Forum:Nordic Flamvell

I really wanted to make Nordics, because I think they have a lot of potential, and just need the right build. After much experimenting, I concluded that only the Nordic Beasts were worthwhile. Since there aren't enough of them, I decided to combine them with another good Synchro engine: Flamvell. Nordic Beasts are good at making 7 and 10. Flamvell is good at making 8. The end result looks like this, and I think it's... dare I say it? Good. Very good.

Ok, here's the breakdown:

The Flamvell engine. That is, 3 Firedog, 3 Magician, 3 Rekindling. Firedog is a beatstick, and gets Magician from the deck when he runs over a monster. That's a level 8 Synchro right there. Rekindling is Reborn for every one of my Flamvells... at once. That means at least 2 level 8 Synchros with the right Graveyard. It's broken.

The Nordic Beasts. Guldfaxe serves as the deck's main Tuner, and is searchable via Tanngnjostr for a quick level 7 Synchro. He's LIGHT, which qualifies him for use in summoning Ancient Sacred Wyvern. When you're winning, Wyvern gains ATK equal to the difference in your Life Points. Can you say OTK? Tanngrisnir is a Dandylion for Nordic Beasts, except the tokens he makes are level 3, perfect for making a level 7 Synchro. Tanngnjostr is the Nordic equivalent of Firedog. Change him to attack mode, and you get a Nordic from the deck. And since he Special Summons himself from the hand when one of your monsters is destroyed in battle, you can summon him in defense mode to begin with. Next turn, use him to grab Guldfaxe. That's pretty much a free BRD right there, and you haven't used your Normal Summon yet.

The final monster is one I can't decide on. Tengu is, generally, a better card. But Hamster grabs me a Tanngnjostr in defense mode to trigger his effect or a Tanngrisnir for extra defense. I'm leaning towards Tengu.

The Spells are pretty much just Staples. Very little to explain there.

The Traps. Glepnir is a Trap form of RotA for Nordics and it's Chainable, making it perfect for use with Scrap Dragon or as MST bait. Horn of the Phantom Beast is a good card. It gives my monsters a much-needed boost when I'm locked down under Oppression, and allows major plusses. Let's say an opponent's Stardust attacks my Firedog and I activate it. Well, they lose Stardust. That's +1 for me. I get Magician. That's another +1 for me. Finally, I get a draw. That adds up to +3 for me. Very good card when used right. Otherwise, the Traps are all Staples. The only thing unusual is the third Seven Tools. I make a ton of Synchros, and I need to protect them, especially from Warning.

That about wraps it up. Questions, comments, suggestions, thoughts, all are appreciated. Lappyzard (talk • contribs) 21:13, May 31, 2011 (UTC)