Forum:Paladin Deck in need of Update

A little while ago I made a deck based around Dark Paladin, however it isn't as "up to date" as it could be so I hope you guys can help this deck return to it's former glory!

Now time for the explanation, the main focus of the deck obviously to summon Dark Paladin as soon as possible and use it's effect of limit the amount of Spells I allow my opponent to use. The monsters are mostly based around either getting the "parts" necessary to summon Paladin or to generally fill the Graveyard with Dragons to give Paladin quite a high attack when he does hit the field. For those of you who are wondering why I've included Synchro monsters the simple answer is that I use them as quick occasional beatsticks should I be unable to get Paladin out.

Now onto the Spells, they mostly just help me get the cards I need for Dark Paladin from either my Graveyard or Deck. There are the couple of "oddballs" through in such as Card Trader and Reasoning which let me basically get to pick a card I don't want and Trade it (no pun intended) for another draw which could help me turn the game around in my favour and to let me swarm the field at little cost of chance of failure. Finally the Traps are very small 3 Royal Decrees which I can use with Dark Paladin to preform a combo similar to that used in Horus Lockdown decks, the other Trap is a copy of Call of the Haunted which I use a either a push for game or to give me some defense in bad situations.

So there's my deck, hope you like it and want to help me with it. --Trivi-AM (talk) 22:25, January 7, 2010 (UTC)