Spell Card

Spell Cards (formerly known as Magic Cards until Magician's Force) are green-colored cards that have various effects to alter the play of the game. Often, a Spell Card has a single effect to provide a bonus to the user or a weakness to the opponent. All Spells are Spell Speed 1 (with the exception of Quick-Play Spells (Spell Speed 2). You may play as many Spell Cards as you would like per turn.

Although Spell Cards are often not as powerful as a Trap Card, they have the advantage that they may be played the turn they are drawn without having to Set them first. A Set Spell Card may be activated the turn it is Set as well (with the exception of Quick-Play Spell Cards).

In a typical Deck, Spell Cards occupy a little less than half of the total deck size (around 12-15 cards) and collectively with Trap Cards often have a 1:1 ratio to Monster Cards.

Some very powerful Spell Cards have been banned from tournament play, like "Raigeki". Konami has released new, less-powerful replacements for some of these cards. For instance, "Raigeki" has been replaced in Advanced Format by "Lightning Vortex", which requires a discard and only destroys face-up monsters.

Used properly, a single Spell Card can significantly alter the game in the user's favour. It isn't uncommon for a player to win a Duel with the use of a single Spell Card. Snatch Steal is a common example of a Spell Card that is capable of winning a Duel.

Types
A Spell Card's type is designated by a symbol to the right of the words "Spell Card". The various Spell Card Types are:
 * Normal Spell: No Symbol.
 * Continuous Spell, symbolized with an "infinity" symbol. [[Image:Continuous.png|30px]]
 * Equip Spell, symbolized with a "plus" symbol. [[Image:Equip.png|30px]]
 * Quick-Play Spell, symbolized with a lightning bolt. [[Image:QuickPlay.png|30px]]
 * Field Spell, symbolized with a compass. [[Image:Field.png|30px]]
 * Ritual Spell, symbolized with a torch. [[Image:Ritual.png|30px]]