Action Card

Action Cards are cards used exclusively in Action Duels, which appear in the Yu-Gi-Oh! ARC-V anime. They are not real cards but are created with the "Solid Vision with Mass" effect as soon as the Dueling Field is created.

An Action Duel can only take place if a Field Spell Card that allows the activation of Action Cards is active. When an Action Duel begins, Action Cards are disbursed in a fashion fitting the theme of the active Field Spell, which means the cards can be spread out immediately for the Duelists to find or can be made available at different times via the field's setting. Duelists can search for them during the Duel, and if they find an Action Card they can add it to their hand. Duelists can only hold on to one Action Card at a time. Each player has a time limit during their turn in order to keep them from stalling the duel in a continuous search for Action Cards.

There are several Action Cards that appear in different fields and are usually used to help save the Duelist from an attack (such as "Avoid" and "Miracle"), but some Action Cards are specific to the field they appear in and follow it's theme. However, there are field theme related cards from different fields with the same effect that just have a different name and appearance and tend to affect players' life points and/or monster ATK or DEF points (such as "Twinkle Comet", "Extreme Sword", and "High Dive").

While in the hand, Action Cards can be used to pay for discarding effects, so if a card effect requires multiple discards to activate, a Duelist can quickly find and discard consecutive Action Cards to preserve their hand. Action Cards can be activated from the hand during either player's turn. When a player adds an Action Card to their hand, card effects that activate when a card(s) is added to a player's hand can be used, as seen when Hokuto Shijima activated "Cosmo Arrow" in his Duel against Yuya.

Most Action Cards seen so far are Spell Cards. The Action Trap Cards that have appeared so far all activate automatically upon being added and have a negative effect to the player. Since the Action Spells can be played when found, it would seem Action Traps for the opponent would be moot and the Traps are intended for those who pick them up.

Action Card support cards
So far, Action Cards are only supported by the Field Spell Cards used for Action Duels.


 * Action Kitchen
 * Athletic Circus
 * Cosmo Sanctuary
 * Crystal Corridor
 * Dark Town's Prison Tower
 * Frontier Fang Castle
 * Magical Broadway
 * Plain Plane
 * Sweets Island
 * Sword's Graveyard
 * Wild West Duel Town