Forum:Institute for Proper Deck Building Skills

General Information/Mission Statement
I, Dark Ace SP, have retired from being a deckbuilder for Decks for Free! and this new forum page is something I've come to the conclusion that we need. The purpose of this forum page is 2 pronged, while I like making decks for people, I noticed that people just can't seem to build a proper deck, and that's why they would ask us to do it. While I love the service Lappyzard is now continuing, I think it's also important to help people actually get better at deckbuilding, rather than just being given a deck. Proper deckbuilding is a skill that every duelist should have.

The second reason for this page is that some people won't want to work at getting better and will just continue to use Decks for Free!, the only problem is all the deckbuilders will eventually have to leave for one reason or another, so Decks for Free! will always need more staff. So, if this forum page can help you get better at making real decks that work, then you would feel more comfortable making decks for others, and you might apply to become a Decks for Free! staff member.

This page is mostly like the deck help forum, the only difference is that I will reply and give you my thoughts, and won't let your request go unanswered. I've had the experience to make decks for almost 2 years for deck ideas that were odd or really just out of the mainstream, so what I tell you is based on that. Take in mind, that doesn't mean all duelists are bad or horrible deckbuilders, but some people do feel like they need help to get better, and that's what this page is for, to help you on a personal level, with someone who has gained experience from working with talented people, and would like to pass that on.

I will not make decks on request, only help you make your idea come to life.

General Procedure
Much like how Decks for Free! works, I'd like the people who want help to make a new section, then I can start to help you get better at deckbuilding. Please make a new request by using this link. Just remember to have a user account and know how to sign your posts. You should also know how to use the Template:Decklist. You should know that you will make the deck, and I will give you feedback, but I hope you can get better, that's the end goal.

How would I help you get better?
I would help you make a deck of your own choosing, but I'd only give you my own thoughts and what I think can be changed to give the deck as much focus as possible. I won't make your deck for you, but I will try to guide you to a deck that you think works for you. I'll only take a few people at a time, and I do want to help people who want a hands on experience at getting better.

-- - Dark Ace SP ( Talk )

General Deckbuilding Guidelines

 * Deck Building 101

Request Archives
= Requests =

Help With My Dragon Deck
I am new at building decks and would like help improving my current dragon deck. I would also appreciate pointers to help with beck building in the future. The cards I currently have in this deck are as follows;

I find the deck to be fairly decent but my main problem is drawing the cards I need at the right time. Any assistance that you could provide in improving this deck and how to make strong decks in the future would be greatly appreciated. I am really into Yu-Gi-Oh again and I would love to know how to create a good strong deck. Thanks a lot, JewBoy93 (talk • contribs) 03:51, August 30, 2012 (UTC)

Read Forum: Deck Guide/General. After you've read that, remake your deck, and see if you can't find ways to make it better. Your deck needs to be focused into Dragons, and right now you have a huge mess of cards that shouldn't be used (Even if you really want to summon Dragon Master Knight A.K.A Drop the Black Luster Solider Ritual Monster and Ritual Spell card, and just go for major Dragon power). If you can't find a way to remake it, then tell me, but you should be able to drop some unneeded cards. -- - Dark Ace SP ( Talk )  23:11, August 30, 2012 (UTC)

Alright thanks, I will see what I can do then post my new deck for advice (if you don't mind). thanks again.--JewBoy93 (talk • contribs) 01:51, August 31, 2012 (UTC)


 * Sure no problem. I'll be here. The guide should help remove the major stuff and I should be able to help with the minor stuff later. But the end goal is to make you a better deckbuilder, so not like it really matters how we start. -- - Dark Ace SP ( Talk )  02:48, August 31, 2012 (UTC)

Hey again, I am still reading through all the different posts from you and the one you recommended posted by Lappyzard. I have taken out a bunch of non dragon cards but I left except a few that can go well with my other dragon cards I think. Please go through my revised deck list and see if I'm making any progress.

thanks again for your help, --JewBoy93 (talk • contribs) 05:41, September 1, 2012 (UTC)


 * I'll have to fix your template, it seems to have a bug in it. -- - Dark Ace SP ( Talk )  13:44, September 1, 2012 (UTC)

Now, I have an idea for the deck, but where do you want the deck to go? I mean Dragons have really changed in the last year or so, and this new format really hurts the older style of Disaster Dragon (REDMD at 1). So if you want, we could do a Chaos Disaster Dragon Deck? Lightpulsar is really easy to summon, and there are a bunch of strong Level 4 DARK and LIGHT Dragons, like Alexandrite Dragon and Axe Dragonute. -- - Dark Ace SP ( Talk )  14:09, September 1, 2012 (UTC)

Sure we can try that. I looked up Lightpulsar and it seems like it would go really well with REDMD and I like how it still deals with light and dark and then I can still keep my BLS envoy of the beginning. Like I said the main idea is to learn better way to make a deck anyways. Thanks again for your time.


 * Did you want to make the deck? That way I can maybe give you my thoughts? See Chaos Dragon if you want a guide for it. -- - Dark Ace SP ( Talk )  14:40, September 2, 2012 (UTC)

Hey, I am still making the deck. I sadly have not had much time to work on it lately but will post as soon as I finish so I can get your opinion. thanks--JewBoy93 (talk • contribs) 21:04, September 5, 2012 (UTC)

Photon/Galaxy Help
My main problem with this deck is it isn't as fast as I would like it and I often fill my hand up with too many spells.

(Simple mistakes. I fixed them.)

Jamesfury (talk • contribs) 02:36, September 4, 2012 (UTC)


 * Sign with 4 Tildes. Off the bat, why are you using 2 Heavy Storm, the thing is limited in Advanced play and Traditional Play (If you don't play one of these formats, you don't play Yu-Gi-Oh). -- - Dark Ace SP ( Talk )  00:02, September 4, 2012 (UTC)


 * Drop Photon Slayer, it's situational, and add in another Crusher and Thrasher. Add in another Lizard, it's a searcher, a little risky sure, but it's still consistency in reptilian form. If you want, increase Wizard to 3, it makes it easier to get to the Galaxy cards. I think Feelings Towards the Future is really situational, and Call of the Haunted would work better, gives you a monster and you can attack with it. I would also drop Machine Duplication, it's fairly useless with only 1 target. Also, Equip Spells are usually bad, and Call of the Haunted is better than Galaxy Zero. I would use the Solemn Trio and 2 Mirror Force over 1. Add in another Compulsory, and maybe 2 Bottomless Trap Hole. Also, why are you not running Tiras, Keeper of Genesis and Adreus, Keeper of Armageddon? They just rock in the general Rank 5 category. Add in better more general Xyz monster and replace some of the Number cards, their not all good. Also, if your going to run C39, run Mind Control. Also, add in Number 50: Black Corn, the thing is fairly versatile. -- - Dark Ace SP ( Talk )  03:10, September 5, 2012 (UTC)

X-Saber Return
Hi After experimenting with Lightsworn Zombies, I had some problems with the deck. One Chain Disappearance could kill my plays, as could a Psychic Jumper. Combined with the new cards in Return of the Duelist, this is the deck I've currently built

Is this deck good?

Vyomo (talk)


 * I would drop Elemental HERO Mudballman, as he's a Fusion monster that needs Elemental HERO fusion materials. I get what your trying to do with the Block Golem and Gogogo Golem, but I think they just make the deck inconsistent. I would instead add another Fulhelmknight and anther Grandsoil. However, my biggest question right now is why does the extra deck lack versatility (X-Saber can make a wide variety of levels when they Synchro Summon, such as XX-Saber Gottoms and Black Rose Dragon, and well as Rank 3 and Rank 4 Xyz Summons) and where are XX-Saber Emmersblade and X-Saber Pashuul? And there are even more issues with the Spell cards that you've chosen. You've chosen to use the X-Saber support (Which isn't that great...even if it kills monsters), you've chosen to avoid Dark Hole (It's a BLOODY STAPLE) in favor of the more costly Lightning Vortex, Gaia Power really isn't needed, and I don't see a point what so ever in Miracle Fusion. If you meant Miracle Synchro Fusion, then the only target would be Naturia Exterio, who isn't worth the time and effort needed).

Also, Saber Hole is kinda situational, and Solemn Warning is usually better, as it can actually negate Gorz the Emissary of Darkness's Summon. You also left out Solemn Judgment. The 3 Solemn Cards might be expensive to use at times, but they make sure you don't get screwed.

Also, this is an X-Saber Deck I ran back in Sep. 2011, but the base of the deck is still fairly solid, and can be edited to fit the newer game and format. Remember that the following deck was from an earlier format, so some of the card choices may now be outdated.


 * Also, I will help you as much as I can with X-Sabers. I've run them before, I know how the work best, and I think they have lots of potential for this format.

-- - Dark Ace SP ( Talk )  13:11, September 8, 2012 (UTC)

Ok, thanks a lot! So, looking at the deck you've put up, both the Ice Barriers are banned and Orient Dragon seems pointless now because almost no decks synchro, so I'd remove those three for a Number 39: Utopia, a M-X Saber Invoker and a Mist Wurm I would also remove a MST for Night Beam, which can be better than MST in some situations. Sword of Sparkles is pretty good, so one of those too. In Monsters, I would probably add a Gigantes, and a Marauding Captain Maybe a Starlight Road?(Need to remove a Souza Then) So this is the new deck?

Is it good? Vyomo Vyomo (talk • contribs) 15:46, September 8, 2012 (UTC)


 * Captain is pointless, and maybe replace Sword of Sparkles with a At One With the Sword? I mean I'd rather you didn't use any of the X-Saber Equip Supports, but At One With the Sword is like a Horn of the Phantom Beast, so it's not that bad. Also, I'd replace Torrential with 2 Mirror Force. Other than that, go for it? -- - Dark Ace SP ( Talk )  21:41, September 8, 2012 (UTC)


 * Also, Forbidden Lance is better than Nightbeam, and Lance can protect from most things that can hurt your monsters, save for Counter Traps. -- - Dark Ace SP ( Talk )  21:42, September 8, 2012 (UTC)


 * Also, you should drop 1 of the Stardust for maybe a Soul of the Silvermountain. -- - Dark Ace SP ( Talk )  04:18, September 9, 2012 (UTC)

Ok, so I'll replace Captain with Silver Sentinel and make all the other changes. Soul of Silvermountain could be replaced by the new card from Abyss Rising Number 9: Canopy Star - Dyson Sphere I'd also want to add a Tannhäuser Gate and Galaxy Queen's Light because X-Sabers have the same type, so it will help in summoning Dyson Sphere Also, to prevent Grandsoil's negative effect, I'll have to remove a monster for Hieratic Sun Dragon Overlord of Heliopolis This is the final deck?


 * Tannhäuser Gate is kinda pointless, as almost none of the X-Sabers have less than 1000 ATK, only Darksoul falls into this catagory, and even then, it's better used for Synchro Summoning and what not. I'd replace the Gate with another Enemy Controller, it's a good card for defense, and it goes really well with Fulhelmknight. You should add in a Rank 8 to avoid Gradsoil's negative reaction. I also think you won't need 2 Naturia Beast, usually 1 is fine. If you want to have a Level 7 Naturia, run Naturia Landoise, you'll need at least 2 Level 7 Synchros, trust me on that. -- - Dark Ace SP ( Talk )  13:27, September 9, 2012 (UTC)

Ok, I've edited it above. I have Hieratic Overlord for Rank 8, Added a Star Light Star Bright for Xyz. Thinking of ditching Utopia because of Creature Swap + C39, Gem-Knight Pearl is better as a beatstick


 * Star Light Star Bright seems to only really work for Boggart and Fulhelmknight. Hmm...maybe a Resonance Device if you really need it? But truthfully, those types of cards are situational and add inconsistencies to the deck in general, and it's not like you NEED to Xyz Summon, it's useful yes, but most of the time, Wind-Up Zenmaines and M-X-Saber Invoker will really be all you'll ever really need to summon. -- - Dark Ace SP ( Talk )  02:14, September 11, 2012 (UTC)

Ok, updated it by removing it. Also added in a Zenmaines in there Now for the Side Deck! I have right now this:
 * 2x Chain Disappearance
 * 1x Starlight Road
 * 1x Saber Hole
 * 2x Gigantes


 * Add in actual stuff you can use to beat other decks. Machines look like they'll be a thing for this format so a few Cyber Dragon and Chimeratech Fortress Dragon or System Down will be really important. Maybe even stuff to stop other Synchro and Xyz Summons, like Thunder King Rai-Oh. More general stuff. -- - Dark Ace SP ( Talk )  00:03, September 15, 2012 (UTC)

Future Town
Here i am again, with a new deck. I´m making a few deck to decide wich one to buy in RL ( I only have a kaiba Starter Deck) So if you could help me it would be great.

It's a beatdown deck with a lot of drawpower and field control. I really like it but it isn't that good. --InvictaNL (talk • contribs) 19:20, September 7, 2012 (UTC)


 * The only time I've seen Fortune Lady really viable was last format, some people mixed them with a few Destiny HERO - Diamond Dude to create a turbo kinda thing, and use Miracle Fusion and Fortune's Future to summon Elemental HERO Absolute Zero and draw more cards. I'm pretty sure Wolf from Decks for Free! was making one of those for a current requester, so you may want to use that possibly? He takes a while with his decks, so it may take a week or 2...


 * If you need something right now, look at Thomas Vo's DDT....

-- - Dark Ace SP ( Talk )  04:13, September 9, 2012 (UTC)

I actually requested that deck :P I just want to try some decks and decide wich one to buy --InvictaNL (talk • contribs) 15:21, September 9, 2012 (UTC)

Fortune Ladies have a lot of possibilities here, but not with Future Town This is what I would suggest:


 * Not sure if you posted the above or random anon user did, so I haven't really commented. -- - Dark Ace SP ( Talk )  02:45, September 16, 2012 (UTC)

Psychic Banish
First of all thank you in advance for you help. I'm not a good deckbuilder, but I like building decks very much. Not too long ago I started making a psychic banish deck and I really enjoyed playing with it. It's a basic deck, nothing special and it's mainly focused on summoning strong synchros. I hope you guys can make this deck work even better!

So here's the deck:

Afro-Aeron (talk • contribs) 17:52, September 9, 2012 (UTC)

Remember that I'm only going to give you advice. First of all, I'm guessing you wanted something more on the budget friendly side, so I'll forget about Grandsoil the Elemental Lord (He's really cool, but not necessarily needed for the deck).

I would: Drop:
 * 1 Psychic Commander - You have 3 Emergency Teleport to get to any tuner you want, so running 2 Commander isn't a big deal, and it frees up 1 card slot.
 * 1 Hushed Psychic Cleric - He isn't as amazing as a searcher as Serene Psychic Witch, and only serves really as a blocker.
 * Krebons - Esper Girl should really be all you need for Level 2 Tuners, plus Krebons and the old generation Physics that made you play a bunch of Life Points to work, aren't really that great anymore, plus Esper Girl and Witch gives us a bunch of advantage and Jumper is a cool Level 2 Creature Swap. You don't need 5 Level 2 Tuners, do you?
 * You can probably drop Psychic Feel Zone - It summons the monster in Defense, and you don't really need anything back from the banished zone that much. You have Wizard and Witch for that.
 * Psychic Trigger - Lame, no good, forget about it.

Add:
 * 1 Neo-Spacian Grand Mole - Random yes, but it's an easy way out of a bad situation.
 * 1 Sangan - It searches for Witch, add in 2 Tour Guide if you want/can. You don't need Guide, but it helps get to Sangan faster.
 * 1 Pot of Avarice? - Maybe?
 * A couple of MST or Forbidden Lance never hurt. They cover for trap cards and other threats.
 * Add in 2 Bottomless Trap Hole or Compulsory Evacuation Device/Dimensional Prison.
 * Maybe 2 Starlight Road?

-- - Dark Ace SP ( Talk )  02:57, September 10, 2012 (UTC)

Thank you very much for your advice, I'll work on the next version and post it. Afro-Aeron (talk • contribs) 06:01, September 10, 2012 (UTC)

Hi Firstly, I'd suggest reading the Konami articles on it. They are very good. Based on the articles, I would suggest adding two copies of Space-Time Police and two copies of Time Escaper.
 * http://www.konami.com/yugioh/articles/?p=3233
 * http://www.konami.com/yugioh/articles/?p=2990
 * http://www.konami.com/yugioh/articles/?p=2395

Hi, thanks for the help, I'm not sure about time police, he's good, ubt I just don't want to sacrifice any other cards for it and I don't want to get too much cards in the deck. I'll try to use him though, and proabably side him. Time escaper... I'll definetly at two of those in the deck. He'll definetly help, preventing the strong synchro's from being destroyed by traps and other effects. Thanks! Afro-Aeron (talk • contribs) 15:05, September 10, 2012 (UTC)


 * Time Escaper is good, and I've seen it run as a tech in some builds. I personally don't think Time Police is worth the card space in the main deck, so maybe side 1 or 2 if you think it's needed. -- - Dark Ace SP ( Talk )  02:02, September 11, 2012 (UTC)

Amazoness
Hey Ace, I could still use some polishing up on my deck building skills so I came here. This time I have been working on an Amazoness deck and it seems like it could use some changes to it.

Most of the time I don't have to use the extra deck to win, but its there just for safe measures since it would mess with Solidarity. I know that Dramatic Rescue isn't the best but my monsters get targeted often and if Queen is in my hand thats even better, but the thing is I don't know how I can improve this deck since it is the first Amazoness deck that I have built. I know that Amazoness Scouts would be helpful every once in ahile but I feel as if they are better sided. Any help would be nice, thanks again. Hastydemon2 (talk • contribs) 17:45, September 11, 2012 (UTC)

Well, since most of the Amazoness monsters love to kill things in battle, why not include a full playset of Forbidden Lance? Lance helps stop pesky traps and spells, and technically gives 800 ATK to any monster you attack with. I personally think that XX-Saber Fulhelmknight is kinda useless in this deck, and I think D.D. Warrior Lady serves a better purpose, and maybe even a few Compulsory Evacuation Device or Dimensional Prison to help deal with monster threats, Bottomless Trap Hole is good too. But it looks pretty solid. -- - Dark Ace SP ( Talk )  00:16, September 15, 2012 (UTC)


 * As of right now I dropped:


 * Fullhelmknight completely
 * 1 Swordswomen, since I barely use her
 * 1 Terraforming, I get Village fairly easily with Duality or just drawing and it leaves a dead draw if all of my Villages are out of the deck already
 * 1 Warrior Lady, seemed to clog the hand a little bit with 3
 * Dramatic Rescue, completely since I could hardly use it

And added: Do you believe that those choices are better for the deck? I know Swordswomen helps but I barely get her on the field and if she does end up on the field Paladin and Trainee are out with ATK to overpower anything my opponent could throw at me. Thanks for the suggestions. Hastydemon2 (talk • contribs) 21:41, September 15, 2012 (UTC)
 * 2 D.D. Warrior Lady
 * 3 Forbidden Lance
 * 2 Compulsory


 * I think that's fairly solid. Maybe post up the newest version or edit the older one just so I don't have to mentally drop and add cards. -- - Dark Ace SP ( Talk )  22:05, September 15, 2012 (UTC)

Red Dragon/Red Nova Deck
So the main card of this deck is of course the Red Nova Dragon. And this is best, with whats on hand, I threw together with my cards. IMO its largely done, just needs the finishing tweaks and polished and it should be good to go. FYI the way I duel (according to a friend) is pretty defensive, so I thought that maybe by limiting some of my defenses (not too much) that it would help bring out my offensiveness when dueling. Any tips/help is greatly appreciated. Necros165 (talk • contribs) 04:07, September 13, 2012 (UTC)

Hi I would recommend you remove some of those cards and use the Resonator series as tuners These are the cards I would add in: 1) Power Giant Why: Easy summon for a beatstick, allows access to quick Synchros and Xyz Summons 2) Creation Resonator: With Red Dragon Archfiend on the field, summoning this card is a easy way to Red Nova 3) Clock Resonator: This card protects itself for Synchros 4) Resonator Call: This is a good card, adds to the hand and can get you a Creation Resonator when you need it most 5) Resonator Engine: This card is again a good card, adds cards to the hand 6) DD Unicorn Knight: Free access to Level 4 Monster, can get you banished cards if any 7) Stardust Shimmer: Can be used to get back Red Dragon if necessary 8) Descending Lost Star: Same as above 9) Debris Dragon: Has HUGE Potential to summon Monsters 10) Salvage Warrior: Free Dragon Archfiend. As simple as that! 11) D.D Sprite: Nice tuner, summons quickly, can help you save a Defense Position Monster from RDA(Red Dragon Archfiend)'s effect 12) Battle Waltz: Nice tribute for some cards and can also be a good attacker even if there is no battle damage

Cards I would remove from the Deck 1) Dark Armed Dragon: Nice card, but no synchronization with the rest of the deck 2) All the Flamvell Monsters and Rekindling: That is a good deck, but chances of getting them are low, and even lower the chances that they stay long enough to summon RND(Red Nova Dragon) 3) Magical Mallet: -1. Why would you want it when you have Resonator Call 4) Trident Warrior: Shift to Side Deck or not at all, because it's very situational and takes up way too much space in the deck for such a small chance 5) Ultimate Offering: It's Forbidden 6) Seven Tools of the Bandit: Better to have a Solemn Warning, or a Chain Disappearance 7) Crimson Fire: Nobody plays Burn Decks, and the card is a dead draw without Archfiend on the field

Extra Deck: It's imbalanced, I would suggest adding in some Xyz Monsters More later! Vyomo Vyomo (talk • contribs) 11:35, September 13, 2012 (UTC)


 * Truthfully, if you need super fast access to Red Dragon Archfiend and Red Nova Dragon....then Flamvell is probably the way to go. It might sound depressing, but Flamvell has the ability to add a lot of consistency to your deck. I'm not actually sure that some of your additions would help the deck. I mean Resonators can work, but aren't really amazing. As for Ultimate Offering, it's limited, but serves no real purpose here. -- - Dark Ace SP ( Talk )  12:52, September 13, 2012 (UTC)

Dark Ace, just check the deck, because I don't think it runs that Bad!


 * [Vyomo]- Level Eater can drop my high level'd monsters, like Dark Armed Dragon. DAD can also use it's effect to get rid of any nasty cards i might run into (although would be used sparingly). Tour Guide, sorry but that's way out of my price range for even just one. Crimson Fire is to counter burn decks that i have gone up against, at my local tourny there are some burn decks, and my friend who i duel very often sometimes uses burn effect (most notably when i have red nova/red dragon on the field). XYZ's can clutter the field, since nothing in this deck really takes advantage of them (can't be synched either). And from my list of synchro's available, those were the best one i could pick (or it'd end up a synchron deck, which i don't want). [Dark Ace SP]- I realize that Flamvell's do help to get Red Dragon/Red Nova out very quickly, why i didn't run them more often was because I lacked multiple copies of rekindling and magician/origin. Without those cards, it would be harder to use the flamvell's to synch for red dragon/red nova. But now that another Magician, Rekindling, and Origin are on the way, it should be easier to add flamvell's. Necros165 (talk • contribs) 16:59, September 13, 2012 (UTC)


 * Well, all you really need is 3 Dog and 3 Magician, having 3 Rekindling is great, but 1 or 2 is fine as well. I've seen Firedog and Magician run as a quick engine to create Level 8 Synchros or Rank 4 Xyz. If you wanted to I think placing more focus on the Resonators is another way to go. But to help you start I'll say this:

Drop:
 * Swords of Revealing Light - You don't need to stall, and there are better cards for it than this...
 * Dark Bribe - In a format of 3 MST, you don't really need to worry about backrow stuffs.
 * Scrap-Iron Scarecrow - Dimensional Prison is better, heck even Sakuretsu Armor works better than Scarecrow.
 * Chain Disappearance is really a card for the side deck, it isn't helpful against all decks, and only a few are really hurt by it. I'd add in another Bottomless Trap Hole or Solemn Warning or this thing in the main deck.
 * Descending Lost Star - Yes, Synchros are great, but you can't even really use the Synchro you bring back, Call of the Haunted is WAY BETTER as Call has no restrictions on what monsters you can bring back, and it lets you attack with them!

The other thing I'd say is to edit the monster line-up, I think Cyber Dragon is better than Vice Dragon and The Tricky, it has a small restriction attached to it, but it's better than Vice Dragon ever will be. Plus, it seems like you have a weird mix-up of Warriors and Fiends, which makes no sense to me what so ever. Anyway, there are a variety of choices to make when making a Synchrocentric deck, whether to max out on Snowman Eater to destroy cards and to summon Gungnir, Dragon of the Ice Barrier with Debris and Snowman, or to max out on Snowman and some useful Level 3 Tuners to create Level 6 and Rank 3 monsters. So yeah, decide which levels you really want to focus on and which cards are actually useful and can survive for a few turns. -- - Dark Ace SP ( Talk )  03:52, September 14, 2012 (UTC)


 * I don't even run the v3 deck listed above, still running v2. Swords being ditched makes sense. Scrap-Iron was mainly to get around my friends Stardust but will be able to add the Sakuretsu's, but not the Dimensional Prisons [lack of funds currently]. Chain Disappearance, I don't even have. Descending can be replaced by Haunted or maybe two copies. All of my attempts to acquire Cyber Dragon have failed, and I had a couple of copies of Vice Dragon and The Tricky and that makes up for Cyber Dragon for now [Vice Dragon can also dodge bottomless, and its easy RDA with a lvl 3 Resonator]. As for the Warriors/Fiends mix-up, I was looking at their effects, not type, but does make sense what your saying. The extra [v2's extra] that i'm running has those options in it because I can't always go directly into RDA, and I might need a 3-star tuner and 5-star nontuner, but only have 2x 3-star tuner and a 2-star nontuner, could easily synch for 5 then go RDA. But these tips do help and i can try them out. I'll mess with the deck again and try to lessen [or completely get rid of] the Warriors. Necros165 (talk • contribs) 23:40, September 14, 2012 (UTC)

If you are running Flamevell, I would only advise you to add three-four cards: 1) Dark Bug: Discovered this gem while going through sets, will help you get out a Level 4 Synchro like Armory Arm quickly or if you already have a Firedog on the field, RDA 2) D.D. Unicorn Knight and D.D. Sprite: These monsters have an epic combo with any Resonator: Step 1) Banish the Resonator with Sprite Step 2) Summon Unicorn Knight with it's effect Step 3) Special Summon the Resonator Step 4) Tune in the Knight with Sprite for X-Saber Wayne Step 5) Tune in Catastor with Resonator for RDA!! You still have a Normal Summon left, which sets up RND! If you had a warrior when Wayne was summoned, even better!


 * Dark Bug would be a great card, adding to list of cards to get. D.D. Unicorn Knight however it cannot revive any tuners, check card effect. Necros165 (talk • contribs) 23:40, September 14, 2012 (UTC)


 * Well, add in another Vice if you can. But don't get Salvage Warrior, any card that you need to tribute summon is probably useless in this day and age, and only the Monarch series is even worth tribute summoning. -- - Dark Ace SP ( Talk )  23:56, September 14, 2012 (UTC)

The above build was something a friend made for Decks for Free!, do you see any ideas that you like? The deck is a little old, so some of the card picks are outdated. -- - Dark Ace SP ( Talk )  23:56, September 14, 2012 (UTC)


 * 2x Reborn Tengu's is a strategy I didn't consider, could be used with 2x Deep Sea Diva's, and Flamvell Magician for a quick RND [or rekindling to bring back Magician or use Firedog instead of Reborn Tengu]. Would love to get Catastor, but too expensive for my current budget. Resonator's and Resonator Call are obvious [just missing an additional copy of Creation, Force, and Clock. As well as 2x more copies of Resonator Call]. T.G. Hyper Librarian would be a better alternative to Scarred Warrior in v2, draw a card instead of protect warriors/itself. A second Call of the Haunted was just added earlier today. I'll take these suggestions and construct a new deck, the post the results i got later. Necros165 (talk • contribs) 00:33, September 15, 2012 (UTC)


 * The Side Deck is not perfect, that will need more modifications. As for the Extra, Catastor and Hyper Librarian will take quite awhile to acquire, due to their price [unless i snag one or both at my locals tomorrow]. The rest are essentially all I got in my possession that would work the best IMO. Side Deck essentially requires fixing up, so go ahead and modify that. Thanks for this help Dark Ace. Necros165 (talk • contribs) 01:38, September 15, 2012 (UTC)

The Deck is really good, just would suggest you run a Resonator Call in the Main Deck. All the best for Dark Bug, but I think you might need a level 4 synchro like Dark Diviner to go with it. And yes, D.D. Unicorn Knight can't get a Tuner, but, with D.D. Sprite, still gives access to RDA. D.D. Sprite is also good if you have a RDA and your opponent has a bunch of good monsters, use Scarlet Security to destroy any S/T support, then go for the kill with D.D. Sprite by banishing RDA, then play Dark Hole to destroy everything, Normal Summon, Attack and get RDA back in the next Standby Phase, giving you Massive advantage. It's not too expensive either, so all the best to get it!

Your biggest problems will be Psychic-Grandsoil and HERO, so side in a Kinetic Soldier against HERO and possibly a Macro Cosmos and a Helios Primordial Sun against Grandsoil.


 * I personally, think that the D.D. cards are really pointless here. I think that the D.D. Monster will just get in the way of consistency. -Ace

Dark Ace SP, Unicorn Knight might, but the Sprite is a quick tuner and can also help by banishing RDA, then using Dark Hole can be lethal. Sprite can also be a quick access to RND, which practically wins the game.

Anyways, if possible, since you're running Flamvell, why not go for Goka, the Pyre of Malice? The fireball token can be used for synchros, and Goka too!


 * Goka is pretty useless, and your not really running things that benefit from being destroyed. Also, if you need Red Nova Dragon, then you might as well run 3 Deep Sea Diva or something. -- - Dark Ace SP ( Talk )  15:20, September 15, 2012 (UTC)


 * Magical Android can work as a cheaper Level 5 Substitute. -- - Dark Ace SP ( Talk )  15:23, September 15, 2012 (UTC)

Worm request
HI, here i am again with a new deck: worms

so for the deck:

The goal from this deck is to disrupt the opponent, creating field advance and thinning his Resources. Then finish him of with King, Anata, Triforce or his own bossmonster (Alien Brain)

I think just the 2 tour guide isn't enough. I've got a few duels in wich i got both in my hands (W Nebula or opening hand) So i think to add in Sangan/Night Assailant or both. But have no idea what to take out :p What do you think of the deck? what should be improved? Thanks in advance :D --InvictaNL (talk • contribs) 11:31, September 16, 2012 (UTC)