Archfiend Deck

This Deck revolves around the Archetype of the Archfiend's.

Like a beatdown based deck this kind of deck use high ATK monsters of lower level to attack.

The deck uses Strategies such as inflicting direct damage with Checkmate and Terrorking Archfiend, and gaining attack power with Infernalqueen Archfiend and Imprisoned Queen Archfiend. Pandemonium has the effect of replacing Archfiend monsters when they are destroyed because when a Archfiend is destroyed, the controller of the Archfiend can select another one of a lower level from the deck and add it to the hand. Pandemonium Watchbear and/or Archfiend General can be used within this deck to protect and search Pandemonium.

Mist Archfiend is also a good choice for this deck because of its "negative" effect; at the end of the turn Mist Archfiend is destroyed by its own effect allowing the owner (if Pandemonium is on the field) to add 1 level 4 or lower Archfiend monster to his/her hand.

Falling Down is a basic card of the Archfiend Deck because it clears the field to perform a direct attack and can provide tribute mosters for Summoning high level Archfiends (like Summoned Skull or Archfiend of Gilfer) the problem with this card its that an archfiend card its requiered on your side of the field to work.

Falling Down can be helped with both spell cards Archfiend's Oath and Axe of Despair but still you must pay a cost.

In order to add some speed to the deck, the Pandemonium - Archfiend's Roar "combo" is a useful idea for both protecting your Life Points from a Direct Attack or adding Archfiend Monsters to your hand.

Mist Body can be used to Protect Infernalqueen Archfiend or Vilepawn Archfiend and other cards too.

Most of the Archfiends require you to pay Life Points during your Standby Phase (except for Mist Archfiend, Archfiend General, Archfiend of Gilfer, Lesser Fiend, Lesser Dragon, B. Skull Dragon, Shadow Tamer and the Normal Archfiends like Summoned Skull, Archfiend Soldier, Beast of Talwar and Archfiend Marmot of Nefariousness) without Pandemonium face up on the field, so it is best to get out a Pandemonium as soon as possible before risking your lifepoints. Both Terraforming and Archfiend General can help to search out Pandemonium from your deck. If you don't have Pandemonium or Terraforming in your hand, Battle-Scarred can help to force your opponent to pay Life Points as well.

Synchro Archfiend's Should be a good choice since they have high level and good supportive effects

Mental Sphere Archfiend increase the Life Points each time he destroy a monster, and, Red Archfiend's Dragon can destroy all defense position monsters that your oponent control.

Monsters

 * Terrorking Archfiend x2
 * Archfiend General x2
 * Archfiend Soldier x2
 * Infernalqueen Arcfiend x1
 * Archfiend of Gilfer x1
 * Darkbishop Archfiend x1
 * Mazera Deville x1
 * Skull Archfiend of Lightning x1
 * Vilepawn Archfiend x1
 * Desrook Archfiend x2
 * Shadowknight Archfiend x1
 * Warrior of Zera x1
 * Imprisoned Queen Archfiend x1
 * Cyber Archfiend x1
 * Mist Archfiend x1

Spells

 * Pandemonium x3
 * Falling Down x1
 * Field Barrier x1
 * Lightning Vortex x1
 * Heavy Storm x1
 * Smashing Ground x1
 * Heart of Clear Water x1
 * Enemy Controller x1
 * Mystical Space Typhoon x1
 * Mage Power x1
 * Magical Mallet x1
 * Premature Burial x1

Traps

 * Battle Scarred x1
 * Sakuretsu Armor x1
 * Archfiend's Roar x1
 * Security Orb x1
 * Dice Re-Roll x1
 * Solemn Wishes x1