Forum:Welcome back...?

As a few of you may know, or have noticed, I've taken a short leave of abscence from Yu-Gi-Oh!, for a number of reasons. My fury directed at the Meta, my not-so-local card shop, my schooling and all-around daily life have interrupted my ability to continue my obsession with card games. However, thanks to the new season, my schedule has cleared, much like the summer sky (Ok, I admit that was horrible). And as an even fewer number of you may recall, one of my favorite decks to pilot was my Ancient Fairy Dragon Toolbox. Now that i'm (sort of) back, I'd like to revisit my old friend.

As I said, I've been gone for a while and I know the deck needs a lot of work. If you can't tell from the look of the deck, the goal is to Summon AFD ASAP (Another awful pun), and get whatever Field Spell out I need for the job. Secret Village takes down Infernities relatively well, as does Necrovalley. Black Garden and Ancient Forest hurt swarm decks, and Future Visions can usually hold down... I don't even know anymore. Zombie World screws over my friend's Spellcaster deck, and other such Type-based enthusiasts.

Monsters: GK Spy searches out another one of himself, or a Guard. They both also get a nice boost from Necrovalley. The Guard sets my opponent back a turn, and has a nice DEF to boot. Nimble Momomnga is a target for Airbellum, and some nice deck thinning and life gain. Breaker is a Spellcaster for the lock, some nice S/T removal, and a decent attacker. Summoner Monk is, of course, a key. I can toss a Field Spell or dead Terraforming, and bring out Rescue Cat, which brings out Airbellum, which makes AFD. Regulus recycles my Field Spells, making sure I always have what I need, and that i'm not afraid to cycle out if I need to. Sangan can grab Monk, Rescue Cat, Momonga, ect, ect... and Blackwing - Gale the Whirlwind is just an unfair Level 3 Tuner, too good to pass up.

Spells: Here we have the gems of the deck, the 6 different Field Spells that no one sees coming. But first, we have 3 Book of Moons, since they're so good at reusing Spies/Guards, stopping effects and attacks, ect, ect, ect... Nobleman of Crossout cuts down a monster hiding from the Garden, while Pot of Avarice refills my deck with all of the monsters I need, and gives me card advantage. I have 3 Terraforming to get what I need at the start of a game, and see the second paragraph for explanations on Field Spells.

Traps: Not much here. I'll probably replace the three Waboku, and Transmigration Prophecy gets back Field Spells or Pots of Avarice.

Please give suggestions on how to improve this deck.--Akiza Izayoi 21:23, June 17, 2010 (UTC)