Forum:What Are Some Really Good Cards But Are Not Played Much?

Mine is Turbo Warrior it is a really good card. I love the gyzarus,Goyo, and Ryko hate this card gives off. Also Prohibtion is a good card.--Airbellum 20:03, June 2, 2010 (UTC)

What are some other cards that could work but not played much?

Hane-hane
It's an amazing bouncing stall card.

It's really common and really underplayed.

I run 2 of 'em in my beast deck.

They are also good if you are trying to thin your opponent's defenses.

plus, after flipping, you can tribute em for something new.

(For example I use it to tribute for Behemoth the King of All Animals)

hane-hane is awesome.

Bait Doll
Bait Doll is REALLY underrated. It gets around almost all of the common Traps in the game, and forces the rest to activate when the opponent doesn't want them to, and then sends itself back to the Deck to be used another day. I personally don't use Bait Doll much myself either, but the times I have, it's very helpful. And I agree that Turbo Warrior is really underrated too. I only noticed after facing a Dandywarrior build, and realised that there's not a lot you can do to it. Can't even bounce it with Brionac.--YamiWheeler 21:28, June 2, 2010 (UTC)

Dust Tornado and Robbin' Goblin
I am not sure whether the card Dust Tornado is commonly played or not, since it is not a particularly fast Trap, but being able to destroy one of the opponent's Spell or Trap card is extremely useful since you might get rid of a Counter Trap they played or prevent continuous effects from taking effect. Placing a card face down after that is a bonus that Mystical Space Typhoon doesn't even provide. It's almost like the Dark Bribe equivalent of Solemn Judgment.

For me, I personally like to use Robbin' Goblin because this card can make the opponent lose cards from the hand, which is a good thing as they loses some of the options they might have (especially Spell and Trap cards). However, the only thing about the card that needs to be taken into consideration is if the opponent is a Dark World or Fabled player, because it will benefit them. Alrightio 05:13, June 3, 2010 (UTC)

I agree, robbin goblin is a good card, also combining it in a mill deck helps it's potential, no deck, no hand, no options. 24.12.251.225 16:05, June 3, 2010 (UTC)

Changing Destiny! I tried this out a bit and it's great, doesn't destroy, so you can avoid searching, etc, and you can run over the monster if you want, as it'll most likely have low def. It's pretty good. IronChain 19:52, June 3, 2010 (UTC)