Forum:Spellcaster Lock-Down

Monsters (22) Apprentice Magician x3 Endymion, The Master Magician x2 Breaker The Magical Warrior x1 Skilled Dark Magician x3 Magical Exemplar x3 Frequency Magician x1 Dark Armed Dragon x1 Defender, The Magical Knight x3 Old Vindictive Magician x1 Crystal Seer x2 The Tricky x1 Magical Marionette x1

Spells (20) Dark World Dealings x1 Hand Destruction x1 Spell Power Grasp x2 Enemy Controller x1 Monster Reborn x1 Secret Village Of The Spellcasters x3 Magical Citadel Of Endymion x1 Dark Core x1 Magical Dimension x2 Soul Release x1 Mage Power x1 Heavy Storm x1 Lightning Vortex x1 Smashing Ground x1 Mystical Space Typhoon x1 Swords Of Revealing Light x1

Traps (3) Royal Decree x2 Mirror Force x1

Synchros (7) Arcanite Magician x1 Black Rose Dragon x1 Power Tool Dragon x1 Stardust Dragon x1 Red Dragon Archfiend x1 Colossal Fighter x2

I'm planning on switching my frequency for an arcane apprentice and maybe adding 2 assault mode activate along w/ a arcanite assault mode. Also i'm not sure but i'm planning on getting a Light And Darkness Dragon to help make the lock down more effective AFTER i have secret village and royal decree active on the field. As for the problem w/ Light And Darkness destroying my field i was planning on using magical dimension and TRIBUTING him instead of him getting destroyed when he has only 800 atk left. But i'm not so sure about this idea right now. I'd be very grateful for some tips and advice. Thanks DeathCaster 23:23, 16 August 2009 (UTC)