Forum:Alien Synchros

Hello, my current deck is:

Monsters:

1xVennominon the King of Poisonous Snakes

1xGogiga Gagagigo

1xAlien Overlord

2xAlien Warrior

2xAlien Hypno

2xAlien Telepath

1xWitch of the Black Forest

1xAlien Dog

1xLizard

1xSangan

2xAlien Grey

1xSinister Serpent

3xAlien Ammonite

1xMagician of Faith

Spells:

2xSnake Rain

1xPainful Choice

1xGraceful Charity

1xPot of Greed

1xMonster Reborn

2xCode A Ancient Ruins

1xSupervise

1xHeavy Storm

2xBig Bang Shot

1xMystik Wok

Traps:

1xCall of the Haunted

1xScrap-Iron Scarecrow

1xMagical Arm Shield

1xGravity Bind

1xInterdimensional Warp

1xPlanet Pollutant Virus

1xOffering to the Snake Deity

Extra Deck:

2xCosmic Fortress Gol'gar

1xArmory Arm

My main play strategy is to get Cosmic Fortress Gol'gar out as fast as possible. Snake Rain, Painful Choice, and Graceful Charity all help in getting lvl 4 aliens to my graveyard for Alien Ammonite. Witch of the Black Forest and Sangan are nice to get Alien Ammonite into my hand.

Gogiga Gagagigo can be dumped into my graveyard to be pulled out with Monster Reborn or with Supervise equipped to Alien Hypno that I pull out of the graveyard with Alien Ammonite then send back to synchro summon.

Big Bang Shot can be equipped to an opponent's monster then brought back to my hand with Cosmic Fortress Gol'gar to remove it from play, negating a lot of monster effects.

Mystik Wok can be used to trigger Witch of the Black Forest or Sangan if my opponent doesn't take them out for me, or with Magical Arm Shield, or if I need to clear a monster from my field in general.

Sinister Serpent makes for a nice reusable discard for Snake Rain or Graceful Charity, and can also help stall when I have a bad draw.

Call of the Haunted is helpful when I have Cosmic Fortress Gol'gar on the field; I can summon Witch of the Black Forest or Sangan then bring it back to my hand to trigger their effect, or pop out Alien Telepath and destroy a spell/trap card before returning it to my hand, and get an A-counter in any event, plus another A-counter if I have Code A Ancient Ruins on the field.

Gravity Bind has saved my butt and kept my from being a turn away from losing to winning in three turns, and since my main plan is to get Cosmic Fortress Gol'gar out, when I do summon him I can get an A-counter for picking up Gravity Bind, attack, then set it and activate it on my opponent's turn again.

The rest of my deck seems self-explanatory, I would appreciate any advice on what I could include or takeout. 69.133.103.173 03:32, November 26, 2009 (UTC)