Forum:Shine Ball Turbo / Control (Please help me improve hte deck)

I was wondering what you guys think of this deck... It's still in the works...

Monsters: The Agent of Mystery - Earth The Agent of Creation - Venus x2 Mystical Shine Ball x3 Interplanetarypurplythorny Dragon x3 Genex Ally Birdman x3 Tour Guide From the Underworld x3 Sangan Cyber Valley x3 Reborn Tengu x2 Black Luster Soldier - Envoy of the Beginning Chaos Sorcerer

Spells: Enemy Controller x3 Creature Swap x3 Dark Hole Heavy Storm Pot of Avarice

Traps: Waboku x3 Dust Tornado x3 Compulsory Evacuation Device x2

Extra Deck: Gachi Gachi Gantetsu x2 Leviair the Sea Dragon x2 Wind-Up Zenmaines x2 Number 20: Giga-Brilliant Number 17: Leviathan Dragon Number 34: Terror-Byte Armory Arm Ally of Justice Catastor Brionac, Dragon of the Ice Barrier Black Rose Dragon Stardust Dragon Mist Wurm

As with any Birdman / Agent Deck, it's made to bring out Shine Ball and Birdman quickly in a turn to synchro or xyz summon... But I don't use a regular agent build like most people would with Hyperion or anything of the sort... I have more of a field presence / control deck... With Monsters such as IPT Dragon and Tengu, it's quite possible that I will always have at least one monster on the field... and with the Tour Guides, that's deck thinning and swarming all at the same time... Now as you can see, the mosters alone aren't too great, the strongest being IPT Dragon, Chaos Sorcerer, and BLS... even the XYZ monsters I bring out don't boast much ATK at all... But to make up for this, a few of the monsters I use can increase ATK with their effects, and if all else fails, cards such as Enemy Controller and Creature Swap turn out to be great additions to use my opponents monsters against them, even if only for a turn... but it's pretty good regardless... Birdman can return whatever I steal, if I so deem neccesary... or I could synchro/xyz summon with what I take... or even Cyber Valley with it so that I draw 2 cards and they lose a monster... and as mentioned earlier, I usually always have a monster on the field... be it IPT Dragon, Tengu, Gachi Gachi, or the Zenmaines... It seems like solid deck, but I'm open for suggestions...

Also, what is a good side deck to build for this, that keeps with the field control / presence of the deck