Jurrac

Possible support cards:

 * "Fossil Dig": As mentioned, it can search every monster in the Jurrac archetype, except for three: "Spinos", "Tyranus", and "Titan".


 * "Babycerasaurus": It works fairly well against field wipe cards, like "Black Rose Dragon", and can search most of the deck's cards.


 * "Miracle Jurassic Egg": It has a good defensive stat, and can easily search "Jurrac Auro", allowing you to special summon a Jurrac from the graveyard.


 * "Destroyersaurus": If you choose to run "Jurassic World", this card is pretty useful. It is a fairly powerful Dinosaur itself, and can be searched with "Fossil Dig" to make searching "Jurassic World" even easier.


 * "Hyper Hammerhead": A good tech card for Dinosaurs. It's searchable by "Fossil Dig" as well and can bounce any of your opponent's monsters.


 * "Hydrogeddon": It allows even more swarming than is possible with "Jurrac Guivre", because the summoned Hydrogeddon can attack, and benefits from the Dinosaur support.


 * "Element Saurus": Even tho its not the best choice to run it can easily become a 2300 Atker if a Jurrac is on the field not to mention it is a Dinosaur so can gain Atk from Jurassic World and Solidarity if all you run is Dinos.


 * "Super-Ancient Dinobeast": If you choose to summon many monsters from the graveyard, such as with "Jurrac Aeolo", "Jurrac Herra", and "Fossil Excavation", you can get some free cards out of this. It also is fairly easy to summon with only 1 tribute.


 * "One for One": It allows an easy search of "Jurrac Auro", and quick recursion of any Jurrac in the grave.


 * "Jurassic World"/"Molten Destruction"/"Solidarity": Each has its own advantages and disadvantages. Jurassic World has a relatively small boost, but is super-searchable and supported by "Destroyersaurus" and "Volcanic Eruption". "Molten Destruction" is a larger boost and still searchable, but can work for your opponent, lowers your monsters' DEF points, and doesn't work on all Dinos. "Solidarity" has the largest boost, but it cannot be searched, requires the use of only Dinosaurs in the main deck, and can easily be messed up if a non-Dinosaur Synchro Monster is destroyed.


 * "United We Stand": This gives some very powerful ATK boosts. It can be useful.


 * "Shrink": Surprise your opponent when they attack your monster, allowing yours to remain while theirs does not. Also, if the monster that was attacked was "Jurrac Guivre" or "Jurrac Deino", you will get its effect.


 * "Book of Moon": Can block an attack, stop a synchro summon, and force monsters to their (usually) more vulnerable defense position. Quite useful.


 * "Nobleman of Extermination": Deal with pesky face-down trap cards like "Mirror Force", "Dimensional Prison", and "Bottomless Trap Hole" that would threaten your field presence. In fact, you can get rid of all of them at once, so your opponent has that many less ways to deal with your attacks.


 * "Tail Swipe: Even if you can't always summon the two-tribute Dinos, you can usually summon "Jurrac Herra" fairly easily with its own effect. Then, you can return annoying monsters your opponent controls from the field. If you do use it with a high-level monster, particularly "Jurrac Titan", you can return even bigger monsters!


 * "Fossil Excavation": Special summon a Dino from your graveyard. Obviously run "Call of the Haunted" before you use this, because Excavation requires a discard from the hand and negates the effect of the summoned monster (monsters with effects that activate in the grave are fine though, like "Jurrac Velo" and "Jurrac Stauriko").


 * "Spiritual Fire Art - Kurenai": Deal 1700 damage to your opponent, and easily too. It can be a quick finisher.


 * "Royal Oppression": Like Blackwings, many of the special summon effects that Jurracs use cannot be affected by Royal Oppression. "Jurrac Guivre", "Jurrac Velo", "Jurrac Stauriko", and "Jurrac Herra" (and "Hydrogeddon" if you use it) all summon during the damage step, which is immune to Oppression. The downside is that you cannot use the effect of "Jurrac Aeolo" or perform Synchro Summons.


 * "Rivalry of Warlords": If you use "Solidarity" (and sometimes, even if you don't), you're only going to be using only Dinos, so stick this in to mess with your opponent's strategies. It's a good side-deck card, against Quickdraw Plants, for example. (Don't main-deck it - it does nothing against Blackwings, for instance.)