User:Deus Ex Machina/OCG Rulings/082XX

8197: When do you choose the Spell Counter which will be removed by the effect of "Saint Disenchanter"?
 * The Spell Counter to be removed by the effect of "Saint Disenchanter" is chosen at resolution.
 * Card Rulings:Saint Disenchanter

8198: Can "Serial Spell" be chained to "Spell Power Grasp" which you can only activate one per turn?
 * Even though only one "Spell Power Grasp" can be activated per turn, you can chain "Serial Spell" to "Spell Power Grasp". Both will resolve properly, so you place a Spell Counter and add a copy of "Spell Power Grasp to your hand, and then place another Spell Counter and add another copy of "Spell Power Grasp to your hand.
 * Card Rulings:Spell Power Grasp, Card Rulings:Serial Spell

8199: Is it possible to remove a Spell Counter on the opponent's field with the effect of "Saint Disenchanter"?
 * With the effect of "Saint Disenchanter", you can remove a Spell Counter from your opponent's field.
 * Card Rulings:Saint Disenchanter

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8200: Can the Special Summon of "Endymion, The Master Magician" be negated by "Thunder King Rai-Oh" or "Solemn Judgment"?
 * If "Endymion, The Master Magician" Special Summons itself from the hand or Graveyard by removing six Spell Counters from "Magical Citadel of Endymion", then "Thunder King Rai-Oh"/"Black Horn of Heaven"/etc can negate the Special Summon of and destroy "Endymion, The Master Magician".
 * Card Rulings:Endymion, The Master Magician, Card Rulings:Thunder King Rai-Oh, Card Rulings:Solemn Judgment, Card Rulings:Black Horn of Heaven

8201: Is a Spell Counter placed on "Skilled White Magician" when the effect of a Continuous Spell Card is activated?
 * The activation of a Spell Card, as mentioned in the text of "Magical Citadel of Endymion"/"Skilled White Magician"/etc, is when you play it face-up from your hand, or when the Spell Card is Set and you flip it face-up. It does not include activating the effect of a Spell card which is already face-up on the field, such as when you activate the effect of "Wave-Motion Cannon" or "Inspection".  "Skilled Dark Magician" etc will not gain a Spell Counter when you activate the effect of "Wave-Motion Cannon" etc.
 * Card Rulings:Magical Citadel of Endymion, Card Rulings:Skilled White Magician, Card Rulings:Wave-Motion Cannon, Card Rulings:Inspection

8202: When the activation of "Spell Power Grasp" is negated by "Magic Jammer", can another one be activated?
 * If the activation of "Spell Power Grasp" is negated by "Magic Jammer" etc, then another "Spell Power Grasp" can be activated.


 * Card Rulings:Spell Power Grasp, Card Rulings:Magic Jammer

8203: When an opponent's card is destroyed, do you apply the effect of "Magical Citadel of Endymion" which has it gain the Spell Counters of the destroyed card?
 * "Magical Citadel of Endymion" will gain Spell Counters if a card on the the opponent's field is destroyed while that card has Spell Counters on it.
 * Card Rulings:Magical Citadel of Endymion

8204: Can you still add a "Spell Power Grasp" from your Deck to your hand when the effect of "Spell Power Grasp" cannot place a Spell Counter?
 * Card Rulings:Spell Power Grasp

8205: Does the effect of "Spell Power Grasp" target?
 * The effect of "Spell Power Grasp" targets the card which will gain a Spell Counter. You select the card when you activate "Spell Power Grasp".
 * Card Rulings:Spell Power Grasp

8206: When your opponent activates "Magical Citadel of Endymion", if you control "Magical Citadel of Endymion" with Spell Counters, what happens?
 * When a card with Spell Counters is destroyed, the effect of "Magical Citadel of Endymion" must already be active for "Magical Citadel of Endymion" to gain Spell Counters. Because of this, if you control "Magical Citadel of Endymion" with Spell Counters and your opponent activates another "Magical Citadel of Endymion", then your copy will be destroyed, but your opponent's copy will not gain the Spell Counters on your copy.
 * Card Rulings:Magical Citadel of Endymion

8207: Can the effect of "Skilled White Magician" be activated by removing three Spell Counters from "Magical Citadel of Endymion"?
 * The effects of "Skilled Dark Magician"/"Skilled White Magician"/etc do not remove Spell Counters when you activate the effects, so you cannot remove the Spell Counters from "Magical Citadel of Endymion" instead, regardless of the number of Spell Counters on "Skilled White Magician"/etc.
 * Card Rulings:Magical Citadel of Endymion, Card Rulings:Skilled White Magician, Card Rulings:Skilled Dark Magician

8208: By removing Spell Counters from both "Magical Citadel of Endymion" and "Royal Magical Library", can you activate the effect?
 * When you use the Spell Counter-substituting effect of "Magical Citadel of Endymion", all Spell Counters must be removed from "Magical Citadel of Endymion". When you activate the effect of "Royal Magical Library", you must remove all three Spell Counters from "Magical Citadel of Endymion" if you are using the effect.  (You cannot remove one Spell Counter from "Royal Magical Library" and two from "Magical Citadel of Endymion", etc.)
 * Card Rulings:Magical Citadel of Endymion, Card Rulings:Royal Magical Library

8209: When multiple Spellcaster-Type monsters are to be destroyed simultaneously, can you choose the number of Spell Counters to be removed from "Mage Knight Defender"?
 * When applying the effect of "Mage Knight Defender", you do not choose how many Spell Counters to remove - you must remove a number of Spell Counters equal to the number of Spellcaster-Type monsters which will be destroyed.
 * Example: You control "Mage Knight Defender" and two other face-up Spellcaster-Type monsters. When your opponent activates "Lightning Vortex", if you want to use the effect of "Mage Knight Defender", then you must remove three Spell Counters.  (You cannot remove two Spell Counters to prevent the destruction of only two Spellcaster-Type monsters.)  If you do not have three Spell Counters, then you cannot apply the effect of "Mage Knight Defender".
 * Card Rulings:Mage Knight Defender, Card Rulings:Lightning Vortex

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8210: When a Spellcaster-Type monster is destroyed by battle, at what time do you apply the effect of "Mage Knight Defender"?
 * When a Spellcaster-Type monster is destroyed by battle, if you apply the effect of "Mage Knight Defender", then you apply the effect and select the Spell Counter at Damage Calculation. The chosen Spell Counter is removed from the field at the end of the Damage Step, when the mosnter would be sent from the field to the Graveyard.
 * Card Rulings:Mage Knight Defender

8211: When "Breaker the Magical Warrior" has no Spell Counters, can a Spell Counter be removed from "Magical Citadel of Endymion" instead as an activation cost?
 * When "Breaker the Magical Warrior"/"Magical Marionette"/etc has no Spell Counters on it, you can activate the effect and remove the Spell Counter(s) from "Magical Citadel of Endymion" instead.
 * Card Rulings:Magical Citadel of Endymion, Card Rulings:Breaker the Magical Warrior, Card Rulings:Magical Marionette

8212: When "Mage Knight Defender" is destroyed, can you instead remove a Spell Counter?
 * "Mage Knight Defender" is a Spellcaster-Type monster, so if "Mage Knight Defender" would be destroyed, you can apply its effect and instead remove a Spell Counter.
 * Card Rulings:Mage Knight Defender

8213: When a new Field Spell Card is activated, can you apply the effect of "Magical Citadel of Endymion" and remove a Spell Counter instead of having it destroyed?
 * You can only apply the effect "If this card would be destroyed by a card effect, you can remove 1 Spell Counter from this card instead." of "Magical Citadel of Endymion" when "Magical Citadel of Endymion" would be destroyed by a card effect. You cannot apply this effect when you control "Magical Citadel of Endymion" and your opponent activates a new Field Spell Card.
 * Card Rulings:Magical Citadel of Endymion

8214: Effect Monster > Archlord Christia
 * This is a Normal Summon Monster.
 * The effect which adds a Fairy-Type monster from your Graveyard to your hand targets one Fairy-Type monster in your Graveyard.
 * Card Rulings:Archlord Christia

8215: When "Archlord Christia" is destroyed by battle with "Dark Magician of Chaos", is it removed from play?
 * If "Archlord Christia" is destroy by battle with "Dark Magician of Chaos", then "Archlord Christia" is not returned to the Deck and is removed from play.
 * Card Rulings:Archlord Christia, Card Rulings:Dark Magician of Chaos

8216: If "Grave Protector" is face-up, will "Archlord Christia" return to the top of the deck when destroyed by battle?
 * The effect of "Grave Protector" has the monster shuffled into the Deck when it is destroyed by battle. While this effect is active, the effect "If this card is sent from the field to the Graveyard, it is returned to the top of its owner's Deck instead." of "Archlord Christia" is not applied because "Archlord Christia" would not be sent to the Graveyard.  "Archlord Christia" will be shuffled into the Deck when it is desroyed by battle.
 * Card Rulings:Archlord Christia, Card Rulings:Grave Protector

8217: When an "Archlord Christia" which is treated as an Equip Card is sent to the Graveyard, does it return to the top of the deck with its effect?
 * "Archlord Christia" will return to the top of the Deck if it is to be sent to the Graveyard while "Archlord Christia" is being treated as an Equip Spell Card and Equipped to "Relinquished"/"Destiny Hero - Plasma"/etc.
 * Card Rulings:Archlord Christia, Card Rulings:Destiny Hero - Plasma, Card Rulings:Relinquished

8218: When a face-down "Archlord Christia" is sent to the Graveyard, does it return to the top of the Deck?
 * If "Archlord Christia" is sent to the Graveyard while face-down on the field, then it cannot return to the top of the Deck.
 * Card Rulings:Archlord Christia

8219: Is "Archlord Christia" returned to the top of the Deck when sent to the Graveyard while the effect of "Skill Drain" is being applied?
 * If a face-up "Archlord Christia" is sent from the field to the Graveyard while "Skill Drain" is active, then it is not returned to the top of the Deck, and is sent to the Graveyard instead.
 * Card Rulings:Archlord Christia, Card Rulings:Skill Drain

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8220: Is "Archlord Christia" returned to the top of the Deck when sent to the Graveyard while the effect of "Macro Cosmos" is being applied?
 * If "Macro Cosmos" is active when "Archlord Christia" is sent from the field to the Graveyard, then "Archlord Christia" is returned to the top of the Deck and not removed from play.
 * Card Rulings:Archlord Christia, Card Rulings:Macro Cosmos

8221: Is "Archlord Christia" a Special Summon Monster?
 * "Archlord Christia" is a Normal Summon Monster. It may be Tribute Summoned and Tribute Set.  It may be Special Summoned from the Graveyard with "Monster Reborn" etc even if it was sent directly to the Graveyard from the hand or Deck.
 * Card Rulings:Archlord Christia, Card Rulings:Monster Reborn

8222: When "Megamorph" and "Shrink" are activated and target "Emissary of Darkness Token", how does its ATK change?
 * The Original ATK and DEF of the "Emissary of Darkness Token" Special Summon by "Gorz the Emissary of Darkness" is "?", so it will be treated as "0" when interacting with "Shrink" and "Megamorph". Both will make the ATK of the "Emissary of Darkness Token" become 0.  When the effect of "Shrink" is no longer applied, the "Emissary of Darkness Token" will have 0 ATK.  When the effect of "Megamorph" is no longer applied, the ATK of "Emissary of Darkness Token" will return to what it was when "Emissary of Darkness Token" was Summoned.
 * Card Rulings:Gorz the Emissary of Darkness, Card Rulings:Megamorph, Card Rulings:Shrink

8223: Can "Dark End Dragon" etc activate its effect when its ATK/DEF are halved by the effect of "Blackwing - Gale the Whirlwind"?
 * If "Dark End Dragon" has its ATK/DEF halved by the effect of "Blackwing - Gale the Whirlwind", then "Dark End Dragon" can still activate its effect. The effect will resolve properly, and "Dark End Dragon" will lose 500 ATK/DEF and the opponent's card will be sent to the Graveyard.
 * Card Rulings:Blackwing - Gale the Whirlwind, Card Rulings:Dark End Dragon

8224: When the effect of "Blackwing - Gale the Whirlwind" activates and targets a monster whose ATK changes by its own effect, what does the ATK become?
 * On the effect of "Blackwing - Gale the Whirlwind" targeting a monster whose ATK/DEF changes by its effect:
 * When the effect of "Blackwing - Gale the Whirlwind" targets "Tragoedia", the ATK/DEF of "Tragoedia" will remain at the halved value, even if the number of cards in the hand changes.
 * When the effect of "Blackwing - Gale the Whirlwind" targets "Gren Maju Da Eiza", the ATK/DEF of "Gren Maju Da Eiza" will remain at the halved value, even if the number of cards removed from play changes.
 * When the effect of "Blackwing - Gale the Whirlwind" targets "Uria, Lord of Searing Flames", the ATK/DEF of "Uria, Lord of Searing Flames" will remain at the halved value, even if the number of Continuous Trap Cards in the Graveyard changes.
 * When the effect of "Blackwing - Gale the Whirlwind" targets "Arcanite Magician", the ATK of "Arcanite Magician" will remain at the halved value, even if the number of Spell Counters changes.
 * Card Rulings:Arcanite Magician, Card Rulings:Blackwing - Gale the Whirlwind, Card Rulings:Gren Maju Da Eiza, Card Rulings:Tragoedia, Card Rulings:Uria, Lord of Searing Flames

8225: When "Goblin Zombie" is used as a Synchro Material for "Brionac, Dragon of the Ice Boundary", can its Ignition Effect be activated at the time of its successful Synchro Summon?
 * If "Sangan"/"Goblin Zombie"/etc are used for a Synchro Summon, then their effects are manditory, and must activate as soon as the Synchro Summon is successful.
 * If "Goblin Zombie"/etc is used for the Synchro Summon" of "Brionac, Dragon of the Ice Boundary", then you cannot activate the Ignition Effect of "Brionac, Dragon of the Ice Boundary" before the effect of "Goblin Zombie"/etc activates. Moreover, you cannot activate the Ignition Effect of "Brionac, Dragon of the Ice Boundary" in chain to the effect of "Goblin Zombie"/etc.
 * If "Goblin Zombie"/etc is used for the Synchro Summon" of a monster with a mandatory Trigger Effect like "Mist Wurm", then both effects activate simultaneously. They activate in the order that the player chooses, and then you resolve in reverse order.
 * If "Goblin Zombie"/etc is used for the Synchro Summon" of a monster with an optional Trigger Effect like "Black Rose Dragon", then the mandatory effect of "Goblin Zombie" must activate as Chain Link 1 and the effect of "Black Rose Dragon" may be activated as Chain Link 2.
 * Card Rulings:Black Rose Dragon, Card Rulings:Brionac, Dragon of the Ice Boundary, Card Rulings:Goblin Zombie, Card Rulings:Mist Wurm, Card Rulings:Sangan

8226: Does the effect of "Brionac, Dragon of the Ice Boundary" resolve when one of the targeted cards is not on the field?
 * When "Brionac, Dragon of the Ice Boundary" activates its effect and targets multiple Spell/Trap Cards, if an effect is chained that removes one of the card targeted cards, then the remaining cards on the field are returned to the hand.
 * Card Rulings:Brionac, Dragon of the Ice Boundary

8227: [Priority *When the Turn Player Sets a Spell/Trap/Monster Card by the effect of "Book of Moon"/"The Shallow Grave"/etc or from the hand, he may not use Priority to activate the Ignition Effect of a monster. If the Turn Player does not use Priority to activate an Ignition or a Spell Speed 2+ Effect in response to the Set, then the opponent can activate a Spell Speed 2+ Effect in response to the Set. Also, the Turn Player cannot Set multiple cards simultaneously - he must Set one, then pass Priority, and then Set the second, etc.
 * Card Rulings:Book of Moon, Card Rulings:The Shallow Grave

8228: [Priority Please explain what the players may do at the beginning of the Main Phase.]
 * At the start of the Main Phase, the Turn Player can act first. Before the opponent can respond, the Turn Player may:
 * Normal Summon/Special Summon/Flip Summon/Set a monster
 * Set a card from the hand
 * Activate a Spell Speed 1 card (Normal Spell Cards, etc) or effect (Ignition Effects, etc)
 * Activate a Spell Speed 2 card (Quick-Play Spell Cards, etc) or effect (Quick Effects, etc)
 * The opponent may not activate a Spell Speed 2+ effect until the Turn Player passes Priority.

8229: [Priority Please explain what the players may do at the beginning of the Battle Step.]
 * At the start of the Battle Step, the Turn Player can act first. Before the opponent can respond, the Turn Player may:
 * Attack with a monster
 * Activate a Spell Speed 2 card (Quick-Play Spell Cards, etc) or effect (Quick Effects, etc)
 * The opponent may not activate a Spell Speed 2+ effect until the Turn Player passes Priority.