Rock Deck

Rock Control Deck
Rock Monsters usually have high defense and an effect to return cards back to the hand, attacking directly, then flipping back facedown. The point is to restrain the opposition using the effects and defense to support field advantage, then attacking for about 1000-2000 damage every turn. This type of Deck is also capable of 2 OTKs, both involving Stone Statue of the Aztecs. One is to use Fairy Box and Canyon. Another is to use Ojama Trio and All-Out Attacks. The All-Out Attacks can be used with any monster depending on the opposing Life Points. Many good cards are in Structure Deck 7: Invincible Fortress. There are also several Traps that destroy Face-up monsters, and many Rock monsters can flip themselves Face-down. Keep in mind the opponent will attack high Defense monsters to keep them from Flip Summoning and activating effects, so punish them with Shifting Shadows/Wandering Mummy and Canyon/Stone Statue of the Aztecs.

Monsters

 * Mysterious Puppeteer
 * Moai Interceptor Cannons
 * Wandering Mummy
 * Giant Rat
 * Des Lacooda
 * Medusa Worm
 * Criosphinx
 * Legendary Jujitsu Master
 * Hieracosphinx
 * Exxod, Master of the Guard
 * Great Spirit
 * Megarock Dragon
 * Golem Sentry
 * Stone Statue of the Aztecs
 * Gigantes
 * Swarm of Scarabs
 * Swarm of Locusts
 * Guardian Sphinx
 * Lost Guardian
 * Neo-Spacian Grand Mole
 * Des Koala
 * Sea Koala (if Dark Door is used)
 * Thousand Needles/Des Kangaroo
 * Two Thousand Needles/Giant Axe Mummy
 * Grave Ohja
 * Worm Gurus
 * Worm Illidan
 * Great Phantom Thief

Spells

 * Giant Trunade
 * Book of Moon
 * Creature Swap
 * Shifting Shadows
 * Messenger of Peace
 * Swords of Revealing Light
 * Acidic Downpour
 * Canyon
 * Wave-Motion Cannon (not neccessary)
 * Shield & Sword
 * Hammer Shot
 * The Dark Door
 * Spring of Rebirth
 * D.D. Designator
 * Mind Crush
 * Prohibition the monster you returned
 * Continous Destruction Punch

Traps

 * Destruction Punch
 * Trap Dustshoot
 * Broken Blocker
 * Compulsory Evacuation Device
 * Heavy Slump
 * Fairy Box
 * Needle Ceiling
 * Bottomless Shifting Sand
 * Blind Destruction
 * Ultimate Offering (in conjunction with Wandering Mummy or Shifting Shadows) (in conjunction with a card that has an effect on Flip Summon, setting it after the Battle Phase and Flipping it next turn) (useful for a need of field advantage if something like Mirror Force were to happen to your "return to hand" monsters)
 * Robbin' Goblin
 * Ordeal of a Traveler
 * Cross Counter
 * Shift
 * Royal Decree (Great for keeping your important combos safe)
 * Rock Bombardment (If used with Megarock Dragon)

Strong Against

 * Elemental Hero Deck
 * Burn Deck
 * Blue-Eyes Deck (a little)
 * Red-Eyes Deck (a little)
 * Decks that rely on (Semi)Nomi monsters
 * Yubel Deck
 * Boss Rush Deck

Weak Against

 * Monarch Control Deck
 * Harpie Lady Deck
 * Zombie Deck (a little)
 * Dark World Deck (a little)
 * Skill Drain Deck
 * Aggro Deck (a little)
 * A Legendary Ocean Deck
 * Exodia Deck (a little)