Forum:Karakuri Deck

There's a new archetype coming out in Starstrike Blast, in addition to its support of other new archetypes (Scrap, Watt, Naturia, Ice Barrier, and even Blackwings, god help us). And what is this new archetype? Why, it's a bunch of feudal Japanese robots with ridiculously hard-to-remember names, also known as the Karakuri. Most have a death wish, it seems, as they take every opportunity to attack. And most will switch automatically to defense position when attacked. A bit strange, but let's see what they can do!

Nisamu is the first monster here, and he's like a Giant Rat for this deck, searching out... oh, most of the deck. Inashichi is even better at searching in its own way - it can search out not only monsters, but also Karakuri spells and traps. So, a single Inashichi allows me to choose from literally half the deck. Nishibachi changes the battle position of any monster on the field - face-up or face-down - and it's a tuner. Sazanku gets rid of my opponent's monster with ease, using its pseudo-flip effect. And Muzanichiha has a solid 1800 ATK, is searchable by Nisamu, and can power up further if and when other Karakuris suicide into my opponent.

I've also included non-Karakuris that I think would synthesize well. Scrap Recycler allows easy recycling of my Nisamus and Muzanichihas, and rewards me with extra cards. Giant Rat can also search out many of the cards in this deck, as can Sangan.

Karakuri Castle of Elements is the first spell given for a reason - it switches my opponent's monsters to their more vulnerable defense position, and if it's destroyed I get a new monster. Disassembling Manual acts like Six Samurai United, and I can use it to draw extra cards fairly easily. And again, both of these cards are searchable with Inashichi. Machina Armored Unit and Machine Assembly Line both work with my monsters' suicidal effects, and comboing Armored Unit with Nisamu can lead to easy swarming and some cool combos. It can also allow easy access to Scrap Recycler. Giant Trunade and MST are here as spell and trap removal - Heavy Storm does not work in a deck with 11 continuous/field spells. The last spell, Pot of Avarice, is also useful with all the recruiting and sending of monsters to the graveyard.

The trap line-up is fairly standard and obvious. Bottomless Trap Hole takes care of opposing threats. Starlight Road deals with threats to all the spells. Dust Tornado is more S/T removal.

Tell me what you think of this concept deck. Runer5h 22:29, June 22, 2010 (UTC)Runer5h