with "A Counter". -- POTD-JP031 E-Hero Aqua Neos - This card can be special summon, if sent to Graveyard, once it was probably Fusion Summon once. - This card is put back into Fusion deck face-down - This card "destroy" card from hand. That means if a card effect would trigger when "destroy" and it didn't specify where, it would trigger. -- POTD-JP032 E-Hero Flare Neos - This card can be special summon, if sent to Graveyard, once it was probably Fusion Summon once. - This card is put back into Fusion deck face-down -- POTD-JP033 E-Hero Black Neos - This card can be special summon, if sent to Graveyard, once it was probably Fusion Summon once. - This card is put back into Fusion deck face-down -- POTD-JP034 Chimeratech Over Dragon - Fusion subs cannot be use for Fusion Summon of this card, other than if it's a Machine itself or as the [Cyber Dragon] part - You can fused this card with as many monsters you want, as long as they're Machines - You can attack the same monster mode than once (if it's not destroy), as long as it's not "over the limit" -- POTD-JP036 Super Vehicroid - Jumbo Drill - Fusion subs cannot be use for Fusion Summon of this card -- POTD-JP037 Contact - This card can special summon more than one monster -- POTD-JP040 Vehicroid Connection Zone - Even if the Fusion monster special summon by this card is flip face-down, as long as it's on the field, the effect of "negate M/T/monster, effect cannot be negate" stills applied -- POTD-JP041 D-Spirits - This card cannot be activate if there's face-down monster on your field (cannot check what is that monster) -- POTD-JP043 Cyclone Blade - If this card is not on the field at End of Damage Step (i.e. The monster is destroy in battle), this card's effect would not be activate -- POTD-JP044 Future Fusion - Even if the Fusion material monsters sent to Graveyard is not in Graveyard before the Fusion monster is special summon, that monster would still be summon (as long as [Future Fusion] is on field) - The Fusion material monsters can be get back by cards like [Fusion Recovery] even before the Fusion monster would be special summon - You CANNOT use Fusion subs. as Fusion materials when using this card - If you chosen Fusion monster would leaves the Fusion deck by other means before this card resolve, this card would NOT special summon the Fusion monster, EVEN IF THERE'RE OTHER COPIES. -- POTD-JP047 Mausoleum of Deceased Emperor - Effect like one of [Ice Emperor - Mobius] (triggered when "SACRIFICE" summon) would not activate if summon by this card

[Mausoleum] v. [Gliford the Lightning]/[Moisture Alien] - You cannot pay 3000 lifepoints as in "3 sacrifice" for the monsters

[Mausoleum] v. [Victory Dragon]/[Wicked God - Dreadroot]/etc. - You cannot use effect of [Mausoleum] to Normal Summon the cards (that require you to do something else to sacrifice summon)
 * NOTE: From the latest ruling, you CAN, indeed, summon [Divine Bird - Simurgh] with [Mausoleum]

[Mausoleum] v. [Animal King - Behemoth]/[Lightning Gear - Gouryuu] - You cannot pay 1000 lifepoints to use the effect of "sacrifice one monster" for those cards

[Mausoleum] v. [Transformable Mechanical Beast - Cannon Dragon]/[Lightning Gear - Ouka] ? If paying 2000 (1000) lifepoints to Normal Summon the above monsters, the drawback will (not?) happen -- POTD-JP056 Super Charge - This card cannot be activate if you have other face-up monsters other than Machines with [Roid] in name - This card cannot be activate if you have face-down monster on your field -- POTD-JP058 Fossil Excavation - You can special summon the same monster you discard from your hand as this card's cost from Graveyard - If the monster special summon by this card would become face-down, its effect would once again "activate"

[Fossil Excavation] v. [Royal Decree]/[Android - Psycho Shocker] - Since this card's effect is negate, the monster's effect can be use -- CDIP-JP001 Cyber Dark Horn - This card's triggered effect (equip the Dragon) can only activate when Normal Summon - The "destroy substitution" effect would only apply to the monsters equipped by this card's effect - Even if your Magic/Trap card zone is full, the "choose a Level 3 or less Dragon monster" effect would still activates. However, since there's no space, the equip card would not equip afterward.

[Cyber Dark Horn] v. [Dol Dora] If "Dol Dora" is equipped onto this card and is destroy as the substitution monster, the effect of "Dol Dora" would be activates if the effect was never used during that duel -- CDIP-JP002 Cyber Dark Edge - This card's triggered effect (equip the Dragon) can only activate when Normal Summon - The "destroy substitution" effect would only apply to the monsters equipped by this card's effect - Even if your Magic/Trap card zone is full, the "choose a Level 3 or less Dragon monster" effect would still activates. However, since there's no space, the equip card would not equip afterward. - The "Half attack" effect is just the "attack strength" of this card. So any equipments and like would count before the attack is halved

[Cyber Dark Edge] v. [Dol Dora] If "Dol Dora" is equipped onto this card and is destroy as the substitution monster, the effect of "Dol Dora" would be activates if the effect was never used during that duel -- CDIP-JP003 Cyber Dark Keel - This card's triggered effect (equip the Dragon) can only activate when Normal Summon - The "destroy substitution" effect would only apply to the monsters equipped by this card's effect - Even if your Magic/Trap card zone is full, the "choose a Level 3 or less Dragon monster" effect would still activates. However, since there's no space, the equip card would not equip afterward.

[Cyber Dark Keel] v. [Dol Dora] If "Dol Dora" is equipped onto this card and is destroy as the substitution monster, the effect of "Dol Dora" would be activates if the effect was never used during that duel -- CDIP-JP004 Cyber Ogre - This card's effect cannot be activate during Damage Step - If the effect is activate when before this card is attack, the right next attack (attack by) on this card is negate - This card's effect can only be activate if there's a [Cyber Ogre] on the field - An example of this card's effect a)Opponent declare attack to your [Cyber Ogre], you discard a [Cyber Ogre] from hand, and the battle is negated (replay is not done), and increase this card's attack by 2000 b)Opponent declare attack to your [Cyber Ogre] with another monster, after that Battle (end of Damage Step), the 2000 increase is gone - If you activate this card's effect during your own turn, if you declare attack with [Cyber Ogre], the first attack is negate, then the attack strength would be increase by 2000. ? Discard 2 [Cyber Ogre] --> Negate 1 battle, increase 2000 attack 2 times? ? Cyber Ogre v. Cylinder? -- CDIP-JP005 Cyber Esper Currently no Ruling -- CDIP-JP006 Allure Queen LV3 - This card cannot choose a face-down monster card as equip card - The "destroy substitution" effect would only apply to the monsters equipped by this card's effect - When you "level up" the monster, this card and the equip card would send to Graveyard at the same time - You can equip tokens with this card's effect. However, you cannot "level up" the monster since tokens cannot be send to Graveyard (they would just "leave play")

[Allure Queen LV3/5/7] v. [Dol Dora] If "Dol Dora" is equipped onto this card and is destroy as the substitution monster, the effect of "Dol Dora" would be activates if the effect was never used during that duel -- CDIP-JP007 Allure Queen LV5 - This card cannot choose a face-down monster card as equip card - If this card is turn face-down/leaves field, the effect is "gone" and you cannot activate it again even if it comes back to field face-up since it's no more "special summon by effect of [Allure Queen LV3]" - The "destroy substitution" effect would only apply to the monsters equipped by this card's effect - When you "level up" the monster, this card and the equip card would send to Graveyard at the same time - You can equip tokens with this card's effect. However, you cannot "level up" the monster since tokens cannot be send to Graveyard (they would just "leave play") -- CDIP-JP008 Allure Queen LV7 - The "destroy substitution" effect would only apply to the monsters equipped by this card's effect - If this card is turn face-down/leaves field, the effect is "gone" and you cannot activate it again even if it comes back to field face-up since it's no more "special summon by effect of [Allure Queen LV5]" -- CDIP-JP010 Dark Lucius LV6 - If this card is turn face-down/leaves field, the effect is "gone" and you cannot activate it again even if it comes back to field face-up since it's no more "special summon by effect of [Dark Lucius LV4]" -- CDIP-JP011 Dark Lucius LV8 - If this card is turn face-down/leaves field, the effect is "gone" and you cannot activate it again even if it comes back to field face-up since it's no more "special summon by effect of [Dark Lucius LV6]" -- -- CDIP-JP016 Blast Devil - "Have Magic/Trap" chains means if there's Magic/Trap card activates after Chain 2 - Even if more than once a Magic/Trap card chains, this card's effect only activate once ? When special summon by effect of [Living Dead] in Chain 2 or later? ? The chain have other card's effects (i.e. Monster effect --> Chain [Cyclone]) ? If [Blast Devil] is not on field, would effect activates? -- -- CDIP-JP025, 026 Earth Mother Iris/Lightning Punisher - "A Chain 3 accumulated" means when a Chain goes to Chain 3 or more i.e.: Chain 1 - Early Burial <-- 1 Chain is accumulated Chain 2 - Cyclone <-- 2 Chains is accumulated Chain 3 - Magic Jammer <-- 3 Chains is accumulated (The effect of the cards would be activate)

It resolved by... Chain 3 (Magic Jammer Jam Cyclone) --> Chain 2 (Cyclone countered) --> Chain 1 (Burial: choose a monster to special summon) Chain 1 (Effect of Iris and/or Lightning Punisher)
 * New Chain

- "When the effect of a same name card is activate more than once on the same chain" means... Chain 1: Vase of Greed Chain 2: Vase of Greed "multiple times"
 * You cannot chain any cards with the statement above in card text since there's effect that activates

?If special summon on Chain 3 or later with [Living Dead]? -- CDIP-JP028/29/30 Combofighter, Combomaster, Beastman Ares - "When a Chain happens" means a chain goes to Chain 2 or more i.e. Chain 1 - Early Burial Chain 2 - Cyclone <--"A Chain happens"

(Ares)This card's attack strength would only increase by 500 even no matter how long the chain is (Ares)The attack strength only applies as long as it's face-up or the effect is not negated -- CDIP-JP031 Charging Rhinos - You can move both left and right to the adjacent unused monster zone (as long as there's one) - If one adjacent monster zone is used, you cannot "skip" over that used monster zone i.e. AB[C][D]E You have this card in space "C", you cannot move it to "E" (D is used), but can do so to "B"

- "Attack the monster in front" means E[D]CBA

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A[B]CDE effect would happens -- CDIP-JP032 Storm Shooter - You can move both left and right to the adjacent unused monster zone (as long as there's one) - If one adjacent monster zone is used, you cannot "skip" over that used monster zone i.e. AB[C][D]E You have this card in space "C", you cannot move it to "E" (D is used), but can do so to "B"
 * Just say this card is in space "B", if you choose to attacks the opponent's monster in space "D", the

- If opponent have a monster and a Magic/Trap card in front of this card, you can choose to return either, but only one of them i.e. 5[4] 3 21 E[D][C]BA

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A[B] C DE 1[2][3]45 -- CDIP-JP033 Alien Vader - You can move both left and right to the adjacent unused monster zone (as long as there's one) - If one adjacent monster zone is used, you cannot "skip" over that used monster zone i.e. AB[C][D]E You have this card in space "C", you cannot move it to "E" (D is used), but can do so to "B" -- CDIP-JP035 Armed Black Dragon - Cyber Dark Dragon - This card's triggered effect (equip the Dragon) can only activate when successfully special summon - The "destroy substitution" effect would only apply to the monsters equipped by this card's effect - Even if your Magic/Trap card zone is full, the triggered effect would still activates. However, since there's no space, the equip card would not equip afterward.
 * If your [Storm Shooter] is in space "B", you can choose to return either [D] or [4].

[Cyber Dark Dragon] v. [Dol Dora] If "Dol Dora" is equipped onto this card and is destroy as the substitution monster, the effect of "Dol Dora" would be activates if the effect was never used during that duel -- CDIP-JP036 Cyber Ogre 2 - The attack increase begins at attack declaration and ends at the end of Damage Step - The amount of increase attack would reset if there's a replay -- CDIP-JP038 A Flash of Sealed Magic - This card can only be activate when opponent's field have the following : [E][D][C][B][A] <--Opponent's monster zone

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== A [B] C D  E  <--Your monster zone is only check when this card is activates -- CDIP-JP039 Limit Lift - This special summon is not treated as Ritual Summon, so because so, you cannot special summon if from Graveyard/RFG zone by other means since it's not properly Ritual Summon ? If the monster becomes face-down before the end of turn, can it attack/not destroy? ? If the monster is RFG and comes back before the end of turn, can it attack/not destroy? -- CDIP-JP040 Instant Fusion - You can special summon the Fusion monsters that state "If Fusion summon, only can done by fusing the above cards" - You can special summon if from Graveyard/RFG zone by other means since it's properly "Fusion Summon" ? If the monster becomes face-down before the end of turn, can it attack/not destroy? ? If the monster is RFG and comes back before the end of turn, can it attack/not destroy? -- CDIP-JP041 Countercleaner - This card's effect affect all types of Counters (i.e. "Magic Counters", "A Counters", etc.) -- CDIP-JP042 Linear Cannon - You cannot activates this card if you activates Magic card before this card's activation during that turn. - You cannot activates Magic cards after this card activates - All the ? attack monsters, when sacrifice by this card, would have the original attack treated as "0" -- CDIP-JP043 Chain Strike - "Chain Number accumulated when this card activates" works like:
 * Even if opponent would have his/her monster leaves the field after this card is activate, the requirement
 * The two above only applies if this card/the other Magic cards are not countered

i.e. Just says the Chain is... Chain 1: Early Burial Chain 2: Chain Strike <--2 Chain is accumulated, do 2*400 = 800 damages Chain 3: Cyclone <--Does not count, since it's after [Chain Strike]'s activation

Chain 1: Early Burial<--1 Chain is accumulated Chain 2: Cyclone <--2 Chains is accumulated Chain 3: Chain Strike <--3 Chains is accumulated, do 3*400 = 1200 damages

- "When the effect of a same name card is activate more than once on the same chain" means... Chain 1: Vase of Greed Chain 2: Vase of Greed "multiple times"
 * You cannot chain any cards with the statement above in card text since there's effect that activates

However... Chain 1: Vase of Greed Chain 2: Chain Strike <--Would do 800 damages Chain 3: Chain Strike <--Would do 1200 damages before it, and it's not "more than once" -- CDIP-JP044 Miracle Reborn - See [Chain Strike] for the basic Chain rules - "After or on Chain 4" means: Chain 1: Early Burial Chain 2: Cyclone Chain 3: Vase of Greed Chain 4: Miracle Reborn <--This is "After or on Chain 4" -- CDIP-JP045 Gust of Wind - See [Chain Strike] for the basic Chain rules - "After or on Chain 3" means: Chain 1: Early Burial Chain 2: Cyclone Chain 3: Gust of Wind <--This is "After or on Chain 3" -- CDIP-JP046 Level Down!? - If more than one of the same monster is in Graveyard, only 1 is chosen (when the monster is special summon) ? Level Down!? and Horus LV6? -- CDIP-JP047 Receding Circuit - The controller MUST pay 500 lifepoints during each of its Standby Phase. Also, since this effect is an "upkeep", it cannot be negate by effect of cards like [Magic Cancellar] - If the player's lifepoints is less than 500, this card is destroy (since the cost cannot be paid) - The monsters return to hand would never be return to hand but "straightly" goes to RFG. However, the monster would stills treated as it's "leave the field"
 * You can do this because when the second [Chain Strike] is activates, there's only ONE Chain Strike activates

[Receding Circuit] v. [Kickback] This card's effect would not activate when [Kickback] returns the monster(s) since that monster is never on the field. -- CDIP-JP048 Position Change - See [Charging Rhinos] for the basic "Position Change" rule -- CDIP-JP049 Tripwire - This card can activates when...just say this card is set in space "2". 5[4] 3 21 E[D][C]BA

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A[B] C DE 1[2][3]45

Since the whole column have cards, you can activate this card. -- CDIP-JP050 Straight Flush - "Magic/Trap Zone" does not count Field Magic -- CDIP-JP051 Justibreak - This cards destroy "all monsters", including those on your field - "Non-Normal monster" include Fusion and Ritual monsters even if they don't have effect -- CDIP-JP052 Reverse Dimension - This card cannot be activate during Damage Step (i.e. effects of [DDWL]) - "Remove from game by opponent's effect" include continuous effects like [Macrocosmos] or [Banisher] - You can only special summon one monster if multiple of them is RFG at the same time -- CDIP-JP056 Troy Bomb - This card cannot be activate during Damage Calculation - If multiple monsters is change control to opponent by opponent's effects at the same time, you can only choose to destroy one of them -- CDIP-JP057 Accumulated Happiness - See [Miracle Reborn] -- CDIP-JP058 Cyber Shadow Gardna - This card would only return set if it's not destroy in battle and/or by effect of other cards - This card's effect only happens until end of Damage Step of that battle (it would turn back to ?/?) ? ?/? means nothing. If cards would count the "lower/highest attack strength" not during times when this card would have some stats, this card would not be count ? If [Royal Decree] negate this card then it leaves field? -- CDIP-JP059 Vanity Call ? Vanity Call v. Vandalgion -- CDIP-JP060 Ascending Black Horn - You cannot activates this card on the monsters special summon by effects that special summon monsters (i.e. [Early Burial], [Killer Tomato])

Yu-Gi-Oh Official Card Game Boosters Card UNOFFICIAL Ruling File - Strike of Neos (STON-JP) Created by Baron, last updated 11/17/2006 File version 1.2 (c)2006 Spikes & Baron Duel Monster Comet, all rights reserved. http://www.dmcomet.net

HOW TO USE THIS FILE? I divided this file into sections of each card, use Ctrl + F to find if the card you want ruling/have question on is on here. If not, you may ALWAYS ask me by e-mail me at redbaronii@hotmail.com or ask it on DMComet forum.

Also, this rulings in this file are UNOFFICIAL, so...please don't use this file and argue with a Level 1 UDE judge...they won't listen...

- UPDATE HISTORY: v1.2 - Add more rulings v1.1 - Add some rulings - Fix [Advance Ritual Technique] (The monster CAN be special summon) v1.0 - Initial Version
 * (?) means rulings that are still unknown

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================================================================ http://www.dmcomet.net/ston.txt
 * If you want translations of effect text of the cards, please check

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================================================================ STON-JP004 Neospacian Air Hummingbird - The number of cards is opponent hand is counted when the effect resolved -- STON-JP005 Neospacian Ground Mole - "Battles" mean even both when this card attack a monster or attack BY a monster -- STON-JP006 Neospacian Glow Moss - The effect is activate during attack declaration ? If put into defense mode, the attack by this card end -- STON-JP007 Six Warmasters - Yaichi - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) - The effect would be "negated" if you don't have another "Six Warmasters" on the field while the effect resolved. - The effect would be "negated" if the Spell/Trap card you want to destroy is face-up when the effect resolved. -- STON-JP008 Six Warmasters - Kamon - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) - The effect would be "negated" if you don't have another "Six Warmasters" on the field while the effect resolved. - The effect would be "negated" if the Spell/Trap card you want to destroy is face-down when the effect resolved. -- STON-JP009 Six Warmasters - Yariza - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) -- STON-JP010 Six Warmasters - Nisashi - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) -- STON-JP011 Six Warmasters - Zanji - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) -- STON-JP012 Six Warmasters - Irou - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) -- STON-JP013 Head General - Shien - The effect of "One Spell/Trap cards per turn" doesn't limit to face-up S/T effect nor S/T cards activate in Graveyard. -- STON-JP014 Foot Soldier of Shien No ruling available -- STON-JP015/016 Saint of Silence/Sage of Tranquility - "His/Her next turn" means the opponent's turn right after this card destroy an opponent's monster - Your opponent still can't activate Spell/Trap cards (if the trigger happen) even if this card leaves the field. -- STON-JP017 Devil Lord of Dark Realm - Rain - This card's effect activate in Graveyard. Also, if this card leaves the Graveyard while the effect resolved, the effect would not activate. - This card's effect would be activate even in middle of card effect (and Damage Step) - If more than one of this cards would be in your hand when they would (somehow) be all discarded, all of them would be special summon in a chain. If any card effect would chain into the special summon, only the LAST of the special summon of this card would be affect. - If this card's summon is negate when discard, the second effect of this card would not be activate (it would be treated as single effect) -- STON-JP018/019 Assassin of Dark Realm - Kaki/Tactician of Dark Realm - Green - This card's effect activate in Graveyard. Also, if this card leaves the Graveyard while the effect resolved, the effect would not activate. - This card's effect is not activate if it is discard via cost of a card (e.g. [Magic Jammer]) - This card's effect would be activate even in middle of card effect (and Damage Step) -- STON-JP020 Fusionist Killer - The only time the attack strength of Fusion monster is "0" is damage step ONLY. -- STON-JP021/022/023 Electric Worm/Puppet Plant/Puppet Insect - The "discard" is a cost to activate this cards' effect. Also, you choose the monster when you activate the effect. - You cannot discard this card from hand if opponent do not have the type of monsters specify on the card for you to control - If the monster controlled by this effect would be flip face-down, etc., opponent do not gain back control of that monster -- STON-JP024 D.D. Crow - The effect can be activate ANY time in your turn AND opponent's turn (except Damage Step) -- STON-JP025 to 030 Silent Abyss/Hell Prominence/Rage Earth/Death Cyclone/Shine Spirits/Darkness Soul - When these cards is sent to Graveyard, it destroy all face-down monsters ALSO. -- STON-JP031 Alien Psycho No ruling available -- STON-JP032 Lycan Thrope No ruling available -- STON-JP033 Enlightened Warrior Cuchulainn - Removing the normal monster from Graveyard is the "cost" to activate its effect -- STON-JP034 E-Hero Air Neos - You cannot Fusion summon this card outside of the way described on the card - This card can be special summon, if sent to Graveyard, once it was properly Fusion Summon once. - This card is put back into Fusion deck face-down - This card is return to Fusion deck at ANY End Phase as long as it's face-up on the field -- STON-JP035 E-Hero Ground Neos - You cannot Fusion summon this card outside of the way described on the card - This card can be special summon, if sent to Graveyard, once it was properly Fusion Summon once. - This card is put back into Fusion deck face-down - This card is return to Fusion deck at ANY End Phase as long as it's face-up on the field -- STON-JP036 E-Hero Glow Neos - You cannot Fusion summon this card outside of the way described on the card - This card can be special summon, if sent to Graveyard, once it was properly Fusion Summon once. - This card is put back into Fusion deck face-down - This card is return to Fusion deck at ANY End Phase as long as it's face-up on the field - When put to defnese mode, this card attack would stop -- STON-JP037 Ancient Rule - You cannot activate this card if you do not have a Normal monster with level 5 or more in your hand. -- STON-JP038 Deal of Dark Realm No ruling available -- STON-JP039 Neos Force - This card is sent back to deck at ANY End Phase as long as this card equipped to [E-Hero Neos] - This card would NOT be shuffled back into deck if it's not equipped to any monster. -- STON-JP040 Pitch-Black Famous Horse - The effect doesn't enter chain, and can be activate during Damage Step - You can activate this effect even if you "destroy" the "Six Warmaster" by substituting desturction - When a "Six Warmasters" would be destroyed, the "Destruction Substitution" effect comes first before this. -- STON-JP041 "A" Cell Cluster Bomb - You can put as many number of "A Counter" on any number of opponent's monster as your wish. They're all put at "one chain block". (i.e. if you destroy an [Alien] with level 4, an opponent have 3 monsters, you can put 2 counters on one of the chosen opponent's monster, and 1 counter on each the "other", or put 4 on single monster, etc.) -- STON-JP042 Twister - If the S/T cards is not face-up on the field when this card's effect resolved, the effect would dissipated. -- STON-JP043/044 Synthetic Sorcery/Confirmation of Enlightenment No ruling available -- STON-JP045 Advanced Ritual Technique - The monster special summon by this card's effect is treated as "successfully summon properly", so, you can special summon that monster from Graveyard with other card's effect. - If you cannot find enough monster(s) to the same level as the Ritual monster, this card's effect would then be negate, the monster(s) would return to your deck, and this card is put into Graveyard. -- STON-JP046 Card Trader No ruling available -- STON-JP047 Mist Castle of Shien - The effect doesn't enter chain and doesn't target. -- STON-JP048 Skyscraper 2 - Hero City - You can special summon any [E-Hero] monster from your Graveyard as long as it's destroyed in battle during the game. It doesn't matter if it's destroyed before this card comes into play or after. -- STON-JP049 Change of Hero - Refelctor Ray No ruling available -- STON-JP050 Hero Medal - You cannot "activate" this card's effect outside of by the way described -- STON-JP051 Six Warmasters Intervention! - If the monster special summon by this effect is put face-down, etc., the monster would not be destroy even if it's flip back face-up -- STON-JP052 Family Disturbance No ruling available -- STON-JP053 Shining Bullet - "To end Phase" means anything that would happen after the direct attack would not happen. However, damages is still dealt. -- STON-JP054 Prophecy of Reincarnation - You can choose opponent's card to shuffle back into his/her deck -- STON-JP055/056 Fusion Extermination Device/Scroll of Ritual Seal No ruling available -- STON-JP057 Legitimate Bloodline No ruling available -- STON-JP058 Gale! Slaughtering Formation - Your "Six Warmasters" would still only get +300 attack no matter how many times you battle with them. -- STON-JP059 Sniper of Night Fog - You can choose any monster name. As long as this card is face-up on the field, this card's effect is valid. - If you chain this card to a monster's summon and declared its name, that monster would NOT be removed from game. -- STON-JP060 Tatami Flip - "Summoned" means Normal Summon - This card can negate monster's effect that trigger when another monster is Normal Summon.

u-Gi-Oh Official Card Game Boosters Card UNOFFICIAL Ruling File - Force of the Breaker (FOTB-JP) Created by Baron, last updated 2/15/2007 File version 1.1 (c)2006 Spikes & Baron Duel Monster Comet, all rights reserved. http://www.dmcomet.net

HOW TO USE THIS FILE? I divided this file into sections of each card, use Ctrl + F to find if the card you want ruling/have question on is on here. If not, you may ALWAYS ask me by e-mail me at redbaronii@hotmail.com or ask it on DMComet forum.

Also, this rulings in this file are UNOFFICIAL, so...please don't use this file and argue with a Level 1 UDE judge...they won't listen...

- UPDATE: v1.2 - Add more Gem Beast ruling v1.1 - Add/clarify some more rulings v1.0 - Initial Version
 * (?) means rulings that are still unknown

=
================================================================ http://www.dmcomet.net/fotb.txt
 * If you want translations of effect text of the cards, please check

=
================================================================ FOTB-JP001 to 007: Gem Beast overall ruling - The player with the control when this card is sent to Graveyard would choose to let this card put in their OWN M/T zone or not (not owner) - The effect that sent this card to M/T zone while destroy would not activate if this card would never "hits Graveyard" (i.e. by [Bottomless Pit Trap]) - If your M/T zone is full, you can still choose to send the card to M/T zone. However, since there's no space, it would be sent to Graveyard afterward. - The process of putting the monster to M/T zone as a Continuous Magic card is not "activating" a Continuous Magic card. - ALL activation effect of [Gem Beast] monsters while in monster zone CANNOT be activate when it's in M/T zone. - [Gem Beast] monster can be put to M/T zone if destroyed face-down ONLY by battle. Otherwise, the monster would go to Graveyard.

[Gem Beasts - ....] v. [Macrocosmos], etc. If cards like [Macrocosmos] would be face-up on the field, when the Gem Beast is destroy, you first choose to put this card to Graveyard or not. If not, this card WILL still be put to M/T zone. If not, the card would be RFG.

[Gem Beasts - ....] v. [Manticore of Darkness] You cannot send [Gem Beast] (Beast/Bird/B-Warrior ones) from your M/T zone to sacrifice for effect of [Manticore of Darkness].

[Gem Beasts - ....] v. [Forest Guard - Green Baboon] The effect of [Green Baboon] cannot be activate if the Gem Beast (Beast type ones) are sent from M/T zone to Graveyard (as a Continuous Magic)

[Gem Beast - ....] v. [Skill Drain]/[Hades] If [Skill Drain] is on the field, the Gem Beast cannot be sent to M/T zone (the "rule effect" is negate). This is also the case of the [Gem Beast] is destroy in battle by cards like [King of Underworld - Hades] -- FOTB-JP001 Gem Beast - Ruby Carbuncle - This card can special summon any type of [Gem Beast] cards from Magic/Trap zone, not just Continuous Magic. - If this card is special summon by effect/card activate from Chain 2 or later, this card's effect is not activate (miss timing) - If cards like [Tidal Wave] would be chained to this card's special summon, this card effect would still apply (however, the monster would still be destroy since [Tidal Wave] is Chain 1) - The effect of [Imperial Oppression] can be used against this card's effect - This card's effect can be activate when special summon in Damage Step -- FOTB-JP002 Gem Beast - Amehyst Cat - When opponent do not have monster on the field and this card direct attack, the attack strength would not be halved. -- FOTB-JP003 Gem Beast - Emerald Turtle - If the attack by a monster is negated, you cannot activate this card's effect to switch it to defense mode -- FOTB-JP004 Gem Beast - Topaz Tiger No ruling available -- FOTB-JP005 Gem Beast - Amber Mammoth - You can activate this card's effect multiple times during a turn -- FOTB-JP006 Gem Beast - Cobalt Eagle No ruling available -- FOTB-JP007 Gem Beast - Sapphire Pegasus - This card's effect would not activate if your M/T zone is full - This card's effect of choosing a [Gem Beast] monster from your hand/deck/Graveyard does not target the monster. -- FOTB-JP008 Volcanic Devil - You CAN special summon this card from Graveyard/RFG once this card was successfully special summon once during the game via the card effect. - Sending [Blaze Cannon Trident] to Graveyard is the cost of special summoning this card. -- FOTB-JP009 Volcanic Bullet - You can still activate this card's effect (pay 500) even if there's not a [Volcanic Bullet] in deck. - Once a copy of this card leaves the Graveyard (by anyway) with the effect activated during this turn, that effect can be activate once again if this card would hits the Graveyard again at the same turn. -- FOTB-JP010 Volcanic Buckshoot - The "deal 500 damage" effect would not triggered if this card is send to Graveyard by [Blaze Cannon] card - You can choose not to activate the effect that send 2 extra copies of this card to Graveard

Situation: [Blaze Cannon Trident] + [Volcanic Buckshoot] When you discarded [Volcanic Buckshoot] with the effect of [Blaze Cannon Trident], the following would happen: 1. Activate: By effect of [BCT], you send [VB] (#1) to Graveyard, the effect of [BCT] resolve (destroy a monster, 500 damages) 2. [VB]'s 2nd triggered effect ("If send by [BC] card"} activate - You choose to activate it, in a new chain, as effect you send two [VB] (#2 and #3) from hand/deck to Graveyard - Resolve: Destroy all opponent's monsters 3. The 1st trigger effect of [VB] activate (#2 and #3) - Chain 1: [VB] #2 effect activate - Chain 2: [VB] #3 effect activate - Resolution: Deal 500 damages to opponent, separately ====RESULT: 1500 damages to opponent, all opponent's monsters destroyed, you cannot attack during this turn. -- FOTB-JP011 Volcanic Revolver No ruling available -- FOTB-JP012 Volcanic Edge No ruling available -- FOTB-JP013 Volcanic Hammer No ruling available -- FOTB-JP014/18/19 E-Hero Captain Gold, Emissary of Sky - Zeradias, General Demon - The "destroy if field card is not on field" effect is continuous effect -- FOTB-JP015/017 Gravekeeper's Commander, Killersaurus No ruling available -- FOTB-JP016 Warrior of Atlantis - This card's effect would negate the text of [Atlantis] ("This card's name is treated as [Sea]") when you search it. -- FOTB-JP020 Harpy Queen - This card does not counts as [Harpy Lady] in deck building -- FOTB-JP021 Sky Scourge - Enrise - You cannot special summon this monster in any way outside of the way mentioned on the text and from hand ONLY. - Light/Angel and Dark/Demon means a Light attribute AND Angel type monsters, and vice versa -- FOTB-JP022 Sky Scourge - Norreras - You cannot special summon this monster in any way outside of the way mentioned on the text and from hand ONLY. - "Send" =/= "Destroy" - Light/Angel and Dark/Demon means a Light attribute AND Angel type monsters, and vice versa -- FOTB-JP023 Sky Scourge - Invisil - Light/Angel and Dark/Demon means a Light attribute AND Angel type monsters, and vice versa - Once this card was flip face-down then flip face-up again, this card "lose" the effect gained -- FOTB-JP024 Ninja Chivalrous Bandit - Goegoe No ruling available -- FOTB-JP025 Barrier Technique Master - Meiku No ruling available -- FOTB-JP026 Wind Emperor - Raiser - If a Magic/Trap card you target by this card's triggered effect would be activate (in chain) after this card's effect, that M/T card would not be place to the top of owner's deck. -- FOTB-JP027 Plate Crusher No ruling available -- FOTB-JP028 Dweller in Dragon Vein No ruling available -- FOTB-JP029/030 Magna Slash Dragon/Gravi Crush Dragon No ruling available -- FOTB-JP031 Fire Soul - Opponent would draw a card even if you don't have a Pyro type monster removed from game by this card's effect - Both "opponent draw a card and "remove a Pyro type monster" are EFFECTS of this card. -- FOTB-JP032 Guidance of Gem - If there are less than 2 [Gem Beasts] cards in your M/T zone when this card resolved (before the special summon), this card's effect is negate. -- FOTB-JP033 Rare Value - If 0 [Gem Beast] monster is in your M/T zone when this card resolves, this card is negate. HOWEVER, if 1 or more existed, this card effect would still be activate. - This card can be activate if cards like [Macrocosmo] is on the field.  However, the effect would not resolved since you cannot send a [Gem Beast] to Graveyard. -- FOTB-JP034 Blessing of Gem No ruling available -- FOTB-JP035 Abundance of Gem - The "Send 4 [Gem Beast]..." is the cost to activate this card - "Number of cards on opponent's field" means both monsters and Magic/Traps - This card cannot be activate if cards like [Macrocosmo] is on the field. -- FOTB-JP036 Contract of Gem - This card's effect is negate if the [Gem Beast] monster target is not in M/T zone when this card resolved. -- FOTB-JP037 Metal Axe of Luck No ruling available -- FOTB-JP038 Tornado - The "3 M/T" requirement is check ONLY when this card is activate -- FOTB-JP039 Crazy Fire - This card cannot be activate if a [Blaze Cannon] card is not face-up on your field - This card cannot be activate when there's no monsters on the field - If there're more than one [Blaze Cannon] card on your field, destroy all of them. -- FOTB-JP040 Blaze Cannon - Number of times this card's effect can be activate per turn (due to "cannot attack" phrase) - "Send a Pyro type monster" is effect of this card. -- FOTB-JP041 Blaze Cannon Trident - Number of times this card's effect can be activate per turn (due to "cannot attack" phrase) - "Send a Pyro type monster" is effect of this card. -- FOTB-JP042 Field Barrier - If cards like [Heavy Storm] would be activate, this card would be destroy. HOWEVER, the field Magic card would not be -- FOTB-JP043 "A" Cell Multiplication Device No ruling available -- FOTB-JP044 Different Space - A Zone No ruling available -- FOTB-JP045 Rainbow Ruin - If cards like [Heavy Storm] would be activate and destroy the [Gem Beasts] from your M/T zone, this card would not be destroy - If the number of [Gem Beast] does not fulfill the activation requirement when resolve, the effect would not be negate. 1st effect: - This card would be destroy (by rule) if other Field Magic card activate 3rd effect: - You cannot send [Gem Beasts] in your M/T zone to Graveyard to activate this effect, since the cards in M/T zone are NOT "monster", but "Continuous Magic" - If cards like [Macrocosmo] is on the field, this effect cannot be activate (cannot send the monster to Graveyard) - Spell Speed 2 effect - You can activate this effect more than once in the same Chain -- FOTB-JP046 Triggering Summon No ruling available -- FOTB-JP047 Last Resort [Last Resort] v. [Field Barrier] This card cannot be activate if [Field Barrier] is on the field -- FOTB-JP048 Prayer of Gem - You choose the target of this card when you activate this card. -- FOTB-JP049 Volcanic Charge No ruling available -- FOTB-JP050 Transaction of Magic No ruling available -- FOTB-JP051 Central Assault No ruling available -- FOTB-JP052 Ultimate Last Stand - This card cannot be activate if your lifepoint is less than 100 -- FOTB-JP053 Entry Manual of Chivalrous Bandit - This card's requirement only check when this card is activate. So if opponent would "lose card" after this card is activate, this card's effect would still be resolve -- FOTB-JP054 Secret Manual of Chivalrous Bandit No ruling available -- FOTB-JP055 Barrier of Flash - Shining Force - No ruling available -- FOTB-JP056/057 Soliciting Goblin/Soliciting Zombie No ruling available -- FOTB-JP058 Mass Hypnosis ? When this card leaves the field, the control of the controlled monster by this card's effect would go back to owner -- FOTB-JP059 Gem Flash Energy No ruling available -- FOTB-JP060 Fire Wall - You can choose NOT to pay 500 lifepoints during Standby Phase - This card's effect can be activate if opponent declare direct attack by cards like [Raging Flame Sprite]

Yu-Gi-Oh Official Card Game Boosters Card UNOFFICIAL Ruling File - Tactical Evolution (TAEV-JP) Created by Baron, last updated 6/5/2007 File version 1.1 (c)2007 Spikes & Baron Duel Monster Comet, all rights reserved. http://www.dmcomet.net

HOW TO USE THIS FILE? I divided this file into sections of each card, use Ctrl + F to find if the card you want ruling/have question on is on here. If not, you may ALWAYS ask me by e-mail me at redbaronii@hotmail.com or ask it on DMComet forum.

Also, this rulings in this file are UNOFFICIAL, so...please don't use this file and argue with a Level 1 UDE judge...they won't listen...

- UPDATE: v1.1 - Add more rulings v1.0 - Initial Version
 * (?) means rulings that are still unknown

=
================================================================ http://www.dmcomet.net/taev.txt
 * If you want translations of effect text of the cards, please check

=
================================================================ TAEV-JP006 Ultimate Gem Lord - Rainbow Dragon Summoning: - This card cannot be special summon in any other way outside of the way describe in the card from your hand - You only need to "show" the 7 types of [Gem Beast] cards (in other word, at least 1 copy of each of FOTB-JP001 to 007) to special summon this card. You do not have to remove, discard, etc. anything Increase attack effect: - The "sending all [Gem Beast] monsters" is cost for the effect - This effect can be activate during Damage Step Clear Field effect: - The "Remove all [Gem Beast] monsters from your GY" is cost for the effect -- TAEV-JP007 - 011 Cocoon Pantail, Cocoon Chiki, Cocoon Pinii, Cocoon Larva, Cocoon Mogu - If [Neospace] is not on the field when the effect of these cards resolved, the effect would then not be activate. -- TAEV-JP012 Necro Guardna - This card's effect target monster -- TAEV-JP013 Poisonous Snake Lord - Venominaga - This card cannot be special summon outside of by the way describe in the card - This card cannot be target by effect or affect by effect of cards, even your own cards - You win the duel right after the last (third) Hyper Venom Counters is put onto this card and after that whole chain resolve.

[Venominaga] v. [Skill Drain] ? [Skill Drain] cannot negate this card's effect as long as this card is face-up on the field

[Venominaga] v. [Lava Golem], etc. - This card can be sacrifice as a cost to special summon [Lava Golem] (and can be target as COST of any card) -- TAEV-JP014 Poisonous Snake King - Venominon - You can choose the mode of this card when special summoned back by this card's own effect (last effect)

[Venominon] v. [Hades] ? When this card is destroyed by [Hades], this card cannot use its effect to remove a card from Graveyard from game to special summon itself back to the field. -- TAEV-JP015/016 Venom Snake/Venom Boa - This card's effect cannot be activate if you declared attack with the card during this turn. - You cannot put [Venom Counters] on face-down monsters. -- TAEV-JP017 Venom Serpent - You cannot put [Venom Counters] on face-down monsters. -- TAEV-JP018 to 027 Dual Monster General Ruling "Re-summon" - "Re-summon" is not a new type of summon in rule. It's an act where you "Summon" the monster once again when it's face-up on the field - The summon take the place of a Normal Summon. In other words, during a turn you "re-summon" a monster, you cannot Normal Summon (outside of by card effect of other cards, i.e. [Compensation of Blood] or [Dual Summon]) - You do not need to sacrifice any monsters to "re-summon" a higher level monster - You cannot change the mode of a monster manually the turn a monster was re-summon. However, you can change mode of the monster card BEFORE you re-summon the monster - An act of "re-summon" does not means the card "leaves/enters" the field - You can negate the "re-summon" with [Declaration of God], etc. In addition, you can chain cards like [Tidal Wave] (e. Torrential Tribute) to the act of "re-summon". However, you cannot negate the re-summon with cards like [Divine Judgment] - If a monster becomes face-down or leaves the field temporaily, the "re-summon" would be reset and the monster afterward would become a Normal Monster again - You cannot re-summon a monster that was already an effect monster by this mechanic

[Dual Monster] v. [Skill Drain] - The effect of "This card is a normal monster", "You can re-summon this card", and the effect gained after you "re-summoned" the card is negate if [Skill Drain] is face-up on the field. - If you had re-summon a card and [Skill Drain] is then activate, the effect you gain is negate. When it leaves the field, the monster "gained back" the effect. - All Dual monsters are treated as an effect monster as long as [Skill Drain] is on the field.

[Dual Monster] v. [Hades] - If a Dual monster is destroyed in battle by [Hades], the card would not be treated as a Normal monster while in Graveyard

[Dual Monster] v. [Ceasefire] - A set Dual monster flipped face-up by the effect of [Ceasefire] is treated as a Normal monster when calculating damages.

[Dual Monster] v. Equipments - All equipments will stay on the field equipped to the Dual monster even after it's re-summon - All effects like from [Early Burial] where "when the card is destroy, destroy the monster" still apply even if the monster was re-summon -- TAEV-JP018 E-Hero Another Neos - The name treated as [E-Hero Neos] does not mean it gains the stats of [E-Hero Neos]. -- TAEV-JP022 Valuable Armor - Once you attack more than one monster with this card after it's re-summon, you MUST attack all of the monsters on opponent's field once. -- TAEV-JP025 Devil's Summoner - If the Demon type monsters you special summon with this card's effect was flipped face-down/temporaily leaves the field, once it's back to the field face-up, if this card leaves the field, those monsters would not leaves the field as it no longer is "special summon by this card's effect" at the very last time. -- TAEV-JP028 Flint Lock - You can choose opponent's [Flint] for this card's effect -- TAEV-JP031 Fortune Teller of Crystal - You have to reveal what card you put to hand and what put to bottom of deck to opponent for confirmation. -- TAEV-JP033/034 Frost and Flame Twin Dragon/Desert Twister - This card cannot be special summon back even if it's properly special summon once -- TAEV-JP035 Offering of Ritual - This card can be used with Ritual Magics that specify "to a same level" (i.e. [End of the World]) - This card's effect can be activate even if this card is in your hand. -- TAEV-JP036 Kamisori Tokage ("Razor Lizard") - This card's effect happens RIGHT before the part of Damage Step which "flip the monster face-up" -- TAEV-JP039 Zombie Master - You cannot activate this card's effect if there's not an Undead monster with level 4 or less (after paying the cost) - You can special summon the monster you sent to Graveyard as the cost of activating this effect, as long as it's an Undead monster with level 4 or less -- TAEV-JP040 Neospacian Marine Dolphin - You can put up to total of 3 [Neospacian Marine Dolphins] and [Neospacian Aqua Dolphin] in main + side + Fusion deck - This card cannot be special summon in any other way outside of by [NEX] - This card "destroy" cards from hand - If the attack strength of the monster is ?, the following effects ("Destroy the monster, etc.") would not be activate -- TAEV-JP041 E-Hero Marine Neos - Even if [Marine Dolphin] is treated as [Aqua Dolphin], you can still special summon this card by sending them back to your deck (Fusion deck) - You can send opponent's [Marine Dolphin] and [E-Hero Neos] to special summon this card - You can special summon this card from Graveyard/RFG zone back once it's properly special summoned once - This card "destroy" cards from hand -- TAEV-JP042 E-Hero Dark Brightman - This card's last effect ("When destroyed, destroy a monster on opponent's field") can be activate even if it's not sent to Graveyard or destroy from field. In addition, if the card is destroy when on opponent's field, you still get to use the effect. -- TAEV-JP043 E-Hero Magma Neos - You can special summon this card from GY/RFG zone if it was properly special summoned once. -- TAEV-JP044 Ojama Knight - You cannot use Fusion subs to Fusion Summon this monster - [Ojama] monster included: [Ojama Green], [Ojama Yellow], [Ojama Black], [Ojama King], [Ojama Knight], [Ojama Token]. - You can only choose monster zones without monster cards on it (up to 2 of thme) - If this card is put face-down or temporaily leaves the field then put back face-up, you choose up to 2 new monster card zone again and the effect re-applied. -- TAEV-JP045 Hope of Fifth No ruling available -- TAEV-JP046 Reverse of Neos - This card cannot be activate during Damage Step -- TAEV-JP047 Convert Contact - You send total of two [Neospacian] cards to Graveyard to activate this card (one from hand, one from deck) -- TAEV-JP049 Neospacian Extent (NEX) - This card can only special summon monster cards from Fusion deck that by rule, it's treated as the same name card as the one you sent to Graveyard (in other word, for now, you can only use this card on [Neospacian Aqua Dolphin] to special summon [Neospacian Marine Dolphin].) -- TAEV-JP050 Cocoon Reborn - You can choose monster in opponent's Graveyard for this card's effect. -- TAEV-JP051 Venom Swamp - This card's first effect does not target - This card's last effect only activates if the attack strength becomes 0 by the effect of this card --> If the monster original attack is 0, and Venom Counters are put onto those cards, they are NOT destroy since their attack strength does not becomes 0 as result of effect of this card. This also applied to monster with "?" attack and its attack strength is CURRENTLY 0. --> When this card is not on the field and a monster ALREADY had Venom Counters on it and its attack strength WILL becomes 0 if this card is activate (i.e. a 1000 attack monster with 2 Venom Counters on it). Once after this card is activate, that monster will be instantly destroy (since the attack becomes 0 by the effect of [Venom Swamp]) -- TAEV-JP052 Snake Rain - This card cannot be activate if there's not 4 Reptile type monsters in your deck. -- TAEV-JP053 Venom Shot - This card can be activate even if you have more than one [Venom] monster or the [Snake Lord/King] on your field (this card's text does NOT limit to that you can only have exactly one of them on the field) -- TAEV-JP056 Dual Summon - If you did not Normal Summoned yet before you activate this card, you still gets to Normal Summon one more time (to total of two) -- TAEV-JP057 Skill of Summoner No ruling available -- TAEV-JP058 Capture Device - You must choose a face-up Normal Monster on your field when the effect of this card resolved. -- TAEV-JP059 Spear of Divine Protector No ruling available -- TAEV-JP060 Compensation of Battlefront Revival - You cannot activate this card if there's not monster on either Graveyard. - You can choose monster in opponent's Graveyard - You can choose the monster you sent to Graveyard as cost of activating this card. -- TAEV-JP061 Jewelry of Usurpation - This card is destroy if the type of equipped monster is change to effect monster (i.e. Dual monsters) - This card's effect only increases the attack during Damage Step - You can choose to return this card or not to the top of your deck. -- TAEV-JP063 Dimensional Tunnel - Mirror Gate - - This card's effect does not target -- TAEV-JP066 Snake Whistle - This card cannot be activate during Damage Step -- TAEV-JP069 Descent of Snake Lord - This card cannot be activate during Damage Step -- TAEV-JP074 Shield Spear - This card can be activate during Damage Step -- TAEV-JP076/077 Magic Capture/Trap Capture - You must chained to the Magic/Trap card IMMEDIATELY for you to get the effect of this card - If the activated Magic/Trap card would be on the field after activation, when that card is put to Graveyard, it WILL return to your hand

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================================================================ http://www.dmcomet.net/glas.txt
 * If you want translations of effect text of the cards, please check

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================================================================ GLAS-JP003 Evil Hero Malicious Edge [Malicious Edge] vs. [Cross Soul] When opponent have a monster on the field, and you activate [Cross Soul] on that monster, this card can(not?) be summoned by sacrifice just that one monster. -- GLAS-JP004 Evil Hero Hell Gainer - The Demon type monster can attack 2 times at a Battle Phase after the effect is activate as long as that card remains face-up on the field - If this card would leave the RFG zone between the cost to activate the effect and 2nd of your Standby Phase, even if it would "goes back" to RFG zone, it would then NOT be special summon at that standby phase. - This card's special summon at Standby Phase goes into Chain -- GLAS-JP006 Cloudian - Ghost Fog - This card can put Counters on any number of monsters, divided among them (i.e. just say this card is destroy by a level 8 monster, you can divided those 8 Fog Counters in any way to any number of monsters on the field) -- GLAS-JP007 Cloudian - Nimbusman - You must sacrifice at least 1 monster to sacrifice summoned for this card - This card's attack increase count Fog Counters on THE FIELD, not just on this card -- GLAS-JP008 Cloudian - Sheep Cloud - You can sacrifice the tokens for any purposes OUTSIDE OF sacrifice summon (outside of sacrifice summoning a [Cloudian] monster) -- GLAS-JP009 Cloudian - Poison Cloud No ruling available -- GLAS-JP010 - 013 Cloudian - Acid Cloud, Cirrostratus, Altos, Turbulence - When successfully summoned, the cards counts themselves when determining the number of Fog Counters to be put on -- GLAS-JP014 Truckroid - You can equip any number of monsters onto this card, as long as there is space in the M/T zone -- GLAS-JP015 Stealthroid - If this card is not on the field at End of your Battle Phase that this card battled, this card's effect (destroy M/T) would not be activate. -- GLAS-JP016 Expressroid - If there is only 1 monster in your Graveyard when this card's effect activate, you can add ONLY that monster to your hand. -- GLAS-JP017 to 023, 043 Gladial Beast General Ruling ("Return to deck" effect) - The effect is a Trigger effect, and it will trigger at the end of any (yours and opponent's) battle Phase when the card battled - The effect itself then is optional: you can choose to return the monster or not to - If you return a monster back into deck, you MUST special summon another [Gladial Beast] monster - If opponent control your [Gladial Beast] monster and opponent have [Gladial Beast] monster in his/her deck, he can choose to activate the effect (the original [GB] would be return to OWNER'S deck, then the ACTIVATE PLAYER can summon from HIS/HER deck to HIS/HER FIELD) ? The trigger effect of returning to deck can be negate (or it can only be negate if you choose to return the card to deck) by effect of cards like [Death Calibur Knight], [Divine Judgment], and [LnDD]. -- GLAS-JP017 Gladial Beast - Alexander - This card's effect reset if flip face-down then you reverse summon it again -- GLAS-JP018 Gladial Beast - Sparticus - This card's effect reset if flip face-down then you reverse summon it again -- GLAS-JP021 Gladial Beast - Laquer - This card's effect reset if flip face-down then you reverse summon it again -- GLAS-JP022 Gladial Beast - Hoplomas - This card's effect reset if flip face-down then you reverse summon it again -- GLAS-JP023 Gladial Beast - Dichaeri - This card's effect reset if flip face-down then you reverse summon it again -- GLAS-JP024 Gladial Beast - Secutor - If this card is not face-up on your field at End of Battle Phase that it battled, the effect would not be activate - If you ONLY have 1 (and only one) [GB] monster in your deck, you can special summon just that one. -- GLAS-JP025 Slave Ape No ruling available -- GLAS-JP026 Curser of Spartkua No ruling available -- GLAS-JP027 Infinity Dark No ruling available -- GLAS-JP028 Magic Slime - You can choose opponent's [Flint] for this card's effect -- GLAS-JP031 Legend Gambler - You have to reveal what card you put to hand and what put to bottom of deck to opponent for confirmation. -- GLAS-JP032 Councilor of Shien - Enishi No ruling available -- GLAS-JP033 Relic of Six Warmasters - Note this card's effect trigger when the equipped monster is just "destroy", not only in battle -- GLAS-JP035 Alien Hypno ? This card's effect only activate effect(?)/trigger once(?) after you re-summon it. -- GLAS-JP036 Elemental Hero Chaos Neos - This card can be special summon from Graveyard once properly Fusion Summoned - This card "set monster" effect only triggered if this card is return from field to Fusion deck - This card would be return to Fusion deck at any End Phases - This card's "2 Heads" effect acts like "Skill Drain for a turn" -- GLAS-JP038 Evil Hero Inferno Wing ? This card cannot be special summon from Fusion deck outside of by effect of [Dark Fusion]. -- GLAS-JP039 Evil Hero Lightning Golem ? This card cannot be special summon from Fusion deck outside of by effect of [Dark Fusion]. -- GLAS-JP040 Evil Hero Dark Gaia ? This card cannot be special summon from Fusion deck outside of by effect of [Dark Fusion]. - You cannot use Fusion subs (unless they are the right types) to Fusion summon this monster -- GLAS-JP041 Super Vehicroid - Stealth Union - You cannot choose and equipped face-down monster on the field - You can choose opponent's monster to equipped on this card - You can equip any number of monsters onto this card (as long as you equipped them once per turn) - The effect that halved attack and Trample effect activate even if monster(s) is not equipped on this card. - This card's attack strength return back to original at end of each Damage Step when attacking (since it half attack) -- GLAS-JP042 Super Composite Beast Raptenos - When this card leaves the field, all Dual monsters that was not re-summoned would be return back to Normal monster and lost their effect -- GLAS-JP043 Gladial Beast - Geordias ? This card can be special summon from Graveyard once properly Fusion Summoned -- GLAS-JP044 Gladial Beast - Heraclenos ? This card can be special summon from Graveyard once properly Fusion Summoned -- GLAS-JP045 Contact Out - You cannot choose [(Neos)pacian Marine Dolphin] for this card's effect. -- GLAS-JP046 Swing of Reminiscence [Swing of Reminiscence] vs. Dual Monster ? If you would re-summoned the Dual Monster special summoned by this effect, that monster will (not?)be destroy. -- GLAS-JP047 Dark Fusion - If the monster special summon by this effect would be flip face-down during the turn it's special summoned, it still cannot be target of opponent's effect. -- GLAS-JP048 Diamond-Dust Cyclone - You draw cards all at once, or, card effect like [Blessing of God] (+500 LP when you draw) would only activate once no matter how much cards you draw - You can choose opponent's monster to activate the effect - The counters are counted at the resolution of this effect (or, when the monster is destroyed) -- GLAS-JP049 Summon Cloud - Special Summon from this effect does not goes into Chain -- GLAS-JP050 Lucky Cloud - Monster summoned/reverse summoned/specal summoned before this card is activate count into this card's requirement. -- GLAS-JP053 Special Dual Summon - You cannot choose monster that had been re-summoned for this card's effect. - "As it was re-summoned" means the monster would becomes an effect monster and gain its effect. -- GLAS-JP054 Dungeon of Gladial Beast - Colossus - The effect that put counters on this card goes into Chain. -- GLAS-JP058 Resting Gladial Beast - You can choose [Gladial Beast] MAGIC cards to activate this effect -- GLAS-JP059 Gladial Return ? You cannot choose [Gladial Beast] MAGIC cards to activate this effect (NOTE: The ruling say no...but it's confusing that when [Resting Gladial Beast] is SURE can return Magics, why this cannot) -- GLAS-JP060 Soul Absorbing Bamboo Sword - If the [Bamboo Sword] card or this card leaves the field before the next Draw Phase after the activation requirement is done, the Draw Phase would not be skipped (this card's effect would not applied)

[Soul Absorbing Bamboo Sword] vs. [Solomon's Law Book] - If you would skip the 2nd Standby Phase after this card is activate by effect of [SLB], during the next of your Standby Phase, THAT one would count as your "2nd Standby Phase after this card is activate" and this card would be destroyed then. -- GLAS-JP061 Reasoning of Six Warmasters - You can special summon the same [Six Warmasters] monster you sent to Graveyard as cost back to the field. -- GLAS-JP063 Over Limit - You can special summon more than 1 monster by this card's effect - YOu can special summon opponent's monster that was destroyed (as long as it's a Normal monster with ATK 1000 or less) -- -- GLAS-JP066 Rainstorm - You cannot lower the attack strength of the monster chosen to below 0 (or, in other word, the attack strength of the monster to activate the first effect must be 1000 or more, the second 2000 or more) -- -- GLAS-JP071/072 Disarm/Parry ? The "return to deck" is the cost to activate this card ? You cannot choose [Gladial Beast] MAGIC cards to activate this effect (NOTE: The ruling say no...but it's confusing that when [Resting Gladial Beast] is SURE can return Magics, why this cannot) -- GLAS-JP073 Armor of God-Speed - You only have to reveal the monster that you want to special summon, not all cards that you draw in Draw Phase.

[Armor of God-Speed] vs. [Reload] ? If you activate [Reload] during your Draw Phase and you draw more than 1 [Six Warmasters] monster as result, you can special summon all of them? -- GLAS-JP074 Living Blade Technique of Various Blades - The damages deal to player at End Phase would only happened if the monster is destroy by this card's effect. In other word, if the monster was sacrificed (for whatever reason), destroy in battle, etc., you would not be dealt damage for that monster - The "destroy" happens at the same time, so you cannot negate the destruction of one of the monster by the effect of the other [Six Warmasters] special summoned by this card's effect (if you have no other monster).

[Living Blade Technique of Various Blades] vs. [Relic of SW] - If you equipped [Relic of Six Warmasters] onto the monster special summoned by this card's effect, at End Phase, instead of destroying that monster, Relic is destroy and you would not be dealt damages