Forum:A New Spin on Infernities

So I was pondering the new banlist and thinking of ways to abuse some newly unlimited cards. Namely, Snipe Hunter. The problem with him is he ditches most of your hand leaving you effectively handless... Wait a second... handless... Duh! Infernities!

Notable deviations from the norm: A high monster count, Snipe Hunter, Infernity Beetle, Red Dragon Archfiend, and Red Nova Dragon. All will be explained.

The monster count is very high for Infernities. I know. It's on purpose. The purpose being to use Snipe Hunter and simultaneously blow up the field and set up the Graveyard for Infernities' trademark massive Synchro combos. It doesn't become a huge problem. Lacking Snipe Hunter, I have 3 Infernity Inferno to do the setup.

Beetle is used as a quick way to get out 2 level 2 Tuners on the same turn as a level 8 Synchro. Starting to fall into place? Yes, the idea is to get out Red Nova Dragon, who is nearly invincible and will hit the field with at least 5500 ATK (3500 base + 4 Tuners, 3 Beetles and an Avenger). When backed by Infernity Doom Dragon and 3 Infernity Barrier, he makes it very tough for my opponent.

Otherwise, typical Infernity stuff. Thoughts? Lappyzard (talk • contribs) 03:29, April 10, 2011 (UTC)