Forum:Spell Counter Deck Advice

I realize that Spell Counter decks aren't going to win any major tournaments in the foreseeable future, but I'm looking to hold my own against casual players. Please take a look, and offer your thoughts.

Nothing you haven't seen before, really. Arcanite Magician clears the field, then Tempest empties my hand to fill counters. Once the opponent's field is empty, I synchro for Stardust Dragon off of Tempest and a final tuner to finish the game.

My primary concerns are speed and draw. Every card in the deck is searchable by Magician's Circle, so I have ways of getting my Disenchanter and Magical Marionette to the field without tribute, but I worry about not having the tuners when I need them. I considered Krebons / Emergency Teleport, and using Junk Synchron to pair up with my Level 4 Monster Cards instead of relying on Marionette and Disenchanter, but I'm not sure what I'm comfortable giving up in order to give them space. Having 44 cards doesn't bother me much, since I can thin that pretty quickly, but I'd rather not go over 45 if I can help it.

Of what is in the deck, I like Disenchanter the least; not being able to generate counters hurts the overall speed of the deck.

As a side thought, I would like to incorporate a Shooting Star Dragon, to reduce the amount of total damage Tempest Magician has to deal to pull off the OTK. I'm not sure I have enough tuners to reliably pull that off, but I think it would end the game if I could.

The way I see it, I need at least 5 turns to effectively power the Citadel and Tempest. If I could get that to a reliable 4-turn victory, I would be happy with this deck.

What are everyone's thoughts?

Also - thank you for any constructive ideas you might have. While I am pretty set on much of the deck, I am certainly open to suggestions... so long as I'm not breaking the bank to do so.