User:Falzar FZ

Intro

 * I usually make my decks on Yu-Gi-Oh! 5D's Reverse of Arcadia but I'm not going to post all those decks up, there are too many.


 * I'll put up real life decks and a few decks I use in games. (IRL = In Real Life, for the people who don't know)


 * Note that I do in fact side in cards against certain decks, thus these decks are not at their full potential. (no, I'm not going to put up the side decks).

FZ's Gladiator Beast Deck (IRL)

 * Deck Type: Gladiator Beasts
 * Number of Cards: 40
 * Notes:
 * If you don't like Smashing Ground, Fissure and Lightning Vortex, they are actually better than you think.
 * I need more Proving Grounds... I only have 1 -_-
 * No, that's not a rainbow, it's supposed to be Heraklinos to Gyzarus colour fade.

Future Town (IRL)

 * Deck Type: Fortune Ladies
 * Number of Cards: 42
 * Notes
 * You can Giant Trunade your own Future Visions to prevent the Opponent's Monster from being returned next turn.

Chaos Fortune Frame (IRL)

 * Deck Type: Chaos and Fortune Ladies
 * Number of Cards: 42
 * Notes:
 * By Frame, I mean a basic build, one that is not fine tuned yet.

GigaVis (IRL)

 * Deck Type: Plants
 * Number of Cards: 41
 * Notes:
 * Gigaplant OTK is now more consistant and faster than ever with Supervis and Black Bulldrago.
 * {Gigaplant + Nettles} ⇌ {Black Bulldrago} (In case someone has a computer that can't read that symbol, it's an Equilibrium Symbol)

Flamvell Garden (IRL)

 * Deck Type: Plants and Flamvell
 * Number of Cards: 40
 * Notes:
 * Deck made from cards I had that were unused at the time. It worked surprisingly well for a deck with that limitation.
 * Despite the name, Flamvell Firedog does not work with Black Garden since Tokens don't go to the Graveyard.
 * Flamvell Firedog --> Flamvell Magician = Level 8 Synchro Monster.
 * Horus the Black Flame Dragon LV6 is not affected by Black Garden.
 * The deck essentially runs 3 Bribes (Flamvell Counter) and 3 Solemns (Pollinosis).
 * If Black Garden is in play, set Botanical Lion. Flip Summons don't trigger Black Garden.
 * Black Garden fuels Pollinosis fairly well.

Crystal Harmonics

 * Deck Type: Crystal Beasts and Synchro
 * Number of Cards: 40
 * Notes:
 * This is a virtual Deck in Yu-Gi-Oh! 5D's Stardust Accelerator.
 * My Body as a Shield is a great protection card. It stays in your hand until you need it, thus it does not get in the way of the Crystals.

BurningSkyPenguinZ v2.1

 * Deck Type: Bounce/Spin and Burn
 * Number of Cards: 40
 * Notes:
 * OCG Falcon of Mist Valley is very important, this is a great beatstick and returns Chain Energy during your turn so you don't burn yourself.
 * The deck originally had Penguin Soldier mained, it is sided now but I like the name.
 * Depending on the hand, either lock down with Wanghu and Burden.
 * or Bounce/Spin more cards than you play while Chain Energy is on the field.
 * This version is a virtual Deck in Yu-Gi-Oh! 5D's Stardust Accelerator, an even better version of this deck exists.

XXX-Sabers

 * Deck Type: X-Saber x XX-Saber
 * Number of Cards: 40

Burdenroids

 * Deck Type: Roids
 * Number of Cards: 41
 * Notes:
 * Burden of the Mighty works very well with Drillroid, Stealth Union and Jumbo Drill; as most people change their monsters to Defense mode when Burden is in play.
 * Machina Frontline is not needed unless it's against a Deck that can Destroy Burden easily.
 * Vehicroid Connection Zone is really good. The Fusion Monster cannot be Destroyed by Card Effects and its Effects cannot be Negated.

INFinity = etERNITY

 * Deck Type: Infernities
 * Number of Cards: 40
 * Notes:
 * Dark Eruption works well on Infernity Necromancer
 * The Transmigration Prophecy is for reusing a broken cards known as Infernity Gun.

Metal Snake OTK

 * Deck Type: Cyber Dragons
 * Number of Cards: 40
 * Notes:
 * With Machina Frontline; Cyber Dragon --> Cyber Dragon Zwei --> Proto Cyber Dragon --> Cyber Valley.
 * ┌If you use 3 Holy Light, then use 2 The Light - Hex-Sealed Fusion.
 * └If you use 2 Thunder King Rai-Oh, then use 3 The Light - Hex-Sealed Fusion.
 * When you should switch between them should be self explanatory.

Charge of the Batterymen

 * Deck Type: Batterymen
 * Number of Cards: 40

Only One v2

 * Deck Type: Ban List
 * Number of Cards: 40
 * Notes:
 * Only uses cards that have been Limited in some point in time, a good example is D.D. Warrior Lady since there are 3 in this deck since it was Limited in March 2009 List.
 * An exception is Bottomless Trap Hole which have only been Semi-Limited at most. They are used because it works well in this deck.

Unstɐblǝ Būsutā Shotto

 * Deck Type: Based around Injection Fairy Lily and Unstable Evolution
 * Number of Cards: 41
 * Notes:
 * Injection Fairy Lily + Unstable Evolution, Pay 2000 = 4000 ATK or 5400 ATK.
 * Injection Fairy Lily is Level 3, so it is not affected by Level Limit Area B and Gravity Bind.
 * Defender, the Magical Knight + Level Limit Area B = Defense Defender + Counter.
 * 2 Starlight Road and/or 2 Lightning Vortex will be in if I have room.

Cure-Burn

 * Deck Type: Anti-Heal
 * Number of Cards: 40
 * Notes:
 * Cure-Burn sounding a bit like Kuribon was not a coincidence.
 * Keep Imperial Custom set until the Opponent tries to destroy another Continuous Trap. That way, they waste a card.
 * e.g. Opponent uses Mystical Space Typhoon on Bad Reaction to Simochi, you chain Imperial Custom. Imperial Custom resolves first, Mystical Space Typhoon resolves without effect.
 * Kuribon + Bad Reaction to Simochi = Good Defence
 * Kuribon + Bad Reaction to Simochi + Savage Colosseum + Ultimate Offering = Ownage Defence
 * Gift Card + Bad Reaction to Simochi = Instant 3000 Damage

Absolutely No Luck Whatsoever

 * Deck Type: Absolute Zero and Fortune Ladies (Zero Fortune)
 * Number of Cards: 41-42
 * Notes:
 * This deck uses two of the best Draw Engines in the game. The Destiny Draw Engine and The Fortune Draw Engine.
 * Summon Deep Sea Diva while Future Visions is active and you'll have one Tuner this turn and another Tuner next turn.
 * Miracle Fusion can remove Fortune Lady Water, this can then fuel Fortune's Future.
 * Giant Trunade can be used as it works well with Future Visions (The opponent's monster cannot return since this card's effect was reset when removed from the field).

Future Town (IRL)

 * Deck Type: Fortune Ladies
 * Number of Cards: 40
 * Notes:
 * Set Future Visions to Destroy Geartown and Special Summon Ancient Gear Gadjiltron Dragon.
 * Summon Minefieldriller and Future Visions removes it, allowing you to retrieve Geartown. When it returns next turn, destroy it and you can get another Field Spell.
 * Fortune Slip not only works with Fortune Lady Lighty, but also Minefieldriller. Allowing you get add a Field Spell to your hand.

Debris-Hime...???

 * Deck Type: Plants and Yubel
 * Number of Cards: 40
 * Notes:
 * With Black Rose Dragon limited what else can you blow the field with and works with Debris Dragon? That would be Yubel - Terror Incarnate.
 * If you can't use the regular Debris-Hime tactic, use Debris Dragon to Special Summon Yubel. It's effect will be negated so it will be able to be destroyed by battle, then you can Special Summon Yubel - Terror Incarnate.
 * Black Ptera is there if both players happen to not want to or not be able to destroy Yubel - Terror Incarnate. This actually happens quite a lot.
 * The Discussion Page can be found HERE

Only One

 * Deck Type: Ban List
 * Number of Cards: 40
 * Notes:
 * This is possibly the fastest good deck I have made, by fastest I mean the time that was taken to plan this deck.
 * Since it only uses cards that have been Limited in some point in time, a good example is D.D. Warrior Lady since there are 3 in this deck since it was Limited in March 2009 List.
 * Exceptions are Foolish Burial and Bottomless Trap Hole which have only been Semi-Limited at most. They are used because they work well in this deck.
 * This version is a virtual Deck in YVD and works quite well.
 * I made this deck to prove my point to someone that staples help win games and can be extremely annoying. I won xD

Perfectly Ultimate Super Special Awesome Deck

 * Deck Type: Moths and Plants
 * Number of Cards: 41
 * Notes:
 * Challenge: To make a usable deck which uses one of the most fail Archtypes, Moths.
 * When I say Great Moths, I am referring to Great Moth and Perfectly Ultimate Great Moth.
 * Larvae Moth is probably the most useless card in the game, it's essentially an Effect-less Weak Semi-Nomi.
 * Features the Trade-In Draw Engine, works on Great Moth, Perfectly Ultimate Great Moth and Tytannial, Princess of Camellias.
 * Note that the Great Moths are Semi-Nomi, so all you have to do is to Special Summon them with Cocoon of Evolution once, and then if they die, you can revive them with Gigaplant.
 * Gigaplant can Special Summon Petit Moth in Defense Position, the perfect position for Cocoon of Evolution's Effect.
 * It's a good idea to first establish Field Control by Synchro Summoning the Generic Level 8 Protection Monsters before attempting the Summon of the Great Moths.
 * This is because the point of this Deck is so that you could say that you GG'd someone with a Perfectly Ultimate Great Moth.
 * Quote from D_Dasher: "If you could summon a Perfectly Ultimate Great Moth, chances are you drugged your opponent."
 * The Discussion Page can be found HERE

Necro Cosmos Mill

 * Deck Type: Mill
 * Number of Cards: 41
 * Notes:
 * Macro Cosmos + Gravekeeper's Servant = Opponent Cannot Attack.
 * Gold Sarcophagus works well with Necroface.
 * Worm Mill and Necroface Mill in one deck.
 * Imperial Custom protects Royal Oppression, Mask of Restrict, Macro Cosmos, Skill Drain, Gravity Bind.
 * Dark Bribe not only Negate's a Spell or Trap but also is a -1 to the Opponent's Deck.
 * ┌Against Special Summoning Decks (e.g. BW, GB, LS) use Royal Oppression
 * └Against Tributing Decks (e.g. Monarchs) use Mask of Restrict
 * ┌Against S/T based Decks (e.g. Burn) use Dark Bribe
 * └Against Effect Monster based decks (e.g. BW, GB, Monarchs) use Skill Drain

FZ's Debris-Hime Deck (IRL)

 * Deck Type: Plants
 * Number of Cards: 40
 * Notes:
 * Debris get Dandy, synchro BRD, bomb field then get 2 tokens...
 * Against Blackwing decks, if they have a Shura, I summon Tomato and Creature Swap, Shura attack, I get Tomato's effect and Shura's effect.
 * Foolish Burial Dandylion, get 2 tokens, Debris get Dandylion, synchro for Stardust (Debris + Dandy + 1 Token), get 2 more Tokens... (So I end up with 3 Tokens and 1 Stardust on the first turn)
 * This deck still works quite well even with 1 BRD.

FZ's Gigaplant Beatdown (IRL)
Have DSF and UO out, then: Lonefire --> GP1 --> with UO Gemini GP1 --> GP1 revive Lonefire --> Lonefire --> GP2 --> with UO Gemini GP2 DSF tribute GP1 --> GP2 revive GP1 --> with UO Gemini GP1 --> DSF tribute GP2 --> GP1 revive GP2 --> with UO Gemini GP2 --> Repeat from DSF tribute GP1 --> (you will lose 500 LP from UO and deal 1200 LP to opponent each repeat)
 * Deck Type: Plants
 * Number of Cards: 42 (Apparently also the answer to life, the universe, and everything)
 * Notes:
 * OTK Combo starting with 3 cards: OTK with Gigaplant (GP), Ultimate Offering (UO) and Dark Strike Fighter (DSF)

FZ's Forest Glads (IRL)

 * Deck Type: Gladiator Beasts
 * Number of Cards: 40

FZ's GB Deck

 * Deck Type: Gladiator Beasts
 * Number of Cards: 42
 * Notes:
 * This is a virtual Deck in Yu-Gi-Oh! 5D's Stardust Accelerator.

Banlist Predictions & Results
 

Other Notes

 * Why is Lonefire Blossom Semi-Limited and not Honest... Finally, Honest is Semi-Limited in March 2010 List.


 * The card My Body as a Shield would be in my 'IRL' decks if I had it...