Card Rulings:Mind Crush

TCG Rulings

 * You cannot activate "Mind Crush" if you have no hand. Both players must have at least 1 card in hand in order to activate "Mind Crush".


 * You declare the card name when you activate "Mind Crush".


 * If the opponent doesn't have the named card, you can check their hand to confirm.

Judge List Rulings

 * After this card resolves, if all legal copies of the card are not public knowledge, you will get to check their hand to verify.

Mentions in Other Rulings

 * Gemini Imps: When your opponent activates “Mind Crush”, you can chain with the effect of “Gemini Imps”.


 * Magical Thorn: "Magical Thorn" will deal damage between steps in a chain. For example, both you and your opponent have 100 Life Points remaining, your opponent has two cards in their hand and you have "Magical Thorn" active on the field and a Set "Mind Crush". It is your opponent's turn and they activate "Final Flame" to deal 600 points of damage to you, and you chain "Mind Crush" calling the "Sinister Serpent" you know they have in their hand. After Step 2 ("Mind Crush") resolves, the effect of "Magical Thorn" deals 500 points of damage to your opponent and you win the Duel before Step 1, "Final Flame", resolves.

OCG Rulings

 * Both "Rai-Mei" and "Raimei" have their names pronounced "raimei", so if you wish to declare either card with "Mind Crush", then you must further describe the card to be declared until your opponent understands which card you are declaring. For example, you could declare "the Monster Card raimei" or "the Spell Card raimei", etc.