Forum:Mystical Shine Ball Synchro ~~ Please Comment!

I was looking through the Random Pages once again, and I came across The Agent of Creation - Venus. Her effect isn't once-per-turn, so that means you can pull out a bunch of little Level 2, 500 ATK, LIGHT, Fairy monsters in a single turn, not counting Venus herself. Once you do this, you can Synchro Summon a monster of pretty much any level. And that is what this deck is about.

The deck is based on abusing The Agent of Creation - Venus, to bring out multiple Mystical Shine Balls in one turn, then use them for Synchro Summons again and again. Natural Tune can help if I don't have a Tuner, and Ray of Hope and Transmigration Prophecy can constantly abuse my Shine Balls.

Monsters: Venus brings out all of her little companions, the Mystical Shine Balls. Plus, my Agent is Level 3, low for her Level, and it can make some interesting combinations. Junk Synchron and Debris Dragon can each bring back a Mystical Shine Ball for free, and make an instant Synchro Summon. Herald of Orange Light is a Level 2 Tuner, and can be a slap in the face to Judgment Dragon or Dark Armed Dragon. Honest helps Venus live, and he can be reused when necessary. Athena can burn my opponent out, and it brings back Venus who brings out Shine Balls, which inflict 600 Damage per Summon. Lastly, Plaguespreader Zombie is a Tuner that can pop out of the Grave when least expected, and form an Armory Arm or any other needed Synchro.

Spells:Valhalla, Hall of the Fallen can bring out Venus without using a Normal Summon, or Athena to start burning and revival. Brain Control can grab a monster for a Synchro Summon. Book of Moon techs against other Synchros, and does a lot of other things. Mystical Space Typhoon, Cold Wave, Giant Trunade, and Heavy Storm are a nice group of friends who like to make it safe to attack, and Natural Tune turns a Shine Ball into a Tuner, making a fun Level 9 combo.


 * Mystical Shine Ball X3 + The Agent of Creation - Venus = Trisula, Dragon of the Ice Barrier!

Traps: Ray of Hope and Transmigration recycle those lovable Shine Balls, and Beckoning Light can bring back nearly any monster I need. Threatening Roar stops my opponent from attacking, and Call is a staple to bring back a dead monster.

Please give me suggestions on how to improve this deck!--Akiza Izayoi 03:07, December 19, 2009 (UTC)